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Characters: The Dresden Files Other Powerful People And Entities

Characters from The Dresden Files, other powerful entities.

WARNING! Due to the books relying heavily on mystery and surprise, the pages would be virtually unreadable with excessive spoiler tags. Therefore, all spoilers except for the most recent novel (Skin Game) are UNMARKED. Tread carefully.


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Organizations

     The Black Council, aka "The Circle" 

A mysterious group with unknown goals beyond generally disrupting existing supernatural power structures. Heavily implied to be the Big Bad of the series. Thus far, they have proven to be involved in some way or another with every plot in the series, save possibly the events of Blood Rites.
  • Man Behind the Man:
    • To Victor Sells, Agent Denton, implied with Aurora, Kravos, and quite possibly the entire Red Court. They don't actually become primary antagonists until Turn Coat; prior to that book, Harry is mostly fighting cat's paws of theirs or encountering events connected to them.
    • As of Cold Days, there may be a case of Man Behind the Man Behind The Man in the form of something called Nemesis. Its exact nature is unclear, but it acts as The Virus and has a corrupting effect on those under its influence, and has essentially been the cause of most bad things that have happened thus far into the series - all the way back to Victor Sells in the first book.
    • The Black Council's relation with Nemesis remains unclear. While the Black Council is responsible for infecting Victor Sells, the rogue FBI werewolves, Aurora, Leonid Kravos, the Red Court, the White Court, and Lea with Nemesis, it is unknown if the Black Council is using Nemesis, is used by Nemesis, or is working in partnership with Nemesis.
  • Nebulous Evil Organization: An unusually low-key version. The Black Council are very good at hiding their presence; Harry didn't even have confirmation that they even existed until White Night.

     The Grey Council 
Formed by Ebenezar McCoy sometime during the events of Turn Coat as a counter to the Black Council, they Grey Council is a small group of wizards and other entities who are aware of the threat the Black Council represents and are united in opposing them. Currently, only three members are known: Harry, Ebenezar, and Donar Vadderung.
  • Big Damn Heroes: Show up at the end of Changes to beat some Red Court vampire asses.
  • Big Good: Though the White Council is supposed to be this role, the Grey Council was formed because the White Council's internal politics and corruption make it impossible for them to effectively counter the Circle's agents.
  • In the Hood: Most members of the Grey Council wear face-concealing hoods and cloaks of, appropriately, grey material.
  • Irony: Harry notes that if word of them spreads to the Black Council, members of them could out the Greys and claim them as the "dark wizard scapegoats" and the corruption in the White Council.

     The Alphas 

A pack of vigilante werewolves and allies of Harry's. The Alphas assemble in Fool Moon, where they are mostly college students under the mentorship of Tera West. As the series progresses most of the original pack has dropped out or left town; however, as of Turn Coat and Changes, Will has been trying to get in touch with the rest.
  • Brief Accent Imitation: One of Will's character tics is imitating Georgia's voice. It has been thought by both Harry and Murphy that he probably does it without even realizing it.
  • Bi the Way: Andi, who had a college "thing" with Marcy, is dating Kirby in Turn Coat, and forms a relationship with Butters following Ghost Story.
  • Canis Major: Most of the Alphas are described as something leftover from the ice-age and are all about the same size as Mouse.
  • Distressed Damsel: Andi. When she's captured again, Mouse (via Molly) opines that they need to keep her locked up in the garage until she can take care of herself. Harry jokes that they can call herDanger-Prone Daphne, since she's got the hair and everything.
  • Happily Married: Georgia and Will as of the short story Something Borrowed, set between Dead Beat and Proven Guilty.
  • Healing Factor: Although it takes a lot of energy, and leaves really ugly scars.
  • Heroes Want Redheads: Andi, the redhead, is wanted by Kirby and after Kirby's death, Waldo Butters.
  • Hit-and-Run Tactics: They specialize in them. When one hits the target and runs, the target generally focuses on that wolf, leaving the others an opening.
  • Humans Are Flawed: Billy originally deduced that monsters were real on the grounds that human criminals wouldn't be competent enough for them to account for climbing rates of homicides and disappearances.
  • In-Series Nickname: Andi is called "Furry Knockers" by Butters over the radio. Murphy calls her "Fuzz".
  • Mauve Shirt: Save for Kirby, none of them have died.
  • Meaningful Rename: A re-nickname in this case. William Borden upgrades from "Billy" to "Will" as of Turn Coat, after he calls Harry out on trying keep him and the Alphas sheltered from the rest of the supernatural world despite the fact that they are now mature veterans of multiple battles rather than inexperienced college kids. The new, less childish nickname serves to indicate Harry's acceptance of Will as an adult and an ally.
  • Noble Wolf: They defend their local neighborhood, and eventually much of Chicago after Harry's death as of Ghost Story.
  • Pregnant Badass: Georgia in Aftermaths. It's hinted to be the reason she's able to resist the Formor mind-magic.
  • Our Werewolves Are Different: They're essentially wizards who know one spell... although it is possible for them to learn others.
  • Overshadowed by Awesome: While completely outclassed by the threats Dresden faces, the Alphas can kick serious ass when facing "normal" supernaturals; it's said that vampires avoid the U Chicago campus like the plague now.
  • The Reveal: Harry finally gives them a full layout of the supernatural in Turn Coat.
  • Took a Level in Badass: They were weak newbie wolfs in Fool Moon just starting in their skill. Two years later in Summer Knight they become capable fighters. After Turn Coat and Kirby's death Will pushes them to be even stronger.
  • You Are Not Ready: Harry toed this line with them, trying to keep them in the dark about the worst of the things that go bump in the night. Will calls him out on this when keeping them in the dark didn't help save Kirby when the danger followed Harry to their door.

     The Fomor 

Old enemies of the Fae who were banished out to sea, which are one of the supernatural powers that emerged at the end of Changes. They are a hodgepodge of many monsters driven into the sea and now adapted to aquatic life. Word of God hints that they are featured in some of H.P. Lovecraft's writings.
  • Arc Welding: There are hints the Formor may have been behind a lot of the action in the series, unbeknownst to Harry.
  • Bioaugmentation: All of them have it in order to survive underwater, and they transform human servants and other "experiments" using the same techniques.
  • Evil Power Vacuum: Moved in fast after the complete destruction of the Red Court.
  • Fish People: An amalgam of the features and shapes of various aquatic creatures.
  • I Have Your Wife: Or child. Or sibling. Or neighbor. Or pet. Another tactic of the Fomor to get at people. They will use what they can.
  • It Only Works Once: Even if, implausibly, Harry managed to find a ritual curse like the one he used on the Red Court, he wouldn't be able to use it on the Fomor, as they are a number of different races and beings, all brought under the banner of the Fomor, and it wouldn't work.
  • Mix-and-Match Critters: The octokongs from Skin Game are definitely Fomor creations, and the guard-animals used by the Denarians are suspected to be.
  • Organic Technology: Most of their weapons look like and appear to be made from undersea organisms.
  • Super Human Trafficking: They've been doing this to cities all over the world. Murphy's rescue op in Aftermath was just one of many talent trafficking operations they've done.
  • Villain Team-Up: Their origin. The current Fomor are made up of various monstrous creatures that were defeated by the current supernatural powers and were forced into the oceans to survive.
  • You Will Be Assimilated: What they do to their human minions, resulting in uniform servitors who have little individuality.

Mortal Powerhouses

     Tera West 

Fiancée of one Harley MacFinn. She was a mentor to the Alphas and taught them the change-into-wolf spell. She enlists Harry's help in Fool Moon after the magic circle MacFinn stays in during his bouts of Involuntary Shapeshifting rampages was damaged.

     Elaine Mallory 

Harry's fellow apprentice and first love who betrayed him with her mentor Justin. Ran away and was thought dead by Harry, but was discovered to be living with the Summer Court. Presently, she has set up her own magical investigation business out of LA.
  • Blow You Away: Is capable of whipping up a baby twister to toss around dozens of ghouls.
  • Chain Pain: Uses these as a focus for her magic.
  • The Chosen One: Like Harry, Elaine is a "starborn", someone born under a confluence of events that is supposed to give her influence over Outsiders. It's why Justin chose to adopt her and Harry.
  • First Love: She and Harry.
  • Foil: To Harry.
  • Hyper Awareness: Has a series of bracelets that allow her this ability.
  • Mind Control: Her betrayal of Harry was due to Justin mucking around with her brain—if you believe her unsubstantiated word. The jury is still out.
  • New Old Flame: While mentioned in the first book, her appearance was a surprise. Mostly because we thought she was dead.
  • Obfuscating Stupidity: She deliberately failed the White Council's aptitude tests so she could avoid their attention.
  • Shock and Awe: Electricity appears to be her forte, as she can blow apart ghouls' skulls with lightning bolts, has an electrically-charged chain as one of her focii, and uses lightning to inflict some impressive property damage. She also appears to be able to draw upon electricity as a power source; her chain is charged by thunderstorms or wall sockets, and she can draw the ambient electricity from her environment to power her spells.
  • Weak, but Skilled: Repeatedly stated to be much more skilled with subtler and more precise magic,not having as much raw power as Harry. That being said she's still able to throw a heavy punch when she needs to as seen above.
    • Although weaker than Harry(who because of his... unsubtle style fulfills the wizard version of The Big Guy)is like saying weaker than a power lifter, by Harry's own admission he is in the top 20-30 most powerful wizards in the world in terms of raw power.
  • Weapon of Choice: Her magical focus is a heavy chain threaded with copper and inscribed with magical runes.
  • Working with the Ex: While there's still some trust issues to work through they get along fine.

     Molly Carpenter 

"Not everyone is so far over the edge they can't come back. Sometimes people just... just get lost. They just need someone to show them how to come back."

Michael and Charity's oldest child, introduced as a wide-eyed preteen who gawked at Harry's every appearance; she soon develops into a rebellious teenager...with a talent for mental and illusion magic. She dresses like a goth and normally has multicolored hair, primarily because it drives Charity crazy. Her "full" name is Margaret Katherine Amanda Carpenter.

Narrates the short story Bombshells.
  • Action Girl:
    • She handled herself pretty damn well against the Devourer in Changes. She's earned this.
    • Deconstructed in Ghost Story: Molly simply not mentally equipped for violence, and is suffering psychologically.
    • Reconstructed in Cold Days: She's gotten her act together. It remains to be seen how she'll handle being the Winter Lady.
  • All Girls Want Bad Boys: Considering how Charity views Harry at first...
  • All Love Is Unrequited: As of Ghost Story, Harry finally realises the depth of her feelings for him go far beyond a mere crush, and feels extremely sorry for her that he does not reciprocate.
  • Anti Heroine: After Harry's death, and her part in it, Molly takes up the mantle of Wizard Protector of Chicago and fights a war against the Fomor and their agents. She does this by being as bad and as scary as possible, which includes killing people who are corrupt.
  • An Ice Person: Part of her new powers as Lady Winter, though we haven't actually seen her make use of them yet.
  • Battle in the Center of the Mind:
  • Benevolent Boss: In Skin Game, she mentions that the fey are quite happy to have a boss who is not Maeve. Of course, being Winter, they show this appreciation by constantly trying to Mind Rape her through her dreams to test her worth, but for them that's the same as a pleasant handshake.
  • Birds of a Feather: With Harry, as they share magical talent, general alignment, and geekiness. Comes close to Distaff Counterpart.
  • Black Magic: What got her involved with Harry in the first place, and a recurring problem for her since. It is addictive, after all.
  • Blessed with Suck: She has mind magic, which can basically solve any non-combat problem. It's a pity that most of what she can do with it counts as corrupting Black Magic, and it makes her permanently tuned in to the emotions and thoughts of any beings around her...no matter how evil or incomprehensible they are.
  • Bratty Teenage Daughter: How she's initially introduced. She's openly disrespectful of her parents, has at least two piercings and has altered her Catholic-school uniform to be more sexy. She also has a set of keys that will open handcuffs (both the real kind and "fun-time" handcuffs) and when asked about this by Harry, she quirks and eyebrow and asks if he really wants to know. By the time we see her again in Proven Guilty she has gone full goth, including numerous tattoos, multi-colored hair and so many visible piercings that Harry decides he doesn't want to know about anything else that might be pierced. She tones this look (and her rebellious nature) down somewhat after becoming an adult.
  • Break the Cutie: The end of Changes, and then what came after. Lea did not help.
  • Broken Bird: In Ghost Story
  • Combat Pragmatist: Not having the brute force of Harry or the combat skill of Murphy, Molly makes do by manipulating the people around her to deadly effect.
  • Coming of Age Story: The books Proven Guilty and White Night confirm that hers is going on in the background.
  • Crazy-Prepared: Eventually becomes this through her wizard training. In Cold Days, we find out that she actually set aside a room in her apartment when she learns that Harry came Back from the Dead again and would likely need a place to crash.
  • Curb-Stomp Battle: The Justice League Chicago, at one point between Changes and Ghost Story tries to have an intervention for Molly. It doesn't go well... for them. Molly flooded all of their minds with horrific visions and illusions, seemingly with little effort. The Chicago Alliance is understandably terrified of her following this incident.
  • Dark Chick: To Justice League Chicago.
  • Dark Secret: Helped Harry arrange his Thanatos Gambit, and then erase his memories of it afterwards. Poor kid.
  • Death Seeker: Played with. In Bombshells, she comments that she deserves death, but doesn't actively seek out suicide because Chicago needs a protector.
  • Delinquent Hair: Molly first started dyeing her hair when she ran away from home.
  • Deep Sleep: In Ghost Story she's learned to use a multi-target sleep spell to knock out a group of Mooks.
  • The Dreaded: Invoked; she realized that monsters' viewing Harry as this kept them away from Chicago, and created the identity of The Ragged Lady to terrify them on her own.
  • The Empath: Molly is significantly more sensitive to both magic and the emotions of others, which can result in her having trouble in combat situations. She gets better at handling it by the events of Changes. She experienced a severe psychic backlash from the epic battle in Changes as well as the bloodline curse, assumed by Harry to be a part of resulting Sanity Slippage.
  • Enemy Mine: In Cold Days she is working with Mr. Etri of the Svartalf. After helping this person from a bomb sent by the Fomor they became this. For her actions, she gets a apartment, free rent, repairs, and their protection on their property.
    "[He] might oppose you. He might break your bones. He might cut your throat in your sleep or make the ground swallow you up. But he will never, ever lie about his intentions. He's not my friend. But he is my ally. He's good at it."
  • From Nobody to Nightmare: From the perspective of the White Council. A recovering warlock under the tutelage of another recovering warlock and one of the baddest Wardens of the White Council suddenly becomes a sovereign of the Winter Court who might have a significant grudge against the White Council. Oh and her mentor? Now ostensibly her Knight.
  • Gratuitous Japanese: Seems to be her preferred language for her spells as of Changes.
  • Genre Savvy: Almost as much as Harry.
  • Heroic Lineage: Descended from royalty (Charlemagne), as are all Knights of the Cross. (And their children, obviously).
  • Hero with an F in Good: Molly, really, really wants to help people, and following the example of her father and teacher. What a pity that she has very poor decision making skills. Namely, Mind Controling your pregnant friend to keep her off heroin is a ''bad idea''.
  • Hot for Teacher: Her initial opinion regarding being Harry's apprentice. Harry killed off that idea very quickly. It came back full force in Changes. Apparently, Harry's just oblivious.
  • Hot-Blooded: When a teenager.
  • Hope Spot: Cold Days gives her life one. She's got an apartment now, and Lea's stopped 'training' her. She's still traumatised but things really seem to be getting better for her. Now the finale's come up, and...oh. Oh, she's the Winter Lady now.
  • It Gets Easier: "It's easy. It shouldn't be so easy."
  • I Kiss Your Hand: Harry to her, as a sign of his platonic respect and gratitude after she agrees to help him kill himself.
  • Keeping Secrets Sucks: Because of what she knows in Secret Secret Keeper and her refusal to tell anyone makes those who would trust her and help her through Harry's death sense she is holding back on something and so distrust her. Molly, sensing this distrust, pulls further away, which makes people distrust her even more.
  • Lady and Knight: After Cold Days she and Harry become this. It remains to be seen what side of the spectrum they'll be on.
  • Lethal Chef: She once burned a boiled egg . . . but she can make a damn good cup of coffee.
  • Lethal Harmless Powers: Molly has upgraded her illusions to make people see themselves being dragged into the Nevernever by hideous monsters, make people see guns, lipstick prints, etc, and manipulate them into killing each other...
  • Love Hurts: A comparatively minor example in Proven Guilty, when Harry explicitly tells her it isn't going to happen. Post Changes, it gets much, much worse, when he asks her to help him commit suicide. She does. And after his death, things only get worse.
  • The Load: Every time she sneaks out to tail Harry, she ends up needing to be saved or protected. She's learning that it's generally best to listen when he says she isn't going to be able to help much.
    • This is changing as of Ghost Story...more or less. She's better at fighting, but her sanity and emotions are becoming increasingly ragged, and they're only getting worse...
  • Master of Illusion: She is really good with veils. Very handy for confusing vampires into gutting each other by accident or just having to stop moving. This is considerably upgraded in Ghost Story to being able to take on mortal and supernatural threats with:
    • Faux Flame: Complete with screaming demonic faces, though it's eventually seen through.
    • The Treachery of Images: Uses this to commit the majority of her murders.
    • Doppelgänger Spin: Created six clones of herself to try and fool her pursuers.
    • Sensory Overload: Her "One Woman Rave" Spell has been combined with monsters of the Nevernever in addition to a variety of other images and sounds.
  • Most Common Superpower: Molly becomes pretty well-endowed as she gets older. During her more rebellious years, she even had her nipples pierced.
  • Mind Control: She gets into two friends' heads to try to steer them away from bad habits; it doesn't work out well. Messing with people's minds has a tendency to drive them insane.
    • She gets better at using mental magic after her training begins.
  • My Greatest Failure: Her failed attempt to talk Harry out of killing himself, as Bombshells confirms. The guilt of it was enough to push her onto the streets.
    I couldn't really look away from the mirror this time. I tried to look at it objectively, as if she was someone else, and not the one who had killed the man she loved and who had then failed him again by being unable to prevent even his ghost from being destroyed in its determination to protect others. That bitch deserved to be run over by a train or something.
  • The Ophelia: Invoked and lampshaded in Ghost Story.
  • Pay Evil unto Evil: As the Ragged Lady, killing corrupt cops along with the Formor, although at least some of this may have been Lea's doing.
  • Perky Goth: When she becomes a teenager. Even when she grows into adulthood, her personality is a strange, unpredictable mix of light and dark.
  • Precocious Crush: What (Harry thinks) her feelings are towards him in Proven Guilty; given her naivete at that time, he's probably right. Later on, after she learns more about him, they become more serious.
  • Rags to Riches: In Ghost Story she was homeless and had to resort to stealing from the corpses of her enemies just to have enough to eat. Then, in Cold Days, she becomes the Winter Lady. By Skin Game, not only is she heir to one of the most powerful preternatural nations on the planet, she gets an eight-figure annual income. Damn.
  • Screw the Rules, I Have Connections!: By the end of Cold Days Molly is still a wanted Warlock for violating several Laws of Magic, namely using magic to kill and using mind-altering magic with a general kill-on-sight for any Wardens. Then she becomes the Winter Lady and, as Mab points out, those charges will never take effect because Mab will not allow it. Not that they will be expunged from her name, it's just attacking Molly could instigate a war between the Council and the Winter Sidhe. Depending on how Butcher deals with the matter if it ever comes up again, as one of the Sidhe, Molly is no longer a Wizard nor a Warlock, (nor even mortal, in fact) and thus technically no longer subject to the White Council's jurisdiction.
  • Screw the Rules, I'm Doing What's Right: This was Molly's initial take on her mentally manipulating her boyfriend and best friend so they would clean up their lives. Even though it was wrong on many levels, Molly feels justified despite the damage she has inflicted upon them both. Unusually for the trope, she didn't know there were any rules- apart from ethical ones, which say pretty clearly that brainwashing is wrong. That's how Harry defends her against the White Council.
  • Secret Legacy: Inherited her magical talents from her mother Charity, whose own abilities had long since atrophied from disuse.
  • Secret Secret Keeper: Molly knows who killed Harry. Molly knows why it happened. She knows Harry is ignorant of it because she removed these facts from his mind . . . after he set up his own assassination, so Mab wouldn't find out.
  • Secret Test of Character: After Mab realized Molly contained Harry's hidden memories of who killed him, but Molly continues to keep this fact to herself despite the burden it puts upon her, Mab is impressed. Not just in her determination but the level of trust Harry has in his apprentice. It is one reason she sets her up to be taught by Lea and on the off chance she might be needed as a Queen of Fae.
  • Silk Hiding Steel: Molly resembles Charity, so she looks like this, but it's up to personal interpretation whether her personality fits the trope.
  • Speaks Fluent Animal: Once her empath powers strengthen, enabling her to communicate with Mouse and other animals.
  • Take a Level in Badass: In Changes, she goes from "talented but not suited for battle," to holding off an army of vampires with a magical light show.
    • This is nothing compared to the levels she's taken by the time of Ghost Story, thanks to fighting monsters on the streets of Chicago and enduring six months of Lea's brutal Training from Hell.
    • Yet this is nothing compared to the end of Cold Days when she becomes the new Winter Lady, although this is made possible by the aforementioned attention from Lea.
  • Technical Virgin: In Proven Guilty Dresden agrees to take Molly as an apprentice, and asks if she is sexually active. She replies that she is "technically" a virgin, and has "explored most of the bases" (Harry: "Well, Magellan..."). Dresden tells her that there is to be no more "exploring" (and that she is not to start any "solo expeditions") until she develops better mental discipline.
    • Harry has either forgotten or relaxed that rule, or considers her more disciplined, as of Turn Coat. She ends up with a date (gained by flaunting her bangin' bod) and Harry voices no objection.
  • The Unfettered: Willing to do whatever it takes to protect Chicago in Harry's absence.
  • Training from Hell: From Lea, in Ghost Story. This includes being starved, having groups of Fomor Mooks sent to attack her, and being bombarded with knives and baseball sized chunks of ice to improve her shield spells. Later on, Lea points out that Harry's more gradual and gentle training of Molly was not suitable to training her in how to actually fight.
  • Nightmare Fuel Station Attendant: As of Cold Days. May also count as Dark Is Not Evil.
  • Undying Loyalty: After she grows out of her 'rebellious teenager' phase, has this towards Harry. Deconstructed in Ghost Story where following one order of his directly fucks up her life and the lives of several other people. You know the one.
    • Unusually for the trope, Harry specifically trained her to be that way- because the supernatural world is a very dangerous place and the time it takes for her to ask questions may be the time it takes to get killed. Mab asks Harry if he had more self-serving reasons for doing so, and Harry's own narration admits that it's a possibility.
  • Weak, but Skilled: While she may not have the raw magical force of Harry, something she's very aware of, it's made clear in offhand comments by Harry and Thomas in Changes and a first hand account by Will in Ghost Story that if she catches you off guard, you're going to be curled up on the ground screaming at things that aren't there.
  • You Are Not Alone:
    • She tried to convince Harry of this when he was depressed (and influenced by a Fallen) and planning his own suicide.
    • In Ghost Story Karrin, Father Forthill, and Lea each in their own way tried to tell her she wasn't alone. She had allies who could help her shoulder her burden and give her protection. The former two use strongly worded and empathetic arguments. Lea arranges some enemy mooks to find her when exhausted and would have failed if she were alone. Harry's shade was enough to turn the tides.
  • You Gotta Have Blue Hair: Or green, or crimson; she likes to dye it. It's naturally blonde.

     Margaret Le Fay Dresden 

Harry's deceased mother. Known to have been a maverick in the White Council — to the point where she was under surveillance from the Wardens for suggesting "alternate uses" to the Laws of Magic. The repercussions of her actions are still being revealed. She has not yet and probably never will appear directly in the series; consequently, most of the below examples are inference or outright speculation.
  • The Power of Love: Falling in love with Malcolm Dresden, and breaking off with whoever she was hanging out with at the time, is implied to have saved her from a very bad end.
    • How bad? Chauncy, a demon, tends to have an "Almost got her" reaction to her.
  • Rage Against the Mentor: Toward McCoy.

     Victor "the Shadowman" Sells 

Primary antagonist of the first novel; a powerful but relatively inexperienced sorcerer who heads up a drug ring in rivalry with Marcone. In the course of said rivalry he commits a series of murders that bring him to Murphy's, and by extension Harry's, attention. Needless to say, he goes down. Hard.
  • The Corruptible: As a normal man who just discovered magic, he had little defenses against the Black Council and Nemesis.
  • Karmic Death: Killed by the demon he enslaved after Harry broke his control
  • The Man Behind the Man: it's implied from as early as Fool Moon that the Black Council was pulling his strings the whole time. In Changes this is confirmed; the heart-destroying spell he uses was just a far weaker version of the bloodline curse being prepared by the Red Court.
  • Nietzsche Wannabe: A relatively mild example, all told, but his basic philosophy is still pretty nihilistic.
  • Smug Snake: He's good, but not nearly as good as he thinks he is, which gets him in trouble at the end.
  • Unskilled, but Strong: He's got tons of raw power, especially when drawing on the storms, but his lack of experience and formal training means he has little subtlety with that power and makes some sloppy mistakes.

    Leonid Kravos 
A small-time sorcerer who used his magic to make drugs. Harry and his crew defeated him shortly before the events of Grave Peril, and he was subsequently arrested.

     "Binder", AKA Ernest Tinwhistle 

A British-born spellcaster whose specialty is in gathering and binding spirits into his service. Binder serves mostly as a mercenary who uses his gangs of spiritual goons to takle care of business. Appears in Turn Coat as a hireling of Madeline Raith. He makes a return in Skin Game.
  • Affably Evil: Skin Game shows much more of his affable side. He is willing to listen and play fair and clearly holds personal respect for the word of those who wield a Sword of the Cross.
  • Badass Longcoat: The generic minions he summons take on the form of men in trench coats.
  • Evil Brit: Subverted: Skin Game sheds more light on him and shows that he purely in it for the money and not one for excessive evilness on Nic's part.
  • Evil Counterpart: For Harry, to a small extent. They're both magical practitioners for hire and neither of them likes the White Council. Harry even mentions that Binder is under close scrutiny from the Council, but that he knows the Laws of Magic well enough to avoid directly breaking them.
  • Noodle Incident: Played for Laughs in Skin Game, where his stories (of which Harry only hears the punchline) cracked everyone up. They appear to be rather raunchy too.
  • Punchclock Villain: He works for the bad guys, sure, but when things are clearly going downhill, he not only agrees to leave Chicago for good, but also gives Harry some equipment and advice before leaving.
  • Summon Magic: Just as before, his only real reason for being part of his bosses plans is his ability to pull dozens of mooks out of thin air.
  • Zerg Rush: In addition to pure numbers the minions in this case have supernatural strength, speed,and toughness, and in Skin Game are capable of wielding Uzi's pretty efficiently. It's also revealed he has an entire clan of demons under his control.

     Sue the Tyrannosaur 

The most intact T-Rex skeleton ever recovered, prominently displayed in the Chicago Field Museum.
  • Brick Joke: In Small Favor, when Lucio and Harry are discussing leylines, she mentions a leyline of dark energy that runs under the Field Museum.
    Lucio: I believe you are familiar with that one.
    Harry: I was going to put the dinosaur back.
  • Chekhov's Gunman: Sue is first encountered early in Dead Beat when Harry is investigating black magic at the Field Museum.
  • Stronger with Age: The longer a corpse has been dead, the more powerful it is. Sue is 65 million years dead.

     Mortimer Lindquist 

Professional medium and ghost-talker, otherwise known as an "ectomancer." Though a very potent wielder of power in regards to the dead and other spirits, Lindquist's powers have a very narrow focus and thus he tries to stay out of way of anything supernatural and/or violent. However, when the situation calls for it, he can be very dangerous within his area of expertise, and has a will of iron.
  • Cowardly Lion: Mortimer does not like to get involved, but he still possesses great power in controlling and communicating with the undead.
  • Defiant to the End / Screw Your Ultimatum!: Holding out against Corpsetaker's Cold-Blooded Torture to protect the spirits in his care.
  • Hero of Another Story: Harry ponders in Ghost Story how many spiritual troubles were stopped without him noticing by Mort's power.
  • I See Dead People: Can communicate with spirits.
  • Let's Get Dangerous: Ghost Story reveals he can summon the shades who are his allies into him and Mega Man their powers or skills.
    "I don't have a gun. Never thought I needed one."
  • Lovable Coward: Mort the ectomancer is another self-admitted coward. And, in another subversion, while he stays out of the way of violence as much as possible, he'll go all Papa Wolf when ghosts are threatened and doesn't break down even after over a day of physical and mental torture from Corpsetaker.
    • Though Mort does have a very good reason for self-preservation: He's the only thing preventing hundreds of ghosts from bugging out and going on a killing spree in the mortal world
  • Meaningful Name: Anyone think it's a coincidence that the guy whose magic is focused on the spirits of the dead goes by the nickname "Mort"?
  • Phony Psychic: For a while, until Harry convinces him that this is hurting his overall abilities. Once he started using his powers honestly, they returned and became even stronger.
  • Powers via Possession: Sort of. Mortimer can draw ghosts into his body to take advantage of their skills—even with wizards' spirits to access their magic, like Harry.
  • Pre-Asskicking One-Liner: His line to his tormentor The Corpsetaker in Ghost Story. Following it, he unleashes all the wraiths, crazy ghosts, she had against her in a single powerful attack.
    "But it seems to me, you half-wit, that you probably shouldn’t have left a freaking ectomancer a pit full of wraiths to play with."
  • The Shrink: Ghost Story reveals much of how he handles various ghosts is to be exactly this. He needs to find the root of what is holding the ghost here and try to correct it.
  • Tempting Fate: In Ghost Story he finally agreed to help Harry for one hour and asks what could happen in one hour?
    Harry: Heroes know better than to hand the universe lines like that.
  • Took a Level in Badass: In Grave Peril, Mort is a self-proclaimed coward with a bad comb-over and almost completely atrophied abilities. By Ghost Story, he has turned his business around, enlisted the aid of some of the most dangerous ghosts in Chicago and gained a level of raw power rivaling Harry's (within his narrowly specialised field). He also kills the Corpsetaker for good, and this is after enduring a day of torment by thousands of wraiths at her hands.

     Sir Stuart 

The leader of the spirits gathered around Mortimer's house.
  • Mr. Exposition: Previous books have taught us snippets of how ghosts work in the Dresdenverse, but this is where it becomes important in earnest.
  • Semper Fi: A member of the Colonial Marines back in his day.

    Merlin 

The wizard and the creator of almost all the rules (and the White Council) and regulations of Magic. Mythic beyond belief and so revered that The Leader of the strongest human organization in the world is simply called "the Merlin" for more than a thousand years.
  • Beyond the Impossible: His magic literally operates on principles that modern wizards believe are impossible.
  • Geometric Magic: Apparently one of his fortes so good in fact, that they defy the universal laws of physics and magics in several realities and so complex that his most basic examples left Bob flabbergasted.
  • Do Not Go Gentle: While the exact nature of his death is unknown, McCoy and Harry speculate this was his manner of death.
  • Our Founder: Of the White Council.
  • Time Master: One of the forbidden magics and according to several god-like beings, one of the most dangerous and difficult to use, to the point that trying to move more than a century needs immeasurable quantities of power. Merlin used it to create the greatest magical construct ever conceived in the simultaneous span of eons.
  • Physical God: If not one, at least capable of creating beings with the ability to defeat opponents in this category.
  • Shrouded in Myth: He is the magical version Superman for the White Council and there is legends upon legends of his abilities. Most of the young generations (including Harry) believe that most are exaggerations or propaganda but from what we (and Harry) see in Cold Days, if anything, the guy is underestimated.

     Aristides 
A Fagin-type sorcerer who appears in Ghost Story. His main brand of magic is kinetomancy, or the magic of energy and movement. Using it on himself, it grants him greater strength and speeds than someone of his size should allow. He leads a group of homeless children through fear and power, promising them protection from the Formor.
  • Bald of Evil: Has no hair on the top of his head, but he does have tattoos for some reason.
  • Big Bad Wannabe: That is not to stay he’s not skilled, because he quite is, he’s just not the big shot he acts like he is.
  • Compelling Voice: One method he controls his boys. The fact Fitz is now fighting it means he will likely kill Fitz to keep others in line.
  • The Fagin: He is even referenced as such by Fitz when talking with Harry.
  • Just Ignore It: What happens to him in the end. He's a small-timer, but he's smart enough to know when to fold 'em.
  • Knife Nut: His preferred physical weapon. Coupled with his kinetomancy, it makes him even more dangerous.
  • Lean and Mean: He is described as practically skeletal.
  • Lightning Bruiser: He is a tough fighter with his kinetomancy giving him stronger offense and defensive buffs. His only draw back is his power is still a low to mid level practitioner. And once the defenses are broken through, still very much human.
    • Super Speed: One of the things he uses his magic to obtain.
  • Tattooed Crook: With protective symbols from various traditions.

     Fitz 

A street kid whom Dresden meets during the events of Ghost Story, and acts as something of a right-hand-man to Aristides.
  • Big Brother Instinct: He genuinely cares about the other kids to the point Harry used the fact Aristides will now kill the other kids because they have seen him bleed and be hurt, and thus breaking the illusion he was some all powerful badass.
  • Big Brother Mentor: To the street children under Aristides' control.
  • Deadpan Snarker: He can go toe-to-toe with Harry.
  • Grey and Gray Morality: His world view. He doesn't believe in good guys or bad guys.
  • I Hear Dead People: And at first he was not amused at Harry playing Spirit Advisor. Eventually, though, he gets used to it enough to snark back and even seem a little amused by the situation.
  • Jerk with a Heart of Gold: Harry notes that Fitz is very similar to him, especially when he was that age.
  • Not Afraid of You Anymore: His final confrontation with Aristides is a great part this
  • The Power of Love: Harry notes that Aristides' control over the street children was nothing compared to the loyalty they had to Fitz. After all, Fitz cared for them and protected them whichever way he could. That holds much more power than mere magical control.
  • Smarter Than You Look: Harry notes this. Harry realizes this when Fitz is the one to call Aristides "Fagin".

     Hannah Ascher 
A dangerous Warlock who broke the First Law of Magic. She was hunted by the Wardens for years before she was presumed dead. Considered a formidable pyromancer she appears in Skin Game to as a hired member of Nicodemus' heist crew.
  • Affably Evil: A known and wanted killer, she is nonetheless rather friendly. Too bad she is a power crazy Denarian.
  • Attack! Attack! Attack!: Her whole method of fighting and why she is Too Dumb to Live
  • Big Eater: She likes her burgers.
  • Crippling Overspecialization: She's good with fire. On a scale that Harry would have been impressed to see from a centuries old member of the Senior Council. That's pretty much all she can do.
  • Evil Counterpart: To Harry. Both killed people with fire magic while still teenagers (in self defense too, provided she isn't lying), both are noted for their skill with fire magic too. Both also were offered and took Lasciel's Coin. However, whereas Harry rejected the temptation, Ascher embraced it. Furthermore, they have fundamental difference in their views of magic, power, and how a wizard should use them. Finally, her Fire magic skills (which far exceed anything Harry was ever capable of), serve as a Foil to his increasing skill with and reliance on his Winter Knight Powers.
  • Glass Cannon: See Crippling Overspecialization. She's all offense.
  • Playing with Fire: A better pyromancer than Harry ever was. Her control is so fine, she can even redirect heat away her body. Doesn't hurt that she has access to Hellfire, courtesy of Lasciel.
  • Statuesque Stunner: Nearly six feet of striking curves.
  • The Vamp: Downplayed- she tries to get some on with Harry and is a Warden killing Warlock to boot, but her looks aren't her main power.
  • Too Dumb to Live: As pointed out by Harry, her combination of her Crippling Overspecialization, Attack! Attack! Attack! fighting strategy, and rage make her unsuited to go against a wizard of his power and versatility and she never stops to consider the consequences of her attacks or anything beyond that.
  • Tragic Villain: She broke the first law of magic when she murdered the three men who were trying to rape her.
  • Unholy Matrimony: She appears to have a thing with Binder. She actually doesn't. He turned down her advances.

Non-mortal Powerhouses

     Ferrovax 

An honest-to-goodness dragon. He appears at Bianca's party in Grave Peril, where he demonstrates that he is a being of immense power, able to bring Harry to his knees with just a portion of Harry's true name. While he has not appeared since, Word of God states that Ferrovax will have a part to play in the apocalyptic trilogy that will serve as the capstone to the Dresden Files series.
  • Chekhov's Gun: The mysterious gift that he received at Bianca's party. Whether it actually has any actual importance to the plot remains to be seen. Seeing as the athame gifted to Lea and the tombstone/burial plot gifted to Harry have both had pretty big appearances (the latter much more so), this seems pretty likely.
  • Chekhov's Gunman: Is slated to appear in the apocalyptic trilogy, and possibly play an important role.
  • Go Mad from the Revelation: Mr. Ferro implies that the sight of his true form might do this to Harry.
  • Green Rooming: Carefully introduced in book 3, stated by Word of God to have a role to play eventually, but has only been briefly mentioned once as of book 15.
  • Nigh-Invulnerability: According to Word of God, Ferrovax is one of the most powerful beings in the entire series. When asked in a hypothetical scenario who would win in a fight, Ferrovax or the Leanansidhe and Eldest Gruff together, Jim Butcher answered that if both of them were allowed to use every trick they have and all their power, they would still both be slaughtered fighting Ferrovax. He compared it to Mike Tyson in his prime fighting a thirteen year old girl.
  • Our Dragons Are Different: In this case, dragons are semi-divine beings of immense power. According to the author, there are two types of dragons, Dragons (with a capital D), that are god-like beings, more in common with the Asian perception of dragons and dragons (with a lowercase d), which have more in common with the dragons represented in western mythology that work as messengers and agents for Dragons. Given that Ferrovax refers to himself as the "oldest and most powerful" of his kind, it might be presumed that he belongs to the former category.

     The Archive, aka "Ivy" 

"If you like, I could draw you a cost-benefit analysis of your training versus your earnings in your first year at the temple, before Nicodemus came. I could use charts to make it easier for you to understand. And color them in with crayons. I enjoy crayons."

The Archive is the repository of all human knowledge. Anything that has been written down, anywhere, she knows. She also happens to be a young girl. When we first see her, she's seven - and unconcernedly tells Harry that if she has to, she'll kill him. We've seen her blasting vampires into oblivion and (at twelve) keeping almost 10 Denarians entertained without much effort. But she's still a kid, and will render official documents in crayon and squee over a cat.
  • Break the Cutie:
    • Small Favor. The Denarian plot was to make her so broken, she would accept a Fallen and become their weapon.
    • Word of God says learning of Harry's death would be enough to break her.
  • Creepy Child: It is subtle, but there's a distinction between the very-human Ivy and the much more creepy Archive. Specifically, whenever she's referred to in the narration as "the Archive" she's generally in her inhuman-database mode.
  • Cuteness Proximity: "KITTY!" And later she enjoys otters and Mouse.
  • Distressed Damsel: It took a hell of a lot of work to manage it, though.
  • Emotionless Girl: Ivy's apparent lack of emotion is a defense mechanism of the Archive; the girl, on the other hand, is very attached to the few people who treat her like an actual human being.
  • Hero of Another Story: According to this Word Of God the Archive is the Big Good sending out orders in the Oblivion War.
  • Huge Guy, Tiny Girl: Her bodyguard is the big and scary Kincaid. But he's nowhere near as dangerous as Ivy.
  • I Have Your Wife: As she has been The Archive since birth, she was never close to anyone, save Kincaid and eventually Harry. Threatening them is an effective strategy, but beware Bullying The Dragon because this Dragon is Power with a capitol P.
  • Innocent Prodigy: See Cuteness Proximity.
  • Knowledge Broker: Averted. The Archive will not be bought or give information out to those who come calling. She has greater needs than that. Even Harry is treated like this and it strains her to just give him a suggestion of some help. That is only because he implies he will use a certain book with certain names in it, which could have disastrous results for Harry.
  • Little Miss Badass: When seen in Death Masks she kills vampires wielding Mordite effortlessly. Five years later, in Small Favor with barely any magic available, she holds off a gang of Denarians, including vaporizing one of them.
  • Little Miss Snarker: She tries and mostly succeeds in her taunts against a Denarian, mainly by offering to show the Denarian a cost-worth graph of her previous education as a prostitute to her life before becoming a Denarian. She'll do it in crayons too.
  • Long Game: The Archive plays this as part of being a Hero of Another Story. When an Old One is consigned to her custody, Archive waits patiently for a thousand years or so, to ensure she is the last human alive who is aware of the name of an Old One and then deletes the name from the database. Then, bye-bye Old One.
  • Morality Pet: For Kincaid.
  • The Omniscient: She automatically knows anything that's written down, physically or (per recent Word of God) electronically. So while she's not quite omniscient, she's surprisingly close.
  • One Girl Army: Ten fallen angels, versus one little girl. It took the Fallen some seriously dirty tactics to bring her down.
  • Only Friend: Harry was the only person to treat her as a real child and not a Physical God to be feared. She is thankful to him for that.
  • Person of Mass Destruction: She is ranked by the wardens as on par with the Winter Lady and Summer Lady. Harry guesses she is actually stronger. And since knowledge is power in the Dresden-verse, everyday more information is written or typed, which increases her power.
  • Pintsized Powerhouse: Even while stuck in a circle (thus crippling her significantly) she still managed to literally dust several Denarians. At once. By herself.
  • True Neutral: invoked In general, the Archive is meant to be a neutral force, not siding with anyone on any real matter. This makes her an ideal selection for judge in duels called forth by the Accords.

     Jared Kincaid, aka "The Hellhound" 

Blow up the building. That works good for vampires. Then soak what's left in gasoline. Set it on fire. Then blow it up again.

Mercenary, assassin, and all-around gun-for-hire. His most common client is The Archive, with whom he's developed a pseudo-fatherly relationship; he's also worked in Harry's employ once, grumbling the entire way. Has an on-off relationship with Murphy, and apparently he and Ebenezer McCoy have reason to hate one another's guts. Also has an adversarial connection with Nicodemus, though what that involves is not made clear.
  • Always Save the Girl: Brought up in Small Favor, regarding what he made Dresden promise to do near the end of the book.
  • Been There, Shaped History: Purportedly got his start working for Drakul (ie. the father of the more famous Dracula), possibly back when he was mortal.
  • Cold Sniper: One of his biggest advantages is he won't let his ego or other emotions rule many of his actions. He even killed Harry because Harry asked him to.
  • Combat Pragmatist:
    • His idea for dealing with a nest of vampires? Level the place with explosives, and then set the rubble on fire, hostages be damned.
      Harry: Ah, yes. The "Bolshevik muppet" solution.
    • Also, his plan for avoiding a wizard's death curse?
      Kincaid: So I'd use a rifle at a thousand yards. The bullet outruns its own sonic boom, and you'd never even hear the shot. You'd be dead before you realized what happened.
    • At the end of Changes, he did exactly that to kill Harry. At Harry's request.
  • Comforting the Widow: Harry speculates on how he would have showed up to "support" Murphy, after Changes.
  • Consummate Professional: Uncannily talented? Check. Adheres to a strict but amoral code of conduct? Check. Avoids close personal relationships? Check. Doesn't get emotionally involved in his work? Check... unless Ivy is involved.
  • Crazy-Prepared:
    • Regularly goes into operations with a massive arsenal, and always packs just the right weapons to kill what he needs to kill, whether it be disposable shotguns loaded with Dragonsbreath rounds for Red Court, spears loaded with an incendiary round launcher for fighting Black Court, or a high-powered sniper rifle that can one-shot Denarians.
    • Also, duct tape. He has a attachment clip on his combat belt just for a large roll of it, and at one point uses it to bind up some fairly nasty wounds.
    • When you need WD-40 instead. Duct Tape is for when something moves but shouldn't. WD-40 is for when something isn't moving but should.
  • Half-Human Hybrid: Kincaid is a Scion - half-mortal, half-supernatural entity. What entity exactly isn't known, but... well, he has a nickname...
  • Huge Guy, Tiny Girl: To Ivy. (Also to Murphy.)
  • Humanoid Abomination: Seen through the Sight, he appears as a gigantic, demonic-looking shadow.
  • I Gave My Word: Once you've bought Kincaid, he stays bought, and it is a well-known fact that Kincaid never defaults on a contract, consequences be damned.
  • Improbable Aiming Skills: Harry's first clue that Kincaid is more than human is that he never misses.
  • Mercy Kill: He killed Harry to keep him from becoming the Winter Knight...at Harry's request. More of an attempted kill really, it doesn't stick thanks to Mab and Demonreach.
  • Names to Run Away From Really Fast: "The Hellhound".
  • Noodle Incident:
    • Just what the hell happened between him and Ebenezar McCoy?
    • In Small Favor, Tessa mentions that "[Kincaid] has fought us before."
    • He and Murphy had some sort of adventure during their Hawaiian vacation.
  • Papa Wolf: Do not even think about hurting Ivy. She may be more powerful than him, but he's still ferociously protective of her.
  • Professional Killer: Of the "assassin" variety.
  • Promotion to Parent: This for Ivy.
  • Red Baron: The Hellhound
  • Sociopathic Hero: Sometimes.
  • Super Senses: His nose is sharp enough that he can smell the explosive charges of antipersonnel mines (and can even tell their country of origin!). He can also see into the infrared range.
  • Weapon of Choice: Kincaid prefers to solve problems from as far away as possible, so he most commonly wields a scoped rifle.

     Donar Vadderung 

"I've been in this game for a long, long time, boy. How do you know I haven't given you exactly what you need?"

CEO of MonOc Securities and Miss Gard's ultimate employer. He's a very tall, big, strong man, with one eye... Mentioned in several books before he makes a brief appearance in Changes. If the Stealth Pun company name didn't tip you off, he's Odin.
  • Badass Santa: Well, come on. He's Santa and Odin.
  • Big Damn Heroes: Makes an appearance with the rest of the Grey Council to back up Harry in the big ending battle of Changes.
  • Bystander Syndrome: In Cold Days of the Eldest Gruff, Erlking, and himself, he only stares blankly at Harry, giving no hint to Sarissa being taken away by The Red Cap.
  • Cool Old Guy: He's the only other person in the entire setting aside from Harry who uses the word "juju" to refer to magic. Naturally, he's a pretty nice guy.
    • Infinite layers of this are added in Cold Days when it's revealed that on top of everything else, the old codger is Santa Claus. It makes perfect sense (as Odin as a gift-giver predates the Christian Santa), who saw that coming.
      • Also takes into account Gods Need Prayer Badly. Human belief shapes some supernatural entities, including Odin. Belief in Odin waned, weakening his power, but Odin was one of many inspirations and influences on the composite character Santa. When people began to conflate Odin with Santa, Odin became Santa. He hints at this early in Cold Days, commenting that human belief has changed who he once was.
    • The Kringle persona itself is pretty cool, if scary. How do you feel about Santa being someone who's equivalent of "drinking with the guys" is a rousing game of the Wild Hunt
  • Crazy-Prepared: When Harry first enters the World Tree, he passes through a collection of just about every weapon in history, but gathered in such numbers that they could "win a minor war in a century of your choice". Then he gets on the elevator, which rises up past at least seven more floors similarly outfitted, before he just stops counting. When he asks Gard about how ridiculously well-armed Vadderung is, her only response is that "one can only have as much preparation as one has foresight." It's also implied that his belief in foresight is what allowed him to find out where Maggie was going to be taken for the sacrifice (meaning that he may have a spy network.)
  • Exact Words: Kringle explains that there is an important legal distinction between himself and Donar. They are two separate entities, with separate rules and responsibilities—the fact that they're both physically the same person is legally irrelevant. When Mab asks Kringle for aid, the Lord of Winter must oblige. Should she ask Donar for aid, he will tell her to get in line.
  • Foreshadowing: "He had a hearty laugh, like Santa Claus must have had when he was a young man and playing football."
  • Gods Need Prayer Badly: He admits that he is much less powerful than he once was.
  • Good Counterpart: To Mab and her court. While he is aligned with Winter, Donar is one of the kindest, good nature jovial beings n the entire court. He is more than willing to give a person help if they have proved their worth and take that as payment and nothing more. He is also more reserved and contained than the Summer King Elrking, who has been described as Jackie Chan meets Hannibal Lecter.
  • Hope Bringer: His role as Santa Claus. He represents the hope in the bleakest part of the year.
  • Huge Guy, Tiny Girl: While Mab is not tiny, standing over six feet, in his Kringle-mask, the man stands at around nine feet.
  • I Let You Win: In Cold Days when he and Erlking lead the Wild Hunt against Harry, Harry is able to shoot Erlking with an unenchanted gun and gets to fight Kringle in an old steel mill, defeating both of them. At the end of the book, Harry tells him, he knows there is no way this could have happened unless the two of them wanted it to happen.
  • Knowledge Broker: As Odin, he is this. If he doesn't know about it already, he will know it soon enough. He surprised Harry by knowing Harry had a daughter before Harry told him (and well before Ebenezer McCoy). He will also take payments in the form of information such as Harry setting up the White Court to tail Odin personally. This is to pay Odin for showing up at a meeting at all.
  • Old Master: Odin is so old, he taught The Original Merlin.
  • The Omniscient Council of Vagueness: Is a member of the Grey Council.
  • Physical God: Again, he is Odin. He is also a Winter King, and thus Mab's peer.
  • Right-Hand Hottie: Has two "raven-Haired" secretaries whose nails can scratch metal. Sigrun is terrified of them. Donnar refers to one as M.
  • Royals Who Actually Do Something: As Odin, King of the Norse Gods, and Kris Kringle, a Winter King, he is not one to shy away from battle.
  • Sacred Hospitality: As Odin, he takes this very seriously and borders on Secret Test of Character for the visitors. Accept his hospitality if offered and you will be rewarded. Refuse it and it is one of the things that will quickly make Odin angry with you.
  • Santa Claus: One of his Masks, but in his view only a recent addition.
  • Secret Keeper: On par with being a Knowledge Broker, he knows plenty of secrets.
    • Secret Secret Keeper: He knew Harry had a daughter before Harry tried telling him, and before any of Harry's living family. He also knew Ebenezer was Harry's grandfather before Harry did.
  • Secret Test of Character: He enjoys these. And from his perspective, as he has had his eye on Dresden for a while, everything Harry has chosen to do could be considered this. When all things are considered Odin likes and respects Harry enough to give him crucial information on his daughter's whereabouts, the exact nature of the curse the Reds plan to use her for, and a taste of the power Harry will be facing when he arrives. The price he charges Harry is nothing.
  • Stealth Pun: MonOc—>Mono-Ocular—>One-Eyed—>Odin One-Eye. And on top of that, their logo is a circle with a bar through it; Harry thinks it looks like an eye being cut out with a blade or the Greek character iota imposed on an omega. Thus, the blind eye that sees every last little detail.
  • The Wild Hunt: Every Halloween, he co-leads this hunt with Erlking.
  • The World Tree: Now masquerading as a highrise office building.

     Sigrun Gard 

A mercenary in the employ of Monoc Industries who is hired by Marcone as a security consultant. Gard is exceptionally skilled with ancient medieval weaponry and armor, often seen with a broadsword or large axe and a big steel shield. She's something a bit more than human...
  • Ace Pilot: Serves as Marcone's pilot, and is highly skilled at flying helicopters - enough so that she can fly one through nighttime sleet and snow as if it were a clear day, while the helicopter is damaged from gunfire.
    • Must be all that practice she got flying down from Valhalla and back.
  • An Axe to Grind: One of her usual weapons is a heavy battleaxe.
  • All Amazons Want Hercules: The relationship between her and Hendricks, especially in Small Favor, is a bit more than professional....
  • Badass: Comes with the territory of being a Valkyrie, but Gard stands head and shoulders above your average badass. In Small Favor, Gard gets disemboweled, and beats up a couple Denarians. In That Order.
    Thomas: Jesus! One of the things that she beat up did that to her?
    Harry: She beat it up after it did that to her.
  • The Berserker/Screaming Warrior: She works herself into a rage when getting set to fight a grendelkin.
  • Combat Medic: When the needs arises. In her words, she has seen more of combat wounds than any mortal hack with a bone saw.
  • Deliberate Values Dissonance: Like her boss, Gard toes the line between sympathetic and evil. Unlike her boss, who works on a mixture of Pragmatic Villainy and personal standards, Gard's more-dubious actions are the result of being from a very different culture and time. For instance, she notes that she suggested Marcone Shoot The Builder after constructing a safe house, just to make sure the secret was kept, and honestly believes that it's worse to save a hero about to bite it in a blaze of glory than to let them pass on in majesty. Five hundred or so years ago, she'd probably be genuine grade-A heroic. In modern times? Eh.
  • Healing Factor: Listed as one of her supernatural powers in the RPG, though that's partly speculation on the part of the characters. In Small Favor, she goes from being disemboweled to fit enough to fly a helicopter through a storm in a matter of days.
  • Geometric Magic: Is often seen using runes for various effects.
  • Lady of War: With a giant axe and Viking shield!
  • Older than They Look: Much older.
  • Made of Iron: She treats having her guts ripped out as a painful minor inconvenience.
  • Physical God: She's a Valkyrie - her real name is Sigrun.
  • Shockand Awe: Uses a bolt of living lightning as a booby trap, that utterly wrecks its target. Harry jokes it's enough to kill a dinosaur.
  • Situational Sword: The axe she uses in Even Hand is capable of deflecting magical attacks from a Fomor Lord a finite number of times.
    • Though that's simply because she'd put a number of defensive runes on it, and they were one-shot spells. Presumably she re-inscribed them once she had some downtime.
  • The Stoic: Rarely does she break and show her true emotions.
  • Undying Loyalty: When she took Harry to see Odin, Harry saw she had this when without hesitation or command, knelt before Odin and stayed there until told to rise.
  • Valkyries: Her older profession and it shows when she sees a valiant warrior nearing a point he or she could die. Namely by her staring at them with a look.

     "Mac" McAnally  

"Hngh."

Owner and bartender of McAnally's Pub. Has never shown any indicators of power, so he might belong in "The Normal People," but there have been hints that there's more going on than meets the eye with him.
  • Beergasm: Mac's microbrewed ale is good enough to win prizes and impress grendelkin and maenads.
  • Truce Zone / Bad-Guy Bar / Good Guy Bar: McAnally's. As accorded neutral ground, any supernatural who's signed onto the Unseelie Accords is expected to behave him, her, or itself. Granted, that doesn't mean things are any less tense, but it at least gives those same supernatural types somewhere they can hang out without having to worry too much about their personal safety.
  • Healing Factor: As seen in Cold Days he can heal from a bullet wound, once it is removed, in seconds. He also has control over this when awake, so he doesn't heal too quickly in front of others.
  • Hidden Depths: We don't know much about Mac's past, but his position as the unofficial Bartender to the Weird in Chicago and his bar's status as Accorded Neutral Ground indicate that there's some interesting stuff going on in there.
    • This is somewhat explored in Cold Days he claims to be "out" (whatever that means) and has some sort of connection to the Outsiders. Not only this, but it's pretty heavily implied that he is some sort of supernatural being, as when he isn't consciously suppressing his Healing Factor he heals in moments from a bullet wound, where the bullet had just been forcibly ripped out of him literally by hand.
  • OOC Is Serious Business: He's usually very quiet, but in Changes, he gives a small monologue. Harry is completely floored.
  • The Quiet One: To the point where one-word replies from him are the equivalent to screaming rants from other people, and when he starts to speak in complete sentences...
    I looked at him, shocked. He'd used... grammar.
  • Thirteen Is Unlucky: McAnally's bar invokes this with its thirteen carved columns in an asymmetrical pattern, thirteen tables scattered around, and thirteen ceiling fans in various locations. The randomness and number act as a magical break wall to the emotionally-induced magical outputs by patrons. The lights and fans rarely stop working.
  • The Watcher: Referred to as this. By an Outsider no less.

     Martin 

Martin was one of the Fellowship of St. Giles most dedicated members, and worked with them for well over a century. He is absolutely fanatical about bringing down the Red Court. At any cost. We learn a lot about him in Changes, so if you haven't read it, this will be a spoiler heavy entry.
  • Becoming the Mask: Originally, he was an infiltrator to bring down the Fellowship of St. Giles, but while working for them, grew to despise the Red King
  • Heel-Face Revolving Door: He starts off working for the Red King, then when working for the people he was infiltrating developed a conscience, but later betrayed them all resulting in the destruction of the Fellowship of St. Giles (Presumably. He claimed as much to the Red King, but he didn't intend him to have the opportunity to check), but turns out it was a set-up to successfully destroy the Red Court.
  • The Nondescript: He is boring and unremarkable in every aspect of his appearance and personality. After he emerges from a vicious battle completely unscathed Harry notes that this ability serves him like armor. No one sees him as a threat.
  • Strike Me Down with All of Your Hatred: A heroic, or at least Well-Intentioned Extremist version, he arranges for Susan to kill him to fully transform into a vampire. This made her the youngest Red Court vampire, allowing Harry to use her as the sacrifice for the bloodline curse in order to wipe out the entire Red Court (and cure the half-vampires who had yet to succumb to their blood lust, and possibly young Red Court vampires).
  • Survival Mantra: "Stay on mission".
  • Well-Intentioned Extremist: He'll do anything to destroy the Red Court. He'd interrupt a duel specifically to keep the hostilities between the White Council and Red Court active. He'd have shot Harry in the back to do so. He'd sell out Susan and Harry's daughter, Susan, the entire Fellowship of St. Giles, and himself.
  • The Unfettered: The Red Court is evil. The Red Court must be destroyed. What do you mean, further moral considerations?

    Goodman Grey 
A mysterious shapeshifting mercenary hired to assist Nicodemus in Skin Game.
  • Ambiguously Evil: Much like Kincaid, Grey toes the line of ruthless pragmatism.
  • Badass: Harry notes that in a room filled with some of the heaviest hitters in the magical world, Grey is the only one there who's completely relaxed.
  • Bullying a Dragon: As Grey is a naagloshii, though he rejects his father's evil ways, he refuses to chance this by entering into the Carpenter's yard with its angelic protections. Uriel doesn't say what might have happened if Grey had, but he's thankful that nothing had to happen.
  • Consummate Professional: It doesn't matter what the job is or if a better offer comes along. Once he's hired, he will see the job through to the end, no matter what. Fortunately, Harry got to him before Nicodemus did.
  • Half-Human Hybrid: His father was a Skinwalker, he doesn't say anything about his mother's species.
  • Meaningful Name: It's a statement of intent. He's a Native American demon trying not to be totally evil.
  • The Mind Is a Plaything of the Body: When he transforms into Harvey, he acts like Harvey, getting nervous and twitchy even when everyone else in the room is fully aware he's not the real thing.
  • My Species Doth Protest Too Much: He's a Naagloshii cultural rebel.
  • Only in It for the Money: See Consummate Professional above. Fortunately for Harry, it doesn't have to be very much money.
  • Pop Cultured Badass: One of the few non-normals able to match Harry reference for reference.
    • Which is foreshadowing that he's not entirely evil. Butcher's Author Appeal usually makes the complete villains mystified by the banter.
  • Voluntary Shapeshifting: To an extremely impressive degree - Harry notes that he's able to pull additional mass from ectoplasm. This comes with his being a Naagloshii.

    Hades 

The Greek god whose vault is the target of Nicodemus's machinations in Skin Game.
  • All Myths Are True: Add Greek myths to the setting's already long list.
  • Cool Crown: He wears one that is made out of tiny spheres of mordite orbiting his head.
  • Dark Is Not Evil: He's the god of wealth and the underworld and keeps an armory of supernatural artifacts. But he's not a bad guy.
  • The Dreaded: One of the few beings Harry's too scared to mouth off to. Most of the time.
  • Everyone Hates Hades: Pointedly averted; see Historical Villain Upgrade below.
  • Historical Villain Upgrade: Pointed out In-Universe by Harry, who notes that while movies and TV have painted him as the equivalent of the devil, he's actually among the most honorable of the Greek major gods and the only one who never neglected his duties. Additionally, according to him his marriage to Persephone was completely consensual and the pomegranate thing was made up later to calm down Demeter.
  • Man of Wealth and Taste: Befitting the god of wealth, he has a large collection of priceless things. Harry describes his horde as what you'd get if Smaug suffered from crippling obsessive-compulsive disorder and relentless good taste.
  • Not So Different: As he points out, both he and Harry are incredibly powerful guardians of a supernatural prison. They also both own big, friendly dogs with unthreatening names (note "Cerberus" roughly translates to "Spot") that can nonetheless scare the hell out of pretty much anyone when necessary.
  • Physical God: The first Greek God to show up in person.
  • Reasonable Authority Figure: He honestly doesn't particularly care that his vault is being broken into - as far as he's concerned, its contents are there as an "In case of reality-threatening emergency, break glass" safety, and the ludicrously deadly deathtraps leading up to it just make sure that the only people who can get to them are competent enough to use them.

    The Genoskwa 

A powerful Sasquatch-like creature working for Nicodemus in Skin Game.
  • Anti-Magic: Can use Earth magic to ground out spells. It's powerful enough to effortlessly cancel out one of Harry's strongest Winter-infused spells.
  • Badass: Easily beats Harry on two separate occasions, and fights so well against Goodman Grey that he would rather face Ursiel instead!
  • Bears Are Bad News: Able to use Ursiel's coin to turn into a giant bear.
  • Bigfoot, Sasquatch and Yeti: Is apparently related to the "Forest People", but don't confuse it with one.
  • The Brute: Acts as the main muscle/enforcer for Nicodemus during the heist.
  • Chupacabra: Its main food source appears to be goats.
  • Deal with the Devil: Is the new owner of Ursiel's coin.
  • Dishing Out Dirt: Is a master of Earth magic.
  • Evil Sounds Deep: Has a voice so deep that Harry mistakes its growling for thunder.
  • Eye Scream: Gets its eyes gouged out in its fight against Grey.
  • Foreshadowing: Has a conversation with Goodman Grey in a language Harry can't understand. A genoskwa is a mythical creature among Southwestern Native Americans, just like the naagloshii.
  • Invisible Monster: Spends the first half of the book behind a powerful veil. The only hint that it's there is the shrinking supply of goats at Nicodemus's warehouse.
  • Invisibility Cloak: Can cast a veil so powerful, it even masks its smell.
  • It's a Small World After All: Familiar enough with Harry's friend, Strength of a River in his Shoulders, to be even more offended when Harry name-drops him.
  • Lightning Bruiser: Is fast enough to hit Harry before he even sees it move, as well as knock him across the length of a warehouse then run up and catch him before he hits the ground. It is also strong enough to easily knock a full grown man several yards, and to pick up a goat and snap its neck in one motion.
  • Spell My Name with a "The": Is always referred to as "The" Genoskwa.

Others

    "The Nightmare" 

A major antagonist in ''Grave Peril. The Nightmare is a mysterious ghost haunting Chicago. Harry Dresden believes it to be the ghost of Azorthragal, a demon summoned by Leonid Kravos.
  • Battle in the Center of the Mind: Shows up in Harry Dresden's head for the final battle.
  • The Dragon: The Nightmare is second in command to Bianca.
  • Evil Twin: Turns into an evil Harry once it has consumed some of his magic.
  • The Heavy: Bianca is the Big Bad of Grave Peril, but the Nightmare does most of the work.
  • The Reveal: The Nightmare is the shade of Leonid Kravos.
  • Revenge: It targets people involved in the whole Kravos affair for this reason.
  • Took a Level in Badass: Leonid Kravos was kind of a wimp. The Nightmare is...most definitely not one.
  • Ye Olde Butchered English: It talks this way. It's because he's trying to imitate the way he thinks a demon would speak.

     "Shagnasty" the Skinwalker 

"I will come for you. I will kill you. I will kill your blood, your friends, your beasts. I will kill the flowers in your home and the trees in your tiny fields. I will visit such death upon whatever is yours that your very name will be remembered only in curses and tales of terror."

One of the main antagonists in Turn Coat, the Skinwalker is an ally or member of the Black Council, and comes in on their behalf. When viewed through a wizard's Sight, the pure evil that the spirit embodies is enough to drive Harry almost mad with terror that such a creature could even exist. The Skinwalker proves to be a frighteningly powerful foe, easily able to defeat the White Court in the heart of their headquarters.
  • And Your Little Dog Too: See above quote.
  • Bad Powers, Bad People: He has the power to instinctively sense what would cause the most emotional pain to others, which is why he captured and brutally tortured Thomas. He also gains the strength of those he kills, and gains power (albeit much less) from the fear others feel for him.
  • Bears Are Bad News: And one of the forms the Skinwalker in Turn Coat takes is a biological mash-up of a bear, a cougar, and some sort of lizard.
  • Cold-Blooded Torture: To Thomas, just because it knows breaking him will hurt Harry more than anything else.
    • Jim has said that the Skinwalker has a sort of Intellectus when it comes to evil. Intellectus is when something automatically knows the answer to a question, but not necessarily how to get from point A to point B. The Skinwalker knows what will hurt people, but not why it will.
  • Curb-Stomp Battle: Utterly thrashes Harry, Luccio, Lara and her sisters and Raith Manor's mercenaries with no effort.
  • The Dreaded: As much as Dresden is this for most beings the Skinwalker is this for him and everyone else. The moment three members of the Senior Council and five wardens hear one is coming their first idea is to run. This group included McCoy and Listen-To-Winds, a wizard who knew directly how to fight one.
  • Eldritch Abomination: A creature so alien to human consciousness that looking at it through his Sight almost drives Harry mad.
  • Emotion Eater: Skinwalkers are said to be able to draw power from people's fear so potently that even so much as talking about them can strengthen them. Subsequently, the Navajo tribespeople who know of them tend to not discuss them with outsiders, meaning that those who encounter them will probably not recognise them, which also leads to fear of them. It's also an example of genre-savviness on the Navajo's part. Apparently, Skinwalkers are fans of irony to the point that they'll shapeshift into human form and ask people about themselves before killing them.
  • Hero Killer: Shagnasty utterly demolishes Harry in every confrontation, and it did kill Kirby.
  • Monster Sob Story: Uriel feels sorry for Skinwalkers (though much more for their victims), because in their rampages, he believes they find some measure of peace in bringing down everything else to their level, to prove everyone else is as flawed as they are.
  • Nigh-Invulnerability: It shrugs off everything you can throw at it, and only a no-holds-barred throwdown with "Injun-Joe" Listens-To-Wind manages to really hurt it, and those hurts aren't lasting by any means. Or even really serious, it ran away before they got to that point. Morgan mentions that he managed to kill one by tricking it onto the Trinity bomb site in New Mexico and jumping into the Nevernever at the last second to escape the subsequent blast.
  • Pronoun Trouble: Harry cannot figure out whether Shagnasty is an "it" or a "he."
  • Shape Shifter Showdown: With Listens-To-Winds, who manages to defeat it.

     He Who Walks Behind 

AKA "The Walker". A powerful creature that Justin DuMorne called up to kill Harry when he was a teenager. Harry faced the Walker and defeated it, and ever since it holds a deadly grudge against him. Other than that, little is known of the creature.
  • Chekhov's Gunman:
    • The fact that it is an Outsider indicates that Justin was far more powerful than widely believed. It's been stated that Harry was only able to defeat it thanks to unique circumstances surrounding his birth.
    • Also a case of The Man Behind the Man: Harry hypothesizes that He-Who-Walks-Behind might've been on standby to kill Justin, not him, just as the Eebs had been planning to kill Rudolph but ended up going after Harry.
  • The Dreaded: When Madge invokes the Walker at the end of Blood Rites, Harry has a massive Brown Note reaction.
  • Evil Brit: The Walker chooses to communicate to Harry in a perfectly clear but contemptuous British accent.
  • Foreshadowing: Way back in Storm Front, the drug-addled Three-Eye addict sees Harry and mentions "those who walk before and He Who Walks Behind." Harry is quite disturbed and mentions his encounter with He Who Walks Behind, but it's not until Cold Days that we discover that the first half of the sentence was referring to another Eldritch Abomination.
  • Kick the Dog: In Ghost Story, Harry's flashback to the confrontation with the entity involves the Walker casually killing the convenience store attendant for no reason beyond the fact that he could.
  • Meaningful Name: Harry's first encounter with it has the Walker literally staying behind him the entire time, invisible to normal senses; Harry can only see it through reflections in glass.
  • Names to Run Away From Really Fast: The creature's primary name is pretty scary, but also keep in mind he is referred to as "Lord of Slowest Terror." This is speculated in the RPG books that the Walker either loves tormenting his victims (hence the "walks behind" part) or that he is the slowest of the Walkers, meaning the others are ludicrously fast.
  • Stealth Mentor: Harry notes in Cold Days that the Walker was probably trying to teach him...something.
  • Try to Fit That on a Business Card: When asked his name, he responds with a couple paragraphs of psychic impressions (pain, contempt, love of Cold-Blooded Torture, etc.) Harry, being Harry, quotes the trope name at him.

     He Who Walks Before aka "Sharkface" 

Another of the Walkers. He appears in Cold Days, where he acts as the vanguard of the Outsiders.
  • Anti-Magic: Like all Outsiders, he is highly resistant to magic, although Harry manages to batter down his defenses by using Soulfire.
  • Black Cloak: It seems to actually be part of his body. He can move it around and detach strips of cloth from it to attack.
  • Boom, Headshot: Harry shoves a rifle into his mouth and blows his head off with a magically empowered bullet.
  • Doppelgänger Attack: He can split himself into fifty or so identical bodies.
  • Foreshadowing: Way back in Storm Front, the drug-addled Three-Eye addict sees Harry and mentions "those who walk before and He Who Walks Behind." Harry is quite disturbed and mentions his encounter with He Who Walks Behind, but it's not until Cold Days that we discover that the first half of the sentence was referring to another Eldritch Abomination.
  • I Have Many Names: Not counting "Sharkface," there's Gatebreaker, Harbinger, Feargiver, Hopeslayer, and He Who Walks Before.
  • Mind Rape: Emotional attacks seem to be his forte, and he subjects Harry to a Battle in the Center of the Mind.
  • Nigh-Invulnerability: Bullets, blunt trauma, fire, teeth and claws, magic, Sharkface shrugs it all off. It takes a Soulfire- and Winter-empowered bullet delivered at point blank range to bring him down.
  • Slasher Smile: Seems to be a permanent fixture, although he doesn't have any teeth on his upper jaw, hence Harry's nickname for him.

     Demonreach 

The spirit of an unmapped island on Lake Michigan, and the source of a massive ley line of dark magical energy. The island itself was used by the Denarians as a base in Small Favor, and Harry sought out the island's spirit and claimed it as a sanctum in Turn Coat. The spirit is malicious and dangerous in the extreme to anyone who isn't Harry, but can show discretion in dealing with threats.
  • All-Powerful Bystander: Demonreach is unbelievably powerful, to such a degree that when Mab appears to be threatening Harry, Harry orders him to "Take her down below and keep here there" should she follow through. Mab's surprise makes it clear that Demonreach could make due on the request.
  • Bizarrchitecture: The true form of the broken lighthouse (which repelled the Nagloshi like it was garbage) is a compendium of the most complex runes in existence whose very nature defy ALL the laws of magic, physics and Never-never in existence. And that's only the tip of the iceberg.
  • Crippling Overspecialization:
    • Demonreach is a sentient prison with the sole purpose of containing very dangerous supernatural nasties. It understands matters only in relation to its to purpose. When faced with something new, Demonreach can only care if it helps or hinders its purpose. It cannot conceive of a matter in which he fails in his duty, since doing that would mean its likely destruction.
    • When it manifests as Eternal Silence in Ghost Story, Demonreach's spoken vocabulary is so very limited that after a few sentences it has to resort to either mind-wracking blasts of mental communication or nodding.
  • Dark Is Not Evil:
    • Demonreach as a whole is dark and dangerous, but the entity is certainly not evil. Just surly and antisocial to the extreme. Notably, it finds the presence of the skinwalker and the Black Council agents to be an affront. The spirit of Demonreach acts as a prison, keeping an unspecified, but very large number of very dangerous beings. To put in perspective how dangerous these things are, there are half a dozen naagloshii (nearly indestructible very powerful demigods that exist to spread pain and suffering. It takes a nuke to kill one) imprisoned among them, and they're held within the minimum security wing. Its every effort is dedicated to keeping those things in their cage. The reason it is so antisocial is that it's trying to drive away unwanted visitors.
    • In Skin Game, Murphy points out that it drove an entire village crazy horribly enough for the city to wipe the island from the history books. Harry counters that it could have done much, much worse.
  • Eldritch Location: The island itself sits on a nexus of several dark magic ley lines, and the prison of Eldritch Abominations certainly doesn't help. Normal people can't stand to be on the island for more than a few hours at a time, at most; even Michael, one of the bravest human beings in existence, claims he's not sure he could go back after he nearly died there. Harry didn't really notice, since he has training to resist influences like that and became immune after claiming the island as his sanctum.
  • Genius Loci: An artificial one created by Merlin in the instant span of eons (time travel was involved). It transfers this knowledge to whoever claims it as a sanctum, allowing its Warden perfect knowledge of everything on the island.
  • Geometric Magic: His very essence, which his most simplistic form (that of the broken lighthouse) is so extraordinary as to leave Bob stumped.
  • Godzilla Threshold: If the Prison is breached, or the inmates escape their cages, then a colossal explosion is triggered to kill all the inmates, an explosion that would destroy most of North America. This is considered acceptable due to the great danger that the beings present to the world.
  • I Know Your True Name: Harry named the island Demonreach, for which is seems grateful. As of Skin Game, it has a first name as well—Alfred. It started as a joke, but the entity took it seriously.
  • In the Hood: Its manifestation always appears wearing a large hood and cloak.
  • Magitek: Or at least according to Bob in an allegory to explain how absurdly advanced and complex Demonreach outer runes are compared to modern (i.e: from humans to fae since the golden age of Greece) magic is.
  • Place of Power: Once Harry claims Demonreach as a sanctum, his power is supported and boosted by the island's own. This, coupled with soulfire, is the only way he is able to survive the brawl with the skinwalker.
    • Technically, Demonreach is its' own place of power. The spirit's (considerable) power is only of use when the person it's being used against is actually on the island.
  • Physical God: Either is this or something even greater since it is a a prison mantaining from fallen demi-gods to... somethings worse whose mere existence create one of the largest (fake) ley lines in the planet.
  • Regenerating Mana: Among other perks, Demonreach will supplement Harry's magic on the island. So the moment he casts a spell, he gets that energy recovered (excepting Soulfire).
  • The Quiet One: Not really big on speaking unless needed. It will, instead, emote intentions at first, signifying it doesn't want a person on the island. When it speaks, it speaks with curt simple language because Harry's head is just too puny to fully comprehend everything. When it speaks with a single full and grammatically correct sentence, Harry knows he is worried. Demonreach must even dumb things down for Bob to get the pervert to understand.
  • Sealed Evil in a Can: Demonreach is the can. The original Merlin constructed a massive multidimensional, multitemporal prison on the island for dozens if not hundreds of dark gods, evil spirits, and demonic entities. The spirit acts as a sentient prison, keeping them in place. It is such a strong prison, Mab is likely unable to escape.
    • Oh, and Harry can release any or all of the prisoners if he so desires. Not that he ever would so desire, but just the fact that he technically could do it has the potential to really complicate his life if it gets out.
  • Spanner in the Works: Harry's failure to account for the Island's reaction to his death was the biggest reason his Thanatos Gambit against Mab failed. She wouldn't have been able to maintain his body without its help.
  • Stone Wall: Demonreach is this. He was designed to endure oncoming assaults. It is implied he could be a Mighty Glacier, but refrained from killing Maeve and Lily right away, theorized by Harry because it might destroy the island.
  • Time Abyss: According to Word of God, the limp of Demonreach happened around the last Ice Age and Cold Days hints that he is far, far older than that.

    Nemesis 

A self-aware entity or force (precisely which is unclear) that can infect and change the minds of those it intrudes into, which subverts people to the service of the Outsiders. It is not named until the events of Cold Days, and Titania warns Harry that he should be careful to speak its name, and instead prefers to refer to it as "the adversary."
  • The Corruption: Gradually infects and transforms those possessed by it into servants of the Outsiders.
  • The Man Behind the Man: Directly responsible for much of the chaos across the series. Victor Sells, Agent Denton, and Kravos were all corrupted by it in a subtle manner, and Aurora and Maeve were also infected by it. It also seizes the Leanansidhe as well as Cat Sith. Whether or not it has infected other villains in the series is unclear.
  • More Than Mind Control: At the basic level, Nemesis will subtly influence its victims, causing chaos and destruction respective to their individual natures, in a way that is largely just an intensification of their base natures. But if Nemesis is called out directly, it takes total control.
  • Mundane Utility: What's the greatest asset it gives to a possessed Maeve? The ability to lie. For a Sidhe, who are physically incapable of outright falsehoods, that's a big deal.
  • Nice Job Fixing It, Villain: Harry sees through to Cat Sith's possession almost immediately. Why? Because the real Cat Sith would have ripped his spine out without a word instead of gloating about it. And he realizes that Maeve is possessed as well because the Sidhe never give straightforward answers, and the Nemesis' plan revolved around using the inability of Sidhe to lie to manipulate Lily and Harry.
  • Outside-Context Villain: It allows Maeve, a Faery Lady, to lie, something that is utterly impossible for faeries to do. Because it's assumed she cannot lie, no one can see through her deception.

    The Parasite 

A spiritual entity that has been growing in Harry's head for years, and is just starting to get really dangerous in Cold Days.
  • Exact Words: Demonreach and Mab both describe it as a parasite. As Harry's subconscious notes, that's a Black Humor way of describing a fetus. While Demonreach probably honestly didn't know any better, Mab certainly did.
  • Obliviously Evil: It's not evil, it just doesn't know any better, and places tremendous burden on Harry's mind simply by existing. He also notes that this is what would happen to Maggie; the Parasite would cause terrible damage to the girl's psyche, but really she's just a scared little girl looking for her sister.
  • Our Ghosts Are Different: Okay, not a ghost, but a disembodied spiritual entity. She was born from Lash's act of love in sacrificing herself for Harry, and eventually takes possession of the wooden skull Harry had carved for Bob.
  • No Sell: As a creature formed from Harry's essence, Mab warns that it would sail right past any protections around his loved ones. The fact that she's genuinely innocent and just looking for help is also part of the reason why any wards would have no effect on her.
  • Spanner in the Works: For the same reason as Demonreach. It helped the Island and Mab maintain Harry's body while he was dead.


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