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Hexenzirkel

https://static.tvtropes.org/pmwiki/pub/images/hexenzirkel.png
The Mage's Tea Party

The Hexenzirkel is a mysterious organization of powerful witches, involved in all manner of personal research and exploration of the world's secrets. While some of its members were mentioned not too long after the game was originally released, the organization itself was first revealed at the end of the "Windblume's Breath" event.

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    General Tropes 

  • Amazon Brigade: They are an all-female group of powerful witches, after all.
  • Been There, Shaped History: Several members have been involved in significant events throughout Teyvat's history, for better or for worse.
  • Gratuitous German: "Circle of Witches", a name that Alice admits sounds very spooky.
  • Long-Lived: Several members are either immortal or incredibly long-lived, with lifespans that have allowed them to have a hand in historical events. Gold is presumably cursed with Immortality, while Alice states she belongs to a race with a very long lifespan. Mona states that her master has lived for centuries, while N is even older. In the cinematic about the group, J tells the others about having killed her lover to spare him further suffering after he'd grown old. Another, M, acknowledges her short lifespan in comparison to the others and leaves her stories written down in books for them. As such, the group are among the longer-lived residents of Teyvat.
  • Mentor Archetype: So far, most of the members have been revealed at have at least one student or child that the Traveler has met. Alice is Klee's mother, Gold created Albedo and considers him her son, B is Mona's teacher, and J had a long line of students prior to Scarlett being accepted by Alice.
  • The Omniscient Council of Vagueness: The witches are known for exploring Irminsul, and so far have demonstrated awareness of many secrets and things going on behind the scenes. Their interactions with the Traveler so far have mostly been in dropping vague hints, or just plain stringing them along on harmless adventures. Nicole demonstrates awareness of Irminsul being tampered with, while Alice is able to perfectly anticipate responses to a recording she left.
  • One-Letter Name: Alice explains that the group use their first initial as a codename, helping to conceal their identities.
  • Pals with Jesus: The group once attempted to challenge the Anemo Archon, but he was able to convince them of a more peaceful solution. This was the start of their tea parties and long friendship, which has included entrusting Barbatos with the secrets of their meeting place. Alice and Gold have even left their children in Mondstadt, trusting that they would be welcomed in the city of freedom.
  • Secret Circle of Secrets: The "witch's circle" meets around a dining table in a hidden location, its whereabouts guarded by the Anemo Archon himself. Their business involves diving into the secrets of the world, exploring Irminsul and seeking forbidden knowledge and magic. Among their number are a Dimensional Traveler, an alchemist responsible for a world-shattering tragedy, a Magical Guide that witnesses history and its alterations, and a powerful astrologist studying destiny itself. Whether they have larger goals, whether personal or as a group, is unknown. But their students are among the Traveler's companions and they occasionally drop a few hints for the protagonist along the way.
  • Tea Is Classy: The group gathered for formal tea parties, sharing classic treats and gossip with each other. It would be easy to forget that several of them are powerful beings that have personally changed the course of history with their actions. Lisa, on the other hand, claims that she has no interest in joining and considers their parties boring.
  • True Companions: Alice refers to the others as her "sisters", and mentions their oath to never fight amongst themselves. Their meetings were a chance for gossip, sharing of stories and secrets, as well as working out any conflicts between them in a peaceful manner. Their promise was such that nothing should be allowed to divide them, be it war between the nations or the sky itself falling.
  • The Voice: Prior to the release of the The Mages Tea Party story teaser during the 3.5 Windblume event, none of the members have ever made an appearance in game and are still unseen in the cinematic itself, only debuting the voices of four of its members, while Alice previously made a voice cameo in the 1.6 Midsummer Island event as well as narrating the Collected Miscellany trailers of Aloy, Dori and the Wanderer.

Members

     A. / Alice 

Alice

https://static.tvtropes.org/pmwiki/pub/images/hexenalice.png

Voiced by: Zhang Qi (Chinese), Kikuko Inoue (Japanese), Rachel Kimsey (English)

Klee's mother and an adventurer who writes the "Teyvat Travel Guide" series of books. Months before the present, she left Klee in the Knights of Favonius' care before going on a dangerous adventure. She is an elder of the Hexenzirkel, and seemingly its most active and influential member.


  • Ambiguously Human: Venti confirms in the 2.8 event Summertime Odyssey that she has "long elf ears" like her daughter. Furthermore, if what she tells Klee is true, both have significantly longer life spans than the normal resident of Teyvat.
  • Ambiguously Related: The Byakuyakoku Collection includes a list of Enkanomiya's inhabitants' names and their conversion to their Japanese-styled equivalents to further their assimilation into Inazuma. Among the names of several other NPCs of the region, there's a name, Eris, which converts to Arisu, the accepted Real Life conversion of the name Alice (アリス), including in the game's own Japanese version. It should further be noted that Eris was the goddess of strife and discord in Classical Mythology, known for instigating the Trojan War by giving Paris a golden apple to give to the goddess he wanted. Alice is associated with the Golden Apple Archipelago, further strengthening the connections.
  • Ambiguous Situation: Whether Alice counts as a Descender. She's been heavily implied to be from beyond the world of Teyvat and hints at having Ripple-Proof Memory, but has not explicitly been named as such.
  • The Archmage:
    • In Mona's character story, she sought after Alice's apprentice, not knowing that it was Klee. She was disappointed to find that all Klee inherited from her mother was her bomb-making skills. Mona reveals that their masters were rivals, yet Alice was considered her superior. Claiming that while her master was a master of astrology, Alice was a master in every single field of magic.
    • In volume 2 of the Teyvat Travel Guide, she noticed that the ley lines were incredibly unstable and came to the conclusion that the Lord of the Vortex was still around. She is later proven right.
    • All of the puzzles in the Golden Apple Archipelago, including the giant bubble that hid her message, were all done by her. And this was all done for Klee to have fun.
    • Diluc compares her powers to Barbatos, while Albedo even goes so far as to describe her as a borderline omnipotent mage.
  • Bungling Inventor: While Alice is genuinely a highly intelligent and skilled mage, her flighty nature means she sometimes does not put as much thought into her inventions as she should. Examples include the medicine she made for the Millelith guard Echo to cure his stuttering, which had the side effect of compelling him to repeat anything other people said to him, and the three times she tried to make boats out of seashells, all of which blew up.
  • Character Shilling: Despite not even appearing in the game yet, Alice is being built up as one of, if not the, strongest mages in the world. Mona claims she's a master of many fields, Albedo describes her as near omnipotent in ability, and Diluc even claims she can rival Barbatos in terms of powernote . This has some justification given the reveal that she set up the entire Golden Apple Archipelago just so her daughter could have a fun summer, but needless to say, she has a lot of hype surrounding her.
  • Colour Motifs: Red and white. The Flavour Text of the Wings of Feasting states that Alice had changed the original colour (blue and white) of the wind glider to reflect her family's tastes.
  • Comedic Sociopathy: The "Teyvat Travel Guide" books (which are more like Alice's personal diary than travel guides) paint her this way, as she performed rather... radical stuff (such as bombing parts of Stormterror's Lair or creating a machine powered by Hilichurls), followed with her rather hilarious commentary on them.
  • Conditional Powers: Not for herself, but she used her magic to create the Veluriyam Mirage inside a bottle and imbue it with the ability to grant wishes, albeit only within the confines of the bottle. Idyia uses this power to grant the Mirage's visitors their most cherished desires.
  • Dimensional Traveler: She says she named the Golden Apple Archipelago after a legend from another world, and obliquely references the dimension-hopping protagonist when discussing her own journeys. The flavor text for the KFC promotional glider is a narrative told by Alice to her daughter Klee. She also replaces Dainsleif as the narrator for the "Collected Miscellany" Trailer for Aloy, who's also from another world. According to Zhiqiong, Alice has made mention of "her Rubicon", a reference that no one in Teyvat would understand.
  • The Dreaded: The stuff and the scale on which Alice does things will easily horrify anyone. It got so bad that Jean practically had to have Amber escort her 24/7 whenever she was around to ensure that Alice didn't do something stupid.
  • The Fair Folk: Alice is very heavily implied to be this. She and her daughter Klee has Pointy Ears and a supposedly long lifespan. She also named the Golden Apple Archipelago after a legend from another world, and in Celtic Mythology Emain Ablach (an island known for its golden apple trees) is a manifestation of the Celtic Otherworld. She's obscenely powerful and treats the world around her as a toy, fitting this trope quite nicely.
  • Famed In-Story: Klee states that her parents are the most famous adventurers in the land, and going by how she really gets around and based on the texts that describe her, Alice is also infamous for her eccentricities.
  • Foreshadowing: The Mondstadt and Liyue chapters of the Teyvat Travel Guide are obtainable fairly early on in the progression of each region's Archon Quest, and each offers varying degrees of insight into the events to come. The Liyue chapter in particular hints at everything from Osial's resurrection all the way to Zhongli's true nature.
  • Genius Ditz: She's a master of magic and possesses a lot of other skills like alchemy. However, to say that she has some screws loose is putting it lightly. She once attempted to make a boat out of sea shells and somehow ended up blowing herself up.
  • Good Parents: Despite her capricious and eccentric personality, the one thing that is certain about Alice is her love for Klee. She loves her so much that she turned the entirety of the Golden Apple Archipelago into a huge playground for her all so that she could have a great summer vacation with her friends. According to Klee, this level of preparation is normal for Alice.
  • Heroic Comedic Sociopath: Many of the antics Alice has gotten up to show a blatant disregard for life. They are also hilarious.
  • Hero Worship:
    • Or rather parent worship in this case. Klee treasures the Knights of Favonius greatly and states that she can't imagine a life without them, but her mother will always be the number one person to her, and wishes to be as great as her one day.
    • In Inazuma, she has an entire school of children who also idolizes her and wants to be like her when they grow up.
  • Honorary Aunt: Albedo refers to her as Aunt Alice after hearing her recording at the end of the "Midsummer Island" Event.
  • Hypocrite: She refers to the Anemo Archon Barbatos as irresponsible, which is very rich given how she's attempted to use Teyvat as a playground without a care at all.
  • Iconic Item: Both her voiced appearances in version 1.6's "Midsummer Island Adventure" and version 3.5's "Windblume's Breath" events featured a grammophone, which was used in the first one to convey her message.
  • It's a Small World, After All: She connects Klee with both Mona and Albedo, as she was Mona's teacher's rival and Albedo's teacher's acquaintance. She also once traveled with Zhongli.
  • Like Mother, Like Daughter: Zig-Zagged. Klee is said to have inherited Alice's eccentricities; however, the one trait her daughter doesn't possess is her blatant disregard for life.
  • Long-Lived: She's known Mona's teacher for at least 50 years, and also calls Yae Miko, who is around 500 years old, as "Little Yae" in the Inazuma chapter of the Teyvat Travel Guide, making her at least a few centuries old.
  • Meaningful Name: The Japanese version localizes Alice as Arisu which is also how Eris, Greek goddess of Strife and Discord, is translated into Japanese. This is a wholly appropriate name when you consider the centuries spanning history of Alice's chaotic antics in Teyvat.
  • Maou the Demon King: Played for Laughs. She's the true identity of Dodo-king, who in Japanese is even ドド大魔王 / "Dodo Dai-Maou" / "Dodo the Great Demon King", the ruler of all Dodocos who draws Klee and her friends to her stronghold in the Golden Apple Archipelago as part of her Evil Plan... to make them all have a nice summer vacation together.
  • Mommy Had A Good Reason For Abandoning You: Upon talking to the boy we played the Kujirai's Temari event within Inazuma, we learn from the boy that Alice didn't leave because she felt like it, but rather she had a seemingly very important mission. What this mission is, remains unknown.
  • Ms. Exposition: In a change of convention, Alice narrates Aloy’s, Dori’s and Wanderer's “Collected Miscellany” instead of Dainsleif.
  • Parental Neglect: From what's known about her, it seems that she handed her daughter over to the Knights of Favonius and went off on an aimless adventure simply because she felt like it. And that was three years ago. Granted, Klee thinks the world of her mom, but coupled with how nothing else is known about Alice and Klee's relationship it gives the impression that she's more interested in being an adventurer than a mother. This turns out to be subverted later on. It's discovered that despite never physically being around, she's always been watching out for Klee from the shadows and even claims to have stopped by to check up on her and Albedo several times but was never noticed. In fact, the entire event in the Golden Apple Archipelago was her way of preparing a summer vacation for Klee and the others. It's further subverted in the 2.8 Summertime Odyssey event when Venti mentions that she returned to Mondstadt to take Klee on a vacation when he met them on his way to the Angel's Share.
  • Person of Mass Destruction: Oh boy, where do we even begin? How about the time when she tried to turn Baron Bunny into a Weapon of Mass Destruction? Or the time when she almost destroyed Starsnatch Cliff and had to be banned from that area? As it turns out, the reason why Stormterror's lair is in ruins? That was her doing. As it turns out, Klee's destructive behavior can be attributed entirely to her, and the only thing missing is blowing up Teyvat and rendering it a misshapen planet.
  • Pet the Dog: Lest one come to believe that Alice is an overall capricious sociopath that simply has a Morality Pet in Klee, the Hidden Strife event shows a letter she wrote to Diluc in the wake of his father's death expressing her condolences and giving him wise advice.
  • Pocket Dimension: She created the Veluriyam Mirage, which is domain inside of a bottle she found and infused with her magic.
  • Psychopathic Womanchild:
    • She is a grown woman and a mother, yet she is incredibly childish and irresponsible. She does whatever she wants whenever she wants with no care for any consequences whatsoever. While she is respected by many despite her flaws, she has to be kept under surveillance lest she decides to ruin Teyvat's ecosystem by sheer irresponsibility.
    • Case in point, she maimed Kujou Sara and is the in-game reason she needs to use a Wind Glider after she blew up Sara's left wing (which she then repaired, albeit imperfectly given she still can't fly with it), and has the gall to act surprised at being put under close surveillance after harming the Shogun's top general.
  • Renaissance Man: Aside from magic she's a very capable inventor and engineer, being the one responsible for all the various contraptions and devices scattered around the Golden Apple Archipelago as well as inventing the Phonograph. The "Summer Fantasia" event shows that she's managed to create a long-range communications device.
  • Ripple-Effect-Proof Memory: It's strongly implied that she remembers information that was deleted from Irminsul, due to her being the narrator of the Wanderer's Collected Miscellany video and this specific bit of phrasing:
    Alice: "You know, I could just pretend that I don't remember what happened after that, and then make up some boring story and get this over with."
  • Screw the Rules, I Have Supernatural Powers!: She is, surprisingly, forced to defy this. Even though by all rights she is a very powerful and omnipotent elder of the Hexenzirkel and would use her powers whatever she pleases, law enforcement be damned. One of the things that prevent her from becoming a threat to the residents of Teyvat is that (much to her annoyance) she still has to abide by the nation's laws, thus preventing her from acting at her worst.
  • Snipe Hunt: She organized the events of the "Midsummer Island" story as a way to send Klee and others on a wild goose chase so that they could have fun in a tropical paradise.
  • Sociopathic Hero: Alice may on paper be on the side of good, but her action may speak otherwise.
    • She performs experiments on live hilichurls that border on Dehumanization. From trying to shoot them far away with a launching device to strapping them onto Ruin Guards in an attempt to control them and causing mass destruction in the process.
    • She suggested turning the hilichurls into a power source and kidnapping their elder and force-feeding them to their young. Lisa was utterly horrified at that suggestion to the point that she froze up entirely.
    • When she took an interest in Amber's Baron Bunny, she tried to modify it and turn it into a Weapon of Mass Destruction capable of not only blowing up the entire forest, but even the surrounding mountains. Needless to say, Amber was horrified at the suggestion.
    • Her antics injured Kujou Sara by blowing up her left wing (which explains why she needed a glider to fly) and is outright shocked that she is kept on close surveillance despite apologizing (which ignores that the Shogunate have a very good reason to keep her on watch, and the medicines alone isn't enough to compensate and, given her behavior, may make it even worse). She did after all endanger a person even by accident.
  • The Tape Knew You Would Say That: Her pre-recorded message at the end of the "Midsummer Island" story is strangely aware of the surroundings (which includes addressing the Traveler and Paimon, whom she hasn't actually met), which Albedo chalks up to Alice being nigh-omnipotent.
  • Try to Fit That on a Business Card: The description of this video lists Alice's many titles.
    (...) the Great Adventurer of the Realms, Dodo-King, Defender of Old Mondstadt, Friend of Adults Who Yet Harbor Hope, Author of the Teyvat Travel Guide, Originator of the Kujirai Art - Temari Jutsu, Supplier to the Renowned Lord Sangemah Bay, Elder of the Hexenzirkel, Codename "A," Mother of the Most Adorable Klee — Alice.
  • The Voice: She has never made an on-screen appearance in the game or any promotional material as of version 3.4, but she has narrated three Collected Miscellany trailers and spoke during the 1.6 "Midsummer Island" and 3.5 "Windblume" events.
  • Who Wants to Live Forever?: In her message to Klee she reminds her daughter to spend time with Jean, Razor, and the others while she still can, since Klee will outlive them all. It's not really clear how Alice feels about their lifespan overall, but she's definitely aware of its difficulties.

     B. / Mona's Master 

Astromancer Barbeloth Trismegistus

https://static.tvtropes.org/pmwiki/pub/images/hexenb.png
Voiced by: Wu Xiangtong (Chinese), Mayumi Shintani (Japanese), Misty Lee (English)
A powerful astrologist that trained Mona and has a long-standing rivalry with Alice.
  • Absent-Minded Professor: Mona describes her as an absolutely brilliant Astrologer, but totally clueless about mundane things. She goes so far as to call B a "nitwit" and complain about her lack of the most basic knowledge of daily life.
  • All There in the Manual: Her name was not initially revealed in-game, but was instead revealed on the game's official youtube channel. It was eight months later, in version 4.2, when she was finally named in-game when Mona tells the Traveler.
  • Astrologer: She is a master of the art, making prophecies and predictions for the circle. Mona is her prized student, and hopes to one day surpass B in power.
  • Berserk Button: If Mona's voiceline during the end of her quest is anything to go by, she really doesn't take it well when someone reads her diary and will punish them if they do so.
  • Cosmic Motifs: As fitting for an Astrologer, the design on her teacup and saucer features a circle of stars.
  • Friendly Rival: Mona describes her as having a rivalry with Klee's mother, though Alice's description of the group focuses on their oath to remain friends.
  • The Ghost: Mona has mentioned her several times, but the mysterious "B" has yet to actually appear in person.
  • Meaningful Rename: According to Mona, she used to go by the Megistus name until Mona became her pupil, upon which she adopted the name "Trismegistus" while Mona is given the Megistus name. For her part, Mona is pretty frustrated that her teacher decided to adopt a name that meant "Thrice-As-Great", which makes her name look less impressive in comparison.
  • Religious and Mythological Theme Naming: Her name derives from Barbelo, a divine "female principle" in Gnosticism. Interestingly, Barbelo is associated with creation myths and referred to as the "eternal aeon" or first human. The "Trismegistus" part is taken from Hermes Trismegistus, a mythical figure said to be a combination of Hermes of Greek myth and Thoth, Egyptian god of wisdom, and the one behind principles of Hermeticism.
  • Whatevermancy: She uses hydromancy, and passed these skills down to her student. The The Mages' Tea Party cinematic implies that she would scry using the liquid in her teacup, when interesting things came up during their meetings.

     J. 

I. Ivanovna N.

https://static.tvtropes.org/pmwiki/pub/images/hexenzirkelj.png
Voiced by: Zhou Shuai (Chinese), Kaori Nazuka (Japanese), Emma Romasco (English)
A member that retired to marry, and has passed her title on to many successors with the challenge to join the circle.
  • All There in the Manual: Her name is not revealed in-game, but was instead revealed on the game's official youtube channel.
  • Happily Married: Her marriage brought considerable joy to everyone, and it seems she stayed with her beloved husband until the very end.
  • Inadequate Inheritor: Her seat has remained empty since she left the group, though she had many successors. Alice admits that she didn't have any interest in the ones who came before Scarlett, the first to finally catch her attention.
  • Legacy Character: Scarlett claims the original J was a mortal woman, that passed away centuries ago. Her title and identity have been passed to her successors since then, though none had been acknowledged by the group prior to Scarlett.
  • Mayfly–December Romance: She married a mortal man, having to watch him grow old and eventually die.
  • Mercy Kill: She relates to the others how she killed her mortal husband, to spare him further suffering from his advanced age and illness.
  • Posthumous Character: She passed on centuries before the present timeline of the game.
  • Quitting to Get Married: J retired from the group to get married, an event the group celebrated with a note Sucrose discovers much later.

     M. 

Andersdotter

https://static.tvtropes.org/pmwiki/pub/images/hexenm.png
Voiced by: Wang Yingying (Chinese), Shiho Kawaragi (Japanese), Samantha Cooper (English)
A mortal author that wrote numerous famous books, including the Boar Princess.
  • All There in the Manual: Her name is not revealed in-game, but was instead revealed on the game's official youtube channel.
  • Mayfly–December Friendship: Unlike several of the other members, M was an ordinary mortal without a long life-span or immortality. She died long ago, leaving behind her many books as a gift to her friends.
  • Nightmare Fuel Station Attendant: Implied. Not only did she keep company with some very questionable witches, her famous children's book, "The Boar Princess", has a rather disturbing ending. The heroine murders and cooks her companions, which is treated by the story as a happy ending since the Princess befriends the Wolf Pup.
  • No Historical Figures Were Harmed: Her name is the feminine version of "Andersen". Hans Christian Andersen was one of the most famous authors of fairytales, with his work already referenced in the game's lore.
  • Posthumous Character: She is long dead before the present timeline of the game.
  • Red Baron: "A legend that never ends". While she died long ago, her legacy lives on through her works.

     N. / Nicole (Unmarked Spoilers for Interlude Archon Quest Act III!) 

Nicole Reeyn

https://static.tvtropes.org/pmwiki/pub/images/ns_teaset.png
Voiced by: Yun Hezui (Chinese), Megumi Toyoguchi (Japanese), Lee So-eun (Korean), Amber Connor (English)
"History does not change easily, but human hearts can. Believe your own eyes. Only that which you see is true. What is unseen is but an illusion."

A mage that studies the order of the world, known for speaking directly into the minds of others without warning.


  • Ambiguous Situation:
    • Why does Nicole appear to have a Ripple-Effect-Proof Memory? Who knows. It's possible she's one of the Descenders, but it could also be the result of her studies. While she does demonstrate awareness of the "true history" of Teyvat, it could be a result of her insight allowing her to catch details that are amiss.
    • Eagle-eyed players have noticed that Nicole's tea set is identical to the one on the dining table in Dawn Winery Manor. The gilded patterns on the tea set also matches the carpet beneath the dining table and the shoulders of Diluc's default coat. This implies that Nicole has been in contact with Diluc, though the nature of their relationship remains to be seen.
  • Developer's Foresight: If the player has completed Inversion of Genesis Archon Quest by the time of v3.5's Windblume's Breath event, the Traveler will realize that Nicole is likely the mysterious voice that spoke to them about Irminsul.
  • Dream Weaver: Furina's Pnuema introduction includes a quote left by her on somebody's dream.
  • Magical Guide: Alice explains that she's the "guide" of the riddle, because of her fondness for offering assistance during the most dire of times. A voice that was likely Nicole briefly contacts the Traveler in Sumeru, offering some insight into the nature of the world and its laws concerning time and fate. In Chapter 4 act V, she also gives hints to the Traveler about the prophecy, about "the corners where gods' gaze do not fall" and how all they need to do is to play their parts and they'll be fine.
  • The Omniscient: At the very least, her field of expertise has allowed her to be aware of events past and present. She demonstrates immunity to changes in Irminsul, discussing Scaramouche's actions with the Traveler even though it shouldn't be possible for anyone to know such things.
  • Red Baron: "A Guide who will never get lost".
  • Ripple-Effect-Proof Memory: She is seemingly immune to changes within Irminsul, speaking directly with the Traveler about the nature of fate and warning them to be cautious of what they believe. Alice indicates that she has a tendency to make herself known whenever there is a major change in the world, reaching out in dire times to offer her guidance.
  • Tea Is Classy: In Chapter 5 act V, she "sneaks" onto Traveler and Paimon's table on Fleuve Cendre, enjoying the local tea while remaining invisible as she speaks to them regarding the prophecy.
  • Telepathy: While other witches (and gods) use all manner of devices to communicate across long distances, Alice notes that Nicole is capable of simply speaking directly in the minds of others. She seems to make a habit of doing it without warning, much to Alice's amusement.
  • The Voice: Based on the information Alice provides, the Traveler theorizes that Nicole is the mysterious voice they heard after the events of Inversion of Genesis. She is once again heard in Chapter IV Act V.

     R. / Rhinedottir 

Rhinedottir / "Gold"

https://static.tvtropes.org/pmwiki/pub/images/hexengold.png
Voiced by: Fan Churong (Chinese), Atsuko Tanaka (Japanese), Ivy Dupler (English)
"The alchemist known as Gold was corrupted by their own greed and ambition, and created an army of shadowy monsters with their uncanny powers."
— Breeze Amidst the Forest, Vol. 1

An alchemist that is at least partially responsible for the fall of Khaenri'ah's Blacksun Dynasty and the cataclysm that ravaged the continent 500 years ago. Unlike much of Khaenri'ah, she survived the Unknown God's subsequent reprisal, and wandered the continent for centuries afterwards. During this time, she created and taught her alchemic knowledge to the homunculus Albedo.
  • Ambiguously Evil: She is remembered as the cause of the cataclysm 500 years ago, was "corrupted by [her] own greed and ambition," and created a lot of evil and dangerous monsters. And yet afterwards she created the heroic Albedo, who she then sent to the equally heroic Knights of Favonius, and became good friends with Klee's (technically) heroic adventurer mother Alice, things that don't match up with the monstrous actions Gold committed in the past. Of course, this is assuming she was indeed completely responsible - Written by the Winners is still very much a thing, after all, and Celestia could have easily laid much more of the blame for the catastrophe than she was actually guilty of at her feet.
  • Creating Life: She created a variety of sentient creatures using her alchemy, including Abyss monsters like the Riftwolves, the dragon Druin, the homunculus Albedo as well as Albedo's failed brother.
  • The Ghost: Even multiple patches into the game, she has only been talked about by other characters without appearing directly. For instance, the "Breeze Amidst the Forest" books mention her myth as "Gold", the instigator of the Cataclysm. Albedo meanwhile discusses her as his teacher who disappeared years ago.
  • Greater-Scope Villain: Is the direct and indirect cause of multiple problems in the backstory and the plot proper, such as corrupting Durin, whose blood, in turn, corrupted Dvalin, and as revealed in Chapter I Act IV, she potentially caused the Abyss Order to exist in the first place. This is assuming that all the evil things attributed to her are entirely true, however, though there is little doubt she is at least partly at fault, but the curse that resulted in the Abyss Order is implied to have been the result of divine punishment by Celestia, especially considering the Order's grudge is against the heavenly principles, not Gold.
  • Irony: Rhinedottir's Motif as one of the Hexenzirkel is "a flower that is not of this world". This is because of her ability to create extraordinary things, which would be entirely reasonable if it weren't for the fact that there are at least two other members of her organization that possess knowledge which suggests they are not of Teyvat. Unlike them, Rhinedottir was explicitly from Khaenri'ah when both were still around.
  • Maker of Monsters: Gold created many monsters, including the ones that make up the Abyss Order and the Riftwolves that rampage around Tsurumi Island, and corrupted the dragon Durin into a cursed killing machine.
  • Mentor Archetype: She taught Albedo everything he knows about Alchemy and helped set him up with his current position in the Knights of Favonius.
  • Meaningful Name: Her alias, Rhinedottir, means "Daughter of the Rhine," a clear reference to the Rhine river. Now, what cursed material was drawn from the Rhine river in Wagner's epics? Gold.
  • Mike Nelson, Destroyer of Worlds: The Golden Wolflord's ascension material Riftborn Regalia describes Gold as creating the Riftwolves, beings that attempt to destroy and warp spacetime, "by accident". Festering Desire's description also implies that she sent him and her other creations out into Teyvat so they could show "their beauty" to the world at large, which implies she never actually intended for them to cause the problems they did.
  • Missing Mom: To both Albedo and Dorian, the former whom she abandoned suddenly with the Knights of Favonius to travel with Alice and the latter whom she sealed within Durin's body as a failed experiment.
  • Motherly Scientist: She refers to Albedo as her last remaining child, and also refers to herself as a mother, albeit a Maternally Challenged one.
  • Mythical Motifs: Her teacup's handle is in the shape of a dragon.
  • Parental Abandonment: She made a prototype of Albedo, named Subject 2 (Dorian) and abandoned him by sealing him within Durin's body.
  • Pure Is Not Good: Albedo describes her as a "pure" alchemist, and as noted above, she is if not evil then certainly morally ambiguous.
  • Stern Teacher: Described in Albedo's character story as "a cold and strict woman."
  • Two Aliases, One Character: As revealed by Albedo in "Shadow Admist Snowstorms", she is both the cause of the Cataclysm that ravaged Teyvat, Gold, as well as Albedo's teacher and Alice's friend, Rhinedottir.
  • Wild Card: Albedo notes that he and his teacher are "pure alchemists" who are only interested in unraveling the truths of the world, with no inherent allegiance to any country or group.

Apprentices

    Albedo 
See his entry here

    Klee 
See her entry here

    Mona 
See her entry here.

     Scarlett 

Scarlett

Voiced by: Kim Gasiciel (English)

A young woman that approaches the Traveler during the 3.5 Windblume Festival, and seems to have an interest in the "prophecy."


  • Failed a Spot Check: She manages to follow everyone to the site of the tea party unnoticed, but the others are quick to point out that she failed to notice Rosaria tailing her.
  • Mysterious Woman: Scarlett is an outlander conspicuously dressed in winter clothes and a fur cap hovering around town, listening in on conversations and following people around. Rosaria, who saw her sneaking into Marjorie's shop to leave the prophecy that Collei would discover later, became immediately suspicious of her and her motivations, and went on to stalk her for two weeks to ensure Mondstadt's security.
  • Sheep in Sheep's Clothing: For all her suspicious behavior, Scarlett actually is being honest about her purpose in Mondstadt. She's there as the latest of J's successors, hoping to solve the riddle and be acknowledged by the Hexenzirkel. Alice takes a liking to her and encourages her interest in following in J's footsteps as a mage.
  • Stalker Shot: She is introduced eavesdropping on the discussion between the Traveler, Paimon, Collei and Sucrose on their next steps in tackling the prophecy that Collei found.

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