Video Game / League of Legends

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Welcome to Summoner's Rift!

League of Legends is a free-to-play Multiplayer Online Battle Arena game and spiritual successor to the widely popular Warcraft III custom map, Defense of the Ancients: All-Stars, and claims to be the most played game in the world. Yes, even more than the behemoth World of Warcraft.

Like DotA, League of Legends gives you control of one Champion, who has unique attacks and abilities, and sends you out against enemy Mooks and Champions to earn experience points and gold. Your goal is to destroy the enemy base (the Nexus) by first eliminating the turrets that defend it, which usually requires a heap-load of Cannon Fodder Mooks to tank the turret blasts while the Champions whittle it down. There are also a number of secondary objectives scattered around the map which grant significant bonuses to whoever claims them.

The backstory focuses on the magical world of Runeterra, and it's Supercontinent known as Valoran. In Valoran, many different factions, nations, and cities quarrel with one another, with the playable champions acting as our eyes and ears into the world. The world is huge, and the scale isn't downplayed. Many champions have never, and will never, interact with one another outside of the non-canon gameplay. Through them, we bear witness to wars, friendships, and tragedies that vary from a personal level between two people, to a cosmic scope that effects the entire world. The lore is communicated primarily through short stories, small comics, and a number of animations, as well as implied through champion dialogue in game.

Unlike the Champions who start each match at Level 1, the Player Character Summoners are persistent and gain experience with every battle. Summoners can also directly improve a Champion's stats during gameplay by equipping "Runes" and "Masteries", and bring two Support Powers into battle.

League of Legends, like all MOBA games, stems from Defense of the Ancients: All-Stars, originally a Warcraft 3 custom map, which itself was based on Aeon of Strife, a Starcraft custom map. LoL currently competes with several other games that originate from DotA, including its own direct sequel, Dota 2. However, LoL has many distinct differences from DotA, most of which simplify the game to some extent. Riot Games pushed it heavily as a professional e-sport, and it has long since eclipsed the original DotA's popularity. Like we said: most played game in the world.

The game has two playable game types, each between two opposing teams of up to five players:
  • Classic: The standard mode of play as described above. The two maps available for this mode are Summoner's Rift, a 5v5 three-lane map in the same style of DotA's map, and Twisted Treeline, a smaller two-lane map for 3v3 matches.
  • ARAM: "All-Random, All-Mid", which was originally a fan-made House Rule of Classic Mode where players would agree to use random Champions, only employ the central lane and were not allowed to return to their base until death. This created a highly-aggressive game based more around direct combat than map control. It was later canonized into an official mode and given a unique map: the "Proving Grounds", later revised into "The Howling Abyss".

    Thirty seconds until tropes spawn!

On top of this, in November 2013, Riot started releasing "temporary game modes" that are only available for a limited time. Riot has added these game modes to a weekly rotation; every weekend (Friday-Monday), one of these game modes becomes available for play on a rotational basis. These game modes include:

    Rotating Game Modes 

  • Definitely Not Dominion: Known simply as Dominion in it's original incarnation. A capture-and-hold game where players must fight over control of five "capture points" on the map. The Nexus is not attacked directly, but damaged over time depending on how many points are controlled. Champions start at Level 3 and gain gold and experience far more quickly than normal, leading to a more action-packed match. The dedicated map for this mode is called "The Crystal Scar". This was originally one of the three main game types alongside Classic and ARAM, but was discontinued after four years in February 2016 due to a lack of interest. Ironically, fan outcry about its removal eventually saw its inclusion in the Rotating Game Mode queue. Riot remastered the assets, did a few tweaks, and added it to the rotation.
  • One for All: A mode that operates exactly like Classic, except each team is made up of five copies of the same champion. Only three champions were permanently vetoed: Karthus (five of his ultimate ability hitting at once would be unbeatable), Syndra (so many orbs), and Teemo (so many mushrooms). When it returned in 2015, Teemo and Karthus remained on the permaban list (and Syndra just so happened to be unplayable).
  • The Showdown: A 1v1 or 2v2 skirmish on a modified version of the Howling Abyss map. The winner is the first player/team to draw First Blood, destroy a Tower, or kill one hundred enemy minions. Oh, and whoever wins dances as Victory is declared and the whole bridge floods with happy Poros.
  • Hexakill: A 6v6 war that completely upends the standard meta of the game. As of autumn 2014, has been played on both Summoner's Rift and Twisted Treeline.
  • Ultra Rapid Fire, or U.R.F.: Announced on April Fools' Day 2014 as "the future of LoL", this mode grants a global buff to all players that allows them to spam abilities to a ridiculously overpowered degree. Hilarity Ensues. This game mode made a return in 2015.
  • One for All Mirror Mode: A variation of "One for All" that pits ten of the same champion against each other on the Howling Abyss map.
  • Doom Bots of Doom: A Co-Op vs. AI mode which pits regular players against Purposely Overpowered bots. These "Doom Bots" not only have incredibly unfair versions of their regular abilities, but gain randomized bonus abilities taken from other Champions or made exclusively for this mode.
    • A recent remake turns this into a sort of survival mode, with Little Devil Teemo as the final boss.
  • Ascension: A modified version of the Dominion map, where two teams of five must move through an even thicker fog of war to capture relics. At the center of the map is the boss, a stationary Xerath with a high level of health; whoever kills him Ascends themselves, becoming highly buffed until the enemy team manages to kill them. Points are awarded for champion kills and relics captured; first team to 200 wins.
  • Legend of the Poro King: A Snowdown-exclusive 5v5 skirmish on the Howling Abyss where the usual Summoner spells are replaced by two poro-specific abilities: firstly, the ability to throw a companion poro at enemies (and to dash to an enemy afterward) and secondly, to dash to the side of the Poro King, whom you will summon once your team has landed 10 poro hits on enemy players. The Poro King is a giant poro who proceeds slowly down the map, healing your team and doing damage to your enemies (tanking turret blasts and thrown enemy poros too) until he is dispelled.
  • Nemesis Draft: A variation on Summoner's Rift Draft Mode, where instead of picking your own champion's, you pick the enemy team's. Cue a complete reversal of the usual tactics, as players try to ban out the perceived worst champions and give the enemy team the most awkward champions and comps they can come up with.
  • Black Market Brawlers: Originally added as a part of the Bilgewater: Burning Tides event. In this game mode, many different items from the "black market" are also available for sale, some with very dramatic effects. Additionally, you can spend Krakens, a currency unique to the game mode, on Brawlers, unique mercenary creatures that follow minions down a lane. Subsequent Krakens spent can upgrade your Brawlers to give them unique effects. After it ended, one of the unique items, the Dead Man's Plate, was added to regular gameplay to memorialize the event. It has yet to pass through the Rotating Game Queue, but it's on it's way.
  • Nexus Siege: A time-attack competition where the Attacking team attempts to destroy the Nexus of the Defending team as quickly as possible. The two teams then switch sides, and whoever gets the best time wins. Both teams can buy special Siege Equipment to help their side, such as tower-destroying cannon placements for the Attackers and tower-buffing super-lasers for the Defenders.

The Characters pages list every commercially-released champion, detailing tropes related to their backstory, appearance, and gameplay mechanics, and a few other characters to boot. The numerous memes spawned by the community can be found here. The numerous Shout Outs to other medias can be found here. For details on the professional teams and its members, see Professional Gaming under the MOBA folder. For the truly daring, the Drinking Game page can be viewed here.

From April 2016 onward, the most popular modes are featured in a special Rotating Game Mode queue, where it is available for play during the weekend. So far, Ascension, Legend of the Poro King, One For All, Hexakill (Twisted Treeline), and Ultra Rapid Fire have been featured.

Please note: League of Legends is an ever-changing game, with regular balance updates, new champions introduced/updated, and general shifts in fanbase opinion. Some information on these pages may be out of date- please correct if needed.


Tropes have spawned!

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     Tropes A-B 
  • Aborted Arc: The entirety of the lore, pre-retcon. In an extensive post, Riot said the old lore was extremely limiting and prevented them from truly exploring unique and interesting avenues for their characters. They weren't wrong, as the old lore was filled with Excuse Plots, excessive Fanservice, and other general nonsense. So, they started over. Clean slate. The lore since then has taken many by surprise.
  • Aerith and Bob: There are champions with names like "Annie", "Vladimir", and "Diana", as well as ones with more obscure names like "Rek'sai", "Teemo", and "Thresh".
  • All Your Base Are Belong to Us: The end result of any game.
  • The Alleged Computer: It's so common for players to joke about other's players slow-loading computers as this it's practically tradition. The most common form is recommending that players who take 5 minutes or more to load should stop playing on (for example) a smartphone, toaster, potato, Lite Brite, Etch-a-Sketch, ...
  • Alpha Strike: Most mages and some physical damage champions focus on burst damage; that is, blowing up someone before they can retaliate. (The problem is getting there.)
  • Always Chaotic Evil: Seemingly invoked by The Void, the Shadow Isles, and Noxus, but subverted when you read up on their characters and lore. It's certainly the case for a number of champions in those factions, but not all of them.
  • American Kirby is Hardcore: Invoked with the Japanese voice actor reveal trailer of the Japanese dub cast of the game. Because of pop culture differences between Japan and the west, cuter champions (i.e. Annie, Lulu, Teemo, Jinx, Ashe, Nami, and Ziggs) and Japanese aesthetic ones (such as Master Yi and Yasuo) are highlighted more while "manly" champions (i.e. Darius, Draven, Graves, Rengar) and gritty action girls (Katarina, Morgana, Sivir, Shyvana) are highlighted in many western trailers for this game.
  • Amplifier Artifact: Many champions have kits which don't really kick into gear until they reach a "core build", a fundamental combination of items that matches their stats and abilities. This creates a "power spike" when they reach that item which often allows their team to seize an advantage by leveraging their new power.
  • An Adventurer Is You: In late 2013 Riot made an update to their champion classification to more accurately express their role in a team, expanding for specificity's sake in 2016. You can check out those classifications on the character page.
  • An Axe to Grind: Many champions look to the trusty axe as their Weapon of Choice. Also, a number of items, such as The Black Cleaver, Ravenous Hydra, and Titanic Hydra.
  • Anachronism Stew: There's something for every kind of player here. So much, we'd spend all day trying to list which elements (from Champions to items) clash with which.
  • Animesque: A few champion designs and some champion splash arts have a noticeable Eastern influence — one big difference between this game and its sibling game Dota2 is that DOTA 2 looks more like a Western RPG, whereas League looks more like a JRPG. That said, League of Legends as a whole is a distinctly western game- for example, the cinematics seem to be distancing themselves from this (the "Twist of Fate" cinematic has character models with noticeably smaller eyes than the previous Season 1 trailer cinematic).
    • It should noted that most of the Riot staff members are anime geeks themselves (i.e. former staff member Shurelia) and they sometimes throw in a few anime references in many of the character quotes, bios, and animations. Many of the voice actors who voiced some of the champions often work in anime themselves. Riot has also released many anime-inspired skin lines, such as the Super Galaxy and Star Guardian skin lines.
  • Announcer Chatter: At the start of the game, when minions are spawned, whenever someone goes down, destruction of important buildings, and killing sprees. It helps that she sounds like she could be the Administrator's older, kinder sister even if she does revel in bloodshed.
  • Anti-Frustration Features: A number of the more technical or esoteric aspects of Defense of the Ancients: All-Stars are gone. The first thing to go away in the transition from DOTA to League was the old school Warcraft III hotkeys — instead of being spread all over the keyboard and being different for every single champion, they were all assigned to QWER for champion skills and DF for summoner spells. These Summoner Spells are abilities that can be used at no cost at any time during the game, their only drawback being their very long cooldown times of no less than 3 minutes. The Town Portal Scroll was decomposed into a Recall that can be used at any time to return to base, and the Teleport summoner spell that functions like a free TP Scroll every 4 minutes. Every single champion has one passive skill (older champions use it for competitive edge, newer champions use it to implement their unique mechanics), creep denialnote  is out, item abilities are usually passive instead of being active, death no longer causes you to lose Gold, tower kills give Gold to the entire team instead of just the player who last-hit itnote , turn rate is almost absent and autoattacks spawn much faster than in DOTA making ranged champions much more viable and powerful, and, perhaps most notably, almost all RNG-related mechanics have been phased out, as of Sion's rework, with critical strike chance being the only luck-based mechanic left in the game.
    • When a player disconnects, his or her champion will simply walk back to base (rather than stand still and wait for something to come kill them). You're still stuck with a lower max number of players, but it can prevent a cheap death by standing idle in front of an enemy turret. (DOTA 2 took notice of this and upped the ante by having an AI-controlled bot take control of the disconnected player).
    • The 22-hour reset on the win-of-the-day bonus may seem odd, as opposed to 24 hours. It prevents the common problem with daily reward systems of unless you have precise timing, the reward will slip further and further each day. 22 hours gives you leeway in getting the bonus every day.
    • The in-game shop now has an undo button to fully refund purchases within a limited window of time. This handily eliminates the age-old dilemma of buying the wrong item and having to choose between being stuck with the wrong item or losing valuable gold selling it back for less.
    • Season 4 introduced a new item system allowing people to pick up a free trinket to either gain free wards, scout out an area of the map from far away, or disable stealth. This combined with the 3-per-person limit on wards alleviated the all-too-common problem of the support player being the only one on the map placing any wards at all (of course players can still neglect to use their trinket but at least one player isn't expected to shoulder the burden anymore).
      • Similarly, Season 4's attempts to improve the game play for support characters involved adding three new, upgradable, starter items which increased gold income. Only one of the three starter items may be purchased, and each items effects were carefully designed to ensure that they would only be a useful source of gold to support characters (mostly by making the effects stop working temporarily if a character actively kills a minion, the usual method of gold income). While supports will never make as much gold as other characters, these items give them a steady gold stream, this partially addresses a standard complaint that support were less fun because the inability to buy upgrades made them less dynamic and less useful during the final team battles.
    • You can choose your attack-move behavior to either target the enemy closest to where you clicked or the first enemy that steps into your attack range.
    • You can also have Smart Cast show your skill's targeting reticle. Pressing the key will display the reticle, and releasing it will cast the skill.
    • As of pre-season 6, player vision wards now automatically upgrade, since players often forget anyway. Also, all players receive the "Homeguard" enchantment at 20 minutes, rather than having to buy it.
  • Anti-Magic: Any champion with an ability that Silences enemies (incapable of using abilities, cancels currently channeling ones, etc.) can do this. No crowd control lasts for more than a couple of seconds, but casters are rendered nearly helpless for the duration, making it feel very very long indeed. Naturally, the few specialized Mage Killer champions have this in their arsenal plus other abilities to capitalize on this vulnerable period.
  • Arch-Enemy: The League is host to several of pairs of champions who would love to see each other dead. See the various character pages for details.
  • Armor Is Useless: Can reach this state at times, depending on the balance of the game. During those times, Tanks and Fighters typically fall out of of favor, and Controllers and Slayers(Often with strange item builds) typically end up taking their place.
  • Armor-Piercing Attack: Armor/Magic Penetration stats affect how much a player's attacks can pierce through an enemy's Armor or Magic Resist, respectively (starting from pre-season 7, Lethality is a stat that increases Armor Penetration based on the target's level). There's also true damage, which cannot be midigated by Armor or Magic Resist, and can only be combated through having more health.
  • Art Evolution: As time passes, older champions from League's beginning tend to become outdated. Riot has then taken the task of performing "Visual Updates", which bring a character's art, model, effects, sounds, and voice up to par with a brand new champion. Some champions age better than others, though, and some of the older ones that don't need too much work settle for a simple texture update.
  • The Artifact: Before the great retconning, the League of Legends itself descended into this. It's one of the primary reasons why Riot went through with the retcon.
  • Artifact Title: Double Subverted, in that while the in-universe organization of the League of Legends has been retconned, it could be considered that the game itself is a league of actual legends, with many characters since the retcon either being ethereal beings who couldn't possibly be restrained if the League had still existed such as Bard or Kindred, or Folk Heroes given flesh for combat such as Kled or Braum.
  • Artificial Brilliance/Artificial Stupidity: The bots zig-zag between these two. The bots on Beginner are notoriously poor players, running into towers without minions and rarely going back for more health. This is however justified given how they still regularly beat new players. The Intermediate bots, on the other hand, are a whole order of magnitude more difficult, ganking weak champions and making much better use of their abilities — and yet they still make stupid decisions like chasing "weakened" champions all across the map while their lane stays wide-open.
  • Ascended Meme: Many. See the Meme page for more.
  • Attack! Attack! Attack!: It depends on the situation, but in a lot of cases blindly attacking is a bad idea. "Pushing", or clearing minions as fast as possible to get closer to the enemy tower can leave one in a vulnerable position to get ganked as it's easier to kill someone that has to run all the way back to their tower. However, given adequate ward coverage and map awareness to protect against approaching enemies, pushing the lane can be a good thing as it makes it harder for the enemy to farm with their tower damaging creepsnote  and ensures that they can't leave their lane to help out elsewhere without losing the tower. It's otherwise more beneficial to keep the lane relatively even by only finishing off minions, or "last-hitting", since this maximizes gold gained versus distance pushed. Learning where and when to push the lane is an integral part of coming to understand the game and improving.
  • Authority Equals Asskicking: Between Jarvan, Garen, Swain, Darius, Ashe, Tryndamere, and Sejauni, the game has quite a few badass royals and generals.
  • Awesome, but Impractical: A number of things. Snowballing items that require you to get kills, cheesy champion strategies that rely on bewilderment and brute force, as well as a certain number of champions depending on where you play them.
  • Back from the Dead: Everyone respawns after death for sometime. As it likely gave your enemies time and extra gold over you, it will eventually get to a point where a dead team's buildings and base should logically be razed by the other side before they can respawn. The time it takes to respawn slowly progresses as the game increases. There's also the item Guardian Angel, which gives you a second chance by reviving you after a short stasis time with a little less than half of your health.
    • A number of champions invoke this as well, either in game or in lore. See the character page for details.
  • Badass: There's only one true requirement to become a League of Legends champion: be a Badass. Age, gender, species, motives, and moral alignment are all irrelevant.
  • Badass Adorable: Yordles in general, as well as a number of other absolutely cute champions.
  • Badass Boast: C'mon; how could this not be invoked? Almost every champion uses a Badass Boast as their Taunt, or as a statement after achieving a Killing Spree.
  • Badass Crew: You and your team! Right?
  • Badass Normal: While a lot of champions use magic or have magically-enhanced abilities, just as many stick to weapons or barehanded fighting. Works perfectly fine.
  • Badass Pacifist: Many Controller champions do very little damage themselves, but make their allies much stronger.
  • Bash Brothers: A few champions achieve this with their lore-friends, and often have ingame dialogue to lampshade this..
  • Battle Cry: Lux, Jarvan IV, and Garen all shout DEMACIA! This proceeded to be parodied, many times, by other champions.
  • Beach Episode: The gist of the Pool Party skin series.
  • Beehive Barrier: Morgana's Black Shield and Udyr's Turtle Stance, as well a shields summoned by the Mecha skin series.
  • Better to Die than Be Killed: Because being killed by enemy towers or minions without the aid of enemy champions does not reward their team with gold, some players who have pushed too far down a lane and see a large gank approaching will "deny themselves" by intentionally rushing towards the enemy nexus through multiple towers, hoping they will die to towers before the enemy team can reach them and thus avoid providing the enemy team with valuable gold and experience.
    • This tactic is surprisingly common in ARAM mode, where you'll often find players on long kill-streaks without dying diving into towers for the same principle as above, but also to purchase items, as in ARAM there is no recalling or returning to the shop until you die.
  • Beware the Nice Ones: Most Yordles, as well as number of sincerely kind champions who also kick ass.
  • BFS: Invoked by a number of champions, like Tryndamere and Garen. A few items, such as Infinity Edge, also attempt to push the same message.
  • Bizarre Sexual Dimorphism: Mild case with the Yordles. From the champions we're shown, female Yordles are always blue-furred with white hair (Tristana, Poppy), while male Yordles vary from having tan fur(Corki), tan fur and blonde hair (Heimerdinger), to looking like anthropomorphic hamsters (Kennen, Teemo, Rumble). Likely caused by the fact that there were originally two different races, Meglings and Yordles, that were merged into one race by the designers. Downplayed with later released Yordles.
  • Bladder of Steel: Players might need one for this game. Depending on circumstances, a match can last for more than an hour, and sanctions may be imposed for going AFK.
  • Bloodless Carnage: Despite all the shooting, smashing, stabbing, and slicing, there's no visible injuries or blood spilled the vast majority of the time. The exception is a few champions (particularly Noxian ones) whose attacks and/or abilities will make small spurts of blood show up on their targets, but not nearly as much as inflicting that kind of injury would cause.
  • Boring but Practical: An extreme number of tactics, such as Warding (Providing invaluable foresight and vision), Last Hitting (Gotta get that gold), and the general optimal team compositions of the meta.
  • Breaking the Fourth Wall: Played for Laughs very often.
  • Bribing Your Way to Victory: Despite there being plenty of things to spend money on, very much averted. While it's certainly faster to gain the unlockable champions by forking over cash, you can also gain them via "Influence Points", which are awarded along with EXP at the end of every match. While there are things you can only buy with money, they are either 1) purely cosmetic skins for your heroes, or 2) "Boosts" which double your EXP or IP gain for a set period of time. Also, the Runes which provide stat boosts to your champions? They can only be purchased with IP; no real money allowed. And they're the things more likely to have an effect on whether you win or not. Ten champions, rotated weekly, are free to play at any time. It's perfectly viable to do some playtesting and then purchase only the ones you like. (Or, for a Self-Imposed Challenge, play only whoever's available right now.) However, it must be pointed out that sets of Tier-3 Runes — which you want, because they'll help you win — cost almost as much IP as champions; maxing out a single Runepage involves playing dozens of games.
  • Butt Monkey: A common portrayal of the Support role among the fans (and to a lesser extent, Jungle roles). Supports are generally agreed upon to be the least fun role to play, so the last person to pick in Blind Pick is usually stuck playing it. This actually became a problem during 2016 with the increasing amount of "preferred-role" queue systems, as since nobody wanted to play Support to round out team compositions, queue times have been drastically lengthened, forcing Riot to implement an "autofill" system that plops people into roles, most commonly Support, regardless of whether they preferred it or not to actually get games happening faster.
    • The Bronze tier is also commonly made fun of and looked down upon by the higher tiers in competitive play because of... well, the stereotype that all Bronze players are terrible at the game and do nothing but flame and troll and that Bronze is "ELO hell".
  • Button Mashing: Several champions has one or more skills with very low cooldown, or skills that allow them to reduce the cooldown, or buy items that reduce cooldown, and even some champions have low-cooldown skills that don't need to be aimed. Being able to stack all these while keeping their MP up can allow a player to wreck their QWER keys with gutso. To say nothing about the URF mode...
  • Buxom Is Better: More or less explains most of the female characters. Mentioning it is virtually Memetic Mutation. It has been explained that being subtler used to not work for the game engine; in older times, long, elegant hair and massive breasts made it easy to distinguish a male character from female. The first few more modest females (Riven and Quinn) were often mistaken for male because of their lack of noticeable female qualities, proving Riot right. Nowadays, they have much better graphics and technology available, so they don't need to rely on the tactic anymore with newer female champions like Jinx, Kalista, and Taliyah.
     Tropes C-D 
  • Can't Catch Up: True to being a MOBA, players can end up behind after getting killed a number of times. The vicious cycle is that the more kills that you give to an opponent, the more gold and EXP they get, so the next kill is easier, etc.
  • Cast from Hit Points: Currently five champions use health as their main resource: Vladamir, Mordekaiser, Dr. Mundo, Zac and Aatrox. Tryndamere used to use health, but he was changed to use the Fury system, making all of his abilities free to cast.
  • Cast of Snowflakes: In addition to each champion having a very different physical appearance, they each perform a very unique role in team compositions.
  • Catch Phrase: In nearly every Champion Spotlight since Yorick (as well as many times he shoutcasts games or in other League-related videos), Phreak makes it a point to use the phrase "tons of damage." Failure to tends to result in at least one expression of disappointment on the official forums.
    • "DEMACIAAAA!"
  • Chain Lightning: The Statikk Shiv item causes lightning to shoot out from the target of your next basic attack, and the lightning chains to nearby enemies and can critically strike.
  • Changing Gameplay Priorities: When you first start playing, the focus is very heavily on offense, causing the whole game to be a blindingly fast damage contest. This makes "pub stomper" champions like Lee Sin and Master Yi ungodly powerful, and heavily snowballing champions like Katarina and Akali can be very hard to stop. As players learn more about how items work and how to use crowd control, however, the game becomes much more about solid defenses, teamwork and utility. Suddenly champions with highly variable kits are more important than champions who simply do a bucket of damage.
  • Chekhov's Gun: Many game elements, in the past, were briefly mentioned or hinted in the lore before becoming a greater part of the game. Example - The Blade of the Ruined King references, well, a Ruined King. It sat for a while, until recent lore that cemented the Ruined King as the man who cursed the Shadow Isles.
  • Chekhovs Gun Man: A few champions get mentioned in lore or offhandedly long before making their appearance in game.
  • Child Soldiers: Many characters you can play as are quite young. Lux and Ezreal are teenagers, and Annie and Gnar are younger than 8 or so. In-universe, Demacia requires a three-year military service from all of its citizens, and if you're like Lux, you could start this service at a young age if you have enough potential and the situation is dire enough.
  • Close Range Combatant: Any melee champion really. Despite their power being roughly the same to ranged champions that act as carries, being in close-range combat for them is often a very pressuring choice; they either move in to kill for sure, or they move in to eat a healthy enemy team's crowd control and die before they can even touch anything.
  • Clothes Make the Superman: Champions can be a One-Man Army later in the game, but you need items to do that. You will lose the game if you can't get them. See Level Grinding. Some are less focused on this than others.
  • Combat and Support: A fundamental of team composition.
    • Combat: Fighters, slayers, mages, and marksmen.
    • Support: Controllers and tanks (though most do at least decent damage too).
  • Combat by Champion: The original idea behind the game and the lore. Since the retcon, the game we play is non-canon fun. The trope hasn't been invoked since.
  • Combat Stilettos: Some female champions (Evelynn, Miss Fortune, Leona...) wear them. Somewhat inevitable considering the game's reputation of Fanservice.
  • Combos: The caster-type champions. In comparison to the "auto-attackers" who are either ranged carries and/or the Close Range Combatant of Death of a Thousand Cuts, these champions rely mainly on their abilities to output their damage and utility, so with them, they're very focused on comboing their spells after one another, and focus much more on building raw attack damage/ability power stats, cooldown reduction (one of their most important stats needed) and some defensive bypasses to make sure their abilities can still do enough or more damage if their oppositions get tanky.
  • Comeback Mechanic: Shutting down an enemy champion with three or more kills nets the killer(s) an extra gold bounty and dying several times in a row without getting kills or assists keeps lowering the gold the enemy gets. Both of these, though somewhat small as benefits, help losing teams out and may prevent the Unstable Equilibrium from irrevocably favoring the winning side.
  • Commonality Connection: Used to be invoked in the lore, not so much anymore since the retcon made the lore much more realistic and champions mostly don't know any from outside their respective countries.
  • Complaining About Rescues They Don't Like: For every teammate that expresses gratitude that you risked your life or burned valuable spells to bail them out of a bad situation, it's certain there will be an Entitled Bastard that will bitch about it. Common complaints are not getting there fast enough or accusations of Kill Stealing (whether or not they really had a chance of getting the kill). As tempting as it is to leave them to their (well-deserved) death next time, most players will suck it up and do it to preserve their chances of winning the match. This is especially bad if you're playing the support role, which is absolutely never, ever, ever allowed to steal anything, and even worse if you play supporters notorious for making it very easy to accidentally KS like Sona or Zyra.
  • The Computer Is a Cheating Bastard: CPU Champions receive significant bonus gold above and beyond the kills and the minion farm they have, so even when far behind in the game, they can often match players item-wise. They also have reduced death timers and some other minor perks. Of course, all of this doesn't prevent humans from effortlessly curbstomping them; this is a compensation for the AI's deficiencies.
    • Some of the minor perks include:
      • Complete map awareness, with the most blatant example being them hitting the player inside a brush with targeted abilities, despite having nothing in said brush that would reveal what's inside. They can also do this with in a Fog of war area, launching a skillshot that they would, logically, have no reason to know a champion was there to be aimed at. Strangely, only some bots (Lux and Zilean especially) do this regularly and others (Ashe, Ezreal, Karthus) only with certain skills, making it inconsistent but frustrating.
      • Flawless coordination during teamfights. Bots rarely, if ever, waste their hard CC abilities by blowing them all on their primary target, instead managing to keep the hapless target locked down for quite a while. Bots will also always clutch heal their teammates or otherwise prevent you from killing them far better than any team of players could be expected to do.
      • Inhuman reaction time. Expect most bots to practically pull off the FPS-equivalent of a 180 degree no-scope when it comes to skill-shots the instant you're spotted.
      • The computer players also know that you're targeting them the very instant that you click on them, which makes for some infuriating lane dancing in the early game.
  • Conscription: Demacia requires at least three years of military service for all citizens, and Noxus has a mandatory service of six years, requiring being in active military reserves until too old, and a compulsory draft that may affect any citizen, regardless of age and sex, when the Noxian High Command sees it necessary.
  • Conservation of Ninjutsu: Used to be invoked by Shen, Kennen, Akali, and Zed; if they were in the same game, each ninja for sport -1 health for each other ninja. Eventually removed when the lore got more serious instead of campy.
  • Conspicuously Selective Perception: A game mechanic — the minions in the lanes will attack enemy champions if said enemy champion(s) attacks one of their allied champions. But only if they attack, as in by the method of "autoattacking". So, using only the abilities of the champion that one is playing as that does not utilize their autoattack allows a player to damage the enemy champions while their allied minions won't care at all. Avoid autoattacking the enemy champion if there are many minions nearby, and make sure the times you do autoattack an enemy champion have a superior payoff from the damage you'll take from those minions.
    • The towers do the same. In fact, they will conspicuously avoid enemy champions, picking off the minions first - until you target or do any damage to an enemy champion. Get careless with abilities like lasting poisons (Teemo, Twitch, or Singed) or multi-hit items and abilities (Ravenous Hydra, Ruunan's Hurricane, Cho'gath's spikes), and you can suddenly find yourself coming under heavy assault with no idea how it happened.
  • Cooldown Manipulation: Cooldown Reduction is a character stat provided by some items in the game that reduces the amount of time your skills take to refresh. It's capped at 40%. Various champions also have additional cooldown mechanics tied into their skills, oftentimes assassins refreshing an ability on a kill.
  • Cool Sword: There is a mundane 'Longsword' item to buy, but the rest of the sword items in the game definitely qualify. Many champions wield impressive swords as well.
  • Crack Defeat: There have been matches where one team is dominating then after a few minutes starts getting sloppy and the other team wins.
  • Crippling Overspecialization: Stacking one stat in this game will generally just make you extremely vulnerable or easily countered. Only a very few amount of champions have a gameplay style that encourages getting only one stat until you might as well upgrade to other items that give more in addition to them.
    • It is possible to force the enemy team to overspecialize. Pick an assassin or nuker and have a good early game to the point where the enemy is forced to buy resistance items specifically to counter you. While this leaves you fairly useless, the entire enemy team is now hundreds of gold behind or you could single out the one person that didn't buy resistances yet.
  • Critical Existence Failure: You can pretty much do the same things at low health as you can at max health. Zigzagged with a few champions who get 'tired' animations when at low health or when slowed. It looks like they're struggling, but it doesn't effect the performance unless it's an actual gameplay mechanic.
  • Critical Hit Class: In theory, you can build any of the champions this way. In practice however, it's not always the smartest thing to do, since abilities don't usually have the possibility to score a critical strike like autoattacks do (Although some do). Marksman characters, though, revolve around Critical Hits, since their safety at range and allies defending them typically means they can rack up multiple critical strikes from a safe distance.
  • Crutch Character vs. Magikarp Power: Most champions can be classified in terms of where they fall on the bully-carry spectrum. Those on the "bully" side are very strong on early game but become useless coming late game, and those on the "carry" side are the opposite: very weak on early game, but after enough gold grinding and the chance to nail some kills they become unstoppable powerhouses. Competent bully players will capitalize on their early game strength to prevent the enemy laner from becoming strong and outscaling them, whereas competent carry players will play defensively, hold out against the enemy champion, and try their best to grind the gold required to scale into late game.
  • Cute and Psycho: A few champions, like Veigar, Kled, and Jinx invoke this. It's something that can befall any Yordle if left in isolation for long enough.
  • Cute but Cacophonic: Yordles are known to have relatively high-pitched voices in the game, especially Teemo. The only two yordles that doesn't fit the bill are Poppy and Rumble. Also extends to other cute characters like Annie and Fizz.
  • Cutscene Power to the Max: Used extensively in the Just for Fun cinematics that are essentially cinematic depictions of the game we play, as opposed to events in the lore. See the cinematic A New Dawn for a major example.
  • Cybernetics Eat Your Soul: Word of God says that the champions in the PROJECT line of skins defy this trope. The modifications have cost them some of their humanity, yes, but they are still the people they once were.
  • Damn You, Muscle Memory: If you happen to be a purveyor of multiple MOBA games, it can be frustrating to instinctively hit "D" or "F" to get out of a bad situation only to realize that, no, you do NOT have Flash at your disposal. Similarly, getting used to certain configurations for item hotkeys (especially with the addition of Trinkets) can lead to screw-ups like hitting "4" to place a ward and accidentally using your Blink Dagger prematurely.
    • More generally, playing a lot of this game can lead to your left hand finger muscles automatically defaulting to Q-W-E-R instead of W-A-S-D that most other games use. This can lead to disaster when you need to backpedal or strafe and realize that, no, your fingers are NOT on A, S, or D. Conversely, playing W-A-S-D games then going back to League can result in instinctively tapping W to move forward and wasting a valuable spell cooldown...
    • French players also have to consciously remember when discussing with English-speaking players that their keyboard mapping turns QWER into AZER and the attack-move key from A to Q. Russians also have to remember QWERDF corresponds to JCUKBA.
  • Darker and Edgier: The lore, and game as a whole, became this as it grew and matured. Originally, League was just a fun game with campy characters, pop culture references, and enough Fanservice to bleed the nose of the Pope. When Riot decided to start over with the lore and make a clean slate, things changed. Blatant Fanservice, while still continues in fun skins, was toned down in base champion appearances. Pop culture references became limited to in-game jokes, and newer champions started acting in much more serious and complex ways. Compare older champions who haven't been updated yet to one released or updated since the retcon, and the divide is really noticeable.
  • Death Is Cheap: When you die, you can't participate in the game for up to a minute and a half (unless you're a Support with the Redemption item). You miss out on some gold and experience, you give your buffs if you have any to your enemy (not counting Baron buff which you just lose), you waste some valuable time of battle Elixirs and instantly lose Oracle's Elixir. You will still inevitably die in pretty much every game.
    • LoL is actually quite notable for death being cheaper than in other games in the genre, such as the original Defense of the Ancients: All-Stars and Heroes of Newerth as champions do not lose gold when they die. Some consider this a flaw as they feel it makes the game less "hardcore" than these other games, but most generally agree that it's an improvement as it helps reduce the effect of Unstable Equilibrium.
    • To get a minute long death timer nowadays, you need to be about 40 minutes into the game. In the first ten minutes, being executed and respawning might actually get you out of the fountain faster than regular recall. Of course, no one does that because it risks giving enemy XP and gold if he as much as sneezes at you and its just generally embarrassing.
  • Death of a Thousand Cuts: The Skirmisher and Diver subclasses are notable for this. These champions are mainly considered "auto-attackers", and output their Death of a Thousand Cuts through mainly building tons of attack speed items, with critical chance, raw damage, bonus stat effects like cooldown reduction and movement speed being a bonus (along with their very useful spells that aren't as combo-oriented as most generic caster-type champions). These champions arguably are a bit different from most ranged attack-damage-carries due to them needing to close the gap to hack away at you somehow, but their build paths are a bit more varied as they can also build tanky if needed or all damage they feel like it and are doing well because of it. But naturally, being close up without enough items to sustain said damage output carries some risk compared to the ranged carries.
    • Indeed, there exist a few amount of DPS ability power champions as well, but instead of auto-attacks they revolve around a Spam Attack spell that deals fairly low damage, but also has a low cost and low cooldown.
  • Death-or-Glory Attack: Knockback abilities tend to work like this. Successful uses put the enemy in places they really don't want to be in. Failed uses can save the enemy or possibly even makes it easier for them to kill your allies.
    • Terrain-formation abilities do this too. You can block off your enemies from escaping... or do the same to your own allies. There is simply the possibility you use just waste them unlike knockback abilities though.
    • Not specifically an attack, but most gambits for a jungler to steal Dragon or Baron Nashor (the Giant Mook and King Mook objectives, respectively) with Smite fall under this. If the enemy team is trying to take the objective in large numbers, this will almost certainly be death for the instigator (since most abilities that might be used to escape are used to get close in the first place). If the gambit succeeds though, it's more than worth it since the enemy team will obtain 450 gold (Split across the team) for one kill while the player's team will get the bonuses for slaying Dragon or the Baron.
    • Tower-diving, especially when it's early on the game and very risky. If it can be pulled off, the diver gets a kill and demoralizes the enemy by showing that they can just walk into their safe zone and finish them off. If anything goes wrong (and indeed there are many things that can go wrong, including outside intervention), it's likely that the diver dies embarrassingly and feeds their opponent a free kill.
  • Decoy Getaway: A number of champions can deploy a clone/dummy to help them escape. Since some enemies are savvy enough to tell which is a fake and which is the real one, players may have to get a little creative. This is called "juking", and it is a skill that people using these champions are supposed to know.
  • Defeat Equals Explosion: Every game ends with the enemy Nexus blowing up, even in the game mode Dominion where players can't directly attack the enemy Nexus.
  • Deflector Shields: Numerous champions have these. Apart from those, several items offer different variants of shields. Locket of the Iron Solari shields you and nearby allies from damage, Banshee's Veil and Edge of Night entirely block a single spell, and Zhonya's Hourglass places you in an invulnerable stasis for a few precious seconds.
  • Defog of War: Wards and Clairvoyance. Some champion abilities can temporarily get vision of a particular area by using pets (such as Maokai or Orianna) or special abilities (such as Ashe) to act as sentries.
  • Determinator: Some players are determined to finish a match even when they've lost most of their base... and sometimes they win. However, this is fairly rare. It can also earn the ire of teammates who are not having any fun & would prefer to surrender & move on to another game.
  • The Dev Team Thinks of Everything: Bots in Co-Op Vs. AI mode will occasionally comment at the beginning of the game, saying something generic based on their lore and personality. If one of the players is playing a champion that has lore with one of the bots (such as Kayle and Morgana), there's a chance that bot will instead call their rival out by name with a different line.
  • Difficult but Awesome: The game itself, as expected from a MOBA, even a comparatively mechanically toned-down MOBA, is complex to play due to the sheer number of mechanical and decision-making skills required to do well, especially in higher levels of gameplay, as well as having to keep a constant eye on the constantly-shifting Metagame that will inevitably affect all those mechanical/decision-making skills every few weeks.
  • Difficulty Spike: The difficulty jump from Beginner Bot to Intermediate Bot is quite massive. To say nothing of the Doom Bots.
  • Diminishing Returns for Balance: Why it's a bad idea to stack too many of a any role on a single 5 man team. Too many carries results in less gold and EXP for all of them and a squishy team, while an overly-tanky team cannot dish out damage fast enough, etc. Like any unconventional strategy, it can still work, it will just probably be harder.
    • Armor and Magic Resistance plays with this. After a certain point the percentage of protection both offer to Attack and Magic Damage, respectively, will increase more and more slowly, though this slow in increase is misleading: effective protection still increases at a linear rate. The rule of thumb is, the effective HP you would gain from armor/resistance always increases at the same rate: having 100 armor is like doubling your HP to physical attacks and 200 is like tripling it.
  • Disability Immunity: Averted. Lee Sin can be Blinded, Sona can be Silenced, Malphite can be Petrified, etc. despite the lack of sense that it makes.
  • Disaster Dominoes: Perhaps not the most unforgiving game in the MOBA genre, but even small mistakes in the beginning can set off a chain reaction. For instance, say the middle lane champion on your team doesn't ward and gets ganked a couple times. His opponent now has a gold and experience advantage and is buying items faster than him now and become more powerful. Now he's forced to stay under his tower, so the enemy is free to roam around and gank other lanes. Soon enough bot lane is fed too, your towers go down, the enemy team gains map control and freely pillages your jungle... it can snowball out of hand pretty fast.
  • Doomy Dooms of Doom: The temporary game mode "Doom Bots of Doom".
  • Double Entendre: Start at 1:30 for this "commentary" on the Season 1 CG trailer. The actual Double Entendre is at 1:38.
  • Drop-In-Drop-Out Multiplayer: No. If you leave during a game, even for a few minutes to take a bathroom break, you will cripple your team by being underleveled at best and singlehandedly turn the tide of battle in favour of your enemies at worst. If you're a busy person, live with your family or have friends who can drop in at any time, please wait until midnight when nobody will bother you and the internet is all yours. If you're gone long enough, you could end up reported for being a "leaver", which results in the banhammer if it happens enough.
  • Drop the Hammer: A number of champions wield variants on the classic hammer or mace. Certain items are also hammers, such as Frozen Mallet, Phage, and Caufield's Warhammer.
  • Drunk with Power: Players can often become this if they get fed. It's rather exhilarating to get so far ahead of your enemy, you can jump in the middle of 3 or 4 people and kill them all. Bonus points if you're playing Gragas.
  • Dynamic Entry: Any champion with a dash or a blink really. Some might be more dramatic than others. Also the item, Hextech Protobelt, allows you to dash a short distance and release rockets at your destination.
     Tropes E-F 
  • Early-Bird Cameo: The remade Baron Nashor made his first appearance in the A Twist of Fate cinematic, over a year and a half before he finally made it into the game in the Summoner's Rift update. Compare before and after.
    • A few champions are presented in the lore as secondary characters before being introduced as full champions; see Chekhovs Gun Man above.
  • Early Installment Weirdness: As time goes by, League of Legends becomes more and more modern and pretty to look at. This makes older champions stand out with less polygons in their models or outdated mechanics in their abilities. Riot often talks about messy 'spaghetti code' hidden in older champions, relics from a time before they had the expertise and technology they do now. They've taken to giving champions significant updates, which can vary from simple cleaning up of the code under the hood, to entire rereleases where an old champion is remade from scratch.
  • Easy-Mode Mockery: Playing against lower difficulty bots penalizes you in some aspects, and if you stick to it too long you get reduced EXP and IP gain.
  • Eldritch Abomination: Multiple, especially champions who hail from either the Void or the Shadow Isles.
  • Eldritch Location: The Void and the Shadow Isles.
  • Elemental Crafting: Referred to in the basic armor items: Cloth Armor grants some armor, while Chain Vest grants a lot of it.
  • Elemental Powers: Every range of the spectrum - Fire, Water, Air, Earth, Darkness, Light, and more - is represented. The Ultimate Elementalist Lux is all about shifting through the 10 different forms of these.
  • Elemental Rock-Paper-Scissors: Completely averted. Instead players need to take advantage of whether their targets are focusing on physical or magic resistance. The actual elements of the magic don't hold a candle to the combat, or even really determine the magic's mechanics.
  • Eleventh Hour Superpower: This can be applicable to any champion listed as a hyper-carry or a champion with tremendous late game bloom.
  • Elite Mook: Destroying an enemy Inhibitor allows your base to spawn elite minions for a while. The inhibitors are near a base's nexus, so their destruction usually means the game is going to wrap up in short order. These can also be deployed onto the battlefield at any time in the game by using the Banner of Command item on a siege minion and prior to the item's introduction the summoner spell Promote had the same purpose.
  • Embodiment of Virtue: Targonian Aspects are essentially this, with each one representing some kind of conceptual aspect. Other champions can give this feeling as well.
  • Empowered Badass Normal: Many champions were perfectly competent fighters/adventurers/leaders in their own right before receiving some 'upgrade' that made them legendary.
  • Enemy Eats Your Lunch: 'Buff theft', where you strike at an enemy while they're killing the neutral creeps that give the Blue and Red buffs, thus either killing or chasing them away and letting you steal their buff-carrying creep kills. Can also happen with the dragon, the Rift Herald and Baron Nashor, appropriately called 'dragon/herald/Baron theft'.
  • Entitled Bastard: A necessary evil. This is a MOBA game — Unless you manage to get on a private server with only a fraction of the fanbase, you WILL run into players who demand you ward the map and gank them without thanking you or doing it when you need help.
  • Evil Counterpart: Noxus supposedly serves this to Demacia. While Demacia's philosophies stand for honor and justice, Noxus's philosophies stand for the "survival to the fittest" belief. Also represented by Zaun, to Piltover.
  • Everything's Better with Spinning: Spinning attacks are so common in this game that there's a term for it: "spin to win."
    • Hilariously parodied with Wukong's ultimate. He spins and knocks up enemies, but the kicker is that in the code for the game, the trigger for Wukong's ultimate is actually called "spintowin"
  • Evil Overlord: Some champions fall under this category, but there's also some others hinted at in the lore that we haven't seen yet.
  • Evolving Attack: A number of specific of items and champion's kits tend to get better overtime. It both ties into and is set apart from Magikarp Power, since most of them require a specific effort to increase their numbers with.
  • Excuse Plot: Before the retconning, the lore was this; the League of Legends was an actual, arena based vessel for war in the lore, where nations would battle there to settle disputes instead of raging war on the world proper, which the gameplay was meant to represent. Eventually was retconned away because Riot felt it was too constricting and didn't allow the characters room to develop. Since then, the lore has gotten considerably less 'excuse' driven and much more serious. The game is now Just for Fun 'what if' scenarios where we can just play with the champions like toys.
  • Eyepatch of Power: Some champions and skins. Hilariously, the pirate characters do not have an eyepatch across any of their skins.
  • Failed a Spot Check: An extremely common mistake is to not watch the mini-map and fail to notice things like an incoming gank from the enemy team until said ganker is literally right in front of the player. If it's bad enough, a player might not even notice the enemy champion when it's very conspicuously within his field of vision and only realize there's something wrong when someone is within smacking distance of them.
    • This can also happen if a team is so focused on an objective that they don't notice that an enemy is attempting Hit-and-Run Tactics elsewhere on the map until the announcer brings the destroyed tower/captured point to everyone's attention.
  • Fake Band: The metal band Pentakill consisting of champions Mordekaiser, Karthus, Sona, Olaf, and Yorick. Riot defictionalized their music, releasing an album in 2014. Another album is also indevelopment.
  • Fake Difficulty: All tank characters face the problem that their toughness is not very useful if the enemy simply ignores them and kills them last. Tanks generally, then, have ways to assert themselves to enemies with crowd control, including taunt effects that force enemies to attack them. Ignore the tank, and they'll just keep you pinned while their team rips you apart.
  • Fake Longevity: The average IP cost for new champions has gotten rather high. Where some champions may cost 450 or 1350 IP, the rest that have been released now cost around 6300 (or 7800 for the first week of release!). Riot's official explanation is that they feel the newer champions have been designed with different mechanics and playstyle reflected by their higher prices, though a number of players think they're just trying to encourage buying the champions with real money or are attempting to make use of this trope.
    • They've implemented a policy wherein they lower the price of one 6300 champion to 4800 every time a new champion is released, and every three releases they lower the price of another champion lower on the tier scale.
  • Family-Unfriendly Death: In contrast to the mostly Bloodless Carnage of the earlier cinematics, several of the champions killed in 'A New Dawn' suffer quite nasty deaths: Draven gets ripped apart by Rengar's claws, with his blood flying everywhere, Katarina gets her head blown off by Graves' explosive round-firing shotgun, Jax is smashed to death by Nautilus' gigantic anchor, Graves has his back broken by the same anchor and uses his Collateral Damage shell to blow himself up, and Nautilus is brutally crushed flat under the massive stone pillar Graves' sacrifice collapses on him. Averted by Zyra and Darius, who are killed by Ahri's magic, which isn't that painful-looking and Leona, who actually survived being smashed with Darius' giant axe.
  • Fanservice: Zig-zagged. Throughout the game's entire release history, we see stripperiffic females like Zyra and Elise alongside more clothed ones like Quinn and Vi.
  • Fantasy Counterpart Culture: The Rakkor are definitely meant to invoke the idea of the Spartans, right down to their armor and weapons. The tribe's name was originally Stanpar, an anagram of the word Spartan, but this was Retconned when Leona was added to the game. In modern times, the Rakkor, and all of Targon, are supposed to be more broadly Greek than specifically Spartan.
  • Fantasy Gun Control: Averted in game, played straight in the lore. Many champions use guns, cannons, or other gunpowder based weapons. Riot justifies this in the lore by saying firearms and advanced hextechnology are not only mixtures of technology and magic, but are also barely emerging; the champions that wield technology are special snowflakes hat essentially allow an ordinary person access to magic without having to be born with the ability to use magic.
  • Fantasy Kitchen Sink: League's champions draw from all sorts of lore and genres of both fantasy and sci-fi. There's are your standard wizards, warriors, and rangers, but there's also a Kumiho, Sun Wukong, various flavors of Bare-Fisted and Warrior Monks, Eldritch Abominations that want to gain knowledge by vaporizing the things it analyzes, vampires, werewolves, characters that wouldn't feel out of place in the genre of Wooden Ships and Iron Men, the dual embodiment of death itself, a young Adventurer Archaeologist who has made a name for himself exploring ruins of a civilzation that's an Expy of Ancient Egypt, the gods of said civilization, and a race of animal-like humanoids that are expert trackers and inventors. Oddly enough, outside of non-canon cosmetic skins, there's nary a mention of elves, dwarves or orcs, three staples of the fantasy genre. There are trolls, though. Riot specifically tries to invoke this in a unique way by taking something from stereotypical fantasy, and putting a unique and different spin on it.
  • Featureless Protagonist: Summoners are not "characters" in any traditional sense; you get to pick a screen name and a buddy icon, and that's all.
  • Five-Man Band: See the Political Powers page within the Character page for lore examples. The metagame is basically modeled after the Five Man Band too. Your mileage may vary, but it typically forms in a few very common ways.:
    • The Leader: Either the mid laner or the jungler. note 
    • The Lancer: The ADC or the top laner. note 
    • The Big Guy: The top laner or support. note 
    • The Smart Guy: The mid laner or the jungler. note 
    • The Chick: The support, ADC, or top laner. note 
  • Flash Step: The Flash summmoner spell lets you do this with any champion. Some champions have abilities that utilize this, as well.
  • Fog of War: You can only see areas within the immediate vision of your team's units. There are special Sight Wards that allow you to lift the fog over a certain area for a few minutes, as well as a Summoner Spell that allows you to take a peek at any section of the map you want for a few seconds.
  • Friendly Fire Proof: Justified. You cannot hurt your allies with autoattacks or abilities (though some abilities can hurt your own champion) since a type of summoner magic specifically exists to prevent it. This is because some champions on the same side would love to tear each other apart otherwise (see Arch-Enemy).
    • Though during the early alpha of the game, this was subverted for ally minions in a mechanic similar to creep-denial from Defense of the Ancients: All-Stars. This was soon removed.
  • Funny Background Event: Some skin portraits, such as the Pool Party series, contain some hilarious happenings in the background.
  • Fun with Acronyms: Do you honestly think it was an accident that a name was chosen that could be shortened to "LOL"?
    • Ultra Rapid Fire (in honor of Urf the Manatee) and its sequel New Ultra Rapid Fire, which would have drastically increased cooldowns and decreased auto-attack rate to promote more "strategic" gameplay. Sadly, it got corrupted just before release, and emerged a slightly more balanced version of U.R.F.
     Tropes G-H 
  • Game-Breaking Bug: Naturally, as a game that's constantly evolving and is host to a new major patch every month or so, this is inevitable. Just about every major event comes along with a bug that renders a champion unusable for a few days.
  • Gameplay and Story Integration: The melee champions armed with spears or staffs have 25-50 more attack range over other melee champions.
  • Gameplay and Story Segregation: Flying champions are equal to walking champions, champions benefit from weapons despite having a Weapon of Choice, et cetera, for versatility. Abilities that really shouldn't affect certain champions do regardless- plenty of players have pointed out some nonsensical things like "How can Teemo blind Lee Sin?" or "How can Cassiopeia turn Malphite into stone?"
  • Gladiator Games: Noxus has one called 'The Fleshing'. This is what Xin Zhao survived.
  • Glass Cannon: Marksman, Assassin, and Skirmisher champions are designed to deal tons of damage very very quickly. Their defensive stats and abilities are usually quite low.
  • Glowing Eyes: Common for a number of champion's portraits for the English version of game. A Doylist explanation is that eyes are very hard to draw.
  • Gone Horribly Right: For the most part, Riot Games is careful when they buff struggling champions, and watch them for a while before giving them small stat boosts. The slightest buff can turn the entire meta on it's head.
  • Good Colors, Evil Colors: The champions of Demacia tend to have blue, white and gold as predominant colors for their outfit. The champions of their city-state's sworn enemies, the Noxians, use their colours less uniformly amongst themselves, but all use distinctly "evil" colors for their color scheme, ranging from crimson, sickly green, black, and purple. This is demonstrated most distinctly on Garen the Might of Demacia and his Evil Counterpart Darius the Hand of Noxus, two heavily-armoured Shoulders of Doom-wearing soldiers with Spin Attacks and Finishing Move ultimates - Garen uses the aforementioned blue, white and gold while Darius wears crimson, black, and a dark grey.
  • A Good Name for a Rock Band: "Pentakill" (the Announcer Chatter when one player kills 5 enemies in a very short space of time). It's been officially recognized, with Sona (on keyboard), Yorick (on bass guitar/shovel), and Mordekaiser (on guitar/axe), Karthus (lead singer), and Olaf (drums) getting Pentakill skins.
  • Good Is Not Nice: Demacia punishes all crimes equally, has universal three-year conscription for all citizens, and does not allow its soldiers to surrender, flee, or make excuses. Piltover is similar, with a very heavy focus on law and order.
  • Good Republic, Evil Empire: Zigzagged with Demacia and Noxus. On the one hand, Demacia's dedication to honor seems to stand hard and opposed to the Noxian belief that only the strong are worthy to lead (especially considering the atrocities Noxus committed in their attack on Ionia). On the other hand, Demacia is ridiculously strict when it comes to law enforcement and military conduct, and individual Noxians aren't necessarily despicable people, just kind of ruthless.
  • Griefer: This is an online game — where the G.I.F.T. is in effect and there are shittons of players who leave or stay in the corner of the field for the entire game, or worse, "feed" themselves to the enemy, surrendering gold and experience to make the unfed team's game a living hell.
  • Grandfather Clause: Several little nuances that the game started with would likely never have been implemented today, but are kept in because they give the game its identity. One example is the counter-intuitive ADC itemization; most Attack Damage items are swords or other melee weapons because Riot thought that teams would ubiquitously have melee carries like Master Yi or Tryndamere instead of ranged ones like Ashe or Caitlyn. It would be unthinkable, however, to change the Bloodthirster or Infinity Edge swords into bows or guns since they've stuck in the minds of millions of players already.
  • Grapple Move: A number of abilities can grab, stop, or even move things, including monsters, minions, and champions.
  • Guide Dang It: If you have never played a game like this, you'll probably need to ask for help from more experienced players to get your head around it.
  • The Gunslinger: A number of champions utilize guns or cannons as their weapons. Also, a few of the items, such as Hextech Gunblade or Rapid Firecannon.
  • Guys Smash, Girls Shoot: Though there are exceptions the majority of male human characters are melee Fighters or Tanks, and the majority of the female human characters are either Marksman or Slayers.
  • Hammerspace: You can carry up to six items, which can be breastplates, katanas, axes... none of them are even shown being held by your character or appear on their person.
  • Hailfire Peaks: Magma Chamber, a canceled map.
  • Hat of Power: Rabadon’s Deathcap and Wooglet’s Witchcap.
  • Heroic Willpower: A number of abilities, particularly ultimates, have some champions just plow through whatever enemies throw at them through sheer force of will.
  • Homage: The picture of Demacia has a ledge and a tree that makes one think of the White Tree of Gondor in Minas Tirith from the Peter Jackson movies.
  • Homing Boulders: All ranged autoattacks and single-target spells will track you. This is most obvious from caster minions, whose projectiles are fairly slow. Some abilities do this as well, most of which are magical in nature.
    • Reaches silly levels when you include the fact that some projectiles will hunt you down no matter where you go. For example: getting close to an enemy tower (which shoots energy blasts), then teleporting away with the summoner spell. If there was a tower shot coming for you when you teleported, it will follow you across the entire map and execute tight turns to get you, resulting in a hit out of pretty much nowhere several seconds later. Works with caster shots too. Stories of players escaping a battle with <5 HP, only to see a slow floaty orb of inevitable doom following them abound.
    • To give yourself an idea, watch this video in which Caitlyn fires a single-target shot at Ahri, but Ahri manages to teleport back to the fountain just in time to dodge the shot, then she teleports near the top left corner of the map and dashes right behind a low-health Teemo... killing Teemo in the process because Caitlyn's ultimate was following Ahri during the whole time.
  • Horde of Alien Locusts: Creatures from the Void are pretty much this.
  • Hotter and Sexier: Compared to other MOBA games, League of Legends is known for lots of fanservice - for everybody, male or female. To begin with, we have champions that show a lot of skin such as Sivir, Pantheon, Jinx, Tryndamere, Lee Sin, Leblanc, Evelynn, Janna and Yasuo. Then we have notoriously well-endowed women like Sona, Ahri, Katarina and Miss Fortune and manly, handsome, muscular men like Graves, Jayce, Taric, and Braum. Then we have notoriously shapely women like Fiora, Vayne, Quinn, Ashe, Syndra and Nidalee. And then we have Sexy Whatever Outfits like Nurse Akali, Battle Bunny Riven, Debonair Jayce, Headmistress Fiora, Pool Party Graves, and Officer Caitlyn. A lot of skins are meant to take a champion, an sexify them up, just for fun. Notably, this applies to female champions more than male champions, but the list of both is ever growing, and everybody loves it.
  • Hybrid Power: Some champions can be built numerous ways to great effect, and even benefit from stacking completely opposite items.
  • Hypercompetent Sidekick: The ideal support is this during the laning phase compared to their carry partner as they have more utility and are often stronger/tougher at the early levels. Their job of "babysitting" the ADC while he farms covers quite a bit: warding the lane, harassing the enemy, healing, buffing, zoning, engaging in fights that will score your lane kills, and holding the lane when your ally goes back to base, all while preventing the enemy support form doing the same. Done correctly, all the effort goes to making a powerhouse by way of Magikarp Power that then surpasses the support.
  • Hyperactive Metabolism: In a more literal manner - poros of the Howling Abyss will accept poro snax from champions to eat. This will immediately cause them to grow larger, so a number of champions feeding a single one poro-snax will quickly cause it to grow it several times larger than its original size.
     Tropes I-J 
  • I Call It "Vera": A lot of champions name their weapons. Miss Fortune's Shock and Awe, Graves' Destiny and New Destiny, Jinx's Pow-Pow, Fishbones and Zapper, Trundle's Boneshiver, and more.
  • Image Song: "Here Comes Vi" and "Get Jinxed" are two official ones for Vi and Jinx, respectively.
  • Improbable Aiming Skills: Homing Boulders aside, Ashe's Enchanted Crystal Arrow, Draven's Whirling Death, Ezreal's Trueshot Barrage, and Jinx's Super Mega Death Rocket can be aimed across the whole map. Interestingly, truly impossible shots are the player's Improbable Aiming Skills (or, more likely, blind luck).
  • Incendiary Exponent: The Sunfire Cape item basically appears to put the wearer on fire. Some champions and skins also feature bodies cloaked in flames, like Wildfire Zyra or Infernal Diana.
  • Ineffectual Loner: Enforced. Your champion may be a One-Man Army, but your opponents are too. In general, if you ever get into a fight where you're outnumbered by the enemy, you're about to die.
    • There is one circumstance when lone-wolfing it can be effective: if you're going to "jungle". The jungler, instead of laning, goes through the forested areas in the middle of Summoner's Rift, leveling by fighting the neutral creeps that live there. In addition to freeing up his (meant-to-be) lane partner to gain his share of G and EXP, he also gets to create ambushes, or 'ganks' with his (in-lane) teammates. The jungler can also 'invade' or initiate incursions into the jungle on the side of the enemy, to steal resources from the enemy jungler.
  • Infinity+1 Sword: Averted. Although several items are very powerful in the right hands, there is no one strongest item in the game, or even a strongest set build of 6 items. What items you choose will vary depending not only on your champion, but on your enemies, the state of the game, and your relative skill level.
  • Injured Vulnerability: In a sense, being low on health makes one particularly vulnerable to the numerous "execution" abilities in the game (those that deal more damage if its target is low on health). Most smart players will not use these abilities at the start of fights but rather will make a beeline for you if you're low, making Tactical Withdrawal a smart option in these cases.
  • Instant 180 Degree Turn: Champions can run in one direction, near-instantly turn around to deliver an autoattack, then resume running, which allows things like "kiting" to be feasible. This is rather noticeable compared to DOTA and its more direct derivatives (which have a delay for turning around) and like all deviations from the original, whether this is a good thing or not depends on who you ask.
  • Instant Death Radius: This tends to be the defining aspect of "hyper carries" other than item dependency. Once fed, entering the attack range of a Kog'maw, Jax or similar champion will result in death even if there are three of you and the carry is alone. The only way to avert this is to lock it down with so much CC that it never even gets to attack.
  • Insistent Terminology: The characters are champions, not heroes. This was a move by Riot to distance themselves from DOTA and its more direct clones though some players (and even professionals on-camera) still refer to them as heroes for familiarity and brevity. This also extends to the classes; while Riot has the term 'Marksman' to represent champions who deal physical damage from range, players called them all ADCs after doing so for years, but you'll rarely see a Rioter use the term, always using the term 'Marksman.'
  • Instant-Win Condition: Knock down their Nexus and that team loses. Even if they have twice as many kills as you, you have a Nexus and they don't, so they lose.
  • Item Amplifier: The game has this in the form of the Rabadon's Deathcap and Wooglet's Witchcap. They're a bit of a mix between this and Amplifier Artifact though, since they improve the ability power gained from any source, be they items or the character's innate ability power.
  • Item Crafting:
    • A derivation of Defense of the Ancients' recipe system. Items are bought using gold and have useful effects in and of themselves, but once you have the right combination of them, you click a button, pay some more gold, and turn them into a new item. The reason the interface is awesome is that it shows and allows you to purchase not only your current item's ingredients, but displays what items it goes into as well, allowing you to simply bring up the item you are ultimately planning to build, and just buy the pieces one by one as you gain the necessary cash.
    • Outside of the battlefield, there's a Hextech Crafting system that allows players to get champions and skins just by playing the game. How it works is that you get Hextech Chests by playing games and earning at least an S- rank (this can only happen 4 times a month and only with different champions), and they can be unlocked using Hextech Keys, which can be formed using 3 Key Fragments that randomly drop with every win (or you could just buy both of them). Once unlocked, the chest will give you "Shards" of a random champion or skin (legendary and ultimates are possible!) along with "Essence." From there, you can either permanently gain the champion/skin Shard using Essence, "disenchant" it for Essence, or re-roll 3 Shards of the same type into a new one. There are also "Rare Gems" that drop... well, rarely, and with those you can purchase skins such as Hextech Annie or Soulstealer Vayne which are only obtainable through this system.
  • Joke Character: Urf the Manatee, who attacks with a spatula. There was some debate as to if he'd actually be in the game since he was launched as an April Fool's joke, deleted, then brought back, and deleted yet again. Now lives on literally in spirit as a skin for Warwick and Corki and as a ghost that sometimes shows up on the map.
  • Joke Weapon: Several comedic skins replaces the champions' weapons with sillier objects that functionally work just the same as their vanilla versions. For example, the Pool Party skins: Leona with a beach parasol, Renekton with a rescue board, Graves with a water gun, and Ziggs with water balloons and duck float, etc.
  • Just Trying to Help: There's a number of useful abilities that either create terrain or reposition enemies that can be easily misused to benefit the enemy more than one's own team. See the entry for Unwanted Assistance under the YMMV page for a non exhaustive list. It's possible that these abilities get misused purposefully to get teammates killed though most of the time they're honest mistakes by inexperienced players or even slip-ups from players that are otherwise proficient at the champion. Players that accidentally save an enemy or cut off an ally's escape one too many times end up as being regarded as The Load.
     Tropes K-L 
  • Katanas Are Just Better: Youmuu's Ghostbladenote , whose icon is a katana inside purple ripples with some cherry blossoms floating around it, is a Legendary item to buy that provides attack damage, flat armor penetration, cooldown reduction, and has an activatable ability that gives faster attacking and moving for up to 8 seconds. A number of champions from Ionia wield Katanas as well.
  • Killer Rabbit: Most of the Yordle champions are kind of cute to some extent. That doesn't make any of them less deadly.
  • Kill Streak: Two types of these:
    • Just racking up a kill streak without dying will cause the announcer to declare after 3, 4, 5, 6, 7 and 8+ kills respectively: killing spree, rampage, unstoppable, dominating, godlike and legendary. A variation in that it does not give anything to the player, but rather gives a nice gold bonus to whoever kills them, ending their run. Thus, those with a long streak become primary targets and hunted by all. Of course, those who can get a long streak tend to be good players who are now well fed ...
    • Getting a kill streak in a very short time, with no more than ten seconds between kills, is a double-, triple-, quadra- and finally pentakill. Pentakills are considered quite the feat amongst players.
  • King Mook: Baron Nashor, Elder Dragon, and Vilemaw, the three biggest creeps on Summoner's Rift and Twisted Treeline. They have about the same amount of HP as an entire team of champions, give you a very powerful buff if you kill them, can kill champions if you engage them incorrectly, and are living Schmuck Bait: if the other team realizes you're fighting them, they will attack from behind while you're otherwise engaged and try to kill the mook, you, or both.
  • Knight Templar: A number of champions as well as political factions are either dangerously close to this, or in this already.
  • Know When to Fold 'Em: Teams can vote to forfeit a game with the Surrender option, provided that all (or all but one) team members agree to do so, and a certain amount of time has passed. Since there is no downside to surrendering apart from losing, teams will often do this when a match is no longer considered worth fighting so that they can move on (perhaps to start another game). Of course, this will never happen when you want it to (you are being pounded 4-23 and just want the pain to end, but your team is filled with Determinators), but always will when you don't.
  • Lampshade Hanging: Some champion's jokes tend to lampshade things or lean on the fourth wall.
  • Last of His Kind: A number of champions are unique, being the last surviving organism of their species.
  • Large Ham: A lot of champions fall into this category. It'd be easier to list the ones that don't.
  • Lead the Target: Unless your opponents are standing still, you must get good at this to effectively use any skillshot-dependent champions. Taken to its logical extreme by Ezreal, Ashe, and Draven, whose ultimate abilities can fly across the map to doom an enemy champion... but the shot requires large amounts of this.
  • Leaning on the Fourth Wall: More common in older champions, but still pops up. It's all Played for Laughs.
    Mordekaiser: You only need to click once, fool.
    Akali: So many noobs. Will matchmaking ever find true balance?
  • Leeroy Jenkins: This is both the worst kind of feeding and the best way to lose the game for your team. There are some exceptions, such as being fed and being able to easily kill multiple enemies at once, or being a tank and soaking up damage and attention while your team does more important things.
  • Lethal Harmless Powers: When formulating a team-fight strategy, remember that in League of Legends, the best defense is a good offense. Some of the ally-targeted abilities that are the best in the game for saving teammates (such as Shen's Stand United or Kayle's Divine Intervention) can be used preemptively to give a high-DPS but frail ally an invaluable few seconds to inflict their damage and break the enemy's formation up.
  • Lethal Joke Character: Figuratively, this happens unintentionally every once in a while. Being a competitive game, there are no deliberately bad or overpowered champions, but most players are well aware of which champions, items and summoner spells are weak. Every once in a while a new strategy emerges that employs one of those "useless" features to devastating effect.
  • Level Grinding: The start of every match involves this, but to a lesser extent than DotA, which (in general) took twice as long to complete a match in as this game. Solo-laners will probably reach the level cap of 18 and have a mostly complete set of items in just about 20 minutes.
  • Lightning Bruiser: Many, many melee champions are capable of becoming this; the 'Diver' subclass of champion is specifically supposed to invoke it.. Those that aren't meant to be are usually Glass Cannons with tanky builds or Mighty Glaciers that add speed through abilities or items.
  • Linear Warriors, Quadratic Wizards: Inverted very literally. While Lo L was the first MOBA to give mages item-based scaling with AP, the defining feature of "attack-damage carries" is their quadratic scaling off of several multiplicative stats, giving them incredibly high damage when fully built.
  • The Load: Anybody who's a "feeder" — that is, getting killed by the enemy without scoring any kills or assists in return. Even without feeding, a player can drag their team down by failing to fulfill their role - a jungler who never ganks, a support who doesn't defend their carry, or a carry who doesn't show up for teamfights.
  • Loads and Loads of Characters: The game launched with 40 champions, and is going on strong. The current pattern is a patch every month and a new or reworked character every two or three months. The list of playable champions is over 130 characters long, and growing.
  • Loads and Loads of Loading: You download the downloader that downloads the installer, the installer installs the game, then you run the launcher that downloads patches and launches the client that launches the game. If you want to play on EU with an US client and vice versa, though, you can also grab a fan made client launcher launcher launcher.
    • In almost every game there's that one guy that takes roughly five minutes to load the game so everyone has to wait and mentally sling curse words at the slowpoke. In the worst case, it takes so long that he disconnects from the game, leaving his team a man short. For obvious reasons this only happens to your team.
    • Part of the reason for this is actually because the game, like Sins of a Solar Empire, was designed to have low system requirements, so it was able to be played on most computers available on the market.
  • Loners Are Freaks: Exaggerated Trope for yordles - they require far more social interaction with their own kind than humans do, and so are generally kind and benevolent. If they are isolated from their own kind too long, they risk becoming sullen. If they already have a tendency toward immorality, they will become sadists; Veigar providing an extreme example of this (well, sorta).
  • Loophole Abuse: Whenever a deal to unlock a skin for free with a champion is offered, if you don't have that champion but take advantage of the offer, you can get the champion and the skin, sometimes for free. In November 2011, a code was published in PCGamer magazines that would unlock- Caitlyn and a skin. As you guessed it; a lot of people have reported not getting codes because people have been going into stores, writing down or snapping pictures of magazines with the codes in them and using those.
  • Lord British Postulate: "Poros" are small furry creatures which appear on the Howling Abyss map that are cannot be selectable as targets and cannot be attacked by players by any means... but they'll move away from you if you approach them, and the lazer beam of death protecting a side's summoner platform can kill them when they end up within its range. Patch v3.8 made this... less easy.
    "Poros have gone through an 80s action movie training montage and now have some resistance to lasers."
     Tropes M-N 
  • Macross Missile Massacre: A number of hextech themed champions, as well as the Hextech Protobelt.
  • Mad Scientist: A few champions. The city of Zaun is jam packed with them.
  • Mage Killer: You have your usual assortment of traditional casters that are fielded in the middle lane. Then you have some champions whose kits make them excellent at shutting down mages in general (whether they are mages themselves or not).
  • Magical Girl: The Star Guardian skin line invokes this. Their promotional website absolutely revels in being a blatant homage to Japanese Magical Girl Tropes, with its own Troperiffic side-lore and character profiles.
  • Magitek: The technology Hextech is even essentially said by a developer to be this, but with Steam Punk asthetics. Hextech weapons and items basically are meant to allow anybody to use magic, whereas otherwise, in Runeterra, magic is only accessible by those born with it, not dissimilar to Harry Potter.
  • The Magnificent: Each champion has a title (e.g. "The Might of Demacia," "The Sinister Blade").
  • Mana Meter: Most champions use mana when they cast abilities. Both their total mana reserve and the rate at which it replenishes itself increase with champion level and items. There are some exceptions and variations on the theme, which vary from constantly regenerating Energy, to Fury that needs to be generated on attacks, to more specific resources. See the Character page for the individual champions to see more details on those.
  • Martial Pacifist: The faction of Ionia and the majority of its champions. As Noxus found out the hard way, just because they preach balance and pacifism, it doesn't mean they won't fight back hard against invasion and fight back dirtily if they have to.
  • Mask of Power: The item Haunting Guise, which builds into the even deadlier Liandry’s Torment.
  • Master Swordsman: Garen, Yi, Irelia... to keep this list short, if a champion uses X weapon, they sure as hell are a master of it.
  • Mechanically Unusual Class: Every champion has a unique skillset and playstyle, with many of them having access to something that no other champion can replicate (for instance, Singed's Poison Gas). Some champions stand out, though, for having their skills arranged in a different way than the usual "3 active abilities on Q, W, and E, one ultimate ability on R, one passive" formula. Some have a second passive that you need to slowly rank up as you would a regular skill, and other shapeshifting champions have upwards of 6 or 7 abilities that change depending on what form the character is currently in.
  • Metagame: Changes all the time with new patches and characters. They're separate between the servers' regions, even. Champions/items/strategies can fluctuate between uselessness and overpoweredness due to the constant buffs, nerfs, tweaks and additions, even if they don't happen directly to your champion of choice. Understanding the meta and constantly keeping up with it is one of the most important things that distinguishes low and high skill levels between players.
  • The Millstone: Any Leeroy Jenkins or player who believes It's Up To Him. To a lesser extent, feeders.
  • Mirror Match: Possible in Blind Pick matches, moreso if a certain champion is popular at the moment (just released, flavor of the month, etc.). Averted by Draft Pick (normals) and ranked games which use a different selection system that only allows one team to have a given champion.
  • Min-Maxing: This is what Rune Pages (and, to a lesser extent, Masteries) are for.
  • Mook Chivalry: Sort of. When playing against bots, if a player disconnects, one of the bots will cease activity and stay at their spawn point.
  • Morality Kitchen Sink: Very close to Grey and Gray Morality. Demacia, Noxus and Zaun are all neutral. Demacia is a fascist state, Noxus is a meritocracy whose people believe power goes to the ones who do what it takes to get it, and Zaun of insane mages, chemists, and bureaucrats. Zaun's total lack of lawful regulation may have turned the city into an industrial hellhole, but its respect for the freedom of all sentient creatures led it to grant Blitzcrank autonomy when golems were still considered mere property everywhere else. And in Noxus, where all are protected under the law note , the sort of rhetoric common to Imperialist Europe is used to justify invading and "civilizing" other nations. Demacia is a citystate that, despite being militaristic and nationalistic, is really supposed to be trying to extol and display the values of justice and benevolence to the people of Valoran. Bandle City, Ionia, Freljord are either neutral or good with Piltover being one of completely pure intentions, and there are also unaffiliated purely evil creatures from the Void, and unaffiliated purely good creatures, like Soraka and Kayle.
  • More Dakka: Some champions invoke this, and others specifically are meant to avert it.
  • Moving the Goalposts: A meta-example: Riot had known for a while that melee carries, such as Master Yi, Fiora, Gangplank, and Tryndamere, have several problems compared to their ranged counterparts. Their fix for the melee carry issue was to remove the term "carry" from the lexicon and redefine ranged ADCs as "Marksmen", and any melee carries as Skirmishers or Divers. Even before this change many melee characters who relied on autoattack damage such as Aatrox and Jax weren't considered carries because they could benefit from building tanky.
  • Muggles Do It Better: Many Badass Normal champions that punch, kick, or shoot their way to victory without any magic often end up beating magic users in sheer DPS output with enough items.
  • Multiplayer Online Battle Arena: Trope Namer. The term MOBA was coined by Riot Games for League of Legends as a marketing term specifically because everybody referred to the genre as "DotA clones" and they didn't want their game always being compared to DotA.
  • My Rules Are Not Your Rules: As the computer says, "Lag? What's that? Disconnectors? Griefers? You can do that?" They receive items on a timer, rather than buying it. Also see The Computer Is a Cheating Bastard.
    • One very particular reversal of this trope: if one of the humans doesn't manage to connect to the server, a bot will obligingly stay at home, turning the match into a 4v4. Human opponents, whose rules do not include this kind of chivalry, will happily use the edge in numbers to their advantage though this can backfire when one of their five turns out to be a major feeder (worse than being down one), and suffer the indignity of losing to a 4-man team.
  • Names to Run Away from Really Fast: Very few of the champions' actual names, but a great deal of their associated titles (The Terror of the Void, The Crimson Reaper, The Eternal Nightmare, The Saltwater Scourge, et cetera) count as these, especially if they're aligned to Noxus (which itself probably counts).
  • Necessarily Evil: Happens in a few of the stories, most notably ones taking place in Bilgewater.
  • Nice Job Breaking It, Hero: Sometimes your teammates will try help you with all the best intentions and end up screwing themselves (and you) over. Normally this is just limited to feeding an enemy a kill, though it can be worse, such as an overzealous jungler pursuing a weak foe into tower range and dying (transferring both powerful buffs) or one death setting off a chain reaction that causes the enemy team to Ace yours.
  • No Ontological Inertia: Fear, taunt, and surpression crowd control effects end as soon as the caster dies.
  • No Respect Guy: The Support and Jungler roles in a nutshell. If you're the support, you're useless even if you fed your ADC and carried the lane for them so they can get to their late-game power-spike. The Jungler has it even worse. Did your lane fail because they suck at fighting their opponent? It's your fault. Did your laner fail because they got ganked? It's your fault. Did your laner win because you spoon-fed them kills by camping their lane? It's the laner being good, you have nothing to do with it.note 
  • Not So Different: For all of their bluster, the iconic rival nations of the lore (Demacia and Noxus, and Piltover and Zaun) aren't that different.
  • Not the Intended Use: Very prolific. You can search up each individual notable entry on their respective character sheets.
  • Non-Indicative Name: The "First Win Of The Day" bonus, which doesn't calculate by calendar date but rather by how long it's been since your last win. It's not a day bonus either: as of the 10 May 2010 update, it refreshes every 22 hours! Also used to apply to the champion classes, before Riot cleaned them up and made a better class categorization system, which you can see on the Character page.
     Tropes O-P 
  • Odd Name Out: The attack damage basic items have a Long Sword item as the cheapest, a B.F. Sword as the most expensive... and a Pickaxe in between the two.
  • Offscreen Teleportation: literally, with the Teleport summoner spell. More subtly in that stealth characters that have gone missing while cloaked could be anywhere. Maybe that Evelynn just beelined across the map towards you. Maybe she's standing right behind you waiting for you to make one wrong move. Or maybe, while you are cowering at your tower so she can't kill you, she's merrily farming the dragon or even in base.
  • One-Man Army: The champions, although it doesn't translate since everyone plays as a One-Man Army. Hyper-Carry champions who become absurdly strong if you let them farm for an extremely long time, can become this, as well as early-game champions who take advantage of an early lead.
  • One Stat to Rule Them All: Averted. Having both magical and physical damage on a team is necessary to prevent the opposition from stacking one type of resistance to counter it. Conversely, stacking just health, magic resistance, or armor leaves a tank vulnerable to at least one type of damage. As for the individual disciplines, AD and AP are the main stats for physical and magical attackers (respectively) but stacking too much of these without itemizing for the secondary stats is usually a bad idea. For example, an AD Carry building nothing but AD will lose a 1v1 duel with another that is building a healthy combination of AD, Attack Speed, Armor Penetration and Critical chance. And this doesn't even go into hybrid champions who benefit from both AD and AP...
  • Orgasmic Combat: The death cries of female champions. ALL OF THEM. Ahri in particular is the worst offender.
  • Our Elves Are Different: Runeterra has all sorts of supernatural creatures, but what it does not have is elves. The closest things to elves are the Yordles, who live very long lives and are inherently magical.
  • Pac-Man Fever: Invoked with the Arcade skin line, where characters are given outfits and ability effects heavily reminiscent of 80's-90's video games, retro-style graphics, bright colors, digitized sound effects and all.
  • Parental Abandonment: You could probably count on one hand the number of champions that have a surviving parent.
  • Percent Damage Attack: Some champions have this as a built-in mechanic for an ability (and anyone can gain this property for their autoattacks with Blade of the Ruined King) and it is usually a percentage of maximum HP instead of current. This is usually a handy way to circumvent opponents that are stacking HP though since these attacks are usually physical or magical damage, they can be mitigated with armor or magic resistance. The sole exception is Vayne, whose Silver Bolts deal true damage as a percentage every third attack.
  • Perpetual Beta: Sort of. The game is in its official release, but it's patched roughly every month. This will probably only end if the game's plug was pulled entirely. Being a PC-multiplayer game (As well as Riot's sole product), along with the Loads and Loads of Characters that are always being re-balanced against each other to prevent a Game Breaker, this was probably expected.
  • Person as Verb: Poor, poor, Olaf.note 
  • Petal Power: A few plant based champions - Zyra, Ivern, and Maokai.
  • Physical God: A number of champions. This, though, is indicative of their power in the lore; in the game, everyone is equal, from the little puffball with a blowdart, to the star-forging, galaxy traveling space dragon.
  • Pick-Up Group: Solo Queue. This game takes this Up to Eleven since it's next to impossible to encounter players in ways besides queueing up and getting placed in a Pick-Up Group with them (external forums and chatrooms nonwithstanding). New players starting out have no choice but to get randomly matched with others and a player will still have to team up with randoms quite a bit throughout their career. Thankfully it can be averted (or at least mitigated) by encountering friendly/skilled players and adding them as friends so that pre-made groups can enter queue to reduce the chance of running into leavers, feeders, or trolls. Unless of course said player is the leaver, feeder, or troll.
  • Pigeonholed Voice Actor: Some of recurring voice actors, especially early on, voiced champions with similar playstyles. Examples include Adam Harrington, who voices deep-voiced, "dark" mage champions (Mordekaiser, Kassadin, pre-VU Karthus, etc.), J.S Gilbert, who voices usually-thickheaded champions with devastating physical attacks (Pre-VU Sion, Dr. Mundo and Udyr) and Karen Strassman, who tends to voice cooldown-based neutral-to-evil Half-Human Hybrid characters (Elise, Shyvana, Zyra, etc.).
  • Pirates Versus Ninjas: Used to be more overt, but less so since the game became Darker and Edgier.
  • Play Every Day: The first match you win every 22 hours gets a set 150 IP boost, which nearly doubles the payout of a good match (before IP gains return to normal). Plus, there's a time limit on gaining IP from Co-op vs. AI games (and Custom games before this was removed) prevents people from solely playing this mode to grind.
  • Playing Card Motifs: The Playing card set, made up of: Jack of Hearts Twisted Fate, Ace of Spades Ezreal, King of Clubs Mordekaiser, Queen of Diamonds Syndra and Wild Card Shaco. This skin set is notable for also being the longest time period between a skin being made, and a full set being completed, as Jack of Hearts Twisted Fate was released February 10th of 2010, and the other 4 were released simultaneously in 2015.
  • Plunder: It's been said that the game is won (at least at higher levels of play) by towers and gold, not by kills. Standard operating procedure for mid-to-late game is capitalizing on kills and won fights by pushing towers while the enemy team is unlikely to defend successfully then plundering the enemy jungle to deny the enemy team further gold (in a kind of scorched earth tactic). This includes the highly-important Baron and Dragon camps.
  • Poor Communication Kills: One of the most avoidable ways to lose a match is to fail to communicate with your team. Your lane opponent went missing? Let everyone know. About to initiate a fight? Ping your target so everyone can follow up. An unguarded tower is being sieged? Speak up!
    • Riot has taken note of how cumbersome it is to type some important messages (particularly if one is already under attack) so they implemented "smartpings" so calling "missing", asking for help, etc. can be done much faster.
  • Power at a Price: Literally when it comes to purchasing items, but some champions’ lore shows their acquiring of power was not easy, sometimes not even wanted, and was not without cost.
  • Power Creep: In a constantly-updating game with an already staggering roster of playable champions with the design intention to make each one play and feel unique from each other, newer champions are usually given new mechanics that can help distinguish them from others, but may also seem scary to introduce simply due to their mechanical value in the form of utility that may counter a few existing characters (such as Cassiopeia and Poppy being able to block dashes or Yasuo being able to block projectiles), or their design to be a counterpick to a vast amount of what the current Metagame suggests (such as Talon and Zed being AD melee assassins in the midlane typically occupied by AP caster mages). This trope has always been kept in mind during champion development as to prevent unstable balance (hence Riot's tendency to nerf strong champions rather than buff weaker champions), but typically when a champion with meta-challenging mechanics are introduced, they will almost assuredly not be considered adequately balanced until the next patch at the very least.
    • Perhaps the most notable case of this was the balance controversy of Irelia, who was designed to be a mobile assassin-bruiser, which during the time of her creation, when most champions were either straight tanks or burst mages, was something risky to design for, but necessary for the game to evolve. Riot's solution was to overload her kit with an absurd amount of elements which would be considered excessive even by today's standards (Innate tenacity and lifesteal, an easily-to-reset gapcloser/damage nuke, true damage and point-and-click crowd control), which not only ended up frustrating players having to play against her due to how initially overpowered she was (as she could easily build into a tanky DPS who dealt massive damage and was unkillable), but also frustrated the balance team due to her kit now being a numbers nightmare. She wasn't considered balanced until a plethora of nerfs during Season 1 (hence the "better nerf Irelia" meme), and she now exists as a reminder to as to never design such an innately overloaded champion again.
  • Power Crystal: Some items with crystal in their name can be seen as this. Objective items like turrets, inhibitors and the nexus appear to have gems as well. Some champions draw power from magical crystals, and some skins apply the fantasy to others.
  • Power Makes Your Voice Deep: A number of 'corrupted' champions have deep, rumbling, booming voices.
  • The Power of Blood: The Bloodthirster item, as well as Vladimir.
  • Power of the Void: The Void is an eldritch world that seeks to consume all that it encounters. This is exemplified in it's associated champions, all of which 'hunger' for something, be it literal hunger, or something metaphorical like a hunger for knowledge or change.
  • Power-Up Food: The Total Biscuit of Rejuvenation contains the same health regenerative properties of a health potion while also granting slight instant health and mana. Gragas also has his barrel of booze which comes in handy for fights.
    • In a darker twist, the creatures of the Void. They eat their victims and grow stronger from it.
  • Practical Taunt: Rammus, Shen, and Galio have useful taunt abilities that force enemies to attack them for a few seconds.
  • Pre Asskicking Oneliner: A few champions have specific lines for activating their ultimate abilities, usually ones that get a new form/weapon. Examples include Riven's Blade of the Exile ("They cannot go unpunished.") or Vayne's Final Hour ("Time for reckoning.")
  • Precision-Guided Boomerang: A number of champions utilize boomerang style weapons that return to them after thrown. Sivir is the most notable, with Draven and Gnar also sporting the trope.
  • Prestigious Player Title: You are a Summoner.
  • Properly Paranoid: The players themselves need to maintain vigilance at all times. When an enemy hero is visible, their icon shows up on the minimap... but there's Fog of War to consider. Ever since the meta-game pretty much mandated a jungler on every team, there's an ever-present fear of being ganked at any time during the laning phase (unless the enemy jungler is visible and likely attacking someone else). Even junglers themselves are not exempt from this- there is always the real possibility that the enemy jungler will sneak in to steal buffs and pick a fight when least expected.
    • Some champions have Invisibility Cloaks, like Teemo, Evelynn, Shaco and Twitch: they are always missing, and you have no idea why. Some players get annoyed if you spam them with numerous warnings; others get annoyed if you don't.
    • Most players won't even try to engage Baron Nashor (a huge, strong, neutral monster that gives multiple buffs when defeated) unless at least a couple of the enemy's players are dead. It generally only takes one time for players to get ganked while at Baron for them to never make that mistake again.
    • Similarly, most players know that if the entire enemy team is missing, do not wander off by yourself into an area with zero vision. Some have to cautiously venture into darkness to place wards and remedy the situation though some set forth expecting nothing to happen to them.
  • Proud Warrior Race Guy: Many of the champions. Nations like Targon, some tribes of the Freljord, and Noxus wear this trait on their sleeve, and the associated champions revel in it.
  • Purposely Overpowered: The titular bots in the Doom Bots mode range from somewhat to grossly overpowered by having their normal abilities ramped up hugely or having the passives of several other champions at once. This is because they are still limited by their less-than-stellar AI, so the massive difference in abilities is the whole point of the game mode.
     Tropes Q-S 
  • Rasputinian Death: Are you a tank? If yes, are you out of escape buttons? If yes, are your enemies all present at the same time your teammates are all absent? Take a deep breath. This won't be over any time soon.
  • Red Oni, Blue Oni: The warmongering Noxus is Red, Ionia and Demacia are Blue with spiritual enlightenment and pursuit of justice, respectively.
  • Red Shirt Army: The minions, which spawn and die in droves. "Stay behind the minions" is one of the elementary rules of strategy, since one of their primary purposes is to draw turret fire away from the champions.
  • Retcon:
    • The lore entries of many champions have changed over the years, some in slight details, others in major character overhauls. The Institute of War and the League itself have been officially retconned away due to Riot believing the original "Combat by Champion" idea was too restricting for the universe, so the premise of the game is now "What If? important persons from Runeterra fought each other?" Keep in mind though, due to the insane amount of characters with interconnected lore, while all the stories have slowly been unified, some of the backstories, especially those involving the now-nonexistent League are considerably outdated.
    • Originally Yordles and Meglings were separate races — the tiny Yordles varied from somewhat animalistic little critters like Teemo to gnome-looking fellows like Heimerdinger and Corki, while Meglings were equally tiny, blue-skinned and white-haired, but otherwise humanoid. This was eventually retconned to make Tristana and Poppy Yordles as well, with "Megling" becoming the name of the Yordle commando unit that Tristana belonged to. Devs state that this change was made because players would be confused by two species of tiny humanoids at once.
    • The name of the tribe of warrior mountain-dwellers to which champions Pantheon and Leona changed from the Stanpar to the Rakkor, most likely to make the parallels to the Greek Spartans a little less obvious.
  • Required Secondary Powers: You need a good internet connection to play skill shot reliant champions or to lane against champs with heavy burst. Any significant amount of lag will make you a useless Ezreal or the latest in the long line of Ahri's victims. If you live in a geography with universally poor internet like Venezuela or a Comcast-only area, please stick to the recently created Juggernaut-type champions whose mechanics basically revolve around building 300 armor, 300 MR, 6000 HP and charging head-first against the enemy team.
    • Having good map awareness is always a good idea but it's almost a requirement to play champions with global ultimates (or those with such range that they might as well be) like Soraka, Shen, Gangplank, etc. Having an ability that can alter the course of battle halfway across the map only useful if you're watching for good opportunities to use it.
    • Orbwalking/kiting/shift-clicking is a mandatory skill for marksman at intermediate to high levels of play. It's particularly Difficult but Awesome to learn and execute consistently and isn't needed that much when playing against newbies who tend to focus the tank instead of a high-value target. However, sooner or later, an assassin/tank/bruiser WILL come after you, and you won't be of any use to your team if all you can do is shoot them twice before crumpling up and dying. Staying on the move while DPS'ing is the way to go.
  • Ridiculously Cute Critter:
    • Some of the champions, particularily yordles.
    • Poros appear on the Howling Abyss map, who are tiny furry ball-shaped animals with goat-like features and huge tongues that they frequently stick out like a dog. They were added to the map because playtesters thought the map was just a bit too dark and serious, and they've been considerable Breakout Characters ever since, taking the spotlight (until that went to Braum by its end) for the Trials of the Poro promotional video, then incorporated into "Legend of the Poro King" game mode, which introduces adorable variants such as gentlemen poros and astronaut poros.
  • Ring of Power: Doran’s Ring and Prospector’s Ring.
  • Rocket Jump: Tristana's Rocket Jump skill. Exactly What It Says on the Tin.
    • Ziggs can use his Satchel Charge to leap over map geometry.
  • Royals Who Actually Do Something: Prince Jarvan IV and several self-proclaimed rulers contending over Freljord (Ashe, Tryndamere, Sejiani, Lissandra, Trundle) are champions. In general, Demacia has a strict hierarchy of power based on birth, though its aristocracy are expected to make themselves useful (Garen, Lux, Fiora, and Vayne are all Demacian nobility). Averted with Noxus' Social Darwinist society which does not have a birth-based monarchy (the highest authority is Grand General, which is Swain) and allows anyone with strength to advance in its military or serve as champions. The actual aristocracy are born into their positions of authority and are mostly useless, much to Darius' disgust. With an obvious exception of Du Couteau family, home of Katarina, Cassiopeia and Talon.
  • Rule of Three:
    • Explicitly played straight with the three ninja champions of Kinkou.
    • Trinity Force. It has 3 ingredients directly in its construction, raises 3 stats mainly (attack damage, attack speed, and cooldown reduction), and if you have all components it costs 3 gold, its description is three words: "Tons of damage".
    • Three-hit passives have become something of a Running Gag in League of Legends' champion design, where a champion has an on-hit passive that triggers after 3 consecutive strikes. This is Champion Designer Riot Gypsylord's Creator Thumbprint, and appears on all his champions (though for Jhin it's a 4-hit passive) but this has also appeared on champions such as Jax, Xin Zhao, Vayne, Kennen, Ekko, Yasuo, Talon...
  • Rule 34: Compared to every MOBA Game out there, League Of Legends is well known for its rule 34 and doujin dedicated to it. Having a large Asian fanbase, including that from Japan will do that.
  • Sailor Earth: Thanks to the occasional themes of the champions' alt skins, such as the Blood Moon, Debonair and Pool Party, fans are happy to make fanarts of their favorite champions in these themed alt skins when said champions don't have that themed skin in the actual game.
  • Schizo Tech: Despite being a fairly magic heavy fantasy world, the Lore journals reveal that Runeterra is actually pretty technologically advanced above and beyond their magical capabilities. Both Piltover and Zaun have their own takes on Magitek.
  • Schmuck Bait:
    • Walking into brushes, or "face-checking" is considered a very bad idea when an enemy champion is missing but nearby. As a rule, by the time you realize it might be a trap, it's too late.
    • Some players have made Schmuck Bait into an art form. For instance, if you see an enemy recall in a conspicuous and vulnerable position, either you are playing against inexperienced people or he's baiting you into a trap. There are also specific character-based interactions that make champions look like easy targets until you realize they have an ability that counteracts that and will end up getting themselves killed. People still do things like towerdive an Anivia, forgetting that she has a resurrection passive, and of course, people still chase Singed, forgetting he leaves a constant poison trail and is slowly killing you.
    • Some items and powers also look like a good idea to new players despite being actually bad ideas. Taking Silver Bolts on Vayne at level 1 might make farming easier and increase damage output, but taking Tumble will also increase damage output, make proper farming easier and gives extra mobility. Runaan's Hurricane might have the biggest attack speed bonus of the entire game, but taking it as first item is a bad idea on two levels: first, attack speed is useless without an actual attack damage base, and second, its passive pushes the lane so hard it's pretty much only useful in two scenarios: when your team is losing and enemy minions are storming your base, and when doing a very aggressive splitpush while warding three possible ganking points with a Sightstone.
  • Science Hero: The city of Piltover in a nutshell. Unlike Zaun, they exemplify Hextech innovation can be used to good ends, as evidenced by almost all their city-state champions (except Caitlyn) being Gadgeteer Genii in some form or another (yes, even Vi re-engineered her gauntlets for combat purposes). Piltover's posterboy for this trope has to be Jayce, who invented his weapon like the others and keeps up a For Great Justice pseudo-superhero image with regards to technology.
  • Science Is Bad: Zaun, the Evil Counterpart of Piltover, is a good example of why science and magic shouldn't be completely unregulated. The city-state is a complete Wretched Hive filled to the brim with Mad Scientists and other psychopaths who prioritize their experiments above all else- ethics, morals, or environmental concerns be damned. At the same time though, not every inhabitant is amoral (like Janna) and the city-state has two decent citizens representing it in Zac and Ekko.
  • Secret A.I. Moves: Available in a boatload in the Doom Bots mode. Triple shot Dark Bindings from Morgana? 8-directional Final Sparks from Lux? 16 global ulti shots from Ezreal? The list goes on and on.
  • Secret Test of Character: League Judgments, depending on how well Champions had studied the League beforehand.
  • Self-Made Orphan: Fiora, the Grand Duelist had to fight and kill her father after he was found cheating in a duel. Sometimes Demacia goes a little overboard with its Lawful Good ways.
  • Sensible Heroes, Skimpy Villains: There are exceptions, but this is the general trend.
    • Sensible: Lux, Leona, Irelia, Riven, Kayle, Karma, Vayne, Quinn.
    • Skimpy: Katarina, Eveylnn, Cassiopeia, Leblanc, Elise, Zyra, Jinx, Morgana.
  • Sentry Gun: Heimerdinger's turrets.
  • Series Mascot: Most promotional art and advertising features the "classic" champions but Ryze and Katarina tend to take front-and-center focus.
    • Almost all the rotating game modes' promotional art are primarily represented by Ziggs, sometimes with Garen as his victim.
  • Sex Sells: A common complaint early on was that any upcoming female champ with questionable choices in clothing meant that Riot is concentrating way too much on Fanservice. This became less prevalent later in the game's history, to the point where any given female champion is just as likely to be dressed sensibly as skimpily. More recent female champions such as Kalista, Illaoi, and Taliyah, as well as their skins, are dressed and proportioned without fanservice in mind, as well as a number of modest skins like Barbecue Leona and Warden Karma. These are alongside pure fanservice skins released recently, such as Blood Moon Elise, Pool Party Fiora and Bewitching Morgana, and now also extends to male champions like Pool Party Taric.
  • Shadow Walker: The ninja Zed can detach from his shadow and switch places with it.
  • Shaped Like Itself: Somewhat amusingly, League of Legends didn't actually have, you know, leagues until February 2013. The competitive scene got a revamp by placing summoners in leagues, within which exist tiers (bronze, silver, gold, platinum, diamond, and challenger) of players with similar skill level. This was to replace the old ELO system of matchmaking.
  • Ship Sinking: The new lore team by Riot has a rather disturbing tendency to put this on popular Fan-Preferred Couple...
    • First, after seeing the pair of Rengar-Nidalee, they then designated the two as rivals.
    • During the Bilgewater event, in lieu of several fan-teases between Gangplank-Miss Fortune, they shot it down by having Miss Fortune attempt to murder Gangplank cold-bloodedly in the name of her mother's vengeance (making Gangplank her mother's murderer that she hates).
    • And then, during the Targon event, they sunk the teasing between Pantheon-Leona by making them no longer childhood friends and the current identity of Pantheon, Atreus, being the one who caused Leona to be branded heretic by the Rakkorians and even after her departure, Atreus didn't seem to be fond on Leona's defensive approach... which is then furthered when Atreus died and then the real Pantheon, now an Aspect of War, took over his body, erasing his personality and memories. The Leona-Diana ship also took damage as well by making them complete strangers to each other, only meeting in the first place during Diana's slaughter. It's not as damaged because eventually due to circumstances, Leona is looking for Diana in a less murderous way, and it opens a chance to restart their relationship.
    • The Freljord Event, having retconned many minor story elements, have downplayed or outright removed mentions that Ashe was married with Tryndamere (though was a political move; no actual feelings between the two were ever confirmed), with Ashe's story now focusing more on her rise as the Queen of Freljord/Avarosa tribe, with Tryndamere's lore focusing on how he lost his tribe against Aatrox. That said, RiotJaredan of the lore team still keeps this ship in mind and apparently has plans for it in the future.
    • Likewise, the Ship Tease between Ezreal and Lux have been severely downplayed. However, one popular pairing seems to stay at the moment: Garen-Katarina, as newer champions like Tahm Kench or Jhin have quips against them referring that they are paired together.
  • Ship Tease: Lyte, the Northern shopkeeper on the Howling Abyss and Ezreal's uncle, will sometimes ask Ezreal about his relationship with Lux. This picture posted on the official forums of Ezreal's desk has a sketch of what appears to be Ezreal and Lux in the lower left corner, but he moved it when readers started asking about it.
    • More prominent is the ship between Garen and Katarina, with several champions such as Tahm Kench and Jhin making reference to them in their taunts.
  • Shoot the Medic First: Why you don't see many people playing healing-focused supports. More common are supports that are either tanky (Taric, Leona, Thresh) or can also deal damage or carry (Teemo, Lux) than the actual medics (Soraka, Sona).
    • Despite their notable defensive skills Soraka and Sona both have powerful ultimate skills that can make or break a team fight. Which makes up for their squishiness.
    • This is more true in the laning phase when killing the support makes the enemy carry much more vulnerable, since he/she isn't strong enough to do much about it yet. It probably won't work by the late-game if the ranged carries are farmed up though and the teams are well-positioned, since spending your time and abilities to target the people which don't do much damage while ones that do a lot hit you with impunity is likely suicidal. Since healers in general have much more impact on the game early on before having their health restoration outstripped by increasing damage outputs, the bottom line is don't bother with this tactic later on.
  • Shout-Out: See this page for the exhaustive list.
  • Silliness Switch: Several comedic skins (especially the ones with a different voice) are this. Watch as Cho'Gath (a monstrous Eldritch Abomination) becomes a hammy British-accented aristocrat with a tophat, or Olaf (a merciless viking warrior) becomes a boorish fratboy that swaps his horned helmet with a beer helmet and his axes with beer case cardboard cut-outs in the shape of axes! Or check out the Pool Party series, where the champions dress down for a day at the pool/beach (and their accompanying splash arts are often hilarious).
  • Single-Use Shield: Several spell shields can block a single enemy spell. Sivir has one that returns more mana than it costs if it intercepts a spell, Nocturn has one that briefly increases his attack speed if it intercepts a spell, and the item Banshee's Veil provides a permanent one to whoever holds it that goes on a 25 second cooldown after it breaks.
  • Skillgate Character: Several. See that trope page for more details.
  • Sliding Scale of Gameplay and Story Integration: Ever since the original concept of the in-universe League of Legends was retconned, the gameplay has slid all around this scale. On one hand, newer champions (including ones with visual updates and new voice clips) can interact with one another with specific emotes to other significant characters relevant to their lore, sometimes referencing past events within the lore itself. On the other hand, you can still have 2 allies fighting against each other or 2 rivals fighting alongside each other for no adequately explained reason. That said, the gameplay is now intended to be completely separate to the continuing lore and is completely inconsequential, so it's probably best not to question things.
  • Small Girl, Big Gun:
    • Tristana is almost more gun than Yordle Gunner. If you count the ammo she carts around, she probably carries more in weaponry than she weighs.
    • Miss Fortune's carries a gun in each hand, each with pistol barrels thicker than her arms.
    • Jinx is almost skeletal in frame and weight, and carries with her a minigun and rocket launcher both bigger than she is, and a pistol that shoots lightning, as well as several traps, and a Super Mega Death Rocket. She's probably the most unrivaled champion in terms of weaponry, period.
  • The Smurfette Principle: Highly averted, in comparison to other games in the genre — at least a third of the roster is female. This is exceptional compared to its competitors. That said, most are lightly-built carries, marksmen, assassins, or supports. Only a few female bruisers or tanks exist, including but not limited to Leona, Sejuani, Illaoi, Poppy, and Shyvana.
    • There are four ninja champions and only one female, Akali. Lampshaded when she was released after Kennen and Shen.
  • The Social Darwinist: Noxus as a whole has this as an integral part of their culture. In contrast to Demacia (which has a strict hierarchy for its leadership and military), basically anyone can rise to power if they are strong enough, which explains the assortment of somewhat unsavory characters that are allowed to be champions. Exemplified in its extreme form by Darius who declares things like "Strength above all!" and is on a mission to eradicate the corrupt Noxian nobility on the grounds that they've done nothing to earn their positions of authority, and in its more realistic form by Riven who believed that individuals with merit have a responsibility to lead those that do not (at least prior to being broken).
  • Sock Puppet: A special form exists in this game. There are people who not only make accounts to keep at a permanently low level so they can beat newbies very easily, but also to sabotage other games because they won't lose anything if they get banned (though Riot can and will identify main accounts doing this and ban them too).
  • So Last Season: It's almost inevitable that champions will have increasingly more and more impressive kits than their older counterparts despite Riot's best intentions to keep every champion balanced. Whether or not this makes them more viable for gameplay is debatable (and fans do debate it very often) but the undeniable fact is that many champions released have more utility or options in their abilities. Riot is countering this with remakes of champions with comparatively flat kits that are completely outmatched by newer ones.
    • A more literal example are champions/team compositions that reign supreme one season then fall out of favor the next because of the cycle of nerfs. A good example is the "Holy Trinity" of ADC's (Corki, Graves, Ezreal) that dominated season 2 but have been equaled or surpassed by other carries' popularity in season 3. This isn't necessarily because of power-creep but more of Riot wanting to keep their game dynamic instead of falling into Complacent Gaming Syndrome.
  • Songs in the Key of Panic: In Dominion, the music slowly intensifies as a team's nexus drops below certain levels of health. There's even a special section that only plays if both nexuses are at 25% health.
    • The Howling Abyss also features this; as towers fall, the music gains pace and more instruments start playing.
  • Spin Attack: Katarina's Death Lotus. Rammus' Powerball. Renekton's Cull the Meek. Tryndamere's Spinning Slash. Wukong's Cyclone. Now who could I be forgetting...
  • Spiritual Successor: To Defense of the Ancients: All-Stars, but at the same time, it tries to be different and even diversifies the MOBA Genre with adding a Capture-and-Hold mode.
    • A number of individual champions are also Spiritual Successors to their DotA predecessors; Ashe to Drow Ranger, Blitzcrank to Pudge, Twitch to Clinkz, Hecarim to Spirit Breaker, Varus to Windrunner, Shyvana to Dragon Knight, Twisted Fate to Nature's Prophet, Karthus to Zeus, Nidalee to Enchantress, Nocturne to Spectre, Corki to Gyrocopter, and so forth.
    • Heck, competitive and in-game metawise, some of the newer champions are this to the older champions and vice versa due to the constant shifts of the meta and patch changes. Some examples include Jinx and Kog'Maw to Tristana (long ranged basic attack poke/siege oriented lategame hyper ADCs since Tristana's kit was reworked to buff her weak mid-game in addition to nerfing her lategame power), Lucian to Ezreal AND back again note  (skillshot/caster heavy ADCs with strong mid-game teamfighting power spikes and high mobility), Rek'sai to Lee Sin (strong early game, high mobility, and versatile junglers with very weak late game), Jax and Irelia to Master Yi, Tryndamere, and Fiora (late game top laners with strong splitpushing and dueling potential), and Ekko to Fizz (high mobility assassins with on-hit effects from basic attacks and abilities that help them avoid very devastating skills that are meant to be played as AP assassins, but are often are built as AD/on-hit bruisers at either top lane or jungle).
    • Decomposite Character: Some League champions could get one or two skills from one DOTA hero while said hero's other skills could be in another champion's. For example: Sniper's "canon" successor is Caitlyn, for having the counterparts of Headshot and Assassinate (Ace in the Hole) and his sniper motif. However, his skill Shrapnel went to Miss Fortune (Make it Rain), and Take Aim went to Tristana (Draw a Bead).
  • Squishy Wizard: Many of the mages, mostly Burst (champions such as Brand, Veigar, and Lux, who are intended to simply dip in, explode a target and dip back out) and Artillery Mages (champions such as Xerath, Ziggs, or Vel'Koz who act as magic howitzers, constantly attacking from a long distance).
  • Standard Status Effects:
    • Poison: Teemo, Singed, Cassiopeia, and Twitch are based around typical HP-reducing poison. Urgot's Noxian Corrosive Charge doesn't have the DoT, it instead reduces armor.
    • Burn: Brand and Gangplank are champions who have Burn as a DoT debuff, while others like Rumble and Shyvana only have it as a sustained moving-AoE DoT. There's also summoner spell Ignite, the jungle Red Buff, the Deathfire Touch mastery, and any items with the "Immolate" passive, such as Sunfire Cape.
    • Stun: A ton of champions, mostly tank or support champions have some form of it. Aside from a vanilla stun that prevents the target from attacking or moving, it comes in a few similar variants as well.
      • Root/Snare: It makes the target unable to move, but they can still attack.
      • Knockback: Stuns the target but also forces it move in a certain direction based on the ability's nature.
      • Airborne/Knockup: Stuns the target in place by knocking them directly upward. Typically, they can't be countered by Tenacity and the amount of time stunned cannot be reduced, but the durations don't last very long.
      • Pull: Some champions such as Blitzcrank, Thresh, Nautilus and Kled have "hook" abilities that not only stun the target, but usually brings them towards them in some manner.
      • Suppression: Effectively the same as Stun, but can only be removed using Quicksilver Sash. Additionally, while the target is affected, so is the user.
      • Stasis: Usually a self-inflicted buff/debuff that causes the user to be unable to attack/move, but will become completely invulnerable. This exists in champions such as Bard, Lissandra and those Devoured by Tahm Kench, as well as from the Zhonya's Hourglass item.
      • Entangle: Exclusive to Amumu's ultimate, which causes the target to be unable to move or auto-attack, but they can still use abilities.
    • Silence: A few champions such as Cho'gath, Malzahar, Fiddlesticks, Soraka have abilities to block enemies from casting their abilities. Rumble's passive makes him do this to himself if he overheats. Lulu's Polymorph as part of her Whimsy spell counts as this and "Weird Transformation," as it causes the target to be unable to attack in any way (though it can still move).
    • Blind: Teemo's Blinding Dart causes enemy's auto-attacks to miss, but there's also Nearsight that greatly reduces vision, that some champions such as Graves, Quinn and Nocturne have access to.
    • Berserk: In the form of Taunt; Rammus, Galio and Shen have abilities that force the enemy into only auto-attacking them.
    • Charm: Ahri's... uh... Charm ability forces the target to walk slowly and uncontrollably towards her.
    • Slow: Too many champions to list have a abilities that slow, which vary wildly in effectiveness. Some items also grant this debuff, such as Rylai's Crystal Scepter and the Iceborn Gauntlet.
      • Freeze: Some of the slows take on this form, which is why many of the ice-themed champions have at least one in their kit. Sometimes it takes the form of a completely stun such as with Lissandra or Braum, but they are effectively considered Stuns.
    • Fear/Flee: Some champions such as Fiddlesticks, Nocturne and Shaco have abilities that cause the targets to be slowed and run away from them. Other champions such as Darius or Volibear have Fear debuffs that only extend to minions/jungle monsters, and don't serve that much purpose other than to look awesome.
  • Star Power: Leona is a warrior with an appearance and moveset based on the Sun. Bonus points to Soraka, the Starchild. Later came Aurelion Sol, the Star Forger.
  • Step into the Blinding Fight: Nocturne's ultimate "Paranoia" turns the whole map dark blocking the enemy team's sight of their enemies and each other for 4 seconds. During this time Nocturne can choose one of the enemies and launch himself at him/her, attacking from the darkness.
  • Stripperiffic: Not so much now as in the early days, but with some clear examples:
    • Janna's clothes can be summed up as two long pieces of cloth covering just her chest and privates (as well as several ribbons of cloth that's dangling off her body), which is amusing given her powers, leading her to actually shiver in her idle animation.
    • Evelynn, is essentially a blue-skinned cloaking dominatrix, and resembling the part, with lots and lots of hot pink leather straps.
    • Nidalee wears a Fur Bikini has a dance where she pole dances on her spear. There is even a skin for her that dresses her in a french maid costume instead of her furry jungle outfit.
    • Kayle is a notable early aversion: she wears full plate armor and a helm. some people mistake her for a male. Avoiding this confusion is Riot's stated reason for some of these examples.
      • Lux is another early aversion, as she wears plated armor pieces, and even areas where they don't cover her, such as her midriff, thighs and upper arms, she wears chainmail and blue clothing which covers those areas. This came after fan criticism because her original design had bare thighs and midriff.
    • While it's hard to tell from her blue skin and goat legs, but Soraka basically wears a top with a cape, and loincloth. This is much more obvious with her normal-skin-colored Dryad skin.
    • Most of Sivir's armor covers her arms; she's basically wearing a fur bra and a big, jewel-encrusted loincloth, though coming from the desert, this makes slightly more sense than others.
    • As a male counterpart, Ruthless Pantheon. Amusing He-Man reference, or eye-candy for the ladies? Amusingly in the Chinese version, where it is literally called "Muscular Hunk Pantheon".
    • Miss Fortune's in-game sprite is practically topless, and almost all of her quotes are a Double Entendre to match.
    • Vayne's original aversion of this trope didn't hold true with Dragonslayer Vayne, which bares a midriff and cleavage. Heartseeker Vayne is even worse in this regard.
    • Ashe and her basic outfit which is similar to Sivir with slightly more clothing. Woad and Sherwood Ashe justs amps up the fanservice.
    • Can't forget about Ahri, Elise, Battle Bunny Riven, Frostblade Irelia aka "Frostbutt Irelia"...
    • Jinx's base skin consists of a bikini top and short shorts. However. nobody seems to care, either because she's a Pettanko or because she's carrying enough guns that they practically qualify as clothing.
    • Tristana got a Hotter and Sexier visual update on season 5 that gave her a slender femenine figure and a waist-baring military outfit.
  • Suffers Newbies Poorly: Just like DotA and HoN, except you can't be kicked from a Noob game for being a noob.
  • Summon Magic: The justification for the game.
  • Support Power: Most summoner spells, but especially Heal and Clarity which restore health and mana respectively to all nearby allies.
     Tropes T-Z 
  • Tactical Rock-Paper-Scissors: An increasingly prevalent view in the metagame is the presence of different carry-support bot lane compositions: "sustain" (focus on healing to stay in lane and farm more), "poke" (harass the enemies until they are softened up or forced back to base), and "kill" (go aggressive and try to get kills early on) types. In theory, sustain beats poke by simply healing back damage done by harassment, poke beats kill by whittling down enemies from afar to the point where attempting to be aggressive is suicidal, and kill beats sustain by inflicting too much damage at once to heal back, hopefully enough to be lethal.
  • Taking You with Me: Several characters have something that allows them to do this.
    • Pre-rework Yorick could bring someone back to life for a short time to try to kill their killer...or anyone else in the area.
    • Karthus can still cast spells for a short time upon death.
    • Kog'Maw becomes a walking time bomb upon death.
    • Zyra's original passive transformed her into a giant plant who gets one last shot to get revenge.
    • Post-rework Sion briefly regains full decaying health and a massive movement and attack speed boost when he dies.
    • Shaco's ultimate can create a clone of sorts, and the clone can stick around after you die. The clone can get a kill either by attacking normally, or, when its timer is up, it explodes doing a fair amount of damage.
  • Teeth Clenched Team Work:
    • When you really really hate your teammates during a match for some reason, but are close to winning your team becomes this.
      • This also happens if you get in a team whose strategy is to faceroll the opponents' team so hard they surrender, and the other team is very stubborn and refuses to surrender. This is an especially bad idea against bots, since they literally can't surrender and can prolong a game to infuriating lengths if the players let them get their full builds (on a timer of course). There is a light at the end of the tunnel though; if the players who turtled the game decide enough is enough they can always turn 'em around and fight Baron or backdoor them.
    • This also happens in-universe; some champions are Arch-Enemies (see above) and wouldn't even consider helping each other in any other situation, but if they're picked by allied summoners they're forced to work together in order to win. There's a reason for the magic that prevents champions on the same team from attacking each other.
  • Thanatos Gambit: Many Karthus players intentionally sacrifice themselves so they can use his passive to take champions down with them. Other times, champs such as Xin Zhao intentionally dive into the fray and allow themselves to die so the team can wreak havoc while they're focusing on them.
    • Drawing fire from the enemy team is generally preferable the more durable a champion is relative to their allies. The survival of such durable champions tends to be somewhat secondary to their less durable allies surviving. It's not a crucial part of the plan, but it is hardly unexpected...
  • Title Drop: The Howling Abyss map includes a ghost shopkeeper named Greyor who can have this to say about the map's past:
    "In a mighty, final surge, we overran them. We lifted them from the ground, and tossed them, howling, into the abyss! That must have killed them. Nothing could survive that fall."
  • Token Evil Teammate: Many of the 'good' factions have at least one champion from there that is significantly less sympathetic than the rest.
    • Ionia has three with Syndra, Zed and Jhin. Though it must be stated that of the three only Jhin is considered by Riot to be out-and-out evil. Syndra, cares nothing except her own power to the point where she killed her mentor for trying to teach her restraint (albeit not in a way that was wise for dealing with a moody and unstable teenager with way too much power) and plans to destroy Ionia's leadership for being "weak"; Zed, the Master of Shadows, a renegade ninja who wants to destroy the Kinkou Order; and Jhin, a genius Mad Artist turned cold-blooded psychopathic murderer because death to him is the most beautiful form of art, and unlike the former two who are renegades, however, he's actually a hired gun being used by a previously-unseen cabal within Ionia's government.
    • Bandle City has Veigar, a Yordle mage that went completely mad from years of solitary confinement and is gleefully a villain now. Well, he tries, at any rate.
    • Before the retcon, Piltover had Orianna, a robotic Uncanny Valley Girl who shows no fear or remorse when killing in the League. She was developed by a highly accomplished roboticist who tried to bring back his dead daughter back, and he actually did, but her humanity in her new body turned out to be greatly flawed. Her dialog suggests that she is literally incapable to understand anything that is not robotic and metallic like herself — to her, humans are just poorly built machines that can't be easily serviced or reassembled, "to kill" for her is merely a synonym for "to destroy", and in her mind the League of Legends is just a fun game of destroying the poorly built machines lubricated with red oil that swing weapons and throw stuff at her.
      Orianna: They come apart so easily. How do you put them back together again?
      Orianna: So strange. They scream.
  • Token Good Teammate: Similarly, many of the 'evil' factions have at least one sympathetic representative.
    • Noxus has Riven, who went into exile after her superiors ordered a gas attack on a whole battlefield — including Riven and her allies. Despite being no longer part of the empire though, she's still loyal to them and would like to return to them instead of heading to Demacia or Ionia.
    • Zaun has Zac, a secret weapon that developed a personality and dedicated himself to protecting those who need it, and Ekko, a teenage Gadgeteer Genius who invented a device that allows limited Time Travel to protect his fellow Zaunites and embodies the city's positive ideals. Blitzcrank and Janna are lesser examples, as while they are positive characters who originated in Zaun, they aren't as directly associated with it.
    • The Void has Kog'Maw has no active malice toward Runeterra; he just finds it edible.
    • The Shadow Isles have Yorick and Maokai, an ancient monk and a nature spirit who existed on the Blessed Isles before they were cursed, who use their dark powers to restore the land to its former glory. Kalista is a lesser example; a betrayed and murdered hero who was revived as a spirit of vengeance and who helps the betrayed take revenge on their betrayers.
    • Mount Targon has Taric, who is the all-loving Aspect of the Protector who seeks to protect all of Valoran, regardless of race, nationality or origin. Leona is a lesser example, as she's The Paragon of the violently cultish Solari sect, but she's still a good person who seeks to atone for the Solari's actions.
    • Less to a major nation and more to a lesser faction, Volibear and Udyr are this to Sejuani's Winter Claws. While Sejuani is a ruthless leader who wants to brute-force Lissandra out of the Freljord and Olaf is a violent berserker, both Volibear and Udyr care more for retaining peace much like the Avarosans, but realize at this point it's only possible through fighting.
  • Tome of Eldritch Lore: The items Fiendish Codex, Morellonomicon, and the Lost Chapter.
  • Total Party Kill: Called out as an "Ace" by the announcer.
  • Touched by Vorlons: In the short story 'A Good Death', written to accompany Kindred's release, a young amateur actress (who specialises in playing the part of a beautiful maiden who falls prey to Wolf and Lamb) actually meets them herself when she wanders away from her troupe one night; although they tease her, they're only there to collect the lives of her troupe-mates who are ambushed and butchered by bandits while she's away. With the only thing she can salvage from the wreckage of the wagon being the two-faced Kindred mask worn by her co-star, she goes on to become a world-famous actress, legendary for her spellbinding portrayal of Kindred. In her old age, at the end of her final bravura performance (in front of royalty that is presumably the king and queen of Demacia themselves), she suffers a fatal heart attack and looks out to see the entire audience wearing Kindred masks as Lamb finally comes for her...
  • Training the Gift of Magic: This enters into the lore of two champions: Ezreal and Syndra. Ez ignored his gift of magic because training it would mean time spent away from exploring. Syndra had so much gift that her teacher locked some of it away and trained only what he thought was safe to use. (She was NOT happy when she realized this).
  • True Sight: Vision Wards and Oracle's Elixir allows one to see invisible champions and enemy wards in one place and anywhere the user goes, respectively. Regular Sight Wards only reveal the presence of un-stealthed champions.
  • Two Guys and a Girl: The three Ninja champions of Kinkou are two males and a female; Shen, Kennen and Akali, respectively. They work together to oppose enemies of the balance. Akali is The Lancer who pushes for judgement, Kennen is The Heart who encourages mercy and redemption, and Shen serves as The Hero who makes the final decision.
    • Among the Demacian champions, there are two guys (Jarvan IV and Garen) and one girl (Lux) who scream DEMACIA while using their moves.
    • In Noxus, a lot of the "forbidden" magic such as impersonating enemy leaders and resurrecting super zombies for war are dealt with by Swain, Vladimir, and LeBlanc.
    • Initially inverted for the Targonians champions Pantheon, Leona, and Diana, before Aurelion Sol and Season 6 Taric were released.
  • Unexplained Accent:
    • Fiora is very heavily French despite being a pure-bred Demacian.
    • Braum sounds a bit like a Husky Russkie.
    • LAN Zyra was given a Venezuelan accent. Justified, because her voice actress hails from Venezuela.
    • Tahm Kench has a very thick Cajun accent.
    • Xin Zhao has a pretty thick Chinese accent in comparison to other Ionian champions, which is especially strange his allegiance is towards Demacia (his relationship to Ionia is unclear).
    • Caitlyn has a distinct British accent, which stood out for the longest time because other Piltover champions have typical American accents. This became less weird with the release of Camille more than 5 years later who also has a British accent.
  • The Unfettered: Expanding on the idea that Demacia and Noxus are both morally neutral (see Morality Kitchen Sink above), Word of God is that the main difference between the two superpowers is that Noxus is willing to do whatever it sees necessary to come out on top. This explains why they use unsavory methods that some other factions wouldn't even consider like bringing their best soldiers Back from the Dead and liberally using assassins to eliminate threats. Likewise, their city-state champions include some shady characters that would likely be turned away by others since Noxus doesn't care who or what you are, so long as you have strength.
    • This is also the main difference between Piltover and Zaun — in Piltover they are all about science, ethics, environmentalism and progressive politics, whereas Zaun practically has For Science! as the city motto.
  • Unfortunate Names: Malzahar's ultimate is Nether Grasp. (Not that you'll be laughing at the name while he's using it on you.)
  • Units Not to Scale: Gnar is about the size of a medium-sized dog, Aurelion Sol is the size of an entire solar system, and yet their in-game models are not very much different in size.
  • Unmoving Plaid: Most noticable on Kassadin's void blade, but if you pay close attention to some other void champions such as Malzahar and Vel'Koz, you'll notice they also exhibit this trope using their attacks.
  • Unskilled, but Strong: Some of the more "standard" champion kits has this, usually overlapping with Boring but Practical.
    • In terms of gameplay, Mordekaiser is this. His high damage scaling and multiple attack spells means he can dish out a lot of damage over a moderate amount of time to a moderate area, however he has few to no escape options or enemy zoning options in his kit, meaning that without any form of support he's fairly useless should the enemy simply decide to run away or needs to get away himself.
    • Not traditionally strong in a sense, Sona is a great support that's notorious for being very easy to use her abilities due to them being combination of auras and automatically targeted skills. Even the skillshot ultimate has a huge fat hitbox that makes missing an opponent very unlikely.
    • Jax mechanics 101: Smite your enemy target, mash QWER and right click until it's dead.
  • Unstable Equilibrium: This game, like most MOBA titles, features this quality, particularly via gank loops. If we're laning opposite each other and I kill you, I get a Gold and EXP advantage, not only from ganking you but because you then have to spend upwards of 75 seconds out of the fight (dead, respawning, traveling back up the lane). This G and EXP advantage lets me gain new equipment and abilities with which to repeat the process. When the page refers to a Champion getting "fed", it means that s/he was the beneficiary of this vicious cycle... and because it only has to happen two or three times for the advantage to become insurmountable, the match can be all but over within ten minutes. However, a small relief is that champions on a 3+ kill spree will yield an extra gold bounty upon being killed (referred to as being "shut down" by the announcer). It's not much- it caps at 200 bonus on top of the usual 300 for really, really fed enemies- but it helps.
    • Later, to help with the balance, the bonus is increased to 432 for champions with 3 consecutive kills, and 500 for 4+ kills.
      • And to help further, while base kill gold only goes to the killer, everyone on your team gets a bonus if one of you shuts down an enemy, and if you die multiple times without getting kills you start giving less gold to the enemy, normally 250 but can be dropped to 150 at 3 consecutive deaths.
    • In general, when a team has a large gold lead collectively (more kills, farm, and objectives) or controls more of the map (more towers destroyed and more wards placed) the game is very much in their favor. While mistakes do happen that can turn the tide of battle (a common example being getting caught out of position then getting yourself if not your teammates, allowing the enemy to counterattack while they have the numbers advantage), they are less and less likely the higher one goes up the ELO ladder. Most high-tier teams will capitalize on leads as hard as they can so that there's a little room for error as possible, making many games a Foregone Conclusion as to who will win after seeing the gold counts as early as 12 minutes in. This was addressed in Season 4 changes which provide more comeback mechanics for losing teams so that every game wasn't a Foregone Conclusion though time will tell how these affect the pace of the game.
  • Unstoppable Rage:
    • Tryndamere's ult lets him go into one of these for a few seconds. While it is active, he cannot die. The words UNDYING RAGE! even flash over his head.
    • Alistar's Unbreakable Will, removing crowd control effects on him as well as giving him massive damage reduction and attack damage to charge in and lay on the hurt.
    • Olaf's Ragnarok makes him immune to crowd control effects and gives him a large amount of bonus damage (in exchange for losing the bonus passive defensive stats it normally gives him).
  • Up to Eleven: This can be invoked for many tropes during the One for All temporary game mode by allowing multiple instances of champions and their abilities on the same team. 5 Pantheons? It's Raining Men Up to Eleven. 5 Ziggs's? Death from Above Up to Eleven. 5 Nocturnes? DARRKKNESSSSSS Up to Eleven. The list goes on and on.
    • U.R.F. mode takes Button Mashing Up to Eleven. Think a skill that has 4 seconds cooldown is spammable? Imagine the same skill with less than 1 second cooldown. This goes into the absurd territory when we're talking about abilities with cooldowns so short they're supposed to be spammable in the first place (ie: Karthus's Q), the thing is already on a one-second cooldown, URF mode gets it so short that it literally cannot be cast any faster because the cooldown is shorter than its cast animation.
  • Useless Useful Stealth: For the first three years of the game, the stealth mechanic that assassins Evelynn and Twitch were based around was incredibly problematic, being amazingly overpowered after some patches and almost useless after others (being stealthed meant you were for all intents and purposes, invincible and invisible against anything but skillshots). In 2012, however, the stealth mechanics for Evelynn were fully revamped so that she's visible at close range, making it more of a sneaking mechanic than an invisible Intangible Man and the long-term stealth on Twitch was removed entirely.
  • The Usual Adversaries: It seems many champions got where they are because of Noxian generally-underhanded actions either for or against them.
  • Video Game Cruelty Potential: Some champions are allies with each other or at the least on friendly terms in the lore. And of course if they're on opposite sides you can force them to kill each other over and over again. Go out of your way as Shyvana to have her kill her first friend Jarvan? Go ahead. You Bastard.
    • Though some champions, like Vi, have dialogue that suggests they enjoy the chance to have a good all out fight with their friends without the risk of consequences.
  • Violation of Common Sense: Some champions fit a particular role or archetype but have playstyles that directly contradict some cardinal rules of playing the role. Graves is a ranged carry whose kit encourages him to get closer to his enemies, Singed is a fighter who does the most damage running away from enemies or even running circles around them, Karthus is a mage who can get away with intentionally dying so that he can cast his spells uninterrupted, etc. Doing this on most other champions of the same type is likely suicide.
    • Other champions get stronger as their health gets closer and closer to zero such as Olaf (or at least become more difficult to kill like Volibear). Most of these champions' potentials are wasted by doing the sensible thing and fleeing from losing situations; instead it may be smarter to fight it out and possibly come out on top.
  • Virtual Paper Doll: Skins put Champions in different outfits, sometimes with a hint of What If?.
  • Walk It Off: Everyone regenerates health naturally... but to varying degrees of usefulness. Mostly, sticking around with abysmally small amounts of health is suicidal at best and pointless at worst since you'll probably have to stay too far away from enemy minions to actually get experience and last hits.
    • Special mention goes to Garen who regenerates a small percentage of his HP every second as long as he hasn't taken damage from an enemy champion, turret or neutral monster in the last few seconds.
    • Pre-season 6 Warmog's Armor will also fully heal you if you have at least 3000 HP and stay out of combat for 8 seconds.
  • Weak, but Skilled: Among the factions, Piltover seems to fit the bill. Most of the champions that fight for it are Glass Cannons other than the bruisers Jayce and Vi (and even then neither are usually built as full tanks). However, nearly all of them are genii that develop some impressive gear that specializes in bombarding the enemy with lots of ranged attacks then disengaging if they try to get in close. This is exemplified by the fact that they have four marksman champions that fight for it (five if one counts Jayce), which is far more than the other factions.
  • Weak Turret Gun: Double Subversion. Towers will kill low level champions in only a few hits, and to stay relevant at higher levels they deal additional damage for every consecutive shot they land on you. However, champions outscale them, and by the end of the game a champion can solo a tower without dying. There's also the art of "tower-diving"—pursuing a limping enemy into tower range and securing the kill before the tower can kill you—which, with experience, can be done before ten minutes have passed.
    • It was changed, towers were made substantially sturdier with no minions around. Very few champions can solo a tower even with 6 items, however a duo of tank and damage dealer will have zero problems.
  • We Need a Distraction: See that guy? That teammate who just ran into a crowd of enemy champs, provoked them into chasing him across the map, and then died? No, he's not Leeroy Jenkins. He just bought your team a priceless minute of unobstructed pushing.
    • Wait, why did one of them die? Two? THREE!? Is that a tea kettle I hear? No, it's Singed. And if the enemy is chasing him, not only did your team gain a boatload of free time to knock down a turret or three, but they're likely not too intelligent. Why? Well, Singed LEAVES POISON GAS BEHIND HIM. If you've ever fought a good Singed, you know just how difficult that bastard is to bring down.
    • There's also Master Yi. If you're building to troll, dunk or just be a distraction, Boots of Mobility and five Phantom Dancers coupled with the might of Highlander might just buy your team the time it needs to take that vital turret/inhibitor down. And you can rest assured that your teammate is likely laughing his ass off.
    • There's a good reason most people don't chase Teemo into the forest or through the river. Some people do it anyway.
    • Furthermore, one basic strategy with Shaco is to wait in a bush and place 5 or 6 Jack in the boxes in a bush, then run towards it with an enemy following. Can be made even worse if the enemy has fallen for this before, but is pulled into it by Ahri's charm.
    • Udyr might be just the worst guy to chase. Refreshable shield from the turtle stance, huge movement speed bonuses and general tankiness allow to survive being surrounded by entire enemy team by making a detour to enemy nexus. Then he just continues to steal enemy jungle, waiting for an opening to push through.
  • What If?: Some skins are based on this, especially what if good characters fell to darkness (e.g. Blackfrost Anivia, Harbringer Kassadin) and what if evil characters never went bad (e.g. Justicar Syndra). Arclight Varus seems like an example of the later but according to Word of God the skin represents what Varus looked like right after taking in the corruption but before he showed signs of it. Sometimes this almost branches off into a universe of it's own - for instance: the popular Steel Legion/BioForge skin series occurs in an Alternate Continuity where Demacia and Piltover have merged into a single nation to fight an overt merger of Noxus and Zaun.
  • Wham Episode: Burning Tides. TF and Graves bury the hatchet! Miss Fortune KILLED GANGPLANK! (not really!)
  • White and Grey Morality: The Avarosan tribenote  VS The Winter's Clawnote . And then there's the Frostguardnote , who are clearly the Black in this.
  • Why Am I Ticking?: Zilean can plant time bombs onto units, including enemy champions. It's very possible to get one of these on you while you're running away and accidentally get a teammate killed if you don't keep your distance.
  • With Great Power Comes Great Insanity: A late-game Malzahar can drop just about any champion with a strong item build and good execution of his combos, and visions of the Void made Malzahar lose all of his sanity. Thresh grows stronger from collecting souls and has a limit of 999,999. He even mentions it is “quite likely” that he is mad.
  • World War III: A sort of parallel — according to the August 3rd entry to the Journal of Justice, there were 5 horrific Rune Wars. To avoid another, where Real Life has the United Nations, Runeterra has the League of Legends.
  • World Of Bad Ass: League requirement for joining: be a Bad Ass.
  • World of Buxom: It would be shorter to try to list the non-Yordle adult females that aren't well-endowed. Done intentionally; the few who aren't obviously busty, especially the heavily-armored Kayle and practically-dressed Quinn, are commonly mistaken for men.
  • Wretched Hive: Zaun and Noxus both qualify. Especially Zaun: sure, they may respect sentience of every type (as evidenced by Blitzcrank's freedom), but it's an industrial cesspool that values science above everything else, including morality, and is loaded with complete sociopaths who are given a free run of the place.
  • Wutai: Ionia is this with some Crystal Spires and Togas mixed in, having most of the Asian culture-influenced champions aligned to it (minus Xin Zhao) and nearly all the martial artists and ninja.
  • The X of Y: Most champion's subtitles are this if not simply "The X."
  • You Kill It, You Bought It: Instead of randomly-spawning runes in DotA, there are certain creeps scattered about the map which give temporary Status Buffs in the form of the Red Buff and Blue Buff (Baron Nashor and the Elder Drake also give buffs, but aren't examples of this trope). If you get killed while having one, they pass to your killer as the timers reset, making dying while having one of them a very bad idea.
  • Your Worst Nightmare: A common occurrence when champions undergo their Judgement, where the darkest parts of their mind are exposed.


Alternative Title(s): League Of Legends

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/LeagueOfLegends?from=Main.LeagueOfLegends