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Awesome Music / Super Mario Bros.

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And now the maestro is approaching the podium... He raises his baton, and we hear... DOO DOO DOO, DA-DOO DOO! BOM!

Besides that classic tune that you're probably hearing in your head right now, the most well-known game franchise in the world has some pretty damn good tunes under its belt.

Main series games with their own pages:

Spinoff series with their own page:

Sports games with their own pages:

For spinoffs not starring Mario, see:

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    Super Mario Bros. Ground Theme (World 1-1) 

Super Mario Bros.
  • The underwater theme. The song really gives off the vibe of swimming deep in the ocean. It gives off a light, floaty feeling, but it's fast-paced enough not to feel boring. There's a reason why many future games would use this as a title screen theme.

Super Mario Bros. 2

  • The beautiful and evocative ending music (starts around 0:57).

Super Mario Bros. 3

  • The athletic theme is as peppy and energetic as you would expect for an athletic level.
  • From Advance 4 is the majestic World-e Castle theme.
  • The remix of the first game's underworld music was so catchy, Nintendo used it for the underworld levels in the All-Stars version of the first game.
  • The fortress/castle theme is rather short, only clocking in at around 18 seconds, but it provides a rather sinister feeling to it that fits just how cryptic these fortresses are and what awaits inside of them (especially in the original NES version, where most of them just have a pitch-black background, occasionally having a few windows here and there).

Super Mario World

Super Mario Land 2: 6 Golden Coins

Super Mario All-Stars

  • The All-Stars versions of SMB1, Lost Levels, and SMB3 use the latter game's drum-led version of the classic Underworld theme, with slight echo effects added to the "melody" to create an audible sense of being in a cavernous yet enclosed space.
  • All-Stars adds an echo effect to the melody of the classic SMB Underwater theme that makes it even more ideally suited for an aquatic level.note 
  • The SMB Castle theme dials down the volume of the accompaniment to make it sound almost as though it's coming from behind the walls of Bowser's castles, creating something appropriately tense and sinister for the game's confrontations with the head Koopa (or, in Worlds 1-7 - and A-C in Lost Levels - Mooks disguised as him).
  • All-Stars dials up the sense of fun and adventure of the SMB2 Ground theme by varying the instrumentation for different parts of the melody.
  • The SMB3 Ground theme gets the All-Stars treatment, and the already peppy melody becomes even more so thanks to the greater capabilities of the 16-bit sound chips.
  • All-Stars doesn't just re-vamp the existing tunes - for both SMB1 and Lost Levels, it adds a few new ones as well!
    • The Bonus Levels are set against an appropriately celebratory theme that practically shouts, "Get those coins, Mario!"
    • The Fake Bowser Battles get a new theme that starts with a four-note motif referencing the Hammer Brothers fight theme from SMB3 before moving on to an urgent-sounding tune with pounding drums to underscore the tension as Mario either tries to sneak over or under "Bowser" to take out the bridge under his feet or unload enough fireballs into him to knock off his disguise.
    • The True Bowser Battle theme dials up the adrenaline even further, with a frantic-sounding tune that makes it clear how much is at stake in this, the game's final battle. Bowser is all that stands between Mario and saving Peach this time, but he's not going to make it easy!
  • All-Stars' version of Super Mario Bros. 3's World 7 map theme only consists of a few notes, but boy is it catchy. That's not a bad thing, because the confusing nature of World 7's map as well as the difficulty of its levels means a lot of time will be spent on the map screen. And then remixed for Fortune Street for every time you invest in stocks, which happens nearly as often.

Super Mario 64

Super Mario Sunshine

  • Delfino Plaza is just plain awesome with its composition and rather upbeat tune. Perfect for the largest town on the island that also serves as the game's hub world.
  • Bianco Hills is a sort of "remix" of Delfino Plaza but it's more relaxed; fitting for the environment it's set in, which is a pleasant windmill village.
  • Underwater Exploration. Simply beautiful as well as very relaxing, which is fitting for the more laid-back tone of the level it plays in.
  • Sky and Sea plays whenever you're in a "secret" level, such as Red Coins in a Bottle and some of the other assorted levels that are scattered throughout Delfino Plaza. It's ironic that the music is so relaxing when the levels are not.
  • Noki Bay has a fitting mysterious vibe to it.
  • Pinna Park. The fun rhythm of the song really makes it clear that it's in a fun Theme Park.
  • The final boss has an amazingly dramatic piano.
  • The Casino Delfino music is very fitting for its setting. It even appeared as a minigame theme in Mario 64 DS!
  • Sirena Beach. Don't you just want to say "Screw the mission", park Mario on the beach somewhere and just chill out for a while? Bonus points for the theme sounding slightly off, as if foreboding for the horrors lurking in the hotel. Vaguely ominous yet chill and relaxing? Not easy for a beach theme to pull off.
  • Corona Mountain, a fast and ominous drum-heavy track that really captures the heat and tension of piloting a boat through an active volcano.

New Super Mario Bros. (2006)

This game's soundtrack stands out because almost none of it was used in later New Super Mario Bros. installments; the vast majority of tracks from this game were dropped entirely, and the few that did get reused were all rearranged and remixed starting with NSMBWii. A real shame, because there are several great tracks in this mix:

  • The Ground theme, an upbeat Latin/Samba-esque piece and a great way to get you pumped for a brand new adventure.

New Super Mario Bros. Wii

  • The hub music is simple and pretty catchy, but special mention goes to the World 9 Map theme, especially when the riff from Mario Kart 64's Rainbow Road kicks in.
  • The Ground theme, a remix of the DS Ground theme, with a more mellow, retro electronic vibe to it. Players will feel that they're once again on an exciting, crazy, and fun adventure that is all around awesome.
  • The beach theme. It gives off a tropical and vibrant feel, and its unpredictable beat matches how you're gonna be feeling when you try to go through these levels.
  • The volcano theme welcomes players of all ages to World 8 with a fast-paced song that reflects the oppressing heat and boiling lava, which is just waiting to explode.
  • New Super Mario Bros. Wii's castle theme is filled with suspense and danger as players fight their way through the obstacle-filled madhouses that hold the Koopalings that have taken over each world.
  • The title music introduces players to the first 2D Mario game on a home console since Super Mario World in style.

Super Mario 3D Land

  • The title theme establishes this game with one of the most upbeat remixes of the Mario Bros. 3 theme you will ever hear.
  • The Final Bowser Battle! Suitably epic and fitting for said battle which involves climbing to the top of Bowser's crumbling castle while he does everything he can to stop you.
  • The castle theme is up to par with the songs in the Galaxy series despite having synthesized instruments.
  • The clock tower music is a catchy mechanical melody for a mechanical level.
  • This music makes the beat block levels something special.
  • The beach music. That song is catchy!
  • The desert music is also incredibly catchy; one of the best desert themes in the series.

New Super Mario Bros. 2

  • The credits theme is catchy, even if it is very similar to the NSMBW credits theme.
  • This track fits perfectly with the completion of a Coin Rush pack.
  • The DLC shop theme sounds pretty soothing, doesn't it?

New Super Mario Bros. U

Super Mario 3D World

  • Motley Bossblob's theme sounds like your typical bouncy and catchy Mario-series boss battle theme at first... but then it breaks out the electric guitar. Then it becomes pure awesome.
  • Champion Road. Thought the Gusty Garden theme couldn't get any better? Oh, you'd be wrong.

Super Mario Maker

  • The edit theme for the castle levels in the Super Mario Bros. 3 style rearranges the song into something that's very menacing and sinister, and will likely help fuel your ideas for what could be inside them, especially if they're Nintendo Hard.
  • The ghost house theme in the Super Mario Bros. 3 style compliments the castle theme well as, like it, it's a very short and simplistic, yet chilling, atmospheric and depressing song that nails down the creepy factor to a tee. Its edit theme is arguably just as good, if not more spooky to listen to.

Super Mario Maker 2

  • Piranha Creeper Creek returns as the theme for the jungle levels in the Super Mario 3D World style, and just listen to its edit theme; it manages to make it a chill tune that anybody can jam out to.
  • 3D World's Ghost House edit theme is an even more spooky and surreal arrangement of Shifty Boo Mansion.
  • 3D World's Airship edit theme is an arrangement of the Bullet Bill Express, and it's an absolute banger with a great bass line.
  • 3D World's Castle edit theme manages to take the castle theme from 3D World and make it a more menacing and fiery tune that's perfect to listen to while you create your own castle stages.

    Other Games 
  • Being by Grant Kirkhope (the composer behind games like Donkey Kong 64 and Banjo-Kazooie), it's no surprise that Mario + Rabbids Kingdom Battle has some fantastic songs. These include but are not limited to...
    • The Rabbid Kong boss theme, which mixes in Jungle Japes from Donkey Kong 64 and sounds a lot like one of the boss songs from said game.
    • As does the mini boss theme, which strikes just the right mix of quirky and epic.
    • Phantom of the Bwahpera's opera song is great as well, and surprisingly has more epic verses in game than it did in the combat trailer. It's been compared to the Great Mighty Poo's song from Conker's Bad Fur Day for its quality.
    • Peach's Castle gets covered in this game, and since it's arranged by Kirkhope, it's amazing.
    • All three phases of the final boss theme, which gives off the feeling of a big threat that, if not taken care of soon, could spell destruction.
    • The Donkey Kong Adventure DLC brings us some new music:
      • Lagoon Promenade, which has Kirkhope go back and arrange the DK Isles theme from Donkey Kong 64, and it sounds absolutely phenomenal.
      • Jungle Joust, an epic rearrangement of the Jungle Japes/DK Island Swing music.
      • Jungle Jabber, the return of the Bonus Room Blitz.


    Fan Remixes 

    The Movie 


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