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Fontaine

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Fontaine is the nation of Water and Justice, under the patronage of the Hydro Archon, Focalors.

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    General Tropes 
  • Absurdly Spacious Sewer: According to Julien (and as seen during the teaser for Fontaine), the sewers in Fontaine are huge enough to traverse through. It is also big enough to house the lower-class Fontaine citizens.
  • Alternate Techline: Fontaine is one of the most tech-savvy nations, second only to Snezhnaya, and many technologies that have appeared in other nations, such as the well-known Kamera and its variant, the Film Kamera, originated from Fontaine. It also features other impressive bits of technology, such as Clockwork Meka, which protects Fontaine, firearms, and Aquabuses, which serve as the region's main method of transportation.
  • At the Opera Tonight: Rather than a traditional courthouse, court operations, and trials are presided over by the Court of Fontaine in Opera Epiclese, Fontaine's massive opera house. This makes Dainsleif's remarks about how Fontaine's Archon "lives for the spectacle of the courtroom" rather ominous.
  • Artificial Human: Every last Fontainian is initially not a true human, but Oceanids that were turned into pseudo-human mimics by the previous Hydro archon Egeria using a piece of the power of the Primordial Sea, from which all life in Teyvat was born. These mimics would go on to birth more mimics with their piece of the Primordial Sea's power and eventually live out their mortal lives, until the people's true nature as Oceanids was lost to the generations, which is lampshaded by the Chinese versions calling the Hydro Tulpa, an aggregation based on a Hydro Mimic a “Hydro Mimic Human”. This is also why only Fontainians dissolve in the Primordial Seawaters: if too much of the Primordial Sea's power fills them, their mimic forms pop like a balloon, causing all the Primordial Sea's power to escape them, killing the human and turning them back into an Oceanid.
  • Biblical Motifs:
    • Egeria committed the Original Sin of turning Oceanids into humans, thus, all Fontainians are born sinful in the eyes of the Heavenly Principles and are due to face punishment by The Great Flood.
    • The populace worshipped a false idol that they partially created because she was forced to demonstrate the extravagance that they expected of a deity.
    • Wriothesley oversees the construction of a giant ship to save his fellow citizens from the prophesied crisis.
    • The Hydro Archon Focalors is a Messianic Archetype who died while her human side suffered to save the Fontainians from their sins.
    • Neuvillette is a Leviathan figure with his true identity as the Hydro Sovereign. He also takes the role of the Biblical God as he is the one who forgave the Fontainians of their original sin.
    • A few parts of the Archon Quest is based from the Book of Revelation:
      • Furina/Focalors has some allegories to the Whore of Babylon. The Hydro Archon betrays the heavens by siding with the "beast" who views heaven as his enemy. Her human half is a celebrity (which can also mean an idol) worshipped by her people and a Egoistical figurehead with a reputation for extravagance and persecutionnote  while the "beast" works under her. Initially working together, the "beast" ultimately turns against her and she is judged and humiliated by her own people.note  losing everything to the "beast" who reclaimed his authority from her and leading to her (divine half's) death.note 
      • Furina's title "Regina of All Waters, Kindreds, Peoples and Laws" is a reference to the verse where angel tells John “The waters which you saw, where the Harlot sits, are “peoples, multitudes, nations, and tonguesnote ". The third slate of the prophesy also alludes to the symbolism where the waters surrounding her represents the people judging her.
      • A Beast from the Sea (of stars)note , the All Devouring Narwhal, emerges “from the Abyss” to kill peoplenote .
      • Just like Babylon, Fontaine is a city full of sinners under the eyes of Heaven, is considered to be located in the center of the world, and plagued with crimes allowed under the Hydro Archon's rule due to it's laws failing to protect its citizens, e.g. some the merchandise plaguing the city are "bodies and souls of men".note 
    • In the Fortress of Meropide, the Traveler and Paimon were given a meal with strange meat and a bottle of red blood-like liquid, a description resembling the Eucharist.
    • At the end of Act V, Fontaine emerges from the flood “reborn” as true humans now led by a true god.
    • While the Traveler already has some Lucifer allegories, their role in Fontaine is giving Furina one last change to giving up her secret, unknown to them, is a tempting offer that tested her fortitude. They also play the role of Judas by leading Furina to the trial that proves she is not a god.
    • Similar to the Ark of the Covenant, the Oratrice is a creation of the Hydro Archon acting as the highest voice in the courtroom, which even the highest judge Neuvillette must follow its verdicts. It also contains a few holy elements from the real Hydro Archon and it stops working after said deity sacrifices herself to save her people.
  • Bizarre Alien Reproduction: Before Neuvilette's Divine Intervention, due to the Fontainians' true nature as Oceanid pseudo-humans, they were required to pray at the Fountain of Lucine for the Hydro Archon to grant them children, like how regular Oceanids do. This becomes defied when Neuvilette turns the populace into true humans.
  • Boss in Mook's Clothing: Fontaine introduces the "Local Legends", massively enhanced versions of normal NPC enemies that pack more HP than most World Bosses, hit outrageously hard, and may even come with their unique gimmicks. Approach isolated enemies with caution, especially if they are standing upon a reasonably sized patch of flat terrain to fight on, lest one end on the wrong side of a vicious Curb-Stomp Battle.
  • Breaking Old Trends:
    • The Court of Fontaine is the first of the major cities to feature rain within its city limits in-game. Apart from a brief scene during the "Of the Land Amidst Monoliths" trailer released in January 2020 where it showed Klee scampering through the rain in Mondstadt's central square, no major city in the game features rain at any time of the day in actual gameplay. Rain has a story reason for falling in the main city, as it is related to the myth of the Hydro Dragon crying when they are sad. The rain also falls at random intervals, which the characters comment on as being unusual rather than viewing it as a normal occurrence.
    • Prior to Fontaine, Vision wielders possessed a single unique casing for their Vision that labels them based on their nationality. Fontaine Vision cases come in two kinds as to indicate their wielder's Arkhe alignment: Pneuma and Ousia.
    • After the events of Masquerade of the Guilty, Fontaine has become the only nation in Teyvat that is governed by a Dragon Sovereign rather than an Archon like the nations before it.
  • Cast from Hit Points: Due to Hydro's association with HP and healing, many characters from the nation of Hydro have abilities that drain their HP.
  • Company Cross References: Other than being a fitting name for the majorly French-inspired nation of Hydro, Fontaine borrows its name from St. Fontaine, the location where the A Post Honkai Odyssey game mode in Honkai Impact 3rd takes place.
  • Computerized Judicial System: The Oratrice, a mysterious device that Lyney describes as having a consciousness. It is known for issuing "accurate" sentences at trial, but how it works is unknown to the people. It's also responsible for turning the populace's belief in justice into the local energy source. In truth it's subverted as the Oratrice's "consciousness" is the Hydro Archon Focalors controlling the machine.
  • Crapsaccharine World: While the main city of Fontaine appears to be a pristine, beautiful, and peaceful place on the surface, the players learn from various NPCs from the region that living there isn't all sunshine and rainbows due to heavy industrialization, the oppressive reign of the Hydro Archon, and the constant fear of inevitable judgment. The lower-class Fontaine citizens also live in the sewers beneath the glamorous main city (which is controlled by the local mafia). Fontanian citizens also dramatize everything, even court trials, which they regard as a form of entertainment, and this is set in the present-day - the nation from 400 years ago is much, much worse.
  • Courtroom Episode: As the Nation of Justice, the Traveller inevitably gets roped into court cases in Chapter IV Acts I, II, and V.
  • Department of Child Disservices: Played With. According to Wriothesley's Character Teaser, Fontaine does have Child Protection Services that do rehouse children with genuinely troubled family situations with suitable guardians, but their effectiveness is overshadowed by a serious child trafficking issue and hindered by loopholes in Fontaine's laws that do not cover the protection of children in foster care, which the Hotel Bouffes d'ete trio and even Wriothesley himself can attest to. Fontaine's CPS, for whatever reason, also wasn't an option for Freminet's mother when she gave him away for his protection, though it's just as likely that she was tricked into believing that the House of the Hearth was benevolent or was her only option.
  • Divine Punishment: The Great Flood that threatens Fontaine in The Prophecy is Celestia's retributive justice for the first Hydro Archon's sin of appropriating the power of the Primordial Sea to create human mimics out of her Oceanid familiars.
  • Domino Revelation: Act I's murder mystery made public knowledge the existence of Primordial Seawater and its trait of being uniquely lethal to Fontainians, leading to the resolution of a decades-long serial disappearances cold case in Act II. In its aftermath, the Traveler is sent to investigate in Acts III and IV, leading them to discover the All-Devouring Narwhal while the threat of The Great Flood looms larger, placing greater pressure on Furina, whose nervous and evasive behaviour makes it clear that she has a Plot-Driving Secret. It all comes to a head in Act V, which finally answers what exactly is the Masquerade of the Guilty - all Fontainians are descended from the Artificial Humans created by the first Hydro Archon Egeria, a sin that the Heavenly Principles wanted to impose Divine Punishment for via a Final Solution involving the All-Devouring Narwhal. In response, the current Hydro Archon Focalors separated her humanity from her divinity to create Furina, and instructed her to put on a God Guise to deceive the entire planet for centuries while she stockpiled enough energy to return her elemental authority to its rightful owner, the Hydro Sovereign Neuvillette, whom she had invited to take up the position of Iudex to successfully convince him to Take Up My Sword and forgive the Original Sin.
  • Event Title: The entire Fontaine chapter, as well as the title of Act V, is Masquerade of The Guiltynote , and indeed the Traveler meets numerous people (an entire nation, as it turns out) pretending to be something they are not.
  • Everyone Has Standards: While the people of Fontaine are usually glad when a criminal is convicted for their crime and are disgusted at Furina when they learn that she isn't the real Hydro Archon, everyone present in the trial is horrified when the Oratrice seemingly sentences her to death.
  • Fairytale Motifs: The origin of the entire native population of Fontaine is loosely based on The Little Mermaid. Long ago, their ancestors were Oceanids who admired the beauty and romanticism of the humans they saw on land, and the previous Hydro Archon Egeria granted their wish to be human-like by appropriating the power of the Primordial Sea, with the caveat that their artificial humanity can be destroyed by contact with pure Primordial Seawater, following which they will dissolve and return to water. Over millennia, this secret was forgotten by later generations and only rediscovered right when Divine Punishment of a nationwide flooding of Primordial Sea was due to happen. However, the newest Hydro Archon Focalors, last of the Oceanid pseudo-humans cared more about the continuation of her subjects' existence than her immortal life, and thus successfully planned and executed a centuries-long scheme to made the Heroic Sacrifice necessary to turn them into true humans. The title of the play that Furina gets involved in during her Story Quest is even called "The Little Oceanid", which has a similar story based on the life of the director that the play was a tribute to.
  • Fantastic Drug: Sinthe is a diluted concoction of Primordial Seawater introduced in Act II of the Fontaine Archon Quest that induces feelings of euphoria and pleasant hallucinations, but harms one's mental faculties with long-term consumption. Withdrawal symptoms also include flashes of paranoia and anxiety as well as lethargy. By the time of the Archon Quests, Sinthe addiction has already destroyed many families, and Navia seeks to end the operation in her deceased father's place.
  • Fantasy Counterpart Culture:
    • Fontaine is inspired by France and to a lesser extent Italy. The former, specifically the late 19th century Belle Époque period, was characterized by technological advancement and artistic flourishing. And the latter, owing to the existence of The Mafia, and the waterways that evoke the feel of Venice (albeit, one with aquabuses rather than gondolas). There are also some occasional minor influences from other Western European nations as seen by Wriothesley's archaic English name and Sigewinne's Middle High German name. There also seems to be some inclusion of elements from select Eastern European histories as one moves northward, such as Ukraine and the Chernobyl Disaster.
    • The historical period that came before Fontaine's establishment involved conflicts between the kingdom of Remuria and the rebellious tribespeople who tried to overthrow its God-King Remus, paralleling the Ancient Roman conquest of Gaul and the subsequent Gallic Wars.
    • Petrichor plays up the mainland's Italian influence, with a bit of Greek influence thanks to the region's name being Greek for "Returns".
  • The Fashionista: Fontaine takes pride in being a cultural and artistic center, as well as a place of true beauty and elegance, and residents are depicted in formal attire to reflect this. The residents of Fontaine even dress up their dogs in fancy clothing, as two can be seen wearing formal attire, as well as wigs and other accessories.
  • Floating Water: Floating cubes of water can be seen around Fontaine, and are available for the players to dive into.
  • Foreshadowing: The Veluriyam Mirage was a preview for Fontaine before the latter’s official release, as both are a land of Magitek and hydro elemental human mimics overseen by a Nervous Wreck of an Oceanid.
  • Flowers of Romance: One of Fontaine's local specialities is the Rainbow Rose (though it's more akin to a pink lily), which carries passionate and romantic symbolism.
  • For Great Justice: Fontaine is the nation of justice, following the ideal of the Hydro Archon, Focalors. However, it is implied that not all citizens support this ideal because of the Hydro Archon's oppressive reign, resulting in most Fontaine residents living in fear of inevitable judgment.
  • Gameplay and Story Integration: Except for Endora, the Oceanid, equipping pet companions underwater causes them to vanish instantly.
  • Gameplay and Story Segregation: A variant; Fontaine introduces designs for Vision cases that correspond to the Arkhe-alignments of the characters, such as Pneuma-aligned cases with intersecting ribbons and clamshell ornaments that point upwards on the left and downwards on the right, and Ousia-aligned cases with spiraling borders and clamshell ornaments that point upwards on the right and downwards on the left. However, despite the Traveler encountering two characters that display these different Vision casings, this isn't addressed in the story, suggesting that they only exist to aid the player in determining which Arkhe-alignment the Fontaine characters have.
  • Gendered Outfit: The men of the Gardes carry a baton at their hip, while the women don't.
  • Girls with Guns: Fontaine, being a nation of technology, features several female characters who use various guns: Chevreuse (musket), Clorinde (pistol), Navia (parasol rifle and cannons) and Sigewinne (tranquilizer).
  • Gods Need Prayer Badly: Taken a step further than in previous nations. Fontaine is powered by the public's faith in the Hydro Archon's ideals. A lot of the Schizo Tech that can be found in Fontaine works only as long as people believe in justice. This is why trials are a public spectacle; If the trials are entertaining, people will attend them as often as they do opera. At least, that's the theory.
  • Good vs. Good: Befitting its focus thereof, an overarching theme in Fontaine is the complexity of upholding justice and the struggle To Be Lawful or Good, especially given that its judicial system is so overdue for reform that even the Fatui have become allies. Every character, for one reason or another, has a different interpretation of "justice" and how to carry it out, even if they share similar morals, and occasionally such understandings will clash and result in conflict and greater injustice.
    • Early in the Archon Quest, though Neuvillette and Clorinde abided by what the law expected of them, Navia resents them for perceived failure to carry out due diligence to prove that her father Callas was falsely framed for murder, for which they spent three years regretting.
    • Towards the end of said Archon Quest, much of the Fontaine cast involved the planning for the trial of Furina were acting out of a justified sense of urgency to prevent further loss of lives as the threat of The Great Flood loomed; unbeknownst to them, Furina had already been working to protect her subjects since the start of her reign, and forcing the truth out of her only hastened the prophecy.
    • In Navia's Story Quest, Callas' stubbornness and refusal to consider other viewpoints led to the formation of a hostile splinter faction that grew increasingly radical until they became an antithesis of what they once believed and were alright with damaging the community they wanted to protect even though both were initially working for the good of Poisson.
  • The Great Flood: There was at least one of these in Fontaine's history, so the original City of Fontaine is underwater. Unfortunately, sea levels continue to rise, and preventing a final flood that would eliminate all of Fontaine is a main plot point in the Fontaine Archon Quests.
  • Hazardous Water:
    • Fontaine introduces pools of boiling water, such as the water in the Emperor of Fire and Iron's arena, which will slowly drain your health while in contact.
    • Before Act V, while not commonly encountered in the open world, pure waters of the Primordial Sea was instantly fatal to any Fontainian, and diluted Primordial Seawater resulted in severe poisoning that could result in unconsciousness with prolonged exposure. Becomes a Subverted Trope after Nevillette manages to resolve the issue with his regained powers.
  • Hypocrite: The Fantastic Racism the Melusines received when they first arrived in Fontaine became awfully ironic once it was revealed that Fontainians themselves are Oceanids transformed so that they could live among humans. It isn't made clear when their society as a whole forgot about this, but this revelation still makes the incident come off as massively hypocritical in hindsight.
  • I'm Melting!: The people of Fontaine are all vulnerable to this type of death by submering into Primordial Seawater. Thankfully, this vulnerability is removed when Neuvillette assumes the mantle of Dragon Sovereign.
  • Inherent in the System: Fontaine has such deep-rooted socioeconomic issues, a highly classist culture obsessed with public image and entertainment, and a government/legal system bogged down by inane laws and tedious bureaucratic processes that even with morally upright individuals in positions of authority implementing some internal reforms, they end up perpetuating injustice in some shape or form. And that’s not including the predetermined Divine Punishment of The Great Flood set in place by the Heavenly Principles that Fontaine cannot escape due to their inborn “sinful” nature. It’s only through establishing an entirely new order that Furina/Focalors could save everyone, and that’s after centuries of drawn-out selfless suffering leading to Heroic Sacrifice. It certainly won’t be easier for anyone else.
  • Irony: Despite being the Nation of Justice, Fontaine's justice system has repeatedly failed to protect and ensure a fair outcome for its citizens, needing them to take the initiative and occasionally resort to extralegal measures to serve justice. Additionally, with trials held as entertainment in a fancy opera house for the Oratrice to convert the populace's belief in justice into energy to meet the country's energy needs, the execution of justice in Fontaine is an extravagant facade to maintain citizens' faith in the system and power the country, which ties in with how the Fontaine Archon Quest chapter is titled "Masquerade of the Guilty". Even after conclusion of the Archon Quest, Fontaine's classism, which has existed since the first Hydro Archon's era, proves to be a continuous source of injustice, and the socio-political structure remains heavily skewed in favour of the rich and powerful living in the Court of Fontaine.
    • Furina's runaway remarks about Lyney murdering Cowell in front of the audience at the Opera Epiclese and her Slave to PR tendency forces her to make a false accusation against Lyney, even when she was unsure of the truth.
    • Spina di Rosula, the Traveler, and Paimon had to intervene in two trials to conduct an extensive investigation and defend the innocent. Spina di Rosula was also the main force against Sinthe addiction in Poisson for years instead of the local law enforcement.
    • Callas opted for a duel instead of standing trial to prove his innocence in a murder partially to prevent the mastermind behind the Sinthe operation and the serial disappearances case from targeting Navia and escaping, and was disgraced as a result of dying from his injuries, leaving Navia to continue his work and Clear Their Name. Navia also repeatedly voices her distrust in the system at actually delivering justice, and speculates that one of the Spina's members were framed by the true culprit and subsequently unjustly sentenced.
    • Marcel mentions that the Marechaussee Phantom didn't believe him that his lover dissolved upon coming into contact with Primordial Seawater, which led him to attempt bringing her back through serial killing and funding his research with the Sinthe business.
    • Childe was deemed guilty and jailed despite having his innocence proven in the serial disappearances case.
    • The Hotel Bouffes d'ete trio, and Wriothesley and his siblings were exploited and abused by their guardians, and loopholes in Fontaine's laws meant that they could only fend for themselves.
    • The Hotel Bouffes d'ete trio were saved by "Father", who raised them, but also sent them on dangerous missions and demanded their loyalty as Fatui agents.
    • Cesar was the victim of a Deceased Fall-Guy Gambit, so Lyney and Lynette took matters into their own hands to draw out the true culprits and force them to "pay up their debts".
    • Neuvillette could not protect a Melusine from making a Heroic Sacrifice to prove her innocence in a murder, nor could he prevent his subordinate from performing extrajudicial executions on the hate group that targeted her as revenge. His subordinate also put up a Jerkass Façade to help Neuvillette stabilize his position as a fair and just Iudex.
    • There seems to be a lack of infrastructure in place to reintegrate ex-convicts into Fontaine's society, causing numerous inmates to remain in the Fortress of Meropide after serving their sentences.
    • The Fontaine cast (especially Neuvillette, whom Furina specifically instructed to stop questioning her decisions and follow her lead) committed treason against Furina by putting her on trial in an attempt to prevent the further loss of lives, but they only succeeded in ensuring in progression onto the next stage of The Prophecy. However, because it was part of Focalor's plan all along, instead of being punished, Neuvillette regained his full dragonhood and turned the people into true humans, while Furina abdicated and became an ordinary citizen.
    • Perhaps the biggest one is how Focalors, the Archon of Justice herself, committed treason against Celestia by deceiving the entire world through her human vessel Furina acting as Archon for 500 years to not only defy the Heavenly Principles' inevitable punishment but also destroyed the institution that allowed her to ascend to Archonhood to help its Arch-Enemy, the Hydro Sovereign, regain power. Unfortunately, many people who want justice for Furina are still completely in the dark of the truth that their own Archon had deceived and ultimately sacrificed herself for them, which leads many people to think that Furina managed to escape punishment despite the fact they all would have been dead if wasn't for Furina willingly going through 500 years of torment just to save everyone and winds up getting blamed for something that is pretty much beyond her control.
  • Jaywalking Will Ruin Your Life: According to the NPC Patrice, even minor infractions are considered crimes punishable by harsh penalties, causing most Fontaine residents to live in fear of inevitable judgment. Academic researchers from Fontaine, for example, must be careful not to waste public funds or misappropriate academic resources, or they will be punished with bankruptcy, at best. Within minutes of entering Fontaine, Furina charges the Traveler with breaking the law of releasing a flying object (IE, Paimon) within the first three days of the month.
  • Kangaroo Court: The trials in Fontaine are conducted in the Opera House and presented as entertainment, complete with the audience treating things like newly uncovered evidence as plot twists. Really, that most trials are not a complete circus is a testament to how tightly Neuvilette runs things. But even Neuvilette is limited by the fact that, strictly speaking, he has no actual authority to render verdicts. That belongs solely to the Oratice, a thinking machine that bases verdicts on a variety of inputs that includes public opinion. Meaning that, as demonstrated during Lyney's trial for murder an accusation that is completely baseless yet narratively compelling actually tilts the scales both figuratively and literally towards a guilty verdict.
  • Kill It with Water: The people of Fontaine are vulnerable to being dissolved by the Primordial Seawater because they are descended from Oceanids transformed into humans by the previous Hydro Archon, Egeria, using the Primordial Seawater with a constitution similar to mimics. When Focalors sacrifices her divine self to return Neuvilette his true Hydro Sovereign powers, he uses those powers and lingering remnants of primordial energies within the Fontainians to transform them into "true humans", rendering them immune to this fate and adverting the prophecy. Neuvilette compares the process to how life first came to be on Teyvat.
  • Loony Laws: Fontaine has a few weirdly specific laws that one can be put on trial for:
    • Deploying a flying object within the first three days of the month.
    • Advertising one's product as "the best," "unique," or simply mentioning the Fontaine Research Institute in one's advertisement is a violation of Fontaine's advertising regulations.
    • During the dry season, all bivalves (clams, oysters, scallops etc.) belong to the Hydro Archon while other mollusks are free for the public.
    • Don't name domestic pets after Furina.
    • Tomato ketchup in restaurants can only be consumed as a condiment and not by itself.
    • Do not eat a cake made by a foreign envoy prepared specifically for the Hydro Archon without said archon's permission.
    • Spoiling a book is evidently considered a believably punishable offense, since Charlotte quickly buys it when the Traveler gives it as their reason for going to the Fortress of Meropide.
  • Meaningful Name: "Fontaine" means "fountain" in French, befitting the nation of the Hydro Archon.
  • Might Makes Right: One of the darker aspects of Fontaine's justice system is its adherence to this trope.
    • The most obvious example is its dueling system. If you don't want to be trialed, you can choose to have a duel with one of the Court of Fontaine's Dueling Champions instead. If you win, you are acquitted and if you lose, you have to stand trial. As the Dueling Champions are among Fontaine's most skilled warriors, defendants are unlikely to actually have a chance of acquittal through dueling, and opting for a duel in the first place is seen as a case of Honor Before Reason barring exceptional circumstances. Those who do manage to win, however, get to walk off scot-free, regardless of what their crime was.
    • After Chief Justice Neuvillette knocks Tartaglia out mid-transformation, Paimon asks how exactly he did that. Neuvillette claims that as the de facto leader of Fontaine, he really ought to be that strong.
    • Wriothesley threatens Dougier with death for his actions and tells him that his authority in the Fortress of Meropide allows him to kill him without justification if he wanted to, which would have been worrying if Wriothesley hadn't demonstrated previously that he is a Reasonable Authority Figure.
  • Mirroring Factions:
    • To Khaenri'ah, the godless nation destroyed 500 years before the current story. Both are nations that offended the Heavenly Principles, with a population that are considered different from the other nations of Teyvat, also with considered fact that both nations are technologically advanced, even both of them have their own Automatons (Ruin Machines and Clockwork Meka). While Khaenri'ah's sin remains unrevealed, the nation of Fontaine was cursed to punish Egeria for making her Oceanid followers human without permission. Khaenri'ah had no god to protect them, and was ruthlessly destroyed with its pure-blooded people cursed with immortality while those of mixed heritage became Hilicurls. In contrast, the people of Fontaine are in fact descended from Oceanids and would lose their physical form when coming into contact with water from the Primoridal Sea. Their god, Focalors, ultimately sacrifices herself to destroy the Hydro Archon's throne and return its authority to the Hydro Sovereign. In doing so, she saves her people from the prophecy and leaves Fontaine a nation without a god beholden to Celestia.
    • To the Sumeru playable characters involved in their Archon Quests, as both groups comprised of two senior civil servants, one of whom works in administration (Alhaitham vs Neuvillette) while the other is a law enforcement officer with an Electro vision (Cyno and Clorinde), a Found Family trio (Cyno, Tighnari and Collei vs the Hotel Bouffe d'ete trio), a stage performer (Nilou and Lyney), a bombastic, short woman (Furina and Dori), a combat-hardened individual wearing black and red (Dehya and Wriothesley), a claymore user with a close relationship to Mauve Shirt NPCs (Navia and Dehya) and a warm-hearted Hydro vision wielder in charge of taking care of her community (Candace and Sigewinne). Both groups also helped overthrow a usurper god, freed their Archon, returned authority to the rightful god, revolutionised their nation's political system, and resolved the worsening "natural disaster" inadvertently caused by the previous Archon.
  • Mystical Pregnancy: Prior to Chapter IV Act V, Fontainian women had to pray at the Fontaine of Lucine to request the Hydro Archon for children due to their true physiological nature as pseudo-human Oceanids.
  • No Endor Holocaust: Fontaine floods at the end of Chapter IV. Luckily, Neuvillette was able to convert all of the Fontainians into normal humans and they didn't dissolve. Nothing is mentioned of those who might have still drowned and nothing is seen of the monumental damage that must have come with the whole country flooding.
  • Phlebotinum-Induced Steampunk: Fontaine has a Steampunk aesthetic (mixed in with a bit of The Roaring '20s and Dungeon Punk with all the Melusines running around) and runs on Indemnitium (a glowing blue material created from the Oratrice) and Arkhe (a form of energy that has two forms, Pneuma and Ousia). Arkhe specifically is stated to be harnessed by using the mutual annihilation of Pneuma and Ousia.
  • The Prophecy: Lyney speaks of an ominous prophecy circulating around Fontaine that "the people of Fontaine will dissolve into the waters, and only the Hydro Archon will remain, weeping on her throne." Preventing it from coming true is a main plot point throughout the Fontaine Archon Quests.
  • Scales of Justice: As the Nation of Justice, it naturally has one in the form of the Oratrice.
  • Sliding Scale of Idealism Versus Cynicism: Both the Archon Quest and the Narzissenkreuz quests, the main world quest chain of the region, deal with the apocalypse that will destroy Fontaine. The Archon Quest is more idealistic, as Furina's 500 years of suffering do make Focalors' plan come to fruition and successfully save Fontaine (though Furina is traumatised and struggles to fit back into society after stepping down as the Hydro Archon). The Narzissenkreuz Ordo's story, in contrast, is far more absurdist. René de Petrichor sacrificed his relationships with his closest friends and was sealed in the Primordial Sea for around 500 years... only for his calculations to turn out meaningless due to the arrival of external variables. The suffering and angst of the Narzissenkreuz Institute Childhood Friends was therefore All for Nothing. Despite all this, Narzissenkreuz is Peaceful in Death, and the quest concludes on the idea that life is ultimately but a dream.
  • Redemption in the Rain: A literal example. Neuvillette forgives the people of Fontaine for being Oceanid pseudo-humans with Primordial Seawater in veins, and turns them into true humans by imbuing the ongoing downpour created from his sorrow with his newly regained Sovereign powers.
  • Revenge Is Not Justice: Another theme explored in Fontaine's storyline, played straight or subverted depending on circumstance.
    • In Act II, this is subverted when the amalgamation of Vacher's victims and his ex-lover drown his soul in retribution for his serial killings, and no onenote objects to it.
    • Played straight in Neuvillette's Story Quest, where Neuvillette acknowledged that Vautrin's Roaring Rampage of Revenge on the hate group that targeted Carole could be considered justice, but he must still be sentenced in the Fortress of Meropide for his crimes.
    • In the 4.3 flagship event "Roses and Muskets, Chevreuse discusses it with Veronique, the true "The Two Musketeers" copycat murderer, explaining her reasons for not letting her kill her father in revenge for his killing of her mother. Veronique remained unconvinced, and the Traveler has the option to say that they would have helped kill the father when Chevreuse asks about it later.
      Chevreuse: [...] That should never be how justice is carried out in this world! Perhaps, to you justice is simply reciprocated: an eye for an eye, and a life for a life. But everyone has their own understanding of justice. If everyone were to pursue their own definition of it, there would be no more order in this world. Today, you'll kill Morris. And tomorrow? His children may come for you. The world cannot render judgments based on a desire for revenge. That will only lead to a cycle of revenge, as well as the destruction of order and civilized society. Fontaine is founded on a set of laws and a standardized code of justice. That is why we are the Nation of Justice.
  • Roman à Clef:
    • Act V references two historical events in French history: First, the Hydro Archon Focalors, who heavily references Marie-Antoinette, is put on trial and subsequently executed, beginning an era of new leadership in Fontaine. Afterwards, the final flood might have been loosely inspired by the flooding of Paris in 1910, when water rose to historically high levels while the city was unprepared, turning roads into canals and causing widespread infrastructure damage.
    • The 4.3 Roses and Muskets event has the Kamisato siblings and Yoimiya visiting Fontaine to act in a film at Xavier's invitation, and also introduces Chiori, a renowned fashion designer from Inazuma living in Fontaine. Their appearances is a reference to Japonisme, the phenomeon of French interest in Japanese culture after Japan opened its borders in the late 19th century. Ayato can even be found discussing with Neuvillette about future international collaboration during the event.
  • Standard Royal Court: Downplayed; Fontaine borrows and uses peerage titles like "Baron" and "Duke," which serve as honorary titles given to distinguished citizens for valiant deeds that assist investigators in keeping the peace in Fontaine, rather than these titles designating one's aristocratic class or hereditary status. The title "Monsieur" is also given to such people, and it is implied that it is the lowest form of address on the totem, with the highest being "Duke," which is currently held by Wriothesley, the warden of the Fortress of Meropide.
  • Super Not-Drowning Skills: Fontaine's Blessing enables all Vision users to dive underwater for an extended period of time without drowning. This blessing loses effectiveness outside of Fontaine waters as they will still drown in other nations should their stamina run out.
  • Symbolic Baptism: At the end of Act V, all of Fontaine floods and the sin borne by the citizens of being Oceanid pseudo-humans is washed away, leaving only a people that have been "reborn" as true humans.
  • Tomato in the Mirror: A nation-wide version. All Fontainians are not true humans, but rather descendants of Egeria's Oceanid followers whom she granted human form using the Primordial Sea. Thanks to Neuvillette's efforts, they are rendered completely human by the end of the Archon Quest.
  • Trial by Combat: The convicted can attempt to challenge a Champion Duelist before their trial as a way to defend their honor. If they win they'll be acquitted, if they lose (assuming they survive) they'll be forced to go to trial. The former is considered extremely rare since Champion Duelists are considered among the best warriors of the nation.
  • Urban Segregation: The rich and poor are separated in Fontaine, but unlike most examples of this trope, the poor live in the grungy sewers beneath the spacious and glamorous main city rather than across from it.
  • What Happened to the Mouse?: A lot of the antagonists you run into in World Quests, Character Quests or Event Quests are often stated to have been arrested, tried for their crimes, and sent to the Fortress of Meropide, assuming they're not locked up there already. Despite this, you never really run into them whenever you go there, not even the ones you can potentially part amicably with such as Colter, or Baptise and Veronique.
  • Whole-Plot Reference: Downplayed Trope, but Fontaine's setting and the Archon Quests bear a loose resemblance to the setting and plot of the film Metropolis.
    • Like Fontaine, Metropolis is a heavily segregated city where the rich live on top while the poor live below with Art Deco architecture and an underground factory.
    • The son of the city's ruler, Freder, descends to the lower levels out of curiosity towards a working-class woman he met, Maria, and comes to know the hardships that lower-class folks face, similar to Neuvillette accepting Focalors' invitation to become Iudex and gaining sympathy towards the humans that he lives with over his career.
    • Upon seeing that his father is indifferent to the suffering of the lower classes, Freder plans a secret rebellion with the workers, which could either apply to Neuvillette betraying Furina to help the rest of Fontaine bring her to trial out of her supposed nonchalance towards the threat of The Great Flood or Focalors deceiving the Heavenly Principles with her Thanatos Gambit to save Fontaine.
    • A fake robotic Maria is then made to suppress the uprising, and while Freder hallucinates her as the Whore of Babylon, Fake Maria drives the workers to commit sin (such as murder), like how Furina was created as a false god with allusions to the Whore of Babylon and the serial dissolutions that were caused by the Narzissenkreuz Ordo and subsequently Marcel/Vacher during her reign in an attempt by both parties to ensure the resurrection of the people they cared about.
    • Freder accuses Fake Maria of being an imposter, but not before her actions lead the workers to inadvertently trigger a city-wide flood. The workers, believing that their children have drowned, put her to death, finally revealing her true nature. Fortunately, real Maria escaped captivity in time to rescue the children with Freder and another person's help. Similarly in Act V, Furina has her God Guise discovered during the trial and receives the death sentence, though it is Focalors that dies instead, granting Neuvillette the full Sovereign authority necessary to prevent Fontaine from dissolution.
  • Yellow/Purple Contrast: Fontaine and its characters introduces the Arkhe system into overworld combat mechanics. Essentially, Arkhe is composed of two types of energy - pneuma, which is indicated as yellow, and ousia, which is purple. Enemies such as Clockwork Mekas, the Breacher Primus and the Icewind Suite boss use either type to function, and players can utilise Fontainian characters with the opposing Arkhe alignment (often indicated by the shape of their vision) to deal attacks to temporarily incapacitate them.

The Court of Fontaine

See their individual page here.

Oceanids

A race of mermaid-like creatures once associated with Fontaine and faithful followers of the previous Hydro Archon, a vast majority of which have since chosen exile following the death of said Archon and their refusal to acknowledge her successor, Furina/Focalors.

    In General 
  • Animal Motifs: The Oceanids' Shapeshifter Default Form look similar to sea angels, a type of sea slug with wing-like appendages.
  • Bizarre Alien Reproduction: An "Ancient Natural History Excerpt" in-game states that Fontaine's researchers can't even find a suitable name for the method in which Oceanids "increase in the number" with the most concise description being, verbatim, "they approach the Hydro Archon or an elder for permission to claim... um, a thing, which results in their division into little Oceanids."
  • Colour Coded Elements: As Hydro-elemental beings, blue naturally colors every part of the Oceanids' human forms, from their hair, clothing to Occult Blue Eyes.
  • Cyclops: In their Shapeshifter Default Form, Oceanids have a single white eye in their otherwise featureless face.
  • Elemental Embodiment: The Oceanids are composed entirely of Hydro, which is reflected when Elemetal Sight is used.
  • Familiar: The Oceanids served the previous Hydro Archon Egeria prior to her death, and the current one Focalors was also one before her ascension.
  • Fusion Dance: Multiple Oceanids are able to merge together, Rhodeia is one such example. Lyris was also able to merge with Mary-Ann Guillotin but since Mary-Ann was an Oceanid turned human as all Fontanians were at the time, merging with humans may not reguarly be possible.
  • Morphic Resonance: Every Oceanid in human form seen so far has had blue hair and blue eyes. Dulphy, an actor in Fontaine, puts on a blue wig (she already had blue eyes) to play an Oceanid on stage so it seems to be common knowledge at least in Fontaine despite no one seeming to know this detail whenever the Traveler has encountered real Oceanids in human form.
  • Occult Blue Eyes: Their human forms always have supernaturally glowing blue eyes.
  • One-Gender Race: The mythological origin of Oceanids describes the creation of the first one, and every single one since, with feminine pronouns. Though the species is very squarely biologically asexual, no complaint has been brought up about the gendering so far.
  • Our Nymphs Are Different: The Oceanids, in their Shapeshifter Default Form, are single-eyed Hydro-elemental beings whose have wings and tails like fish, and their mood can affect the quality of the water they inhabit.
  • Religious and Mythological Theme Naming: All natural-born, non-pseudo-human Oceanids are named or have similar names as their counterparts in Greek mythology.
  • Self-Imposed Exile: Many of the Oceanids are said to have left Fontaine as they did not get along with the current Hydro Archon Focalors. The main reason they fled Fontaine, according to Idyia, is that the water there is now filled with pain and hatred, rendering them unable to survive there and to seek refuge elsewhere. This ends up foreshadowing the existence of the Primordial Sea and the prophecy created by Celestia to flood Fontaine.
  • Voluntary Shape Shifting: Seeing how Rhodeia always mentions "the power of water is its ability to take any shape" and Idyia and Callirhoe were able to shift into a human form, Oceanids are most likely able to take on any form they wish, though from Callirhoe's words, it can take significant effort spanning decades for them to accumulate enough power in order to maintain those forms for even a short period of time.
  • Water Is Womanly: All Oceanids introduced in the game use feminine pronouns. Subverted later in Fontaine, where male Oceanids appear as well, but only because they were psuedo-humans.
  • What Is This Thing You Call "Love"?: The combo of immortality and being elemental beings with a wildly different idea of consciousness makes Oceanids naturally struggle to understand the emotions of other creatures, something not at all helping in Egeria's mission for them to comprehend all forms of life. Some, such as Idyia and Callirhoe, have come to understand human emotions enough to even recognize them in themselves while many others asked for Egeria to make them human, leading to the entire native human population of Fontaine.

    Callirhoe (Unmarked Spoilers) 

Callirhoe

Voiced by: Cai Haiting (Chinese), Haruka Okaki (Japanese), Elsie Lovelock (English)
https://static.tvtropes.org/pmwiki/pub/images/callirhoe.jpg

An Oceanid that appears during the 4.1 Waterborne Poetry event.


  • Connected All Along: She was the fairy that blessed Diona with the gift of always making a delicious alcoholic beverage, although Diona fails to realize this even when Callirhoe basically tells her upfront. She's also the infamous "Spring Fairy" from one of Mondstadt's legends, who fell in love with a human.
  • Interface Spoiler: A player can be spoiled as to her identity as an Oceanid by using Elemental Sight on her, revealing she has a permanent Hydro aura.
  • Interspecies Romance: A major point why Callirhoe didn't accept the human Finch's feelings initially was because she didn't quite understand his humanity nor know how to react to it, and it was only after decades and some introspection through poetry that she came to realise that she reciprocated his feelings.
  • Kissing Discretion Shot: The camera fades to black just before Callirhoe kisses Finch.
  • Mayfly–December Romance: She is in love with the human Finch, but acknowledges that she will outlive him.
  • Paper-Thin Disguise: Downplayed, but it's pretty obvious from her hair color and eye color that she's not really a human. In fact Paimon actually figures it out, but the Traveler stops her before she can spill the beans. Then again, this isn't the first time they meet an Oceanid disguised as a human.

    Endora 

Endora of Loch

A young Lochfolk found by the Traveler while they were investigating the strange sudden bitterness of the water sources near Dawn Winery.
  • Cultural Rebel: Oceanids are culturally very communal and the other ones met so far have been quite sedentary. Endora is this trope as she struck out wholly on her own and eventually reaches the conclusion that she'd rather explore Teyvat with the Traveler than join Rhodeia or the Spring Fairy.
  • Determinator: She came all the way from Fontaine through different bodies of water and piggybacking off Hydro Slimes just to meet Rhodeia. She even says herself that she doubts other Lochfolk would do the same.
  • Familiar: In the "Wishful Drops", you summon her to catch Oceanid summons, and upon completing the quests, you get her summoning item permanently, allowing her to accompany you on your journey whenever you'd like.
  • Funny Background Event: She doesn't react to anything the player does but does have several animations she goes through, resulting in situations where (for example) she'll get blown back by popping a bubble during otherwise serious cutscenes.
  • Shoo Out the Clowns: There was a brief time where she would still be present with her silly animations while fighting enemies but this was quickly patched out and now she'll disappear for the duration of combat.

    Fountain of Lucine Oceanid (Unmarked Spoilers!) 

The Oceanid in the Fountain of Lucine

An amnesiac Oceanid whose voice the Traveler hears from the Fountain of Lucine in front of the Opera Epiclese, the national performing arts center and courthouse of Fontaine. She is the amalgamation of the consciousnesses of Vacher's lover Vigneire and his victims.
  • Dramatic Irony: Aurelie was a playwright and director writing a musical called The Little Oceanid, with the Oceanid main character something of a Author Avatar of herself. Only the Traveler knows that, after she was dissolved by Vacher, she became part of the Fountain of Lucine Oceanid residing right next to the Opera Epiclese where her musical was eventually performed.
  • Dropping the Bombshell: When Vacher meets the Oceanid, she allows him to finish his speech about his longing for Vigneire before she hits him with the revelation that not only Vigneire hates him for what he did, he is now at the complete mercy of all his victims.
  • Faking Amnesia: When she meets the Traveler, she act like she remembers next to nothing other than that she loves Vacher but when meeting Vacher, she reveals that she remembers everything of every woman that was dissolved and is murderously furious about it.
  • Foreshadowing: When met for the first time, the Oceanid, consisting of solely Fontainians, says that she considers being dissolved from the Primordial Seawater "a form of 'release'" and "an endless peace." Come Act V, where it is revealed that every single Fontainians are Oceanids given human forms via the Primordial Seawater.
  • I Want My Beloved to Be Happy: Vigneire's soul asks the Traveler to tell Vacher to move on with his life and find happiness on her behalf. This turns out to be the last shred of mercy she had for him, as while she otherwise despised him for becoming a monstrous Serial Killer, she knew that the consciousnesses of his victims would show him no mercy. In the end, while the souls of his victims drown him, she also participates, even delivering their Pre-Mortem One-Liner to him.
  • Mind Hive: This "Oceanid" is actually the consciousnesses of numerous young women that merged into one.
    Oceanid?: (to "Marcel") Every woman who died by your hand... as our bodies dissolved, our consciousnesses flowed back to the Primordial Sea. Our thoughts circulated endlessly within the Primordial Sea, and we were no longer individuals, but we became one, just as streams of water come together in the sea. [...]
  • Murder Water: This Oceanid's singular purpose was to lure Vacher into the Fontaine of Lucine to kill him.
  • "The Reason You Suck" Speech: Gives one to Vacher for ruining all the innocent lives he took in pursuit of reviving his lover while driving home how he has also ruined things for himself. At the end, Vigneire chillingly delivers his death sentence.
    Oceanid?: But Vacher... If you ask me, this world would be better off without you. [...] If not for you, I would have finished my law degree, and probably become a top-tier attorney one day... if not for you, I would have continued to pursue my love of the arts, and my works would have been displayed in the Palais Mermonia itself... if not for you... I would at least have been able to take care of my mother, and she would not have grown old and died alone, with nothing but the tears on her cheeks... it's all because of your selfishness, Vacher, it's all because of you! [...] [Vigneire] doesn't want to see you anymore... Every tendril of her consciousness is avoiding you. This is what you get for your selfishness! Your selfishness robbed us of our lives and our futures. You said time and time again that you'd do any and everything for her... but did you ever consider whether she'd want to see you do the things that you did? If she would despise you for what you became? You are a liar, a heartless murderer, and a cowardly narcissist. The only thing you're not... is Vigneire's beloved. From the moment your first victim died, and her consciousness merged with Vigneire's, she has had nothing but pure hatred for you.
  • Revenge: They are the merged souls of Vacher's victims and his former lover Vigneire, who drowned his soul in retaliation for him killing them for the sake of his experiments.
  • Walking Spoiler: Her true nature as well as her punishment for Marcel/Vacher forms the climax of the second act of the Fontaine Archon Quest.

    Idyia 

Idyia

An Oceanid that resides in the Veluriyam Mirage.

    Rhodeia 

Rhodeia of Loch

    Urania 

Urania, the Hateful Oceanid

Melusines

    In General 
  • Adorable Abomination: Despite their cute appearances, they are creatures born from the wounds and broken flesh of their "Father" Elynas.
  • Always Lawful Good: It's noted that any Melusine who commits a crime would have to face the consequences like anyone else, but none have been depicted. All the Melusines that can be interacted with are universally kind and gentle beings, and accordingly, the majority of Fontainian humans hold them in high esteem.
  • Amazing Technicolor Population: Melusines have pastel skin colors.
  • Cartoon Creature: They’re intended to be anthropomorphic sea slugs and were born from a gigantic dragon but they look more like bunny or mouse people.
  • Cute Monster Girl: They are a race of female-identifying Ridiculously Cute Critters.
  • Exotic Eye Designs: Some of the Melusines, like Elphane, have white pupils shaped like four windmill blades.
  • Fantastic Racism: Initially but defied. Back when the Melusines were new to Fontaine, they faced mistreatment and distrust from humans due to their alien appearances, and their association with the equally new Neuvillette. This only got worse when they were quickly inducted into the Marechaussee Phantom, enough that one Melusine committed suicide over it (and for one human, who advocated for their rights, to slaughter the hate group responsible). While it took centuries for Melusines to be integrated into human society, Neuvilette's efforts finally paid off, and most Fontainians now treat them as citizens, intolerant of any discrimination towards them and can be extremely protective of them. Neuvilette even introduced a law prohibiting Melusines from being referred to with "it/its" pronouns. However, this may not be the case for visitors from other nations who are perplexed by the Melusine's existence, with a Sumeru researcher who attempted to treat the Melusine like animals was expelled from the region for his ignorance. Following his expulsion, a message appeared on the Romaritime Harbor Bulletin Board:
    Notice to Travelers: Special reminder: Attention, travelers. "Melusines" are citizens of Fontaine and part of our nation, and not pets or monsters. Please respect the individual rights of Melusines and the customs of their race.
  • Fingerless Hands:
    • One of their most notable features are their mitten-like hands, which can be inconvenient for them if they have a job or task that is easier to do with fingers. Lampshaded by Elphane, one of the Melusines working as an Aquabus tour guide:
    "We are now approaching our final destination. Please be sure to bring all personal belongings with you as you disembark. Even though I will take any forgotten items to the lost and found, the paperwork is rather annoying, as Melusine hands are not suitable for grasping pens."
    • This was a problem that Everallin had when she first started playing Genius Invokation TCG, as she couldn't hold the cards steadily or grasp them firmly enough and often ended up accidentally crumpling or folding them in her hands.
  • Foreign Queasine: Melusine Village cuisine is listed as number 20 in The Steambird's "100 Heroic Challenges to Try This Year" feature. What of it the Traveler tries is offputtingly pungent and/or unappealingly presented. Braving past that though, the Traveler finds that it tastes quite good.
  • Half-Dressed Cartoon Animal: The version 4.0 livestream showed that the officer Melusines wear uniforms that omit pants, and several Melusine residents in Melusea Village also wear clothing that specifically leaves their bottoms exposed.
  • Happily Adopted: It's not official by any means, but the Melusines consider Neuvillette to be their Parental Substitute, and he also has a Papa Wolf attitude towards them. Disrespecting the Melusine is a surefire way to incurr Neuvillette's wrath.
  • "It" Is Dehumanizing: Defied. Neuvillette wrote in a law specifically stating that Melusines are to be referred with she/her pronouns and not it/its.
  • Long-Lived: It is unknown whether Melusines have a natural lifespan, but Kiara mentions that she's more than four-hundred years old.
  • Magical Eye: Melusines have the ability to see the unseen, so they're employed as detectives by the Marechaussee Phantom.
  • Not Always Evil: As a species, Melusines are proof that "alien" does not mean "evil". Their "father", Elynas, is an Eldritch Abomination from the Abyss, making the entire species a race of Adorable Abominations. This is the explanation for their True Sight: they are seeing the world as it really is. In spite of this, they are typically as innocent as children, having acclimated themselves to Teyvat centuries ago.
  • The Older Immortal: The Melusines didn't all come about at once e.g. Serene takes care of everyone in Merusea Village as she's the oldest while Puca is distinctly called a child.
  • One-Gender Race: The Melusine are all female.
  • Religious and Mythological Theme Naming: The race is named after the Melusine, female water spirits from French folklore. The Melusines in Genshin have a hodgepodge of names from various European mythologies, the largest percentage being figures from Irish and Scottish Mythology and most of the rest being named after fairies and nymphs from elsewhere in Europe.
  • Ridiculously Cute Critter: Melusines all look like cartoon mice who all act like children, complete with animations such as skipping as well as dancing in place.
  • Ridiculously Small Wings: Some Melusines have a pair of disproportionately small wings on their backs.
  • Small, Secluded World: While Melusines are often seen in the Court of Fontaine, they originate from an isolated village deep in the caves of Elynas called Merusea Village.
  • The Stool Pigeon: The law enforcer Melusine's job is to act as one, with one one of them, Blathine, patrolling Fleuve Cendre for anyone suspicious to stalk and report. If Alice's words are any indication, she'll even accuse innocents, although this usually doesn't happen. Usually.
  • Super Not-Drowning Skills: The Melusine are amphibious in nature, able to move and talk underwater no different than on land. Some of them even live in underwater houses.
  • Superior Successor: Neuvillette regards them as being this to the Hydro Vishaps, to the point where they could even be seen as a new species of the latter.
  • Worthless Yellow Rocks: Zig-zagged. Many if not all of the Melusines living in Merusea Village don't have much use for or interest in Mora even when their creations fetch high prices in human society, although some of them do have an affection for things like gemstones.

    Mamere 

Mamere

A Melusine painter whom the Traveler befriended in Elynas. She is the primary quest-giver for the "Ancient Colors" World Quest.


  • Eccentric Artist: Played With. She appears to be a little out-of-place even by her fellow Melusines, but that is due to the fact that she is the only one who can hear their "father" who often guides and influences her choices.
  • Offscreen Teleportation: Used for comedic effect. During some portions of her quest, Mamere often beats the Traveler to the designated meeting place despite needing to do some errands. Justified since she uses shortcuts that only she knows in the area and later teaches the Traveler to use them as well.
  • True Art Is Incomprehensible: Played with. Absolutely no one understands Mamere's paintings, not even her fellow Melusines. Though she later tries different art styles in order to make her art actually comprehensible. One such attempt is shown, it looks like a little kid's drawing depicting Seymour, Paimon and the Traveler. She leaves it at her house as a gift after she leaves on a journey with Ann, Mary-Ann and Seymour.
  • Worthless Yellow Rocks: Much like the rest of her kind, Mamere doesn't see the value in Mora which causes problems in her world quest since Jakob and his Eremite mercenaries want to use the currency to purchase her paintings.

    Pahsiv 

Pahsiv

A mysterious Melusine encountered in the Foggy Forest Path, asking the Traveler for their help with saving Erinnyes Forest. Appears in the World Quest, "The Wild Fairy of Erinnyes".


  • Ambiguously Related: She's implied to have some kind of connection to the Hydro Vishaps, as she shares their colors and is able to communicate with them. After you finish "The Wild Fairy of Erinnyes", a few friendly Vishaps now reside in Erinnyes Forest as well.
  • The Cameo: She makes an appearance in the EP Breath of All-Cleansing Rain during Expectation for Exploration.
  • Exotic Eye Designs: Unlike other Melusines, her eyes are pink with vertical pupils like those of a Vishap's.
  • Locked Out of the Loop: She isn't aware of the existence of other Melusines despite being one herself, Merusea Village, or the Court of Fontaine, causing the Traveler and Paimon to wonder if there may be Melusines out there who do not originate from Elynas. It's actually because she isn't a real Melusine, but a fairy-like being taking the form of one.
  • No Name Given: It's unknown if she had an actual name before meeting the Traveler and Paimon, who choose to refer to her as "Pahsiv" due to her frequent usage of the word. She has no objections to them doing so and decides to embrace it.
  • Our Fairies Are Different: The end of the quest reveals her to actually be a fairy-like being who watches over Erinnyes Forest, taking the form of a Melusine to speak with the Traveler.
  • Sdrawkcab Name: Her name spelt backwards is "Vishap".
  • Starfish Language: Her native language uses "pahsiv" for yes and "Melusine" for no.
  • Stealth Hi/Bye: She does this a lot throughout the quest.
  • You No Take Candle: Speaks with a limited amount of words, having apparently learned them from a previous visitor.

Fortress of Meropide

An undersea Penal Colony in Liffey Region north of the Court of Fontaine and overseen by Duke Wriothesley. Unlike the rest of Fontaine, the Fortress is an autonomous entity (save for a few overworld-based security forces), making it technically a gathering place for exiles.

    In General 
  • The Alcatraz: The Fortress of Meropide is a massive underwater prison-factory complex where criminals serve their sentence. It is also an autonomous region where the Fontaine justice system has no authority, and new inmates are briefed that normal social rules need not apply there. While life in the fortress looks bleak at first from the lack of sunlight and the damp and leaking atmosphere, it is actually a surprisingly decent place to live in thanks to Duke Wriothesley's efforts, and many criminals actually prefer to keep living in the Fortress instead of going back to society.
  • Company Town: The Fortress of Meropide is also a factory that employs convicts for the production of Gardemeks for the Court of Fontaine.
  • Dark Secret: The Fortress of Meropide was built on top of the Primordial Sea during Egeria's rule. This facet of the Fortress was forgotten by the residents up until Wriothesley took office, where he decided to do something about it once he realized the severity of the situation.
  • The Exile: The Fortress of Meropide is technically an autonomous entity not controlled by the Court of Fontaine, so prisoners sent here are technically exiles.
  • Global Currency Exception: Mora is useless in circulation in the Fortress of Meropide, with Credit Coupons being used instead to pay for meals and commodities.
  • I Choose to Stay: Due to the prison's conditions actually being quite pleasant, prisoners often choose to stay rather than leave once their sentence is done.
  • Luxury Prison Suite: Compared to other prison institutes, Wriothesley took measures to make sure that the inmates are actually being rehabilitated than punished, making several reforms to the Fortress to do so. The conditions are so good under Wriothesley's watch that most inmates don't even want to leave once their sentences are done - such that the more traditional prison/dungeon sector, which Dougier repurposed as the Beret Society's true HQ, has been closed-down precisely because of its oppressive nature. It's still very industrial and dimly lit due to the prison being similar to an undersea company town, however.
  • Penal Colony: The Fortress of Meropide is legally considered a separate sub-community with its own rules and currency, enabling convicts are given a chance to leave the baggage of their overworld lives behind and start afresh.
  • Safely Secluded Science Center: As requested by Wriothesley, Jurieu and Lourvine worked on a construction of a flying ark in a secure facility within the Fortress in preparation for the eventual flood.
  • Suspiciously Similar Substitute: Wriothesley and Sigewinne closely resemble Vautrin and Carole, Neuvillette's friends from century's past when he was starting out as Iudex, with Wriothesley being convicted for taking justice into his own hands much like Vautrin while Sigewinne is a Melusine doing her part to keep the peace in the Fortress and looking out for everybody like Carole. They even have a dynamic together like their past counterparts did.
  • Underwater Base: The Fortress of Meropide is so deep underwater that most inmates looking to escape would have a hard time trying to find a safe exit that isn't the entrance, and it's also built on top of a sluice gate holding back the Primordial Sea.

Staff

    Sigewinne 

Sigewinne

Introduced: (v4.7)
Voiced By: Zhao Shuang (Chinese), Hina Kino (Japanese), Kim Chae-rin (Korean), Sarah Anne Williams (English)

https://static.tvtropes.org/pmwiki/pub/images/sigewinne_drip.jpg
Wondrous Dragonheir

Rarity:
Element: Hydro
Arkhe Alignment: Ousia
Weapon:
Constellation: Nereides, the Sea Nymph

The head nurse of the Fortress of Meropide and a special Melusine who has a distinctly human-looking appearance.
  • Ambiguously Human: Or, more specifically, Ambiguously Half-Human Hybrid. So far, she's been stated to be a Melusine with a "special body" that looks more human, but what exactly this actually means (such as in the case of her possible parentage) remains to be seen. Granted, considering what has been revealed about Melusine biology, it's entirely possible they don't even procreate the biological way to begin with.
  • Anime Hair: Her bangs are layered and curl inward.
  • Badass Adorable: Sigewinne is a kind and pure-hearted Cute Monster Girl who tranquilized Lyney mid-attack in the neck.
  • Creepy Good: Sigewinne looks and behaves like she walked out from a saccharine fairytale in great contrast to the dimly-lit underground industrial environment of the Fortress. While she does genuinely have good intentions, she instantly became a Memetic Psychopath when her flashback revealed that she knew that the Traveler faked their illness to eavesdrop and deliberately played along to deter their suspicion, all the while recalling the events with a smile on her face.
    Sigewinne: What a delightful turn of events. I like smart people, but I also like playing dumb. I like the feeling of "being trusted"...Being able to read human expressions is quite the useful skill.
  • Cute Monster Girl: Sigewinne looks like a young human girl and a sweet personality to match, but with Melusine features.
  • Early-Bird Cameo: Appeared in the Overture Teaser: The Final Feast alongside the other members of the Fontaine cast prior to the release of the Fontaine Archon Quests.
  • Exotic Eye Designs: Downplayed; her eyes have distinctive sideways diamond-shaped highlights, but her pupils are the standard oval shape seen in most characters.
  • Foil:
    • As both Vison-holding staff of the Fortress of Meropide, Wriothesley couldn't be more different from Sigewinne.
      • Sigewinne's short stature, red eyes and majorly green and white nurse's uniform and contrasts with Wriothesley's Tall Male model, Icy Blue Eyes and black, dark grey and red three-piece suit. Sigewinne's design is also very colourful, consisting of green, red, light blue, white and minor touches of purple and pink, in contrast to Wriothesley's simple dark neutral shades and red.
      • Wriothesley fights with his gauntlets, while Sigewinne has her tranquillizer gun.
      • Wriothesley's imposing presence as the Duke belies a playful personality, while Sigewinne's child-like demeanor hides her cunning mind.
      • Their Animal Motifs are based on prey-predator animals. Sigewinne's rhinophores and curled tail resemble rabbit features, while Wriothesley has wolf motifs. Similarly, as a Melusine, Sigewinne has the characteristics of a sea slug while she and her kin make stickers depicting Wriothesley as a shark.
    • Sigewinne and Neuvillette are both the region's unusually humanoid non-human Hydro wielders with draconic origins and a personal relationship with Wriothesley who can use long ranged attacks. However, as the Hydro Soveriegn, Neuvillette is native to Teyvat, while Sigewinne is a Melusine, a race that was created due to man-made intervention.
  • Girlish Pigtails: She has her pale blue hair tied into two low pigtails, highlighting her child-like appearance.
  • Guys Smash, Girls Shoot: Wriothesley attacks mainly with his fists infused with Cryo energy, while Sigewinne has a tranquilizer gun.
  • Half-Human Hybrid: Implied. According to Menthe, she is a companion of the Melusine, and has several of their features, such as having the same ear-like appendages (rhinophores), tiny back wings, and a curled tail, but otherwise looks distinctly human compared to the rest of them.
  • Hidden Depths: Sigewinne is a good nurse who is kind and genuinely caring to her patients. She's also more sharp-witted and capable than she seems, often playing dumb so she would be trusted by the people in the fortress and managing to tranquilize both Lyney and Lynette - both of whom are skilled Fatui agents - on her own. There's a reason Wriothesley trusts her as the head nurse.
  • Horned Humanoid: Her rhinopores are referred to as horns.
  • Hot Skitty-on-Wailord Action: Her existence raises questions on how she came to be and the logistics behind it, especially since Melusines are smaller than humans.
  • Huge Guy, Tiny Girl: She and Wriothesley are the two main leadership figures of the Fortress of Meropide, with Sigewinne earning the inmates' trust by acting clueless, and Wriothesley imposing his authority from day 1. They are also very close friends.
  • Lethal Chef: Zigzagged.
    • She fixes dishes that are delicious and healthy, but due to being a Melusine, she doesn't actually perceive dishes the same way as humans. Thus, her meal presentation looks horrible to humans, deterring most people from consuming something that would be good for them.
    • On the other hand, her special drinks are... Something else. When Paimon and The Traveler have a hearty meal made by her, they note that everything is delicious, but the Traveler almost lets it slip that the smoothies were awful, but backtracks to not hurt Sigewinne's feelings. Wriothesley puts it a different way:
      Wriothesley: "Have you ever had one of Sigewinne's milkshakes? The taste that comes to mind is... what's that flavor... desolation."
  • Making a Splash: Sigewinne possesses a Hydro Vision.
  • Obfuscating Stupidity: Despite seeing through the Traveler and Paimon's act of getting sick to scout her infirmary, Sigewinne gave no indication of that being the case at all and even played along, with the Traveler being none the wiser. A flashback to the scene from her perspective revealed that she likes playing dumb to other people because she likes the feeling of being trusted.
  • Older Than They Look: Sigewinne's height and whimsical nature can be easily mistaken as an indicator of her being a child, but she's been around long enough to have seen the (heavily implied to be) human Emile grow from a baby to an adult.
  • Red/Green Contrast: Downplayed as Sigewinne has multiple red decorative elements in her outfit as well as red eyes, but her green nurse's uniform stands out amongst dark red elements in the other Fortress' staff uniforms, fitting her role as the softer, more nurturing Head Nurse of the prison.
  • Stalker Shot: After Lyney rushes out of the prison infirmary in a panic with the Traveler and Paimon hurriedly following, Sigewinne is revealed to have eavesdropped their entire conversation, leading to the bigger reveal that she is a lot more crafty than her demeanour first suggests.
  • Token Wholesome: Out of the Fontaine playable characters and the characters with the "Short Female" model, Sigewinne wears the most clothing with only her wrists and head exposed, which enhances her image as a wholesome nurse.
  • Tranquilizer Dart: She uses a tranquilizer gun as one of her weapons. She ends up using it on Lyney to stop him from attacking Wriothesley.
  • Winged Humanoid: She has a pair of Ridiculously Small Wings on her back, like some of her fellow Melusines.

    Wriothesley 

Duke Wriothesley

Inmate-turned-warden of the Fortress of Meropide.
See his page here.

    Estienne 

Estienne

A guard at the Fortress of Meropide who appears in the "Unfinished Comedy" World Quest. He likes to hold a competition called "Coupon Millionaire," where winners are allowed to go to the surface to perform maintenance on the fortress from there.


  • Big Damn Heroes: Estienne stops his junior guard Noailles from interrupting the Traveler and Caterpillar's attempt to break Lanoire out of the Fortress of Meropide and takes him into custody for his unauthorized use of Guardameks in his previous attempt to take in Lanoire.
  • Reasonable Authority Figure: Aside from his game, he treats the inmates fairly. He also acknowledges that Lanoire doesn't belong there, and is willing to enable her escape. He also arrests Noailles at the end after the Traveler and Caterpillar defeat him. Lanoire even refers to him as "the good sorcerer."
  • There Are No Rules: The only rule that Coupon Millionaire has is "the person/team who earned the most coupons in the set time period is the winner." This allows inmates to team up, forfeit their coupons to another player/team, or outsource tasks to acquire coupons, among other possibilities.

    Jurieu and Lourvine (Unmarked Spoilers)  

Two members of the Fontaine Research Institute brought in by Wriothesley to work on a top secret project regarding the "secret" of the Fortress.


  • The Ark: Jurieu and Lourvine are working on a giant ship on Wriothesley's orders based on the giant ship from Remurian legend to ferry Fontaine's population to safety once the prophecy goes live and the Primordial Sea starts flooding the region.
  • Belligerent Sexual Tension: Both members deny any kind of attraction to one another despite the obvious hints rising from their conflicts, with tension being so high that it can be cut with a knife. Wriothesley constantly ribs them on endlessly especially once others begin to take notice.
  • Subordinate Excuse: Wriothesley accuses Lourvine of this, sticking close to Jurieu as an assistant because she has a crush on him which she strongly denies.
  • Surpassed the Teacher: Jureiu was the former assistant of genius researcher Edwin Eastinghouse, and his floating Ark had surpassed Edwin's own failed attempts to create a floating utopia in order for Fontaine to escape the Primordial Sea according to Charlotte.
  • Tsundere: Both are Type A towards each other. They'll argue about their work again and again but they'll ultimately get the job done. When the Archon Quest for Fontaine is over, they can be seen having a conversation about what to do with the flying ship now that the catastrophe has been prevented. When it's mentioned that the ship can be used to hold weddings, Lourvine shoots Jurieu a look that is implied to be romantic. He promptly freaks out and asks her why she's looking at him like that and the cycle repeats.

    Noailles (Unmarked Spoilers) 

Noailles

A new guard at the Fortress of Meropide who appears in the "Unfinished Comedy" World Quest. He is a firm believer in order, making sure that all rules, especially for inmates, are followed to the letter.


  • By-the-Book Cop: Appears to be this early on. As the quest progresses, however, it quickly becomes evident that he's more The Unfettered Principles Zealot.
  • The Cameo: He appears in Wriothesley: Indispensable Protocols Character Teaser's opening — Wriothesley is going to personally escort the prisoner to the Court of Fontaine, and subtly chastises him by telling him that the prisoner escort is a "task isn't left to someone who... lacks propriety".
  • Children Are Innocent: He firmly rejects any belief in this trope. When asked outright whether he believes a girl as young as Lanoire belongs in the Fortress of Meropide, he replies that children are just as capable of criminal behavior as adults.
  • Establishing Character Moment: In his first scene, he comes up to Estienne while the latter is planning a new round of Coupon Millionaire and chewing him out for allowing discipline to be lax and not making sure the inmates are obedient. It's a sign as to how firmly he believes inmates must follow the rules.
  • Hypocrite: For all of his bluster about others obeying the rules, he doesn't apply the same standards to himself. He had no problem violating the rules to commandeer over a dozen Gardemeks for the purpose of preventing Lanoire's escape.
  • I Lied: Caterpillar attempts to negotiate with him to let Lanoire go as long as Noailles is able to be seen capturing a monster. Noailles agrees, then reneges on the agreement the instant he has Caterpillar captive.
  • Jerkass: Nobody, not even the other staff, likes him. Lanoire even refers to him as "the evil sorcerer."
  • Laser-Guided Karma: After opting to convict a child who has done nothing wrong and refusing to allow inmates go when they are given the right of way, he is eventually removed from duty and made an inmate himself for violating regulations.
  • Principles Zealot: Believes that order is the most important aspect of life in the Fortress of Meropide. When thwarting the first escape attempt, he has no problem enforcing imprisonment on those without actual records of their arrest and conviction indefinitely (or even for the rest of their lives), and breaks an agreement with Caterpillar to let Lanoire go, effectively bypassing Fontaine's court system in the process. If the Traveler chooses to call him out on this, his only response is essentially, "Save it for your appeal."
  • The Unfettered: Will stop at absolutely nothing to ensure order in the fortress and that all inmates know their place. He breaks several regulations in the process of requisitioning over a dozen Gardemeks in order to stop Lanoire's escape attempt, and violates a verbal agreement within seconds of making it, all to make sure that those inside the fortress never escape — even if they never did anything to end up there in the first place.
  • Would Hurt a Child: Although he never attacks or threatens her with physical violence, he has no qualms whatsoever keeping Lanoire in the fortress for the rest of her life, despite the fact that she never committed a crime and was only there because it's where she was born. Thus, he's perfectly willing to harm her psychologically, if not physically.

Inmates

    Avice and Faisolle 

A couple who are members of the Beret Society who appear in Wriothesley's Story Quest "Reborn in the Land of Grievances".


    Caterpillar (Unmarked Spoilers) 

Caterpillar, Chrysalis of the Phantasmic Moth

Also known as Cater, a mysterious young-looking inmate who appears in the "Unfinished Comedy" World Quest. However, it is soon revealed that there is more to him than his appearance would suggest.


  • Animal Motifs: As his name and full title suggest, both caterpillars and butterflies. He was given the name in the hopes that he could turn into a butterfly by emerging from his cocoon, as his master hoped he would one day become a full human.
  • Beyond the Impossible: He's an example of a cured Hilichurl, something even Dainsleif thought to be impossible due to the divine curse on them. Subverted, as he is not in fact a cured Hilichurl, but the consciousness of a human placed into an empty vessel.
  • Butterfly of Death and Rebirth: He is heavily associated with butterflies, and is the reborn form of Carter Scherbius.
  • Blow You Away: His true form is an Anemo Hilichurl Rogue, and he uses those abilities alongside you in story battles.
  • Connected All Along: After the completion of "Unfinished Comedy" another set of World Quests open up which reveal Caterpillar to have a part in the stories of both Seymour and Ann.
  • Dull Eyes of Unhappiness: His eyes look completely dead with zero shine in them, similar to Childe's eyes, and he's not a very emotional person. In fact, he willingly spent 400 years in the Fortress of Meropide under the belief that he is guilty and deserves it. His eyes may also hint at his true identity, a hilichurl, creatures known for being empty husks.
  • Early-Bird Cameo: Caterpillar was first mentioned in "An Artist Adrift" world quest, which was added in version 3.6, before making his first on-screen appearance in version 4.1. If said quest is completed before "Unfinished Comedy", Traveler and Paimon will recall hearing Caterpillar's name before.
  • Foreshadowing: Both his arms and legs are colored a blackish-brown and have the same patters as those of a Hilichurl, which hints at who and what Caterpillar really is.
  • Guest-Star Party Member: Fights in his hilichurl form alongside the Traveler at multiple points in the questlines he appears in.
  • Humanity Is Infectious: Befriends Lanoire and helps her escape from the Fortress of Meropide because such actions help him to imitate humanity and attempt to find a greater understanding of humans. He notes the Irony of the situation. Zig-Zagged given that Cater was originally the human Carter Scherbius.
  • Identity Amnesia: Caterpillar cannot remember who he was before having been a Hilichurl.
  • Jedi Mind Trick: Pulls one on Noailles when the guard is trying to extract his past from him. It lasts until Rave unwittingly breaks it. Previously, Caterpillar was able to use a similar trick to make the artist Julien gain confidence in his own skills, which lead to the latter interpreting it as Caterpillar giving him a blessing.
  • Kids Versus Adults:
    • Played With, as Caterpillar is only debatably a child, but in Estienne's Game of the Rich, he and Lanoire form the "Kids Team" and compete against several adult teams.
    • Played for Laughs in Search for the Algae Sea when the group confronts Jakob.
      Jakob: What nonsense are you all going on about...
      Ann: Adults shouldn't interrupt children.
      Jakob: ...
      Caterpillar: (shifting into his human form) And I'm a child, too.
  • Name That Unfolds Like Lotus Blossom: "Chrysalis of the Phantasmic Moth" describes his character, justified as he was given the name with the hopes that he would be able to undergo metamorphosis from a monster into a true human.
  • Punny Name: Caterpillar's nickname, Cater, is one letter off from his original identity, Carter. This also applies to the Chinese script (which usually prefers to directly translate the meanings of names), in which his name is transliterated as 卡特皮拉 (with the abbreviation Cater being 卡特, the same characters used for Carter).
  • Really 700 Years Old: He's actually nearly 500 years old, having been created by Jakob around the same time as Narzissenkreuz.
  • Token Heroic Orc: Most hilichurls are very hostile, and even the ones that aren't tend to not be welcoming of others. Caterpillar is a Hilichurl rogue who displays selflessness and concern for others on many occasions.
  • Uplifted Animal: At first, he appears to be an "Uplifted Monster". His true form is that of an Anemo Hilichurl Rogue who was given a higher intellect by his "master", the sage Narzissenkreuz. It is later revealed that the consciousness of a human had been grafted onto the body of a hilichurl.

    Dougier (Unmarked Spoilers) 
The founder of the Beret Society, who uses fear to enslave inmates to his will in a bid to take over the Fortress of Meropide.
  • Arc Villain: Of Wriothesley's Story Quest.
  • Bitch in Sheep's Clothing: Dougier puts on a cordial, helpful façade when the Traveler first meets him, but he is later revealed to be an utterly heinous Sadist who uses fear to control the Beret Society's members.
  • Card-Carrying Villain: When describing all the inmates in the Fortress as irredeemable monsters who deserve punishment, hence his justification for his actions, he seems to refer to everyone period instead of excluding himself.
  • Control Freak: Dougier won't even let his followers talk to each other without permission. Those who disobeyed would be punished, either with his fear-inducing injections, starving them to death, or worse.
  • Dirty Coward: For all of his big talk about power, he sends his robot army against the Traveler and Wriothesley instead of personally confronting them. And when he fails to shoot straight at Wriothesley, he decides to target the Traveler instead, only to be quickly stopped. When he’s finally at the mercy of the Duke, he tries to use the Fortress' rules against him, but Wriothesley is quick to remind him that, since he is in charge of the prison and the Fortress is free from Fontaine’s jurisdiction (it is considered an independent de-facto state), he could kill him if wanted to without fear of consequences.
  • Does This Remind You of Anything?: His tactics to control all the people of his, and his methods of torture and punishment whenever they step out of the line, even for the pettiest reason (like talking to each other without his permission) is a clear metaphor of how cult leaders operate to manipulate their members through fear, not unlike real life people such as Jim Jones, or many of Scientology’s survivors can attest to.
  • Fate Worse than Death: Dougier's "punishment" by Wriothesley is to live eternally in fear of punishment or retribution from the people he tried to enslave to his will. Wriothesley subverts this to an extent - he explicitly mentions that this is only 'part' of Dougier’s punishment, with the official punishment to be handed out once Wriothesley comes up with something “creative” to do to him.
  • Hate Sink: Once Dougier's true colors are revealed, he is shown to be about as despicable as they come. He actively attempts to force his followers into socially isolating themselves under fear of punishment, which includes injecting a substance into their brain that will make them experience their worst nightmares. In some cases, he even starved some of his followers to death for disobeying him.
  • Hypocrite:
    • When Wriothesley bests Dougier's last defenses and has the man at his mercy, Dougier cites that unauthorized punishment and torture are prohibited in the Fortress, despite him doing exactly the same thing to keep his followers in line.
    • Early on, he tries to justify his actions as if he deserves (or is even entitled) to have the same power as Wriothesley to control the Fortress, and that everyone inside it is an unrepentant monster that must be punished. Except, as Wriothesley points out, unlike the former, he abuses his power over people and even takes it from others by fear, and secondly, Dougier himself is a convicted criminal, so by following his logic, he should be punished as well, which he is eventually.
  • Imperial Stormtrooper Marksmanship Academy: He couldn’t hit the broadside of a barn when he tries shooting Wriothesley, and it’s highly doubtful that he would have been able to hit the Traveler when he turns his gun on them, even before Wriothesley disarms him.
  • Nothing Is Scarier: Dougier's punishment by Wriothesley is for the latter to do nothing (for the time being), forcing Dougier to live in fear of his impending punishment and in fear of retribution from those he enslaved in the Beret Society.
  • Psychological Projection: He appears to believe Wriothesley is the same as him, someone who craves authority so he can lord it over others. His initial reaction to Wriothesley cracking down on his actions is presented as if he thinks Wriothesley is simply being greedy. After all, he already rules over the entire Fortress, so why can't he let Dougier have the Society for himself?
  • Sadist: He not only enjoys torturing his subjects by injecting fear-inducing liquid through their brain or starving them to death, but he orders one of the members of his society to slowly torture her boyfriend right in front of the Society to Make an Example of Them.
  • Unexplained Accent: He speaks with a American Southern accent in the English Dub.
  • Villainous Breakdown: When Wriothesley destroys Dougier's Gardemeks, the latter pulls out a pistol and takes some very poorly-aimed panic shots at the former. He then tries turning his gun on the Traveler, prompting Wriothesley to disarm him and lift him by his neck.

    Domenico (Unmarked Spoilers) 

Domenico

An inmate sent to the Fortress for his unwitting involvement in a smuggling ring.


  • Arc Villain: Of Neuvillette's Story Quest, for a given value of "villain."
  • Big Bad Wannabe: He kickstarted Neuvillette's Story Quest by getting a subordinate to send a threatening letter to the Melusine who busted him, but in person he's pretty pathetic. Not only are his motives petty and misplaced, but his plans are heavily flawed and easily go wrong, such as when he tried inciting a riot to no avail thanks to the Mutual Aid Network. Notably, unlike previous Story Quest antagonists who you often have to pursue into a Domain and beat up their mooks to get to them, he doesn't even get that; his grand comeuppance amounts to one scene where he's dragged to Wriostheley's office, forced to confess, and gets a dressing-down for his actions before being sent off for further punishment. In the end, he is but a footnote in a Quest where the bigger "threat" is Neuvillette's excessive worry for the Melusines due to the Fantastic Racism they suffered in the past, which he never realised faded out due to removing himself from public interaction.
  • Misplaced Retribution: If what he says is to be believed, he was unwittingly made a member of a smuggling ring and, when the ring was caught through the efforts of Kiara, sent to the Fortress of Meropide after being declared guilty by Neuvillette. However, instead of resenting the guy who tricked him into the ring in the first place, he lays the blame on Neuvillette for doing his job and, when his initial attempt at inciting a riot fails, decides to spite him by sending a threatening letter to Kiara for catching him.
  • Revenge Before Reason: His misplaced resentment towards Neuvillette is one thing, but the fact that the Melusine he decided to have a threatening letter sent to is the one who helped catch him, despite the fact that it’d make the letter easily tracked back to him, simply screams this.

    Lanoire 

Lanoire

A child born to convicts in the Fortress.


  • Children Are Innocent: She never committed any crime, and is only in the Fortress because she was born there. As far as the law is concerned, she doesn't exist, what with her lack of documentation, without which she can't get out through normal means.
  • Heartwarming Orphan: Her mother died sometime after she was born, and we're never told who her father is. That said, she's mostly well-cared for, as the inmates and guards either treat her well or leave her alone, Caterpillar takes her under his wing, she's very optimistic, and at the end of the quest, she's taken in by her grandfather.
  • The Pollyanna: Despite having never committed a crime, she isn't bothered much by the fact that she's trapped in the Fortress of Meropide. This is justified, as she's never seen the outside world from the day she was born.
  • Raised by Grandparents: Once she's freed from the Fortress of Meropide, she's taken in by her grandfather, Earnshaw.

    Mutual Aid Network 

Mutual Aid Network

A group founded by former Special Security and Surveillance Patrol leader Vautrin after he got sentenced to the Fortress of Meropide for massacring the masterminds who framed Carole in an attempt to discredit then-green Iudex Neuvillette.
  • Good Counterpart: To Dougier's Beret Society. They practice the same virtues that Dougier preaches in helping the exiles get rehabilitated and protect them against the more morally corrupt convicts. The one difference between the two is that Vautrin is sincere in wanting to reform the inmates, while Dougier only wants to control them by using fear. The Mutual Aid Network genuinely want to help out, while the Beret Society will only act upbeat when their founder is around but behave in a withdrawn and fearful manner if said founder is absent. This becomes apparent if Wriothesley's Story Quest is completed first before doing Neuvillette's.
  • Small Role, Big Impact: The Network prevented an attempted uprising in the Fortress orchestrated by Domenico against Neuvillette. In response, Domenico decided to switch targets to the Melusine who put him there in the first place: Kiara, thus kickstarting the events of Neuvillette's Story Quest.
  • You Remind Me of X: The badges the group uses to identify themselves resemble the Medal of Peace that Neuvillette gave to only Carole and Vautrin, prompting the Traveler to investigate the group on the Iudex's behalf. This is used to identify Vautrin as the group's founder and support Wriothesley's report that Vautrin was a model convict during his stay in the Fortress.

Spina di Rosula

A philanthropic organization dedicated to helping the people of Fontaine beyond the scope of its courts. Fomerly also a major financier of aquabuses, its reputation plummeted three years after its founding president Callas was falsely accused of murder and later died in a duel trying to clear his name. Now led by his daughter Navia, the organization barely keeps itself afloat with odd jobs such as protection and detective work from the town of Poisson, as well as operates a hotel at the impoverished Fleuve Cendre district of the Court of Fontaine.

    In General 
  • Badass in a Nice Suit: The standard Spina member wears a uniform consisting of a navy blue tie, white inner shirt, black suit, pants, gloves and shoes, with optional Signature Headgear and Cool Shades, practical and stylish wear for the heavy physical labor involved in their line of work.
  • Flower Motifs: Roses. Spina di Rosula is Corsican for "Thorn of Rose", and their logo is an anchor with a pair of roses around it.
  • Neighbourhood-Friendly Gangsters: While they have contributed to initiatives that benefit Fontaine as a whole, they are essentially the authority figures in Fontaine's underbelly, and the Gardes would ask for their help at times. Not to mention some of their members who deal with less savory business, like Sonny and Luca.
  • Non-Governmental Organisation: Spina di Rosula is essentially this, with some trappings of The Mafia.
  • Signature Headgear: The standard Spina hat is a black fedora with a yellow (occasionally grey) band and a ship's wheel stencil on the right side of the head.
  • The Tragic Rose: Quite a number of people in the Spina di Rosula have suffered greatly For Great Justice:
    • Callas led the Spina as a widower with a newborn daughter and protected her from being targeted by the Sinthe production network through Suicide by Cop.
    • Melus and Silver were caught in the flooding of Poisson while evacuating the residents, and still retained their consciousness through sheer willpower long enough to protect Navia when she fell into the Primordial Sea.
    • Navia takes the cake for surviving several Assassination Attempts, two floods that affected her hometown, and Taking Up the Mantle after losing her father, Melus and Silver and (temporarily) breaking off her friendship with Clorinde in the short span of a few years.

    Navia 

Navia Caspar

Introduced: December 20, 2023 (Version 4.3 "Roses and Muskets" [First Half])
Voiced By: Xiaogan (Chinese), Aki Toyosaki (Japanese), Jeong Hae-eun (Korean), Brenna Larsen (English)

https://static.tvtropes.org/pmwiki/pub/images/navia_render.png
Helm of the Radiant Rose
"People who know about my past might think I've suffered a lot of misfortune, but I don't see it like that at all. I count myself lucky to have received so much love in life."

Rarity: 5★
Element: Geo
Arkhe Alignment: Ousia
Weapon: Claymore
Constellation: Rosa Multiflora, the Many-Flowered Rose

The current president of Spina di Rosula. She inherited the mantle from her father after his sudden death. She's famous around Fontaine for her ladylike appearance as well as her devotion to helping and protecting other people, especially those to whom the law has been unkind. For this reason, she becomes one of the Traveler's foremost allies during their adventure in Fontaine, first helping her clear her deceased father's name by uncovering the truth about a decades-long series of disappearances of young women.

Navia's graceful appearance belies her hard-hitting fighting style, where she collects Elemental Shards as ammunition for her trusty Gunbrella, building up to six stacks of Crystal Shrapnels, which are then consumed to enhance her Elemental Skill, Ceremonial Crystalshot, adding up to six Rosula Shardshots—two per Shrapnel, hence reaching its maximum if she has at least three—to her default five shots and further empowering them if she has at least four Shrapnels, in addition to periodically launching Ousia-aligned Surging Blade strikes and allowing her to suck in Shield Crystals in its held form. Her Elemental Burst, As the Sunlit Sky's Singing Salute, orders her company's cannons to rain down Geo-elemental cannonballs on her foes, generating a Shrapnel for her whenever they hit enemies.note 
  • All-Loving Hero: A sweet, young, caring woman with a strong sense of justice and a willingness to help everyone around her unconditionally.
  • Anguished Outburst: Navia is in tears when she chastises Neuvillette for doing nothing to stop her father's death, placing Fontaine's laws over Callas's life.
  • Assassin Outclassin': Navia has had the dubious luck of surviving several attempts on her life.
    • First, her father and the might of the Spina di Rosula protected her from becoming one of Marcel's test subjects, with Callas pulling a Suicide by Cop courtesy of Clorinde to protect his daughter.
    • During the Archon Quest, Paimon saves her from drinking Fonta spiked with Primordial Seawater through a Poisoned Chalice Switcheroo.
    • Melus and Silver not only held out against Marcel's Gardemek army with her long enough for Clorinde to step in, they also protected her "post-humously", as Oceanids, from being dissolved and merging with the consciousness of the other Poisson casualties when she falls into the Primordial Sea.
    • Finally, she deflects two attempts in her Story Quest, one of them from a disgruntled Spina member who attacked her in broad daylight in front of other Poisson residents.
  • Badass Adorable: A kindhearted Nice Girl who loves her sweets, even carrying a portable oven to bake them on the go, but who's also capable of kicking mighty ass with formidable claymore bladework.
  • Beauty Equals Goodness: She is a tall and astoundingly beautiful young woman, and is one of the first and staunchest allies the Traveler makes upon arriving in Fontaine.
  • Benevolent Boss: She's noted to treat her subordinates well, particularly Melus and Silver, who in turn have an Undying Loyalty for her.
  • Beware the Nice Ones: Navia is unambiguously kind by nature, but said kindness has its limits, and she tends to hold grudges.
    • She held an especially long grudge against Clorinde, her Childhood Friend, for killing Navia's father. The two eventually reconcile during the middle of the Archon Quest.
    • In her Story Quest, she initially wanted to bury the hatchet with Romeuf, one of her father's former business partners who cut ties due to disagreements, even letting three of his followers go in an act of goodwill after they tried to attack her. But when it's revealed that Romeuf planned to blow up the Clementine Aquabus Line, which would endanger the lives of everyone in Possion, she immediately presses charges, stating that anyone willing to endanger innocent lives out of sheer spite is beyond negotiating with.
    • In a more comedic example, Navia enters Chioriya Boutique after the Traveler has torn up several of Chiori's outfits at her request. Navia, who had heard of the slander campaign being launched upon Chiori, thinks that her harassers were responsible for wrecking her boutique and furiously demands to know who did it so she and the Spina di Rosula can make them pay. The Traveler nervously begs her to go easy on them before Chiori explains everything, to which Navia sheepishly realizes just how scary she was.
  • BFG: Her Burst has her summon a row of cannons to blast her enemies with artillery fire.
  • Born Unlucky: Her mother died giving birth to her, her father died with his name dirtied partly to protect her, Melus and Silver eventually died saving people from Primordial Seawater flood, leaving her alone, and in the story (both Archon Quest and Story Quest) she narrowly escaped death or murder attempts numerous times. She even lampshades it in her Story Quest.
  • Breaking Old Trends:
    • Navia is the first female 5★ character of the Geo element, thus granting all seven elements at least one female 5★ each.
    • After a year-and-a-half-long hiatus of Geo not getting any new characters ever since Yun Jin's release in v2.4, resulting in them going the entirety of the Sumeru patches without a new character, Navia becomes the very first Geo character released after a very long time.
    • Navia is the first Geo Vision holder since Zhongli all the way back in v1.1 to rely on a stat other than Defense, and the first since Ningguang, who was part of the game's launch lineup, to rely solely on Attack. This also in turn makes her the first 5★ Geo character to rely entirely on Attack instead of Defense like her peers Albedo and Itto.
  • Brutish Character, Brutish Weapon: Inverted; though she wields a heavy and hard-hitting claymore, and her signature "claymore" being a giant axe, she has an elegant appearance and friendly personality.
  • Chekhov's Gun: When Navia bakes some macarons for the Traveler and Paimon during Lyney's trial, two of the macarons go missing. This enables Navia to figure out that Halsey is still alive, having took them due to hunger and wanting to lay low until she could escape.
  • Childhood Friends: Navia's introductory post quote is provided by Clorinde, who recounts their younger days playing a tabletop game similar to Dungeons & Dragons.
  • Clear Their Name: Her role in the Archon Quest entails assisting the Traveler and Paimon in clearing the names of Lyney and Lynette when Lyney is accused of murder, as well as clearing the name of her father, who was accused of murder three years prior.
  • Cleavage Window: Downplayed in that while her corset is low-cut enough to have cleavage she also wears a necklace that strategically blocks it.
  • Color-Coded Elements: She has blonde hair and one of her dress' colors is rich gold. While said dress' primary color is blue, it's an extremely dark blue that is almost black. Eyes gravitate to the gold parts of the dress, She also wears different blue gems as jewelry, but this isn't a major element of her design.
  • Company Cross References: Navia's design strongly resembles Durandal from Honkai Impact 3rd, with the same golden blonde hair partially tied back and styled into elaborate curls. They are both elegant fighters who wield a surprisingly heavy weapon, far more physically intense in battle than their graceful appearance might suggest. Both are also high-class ladies with loyal retainers who support them with intelligence work, combat support, and a strong sense of justice. However, Durandal is more aloof and obedient to the rules while Navia is devoted to standing up for what is right in matching with the ideals of Durandal's birth parents.
  • Cool Big Sis: Lynette identifies Navia as having this vibe, due to her compassion getting her involved in a lot of things that don't concern her directly.
  • Cool Shades: Navia puts on some sunshades in one of her idle animations as well as when she performs her charged attack.
  • Critical Hit Class: Her second Constellation upgrade, The President's Pursuit of Victory, sees a 12% boost to the Critical Rate of her Skill for every Crystal Shrapnel consumed (to a maximum of 36%, equivalent to at least three stacks), in addition to augmenting it with a cannon fire from her Burst. Furthermore, her sixth, The Flexible Finesse of the Spina's President, adds a 45% boost to Critical Damage for every Shrapnel consumed besides the first three (to a maximum of 135% if she has six stacks), in addition to reimbursing such Shrapnels.
  • Damage-Increasing Debuff: Her fourth Constellation upgrade, The Oathsworn Never Capitulate, allows her Burst to inflict an eight-second-long 20% Geo Resistance penalty to foes struck by its cannonballs.
  • A Day in the Limelight: She receives a lot of focus in the second act of the Fontaine Archon Quest, which almost acts like a Story Quest for her (long before her actual Story Quest, which occurs in the aftermath) as it delves deeply into her background, aided by the fact that the overarching plot of the Archon Quest is related to unraveling the mystery surrounding her father, who was scapegoated for a 23-year-long serial killing spree.
  • Death Glare: She looks at Clorinde with disdain after the two team up and defeat the remaining meka.
  • Deceased Parents Are the Best: Downplayed; while she loved her father and mourned his loss, she admits that Callas kept secrets from her, many of which were done for her benefit, such as concealing the fact that her mother died during childbirth and that he was terminally ill. This casts a shadow on her relationship with him, especially after it turns out that he requested that his killer watch over her as his dying wish.
  • Due to the Dead: After the true culprit behind the serial disappearances case has been brought to justice, Navia was finally able to organise a memorial for her father. Afterwards, after Act V, players can pay their respects to Melus and Silver at the new gravestone in Poisson Cemetery, where a funerary wreath has been laid, at the very least due to Navia's arrangements.
  • Early-Bird Cameo: Appeared in the Overture Teaser: The Final Feast alongside the other members of the Fontaine cast before the release of the Fontaine Archon Quests.
  • Epic Fail: Her Vision story recounts how, after receiving her Vision on a birthday party, her first usage of her new powers was to summon a Geo blade to cut her birthday cake.... and the table, too.
  • Even the Loving Hero Has Hated Ones: While a Nice Girl to basically everyone in Fontaine (and especially to the Traveler, Paimon, and her subordinates), she's heavily resentful of both Clorinde and Chief Justice Neuvillette. And even outside of them, who she eventually makes peace with, there are those capable of testing her patience.
    • Regarding Clorinde, she was the person that killed her father, Callas, in a duel he requested. This is especially awkward as Callas' dying wish was for the Champion Duelist to watch over Navia from a distance. After she learns the circumstances of Callas' death, namely that he chose to duel to commit Suicide by Cop, she chooses to reconcile with Clorinde in part due to her testifying about the duel to help Navia's case against Marcel.
    • As for Neuvillette, he admitted to seeing oddities in the murder he was accused of but chose to honor his right to duel. This isn't helped by the Iudex's general inexpressiveness causing his words of condolences to come off as mere platitudes. After learning the truth about her father's death, they meet at her father's grave and, after a heartfelt discussion, she realize that he's just really bad at expressing his emotions as opposed to being some heartless bureaucrat like she assumed.
    • Of course, while Navia does patch things up with Clorinde and Neuvillette, her attempts to do the same with Romeuf only seal her disdain for him in the end. Romeuf had been a long time enemy of her father and viewed Navia and the Aquabus lines as a bane. Navia, not wanting to hold past grudges anymore, attempts to offer a peaceful negotiation. When Romeuf attempts to use this act of kindness to endanger everybody in Poisson and attempt to destroy the Clementine Line, though, Navia declares him and his followers to be Beyond Redemption and immediately presses charges against them.
    • Downplayed with Wriothesley. While she doesn't come off as hostile to him as the previous examples and doesn't outright says she hates him, she describes discussing anything with him as exhausting and feels inclined not to trust everything he says. Wriothesley for his part doesn't seem to mind this arrangement or actively do anything to improve her opinion of him, due to an undisclosed agreement he made with Callas before his death.
  • Everything's Sparkly with Jewelry: Navia wears three large teardrop-shaped blue gems on her chest and blue diamond-shaped gems on her boots and her hat.
  • Exotic Eye Designs: Downplayed; her eye highlights are shaped like four-pointed stars, but her pupils are the standard circular design.
  • Fallen Princess: She was the daughter of Callas, the president of Spina di Rosula, who had a glorious past and had made his family extremely wealthy. However, after being accused of murdering his best friend, which resulted in the fall of his reputation and eventually his death, Spina di Rosula suffered a setback, with the organization losing support from the majority of Fontanians and leaving it in poor financial shape even after she took over as president in his absence. In the present, she and her attendants are struggling to even budget for food and proper housing for the month.
  • The Fashionista: She is very clearly this, given the fact that she wears a Pimped-Out Dress and loves jewelry. That doesn't stop her from being a Girly Bruiser who isn't afraid to get her hands dirty.
  • Fear of Thunder: Maybe; in her "When Thunder Strikes" voice-over, she is startled a bit and laments not covering her ears when she saw the lightning flash.
  • Flower Motifs: Roses. Navia is the President of Spina di Rosula ("Thorny Rose" in Corcisan), Charlotte dubs Navia as "the Yellow Rose" for an article she was writing, and roses appear on her hat and her Constellation design.
  • Following in Relative's Footsteps: Navia takes a lot after her mother, although her father wanted her to take more after him. To some degree, Navia is pursuing her mother's legacy over her father's, as her mother was significantly more diplomatic than her father was. In that regard, Navia is similar.
  • Forgiveness: Navia's arc heavily deals with the conflict over her father's reputation and legacy. In the Archon Quests, she struggles to forgive those involved in his death while defending his honor, but eventually she can separately forgive both Clorinde and Neuvillette for what happened. Afterwards in her Story Quest, she attempts to make peace with a splinter faction that had bad blood with Callas to rebuild relations, and also confronts a disgruntled Spina member who failed to assassinate her with her promise to lead the Spina di Rousula through a new beginning.
  • Gameplay and Story Segregation: Before her playable appearance and in turn the reveal of Verdict, cutscenes where Navia engaged in combat depicted her using the Whiteblind claymore. Hilariously enough, despite being a Geo Vision holder who would ordinally benefit from it due its Defense substat and a passive that further increases it alongside her Attack, the weapon is nigh useless on her due how she's among the few Geo characters to lack any DEF scaling.
  • Gathering Steam: Navia gathers up to six Crystal Shrapnels whenever she absorbs Elemental Shards (generated either by her allies or by herself whenever her Burst hits enemies), which are then consumed to empower her Skill—her first three adds two shots each to her five-shot strike (for a maximum of six), with a 200% damage boost if she fires eleven shots, while her fourth through sixth adds a further 15% damage boost each (hence an optimal boost of 245% if she has six Crystal Shrapnels). In addition, her first Constellation upgrade, A Lady's Rules for Keeping a Courteous Distance, allows each Shrapnel consumed to restore 3 Energy and shave one second off her Burst's fifteen-second-long cooldown time (to a maximum of 9 Energy and 3 seconds, hence reaching them if she has at least three stacks).
  • Girly Bruiser: She wears a Pimped-Out Dress that gives her the appearance of a noblewoman, but she wields a Claymore, the game's heaviest and most hard-hitting weapon type, and her signature claymore, Verdict, is a large axe.
  • Girl with Psycho Weapon: Navia is the prim and proper President of the Spina Di Rosula and her signature weapon, Verdict, is a large battleaxe.
  • Hair of Gold, Heart of Gold: Navia is a classic example, a sweet and caring young lady from a well-off family with striking golden blonde hair. She has a strong sense of justice and devotion to helping others, not merely obedient to the letter of the law but genuinely interested in doing what is right and good. She quickly befriends the Traveler and offers her assistance, always wanting to help people in need despite her difficult circumstances.
  • Heroic BSoD:
  • Honest Corporate Executive: Navia is the President of the Spina di Rosula, the company that operates the Aquabuses that provide transportation across Fontaine. She becomes an ally to the Traveler early in their adventures there. Navia mentions at one point that Spina di Rosula's poor financial situation is at least partly because she is this trope, making the company reliant on the public as a beneficiary. She also notes that the company was much better off under the leadership of her father, Callas, who was less honest, albeit no less kind.
  • Horrible Housing: Due to Spina di Rosula's poor financial state following her father's downfall and death, at one point she's forced to sleep in the sewers with the Traveler. Navia attributes this to the majority of her budget for the month getting slashed when purchasing food for Paimon.
  • It's All My Fault: Navia feels responsible when Melus and Silver are both killed during the disaster at Poisson, as she sent them to a dangerous part of the settlement during the evacuation that ended up being flooded with Primordial Seawater.
  • Jerkass to One: To two, to be exact. She's a very pleasant person to everyone who isn't Clorinde and Neuvillette, the former for being her father's killer in a duel to maintain his family's honor, and the latter for being a seemingly unfeeling person as well as choosing to honor the man's right to duel rather than figuring the reasons for his frame-up. Sometime during the Archon Quest, after learning the truth behind his father's death, she reconciles with the two.
  • Jiggle Physics: Downplayed. Despite being well-endowed, Navia's chest does not noticeably bounce outside her first Normal Attack animation. Given that she wears a corset, which is designed to tighten the torso, it shouldn't be bouncing that much in the first place.
  • Kicking Ass in All Her Finery: She wears extremely fashionable clothing, with a fancy hat, flowing curls, a bodice, and fluttering skirts that give her an upper-class appearance. But she's seen in the teaser climbing buildings, and grinning in amusement while another Vision-holder shoots elemental bullets at her. She's also seen in the 4.0 trailer fighting alongside the Traveler while wielding a Claymore (specifically, a Whiteblind). As such, it's safe to say that she's much tougher than her fashionista appearance would suggest.
  • Leg Focus: Her long, shapely legs are given special attention thanks to her thigh-high boots and Showgirl Skirt.
  • Macross Missile Massacre: Both her Elemental Talents involve unloading a hail of projectiles on her foes—her Skill increases in hits and power proportional to the number of Elemental Shards she collected, while her Burst fires rounds that generate Shards whenever they hit foes, hence making it easier to power up her Skill.
  • Magnet Hands: The held form of her Skill allows her to automatically draw Elemental Shards onto her, making it easier to gather Crystal Shrapnels.
  • Mechanically Unusual Fighter: One two counts. Not only is she the first Geo DPS Character since Ningguang to scale off ATK instead of DEF, but she's the first whose playstyle revolves around using the Crystallize reaction offensively, when previously it was a purely defense-based reaction.
  • Mighty Glacier: Being a claymore user, Navia is slower than sword or polearm users with her attacks. She also has to become stationary to use the held version of her Elemental Skill. In exchange, Navia can hit very hard, and the numerous Crystallize reactions she'll cause will let her survive a good amount of damage.
  • Mirror Character:
    • On the surface, Ningguang and Navia appear quite similar. They're both Honest Corporate Executives with a Geo Vision who have a complicated relationship with an Electro Vision holder and become allies to the Traveler in their nation's Archon Quests. However, outside of that, they couldn't be more different. Ningguang has a difficult time earning the Traveler's trust due to her use of an intelligence network, is Liyue's legislator whose relationship with Beidou is complicated due to the latter's disregard for the law, and is a self-made woman who values Mora above all else. Navia is the only major character introduced in the first two acts of Chapter 4 to maintain the Traveler's trust the whole way through, has a poor opinion of Fontaine's justice system as a result of an event that led directly to her conflict with Clorinde, and while she was born into wealth, she values charity and the pursuit of truth above all else. Lastly, while both of them are willing to get their dress dirty, Ningguang is a Benevolent Mage Ruler, while Navia uses a BFS in battle.
    • Navia's differences with Ningguang also make her a surprisingly close counterpart to Keqing, who is also a rebel who was born into wealth and has no difficulty earning the Traveler's trust. Both also bear resentment towards a figure of authority in their country, bonus points for said targets being draconic entities, which they are eventually able to move past. However, whereas Keqing is serious and dutiful and has high standards for those working under her, Navia is a Genki Girl and a Benevolent Boss. And while Keqing's resentment of Rex Rapis is rooted in the belief that mortals should stand on their own two feet without the assistant of gods, Navia's dislike of Neuvillette is a more personal issue, with him having allowed the duel that cost her father his life despite having all the power and reason to prevent it.
  • Modesty Shorts: Navia wears a pair of white shorts to keep her modesty in check. Practical, considering how short her skirt is.
  • Money Dumb: Generally not, but Navia can be too charitable for her own good. The incident mentioned under Horrible Housing is almost entirely her fault, as she ended up purchasing even more food for Paimon out of a sense of obligation. This is in spite of the fact that Paimon didn't even request any, and actually felt overstuffed after she left.
  • Ms. Fanservice: Played with; though she doesn't show much fanservice in the story, it's still clear Navia was designed to be attractive. She is well-endowed, with her bodice showing off her cleavage (albeit obscured by her necklace) as well as part of her spine and the small of her back. Her outfit's design and some of her animations seem inspired by cabaret dancers, with Navia's dress including a Showgirl Skirt that emphasizes her legs, and her doing a coquettish pose at the ending of her normal attack.
  • Near-Death Experience: Navia is the only Fontainian to have survived being consumed by the Primordial Sea due to the protection of Melus and Silver. Navia remembers it as a nightmare, but she really was trapped in a purgatory of sorts as confirmed by Neuvillette after he rescued her.
  • Never Got to Say Goodbye:
    • Navia never got to speak to her father Callas before he died in his duel with Clorinde. Three years later, Navia is still grieving over his death, especially since he didn't tell her anything about why he decided to die in a duel rather than stand trial or that he was Secretly Dying from an incurable disease.
    • Likewise, before she wakes up from her state of limbo after Melus and Silver rescue her, they tell her that they will watch over her. At which point she wakes up before she is able to properly bid them farewell, screaming for them not to leave her.
  • Nice Girl: A very wealthy Fontainian noblewoman who is also an actual sweetheart to everyone around her. Not only does she quickly befriend the Traveler when they first come to Fontaine, but she also treats her men well. Part of her motivation is helping those that the law has wronged.
  • Of Corsets Sexy: Wears a bodice that props up her chest, shows her cleavage, and exposes her back, adding to her attractiveness.
  • Ojou: She was one before her father's passing, and Melus still addresses her as this in the Japanese dub out of habit while he calls her "Demoiselle" (French for "young lady") in the English dub.
  • Ojou Ringlets: Navia's hair is styled into massive curls, adding to her upper-class appearance. Sadly subverted, given the Spina di Rosula's poor financial situation.
  • O.O.C. Is Serious Business: When The Traveler and Paimon get to Poisson after the earthquake-induced flood, she's clearly greatly disturbed by what happened, her previously perky demeanor is totally gone, and looks about one step away from hitting a Heroic BSoD.
  • Parasol of Pain: Her Gunbrella — a parasol that's equipped with a cannon!
  • Parasol of Prettiness: Her parasol is as pimped out as much as she is, which serves to symbolize her beauty and heroism.
  • Parasol Parachute: She uses her parasol as a parachute after being blown off of a building by the wind in the first trailer for Fontaine, and when completing her normal attack combo in gameplay.
  • Parental Abandonment: Her mother died of complications while giving birth to her, while her father died during a duel to defend his honor in place of standing trial for a murder he was accused of. The latter's departure left her to take over the Spina di Rosula in his place.
  • Pimped-Out Dress: Navia's dress has numerous gems, ruffles, feathers, roses, and other fancy decorations on it, including two nautical steering wheel charms pinned to her hip, of all things.
  • Please, Don't Leave Me: Navia screams for Melus and Silver not to leave her when she wakes up from her nightmare after her Near-Death Experience.
  • Poisoned Chalice Switcheroo: Paimon saves Navia from being dissolved by accidentally drinking the latter's Fonta drink, which had been spiked by Primordial Seawater.
  • The Queenpin: She definitely gives off this vibe, as she's the leader of an organization that operates from the shadows, dresses in fancy clothing, and is frequently attended to by agents who wear dark outfits. See for yourself. The flavour text of her Skill and Burst (involving firearms and cannons) mentions them as "negotiation tactics". Her Character Stories also reveal that Sonny, a mafia member from world quests, is related to the Spina.
  • Rage Breaking Point: In her Story Quest, she starts off wanting to bury the hatchet with Romeuf, one of her father's former business partners who cut ties due to disagreements, in spite of his clear attempts of hating her as much as her father, not wanting to perpetuate the cycle of hatred. The moment Romeuf enacts a plot to blow up the Clementine Line and potentially bury Poisson in rubble in the process, she loses her patience and is quick to press charges, stating that anyone willing to go that far out of spite are beyond negotiating with.
  • Random Drop Booster: Her utility passive, Painstaking Transaction, increases her rewards by 25% whenever she is sent on a twenty-hour-long Expedition in Fontaine.
  • Rule of Cool: Navia's parasol is equipped with a cannon that blasts Geo energy, and she even wears Cool Shades during her Charged Attack — because why not?
  • The Scream: When Navia wakes up from her nightmare after falling into a pool of Primordial Seawater, she screams for Melus and Silver not to leave her.
  • Sexy Backless Outfit: Navia's bodice has an opening around her spine and the small of her back, leaving her skin exposed, though it's usually covered by her long blonde hair.
  • Shotguns Are Just Better: Her Skill fires a blast from her Parasol of Pain that functions similarly to a shotgun blast, dealing more damage if more of the pellets connect.
  • Showgirl Skirt: Her skirt is open at the front to show off her thigh-high boots and some skin.
  • Sins of Our Fathers: As the current President of Spina de Rosula's, Navia is saddled with a lot of the baggage that comes with her father being convicted for murder, with her having to steer through the company's financial turmoil while looking to clear his name. This even extends to her Character Quest where she ends up in the sights of one of her father's former business partners who he parted on bad terms with, with him sending thugs to attack her and attempting to blow up the Clementine Line to get at her, even agreeing to call it off if Colter can kill her.
  • Sole Survivor: From the main people who were in charge of Spina di Rosula, She outlived her father, the previous president, and her bodyguards Melus and Silver.
  • Spectacular Spinning: Despite using a tall female model, she is the one of the very few among the Claymore users of her height chart to downright spin while performing a charged attack (a move normally reserved for medium and short characters) instead of using vicious forward slashes. The other tall character with this distinction is Kaveh, albeit he uses Mehrak to wield his claymore instead of physically holding it himself.
  • Spell Blade: Her first-ascension passive, Undisclosed Distribution Channels, allows her Skill to give her Normal Attack a Geo effect that cannot be overridden with reactions for four seconds, hence making it easier for her to build Crystal Shrapnels on her own.
  • Spoiled Sweet: Don't let her high-maintenance appearance fool you; Navia is as sweet as the treats she likes to bake. Though unfortunately, it's played with in that she's become a Fallen Princess due to her rather poor financial position and being more charitable than she needs to be.
  • Stiff Upper Lip: During the flooding of Poisson in the fifth act of the Fontaine Archon Quest, Navia has to lead Spina di Rosula in the rescue and recovery efforts, even as she tries not to show grief over Silver and Melus dying amidst rescue efforts. Only in the private company of the Traveler and Paimon in front of Callas's grave does she finally break down crying.
  • Status Buff: Her fourth-ascension passive, Mutual Assistance Network, gives her up to two stacks of a 20% Attack boost for every Hydro, Pyro, Cryo, or Electro Vision holder in her party.
  • Strong Family Resemblance: Navia bears a striking resemblance to Callas, having inherited his curly blonde hair and blue eyes.
  • Stylish Sunhats: She wears a lavishly decorated one, as befitting the popular fashion in the Court of Fontaine.
  • Sweet Baker: She's a sweet girl who enjoys baking so much that her butlers carry around a portable oven for her to make treats on the fly.
  • Throwing Your Sword Always Works: She kicks her claymore at the opponent for the third hit of her normal combo string. Fortunately, she still has her parasol to attack.
  • Trauma Conga Line: Navia's experiences throughout the Fontaine Archon Quest are not kind to her. Three years before it, her father died while dueling Clorinde in a Suicide by Cop after being framed for murder, causing her and Spina di Rosula to fall on hard times. Then, she is nearly murdered twice by someone she thought was a family friend, who was also responsible for framing her father. She's then right near the epicenter of a Primordial Seawater outburst in Poisson, which kills a lot of her people, including Melus and Silver. Then, while investigating a ruin tied to the prophecy, she falls into a pool of Primordial Seawater and is only saved from being dissolved by the spirits of Melus and Silver protecting her until Neuvillette can save her. Even after the Archon Quest, her troubles aren't over as Colter and Romeuf try to kill her during her Story Quest, with the former trying to break her with a "The Reason You Suck" Speech and the latter trying to destroy the Clementine Line and Poisson with explosives. Poor girl can't catch a break.
  • Traumatic Superpower Awakening: Subverted. While Navia has certainly had more than her fair share of hardships, she obtained her Vision in an incredibly mundane fashion — her Vision story reveals that during a birthday party, her father ran a tabletop game for everyone present with Navia acting as the party leader, and after a particularly bold move that defeated the final boss, Callas showed his daughter that a Vision had appeared among the game's dice.
  • Tricked to Death: Almost played straight if not for Paimon drinking her spiked Fonta by mistake.
  • Try to Fit That on a Business Card: As her "Hello" playable voice-over states, she's the esteemed President, Leader, Commander-in-Chief, Executive Director and Boss of Spina di Rosula... oh, but she prefers to be called "partner".
  • Unexplained Accent: In the English dub, she has a Transatlantic affect with some occasional Southern flavor to it. It's very fitting for a young upper-class woman but no one else in Fontaine has one. note 
  • Upgrade Artifact: Played with—her third and fifth Constellation upgrades, Businesswoman's Broad Vision and Negotiator's Resolute Negotiations, add three levels each to, respectively, her Skill and Burst.
  • Vapor Wear: The bodice Navia wears shows off her skin on the back, making it clear she doesn't wear a bra.
  • Weapon Specialization: Navia's character banner runs concurrent with a "claymore" (actually an axe) called "Verdict" (5★), whose Ascension substat is Critical Rate (? - 22.1%). It bestows the wielder the "Many Oaths of Dawn and Dusk" passive, which gives an innate increases to the wielder's ATK (20% - ?), and when the wielder or their teammates collect Elemental Shards generated by the Crystallize reaction, the wielder will obtain a Seal (increases Elemental Skill damage by 18%, and can be stacked two times), which disappears after 15 seconds or 0.2 seconds after their Skill deals damage. As a Geo character, Navia can easily proc Crystallize to produce Elemental Shards, and the held version of her skill can vacuum the Shards in before letting loose with her buffed shot.
  • What the Hell, Hero?: When Navia meets with Neuvillette about the circumstances behind her father's framing and death, she chastises him for not stopping the duel between Callas and Clorinde when he clearly could have done so. Instead, Neuvillette did nothing to intervene despite suspecting that Callas may have been innocent because he thought Callas would buckle on his principles and wouldn't actually fight to the death.
  • Widow's Weeds: She wears black clothes and a hat that is reminiscent to this, which also signifies her mourning for her father's death, as well as Melus and Silver when they are melted by Primordial Seawater.
  • Yellow/Purple Contrast: She, who has blonde hair and yellow details in her attire, shares this contrast with Clorinde, her Childhood Friend who dons purple.
  • You Killed My Father: She harbors a not-so-subtle resentment toward Clorinde as a result of her being her father's killer, and while she does not seek retribution for her actions, she has yet to fully process the act by the time the Traveler and Paimon meet her and would prefer not to have Clorinde around, although Clorinde honoring his dying wish to watch over Navia makes it more difficult for them to avoid each other. This changes for the better when various tidbits of information about the reasons for the duel became public, such as Navia's father having a terminal illness that would have killed him in five years anyway, and him wanting to die by Clorinde's hand so that his daughter wouldn't have to watch him waste away to nothingness. By the end of Act II, the two have reconciled offscreen due to the truth having come out with Clorinde's help.

    Callas 

Callas Caspar

https://static.tvtropes.org/pmwiki/pub/images/0f5e833a_e353_44e8_a4f0_a5a6fa63fa31.png

Navia's late father and founding president of Spina di Rosula. Once a respected figure in Fontainean high society, his reputation suffered after he was accused of murdering his friend Jacques, earning him the mocking moniker "Callas the Unfaithful." He died three years before the Traveler's adventures in Fontaine.


  • Can't Take Criticism: This flaw lead Callas to make some enemies, although it wasn't what lead to his death.
  • Cassandra Truth: Was cornered into one when he was framed. He saw Jacques's true killer dissolve but knew no one would believe him because the effects of the Primordial Sea water were then unknown. Thus, he kept it secret so he could at least protect his daughter.
  • Clear Their Name: Three years before the events of the Fontaine Archon Quest, he was accused of murdering his friend Jacques, causing many of his supporters to turn against him and Spina di Rosula's reputation to plummet. However, instead of defending himself before the Opera Epiclese, he chooses to duel Clorinde to the death to defend his honor, and dies as a result. However, with the help of the Traveler and Paimon, it is revealed that Callas did so in order to protect Navia from the organization that had chosen her as their next target in the disappearance cases, as well as take many of their secrets to the grave, not to mention that he was already terminally ill, and he'd rather spare his daughter the agony of seeing him waste away. In addition, the true killer was sent by said organization to ensure that Jacques, himself a former member, will be forced to assassinate Callas after his former superiors outed him and blackmailed him into cooperation with his wife and daughter's lives, and who was later dissolved into water by the mastermind, Marcel/Vacher, when Callas knocked him out after Jacques has been shot. When Navia reveals the truth to the court, his name is cleared posthumously and Spina di Rosula's reputation is restored.
  • Convenient Terminal Illness: Callas took advantage of his terminal illness to duel Clorinde in a hopeless match to protect Navia.
  • Cynicism Catalyst: Callas' wife's death was this for him. Before then, he was a Reasonable Authority Figure who was willing to listen to feedback. His wife Clementine had served an essential role as a mediator, so without her Callas grew increasingly stubborn and abrasive.
  • Death by Origin Story: He's been dead for three years by the time the game begins, having been killed in a duel to defend his honor by Clorinde. His death resulted in Navia taking over Spina di Rosula in his place.
  • Eyepatch of Power: He was once the president of Spina di Rosula and wore a black eyepatch with an anchor symbol over his right eye.
  • Famed In-Story: He was once a highly regarded member of Fontaine society, and was even offered the title of "Baron" from Palais Mermonia, a title reserved for respected honorary citizens. The Aquabus lines are also named after him, his deceased wife, and his daughter Navia.
  • Follow in My Footsteps: Callas tried and failed to make Navia grow up to be like him so she'd adopt the same policies as President of the Spina di Rosula
  • Frame-Up: Vacher falsely framed him as the murderer of his friend, destroying his previously positive reputation as well as Spina di Rosula's reputation.
  • Good Is Not Nice: Callas genuinely cared for Poisson, and his tenure as the President of Spina di Rosula is considered by some to be its golden age in-game. He was also stubborn enough to reject any advice his employees offered. In addition, he reprimanded his daughter Navia for the smallest things because he wanted her to turn out just like him. For this reason, even before his fall from grace, he was as hated as he was loved. This wasn't always the case; he was more willing to accept criticism before his wife died.
  • No Historical Figures Were Harmed: Callas appears to have been named after Jean Calas, a Frenchman who was similarly accused of murder and died defending himself, then found innocent afterward.
  • Parents as People: By all of Navia's accounts, he wasn't the perfect father because he kept many secrets from her, such as the fact that her mother died from complications during her birth and that he was also dying from a terminal illness. Many of these secrets, however, were kept to protect her from harm, at the expense of her resentment of him for his dishonesty. Additionally, when she was very young, he often reprimanded her for little things as he wanted her to turn out like him. He eventually stopped because the rest of the Spina di Rosula would gather around them to comfort her.
  • Poor Communication Kills: After having been accused of murder via Vacher's machinations and realizing that his only defence would be a Cassandra Truth, he instead opted to commit Suicide by Cop at the hands of Clorinde in order to keep Vacher from targeting Navia, with the added bonus of keeping her from learning of his terminal illness. Despite his good intentions, his descision to have Melus not inform Navia of any of this effectively ruined her friendship with Clorinde and made her resistant to the duelist's attempts to protect her as per his Last Request. Additionally, the suspicious nature of his case only made Navia determined to prove his innocence, putting her in Vacher's crosshairs anyway.
  • Posthumous Character: He passed away three years prior to the events of the Fontaine Archon Quest.
  • Secretly Dying: He kept from Navia the fact that he had contracted a terminal illness that would have killed him in five years. This is also part of the reason he accepted the opportunity to duel Clorinde to the death, as he wanted to die this way so Navia wouldn't have to watch him slowly deteriorate from his illness over the years.
  • Strong Family Resemblance: Navia bears a striking resemblance to him, having inherited his curly blonde hair and blue eyes.
  • Suicide by Cop: He chose to duel Clorinde, fully intending to die in order to go out fighting and spare his daughter the agony of watching him slowly succumb to his terminal illness, which would have killed him in five years anyway.
  • The Voice: He can be heard clearing his throat during the reveal of Navia's family portrait at the end of Navia's Story Quest.

    Clementine 

Clementine Caspar

https://static.tvtropes.org/pmwiki/pub/images/clementine_genshin_npc.png

Navia's late mother who helped Callas in the development of the aquabus.


  • Death by Childbirth: How she passed away.
  • The Heart: Clementine acted as a mediator in the Spina di Rosula, helping Callas compromise with other members of the group. Unfortunately, after she married Callas and sided with him over some of the other members in an argument, it seemed to them that she was no longer a neutral party. She died giving birth to Navia not long after, and the members that had disagreed with Callas left on bad terms. He did not take it well.
  • Posthumous Character: She is established to have passed away in childbirth, and Navia subsequently has no memories of her mother.
  • Strong Family Resemblance: Her portrait revealed at the end of Navia's Story Quest shows that Navia is almost a splitting image of her.
  • The Voice: Her brief chuckle can be heard when her portrait is revealed at the end of Navia's Story Quest.
  • Women Are Wiser: Clementine was the voice of reason in the Spina di Rosula. She's also the one major female member outside her daughter Navia, who takes a lot after her.

    Colter (Unmarked Spoilers for Navia's Story Quest) 

Colter

A member of Spina who was sentenced to the Fortress of Meropide before the events of the Archon Quest, being released by the time of Navia's character quest.


  • Bitch in Sheep's Clothing: Despite presenting himself as a Nice Guy throughout the quest and doing what he can to assist Navia, he's revealed to have actually been in cahoots with Romeuf and was planning on killing Navia the entire time.
  • Fish out of Temporal Water: Colter ends up getting hit hard by what's happened while he was imprisoned, including Marcel's true nature and the Poisson Disaster, which claimed the lives of Melus, Silver and Melissa. This is actually part of why he became an antagonist; he can't accept the passing of Spina di Rosula and Poisson's "glory days", and heavily resents Navia for representing how those days are long gone, to the point of blaming her for the death of several of the people he knew who are now gone.
  • Frame-Up: When he shows up, Navia speculates that his imprisonment was the work of Marcel to keep him out of the way of his schemes.
  • The Heavy: Despite Romeuf's schemes driving the plot, Colter's the most direct antagonist on account of his attempt on Navia's life.
  • Heel Realization: After he's defeated and Romeuf's scheme is foiled, he and Navia have a heartfelt discussion where she states her intentions to improves life in Poisson, including introducing a Aquabus line to it. This prompts him to accept that his idealized golden age of Poisson and Spina di Rosula have long since passed, acquiescing to his firing on account of his actions, and finds himself touched and seriously considering Navia's offer to re-hire him once he serves his next sentence in the Fortress Of Meropide.
  • Insane Troll Logic: In his "The Reason You Suck" Speech towards Navia, he accuses her of being the reason why everything with Spina and Poisson went wrong, and most specifically why many of his companions died, even though, from a logical prospective, it’s nonsensical. For starters, Death by Childbirth is a completely unpredictable event that can happen, and no mortal has control over it. And secondly, Callas, Melus and Silver knew the price of keeping Navia safe, and they chose to put their lives on the line for her anyway out of love.
  • Not-So-Well-Intentioned Extremist: He claims to have made a deal with Romeuf that the attempt to blow up the Clementine Line will be called off, or at least done in a manner that won't harm Poisson, if he can kill Navia. However, it's evident he only agreed because of his resentment of Navia, and still tries to do the deed even when Romeuf is in the middle of enacting his plan, not caring if he gets caught in the rubble if it means killing her.
  • Psychological Projection: While spouting his "Reason You Suck" Speech towards Navia, he claims that no one really cares about her and only live in Poisson because of the memories they have of its glory days, which he claims to be why he's trying to kill her. This is where it goes downhill for him though, as the others listening are quick to retort that they care for Navia regardless of the town's history and call him out on trying to blame everything that's ever gone wrong on her, giving Navia to motivation to fight back against him.
  • "The Reason You Suck" Speech: He tries one against Navia, accusing her of being the main cause of the downfall of Spina de Rosula and Poisson, and blaming her for all the deaths that occurred because of it. It backfires spectacularly, as the townsfolk are enraged to hear such slander against Navia and immediately come to her defense and call him out on his crap.
  • The Resenter: He's revealed to resent Navia immensely for being representative of the future of the Spina while he himself is stuck in its past. This extends to blaming her for the deaths of anyone who could be considered part of Spina di Rosula's "old guard", such as Clementine's Death by Childbirth, and deaths that occurred in the Poisson Disaster, namely Melus and Silver.

    Melus and Silver 
https://static.tvtropes.org/pmwiki/pub/images/melus_genshin.png
Melus
https://static.tvtropes.org/pmwiki/pub/images/silver_genshin.png
Silver
Melus voiced by: Jason Marnocha (English)
Silver voiced by: Teppei Uenishi (Japanese), Jacob Barrens (English)

Navia's two assistants and members of Spina di Rosula.


  • Battle Butler: Melus has served as a butler for both Callas and Navia and is proficient with a sword.
  • Bodyguarding a Badass: Both of them serve as Navia's bodyguards and can hold their own in a fight, but a cutscene shows that Navia is easily stronger than both of them even without using her Vision.
  • Cool Shades: Silver is never seen without his sunglasses, which makes him stand out as an NPC.
  • Crazy-Prepared: Just in case Navia wanted a snack, they brought a portable stove and macaron ingredients to the courthouse, which came in handy when she wasn't allowed to leave the premises.
  • Developing Doomed Characters: Despite the fact they look very similar to other NPCs, both Melus and Silver get more characterization compared to others, which serves to make their eventual deaths a kick in the teeth.
  • Guardian Entity: Following their passings, after Navia almost falls victim of death by Primordial Seawater, the two seemingly come back from the dead as Oceanids to temporarily protect her until Neuvillette can rescue her.
  • Heroic Sacrifice: Melus and Silver sacrificed their lives to save as many people as possible when the Waters of the Primordial Sea leaked into Poisson. Discussed in that Navia initially tried to cope with this by reasoning that their deaths were a necessary price before Paimon snapped that that's silly and that Melus and Silver sacrificed themselves because they were heroes.
  • I'm Melting!: The cause of their death, falling to it as they were helping save people from Poisson's Primordial Seawater Flood. As a result, they weren't able to have a proper burial.
  • Intrinsic Vow: Melus and Silver's desire to protect Navia is so strong that the two of them are able to help her resist an Assimilation Plot long enough to buy time for Neuvilette to rescue her in spite of having already been assimilated themselves.
  • Mauve Shirt: In spite of their status as NPCs, they have enough characterization and qualities on their own to stand out. This makes their eventual deaths shocking, both in-universe and out of it.
  • Old Retainer: Melus looks advanced in age and has been employed since at least when Callas was leading the Spina di Rosula and continues to attend to his daughter Navia. He is also close and trusted enough by Callas to know of the true circumstances behind his Duel to the Death with Clorinde, only revealing it to Navia when he decided she was ready to finish Callas's work against the Sinthe trade.
  • Secret-Keeper: Despite their devotion to Navia, they were well aware of many of the secrets her father kept from her in order to keep her safe and protect her emotional well-being, only revealing them to her during the events of the Archon Quest.
  • Those Two Guys: Though they're usually with Navia, the two are almost never seen apart.
  • Undying Loyalty: Both of them are Navia's devoted attendants, even risking their lives to assist her when she is overwhelmed by Gardemeks. Even after both of them were dissolved by the Primordial Sea, they defend her against a collective of Oceanids when she falls into Primordial Seawater until Neuvillette can rescue her.

    Sonny and Luca 

Sonny and Luca

Two men operating out of Fleuve Cendre, consisting of Sonny, the "White Glove", and Luca "The Fisherman".
  • Bantering Baddie Buddies: Their dynamic is very similar to one of these: a pair of mafiosos who are outwardly polite but constantly speak in threatening Trouble Entendres and aren't afraid to get murderously violent if they deem it necessary. But unlike the Faux Affably Evil standard of this trope, Sonny and Luca are on your side, and are after someone worse than them.
  • The Brute: Luca is Sonny's muscle and, going by his title, is often sent to seek out targets.
  • Cleanup Crew: Paimon asks if Sonny is a cleaner (as in a janitor), and he says yes.
  • Connected All Along: Navia's voicelines reveal that at least Sonny is a part of Spina Di Rosula who does many of the more shady jobs for the organization which explains why he is against the Sinthe business.
  • The Dreaded: They are feared by the criminal underworld, to the point Virgil is soiling his pants the moment the two show up.
  • Early-Bird Cameo: Upon starting Virgil's World Quest, you can find the duo (not yet named) on a boat located between the Beryl and Belleau regions. They are on a lookout for someone, and Sonny asks Luca about any leads for the target. This is a clue that they are completely aware of Virgil's actions, and are on the hunt to find him.
  • Even Evil Has Standards: Both Sonny and Luca are against the Sinthe business, finding the negative impact it has on people not worth the money. This is one of many reasons why they're after Virgil.
  • Good Old Fisticuffs: Since Luca uses the Pugilist's moveset, he fights by punching out his foes.
  • Hired Guns: Luca is implied to be from Mondstadt, going by his attire (shared with Sharp, and The Halberd), and he is Sonny's bodyguard and enforcer.
  • The Mafia: Sonny is implied to be a mafia capo and later revealed to be a part of Spina Di Rosula, owing to his fearsome reputation, wearing a striking white suit, and have, at least, two mafia soldiers (Hunter and Turner) under his command.
  • Meaningful Name:
    • "White glove service" is a term denoting a service as highly meticulous. Even more applicably to Sonny's job as a "cleaner," it refers to an old cleaning practice wherein a white glove would be run over something in a room to see if that had just been cleaned to see if there was still dust that had blended in with the color of the object and would only show on a white glove.
    • Luca's alias is a roundabout reference to "sleeping with the fishes."
  • Not Even Bothering with an Excuse: Sonny doesn't even bother hiding that wicked knife on his person, something that Paimon notices.
  • Ominous Mundanity: Their title sounds mundane and tame, but the implications behind them makes it clear they're not to be crossed.
  • Purple Prose: Sonny is very fond of speaking in sophisticated words, and loves to speak in metaphors.
  • The Quiet One: Luca is a man of few words, as opposed to Sonny's purple prose. That said, it's made clear he's not Dumb Muscle, as he explains Sonny's analogy about the Traveler and Paimon with clarity and to the point.
    Sonny: To certain people, your arrival in Fontaine would be as if someone had just set off a bomb on the stage of Opera Epiclese. —Of course, I mean this in only the most positive way. Don't you agree, my dear Luca?
    Paimon: Er, but how can a bomb going off ever be a good thing...
    Sonny: Hm... I'm not very good with words. How would you put it, my dear Luca?
    Luca: Lyney and Lynette's magic show. Blasting everything wide open to accomplish the impossible. Spine-tingling experience.
  • Red Baron: Sonny is called the "White Glove", while Luca's is "The Fisherman".
  • Shout-Out: Sonny and Luca are named after the two Sicilian mafiosi, Santino "Sonny" Corleone and Luca Brasi from The Godfather.

Fontaine Research Institute of Kinetic Energy Engineering

A research center dedicated to studying machines and energy, until it was destroyed by a gravity experiment gone wrong in an attempt to create a solution to the prophesized flooding. Its remaining members have worked tirelessly to try and rebuild since then using whatever they can salvage and with support from the government, rebranding as the New Fontaine Research Institute.

    In General 
  • Bungling Inventor: Inventions of the Fontaine Research Institute fall squarely into two categories; as impressive as they are dangerous (Clockwork Meka) or safe but of limited value (Fonta). Their reputation is accordingly low.
  • Does This Remind You of Anything?: A destroyed facility caused by unstable creations and operator error with mentions of radiation fields being present brings to mind that of the Chernobyl Disaster, albeit on a much smaller and more fantastic scale.
  • Gameplay and Story Segregation: There are supposedly radiation fields that were caused by the explosion, yet there is nothing to indicate so such as losing health in certain areas. Zig-zagged in that the researchers have been careful in finding them while rebuilding, but so far have thankfully found none if very few.
  • Gone Horribly Wrong: The gravity experiments they were conducting were to find a way to save Fontaine's populace from the prophesized flooding by turning the city into a structure similar to Celestia. Instead, they inadvertently blew up one half of the Institution while what is left of the other half is now floating in midair, not to mention the threat of radiation fields and other related devices having gone haywire.

    Edwin (Unmarked Spoilers!

Edwin Eastinghouse

The Institute's former senior technician and the creator of the Experimental Field Generator, who disappeared and was presumed dead following a massive explosion while conducting experiments using Arkhium in a bid to resolve Fontaine's waterline crisis. It's later revealed that he actually survived and had been continuing his experiments in secret.


  • But for Me, It Was Tuesday: Despite her involvement in his experiments and her personal devotion to him, he doesn't even try to remember who Fusilier is.
  • Gadgeteer Genius: So much that his colleagues considered him to be second only to Alain Guillotin.
  • Insufferable Genius: Big time. He doesn't go one minute without claiming everyone except himself to be an idiot, even when he's responsible for destroying the Institute with his experiments.
  • Jerkass: He's always putting down everyone around him for not being as smart as he is and never takes responsibility for anything. Needless to say, neither of these things made him very popular. Paimon goes so far as to call him a freak of nature after witnessing his cruel treatment of Fusilier and his narrow-minded obsession with his work.
  • Karma Houdini Warranty: He managed to get away with causing the explosion that destroyed the Institute and had been living in hiding for years continuing his dangerous experiments. All that comes crashing down when the investigation into Nacker's whereabouts lead to both him and Edwin getting locked up in the Fortress of Meropide for their respective crimes.
  • Mad Scientist: Has shades of this. There's no doubting his intelligence, but many of his inventions have caused widespread destruction more than once. This, coupled with his massive ego and lack of regard for anything that doesn't help further his research, makes him a danger to those around him (if not Teyvat as a whole). It's probably safer for everyone that he's locked up in the Fortress of Meropide instead of him literally being left to his own devices.
  • Married to the Job: Similar to Alain, he was obsessed with his research. Unlike Alain however, Edwin was said to have been willing to do anything or pay any price to advance it, which got him labelled as an "inhuman monster."
  • Never Found the Body: His body was never recovered from the explosion that he disappeared in, causing him to be presumed dead. Although some claim to have found pieces of him scattered around the site while trying to rebuild. Turns out he's very much alive and intact.
  • Never My Fault: He never once takes responsibility for his actions and instead chooses to blame those around him. This is despite there being proof that he was the one who caused the explosion and yet he still thinks that the fault lies with the other researchers he calls "incompetents". Raimundo even claims that Edwin serving time in the Fortress of Meropide likely won't change him much, as he isn't known to be the "repenting" type.
  • Posthumous Character: He (allegedly) died years before the start of the game. Except not really.
  • Reports of My Death Were Greatly Exaggerated: He actually survived the explosion that supposedly took his life, having secretly been continuing his experiments in a house in the Morte Region of Fontaine.
  • Shadow Archetype: He can be seen as one to Alain Guillotin, representing what he could've been like without any of his redeeming traits.
  • Skewed Priorities: His research comes before anything else. He doesn't even seem to care that some of his former subordinates like Nacker have been stealing assets from the Institute to sell for themselves. That being said, he does indirectly offer his help in arresting Nacker if only to stop his former colleague from using the technology he stole to make his own modified field generator.
  • Surrounded by Idiots: How he felt about his colleagues during his time working with them, considering them more accident-prone than what they really are.
  • Very Punchable Man: Given with how insufferable he is, how he lords his intellect to others, and will very much degrade anyone who isn't as smart as he is, he is basically begging to be socked in the face (with Chaussivert's lackey, Lemarq, being barely able to restrain himself from punching the guy for his attitude).

    Fusilier 

Fusilier

A researcher who helped with the Arkhium Research Project and one of Edwin’s most loyal followers.


  • Broken Pedestal: She used to idolize Edwin from her time working with him, to the point where his approval was the only thing that mattered to her and that she refused to believe he was the one who caused the explosion that destroyed the Institute and joined the investigation into the incident to clear his name. When she finally meets him in person and he gives her the cold shoulder while not remembering who she is, Fusilier quickly realizes how horrible of a person he really is.

    Hautemontagne 

Hautemontagne, aka "Mountain"

A member of the Institute who went to Liyue to work on research development.


  • Gadgeteer Genius: She very confident in her knowledge of engineering and shows it's more than just talk when she repairs Qiaoying Village's automnated tea cauldron that was originally made by Cloud Retainer with all the complex advanced technology expected of one of the adeptus' creations.
  • The Unpronounceable: The people of Chenyue Vale have trouble pronouncing her name with Uncle Luo even pronouncing the silent H. She asks people to instead call her "Mountain," a rough translation of her namenote .

    Nacker 

Nacker

A senior researcher and former colleague of Edwin, accompanying the Traveler through the ruins during the "Fontaine Research Institute Chronicles" world quest series.


  • Bitch in Sheep's Clothing: Nacker appears reasonable and calm compared to Chronie, but in fact plans to sabotage the remains of the Fontaine Research Institute in order to steal the Arkhium core and continue his experiments. He only cares about his personal achievements, viewing the entirety of the remaining staff as either fools or rivals.
  • Karma Houdini Warranty: Though he initially escapes the aftermath of the Arkhium explosion and goes into hiding, he's finally tracked down and arrested in the "An Expected Lie" world quest alongside Edwin.

    Raimundo 

Raimundo

The current Senior Technician of the Institute, and a former colleague of Edwin.


  • Batman Gambit: He purposely let Fusilier join the investigation into the explosion caused by Edwin so that she would eventually realize what kind of man her idol really was. While he feels bad about it, he also feels it was necessary so that she could focus her efforts on the Institute so as to not have it lose any more people than what it already has.

Others

    Berrypuff 

Berrypuff / Berrypuffier

A Blubberbeast pup originally cared for in an underwater observatory station by an engineer from the Fontaine Research Institute after an encounter with an out-of-control Underwater Survey Mek left it too weak to survive on its own, only to eventually be abandoned by said engineer due to the whims of the Institute and left to starve. Upon learning of this, the Traveler and Paimon decide to nurse Berrypuff back to health themselves.


  • Big Eater: Eats several helpings of fish offered by the Traveler while being nursed back to health. Justified, as it had been abandoned in its habitat for some time with dwindling food supplies.
  • Dub Name Change: Berrypuff's original Chinese name can be roughly directly translated as "Crying Grape" ("Wūwū pútáo" [simplified 呜呜葡萄, traditional 嗚嗚葡萄]) while Berrypuffier is "Crying Big Grape" ("Wūwū Dà-pútáo" [simplified 呜呜大葡萄, traditional 嗚嗚大葡萄]). Localisations vary in either translating its name exactly (such as in the other East Asian languages where it goes by "Uu-uu-Budou" [ウーウーブドウ] and "Uu-uu-Dai-budou" [ウーウー大ブドウ] in Japanese) or giving it a berry/grape-themed name.
  • Epic Fail: Berrypuff's remaining food supplies were estimated to be enough for it to grow up healthily. By the time the Traveler and Paimon show up, said supplies are nonexistent and the poor Blubberbeast is noted to be looking pale and haggard from starvation. Paimon even lampshades how badly the engineer screwed up in their calculations.
    Paimon: Ugh, did that engineer really believe their calculations were correct? The food has already run out! Maybe the Fontaine Research Institute blew up because it's full of people like this...
  • He Is All Grown Up: After the fourth visit, Berrypuff grows large and healthy enough to be able to survive outside its habitat.
  • Karmic Jackpot: After being fully nursed back to health, Berrypuff reveals a Luxurious Chest hidden in its habitat for the Traveler and Paimon to have.
  • Meaningful Rename: Paimon decides to rename Berrypuff as Berrypuffier after it grows several times its initial size from the Traveler feeding it so much.
  • No Name Given: We never learn the name of the engineer who looked after Berrypuff prior to the Traveler and Paimon's arrival, not even in any of the notes they left behind.
  • Raised in Captivity: Berrypuff had been living inside the observatory station ever since it was rescued from an out-of-control Underwater Survey Mek that left it too weak to survive on its own. The engineer raising it at the time wanted to take it back to the Institute with them when the funding for Berrypuff's care was cut, but begrudgingly and ultimately abandoned it after they couldn't find a way to nor thought it would've been able to adapt to living on land.
  • Ridiculously Cute Critter: It's a Blubberbeast, one of Fontaine's cutest aquatic critters. Makes it all the more heartbreaking to see it on the verge of starving to death before the Traveler and Paimon decide to help nurse it back to health after learning of its backstory.
  • The Runt at the End: The notes left by the engineer mention Berrypuff to be much weaker than regular Blubberbeasts and that its survival rate would be twenty percent at best if returned to its original habitat. However, they estimated that its chances would be greatly increased if it were to grow up healthily, which prompted the engineer to take care of it in an observatory station.
  • You Have GOT to Be Kidding Me!: The engineer's response to their supervisor cutting the funding for Berrypuff's care to go towards more pointless and ridiculous projects like "An Innovative Circuit Design Using Clockwork Meka to Simulate the Rock–Paper–Scissors Game and Its Sociological Impact", calling the Institute out for how skewed their priorities are.
    Engineer’s Notes: Even such nonsense can be approved. What are those people even thinking... I should've gone to Sumeru and joined the Amurta there... These guys should just become mechanisms themselves if they care about those so much!

    Emilie 

Emilie

A renowned perfumer in Fontaine.


  • Early-Bird Cameo: Similarly to Kaveh and Layla before her, the players get their first inkling of her character through the regional bulletin boards, where they can read about her responses to her customers.
  • Famed In-Story: She is a renowned perfumer in Fontaine and has a dedicated fanbase.
  • The Ghost: The player is made aware of her existence through the voiceovers of various characters like Lyney, Lynette, Charlotte, Chevreuse, and Wriothesley, as well as her written cameo on several bulletins in Fontaine, although she is yet to be seen in person.

    Hunter and Turner 

Hunter & Turner

A pair of Pinkerton Detectives involved in the Truly Mouthwatering! and Still Mouthwatering! world quests.


  • Blatant Lies: The first time you meet them is when you have to 'check the vicinity' of a man half-buried in the sand, and they claim to be just enjoying a stroll and the nice weather.
  • Cool and Unusual Punishment: Their favored torture method is to bury a person neck-deep in the sand and place a roast chicken in front of them to lure the crabs in, who'd eat the chicken and move on to the person's face. Their victims usually cave long before the chicken is even finished.
  • Dark Is Not Evil: They are a pair of mafiosi enforcers styled after Pinkerton Detectives who go after a saboteur, presumed to be a disgruntled worker. When they realize the full extent of the story, how the saboteur is just an Unwitting Pawn and is otherwise a good-natured individual, they immediately turn their wrath on the mastermind and offer the saboteur a position, recognizing his hard-working and reliable nature.
  • The Dividual: Appears as a pair, and often speak by completing each others' sentences.
  • Pragmatic Hero: While they are on the Traveler's side, they still commit cruel methods, such as the Cool and Unusual Punishment mentioned above. It is also hinted that the only reason they leave the Traveler alone is because they are not on the duo's list, which the Traveler themselves notice.
    Turner: The higher-ups say that it's fine — and that we shouldn't tangle with you regardless.
    Traveler: Hmm? What's that about tangling with me?

    Morris (unmarked spoilers) 

Morris

The "investor" for the film The Two Musketeers during the Roses and Muskets event in version 4.3. In actuality, he seeks to sabotage the film to keep his secret.


  • A Deadly Affair: He had his ex-lover Elisa assassinated to keep his affair with her a secret.
  • Ain't Too Proud to Beg: Morris begs for mercy from Chevreuse when she corners him in the warehouse, offering to give her Mora in exchange for his life. Chevreuse has none of it and arrests him for having Elisa assassinated.
  • Archnemesis Dad: Morris not only abandoned his children and had their mother killed, he also used his wealth and influence kept the truth hidden for decades, going so far to sabotage the production of the filming of The Two Musketeers personally. Small wonder his children want him to face justice.
  • "Could Have Avoided This!" Plot: Chevreuse flat out tells him that he made the wrong choice in having Elisa assassinated, saying that all he had to do was ignore her.
  • Dirty Coward: He murdered a woman he loved because he was afraid of people finding out about him having an affair. When Chevreuse gets him to confess by acting like she is going to kill him like in the story he had been sabotaging, he is a crying mess.
  • Engineered Public Confession: Yoimiya lures him to the film crew’s warehouse, where Chevreuse tricks him into confessing his assassination of Elisa.
  • Honor Before Reason: He chose to uphold his family’s honor rather than run away with Elisa. He even tried to bribe her to end her pregnancy, but she refused, and when Elisa sent a picture of her children, along with a letter asking him to spend time with them, he tried to have them assassinated to prevent their existence from coming out as he was engaged to the heiress of another rich family.
  • Inheritance Murder: He assassinated his ex-lover in order to secure his marriage to a wealthy heiress.
  • Karma Houdini Warranty: He spent twenty years having gotten away with Elisa’s death, but the film festival saw his crimes coming to light. While Chevreuse says that he will face justice in accordance to Fontaine’s laws, Veronique disagrees, believing that he’ll live like a king in the Fortress of Meropide. Chevreuse assures her, though, that she'll arrange things so Morris's life in Meropide will not be a cushy one.
  • Obviously Evil: While he was initially successful in hiding his true intentions for offering to invest in The Two Musketeers from Xavier, by the time he reappears in Act IV of the event story claiming to have resolved his financial issues, it’s easy to deduce that he is the deadbeat father that the copycat murderer is after, as well as the one responsible for the sudden string of mishaps on the last day of filming. Chiori had certainly picked up on it when the Traveler and Paimon briefly talk to her during the post-filming party.
  • Oh, Crap!: His reaction to seeing Yoimiya lying on the ground after Chevreuse seemingly shot her is one of sheer terror. Of course, this is what Chevreuse wanted so that Morris would confess to his crimes.
  • Parental Abandonment: Since the time he first learnt of Elisa's pregnancy, he asked her to abort. When she didn't, he sent an assassin, with the implication that he might have tried Offing the Offspring as well.
  • Pariah Prisoner: He's not seen again after his arrest, but Chevreuse convinces Wriothesley to disseminate newspapers reporting the truth behind Musketeer murders, assuring he will soon become the most hated person in the Fortress of Meropide, and a miserable sentence to follow.
  • Patricide: Was the target of one and narrowly averted this fate by Chevreuse blocking his daughter’s attempted headshot with her musket.
  • Screw the Rules, I Have Money!: Played straight then defied. He got away with having Elisa murdered for twenty years due to his wealth and influence until Chevreuse confronts him and forces him to confess, and even then he attempted to bribe her even with a pistol aimed at his head in point blank range. Unfortunately for him, Chevreuse was having none of it.

    Penny 

Penny

A young girl who appears in the "Free Verse" World Quest, joined by her cat and dog guardians, Don Quijano and Nana.


  • Coming of Age Story: Her quest revolves around her journey to becoming an adult, later deciding to join the Adventurer’s Guild once she becomes old enough. The Traveler decides to give her a letter of recommendation to help her with her goal.
  • Parental Abandonment: Her parents were nomads who left her with Rouge after they decided their lifestyle wasn’t ideal for a child. Rouge eventually left her too and entrusted her to Don Quijano the cat and Nana the dog.
  • Shout-Out: Don Quijano's name is a reference to Alonso Quijano, better known as Don Quixote, the titular protagonist of the novel Don Quixote. His appearance meanwhile was inspired by Puss in Boots, a fairy tale about an anthropomorphic cat who is a chivalrous scoundrel, famously depicted wearing a hat, a sword, and a pair of boots.

    Pierre (Spoilers for Lynette's Hangout Event

Pierre Lefevere

The last member of a crime family wiped out by Arlecchino long ago. Following the shutdown of Sinthe, he began to make his own imitation to profit off of using resources from the Fontaine Research Institute.


  • Arch-Enemy: He effectively serves as such for Lynette due to being part of the family that kidnapped her long ago. The moment Lynette hears his name, she becomes determined to bring him to justice.
  • Bad People Abuse Animals: Part of Pierre's method of distributing Imitation Sinthe is to force various pets to swallow it as a means of transport to go undetected.
  • Dead All Along: It's revealed that Pierre had already been killed by Elodie before Lynette's Hangout Event.
  • Sole Survivor: His entire family was killed by Arlecchino for kidnapping Lynette with him being the only one to make it out alive. Given his family is established go have kidnapped many others for profit, it is hard to sympathize with him. Subverted when is revealed that Elodie is also part of the family and that he was already killed by her.
  • You Have Outlived Your Usefulness: Elodie killed him as part of her scheme to make Pierre and Bernard take all the blame for the Imitation Sinthe scheme, with Pierre's death meant to make it look like he went into hiding so the authorities would go on a wild goose chase.

    Rouge 

Rouge

A vigilante who works alongside his followers Blanc and Bleu to fight Treasure Hoarders and distribute their goods to the poor and unfortunate. Appears in the "Impromptu Poem of the Crimson Dawn" World Quest.


  • Just Like Robin Hood: He’s basically an Expy of Robin Hood and his merry men.
  • Parental Substitute: He was this to Penny for a time before eventually entrusting her to Don Quijano and Nana.
  • Police Are Useless: He has some condescending views regarding the Maison Gardiennage, not agreeing with their methods in the pursuit of justice but at least respects their desire for it.
  • Stealing from Thieves: He and his followers rob from the Treasure Hoarders and give their valuables to the poor.

    Rocky and Liam 

Rocky Avildsen & Liam

Two individual Local Legends found in Weeping Willow of the Lake in Fontaine.


  • Badass Normal: They are ordinary humans without Visions, but they possess an incredible combat prowess comparable to that of the other Local Legends, and can easily wipe the floor with Vision wielders if they're not careful.
  • Boss Subtitles: "A Gentleman Personality" for Rocky and "Fading Rainbow" for Liam.
  • Charles Atlas Superpower: Rocky's bulk isn't for show, he is strong enough that he can perform a shockwave from punching the ground and release a trail of explosions with the same fist.
  • Counter-Attack: If Rocky gets knocked-off to the ground, he will disappear in a puff of smoke the moment he hits the ground... then immediately re-appear in a puff to retaliate with a powerful lunging punch. If he Turns Red, he will perform a devastating plunging Ground Punch instead.
  • Cultured Badass: Rocky loves to drink tea, owing to his line upon spotting the Traveler, and he is a Z-fighter level individual who can easily obliterate even the strongest Vision holders who underestimate him.
  • Fluffy the Terrible: One of the Local Legends is simply named "Liam", a fairly common name in real life. He's also a lot more deadlier in combat than he looks, as expected for a Local Legend.
  • King Mook: Respectfully, they are Local Legend variants of the Treasure Hoarder Pugilist and Potioneer.
  • Long-Range Fighter: Liam primarily fights by lobbing Electro and Pyro potions, and he doesn't have any melee attacks.
  • Muggle with a Degree in Magic: Despite lacking a Vision, Liam is the only enemy with any amount of Elemental Mastery (650 in particular), on par with players' typical EM builds, which allows his Overloaded reactions to obliterate the bulkiest of Vision users.
  • Shout-Out: Rocky's given name is a reference to the film of the same name; likewise, his surname, Avildsen, is a reference to John G. Avildsen, the director of the first Rocky film.
  • SNK Boss: Being Local Legends, they possess HP and DEF pools far higher than even the likes of a Trounce Domain boss and can dish a lot of damage. Liam in particular is the only enemy (as of Version 4.2) in the entire game with any amount of Elemental Mastery (650 in particular), which enhances his Overloaded damage.
  • Tea Is Classy: Rocky's title is "A Gentleman Personality", he loves to drink tea, and if he defeats any of the playable characters, he hopes that the tea is still hot by the time he goes back to drink.
    I do hope my tea hasn't gone cold.
  • Throw Down the Bomblet: Liam throws Pyro and Electro potions to inflict Overloaded, an explosion-based elemental reaction. Due to his high Elemental Mastery, the explosion can obliterate even the bulkiest of Vision users.
  • Turns Red: If their HP goes below a certain threshold, they employ deadlier attacks.
    • Rocky performs a Ground Punch, unleashing a trail of explosions to the Traveler's direction, and will also jump high into the air and punch the ground in a relatively large AoE. The latter move will replace his lunging punch as his Counter-Attack.
    • Liam will simultaneously lob both Electro and Pyro bottles, allowing him to deal an Overloaded reaction damage that can easily destroy anyone caught in the explosion.

    Romeuf 

Romeuf

A former member of the Spina de Rosula who left in the past due to disagreements with Callas, and is plotting against them in the present, serving as the antagonist of Navia's Character Quest.


  • Beyond Redemption: Navia declares him to be such when he has his followers attempt to blow up the Clementine Line to bury Poisson and endanger innocent lives. After he does that, she immediately presses charges and outright says they are beyond negotiating with.
  • Entitled Bastard: Part of his reasons for leaving Spina de Rosula was because he and his fellows thought that Clementine being pregnant with Navia gave her too much bias towards Callas' side in their arguments. Paimon is incredulous at this, claiming that regardless of her relationship with Callas, she was still her own person with her own opinions on the company's decisions, which she argued with Callas on despite their relationship in the past.
  • The Ghost: Despite being built up as the Arc Villain for Navia's quest, he doesn't even appear, with the main threats being his goons and Colter. He isn't even arrested onscreen.
  • Hypocrite: Him leaving the Spina was due to disagreeing with Callas' idea to invest in the Aquabuses, having wanted to use the money to improve quality of life in Poisson. However, his Evil Plan is using explosives to blow up the Clementine Aquabus Line, despite how the resulting rubble would head for Poisson and cause a lot of collateral damage.

    Salsa 

Salsa

A young girl and aspiring painter who presumes the Adventurers Guild are evil people who are polluting Fontaine's beautiful scenery with poorly laid out puzzles.


  • Neat Freak: Every time Salsa is encountered, she is upset over how poorly put together a puzzle is and asks the Traveler to fix it. On the third encounter, she realizes she may have OCD after reading about it in books.
  • Parental Neglect: Salsa's parents are so busy that they don't ever find time to actually care for their daughter. When Salsa finds out that she may have OCD, they just brush it off and tell her to stop reading about it if it bothers her.

    Thelxie 

Thelxie

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_11_26_at_90025_pm.png

A robotic penguin who makes his appearance in the "Thelxie's Fantastic Adventure" Event Quest. He is created by Freminet at his client's request.


  • Ambiguous Situation: At the end of "Thelxie's Fantastic Adventure", the Traveler is invited to wear Freminet's helmet to understand the robot when it speaks to Zuria. Not only does it declare its love for Zuria as a mother, but the Traveler even gets a vision of Lescot embracing her. It's never clarified what happened — whether Thelxie developed emotions, or became a medium for Lescot — only that it helped Zuria overcome Loneliness Syndrome and move on.
  • Artificial Intelligence: In sharp contrast to Pers, Thelxie is a fully autonomous clockwork penguin with a various set of motions, complete with a motherboard to fully develop and improve him to any situation.
  • Cute Machines: An adorable clockwork Mek built in the likeness of a penguin, just like Pers.
  • Idiot Hair: Freminent went out of his way to give him one to enhance the impression of his whimsical and childlike "personality".
  • Interface Spoiler: Although the reward icon for the event is obscured by a silhouette, the frame's shape is easily recognizable. This serves as a clue that the clockwork penguin will eventually join the Traveler and become a Serenitea Pot companion.
  • Replacement Goldfish: Due to suffering from Loneliness Syndrome after her son drowned, Zuria has come to believe that Thelxie is her son. Through completing the story that they've made for Thelxie, the Traveler and Freminet help Zuria accept the loss of her son and move on.
  • The Unintelligible: Speaks only in French encoded through a Caesar cypher with a right shift of one and then put in Morse code. Justified as Freminet hasn't installed a language module yet.

    Urville and Nadia 

Urville and Nadia

A human-Melusine duo who appear in the "Wish-Fulfilling Treasure Hunt" World Quest, consisting of amateur diver Urville and his Melusine partner Nadia.


  • Early-Bird Cameo: They can be encountered much earlier at the Tower of Ipsissimus' outskirts if it hasn't been sunk to the bottom of the ocean yet; they are found in a camp near a Precious Chest, and attempting to open said chest will provoke a What the Hell, Hero? reaction from Urville and the chest will be left alone afterwards.
  • Forgetful Jones: Nadia used to be an elite at the Marechaussee Phantom until cranial damage left her with severe memory problems. Urville has been trying to make enough money for her treatments, although he acknowledges that a full recovery for her is impossible and just hopes it will be enough for her to live a normal life again.
  • Forgotten First Meeting: Nadia saved Urville from drowning when he was a child, which inspired Urville to become someone who helps others. However, he never realized it was Nadia at the time and she doesn’t remember due to her head trauma.
  • Jerk with a Heart of Gold: While Urville can come off as a little abrasive and money-obsessed, he genuinely wants to help give Nadia a better life than the one she’s currently living being around him.
  • Sitcom Arch-Nemesis: Urville to the Ball Octopuses, who he holds an enmity with them for defeating him numerous times and swears he'll become stronger to defeat them one day. This is Played for Laughs.
  • Treasure Hunter: Urville tries to be this in his spare time while studying to get a paying job with the Fontaine Fleet, although he hasn’t had the best of luck with it. Despite this, he refuses to give up in the hopes of one day striking it rich.

    The Two Musketeers (Unmarked Spoilers

Baptiste and Veronique

Two individuals intimately connected to the film adaptation of the hit revenge thriller novel The Two Musketeers, the centerpiece of the "Roses and Muskets" event—the former, its writer; the latter, a film crew member. As the event progressed, the Traveler, Paimon, and Chevreuse discover that they are siblings and illegitimate children of Morris, financier of the film adaptation, and Elisa, a maid in his household, out to avenge their mother's death at the hands of their father and his household decades ago, going so far as to commit copycat murder partially inspired by that committed by the titular musketeers from the novel.

Shared Tropes

  • Best Served Cold: For twenty years the siblings hatched a plan to avenge their mother's death by lying low and quietly working their way up Fontainian society and stealthily coming after Morris and his associates, most recently the man he hired to kill Elisa.
  • Bittersweet Ending: Both are sentenced to the Fortress of Meropide alongside their father Morris, with Veronique fearing that Chevreuse protecting their father from her killing shot denied them justice for their mother, knowing he will try to buy his way into a Luxury Prison Suite. Chevreuse, however, assures her otherwise, and when the Traveler comes to fetch her at the Fortress after personally escorting the three, they catch her convincing Wriothesley to disseminate the truth of their case come subsequent issues of The Steambird, so at least they will be given better treatment by staff and inmates alike while at the same time denying Morris such luxuries.
  • Flower Motifs: They are associated with the Rainbow Rose, both due to it being their mother's favorite flower, as well as having left behind one next to the corpse of their mother's assassin after Veronique murdered him. In the context of the novel (and its film adaptation), its protagonists leave behind such flowers on their victims' corpses as a calling card and as a form of psychological warfare against heir father.
  • Hates Their Parent: Both hate their father Morris for assassinating their mother Elisa.
  • Heroic Bastard: Baptiste and Veronique were born out of wedlock between a wealthy man and a maid at his parents' estate, and Chevreuse mentions that they will soon be treated like heroes for getting their father to pay for his crimes in the Fortress of Meropide once The Steambird publishes the truth of their mother's death and their reasons for revenge.
  • Siblings in Crime: Regardless of whether they had been working together from the beginning, Baptiste lied to Chevreuse in order to divert attention away from his sister's plan to commit patricide, and both of them were eventually arrested—Veronique, for murder; Baptist, for being an accomplice.
  • Sibling Yin-Yang: Baptiste, the older brother, is a recluse, living alone on a house along the southern slopes of Mount Automnequi; meanwhile, Veronique, the younger sister, worked among the people of the Court of Fontaine.
  • Strong Family Resemblance: Both siblings have the same shade of light brown hair. One of them might have inherited their mother's eye colour as well.
  • You Killed My Mother: The siblings blame their father and his household for their mother's death.

Tropes exclusive to Baptiste

  • Big Brother Instinct: Baptiste, being the older of the two siblings, tries to protect Veronique from any interference to her plan to kill their father by taking the blame for the previous murder.
  • Broken Pedestal: Chevreuse was a fangirl of his work. However, after he confesses to being the man imitating the book to commit murder and being too scared to continue his revenge, she loses respect for him and treats him like any other criminal.
  • Mirror Character: To Lorenzo, one of the villains in Lyney's Story Quest. Like him, Baptiste took the heat for his partner (his sister, in his case) for the murder case. All 4 of them end up being exposed and sentenced to the Fortress of Meropide in the end.
  • My God, What Have I Done?: Subverted. He confesses to Chevreuse to having killed the man sent by their father to assassinate their mother out of guilt, then asks her to avenge him on his behalf after losing the will to do so himself. In truth, he faked it to cover for Veronique.
  • Taking the Heat: He took the blame for his sister Veronique being the killer in order to cover for her.
  • Write What You Know: In-Universe, the story for his book is an embellished account for his past; like the main characters of the story, he and his sister are illegitimate children between a wealthy man and his maid, and their mother was later murdered by an assassin sent by their father.

Tropes exclusive to Veronique

  • Copycat Killer: Taking cues from the fictional musketeers' method of revenge, she murdered their mother's assassin by sniping at him and leaving behind a Rainbow Rose.
  • Dramatic Irony: Part of the reason she continues with the plan to kill Morris is because she believes that he would live like a king in the Fortress of Meriopide. Any player acquainted with Wriothesley will know that there is no way the Duke will allow this, but she had no way of knowing due to her lack of connections to him or any of his acquaintances.
  • Patricide: Was almost successful in giving Morris a shot in the face if it wasn't for Chevreuse blocking her bullet with her musket.
  • Revenge Before Reason: She wanted nothing more than to get vengeance against Morris for killing their mother via assasin, and in spite of Chevreuse's assurance that Morris would not be given luxury in the Fortress, Veronique still believes justice hasn't been served. It's justified however, since for twenty long years the siblings, being vulnerable and illegitimate unwanted children of a rich and influential man, had no way of getting justice for their mother's death, and had to lie about their background when they were sent to an orphanage.
  • Sympathetic Murderer: However morally questionable her actions are, Chevreuse feels some sympathy for her and her brother's plight and desperation, such that she eventually interceded on her and Baptiste's behalf to Wriothesley to at least give them better treatment.
  • What the Hell, Hero?: Veronique angrily calls out Chevreuse for deflecting her killing shot meant for Morris, knowing that even if he is imprisoned, he will just try to bribe his way into a more comfortable confinement despite Chevreuse's assurances otherwise.

    Zuria (Unmarked Spoilers

Zuria Destree

An artist and single mother living on a hilltop house overlooking Lumidouce Harbor.


  • Broken Bird: The past few years have been very unkind to Zuria. First, her husband died in an accident, then their eight-year-old son Lescot developed Loneliness Syndrome, and then he drowned a month prior while she was away organizing an art exhibition meant for him. Needless to say, she took it so badly she became a recluse and also developed Loneliness Syndrome.
  • Cope by Pretending: For much of the "Thelxie's Fantastic Adventures" event, she began to confuse the titular mechanical penguin for her own son. It wasn't until the last third that she is forced to confront her grief.
  • Mental Health Recovery Arc: The latter third of the "Thelxie's Fantastic Adventures" event focuses on the Traveler, Paimon, Freminet, and Thelxie helping Zuria deal with her grief over her son's death. By the end, having accepted her loss and moved on, she returned to the Court of Fontaine to complete her art exhibition, with an additional focus on promoting mental health awareness.
  • Never Got to Say Goodbye: On the day Lescot disappeared, Zuria had to leave his side while she organized an art exhibition prepared for him.
  • Outliving One's Offspring: Her son Lescot drowned a month prior, and she has since taken it poorly.
  • Tomato Surprise: The first two parts of "Thelxie's Fantastic Adventures" presents her as a rational and outwardly normal woman trying to cure her son's mental illness, even commissioning help for her project. In the last third, the script is flipped with the revelation that Zuria herself has Loneliness Syndrome, and is trying to "cure" her son in an attempt to deny his death.

Outside Fontaine

    Christopher 

Christopher, localized "Kurisu"

A Fontainian merchant and president of the International Trade Association in Inazuma, a support group for fellow foreign merchants.


  • The Chew Toy: He and his fellow outlanders have it rough. The Kanjou Commission regularly harasses and extorts them, and in Ayaka's first Story Quest, his supplies were stolen by a group of Nobushi who blame him and his fellow outlanders for stealing their livelihood. It took abolishment of the Sakoku Decree, Shinsuke Hiiragi's fall from grace, and the dismissal of all corrupt Kanjou officers for him and his association to finally catch a break.
  • Gameplay and Story Segregation: Completing the quest to unlock the Genius Invokation TCG mini-game only requires the completion of "Prologue Chapter". This means that if the player reaches Level 2, Kurisu will occasionally show up in Cat's Tail as one of the Weekly Guest Challenge opponents even though, with Sakoku Decree being in effect (until the completion of "Transcient Dreams"), it is impossible for him to leave Inazuma at all.
  • Nice Guy: He is a kindhearted and honest merchant who tries to appease other people and avoid any unnecessary violence. He tries his best to help outsiders that are coming in Ritou.
  • We Help the Helpless: The International Trade Association was established so that he and his fellow outlanders would have a place and help each other out in times of need.

    Dvorak 

Dvorak

Voiced by: Marco Domenico (English)
A musician and organizer for the Iridesence Tour.
  • Named After Somebody Famous: He was named from a real life Czech Composer, Antonín Dvořák.
  • Non-Standard Character Design: The design of his outfit is unique, befitting his occupation as a musician.
  • The Quest: Long ago, his ancestor had an encounter with a supernatural being that saved them from drowning. While the story has changed to be about some sort of fairy, Dvorak believes it to have been one of the Adepti and hopes his trip to Liyue will allow him to finally solve the mystery. His only clue is that the Adepti played beautiful music, inspiring his own career as a musician. The Traveler spends much of the festival asking whether any of the Adepti know the identity of the mysterious musician. It turns out to be Madame Ping, having been overheard the one time she played a song to honor Guizhong. After hearing of Dvorak, she joins the concert and plays from a distance, allowing him to finally hear the song he'd been searching for his entire life.

    Le Goff 

Le Goff

A travelling Fontainian merchant operating out of Sumeru who often has his caravan ransacked by Hilichurls. Appears in the Random World Quest, "The Churlish Chase".


  • Born Unlucky: He's up there with Bennett in terms of unluckiness, as he's almost constantly being attacked by Hilichurls and having his wares stolen and/or destroyed by them. Even the Traveler becomes exasperated with this after saving him so many times.
  • Butt-Monkey: The guy can never catch a break.
  • Video Game Cruelty Potential: You can let the Hilichurls finish destroying his caravan instead of immediately coming to his aid, which unlocks a different set of dialogue after defeating them.

    Xavier 

Xavier

One of thirteen Fontainian engineers hired by the Tenryou Commission to build the Mikage Furnace at Tatarasuna, and the only one left following the ratification of the Sakoku Decree. When not working to repair the Furnace, he indulges in his passion for filmmaking. He is the primary quest-giver of the Tatara Tales and Film Notes World Quests as well as being a major NPC in the Roses and Muskets event.
  • Brains and Brawn: Forms this duo with the Traveler during the Tatara Tales quest. The Traveler handles all the dangerous fieldwork, while Xavier contributes seven real-life days worth of engineering, analysis, and planning work figuring out how to fix the furnace.
  • Hidden Depths: Normally an engineer by occupation, he happens to be an avid filmmaker. He is responsible for shooting The Seven Samurai, and seems to have taken an interest in making a film adaptation of Ikkei's Outlander Brigade.
  • It's Up to You: At one point during the Film Notes quest Xavier actually turns down the Traveler's offer of help, saying they've done enough for him already. Paimon and the Traveler take it upon themselves to continue their involvement.
  • Muggle with a Degree in Magic: Despite not being able to use the Elements due to a lack of Vision, Xavier knows a lot more about elemental transformations and contraptions that require it due to the Mikage Furnace running directly on Electro energy, often guiding the Traveler on such manners.
  • Named After Somebody Famous: Given that he is a foreigner in Inazuma, a Fantasy Counterpart Culture of pre-Meiji Japan, his name is likely a nod to Francis Xavier, a sixteenth-century Spanish Jesuit priest and missionary to Japan, of which he is also its patron saint.
  • The Only One: There used to be thirteen Fontainian engineers working on the Mikage Furnace, but they all left before the Raiden Shogun issued the Sakoku Decree, leaving Xavier as the sole authority figure who can do anything regarding the Mikage Furnace since he was left behind.
  • Prima Donna Director: During one of his World Quests, he takes up his hobby as a filmmaker. The actors start feeling pressured on set after working with him because he is very intense about his vision. He gets better about it by the time of Roses and Muskets, though it helps that he's a producer rather than a director.
  • Properly Paranoid: Several of the Tatara Tales tasks are just the Traveler helping him follow strict safety procedures to the letter and at one point he even sends them to collect non-essential components. His caution is justified by the fact that Tatarasuna is truly inhospitable to life while the Mikage Furnace is damaged and that the machine he's worked on is incredibly fragile, to say nothing of being a target of the Fatui.
  • Spanner in the Works: His determination at the beginning of the Roses and Muskets event to produce a film adaptation of "The Two Musketeers" for the Fontinalia Festival despite the budget setbacks is the starting point of the events which allow Morris to finally be brought to justice.
  • Technician Versus Performer: Falls onto the Technician side, which makes him a good engineer but becomes a hindrance when he wants to branch out into the arts in his later quests.

Narzissenkreuz Institute

See their individual page here.

Historical

Remurian era

    Boethius 

Boethius

A former Harmost who served under King Remus, and the main antagonist of the "Canticles of Harmony" World Quest series.


  • Big Bad: Of the "Canticles of Harmony" World Quest series.
  • Boomerang Bigot: He hated the barbarian tribes that resided in Remuria.... except he was once one of those same barbarians.
  • Jerkass: He insults pretty much everyone he talks to, calling non-Remurians savages and barbarians and Remurians who disagree with his insane ideals traitors. Pretty much every mention Paimon makes of him after their first meeting has her note how rude and arrogant he is.
  • Living Statue: He takes the form of one in the Canticles of Harmony world quest.
  • Named After Somebody Famous: Is named after the Roman philosopher Boethius.

    Cassiodor 

Cassiodor/Osse/Monsieur O

Also known as the Marechaussee Hunter and later known as the Golden Hunter. Appears in the "Canticles of Harmony" World Quest series.


  • Living Statue: He takes the form of one in the Canticles of Harmony world quest when he isn't possessing a cat.
  • Symbiotic Possession: He spends most of the quest possessing the body of a cat, which the Traveler and Paimon make a few jokes about at his expense.

    Erinnyes 

Erinnyes, the Lochknight

A leader of the Lochknights, which continued to worship Egeria after the latter's imprisonment during the Remurian era. The Lochknights swore to protect the Oceanids. Erinnyes was one particular Lochknight who led a rebellion against Remus.
  • Cool Sword: She was the wielder of Hauteclaire, which is now known as the Splendor of Tranquil Waters, the Hydro Archon's scepter.
  • Everyone Calls Him "Barkeep": Remurian scholar Marius Servius left a note in a text about their empire's enemies that Erinnyes is most likely a mistranslation of a title meaning "High Ruler", rather than her name. But by the point they figured this out, everyone had already taken to referring to her as such.
  • Go Mad from the Revelation: When Egeria told Erinnyes about the prophecy at the latter's request, Erinnyes' faith was completely crushed. She threw her sword away and was never seen again.
  • Knight in Shining Armor: The Lochknights swore by their armour of silver that they would defend the Oceanids and fight against Remus' tyranny. They were absolutely loyal to Egeria who they believed to be their true deity, exiled themselves from Remuria and underwent rigorous training.
  • La Résistance: She led a resistance against Remus' tyranny, as he attempted to conquer the Lochknights' lands and fused Oceanid souls into Ichor as part of his plan to counter the prophecy.
  • We ARE Struggling Together: While both the Lochknights and Scylla's army were resistance groups against Remus, they were not on good terms. Erinnyes vowed to repel all "invaders" under Egeria's banner, which included the dragons. Erinnyes' army was said to have to have been "bathed in the blood of dragons".

    Scylla 

Scylla

A Hydro Vishap who led an army of vishaps and barbarian tribes to overthrow Remus. Scylla would be sealed by Remus' Harmost, Boethius.
  • Contrasting Sequel Protagonist: As a non-human remnant of an ancient civilization that you unseal, he is one to Liloupar. Except while Liloupar is a Politically Incorrect Hero Jerkass who can't go 5 seconds without attempting to call Jeht a slur, Scylla is a Nice Guy Token Heroic Orc that actively helps out The Traveler and is at no point rude or mean to them. They also contrast as gameplay mechanisms, with Liloupar being a summonable gadget that helps with certain puzzles in the Desert of Hedravameth, Scylla acts as an on demand current.
  • Gender-Blender Name: The Scylla from real-life Greek mythology is a female sea monster, while Genshin's Scylla is referred exclusively with he/him pronouns.
  • Nice Guy: When the Traveler meets him he is friendly and pleasant. Even turning against Remuria was part of a deal he struck with Remus.
  • La Résistance: In response to Remus' tyranny and order to hunt down vishaps to fuse their souls into Ichor as part of his plans to counter the prophecy, Scylla gathered armies composed of both vishaps and barbarians to fight Remus. This is subverted when it turns out he and Remus had arranged for Remuria's destruction together to attempt to subvert prophecy.
  • Religious and Mythological Theme Naming: Scylla is named after the sea monster from Greek mythology.
  • Token Heroic Orc: The other Vishaps have a huge case of Blue-and-Orange Morality and are still hostile towards humans on a good day, barring a few in Erinnyes Forest, but Scylla never attacks The Traveler at any point and is helpful when taking down Boethius.

Around the time of the Cataclysm

Humans

    Eduardo 

Eduardo Baker

Jakob's biological father. He was an enforcer and mob boss in Fleuve Cendre until the Court of Fontaine ordered a purge of the impoverished district. He was captured and sentenced to exile in Sumeru, but managed to escape to Poisson thanks to his followers, holding his Garde escorts hostage and allying with Renault de Petrichor, Poisson's mayor. He died in the Siege of Poisson.
  • I Call It "Vera": He was said to affectionately call his weapon "Ferryman".
  • Pipe Pain: His weapon was the Fleuve Cendre Ferryman, a sewage pipe.

    Emanuel 

Emanuel Guillotin

A Maréchaussée Hunter who was in charge of leading the Siege of Poisson. Guilt-ridden by the traumatic event he engineered, he retired. He then became the adoptive father of Alain and Mary-Ann, though he was never close to them.
  • The Alcoholic: Became this after the Siege of Poisson
  • Childhood Friends: With Basil Elton, Karl Ingold and Dwight Lasker, as they were all orphans from the Narzissenkreuz Institute. That is why Basil entrusted Mary-Ann and Alain to him when she left to fight Elynas.
  • Combat Pragmatist: He was said to have defeated the Champion Duelist Marfisa using trickery and cunning tactics.
  • Defector from Decadence: Left the Maréchaussée after the Siege of Poisson, reflecting upon the fact that he has orphaned innocent children.
  • Good Scars, Evil Scars: He got wounded during the Siege of Poisson, leaving him with facial scars that he had to hide with a mask (the Veteran's Visage artifact).
  • Parents as People: Due to his alcoholism, he was never close to his adoptive children. But he eventually joined the hunt against the Narzissenkreuz Ordo for their sake, and he regrets his actions during his final moments before being dissolved.

    Karl 

Karl Ingold

A journalist and photographer who handled negotiations between Poisson and the Court of Fontaine. The Siege of Poisson caused him to retire and become an adventurer instead. He then became the adoptive father of René and Jakob, and took the children on an expedition with him to the Girdle of the Sands in Sumeru.
  • Adults Are Useless: During his expedition to Sumeru with René and Jakob, they refused to trust him and René had to save Jakob on his own, using the power of the Abyss. The two also conspired against him, using means such as a fake journal which appears to have been effective. After the expedition, Karl is never brought up again. Karl was also never acknowledged as a father by what were officially his adopted children (they refer to him as "Mr. Karl"), in contrast to Emanuel, who, despite all his flaws, was still considered an actual father figure by Alain and Mary-Ann.
  • Childhood Friends: With Basil Elton, Emanuel Guillotin and Dwight Lasker, as they were all orphans from the Narzissenkreuz Institute. That is why Basil entrusted René and Jakob to him when she left to fight Elynas.
  • Harmful to Minors: For some reason, Karl thought that the Girdle of the Sands would be a suitable location for an expedition with two children. It is the source of the Cataclysm where Egeria died, and where René discovered the World-Formula. The expedition was also clearly dangerous, as Jakob almost died and needed Abyssal power to survive.

    Marfisa 
A Champion Duelist of the Court of Fontaine. She was known for her legendary spear techniques.
  • Justice Will Prevail: Marfisa was known for being principled and honourable. As the description for the weapon she once wielded, the Rightful Reward states:
    Thieves are, after all, thieves, no matter how clever their tricks.
    Crimes must be publicly punished, and lies must be publicly exposed.
    That is how the world ought to operate, and how righteousness should be.
    But when it comes to "how things ought to be," it is always fiendishly difficult to get ideal results.
  • The Rival: She viewed Emanuel Guillotin as her rival ever since he bested her in a spar using trickery. After the Siege of Poisson, she sought him out for a rematch, but learned that he had retired, traumatised by the Siege. Believing him to have betrayed his past life, she hunted him down until she realised that he had been dissolved by the Master. She would then suffer the same fate.

    Parsifal and Josephine 

Parsifal the Great, and Josephine the Blue-Eyed Spear Witch

A pair of magician sisters from Fleuve Cendre. Originally urchins from Fleuve Cendre, they one day decided to earn a living by being magicians, taking on stage names. They first performed in Eduardo Baker's tavern, and eventually made their way up to the Court of Fontaine.
  • Duel to the Death: Parsifal chose to die against Champion Duelist Marfisa when arrested after the Siege of Poisson.
  • Mirror Character: To Lyney and Lynette, also a pair of orphans who became accomplished magicians in modern-day Fontaine. Lyney's signature weapon, The First Great Magic, is even the weapon that Parsifal used to wield.
  • Religious and Mythological Theme Naming: In-Universe. Parsifal and Josephine are their stage names, taken from Mondstadt's myths.
  • Rousing Speech: Parsifal delivered a speech to the inhabitants of Fleuve Cendre, motivating them to rescue Eduardo after he was captured.
  • Twin Switch: Their lore found in various weapon descriptions makes it rather ambiguous which one is which. It can be deduced that the original Parsifal died during the Purge of Fleuve Cendre and the survivor, who was the assistant Josephine, took on the name of Parsifal.

Other

    Elynas 

Elynas

The long deceased "Father" of the Melusine.
  • A Form You Are Comfortable With: While its true form was a titanic monster, when conversing with the Traveler's consciousness near the end of the Ancient Colors questline it takes the form of a Melusine.
  • Ambiguously Related: To Durin, the dragon-like Abyssal monster that terrorized Mondstadt during the Cataclysm at the same time that Elynas was felled in Fontaine. Elynas' crystallized blood is noted to be similar to the scarlet quartz that dots Dragonspine following Durin's death. Moreover, just like how Elynas' heart is merely petrified and can be restarted at any time with the right impetus, Durin's own heart is implied to still be alive. Just as Durin is known to be a creation of the Khaenri'ahn alchemist Gold and was thankful to her for giving it life, Elynas tells the Traveler that it was similarly given form by "Mother", and had many older and younger "siblings" who all adored her for the same. Finally, neither of the two understood what they were doing to the people of Teyvat during the Cataclysm. From their perspective, they were each just playing and having fun, and only after they'd been fatally wounded did they realize how terrifying they were to the people of the surface world.
  • Ambiguous Gender: Elynas is referred to as the "Father" of the Melusine, but a Melusine encountered in the Court of Fontaine claims that the Melusine were born from "her" ravaged body. It is currently unknown whether this writing choice was intentional.
  • And I Must Scream: Elynas died hundreds of years ago, but its spirit lives on, watching over its "children" and those who come to the Elynas region to make use of its body parts and blood. The Melusine could no longer hear or speak to them after a while, with only Mamere doing so, leaving them lonely. However, when the player speaks to them, it appears only mildly upset by its situation, as it is more concerned with the negative effect its presence has on others.
  • Benevolent Abomination: A massive, terrible creature that talks about death as little more than a setback, yet it would rather pass on the opportunity to come back to life and remain dead so as not to destroy its Melusine "children" and their village within its body.
  • Blue-and-Orange Morality: Elynas had a completely different view of life originally, with what it did for fun terrifying Teyvat's people. Key word here being "had," as it eventually came to understand the pain and suffering it was causing and is now much more benevolent in nature.
  • Death Is Cheap: Despite being dead for centuries its spirit and consciousness remain, and the events of the Ancient Colors questline all but state that it can be brought back to life relatively easily (for someone with Abyss powers, that is). Elynas even tells the Traveler that one day they will show them its true from, again suggesting that death is no major hindrance for it.
  • Eldritch Abomination: Elynas is easily one of the strangest beings encountered in Teyvat to date. A giant monster hailing from the "cosmic darkness" before being pulled into Teyvat, with a morality alien to any of its inhabitants. Upon death its internal organs were coated with stone, its corpse merged with the land, and its body became a hollow cave system. When a battle ruptured its body 400 years ago, its blood gave life to the Melusine. And lastly, it doesn't even experience death in the same way as humans, as even though its body died its spirit remains, aware yet unable to act, and seems to treat death as no worse than breaking a leg, even telling the Traveler that some day they will show them its true form. By the time of the present day it has become a Benevolent Abomination.
  • Heel Realization: Over time it came to realize that what it did for fun on the surface world terrorized the inhabitants, and as such it is content with death as a way to make amends and not upset anyone else.
  • Kaiju: Elynas was massive, with its skeleton making up the bulk of the island Elynas.
  • Meaningful Name: Elynas was a fictional king of Albany and the father of Mélusine, partially reflecting its lore in the game.
  • Truly Single Parent: All of the Melusine were born from its body.
  • Unwanted Revival: Elynas does not desire to be brought back to life and helps the Traveler stop Jakob from doing so, not out of any dislike for being alive, but because its revival would be catastrophic for the Melusines living in its body.

Post-Cataclysm

    Thibert and Suavegothe (Unmarked Spoilers

Thibert and Suavegothe

Two members of Fontaine's old aristocracy who were opposed to Neuvillette being Iudex, and conspired to turn Fontanian society against him by stoking hatred of the Melusines by framing Carole for a murder. The plan not only failed when Carole took her own life to prove her innocence, but then Vautrin proceeded to track down the hardliners and kill them all out of vengeance in an act of vigilantism and sacrificed his reputation and freedom to ensure Neuvillette's place as the Chief Justice would be uncontested.
  • All for Nothing: Their plot to ostracize Neuvillette and the Melusines ended up with the hardliners getting killed by Vautrin in an act of vigilantism and both his and Carole's sacrifices actively solidifying the Iudex's reputation as an impartial judge and the Melusines as misunderstood innocent creatures. 400 years later, Neuvillette's reputation is utterly unimpeachable, and the Melusines are respected and adored by the people of Fontaine, to the point where people actively band together to keep the Melusines safe when word gets out that someone is targeting them.
  • Asshole Victim: Nobody was on their side when Vautrin slaughtered them, to the point where the audience at Vautrin's trial actually had no issues with him being found not guilty despite blatantly comitting murder.
  • Did Not See That Coming: Carole's suicide throwing a Spanner in the Works was one thing, but they probably did not expect Vautrin to go on a Roaring Rampage of Revenge and slaughter the hardliners personally in an act of vigilantism.
  • Fantastic Racism: All too eager to stoke the flames of hate against the Melusines. It backfires on them, however.
  • Killed Offscreen: After they figure out their plan and start executing it, they rather notably aren't seen again once Vautrin decides to kill all of the hardliners out of vengeance.
  • Laser-Guided Karma: The pair concoct a plot to murder an innocent person and frame poor Carole. They probably would've been arrested anyway, but they picked the wrong Melusine to frame - Vautrin decided that the only punishment they deserved was death, and proceeded to act accordingly. Even during Vautrin's trial, Neuvillette admits that what he did could be seen as a valid form of justice, even if it still violated the law.
  • Posthumous Character: They and the other hardliners lived 400 years ago and are now long dead.

Clockwork Meka

A series of mechanical constructs built in Fontaine. While they typically serve as the nation's military might and labor force, they are also faced in the wild as recurring enemies.
    General Tropes 
  • A.I. Is a Crapshoot: Most of the hostile ones are stated to be the result of them being stolen and reprogrammed or having gone haywire.
  • Artificial Intelligence: While experimental designs like Curve or Seymour are on the cutting edge and act nearly human, the common gardemek is also surprisingly sentient. During the "Lil' Fungi's Fun-Tastic Fiesta" Event, the Traveler and Paimon come by a mundane Maison Gardiennage Annihilation Specialist Mek that can't speak but acknowledges that it was playing with the funguses it was assigned to guard and literally glows with pride when Paimon calls it polite and gives it the nickname "Miss Gardemetiquette."
  • Elemental Powers: Many of them are capable of utilizing elemental powers in combat.
  • Immune to Flinching: Downplayed. They can be staggered with stronger attacks, but they cannot be launched off their feet, a trait shared with other automata.
  • Mecha-Mooks: A kind that has existed for centuries like the Ruin Machines.
  • The Voiceless: Played With. The mekas are completely silent when fought overworld, but, as demonstrated with Seymour and the fact that they can be hired, are capable of speaking the Teyvat tongue.
  • Xtreme Kool Letterz: Rather than mecha/mechs, they are called meka/meks in Teyvat.

    Common Meks 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_105.png
Recon Log Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_106_8.png
Arithmetic Enhancer Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_108_3.png
Geological Survey Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_112_27.png
Area Alert Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_111_3.png
Nimble Harvester Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_107_2.png
Underwater Survey Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_109_6.png
Underwater Patrol Mek

Clockwork Meka made for general purpose. They comprise of the following:

  • Area Alert Meks, a turret based meka used as a stationary defense.
  • Arithmetic Enhancer Meks, a support-type four-legged meka used for supporting other Meks.
  • Geological Survey Meks, a three-legged meka used for mining.
  • Nimble Harvester Meks, a clockwork meka used for digging and transporting soil.
  • Recon Log Meks, as their name suggests, are hound-like clockwork meka used for reconnaissance.
  • Underwater Patrol Meks, an aquatic meka modeled after a miniature submarine.
  • Underwater Survey Meks, an aquatic meka modeled after a stingray.

  • Achilles' Heel: If stripped of their Arkhe energy, the Underwater and Area Alert Meks become completely helpless and be unable to attack until they recover their respective energies. And, in the case of their aquatic counterparts, the time to recover their energy will take much longer.
  • Angry Guard Dog: Recon Log Meks are based on hounds, and are quite capable of defending themselves from assailants.
  • Animal Mecha: With the exception of Underwater Patrol and Nimble Harvester Meks, all of them are based on animals (or, in the case of Arithmetic Enhancer and Geological Survey Meks, spiders).
  • Dash Attack:
    • An Ousia-aligned Underwater Survey Mek will attempt to dash straight at their opponent to ram them, dealing Hydro damage.
    • If stripped of their Arkhe energy, a Recon Log Mek will resort to this attack by pouncing at them from a distance.
    • If stripped of their Arkhe energy, Nimble Harvester Mek will attack by drifting in a small circle, and a Pneuma-aligned variant will run them over with an Anemo-infused dash.
  • Dishing Out Dirt: An Ousia-aligned Nimble Harvester Mek will launch an ore that deals Geo damage.
  • Expy: The Nimble Harvester Meks resemble the Roader enemies from Mega Man series of games where they attack by ramming at their opponents (if they lose an Arkhe energy). Especially if they are powered by Pneuma.
  • Heal Thyself: Arithmetic Enhancer Meks can quickly restore their own Arkhe energy if overloaded with an opposing alignment.
  • Making a Splash: Underwater Survey Meks will attack with Hydro based attacks whether they are powered by Ousia, or Pneuma.
  • Mooks: They are the most commonly encountered meks (hence their name), they possess lower HP, and only needed to overload their Arkhe energy once to stun them. They also remain stunned for a few seconds before they can fight, compared to their Specialist counterparts where they recover in less than a second.
  • My Friends... and Zoidberg: Maintenance Meks are technically part of the Common Meks, in-charge of cleaning up pollution within the waters of Fontaine, but are categorized as a catchable fish.
  • Non-Elemental: An Ousia-aligned Underwater Patrol Mek will launch a torpedo that deals physical damage (a trait shared with their bigger cousins).
  • Sentry Gun: Area Alert Meks are clockwork turrets that only stay in one place and fire at Travelers with Cryo or Hydro projectiles.
  • Shock and Awe: Regardless if they are powered by an Ousia or Pneuma, a Recon Log Mek will always attack with an Electro element.
  • Shoot the Medic First: Arithmetic Enhancer Meks can help recover a lost Arkhe energy from a nearby mek, making them a top priority (and depriving them of their Arkhe energy isn't recommended as they can quickly recover theirs, as seen above Heal Thyself).
  • Spider Tank: The Arithmetic Enhancer and Geological Survey Mekas resemble human-sized spiders.
  • Support Party Member: Arithmetic Enhancer Meks will prioritize supporting other meks over attacking the Traveler, they only do so if no other meks are available.
  • Worker Unit:
    • The description for the Nimble Harvester Mek notes that they are used to transport Ousia and Pneuma, and are often encountered by adventurers because of their role in gathering resources.
    • The Geological Survey Mek is used for mining ore, and the description reveals that they are favored by the Treasure Hoarders because they can mine ore for them, and, alongside the Nimble Harvester Mek, can be found together with the aforementioned Treasure Hoarders, and even the Fatui.
  • Yellow Lightning, Blue Lightning: A Pneuma-aligned Recon Log Mek's Time Bomb will unleash a lightning explosion that is colored yellow, rather than the usual purple.

    Specialist Meks 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_115_4.png
Annihilation Specialist Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_113_5.png
Assault Specialist Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_114_6.png
Suppression Specialist Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_116_33.png
Construction Specialist Mek
https://static.tvtropes.org/pmwiki/pub/images/screenshot_110_0.png
Deepwater Assault Mek

Clockwork Meka made with combat capabilities. They have a generally humanoid appearance, with one exception. They consist of:

  • Annihilation Specialist Meks, a melee-type femenine meka that either fight with Hydro-infused bladed legs, or with an Electro-infused lance.
  • Assault Specialist Meks, a melee-type masculine meka that can employ either an Electro-infused shield, or a Pyro-infused baton.
  • Construction Specialist Meks, a massive meka used for construction.
  • Deepwater Assault Meks, a bigger and more combat-oriented version of the Underwater Patrol Mek.
  • Suppression Specialist Meks, a ranged-type masculine meka armed with either a Dendro-infused cannon, or a Pyro-infused Gatling gun.

  • Armed Legs: An Ousia-aligned Annihilation Specialist Mek will use their Hydro-infused leg-blades to kick their opponents with. Including launching spinning blades from their heels.
  • Construction Vehicle Rampage: The Construction Specialist Mek's description states that they are mainly used for excavation and construction work. Despite the rather benign message behind it, they are capable of weaponizing their construction arms and make good use of them to a destructive effect.
  • Crippling Overspecialization: Deepwater Assault Meks were originally designed for taking on larger and fiercer opponents after the invasion of a massive monster long ago inspired their creation. However, in addition to being more expensive to build, they struggle against smaller foes due to being unable to use their full power against them.
  • Elite Mooks: Downplayed. They are technically counted as Common Enemies, however, the Specialist Meks boasts more HP compared to the weaker Common Meks, employ more dangerous and damaging attacks, and require two hits from an opposing Ousia/Pneuma alignment to overload their Arkhe energy as opposed to one.
  • Emergency Weapon: Whenever a meka loses their Arkhe energy, they will switch to dual-mode weapons that only inflict physical damage, until they recover their energy.
  • Grenade Launcher: A Pneuma-aligned Suppression Specialist Mek will be equipped with a Dendro-infused grenade launchers, which they can fire either once, or three times. If their Ousia-aligned variant is completely overloaded, they will deploy this weapon that only deals physical damage.
  • Jousting Lance: A Pneuma-aligned Annihilation Specialist Mek will employ an Electro-infused lance to stab their opponents. They discard these in favor of their fencing sword-arm if their Arkhe is overloaded completely.
  • Lawman Baton: A Pneuma-aligned Assault Specialist Meks will employ a baton to whack their enemies with. If an Ousia-aligned variant loses its energy, they will activate their batons in conjunction with their shield.
  • Macross Missile Massacre: One of the Ousia-aligned Suppression Specialist Mek's attacks is to launch a barrage of Pyro-infused missiles from their Gatling arm.
  • Male Might, Female Finesse: Most noticeable with the female and male type meks. Annihilation Specialist Meks (female) fight with grace and form, while the Assault Specialist Meks (male) employ their full strength when fighting their opponents.
  • More Dakka:
    • An Ousia-aligned Suppression Specialist Mek will fire their arm-mounted Gatling guns and saturate their foes with concentrated Pyro-infused bullets.
    • An Ousia-aligned Construction Specialist Mek can fire a barrage of Cryo-infused bullets from their left crane-arm, requiring constant evasion to avoid being hit.
  • Non-Elemental: An Ousia-aligned Deepwater Assault Mek can fire dual torpedoes that deal physical damage (a trait shared with their smaller cousins).
  • Shield Bash: An Ousia-aligned Assault Specialist Mek use a shield to bash their opponents with, though they, strangely enough, don't make use of it to deflect attacks. If a Pneuma-aligned variant completely loses their Arkhe energy, they will switch to their shields in conjunction with their batons.
  • Short-Range Shotgun: A non-Arkhe Suppression Specialist Mek will use a semi-auto Gatling arm as a shotgun which can only be fired from a short range.
  • Swiss-Army Weapon:
    • The launchers and Gatling guns that the Suppression Specialist Meks use can double as missile launchers, and (if their Arkhe energy is overloaded) a shotgun for the latter, and an energy cannon for the former, making them versatile in any combat situation.
    • The crane-arms from the Construction Specialist Mek is quite versatile, and can switch between a claw, a sawblade, or, even, a cannon.
  • Sword and Fist: If an Annihilation Specialist Mek is stripped of their Arkhe energy, they will be forced to fight with a fencing sword-arm in conjunction with their kicks.

    Icewind Suite 

Coppelia and Coppelius

https://static.tvtropes.org/pmwiki/pub/images/screenshot_99_49.png
Icewind Suite: Duality

Artificed Dancers developed by the Fontaine Research Institute. Bosseut originally supervised its development before Maillardet took charge after the former's resignation.
There are two versions of this challenge, "Dirge of Coppelia" and "Nemesis of Coppelius," each with a different set of abilities and rewards. The challenge can be initiated by talking to Maillardet and choosing either version.


  • Battle Tops: Coppelia's lower body is a top keeping her upright by constantly spinning independently from her upper half.
  • Blow You Away: Coppelia possess the Anemo element, and she can inflict Swirl if the opponent is already affected by an element (bar Dendro).
  • Breaking Old Trends: They are the first boss that
    • Drops two different types of Boss Drops, though which one you get is determined by which type of battle you decide to engage in by talking to Maillardet.
    • Does not become hostile upon approaching them.
  • Dance Battler: They mix their combat capabilities with their dance and flair. Courtesy of Maillardet.
  • Dual Boss: In an interesting way, they often fight together and side-by-side, however, they are treated as one single opponent (having one HP bar) rather than two. The type of boss you will fight depends on which of the pair the Traveler would choose to get their Ascension materials.
  • An Ice Person: Coppelius employ his element of Cryo to inflict cold status.
  • Mechanically Unusual Fighter: Pun aside, and more like "Mechanically Unusual Boss", the Icewind Suite is the first boss who does not become instantly hostile when you approach. They'll just mind their own business and continue dancing. The proper way to start the fight is to talk to Maillardet, an NPC overseeing the dancing duo, so he can set up the fight for you.
  • Super-Powered Robot Meter Maids: The researcher who initially conceived of them, Bossuet, intended for the Icewind Suite to simply be excellent dancers. However, Bosseut's forced resignation meant that his co-worker, Maillardet, took charge of the duo's development and decided to give them combat capabilities just because.
  • Yellow/Purple Contrast: Coppelia is powered by Ousia, while Coppelius is powered by Pneuma. They both only expose this core when they enter Climax Mode.

    Experimental Field Generator 

Experimental Field Generator

https://static.tvtropes.org/pmwiki/pub/images/screenshot_100_3.png
Prototype Cal. Breguet

A creation of the Fontaine Research Institute that has gone out of control due to an accident, now residing within the former site of the Academic Assembly Hall.


  • Death from Above: Two of its attacks involve it rising up into the air and firing lasers or bombs.
  • Dishing Out Dirt: It can use its gravity manipulation powers to make rock spikes jut out of the ground to hit you or pick up large pieces of stone debris to launch at you.
  • Energy Weapon: One of its attacks has it firing dual lasers at you.
  • Flawed Prototype: It was the product of the Fontaine Research Institute's desire to turn the Court of Fontaine into a floating structure like Celestia to save the populace from the the prophesized flooding. Sadly, it wound up causing more problems that it solved and suffered from many flaws and impracticalities that led to the Institute's destruction. The Automated Supercomputing Field Generator would rectify most of these problems thanks to it being a more compact and streamlined version.
  • Gravity Master: It was designed to "counteract" the effects of gravity, but failed to meet expectations and eventually led to the accident causing it to go haywire. In battle, it can utilize an attack to make everything around it, including the player, weightless.
  • Macross Missile Massacre: One of its attacks has it firing a barrage of homing missiles at you.
  • Shockwave Stomp:
    • After rising up to launch bombs, it will send itself plummeting down to launch one of these.
    • One of its attacks has it moving to the middle of the arena to fire waves of these at you, either individually or three at once.
  • Super-Powered Robot Meter Maids: Why exactly Eastinghouse stuffed so much weaponry into a device specifically meant for manipulating gravity is anyone's guess.

    Automated Supercomputing Field Generator 

Automated Supercomputing Field Generator

A Local Legend found in the northeastern part of the Fontaine Research Institute of Kinetic Energy Engineering region.


  • Boss in Mook Clothing: Outside of battle, it looks like an Arithmetic Enhancer Mek constantly performing its "Restore Pneuma/Ousia" move. However, it can be recognized as it is found alone in the middle of an empty space, and possessing a distinct barrier.
  • Boss Subtitles: "Verified Type Aur001".
  • Degraded Boss: A weaker version created by Nacker is fought during the "An Unexpected Plan" World Quest, which possesses significantly lower stats and doesn't regenerate its shields after they're broken.
  • Elemental Barrier: It's capable of erecting Geo barriers that can absorb tons of damage.
  • Gravity Master: Possesses gravity manipulation powers equal to or possibly even surpassing that of the Experimental Field Generator.
  • King Mook: It's a Local Legend variant of the Arithmetic Enhancer Mek.
  • Moveset Clone: Many of its gravity-manipulating attacks are taken from the Experimental Field Generator, like making the player weightless and creating areas where rocks can rise up to cause damage.
  • SNK Boss: Like all the other Local Legends, it possesses massive HP and DEF pools, is ridiculously strong, and is capable of wrecking even the most powerful fighters who underestimate it.
  • Superior Successor: The Experimental Field Generator, while powerful, had a very large frame in order to fit a core that can induce its powerful artificial gravity for offensive capabilities (hence its name). The Automated Supercomputing Field Generator is meant to fix that problem, giving it a smaller frame and profile but still possessing a powerful enough core to perform like its older cousin, with the added bonus of being protected with a sturdy Geo barrier.

    Maintenance Meks 

Maintenance Meks

Also known amongst anglers as "Water Maintenance Fish" or "Iron Fish", they are a series of fish-shaped aquatic meka found in Fontaine's fishing spots and can only be caught using the Flashing Maintenance Mek Bait. Their models consist of the Initial Configuation, Water Body Cleaner, Situation Controller, Platinum Collection, and Gold Leader. Unlike regular fish, they can be disassembled at the Crafting Bench for materials usually obtained from defeating other Clockwork Mekas.


  • A.I. Is a Crapshoot: They were originally created to remove junk, vegetation, and other underwater debris to minimize failure rates of other meka from having their vital parts clogged. However, the project was eventually cancelled largely due to them being unable to combat creatures that actually posed a threat to other meka, and could only deal with common fishes and damage the ecosystem, leaving countless Maintenance Meks in Fontaine’s waters.
  • Token Robot: They’re the only mechanical fish that can be caught in fishing spots.

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