Follow TV Tropes


Awesome Music / Mario Kart

Go To

    open/close all folders 

    Super Mario Kart 
  • This quarter-hour-long video treats you with the entire soundtrack of the game. Be warned, it's distilled 16-bit awesomeness from start to finish.
  • The lively Mario Circuit track is an excellent opener for the game, and indeed the entire Mario Kart series. Remixed for Brawl.
  • The theme for Ghost Valley is not only Nightmare Fuel, it managed to kick off the trend of dark, horrifying levels. It's also a remix for the Ghost Houses in Super Mario World.
  • Rainbow Road is the only course in the game to get completely unique music, and it really helps to set the stage for the game's grand finale: a multicoloured track IN SPACE! And despite sounding blocky nowadays, it manages to remain Vindicated by History despite being a 16-bit track.
  • The classic Battle theme. This piece is hectic and also funky, giving off a mid 80s-early 90s vibe. It returns with an awesome remix in Mario Kart Wii.

    Mario Kart 64 
  • Trophy Presentations, used when you finish Mario GP with 3rd place or better. Its tune was originally in the previous game, and was brought back in Super Circuit. The track would later get remixed and/or modified in later games (e.g. a calypso remix for Double Dash!!, a modified version in DS, a majestic remix in Wii, an up-beat modified version in 7, and a glorious, epic and flourishing remix in 8).
  • No Trophy For You! starts off identically to "Trophy Presentations", but then gradually goes slower and darker as your character drives away deprived of a trophy, and then the band dies out as they promptly get blown the hell up by a Bomb Kart. It drives home the fact that you've failed, and makes fun of your failure via a short jingle playing at the GP results.
  • The main circuit theme follows in the footsteps of the "Mario Circuit" theme from Super Mario Kart by firing up the player for the hours of racing fun (and/or frustration!) with an upbeat, energetic tune. It also plays on Wario Stadium, for some reason.
  • Another incredibly catchy tune is Moo Moo Farm/Yoshi Valley. It fits the atmosphere of both levels perfectly.
  • Koopa Troopa Beach has a really upbeat, tropical flavor and super catchy steel drum melody! This kicks off the franchise's known good reputation for making great beach stages and great music to accompany them.
  • The "Kalimari Desert" theme, which is a pleasant arrangement of the Super Mario Bros. 3 Grass Land map theme, dotted sporadically throughout with the Epic Riff on flute from The Good, the Bad and the Ugly's main theme.
  • Toad's Turnpike might be That One Level, and a pretty straightforward one, but its music is especially relaxing without the other noises in the background.
  • The smooth, laid-back Frappe Snowland/Sherbet Land is just perfect for an ice track. It even returns for Mario Kart Wii, mostly unremixed.
  • The very infectiously catchy Choco Mountain music is one of the best themes of the whole series, PERIOD.
  • Bowser's Castle, especially when you get to the final lap. Both renditions return in Mario Kart Wii unremixed.
  • Banshee Boardwalk has a fittingly dark and spooky ambient piece, which almost borders on Nightmare Fuel.
  • And now, the track that started it all... Rainbow Road has a gloriously otherwordly feel to it, and not only conveys a real sense of finality and achievement to the player, it also sounds beautiful. No wonder why this is both one of the most liked themes and tracks in the entire franchise.
  • The credits theme is nothing short of tear-jerkingly beautiful. It even contains shades of the game's Rainbow Road theme.

    Mario Kart: Super Circuit 
  • The menu music is so catchy, you may find yourself sitting at the menu for longer than necessary just to listen to it.
  • The relaxing tropical sounds of the music for Shy Guy Beach and Cheep-Cheep Island continue the trend of nice beach themes... and also take a lot of the sting out of the frustration the stage hazards can cause.
  • Bowser Castle has suitably dramatic music that wouldn't be out of place as the stage music for Bowser's Castle in the main series.
  • What's a Mario Kart game without a track that comes packed with Nightmare Fuel? Picking up from Ghost Valley, Boo Lake/Broken Pier have that and more... way more...
  • Cheese Land may be an odd concept for a stage, but the sheer energy of the music is infectious.
  • Sky Garden has an appropriately easy-going soundtrack for a garden level.
  • There's a real sense of adventure to the Sunset Wilds stage music. It has the feel of a great Western movie theme!
  • The music track for Ribbon Road is just plain fun.
  • Yoshi Desert is also plain fun, courtesy of its Arabian basis.
  • The Rainbow Road music begins the trend of including a Musical Nod to previous games (in this case, Super Mario Kart) before moving to something entirely new. It's arguably one of the most exciting Rainbow Road tracks.

    Mario Kart: Double Dash!! 
  • Once you listen to the title screen's music, you know you're in for one of the wackiest and most insane Mario Kart games in the franchise!
  • Appropriately for one of the more chaotic games in the series, the main circuit theme (heard in Mario, Luigi, and Yoshi Circuits) is one of the series' most energetic music tracks. It even returns in Mario Kart Wii unremixed!
  • Peach Beach/Daisy Cruiser drives home the concept of beach levels. It's that relaxing. And like the main circuit theme, it returns in Mario Kart Wii unremixed.
  • Baby Park creates an appropriately fairground-like atmosphere for course it accompanies.
  • Tilt-a-Kart's music may be the same as Baby Park, but includes a Musical Nod to the first few notes of the famous Mario theme.
  • Dry Dry Desert, with its suitably Egyptian-sounding theme, ended the game's Mushroom Cup with a bang.
  • The theme for Mushroom City and Mushroom Bridge, a really good and jazzy piece that fits the tone of a big-city like course.
  • Waluigi Stadium/Wario Colosseum is a suitably brassy, upbeat theme for tracks bearing the names of the Mario Brothers' "evil opposites". Like the main circuit theme, this one even returns for Mario Kart Wii unremixed.
  • Sherbet Land, like its Mario Kart 64 namesake, is ideal music for an ice course. It is catchy, wintry, and fun.
  • DK Mountain/Dino Dino Jungle is fast-paced and fits both levels' jungle atmosphere excellently. This is also the last of the four themes to return for Mario Kart Wii unremixed.
  • The theme for both Bowser's Castle and Luigi's Mansion fits their atmosphere for the tracks, with dark, creepy choirs and scary organs playing throughout. All in all, it's awesome.
  • Double Dash!! has one of the Mario Kart series' most popular Rainbow Road music tracks, which includes a Musical Nod to the Super Mario Kart version in the introduction and to the Mario Kart 64 version in the second half. This version was awesome enough to get into Brawl without being remixed at all. Someone thought up some lyrics for it and created this hilarious gem.
  • Beating Mario Kart: Double Dash!! rewards the player with a final theme in the form of an amazing jazz piano rendition of the main theme.
  • The boisterous music for Balloon Battle fits the anything-goes mayhem of multiplayer battle modes perfectly.

    Mario Kart DS 
  • The title screen manages to entice from the very beginning you turn on the game. It even manages to have a small excerpt of Double Dash!!'s theme.
  • The game's Battle theme.
  • The theme for Figure-8 Circuit/Mario Circuit opens up with an exciting riff, and continues on with a theme fitting for the thematic.
  • Luigi's Mansion has an appropriately spooky theme for a track through the haunted house.
  • The laid-back Delfino Square music was so awesome, it got into Mario Kart Wii without a remix.
  • Waluigi Pinball dials up the excitement and energy for a wild journey up and down a pinball table. The music is surprisingly catchy and well made, and it's very chaotic and unpredictable, like Waluigi himself. The icing on the cake: the sound effects on the Waluigi Pinball track (item box roulette, Lakitu displaying the lap number cards, passing another driver or taking the lead, etc.) are rendered in mock 8-bit sound. The Brawl remix is completely awesome. It even takes sounds from the original version.
  • The fiddle-led music for DK Pass is surprisingly easy-going for the chaos that so often occurs on snow courses.
  • The music for Tick Tock Clock opens by imitating a ticking clock; however, the two ticking hands play at slightly different speeds, and get further and further out of sync with each other to segue into an almost urgent music track befitting the often hectic races through the giant clock.
  • Airship Fortress follows the Mario games' long tradition of awesome music for airship levels.
  • Bowser's Castle has an appropriately sinister atmosphere for the obligatory journey through the twists and traps of the title castle, containing creepy guitars, wailing choirs and dark bass riffs. Also, the main riff of the theme is almost identical to the main riff of Airship Fortress.
  • The game keeps the trend of awesome Rainbow Road music going with yet another piece of music that conveys a real sense of achievement at having made it to this, the last track in the game. (It's also longer than it might first seem; the main tune actually plays twice before wrapping around, but with subtle differences the second time.) It gets a nod in the theme to 8's Rainbow Road.
  • Time to go back in time! Mario Kart DS has the distinction of being the first game in the franchise to bring Retro tracks, allowing us to hear remixes of our favorite courses from previous games again.
  • True to form, the end credits are set to first rate music; beating 50cc, 100cc, and 150cc mode leads to a rather nostalgic, laid-back credits theme, and while beating Mirror mode seems to lead to the same music, it suddenly takes off after about a minute for a suitably triumphant finale.

    Mario Kart Arcade GP series 

    Mario Kart Wii 
  • The first course, Luigi Circuit, is the first of several tracks to use the game's very catchy "main circuit" theme.
  • The fiddle-led Moo Moo Meadows is the perfect music for the game's farm stage.
  • Mushroom Gorge sounds very Celtic-like, frantic and dynamic for a Mario Kart track that's also frantic and dynamic.
  • The music for Toad's Factory is written in an extremely infectious, brass-heavy jazz style. There's an inside version with rhythmic clapping slapped onto it, that's even more catchy.
  • The generally chaotic drives through Coconut Mall are set to an appropriately boisterous and upbeat music track. It even goes well in time while racing! The catchy tune in the beginning symbolises the moment when entering the mall, while the jazzy riff at the middle symbolises going through the mall and its shops itself, and the ending with the accordions symbolise the moment you need to stop shopping and go home. No, really.
  • DK Summit/DK's Snowboard Cross has a truly majestic track, with electronic instruments and a fast-paced attitude that goes well with the tone of the course.
  • The music for Daisy Circuit is an incredibly catchy and fun remix of the main circuit theme, perfectly suited for a Monte Carlo-esque street circuit.
  • Koopa Cape has a very energetic and catchy stage theme, with three different versions: one with wacky beats (played during the start of the track), another with funky beats (played during the middle of the track) and one last version with a calm, serene beat to it (which goes well in the underwater section).
  • Maple Treeway has a suitably laid-back feel for a race through the treetops. Especially when the second half kicks in.
  • As frustrating as weaving through traffic on Moonview Highway often proves, it has some of the best music in the game, complete with a Variable Mix for when you're driving through the city. For added awesome, try listening to both versions combined.
  • There's yet another deliciously sinister-sounding track for Bowser's Castle, complete with Musical Nod to the castle theme from Super Mario Bros. at the very beginning. It has the brutality and maliciousness of the other Bowser themes, but it seems to also display feelings of sadness and anger, representing a not usually seen side of Bowser: the lonely side.
  • The Rainbow Road music delivers both the sheer awesome and the sense of finality again, this time complete with a Musical Nod to both the Mario Kart DS Rainbow Road music and the Good Egg Galaxy stage music from Super Mario Galaxy. Probably the most magical-sounding Rainbow Road across all games.
  • As for the remixed Retro tracks...
    • SNES Ghost Valley 2 manages to sound as horrifying as the original, if not more so.
    • 64's main circuit theme returns for N64 Mario Raceway remixed. It still manages to hold its own as an exciting theme.
    • GBA Shy Guy Beach manages to sound nostalgic as it has a couple of the original's retro tunes, and even more relaxing than the original thanks to the better instrumentation.
    • If you thought the DS' version of Bowser's Castle for Super Circuit sounded underwhelming (likely due to the piano), Wii's rendition of it for GBA Bowser's Castle 3 manages to sound more adrenaline-pumping, making it closer to the original. The final lap amplifies it even further.
    • As in DS, the "Mario Circuit" theme from Super Mario Kart makes a welcome return for SNES Mario Circuit 3. Unlike the DS version, this remix keeps more of the original's blocky feel, making for a more nostalgic-sounding track.
  • DS Twilight House, a remix of the DS Battle Mode theme.
  • SNES Battle Course 4 gets an excellent remix for Mario Kart Wii.
  • Thwomp Desert has just the right balance of mystery and energy for a desert-based battle track.
  • Galaxy Colosseum tilts the scale more toward the mystery side, as befits a space-based battle course.
  • The credits theme caps off the game brilliantly.

    Mario Kart 7 
  • Daisy Hills has a catchy, mountain-climbing feeling to it and sounds perfect for a race in a peaceful village.
  • Shy Guy Bazaar sounds very Arabian-like with its string instruments.
  • Wuhu Loop it's a remix of the title theme for Wii Sports Resort, modified to sound truly in place for a Mario Kart game.
  • Music Park/Melody Motorway. This piece may have a small and upbeat tune, but combine that with the fact that you can add instruments simply by drifting through pianos and xylophones, bouncing on tambourines, as well as certain obstacles adding rhythm to it makes it even better.
  • The return of the SNES Rainbow Road. The final lap version is even more better.
  • Rock Rock Mountain/Alpine Pass. The piece sounds like an 80's pop-rock song, but it's fitting to the course, since it's filled with adrenaline and awesomeness. Especially with that electric guitar.
  • Piranha Plant Pipeway/Piranha Slide. It includes a lot of musical nods to the overworld and underground themes of the original Super Mario Bros. game, and has a funky riff added onto it.
  • Wario Shipyard/Wario's Galleon. It has a Musical Nod to the original Wario Land, along with sinister and unnerving riffs in it.
  • Neo Bowser City/Koopa City is entirely composed of excerpts from previous tracks, but remixed to sound more electric, making for an amazing homage to previous Mario Kart themes. It contains remixed parts from the main circuit theme for this game, the title screen, Toad's Turnpike, and lastly the main circuit theme from Mario Kart Wii. The final lap is so pulse-pounding that it's practically ear candy.
  • DK Jungle. It's a faster, more frantic remix of the good old Donkey Kong Country theme, and the final lap version kicks off faster than its regular version.
  • Rosalina's Ice World. Not bad for an ice level, as it contains wintery beats and sounds in it.
  • The Bowser's Castle theme has musical nods to the Gamecube version of Bowser's Castle, while having an original metal guitar riff in the beginning.
  • This game contains what most Mario Kart fans consider the absolute best theme for Rainbow Road, not only with several Musical Nods to 64's iteration, but also managing to sound more spacey compared to the others. There's also a version that plays when you reach the moon-like section. In one word, the entire track can be described as "emotional".
  • 7 has the best cover for GBA Bowser Castle tracks so far, and while sounding similar to the Wii version, it also sounds cleaner.
  • The credits theme. Basically, it's 7's title theme, but performed live by a jazzy piano and a sax.
  • Watch Race. This theme is used when you're watching an online race, while waiting to join the next one. You may not even get to hear the entire music before the race ends, but it's surprisingly awesome.

    Mario Kart 8 
  • The whole game could probably go in here. For starters, EVERY track, except DK Jungle (where it was made into HQ sound for the Wii U), Grumble Volcano (the only change is that it's louder, more fresh and echoey), and Neo Bowser City (same thing DK Jungle went through), has a live recorded theme. Hell, even the title screen has some of the most awesome and fitting music in the series, and that's not even the beginning. There's a section of a Nintendo Direct where you actually can see parts of the aforementioned title screen, Dolphin Shoals, and Moo Moo Meadows being performed live. It is awesome.
  • Mario Kart Stadium as the first track in the game really shows that you're in for a treat. It contains music that is majestic and sports-like, and the melody is shared with 8's Mario Circuit.
  • Water Park introduces the underwater mechanics in an aquatic amusement park, and it has a fittingly playful and upbeat tune.
  • The music track for Sweet Sweet Canyon is 100% Sweet Dreams Fuel.
  • Thwomp Ruins has a fittingly adventurous track to boot. It is based on sounds and instruments of Bali, and it fits the track perfectly. And the best part is the end, where a flute comes in and plays a hauntingly adventurous melody, which gets more intensifying at the end, before it hits the last, high note, which immediately goes calm again via looping to the start. But the best part of the track emerges if you hold first place. When you're in the lead, a sensational bass drum accompaniment kicks in.
  • The Mario Circuit theme, while good in the first Mario Kart 8 trailer, sounds even better orchestrated for the final version, complete with a jazzy saxophone. Its melody is the same as MK Stadium, but here, it is more jazzy and fast paced for the atmosphere of the track in general. And so does the Sunshine Airport theme, which contains muzak-like sounds and riffs, and is frantically fresh.
  • Toad Harbor's music really captures the feel of a casual drive through a beautiful seaside town, and almost makes you forget the chaos that you and up to eleven other racers are currently in.
  • Twisted Mansion. Oh such an awesome — and genuinely eerie — ghost house theme — which is also a remix of Double Dash!!'s version of Bowser's Castle, and the track it's used on looks even better.
  • The music for Shy Guy Falls is so awesome even the Shy Guys in the stage hum to its infectious melody!
  • Dolphin Shoals is pure saxophone magic. While it starts off calm and calypso-like, it gets more jazzy at the end of each lap, until the final lap where the jazz levels reach maximum.
  • A rave is probably not what comes to mind when you think Mario Kart music, and yet Electrodrome has everything in a track you'd expect to hear at an electronic music club, and it's amazing too. Just like with Music Park in 7, the music can be re-arranged during the race by driving through paths that change the sound while you drive.
  • Mount Wario's BGM probably has more effort put into it than any other track in the game. Much like the course itself, it doesn't repeat until the very end, meaning that almost two minutes of music, which gradually gets more intense and less relaxed as the race gets closer to the end, only plays once during any given race. The repeating bit, by the way, is probably the shortest music loop in the series, clocking in at about 15 seconds.
  • Cloudtop Cruise's level design is not only very reminiscent of Super Mario Galaxy, but its music also includes part of the Gusty Garden Galaxy and Sky Station Galaxy themes, and goes from symphony to electric guitar in the thunderstorm section. Try matching both versions for pure Galaxy epicness.
  • Bone-Dry Dunes is a gorgeous, lush piece with Arab folk instruments, providing the perfect contrast against one of the toughest tracks in the game.
  • The new Bowser's Castle theme starts off sounding heavy metal-like, and just gets better from there. It also has Musical Nods to Bowser's Highway Showdown from Super Mario 3D World and the final boss theme of Super Mario World 2: Yoshi's Island.
  • Pretty much tradition now, but Rainbow Road's music is excellent. This time, the Musical Nod comes from DS's version.
  • The music from the waiting room during online races is pretty upbeat.
  • Wii Moo Moo Meadows is a perfect fit for the course it plays on. It's beautifully relaxing, to the point where you sometimes forget it's supposed to be playing during a race.
  • You'd be forgiven for thinking that GBA Mario Circuit was a new piece, given how catchy it is now.
  • The energetic "circuit" theme from Mario Kart 64 is remixed for N64 Royal Raceway, and it's somehow even catchier than before.
  • DS Wario Stadium, which sounds absolutely glorious. It is more funky and electronic, which is reminiscent of the original version.
  • N64 Yoshi Valley is given a complete rerecording, and it fits the new Yoshi Valley just as well as the original theme fit the original course.
  • DS Tick Tock Clock starts off with seven truly epic ticks, followed by a fun electronic and wooden percussion track. Then when it gets to the final lap...the speed increases by 500%. Seriously.
  • The new arrangement of 3DS Piranha Plant Slide/Pipeway no longer changes instrumentation when you go into the water, but the added trumpet section, cool mallet percussion, and various electronic touches more than makes up for it.
  • N64 Rainbow Road really does an incredible job of paying tribute to the track it's based on, while still managing to sound new and fresh, just like the course itself.
  • The credits. A jazzed up medley of the title theme, Mario Circuit, Electrodrome, Thwomp Ruins and Mount Wario? Yes, please! The ending goes frantically majestic, and the flourish with the trumpet and the guitar at the very end just perfectly ends the chaos that you've been through. Especially if you manage to complete the GP Mode by beating all of the Non-DLC cups on every mode barring 200cc. Especially if you manage to get all three-star rankings in every single one of them.
  • From just the first DLC pack, we have a handful of great tracks!
    • GCN Yoshi Circuit makes a comeback after DS and it sounds even more vibrant and jazzier this time!
    • Excitebike Arena, a lovely tribute to the classic Excitebike with a medley of the game's music.
    • Dragon Driftway is the first original theme in the pack. Race through ancient China while the guitar is blazing, the bass is slapping, and the traditional Chinese instruments really set the mood in a piece that is highly reminiscent of the Chai Kingdom from Super Mario Land.
    • Mute City gives us an excellent track that blends the typical metal track of the F-Zero circuit with jazz elements in an excellent way. It gets even better when you notice that the coins are replaced with the refuel strips and that the race start theme and race results theme is taken straight from the original SNES version! Also, fair warning, the frontrunning version upon getting in first place is even more hardcore on the jazz with extra drum (solo) goodness.
    • Wii Wario's Gold Mine returns with an updated anti-gravity section and the music has become much more whimsical and clear-sounding with a blazing banjo.
    • SNES Rainbow Road may be down-to-earth (literally) for its fourth round but the music is out of this world. The bouncy and energetic remix sounds new but still faithful to the original version!
    • Ice Ice Outpost, the second original theme. Compared to the energetic Mount Wario, this is the new, laidback, ice-themed track that we have been waiting for and what a treat it is to hear that sweet-sounding violin!
    • And last but not least, Hyrule Circuit, an absolutely beautiful and groovy medley of several tracks from The Legend of Zelda! Nintendo really knows how to do tributes right when you hear this music while racing through Hyrule Castle, passing through the Master Sword, and collecting Rupees!
  • The second DLC pack is chock-full of great tracks as well:
    • The instruments used for GCN Baby Park help give it more of a ska feel, which suits the chaos of its course well.
    • GBA Cheese Land, with its upbeat and jazzy music, incorporating a bit of techno, is a treat for the ears. Also, the saxophone goes crazy in the end of the last part.
    • The other new course, Wild Woods, has a suitably wild theme with a perfect xylophone and flute combo.
    • The course based on Animal Crossing gives us this. Also, the Roost's theme shows up as the race results theme for this track. And even better, there's four versions used in the track, depending on the season that is played. All four versions start with the beginning of the New Leaf theme, which is followed by a musical nod to something from Animal Crossing, depending on the season. For Spring, it's the original Gamecube Animal Crossing theme played by a relaxing horn and flute; in Summer, it's the second half of the New Leaf theme and one of the various themes used in New Leaf's Main Street, all played by a happy violin and acoustic guitar; in Fall, it's the Animal Crossing theme used in Wild World and City Folk played by a calming acoustic guitar and harmonica; and in Winter, it's the Toy Day theme and 7PM theme from New Leaf played by a sensual saxophone and beautiful harmonica.
    • GBA Ribbon Road has been given a new surf style to its theme, which gives it a really unique feel compared to the primarily jazz or rock music in the game.
    • Super Bell Subway is an original tune with a relaxing muzak-style theme similar to Sunshine Airport.
  • Double Dash!!'s Dry Dry Desert received an orchestrated remix for this game. It makes the piece more realistic and lively. That is, until you listen to the even better, funkier frontrunning version.
  • For the grand finale, Big Blue is well over two minutes of awesome guitar and sax. Just listen to that delicious solo starting midway through! And being a large tribute to the F-Zero series, the final lap version cranks the awesomeness factor up even further.
  • Its Updated Re-release, Mario Kart 8 Deluxe for the Nintendo Switch, packs some awesome new beats, especially with its battle arena themes.

    Fan Remixes 


How well does it match the trope?

Example of:


Media sources: