Characters: The Dresden Files Other Powerful People And Entities

Characters from The Dresden Files, other powerful entities.

WARNING! Due to the books relying heavily on mystery and surprise, the pages would be virtually unreadable with excessive spoiler tags. Therefore, all spoilers except for the most recent novel (Skin Game) are UNMARKED. Tread carefully.

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    The Black Council, aka "The Circle" 
A mysterious group with unknown goals beyond generally disrupting existing supernatural power structures. Heavily implied to be the Big Bad of the series. Thus far, they have proven to be involved in some way or another with every plot in the series, save possibly the events of Blood Rites.
  • Man Behind the Man:
    • To Victor Sells, Agent Denton, Kravos, implied with Aurora, and quite possibly the entire Red Court. They don't actually become primary antagonists until Turn Coat; prior to that book, Harry is mostly fighting cat's paws of theirs or encountering events connected to them.
    • As of Cold Days, there may be a case of Man Behind the Man Behind The Man in the form of something called Nemesis. Its exact nature is unclear, but it acts as The Virus and has a corrupting effect on those under its influence, and has essentially been the cause of most bad things that have happened thus far into the series — all the way back to Victor Sells in the first book.
    • The Black Council's relation with Nemesis remains unclear. While the Black Council is responsible for infecting Victor Sells, the rogue FBI werewolves, Aurora, Leonid Kravos, the Red Court, the White Court, and Lea with Nemesis, it is unknown if the Black Council is using Nemesis, is used by Nemesis, or is working in partnership with Nemesis.
  • Nebulous Evil Organization: An unusually low-key version. The Black Council are very good at hiding their presence; Harry didn't even have confirmation that they even existed until White Night.

    The Grey Council 
Formed by Ebenezar McCoy sometime during the events of Turn Coat as a counter to the Black Council, the Grey Council is a small group of wizards and other entities who are aware of the threat the Black Council represents and are united in opposing them. Currently, only three members are known: Harry, Ebenezar, and Donar Vadderung.
  • Big Damn Heroes: Show up at the end of Changes to beat some Red Court vampire asses.
  • Big Good: Though the White Council is supposed to be this role, the Grey Council was formed because the White Council's internal politics and corruption make it impossible for them to effectively counter the Circle's agents.
  • In the Hood: Most members of the Grey Council wear face-concealing hoods and cloaks of, appropriately, grey material.
  • Irony: Harry notes that if word of them spreads to the Black Council, members of them could out the Greys and claim them as the "dark wizard scapegoats" and the corruption in the White Council.

    The Alphas 
A pack of vigilante werewolves and allies of Harry's. The Alphas assemble in Fool Moon, where they are mostly college students under the mentorship of Tera West. As the series progresses most of the original pack has dropped out or left town; however, as of Turn Coat and Changes, Will has been trying to get in touch with the rest.
  • Bride and Switch: Jenny Greenteeth switched places with Georgia in an act of revenge for the Alpha's slaying a ghoul assassin Maeve liked. Harry stopped Billy from kissing the fae and binding himself to her.
  • Brief Accent Imitation: One of Will's character tics is imitating Georgia's voice. It has been thought by both Harry and Murphy that he probably does it without even realizing it.
  • Bi the Way: Andi, who had a college "thing" with Marcy, is dating Kirby in Turn Coat, and forms a relationship with Butters following Ghost Story.
  • Canis Major: Most of the Alphas are described as something leftover from the ice-age and are all about the same size as Mouse.
  • Curb-Stomp Battle: In the short story "Something Borrowed" a pissed off Georgia and Will take down Jenny Greenteeth, handmaiden to Mave, when the fae tried to destroy their wedding day.
  • Distressed Damsel: Andi. When she's captured again, Mouse (via Molly) opines that they need to keep her locked up in the garage until she can take care of herself. Harry jokes that they can call her Danger-Prone Daphne, since she's got the hair and everything.
    • This is actually something of an oversight on Butcher's part, as it was not Andi but Georgia who was kidnapped. Twice.
  • Happily Married: Georgia and Will as of the short story "Something Borrowed," set between Dead Beat and Proven Guilty.
  • Healing Factor: Although it takes a lot of energy, and leaves really ugly scars, they can use the wolf spell for some injuries.
  • Heroes Want Redheads: Andi, the redhead, is wanted by Kirby and after Kirby's death, Waldo Butters.
  • Hit-and-Run Tactics: They specialize in them. When one hits the target and runs, the target generally focuses on that wolf, leaving the others an opening.
  • Humans Are Flawed: Billy originally deduced that monsters were real on the grounds that human criminals wouldn't be competent enough for them to account for climbing rates of homicides and disappearances.
  • In-Series Nickname: Andi is called "Furry Knockers" by Butters over the radio. Murphy calls her "Fuzz".
  • Internal Reveal: Harry finally gives them a full layout of the supernatural in Turn Coat.
  • Mauve Shirt: Save for Kirby, none of them have died.
  • Meaningful Rename: A re-nickname in this case. William Borden upgrades from "Billy" to "Will" as of Turn Coat, after he calls Harry out on trying keep him and the Alphas sheltered from the rest of the supernatural world despite the fact that they are now mature veterans of multiple battles rather than inexperienced college kids. The new, less childish nickname serves to indicate Harry's acceptance of Will as an adult and an ally.
  • Noble Wolf: They defend their local neighborhood, and eventually much of Chicago after Harry's death as of Ghost Story.
  • Pregnant Badass: Georgia in "Aftermath." It's hinted to be the reason she's able to resist the Formor mind magic.
  • Our Werewolves Are Different: They're essentially wizards who know one spell... although it is possible for them to learn others.
  • Overshadowed by Awesome: While completely outclassed by the threats Dresden faces, the Alphas can kick serious ass when facing "normal" supernaturals; it's said that vampires avoid the U Chicago campus like the plague now.
  • Took a Level in Badass: They were weak newbie wolfs in Fool Moon just starting in their skill. Two years later in Summer Knight they become capable fighters. After Turn Coat and Kirby's death Will pushes them to be even stronger.
  • You Are Not Ready: Harry toed this line with them, trying to keep them in the dark about the worst of the things that go bump in the night. Will calls him out on this when keeping them in the dark didn't help save Kirby when the danger followed Harry to their door.

The Venatori is organized into two sects or orders. The first and most well-known are the Venatori Umbrorum, or "Shadows of Hunters". They were allies of the White Council in the war against the Red Court, and focused most of their attention on destroying the Court's mortal resources, supply lines and finances. The second sect is completely secret. They use the first group as feelers, information gatherers and observers to develop leads on those who know of the Oblivion War and those who worship the Old Ones, whom the Venatori are sworn to destroy.
  • Badass Bookworm: The open group was able to gain enough intelligence and wreak havoc on the Red Court's mortal side that the White Council was able to recover quickly from the massive loses in Dead Beat.
  • The Force Is Strong with This One: A variation. Knowledge of the Oblivion War, the aforementioned push, leaves a mental mark on a mortal. The Venatori can use mind magic enough to spot when a person has such a mark.
  • Killed to Uphold the Masquerade: Any mortal marked by the knowledge of the War might be given a choice to join up. Or they could just be killed for the sake of reality.
  • Loophole Abuse: Any mortal who gains knowledge of the War is marked and could be a tether to an Old One. A being of spirit, like Bob, doesn't have that problem.
  • The Man Behind the Man:
    • The secret sect runs and uses the openly known group for gathering information.
    • The Archive is the true leader of the group, with the final job of purging the knowledge forever. No one knows she holds this position.
  • Pragmatic Hero: None of the secret group can allow for the worshipers of the old ones to live their encounters. They will take measures to eliminate any who know about the war too.
  • Pragmatic Villainy: Lara Raith fights for the Venatori because if the Old Ones came back, she and her kind couldn't feed on humans anymore.
  • Secret War: Secret beyond Secret. Fewer than 200 known members fight this war against the old ones. If knowledge gets out, then all the demon-gods gain a boost of strength.
  • Unperson: The secret group's purpose is to make sure ancient demon-gods become this. The musing point is they don't know how many they have succeeded at banishing because even knowing that number is enough to give the things they banished a tiny foothold.
  • Well-Intentioned Extremist:
    • They will kill any who have knowledge of the old ones or the War. If a non-involved mortal learns they might have a chance to be pressed into service of the Venatori.
    • They once tried to banish the Fae from reality, not knowing Winter's role in also keeping the Outsiders back. They were kind enough to not kill the Venatori in turn, instead gaining a strong foothold thanks to the G-Men: The Brothers Grimm and Gutenbergs.
  • With Us or Against Us: If a mortal is offered a choice to join them and the mortal refuses, this comes into effect. Shortly thereafter, Killed to Uphold the Masquerade is likely to follow.

    Stygian Sisterhood 
A group of women who worship an ancient demon-god and want to bring it back into power. They fight the Venatori in the Venatori's push to destroy all memory and utterance of the demon-god.
  • Batman Gambit: As just knowing the name of their demon-god is enough to give it a foothold, they planned on leaving a book of dark rituals where Harry could find it. This is because the White Council's policies with such tomes is to publish them en masse to defuse their powernote .
  • Deal with the Devil: As part of their pact with the Old One, they tear out parts of their psyche and gain demonic bits instead.
  • Humanoid Abomination: As stated, their human psyche is ripped out in parts and the essence of their god is put in but nothing happens to the body proper. Because of this, they are still 100% genetically human, with the same flawed body, and susceptible to being eaten on by a White Court vampire.
  • The Force Is Strong with This One: A variation. Knowledge of the Oblivion War, the aforementioned push, leaves a mental mark on a mortal. The Sisterhood can use mind magic enough to spot when a person has such a mark.

    The Fomor 
Old enemies of both Summer and Winter Fae who were banished out to sea, which are one of the supernatural powers that emerged at the end of Changes. They are a hodgepodge of many monsters driven into the sea and now adapted to aquatic life. Word Of God hints that they are featured in some of H.P. Lovecraft's writings.
  • Arc Welding: There are hints the Formor may have been behind a lot of the action in the series, unbeknownst to Harry.
  • Bioaugmentation: All of them have it in order to survive underwater, and they transform human servants and other "experiments" using the same techniques.
  • Evil Power Vacuum: Moved in fast after the complete destruction of the Red Court.
  • Fish People: An amalgam of the features and shapes of various aquatic creatures.
  • I Have Your Wife: Or child. Or sibling. Or neighbor. Or pet. Another tactic of the Fomor to get at people. They will use what they can.
  • It Only Works Once: Even if, implausibly, Harry managed to find a ritual curse like the one he used on the Red Court, he wouldn't be able to use it on the Fomor, as they are a number of different races and beings, all brought under the banner of the Fomor, and it wouldn't work.
  • Mix-and-Match Critters: The octokongs from Skin Game are definitely Fomor creations, and the guard-animals used by the Denarians are suspected to be.
  • Organic Technology: Most of their weapons look like and appear to be made from undersea organisms.
  • Super Human Trafficking: They've been doing this to cities all over the world. Murphy's rescue op in "Aftermath" was just one of many talent trafficking operations they've done.
  • Villain Team-Up:
    • Their origin. The current Fomor are made up of various monstrous creatures that were defeated by the current supernatural powers and were forced into the oceans to survive.
    • One Lord working to control Chicago works with the Corpsetaker in Ghost Story.
  • We Have Reserves: As one servitor tells the Corpsetaker, she may kill him as part of her reply to his lord, but he is inconsequential. There are many more to take his place. That said, he does have a sense of self-preservation and would not like to die in any means that isn't helping his lord.
  • You Will Be Assimilated: What they do to their human minions, resulting in uniform servitors who have little individuality.

Mortal Powerhouses

    Elaine Mallory 
Harry's fellow apprentice and first love who betrayed him with her mentor Justin. Ran away and was thought dead by Harry, but was discovered to be living with the Summer Court. Presently, she has set up her own magical investigation business out of LA.
  • Action Girl: As a White Court despair vampire finds out to its chagrin. *BZAAAP*
  • Broken Bird: Coming from an orphanage, her father figure brainwashed her and tried killing her adopted-brother/lover, and her lover killed Justin. After getting out on her own, she tries acting like Harry, helping people, but still loses some close friends.
  • Blow You Away: Is capable of whipping up a baby twister to toss around dozens of ghouls.
  • Chain Pain: Uses these as a focus for her magic.
  • The Chosen One: Like Harry, Elaine is a "starborn", someone born under a confluence of events that is supposed to give her influence over Outsiders. It's why Justin chose to adopt her and Harry.
  • First Love: She and Harry.
  • Foil: To Harry. Both were raised by the same person, both have the same Significant Birth Date, and both are incredibly powerful. However, Elaine tends to be more precise and comes off as Weak, but Skilled. Harry is a magical brute who initially comes off as Unskilled, but Strong. They also serve opposing Fae courts during the events of Summer Knight.
  • Hero of Another Story: She eventually sets up a similar P.I. service in Southern California and becomes a key fighter against the Formor. She also shares Harry's Starborn status, making her an effective weapon against the Outsiders.
  • Hyper Awareness: Has a series of bracelets that allow her this ability.
  • Mind Control: Her betrayal of Harry was due to Justin mucking around with her brain—if you believe her unsubstantiated word. The jury is still out.
  • New Old Flame: While mentioned in the first book, her appearance was a surprise. Mostly because we thought she was dead.
  • Obfuscating Stupidity: She deliberately failed the White Council's aptitude tests so she could avoid their attention.
  • Shock and Awe: Electricity appears to be her forte, as she can blow apart ghouls' skulls with lightning bolts, has an electrically-charged chain as one of her foci, and uses lightning to inflict some impressive property damage. She also appears to be able to draw upon electricity as a power source; her chain is charged by thunderstorms or wall sockets, and she can draw the ambient electricity from her environment to power her spells.
  • Significant Birth Date: Like Harry, she was born on Halloween, making her a Starborn. As was mentioned above, this is one of the reasons Justin adopted her.
  • Weapon of Choice: Her magical focus is a heavy chain threaded with copper and inscribed with magical runes.
  • Working with the Ex: While there's still some trust issues to work through they get along fine.

    Molly Carpenter 
"Not everyone is so far over the edge they can't come back. Sometimes people just... just get lost. They just need someone to show them how to come back."

Michael and Charity's oldest child, introduced as a wide-eyed preteen who gawked at Harry's every appearance; she soon develops into a rebellious teenager...with a talent for mental and illusion magic. She dresses like a goth and normally has multicolored hair, primarily because it drives Charity crazy. Her "full" name is Margaret Katherine Amanda Carpenter.

Narrates the short story Bombshells.
  • Action Girl:
    • She handled herself pretty damn well against the Devourer in Changes. She's earned this.
    • Deconstructed in Ghost Story: Molly simply not mentally equipped for violence, and is suffering psychologically.
    • Reconstructed in Cold Days: She's gotten her act together. It remains to be seen how she'll handle being the Winter Lady.
  • A Day in the Limelight: The short story Bombshells is narrated from her point of view.
  • All Girls Want Bad Boys: Considering how Charity views Harry at first...
  • All Love Is Unrequited: As of Ghost Story, Harry finally realises the depth of her feelings for him go far beyond a mere crush, and feels extremely sorry for her that he does not reciprocate.
  • Anti Heroine: After Harry's death, and her part in it, Molly takes up the mantle of Wizard Protector of Chicago and fights a war against the Fomor and their agents. She does this by being as bad and as scary as possible, which includes killing people who are corrupt.
  • An Ice Person: Part of her new powers as Lady Winter, though we haven't actually seen her make use of them yet.
  • Battle in the Center of the Mind:
  • Benevolent Boss: In Skin Game, she mentions that the fey are quite happy to have a boss who is not Maeve. Of course, being Winter, they show this appreciation by constantly trying to attack her through her dreams to test her worth, but that's their closer equivalent to a pat on the back.
  • Birds of a Feather: With Harry, as they share magical talent, general alignment, problems with authority, got involved with Black Magic before they knew better and all-around geekiness. Comes close to Distaff Counterpart, but Molly and Harry are also Foils of each other on many other aspects.
  • Black Magic: What got her involved with Harry in the first place, and a recurring problem for her since. It is addictive, after all.
  • Blessed with Suck: She has mind magic, which can basically solve any non-combat problem. It's a pity that most of what she can do with it counts as corrupting Black Magic, and it makes her permanently tuned in to the emotions and thoughts of any beings around matter how evil or incomprehensible they are.
  • Bratty Teenage Daughter: How she's initially introduced. She's openly disrespectful of her parents, has at least two piercings and has altered her Catholic-school uniform to be more sexy. She also has a set of keys that will open handcuffs (both the real kind and "fun-time" handcuffs) and when asked about this by Harry, she quirks and eyebrow and asks if he really wants to know. By the time we see her again in Proven Guilty she has gone full goth, including numerous tattoos, multi-colored hair and so many visible piercings that Harry decides he doesn't want to know about anything else that might be pierced. She tones this look (and her rebellious nature) down somewhat after becoming an adult.
  • Break the Cutie:
  • Broken Bird: In Ghost Story because she feels responsible for Harry's death and covering it up.
  • Chekhov's Skill: Word of Jim says her being the eldest to so many siblings and having to control their energetic natures makes handling the Sidhe and Fae under her purview easier.
  • Combat Pragmatist: Not having the brute force of Harry or the combat skill of Murphy, Molly makes do by manipulating the people around her to deadly effect.
  • Coming-of-Age Story: The books Proven Guilty and White Night confirm that hers is going on in the background.
  • Crazy-Prepared: Eventually becomes this through her wizard training. In Cold Days, we find out that she actually set aside a room in her apartment when she learns that Harry came Back from the Dead again and would likely need a place to crash.
  • Curb-Stomp Battle: The Justice League Chicago, at one point between Changes and Ghost Story tries to have an intervention for Molly. It doesn't go well... for them. Molly flooded all of their minds with horrific visions and illusions, seemingly with little effort. The Chicago Alliance is understandably terrified of her following this incident.
  • Dark Chick: To Justice League Chicago.
  • Dark Secret: Helped Harry arrange his Thanatos Gambit, and then erase his memories of it afterwards. Poor kid.
  • Death Seeker: Played with. In Bombshells, she comments that she deserves death, but doesn't actively seek out suicide because Chicago needs a protector.
  • Delinquent Hair: Molly first started dyeing her hair when she ran away from home.
  • Deep Sleep: In Ghost Story she's learned to use a multi-target sleep spell to knock out a group of Mooks.
  • The Dreaded: Invoked; she realized that monsters' viewing Harry as this kept them away from Chicago, and created the identity of The Ragged Lady to terrify them on her own.
  • The Empath: Molly is significantly more sensitive to both magic and the emotions of others, which can result in her having trouble in combat situations. She gets better at handling it by the events of Changes. She experienced a severe psychic backlash from the epic battle in Changes as well as the bloodline curse, assumed by Harry to be a part of resulting Sanity Slippage.
  • Enemy Mine: In Cold Days she is working with Mr. Etri of the Svartalf. After helping this person from a bomb sent by the Fomor they became this. For her actions, she gets a apartment, free rent, repairs, and their protection on their property.
    "[He] might oppose you. He might break your bones. He might cut your throat in your sleep or make the ground swallow you up. But he will never, ever lie about his intentions. He's not my friend. But he is my ally. He's good at it."
  • From Nobody to Nightmare: From the perspective of the White Council. A recovering warlock under the tutelage of another recovering warlock and one of the baddest Wardens of the White Council suddenly becomes a sovereign of the Winter Court who might have a significant grudge against the White Council. Oh and her mentor? Now ostensibly her Knight.
  • Goth Girls Know Magic: Played With in that she actually ditches more of her Goth trappings as she develops her magic.
  • Gratuitous Japanese: Seems to be her preferred language for her spells as of Changes.
  • Genre Savvy: Almost as much as Harry.
  • Heroic Lineage: Descended from royalty (Charlemagne), as are all Knights of the Cross.
  • Hero with an F in Good: Molly, really, really wants to help people, and following the example of her father and teacher. What a pity that she has very poor decision making skills. Namely, Mind Controling your pregnant friend to keep her off heroin is a bad idea.
  • Hot for Teacher: Her initial opinion regarding being Harry's apprentice. Harry killed off that idea very quickly. It came back full force in Changes when Susan realized it less than a minute after meeting her. Apparently, Harry's just that Oblivious to Love.
  • Hot-Blooded: When a teenager.
  • Hope Spot: Cold Days gives her life one. She's got an apartment now, and Lea's stopped 'training' her. She's still traumatised but things really seem to be getting better for her. Now the finale's come up, and...oh. Oh, she's the Winter Lady now.
  • It Gets Easier: Her killing people using veils and glamor is described as such.
    It's easy. It shouldn't be so easy.
  • I Kiss Your Hand: A twisted example. Harry kissed her hand, as a sign of his platonic respect and gratitude after she agrees to help him kill himself.
  • Keeping Secrets Sucks: Because of what she knows in Secret Secret Keeper and her refusal to tell anyone makes those who would trust her and help her through Harry's death sense she is holding back on something and so distrust her. Especially true for Murphy, a former cop. Molly, sensing this distrust, pulls further away, which makes people distrust her even more.
  • Lady and Knight: After Cold Days she and Harry become this. It remains to be seen what side of the spectrum they'll be on.
  • Lethal Chef: Contrary to her mother, she once burned a boiled egg... but she can make a damn good cup of coffee.
  • Lethal Harmless Powers: Molly has upgraded her illusions to make people see themselves being dragged into the Nevernever by hideous monsters, make people see guns, lipstick prints, etc., and manipulate them into killing each other...
  • Living Emotional Crutch: Harry is one for her. After his death in Changes, Molly decided to fight a one-wizard war against the supernatural nasties looking to make Chicago their new hunting ground in Harry's absence, but she did it by putting herself in the harm's way in the most self-destructive way possible. By Cold Days Molly gets her act together, but then the short story Bombshells reveals that only happened after Lea obliquely told her that Harry was still alive.
  • Love Hurts: A comparatively minor example in Proven Guilty, when Harry explicitly tells her it isn't going to happen. Post Changes, it gets much, much worse, when he asks her to help him commit suicide. She does. And after his death, things only get worse.
  • Love Makes You Crazy: In Cold Days, she tries to submit herself, sexually, to Harry while he's being overwhelmed by the predatory nature of his Mantle. She is aware that this is extremely self-harming but does not care if it means to help him or maybe her feelings for him are so limerent at that point that the idea of a relationship with him, no matter how insanely warped, appeals to her.
  • The Load: Every time she sneaks out to tail Harry, she ends up needing to be saved or protected. She's learning that it's generally best to listen when he says she isn't going to be able to help much.
    • This is changing as of Ghost Story... more or less. She's better at fighting, but her sanity and emotions are becoming increasingly ragged, and they're only getting worse...
  • Master of Illusion: She is really good with veils. Very handy for confusing vampires into gutting each other by accident or just having to stop moving. This is considerably upgraded in Ghost Story to being able to take on mortal and supernatural threats with:
    • Faux Flame: Complete with screaming demonic faces, though it's eventually seen through.
    • The Treachery of Images: Uses this to commit the majority of her murders.
    • Doppelgänger Spin: Created six clones of herself to try and fool her pursuers.
    • Sensory Overload: Her "One Woman Rave" Spell has been combined with monsters of the Nevernever in addition to a variety of other images and sounds.
  • Most Common Superpower: Molly becomes pretty well-endowed as she gets older. During her more rebellious years, she even had her nipples pierced.
  • Mind Control: She gets into two friends' heads to try to steer them away from their heroin addiction; it doesn't work out well. Messing with people's minds has a tendency to drive them insane.
    • She gets better at using mental magic after her training begins.
  • My Greatest Failure: Her failed attempt to talk Harry out of killing himself, as Bombshells confirms. The guilt of it was enough to push her onto the streets.
    I couldn't really look away from the mirror this time. I tried to look at it objectively, as if she was someone else, and not the one who had killed the man she loved and who had then failed him again by being unable to prevent even his ghost from being destroyed in its determination to protect others. That bitch deserved to be run over by a train or something.
  • The Ophelia: Invoked and lampshaded in Ghost Story. Not entirely an act, sadly enough.
  • Pay Evil unto Evil: As the Ragged Lady, killing corrupt cops along with the Formor, although at least some of this may have been Lea's doing.
  • Perky Goth: When she becomes a teenager. Even when she grows into adulthood, her personality is a strange, unpredictable mix of light and dark.
  • Physical God: As Lady Winter.
  • Precocious Crush: What Harry thinks her feelings are towards him in Proven Guilty; given her naivete at that time, he's probably right. Later on, after she learns more about him, they become more serious.
  • Rags to Riches: In Ghost Story she was homeless and had to resort to looting the corpses of her enemies just to have enough to eat. Then, in Cold Days, she becomes the Winter Lady. By Skin Game, not only is she heir to one of the most powerful preternatural nations on the planet, she gets an eight-figure annual income. Damn.
  • Screw the Rules, I Have Connections!: By the end of Cold Days Molly is still a wanted Warlock for violating several Laws of Magic, namely using magic to kill and using mind-altering magic with a general kill-on-sight for any Wardens. Then she becomes the Winter Lady and, as Mab points out, those charges will never take effect because Mab will not allow it. Not that they will be expunged from her name, it's just attacking Molly could instigate a war between the Council and the Winter Sidhe. Depending on how Butcher deals with the matter if it ever comes up again, as one of the Sidhe, Molly is no longer a Wizard nor a Warlock — and probably not even mortal — and thus technically no longer subject to the White Council's jurisdiction.
  • Screw the Rules, I'm Doing What's Right: This was Molly's initial take on her mentally manipulating her boyfriend and best friend so they would clean up their lives. Even though it was wrong on many levels, Molly feels justified despite the damage she has inflicted upon them both. Unusually for the trope, she didn't know there were any rules apart from ethical ones, which say pretty clearly that brainwashing is wrong. That's how Harry defends her against the White Council.
  • Secret Legacy: Inherited her magical talents from her mother Charity, whose own abilities had long since atrophied from disuse.
  • Secret Secret Keeper: Molly knows who killed Harry. Molly knows why it happened. She knows Harry is ignorant of it because she removed these facts from his mind... after he set up his own assassination, so Mab wouldn't find out.
  • Silk Hiding Steel: Molly resembles Charity, so she looks like this, but it's up to personal interpretation whether her personality fits the trope.
  • Speaks Fluent Animal: Once her empath powers strengthen, enabling her to communicate with Mouse and other animals.
  • Take a Level in Badass: In Changes, she goes from "talented but not suited for battle," to holding off an army of vampires with a magical light show.
    • This is nothing compared to the levels she's taken by the time of Ghost Story, thanks to fighting monsters on the streets of Chicago and enduring six months of Lea's brutal Training from Hell.
    • Yet this is nothing compared to the end of Cold Days when she becomes the new Winter Lady, although this is made possible by the aforementioned attention from Lea.
  • Technical Virgin: In Proven Guilty Dresden agrees to take Molly as an apprentice, and asks if she is sexually active. She replies that she is "technically" a virgin, and has "explored most of the bases" (Harry: "Well, Magellan..."). Dresden tells her that there is to be no more "exploring" (and that she is not to start any "solo expeditions") until she develops better mental discipline.
    • Harry has either forgotten or relaxed that rule, or considers her more disciplined, as of Turn Coat. She ends up with a date (gained by flaunting her bangin' bod) and Harry voices no objection.
  • The Unfettered: Willing to do whatever it takes to protect Chicago in Harry's absence.
  • Training from Hell: From Lea, in Ghost Story. This includes being starved, having groups of Fomor Mooks sent to attack her, and being bombarded with knives and baseball sized chunks of ice to improve her shield spells. Later on, Lea points out that Harry's more gradual and gentle training of Molly was not suitable to training her in how to actually fight.
  • Nightmare Fuel Station Attendant: Master of Illusion variation. As of Cold Days. May also count as Dark Is Not Evil.
  • Undying Loyalty: After she grows out of her rebellious teenager phase, has this towards Harry. Deconstructed in Ghost Story where following one order of his directly fucks up her life and the lives of several other people. You know the one.
    • Unusually for the trope, Harry specifically trained her to be that way because the supernatural world is a very dangerous place and the time it takes for her to ask questions may be the time it takes to get killed. Mab asks Harry if he had more self-serving reasons for doing so, and Harry's own narration admits that it's a possibility.
  • Unequal Pairing: She first crushes on, and later falls in love with Harry when he is her teacher, then the balance of power is flipped when she becomes Lady Winter and Harry's Queen.
  • Weak, but Skilled: While she may not have the raw magical force of Harry, something she's very aware of, it's made clear in offhand comments by Harry and Thomas in Changes and a first hand account by Will in Ghost Story that if she catches you off guard, you're going to be curled up on the ground screaming at things that aren't there.
  • You Are Not Alone:
    • She tries to convince Harry of this when he was depressed (and influenced by a Fallen) and planning his own suicide.
    • In Ghost Story Karrin, Father Forthill, and Lea each in their own way tried to tell her she wasn't alone. She had allies who could help her shoulder her burden and give her protection. The former two use strongly worded and empathetic arguments. Lea, being Lea, arranges some enemy mooks to find her when exhausted and would have failed if she were alone. Harry's shade was enough to turn the tides.
  • You Gotta Have Blue Hair: Or green, or crimson; she likes to dye it. It's naturally blonde.

    Victor "the Shadowman" Sells 
Primary antagonist of the first novel; a powerful but relatively inexperienced sorcerer who heads up a drug ring in rivalry with Marcone. In the course of said rivalry he commits a series of murders that bring him to Murphy's, and by extension Harry's, attention. Needless to say, he goes down. Hard.
  • The Corruptible: As a normal man who just discovered magic, he had little defenses against the Black Council and Nemesis.
  • Domestic Abuser: He became one after meddling with Black Magic, or so his wife says. As it's common with victims of Domestic Abuse, it's possible that he was one before and she's just trying to justify his behaviour with his later involvement with the supernatural.
    • It's hinted in Cold Days that she is telling the truth- Lily says that Victor was a good man before Nemesis got to him.
  • Karmic Death: Killed by the demon he enslaved after Harry broke his control
  • The Man Behind the Man: it's implied from as early as Fool Moon that the Black Council was pulling his strings the whole time. In Changes this is confirmed; the heart-destroying spell he uses was just a far weaker version of the bloodline curse being prepared by the Red Court.
  • Nietzsche Wannabe: A relatively mild example, all told, but his basic philosophy is still pretty nihilistic.
  • Smug Snake: He's good, but not nearly as good as he thinks he is, which gets him in trouble at the end.
  • Unskilled, but Strong: He's got tons of raw power, especially when drawing on the storms, but his lack of experience and formal training means he has little subtlety with that power and makes some sloppy mistakes.
  • With Great Power Comes Great Insanity: He seems to have been a fairly normal, if unpleasant, guy before getting in deep with Black Magic drove him off the deep end.
    • His wife actually hints that he was a well meaning man who wanted to help his family. Though considering that she sounds like a classic Domestic Abuse victim defending their spouse, she may not be the most reliable source.
      • Cold Days reveals that he was infected by Nemesis, so she may have actually been telling the truth.

    Leonid Kravos 
A small-time sorcerer who used his magic to make drugs. Harry and his crew defeated him shortly before the events of Grave Peril, and he was subsequently arrested.

    Kim Delaney 
Harry's first sort of apprentice introduced in Fool's Moon. She tries to assist Terra West in binding the Loup-garou by repairing his containment Magic Circle, but she is unable to and is killed when he escapes.
  • Forgotten Fallen Friend: Subverted. Harry mentions her whenever he lists his failures. She was important enough to be apart of his spiritual daughter's appearance.
  • Poor Communication Kills: She asked Harry for help with a three-layered containment magic circle, supposedly for simply academic reasons because she promised Harley MacFinn not to tell. Harry agreed, but he refused to talk about the innermost layer because he thought she wasn't ready for that kind of knowledge yet. Kim took offence at him making decisions for her and left and later got herself killed because of trying to retrain the loup-garou armed with just partial knowledge.
  • Sacrificial Lamb: She is killed to show the consequences of Harry keeping secrets about the supernatural world as well as to show how dangerous the loup-garou is.

    "Binder", AKA Ernest Tinwhistle 
A British-born spellcaster whose specialty is in gathering and binding spirits into his service. Binder serves mostly as a mercenary who uses his gangs of spiritual goons to takle care of business. Appears in Turn Coat as a hireling of Madeline Raith. He makes a return in Skin Game.
  • Affably Evil: Skin Game shows much more of his affable side. He is willing to listen and play fair and clearly holds personal respect for the word of those who wield a Sword of the Cross.
  • Badass Longcoat: The generic minions he summons take on the form of men in trench coats.
  • Consummate Professional: A bit more affable than most, but he's a mercenary and takes his job very seriously.
  • Evil Brit: Subverted: Skin Game sheds more light on him and shows that he purely in it for the money and not one for excessive evilness on Nic's part.
  • Evil Counterpart: For Harry, to a small extent. They're both magical practitioners for hire and neither of them likes the White Council. Harry even mentions that Binder is under close scrutiny from the Council, but that he knows the Laws of Magic well enough to avoid directly breaking them.
  • Genre Savvy: See Rule Number One.
  • Loophole Abuse: Harry notes that Binder skirts very close, but is always careful to avoid out and out violating any of the Laws of Magic, which keeps him from being made a priority target by the Wardens and instead a guy that they would love to off if they ever get the chance, but never have the impetus to actually hunt down.
  • Punchclock Villain: He works for the bad guys, sure, but when things are clearly going downhill, he not only agrees to leave Chicago for good, but also gives Harry some equipment and advice before leaving.
  • Rule Number One: Binder has at least two:
    • Rule One: Money or nothing. In Skin Game he refuses to consider switching to help Harry when all Harry has is the good will of the White Council and favors from a fae queen. While both have perks, they can get tangled and messy and open for interpretation. Binder prefers the simplicity of cash or other things of monetary value. Included in things he will refuse are coins from a Denarian.
    • Rule Two: No personal attachments. He won't, for example, have sex with his lovely and willing friend and assistant Hannah, because that kind of entanglement could be messy down the line. But, in the same way, he holds no grudges against people. He will make friendly with both villain and good guy as long as the job gets done.
  • Summon Magic: Just as before, his only real reason for being part of his bosses plans is his ability to pull dozens of mooks out of thin air.
  • Weak, but Skilled: Magically, he is a one trick pony. Physically, he isn't in the best shape of his life. However, once he starts summoning his humanoid demons, he can summon ten in as many seconds, is practiced to summon hundreds in as many seconds, and each one is a dangerous fighter and hunter.
  • Zerg Rush: In addition to pure numbers the minions in this case have supernatural strength, speed, and toughness, and in Skin Game are capable of wielding Uzi's pretty efficiently. It's also revealed he has an entire clan of demons under his control.

    Sue the Tyrannosaur 
The most intact T-Rex skeleton ever recovered, prominently displayed in the Chicago Field Museum.
  • Brick Joke: In Small Favor, when Luccio and Harry are discussing leylines, she mentions a leyline of dark energy that runs under the Field Museum.
    Luccio: I believe you are familiar with that one.
    Harry: I was going to put the dinosaur back.
  • Chekhov's Gunman: Sue is first encountered early in Dead Beat when Harry is investigating black magic at the Field Museum.
  • Raising the Steaks: She is a dinosaur which Harry raises from the dead to fight three other powerful necromancers terrorizing his city.
  • Stronger with Age: The longer a corpse has been dead, the more powerful it is. Sue is 65 million years dead. Even with the detriment to power being an animal corpse brings to the table, her power still surpasses anything the enemy necromancers had called up.

    Mortimer Lindquist 
Professional medium and ghost-talker, otherwise known as an "ectomancer." Though a very potent wielder of power in regards to the dead and other spirits, Lindquist's powers have a very narrow focus and thus he tries to stay out of way of anything supernatural and/or violent. However, when the situation calls for it, he can be very dangerous within his area of expertise, and has a will of iron.
  • Big Damn Heroes: Molly, while battling the Corpsetaker in a fierce mental battle, calls for help and Mort answers. He arrives, having gained control of the wraiths the Corpsetaker used to torture him, and sends them at the evil bitch.
  • Cowardly Lion: Mortimer does not like to get involved, but he still possesses great power in controlling and communicating with the undead.
  • Dead Person Conversation: He has them frequently. He tries to help console the shades to help them move onto What-Comes-Next. Those he cannot help are either ones who have a fierce determination and sense of duty that makes them excellent sentries, or so insane and dangerous he takes them into his protection to keep mortals safe from them.
  • Defiant to the End/Screw Your Ultimatum!: Holding out against Corpsetaker's Cold-Blooded Torture to protect the spirits in his care.
  • Hero of Another Story: Harry ponders in Ghost Story how many spiritual troubles were stopped without him noticing by Mort's power.
  • I See Dead People: Can communicate with spirits.
  • Let's Get Dangerous: Ghost Story reveals he can summon the shades who are his allies into him and Mega Man their powers or skills.
    I don't have a gun. Never thought I needed one.
  • Lovable Coward: Mort the ectomancer is another self-admitted coward. And, in another subversion, while he stays out of the way of violence as much as possible, he'll go all Papa Wolf when ghosts are threatened and doesn't break down even after over a day of physical and mental torture from Corpsetaker.
    • Though Mort does have a very good reason for self-preservation: He's the only thing preventing hundreds of ghosts from bugging out and going on a killing spree in the mortal world
  • Meaningful Name: Anyone think it's a coincidence that the guy whose magic is focused on the spirits of the dead goes by the nickname "Mort"?
  • Phony Psychic: For a while, until Harry convinces him that this is hurting his overall abilities. Once he started using his powers honestly, they returned and became even stronger.
  • Powers via Possession: Sort of. Mortimer can draw ghosts into his body to take advantage of their skills—even with wizards' spirits to access their magic, like Harry.
  • Pre-Asskicking One-Liner: His line to his tormentor The Corpsetaker in Ghost Story. Following it, he unleashes all the wraiths, crazy ghosts, she had against her in a single powerful attack.
    But it seems to me, you half-wit, that you probably shouldn't have left a freaking ectomancer a pit full of wraiths to play with.
  • The Shrink: Ghost Story reveals much of how he handles various ghosts is to be exactly this. He needs to find the root of what is holding the ghost here and try to correct it.
  • Tempting Fate: In Ghost Story he finally agreed to help Harry for one hour and asks what could happen in one hour?
    Harry: Heroes know better than to hand the universe lines like that.
  • Took a Level in Badass: In Grave Peril, Mort is a self-proclaimed coward with a bad comb-over and almost completely atrophied abilities. By Ghost Story, he has turned his business around, enlisted the aid of some of the most dangerous ghosts in Chicago and gained a level of raw power rivaling Harry's (within his narrowly specialised field). He also kills the Corpsetaker for good, and this is after enduring a day of torment by thousands of wraiths at her hands.

    Sir Stuart 
The leader of the spirits gathered around Mortimer's house.
  • Determinator: He endures who knows how long inside a ring of fire, keeping him trapped and, as fire can hurt spirits, eroding his spiritual body. He does so to give Harry one final message and cuts off a piece of his own power and authority over the ghosts, to be able to give it to Harry so the insane shades don't run free.
  • Hand Cannon: His main weapon of choice against wraiths.
  • Mentor Occupational Hazard: He gives Harry the basic lessons of being a ghost and how to use his power, and the danger of losing one's memories. He ends up burned by a ring of fire, being reformed into a lobotomized shade who has a sense of duty keeping him from going insane but not enough to really be what he was.
  • Mr. Exposition: Previous books have taught us snippets of how ghosts work in the Dresdenverse, but this is where it becomes important in earnest.
  • Semper Fi: A member of the Colonial Marines back in his day.

A Fagin-type sorcerer who appears in Ghost Story. His main brand of magic is kinetomancy, or the magic of energy and movement. Using it on himself, it grants him greater strength and speeds than someone of his size should allow. He leads a group of homeless children through fear and power, promising them protection from the Formor.
  • Bald of Evil: Has no hair on the top of his head, but he does have tattoos for some reason.
  • Big Bad Wannabe: That is not to stay he's not skilled, because he quite is, he's just not the big shot he acts like he is.
  • Compelling Voice: One method he controls his boys. The fact Fitz is now fighting it means he will likely kill Fitz to keep others in line.
  • The Fagin: He is even referenced as such by Fitz when talking with Harry.
  • Just Ignore It: What happens to him in the end. He's a small-timer, but he's smart enough to know when to fold 'em.
  • Knife Nut: His preferred physical weapon. Coupled with his kinetomancy, it makes him even more dangerous.
  • Lean and Mean: He is described as practically skeletal.
  • Lightning Bruiser: He is a tough fighter with his kinetomancy giving him stronger offense and defensive buffs. His only draw back is his power is still a low to mid level practitioner. And once the defenses are broken through, still very much human.
    • Super Speed: One of the things he uses his magic to obtain.
  • Tattooed Crook: With protective symbols from various traditions.

A street kid whom Dresden meets during the events of Ghost Story, and acts as something of a right-hand-man to Aristides. He has some natural magical ability as he can hear dead people, or at least hear Harry.
  • Badass Normal: While he has the supernatural ability to hear ghosts, he lacks any other empowerment. Harry still considers him this.
    Harry: When I faced my old master, I did it with newly made staff and blasting rod in hand, with the ancient forces of the universe at my call, and with words of power on my tongue.
    Fitz had more courage than I had as a child.
    He went to face his demons with no weapons at all.
  • Big Brother Instinct: He genuinely cares about the other kids to the point Harry used the fact Aristides will now kill the other kids because they have seen him bleed and be hurt, and thus breaking the illusion he was some all powerful badass.
  • Big Brother Mentor: To the street children under Aristides' control.
  • Deadpan Snarker: He can go toe-to-toe with Harry.
  • Grey and Gray Morality: His world view. He doesn't believe in good guys or bad guys.
  • I See Dead People: The audio-only variant. At first he was not amused at Harry playing Spirit Advisor. Eventually, though, he gets used to it enough to snark back and even seem a little amused by the situation.
  • Jerk with a Heart of Gold: Harry notes that Fitz is very similar to him, especially when he was that age.
  • Not Afraid of You Anymore: His final confrontation with Aristides is a great part this.
  • The Power of Love: Harry notes that Aristides' control over the street children was nothing compared to the loyalty they had to Fitz. After all, Fitz cared for them and protected them whichever way he could. That holds much more power than mere magical control.
  • Smarter Than You Look: Harry realizes this when Fitz is the one to call Aristides "Fagin".
  • Villain Ball: Averted, for the minor villain he is for a short time, when he has his comrades not carry the bags of weapons out of the car after the car crashed. He knew the cops would be more likely to look closer if they were carrying heavy loads and not just their cold bodies.

    Hannah Ascher 
A dangerous Warlock who broke the First Law of Magic. She was hunted by the Wardens for years before she was presumed dead. Considered a formidable pyromancer she appears in Skin Game to as a hired member of Nicodemus' heist crew.
  • Affably Evil: A known and wanted killer, she is nonetheless rather friendly. Too bad she is a power crazy Denarian.
  • Attack! Attack! Attack!: Her whole method of fighting and why she is Too Dumb to Live
  • Big Eater: She likes her burgers and doughnuts. Pretty much, where there is food, she will scarf some down.
  • Crippling Overspecialization: She's good with fire. On a scale that Harry would have been impressed to see from a centuries old member of the Senior Council. That's pretty much all she can do.
  • Evil Counterpart: To Harry. Both killed people with fire magic while still teenagers (in self defense too, provided she isn't lying), both are noted for their skill with fire magic too. Both also were offered and took Lasciel's Coin. However, whereas Harry rejected the temptation, Ascher embraced it. Furthermore, they have fundamental difference in their views of magic, power, and how a wizard should use them. Finally, her Fire magic skills (which far exceed anything Harry was ever capable of), serve as a Foil to his increasing skill with and reliance on his Winter Knight Powers.
  • Glass Cannon: See Crippling Overspecialization. She's all offense.
  • Playing with Fire: A better pyromancer than Harry ever was. Her control is so fine, she can even redirect heat away her body. Doesn't hurt that she has access to Hellfire, courtesy of Lasciel.
  • Statuesque Stunner: Nearly six feet of striking curves.
  • The Vamp: Downplayed. She tries to get some on with Harry and is a Warden killing Warlock to boot, but her looks aren't her main power.
  • Too Dumb to Live: As pointed out by Harry, her combination of her Crippling Overspecialization, Attack! Attack! Attack! fighting strategy, and rage make her unsuited to go against a fighter of his power and versatility and she never stops to consider the consequences of her attacks or anything beyond that.
  • Tragic Villain: She broke the first law of magic when she murdered the three men who were trying to rape her. By the time we see her, she's completely under Lasciel's thumb, and has been driven to what she does by Lasciel's poisonous words. Harry doesn't want to fight her, seeing her as yet another person that the Fallen have led to ruin, like Rasmussen.
  • Unholy Matrimony: She appears to have a thing with Binder. She actually doesn't. He turned down her advances.

Non-mortal Powerhouses

    Tera West 
Fiancée of one Harley MacFinn. She was a mentor to the Alphas and taught them the change-into-wolf spell. She enlists Harry's help in Fool Moon after the magic circle MacFinn stays in during his bouts of Involuntary Shapeshifting rampages was damaged.
  • Action Girl: She is more than capable of handling herself in a fight.
  • Does Not Understand Sarcasm: Because wolves don't have it.
  • Humanity Ensues: By turning into a human, she feels things she never knew as a wolf.
  • Interspecies Romance: With MacFinn.
  • No Nudity Taboo: Which comes in handy, given all the shapeshifting she does. She is a bit disdainful once she does a dance to distract some cops.
  • No Social Skills: Learning about humanity is as hard for her as learning to be wolves is to the Alphas.
  • Nubile Savage: For a being that by all rights shouldn't really have a good conception of hygiene, she takes good care of herself. MacFinn's influence may have helped.
  • Our Souls Are Different: She doesn't have a soul to soulgaze, which shows Harry she's not a mortal.
  • Our Werewolves Are Different: She's a wolfwere, an inverted werewolf.
  • Out of Focus: She appeared in only one book, and got mentioned in the other. That's all... so far. Word Of God is she may show up again.
  • Sexy Mentor: Though she's spoken for, she serves as the first instructor for the Alphas once they learn to shapeshift.
  • Show Some Leg: She does a naked dance in the rain to distract some cops.
  • Voluntary Shapeshifting: She teaches the "Change-into-wolf" spell. For her, a better name is "Change-into-human" spell.

An honest-to-goodness dragon. He appears at Bianca's party in Grave Peril, where he demonstrates that he is a being of immense power, able to bring Harry to his knees with just a portion of Harry's true name. While he has not appeared since, Word Of God states that Ferrovax will have a part to play in the apocalyptic trilogy that will serve as the capstone to the Dresden Files series.
  • Chekhov's Gun: The mysterious gift that he received at Bianca's party. Whether it actually has any actual importance to the plot remains to be seen. Seeing as the athame gifted to Lea and the tombstone/burial plot gifted to Harry have both had pretty big appearances (the latter much more so), this seems pretty likely.
  • Chekhov's Gunman: Is slated to appear in the apocalyptic trilogy, and possibly play an important role.
  • Go Mad from the Revelation: Mr. Ferro implies that the sight of his true form might do this to Harry.
  • Green Rooming: Carefully introduced in book 3, stated by Word Of God to have a role to play eventually, but has only been briefly mentioned once as of book 15.
  • Nigh-Invulnerability: According to Word Of God, Ferrovax is one of the most powerful beings in the entire series. When asked in a hypothetical scenario who would win in a fight, Ferrovax or the Leanansidhe and Eldest Gruff together, Jim Butcher answered that if both of them were allowed to use every trick they have and all their power, they would still both be slaughtered fighting Ferrovax. He compared it to Mike Tyson in his prime fighting a thirteen year old girl.
  • Our Dragons Are Different: In this case, dragons are semi-divine beings of immense power. According to the author, there are two types of dragons, Dragons (with a capital D), that are god-like beings, more in common with the Asian perception of dragons and dragons (with a lowercase d), which have more in common with the dragons represented in western mythology that work as messengers and agents for Dragons. Given that Ferrovax refers to himself as the "oldest and most powerful" of his kind, it might be presumed that he belongs to the former category.

    The Archive, aka "Ivy" 
"If you like, I could draw you a cost-benefit analysis of your training versus your earnings in your first year at the temple, before Nicodemus came. I could use charts to make it easier for you to understand. And color them in with crayons. I enjoy crayons."

The Archive is the repository of all human knowledge. Anything that has been written down, anywhere, she knows. She also happens to be a young girl. When we first see her, she's seven — and unconcernedly tells Harry that if she has to, she'll kill him. We've seen her blasting vampires into oblivion and (at twelve) keeping almost 10 Denarians entertained without much effort. But she's still a kid, and will render official documents in crayon and squee over a cat.
  • Blessed with Suck: The Archive is passed from mother to daughter, normally when the daughter is in her 30s, has her own child, and the mother passes away, meaning that the inheritor was able to live a life and gain emotional maturity before having to bear the responsibility. The current Archive (Ivy) had none of those opportunities because her grandmother was unexpectedly killed and her mother, just a teenager, committed suicide out of spite, meaning that Ivy's never had the chance to simply be a child.
  • Break the Cutie:
    • Small Favor. The Denarian plot was to make her so broken, she would accept a Fallen and become their weapon.
    • Word Of God says learning of Harry's death would be enough to break her.
  • Creepy Child: It is subtle, but there's a distinction between the very-human Ivy and the much more creepy Archive. Specifically, whenever she's referred to in the narration as "the Archive" she's generally in her inhuman-database mode.
  • Cute Bruiser: A young girl who likes cute and fuzzy animals and crayons who can also take on a dozen supernatural heavyweights without much effort (with her power limited to boot).
  • Cuteness Proximity: She can be distracted by things that are cute and fuzzy like Mister ("KITTY!"), otters, and Mouse.
    • The fact that she's a young girl means that Harry and Kincaid are extremely protective of her as a person and not just as the repository of all human knowledge.
  • Distressed Damsel: Yes, but it takes the collected effort of over a dozen superhumans and their lackies to put her in that position.
  • Emotionless Girl: Ivy's apparent lack of emotion is a defense mechanism of the Archive; the girl, on the other hand, is very attached to the few people who treat her like an actual human being.
  • Hero of Another Story: According to this Word Of God the Archive is the Big Good sending out orders in the Oblivion War.
  • Heroic Willpower: When Harry threatens to sell his soul Ivy manages to overpower the Archive persona just enough to give Harry a small scrap of information that may or may not help him (fortunately it does).
  • Huge Guy, Tiny Girl: Her bodyguard is the big and scary Kincaid. But he's nowhere near as dangerous as Ivy.
  • I Have Your Wife: As she has been The Archive since birth, she was never close to anyone, save Kincaid and eventually Harry. Threatening them is an effective strategy, but beware Bullying The Dragon because this Dragon is Power with a capitol P.
  • Innocent Prodigy: See Cuteness Proximity.
  • Knowledge Broker: Averted. The Archive will not be bought or give information out to those who come calling. She has greater needs than that. Even Harry is treated like this and it strains her to just give him a suggestion of some help. That is only because he implies he will use a certain book with certain names in it, which could have disastrous results for Harry.
  • Little Miss Badass: When seen in Death Masks she kills vampires wielding Mordite effortlessly. Five years later, in Small Favor with barely any magic available, she holds off a gang of Denarians, including vaporizing one of them.
  • Little Miss Snarker: She tries and mostly succeeds in her taunts against a Denarian, mainly by offering to show the Denarian a cost-worth graph of her previous education as a prostitute to her life before becoming a Denarian. She'll do it in crayons too.
  • Long Game: The Archive plays this as part of being a Hero of Another Story. When an Old One is consigned to her custody, Archive waits patiently for a thousand years or so, to ensure she is the last human alive who is aware of the name of an Old One and then deletes the name from the database. Then, bye-bye Old One.
  • Morality Pet: For Kincaid.
  • Neutral No Longer: This is what the Wardens and Senior Council fear her becoming. Even if she was just as weak as either the Winter Lady or Summer Lady, with her knowledge and abilities, she could cause massive levels of devastation note . For this reason and because Ivy is more the Archive than any previous incarnation as she has no base personality to hold onto, the Archive deciding to become personally involved and focusing her hatred and power on one target is not welcomed.
    • To an extent when she was able to overpower the Archive persona just long enough to give Harry info.
  • The Omniscient: She automatically knows anything that's written down, physically or (per Word Of God) electronically. So while she's not quite omniscient, she's surprisingly close.
  • One-Man Army: Ten fallen angels, versus one little girl. It took the Fallen some seriously dirty tactics to bring her down.
  • Only Friend: Harry was the only person to treat her as a real child and not a Physical God to be feared. She is thankful to him for that.
  • Person of Mass Destruction: She is ranked by the wardens as on par with the Winter Lady and Summer Lady. Harry guesses she is actually stronger. And since knowledge is power in the Dresden-verse, everyday more information is written or typed, which increases her power.
  • Pintsized Powerhouse: Even while stuck in a circle (thus crippling her significantly) she still managed to literally dust several Denarians. At once. By herself.
  • Spanner in the Works: Her overpowering the Archive persona to give Harry information was one of the things that contributed to Harry finding out about Chichen Itza in time to stop the sacrifice.

    Jared Kincaid, aka "The Hellhound" 
Blow up the building. That works good for vampires. Then soak what's left in gasoline. Set it on fire. Then blow it up again.

Mercenary, assassin, and all-around gun-for-hire. His most common client is The Archive, with whom he's developed a pseudo-fatherly relationship; he's also worked in Harry's employ once, grumbling the entire way. Has an on-off relationship with Murphy, and apparently he and Ebenezer McCoy have reason to hate one another's guts. Also has an adversarial connection with Nicodemus, though what that involves is not made clear.
  • Always Save the Girl: Brought up in Small Favor, regarding what he made Dresden promise to do near the end of the book.
  • Been There, Shaped History: Purportedly got his start working for Drakul (ie. the father of the more famous Dracula), possibly back when he was mortal.
  • Cold Sniper: One of his biggest advantages is he won't let his ego or other emotions rule many of his actions. He even killed Harry because Harry asked him to.
  • Combat Pragmatist:
    • His idea for dealing with a nest of vampires? Level the place with explosives, and then set the rubble on fire, hostages be damned.
      Harry: Ah, yes. The "Bolshevik muppet" solution.
    • Also, his plan for avoiding a wizard's death curse?
      Kincaid: So I'd use a rifle at a thousand yards. The bullet outruns its own sonic boom, and you'd never even hear the shot. You'd be dead before you realized what happened.
    • At the end of Changes, he did exactly that to kill Harry. At Harry's request.
  • Comforting the Widow: Harry speculates on how he would have showed up to "support" Murphy, after Changes.
  • Consummate Professional: Uncannily talented? Check. Adheres to a strict but amoral code of conduct? Check. Avoids close personal relationships? Check. Doesn't get emotionally involved in his work? Check... unless Ivy is involved.
  • Crazy-Prepared:
    • Regularly goes into operations with a massive arsenal, and always packs just the right weapons to kill what he needs to kill, whether it be disposable shotguns loaded with Dragonsbreath rounds for Red Court, spears loaded with an incendiary round launcher for fighting Black Court, or a high-powered sniper rifle that can one-shot Denarians.
    • Also, duct tape. He has a attachment clip on his combat belt just for a large roll of it, and at one point uses it to bind up some fairly nasty wounds.
  • Half-Human Hybrid: Kincaid is a Scion — half-mortal, half-supernatural entity. What entity exactly isn't known, but... well, he has a nickname...
  • Huge Guy, Tiny Girl: To Ivy. (Also to Murphy.)
  • Humanoid Abomination: Seen through the Sight, he appears as a gigantic, demonic-looking shadow.
  • I Gave My Word: Once you've bought Kincaid, he stays bought, and it is a well-known fact that Kincaid never defaults on a contract, consequences be damned.
  • Improbable Aiming Skills: Harry's first clue that Kincaid is more than human is that he never misses.
  • Mercy Kill: He killed Harry to keep him from becoming the Winter Knight... at Harry's request. More of an attempted kill really, it doesn't stick thanks to Mab, the Parasite, and Demonreach.
  • Names to Run Away from Really Fast: "The Hellhound".
  • Noodle Incident:
    • Just what the hell happened between him and Ebenezar McCoy?
    • In Small Favor, Tessa mentions that "[Kincaid] has fought us before."
    • He and Murphy had some sort of adventure during their Hawaiian vacation.
  • Out-Gambitted: Had Harry gone with his suggestion to blow up Marva's HQ, hostages and all, in Blood Rites her entire gambit would have gone up in flames, and likely Marva too.
  • Papa Wolf: Do not even think about hurting Ivy. She may be more powerful than him, but he's still ferociously protective of her.
  • Professional Killer: Of the "assassin" variety.
  • Promotion to Parent: This for Ivy. He tries to get her involved in normal childhood activities, like Girl Scouts, but she is resistant.
  • Really 700 Years Old: Kincaid started working as an assassin sometime in the 1200's. Given that Vlad Drakul was born in 1431, and supposedly was his first employer, this should be taken with a grain of salt.
  • Red Baron: The Hellhound is a name used by a few people.
  • Screw This, I'm Outta Here!: He nearly pulls this in Blood Rites when he sees McCoy as the heavy Dresden calls in. Considering McCoy swore to kill him the next time they meet, and McCoy would have if not for Harry, it is a good thing Harry bought his services first.
  • Sociopathic Hero: Sometimes.
  • Super Senses: His nose is sharp enough that he can smell the explosive charges of antipersonnel mines (and can even tell their country of origin!). He can also see into the infrared range.
  • Weapon of Choice: Kincaid prefers to solve problems from as far away as possible, so he most commonly wields a scoped rifle.

    Donar Vadderung 
"I've been in this game for a long, long time, boy. How do you know I haven't given you exactly what you need?"

CEO of MonOc Securities and Miss Gard's ultimate employer. He's a very tall, big, strong man, with one eye... Mentioned in several books before he makes a brief appearance in Changes. If the Stealth Pun company name didn't tip you off, he's Odin.
  • Badass Santa: Well, come on. He's Santa and Odin.
  • Batman Gambit: Ebenezer suspects Odin ran a gambit on Harry in Changes as part of helping Mab get vengeance for the Red Court's crimes against her nation. His knowledge and actions put the gun in Harry's hand and told him where to shoot. And Harry followed through.
  • Big Damn Heroes: Makes an appearance with the rest of the Grey Council to back up Harry in the big ending battle of Changes.
  • Bystander Syndrome: In Cold Days of the Eldest Gruff, Erlking, and himself, he only stares blankly at Harry, giving no hint to Sarissa being taken away by The Red Cap.
  • The Cavalry:
    • As part of the Grey Council, he helped ride in to save Harry and his team in Changes.
    • In Cold Days, he co-leads another cavalry, which Harry must wrest control of if he wants to have them on his side.
  • Cool Old Guy:
    • He's the only other person in the entire setting aside from Harry who uses the word "juju" to refer to magic. Naturally, he's a pretty nice guy.
    • Infinite layers of this are added in Cold Days when it's revealed that on top of everything else, the old codger is Santa Claus. It makes perfect sense (as Odin as a gift-giver predates the Christian Santa), who saw that coming. This also takes into account Gods Need Prayer Badly. Human belief shapes some supernatural entities, including Odin. Belief in Odin waned, weakening his power, but Odin was one of many inspirations and influences on the composite character Santa. When people began to conflate Odin with Santa, Odin became Santa. He hints at this early in Cold Days, commenting that human belief has changed who he once was.
    • The Kringle persona itself is pretty cool, if scary. How do you feel about Santa being someone who's equivalent of "drinking with the guys" is a rousing game of the Wild Hunt
  • Crazy-Prepared: When Harry first enters the World Tree, he passes through a collection of just about every weapon in history, but gathered in such numbers that they could "win a minor war in a century of your choice". Then he gets on the elevator, which rises up past at least seven more floors similarly outfitted, before he just stops counting. When he asks Gard about how ridiculously well-armed Vadderung is, her only response is that "one can only have as much preparation as one has foresight." It's also implied that his belief in foresight is what allowed him to find out where Maggie was going to be taken for the sacrifice (meaning that he may have a spy network.)
  • Exact Words: Kringle explains that there is an important legal distinction between himself and Donar. They are two separate entities, with separate rules and responsibilities—the fact that they're both physically the same person is legally irrelevant. When Mab asks Kringle for aid, the Lord of Winter must oblige. Should she ask Donar for aid, he will tell her to get in line.
  • Foreshadowing: When Harry met Donar in Changes he noted, "[Donar] had a hearty laugh, like Santa Claus must have had when he was a young man and playing football."
  • Genius Bruiser: The man is one of the best information gatherers in the world, sharp as a blade, and the former chief Norse God. He is a dangerous and terrifying force in battle.
  • Good Counterpart:
    • To Mab and her court. While he is aligned with Winter, Donar is one of the kindest, good nature jovial beings in the entire court. He is more than willing to give a person help if they have proved their worth and take that as payment and nothing more.
    • He is also more reserved and contained than the Elrking, who has been described as Jackie Chan meets Hannibal Lecter.
  • Honest Corporate Executive: Being both a generally heroic and good guy who is also the head of a private security company that employs valkyries and controls the World Tree. His appearance as Vadderung combines both elements of the corporate executive and roguish international criminal.
  • Hope Bringer: His role as Santa Claus. He represents the hope in the bleakest part of the year.
  • Huge Guy, Tiny Girl: While Mab is not tiny, standing over six feet, in his Kringle-mask, the man stands at around nine feet.
  • I Let You Win: In Cold Days when he and Erlking lead the Wild Hunt against Harry, Harry is able to shoot Erlking with an unenchanted gun and gets to fight Kringle in an old steel mill, defeating both of them. At the end of the book, Harry tells him, he knows there is no way this could have happened unless the two of them wanted it to happen.
  • It Was a Gift: As a fae, there is the danger of him applying a harsh or long measure of debt to any gift he brings a person, unless he uses his Kringle mask and claims it as a belated Christmas present.
  • Knowledge Broker: As Odin, he is this. If he doesn't know about it already, he will know it soon enough. He surprised Harry by knowing Harry had a daughter before Harry told him (and well before Ebenezer McCoy). He will also take payments in the form of information such as Harry setting up the White Court to tail Odin personally to make them reveal how they worked their spy network. This is to pay Odin for showing up at a meeting at all.
  • Mortality Ensues: By Word Of Jim, Odin used to be an all-powerful, distant god but sacrificed his immortality and a lot of his power to continue to directly involve himself in human affairs when the other gods decided to stop directly interfering in respect to mortal free will. It is unknown how much this applies to Kringle since legally the two are different beings.
  • Old Master: Odin is so old he taught The Original Merlin.
  • The Omniscient Council of Vagueness: Is a member of the Grey Council.
  • Physical God: Again, he is Odin. He is also a Winter King, and thus Mab's peer.
  • Right-Hand Hottie: Has two "raven-Haired" secretaries whose nails can scratch metal. Sigrun is terrified of them. Donnar refers to one as M.
  • Royals Who Actually Do Something: As Odin, King of the Norse Gods, and Kris Kringle, a Winter King, he is not one to shy away from battle.
  • Sacred Hospitality: As Odin, he takes this very seriously and borders on Secret Test of Character for the visitors. Accept his hospitality if offered and you will be rewarded. Refuse it and it is one of the things that will quickly make Odin angry with you.
  • Santa Claus: One of his Masks, but in his view only a recent addition.
  • Secret Keeper: On par with being a Knowledge Broker, he knows plenty of secrets.
  • Secret Secret Keeper: He knew Harry had a daughter before Harry tried telling him, and before any of Harry's living family. He also knew Ebenezer was Harry's grandfather before Harry did.
  • Secret Test of Character: He enjoys these. And from his perspective, as he has had his eye on Dresden for a while, everything Harry has chosen to do could be considered this. When all things are considered Odin likes and respects Harry enough to give him crucial information on his daughter's whereabouts, the exact nature of the curse the Reds plan to use her for, and a taste of the power Harry will be facing when he arrives. The price he charges Harry is nothing.
  • Stealth Pun: MonOc—>Mono-Ocular—>One-Eyed—>Odin One-Eye. And on top of that, their logo is a circle with a bar through it; Harry thinks it looks like an eye being cut out with a blade or the Greek character iota imposed on an omega. Thus, the blind eye that sees every last little detail.
    • His last name relates the word "father." His first name is another name for Thor. Therefore, his name is "Thor's Father."
  • Time Master: He is skilled with temporal magic, able to recognize it when a field of it was hitting Harry, Karrin, and the rest of the Wild Hunt. The Erlking even notes this is his specialty.
  • The Wild Hunt: Every Halloween, he co-leads this hunt with Erlking.
  • The World Tree: Now masquerading as a highrise office building.

    Sigrun Gard 
A mercenary in the employ of Monoc Industries who is hired by Marcone as a security consultant. Gard is exceptionally skilled with ancient medieval weaponry and armor, often seen with a broadsword or large axe and a big steel shield. She's something a bit more than human...
  • Ace Pilot: Serves as Marcone's pilot, and is highly skilled at flying helicopters — enough so that she can fly one through nighttime sleet and snow as if it were a clear day, while the helicopter is damaged from gunfire.
  • An Axe to Grind: One of her usual weapons is a heavy battleaxe.
  • All Amazons Want Hercules: The relationship between her and Hendricks, especially in Small Favor, is a bit more than professional....
  • Badass: Comes with the territory of being a Valkyrie, but Gard stands head and shoulders above your average badass. In Small Favor, Gard gets disemboweled, and beats up a couple Denarians. In That Order.
    Thomas: Jesus! One of the things that she beat up did that to her?
    Harry: She beat it up after it did that to her.
  • Barrier Warrior: Although she's a force to be reckoned with in hand-to-hand combat, Gard's rune magic seems to be best suited to wards and barriers.
  • Been There, Shaped History: She was at the battle of Trafalgar and removed the musket ball that killed Nelson.
  • The Berserker/Screaming Warrior: She works herself into a rage when getting set to fight a grendelkin.
  • Combat Medic: When the needs arises. In her words, she has seen more of combat wounds than any mortal hack with a bone saw.
  • Deliberate Values Dissonance: Like her boss, Gard toes the line between sympathetic and evil. Unlike her boss, who works on a mixture of Pragmatic Villainy and personal standards, Gard's more-dubious actions are the result of being from a very different culture and time. For instance, she notes that she suggested Marcone Shoot The Builder after constructing a safe house, just to make sure the secret was kept, and honestly believes that it's worse to save a hero about to bite it in a blaze of glory than to let them pass on in majesty. Five hundred or so years ago, she'd probably be genuine grade-A heroic. In modern times? Eh.
  • Healing Factor: Listed as one of her supernatural powers in the RPG, though that's partly speculation on the part of the characters. In Small Favor, she goes from being disemboweled to fit enough to fly a helicopter through a storm in a matter of days.
  • Geometric Magic: Is often seen using runes for various effects.
  • Lady of War: With a giant axe and Viking shield!
  • Older Than They Look: Much older.
  • Made of Iron: She treats having her guts ripped out as a painful minor inconvenience.
  • Physical God: She's a Valkyrie — her real name is Sigrun.
  • Shock and Awe: Uses a bolt of living lightning as a booby trap, that utterly wrecks its target. Harry jokes it's enough to kill a dinosaur.
  • Situational Sword: The axe she uses in Even Hand is capable of deflecting magical attacks from a Fomor Lord a finite number of times.
    • Though that's simply because she'd put a number of defensive runes on it, and they were one-shot spells. Presumably she re-inscribed them once she had some downtime.
  • The Stoic: Rarely does she break and show her true emotions.
  • Undying Loyalty: When she took Harry to see Odin, Harry saw she had this when without hesitation or command, knelt before Odin and stayed there until told to rise.
  • Valkyries: Her older profession and it shows when she sees a valiant warrior nearing a point he or she could die. Namely by her staring at them with a look.
  • Virgin Power: In the story Heorot, Harry brings up the legend. Gard laughs it off, and she does clearly have a pretty close relationship with Hendricks. That said, earlier in the story, it was established that Grendalkin can only breed with virgins, and the creature boasted of having "two hungry mouths to feed" after it was through.

    "Mac" McAnally 


Owner and bartender of McAnally's Pub. Has never shown any indicators of power, so he might belong in "The Normal People," but there have been hints that there's more going on than meets the eye with him.
  • Beergasm: Mac's microbrewed ale is good enough to win prizes and impress maenads, as in the worshipers of Dionysus, the Greek god of winemaking and wine and ritual madness.
  • Truce Zone/Bad-Guy Bar/Good-Guy Bar: McAnally's. As accorded neutral ground, any supernatural who's signed onto the Unseelie Accords is expected to behave him, her, or itself. Granted, that doesn't mean things are any less tense, but it at least gives those same supernatural types somewhere they can hang out without having to worry too much about their personal safety.
  • Healing Factor: As seen in Cold Days he can heal from a bullet wound, once it is removed, in seconds. He also has control over this when awake, so he doesn't heal too quickly in front of others.
  • Hidden Depths: We don't know much about Mac's past, but his position as the unofficial Bartender to the Weird in Chicago and his bar's status as Accorded Neutral Ground indicate that there's some interesting stuff going on in there.
    • This is somewhat explored in Cold Days he claims to be "out" (whatever that means) and has some sort of connection to the Outsiders. Not only this, but it's pretty heavily implied that he is some sort of supernatural being, as when he isn't consciously suppressing his Healing Factor he heals in moments from a bullet wound, where the bullet had just been forcibly ripped out of him literally by hand.
  • The Mentor: In "Heorot" it is revealed he is helping a young aspiring brewer Roger Braddock in the craft of making ale.
  • OOC Is Serious Business: He's usually very quiet, speaking in grunts or monosyllabic answers. So when he uses more than one worded-sentences, like in "Heorot", or in Changes where he gives a small monologue, Harry is completely floored.
  • The Quiet One: To the point where one-word replies from him are the equivalent to screaming rants from other people, and when he starts to speak in complete sentences...
    I looked at him, shocked. He'd used... grammar.
  • Terse Talker: Rare is the day that he will speak a complete sentence.
  • Thirteen Is Unlucky: McAnally's bar invokes this with its thirteen carved columns in an asymmetrical pattern, thirteen tables scattered around, and thirteen ceiling fans in various locations. The randomness and number act as a magical break wall to the emotionally-induced magical outputs by patrons. The lights and fans rarely stop working.
  • The Watcher: Referred to as this by an Outsider no less.

Martin was one of the Fellowship of St. Giles most dedicated members, and worked with them for well over a century. He is absolutely fanatical about bringing down the Red Court. At any cost. We learn a lot about him in Changes, so if you haven't read it, this will be a spoiler heavy entry.
  • Becoming the Mask: Originally, he was an infiltrator to bring down the Fellowship of St. Giles, but while working for them, grew to despise the Red King
  • Heel-Face Revolving Door: He starts off working for the Red King, then when working for the people he was infiltrating developed a conscience, but later betrayed them all resulting in the destruction of the Fellowship of St. Giles (Presumably. He claimed as much to the Red King, but he didn't intend him to have the opportunity to check), but turns out it was a set-up to successfully destroy the Red Court.
  • The Nondescript: He is boring and unremarkable in every aspect of his appearance and personality. After he emerges from a vicious battle completely unscathed Harry notes that this ability serves him like armor. No one sees him as a threat.
  • Strike Me Down with All of Your Hatred: A heroic, or at least Well-Intentioned Extremist version, he arranges for Susan to kill him to fully transform into a vampire. This made her the youngest Red Court vampire, allowing Harry to use her as the sacrifice for the bloodline curse in order to wipe out the entire Red Court (and cure the half-vampires who had yet to succumb to their blood lust, and possibly young Red Court vampires).
  • Survival Mantra: "Stay on mission".
  • Well-Intentioned Extremist: He'll do anything to destroy the Red Court. He'd interrupt a duel specifically to keep the hostilities between the White Council and Red Court active. He'd have shot Harry in the back to do so. He'd sell out Susan and Harry's daughter, Susan, the entire Fellowship of St. Giles, and himself.
  • The Unfettered: The Red Court is evil. The Red Court must be destroyed. What do you mean, further moral considerations?

    Goodman Grey 
A mysterious shapeshifting mercenary hired to assist Nicodemus in Skin Game.
  • Ambiguously Evil: Much like Kincaid, Grey toes the line of ruthless pragmatism.
  • Badass: Harry notes that in a room filled with some of the heaviest hitters in the magical world, Grey is the only one who's completely relaxed.
  • Bullying a Dragon: Because Grey is a naagloshii, even though he rejects his father's evil ways he refuses to chance this by entering into the Carpenter's yard with its angelic protections. Uriel doesn't say what might have happened if Grey had, but he's thankful that nothing had to happen.
  • Consummate Professional:
    • It doesn't matter what the job is or if a better offer comes along. Once he's hired, he will see the job through to the end, no matter what. Fortunately, Harry got to him before Nicodemus did.
    • Subverted when re-reading the book with knowledge of the twist. Every time Harry expresses disapproval of his actions, Grey basically asks (in code) "Do you want me to switch sides for you right now? Because I'll do it." With the proper context, he comes off as someone who strongly wants Harry to understand that he's not actually a bad person.
  • Dead Person Impersonation: After his target in Skin Game dies, Grey assumes his identity for the remainder of the day so as not to alert anyone of something being amiss.
  • Doppelgänger: Name dropped by Harry, and his part in the plan involves turning into someone who can access the vault, though Harry's not sure what kind of doppelganger he is. Probably a good thing he learns after the job's done, all things considered.
  • Half-Human Hybrid: Maybe. He mentions that his father was "a piece of work," which, in conjunction with describing Harry's mom in the same way, implies that he was a skinwalker too. But details are scarce.
  • Healing Factor: Not one of the strongest in the series, given that physical injuries still "rattle" him, but his body can restore itself from gory injuries in minutes and hours rather than days and weeks.
  • Humanoid Abomination: He's a half-Skinwalker that prefers human form, so it comes with the package.
  • Meaningful Name: It's a statement of intent. He's a Native American demon trying not to be totally evil.
  • The Mind Is a Plaything of the Body: When he transforms into Harvey, he acts like Harvey, getting nervous and twitchy even when everyone else in the room is fully aware he's not the real thing. He mentions that "going this deep's not for amateurs."
  • My Species Doth Protest Too Much: He's a naagloshii cultural rebel.
  • Only in It for the Money: See Consummate Professional above. Fortunately for Harry, it doesn't have to be very much money.
  • Pop-Cultured Badass: One of the few non-normals able to match Harry reference for reference. Which is foreshadowing that he's not entirely evil. Butcher's Author Appeal usually makes the complete villains mystified by the banter.
  • Voluntary Shapeshifting:
    • To an extremely impressive degree — Harry notes that he's able to pull additional mass from ectoplasm, and even uses it to take on the Genoskwa in a fight and score a quick tactical advantage that lets others finish it off. This comes with his being at the very least part-naagloshii.
    • Given a proper genetic sample of the target, he has the focus and talent to make changes as minute and detailed as a person's iris, to fool a biometric security system. Harry is understandably creeped out by this.
  • You Are Who You Eat: A danger he faces. If he consumes too much of a person, he runs the risk of becoming the person entirely, memories and all. He could potentially change so deeply that he chances losing/forgetting the Goodman Grey personality.

The Greek god whose vault is the target of Nicodemus's machinations in Skin Game.
  • All Myths Are True: Add Greek myths to the setting's already long list.
  • Cool Crown: He wears one that is made out of tiny spheres of mordite orbiting his head.
  • Dark Is Not Evil: He's the god of wealth and the underworld and keeps an armory of supernatural artifacts. But he's not a bad guy.
  • Don't Fear the Reaper: He's a very benevolent Lord of Death. He is a warden of the realm of the dead, a punisher when need be, but he is always fair.
  • The Dreaded: One of the few beings Harry's too scared to mouth off to. Most of the time.
  • Everyone Hates Hades: Pointedly averted; see Historical Villain Upgrade below.
  • Fluffy the Terrible: Why he named his three-headed dog Cerberus. Really, Cerberus is a really good, loyal dog who just happens to be terrifying to outsiders (and a very good guard dog, but that's beside the point).
    "Do you know my dog's name?"
    "Cerberus," I said promptly. "But everyone knows that."
    "Do you know what it means?"
    I opened my mouth and closed it again. I shook my head.
    "It is from an ancient word, kerberos. It means 'spotted.'"
    I blinked. "You're a genuine Greek god. You're the Lord of the Underworld. And... you named your dog Spot?"
    "Who's a good dog?" Hades said, scratching the third head behind the ears, and making the beast's mouth drop open in a doggy grin. "Spot is. Yes, he is."
  • Happily Married: Apparently, with Persephone. In this version, she came willingly to the underworld and the whole myth about the abduction stemmed from her mother, Demeter, going through a very bad case of empty nest syndrome.
  • Historical Villain Upgrade: Pointed out In-Universe by Harry, who notes that while movies and TV have painted him as the equivalent of the devil, he's actually among the most honorable of the Greek major gods and the only one who never neglected his duties. Additionally, according to him his marriage to Persephone was completely consensual and the pomegranate thing was made up later to calm down Demeter.
  • Man of Wealth and Taste: Befitting the god of wealth, he has a large collection of priceless things. Harry describes his horde as what you'd get if Smaug suffered from crippling obsessive-compulsive disorder and relentless good taste.
  • Nice Guy: His duty often forces him to be harsh, but in person, Hades is a great guy as long as you don't fuck with him.
  • No Social Skills: Self admitted. He isn't all that good at interacting with people, which is one of the things that contributed to his bad reputation.
  • Not So Different: As he points out, both he and Harry are incredibly powerful guardians of a supernatural prison. They also both own big, friendly dogs with unthreatening names (note "Cerberus" roughly translates to "Spot") that can nonetheless scare the hell out of pretty much anyone when necessary.
  • Obnoxious In-Laws: How he views Demeter. When Persephone married him of her own free will, Hecate led Demeter around looking for Persephone. And around and around. It was her wedding present: a honeymoon free of the mother-in-law. Hades was very appreciative.
  • Physical God: The first Greek God to show up in person.
  • Reasonable Authority Figure: He honestly doesn't particularly care that his vault is being broken into — as far as he's concerned, its contents are there as an "In case of reality-threatening emergency, break glass" safety, and the ludicrously deadly deathtraps leading up to it just make sure that the only people who can get to them are competent enough to use them.
    Harry: But why lock them away where anyone with enough resources can get them?
    Hades: To prevent anyone without the skill or the commitment to use them well from having them. It is not my task to keep them from all of mortal kind—only from the incompetents.
    • Hades was also extremely impartial when it came to the judgement of the dead. The few Greeks who offered him worship and sacrifice in the hopes of getting a more lenient deal couldn't stop him from being impartial and fair.
  • The Reliable One: How harry describes him. While the other Gods were often unnecessarily cruel and negligent in their assigned duties, Hades never was.
  • Sharp-Dressed Man: He appears to Harry in an all-black suit, as befitting his status as a Man of Wealth and Taste.
  • Skunk Stripe: He has pure black hair, and a pure black beard, except for streak of white at his chin.
  • Thicker Than Water: Even though Harry says nothing but the (unattractive) truth about the other Greek Gods, Hades tells him to step carefully. True or not, they're family.

    The Genoskwa 
A powerful Sasquatch-like creature working for Nicodemus in Skin Game.
  • Anti-Magic: Can use Earth magic to ground out spells. It's powerful enough to effortlessly cancel out one of Harry's strongest Winter-infused spells.
  • Badass: Easily beats Harry on two separate occasions, and fights so well against Goodman Grey that he would rather face Ursiel instead!
  • Bears Are Bad News: Able to use Ursiel's coin to turn into a giant bear.
  • Bigfoot, Sasquatch and Yeti: Is apparently related to the "Forest People", but don't confuse it with one.
  • The Brute: Acts as the main muscle/enforcer for Nicodemus during the heist.
  • Chupacabra: Its main food source appears to be goats.
  • Deal with the Devil: Is the new owner of Ursiel's coin.
  • Dishing Out Dirt: Is a master of Earth magic.
  • Evil Sounds Deep: Has a voice so deep that Harry mistakes its growling for thunder.
  • Eye Scream: Gets its eyes gouged out in its fight against Grey.
  • Foreshadowing: Has a conversation with Goodman Grey in a language Harry can't understand. A genoskwa is a mythical creature among Southwestern Native Americans, just like the naagloshii.
  • Invisible Monster: Spends the first half of the book behind a powerful veil. The only hint that it's there is the shrinking supply of goats at Nicodemus's warehouse.
  • Invisibility Cloak: Can cast a veil so powerful, it even masks its smell.
  • It's a Small World After All: Familiar enough with Harry's friend, Strength of a River in his Shoulders, to be even more offended when Harry name-drops him.
  • Lightning Bruiser: Is fast enough to hit Harry before he even sees it move, as well as knock him across the length of a warehouse then run up and catch him before he hits the ground. It is also strong enough to easily knock a full grown man several yards, and to pick up a goat and snap its neck in one motion.
  • Spell My Name with a "The": Is always referred to as "The" Genoskwa.


    "The Nightmare" 
A major antagonist in Grave Peril. The Nightmare is a mysterious ghost haunting Chicago. Harry Dresden believes it to be the ghost of Azorthragal, a demon summoned by Leonid Kravos.
  • Battle in the Center of the Mind: Shows up in Harry Dresden's head for the final battle.
  • The Dragon: The Nightmare is second in command to Bianca.
  • Evil Twin: Turns into an evil Harry once it has consumed some of his magic.
  • The Heavy: Bianca is the Big Bad of Grave Peril, but the Nightmare does most of the work.
  • OOC Is Serious Business: Harry realizes if the Nightmare is the spirit of some low-level demon, then the fact it went for Revenge by Proxy and knew it was the best way to hurt Michael means this is very far from some low-level grunt demon Kravos summoned. Demons of that level don't think in that way. A human, however, would.
  • The Reveal: The Nightmare is the shade of Leonid Kravos.
  • Revenge: It targets people involved in the whole Kravos affair for this reason.
  • Revenge by Proxy: When Michael would be too powerful to try an attacking as a shade, Kravos went after the heavily pregnant Charity.
  • Took a Level in Badass: Leonid Kravos was kind of a wimp. The Nightmare is...most definitely not one.
  • Ye Olde Butchered English: It talks this way. It's because he's trying to imitate the way he thinks a demon would speak. Harry knows enough grammar of English from that time to notice a grammatical error a demon shouldn't have made.

    "Shagnasty" the Skinwalker 
"I will come for you. I will kill you. I will kill your blood, your friends, your beasts. I will kill the flowers in your home and the trees in your tiny fields. I will visit such death upon whatever is yours that your very name will be remembered only in curses and tales of terror."

One of the main antagonists in Turn Coat, the Skinwalker is an ally or member of the Black Council, and comes in on their behalf. When viewed through a wizard's Sight, the pure evil that the spirit embodies is enough to drive Harry almost mad with terror that such a creature could even exist. The Skinwalker proves to be a frighteningly powerful foe, easily able to defeat the White Court in the heart of their headquarters.
  • And Your Little Dog Too: See above quote.
  • Bad Powers, Bad People: He has the power to instinctively sense what would cause the most pain to others, physical or emotional, which is why he captured and brutally tortured Thomas. He also gains the strength of those he kills, and gains power (albeit much less) from the fear others feel for him.
  • Bears Are Bad News: And one of the forms the Skinwalker in Turn Coat takes is a biological mash-up of a bear, a cougar, and some sort of lizard.
  • Crippling Overspecialization: "Crippling" is very relative here, but it's far better at hurting people in a fight than killing them outright. This is due to its Intellectus for suffering: it instinctively knows how to hurt people most, physically or emotionally, and uses this to incapacitate opponents. So while it could cheat to break Lucio's collarbone perfectly with one strike, it couldn't cheat the same way to take her head off.
  • Cold-Blooded Torture: To Thomas, just because it knows breaking him will hurt Harry more than anything else.
    • Jim has said that the Skinwalker has a sort of Intellectus when it comes to evil. Intellectus is when something automatically knows the answer to a question, but not necessarily how to get from point A to point B. The Skinwalker knows what will hurt people, but not why it will.
  • Curb-Stomp Battle: Utterly thrashes Harry, Luccio, Lara and her sisters and Raith Manor's mercenaries with no effort.
  • David Vs Goliath:
    • When it faces Harry on Demonreach, Harry comes close to defeating it by using Demonreach's awareness to track it and Soulfire to attack. Only Harry collapsing from fatigue saved the creature.
    • To buy Harry some time, Toot-toot unleashed his mighty box cutter on the ancient evil's back. He is able to avoid the swings of the skinwalker's strikes and only fell to a blast of wind magic.
  • The Dreaded: As much as Dresden is this for most beings the Skinwalker is this for him and everyone else. The moment three members of the Senior Council and five wardens hear one is coming their first idea is to run. This group included McCoy and Listen-To-Winds, a wizard who knew directly how to fight one.
  • Eldritch Abomination: A creature so alien to human consciousness that looking at it through his Sight almost drives Harry mad.
  • Emotion Eater: Skinwalkers are said to be able to draw power from people's fear so potently that even so much as talking about them can strengthen them. Subsequently, the Navajo tribespeople who know of them tend to not discuss them with outsiders, meaning that those who encounter them will probably not recognise them, which also leads to fear of them. It's also an example of genre-savviness on the Navajo's part. Apparently, Skinwalkers are fans of irony to the point that they'll shapeshift into human form and ask people about themselves before killing them.
  • For the Evulz: Pointless and meaningless malevolence is a part of its nature. Harry mentions the holy men who know of them don't talk to strangers about them because a stranger just might be a skinwalker wanting to hear and taste the fear of hearing its own tales.
  • Hero Killer: Shagnasty utterly demolishes Harry in every confrontation, and it did kill Kirby.
  • Holy Burns Evil:
    • The Blessing Way the Dine (the Navajo) can either banish or bind the ancient evil.
    • Attacks, both magical and physical, augmented by Soulfire can do serious harm to the creature.
  • Monster Sob Story: Uriel feels sorry for Skinwalkers (though much more for their victims), because in their rampages, he believes they find some measure of peace in bringing down everything else to their level, to prove everyone else is as flawed as they are.
  • Nigh-Invulnerability: It shrugs off everything you can throw at it, and only a no-holds-barred throwdown with "Injun-Joe" Listens-To-Wind manages to really hurt it, and those hurts aren't lasting by any means. Or even really serious, it ran away before they got to that point. Morgan mentions that he managed to kill one by tricking it onto the Trinity bomb site in New Mexico and jumping into the Nevernever at the last second to escape the subsequent blast.
  • Otherworldly and Sexually Ambiguous: It gives Harry some Pronoun Trouble in figuring out how to refer to it. It's genderless, according to Bob. Semi-divine demonic entities don't need to procreate.
  • Shape Shifter Showdown: With Listens-To-Winds, who manages to defeat it.
  • Skinwalker: There are human-ish skinwalkers and there are skinwalkers, and Shagnasty is one of the latter: a semi-divine former messenger of a holy people who refused the order to return home. It now lives on earth being a walking nightmare.
  • Speak of the Devil: Referring to it by name generates fear that can strengthen it, which is why Harry nicknames it Shagnasty.
  • There Is No Kill Like Overkill: Morgan mentions that he fought a Skinwalker once before. He lured it to a nuclear testing facility, and stepped through to the Nevernever as the bomb went off. It's also implied that this method of killing it was NOT overkill, but just enough kill.

    He Who Walks Behind 
AKA "The Walker". A powerful creature that Justin DuMorne called up to kill Harry when he was a teenager. Harry faced the Walker and defeated it, and ever since it holds a deadly grudge against him. Other than that, little is known of the creature.
  • Chekhov's Gunman:
    • The fact that it is an Outsider indicates that Justin was far more powerful than widely believed. It's been stated that Harry was only able to defeat it thanks to unique circumstances surrounding his birth.
    • Also a case of The Man Behind the Man: Harry hypothesizes that He-Who-Walks-Behind might've been on standby to kill Justin, not him, just as the Eebs had been planning to kill Rudolph but ended up going after Harry.
  • The Dreaded: When Madge invokes the Walker at the end of Blood Rites, Harry has a massive Brown Note reaction.
  • Evil Brit: The Walker chooses to communicate to Harry in a perfectly clear but contemptuous British accent.
  • Foreshadowing: Way back in Storm Front, the drug-addled Three-Eye addict sees Harry and mentions "those who walk before and He Who Walks Behind." Harry is quite disturbed and mentions his encounter with He Who Walks Behind, but it's not until Cold Days that we discover that the first half of the sentence was referring to another Eldritch Abomination.
  • Kick the Dog: In Ghost Story, Harry's flashback to the confrontation with the entity involves the Walker casually killing the convenience store attendant for no reason beyond the fact that he could.
  • Meaningful Name: Harry's first encounter with it has the Walker literally staying behind him the entire time, invisible to normal senses; Harry can only see it through reflections in glass.
  • Names to Run Away from Really Fast: The creature's primary name is pretty scary, but also keep in mind he is referred to as "Lord of Slowest Terror." This is speculated in the RPG books that the Walker either loves tormenting his victims (hence the "walks behind" part) or that he is the slowest of the Walkers, meaning the others are ludicrously fast.
  • Stealth Mentor: Harry notes in Cold Days that the Walker was probably trying to teach him... something.
  • Try to Fit THAT on a Business Card!: When asked his name, he responds with a couple paragraphs of psychic impressions (pain, contempt, love of Cold-Blooded Torture, etc.) Harry, being Harry, quotes the trope name at him.

    He Who Walks Before aka "Sharkface" 
Another of the Walkers. He appears in Cold Days, where he acts as the vanguard of the Outsiders.
  • Anti-Magic: Like all Outsiders, he is highly resistant to magic, although Harry manages to batter down his defenses by using Soulfire.
  • Black Cloak: It seems to actually be part of his body. He can move it around and detach strips of cloth from it to attack.
  • Boom, Headshot: Harry shoves a rifle into his mouth and blows his head off with a magically empowered bullet.
  • Doppelgänger Attack: He can split himself into fifty or so identical bodies.
  • Foreshadowing: Way back in Storm Front, the drug-addled Three-Eye addict sees Harry and mentions "those who walk before and He Who Walks Behind." Harry is quite disturbed and mentions his encounter with He Who Walks Behind, but it's not until Cold Days that we discover that the first half of the sentence was referring to another Eldritch Abomination.
  • Humanoid Abomination: An Outsider in human (Or close enough) form.
  • I Have Many Names: Not counting "Sharkface," there's Gatebreaker, Harbinger, Feargiver, Hopeslayer, and He Who Walks Before.
  • Mind Rape: Emotional attacks seem to be his forte, and he subjects Harry to a Battle in the Center of the Mind.
  • Nigh-Invulnerability: Bullets, blunt trauma, fire, teeth and claws, magic, Sharkface shrugs it all off. It takes a Soulfire- and Winter-empowered bullet delivered at point blank range to bring him down.
  • Slasher Smile: Seems to be a permanent fixture, although he doesn't have any teeth on his upper jaw, hence Harry's nickname for him.

The spirit of an unmapped island on Lake Michigan, and the source of a massive ley line of dark magical energy. The island itself was used by the Denarians as a base in Small Favor, and Harry sought out the island's spirit and claimed it as a sanctum in Turn Coat. The spirit is malicious and dangerous in the extreme to anyone who isn't Harry, but can show discretion in dealing with threats.
  • All-Powerful Bystander: Demonreach is unbelievably powerful, to such a degree that when Mab appears to be threatening Harry, Harry orders him to "Take her down below and keep here there" should she follow through. Mab's surprise makes it clear that Demonreach could make due on the request.
  • Bizarrchitecture: The true form of the broken lighthouse (which repelled the Nagloshi like it was garbage) is a compendium of the most complex runes in existence whose very nature defy ALL the laws of magic, physics and Never-never in existence. And that's only the tip of the iceberg.
  • Crippling Overspecialization:
    • Demonreach is a sentient prison with the sole purpose of containing very dangerous supernatural nasties. It understands matters only in relation to its to purpose. When faced with something new, Demonreach can only care if it helps or hinders its purpose. It cannot conceive of a matter in which he fails in his duty, since doing that would mean its likely destruction.
    • When it manifests as Eternal Silence in Ghost Story, Demonreach's spoken vocabulary is so very limited that after a few sentences it has to resort to either mind-wracking blasts of mental communication or nodding.
  • Dark Is Not Evil:
    • Demonreach as a whole is dark and dangerous, but the entity is certainly not evil. Just surly and antisocial to the extreme. Notably, it finds the presence of the skinwalker and the Black Council agents to be an affront. The spirit of Demonreach acts as a prison, keeping an unspecified, but very large number of very dangerous beings. To put in perspective how dangerous these things are, there are half a dozen naagloshii (nearly indestructible very powerful demigods that exist to spread pain and suffering. It takes a nuke to kill one) imprisoned among them, and they're held within the minimum security wing. Its every effort is dedicated to keeping those things in their cage. The reason it is so antisocial is that it's trying to drive away unwanted visitors.
    • In Skin Game, Murphy points out that it drove an entire village crazy horribly enough for the city to wipe the island from the history books. Harry counters that it could have done much, much worse.
  • Eldritch Location: The island itself sits on a nexus of several dark magic ley lines, and the prison of Eldritch Abominations certainly doesn't help. Normal people can't stand to be on the island for more than a few hours at a time, at most; even Michael, one of the bravest human beings in existence, claims he's not sure he could go back after he nearly died there. Harry didn't really notice, since he has training to resist influences like that and became immune after claiming the island as his sanctum.
  • Genius Loci: An artificial one created by Merlin in the instant span of eons (time travel was involved). It transfers this knowledge to whoever claims it as a sanctum, allowing its Warden perfect knowledge of everything on the island.
  • Geometric Magic: His very essence, which his most simplistic form (that of the broken lighthouse) is so extraordinary as to leave Bob stumped.
  • Godzilla Threshold: If the Prison is breached, or the inmates escape their cages, then a colossal explosion is triggered to kill all the inmates, an explosion that would destroy most of North America. This is considered acceptable due to the great danger that the beings present to the world.
  • Humanoid Abomination: The island tends to manifest into a human form for people to converse with.
  • I Know Your True Name: Harry names the island Demonreach, for which is seems grateful. As of Skin Game, it has a first name as well—Alfred. It started as a joke, but the entity took it seriously. This is because while the spirit is connected to the island, it is still distinct from the island and doesn't understand sarcasm.
  • In the Hood: Its manifestation always appears wearing a large hood and cloak.
  • Leaking Can of Evil: While a formidable prison holding physical gods, it does not fully contain them. Their dark auras combine to create and act as the source for one of the great leylines in the Chicago area.
  • Magitek: Or at least according to Bob in an allegory to explain how absurdly advanced and complex Demonreach outer runes are compared to modern (i.e: from humans to fae since the golden age of Greece) magic is.
  • Place of Power: Once Harry claims Demonreach as a sanctum, his power is supported and boosted by the island's own. This, coupled with soulfire, is the only way he is able to survive the brawl with the skinwalker.
    • Technically, Demonreach is its own place of power. The spirit's (considerable) power is only of use when the person it's being used against is actually on the island.
  • Physical God: Either is this or something even greater since it is a prison mantaining from fallen demi-gods to... somethings worse whose mere existence create one of the largest (fake) ley lines in the planet.
  • Regenerating Mana: Among other perks, Demonreach will supplement Harry's magic on the island. So the moment he casts a spell, he gets that energy recovered (excepting Soulfire).
  • The Quiet One: Not really big on speaking unless needed. It will, instead, emote intentions at first, signifying it doesn't want a person on the island. When it speaks, it speaks with curt simple language because Harry's head is just too puny to fully comprehend everything. When it speaks with a single full and grammatically correct sentence, Harry knows he is worried. Demonreach must even dumb things down for Bob to get the pervert to understand.
  • Sealed Evil in a Can: Demonreach is the can. The original Merlin constructed a massive multidimensional, multitemporal prison on the island for dozens if not hundreds of dark gods, evil spirits, and demonic entities. The spirit acts as a sentient prison, keeping them in place. It is such a strong prison, Mab is likely unable to escape. However, Harry can release any or all of the prisoners if he so desires. Not that he ever would so desire, but just the fact that he technically could do it has the potential to really complicate his life if it gets out.
    Harry: I'd just been handed what amounted to a great big ugly weapon of mass destruction and potential havoc. To the various powers of the supernatural world, it wouldn't matter that I would never use it. All that would matter was that I had it to use. Really, Officer, I know that's a rocket launcher in my trunk, but I'm only holding it so that someone bad won't use it. Really. Honest. [...] And hey, the very best part? I didn't actually have a real, usable superweapon. I just had the key to a great big box full of pain and trouble for a whole lot of people.
  • Spanner in the Works: Harry's failure to account for the Island's reaction to his death was the biggest reason his Thanatos Gambit against Mab failed. She wouldn't have been able to maintain his body without its help.
  • Time Abyss: According to Word Of God, the limp of Demonreach happened around the last Ice Age and Cold Days hints that he is far, far older than that.
  • There Is No Kill Like Overkill: If the prison's security is ever in danger of failing, the island will detonate in a massive explosion that would take out most of North America to keep its inmates from escaping. The scary thing... for some of those entities, that might still have not been enough.

A self-aware entity or force (precisely which is unclear) that can infect and change the minds of those it intrudes into, which subverts people to the service of the Outsiders. It is not named until the events of Cold Days, and Titania warns Harry that he should be careful to speak its name, and instead prefers to refer to it as "the adversary."
  • The Corruption: Gradually infects and transforms those possessed by it into effectively servants of the Outsiders. Its victims think they're trying to achieve their own goals the whole time.
  • The Man Behind the Man: Directly responsible for much of the chaos across the series. Victor Sells, Agent Denton, and Kravos were all corrupted by it in a subtle manner, and Aurora and Maeve were also infected by it. It also seizes the Leanansidhe as well as Cat Sith. Whether or not it has infected other villains in the series is unclear.
  • More Than Mind Control: At the basic level, Nemesis will subtly influence its victims, causing chaos and destruction respective to their individual natures, in a way that is largely just an intensification of their base natures. But if Nemesis is called out directly, it takes total control.
  • Mundane Utility: What's the greatest asset it gives to a possessed Maeve? The ability to lie. For a Sidhe, who are physically incapable of outright falsehoods, that's a big deal.
  • Nice Job Fixing It, Villain: Harry sees through to Cat Sith's possession almost immediately. Why? Because the real Cat Sith would have ripped his spine out without a word instead of gloating about it. And he realizes that Maeve is possessed as well because the Sidhe never give straightforward answers, and the Nemesis' plan revolved around using the inability of Sidhe to lie to manipulate Lily and Harry.
  • Outside-Context Villain: It allows Maeve, a Faery Lady, to lie, something that is utterly impossible for faeries to do. Because it's assumed she cannot lie, no one can see through her deception.

    The Parasite, aka Bonnie 
A spiritual entity that has been growing in Harry's head for years, and is just starting to get really dangerous in Cold Days.
  • Exact Words: Demonreach and Mab both describe it as a parasite. As Harry's subconscious notes, that's a Black Humor way of describing a fetus. While Demonreach probably honestly didn't know any better, Mab certainly did.
  • Obliviously Evil: It's not evil, it just doesn't know any better, and places tremendous burden on Harry's mind simply by existing. He also notes that this is what would happen to Maggie; the Parasite would cause terrible damage to the girl's psyche, but really she's just a scared little girl looking for the closest thing she would have to family after Harry's Death by Childbirth.
  • Our Ghosts Are Different: Okay, not a ghost, but a disembodied spiritual entity of intellect. She was born from Lash's act of love in sacrificing herself for Harry, and eventually takes possession of the wooden skull Harry had carved for Bob.
  • No Sell: As a creature formed from Harry's essence, Mab warns that it would sail right past any protections around his loved ones. The fact that she's genuinely innocent and just looking for help is also part of the reason why any wards would have no effect on her.
  • Someone To Remember Her By: She's effectively Dresden's daughter by Lash, born from her remains combined with parts of Dresden's own psyche.
  • Spanner in the Works: For the same reason as Demonreach. It helped the Island and Mab maintain Harry's body while he was dead.