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Characters who appear in Okami or both games
The Main Characters
The Protagonist, Shinto sun goddess Amaterasu in the form of a wolf. After being sealed for one hundred years as a statue, she's revived to deal with evils that have been released. Nicknamed "Ammy", Amaterasu is shown to be a benevolent and caring being, helping anyone and anything who may need her help. Amaterasu herself is a Heroic Mime, so she lets Issun do the talking for her while she provides the muscle. A noble being, she's also a bit eccentric and quite playful. She's not above following along with other character's shenanigans.At the start of the game, Amaterasu's incarnation on earth is extremely weak because her death 100 years ago resulted in the loss of her powers. Also, 100 years without Divine Intervention have led to faith in the gods to wane critically, resulting in the gods having lost a lot of their influence and power. Half of the game is as much Amaterasu dealing with the evils that now plague Nippon as it is about her searching for and recovering her power, which includes both recovering her Celestial Brush Techniques and the faith of the people.
- A God is You: Amaterasu is the goddess of the sun, though most of the people she helps don't know that and just think she's a regular wolf.
- Action Girl: Not human, mind you. But still female.
- A Form You Are Comfortable With: To most characters and animals, Ammy lacks her weapons and red streaks, appearing as an ordinary, but beautiful white dog. Only one spirit senses her true form is "a maiden most fair."
- God Needs Prayers Badly: A major gameplay element and plot point is that Nippon has lost faith in its gods, and as a result, these gods have lost much of their power; particularly Amaterasu. By performing various acts of Divine Intervention, which include doing odd favors and quests for NPCs, exterminating demons, feeding hungry animals and purifying the land, Nippon's faith in Amaterasu and the gods is slowly restored—this faith acts as experience points to strengthen Amaterasu. At the end of the game, all the good you've done for the land is repaid in full when every single person in the land who you've helped prays for your sake, empowering Amaterasu and restoring her to her full glory, allowing her to finally defeat Yami.
- Animalistic Abomination: A goddess in the form of a wolf.
- Attention Deficit... Ooh, Shiny!: Ammy has a tendency to take naps, wander off, or chase something during important exposition.
- Awesomeness Meter: Godhood. Either by using a certain item or by landing hits without getting hit yourself, Ammy will gradually build up her Godhood, represented by a symbol of Amaterasu encased in a spherical aura. There's a maximum of three levels of Godhood, and as long as Amaterasu has at least one, she's flat-out invincible.note Godhood loses one level of potency by getting hit.
- Badass Adorable: A number of characters see her as a cute doggie.
- Future Badass: An odd example. She's the present, and thus future, self of Shiranui, who was way more badass than her since it was her at peak strength. However, since they are the same being, Shiranui represents what Ammy is to become once she regains her full powers, and this incarnation of Ammy ends up doing way greater things than what Shiranui accomplished.
- BFS: Her glaive Divine Instruments.
- Big, Friendly Dog: Just TRY not to think that when she lets Kushi pet her every time she sees her, feeding helpless kittens, or when she's licking Waka.
- Bishie Sparkle: When she wakes up, when she gains new weapons, when she runs...
- Bullet Time: The Veil of Mist technique.
- Cherry Tapping: Golden Fury (where she urinates on enemies) and Brown Rage (where she takes an explosive dump on them). Thankfully, you can easily go through the entire game without ever using these attacks if you don't find that kind of humor appealing.
- Clap Your Hands If You Believe: Only nobody believes anymore, so Ammy wakes up very weak. At the end of the game, she gets all of her power back as Issun becomes her missionary
- Cloudcuckoolander: Nothing says it more than her laying down and taking a nap when people are giving her important information.
- Distracted by the Sexy: She seems to be very distracted by Rao...
- Dung Fu: Taking a dump that explodes like a landmine? Brings a whole new meaning to "holy crap"...
- Eastern Zodiac: She represents the dog.
- 11th Hour Superpower: The prayers of Nippon restore Ammy to full power, allowing her to defeat Yami.
- Facial Markings: Which are invisible to everyone besides spiritual people.
- Fertile Feet: They even get an upgrade after you get Bloom.
- Gender Bender: According to Okami, Shiranui is a previous avatar of Ammy and is female. According to the English translation of Okamiden, Shiranui is in effect Ammy's father, and considers Chibi his grandson. And given that Ammy is a god, Shiranui and Chibi are more accurately aspects of her, rather than separate entities. Confused? This gets even more confusing if you're one of the people who believe Amaterasu is using a wolf as a vessel and the wolf itself is male.
- God Is Good: The origin of all is also a loving mother of the world and currently working on saving it.
- God of Good: Same. As the Brush Gods and Otohime put it, "Origin of all that is good and mother to us all..."
- Greater-Scope Paragon: Ōkamiden has Amaterasu attain this status as despite Chibiterasu being her son, and her role in defeating Yami in the last game, apart from being implied to have sent him to Nippon in the first place, she only has an indirect influence on the plot because she's still busy trying to retake the Celestial Plain. Her actions also ended up indirectly creating the new Brush Gods and the Brush God children (Save for Bakugami's) encountered by Chibi during the game due to their disruption of the Balance Of Good and Evil, and Akuro and most of the other bosses were released from Yami upon his defeat by her.
- Heroic Mime: Seeing as she's, y'know, a wolf. Doesn't explain why the other brush gods can talk, though... Her being a Heroic Mime is an interesting part of the plot, since because of that you never know what Amaterasu actually knows or is thinking, so for most of the game you only have Issun's opinion and position on things. It eventually turns out that Amaterasu knows quite a bit more about the plot than Issun does.
- I Call It "Vera": All of her Celestial Instruments have names, though she did not name them herself.
- Infinity +1 Sword: One for each type of Divine Instrument:
- For her Reflectors, Solar Flare. It's the straightest example and her most iconic one—she regains it after recovering her last Celestial Brush Technique, and it is also the Instrument used by her past incarnation. It also functions as a portable always-available catalyst for her Fire techniques.
- For Rosaries, Tundra Beads. The best range in the game, with fast attacks and decent power, it's perfect for building up Godhood. You can use it to use Blizzard techniques whenever you want.
- For Glaives, the Thunder Edge. Slow and difficult to master, but with the highest damage potential in the game. Used properly, you'll be slicing through anything that gets in your way in no time at all. Its sub-attack will allow you to get around quickly in the middle of fight. It also allows you to use Thunder techniques whenever you want.
- Meaningful Name: "Amaterasu" literally means "Illuminating Heaven".
- Phrase Catcher: "Ah, Amaterasu. Origin of all that is good, and mother to us all." Mostly used by the Celestial Brush Gods, but a few others, who are in the loop about Amaterasu's true nature, use it as well.
- Physical God: As mentioned, Amaterasu is a god. She fights the bad guys and doesn't afraid of anything.
- Pure Awesomeness: Her Godhood is functionally this, as it is tied to how many hits she's landing without taking one in return. She's too awesome to take damage!
- Reality Is Unrealistic: When Amaterasu uses Golden Fury, she hikes her leg up in a way that most people associate with male dogs. This confuses some people and is used as evidence to support the theory that Amaterasu is using a male wolf vessel, not transforming into a wolf. In real life, whether a wolf hikes its leg or not is dependent on the wolf's position in the pack hierarchy, not its gender. Alpha wolves raise their leg when marking/urinating and subservient wolves squat down to urinate. Some female dogs hike their leg, too.
- Reality Warper: By virtue of having the Celestial Brush.
- Sadly Mythtaken: Mythological Amaterasu was associated with ravens, crows, roosters and horses, but not wolves; stories of sun devouring wolves are a staple in eastern Asian religions, though admittedly not as common in Japan.
- Sealed Good in a Can: She get revived from a statue.
- Silent Snarker: Amaterasu, being a wolf, never actually talks, but her expressions can convey a lot.
- Spinning Piledriver: She can perform this as a counterattack when she has the reflector equipped in her second weapon slot.
- The Power of the Sun: Her primary power.
- Trademark Favorite Food: Like any dog, bones. Unlike any dog, they have to be holy bones. Another character suggests she likes "cherry cakes" or sakuramochi.
- Urine Trouble: She can pee on enemies.
- Video Game Caring Potential: Ammy may as well be the patron saint of this trope—the entire game revolves around being a benevolent goddess and helping everyone live happier lives. And you'll like it.
- Walk on Water: When you equip the water tablet, Ammy gains this ability.
One of the members of the Poncles, a race of tiny people. He's a wandering artist. Later, just before the Ark of Yamato, Waka shows up and explains that he won't be able to board. Issun thinks it's a ploy to not have him come on. He tries and fails. The reason he couldn't was because he refused to become a Celestial Envoy. He does become a Celestial Envoy later, which helps Amaterasu defeat Yami.
- Bishie Sparkle: He occasionally looks like he sparkles. When you shrink down to his size, he sparkles CONSTANTLY. Note that this applies to Poncles in general, not just him.
- Chivalrous Pervert: Not that chivalrous, mind you.
- Exposition Fairy: He's essentially the Navi of the game, telling you about how to perform moves as well as how to get past problems.
- Insistent Terminology: He's a wandering artist. Not a bug. A WANDERING ARTIST. He looks like a bug for most of the game, but when you shrink down to his size, you find that he's actually a really tiny person, wearing a helmet that makes him look like he's got insect antennae.
- Leitmotif: A rather upbeat tune.
- Meaningful Name: Issun literally means "One-Inch"note .
- Meta Guy: Whenever something doesn't seem to make sense, Issun invariably points it out.
- Mistaken Age: Based on his overall (relative) maturity and interest in women, Issun seems to be at least an adult. However mid-way through the game, Ammy shrinks down to his size and it's revealed that he's still a kid. If you're familiar with the mythology though this comes as no surprise.
- In addition, the in-game story art depicts him as a young adult. Given that Poncles are small and do not age at the rate of humans, it's even more difficult to tell.
- Narrator All Along: It is heavily implied that the narrator of the game is an Older and Wiser Issun.
- The Nicknamer: He calls Amaterasu 'Ammy' and 'Furball', Waka is 'the half-baked prophet', Kokari is 'crybaby'...
- Reality Warper: Albeit a very weak one. He is shown to be able to use some celestial brush techniques. He knows Restoration at the start, and he demonstrates a mild form of Bloom late into the game, while claiming that he remembers all 13 and will eventually figure out how to perform each of them.
- Wrong Genre Savvy: He believes Beauty Equals Goodness, which is only understandable during the first third of the game. He immediately trusts Rao because of her Gag Boobs and immediately distrusts Queen Himiko because she isn't showing her face. Rao has been Dead All Along, impersonated by Ninetails, while Queen Himiko wasn't actually trying to hide anything.
- You Can't Fight Fate: The reason why Issun decides to accompany Amaterasu is because he has to become a Celestial Envoy to help Amaterasu, despite his reluctance.
A mysterious prophet who speaks in riddles. He first shows up to fight Amaterasu, then later helps her. His intentions remain unknown for most of the game, until we find out that he's one of the Moon Tribe. He brought the Ark of Yamato to the Celestials, but Yami was lurking on board, and he was the only person to survive the carnage. He also saves Amaterasu from Yami when she is stripped of her divine powers and nearly sacrifices himself.
- The Atoner: One of the only survivors of the otherwise extinct Moon Tribe. The only survivor of the Celestial Plain, aside from Ammy who is a Physical God.
- Beethoven Was an Alien Spy: What do you mean, Minamoto no Yoshitsune was some 200+ year old guy from the Moon?
- Bishōnen: Very much so. Especially when we see his hair. Issun even calls him "pretty boy" a couple of times.
- Combat Stilettos: Not exactly, but those ridiculously high tengu geta don't seem to impede his ability to hop about like a mad thing at all.
- Compressed Hair: How the hell was he hiding all that hair underneath that headress?
- Cryptic Conversation: His prophecies make no sense when you first hear them. Issun gets extremely riled up by it.
- Dude Looks Like a Lady: The Knowledge Stone in Okamiden mentions that no one is quite sure if Waka really is a "he."
- Even the Guys Want Him: In-game example.
- Gratuitous Foreign Language: Perhaps to make him seem even more cool and enigmatic. Or maybe all Moon Tribe use it.
- Gratuitous English: In the Japanese version.
- Gratuitous French: In the American version.
- I Call It "Vera": His main sword is named "Pillow Talk"; named after a music piece from another Hideki Kamiya project.
- I Have the High Ground: Constantly.
- Instrument of Murder: His flute turns into a glowing lightsabre thing.
- Jerkass Façade: Initially acts like a flippant trickster that only seems to want to hinder and annoy our heroes (or at least poor Issun); however, his over-cryptic prophecies always seem to be on to something in the long run, and against Yami he drops the act and reveals he's been as determined to rid Nippon of his darkness as everyone else due to Yami slaughtering his people at least once.
- Laser Blade: He can turn his flute into this.
- Leitmotif: A flute piece.
- Magical Flutist: And it helps that he is named after a form of poetry. He serves as the page image for the trope.
- My Greatest Failure: He doomed the Celestials, because he didn't realize that the Ark of Yamato contained Yami.
- The Nicknamer: He refers to Amaterasu as 'ma cherie' half of the time and Issun as a 'bug' or 'my little bouncing friend.'
- Omniscient Morality License: He could actually have done a lot more to prevent certain events.
- Psychic Powers: He has the ability to see the future.
- Really 700 Years Old: He's over two hundred years old. An interesting thing to note is that the newest Tao Warrior tells Amaterasu this.
- Taking the Bullet: He does this right before the final battle. Luckily he escapes relatively unharmed.
- Trickster Mentor: He almost never gives a straightforward answer, but his prophecies usually turn out to be reliable.
- Wakeup Call Boss: The first time you fight him, you'll probably use up all your health items and/or die. The trick is to equip your newly-gained rosary.
- Walk on Water: The first sign that he's definitely not a normal human. Interestingly, not even Ammy can do this (yet), but no one really seems surprised.
- Warrior Poet: Or so he would like to think.
The Celestial Brush Gods
A group of 14 gods who were separated from Amaterasu when she died 100 years ago. Each one holds one of the 12 celestial brush techniques that did not stay with Amaterasu when she died. Reuniting with them and recovering her former strength is a major part of Amaterasu's mission in the game. Each one of them has hidden away somehow. Some of them are bound in some fashion, while many of them are simply hiding in the form of constellations, waiting for Amaterasu's return.
YomigamiGod of Restoration, and bearer of the power of Rejuvenation/Garyounote . He is a dragon rising out of a picture scroll. Amaterasu reunites with him at the River of the Heavens.
- Dragons Are Divine: He's a dragon god.
- Dragons Up the Yin Yang: But of course.
- Eastern Zodiac: Represents the sign of the Dragon.
- Life Imitates Art: An In-Universe example. Part of his body is simply a drawing on a picture scroll that the rest of his body rises out of.
- Meaningful Name: "Yomigaeru" means "Rebirth".
- Seahorses Are Dragons: In Ōkamiden, his children are a pair of seahorses.
TachigamiGod of the Sword, and bearer of the Power Slash/Issennote technique. He is a rat bearing an enormous Tachi sword. Amaterasu reunites with him at the Cave of Nagi.
- Absurdly Sharp Blade: His Power Slash technique can rend tress and boulders into pieces with a single (brush) stroke, at its weakest level.
- BFS: Many times larger than himself, and while he is a mouse, he's still about half the size of Amaterasu. And he can still adeptly wield it. With his mouth.
- Eastern Zodiac: Represents the sign of the Rat.
- Meaningful Name: "Tachigami" means "Rending God". A Tachi is also the sort of sword he bears
The Hanagami TrioA trio of floral gods, bearing the powers of Bloom/Hanasaku, Lily Pad/Suihasu, and Vine/Tsutamakinote , collectively known as a single power, called Greensprout/Oukanote . Their names are Sakugami (Saki-no-Hanagami), Hasugami (Hasu-no-Hanagami), and Tsutagami (Tsuta-no-Hanagami). Each one is an ape playing a different musical instrument. Amaterasu reunites with them in the Hana Valley, Kamiki Village, and the Tsuta Ruins, respectively.
- Green Thumb: Greensprout, in all its forms, is a power to create plant life, either by making dead plants bloom, creating lily pads, or by slinging vines.
- Eastern Zodiac: Each one of them represents the sign of the Monkey.
- Meaningful Name: "Hana" means "Flower". "Saku" means "bloom", "Hasu" means "lotus", and "Tsuta" means "Vine"
BakugamiGod of Explosions, and bearer of the Cherry Bomb/Tekadamanote technique. He takes the form of a large boar balancing on a similarly large bomb. He is followed by four flame-bearing piglets, attempting to light his bomb. Amaterasu reunites with him outside the Pyrotechnist Tama's house
- Ascended Extra: He is accompanied by a bunch of piglets who are constantly attempting to light the bomb he balances on. Those are his children, who show up again in Okamiden, taking their father's place in granting the Cherry Bomb power to Chibiterasu.
- Eastern Zodiac: Represents the sign of the Boar.
- Having a Blast: His power summons fairly powerful bombs.
- Meaningful Name: "Baku" means "explode".
YumigamiGod of the Moon, and bearer of the Crescent/Gekkounote technique. She takes the form of a rabbit bearing a large mallet, for pounding mochi cakes. Amaterasu reunites with her in the Agata Forest, after she returns the moon's reflection to the water there.
- Drop the Hammer: Nearly strikes Amaterasu with her mochi-pounding mallet when Amaterasu tries to take a bite out of the unfinished mochi.
- Eastern Zodiac: Represents the sign of the Rabbit.
- Lunacy: Crescent summons the moon, and with it, night.
- Moon Rabbit: Surprising absolutely nobody, the rabbit is the god of the moon. She comes complete with a mochi-pounding mallet, and she and Amaterasu take turns pounding and kneading some mochi before they get down to the exchange of power.
- Meaningful Name: "Yumi" means "Bow", referring to the stylistic crescent shape, or "bow-shaped" moon
NuregamiGod of Water, and bearer of the Waterspout/Suigyounote technique. She takes the form a large snake sealed up inside a flask filled with water. Amaterasu reunites with her in Sasa Sanctuary, after returning the flow of water there.
- Eastern Zodiac: Represents the sign of the Snake.
- Making a Splash: Waterspout manipulates the flow of water. Its higher forms can manipulate whirlpools and call rain.
- Meaningful Name: "Nure" means "Wet".
- Warp Whistle: Whirpool allows Amaterasu to activate Mermaid Springs without throwing in a Mermaid Coin.
KazegamiGod of the Wind, and bearer of the Galestorm/Shippuu technique. He takes the form of a large horse with a fan on his back. Amaterasu reunites with him in the windmill at Kusa Village.
- Blow You Away: Galestorm manipulates the wind. Its higher form can call a hurricane.
- Eastern Zodiac: Represents the sign of the Horse.
- Meaningful Name: "Kaze" means "Wind".
- Super Speed: Comes with being a horse, but Amaterasu overtakes him easily.
MoegamiGod of Fire, and bearer of the Inferno/Gurennote technique. He takes the form of a phoenix, with the crest of a rooster and smoking a large pipe. Amaterasu reunites with him in the Moon Cave.
- Eastern Zodiac: Represents the sign of the Rooster.
- Meaningful Name: "Moeru" means "to burn".
- Playing with Fire: Inferno allows the user to conduct flames from one source to another. Its upgrade creates a blazing inferno wherever the user desires.
- The Phoenix: Evokes the firebird, but its rooster inspiration is also clearly visible.
KasugamiGod of Mist, and bearer of the Veil of Mist/Kirigakurenote technique. She takes the form of a sheep with a large waterskin filled with alcohol on her back. Amaterasu reunites with her in Sei-An City, after releasing her from a gourd.
- The Alcoholic: She's even drinking upon reuniting with Amaterasu for the first time!
- Bullet Time: Veil of Mist slows down time for everyone but Amaterasu, allowing her to get the most out of limited windows of opportunity, more safely charge Glaives, and other such things.
- Kasugami herself tries this in her intro, see "Drunken Master" for the details...
- Drunken Master: Subverted by way of parody. In her intro, Kasugami is attacked by a few Imps. She drinks from her waterskin, and leaps into the air, only to utterly fail to dodge anything. Turns out that alcohol just makes her drunk.
- Eastern Zodiac: Represents the sign of the Ram.
- Meaningful Name: "Kasumi" means "Mist".
- Quick Nip: Really likes drinking from that waterskin on her back.
- Warp Whistle: Mist Warp allows Amaterasu to step between any two Ultimate Origin Mirrors.
KabegamiGod of Walls, and bearer of the Catwalk/Kabetarinote technique. She takes the form of a white cat clinging to a wall mural with a fish sculpture on top. Amaterasu reunites with her atop the Catcall Tower, after feeding her familiar.
- Cats Are Mean: The first thing she does in her entrance is to start batting Issun about. Of course, Amaterasu quickly joins in, so it seems wolves aren't all that much better.
- Eastern Zodiac: Represents the "missing" sign of the Cat. No comment is made about it, however. If there is any ill will between her and Tachigami, it's never mentioned.
- Expy: On top of an insanely tall tower lives a cat god with its Eyes Always Shut... Give it a Simple Staff and call it Korin.
- Meaningful Name: "Kabe" means "Wall".
- Wall Crawl: Catwalk imbues walls with Kabegami's power, allowing people to cling to them until the power wanes. This allows for infinite Wall Jumps upon such surfaces. A few places have permanent Catwalk symbols already on them, but for the most part, one has to seek out a statue of Kabegami to use it. Kabegami herself calmly stands sideways on a painting.
GekigamiGod of Onslaught, and bearer of the Thunderstorm/Jinrainote technique. He takes the form of an ill-tempered tiger with a longbow on his back that fires lightning. Amaterasu reunites with him on Oni Island, after restoring the statue that he was trapped in.
- Cats Are Mean: Fires a lighting bolt really close to Amaterasu, with no provocation. However, he's just as kind and polite as the others during the formal speech. People born the year of the Tiger in the zodiac are reputed to have fierce tempers.
- Eastern Zodiac: Represents the sign of the Tiger.
- Meaningful Name: "Geki" means "attack" or "conquer", and is part of "Raigeki", which means to be struck by lightning.
- Panthera Awesome
- Shock and Awe: Thunderstorm allows the user to conduct electricity from one source to another. The Lighting Bolt power allows the user to call lightning from anywhere.
ItegamiGod of Ice, and bearer of the Blizzard/Fubuki technique. He takes the form of an ox bearing a large conch horn. Amaterasu reunites with him at the Wawku Shrine, after disabling the blizzard machine.
Characters from Eastern Nippon
SakuyaThe wood sprite who inhabits a number of mystical trees scattered across Nippon. She revives Ammy at the beginning of the game and continues to provide advice and help.
- Barrier Maiden: The Guardian Saplings are extensions of her power, and serve to keep the darkness at bay.
- Big Good: While Ammy is the one who runs around defeating demons, it's her Guardian Saplings that keep the cursed zones at bay.
- Cleavage Window: Her initial costume offers good views — from the front or the back.
- Cuteness Proximity: She completely melts at the sight of Chibiterasu.
- Fertile Feet: Showers of cherry blossoms wherever she goes.
- Jiggle Physics: Her breasts tend to jiggle rather conspicuously when she gestures.
- Ms. Fanservice: Her dress reveals a fair amount of cleavage, both breast and posterior.
- Nature Spirit: She's the Anthropomorphic Personification of the giant peach tree that protects Kamiki Village.
- Sealed Good in a Can: At the start of Okami she seals Kamiki Village into a fruit that hangs from her tree to protect it from Orochi's curse.
- Stripperiffic: Her fully-powered form. Apparently a third costume was planned which was even smaller.
SusanoThe descendant of the legendary hero who slew Orochi 100 years ago — and don't you forget it. Considers himself a great warrior, but he only fools the people who haven't known him too long.
- The Alcoholic: Drinks ludicrous amounts of sake.
- Booze-Based Buff: Apparently, it helps him get the nerve to train.
- BFS: His sword is about as long as he is tall.
- By the Eyes of the Blind: He reveals that, yes, he can see Amaterasu's markings.
- Calling Your Attacks: "SUSANO-STYLE EXPLODING IMPLOSION!"
- Cosmic Plaything: Thinks he is one. He's not wrong.
- Crouching Moron, Hidden Badass: Make no mistake, for all that Ammy helps him, he is still a competent swordsman and offhandedly mentions pushing a boulder to block a path before the game started, without anyone noticing.
- Dirty Coward: At first, as indicated by his initial desire to go hide...er, train. He grows out of it.
- Drunken Master
- Generation Xerox: He is almost completely identical to the original Legendary Hero, Nagi.
- Horrible Judge of Character: He attacks innocent sleeping bears as 'foul beasts' and assumes Amaterasu has been sent by the gods to harass him for their amusement.
- Leitmotif: A heroic if somewhat comic piece which suits him perfectly.
- Let's Get Dangerous!: When he finally gets himself together.
- Miles Gloriosus: For a while. Then he decides he's had enough, and starts curb-stomping Orochi.
- Obfuscating Stupidity: Finding him in the Noob Cave and talking to him after defeating Orochi has him reveal he is, and has been, quite aware Ammy is a god.
- Screw Destiny: His rant at the Gale Shrine essentially says this.
- Spell My Name with an "S": His name is rendered in Japanese as Susanoo
- Sticks to the Back: When not in use, his sword simply sticks to his back without any way of attachment.
- Wooden Katanas Are Even Better: Subverted in that his sword is pretty much worthless. Double Subverted when it absorbs magical energies from the moon and becomes stronger than a normal sword ever could be.
- As an amusing point, Susano's sword actually has seen so little use that there's a tiny branch growing off of it. After he draws on the moon's power, the branch blooms into a flower and stays that way the rest of the game.
- Wrong Genre Savvy: He realizes that when he cuts through boulders and trees that it's not his doing, but assumes that it's because of a spirit possessing his sword sent by the gods to either punish him for his laziness or just mess with him, not aware it was simply Amaterasu helping him out using Power Slash.
- You Can't Fight Fate: Despite everything, he winds up slaying Orochi (or rather, helping Amaterasu slay Orochi) anyway.
Kushi/KushinadaSusano's Love Interest, the local sake brewer. When Orochi revives after a century of somnolence, Kushi is chosen as the first sacrificial maiden.
- Babies Ever After: Kuni, sort of, and an unborn child revealed at the end of Okamiden.
- Chained to a Rock: Chosen to be a sacrifice to Orochi.
- Charles Atlas Superpower: It's never really explained how, but she manages to lug a container of forest water that's bigger than she is from Agata Forest all the way to Kamiki Village, presumably all by herself. Bonus points for the implications that she had to swim part of that, since there's an unavoidable body of water between Kamiki and Agata.
- Damsel in Distress: Once she's taken by Orochi.
- Friend to All Living Things: Best exemplified when she runs up and starts petting Amaterasu whenever the latter gets close.
- Nice Girl: She's very kind, with nary a bad word to say about anyone.
- Plucky Girl: Tries to defeat Orochi all by herself with her sake! And it's not even the right sake!
Mr. and Mrs. Orange/Mikan Jiji and Mikan BabaMr. Orange is Kamiki's village elder and Mrs. Orange is his wife.
- Never Mess with Granny: Mrs. Orange according to her husband. Though we never see this in game.
- Old Master: Mr. Orange generally attempts to be this...with dance. The Konohana Shuffle to be precise.
Mushi/MushikaiA young boy living in Kamiki village with his faithful companion Hayabusa who is secretly one of the Eight Canine Warriors and not the original Hayabusa.
- Gotta Catch Them All: With digging up turnips.
- The Prankster: A minor one, but he and Hayabusa spend their days trying to dig up his mother's field.
- Obfuscating Stupidity: He reveals after Orochi's defeat that he knew Hayabusa isn't the real one, as the real Hayabusa would've died with his master and not abandoned him. He's still thankful for Hayabusa saving his life, however, and feels guilty for treating him badly recently.
Mushi's MamaMushi's mother who spends most of her day trying to keep her son and his dog out of her turnip field.
- Memetic Badass: In-Universe example. Even Issun is afraid of her!
- Never Mess with Granny: While not quite a granny, you really don't want to be on the receiving end of her hits...
KokariA child living with the forest. Him and his dog, Ume/Umetarounote , are inseparable friends.
- Crying Little Kid: Tends to be genuinely useless if he cries as a result of Ume being kidnapped by some monster somehow.
- Nemean Skinning: Er, sort of. The kid wears a rabbit pelt on his head.
- Took a Level in Badass: Turns from the crybaby he is into someone who manages to survive and does well in Kamui.
Karude/KariudoKokari's father. That's pretty much all you need for him.
- Nemean Skinning: Wears a bear pelt on his head.
- Nominal Importance: You can go through the entire game without speaking to him.
Princess FuseThe current and last remaining head-priestess of the Satomi house, with Crimson Helm's resurrection, she was overcome by demons until Amaterasu rescued her. Princess Fuse wishes to defeat Crimson Helm and let the divine winds flow again, however, to do so, she needs her eight Canine Warriors to reassemble, and guess who is going to help her. She is Yatsu, the previous head priest's wife. But for some reason, she doesn't seem to ever mention him.
- Animal Motifs: Her hair style makes it look like that she has dog ears.
Yatsu/YatsufusaA priest of the Satomi house who died fighting Crimson Helm and his demon minions. He is now a ghost who holds guard over the door leading to the Wind Shrine. Despite being blind, he can use his inner eye to see a person's true form. Yatsu is in fact Princess Fuse's deceased husband, after Crimson Helm's defeat, he contently leaves this world.
- Blind Seer: Despite being blind, he can see a person's true form. He sees Amaterasu as a "beautiful maiden", to which Issun laughs at, until he referred to Issun as a "little booger".
The Satomi Canine WarriorsEight dogs each representing one of the right Confucian virtues, they are:
- Tei/Teiken (Brotherhood)
- Shin/Shinken (Faith)
- Chi/Chien (Knowledge)
- Rei/Reiken (Honor)
- Ko/Koken (Wisdom)
- Gi/Giken (Duty)
- Chu/Chuuken (Loyalty)
- Jin/Jinken (Justice)
- Big Eater: "I'm hungry, give me some food."
- Dung Fu: It seems that Ammy is not the only one who enjoys explosive dog droppings.
- Hot-Blooded: All of them up to a certain degree, but most noticably, Tei, the biggest and most fierce of the warriors.
- I Owe You My Life: Jin (Ume) refuses to return because Kokari and his father saved him when he was gravely wounded.
- Last Request: Chu (Hayabusa) refuses to return because the real Hayabusa, who died defending his master, requested him to protect Mushi from Orochi's arrow, which is prophecised to kill him.
- Samus Is a Girl: The original Chu and by extension Hayabusa. The second Hayabusa as well, given that she is able to pass for Hayabusa with no problems. Male pronouns are used above to avoid spoiling it.
- True Companions: To such a degree where even if they are seperated, the eight can still fight together through the Satomi Power Orbs. Or as they say, "Even when seperated, the Satomi warrior's hearts beat as one." Issun asks in return: "Then how come they didn't help us fight that Crimson Helm guy?"
- Urine Trouble: If Ammy get stuck in one of the holes that the warriors dug, they will pee on her, instantly draining away all her ink.
- You ALL Look Familiar: Played seriously, nobody can tell Hayabusa isn't the original Hayabusa because they're the same breed
KaguyaMr. Bamboo's adoptive granddaughter. As her name and hair color suggests her to be, she is one of the Moon Tribe, sent to Earth for obscure reasons and saved by Mr. Bamboo.
- Nice Hat: She is wearing a bamboo space helmet.
- Really 700 Years Old: As a member of the Moon Tribe like Waka and as suggested by Mr.Bamboo's dialogue, she likely never aged since Mr. Bamboo saved her.
The Sparrow ClanA clan of sparrows led by Jamba/Janba-Tayuu. Lives in Sasa Sanctuary and runs an inn that receives few visitors for obvious reasons.
- Daddy's Girl: Chun to Jamba.
- Damsel in Distress: Chun has to be saved from being eaten by Mr. and Mrs. Cutter.
- Mafia Princess: Jamba's daughter Chun/Chunjaku-Tayuu, while not technically a mafia princess, is treated as one.
- Phrase Catcher: Every time Jamba "speaks" (with only chirping sounds), one of his underlings will exclaim "Uh-oh" before explaining what the boss means.
The Spider Queen/Joougumo
- Eyes Do Not Belong There: The flower that serves as her abdomen has eight eyes in it. Said eyes are her weak points.
- Starter Villain: She's the first boss that Amaterasu fights in the game.
Crimson Helm/Aka Kabutonote
- Dem Bones: Underneath its armor, it appears as a flaming bull skeleton.
- Dual Wielding: With katanas that it can set on fire.
- Nice Hat: Designed in the visage of Orochi's fire head, and notable to the point where the creature's named after said hat.
- Playing with Fire: Flaming swords, flaming shockwaves, and just plain fire-breathing.
- A God Am I: Has as his goal becoming a god of the underworld through all the maidens he's been sacrificed.
- Affably Evil: To some extent. While he rules Eastern Nippon with an iron fist, he doesn't actively cause trouble around the village and is perfectly willing to leave them in peace so long as he gets his yearly sacrifice.
- Arch-Enemy: Out of all Ammy's foes, her emnity is greatest with Orochi.
- Bad Boss: Implied since his minions are afraid of him killing them over screwing up an appetizer to his meals.
- Butt-Monkey: The Thunder head. It can't see you due to its eyes being obstructed by its helmet.
- Disc-One Final Boss: The first of these, even. This game likes fooling the player with story arc climaxes.
- The Dragon: Both literally and figuratively.
- Dragons Are Divine: Orochi, Amaterasu's Arch-Enemy, has as his goal becoming the god of the underworld through the maidens sacrificed to him every year prior to his sealing by Nagi, and his true form especially gives off the appearance of a divine being by being covered in golden armor.
- The Dreaded: To the point that merely speaking his name is said to be a curse.
- Eldritch Abomination: Came from outer space, was a living Soul Jar that contained the other villains (except Yami), and his reappearance alone devastated the world.
- Elemental Powers: Each head has its own element: fire, water, wind, earth, lightning, poison, light, and darkness.
- Knight of Cerebus: While downplayed in comparison to Ninetails, the game starts off pretty lighthearted until Ammy and Issun meet him face to face.
- The Heavy: While Yami is the Ultimate Evil of the setting, it is Orochi who drives most of the plot.
- Mighty Roar: Really, REALLY mighty. Too mighty, in fact.
- Multiple Head Case
- My Death Is Just the Beginning: After his first defeat, all the other major demons of the game are released into the world.
- Nice Hat: Eight of them.
- Orcus on His Throne: Doesn't do anything after being released until he demands his sacrifice. Most dialogue indicates he always acts like that.
- Our Dragons Are Different: Technically he's a serpent, but it's impossible to see him and not think 'dragon.'
- Power Floats: He floats above the ground.
- Recurring Boss: Fought three times.
- Sealed Evil in a Can: At least until Susano frees him in an attempt to disprove the myths surrounding his ancestor.
- Soul Jar: For the other demons.
- Thanatos Gambit: If Susano completes the blood pact with him, Orochi is restored to full power. If this fails and he's defeated, then he can release the other demons that he contained. Either way, Orochi wins.
- Villainous Legacy: Orochi makes sure the yet-to-be-lifted evil curses cast by him wouldn't fade away after his defeat by Amaterasu and Susano. In addition, as his soul flies away to the north of Kamui to reactivate the Ark of Yamato to summon Yami, the Lord of Darkness, he releases several monsters originating from that place so they can terrorize all of Nippon, starting with Kamui itself.
- Weaksauce Weakness: He's effectively invincible unless you get him drunk.
- We Can Rule Together: To Susano, though it's justified. Since it was Susano originally freed him, he needs Susano's help to get back to full power.
- Worf Had the Flu: The first time you face him, he's not at full strength because of the seal that put him away. The next two times, he's back to his old self.
ShiranuiThe incarnation of Amaterasu from 100 years ago. Shiranui appeared to assist the legendary hero, Nagi, in his struggle against Orochi in that time period. Though Nagi successfully defeated Orochi with Shiranui's help, Shiranui was mortally wounded in the process and soon succumbed to its wounds. A statue of Shiranui was erected in its honor, which is from where Amaterasu was recalled into the world by Sakuya.Many of the tropes that apply to Amaterasu also apply to Shiranui, since they are the same being. Note that "Shiranui" is actually the name given to it by Kamiki Village's residents, as they originally thought it to be one of Orochi's familiars. It's still Ammy, as proven when Isshaku calls Amaterasu by this nickname and not by "Shiranui". Still, for the sake of differentiating between the present and past Amaterasus, the past one will be henceforth referred to as "Shiranui."
- A God is You: A strange case in that Shiranui is the previous incarnation of the player character, although it isn't ever playable. Although it IS your ally for one boss battle.
- Animalistic Abomination
- Badass Adorable: Being an even more badass version of Ammy doesn't stop it from being so goddamned cuddly.
- Future Badass: As Shiranui is Amaterasu and Amaterasu is Shiranui, it represents what Ammy was, and what she will become once more.
- Bishie Sparkle: Up to Eleven. As Shiranui is Amaterasu at her peak, it is wreathed in light. Although technical limitations make it seem like wisps and tendrils of light, it's actually a mane of fire. Amaterasu regains this coat of flames at the climax of the battle against Yami.
- Curb-Stomp Battle: Delivers an absolutely epic one to Nechku, with you at its side. Shiranui can actually take it down entirely by itself, but no, the devs just had to let you witness it first hand. That battle is more "Shiranui and it's Future Self" than "Amaterasu and her Past Self".
- Facial Markings: It has more markings than Amaterasu, again, due to being at full power. Amaterasu gains all the same markings once she is empowered at the end of the game.
- Finishing Move: Once Nechku is weakened enough, it will proceed to shroud itself in fire and completely own Nechku and reduce its health to nothing in a few seconds.
- Flight: During its Finishing Move on Nechku, it's essentially flying all around it as it devastates the demon.
- Gender Bender/Tangled Family Tree: According to Okami, Shiranui is a previous avatar of Ammy and is female. According to the English translation of Okamiden, Shiranui is in effect Ammy's father, and considers Chibi his grandson. And given that Ammy is a god, Shiranui and Chibi are more accurately aspects of her, rather than separate entities. Confused? This gets even more confusing if you're one of the people who believe Amaterasu is using a wolf as a vessel and the wolf itself is male.
- God Is Good: As it is Amaterasu.
- God of Good: Same.
- Help Yourself in the Future: When Shiranui senses that its future self is in danger, it travels to the future to assist Ammy.
- Heroic Mime: And just like Ammy, Issun's past counterpart does all the talking for it. In this case, that's Issun's grandfather.
- Heroic Sacrifice: In its backstory and for Oki, which gives him his My God, What Have I Done? moment, snaps him out of his attitude and causes Kutone to deem him worthy of its true power.
- I Am Not Shazam: An In-Universe example. "Shiranui" is actually just a nickname given to it by the villagers of Kamiki, associating it with a phantom sent by Orochi. Its real name is Amaterasu—but for the sake of convenience, everyone refers to it as Shiranui in order to not confuse it with Amaterasu. Proven when Isshaku, Amaterasu's Celestial Envoy from 100 years ago when she was Shiranui, calls her "Ammy" and not Shiranui.
- Meaningful Name: "Shiranui" means "White-wild Majesty", and is also associated with the Will-o'-Wisp effect, typically associated with ghosts and spirits—fitting, since the people of Kamiki Village thought it a familiar of Orochi's sent to prowl around the village at night.
- My Future Self and Me: When Amaterasu travels to the past, she briefly crosses paths with Shiranui. And when Shiranui travels to the future to assist Amaterasu, they even team up against Nechku.
- Playing with Fire: Seems to be it's favored element, which makes sense as it is Amaterasu. See Wreathed in Flames for more.
- Physical God: Shiranui, being a previous version of Amaterasu, is also a god.
- The Power of the Sun: Shiranui is the sun god.
- Purposely Overpowered: It's deliberately set up and presented as such, especially in comparison to the playable Amaterasu, in order to drive home the point that for all of the amazing things Ammy can and has done, she isn't anywhere even near close to what she could do if she was actually at full strength. It also serves to demonstrate just how strong Amaterasu actually is...and then you remember that these are merely earthly incarnations of the Sun Goddess.
- Reality Warper: Its capabilities as one are orders of magnitude above Ammy. It uses super powerful versions of your own Celestial Brush Techniques.
- Secret A.I. Moves: During the one battle in the game where Shiranui steps up, it proves its absurd superiority over an incarnation which isn't even close to full power yet. All its parameters and abilities are superior to yours, and it can outright do things you'd only dream of doing with Ammy. The fight with Nechku is less "get help from Shiranui" and more "dodge the occasional attack and watch Nechku get horribly stomped by Shiranui." What makes the trope qualify is that during the final battle against Yami, Ammy supposedly recovers all her powers, signified by her gaining all the markings Shiranui has as well as the aura of light, and yet you can't do any of the things Shiranui could do.Specifics:
- Taking the Bullet: For Nagi and Oki. The injuries gained from this are what directly lead to its death.
- Up to Eleven: It cannot be said enough times. Shiranui is a souped up incarnation of Ammy, with full access to all her powers. Everything you can do, Shiranui does better in the team-up against Nechku.
- Weapon of Choice: It is only depicted wielding one Divine Instrument: the Solar Flare.
- Wreathed in Flames: Shiranui is enveloped in light and fire, as a sign that its divine nature is at full power. During the battle with Nechku, as a Finishing Move, it will surround itself in an orange aura, possibly meant to symbolize The Power of the Sun, shoot itself at the demon and repeatedly ram and slice it all over until it dies.
Characters from Western Nippon
Rao/Tsuzurao / Ninetails/Kyuubi-no-YoukoRao was a young priestess in Sei'an City. Turns out that she was killed before the start of the game by a kitsune named Ninetails. It then shapeshifted into her and tricked Amaterasu and Issun into giving the Fox Rods.
- Action Girl: Citizens of Sei'an City will mention seeing Rao fighting off monsters, and the Queen calls her to the city every time there's trouble.
- A God Am I: The fox pretends to be a god. It has a constellation, a brush, facial markings, and is fought on a cloudy golden plain.
- Ambiguous Gender: Ninetails is referred to as the demon "lord" in some versions of the game, which is often considered a masculine term. The English version of the artbook also refers to the fox as male. On the other hand most of its time on screen is as the very feminine Rao. Issun also continues to refer to Ninetails as a she even after the reveal that Rao was an illusion. The German version of the game even out right uses feminine analogy when referring to Ninetails. Since kitsune are commonly known to transform into beautiful maidens and elderly men in order to trick others, it may be that Ninetails's gender is variable. In Japan, Ninetails is referred using gender-neutral language, and is not called a Demon Lord Ninetails, but rather a Kyūbi no Yōko (Literally "Nine-tailed demon fox").
- Arc Villain: Of Ryoshima Coast. Could possibly share this role with Blight, with Ninetails as The Man Behind the Man.
- Batman Gambit: Ninetails' plan to send Amaterasu to the sunken ship to retrieve the Fox Rods, lying and saying they were needed to stop the demons, in hopes that the Water Dragon would show up and swallow her and let her retrieve them inside it. Didn't work because Amaterasu evaded the Water Dragon.
- Beware My Stinger Tail: Nine of them, true to the name of its monster form.
- Color-Coded for Your Convenience: Red beads indicate that this is Ninetails in disguise. The original Rao had blue.
- Consummate Liar: Manages to fool Amaterasu after she doesn't find the Fox Rods on the sunken ship by saying she got the location wrong.
- Cunning Like a Fox: A very evil version of this trope.
- Dead Person Impersonation: Killed the real Rao a long time ago, as her skeletal corpse can be found at the bottom of a well.
- Disc-One Final Boss: The second in the game after Orochi, as it's set up as an epic final battle, even with a constellation. After you beat it, though, the real Big Bad is revealed.
- Doppleganger Attack: The spirits of Ninetails's tails after Thunderstorm is used on its sword.
- Even the Girls Want Her: In-game example. Rao even distracts Amaterasu.
- Evil Counterpart: Ninetails uses the same brush techniques as Amaterasu during its boss battle.
- Evil Overlord: Rules Oni Island and is the leader of the demons threatening Ryoshima Coast.
- Faux Affably Evil: In the form of Rao, Ninetails acts like a kind priestess, but is anything but.
- Gag Boobs: That the camera tends to focus on.
- Gender Bender: Possibly (assuming it is male), as Ninetails takes on the form of a woman named Rao in the game.
- Jiggle Physics: Whenever Rao moves abruptly, her breasts bounce up and down.
- Kill and Replace: Does this to Priestess Rao before Ammy even arrives in Ryoshima Coast.
- Knight of Cerebus: Once Ninetails reveals their true colors, it is the only villain with no humorous moments, in addition to being the only one to actually cause any character deaths.
- Kitsune: Ninetails is a fox with magic powers (can shapeshift into a human and use the Celestial Brush) and has multiple tails.
- Lightning Bruiser: Despite towering over Ammy and looking like a large fox, it is FAST, often leaping across the arena and will attack relentlessly. If Ammy is too slow with her Celestial Brush, Ninetails will use it against her. Also, when Ninetails is on its last legs, it gets even faster. If you're not prepared, the fox will mop the floor with you.
- Manipulative Bastard: Rao was able to make Amaterasu and Issun think she was on the good guys' side, as did with the population of Sei-an City. At first it appears like Queen Himiko was fooled as well, until it's revealed that she did expect to be killed.
- Mirror Boss: If you're not fast enough at drawing, Ninetails can use the Celestial Brush against you.
- Non-Indicative Name: "Ninetails" seems like an obvious name when you first look at the creature. However, Ninetails is not actually old or powerful enough to be a nine-tailed fox to begin with, and is only able to assume the form and power of a nine-tailed fox by combining their power with that of the eight Tube Foxes within the Fox Rods.
- Out-Gambitted: By Queen Himiko, in whose spiritual form after her death she manages to pinpoint the exact location of Oni Island.
- Reality Warper: Ninetails has a Celestial Brush of its own.
- Smug Snake: Ninetails is very crafty, no arguing that, but its overconfidence leads to the fortress being found, and looks down on gods as weaklings.
- Victoria's Secret Compartment: Rao literally pulls her prayer slips out of her shirt just before the Sunken Ship portion of the game. Later, she manages this with the freakin' Fox Rods.
- Voluntary Shapeshifting: Does this after killing Himiko.
- Walking Spoiler: Nearly every plot twist of the Sei-an arc and its resolution involves this character.
Queen HimikoThe queen and ruler of Sei'an and all of Nippon. When Issun and Ammy arrive in Sei'an in its cursed state, they found out that the queen was holed up in her palace and not doing a thing to help. Issun, having one of his intelligence moments, guesses that the queen is secretly responsible for this mess. However, this is not true as the queen was in fact praying the whole time for a solution for these problems. Amaterasu was what she had been waiting for, and she requests the duo to seek out and destroy Oni Island. Her plans apparently fail when Amaterasu fails to save the water dragon and she is murdered by the evil Rao. However, it is later revealed that this was what she planned all along and both her and Amaterasu knew that she had to die from the beginning.
- Cool Hat: It's on fire.
- Forgotten Fallen Friend: The number of people that mention her at all after her death can be counted with one hand, though this is not the case in Okamiden.
- God Save Us from the Queen!: Subverted, that's what Issun thinks anyway.
- Heroic Sacrifice: Her Thanatos Gambit obviously involved her death, and in her last moment in this world, she managed to determine Oni Island's location for this one sunset.
- Just as Planned: As you can probably see from all these spoiler markers, her story arc is a very strong plot point and involves lots of plans and out-gambitting, with her eventually succeeds.
- Thanatos Gambit: Amaterasu gave Rao the fox rods so that Rao would kill Himiko and attempt to steal her crystal ball, and by doing so, the crystal ball gains her dark powers and becomes able to determine the location of the Oni Island. It seems that Amaterasu and Himiko knew of this from the beginning, judging by the conversation with Waka, but Issun did not.
OtohimeQueen of the Dragon Palace, she foresees Amaterasu's coming and asks her for help by retrieving the Dragon Orb from the berserked Water Dragon's body. The water dragon is in fact her husband Wada, and after hearing both his and Queen Himiko's death. She transforms into a dragon herself in order to help Amaterasu across to the Oni Island.
- Someone to Remember Him By: After King Wada's death, we find out she's pregnant.
The Water Dragon King Wada/WadatsumiThe deranged water dragon that once was the guardian of Ryoshima Coast, one day it suddenly started terrorizing the coast, sinking any ships passing by. He is in fact the king of the Dragon Palace, Otohime's hushand, Wada. He transformed into a dragon to combat Ninetails and her army of monsters, swallowing the Fox Rods, Ninetail's treasured weapon, in the process. However, its dark powers caused him to go berserk.
- Brainwashed and Crazy: He's not evil, he's just been cursed by the Ninetails.
- Heroic Sacrifice: Combatting Ninetails' in his attempt to save his kingdom cost him his sanity. Letting you succeed in retrieving Dragon Orb cost him his life.
- Our Dragons Are Different: Especially considering that they are human(ish), royalty, have different features according to whoever is transformed into one (but all are still know as the one dragon) and are the only ones with the power to break the barrier on Oni Island.
Orca/ShachimaruEmissary of the Dragon Palace and your main means of traversing the waters off of Ryoshima Coast.
- Amazing Technicolor Wildlife: In a variety of pastel colours!
- Awesome, but Impractical: He might be strong enough to be able to brush off the Water Dragon's attacks and be a gorgeous mode of transport around Northern Ryoshima Coast, but after beating Oni Island and buying the Water Tablet, he's completely useless. Even before then, if you have Mist Warp when he first takes you to Dragon Palace, you've officially made his main purpose worthless, as his job is to take people to the Dragon Palace and you can now simply go there in less than half the time by warping as there is an Origin Mirror there.
UrashimaA fisherman who is frequently tormented by three local bullies.
- Older Than They Look: Due to visiting with the mermaids, he appears to be pretty young, but is in fact supposed to be an old man. You can actually reverse this. It doesn't affect the end.
- Who Wants to Live Forever?: When you bring him the Magic Box, he, knowing exactly what it is, opens it of his own free will, welcoming its effects. He's grateful to the Dragonians for saving his life, but he is glad to be rid of a body that never ages, because it means he can live a normal life with his wife again. This is perhaps the first time that a rendition of the tale of Urashima has used the Magic Box as a positive force in his life.
YoichiAn archer who was once guarding the drawbridge between Taka Pass and Sei-An City. Has since gone travelling in order to further improve his archery skills.
- Cosmic Plaything: Starts to think this about himself after Amaterasu starts messing with his arrows.
- Named After Somebody Famous: He's either supposed to be or named for Nasu no Yoichi, a famous samurai who is said to have once shot down a fan pinned to the top mast of an enemy ship. From a swimming horse. While the ship was moving.
The EmperorTechnically a former emperor as Queen Himiko now rules Sei-An City. Was the cause of the poisonous mist in Sei-An City due to Blight living inside of his body. Later on, Amaterasu can buy special items from him with Demon Fangs.
- The Emperor: Albeit a mostly ineffective one, who is visibly more interested in his hobby than ruling the city. Nonetheless, he's quite nice to Ammy since he likes dogs.
- Global Currency Exception: He sells unique items for demon fangs.
- It Must Be Mine!: He collects Demon Fangs this way.
- Poisonous Person: Due to Blight's presence within him. Oddly, his artwork shows his clothes are marked with biohazard symbols.
- Womb Level: Inside him takes place the fourth boss battle in the game.
HayazoMaster thief who Amaterasu has to, naturally, catch from time to time.
- Did You Just Flip Off Cthulhu?: If you lose a race to him, Issun wonders how he managed to outrun a god.
- Heel–Face Turn: After beating him for the third time, he decides to use his skills to become a detective.
Gen/GennaiA somewhat crazed inventor living in a tower in Sei-An city.
- Ascended Extra: It's possible to finish the first game without ever meeting him, as you only need him to get an optional brush technique. In the second game he plays a role in the main plot and in the ending.
- Mad Scientist: In the first game, Issun points out that his invention can't possibly work, and in the second game he ends up building a Time Machine and a Cool Spaceship.
Raiden/SandaA lightning ghost lingering in Sei-An for unclear reasons.
- Invisible to Normals: In the second game, even Chibi can't see him if he isn't with Kagu.
- Lightning Can Do Anything: In the first game, help apprehend a thief, and in the second game resuscitate a man who is having a stroke.
- Nominal Importance: While he seems important at first glance, being named and all, his only role in the first game is as a source of lightning for the final Hayazo race. He gets a small upgrade in the second game where he helps save a man's life, but his role is still very minor.
- Punny Name: His name in Japanese sounds like the English word "Thunder".
- Shock and Awe: He is a lightning ghost, so both Ammy and Chibi can draw lightning from him.
Tobi/HayatobimaruA piece of floating, talking paper found on Oni Island, he acts as the guard for the racing trials inside the fortress. When you meet him, he acts both as your guide and competitor through the trials, but becomes more and more friendly as you continue to beat him. In the end, Tobi decided to abandon his post as guard to race you one more time, knowing full well that it would destroy him. However, racing was all he ever wanted in his existence, and the races with Ammy had fulfilled his wishes.
- Heroic Sacrifice: He doesn't know it himself, as far as Tobi can see, he disobeyed his orders to guard the trials (and therefore destroying him) in order to race you, which he felt fulfilled his existence. But he did also act as a guide and died as a result of helping you across the fortress.
- Punch-Clock Villain: His job is to guard the trials, but he feels you are a Worthy Opponent and enjoys racing with you.
- Tear Jerker: In universe example, Tobi dies because of his passion for racing, and when he perishes he tries to bloom into a bundle of flowers like other enemies when they die. However, he only manages to become a single, tiny flower. This seems to have touched Issun more than anything before this point.
- When you play the HD edition of the game on PS3, a trophy pops up shortly after this cutscene saying "RIP Tobi". That may count as a Crowning Moment of Heartwarming in respect that, up 'til this point, trophies were mostly reserved for major events and difficult sidequests, and this one serves as little more than a meta-memorial.
- Worthy Opponent: He sees you as this, or maybe even more.
Blight/EkibyouTaking the form of a floating suit of empty armour penetrated from all sides by katanas, its true form is actually a cursed katana named Goldnail. He went into the emperor's body and caused him to fall ill, and using his body, it polluted the entire city with a poisonous fog before being vanquished by a shrunken down Amaterasu.
- Evil Weapon: The weapon, Goldnail, is its true form, not the armour.
Characters from Kamui
Oki/OkikurumiA warrior of the northern lands. Oki's goal is to restore peace to Kamui by slaying the twin demons, Lechku and Nechku. After his initial duel with Amaterasu, he becomes an on/off ally. He stole the precious blade Kutone from the village of Wep'keer and desperately tries to make its prophecy: "The wall of ice shall shatter and open the way to the heavens when Kutone, the guardian sword, glows silver." come true, as he believes that this will empower the sword and allow him to destroy the demons. However, he does not know how, so he thought he could empower the sword by killing as many demons as possible. He eventually gains the power to defeat Lechku and Nechku by using his sword to protect instead of kill.
- Arrogant Kung-Fu Guy: At first, he gets better.
- Blood Knight: Absolutely obsessed with demon killing.
- Cool Mask: All Oina wear one, but he is the only one with the mask of a wolf.
- Fastball Special: You have to fire him like a crossbow in the battle on top of Wawku Shrine to launch him at the weakened Nechku or Lechku.
- Heroic B.S.O.D.: His attempt to kill Orochi resulted in Orochi curb stomping him. The shame and embarrassment that followed resulted in nothing good.
- Leeroy Jenkins: To a certain extent. Next time he'll think twice before trotting right up to an ancient, eight-headed dragon and swinging his sword at it.
- Multicolored Hair: Dark red and blue.
- Took a Level in Kindness: Between engaging the damaged Lechku and Nechku or saving Ammy and Shiranui from being crushed by a tree and falling off a cliff, he swallows his pride and cuts down the tree before it can harm anyone. It's this act which powers up Kutone, not the obsessive demon-killing.
- Voluntary Shapeshifting: As with all Oina, into a wolf.
- Weaponized Animal: In wolf form, carries Kutone over his back much like Ammy with her glaives.
- Well-Intentioned Extremist: The Wep'keper villagers were quick to defend him that his heart is in the right place for saving Kamui... but his actions kept becoming more blinded to the point he ignored Lika's peril of being Orochi's sacrifice and opened the Wawku Shrine gate to try and fight the owl demons himself, causing the blizzard to get even worse.
Samickle/SamaikuruThe Oina tribe's greatest warrior and current leader of Wep'keer.
- Asskicking Equals Authority: Basically why the entire reason he's the leader of Wep'keer.
Kai/KaipokuA girl who is special in that she, as a child, found Ponc'tan. As a result she is the one who leads Amaterasu through Yoshpet, the Forest of Illusion to said village.
- Action Girl: She leads Amaterasu through Yoshpet, a very dangerous forest, and is apparently the fastest in the tribe.
- Cool Big Sis: Is literally this for her kid sister Lika but also seemed to be this for Oki, Samickle, and to a degree, Issun, when they were young.
Lika/PirikaKai's kid sister who happens to be extremely powerful. Is perceived to be a threat by the twin demon owls Lechku and Nechku.
- Cute Bruiser: Seems to be heading this way.
- Oracular Urchin: Seems to know more than she's letting on.
Kemu/Kemushiri-jijiElder of the village and former leader before handing the position over to Samickle.
- Grumpy Old Man: According to Issun.
Tuskle/TousukuruA shaman who prays for Kamui's safety.
- Cool Mask: It basically has two prongs jutting out to the side and an owl sits on each one.
IsshakuOne of the Poncles and Grandfather of Issun as well as the sixth Celestial Envoy, the companion of Shiranui 100 years ago just like Issun is now to Ammy, he disowned Issun after some disputes until Issun actually chooses to become a Celestial Envoy.
- Cool Old Guy: Though strict with Issun's training, he is a former Celestial Envoy that fought alongside Shiranui 100 years ago.
- I Have No Son: Or in this case, Grandson.
- Meaningful Name: "Shaku" is an Asian measuring unit roughly the length of a "foot". Issun means "One-Inch", Isshaku can be translated as "One-Foot".
Lechku and Nechku/Moshirechiku and KotanechikuThe twin demons of Kamui, Gold Demon Lechku and Silver Demon Nechku are responsible for summoning the blizzard that plagues the Oina tribe.
- Arc Villain: Of Kamui.
- Clockwork Creature: Aside from being made of gears and other mechanical parts, Lechku has an actual clock on his chest. Nechku has what appears to be a lunar calendar or digital clock.
- Dual Boss: While you first start off fighting Nechku, eventually Lechku joins the fray. Good thing you've got Oki and Shiranui on your side.
- High-Class Glass: Both sport fancy monocles.
- Nice Hat: Both have fancy top hats.
- Mechanical Lifeform: Or so it seems. In reality, the owl machines are shells containing the true forms of the demons.
- Ninja Pirate Zombie Robot: Let's see... Clockwork Demon Gentlemen Owls with Time Control powers? That sounds about right.
- Omnicidal Maniac: While they don't speak, their whole goal seems to be simply wipe out all non-demons in Kamui with their blizzard.
- Ominous Owl: The trope picture at the moment.
- Time Stands Still: When the clocks on their stomachs both hit twelve.
- The Voiceless: Unlike other bosses, they seem to be unable to speak normally.
The God of Darkness, Yami is the origin of all the demons in Nippon as well as the one responsible for wiping out the Moon Clan.
- Badass Finger Snap: How it uses its Sunset power in its final form.
- Big Bad: Of Okami, though it's simply alluded to by various characters until the end.
- Chainsaw Good: In its first form.
- Dark Is Evil: Well, it's not called "The Dark Lord" for nothing.
- Dark Is Not Evil: At the least, it seems that the only non-evil thing it's responsible for is giving mortals technology.
- Drop the Hammer: In its first form.
- Eldritch Abomination: It appears to be mechanical, as the antithesis of life and organic matter. No information whatsoever is given on where it came from or why it's doing anything it's doing.
- Evil Counterpart: To Amaterasu herself.
- Just as Ammy is a white being with red markings, his is black with blue markings. In addition, like how Ammy is a Big Good that acts independently and her allies work towards her success of her own accord, Yami does his own thing as Big Bad and his minions serve him without any order needed.
- Just like the Sun Goddess, Yami never speaks. Rather, he allows his actions and demeanor to "speak" for him in the same vein as her.
- He has a myriad of destructive powers and weapons hearkening back to or closely-replicating Ammy's own weapons and Brush Techniques.
- While Ammy is a nature goddess who uses her powers to heal the land, Yami is a god of science who uses technology to destroy all who stands before it.
- Evil Overlord: Commonly addressed as the Dark Lord, and ruler of the Land of Darkness.
- Fetus Terrible: Yami's true form is apparently that of a small fetus-like creature.
- Final-Exam Boss: His boss fight has a use for every brush technique, even if it has to make up a use for one.
- Fisticuffs Boss: At the outset of the fight, Yami steals Ammy's brush techniques. The first four rounds of the fight is Ammy literally beating her powers out of the Emperor of Darkness.
- Frickin' Laser Beams: Utilizes this in its first, fourth and final forms.
- Generic Doomsday Villain: He doesn't really have any motivations for his actions and is portrayed as more of a force of nature rather than an actual villain. Though Ninetails states that he has some degree of sentience and is at least capable of expressing rage.
- Giant Space Flea from Nowhere: The only foreshadowing to his existence is some dialogue from Ninetails, and yet when the player reaches the end of the game we are told he's the ultimate villain.
- God of Evil: God of Darkness and machines, and true ruler of the game's other villains and demons. His Japanese name translates as "The Emperor of Everlasting Darkness".
- Greater-Scope Villain: Okamiden produced a Continuity Snarl. It's possible that he was the Greater-Scope Villain of that game or Okamiden's Big Bad was the Greater-Scope Villain of Okami.
- Knight of Cerebus: When it finally shows up, it quickly drains Ammy of her powers, showing that it means business.
- Lightning Bruiser: Despite being a large metallic ball, Yami is surprisingly mobile, often leaping across the room and attacks relentlessly.
- Lunacy: While Amaterasu represents the life-bearing Sun, Yami is meant to be symbolic of the cold and lifeless moon.
- Doesn't stop Ammy from using the moon-summoning Crescent power against him, though.
- Macross Missile Massacre: Does this liberally during its fight.
- Mad Bomber: In its fourth form.
- One-Winged Angel: It's final form, where it reveals a massive claw.
- Science Is Bad: Subverted. While Yami is implied to be the creator of technology, technology by itself is not evil and can be used for beneficial purposes.
- Sequential Boss: Has five forms.
- There's No Kill Like Overkill: This seems to be Yami's "fighting style." Each new form adds more weaponry to the last one. Its final form pretty much takes this Up to Eleven with him throwing out meteors, missiles, electric blasts, melee attacks, and laser beams. He'll even combine the meteor and missiles together.
- Transforming Mecha: His sphere.
- Tron Lines: On his sphere.
- The Voiceless: Like Ammy, it doesn't talk. It can roar in rage however.
- Weakened by the Light: In its final phase, Ammy can stun it with Sunrise.
- You Cannot Grasp the True Form: It's stated to be so alien that it cannot be portrayed in either human or animal form.
The characters who appear only in Okamiden
The Main Characters
Amaterasu's son, and the protagonist of the game. He appears in Nippon just as things are getting bad again.
- A God is You: Chibiterasu is a god just like Amaterasu. He may or may not actually be another incarnation of her, in fact.
- Badass Adorable: Ammy was already one, but Chibi's a puppy!
- BFS: Like his Mother, his glaive Divine Instruments.
- Butt-Monkey: Constantly being dragged into things, as well as always being given poor nicknames.
- Cloudcuckoolander: Something he got from his mother.
- Dude, Where's My Respect?: Chibiterasu gets understandably upset when his partners give him stupid call-names (Mutt, Squiddy, Pooch, Boy, Dude, Pork Chop).
- Eastern Zodiac: He represents the dog in this game.
- Facial Markings: Chibiterasu's facial (and body) markings look very similar to Amaterasu's.
- Fertile Feet: Again, like Amaterasu.
- Embarrassing Nickname: Chibi gets stuck with a new one with each partner—Mutt, Squiddy, Pooch, Dude, and Pork Chop.
- Heroic Mime: Just like his mother.
- Invisible to Normals: Chibi's markings and divine instruments. Again, just like his mother.
- Mistaken Identity: Overlaps with Generation Xerox. Chibi is often mistaken for his mother to those who remember her.
- Physical God: He's a god just like his mother.
- The Power of the Sun: His starting and primary power.
- Reality Warper: Like his mother, courtesy of the Celestial Brush.
Susano and Kushi's adopted son, and Chibi's first partner. Personality-wise, he's a lot like his father.
- Cowardly Lion: Like Susano, he tends to start shaking and sweating profusely whenever someone talks about danger and monsters. When push comes to shove, however, he'll join Chibi in kicking demonic butt.
- Demonic Possession: Taken over by Akuro sometime after being separated from Chibi.
- The Dulcinea Effect: Kuni has a habit of coming to the aid of young girls he's just met.
- Journey to Find Oneself: In the end, Kuni leaves Susano, Kushi, and Chibi in order to find out about his past.
- Like Father, Like Son: He acts a lot like Susano did.
- Sticks to the Back: Much like his father's sword.
A draconian mermaid who Kuni and Chibi meet in the Agata forest, and Chibi's second partner.
- Hair Decorations: After she gets her Wet and Dry Jewels back, she uses them as hair decorations. They make her even cuter, if that's possible.
- Making a Splash: You can draw water from her hair.
- Seashell Bra: Or turtleshell bra, rather.
- You Gotta Have Blue Hair: Her hair is blue, though it makes sense since her hair is made of water.
A popular child actress from the theatre at Sei'an City, and Chibi's third partner.
- Giant Waist Ribbon: In her Miko outfit.
- Hair Decorations: A giant floral-shaped ribbon when in her stage outfit, and a pair of bells when in her miko outfit.
- Holy Hand Grenade: Her ofuda, which are controlled with the Guidance Brush, similar to Rao's ofuda in the previous game.
- I Just Want to Be Normal: Regarding her Miko powers.
- Instant Expert: Her Miko powers become even more powerful in a few hours of training or so.
- Meaningful Name: Her Japanese name, Kagura, is a type of religious dance performed by Miko.
- Miko: Starts training to become one after defeating the demons at the theatre.
- Paper Talisman: Uses them to exorcize demons.
- Paper Fan of Doom: Her first weapon.
- Power Floats: Learns to fly after developing her powers.
- Soul Power: Her Miko powers allow her to exorcise evil spirits.
- Tsundere: At first, though she mellows out slightly after development.
- Zigzag Paper Tassel: She uses them as hair decorations after becoming a Miko.
A member of the Moon Tribe who runs into Chibi in Sei'an City, and Chibi's fourth partner. Bears an uncanny resemblance to Waka.
- Fallen Angel: Not technically an angel, but certainly bears angel motifs
- Feet-First Introduction: The first time he appears, it only shows his feet, then it pans up to reveal a Bishie Sparkling face.
- Gratuitous English: In the Japanese version.
- Heroic B.S.O.D.: Seems to have a minor one after learning what his destiny is, after which he leaves Chibi.
- Heroic Sacrifice: Of the Kill Us Both variety.
- Instrument of Murder: His flute has two energy blades in it.
- Killed Off for Real: Heartbreakingly so.
- Laser Blade: Just like Waka, Kurow's flute doubles as on of these, only Darth Maul style.
- Lightning Bruiser: In his boss fight, his attacks are a lot like Waka's in the first game, but unlike Waka, he has a power that can double his speed. He will end you if you're not prepared.
- Mistaken Identity: Issun thinks that he's Waka when he first meets him, but Kurow has no idea who that is.
- Musical Assassin: Assists Chibi in battle by playing his flute, which sends out damaging musical notes.
- Precocious Crush: While Kurow tends to flirt with pretty much every pretty girl he meets, in particular he crushes on the Scholar Lady, calling her "magically delicious."
- Screw Destiny: The whole reason he avoids learning of his destiny and joins Akuro is because he doesn't want to fulfill his destiny as Akuro's seal.
- Stationary Wings: His (pink, of course) wings hardly ever beat, and when they do it's far too slowly to actually hold him aloft.
- Taking You with Me: To Akuro.
- Totally Radical: He, like, totally talks in this manner in the English version, dude.note
- You Can't Fight Fate: What he believes until he joins Akuro in a desperate attempt to Screw Destiny.
A boy from 100 years in the past, whom Chibi encounters near the Moon Cave. Chibi's fifth partner.
- Big Damn Heroes: Near the end of the game, when he violates space and time, and breaks through a closed portal to rescue Chibi along with Kagu and Nanami.
- Big Eater: Deconstructed. He had to send his dog to live with his cousin because he couldn't afford to feed both of them, his mother skips some meals, and there's rarely any food in the house for very long.
- Butt-Monkey: Constantly suffering from hunger pains, getting squashed by Chibi or his other partners, and getting shot out of cannons, sometimes right at bosses. Quite obviously played for laughs.
- Exposition Fairy
- Fainting: Happens when he gets too hungry. Thankfully, this is only in cutscenes and not actual gameplay.
- Flaming Hair: And you can use it as a fire source!
- Human Cannonball: He can be placed inside cannons and then shot using his fire hair to light the fuse.
- It's All My Fault: Regarding his mother's kidnapping.
- Ironic Name: In Japanese, the word manpuku means satiety. Being that Manpuku is constantly hungry... well...
- Obsessed with Food: Unsurprisingly, his responces to checking objects and speaking to NPCs usually results in him mentioning food. Not only that, but he named Chibi Pork Chop. Really.
The New Celestial Brush Gods
Like with Chibiterasu, the Celestial Brush Gods have stepped down as deities of the world and bequeathed their positions to their children, as they have lost their original power during the final confrontation in the first game. In addition to nine of the original Brush Gods' children making appearances, two completely new Gods with their children also appear.
MichigamiOffspring of the God of Light, and bearer of the power of Guidancenote . They are a trio of baby penguins following their parent who wields a banner on his back. Chibiterasu meets them at the River of Heavens.
- All in a Row: How the elder Michigami leads his offspring in.
- Escort Mission: Basically what the power of Guidance is used for.
- Everything's Better with Penguins: Not part of the Eastern Zodiac like their fellow Brush Gods, they are a family of adorable penguins.
- Info Dump: During their introduction they give an explanation as to why the Celestial Brush Gods are all the children of the previous Gods in this game.
- Light 'em Up: The power of Guidance appears as a pathway of light.
- Meaningful Name: "Michigami" means "Divine Guidance".
KyokugamiOffspring of the God of Polarity, and bearer of the power of Magnetismnote . They are a pair of baby baleen whales, one with a red Yang on their forehead, the other with a blue Yin. Chibiterasu meets them at the Underground Ruins.
- Dragons Up the Yin Yang: Dragonless example, but Kyokugami both have part of the taijitu on their foreheads, and when they give their powers to Chibiterasu their bodies also evoke the classic Yin-Yang symbol. The elder Kyokugami has a completed red and blue taijitu on his forehead as opposed to the incomplete versions his children have.
- Hollywood Magnetism: The power of Magnetism is easy to control with both magnetism and anti-magnetism options at Chibiterasu's disposal.
- Magnetism Manipulation: The power they give to Chibiterasu.
- Meaningful Name: "Kyoku" means "Polar", as in polarity.
- Noodle Incident: They claim that they've served Chibiterasu's ancestor in the past, but since Amaterasu never met them, we have to assume they are referring to Shiranui.
- Rhymes on a Dime: How they speak.
- Sapient Cetaceans: Also not part of the Eastern Zodiac, Kyokugami are a pair of sapient whales.
- Selective Magnetism: The power of Magnetism generally only effects objects with a 'U' adorned on them, with the exception of enemies.
- Space Whale: As a trio of Celestial Whale Gods, this can be assumed.
Dr. Redbeard and Dr. Bluebeard/Akahige and AohigeFounder and doctor of Yakushi Village and a doctor in Sei-an City, respectively.
- Non-Indicative Name: They don't have beards. Their moustaches are red and blue.
- Possibly justified as beard and moustache are the same word in Japanese, and a name ending in -beard is way handier than -moustache.
- Uncanny Family Resemblance: They are identical, right down to moustache shape, except for their moustache color.
- You Gotta Have Blue Hair Dr. Bluebeard. Dr. Redbeard's moustache is a rather improbable shade of red, as well.
AyameA deathly ill child living in Yakushi Village. She has a great love of fireworks.
- Ill Girl: She's very ill.
- Incurable Cough of Death: A sign that her illness is taking a turn for the worse.
Female ScholarA scholar and second in command of the expedition to explore the Ruins near Sei'an city. Kurow develops a crush on her.
- No Name Given: She promised to tell Kurow on their date. Fate, however, has other plans.
Shikibu/Murasaki ShikibuA strange girl who lives inside a shrine at the bottom of the ocean and is tasked with protecting the Knowledge Stone. She appears to have some Miko-like powers and writes (bad) romance stories in her spare time.
- Art Initiates Life: Her character Genji comes to life.
- Shout-Out: She's named after Murasaki Shikibu, who wrote The Tale of Genji. You can see where this is going.
Genji/Hikaru GenjiShikibu's creation, a pretty boy who is obsessed with the ideas of romance and love.
- Bare Your Midriff: A rare male example.
- Serial Romeo: It's hard to tell if Genji honestly feels this way, or is just a hopeless Handsome Lech.
- You Gotta Have Blue Hair
Charity/MotenashiManpuku's mother, who works herself to the bone to keep him fed. She is a master chef, and was kidnapped by imps while out gathering food in order to make a meal for Orochi.
- Supreme Chef: She is able to make meals even out of simple weeds, which is the very reason she was kidnapped.
Master Anura/Ō-gama no keThe leader of the Red Toads that took over Hana Valley. He ate the fruit of the local Guardian Sapling, weakening it and opening the valley up to demon occupation.
- Attack Its Weak Point: His bellybutton.
- Eyepatch of Power: Leader of the toads, and sports an eyepatch on his left eye.
- Exposed Animal Bellybutton: Despite being a toad, which is not a mammal, he has a large, prominently exposed navel.
- Fat Bastard: He is grossly obese, and not only caused Hana Valley to be taken over by demons, but the Red Toads are said to be incarnations of rage and murder.
- Flunky Boss: He summons smaller frogs with his croaking.
- King Mook: Looks like an oversized version of the frogs that have taken over Hana Valley.
Bullhead/Dai-NamazuA giant Catfish who wants to become a dragon by swimming up a waterfall. To this end, he floods Agata Forest with the stolen Wet Jewel.
- The Catfish: Although, interestingly enough, he is not the same catfish as in the first game. Apparently Agata is home to multiple giant catfish.
- Insistent Terminology: He's a carp, dammit.note
- Shock and Awe: He has a nasty lightning attack.
Witch Queen/Oni BabaThe ruler of the Demon's Market, a hideously ugly demon who smokes a pipe.
- Advancing Boss of Doom: Round two. Hope you don't run out of ink!
- Bad Boss: She has been known to eat her own minions.
Sen & Ryo/Senryou & ManryouA duo of Youkai that took over Sei'an City's playhouse, trapping the actors and the spectators inside. They were once a duo of terrible actors whose dream was to perform on the playhouse, but were always refused. Upon death, they spirits became Youkai under the servitude of King Fury, and they took over the playhouse to force themselves onto the stage.
- Alas, Poor Villain: Upon hearing their backstory, Kagu expresses pity for them.
- Feathered Fiend: Sen, a flamingo Youkai.
- Humongous Mecha: They fight in giant mechanical Kabukis, thought they're only from the waist up. They can also combine.
- Turtle Power: Ryo.
- Who's Laughing Now?: Their backstory.
King Fury/Onryou-ou / SugawaraA demon terrorizing Sei'an City with an obsession with Kagu.
- Bishōnen: Under the mask.
- Demonic Possession: Serves as Akuro's main vessel for the first half of the story.
- Dying as Yourself: Or rather, passing on as yourself.
- Instrument of Murder: Hidden in his Lute.
- Woobie, Destroyer of Worlds: He was a politician who did everything he could to help people, but he was betrayed by some of his allies. After his death, he was possessed by Akuro, which used his frustration and grief to turn him into a Nietzsche Wannabe convinced that Humans Are Bastards.
UmamiA female imp who is Orochi's chef 100 years in the past. She is less than pleased that a human has been brought in to do her job.
- Cute Monster Girl: She is noticeably more human-like than the other imps. She's just as evil, though.
- Evil Chef: She's planning to cook Charity.
- Punny Name: According to the extra information given in-game, she and her assistant Aji are known as "Sweet" and "Sour", respectively.
- Those Two Bad Guys: With "Sour."
- The Unfought: She calls in Mooks to fight you for her, then is never spoken of again.
MizuchiBoss of Ice Room, and guardian of the Mystic Amber (the only relic that can dispel the seal blocking the entrance to Moon Cave in the past).
- He Was Right There All Along: Not too far from the Ice Room's entrance, no less.
- Stationary Boss: Justified, since a large part of his body remains frozen even after he comes back to life.
The Big Bad of this game, a malevolent entity that seeks to restore Yami's rule. He was broken into 5 pieces, and Chibi & co. destroy those pieces, reuniting them and making him strong enough to carry out his plan.
- Badass Boast: Likes giving these out.Akuro: If you think you have the power to face me, then come at me with all you have!
- Batman Gambit: When Ammy defeated Yami in the previous game, he was forced to find five different vessels that each gained a will of their own. He mainipulated both Chibi and Issaku into destroying these vessels to regain his strength and bring them under his control. Yes, that's right. The entire plot of the game was one big Batman Gambit.
- Bishonen Line: Of a sort. While already powerful enough on his own, to obtain true power he needs to possess a vessel of pure light. This vessel wound up being Kuni, who appearance-wise is much less intimidating than Akuro's default form. Also applies to his boss fight, as his second form is a almost literal mirror image of Chibi.
- Breaking Speech: Delivers a vicious one to Chibi while wailing on him. Made worse by the fact that he's possessing Kuni while doing so.
- Breath Weapon: Spits out Fire/Ice/Lightning from his mouth during the first phase of the boss fight with him.
- The Chessmaster: When you get right down to it, even after he's been reduced to a fifth of his former glory, that Akuro could play the field so effectively and remain in control from start to finish really speaks wonders; especially when you consider he was a voiceless, raging harbinger of doom in his previous incarnation.
- Continuity Snarl: Akuro is either as described above, or the one who was controlling Yami the whole time. The game tells you both, but what should we believe?
- Clipped-Wing Angel: His third "form".
- Eyes Do Not Belong There: In the form shown, he has an eyeball in his mouth.
- Giant Hands of Doom: In his first form, they look a lot like Yami's.
- Hero Killer: Poor Shiriuni...
- Invincible Villain: In terms of tactics anyway. Thanks to his Batman Gambit above, the entire game was basically him getting what he wanted without any effort.
- Knight of Cerebus: The game starts off pretty lighthearted at the beginning with copious amounts of humor... then comes this guy, who's devoid of any humorous qualities and all but locks the game into Cerebus Syndrome. And it lasts all the way until his death.
- Lightning Bruiser: In the same vein as Ninetails. As Dark Sun, he is fast, often leaping across the room and will attack relentlessly. Much like Ninetails, if Chibi is too slow with the Celestial Brush, he will use his against him and can even counter some of his drawings.
- Literal Split Personality: When Ammy defeated Yami in the previous game, he was forced to find five different vessels, each gaining a will of their own. Akuro is one of those pieces.
- Mirror Boss: In your second fight against him.
- Powered by a Forsaken Child: Not initially. His plan to regain his full power required him to possess a vessel of light. Said vessel just happened to be Kuni.
- Power Glows: Akuro's Dark Sun form's Facial Markings glow.
- Reality Warper: As Dark Sun.
- Red and Black and Evil All Over: His hands and his Dark Sun form sports this color scheme.
- Red Eyes, Take Warning: The eye in his mouth.
- Stationary Boss: His first form.
- Tron Lines: On his hands, furthering the resemblance to Yami.
- Ultimate Evil: Stated to have used Orochi and even YAMI as a vessel in the past, making him this... or not. See Continuity Snarl above.
- Wave Motion Gun: Akuro's strongest attack in his first form is a powerful beam of dark energy from his mouth. This also has the effect of healing him if he hits Chibi.
- Would Hurt a Child: Has no problems possessing children and delivers a brutal No-Holds-Barred Beatdown to Chibi while doing so.
- Yin-Yang Bomb: Akuro is an ultimate force of darkness, but to use his full strength, he needs to possess someone with a large quantity of light.