The Gamers: Dorkness Rising
is a feature-length sequel to The Gamers
, featuring a new group of role-players trying to make their way through a campaign—and dying repeatedly. They decide to run it over again and add some new blood, but the only person they can get to join is one player's ex-girlfriend. The campaign deals with a necromancer who is taking over the world...or so it seems at first. Unlike the first film, all of the players' names are revealed, as well as the fact that the game they are playing is explicitly Dungeons & Dragons
, since they had the consent of Wizards of the Coast
to use their game.
The movie provides examples of following tropes:
- All Monks Know Kung-Fu: Brother Silence, Cass' character. Problem is, Lodge's setting explicitly lacks such monks. Eventually they both grudgingly settle for a middle ground, with Cass playing his preferred class the way he wants, but as a human, rather than an elf.
- All There in the Manual: Downplayed. The film is pretty accessible even if one has only very vague understanding of what a tabletop RPG is. However, certain specific actions taken by players or performed by their characters make much more sense with either knowing Pathfinder rules or using the "d20" subtitlesnote .
- Artifact of Doom: The Grimoire, the Mask of Death and the Heart of Therin
- Attack of the Killer Whatever: Flynn getting killed by an undead, roasted turkey.
- The Cameo: Mark (the Red) and the student girl/princess from first The Gamers show up briefly. There is also Monte Cook as Bill the Priest.
- Cats Are Mean: Guenhwyvar bites an arm off Flynn's mini.
- Chainmail Bikini: Cass creates a female fighter in "bikini mail" and using a broad sword for Joanna to play. Joanna prefers the character she rolled up, thanks. Her mini is still that of a chainmail babe, though.
- Chainsaw Good: As one of the items pulled "from the trunk".
- Character Alignment: Sir Osric is Lawful Good while Luster is Chaotic Evil, desperately trying to claim she's Chaotic Neutral.
- Character as Himself: The credits include "The Purple Ninja as Himself."
- Chekhov's Armoury: Lodge allows the guys to use the gear stored from previous adventure, as long as it was listed into the trunk. They get really creative with this.
Silence: (after pulling a 12-gauge) It's from the trunk!
- Chekhov's Gun: The Heart of Therin.
- Chekhov's Gunman: Guenhwyvar the cat jumps suddenly on the table, knocking down the minis. In the ensuing confusion, everyone in the party reposition their characters into better spots.
- Comically Missing the Point: Joan's character is getting a lot of flak from D&D playing viewers, since it's a Glass Cannon and not archetypical fighter able to tank everything. All while the entire point of her build is to break from that archetype.
Lodge: (as Leo is pulling another character sheet) How many of those do you've got?
Leo: (deadpan) Fifty.
- Creator Cameo: When "sneaking" into the Church of Therin, the cleric Osric stops to apologize to ("Sorry, Bill") is Monte Cook, who wrote most of the core rulebooks for third edition D&D.
- Critical Existence Failure: At one point Flynn is scared for his life because he only has one hit point left but otherwise acts normally. He is jumped on lightly by an undead turkey which kills him.
- Crystal Dragon Jesus: Therin, the goddess of light. Her clergy and cult are all about compassion and helping the needy.
- Cue Card Pause: Courtesy of an informative note from the GM to one player:
Flynn: But Jack was too clever. He led the sea king inland, stretching out the waves, which sucked!
(notices signal, turns over card)
Flynn:...OUT the sea king's power, as there was not enough water to drown Jack.
- Death Is Cheap: Played for Laughs. The party is equipped with a Staff of Resurrection, which they proceed to use to continously revive Flynn. He dies so many times they eventually use dead bodies of the bard to build a barricade.
- Didn't Think This Through: Serial Escalation style, of Lodge versus the party's three munchkin players.
- Dump Stat: Invoked toward Charisma, especially for a Fighter. And unlike every other unorthodox choice Joan made, this one never comes back as anything else than just a waste.
Joan: I put her other bonuses in Dexterity and Charisma
Cass: (sarcastically) Charisma?
Everyone else: (sarcastically, in unison) Weeee!
- Epic Fail:
- Flynn stabbing himself rather than the evil grimoire. He failed to attack a book.
- During Hilarious Outtakes, Leo's first character (played by the same actor as Leo) failed to demolish the wall made out of loose bricks while jumping on it.
- Fun with Subtitles: The DVD release has quite a few unusual choices for subtitles, including 1337 $p33k, Swedish Chef, binary (which takes up the entire screen), and "d20," which references all the combat techniques and skill checks used in the game.
- Garnishing the Story: When Lodge and Joanna are playing Pizzajitsu (Pirates vs. Ninjas), Joanna asks why there are pirates, and Lodge says that everything is cooler with them.
- Girl-on-Girl Is Hot: When Gary decides to have his character hit on Joanna's character, she reminds him he's role playing a woman. That doesn't dissuade him.
- Hidden Depths: After Cass storms out, Gary, out of all people, asks what happens next and consolidates the group.
- His Name Is...: Under torture, Drazuul tries to warn the party that Mort Kemnon is not their true enemy. Luster pours all the holy water on him before he can finish.
- Hot for Teacher: Gary. His lecturer and character are played by the same person and he's daydreaming about her during classes.
- Hyperspace Arsenal: During the fight against the zombie ninjas, Lodge had almost given up on getting the party to play out the battle the way he intended, and just lets the characters use whatever equipment they have. Brother Silence pulls out a shotgun from behind his back and goes to town.
- Hypocritical Humor: After the big deal he made about not allowing the players to use the Monk class as it didn't fit the Europe based setting, Lodge has them ambushed by ninjas in the second combat encounter.
Cass: Oh...monks you have a problem with but, hey, ninjas are OK.
- I Shall Taunt You: Luster and Brother Silence deliberately disrespect the goblin totem in order to provoke a battle. (Why? Experience Points, of course.)
- Ignoring by Singing: When Cass tries to convince everyone he should be allowed to play as an elf in an all-human campaign, Lodge have had already enough and simply sings aloud over the argument, with rest of the party joining in.
- Jerkass Has a Point: Daphne's build really is terrible for this campaign in exactly the ways the other players called out. Not only is she a Glass Cannon that almost dies after taking one hit, the "cannon" part relies on chaining kills with critical hits from piercing damage... in a game where almost every fight is against high-HP undead enemies immune to critical hits and resistant to piercing damage. Putting all her ability points in Charisma did end up being a waste, since she never did anything that used it.
- Kavorka Man: Leo's bard, who is fat and rather unappealing Camp Straight dude... but he also has 20 ranks in Seduction.
- Large Ham: The Hierophant during his speech revealing himself as the Big Bad gets more and more hammy as the speech continues. A few lines in particular are must be seen and heard to be believed.
Hierophant: I brought peace to this unworthy land. I resurrected the glory of the light! AND ONLY I AM DESERVING OF THE POWER OF THERIN!! Now, KNEEL BEFORE YOUR NEW GOD!
- Last-Second Word Swap: "Yeah, just like surfing the Internet for por...litical commentary."
- Light Is Not Good: Lester's class gets turned from Sorcerer to Cleric, wearing pure white and keeping fair hair. But it's still Gary's characters, so he plays as if Lester was Chaotic Evil.
- Logical Fallacies: Cass actions run on those, but nothing beats his argument about his new character, an elf monk - "if Joan can play the character she wants, I can play the character I want". This completely misses the point she simply made her own PC rather than using a pre-made rolled by him, while Cass' PC is going directly against limits established by Lodge.
- The Loonie: Gary is playing the game mostly for the giggle, regardless of how convoluted or illogical his actions would be.
- Mega Neko: Guenhwyvar appears gigantic in the RPG-Mechanics Verse when she jumps onto the table.
- Moral Myopia: Refusing to torture a prisoner is presented as an example of a paladin being Stupid Good, even though he isn't the only Lawful Good character and Daphne otherwise strictly follows the alignment. Not only that, the reason was that it was dishonorable, not any moral concern, and allowing it later is presented as character growth.
- Never My Fault: Cass lashes out at Gary for wasting a demon-frying spell on a peasant right before an encounter, even though he supported it.
- Ninja Pirate Zombie Robot: Mort Agrippa summons Ninja Zombies, or Zombie Ninjas, possibly Zinjas.
- Not Completely Useless: Flynn the Bard, while dying like flies note is still very useful thanks to the magic properties of his music and Bardic Knowledge.
- Obvious Villain, Secret Villain: The party are originally questing to stop the evil Mort Kemnon from using the Mask of Death to overthrow the King and topple the goddess Therinn. Once he's been dealt with and the Mask retrieved, however, it turns out the Hierophant, leader of the Church of Therinn and the one who had originally sent the party out, wanted the artifact to use it, rather to destroy it. He planned to become the Lord over both Life and Death as he'd already imprisoned Therinn in her own divine talisman, and thus becomes the Party's true enemy.
- Oh, Crap!:
- Drazuul's face epitomizes this trope once it becomes clear the paladin isn't going to stand up for him.
- After Joanna has a whispered consultation with Gary, Cass says, "Okay, let's roleplay through this."
- Pirates vs. Ninjas: As part of a completely absurd tabletop game Joan and Kevin play together. She even lampshades this.
- Red and Black and Evil All Over: Lester's clothes are originally red and while being possessed the lighting makes it appear as if it was red and black.
- Rules Lawyer: Cass, to a very annoying extent, even within his own disfunctional group.
- Running Gag: Flynn dying yet again.
- Rule Zero: Lodge tries and miserably fails to invoke it against the antics of his group on regular basis.
- Shell-Shocked Veteran: Parodied with Mark, the only survivor from the previous movie. He freezes when Lodge mentions him returning to role-playing, all while giving him a Thousand-Yard Stare.
- Shout-Out: Lots of them, naturally.
- One which doubles as foreshadowing: Lodge's cat is called Guenhwyvar. Near the end of the adventure, she jumps on the table and helps the party win a major battle, which is represented in universe as a very large black cat appearing from thin air and attacking the enemies.
- The items that Cass takes out of the trunk are named for items in the card game Munchkin.
- Spanner in the Works: The tide of battle against Mort Kemnon is turned when Lodge's cat jumps on the table — which is briefly represented in-universe and to scale — and messes up the pieces.
- Stupid Sacrifice: In Casss opinion, Joanna's using the wish granted by Therin to resurrect Osric. She apparently forgot that Death Is Cheap in Dungeons & Dragons. However, because Joanna chose such a simple and selfless wish rather than a more selfish one, not only is Lodge, Gary, and Leo impressed, but Lodge via Therin rewards everyone who stuck through with fairly awesome bonuses. Flynn receives a level in the prestige class of Cantor. Luster has her evilness purged from her, and while it comes at the cost of her Sorcerer spells, which admittedly may not thrill a player wanting to play a character as they want, does get all her levels of Sorcerer replaced with equal levels as a good aligned Cleric, which as 3.X Dungeons and Dragons players will point out is considered one of the best classes for min-maxing and optimization in the game. Sir Osric gets his paladin abilities restored in addition to being revived, and is dubbed Lord Commander of Therin's Paladins.
- Suddenly Always Knew That: It takes him a while, but eventually Flynn uses his Bardic Knowledge when the other PCs try to pump him for exposition.
Silence: How could this be?
Flynn: I have no idea. [sound of dice rolling] Actually, I do! Bardic Knowledge!
- Super Gullible: Sir Osric, The Paladin (and a GM PC), tries to keep the party on a morally upright path, but whenever they need to do something illegal, they simply Bluff him into running out of the room to fight some non-existent evil. Because his Sense Motive skill is so low, apparently, it works like a charm every time. He seems to gradually catch on to what they're doing and eventually he wanders off to examine the "fine yet rustic architecture" when the party is about to torture a demon to find the villain's lair.
- Tempting Fate:
- When faced with a Death Demon, Cass decides to roll a mathematically impossible save in the 5% chance that he can resist by rolling a natural twenty. He rolls a natural one.
- Drazuul smugly reminds the party that a Paladin will not allow torture to take place. Cue Osric begrudgingly leaving to examine the "fine yet rustic architecture."
- Gary has a moment of this right after being chewed out for killing a random peasant
Gary: How much experience do I get for the farmer?
- Training from Hell: Parodied with Cass and his "training" scene. It consists of him reciting Monster Manual from memory, while Gary flails his bare torso with a toy whip if he makes a mistake.
- Villainous Breakdown: Technically not a villain, but Cass had spent the entire campaign openly ridiculing and condescending to ex-girlfriend Joanna (Mid-argument, Gary breaks in to say "Why did you guys break up again?") namely for being a new gamer and a woman. On top of this, his ex-girlfriend and Game Master best friend openly and blatantly hit on each other. Cass's Jerkass tendencies reach the exploding point when Joanna's character earns a single unlimited wish. Instead of using it to obtain godhood or anything else that might benefit her and/or the party, she asks for Sir Osric to be resurrected. As the group's biggest Munchkin, this goes against everything he stands for. Put off by Joanna and Lodge's sentimental story-before-achivement tendencies, Cass ends up shouting at everyone and storming off.
- Voice Clip Song: In the closing credits.
- Who's Laughing Now?: After Joan's PC effortlessly takes down almost entire goblin tribe on her own, she rubs it right into Cass' face for ever questioning her ability to design a character, while Leo and Gary are simply left speechless.
: (dancing and singing) Sing it, give it to me, give it all! Oh you can't, cause you are ALL DEAD
! That's right! That's who takes Improved Initiative! Wassup?
- Writer's Block: Lodge is trying to turn his scenario into a module and publish it, but can't focus on it due to awful experiences he has so far when running it. A Writer's Block Montage is spread throughout the whole film.
- You Wanna Get Sued?: Brother Silence pulls a lightsaber out of the weapon chest, but Lodge calls him out on it because it's not even the same genre as the game they're playing. Cass responds by saying that he doesn't see a lightsaber, because that would be copyright infringement. He pulled out a "Psionic Spirit Blade". Lodge just rolls his eyes and lets him go with it.
- Your Princess Is in Another Castle!: After defeating Mort Kemnon, Joanna realizes that it still isn't over—partly due to some in-story hints, partly because they're still playing.