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Mario Party (1998)
- The Room Underground.
A techno remix of the classic underground theme leaves little to be desired.
- Faster than All.
It's an enjoyable, fast-paced theme that is perfect for the faster-paced minigames.
- Jungle Adventure.
A slow drumbeat with tribal horns. It sounds a lot like it wouldn't be out of place in a Donkey Kong game.
- Eternal Star
has a cool, Star Trek: The Next Generation theme song sound to it.
- Luigi's Engine Room!
It's fitting for a place with man mechanical things, but it is also very cheery!
- The Main Theme
is appropriately catchy and cheerful.
- Let's Go Lightly
, most notably found on Bobsled Run and an epic tune for the ride down.
- The results music
may be one of the most simplistic yet awesome pieces of drum music ever recorded.
- Move to the Mambo!
Interestingly removed in the North American release of this game.
Mario Party 2 (1999)
- The credits theme
. So beautiful...
- The song from Bowser's Land
. It could be used for any one of Bowser's normal levels.
- World 8 and 9
of the Mini-Game Coaster. Coaster World 2
, 5
, and 7
are also nice to listen to. Particularly World 7 which is good as that world has many hard minigames.
- Horror Land
sounds eerie and ghostly. Then again, this is a board that's themed after magic and ghosts, and an eerie theme like this wouldn't be out of place here.
- The futuristic Space Land
sounds like an adventure in outer space as you patrol the space colony.
- Keepin' on the Path
, 100% catchy.
- Going Somewhere
, used for this game's version of Bobsled Run and has much the same feel to it.
- Walking Underwater
, used for underwater minigames and one secret minigame, has a relaxing accordion, as a serene theme like this goes well with water.
- Dancing Star
, used in "Move to the Music", is one of two themes that plays here, and the beat just makes you want to dance and keep up...or you're out of the game!
- Intro and Title Screen
is this and a Funny Moment.
- Main Menu
is another earworm.
- Woody's Theme.
Bouncy, soft, and sounding like pulling wood. Perfect for a being named "Woody".
- Appears
. A sinister theme with an equally sinister sax, this will either make you dread getting the Bowser Bomb or want to "win" it just to hear this theme and/or screw over your rivals. Also plays during the end of board cutscenes.
Mario Party 3 (2000)
- Mario Party 3's final boss game
sounds like something out of a space shooter, and really makes you give it your all against the adversary testing you.
- Let's get a move on!
gives new meaning to soaring themes. It's calm and soothing while being hectic and rapid.
- Shy Guy's Room.
It's a casino theme. Catchy like a casino, gives you a rush like a casino, and you'll find yourself betting more times. Good luck!
- The two Waluigi
themes
. Each one represents very well the balance of cartoonish silliness and dreadful cunning that Waluigi has.
- What To Do!?!
As the title suggests, it's the perfect song for those more tense games.
- Nice and Easy
, similar to "Let's Go Lightly"/"Going Somewhere" but with more of a space feel.
- Fighting Spirit
really gets you into the game and has a competitive but cheerful feel to it.
Mario Party 4 (2002)
- It's just a short jingle, but the title theme
of the fourth game is quite catchy.
- Try Everything
, Valuable Treasure
and Play a Lot
, which are variants on the same theme.
- Loud and Sweet
, another catchy tune.
- Full of Vigor
, another epic-styled tune.
- Play with Bowser
, a threatening tune to heighten the Paranoia Fuel, as your coins and stars are on the line in the minigames where this song plays.
Mario Party 5 (2003)
- Start the Dream
, the intro music for a mode.
- Bowser's Scheme
, playing as Bowser and Koopa Kid enact their evil plan.
- Bustling Noisily
, similar to "What To Do!?!" in atmosphere and simply awesome in its own right.
- Serious Competition.
Darker and more foreboding for the harder minigames.
- Everybody Party
is friendly and quite frantic, especially for those fast-paced minigames.
- Exciting Walk
. Exceedingly catchy.
- Frightmare Phase 1
and especially Phase 2
. The former is sinister like you're in the first stage of a horrific nightmare. The latter is a more epic conclusion, telling you the nightmare is about to end on a happy note.
Mario Party 6 (2004)
- Party Time
, the title theme is quite fitting and upbeat.
- Doom and Gloom
provides exactly the atmosphere that its title suggests.
- Fast and Furious
, used for all the Battle minigames and also provides exactly the same atmosphere as its title suggests.
- Relaxed
is one the best mini-game tracks in the game.
- E. Gadd's Garage and Night at the Garage.
They've both got a catchy beat and an attitude that shifts between upbeat and a little bit uneasy. They're perfect at evoking an atmosphere where the machines are always running and they're on your side, but not necessarily working correctly.
- Whoop it Up,
the Epilogue theme, cheesy but leaves a good feeling.
- Mario Party 6
credits theme, a cheery medley of tracks from all across the game.
Mario Party 7 (2005)
- Bowser has some excellent themes in this game, including Bowser's Rage
, Stop! Bowser Time!
, and the theme of the final board, Inferno!
- Darkness Rising
, another tune fitting of its title and the games it goes with.
- This game also has its "epic-style" tune... in two different styles! Skyward Bound
for a more energetic style and Don't Look Down
for a more laid-back style.
- The real star of this game, though, is Bowser's Revenge
. One of the most frantic and intense BGMs out there, for some of the most frantic and intense mini-games ever devised for the Mario Party series.
Mario Party 8 (2007)
- It's A Dead Heat
, or Mario Party does guitar. And it is good.
- The "scary, tense" minigame music has always been great, and Proceed Without Fear
is no exception.
- Feeling Cyber,
the techno theme for when you're pulled into cyberspace and then have to win your way out.
- Happy-Go-Lucky.
A sweet theme song for some of the friendlier minigames.
- Friendly Competition
is upbeat and cheery, emphasizing that this is just a friendly game compared to others.
- How to Play Minigames.
This song is a relaxing tune meant to prepare you for the upcoming minigame.
- Minigame Winner
. Never has winning a minigame sounded so sweet.
Mario Party DS (2007)
- Wiggler's Garden
has a soft beat and a friendly air despite everyone wanting to be the one who saves the day.
- Toadette's Music Room
. Catchy, serene, and like an orchestra comprising the instruments on the board.
- The final boss theme
. Starts off quiet but sinister, and then it builds up into a much more terrifying remix of the normal boss theme.
- The regular boss music
is pretty sweet and serious. Fighting bosses, however easy, makes this song worth it.
Mario Party 9 (2012)
- Be Careful!
You really do need to be careful here because of the music.
- Go Crazy!
Catchy.
- Freshen Up!
You can hear a very familiar and well-known theme here.
- Fun Times
. You're having these when you're listening to this.
- Which Is It
. This will make you think.
- Bowser Station
is an epic song that is reminiscent of Eternal Star from the original.
- Free Play
. Free Play 2
is the same thing but has a cool intro with it.
- Choice Challenge
. There is another tune you should recognize just by listening to it.
- The Boo's Horror Castle theme
is awesome as well.
- The theme that plays when Bowser sics the board's boss on you, Showdown
, gets you pumped for one final challenge.
- The bosses from Mario Party 9 alone offer a lot of great tunes.
- The general miniboss theme,
Tough Enemy, which is a nice little fun theme for fighting the lower minions of Bowser. It gets more faster paced and frantic once half their health is gone, with the appropriately titled Now You've Done It
.
- Wiggler's boss theme.
A silly little tune that is quite catchy and fits well as a first boss theme. Naturally, Wiggler drops all pretense at half health, while the music changes to something a bit more fitting for the occasion
.
- King Bob-Omb's boss theme.
It's a serious sounding tune, which definitely fits the King of all Bob-Ombs. Once the good king's health is reduced to half, he quits playing around, begins throwing Bob-Ombs at those unfortunate enought to not grab a bomb of their own, and accompanied by this kick-ass pinch version that heightens the tension
.
- King Boo's boss theme.
It may not hold a candle to King Boo's theme from Luigi's Mansion, but there's no doubt this regal and haunting melody fits him. At half health, he cranks it up a notch as the melody becomes a bit faster paced, signaling that this puzzle waltz will be your, or his, last
.
- Blooper's boss theme.
An epic sort of pirate shanty. At half health, Blooper gets serious, as the music changes and begins to sound something like one of Gruntilda's themes
in Banjo-Kazooie (which were already awesome themes in their own right).
- Chain Chomp's boss theme.
This theme wouldn't actually sound out of place in a Paper Mario game, but nonetheless, it's still catchy, and plays during the game's most unique boss. When half of Chain Chomp's health has been blasted away, he reaches his peak of anger and makes choosing tracks a bit more difficult, as the music segues into a more menacing, but still catchy, pinch version of the song
.
- Bowser Jr.'s boss theme.
The only miniboss in the game to get his own theme, his is a jazzy casino style tune that sounds like it would fit some kind of casino type minigame. Given that you're rolling numbers on a dice block to attempt to deal damage to Bowser Jr., it fits, but you're likely going to be too busy swearing up a storm to even notice the music because of how difficult he is. When Bowser Jr.'s health reaches its halfway point, he realizes he must make the players fold, or fold himself. Looking to shake off his father's pursuers, this is where you're gonna start gamblin' for some serious damage on the Lil' B.
- Bowser's final boss theme.
It naturally wouldn't be a Mario game without an epic theme accompanying the King of Koopas. At the end of his rope, Bowser realizes he has no further defenses, and is ready to duel with everyone currently present, and he will stop at nothing to make sure his plans succeed. The dark, somber music definitely reflects that, and makes a good theme all on its own. With the final few bits of his health remaining, Bowser triples in size and makes things much harder, making sure not to go gentle in the face of his opponents. The music's change in tone from somber to intense and dangerous seals the deal
; either your mission will fail and Bowser gains the power of the Mini-Stars, or he falls once again and gives up the final remnants of the huge power he once had at the beginning of this journey. A fitting end to the last boss of the game.
- The general miniboss theme,
Mario Party: Island Tour (2013)
- Bowser's Peculiar Peak
, a cover of Bowser's Road from Super Mario 64.
Mario Party 10 (2015)
- Party Preparations
, the main menu theme, is lively and catchy.
- Welcome to Toad's Room
is a soothing and bubbly piece.
- Picture Time!
is quite a jazzy treat!
- Here We Go 1
sounds straight out of Super Mario Galaxy.
- Here We Go 2
adds an Ocarina of Time/Wind Waker flavor to it.
- A Different Type of Start
is the third "Here We Go" rendition.
- Mushroom Park
is a fun and energetic tune similar to the Enchanted Forest from Castle of Illusion.
- Whimsical Waters Theme 1
and 2
are great tropical grooves.
- Chaos Castle Theme 1
, Theme 2
, and especially Theme 3
which combines multiple castle themes from Super Mario Bros. to Super Mario World to Super Mario 64.
- Hello, Toad
reuses the Super Mario Bros. 3 Toad House theme.
- The Minigame Begins
, also known as the dramatic Versus Character Splash with cheerful colors and Comically Serious faces.
- Minigame Tournament
has a subtle rendition of Super Mario Galaxy's Beach Bowl Galaxy theme.
- Who Won?
, the victory theme for bonus games that is commonly mistaken as the main theme of the game. With an energetic and triumphant sound, it might as well be the main theme!
- Bowser's turn
. It sounds sinister before building up to a new level of terror as he rolls the dice. It easily flows into Go, Bowser
, which up the sinister-ness of it all as he comes right for Team Mario, destroying everything that could get in his way.
- Angry Bowser's turn
begins with a number that underscores pure anger over having failed to defeat Team Mario the previous turn. Rapidly flows into Go, Angry Bowser
, which sounds berserk as he rampages his way over to Team Mario.
- If at any time Bowser catches you in Bowser Party mode, you can expect to hear Bowser Appears
. It is terrifying, especially as you see Team Mario running for their lives, trying desperately to avoid the Bowser minigames.
- Bowser Wins
. Never has there been such a scary theme that also happened to be triumphant. Of course, The Bad Guy Wins here, so that's to be expected.
Mario Party: Star Rush (2016)
- Kamek's Card Tricks
sounds amazing, and it only gets better when he
Turns Red.
Super Mario Party (2018)
- The main theme
is a happy and jaunty piece of an energetic saxophone playing along with the drums. The characters singing along to the intro
is also nice to hear.