The following are a list of tropers, their avatars and the tropes that can be used to describe said avatars.
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An energetic young cat/fox beastkin that lives in The Slums. He spends most of his time fighting in the streets for cash, and never seems to be able to rest. Currently lives next door to Delta's family.
Heel-Face Turn : Used to be just another evil shadow until he took a bullet to the knee.
AKA the Sadist RPer, Spaz has used one character almost consistently throughout the whole thread.
"...If I have to sacrifice one or two people to keep one or two million alive, then I will do it without hesitation. There is nothing I will not do for the greater good. We will fight. And I will win."
— Cloud, explaining what he does and why he does it.
Having been unceremoniously yanked from Fenrir mid-drive by a certain mischievous Cetra and deposited outside the room, Cloud has done his best to keep everyone from tearing out each others' throats when conflict arises, going so far as to make two universal rulesnote 1. No killing/eating each other, 2. No resenting people for the good things they hold in their lives., as well as a third later onnote 3.Intercourse is to be kept private and consensual., as well as trying to prevent whatever apocalypse someone has inadvertantly triggered for the week. While he has his own wealth of problems that sometimes prevent him from thinking rationally, he is beginning to move past them with the help of the others in the room, and winds up forming a strong bond with everyone there.
Because You Were Nice to Me: Towards his "family", naturally, but later develops undying loyalty to Dante, Boris, Daisy, Jade, Sis, and Minato as well. Also responds this way to anyone during particularly bad patches in his life
Characterization Marches On/Character Development: A shitload of this happens (unavoidable, really, considering how long he's been at this). Eventually winds up trusting the people in the room a bit more, and cracks jokes and smiles more often.
Guile Hero: Becomes this, notably against the Traveller and the Fair Folk. He firmly believes that if something exists, it can be killed, even if stabbing it directly doesn't work, and will plan accordingly for nearly everything that comes up.
Knight Templar: Joshua is captured by the Traveller at one point, tortured briefly, and then prepared to be used as a sacrifice. When the inhabitants of the room track him down and kill him the first time in a spectacular Boss Fight, Cloud spends an extra few minutes just pounding his face in with his fists after it's over — while smiling.
There's also the incident where he nearly destroyed the omniverse for the sake of his family. In general, he has a zero tolerance policy towards threats against them.
Perpetual Frowner: Not as bad as it could be, this being post-series Cloud, but it's still there. However, when Cloud actually does smile, there's a large chance that something very, very bad is about to happen.
The Drifter: After sealing his own world away, he just starts wandering the multiverse, looking for temporary homes and getting into all sorts of trouble, occasionally blowing by the room for an update or two.
You Are Not Alone: After learning this himself the hard way, it's usually the first piece of advice he hands out to people who are down on their luck at the moment. Can be phrased in various ways, but usually takes the form of:
"You're never alone unless you choose to be. And you don't have to chose to be alone."
Likes using badasses with white hair and red coats. Speaking of...
A demon hunter and proprietor of Devil May Cry(his demon hunting business)who,after an especially strenuous mission felt he needed a vacation. After searching his world over for a place he can relax,and failing due to constant demon attacks, he crossed the dimensional boundaries,and found the Room. He soon become attached to the Room and the people he met there. He even set up a new branch of Devil May Cry in the Room, mostly to give him an excuse for visiting very often.
Absurdly Sharp Blade:Rebellion can cut through anything in the physical plane. It's been nerfed for fairness though.
Lovable Pervert: Has attempted to hook up with most of the female characters in the Room,with some mild success.
A vampire noble from the fighting game BlazBlue. Before coming to the Room, she rejected her nature as a vampire and refused to drink blood. However, she quickly gave that up after meeting Nel Zephler in the Room. She usually keeps her real feelings locked up tight behind a wall of sophistication and coldness. This softens when she is around Nel indicating, that she sees Nel as a friend.
The princess of the prominent Empire in her world. Estelle spent most of her life in the castle, causing her to be a bit naive. She is generally kind to everyone she meets, and can't stand to see others hurt. To this end she is very gifted in healing magic. If she finds a large group of injured people she won't stop until everyone of them is healed, and if she can't heal them all she will continue trying until she passes out from exhaustion. She went on a journey spanning the entirety of her world with a group of friends recently, where she learned many thing about the world and matured. She also has four elemental Spirits bound to her that watch over and protect her. How she came to be in the room is a mystery, but the injury prone inhabitants are happy to have her around, especially one Yuno Gasai.
Hard Light:In case she ever has to go on the offense.
The Empath:She loves everything. I'm not kidding about this.
Martial Pacifist: She detests fighting and after her journey no longer caries a sword. However should she be forced....
A mercenary that works for a group called Bailan. She came to the Room on an assignment to take out some thugs. Once her mission was complete she found that she couldn't return home. Resigned to her fate, she decided to stay in the Room for now.
Biological daughter of Cloud Strife and Azathoth. Fen is seven years old, and though she exhibits knowledge on many subject sometimes, calling humans stupid, he has the maturity befitting of her age. This leads her to often get in trouble with Cloud. Of note is that Azathoth seems to show actual affection towards her. Whether this is a ruse or not has yet to be seen.
Puny Humans: Was taught by Azathoth to look down on them.
As the name suggests she's an Alternate T Imeline version of Fen. In this one the Gender Bent Cloud got together with Dante, as a result she was raised by two massive badasses, and is one herself. Also unlike Fen she's generally happy and nice to everyone she meets, including the psychotic killer cyborg, and the goddess of chaos.
The Daughter of Sagi, her conception was quite a strange one. You see she hatched from a cocoon! She is part of a race of beings called the Kanshu. Specifically she is a Coffin Princess. Coffin Princesses can be raised to eventually become a lost loved one. Fortunately for her, Sagi being the nice guy he is, is allowing her to become her own person. Recently she was babysat by The Doctor and forged a mental link with the TARDIS. They became fast friends.
Self proclaimed resident Homestuck fanboy, as such, he uses a ton of Homestuck characters. Also uses a bunch of other (non-Homestuck) characters. Occasionally uses his alternate account to play as different avatars.
Cool Shades: Dave has large aviators. Bro, Sis, and Dirk have pointy anime shades. The Auto Responder is a pair.
Demonic Dummy: Two iterations of Lil' Cal have been in the room. One of them, at one point, sort of stole Cloud's body and turned him into a puppet. After a series of lengthy actions, he was burned to a crisp. The second iterations are the (most likely) not sentient ones belonging to Bro, Sis, and Dirk. Regardless, the first Cal has scarred Cloud and has made him adverse to the second.
Dual Wielding: Inverted in that one of the Dave's sword is technically broken in half. Thankfully, due to having magical time properties, it can become a whole sword again.
Flash Step: Dave's pretty good at it. Bro, Sis, and Dirk have refined it to a point where you can barely tell where they're moving.
Gender Bender: Dirk. And because he is technically an alternate universe version of Sis (who was already an alternate universe version of Bro) he ends up looking like her. Much to Cloud's dismay. Dirk seems mostly okay with it, though.
Dirk: "One of the better parts is that [the jetpack] can run off pure badassitude in the event that whatever powers your suit runs out of energy."
Gordon: "(Badassitude... Hell yes!)"
Me's a Crowd: Due to time powers, Dave can make time clones of himself.
Promotion to Parent: Inverted with Bro and Sis, while they technically are Dave's biological father/mother, Dave doesn't know that and views them as his siblings. Bro and Sis are still Dave's guardian(s), though.
Rule63: Bro to Sis, Dave is still the same for both though.
"Well, if it's any consolation, if you ever go down that road I can bonk you with my hammer and blow you into a wall to make you realize what you're doing."
— John reassuring Cloud over the supposed evils of being a "magical scientist".
A kid that comes around quite often and is kind of a dork. Successfully made Cloud a fan of Con Air. He left the room on April 13th to resume the rebooted session of Sburb. His alternate timeline ghost occasionally drops by instead.
"You have things close to you that would be ever so terrible to part with. Death is not cleansing."
— Death trying to convince Cloud not to go and massacre people in a Jenova-influenced frenzy.
A physical manifestation of Death that isn't to be feared. He's a mostly cool guy but does not tolerate leaving the afterlife without proper revival circumstances and tries to help to the best that he's allowed.
Chess with Death: Admits that, the way to getting out of his afterlife, is by challenging and winning a game of their choice with him.
Don't Fear the Reaper: You really shouldn't. He only comes to the Room to get away from the surly antics of other guests in his Afterlife.
Or just opening his door and leaving that way. But he really doesn't like it when you do that and will try to shoo you back in.
Extreme Doormat: Takes getting hit by game pieces from occupants without repercussions, never actually does get anybody to go back inside the Afterlife if they exit, and flexes the rules of the afterlife if you beg hard enough.
Morph Weapon: His regular Scythe can become anything else on a whim.
Nice Guy: Offers advice on life, offers the quick way out when it comes to dying, and is not above using other universes' characters to prove a point about something to help out.
Mobile Leprechaun/Globster A Go Go
Mobile Leprechaun has been around for a little while now, though not as long as some. Notable for her slow typing and weird sense of humor.
Tropes that apply across the board to all of Mobile Leprechaun's characters:
A Wizard Did It/Handwave: Mobile often does things on the fly with minimal planning, sometimes necessitating such explanations for continuity/logic goofups.
Lighter and Softer: Almost all characters, no matter how morally ambiguous or vindictive, end up a little on the soft side. Paula Deen seemed like the only one immune to this, and even she had some sugary moments.
An unholy mashup of David Firth's creepy recluse and Hideki Anno's beloved Eva Pilot. Is polite to a fault, but incredibly ditzy and accident prone, unaware of her own creepiness. After spending some time having semi-lucid conversations with the room's other residents and kindly offering to share her meals of things that aren't traditionally seen as foodstuff, she invited her legal guardian Gendo along, leading to a few other people from the Evangelion universe stopping by.She is especially notable for being Mobile's first character in the room and freaking several people out upon arrival.
Abhorrent Admirer: Has a bad habit of hitting on things that appear male, Cloud included. For the most part, though, she tries to be restrained around Cloud, though Kaworu isn't quite as shy.
— Gendo, reassuring Cloud and Problem Sleuth about his family situation.
Everyone's favorite aloof, unapproachable father figure... Now with 20% less badassery and 45% more drinking problems. Initially only visting to ensure Rei's safety in the often-dangerous room, he ended up paying more frequent visits, mostly to take advantage of the room's never-ending alcohol supply. Although superficially fearful and socially-inept, he has reasons for being so nervous around the room's denizens, as his current line of work is forwarding some deeply nefarious agendas...
Shrinking Violet: Now we know which side of the family his son gets it from. Is apparently not used to being in situations or locations outside of his control, and is really flustered that Rei didn't turn out quite right.
"I bet he's best friends with Sephiroth... I bet they eat lunch together and tell jokes and teach each other how to do cool things that aren't cooking or cello playing... Like sewing... Sewing cool jackets, like Father's, only cooler and army-looking."
— Shinji's unspoken thoughts on how much cooler Cloud must be than him.
A timid, socially-awkward young man who happens to be the pilot of a massive alien-destroying robot. Manages to make some friends in the room despite his shyness, and is very polite. First appearing alongside his father during an errand, he shows up occasionally and enjoys using the room's spacious kitchen to cook. Spending time in the room talking to others seems to boost his spirits some, but the increasingly harsh realities of being a pilot are taking a toll on his psyche.
"Perhaps this Experiment wasn't a Complete failure..."
Appeared in the room after an experiment of hers went wrong. Is surprisingly amicable, but is still very dangerous and conniving. She pops in on occasion to observe the inhabitants of the room and their interactions with one another, always with witty asides at the ready. An unexpected reunion with her old rival Chell has made her somewhat less willing to kill everyone in the room on a whim, but her deadly machinations should never be underestimated.
Affably Evil: So far, she has shown no interest in testing any of the room's inhabitants, and has treated them with a surprising degree of respect. That doesn't rule out other motives, though, and she may be trying to tread lightly around the room's more powerful denizens.
After a surprisingly happy meeting with Chell, she seems to be softening up yet further, though she's still pretty evil.
Bad Liar: Lies often and obviously and openly admits it.
"...Look, you... Don't Like Science. That I Gather. I Am a Machine Who Was Programmed to Like Science. A Lot. More than Anything in this World. Liking Science, as passionately as I Feel about It and as much as I Want to Do Things that you would find Obscene to The Formless, Shapeless Concept of Science, like a Vestal Virgin casting her tender body upon the Altar to offer to The Gods... I Did Not Choose to Like Science. That Choice was Made For Me. By some Neckbeards. In a Dark Room."
Another GLaDOS from a different timeline, namely her POTaTOS incarnation. Cloud managed to liberate her consciousness from its starchy vegetable prison, at the cost of some body-swapping shenanigans. She now resides in Cloud's head as a bitchy, nagging voice that tries to backseat drive for him and occasionally urges him to kill things.
Backseat Driver: Her constant nagging about what Cloud should do is maddening.
The silent protagonist of the Half-Life series. His muteness is apparently a product of stress. Communicates through a series of handwritten notes. Initially confused and wary about the room, he quickly found himself very much at home and was able to get some rest from fighting zombies and the Combine. During his stay, he became very close friends with Cloud. Is probably Mobile's most notable and successful character thus far, but has not been appearing as much as of late.
Genius BruiserWith a Soft Center: Strong, smart and capable on the battlefield. Also has a soft spot for cute little animals and is prone to getting emotional over physics.
Gratuitous Foreign Language: Knows some German, as he spent some time in Innsbruck, Austria before his career at Black Mesa. Said German is absolutely terrible due to being the product of Google Translate, so let's just say his German's a little rusty.
Guilt Complex: Especially concerning the Black Mesa Incident and Hojo's experimentation on Young Cloud.
Heroic Mime: Rarely ever speaks and has considerable trouble when he does.
Humble Hero: Considers himself a physicist first and foremost and has yet to recount his heroic exploits in City 17 to anyone.
Man Hug: Dispenses these when more verbal attempts to show compassion fail.
OC Stand In: Has no personality in canon, what with being silent and all, so his entire personality is Mobile Leprechaun's extrapolation.
One-Man Army: Is capable of mowing down several Mooks at a time singlehandedly. This is rarely explored in the confines of the room, though, since combat scenarios are fairly uncommon and usually only involve one or a few hostiles.
Papa Wolf: Had become something of a surrogate father to an eight year old incarnation of Cloud before he left, and also takes this role towards Daisy and the other children in the room. Harming any of them is not a good idea.
Science Hero: Despite losing his job at Black Mesa to the destruction following the Resonance Cascade, he is still passionate about physics and has attempted to use his scientific knowhow to help his friends during predicaments a few times, with varying degrees of success.
"Everyone says that! Everyone thinks I am irrational! I am not irrational! Disease is a horrid thing! Do you know how much of my childhood was spent laying sick in bed?! I do not want any more diseases, and I do not want to be thought of as mad for practicing proper hygiene!"
— Tesla immediately before running off and washing his hands three times in a row.
The eccentric Serbo-Croatian inventor who lived in Thomas Edison's shadow, and Mobile Leprechaun's favorite historical figure. Arrived in the room via a primitive Steampunk teleporter. Is usually well-mannered, but is very high-strung and probably has OCD. Makes infrequent appearances, often with some weird gadget in tow.
L's significantly more polarizing successor. Was strongly convinced that the room is a hallucination he had, believing that he was poisoned by his caretakers, and almost died trying to wrap his head around the room's existence. Was helpfully turned into a half-vampire by Rachel, but is still rather sickly. Initially uninterested in friendship and lacking in concern for the others in the room, his time there made him somewhat more sociable.
A duckling that Gordon Freeman adopted and named for his late friend and mentor Eli Vance. He later discovered that Eli is, in fact, a girl, but decided to keep the name anyway. She is very tame and enjoys human attention, often prone to begging for breadcrumbs.
"I... I never saw myself parenting, I mean... I never understood why people do. Children confuse and upset me..."
— Breen on fatherhood.
An eloquent, yet paranoid and deeply misanthropic ex-physicist who found himself stranded at the crossroads. Became distraught and fearful upon realizing the exact nature of his predicament, unwilling to be parted from his position as earth administrator under the rule of the Combine. He attempted to to conceal his identity by using the name of the rival applied science company's CEO, but was outed by GLaDOS. Breen's cowardice and mistrust of others have made his stay in the room tumultuous and only worsened his ability to weather the unpredictable events that surround him.In a tragically ironic twist of fate, he managed to meet up with one of his former employees from Black Mesa who helpfully constructed a teleporter to take them both back home. He was subsequently gunned down in the ruins of the facility by said employee, who revealed himself to be a Black Ops agent.
Because You Were Nice to Me: If Breen tolerates your presence and enjoys talking to you, it's probably because you took pity on him somewhere down the line.
Berserk Button: He gets upset when people insinuate that he is older than sixty.
Evil Cripple/Genius Cripple: Was completely paralyzed for a while due to a debilitating stroke. His left leg is partially paralyzed as a result of nerve damage from repeated strokes and head trauma.
Functional Addict: Zig Zagged. He uses hard drugs and alcohol to cope with stress, but does his best to only get intoxicated in private. He has become progressively less functional during his stay in the room.
Hope Spot: The long-awaited return to Black Mesa ultimately culminated in his murder.
Omnidisciplinary Scientist: Played with. He has extensive knowledge of biology and the humanities as well as physics, but knows next to nothing about engineering or chemistry. His attempt to sketch out a transmitter to summon the Combine was nigh-illegible.
Redemption Equals Death: Shortly after he decides to shelf his transhumanist utopian ambitions and devote his life to properly raising Lodger Jr., he is shot and killed by his former colleague.
Retired Monster: As of the violent dismissal of his Advisor, Breen is no longer administrator of anything. He also makes no apologies for his "administration" and insists that he did what was best for everyone.
A collection of genetically-modified animals (and one human) who have attempted to eke out a living of their own in the wilderness. Despite their lack of biological relation, they consider each other family and are very close.
Beast of Battle: Bucky and Gila are both prototypical bioweapons, although they're both very pacifistic.
Cool Big Sis: Theresa, who is the second-eldest and treats even those outside of her family circle in a sisterly way.
Gentle Giant: Both Bucky and Gila are large, imposing creatures who wouldn't hurt a fly.
The Grotesque: Everyone except Theresa is physically repulsive in ways that belie their pleasant demeanors. Theresa herself is rather odd-looking, but not nearly icky enough to qualify.
Involuntary Shapeshifter: Gregor is capable of growing new appendages and altering his physical form. However, he does not have complete conscious control of it yet.
Speech-Impaired Animal: Gila lacks the physiology needed for human speech. He compensates by knowing how to write.
Super Spit: Gila is capable of vomiting up very corrosive acid as a defensive measure. His Stand uses lasers as a Godzilla-esque Breath Weapon.
Uplifted Animal: All of them, save for Gregor, are modified animals who have been given sapience. Theresa doesn't look it at first glance, but she is actually a crow.
Vertebrate with Extra Limbs: Gila has ten in total, six legs and four stubby forelimbs, lending him an appearance evocative of the mythical basilisk.
Wetware CPU: Theresa's robotic body is operated from within by a genetically-modified crow brain. She herself did not know this until she came to the Room and thus spent a good part of her life believing she was fully robotic.
Other beloved characters Mobile Leprechaun has defiled:
A Pokemon trainer that was wandering around in her universe until suddenly appearing in a dresser drawer in the room. Impossibly likeable, Daisy usually goes out of her way to make friends with everyone she can.
Luis is a boy who, unknown to him until he entered the room, has the ability to create ice and cold from the magic being made in his own soul. Despite his low opinion on himself and, his feminine appearance, and his awkwardness around the opposite gender. He is a nice guy who will do his best to help those around him.
An Ice Guy: Luis is able to freeze whatever is around him and create ice in any shape at will by using the magic in his body that is made from his soul. His body temperature has been lower than a normal persons since he never used said magic until he came to the room.
"Well, if this room is at stake, then I'll be here to protect it as well. You have my support, you guys!"
The kind-hearted, pacifistic protagonist of the Mega Man series. Cheerful, heroic and sometimes quite naive, he frequently teleports to the room to visit his friends and is happy to help them out when needed.
A troper who puts way too much thought into his characters.
The fact that I no longer question this room does not mean I in any way submit to it's warped logic!
A turian Sentinel from the Mass Effect universe. Once had an unstable dimensional anchor, which resulted in him unwillingly travelling to all kinds of universes, mainly the room itself. After having his confidence shaken, he gradually learnt to take the unexpected in his stride and became a key member for order in the room, as well as a reliable companion for anyone in need. After months of being screwed over, he finally managed to return to his family in his own universe, but is unlikely to be rid of the room for good.
Aliens Speaking English: He had to complete a language study course at the turian academy and English seemed like an easy mark.
Not Distracted by the Sexy: As a turian, he has a completely different idea to what is sexy than the others in the room. Mammaries and bare skin aren't part of his list and he rarely takes notice of them.
Not So Above It All: While he may be one of the more rational and least quirky members of the group, get him intoxicated and it will fall apart quickly.
Odd Friendship: Emerl and Cloud. One is a childlike deathmachine, the other is capable of killing gods. They get along well.
Super Toughness: Between his armour, reinforced shields and biotic barriers, if he's ready for a hit he has a good chance of withstanding it.
Why Can't I Hate You?: Has this dynamic with Cloud. Despite all the terrible things Cloud has done to others and to him, he never contemplates ending their friendship.
The Eleventh Doctor
A time traveller and recently a dimension hopper, the Time Lord known as the Doctor has paid visits to the room as he investigates the new multiverse he has discovered. Originally intended to be a throwaway name, then a one-off character, the Doctor has ended up becoming a permanent and unexpected addition to Normandy's cast. Never one to sit idly, whenever he is around excitement is not far behind.
Chronic Hero Syndrome: Takes upon the Herculean task to help Cloud and his Planet to stop Jenova, or at least prevent it from causing more harm. When Cloud and the Planet are destroyed, the Doctor almost Blue Screens
Cloud Cuckoolander: Whenever he is not immediately focused on something, he often crosses into this.
Does Not Like Guns: Or any weapons, really. He won't forbid others from using them if he feels it is neccessary and trusts them to show restraint, however.
A young Cybertronian in exodus from Cybertron after the Autobots abandoned their dying world. He is one of the warriors of Team Prime, a pocket of Autobot resistance centred on the world of Earth lead by their leader Optimus Prime himself. He stumbled onto the Room after a groundbridge incident and has been stuck there ever since.
Child Soldier: One of the youngest Autobots in a fighting role. He has spent his entire life in a state of war.
Cloud Cuckoolander: Became certain that he was pregnant after being told the secrets of organic reproduction by Griff and unfortunate incident with Cloud.
Cool Car: Has a custom-job 2011 Chevrolet Camaro as his alt-mode, to the delight of Cloud and others who appreciate his taste in disguise.
Cute Bruiser: He may be friendly and cheerful, but he is still a battle hardened warrior from an alien war.
Cute Mute: Can only talk in mechanical noises or through the radio, though neither of these are practical means of communication so he usually keeps quiet.
Wings Do Nothing: Well, not exactly true. They can open, shut, have the window wind up and down. But he's otherwise ground-bound.
Toras' younger sister from one of the many alternate Mass Effect universes. This one is noticeably less dead than the one from his own universe. A soldier, through and through, she is a skilled fighter, perhaps even more so than her biotic brother. She is unmistakably a Tarvok, with the gentleness, loyalty and commitment of her brother, but her relentless desire to excel can leave her lacking patience and restraint. Though like her brother she is out of her depth in the Room, she refuses to let herself be overwhelmed.
Aliens Speaking English: She picked up some English from her brother, supplemented by a piece of translation software.
Broken Bird-Alien: As a long-runner in the room, Coras has slowly had her peace of mind whittled away, leaving her with anxiety and repressed feelings.
Deadpan Snarker: What were initially some rare, good-natured quips have gradually become far more regular and scathing as she becomes more anxious and irritable.
Despair Event Horizon: The Absolutist manages to drive Coras to utter hopelessness through his cruel mind games, leading her to believe that her entire family and all of her friends from her universe have been killed.
Determinator: Won't give up on any cause she commits to, much like her brother, though this mindset is starting to show cracks.
Freedom from Choice: Had never made a decision for herself without the influence of the Hierarchy before coming to the room.
Humanity Ensues: Was changed into a human by some mysterious force, to her displeasure. Was eventually restored to her true form.
They call me Cutter! For a truly inspired blade, I can forge Madness Ore!
Crucible's finest (and only) smith! And by her own word, the best smith in New Sheoth! A resident of the Shivering Isles, Cutter is shall we say... not all there. At all, in fact, she's so not there, she's having lunch in a different continent all together. She has a maniacal obsession with bloodshed and violence, but she instead chose to be a smith and work with ore, weird, innit?In any case, she enjoys doing her work and would love to cut you... a deal!
They say that isolation is not good for the psyche, but I'm fine with my current state of affairs...
"The first steps with be difficult, of course, our feet may sink into the murk and gloom, but we will be climbing still, and when the sun rises we will have reached the top of that mountain. There we will clean ourselves of the mud and gore we had accumulated to get there, the time for sacrifices, for all that misery, will be over. And with my genius overseeing them, the barriers of death would fall, we would regain what may be lost. I will look over this world, and know that it was I who had done this, and that they would not have come this far without me. Through the persecution and the continual attacks on myself, I will only be forged anew.
"How could that short-sighted fool not have seen the potential of this... how could he not have done it...? How selfish, how irredeemably arrogant, to presume that his vision of the world is correct! To presume the world could progress without taking some shaking, forced steps. How idiotic to believe we did not need such formulas as these! These are the acids that I will use to dissolve the chains that bind us, and we will break from our prison. And these are the elements from which we will build towers with which to scrape the heavens with. With these, not even the all-power of Nature will hold us. With these, we will finally be free. "
— Medicated!Lodger, with his growing God Complex on the upswing
A disturbed young hermit who seems to have vicious hallucinations. He has begun growing increasingly paranoid, despite the effects of medication and attempts to help him. He now aspires to achieve immortality through alchemy, using a recipe Aven supplied him with.Of course, his plans have now been abandoned, as he made peace with himself and left for the forest.
A God Am I: Unchecked narcissism plus psychotic episodes equal the beginnings of a God Complex.
Older Than They Look: More an OOC thing. Is a grown man, yet is regularly confused for a child by people not familiar with him.
Omnidisciplinary Scientist: He's had his whole life to study the sciences and nothing else, as such, he's grown quite skilled in them, at the expense of being a socially inept hermit who hates everyone.
Laser-Guided Amnesia: Doesn't remember anything prior to being a Maverick Hunter, not even who built him. The fact that he gets headaches whenever Dr. Wily's or Mega Man's names are mentioned show that this is probably for the best.
Goddess of Chaos (and complete and utter bitch). Appeared to taunt her sisters (Din, Farore and Nayru) and decided to stick around the room, messing with anyone and everyone she comes across.
Attack Its Weak Point: Has described her tendrils as "like your funny bone spread across an entire appendage." Unsurprisingly, they get attacked a lot.
Bait and Switch: A purple-haired girl named "Pan" showed up right after Majora was (seemingly) killed by Ujasiri. It turns out that Pan actually was just a normal Hylian, albeit one being subtly manipulated and somewhat controlled by Majora.
The Sociopath: Was originally this, hurting others and watching them suffer with sadistic glee, even conjuring a bowl of popcorn on several occasions. One notable instance was creating a miniature version of Termina only to slowly and methodically annihilate it while talking to Rennor, just to freak him out.
Stat-O-Vision: His scouter, which can read the "power level" of whoever he scans with it. It tends to go haywire and display an error message when reading gods and the like.
Pretty much the Mortal Kombat guy, and the H.G.Wells guy. It's hard to fully list all the characters he has played, and quite hard for him to actually come up with Tropes for all of them. Or remember situations that make Tropes.Currently his self-professed "Regulars" are (Tropes under construction);
An Alternate Universe version where it's his MK 9 ending, and he's much more of an Anti-hero because of Bo Rai Cho's training. Actively hates the curse, fortunately due to the power gained from beating Shao Kahn and finishing Lui Kang, he says that his Amulet is giving him at least 100 years before he needs to soul steal again.
I have three versions of him, some not introduced yet.Regular Griffin the one from the Novel, true to that character.Jack Griffin based on the novel one, but less psychotic, more open about his invisibility to the room's inhabitants, and more sociable.Emperor Griffin "The Terror" This, is Griffin, if his whole plot towards the end of the Novel to take over the world and rule it due to his powers of Invisibility making all the "fools" around him pale in comparison to his superiority succeeds. I am considering having him tie in with the Martians from The War of the Worlds, having an agreement with them, and actually using them in aid of his rule in place of the Martians for humanity's leader. The Selenites from First Men in the Moon may also be involved, but again Emperor Griffin has yet appeared, so we cannot truly tell what will happen.
Chrissie Mc Napkins
The new guy. Generally responsible for any big shitstorm happening at anytime.
Griffith Jonathan "Griff" Mercer
"I might be stupid but I'm not an idiot."
— Griff explaining what he is.
A "professional dimension jumper" from Toronto, Ontario, Canada, Griff happened across the room by complete accident. Since he's been there, he's been knocked out repeatedly, rejected twice, set on fire, frozen, bit, threatened with death on numerous occasions, gotten a girlfriend, & defeated the Goddess of Chaos.Things have been looking up...
Wide-EyedIdealist: He believes that there is good in all people and that no one is ever truly evil. Weather he is right is a different story.
PokemonSpeak: Well, duh. But LOG did give him subtitles so that people could understand him.
ShockAndAwe: Electric type Pokemon. Comes with the basics.
OddFriendship:He's made friends with Gods, warriors, flaming skeleton demons, pirates, painting girls, mad scientists, wizards, strange bird...people and metal zombies. Yet he never bats an eye at any of this.
Did Not Get the Girl: Or rather, boy. He confesses his feelings to his friend, Gold, but he doesn't reciprocate them. This happens again with Shinji Ikari, but the situation is slightly better in that he might eventually reciprocate.
Drowning My Sorrows: Defied on numerous occasions. He has considered drinking, but figures that he is depressed, not dumb. He does very nearly play this trope straight once, though.
Guilt Complex: Blames himself for things that weren't directly his fault. A lot.
Heroic BSOD: When he kills Giovanni, he blames himself obsessively and goes into a further depressive state.
First appearence.A pair of puella magi, girls who were granted magic powers and a wish in exchange for taking on the responsibility of fighting Wraiths...and some other things. They seek a way to return back to their dimension to change the future they were informed of, but several things currently stand in their way.
Tropes applying to both
Determinator: Homura is the most grand Magical Girl example given she's looped through the same six weeks over a hundred times all trying to save Madoka prior to arriving in the Room. Sayaka has also started to show that she too can carry her weight, at least in terms of being able to resist outside attempts to influence her mind such as the Behelit incident.
Game of Nerds: Both of them, though in different ways. Sayaka is more the Passionate Sports Girl who strikes out at the plate frequently but can also hit 'em long. Homura is more calculating and technical - the one time she went to the batting cage she practiced her bunting technique - and is a fan of the Chicago Cubs.
Info Dump: Both of them were a bit prone to this in regards to the Magical Girl system and the attendant terms and concepts in their first few days.
On the other hand, repeated explanations was what led to Sayaka's Eureka Moment.
Lighter and Softer: Their relationship with each other compared to before. It helps that Sayaka learned of the events of previous timelines from Madoka prior to meeting Homura in the Room dimension, so much of the source of their original animosity has been neutralized. They still clash on occasion, though not to murderous extents as Homura had before. Usually.
Odd Friendship: Chiefly as a result of being the only two Magical Girls around, by and large. All five main Magical Girls have shown up in the Room at some point, but of the other three Madoka appears and disappers way before everyone else, and though Kyoko and Mami have also shown up in the Room a few times they have returned to Mitakihara in a matter of days while these two haven't. Mami and Yukari Yakumo, AKA Kreimhild Gretchen turned sane thanks to Ran and Chen lampshaded how close the two have become despite their previous relationship in Mitakihara.
The Promise: In addition to Homura's promise to protect Madoka per canon, Sayaka has promised to help Homura and Madoka meet again. Their dinner with Yukari may or may not count, but regardless Sayaka has also promised that this Homura wouldn't turn into Homucifer in their quest to defeat the Incubators' trap.
Tropes applying to Homura
"As long as you're happy."
Anti Anti Christ: Homura doesn't want to become Homucifer, but she fears there may be no other way to save Madokami from the Incubators' trap.
Be All My Sins Remembered: Especially her murdering of Oriko Mikuni in the four or five timelines immediately following the events of the namesake manga. Homucifer made a run at exploiting this:
Homucifer: How many times have you seen Kyoko Sakura die?
Homucifer: How many times Mami Tomoe?
Homucifer: Sayaka Miki?
Homucifer: Madoka Kaname?!
Homucifer: (shows her twisted Soul Gem, whispering) Zero.
Borrowed Catchphrase: Homucifer and Archer have both appropriated Homura's "That won't be necessary."
Combo Platter Powers: As a Magical Girl she has her Time Stop and Hyperspace Arsenaland the lich aspect, which she has exploited in the past to get out of a hostage situation. During her time in the Room she has also picked up the ability to enter others' dreams, chanced upon a Stand after a quick tutorial by Josuke Higashikata (hers looks like a Moemura version of Lotte, the British-Guard-like Homulily familiar in Rebellion, armed with a golf driver rather than a spear), and was the Master to the Servant Archer.
Green-Eyed Monster: Julie unwittingly stirred this within Homura when she offered to hunt down Homucifer for her and Homura tried to turn her away even if it meant not having Julie's very considerable strength and power at her side. It was quickly vanquished, though, when Julie got uncharacteristically desperate and Homura realized what had happened.
Hates Being Touched: Downplayed - Homura will mostly just give you a Death Glare if you touch her. Hugging, though, is generally a bridge too far, as Fen and Aven found out (at first). Aside from her personal issues, there's a combat-related aspect as well since the nature of her magic means she's very vulnerable if ensnared in some way.
Hesitant Sacrifice: While she ultimately goes through with her plan to counter-trap the Incubators by offering herself as fake-bait, Homura found herself much more hesitant to throw away eight months' worth of frankly good memories and relationships with those in the Room dimension, which she had to get rid of in order to avoid alerting the Incubators that they're going to be had. Given how often she's give up much for Madoka, this long hesitancy would have been near unthinkable for her prior to coming to the Room.
Hyperspace Arsenal: How she can carry a military depot's worth of weaponry everywhere with her.
Ill Girl: Not what most people see on a day-to-day basis, but if something screws with her magic her old physical limitations can re-emerge, most notably her bad eyesight and weak heart.
Last Name Basis: The default address to most for Homura - exceptions are usually either when she doesn't learn one's last name right away, Madoka, or Sayaka Miki (Sayaka eventually graduated to First Name Basis without a title).
OOC Is Serious Business: If she drops the "Mr./Ms." title, either the situation is too urgent to spare moments for formalities or she considers you a friend.
Martyr Without a Cause: For someone normally so calculating, she has a tendency to put herself in harm's way pretty frequently.
Memory Gambit: In order to keep the Incubators planning to trap Madokami from realizing that their bait is going to bite back, Homura had to remove all her memories of her time in the Room dimension so that her resulting Labyrinth will not contain anything they can't reasonably expect from within the Mitakihara universe. It's this Laser Targeted Amnesia that Homura feared would allow her selfish love of Madoka to overwhelm the rest of her and bring forth Homucifer.
Morality Chain: Is currently the only thing keeping Archer from attempting to murder Shirou and hopefully kill himself by consequence. She doesn't know about this, however.
The Only One: Has a hard time breaking out of this mindset, especially if it comes to protecting Madoka again.
Shipper on Deck: Seems pretty insistent on making sure Julie gets together with Tallis because Homura believes that is what would make her happy. Tallis voiced objection and Julie is uncomfortable with making Tallis uncomfortable, though, and after some back-and-forth shuttling between the two Homura seems willing to let the matter slide.
Shows Damage: Her Stand's ability is to take the suffering of others at cost to herself. The amount taken is reflected in the Stand's visible appearence (going from Meganekko Moemura to serious usual-Homura).
Unwitting Instigator of Doom: Her brush with a romance with Julie was eventually denied and consigned to a friendship, which inadvertently led to Julie's death against a crazy Tallis - Word of Godstates that had Homura said that she did love Julie romantically Julie would have lived.
Weak, but Skilled: To compensate for her relative weakness compared to Sayaka when it comes to absolute values of magic and strength. Homura is more economical and precise with her own magic usage.
What the Hell, Hero?: She has shot Sayaka in the head a couple times now in anger. Most other Room characters react understandably horrified and disgusted; Sayaka herself seems to take it better than most would expect, given...
Sayaka: If she really wanted to kill me, she wouldn't have shot me in the head.
What Were You Thinking?: Implied to be the receipient of one from Sayaka after she forms a second contract containing Deal with the Devil implications with Archer - it wasn't the case, but the circumstances around it were rather close for comfort. Got a more explicit one from Cloud later.
Archer himself gives a slight one to Homura after she uses a Command Spell to prevent him from killing the second Sayaka, which indirectly caused the first to turn into a half-Witch. Even after the problem was fixed, he still considers that act to be a waste of time and of a command.
Here we go again, again from Archer following the revelation that she has now taken "certain parts" of Homucifer into her own Soul Gem - it doesn't seem like those parts are going to sit there and behave. Homura claims she has it under control.
You Can't Go Home Again: The Incubators were waiting for her on the other side, ready to trap her in their Isolation Field and set off the events of Rebellion. Ultimately subverted as she has returned to be their bait, but has developed a counter-trap for them.
Tropes applying to Sayaka
Big Sister Mentor: Adopts this sort of relationship with a few characters younger than her (at least maturity-wise) as a sort-of thanks to how Mami took her under her wing in Mitakihara. Perhaps the clearest example is her mentoring of Hildegarde the squire and Seralth the dragon.
Can't Catch Up: Sayaka realizes a bit too well how much better Homura is at fighting than she.
Combat Medic: Her swords can bring the pain, and once the fighting's over she's among the first to offer her healing magic services to others.
Eureka Moment: How Sayaka comes up with a way to (temporarily) save Homura from letting her Soul Gem go critical from Despair without any Grief Cubes or Grief Seeds: since Grief Seeds are what Soul Gems become, she uses her own Soul Gem to take on some of Homura's Despair.
First Name Basis: Homura has graduated to this from "Transfer Student" for Sayaka, though Homura took a while to reciprocate.
Healing Factor: What most likely rendered Sayaka practically immune to a plague that inflicted most of the Room, including Homura.
Laser-Guided Amnesia: Homucifer messed with her memory and didn't remember who Homura or Madoka were for about a week. It eventually spread to Rennor, Julie, and a bit of Aven (her memories of them, that is) until they got fixed.
Ninja Pirate Zombie Robot: In a fairly rapid sequence of events, for about a two-week span Sayaka was a half-Witch Magical Mermaid Mecha Knight Girl. To specify, she starts as a Magical Girl, then got infused with an alternate version of herself whose Soul Gem was about to cross the Despair threshold and thus had been on the verge of becoming Oktavia von Seckendorff, turning her into a mermaid. Then later Homura arranges a means for Sayaka to regain her mobility on dry ground, first by scavenging a wheelchair then later getting Nova the SI to construct a means to use stairs, though Homura didn't have a three-meter tall military exoskeleton armed with missiles and a flamethrower in mind. All things considered, Sayaka took the whole thing rather well until Fen was able to fix the problem by erasing Oktavia altogether.
Now Let Me Carry You: It's usually Homura who has to make sure Sayaka doesn't get herself in too deep; with her tendency to jump into the fight this is somewhat frequent. But Sayaka gets to return the favor with her Eureka Moment when Homura's Soul Gem starts accumulating Grief and there were no Grief Cubes or Grief Seeds on hand.
Odd Friendship: With Seralth the adolescent dragon. Being a knight for justice, one would usually find it odd that she would try to form a friendship with a dragon rather than slay it (something pretty common in Seralth's world), but Sayaka is making attempts to let the other person have a chance first before jumping to conclusions. Heck, she and Homura have been able to repair their relationship.
Stone Wall: Can now pull this off thanks to being taught Haki by Roger. Now she can dish it out and take it!
Unskilled, but Strong: In terms of raw strength and power compared to Homura and Archer. Sayaka has made strides in adapting more tactically and strategically sound approaches to combat, but her gut reaction remains acting first.
I could use a chessboard. And at this point some new pieces too.
First appearenceAn evil future version of Homura who somehow ended up in the dimension of the room and caused a lot trouble for near everyone.
Boxed Demon: Yukari kicked Homucifer's ass, then gets her to agree to properly help Homura prepare for her eventual return to Mitakihara and the Incubators' trap rather than just trying to force her past self into becoming like her. The kicker was probably the fact that Yukari implied herself to be some kind of reincarnation of Madoka.
And now she's been overwhelmed and imprisoned by Twin Moons in a serparate dimension, only kept alive by Homura needing information and only allowed to communicate with anyone else with her permission.
I Hate Past Me: Rather contemptuous of her past selves' (both the Homura present and Moemura) "weakness". Also seems really ticked off that Homura may possibly develop feelings for someone other than Madoka.
Scars Are Forever: Took an acidic shotgun blast from Gaige that has left her left shoulder and left side of her face pockmarked in acidic wounds. Gespenst has noted that someone of her power should have been able to clean those up by now.
Self-Duplication: Split herself into five copies in order to fight the alliance of heroes that confronted her. Her calling it "Viola Fantasma" was probably an intentional allusion to Kyoko's "Rosso Fantasma" calculated to piss Sayaka off, though whether she actually took it from Kyoko has not been established.
The Gadfly: Given her now-restricted status, this seems to be her chief role now by annoying nearly everyone she talks to.
Commuting on a Bus: When he was first introduced, he was a regular on par with Cloud. As of late, though, he's been appearing increasingly less and less, with stretches of months between appearances, and has pretty much been turned into a minor Recurring Character.
Wild Card: Of the "getting the job done" type (he's here to help, no matter who), with an ounce of the "self-preservation" type.
Started of as a figurative example of an Elephant in the Room, but was turned into a literal example by some players as a throwaway gag. Wacky Pancake just took it and ran with it. He became Clippit's pet when he gave him some peanuts and has been a full-fledged character since.
Shub-Niggurath, The Black Goat of the Woods with a Thousand Young ("Shubby")
The form she takes when in the room (Art by Orange9714)
The Black Sheep of the Cthulhu family, no pun intended. She loves her children and her "gramps" Azathoth, frequently bickers with her brother Yog-Sothoth, and is close friends with Majora. She's quite peppy and friendly, if not a bit childish, and when she gets a break from her ever-so-tiring job as an immortal goddess, likes to visit the room and socialize. When she's bored, she loves to mess with the mortals, but she plays nice. She won't kill you. Usually.
Blue and Orange Morality: Like the rest of her family. She's nice and tries to be polite to everybody she meets, but she doesn't quite understand how the mortal mind works. The fact that mortals don't like to be abused for her amusement completely befuddles her.
Pluralses: Pluralizeses random words when talkingses for some reasonses.
Reality Warper: It comes with being a goddess. She could do absolutely whatever she wanted with the room and it's inhabitants, presumably involving copious amounts of Body Horror, but instead she normally uses it for menial things, such as geting free popcorn.
"Take the one thing you know, and master it to the very end."
The nameless Servant from the Fifth Holy Grail War, Archer was summoned into the Room without a Master, and needed to make a contract with another being to survive. He somehow managed to make one with Homura Akemi, of all people; things went downhill (except not really) from there.
Alternate Self: Homucifer had an Archer of her own. Emphasis on "had".
Within Unlimited Blade Works, he has access to and dominion over all his swords, and thus becomes nigh-unstoppable. Unfortunately, as it takes a while to prepare, he's often better off using his Prana for a Broken Phantasm unless he's taken the time to prepare it beforehand.
The complete Excalibur's beam attack is destructive enough that it's capable of splitting a cloud, but it requires him to burn through all of his Prana as well as a lot of his Master's to use. He refrains from using that sword for that reason, and has sworn it off after that second Unwitting Instigator of Doom incident.
Berserk Button: He becomes a lot more virulent whenever someone says something along the lines of "my sword is a tool of justice", suddenly attempting to mock and shoot down their philosophy. Gespenst is the sole exception, though admittedly Archer was introduced to his pragmatic side first.
A much smaller one is the Stay in the Kitchen attitude; he won't snap but he'll call people out on it if he sees that, even if it's a misinterpretation.
Bodyguard Crush/Magic Contract Romance: Sayaka correctly deduces that he's fallen in love with Homura, able to tell by the fact that he "acts a bit differently" around her, in her words. It isn't exactly clear if Homura herself has caught on yet.
The Cynic/Jade-Colored Glasses: He's cynical and disillusioned with heroism, to the point where he perceives the wish and desire to save everyone as a "false illusion". He also considers everyone to be selfish, even the seemingly selfless and all-loving - because why would they do the generous things they do if they didn't gain self-gratification from it?
Dangerous Forbidden Technique: His strongest weapon, Excalibur. Attempting to use its ability without a considerable amount of backup will kill him through sheer mana drain - and even when hooked up to a strong Master, he'll drain them to dangerous extents.
Deadpan Snarker: Even when he tries to be nice, he's one of these, making him come off as condescending.
Deal with the Devil: Averted - Archer's contract with Homura doesn't do anything such as steal her soul. However, people screwed over by their own contracts - particularly Cloud - seemed to think otherwise, at first.
Fantastic Racism: Towards vampires, to a degree - having to deal with and hunt the Always Chaotic Evil variant from his world has left him wary of the more benevolent ones that live within the Room.
Storm of Blades: He can telekinetically control these swords, allowing him to create these.
Glass Cannon: Comparatively. He can dish out quite a lot of damage, especially within Unlimited Blade Works, but his lack of heavy armor means that he's vulnerable to direct hits. He has a powerful shield but has to concentrate to maintain it.
Green-Eyed Monster: He despises Fen for being the one to solve most of Homura's problems at her convenience and leaving him in the dirt. (The Les Yay that he perceives between them isn't helping.) At one point, he even considered abandoning Homura to go forth with his suicide-by-paradox plan, given how useless he felt.
Hoist by His Own Petard: He refuses to save or help anybody who brought their destructive fate upon themselves. If there's one pillar of his old "ally of justice" philosophy still intact, it's that.
Hypocrite: He tells Homura to not be so self-destructive and to care for herself. He himself doesn't practice what he preaches, if his treatment of Shirou is any indication.
I Am Not Left-Handed: He likes to keep the existence of Unlimited Blade Works a secret, restricting himself to specific weaponry and only unveiling his Reality Marble whenever he needs to.
I Hate Past Me: He doesn't take Shirou's presence in the Room too well, often saving an extra pile of jerk for him. It's also the primary reason he disliked Sayaka at first - she and Shirou have quite a lot in common.
Info Dump: As is standard for Nasuverse characters, Archer tends to take a while to explain various magical concepts and phenomena.
Irony: He chose Homura as his Master in part because she was methodical, battlewise, and had good compatibility with him. Five months later, he becomes Sayaka's Servant - and by his own free will, at that.
I Will Find You: Has already sketched a plan to follow Homura into Mitakihara, with a bit of help from Sayaka.
Jerk with a Heart of Gold: He's often rude and sardonic (and is probably the most overt Jerkass amongst the current regular characters, but he's well-intentioned, and when push comes to shove he is a good person.
No Name Given: As he points out to Homura, "Archer" is a title, not a name. He has a name, but he refuses to give it out. Only Homura knows his true name by now - Shirou Emiya - but she still calls him "Archer".
Not So Different: Homura realizes that he was very similar to Madoka in life - kind, selfless to a fault, and willing to sacrifice his existence to try and save everyone, becoming a being existing beyond space and time to end problems before they can start. However, there's also the fact that Archer's sacrifice turned him into a cynical mess...
Nowadays, his devotion to Homura - and his belief that her personal safety and happiness should come before saving Madoka - make him, in Sayaka's words, "Homura with a Y chromosome".
Not So Stoic: Overall, whenever he starts yelling in a fight, it's a sign that shit's going down (for either him or the enemy).
Odd Friendship: Seems to be forming one with Gespenst, the surprisingly nice and loyal mech. Perhaps it's due to their thoughts on combat and skill and the fact that both of them are trying to piece together exactly what happened with Julie and Tallis (as neither of them were around to witness it). Archer also respects Gespenst to the point that he won't mock Gespenst's claims of being "the blade that cleaves evil".
He makes more acquaintances than friends due to his aloof nature, but he gets along surprisingly well with Tallis, whose personality is opposite his in several ways (her friendly nature and her Hidden Depths helps that a bit). She's also the only Master besides his own who he's willing to have friendly conversations with, although they admittedly got along even before Tallis made her contract.
Poor Communication Kills: A conversation with Cloud about Archer's contract with Homura escalated into a Sword Fight - thankfully, Fen interrupted it before anyone was cut down.
This may or may not be a reason for his animosity towards Siris. The bloody history within Siris' blade doesn't signify Siris' kind nature, yet Archer remains suspicious.
Pragmatic Hero: He's willing to get his hands dirty to stop a threat before it starts. This is best shown when he attempts to kill the second Sayaka before she can turn into a Witch, something that Homura actually used a Command Spell to prevent.
Put on a Bus: Is currently on a world-saving mission that he never wanted to join, that he can't escape (as Command Spell usage would just cause him to be tracked back by his "employer"), and that the odds of returning from are close to zero (thus putting him in real danger of a Bus Crash). He details this in his final letter to Homura.
Reality Ensues: Asking around for people to make a contract with him? Of course he'll be met with wariness and animosity from those Genre Savvy in that field, no matter how benign the actual nature of his contract is. Thankfully, this stigma's died down over time.
Real Men Cook/Chef of Iron: In his free time, he likes to brew tea and cook various types of food. Even when there's nobody to cook for and he isn't hungry.
Sarcastic Devotee: To Homura - he might be loyal to her, but she isn't above his snarking tendencies.
Spectral Weapon Copy: The true nature of his power - after he sees a melee weapon of almost any kind, he can produce a near-perfect copy of it afterward, including the weapons of the other Room denizens. Aside from the thousands of blades already within Unlimited Blade Works during his summoning, he currently has access to Cloud's Fusion Swords, Fen's demonic Stand, Gespenst's plasma cutters, and Sayaka's cutlass, among other things - but he rarely uses them if ever because doing so will expose his power's nature.
Throwing Your Sword Always Works: His dao, Kanshou and Bakuya, are well-balanced for throwing and have unique properties that grant him several tricks when doing so.
Unwitting Instigator of Doom: Almost. He came way too close to fatally corrupting Homura's Soul Gem after trying to manifest his Reality Marble inside Homucifer's Barrier; her attempts to crush it exponentially increased its upkeep, causing him to painfully burn through 90% of Homura's Soul Gem within around a minute. (For reference, Archer has access to 1000% of his typical Prana through Homura's backup, and he can maintain UBW for several minutes under his own stores.) He felt quite lousy about it afterwards.
It ended up happening again when he tried to draw upon the complete Excalibur to attack Crimson Moon Brunestud - which quickly corrupted Homura's Soul Gem to critical levels. Again, he felt quite lousy about it.
Weak, but Skilled: Compared to other swordsmen like Cloud and Sayaka, Archer gets by on pure tactics and defensive fighting. He's superhuman, but still finds himself on the defensive against other magically strengthened swordsmen.
Worth Living For: His desire to protect Homura has grown to the point that he's refraining from his goal to kill Shirou and himself - something he would otherwise pursue with obsessive determination - for her sake.
You Didn't Ask: He only made the contract with Homura by averting this trope, spelling out the fine print of the Master-Servant relationship.
One of the things he likes about Homura as a Master is that she is smart enough to defy this trope, unlike some other magi from Archer's past.
The hapless Master from the Fifth Holy Grail War, Shirou was punched into the Room by his history teacher. Now trapped with only one Command Spell and a Saber on the other side, Shirou is trying to find a way back to Fuyuki City. There are a few problems that are potentially posed for him, though. Such as a certain man in red who also happens to be residing in the Room...
Butt Monkey: Has been shot and set on fire, among other things.
Inept Mage: His projections are of very poor quality, and tend to shatter more quickly than their originals. He's getting better, though.
Major Injury Underreaction: Was once accidentally set on fire by one of Marcia's potions. His primary concern while ablaze? Putting out the fire on the couch that started as well. Admittedly, he was really under the effect of a flame cloak potion, so the flames didn't harm him, but still...
Martyr Without a Cause: Has a bad habit of putting himself in harm's way for no reason. For example, he volunteered to assist Samus and Gespenst in their Space Pirate raid, even though he really couldn't help. Thankfully, Samus denied him this.
Mr. Fixit: He likes to tinker with and fix things.
The same Mini-Mecha that accompanied Haken Browning on his journeys, he's somehow ended up in the room with a damaged teleport device, He seems to be taking it well though. He's definitely picked up some habits from the people he's encountered, both before and after arriving in the room. Bewarned that he is NOTThree-Laws Compliant, everything he does is of his own choice.
Accidental Misnaming: People had a tough time remembering his name at first, he's opted to just be called 'Ges' by most.
Awesome but Impractical: His blade of the cosmos attack is capable of some serious damage and easily destroyed the opponent he was facing, but it also reduced his arms to dust and strained himself to the point he was close to permanent destruction.
A.I. Is a Crapshoot: nope, despite being a combat machine he's never once been intentionally malicious to good people since arriving in the room
The Atoner: a large part of who he is and what he does now can basically be chalked up as him attempting to atone for what he did as the black specter.
Berserk Button: threatening or making even the vaguest hint of harm coming towards his friends will result in his combat systems activating. He had to leave the room while Bengt was talking for fear of starting a fight. The idea of bowing down to destiny also seems to be another one as Homucifer learned.
Combat Pragmatist: Gespenst always wants the fight over as quickly as possible, if he can get away with it he'll fire off his beam cannon first to try and take care of the problem then and there.
Dangerous Forbidden Technique: Blade of the cosmos, a replication of the thrudgelmir's final attack that nearly destroyed gespenst from the energy output but also deals a large amount of damage to his target
Death Seeker: has some shades of this as of the recent nanite battle, his almost callous disregard for his own life is rather disturbing considering how human he acts
Determinator: It doesn't matter if he's fighting a dragon or an extremely powerful demon, He will not quit.
Lightning Bruiser: his boosters give him a high speed along with good agility, his weapons pack a punch, and his armor allows him to take multiple heavy hits before going down.
Nice Guy: despite being a 3 meter tall walking death machine clad in black armor, He's very friendly to most people. He's also willing to fight a dragon to save someone he barely knows.
OC Stand In: Gespenst is a case similar to Gordon Freeman, he had no audible dialogue and most of his personality was suggested so Bcom has had to throw on some extra stuff to make him more interesting.
Odd Friendship: Gespenst is a Nice Guy, Archer is a bit of a Jerk Ass. The two have a great amount of respect for each other and get along surprisingly well, likely owing to both being combat veterans and searching for answers to the same questions. Gespenst highly values Archer's opinion of a situation and trusts him completely in combat.
One Mech Army: During his hunt for Nacht and Abend in the endless frontier, he regularly took on large groups of enemies solo and emerged on top. He still qualifies for it even in the room.
Shout-Out: Gespenst serves as a huge shout out to the Super Robot Wars series in general, often quoting the characters as he attacks
Secret Keeper: He knows about Archer's reality marble but is keeping his mouth shut
Throwing Your Sword Always Works: It's a common tactic for Gespenst to throw his smaller plasma cutters at a target alongside the grand slash rippers. They're actually quite good at it due to the fact only the blade handle actually has any weight.
Power Fist: The Jet Magnum attack he can preform is similar to this.
Weak, but Skilled: Similar to Archer. in the Endless Frontier, Gespenst is the weakest of the three personal troopers. He makes up for it by being smarter and more pragmatic. Even in the room he feels this still applies to him.
What the Hell, Hero?: After the Nanite battle, Natsu and Ana called him out for risking his life over such a stupid battle when he could have gone to get more help.
Worf Had the Flu: His teleport device, hacking and radar jamming capabilities have been severely damaged, his beam cannon has been damaged and lost it's energy draining abilities, and He can't preform his strongest attack the Ultimate Gespenst Kick. It's quite telling that he's still a force to be reckoned with.
recently changed now that he's been repaired by Ana, he is now back to full fighting strength.
The Villains of SRW OG 2/SRW Impact and the endless frontier game, they've resurfaced and seem to have their sights set on the room. Currently they seem to be observing more than attacking but as of lately they've gotten a bit more aggressive with how they go about watching. They're also after an object that Gespenst is holding.
Cloning Blues: As of current, they seem to rely on copies of the room inhabitants more than their normal ground troops. It has produced some interesting situations.
Evil Knock Off: Their specialty, their copies of someone tend to be weaker than the actual person they are copied from...but they have some Interesting Tricks of their own.
Eldritch Abomination: Well they are immensely powerful creatures from the beginning of the universe that possess a Blue and Orange Morality. And while Gespenst thought he knew their motives, whatever they are after may be well beyond his actual understanding.
It Can Think: as of lately, the einst's combat tactics have been getting smarter. The copies even seem to function as infield commanders.
Hero Unit: This is how the copies sometimes function in battle with the grunt einst, as they are certainly some of the toughest opponents the einst have produced
I'm a tree!"Come on, make your own folder." "No Snake." "Do it." "No." "Do it!" "No!" "DOITDOITDOITDOITDOIT!!" "Okay fine geez!"Hiimdaisy's interpretation of Naked Snake, who somehow managed to take a level in insane after getting sick of being the Only Sane Man in the comics (and maybe after spending a little too much time with Elbruno).
Audience? What Audience?: Brings this reaction to most people that see his fourth-wall breaking antics. Some of them take it as just voices he hears in his head.
Breaking the Fourth Wall: Knowing and referencing the fact that one is a character in a internet RPing forum is one thing. Hearing other RPers' spoilered comments and straight up holding conversations with his RPer regularly is a whole different thing.
Chaotic Stupid: Oh, so much. He has no sense of self-preservation whatsoever.
Made of Iron: He can take quite some abuse for a "regular" human.
Medium Awareness: Tends to get zig-zagged around, as sometimes it appears that he still thinks he is in a video game (although he has managed to introduce some video game only concepts into the place, somehow). He might be doing it on purpose.
DAAAH!!A pair of morronic rabbids lovers of amusing injuries, both of others and their own, especially their own. Always with their shopping cart with them, they wander the room and bring chaos for whatever reason. Also, they seem to be scared by Daisy.
Amusing Injuries: Mostly between eachother, but can also dish them out against other poor saps when Cloud is not looking.
Percussive Prevention: How do you stop 2 people from killing each other in the room? Just shoot at them and give them a good night's sleep.
This will be easy.One of Shulk's old friends. Thought to have been killed during the Mechon attack to Colony 9, she appeared later in their journey in a roboticized body and with a quite special company inside her.
Besides the above mentioned, Shulk, Reyn, and Melia have also set foot in the room a few times. There was also an invasion from a "Dinobeast" (Telethia).
HERE COMES A NEW CHALLENGER! A newcomer to the FG and TV Tropes in general. Except he's not a newcomer at all and only was one when he first typed up this character page. Lately, he's retired from the Forum Game, hence his exile to this section. If you're lucky though, you might catch a rare glimpse of him in the Forum Game every blue moon.
A former lieutenant of the Novis Orbis Librarium. Noel's small stature and meek personality belie her ability as a soldier. Then again, she isn't exactly anything spectacular, she's merely a capable combatant. With a God-Slaying hidden alter ego, but still.Recent events have caused her to grow emotionally and gain more self-confidence, though her shyness remains.
A-Cup Angst: When she first appeared in the room, it happened to contain several well endowed females at the time. Noel took notice.
A cyborg and former PMC employee from 2018. Raiden's a generally friendly man, who values his own sense of justice as well as his family and friends. Under the skin though, he hides a disturbingly sociopathic enjoyment of murdering those he deems wicked. However, this has not come to light in his time in the room yet. He tends to show up in his Standard Cyborg body, along with a matching suit, although more than once he appeared donning odd mariachi gear for kicks.
Bunny-Ears Lawyer: He sometimes shows up wearing mariachi gear, a gray poncho, and an over-the-top sombero, complete with guitar playing and Gratuitous Spanish for no real reason. He claims that the silliness helps him relax.
A mysterious horned girl who happened upon the room wounded. She is a Diclonius, born as a result of a mutation. Though she is physically a young adult, she has the personality and intelligence of a developing 3 year old. Is often really cheerful around everyone else in the room.
Big Eater: Eating is one of the few things she's knowledgeable about.
Nyu's split personality, although Lucy actually came first. As Lucy, she is able to use the invisible appendages known as Vectors, which she was born with as a result of mutation. She had developed the Nyu personality after taking a severe blow to the head. In contrast to Nyu, Lucy is cold and (most of the time) indifferent.
A mysterious black cat. His name is Sissel. It turns out that, through a very long, mind screwy series of events, he's become immortal and gained powers of the dead, which allow him to manipulate objects and talk to spirits.
Stronger with Age - Her special power is exactly as weak as is sounds; however, Touhouyoukai get stronger and stronger with time, and she's been around for so long that she's practically a force of nature.