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Mario Party (1998)

  • The Room Underground. A techno remix of the classic underground theme leaves little to be desired.
  • Faster than All. It's an enjoyable, fast-paced theme that is perfect for the faster-paced minigames.
  • Jungle Adventure. A slow drumbeat with tribal horns. It sounds a lot like it wouldn't be out of place in a Donkey Kong game.
  • The results music may be one of the most simplistic yet awesome pieces of drum music ever recorded.
  • Move to the Mambo! Interestingly removed in the North American release of this game.

Mario Party 2 (1999)

  • The credits theme. So beautiful...
  • The song from Bowser's Land. It could be used for any one of Bowser's normal levels.
  • World 8 and 9 of the Mini-Game Coaster. Coaster World 2, 5, and 7 are also nice to listen to. Particularly World 7 which is good as that world has many hard minigames.
  • Horror Land sounds eerie and ghostly. Then again, this is a board that's themed after magic and ghosts, and an eerie theme like this wouldn't be out of place here.
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  • The futuristic Space Land sounds like an adventure in outer space as you patrol the space colony.
  • Keepin' on the Path, 100% EarWorm.
  • Going Somewhere, used for this game's version of Bobsled Run and has much the same feel to it.
  • Walking Underwater, used for underwater minigames and one secret minigame, has a relaxing accordion, as a serene theme like this goes well with water.
  • Dancing Star, used in "Move to the Music", is one of two themes that plays here, and the beat just makes you want to dance and keep up...or you're out of the game!
  • Intro and Title Screen is this and a Funny Moment.
  • Main Menu is another earworm.
  • Woody's Theme. Bouncy, soft, and sounding like pulling wood. Perfect for a being named "Woody".
  • Appears. A sinister theme with an equally sinister sax, this will either make you dread getting the Bowser Bomb or want to "win" it just to hear this theme and/or screw over your rivals. Also plays during the end of board cutscenes.
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Mario Party 3 (2000)

  • Mario Party 3's final boss game sounds like something out of a space shooter, and really makes you give it your all against the adversary testing you.
  • Let's get a move on! gives new meaning to soaring themes. It's calm and soothing while being hectic and rapid.
  • Shy Guy's Room. It's a casino theme. Catchy like a casino, gives you a rush like a casino, and you'll find yourself betting more times. Good luck!
  • The two Waluigi themes. Each one represents very well the balance of cartoonish silliness and dreadful cunning that Waluigi has.
  • What To Do!?! As the title suggests, it's the perfect song for those more tense games.
  • Nice and Easy, similar to "Let's Go Lightly"/"Going Somewhere" but with more of a space feel.
  • Fighting Spirit really gets you into the game and has a competitive but cheerful feel to it.

Mario Party 4 (2002)

Mario Party 5 (2003)

Mario Party 6 (2004)

  • Party Time, the title theme is quite fitting and upbeat.
  • Doom and Gloom provides exactly the atmosphere that its title suggests.
  • Fast and Furious, used for all the Battle minigames and also provides exactly the same atmosphere as its title suggests.
  • Relaxed is one the best mini-game tracks in the game.
  • E. Gadd's Garage and Night at the Garage. They've both got a catchy beat and an attitude that shifts between upbeat and a little bit uneasy. They're perfect at evoking an atmosphere where the machines are always running and they're on your side, but not necessarily working correctly.
  • Whoop it Up, the Epilogue theme, cheesy but leaves a good feeling.
  • Mario Party 6 credits theme, a cheery medley of tracks from all across the game.

Mario Party 7 (2005)

  • Darkness Rising, another tune fitting of its title and the games it goes with.
  • This game also has its "epic-style" tune... in two different styles! Skyward Bound for a more energetic style and Don't Look Down for a more laid-back style.
  • The real star of this game, though, is Bowser's Revenge. One of the most frantic and intense BGMs out there, for some of the most frantic and intense mini-games ever devised for the Mario Party series.

Mario Party 8 (2007)

  • It's A Dead Heat, or Mario Party does guitar. And it is good.
  • The "scary, tense" minigame music has always been great, and Proceed Without Fear is no exception.
  • Feeling Cyber, the techno theme for when you're pulled into cyberspace and then have to win your way out.
  • Happy-Go-Lucky. A sweet theme song for some of the friendlier minigames.
  • Friendly Competition is upbeat and cheery, emphasizing that this is just a friendly game compared to others.
  • How to Play Minigames. This song is a relaxing tune meant to prepare you for the upcoming minigame.
  • Minigame Winner. Never has winning a minigame sounded so sweet.

Mario Party DS (2007)

  • Wiggler's Garden has a soft beat and a friendly air despite everyone wanting to be the one who saves the day.
  • Toadette's Music Room. Catchy, serene, and like an orchestra comprising the instruments on the board.
  • The final boss theme. Starts off quiet but sinister, and then it builds up into a much more terrifying remix of the normal boss theme.
  • The regular boss music is pretty sweet and serious. Fighting bosses, however easy, makes this song worth it.

Mario Party 9 (2012)

  • Choice Challenge. There is another tune you should recognize just by listening to it.

Mario Party: Island Tour (2013)

Mario Party 10 (2015)

  • Hello, Toad reuses the Super Mario Bros. 3 Toad House theme.
  • The Minigame Begins, also known as the dramatic Versus Character Splash with cheerful colors and Comically Serious faces.
  • Minigame Tournament has a subtle rendition of Super Mario Galaxy's Beach Bowl Galaxy theme.
  • Who Won?, the victory theme for bonus games that is commonly mistaken as the main theme of the game. With an energetic and triumphant sound, it might as well be the main theme!
  • Bowser's turn. It sounds sinister before building up to a new level of terror as he rolls the dice. It easily flows into Go, Bowser, which up the sinister-ness of it all as he comes right for Team Mario, destroying everything that could get in his way.
  • Angry Bowser's turn begins with a number that underscores pure anger over having failed to defeat Team Mario the previous turn. Rapidly flows into Go, Angry Bowser, which sounds berserk as he rampages his way over to Team Mario.
  • If at any time Bowser catches you in Bowser Party mode, you can expect to hear Bowser Appears. It is terrifying, especially as you see Team Mario running for their lives, trying desperately to avoid the Bowser minigames.
  • Bowser Wins. Never has there been such a scary theme that also happened to be triumphant. Of course, The Bad Guy Wins here, so that's to be expected.

Mario Party: Star Rush (2016)

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