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Bowser's Fury is a standalone side campaign to the compilation release Super Mario 3D World + Bowser's Fury, released for the Nintendo Switch on February 12, 2021. It has thus far only ever been bundled with the Switch port of 3D World, and never released standalone, but the progresses of 3D World and Bowser's Fury do not affect each other.

The game is set in the scenic Lake Lapcat, where almost everything is cat-themed. Bowser's visiting and has become so furious that he entered a massive new form, which Mario and Bowser Jr. must stop by collecting Cat Shines and awakening the Giga Cat Bell. Only then will Mario have a chance at combating "Fury Bowser" one on one. It takes a Collect-a-Thon Platformer approach akin to Super Mario Odyssey, what with the Free Rotating Camera and removal of lives, even as it uses several gimmicks and setpieces from 3D World. In addition, a second player can control Bowser Jr. and help out Mario in various ways.

The game takes place in one large Odyssey-esque world with individual islands that essentially act like levels, making it a combination of open world and level-by-level gameplay.

The game contains examples of:

  • Affably Evil: Bowser Jr., despite only working with Mario out of necessity, is surprisingly helpful and cooperative, even saving Mario from his dad's wrath out of gratitude during the ending and painting a mural of their adventure together.
  • And Your Reward Is Clothes: Beat the game once and Plessie is still in their cat form. Obtaining 100% Completion gives Cat Mario the Giga Cat Mario skin, turns Bowser Jr. into Meowser Jr., and gives Fury Bowser a shining white mane of hair and stronger attacks.
  • Animal Motifs: Cats; taken even further than 3D World, Lake Lapcat's scenery is heavily cat-themed, down to the clouds, there are cats roaming freely around, and all of the enemies are cat-ified.
  • Anti-Frustration Features: A few islands gain Propeller Boxes about halfway through clearing their list of challenges, saving the player some time in future objectives and exploration.
  • Artistic License Biology: The game features rabbits that can inexplicably run on water.
  • Ascended Extra: Plessie is much more important in Bowser's Fury than they were in Super Mario 3D World, serving as Mario's mode of transportation around the lake, being crucial for several of the Cat Shines, and even assisting Mario and Junior in the Final Boss.
  • Assist Character: Bowser Jr. can help by attacking enemies near Mario and painting on walls marked with a "?" to reveal hidden power-ups or structures. The player can also set how often Bowser Jr. helps, and a second player can take control of him in a similar vein to Cappy.
  • Attack of the 50-Foot Whatever: Fury Bowser, whose presence either rains hell upon the lake for a few minutes or fights Giga Cat Mario. Exaggerated in the ending when Mario and Plessie end up taking all three Giga Bells and grow to a very ridiculous size that punts Bowser away.
  • Autobots, Rock Out!: Fury Bowser's appearance is heralded by a death metal-esque piece complete with the "lyrics" to match.
  • Battle in the Rain: Giga Cat Mario fights Fury Bowser in the middle of a rainstorm. In fact, rainstorms are used to alert players that Bowser's about to awaken.
  • Behemoth Battle: Whenever Mario grabs a Giga Bell, he becomes a size comparable to the kaiju-level Fury Bowser, with the waters that comprise Lake Lapcat becoming not even toe-deep and the islands on its surface being barely a quarter of their height. During these duels, large portions of the lake become little more than the floor for the fight, with the climactic battle having the entire surface area as a battleground.
  • Belly Flop Crushing: The game ends with Mario and Plessie grabbing all three Giga Bells at once - cue an ethereal choir as a Plessie more than ten times Bowser's size descends from the heavens onto him, launching him into the sky.
  • Boss Warning Siren: When Mario has nearly collected enough Cat Shines to engage the final battle with Fury Bowser, he suddenly awakens again with the sky now turning a deep crimson in his wake, and the metal track that accompanies him now cues in with an electric guitar riff reminiscent of a klaxon alarm buildup, because the game has just changed and now he's not going to stop for anything.
  • Call-Back: The intro cutscene shows Mario fall into Lake Lapcat through a portal with Shadow Mario's symbol from Super Mario Sunshine. Doubles as foreshadowing as the corrupting ink from Fury Bowser is paint.
  • Cats Are Mean: Instead of just Goombas, Bullet Bills, and Banzai Bills in 3D World, this time, all the enemies from the latter game are entirely cat-themed. In addition, Lapcat's resident cats start off nice, friendly and helpful in your quest, at first, but will only turn evil when Fury Bowser shows up.
  • Chekhov's Gun: Several islands gain optional Propeller Boxes in the area right by the spawn point that can be useful for quicker traversal after the course has been cleared normally once. (Crisp Climb Castle has them at the start as the course is designed around them.) The Propeller Boxes come in handy big-time in the postgame and gain a new purpose there, as they're extremely useful for reaching the floating Lucky Isle during Fury Bowser attacks. Their being at the spawn points is convenient for this second role as well, as it allows for quick equipping when you warp to whichever island the Lucky Isle has spawned next to.
  • Cherry Tapping: Averted. Fury Bowser is not only calmed down by collecting a Cat Shine during his rampage, it whittles down his health bar. However, once his health is low enough, it won't harm him anymore and the player must hit him as Giga Cat Mario to defeat him.
  • Chuck Cunningham Syndrome: Luigi, Peach, Toad, and Rosalina are absent despite featuring in Super Mario 3D World. Luigi only makes a cameo in the form of the Fury Shadows, and the various cats around Lake Lapcat share the colors of the playable character's cat forms (green, pink, blue, and black respectively).
  • Clipped-Wing Angel: Inverted. In the second phase of the final battle, Bowser's expelled the paint coating him, now reduced to Giant Bowser as opposed to Fury Bowser. Visually played straight, he's considerably not as big nor as visually menacing, but what he does have is some semblance of awareness back. Not total, but sufficiently enough to strategize, recognizing the Giga Bells as a threat and taking them out of the equation, as well as cranking the payload of his attacks up to eleven into a nigh-on Bullet Hell barrage that only gets incrementally harder to maneuver around.
  • Closed Circle: Lake Lapcat was meant to be the site of a vacation for Bowser and Junior, but after Bowser's transformation into Fury Bowser, the ship they were using got wrecked and Bowser Jr. became trapped in the area, later dragging Mario into the circle for help.
  • Collect-a-Thon Platformer: While it's not a full game per se, Bowser's Fury serves as the first fusion of the exploration-based formula pioneered by Super Mario 64 with the usual mechanics of the 2D games.
  • Collection Sidequest:
    • All twelve of the main areas reward a Cat Shine for finding five of the Cat Shine Shards.
    • The mother calico cat will ask you to find one, three, and all five of her kittens.
    • Plessie Medals are scattered throughout the lake and will teleport when collected five times away from the player until turning into a Cat Shine at the end.
    • After beating the game once, Toadette needs help in finding Captain Toad and the rest of the Toad Brigade. However, there isn't any extra reward for finding all of them beyond the Cat Shines you get from each one.
  • Continuity Nod:
    • Like in Paper Mario: Color Splash, Bowser has been corrupted by magical black paint into not being himself.
    • There are a few to Super Mario Sunshine.
      • In general, the setting of Lake Lapcat is sunny and tropical, harkening to the aesthetics of Sunshine.
      • Bowser Jr. joins Mario, and he is armed with the Magic Paintbrush, the weapon he debuted with in Sunshine. It turns out that Jr.'s paint was the cause of Fury Bowser's transformation and the goop covering Lake Lapcat, much like the goop he made in Sunshine spawning enemies and coating Isle Delfino.
      • The portal to Lake Lapcat emerges from Shadow Mario's painted mark on the ground.
      • The collectibles are Cat Shines, evidently a feline variant of Shine Sprites.
      • The Fury Shadows behave much like Shadow Mario, being goopy enemies (this time resembling Luigi, not Mario) who run on a loop through a course and are defeated merely by staying on their tail and hitting them enough times.
  • Cute Kitten: Small, cute-looking cats with color schemes based off various-colored Maneki-Neko are the natives of Lake Lapcat. They'll nuzzle up against Mario and can even ride Cat Plessie with him when tossed onto their back. They're not so cute when Fury Bowser awakens, though.
  • Cuteness Proximity: Amusingly inverted. The cats of Lake Lapcat find Mario's cat suit irresistible and begin caressing him.
  • Deadly Prank: While nobody dies, the ending reveals that the cause of Bowser's new form was Junior painting him while he was sleeping with his magic paintbrush. The fact that even after being cleared of the ink, he's still big and angry shows it really pissed him off, with the implication that Bowser's anger turned the magic black paint into the corroding plague infecting Lake Lapcat.
  • Death Is a Slap on the Wrist: Even moreso than 3D World and Odyssey, as dying only takes away 50 coins, and the only use for collecting Coins is getting a random power-up at 100.
  • Demonic Possession: Inverted, for once. Bowser only became black due to Junior having painted over him in an otherwise-innocuous prank with his magic paintbrush, but it's Bowser's rage that did the rest, spreading the black paint over him and turning it into a corrosive Hate Plague that engulfed Lake Lapcat and turned him into a violently-furious colossus.
  • Developer's Foresight: After the first encounter with Fury Bowser, the game will automatically restore Mario's health if he took a hit. However, it's possible to take damage again before meeting Bowser Jr. if you touch the black goop, so Small Mario's model has animations for the cutscene where you meet him if you happen to do so in that state.
  • Disapproving Look: Mario gives one to Jr. when the latter initially asks for help, given that they're enemies normally.
  • Disproportionate Retribution: The whole reason Bowser turned into Fury Bowser was because he was enraged by a prank by his son where Bowser Jr. painted his face black. Apparently, that rage was so powerful that it fueled the black paint with power, which in turn turned Bowser into a mindless beast who could only feel hate.
  • Enemy Mine: Mario and Bowser Jr. are forced to team up to deal with Bowser's transformation into Fury Bowser.
  • The Fellowship Has Ended: When you beat Bowser for the last time, Bowser Jr. screams at Mario momentarily, then walks away, just to let him know that they're enemies again.
  • Fisher King: Whenever Fury Bowser awakens, the weather turns rainy, the sky turns dark (and later gets a red tone), stone platforms and fireballs rain on Lake Lapcat, and the cats turn on Mario even if he is wearing the Cat Suit.
  • Fission Mailed: One of the fights with Fury Bowser ends with him getting back up and retreating back into his shell, instead of the usual Defeat Equals Explosion, with no islands unlocked in the process. While at first it might seem like that particular battle was a joke, it wasn't. Clearing this fight is required to reach the ending, and weakening Fury Bowser by activating the Bowser amiibo combined with collecting the Cat Shines simply does not skip this fight.
  • Foreshadowing: Despite only being revealed in the ending, there's some hints scattered that Bowser's new form is associated with the magic paint from Bowser Jr..
    • When Mario first enters Lake Lapcat, it's through a black version of the M symbol made by Bowser Jr. back in Sunshine, the first hint that the inky substance from Fury Bowser is magic paint.
    • While explaining what happened, Bowser Jr. first paints a picture of Bowser before painting it black by covering it black ink just like Fury Bowser, which is exactly what caused Bowser to go crazy in the first place. Also, Mario's doubt over Jr.'s explanation that Bowser only became Fury Bowser "just because" turns out to be justified when it's revealed that Jr. himself was responsible for the new form (albeit unintentionally).
    • One of the enemies is a clone of Luigi made up of the same ink corrupting the lighthouses and Giga Bells called Fury Shadow, not unlike Bowser Junior's Shadow Mario form.
  • Gameplay and Story Segregation: It's established early on that Cat Shines have the power to ward off Fury Bowser by supplying energy to a lighthouse, whose beam drives him away. All the same, he'll be repelled when you collect a Cat Shine that's not tied to an island and doesn't power a lighthouse, with the cutscene showing him turning away without a lighthouse activating. As such, this goes unexplained, but is fairer to the player than the alternative of having to collect only island Shines to drive Fury Bowser off.
  • "Get Back Here!" Boss:
    • The Fury Shadows run away from you and you have to catch them, not unlike Shadow Mario.
    • The final fight with Giant Bowser plays like this as he constantly jumps out of your way.
  • Giant Footprint Reveal: Upon landing in Lake Lapcat, the player is immediately treated to the sight of Fury Bowser's huge footprints in Fur Step Island.
  • Golden Super Mode: Mario gains a new powerup in the form of Giga Cat Mario (the form Mario takes upon using a Giga Bell) becomes entirely golden and gains spiky hair, reminiscent of Super Saiyans or a Rajang, in order to actually fight Fury Bowser.
  • Guide Dang It!: There's no indication that you're able to safely topple Fury Bowser during his rolling shell attack without the swipe attack by Long Jumping into his belly.
  • Hate Plague: Fury Bowser will affect the normally-peaceful cats with his ink whenever he's active, during which they turn a shadowy purple and start attacking Mario on sight (this also prevents any lost kittens from being carried during Fury Bowser's activation). It's implied in the ending that rather then the paint corrupting him, Bowser's anger corrupted the paint into the ink that covers Lake Lapcat.
  • Invisible Wall:
    • Even if the player can swim across the mass of black paint (or simply walk far away enough as Giga Cat Mario), they are stopped by a blue invisible wall like the footlight platforms that make up Trickity Tower.
    • You are stopped from going back to Fur Step Island before beating the game by a traditional (i.e. actually invisible) wall.
  • Item Caddy: Bowser Jr. serves as this, carrying up to five of each power-up for Mario to switch to on the fly.
  • Invincible Minor Minion: The cats are completely immune to damage while under Fury Bowser's influence.
  • Kaiju:
    • The game revolves around Bowser turning into a massive, monstrous version of himself called Fury Bower, forcing Mario and Bowser Jr. to locate a power-up called the Giga Bell that can turn Mario into Giga Cat Mario to combat him. If you get damaged while using Giga Bell, then Mario will lose the cat power-up, but will still remain big.
    • Exaggerated when Cat Mario and Plessie touch the three Giga Bells Bowser had imprisoned in the ending, both become so gargantuan they completely dwarf Giant Bowser cue an impending Belly Flop Crushing. Even when Mario reverts to normal size, celebrating with the cats of Lake Lapcat, the camera pans out to reveal they're dancing on the still-gigantic Cat Plessie.
  • Jump Scare: For being a colossus, Fury Bowser has extremely adept jumping that he can virtually warp across the entire lake and, sometimes, even jump right in front of you in a second. This means that the trope can simultaneously be played literally and figuratively.
  • Let Me at Him!: Bowser Jr. has to hold his father from ripping Mario to shreds after changing him back to normal in the ending.
  • Loyal Animal Companion: Plessie has a much more expanded role here than in 3D World and once they appear, the friendly aquatic dinosaur will come to and offer Mario lifts wherever he is on the map. Plessie is essential for confronting Giant Bowser for the final boss fight.
  • Magical Land: Lake Lapcat is presented as one, being a place where everything down to the scenery is feline in form and Cat Shines unlock the Giga Bell power-ups, which are framed as having an ancient tie to fighting off evil. The different design and behavior of Lake Lapcat Cat Goombas compared to their 3D World appearance suggests that there is a difference between an enemy using the Super Bell power-up and an enemy being from Lake Lapcat, with the lake having some supernatural influence on the biology of creatures living there.
  • Market-Based Title: The expansion is called Fury World in Japanese, Chinese and Korean, which was changed to Bowser's Fury in English, placing a bigger emphasis on Bowser.
  • Mega Neko:
    • In order to fight Fury Bowser, Mario transforms into a Kaiju sized version of his cat form.
    • Oyaneko are roughly lion-sized calico cats.
  • Muscles Are Meaningless: Jr's just a kid with a pudgy build, with little in the way of obvious muscle. He still holds back his father, who's about the size of a car, when he attempts to attack Mario after being brought back to normal, and is strong enough to crash through stone with only his arms.
  • Musical Nod: Scamper Shores' theme sneaks in the intro sequence of Super Mario Bros. 2's ground theme.
  • Mythology Gag: The first mission in Fort Flaptrap involves defeating Cat Bullies and is named "Bully the Cat Bullies", following the naming pattern of "Bully the Bullies" from Super Mario 64.
  • Nice Job Fixing It, Villain: Fury Bowser awakening isn't all bad it actually makes several Cat Shines available, either by his beam being the only thing able to destroy Fury Blocks hiding them or by spawning the migrating Lucky Isle, a small floating platform with five Shines on it, in the postgame. His rampages also bring many helpful platforms to bridge gaps or bounce up to high places, possibly reducing a platform or item-collection challenge. Because of this, Fury Bowser is often able to be the key to a Shine that will immediately drive him away.
  • Not Zilla: Fury Bowser is a massive Homage to Godzilla, even to the point of his fire breath resembling Godzilla's Atomic Breath.
  • Oh, Crap!: If Mario gets injured, Bowser Jr. laughs him off. If Mario gets killed, on the other hand: Bowser Jr. reacts in shock and horror.
  • One-Winged Angel: On top of the titular Fury Bowser, Giant Bowser, which is Bowser clean of the paint but possessing blindingly-white eyes.
  • O.O.C. Is Serious Business: Mario at first is showing no interest in getting Junior out of the mess he's in, not buying that Bowser suddenly turned and Junior has "no idea" how it happened. And he is absolutely right in that. However, it's when Junior lays out that he would never ask Mario for help in any circumstance, followed by earnestly pleading for him to save his father, that Mario relents and throws his hat into the ring to put things right.
  • Paint It Black: Bowser's new form, Fury Bowser, is inky-black, except for glowing red and yellow highlights aground his stomach, spikes, mouth, eyes, and flaming hair. As the ending reveals, it's quite literal thanks to Bowser Jr.'s prank.
  • Palette Swap: The returning enemies and bosses look different due to their cat details, but these are purely aesthetic as they do not behave any differently from how they did in 3D World. Cat Goombas are an unusual case since they are functionally copies of regular 3D World Goombas and thus not palette swaps of 3D World's own Cat Goombas.
  • Post-End Game Content: Some things can only be done or collected after you roll the credits by defeating Bowser at 50 Cat Shines, such as completing Fur Step Island and the Lucky Isle, a glowing floating island that has five Cat Shines, only appears when Bowser is active, and moves locations every time he awakens. Plessie will also permanently become Cat Plessie, allowing you to carry cats on their back.
  • The Power of Hate: Due to his anger over being painted black by his son, Fury Bowser spreads his dark ink around Lake Lapcat, darkening the lighthouses and corrupting the cats with a Hate Plague. Near the end, his fury has gotten so bad that not even the lighthouses can hold him back anymore. Despite being cleared of said ink, Bowser still being big and rampaging shows that he really didn't like being pranked by his son. And REALLY HATED the fact that Mario, his nemesis, had to save him as well.
  • Punny Name: The first island in the game is called "Fur Step Island." "Fur Step" sounds like "first step" and the island is embedded with Fury Bowser's footprints.
  • Rated M for Manly: The raging Fury Bowser now sports pecs, coupled with his giant ominous form and darker color tones.
  • Recycled Premise: Bowser getting corrupted and empowered by black paint was done before in Paper Mario: Color Splash.
  • Remixed Level: Each of the main islands changes with two new challenges when left and returned to after the first main challenge, achieving an effect between separate level missions in an older 3D Mario and a traditional remixed Mario level.
  • RPG Elements: Fury Bowser has a health bar floating above his head, something that is typically seen in action RPGs and not in 3D Mario games. The same applies to the Fury Shadows. Once Fury Bowser turns into Giant Bowser for the final battle, the health bar is gone, implying that only Fury Ink corrupted enemies can have them.
  • Sliding Scale of Linearity vs. Openness: Somewhere between levels 4 and 5. The world is very open, but the islands essentially serve as levels, typically having a "beginning" at the bottom and often requiring players to climb to the top, taking them on a more linear path. Outside of these islands, players have freedom to go anywhere, and there are also many things to do and find outside of the islands themselves.
  • Solid Clouds: Cloud Lifts return in this game. In the Blue Coin Bustle mission in Slipskate Slope, Mario can skate on Cloud Lifts.
  • Stalked by the Bell: The main focus of the game acts similar to Odyssey, as you must collect Cat Shines to unlock the Giga Cat Bells to use against Bowser's new form; however, Fury Bowser will periodically awaken and start rampaging across the island, and will only go back to hibernating either after a set amount of time, or if you find a Cat Shine during his rampage. As some Cat Shines can only be accessed while Fury Bowser is active, you must learn to use his rampages against him. Eventually, collecting a shine will be the only way to send him back, and by the endgame, nothing but the Giga Bell will stop his rampage.
  • This Is Gonna Suck: Bowser Jr. whines at the ending, as he's grateful to Mario, but has to remain loyal to his father, so he imitates Bowser's earlier tirade of roars before happily rejoining his dad, who is restored to his normal grumpy self.
  • Time-Limit Boss: Fury Bowser will not wait for Mario to obtain all the Cat Shines needed to confront him, and when he begins rampaging, watch out. Every time he reincarnates, he also resists the power of the Cat Shines and lighthouses more and more until they can no longer hold him back.
  • Tranquil Fury: After being defeated for a third time, Fury Bowser transforms into Giant Bowser. Giant Bowser is identical to regular Bowser besides his gargantuan size and pupil-less eyes. However, unlike Fury Bowser, who just rampaged across the lake, Giant Bowser is calm enough to steal the Giga Bells from Mario and retreat when the heroes are getting close enough to take them back.
  • Tropical Island Adventure: The game takes place on a large lake with tropical islands, though said lake is also home to a freezing castle, a volcano, a wasteland, a colosseum, and a mechanical tower.
  • True Final Boss: Your reward for 100% completion. It features a significantly harder version of the final boss fight, with Bowser having more health in the first phase and leading you on a longer chase with stronger attacks in the second.
  • Tsundere: Of the harsh kind. Bowser Jr. makes it clear to Mario that he only needs his help to calm his dad down, and in the ending, instead of thanking Mario for his help, Junior just roars in his face and runs away. However, the credits show that he's painted art of their adventure, and the first post-game mission, "Junior's Graffiti Gratitude" is him painting a mural of him and Mario collecting Cat Shines, and implies he is only able to express his true feelings through graffiti. Also, if Mario gets hurt, Junior will laugh, but if Mario dies, Junior reacts in shock and horror.
  • Ungrateful Bastard: Even after you finally beat Bowser down to size, his titular fury still lingers on, with him still attempting to murder Mario. The only reason there wasn't a Post-Final Boss is because Jr. successfully held him back, but even Jr. seems to feel compelled to turn on Mario at the end... at least around his father.
  • Unstoppable Rage: The only thing Fury Bowser seems to have any regard for is his hatred of Mario, and will confront and pursue the plumber wherever he goes. Until Mario can either find a shine fast or fight back with the power of the Giga Cat Bell, all he and Bowser Jr. can do is dodge and run. By the endgame, the unstoppable part becomes quite literal. The shines eventually stop working on him and only the Giga Bell can put an end to his rage.
  • Unwitting Instigator of Doom: Poor Bowser Junior. Prank your dad by drawing on his face? Innocent mischief. Spread black paint on him with your magic paintbrush, causing his rage to turn the paint into a cascading corrosion that sends him spiraling into an apocalyptic wrath? You just screwed up big time.
  • Vacation Episode: Bowser Jr. and his father are in the lake due to a vacation gone wrong. Thanks to Bowser's transformation and the wrecking of their ship, their trip has turned into a nightmare.
  • Visual Pun: One that only makes sense in Japanese: The various sentient life you encounter on Lake Lapcat all have inexplicable cat ears. This includes the seagulls, which in Japanese are known as umineko or 海猫, which literally means "sea cat".
  • Waist-Deep Ocean: The colossal Fury Bowser is shown emerging from and retreating into water that is only ankle-deep when he's rampaging.
  • Wave-Motion Gun: Fury Bowser's fire breath concentrated in a massive beam, in the vein of Godzilla's Atomic Breath.
  • Weakened by the Light: Fury Bowser can be forced back into hibernating after finding a Cat Shine, which cleans up the lighthouse and gives Fury Bowser Scratch Damage. However, Bowser resists it more and more until, after 3 shines shy of 50, the light no longer weakens him, making his rampage endless and forcing you to unlock the Giga Bell to stop him once and for all.
  • With Great Power Comes Great Insanity: Fury Bowser resembles Godzilla and is one of the strongest and most terrifying forms Bowser's ever obtained (only rivaled by Giga Bowser). But unlike his other Giant forms, the Koopa King's so consumed with fury that his sanity nosedives. Fury Bowser's a mindless rampaging monster that cannot distinguish friend from foe, obliterating everything with fury blasts and rains of fire and spikes. Even his doggedly-loyal son is concerned for him in this form, and allies with Mario to save his father.

 
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Alternative Title(s): Fury World

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Bowser's Fury

The first thing Bowser does after getting beaten out of his giant raged form is to try clobbering Mario while Bowser Jr. pulls him back.

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