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The Traveler / The Outlander / The Fourth Descender

Introduced: September 28, 2020 (v1.0 "Welcome to Teyvat" [game launch])
Aether is voiced by: Luyin (Chinese), Shun Horie (Japanese), Lee Gyeong-tae (Korean), Zach Aguilar (English)
Lumine is voiced by: Yanning (Chinese), Aoi Yūki (Japanese), Lee Sae-ah (Korean), Sarah Miller Crews (English)

https://static.tvtropes.org/pmwiki/pub/images/traveler_male_portrait.png
Aether, the Male Traveler

https://static.tvtropes.org/pmwiki/pub/images/traveler_female_portrait.png
Lumine, the Female Traveler

"We had no time to say goodbye... so let's not call it that."

Rarity: 5★
Element: (adaptive)
Weapon: Sword
Constellation: Viator/Viatrix, the Traveler

The character the player picked in the opening cutscene becomes their Player Character, one of two dimension-traveling twins stranded on the world of Teyvat following a terrible run-in with an enigmatic goddess. Separated from their sibling in this unknown world, the Traveler met Paimon after fishing her out of the sea by accident, under whose guidance they take an epic journey throughout Teyvat in search of its seven principal gods, the Archons, in the hopes of reuniting with their sibling and finding a way to regain their lost powers to travel through dimensions. In contrast to most people of Teyvat, the Traveler has the unique ability to use elements even without Visions, crystalline artifacts bestowed by the gods, simply by touching Statues of the Seven spread throughout the world.
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    A–M 
  • The Ageless: Both twins appear the same in the present as they did in the opening 500 years prior, meaning they don't age normally like regular humans. The exact nature of their supposed immortality is yet to be explained.
  • Ambiguously Bi: It is heavily implied that the Traveler is attracted both men and women, or that the other characters think they are. For example, they can go on maybe-a-date with Lisa and Zhongli, and characters of either sex will come onto them regardless of the Traveler's gender. The player often has the choice to flirt back, further solidifying this as a possibility, though it could also just exist for the sake of Fanservice.
  • Ambiguously Human:
    • During Albedo's Story Quest, he puts the Traveler through a series of tests to find out how different they are from normal humans, since they can wield elements without a Vision, and they can withstand corrosive influences. Ultimately, he concludes that they are not much different from regular Teyvatians; the Traveler and Paimon lampshade it, but he then points out that they should not take this result for granted, as it means the natural laws of Teyvat are not hostile to them. However, after the Traveler left, he muses to himself that he made a point to tell them how "ordinary" the results are, but then he notices a strange sediment left in the potion vial from which the Traveler drank, which normally shouldn't appear. He indirectly implies that he himself has a similar result from said potion, while also noting that they are both "composed of a substance that has yet to be fully defined".
    • During the Remuria World Quest, Boethius instantly recognizes that the Traveler is not from Fontaine, or even from Teyvat. He identifies them as a being far more powerful than he could ever be, even though he is attempting to ascend to godhood, and reacts with confusion when they express they want to protect the people of Petrichior, calling them less than ants in comparison to them.
  • And I Must Scream: The Traveler was sealed within their nightmares for what is implied to have been around 500 years, as there was a massive war taking place when they first arrived in Teyvat that has been implied to have been the fall of Khaenri'ah.
  • And This Is for...: When they finally get to confront La Signora near the climax of the Inazuma Archon Quest, they completely ignore her taunts, list out all the crimes she's accountable for, and then challenge her to a duel at the throne with the full intention of making her answer for her crimes.
  • Anti-Frustration Features: There are a few moments in the game where the player is only allowed to use the Traveler and no one else. To avoid indirectly punishing the player for not sufficiently investing in the Traveler, the game takes measures to ensure that they can progress without getting roadblocked even if their Traveler is sorely underleveled:
    • Some quests like the Crux Clash (which restricts them to their Non-Elemental moveset) and Kokomi's Story Quest temporarily massively raises the player's own Traveler's stats.
    • At the end of the "Aranyaka" World Quest series, you are forced into a boss fight entered and cannot be left until defeated. Fortunately, the Traveler you use is a pre-built Level 80 trial unit.
  • Audience Surrogate: They remained sealed away following the opening cutscene of the game for years in Teyvat. Through their adventure and the exposition of the other characters, they (and the audience) learn more about the world.
  • Awesome, but Impractical: In theory, the Traveler's ability to use multiple elements may seem broken; in practice, however, such advantages is offset by a few handicaps:
    • Gameplay-wise, they can only use one element at a time and have to travel to one of the Statues of the Seven in a different region just to swap elements.
    • The levels of their Elemental Talents are not universal across their different elemental kits, meaning every time the Traveler switch elements, they have to ascend their Talents from scratch, with the resources required better off building other units with the same element that join their party. Moreover, whereas the ascension materials of most characters include only one Talent book series (out of three per region), the Traveler uses all three (i.e., Freedom, Resistance, and Ballad for Anemo/Mondstadt; Prosperity, Diligence, and Gold for Geo/Liyue; Transience, Elegance, and Light for Electro/Inazuma; Admonition, Ingenuity, and Praxis for Dendro/Sumeru; and Equity, Justice, and Order for Hydro/Fontaine).
  • Badass Adorable: Both Aether and Lumine are powerful fighters with endearingly adorable moments in the story and the quests.
  • Badass Boast: Combined with "Did You Just Flip Off Cthulhu?", when they challenge the Raiden Shogun again towards the very end of the Inazuma Archon Quest:
    Traveler: "I'm not here to debate your ideas. I'm here to demolish them."
  • Batman Gambit: Based on prior knowledge from Kazuha, they announce a "duel at the throne" against La Signora in front of the Raiden Shogun, knowing full well that the Electro Archon will never deny the request on principle, as a means to finally get back at the Harbinger for upstaging them in previous encounters. What they didn't count on, however, is just how true to her word the Raiden Shogun sticks to, appropriately executing Signora upon her defeat, which haunts the Traveler and Paimon as they leave Tenshukaku.
  • Bearer of Bad News: Early in the Liyue Archon Quest, they and Paimon go around searching for the adepti to inform them of the apparent death of Rex Lapis, while seeking information if they can do something about that incident.
  • Beleaguered Assistant: As the case in any fantasy adventure game, the Traveler partakes in quests and commissions that often have them fill in for other characters as a temporary assistant. Of course, depending on who you are helping, the work involved often is more than you signed up for.
  • Big Brother Instinct: Played straight with Aether and inverted with Lumine. While not obvious in English, in the three East Asian dubs Aether is explicitly the older twin and Lumine the younger; for example, in the opening cutscene, they both address each other by honorifics for "older brother" and "little sister."
  • Big Eater: In Mona's Story Quest, when she offers to treat the Traveler to a meal, she quickly becomes horrified when she realizes that they ordered the entire menu, and that was before the equally voracious Paimon orders hers.
  • Blithe Spirit: Whether they like it or not, the Traveler is very known to bring peace to cities that were on the verge of collapse from defeating monsters and overthrow humanity’s most corrupted social systems several times.
  • Body Swap: Midway through the Sumeru Archon Quest, they briefly exchange consciousnesses with Nahida the instant their fingers touch after the Katheryne puppet the latter was possessing at the time was fatally stabbed by Corps of Thirty agents brainwashed by Dottore, in the process allowing them to discover the Sages' plans to turn Scaramouche into a Man Made God meant to usurp her as God of Wisdom.
  • Boring, but Practical: The Traveler is the first 5★ unit you get in the game. While they hardly stand out in comparison with other units of the same rank, they have a steady and linear stat growth, has a simple Ascension stat of Attack percentage (6–24%), are easy to upgrade since the required materials are often earned through completing Archon Quests and raising their Adventure Rank (and sometimes at certain shops), and their unique ability to switch elemental affinities and skillsets on demand allows them to fill any niche depending on the team composition.
  • Bullying a Dragon: Narrowly averted. When the Hydro Archon challenges them in combat, they are eager to take up on the challenge since they've taken down other god-tier opponents before. The Hydro Archon herself backed down from the fight, but if she were to actually step into combat and were the real Hydro Archon with all the power and authority it entails, it likely won't end well for the Traveler, as in all their previous encounters they either had help or their enemy had lost their power over the years.
  • Brain Bleach: During one branch of Gorou's Hangout Event, courtesy of Miko suggesting him to leave all of his tail-care to the Traveler.
    Traveler: "Can't unthink it now..."
  • Brother–Sister Team: They were a close team of traveling siblings who fought together until being separated.
  • Brought Down to Badass: The very first lines of the prologue demonstrate their ability to travel between worlds and showcase their ability to fly, but had their powers sealed away after they meet the Unknown God. They are still capable fighters even years after that incident though.
  • But Thou Must!:
    • A large amount of the Traveler's dialogue choices either convey the same meaning with a different nuance, or are even connected to one another by forming a full sentence when combined. They also don't generally seem to alter the course of the dictated story much, unless you're in a Hangout Event where you can guide the story towards different endings depending on your choices, or selecting "incorrect" dialogue choices have a chance of cutting the event short.
    • It's sometimes Played for Laughs, such as when having a single choice towards Paimon's comments, usually in the form of a very dry retort.
  • Canon Identifier: While players can give them any kind of name, promotional materials officially call them "the Traveler." After a certain point this is sometimes used as their in-game name without explanation.
  • Canon Name: While the player can name the Traveler any way they want, they have a specific name (see below) with which they and their sibling refer to each other as, with the player-decided name being considered an in-universe alias.
  • Can't Drop the Hero: Mostly averted when it comes to actual gameplay mechanics—you can usually leave the Traveler behind, outside of certain puzzles that require using the elements. However, most of the story dialogue scenes play this trope straight, forcibly swapping to the Traveler even if they are not in your party.
  • The Casanova: Regardless of gender, the Traveler will receive no small amount of flirtatious remarks from other characters, which the player can choose to reciprocate in turn.
  • Catapult to Glory: Subverted. Late in the Liyue Archon Quest, Paimon suggests using the Guizhong Ballista to shoot the Traveler up to the Jade Chamber (who have the option to ask if she really hates them that much). Luckily, they never really went with that plan after Keqing explained the proper way to enter the chamber.
  • Celibate Hero: You can choose to play them as this if you ignore or shoot down the advances of the other characters.
  • Character Development: Not obvious at first glance, but they do learn from their journey and develop a unique perspective of Teyvat and its people. At the start of the story, while the Traveler made many friends and solved local problems along the way, they seem more fixated on finding their sibling and even considered abandoning Teyvat upon learning their sibling has become leader of the Abyss Order. This comes to a head early in the Inazuma Archon Quest, where they were in such a haste to meet their sibling again they rejected Ayaka and Thoma's entreaty to join their opposition against the Vision Hunt Decree lest they make enemies of the Raiden Shogun (and hence complicate their chances of learning of their sibling's whereabouts from her), only changing their mind after the two show them the resulting hardships on the people. Come their encounter with Dainsleif following the end of said Archon Quest, when the latter reveals the Order's plan to forcibly revert the divine curse on Khaenri'ahns, the Traveler responds that however noble their sibling's goal is, it is no excuse to force their will on Khaenri'ahns for a slim chance of undoing their curse, especially when that too caused just as much suffering as their curse. Dainsleif notes how much the Traveler has grown in wisdom since they first met at Angel's Share.
  • Character Shilling: The Traveler gets this on a regular basis. Both playable characters and NPCs claim that they are very interesting person despite getting few on-screen opportunities to display their personality.
    • In "Of Drink A-Dreaming" event, customers can't get enough of their supposedly very professional bartending, even when they simply pour a fruit juice into a glass. Lisa says they have "a way with words" after they managed to explain to Jean that she should relax more. One would think her Story Quest where she collapsed from exhaustion had already done the job, but apparently a single sentence that anyone could say is more effective.
    • During the latter third of the Inazuma Archon Quest, they are asked by Sangonomiya soldiers to teach them archery. Apparently, they are an amazing archer, even though they don't use a bow. Actually, in order to demonstrate how good the Traveler is with it the game requires player to switch to some other character.
  • The Charmer:
    • The player has the option to woo their way into other characters' hearts, such as helping Zhongli find "nice-smelling women" to help them make perfume. Dialogue options can have the Traveler tell the women they interact that they "smell amazing," and even if you do not choose these options, the last woman you interact with will tell you that there is a rumor going around that you are on the prowl looking for such women. She will assume that the Traveler is into her, even if the player chooses options to deny it, though her obliviousness is Played for Laughs. Alternatively, you can also choose to lean into her delusions.
    • Many Hangout Events feature flirty dialogue options and branches. For example, one of Thoma's paths involves going on a date with him to Ritou. Reporters are also interested in the Traveler's love life, asking both Ningguang and Yun Jin outright whether they are dating the Traveler.
  • Chef of Iron: Based on Xiangling and Jean's side stories, as well as dialogue with Paimon, the Traveler is a decent chef. Since they spend their time in the wilds of Teyvat, the Traveler is also constantly hunting and foraging for ingredients.
  • Color-Coded for Your Convenience: The crystals embedded onto their clothes glow with the color of the element they are currently using—as of writing (v4.5), teal for Anemo, yellow for Geo, purple for Electro, green for Dendro, and blue for Hydro. Before getting depowered by the Unknown God in the beginning cutscene, they glowed white instead.
  • Cool Sword:
    • The Traveler and their twin had ornate swords back when they were traveling between realities but lost it during their encounter with the Unknown God. They can replace it with the other swords they find in the game, most prominently the Dull Blade. The sibling that leads the Abyss Order kept their blade and are shown wielding it against Dainsleif during the "We Will Be Reunited" Archon Quest.
    • The PS4 exclusive Sword of Descension is a blade that gives an attack bonus when equipped specifically by the Traveler. Its flavor text says that the sword, like the Traveler, is from another world outside of Teyvat and once combated the darkness consuming all in existence.
    • "The Chalk Prince and the Dragon" event gives the Traveler the Festering Desire, a magical sword forged from the remains of the dark dragon Durin and enhanced with Albedo's alchemy. Because of its cursed nature, it is dangerous for anyone in Teyvat to wield, though Albedo surmises that only the Traveler can wield it safely and entrusts the sword to them for the duration of the event, hoping that they can unlock its true potential. It later becomes an ordinary, yet powerful, sword after Albedo extracts Durin's life-force from the weapon at the end of the event.
    • During the "Moonlit Merriment" event, the Traveler is shown wielding the Skyward Blade at the end of one cutscene. Fitting, given that Anemo is their most prominent element and that the sword was created from Dvalin's salvation.
    • The Sword of Narzissenkreuz is a blade that the Traveler obtains during the Narzissenkreuz Ordo World Quest. It starts out as a wooden sword, but with the power of imagination it becomes a legendary weapon with the ability to alter destiny. At the end of Rowboat's Wake, the blade enables non-Fontaine sword users to utilize Arkhe alignments, especially the Traveler if they are not using their Pneuma-aligned Hydro kit (or at least allows them to periodically launch Ousia-aligned strikes).
  • Crutch Character: In a more traditional sense, the Traveler's ascension materials are obtained through increasing your Adventure Rank, meaning they can easily get to higher levels, and thus higher stats, than others at the AR thresholds where you can ascend another rank. However, nearly any character at the same level and rank as the Traveler is going to have higher stats than them, making them mostly useful in that interim where you're grinding materials to ascend other characters.
  • Cutscene Incompetence:
    • The Traveler is easily taken down and restrained by the Fatui Agents when the Fatui ambushed Venti to take his Gnosis. It is there just to establish the strength and threat of the Fatui.
    • Defeating Tartaglia at the end of the first half of the duel against him at the climax of the Liyue Archon Quest is followed with a scene of the Traveler flying across the floor as if he just wiped the floor with them, even if the player somehow managed to take no damage whilst fighting him.
  • Cutscene Power to the Max:
    • In the cutscene of their battle against Tartaglia, they can simultaneously wield different elements. Gameplay-wise, though, they can only wield one element at a time, and they need to go to a Statue of the Seven if they want to change elements.
    • In the cutscenes of their battle with Ei, the Traveler can move at Super-Speed. Gameplay-wise, they move as fast as any other character and don't even have a Dash Attack.
    • In the cutscene of their battle with Shouki no Kami, the Traveler is physically strong enough to hold back the attacking hand of a towering mecha with their bare hands, to the point where the floor breaks before they do. In regular combat however, leveling the Traveler's physical attacks is generally considered a waste because they are far too weak to be useful.
  • Dark and Troubled Past: The twins' profile implies that whatever world they are from, it no longer exists.
  • De-power: Normally, they can fly and travel between worlds before the Unknown God takes those abilities away. In the climax of the Liyue Archon Quest, when Tartaglia asks them how they've become so strong, the player can have them muse to themselve about how they are gradually regaining their power.
  • Deadpan Snarker: Dialogue choices allow you to be this, like choosing between referring to Paimon as either a friend or emergency food. Sometimes the game even gives you mandatory snarky responses to Paimon.
    Traveler: Razor isn't a wolf, nor are wolf-fur brushes made from actual wolves' fur...
    Paimon: Eh? Why are they called wolf-fur brushes, then?
    Traveler: Well, does Cider Lake look like it's full of cider to you?
    Paimon: Hmm... you have a point.
  • Defrosting Ice Queen: Towards Tartaglia. They are understandably distrustful of a Fatui Harbinger during the Liyue Archon Quest, even if or maybe because of how helpful he has been throughout, which worsens once he sics Osial on Liyue Harbor. His first Story Quest sees them confronted with his love for his siblings, which strikes a particular chord in them; over the course of helping him look out for Teucer, they slowly transition from hostile wariness to parting in peace and tentatively promising to visit in the future. The "Labyrinth Warriors" event story shows them as cautious of but willing to work with him, and also concerned when he gets trapped in the domain. Finally, in the Serenitea Pot, they express open excitement at his proposed vacation in Snezhnaya.
  • Did You Just Punch Out Cthulhu?: Deconstructed. They have beaten down a few god-tier opponents, even saying that they've "got a resume" when the Hydro Archon challenges them in combat. But in all these cases, the Traveler has either gotten aid from powerful allies or the opponent themselves has weakened over the years. When they try to challenge the Fourth Harbinger, who is just a step down from a Physical God in terms of power, it didn't end well.
  • Dimensional Traveler: Aether and Lumine had the power to travel from world to world until the Unknown God sealed away said power leaving the twins stranded on Teyvat.
  • Discard and Draw: The Twins used to have light-controlling and dimension-hopping powers, but the Unknown God stripped the Traveler of this ability. Now they can gain elemental powers from any of the Statues of the Seven they find but can only hold one at a time and must return to the proper statue to swap between elements. The Traveler's fight with Tartaglia shows them using both the Geo and Anemo elements back to back.
  • Dub Name Change: Downplayed. In the original Chinese, the male and female Travelers are respectively named "空" (kōng, "sky") and "荧" [simplified; traditional: 熒] (yíng, "light/glow"). "Aether" and "Lumine," their respective names in the English, French, German, Indonesian, Portuguese, Thai, and Vietnamese localizations mean the same but are based on their Latin equivalents. In the Japanese localization, Aether's name therein, "Sora," is the kun'yomi (native Japanese) reading of "空", while Lumine uses a completely different character, "蛍", which reads in kun'yomi as "Hotaru" ("firefly"), albeit still indirectly connected to the original Chinese (蛍 is the Shinjitai, or "simplified Japanese," counterpart of "萤" in simplified Chinese and "螢" in traditional [also known as Kyūjitai, or "traditional Japanese"], which is also romanized in pinyin as yíng as well as reads as hotaru in kun'yomi). Meanwhile, the Korean, Russian, and Spanish localizations opt to transliterate the Latin names (respectively, for Aether, 아이테르 [Aitereu], Итэр [Iter], and Éter; for Lumine, 루미네 [Rumine], Люмин [Lyumin], and Lumina).
  • Dub Personality Change: Or dub optional personality change. While characters that are flirty will always flirt with them in all languages, the Traveler potentially being The Charmer is mostly an addition on the part of the English localization team. They are not like that in the other language versions of the game.
  • Early-Installment Weirdness: In terms of enemy drops used as Talent ascension materials, the Traveler's first two kits, Anemo and Geo, both use those from hilichurls and Dvalin/Stormterror, the first Trounce Domain boss in the game. Subsequent kits would follow the pattern of using drops from the latest region's unique enemy mobs and the previous region's second Trounce Domain boss (introduced alongside the second Story Quest of its related Archon)—for Electro, kairagi and Azhdaha; for Dendro, mushrooms and Magatsu Mitake Narukami no Mikoto; and for Hydro, Fontemer Aberrants and the Guardian of Apep's Oasis.
  • Elemental Powers: The Traveler is a strange case in that they can wield multiple elements depending on the Statue of the Seven they had touched in a particular region of Teyvat. This is because they're an outlander who is not bound to Teyvat's laws as everyone else with Visions.
  • Enemy Mine: The Traveler ends up working with the Fatui in Fontaine's Archon Quest in order to avert the crisis that is about to befall Fontaine. Though they can also play this straight if they possess any playable member of the Fatui in their party.
  • Everyone Calls Him "Barkeep": Everyone calls them "the Traveler," even people who know their name, although it's downplayed in that people do call them by their given name in unvoiced text.
  • Evil Weapon: The Festering Desire gifted to them by Albedo in "The Chalk Prince and the Dragon" event is a sword that drips with a powerful venom that corrupts any person from Teyvat who tries to wield it. However, since the Traveler is not from Teyvat, they can wield it with no issue and even purify the evil from it over the course of the event. It becomes a regular, but powerful blade after Albedo extracts Durin's life force from it.
  • The Executioner: Near the end of Fontaine's Archon Quest, Neuvillette asks if they are willing to serve as Fontaine's executor, to mete out justice on the creature behind Fontaine's doom. They agreed, though like with Sumeru, they don't stay in Fontaine long-term to be a permanent posting.
  • Facepalm: A common pose/animation they use whenever they are facing ridiculous situations or bombastic characters such as Fischl. And of course, Paimon.
  • Famed In-Story: The Traveler quickly gained a reputation in Teyvat after pacifying Dvalin/Stormterror and stopping his rampage on Mondstadt. It has spread fast to the point where it is usually the first thing mentioned by other characters before they properly introduce themselves. In Noelle's second Hangout Event tree, we see that the Traveler has also become famous for being an honored guest of the Qixing and their feats against Osial. In the Crux Clash, every participant knows of their exploits and is immediately considered the favorite to win, with the Traveler's involvement causing many other fighters to take part just to fight them. Word of their exploits have even reached isolationist Inazuma, most notably catching the attention of Ayaka.
  • Fights Like a Normal: In the Crux Clash, the Traveler refrains from using their elemental powers, reverting from their current element to unaligned since it is generally believed that humans can only use them with the use of a Vision, which are prohibited in the rules. For the duration of the tournament, the Traveler has to fight contestants alone, with only the Normal Attack Talent "Past Memories." Thankfully, the game gives you a massive buff during those fights so players who haven't been leveling their Traveler or their talents aren't too badly off.
  • Fire-Forged Friends: With Tartaglia, eleventh-ranking Harbinger of the Fatui, over the course of the Liyue Archon Quest and his first Story Quest. When they first met, they are initially hostile to him even after he saved them from being arrested by the Milileth, which is not unreasonable given their bad first impression of La Signora back in Mondstadt. Even when they agree to work together to investigate Rex Lapis's death, the Traveler and Paimon are still wary of him, and their relationship reached a nadir after he awakens Osial, putting all of Liyue Harbor at risk, though this is slightly repaired after both realize that Tartaglia was merely part of Rex Lapis/Zhongli's Secret Test of Character for Liyue to see whether or not it is ready to prosper without his guidance. Come his first Story Quest, they learn that, for all his bloodthirst, Tartaglia has a family he genuinely loves, to the point that he takes the extra mile to keep his youngest brother Teucer from learning of his dirty work as much as away from danger, something the Traveler was able to relate to, and agrees to care of Teucer while he works. By the end, while the two are still on opposite sides, much of the previous hostility appears to have subsided and they part on friendlier terms. During the "Labrynth Warriors" event, though the Traveler is still wary of him, they are not as caustic to him as they are towards his fellow Harbingers such as La Signora and Scaramouche, and they even express concern when he ends up trapped in the domain midway through the event.
  • Flight: During the prologue fight against the Unknown God, the twins can freely fly with floating, metallic 'wings' behind their backs. Due to the Unknown God taking away their powers, they have yet to display these powers again. They can fly again in two instances with Venti's help to take on Stormterror.
  • Fleur-de-lis: On Aether, the symbol can be found on his left pauldron, while on Lumine, it's on her scarf clip at the back of her neck.
  • Forgot About His Powers:
    • During their clash against Tartaglia, Osial, and the Shouki no Kami, the Traveler doesn’t think to use their Wind Glider at any point to slow down their descent once they fall from the arena, tumbling down to the bottom and even requiring Xiao to rescue them in the second fight.
    • The Traveler doesn’t make an attempt to use either their Anemo or Geo powers against Ei despite having established to be able to use multiple elements during their fight against Tartaglia, instead opting to use Electro, which its very Archon is immune to in gameplay.
    • In Kazuha's first Story Quest, the Arc Villain is an Evil Weapon with a mind of its own. In order to convince it to relinquish control of a man it is possessing, Kazuha agrees to wield it and demonstrates that it's too frail to achieve its ambition. The Traveler is capable of purifying cursed objects by holding them, but it's never brought up in spite of the fact that it'd almost certainly be safer than having someone who isn't immune to The Corruption do the same.
  • Foreshadowing: The Playstation Network exclusive items Sword and Wings of Descension, which were released when the game went online, both provide hints to the Traveler’s status as the Fourth Descender.
  • Friendly Enemy: Tartaglia considers them one, and they gradually return the sentiment over the course of several quests and events.
  • Game-Favored Gender: Zig-Zagged due to the game mechanics. Aether is better at physical stuff, having slightly faster walking/running/climbing speeds, thus giving him an advantage in movement. Conversely, Lumine deals slightly more damage with her charged attacks. Marketing and story-wise, the game tends to favor Aether over Lumine; even the splash art for the Playstation 5 version appears to have Aether, but Lumine is nowhere to be found.
  • Gameplay and Story Segregation:
    • Early in the Liyue Archon Quest, the Traveler must sneak past the Millelith to avoid arrest and escape Liyue Harbor. As soon as the cutscenes are over, they can return to the Harbor without consequences, though returning to the scene of the crime will cause the Millileth to give chase. Paimon does, at least, lampshade it later, pointing out how the city calms down when you come back after you sought help from the adepti.
    • Gameplay-wise, the Traveler can only use one element at a time. However, during the cutscene during the fight against Tartaglia in Chapter I, they unleash both their Anemo and Geo abilities one after another.
    • The Traveler's main goal in traveling around Teyvat is to find their missing sibling. However, it is possible for the players to reunite the twins prematurely in multiplayer (i.e., one plays as Aether, the other as Lumine) without anybody batting an eye.
    • The glowing parts of the Traveler's outfit change color to reflect their current elemental kit. However, the ending pictures for Hangout Events automatically have them glow with the color of the element associated with the friend's home country regardless of the one they are currently wielding.
    • Much like in Liyue following the Rite of Descension, the Traveler can still mingle in Inazuma City like nobody's business even after the Electro Archon had issued an arrest warrant. Aside from a set amount of patrolling guards around the Police Station and the Statue of the Omnipresent God, the Traveler has complete freedom to do whatever they want in Inazuma, even exploring Tenshukaku, the Raiden Shogun's palace, with little repercussions.
  • Getting Eaten Is Harmless: Justified. When the Traveler, Paimon, Kusanali and the elemental lifeforms accompanying them are Swallowed Whole by the Dendro dragon Apep, Kusanali utilises the Fire Seed to protect them. Furthermore, Apep's insides are host to an entire once-thriving ecosystem, which become healthy again after the Traveler's fight with the Warden of Apep's oasis.
  • Goal in Life: Miko notes that the Traveler doesn't seem to have one. Of course, they have their objective of finding their sibling, which in the process makes them travel all over Teyvat, but they don't seem to have any real ambitions beyond that. She states that Visions are only granted to those with true ambitions in life, so she remarks that it perhaps makes sense that the Traveler has not been granted a Vision yet, whether or not they even need it.
  • Good Is Not Soft: During the "Starry Night Chapter" part of the "Agnihotra Sutra" World Quest series, the Traveler can either acquire the plot-relevant item by beating it out of an Eremite band; alternatively, they can try to negotiate for it with a large sum of Mora by threatening them with bodily harm, with one dialogue option being the threat of Knee Capping them. After they agree to hand it over, the Traveler then tells them that they have no intention of actually paying that large sum, considering it compensation for the danger the Eremites put them in.
  • Hair of Gold, Heart of Gold: Both Aether and Lumine have blonde hair, and they are kind and helpful to those they meet, though they can be snarky depending on the player's choices.
  • Half-Identical Twins: They're opposite-sex twins, which conveniently lets you choose between the two of them to be your avatar.
  • Hello, [Insert Name Here]: You can freely give them a new name when starting the game. Though it is explicitly referred to as a "nickname"; as revealed by the opening cutscene, the male Traveler is named Aether and the female Traveler is Lumine. When the two reunite, the missing twin will call the Traveler by their true name.
  • Heroes Prefer Swords: The Traveler once owned a gold-bladed sword lost or destroyed during their fight against the Unknown God, which they then replaced with a Dull Blade that they start out with and continue to wield in cutscenes. Gameplay-wise, there is the Sword of Descension, a PS4-exclusive sword that increases Attack by 66 points if equipped to the Traveler, making it their signature weapon.
  • Hero of Another Story: The missing twin is implied to have already explored Teyvat with Dainsleif, in the process discovering a horrible truth while the other twin who would become the Traveler was asleep. They would later go on to become the leader of the Abyss Order the Traveler has to fight in their journey.
  • Hesitation Equals Dishonesty: Inverted. In the Inversion of Genesis Interlude Archon Quest, Scaramouche asks them if it’s possible to change the information in Irminsul. The Traveler’s visible hesitation makes Scaramouche believe that yes, it is possible, and he proceeds to try to Ret-Gone himself from Irminsul.
  • High Priest: Since "Sage" is the highest authority rank in Sumeru Akademiya (with "Grand Sage" presumably being first among equals), Nahida calling them the "First Sage of Buer" marks them as the Dendro Archon's highest-ranking subordinate. The title is just a formality, though, as they don't actually stay around to take care of her rituals and customs.
  • Homeless Hero: Having drifted here from another dimension, it's implied that the Traveler has been spending their off time in the Knights of Favonius' barracks before departing for Liyue, while staying in the Wangshu Inn when in Liyue. While Madame Ping eventually rewards them for the defense of Liyue with their very own Serenetea Pot, they can still opt to wander around, living in the Kamisato Estate in Inazuma, Gandharva Ville in Sumeru and Fleuve Cendre in Fontaine.
  • Honorary True Companion:
    • The Traveler was given the title of Honorary Knight of Favonius for their services to Mondstadt during Stormterror's attack. While they aren't actually a part of the knights due to their wanderlust, they might as well be given their connection to Mondstadt.
    • Bennett considers the Traveler as a part of the "Benny's Adventure Team" after befriending them.
  • How Do I Shot Web?: Downplayed in that the Traveler has no idea how they do the 'teleport weapon back to hand or back after throwing it' NieR: Automata-style holstering, just that they do.
  • Human Aliens: With respect to Teyvat humans. The Traveler is an ancient world-hopper with unimaginable powers, yet does not seem to eat, think, or fight in ways particularly different from ordinary Teyvatians, a fact that Albedo finds strikingly curious.
  • Humanoid Abomination: A benign example; they are fundamentally alien to the world of Teyvat, and its natural laws don't apply to them. They are ageless Dimensional Travelers, making them at least on the level of the adepti in terms of power. But their fundamentally different nature makes them immune to things that would corrupt others, and in fact purifies those things instead. They are also able to resonate with the Archons' powers instead of receiving elemental powers through Visions, allowing them to use scaled-down versions of the Archons' powers. Albedo in particular could tell their alien nature and is comfortable with coming out regarding his own origins. They're also apparently a lot stronger than their build suggests, as being slammed into a cliff by a Kaiju only knocks them out a bit with no lasting damage, and they can hold off a Humongous Mecha hand trying to smash them, until the floor gives way instead.
  • I Have Many Names: Has earned the titles of Honorary Knight, Captain of Watatsumi Island Special Operations Unit, Swordfish II Captain, First Sage of Buer, Yasnapti of Sorush, Honorary Senior Researcher, Ann's Holy Blade of Narzissenkreuz, and Super Zenith Boss Level-Force.
  • I Will Find You: Their main motivation is looking for their lost twin. After learning that they joined the Abyss Order, they strive to continue their journey to find out why since the prince[ss] will be at the end of the destination.
  • Implied Love Interest: Shipping Goggles aside, the Traveler forms an especially emotional relationship with at least one character per nationnote  that receives enough conspicuous amounts of Ship Tease that they end up fulfilling this role, though due to their nomadic lifestyle and priority in finding their sibling nothing concrete comes of it.
  • Iconic Outfit: They are very attached to their outfit, an outfit that is different enough from the styles of Tevyat that they and their sibling are able to be identified by it. They are attached enough to it that they outright turn Ayaka down when she offers to have an Inazuman outfit made for them.
  • Informed Attribute: In a conversation with Paimon, the Traveler expresses inexplicable sadness every time Seelies touch their treasures. You cannot see this happening in actual gameplay whenever you escort a Seelie to its garden.
  • In-Series Nickname: "The Outlander" and "The Traveler" are monikers commonly used by other characters to refer to you.
  • The Infiltration: During the third and fourth acts of the Fontaine Archon Quest, the Traveler willingly enters the Fortress of Meropide penal colony, with Neuvillette manufacturing false charges against them as pretext, to help him find Tartaglia as part of his and Furina's dealings with Arlecchino after the Harbinger had been found guilty by the Oratrice of the serial disappearance cases despite the Iudex having judged otherwise.
  • Jerkass to One: While whether you are a jerk to other characters depends on your very optional dialogue choices, the Traveler is justifiably distrustful to anybody affiliated with the Fatui.
    • La Signora is the first Harbinger the Traveler meets, and every subsequent encounter with her after she stole Venti's Gnosis is full of vitriol, culminating in them initiating a Duel to the Death in their final encounter in Inazuma, which ended with the Raiden Shogun executing the Crimson Witch of Flames once and for all.
    • They are cold and aggressive towards Tartaglia (which he is fine with) even after setting up a sort of business relationship with him, though considering his actions, it is not without reason. Further exploration of their dynamic pushes the Traveler as more of a Tsundere towards him, however.
    • Scaramouche has caused all sorts of grief towards the Traveler ever since they met, and the Traveler isn't about to take his diabolical actions lying down even after the Balladeer left the Fatui and become the Wanderer.
  • King Incognito: During the Dirge of Bilqis world quest, Liloupar the Jinni will identify the Traveler as a Prince/Princess from another world. The Traveler's reaction and dialogue confirms Liloupar is correct.
  • Know When to Fold Them: In the second act of Zhongli's second Story Quest, they ask him if he knows anything about Khaenri'ah. However, he tells them that he can't say anything due to being under a contract. Despite that, the Traveler doesn't press the issue because they understand that Zhongli will never break a contract, even though the information could help them find their sibling.
  • Leaning on the Fourth Wall: After completing the Aranara quest line in Sumeru, one of the Traveler's voiced conversations with Paimon leads to the observation that Aranara names always begin with "Ara", which would mean Paimon's Aranara name would be "Arapaimon". Paimon then decides, for whatever reason in-universe, that the Traveler would be "Nara Traveler" instead of "Araplayername".
  • Left-Handed Mirror: Lumine uses her sword with her left hand when the Unknown God attacked them, contrasting Aether's right. As a playable character she uses her sword with her right but uses other actions with her left. If she isn't picked as the Traveler, it symbolizes the divide between the two as she is with the Abyss Order.
  • Light/Darkness Juxtaposition: Aether is the twin who dresses in dark colors, whilst Lumine wears mostly white. Depending on which twin you play as, this may or may not become ironic; Aether can be the hero despite his darker motif and Lumine can be a potential antagonist despite her lighter colors, or they can play the color association completely straight.
  • Lightning Bruiser: Cutscene-wise, the Traveler's fighting style tends to put focus on jumping around, as well as very fast, powerful strikes.
  • Living Emotional Crutch: The story implies that they see their own twin as this. Their shared Dark and Troubled Past and constant dimension-hopping means that to the Traveler, their twin is the only constant companion until their separation in the prologue. The finale of the first Traveler's Tale sheds some more light to this, as all the dialogue choices you can pick at that moment has the Traveler begging for their twin to go home and leave Teyvat together with them without a care or mention of the state of disarray that Teyvat is in at the time, and the final cutscene has them rushing after their twin back to Abyss in hopes that they can be together again like they used to.
  • Living Legend:
    • The Traveler's reputation for their deeds in Mondstadt, Liyue, and Inazuma precede them, and many people they encounter bring up their actions and reputation after meeting them for the first time following the end of the Stormterror crisis. Tales of their deeds even found their way to isolationist Inazuma, which works in their favor since the princess of the Yashiro Commission and the guuji of Narukami Shrine desired to meet them in person.
    • Their legendary reputation is brought to the forefront during the "Duel! The Summoners' Summit!" event with Charlotte, a reporter from Fontaine who already knows all about their adventures despite the Traveler having not been to Fontaine yet (as it hadn't been released at the time of the event),.
  • Long Hair Is Feminine: Inverted; Aether has a super-long ponytail, while Lumine has a pixie cut.
  • Long-Lived: The Traveler had been asleep for 500 when the game starts, despite still looking the same as they did in the opening sequence, in addition to however long they were traveling between worlds prior to arriving in Teyvat. And if the fortune teller they visit in Chapter III Act III is accurate (which they might be considering the results they get when asking about love prospects), then the Traveler will live for "many tens of thousands of years."
  • Magnetic Hero: The Traveler has a charisma that attracts friends, which join them along the way, and even taking romantic interest with them regardless of their gender.
  • The Main Characters Do Everything: The Traveler seems to have a knack for ending up in the middle of the crisis facing whatever nation they're in and proving instrumental in stopping it. So far, they saved Dvalin/Stormterror from his Abyss-induced rampage over Mondstadt, protected Liyue Harbor when the Fatui unleashed Osial, brought an end to the Vision Hunt Decree in Inazuma, and restored Kusanali's position as rightful ruler of Sumeru. Then there's the Story Quests, where they do everything from keeping Azhdaha from escaping his prison to helping Ei come to terms with her sister's death and convince her to also abolish the Sakoku Decree. And they're not even close to done with their journey yet. Inverted in the Noctua Chapter, during which we learn Diluc is Mondstadt's greatest protector, and the traveler assists him.
  • Male Might, Female Finesse: Aether's swordplay focuses in using all his strength in his strikes, while Lumine utilizes agility and technique whenever she fights.
  • Mechanically Unusual Fighter:
    • On one hand, they can shift elements by touching the Statues of the Seven; on the other hand, they are the only character without a non-combat passive skill, and they cannot be sent on Expeditions.
    • Unlike other characters, they have their own Ascension gems (i.e., the "Brilliant Diamond" series), which are locked behind Adventure Rank rewards, meaning they are likely the first to be able to reach Level 90, and they do not require normal boss drops. Their Constellation upgrades are also typically Archon Quest milestone rewards, as well as occasionally bought from souvenir shops, hence negating the need to pull them through the Wishes gacha. On the other hand, they require different general enemy drops for Character and Talent Ascensions, which in turn are also different depending on the element.
    • Unlike all other 5★ characters, their Elemental Bursts do not feature any close-up cinematic upon activation.
  • Missed Him by That Much: The "We Will Be Reunited" trailer shows that their sibling sees the Traveler and Paimon from an overlooking cliff, and if they'd just look up a few seconds earlier, they might have been able to catch sight of their sibling. Though not long after, they meet their sibling face to face, albeit on opposing sides.
  • Moveset Clone: Downplayed. All of their movesets share the same Normal Attack talent,note  only differing in their name and their levels are upgraded separately.
  • Mundane Wish: When Ningguang asks the Traveler what they want in exchange for all their help in saving Liyue, the Traveler simply asks if they can put up missing-person posters for their sibling. Keqing lampshades it, saying that if that is what they needed, they could simply ask her personally.
  • Mushroom Samba: Upon arriving at Sumeru for the first time, the Traveler follows Haypasia into her meditation cave out of curiosity, and in doing so they take a wiff of the Spirit Borneol incense she uses to meditate. What results is the Traveler hallucinating about Irminsul because the incense is too potent for them to handle, later being found by the Avidya Forest Rangers and taken to Gandharva Ville to recover. Later on, after resonating with the Dendro element, the Traveler develops a resistance to Spirit Borneol and is no longer affected by its more potent effects.
  • Mutually Exclusive Party Members: While Aether and Lumine fulfill the same gameplay and story role of the Traveler, depending on who you chose, both of them are considered separate characters and have slightly different attributes from each othernote . It's not possible for both iterations of the Traveler to be in the same player roster and (outside of Co-op mode) cannot fight alongside each other.
  • My God, What Have I Done?: When the Traveler tried to trick Furina into spilling her secret, they unknowingly hasten the prophecy into triggering itself due to their understandable, yet callous attempt, to have her give them an attempt to stop it without realizing that her secrets are the lock to preventing the prophecy from happening. Lets just say, when the Traveler dived into Furina's consciousness and found out what exactly was going on, they felt very guilty about it and apologized to her in her consciousness, which is represented by the Traveler changing their response to Furina's attempt to hide it from asking her again to tell her secret by force to ultimately respecting her wish to keep her secrets by simply responding fine to her. While Furina doesn't hold it against them, she won't simply forget on what the Traveler did to her back there.

    N–Z 
  • New Job as the Plot Demands: "As the country demands," to be precise. The Traveler is consistently an adventurer, but they also take odd jobs as a means to earn Mora and reputation in each Archon-state, mostly through the City Reputation system, where they are nominally employed under the Knights of Favonius in Mondstadt, the Ministry of Civil Affairs in Liyue, the Yashiro Commission in Inazuma, the Corps of Thirty in Sumeru, and The Steambird in Fontaine. In addition, in Liyue they are a mediator between the Qixing and the adepti; in Inazuma, a captain of the Sangonomiya Resistance during their brief refuge in Watatsumi; in Sumeru an honorary Sage; and in Fontaine an honorary senior researcher of the Fontaine Research Institute.
  • New Powers as the Plot Demands: Downplayed. At first, the Traveler's only known abilities are being able to use all of Teyvat's Elemental Powers, flight (before they were depowered), and immunity to, if not ability to cleanse, otherwise corrosive influences. A few more are added as the story progresses, including a limited form of psychometry that allows them to recall events from the perspective of their sibling and a Ripple-Effect-Proof Memory, both abilities making it much easier to solve the mysteries surrounding Teyvat. The latter is justified by the fact that it's a logical consequence of being from another world and having a memory that exists outside it, but the former is completely unexplained. While the game mocks the use of this trope in Isekai Light Novels, the criticism is more along the lines of "don't overrely on it and pace major plot twists so your readers don't get confused," so given that the Traveler only displays new powers once or twice over the course of the story so far the writers seem to practice what they preach. Additionally, during the Sumeru Archon Quest, the Traveler is shown to be very sensitive to the elements, albeit as a weakness they eventually acclimate to come Fontaine.
  • Nice Guy/Girl: Whether the player chooses Aether or Lumine, the Traveler is kind, friendly, and amicable to (almost) anybody they meet.
  • Nice Job Breaking It, Hero: In Chapter IV, Act V, while they were at their wit's end trying to find out a solution to Fontaine's prophecy, the Traveler putting Furina on trial and exposing her as a false Archon turns out to be exactly the trigger for the prophecy to occur.
  • Nightmare Sequence:
    • Their first Character Story section implies this to be a consequence of the Unknown God sealing them away:
      "The god took your only kin away, and you were sealed and cast into a deep slumber filled with nightmares..."
    • In one of their voiceovers, they discuss their nightmares with Paimon. They have dreamed about falling into endless darkness and their sibling going away from them and saying they've "come too late" while they cannot catch up no matter how fast they run.
  • Non-Elemental: The Traveler starts out without any elemental alignment whatsoever until they touch the Statue of the Seven in Starfell Lake. When partaking in the Crux Clash, they restrict the use of their powers temporarily reverting back to this state from the beginning of the game. In this state, they can only use their Normal Attack, "Past Memories."
  • No-Sell:
  • Not in This for Your Revolution: At the start of the Inazuma Archon Quest, they initially turned down Thoma and Ayaka's request to help fight the Vision Hunt Decree because doing so will make them an enemy of the Raiden Shogun, which they are trying to avoid lest it complicate their goal of having an audience with her, though they eventually come around after seeing the effects the Decree has on former Vision wielders. This is justified, because they are so shaken by the discovery that their sibling has become the leader of the Abyss Order, they are rushing through to find their twin again, and had to be reminded a few times to not rush their journey by Dainsleif, Zhongli after his second Story Quest, and Yoimiya).
    Yoimiya: "Umm... Let me put it this way. I was just worried that you might be getting weary, and if you keep pressing on in that state, you might start to lose sight of the things that made you want to start your journey in the first place."
  • Older Than They Look: Regardless of what their age was before they entered Teyvat, the introduction has them say that years had passed since their separation from their twin, with that time spent sealed away if you are playing as the Traveler. The interlude quests between Chapter I and Chapter II reveal that they slept for 500 years before awakening and meeting Paimon. Yet the Traveler looks so young that bartenders refuse to sell them alcohol in spite of the fact that, like Venti, they are a young adult.
  • Purely Aesthetic Gender: Besides a slight change to gameplay aspect for each twin, the dialogue difference in playing as one or the other is only noticable in the Traveler Archon Quests where the siblings have an interaction. Both men and women will hit on you, regardless of gender, and you can likewise reciprocate.
  • Only Known by Their Nickname: The nickname you select at the start of the game and can change in the menu is nothing but a pseudonym, too, despite the Traveler introducing themselves to others as such. Their actual given name is always Aether for the brother and Lumine for the sister.
  • Outside-Context Problem: The Unknown God and some Teyvatians consider them this due to being outsiders defying all common sense and logic in the world. Their ability to control the elements without the use of Visions and purify dark magic makes them a complete anomaly, Mona is unable to see the Traveler's fate, and they can wield a sword that would normally curse the user with no ill effects. The Traveler and Paimon recognize that this anomaly can cause all sorts of misunderstandings during the Crux Clash tournament, going so far as to restrict their powers to prevent an uproar from happening since they don't possess a Vision. In the Hopeless Boss Fight against the Raiden Shogun, the Traveler is the only one immune to the Vision Hunt Decree since they don't draw their elemental power from a Vision.
  • The Outsider Befriends the Best: Among the playable characters that the Traveler ends up being acquainted with, a significant portion either hold top positions in their respective governments, are community leaders or is an expert in their field, not to mention the God Emperors.
  • Pals with Jesus: As the Traveler goes through Teyvat and helps to resolve the local crisis of the nations they visit, they become on very casual terms with the Archons and in Fontaine, the Hydro Dragon Sovereign Neuvillette, able to personally come to them for favors and being beleaguered by their antics. The Traveler is also on good terms with the adepti following the Liyue Archon Quests, to the point where they no longer need the Sigil of Permission to have an audience with them. If the Olympus Mons or adepti are pulled in their respective Wish Banner, they will even join the Traveler's journey.
  • Paper-Thin Disguise: Their Fatuus disguise consists of a mask with everything else standing out, yet the Fatui still see the Traveler as one of them. Subverted when used against Sergei, who notices something is off when describing about the Traveler's appearance on their dossier, and Oleg, who immediately sees through the disguise right away but pretends to be fooled to lure the Traveler into a trap.
  • Pass the Popcorn: Downplayed Trope. In Chapter III: Act V "A Toast To Victory" they have this reaction after stumbling upon Alhaitham's argument with Kaveh, though there's no actual food involved.
    Paimon: ...Are they... having a fight...?
    Traveler: Let's see how this plays out. We're not in a rush, anyway...
  • Player Character: You start the game playing as them alone but can eventually begin to recruit other units from the Gacha system. After this, it's possible to bench them for almost the entirety of the game if you wish since using them isn't necessary past a certain point and other units tend to be superior from a gameplay perspective.
  • Portal Slam: At the end of "We Will be Reunited", they try to enter an Abyss portal, only to pass through with no effect.
  • Power Copying: The Traveler can absorb power from the Statues of the Seven they encounter along their journey, granting them new move sets depending on their current element. Notably, the Elemental talents they learn are scaled-down versions of those used by the wielder of each region's respective elemental authority, namely the playable Archons (in case of Hydro, it is Neuvillette, the Hydro Sovereign).
  • Psychometry: Starting with Chapter I Act IV, the Traveler demonstrates the ability to recall events from the perspective of their sibling when they touch something that was important to them. This comes up during more or less every one of the Traveler's Tales episodes, and would probably make figuring out why exactly their sibling defected to the Abyss Order a cinch if the memories actually explained that directly. Unfortunately for the Traveler, while they do provide scraps of insight, they're not enough to really answer the question on their own. Later on, this ability allows them to recall events unrelated to their siblings such as recalling Childe's memories and experiencing things from his perspective due to being in possession of his Vision.
  • Really 700 Years Old: Their encounter with the Unknown God in the opening cutscene took place during the destruction of Khaenri'ah, 500 years before the start of the main story, making them both centuries old despite looking like young adults.
  • Ripple-Effect-Proof Memory: The Traveler's otherworldly nature grants them cognitive immunity to shifts in Teyvat's collective history. They are the only individuals who can recall the Greater Lord Rukkhadevata vividly after she allows a reluctant Kusanali/Nahida to completely erase her existence from reality to save Irminsul, while everybody (including Paimon) and everything (Flavor Text included) in Teyvat, even the Archons, either never remember her or remove any mentions of her. They originally plan on telling Nahida about it, but ultimately decide against it. The same happens when Scaramouche decides to erase himself from history and start a new life. Even after he decides to recover his memories, the Traveler is still the only person who knows the entirety of his real involvement in Inazuma's history, as Nahida and Paimon only know what the Traveler told them, and the Fatui and even Ei herself have forgotten him too.
  • Roaring Rampage of Revenge:
    • In the Inazuma Archon Quest, right after the Traveler sees Teppei die from using a delusion given to the resistance by the Fatui, the Traveler becomes completely enraged and goes straight towards the Delusion production facility to dismantle it themself and take out as many Fatui as possible along the way in order to avenge him. Even after they get caught in a trap by Scaramouche, when they see La Signora again at Tenshukaku, they immediately challenge her to a duel after she insulted everyone that used their delusions and defeats her in combat.
    • During the Sumeru Archon Quest when the Traveler believes that Dunyhazard had succumbed to her Elezar while trapped in the Subzaruz festival Samsara, they decide to take out their anger at the situation on the group of Eremites that were planning to kidnap her.
  • Running Gag: None of the taverns or restaurants they encounter will sell them any alcoholic beverages since, despite being a 500+ years old young adult, they apparently look like they're still below Teyvat's legal drinking age.
  • Scarf of Asskicking: Both Aether and Lumine wear differently-styled scarves and both kick a great deal of ass.
  • Screw This, I'm Outta Here: When the gods began burning Khaenri'ah to the ground, the twins decided to bail on Teyvat and move on to the next world. Unfortunately, the Unknown God intercepts them as they try to flee, and the rest is history.
  • Secret-Keeper: When the player completes the Dori optional side-quests at the end of "A Parade of Providence," they have the option of meeting Kaveh at the Akademiya and disclosing Sachin's past involvement with his father to him, or concealing this information from him, with different dialogue options depending on their decision. If the player chooses to conceal it, Kaveh can still learn the truth from Alhaitham, who has been independently researching Sachin and Kaveh's father. Alhaitham telling Kaveh leads to a more hopeful outcome for both characters, compared to the melancholic conversation Kaveh has with the Traveler and Paimon when they inform him instead.
  • Ship Tease: Given their ability to attract admirers from both genders, they get this with characters in the main and supporting cast. Though due to the nature of the game, the player does not have the possibility to take it any further.
  • Sibling Yin-Yang:
    • The twins walk down different paths following their separation, the Traveler being a helpful vagabond willing to sort out the problems of cities they pass by while their sibling is cold, aloof and is working to cause conflicts with the Abyss Order. Fittingly, their clothes contrast to show their differences: Aether (mostly) wears black, while Lumine wears white.
    • Comparing how the Prince/Aether and the Princess/Lumine talks with the Traveler at the end of the second Archon Quest series hints at their true personalities, with Lumine speaking in a calm and detached manner the entire time while Aether is noticeably more emotional when they have to part again.
    • By default, Aether is depicted as affable and cheery while Lumine is portrayed as serious and aloof. In-game and in promotional artworks, Aether is always smiling while Lumine's expression is more neutral. This is subtly reflected by their "Slime" voiceovers, where Aether prefers Pyro Slimes, as Vision Users with that element are outgoing and passionate while Lumine likes Cryo Slimes, whose Vision Holders tend to keep their thoughts and/or emotions bottled up.
    • In different instances however, Lumine is shown can be emotionally more expressive than Aether does. Particularly in in-game cutscenes, Events, and Hangout Events story-ending illustrations. Also, there's a fact that Lumine is shown could easily be surprised or make a befuddled face during a conversation, more than Aether does. This implies that Lumine can be childish (alluding to the fact that she's the younger of the twins), while Aether can be more mature in some moments.
      • It's also prevalent during a cutscene in Xianyun's Story Quest when Traveler is lulled into a dream where they reunite with their sibling. Aether is shown trying to hold his tears, while Lumine doesn't. Adding the fact that when they run to hug each other, Lumine is seen leaping into her brother's arms, while Aether catches her in his arms.
  • Silent Protagonist: Played with. Their spoken lines are during gameplay (including when the player selects them for the party) and their voiceovers, which are tucked away in a menu. In-story, they almost never "speak" with voice; the only times they are voiced in story are few and far between, such as in the opening cutscene, one scene in the Third Act of the Liyue Archon Quest (when they're just wordlessly humming the main theme), one scene in the Quest's end (where they ask the Qixing to put missing -person posters for their sibling) and in the climax of the Inazuma Archon Quest, when they openly challenge La Signora to a duel in front of the Raiden Shogun. In the Second Act of the Sumeru Archon Quest, they get more voiced lines because of the addition of a minigame where the Traveler starts Thinking Out Loud as the player pieces together clues. They also speak out and are voiced in the finale of said Quest, where they enter the realm of consciousness to reach out to Nahida and rescue her. They only have one voiced line in the story proper, which is a recording of a message from the Traveler to Paimon.
  • Silent Snarker: Since the Traveler has very few lines, they often react with visible facial expressions and body language, usually rolling eyes at Paimon.
  • Situational Sword: The Sword of Descension gains an additional 66 Attack points if equipped by the Traveler.
  • Sliding Scale of Gameplay and Story Integration:
    • During the "Unreconciled Stars" event, the playable characters' Visions glow and produce a noise when they are near a meteorite shard. However, since the Traveler does not have a Vision, they do not get this hint.
    • Dialogue with Paimon states that the Traveler is a natural at learning weapon techniques and magic spells, implying that "your party" is an abstraction of the Traveler copying fighting styles of people they meet along the way, which sidesteps the issue of quest characters talking to themselves or playable characters hailing from towns and lands yet to be visited.
  • Spotting the Thread: Duing the second act of the Mondstadt Archon Quest, after they talked to Venti for the first time, they point out that he sounds "familiar" somehow. Come the climax, before the battle with Stormterror, Venti says "Just like the last time, I shall channel Anemo energy for you." The Traveler can then point out it was Venti's voice that they heard when the former first fought Stormterror earlier; they heard a voice saying that he is aiding them with the power of "a thousand winds".
  • Star Power: The source of the twins' original powers appear to be connected to stars as both of them arrived in Teyvat as shooting stars, and one of their idle animations have them invoking a constellation.
  • Static Role, Exchangeable Character: Whichever twin you select in the prologue becomes the playable character whom Paimon meets and goes by their player-given name. The other twin then goes with their canon name, goes missing after their run-in with the Unknown God, and the playable twin is set on finding them in Teyvat. From a story standpoint, there aren't many differences in how it plays out outside of some voice lines from other characters changing to match whichever gender protagonist the player chose (for example, Tartaglia referring to Aether as "Buddy" or Lumine as "Girlie").
  • The Stoic: Regardless of whether you choose Aether or Lumine, they default to a neutral expression and rarely emote. This can change in some of the Hangout Event ending vignettes, in which both versions of the protagonist are shown to be rather expressive when they want to be.
  • Super-Strength: As displayed during the cutscene prior to the Shouki no Kami's 2nd phase, the Traveler is able to bench-press the gigantic puppet's hand when he attempts to squash them, before the floor eventually collapsed due to pressure.
  • Supernatural Gold Eyes: Both Aether and Lumine have gold eyes, signifying their otherworldly nature.
  • Supernatural Sensitivity: The Sumeru Archon Quest reveals that the Traveler is naturally sensitive to the elements. They passed out due to exposure to an incense that is merely a hallucinogen for the average person. Come Fontaine, this crops up again in a more positive way, as it allows them to speak to the spirit of the Fountain of Lucine. The Traveler is the only major character that is able to do so, before some others' sensitivity to Hydro is heightened by accidentally drinking Primordial Seawater.
  • Supreme Chef: The many cooking-related sidequests give the Traveler quite the reputation as an excellent amateur cook, with chefs like Smiley Yanxiao and Kiminami Anna coming to admire them. The Traveler is even told they should consider partaking in the Liyue Moonchase Festival's cook-off.
  • Surprisingly Realistic Outcome:
    • In Amber's Story Quest, you learn that using the Wind Glider in Mondstadt requires a license, and you have been breaking the law the whole time. While trying to take the exam, you nearly get arrested and Amber (who was proctoring the test) must explain the situation to the guard.
    • When they lunge towards Beisht in order to land a blow on her head, she just shoots them near point-blank with her Breath Weapon.
    • The Traveler's victory against the Fatui Harbingers they've faced are because they're the youngest and weakest, they've lost most of their power over the years, and the Traveler being aided by an Archon and her citizens' will. When the Traveler fights the Fourth Harbinger, just a step down from Physical God, without being empowered by the collective power of the masses or having sufficiently powerful help at their side, it does not end well.
  • Sword and Sorcerer: Aesthetically, Aether is the Sword to Lumine's Sorcerer. Aether has a broader physique, as well as attack animations more forceful than his sister (who may or may not be wielding her sword with her non-dominant hand). Lumine in turn has more graceful control over the elements than her brother, who has more wasted movements and requires both hands to support the elemental power whereas Lumine just needs one.
  • Theme Naming: The names of their Normal Attack begin with "Foreign," followed by a signifier of their current elemental affinity—as of writing (v4.5), "Ironwind" for Anemo, "Rockblade" for Geo, "Thundershock" for Electro, "Fieldcleaver" for Dendro, and "Stream" for Hydro.note 
  • Throwing Down the Gauntlet: The Traveler challenges La Signora to a duel before the Raiden Shogun's throne to get retribution for all the lives she callously trampled on. They win.
  • Trapped in Another World: They're mentioned to be a traveler from another world, looking for their missing twin sibling. The story has not yet addressed the nature of their homeworld, although you can glimpse between their lines in their voice-over where they may muse about something from their homeworld.
  • Trojan Prisoner: In the climax to the Sumeru Archon Quest, as part of their plan to rescue Nahida/Kusanali from the Sages, Alhaitham, taking advantage of long-standing orders from the Sages to spy on the Traveler, pretends to betray them to Azar, then feigns being driven mad by a Divine Knowledge Capsule when the Grand Sage calls his bluff; either way, it resulted in Azar growing complacent enough to have the Traveler imprisoned without taking away their Akasha Terminal, unaware that Alhaitham has already tinkered with it beforehand, much less that he knows the confinement room is located near the Sanctuary of Surasthana, where Kusanali is imprisoned, from which the Traveler will then find a way to reach out to the Dendro Archon and rescue her.
  • Troll:
    • They have shades of this at times, such as when they tease Paimon about being emergency food or deliberately order a great deal of food after Mona took their twenty-thousand-mora reward for retrieving a lost ring and she offered to treat them to a meal.
    • They are normally decent towards Saimon Jirou should they spring him first at Jinren Island. However, they veer to this if they decide to find him after reading missing-person posters of him, where they (and Paimon) take their time in (and clearly enjoy) mistreating the guy by pretending to be Shogunate officers until the very end of his quest.
    • A minor one, but during the "Aranyaka" quest (specifically, "An Unwavering Culinary Dream"), they can do this to the Aranara by telling Arapacati that they're actually a bad Nara (she doesn't fall for it), and they have the option on wondering how an Aranara (while talking to Araphala) would taste like, complete with an appropriate horrified reaction from the poor Aranara in question himself.
  • Tranquil Fury: In Vimara Village in Sumeru, the Traveler displays this towards Trofin Snezhevich after he reveals he was behind kidnapping children to lure out the Aranara to protect them. The Traveler can opt to kill him, and even if they instead spare him, they continue to express cold disgust as they banish him from the village.
  • Tsundere:
    • Towards Paimon. The Traveler has countless dialogue options poking fun at her personality, calling her "emergency food," and joking about replacing her. Deep down, though, they have a good amount of respect for her knowledge and are sincerely grateful for her support, which is best shown when she comforts them after they're rejected by their sibling and the only dialogue choices are expressions of gratitude.
    • Also towards Tartaglia, eventually. When he invites them to visit Snezhnaya at the end of his first Story Quest, they agree while claiming it's only because they promised Teucer they'd come. But in the Serenitea Pot, when he outlines the vacation itinerary, both their dialogue responses convey genuine excitement.
  • Unique Protagonist Asset:
    • While other characters get their elemental power through Vision, the Traveler instead gets theirs by touching Statues of the Seven. Paimon thinks it's because they are not of this world, and Kaeya also points out how they know nothing about the Vision despite wielding an elemental power. Not only that, but they can also change their element as well (the gameplay ensures that your player character can always be "on element" for whatever given task you wish to pursue).
    • Midway through the Mondstadt Archon Quest, Lisa says that Vision holders like her are hurt when they try to hold Dvalin's corrupted crystal tears; however, not only can the Traveler hold them fine, but they can also even purify the crystals. Albedo exploits this later and gives the Traveler a sword made of the same corruption since they are the only person who can wield it.
    • In the climax of the Liyue Archon Quest, Madame Ping points out how their strength in body and spirit may allow them to hold three Adepti blessings at oncenote . Ganyu warns them that it is going to hurt a bit, though.
  • Vagabond Buddies: Because of the Traveler's quest to find their sibling, they and Paimon never stay in one location for too long, expanding their network of connections, exploring, and learning more about the history of Teyvat along the way.
  • Vague Age: It's hard to pin down how old they are beyond "youthful." Multiple characters refer to them as being or looking too young to partake in alcohol (as shown from Kaeya's "Something to Share..." voice line), but they do not specify what the drinking age of Mondstadt is, and even if they are underaged, they are not so young that working adults like Kaeya or Lisa wouldn't tease them romantically. The Traveler's annoyance in not meeting the drinking criteria in Mondstadt implies that they have partaken in alcohol in other worlds, and Zhongli's voiceline about Venti mentions that the Traveler had some wine from him. Furthermore, they call Sucrose a child in "The Chalk Prince and the Dragon" event, suggesting they are far older than her. It is also possible they are much older, given the deliberate vagueness in how long they have been traveling through worlds. In one branch of Diona's Hangout Event, the Traveler can say that they're a lot Older Than They Look, which Diona, being... well, Diona, will shoot down. It's plausible this is a Cassandra Truth, although there's no confirmation either way. Word of God is that the Traveler has had a "long lifespan," but how long exactly is unclear.
  • Video Game Cruelty Potential:
    • Played for Laughs when it comes to their potential dialogue choices towards Paimon; the player has the ability to decide if the Traveler is either mild-mannered or hilariously cruel towards her.
    • Played straight in one Serenitea Pot dialogue towards Kaveh. The player has the option to unpromptedly tell him (who had previously requested to be shown around their realm) that they didn't find the Palace of Alcazarzaray all that impressive, despite knowing that he had given up everything to build it and is currently suffering because of it.
  • The Watson: They barely know anything about the world of Teyvat and its culture, so other characters like Paimon, Venti, Zhongli, Miko, and Dainsleif had to explain lore to them.
  • Willfully Weak: During the Crux Clash tournament in the runoff to the Inazuma Archon Quest, the Traveler restricts their elemental abilities because of a rule that no one with Visions are allowed to enter, taking advantage of the fact that the Traveler doesn't have a Vision to begin with but still wanting to come off as a bona fide brawler to qualify. This even manifests in gameplay where both their Elemental Talents are disabled, leaving only their Normal Attack to fight with. Even with this self-imposed handicap, the Traveler still proves to be a competent fighter to the point that Beidou moved them to the semi-finals right away because their skill gap with the other competitors is that large. The only exception is against their final opponent; Fei the Flyer, who by that point has decided to ditch the tournament and steal the Masterless Vision, so the Traveler is allowed to use their elemental abilities against him because the rule was no longer in effect.
  • Willing Channeler:
    • In Yae Miko's Story Quest, as part of a summoning ritual they allow themselves to be possessed by Urakusai, a long-deceased youkai and old friend/rival of Miko, who explains his fellow deceased youkai possessing other Inazumans in a well-meaning attempt to give them one last chance at enjoying mortal life before moving onto the otherworld.
    • During the denouement to the Sumeru Archon Quest, they allow Nahida to take over their body so she can personally thank Alhaitham, Cyno, Dunyarzad, Dehya, and Nilou for rescuing her from captivity by the Sages and Dottore.
  • With This Herring: Their weapon in cutscenes, where they battle armies, ancient monsters, and gods... is the Dull Blade, a 1★ sword that doesn't even have a substat or passive skill. On occasion, in parts of the gameplay where players can only use the Traveler, they are given the 2★ Silver Sword, which is barely any better.
  • The Worf Effect: Even with Lyney, Lynette, and Freminet backing them up, they still get utterly trounced by Arlecchino to demonstrate that they're still a long way from being able to challenge the upper eichelons of the Fatui.
  • Worf Had the Flu: Early on, the Traveler struggles a lot in fights against other characters (notably, against Signora at the end of the Mondstadt Archon Quest and, to a degree, against Tartaglia in that of Liyue. This is compared to the first cutscene in the game where they had the ability to fly (which they lose in the game proper). As the game progresses, they grow in strength during cutscenes, and as they note to themselves at one point, they are regaining their old powers slowly. So it becomes clear that the Traveler at full power likely would not struggle against their opponents as they do early on at full strength, but they are far from their best form at the start of the story.
  • Wrong Genre Savvy: When Chongyun is reading a book and got so angry at an antagonist for their atrocious behavior, the Traveler needs to tell him that people like that don't exist in real life and it's all in fiction. Thing is... atrocious people like the one in the book do exist in reality.
  • You Can't Go Home Again: Wherever they are from, the twins currently find themselves trapped in Teyvat and unable to return to where they came from. However, while the player character finds themselves trapped, the story implies that the other twin has chosen to stay deliberately to fulfill a greater unknown purpose.
  • You Have Researched Breathing: Despite having been the method in which they met Paimon in the first place, the Traveler still needs to complete a quest in Mondstadt to be able to fish.
  • You Remind Me of X: At least one of the characters from Mondstadt will tell the Traveler that they physically remind them of Albedo, even if you are playing as Lumine.

Character-specific Tropes

    Aether 

    Lumine 
  • Boyish Short Hair: Compared to her brother, Lumine's hair in the back doesn't go past her shoulders.
  • Canon Name: "Lumine" in English/French/German/Indonesian/Portuguese/Thai/Vietnamese, "荧/熒" (pinyin "Yíng") in Chinese, "蛍" (kun'yomi "Hotaru") in Japanese, "루미네"/"Rumine" in Korean, "Люмин"/"Lyumin" in Russian, and "Lumina" in Spanish.
  • Casting Gag: Choose to play as her, and the entire "Kino's Travels" joke will verge into this territory, given that Aoi Yūki, her Japanese voice actress, voiced the titular character of the 2017 anime adaptation of Kino's Journey, both girls sharing a stoic, introverted personality with a penchant for some snark.
  • Cleavage Window: The black straps on Lumine's dress create this effect.
  • Emotionless Girl: In the Stone Harbor Treasure Journal web-mini event, Lumine does not emote very often and only has four expressions, none of which convey significant emotion. Averted elsewhere though, as she can be fairly emotive in the CGs for the Hangout Event ending illustrations, as well as in promotional art. Then there is the fact she's more prone than Aether to making a surprised or befuddled face during conversations, implying that she's the less savvy, more easily impressionable of the two (likely owing to the fact she's the younger sibling).
  • Even the Girls Want Her: Female characters will hit on the Traveler even if they are Lumine, who has the choice to flirt back at times. In addition, during the "Golden Slumber" World Quest series some lines of dialogue vary depending on which Traveler the player is using, with Jeht, an Eremite girl, being more smitten with Lumine.
  • Flowers of Femininity: Lumine wears flowers in her hair, distinguishing her from Aether (who does not).
  • Good Wears White: Should you choose Lumine as the player character, her good nature is denoted by her choice of dress in nearly all white.
  • Kicking Ass in All Her Finery: Wears a pretty white dress that wouldn't out look to out of place in a Disney movie but still can kick plenty of rear, from a rogue wind dragon to multiple Fatui Harbingers.
  • Light Is Good: Lumine's outfit is primarily white, and as the Traveler, she is a kind, compassionate girl.
  • Modesty Shorts: Lumine wears bloomers under her dress. Justified given all the fighting, climbing, and gliding she is doing.
  • Ms. Fanservice: Downplayed; though not as much compared to other examples, Lumine is a pretty girl who wears a backless top, emphasized legs due to both her dress' front opening as well as absolute territory, and a minor Cleavage Window over her fairly ample breasts.
  • Out of Focus: In out-of-game things, such as promotional material and trailers, Lumine appears far less often than her brother, Aether.
  • Sexy Backless Outfit: Lumine's outfit exposes her back.
  • Tareme Eyes: She has gentle and innocent eyes to contrast with Aether's Tsurime Eyes.
  • True Blue Femininity: Her outfit's secondary color is blue.

Gameplay Tropes

    Anemo Traveler 

Honorary Knight of Favonius

Introduced: September 28, 2020 (v1.0 "Welcome to Teyvat" [game launch])

"You discussed the way to grasp the formless winds with Paimon."
Patron Archon: Barbatos
Statues of the Seven: Mondstadt (and Dragonspine)

Blessed by Barbatos, the Traveler reins in mobs of enemies with Elemental Talents that transform into Hydro, Pyro, Cryo, or Electro depending on which they come into contact with first. Their Skill, Palm Vortex, creates a gust that blows enemies away and can be charged to extend its duration and radius, while their Burst, Gust Surge, launches a tornado that can carry away small- to medium-sized enemies.note 
  • Corralling Vacuum: Their first Constellation upgrade, Raging Vortex, allows the charged form of their Skill to pull in enemies within five meters.
  • Crutch Character: For many players, the Anemo Traveler may be their only viable character of that element for a long while, since as of this writing, there are only five other 4★ (and thus readily accessible) Anemo Vision holders—Sucrose, Sayu, Heizou, Faruzan, and Lynette.note  The Anemo Traveler's skillset can be powerful, but they have glaring weaknesses that become more evident as they face tougher challenges. Their Skill has a long hold duration and requires not getting hit in the meantime to get the most out of it, though this can be worked around with shields. Their Burst, however, is nigh-useless against larger enemies that won't get swept up in its wake, which become more common as the game goes on.
  • Damage-Increasing Debuff: Their sixth Constellation upgrade, Intertwined Winds, gives their Burst the ability to inflict a 20% penalty to Anemo Resistance on enemies struck, as well as that to the element the tornado may absorb along the way.
  • Damage Reduction: Their fourth Constellation upgrade, Cherishing Breezes, reduces damage taken by 10% while using the charged form of their Skill.
  • Life Drain: Their fourth-ascension passive, Second Wind, regenerates 10% HP over five seconds (at a rate of 2% per second, activated at least every five seconds) whenever they defeat enemies with their Skill.
  • Power Copying: The Traveler directly draws on Venti's crowd-control abilities. Palm Vortex has them concentrate the winds in a single point, like Wind's Grand Ode, while Gust Surge summons a tornado, like Skyward Sonnet.
  • Punched Across the Room: Their Skill summons a wind vortex that can blow away small- to medium-sized foes over a wide area; its held form adds up to six bursts of cutting winds, with the resulting blast increasing in damage potency and radius, in exchange for increased cooldown time from five seconds to as high as eight (hence, at a rate of 0.5 second per extra hit).note .
  • Razor Wind: Their first-ascension passive, Slitting Wind, generates a wind blade at the end of a five-hit Normal Attack combo, dealing Anemo damage equivalent to 60% of their Attack stat.
  • Regenerating Mana: Their second Constellation upgrade, Uprising Whirlwind, increases their Energy Recharge percentage by 16%.
  • Tornado Move: Their Burst launches a tornado with their sword that lasts four seconds (after a two-second delay during which the Traveler winds up), which can deliver up to nine bursts of cutting winds (with half-second intervals), drag away small- to medium-sized enemies, and change elements into either Hydro, Pyro, Cryo, or Electro depending on which it absorbs first, with increased damage upon infusion.note 
  • Upgrade Artifact: A variant—their third and fifth Constellation upgrades, Sweeping Gust and Vortex Stellaris, add three levels to, respectively, their Burst and Skill.

    Geo Traveler 

Hero of Liyue

Introduced: September 28, 2020 (v1.0 "Welcome to Teyvat" [game launch])

"You spoke with Paimon about the final destination of falling stars."
Patron Archon: Morax
Statues of the Seven: Liyue (and The Chasm)

The Traveler signs a contract with Morax to be able to use strategic, location-based damage-dealing with Geo constructs, as well as defend themselves. Their Skill, Starfell Sword, slams a synthetic meteorite whose trajectory can be manipulated in its held form, while their Burst, Wake of Earth, generates a shockwave that creates a ring of spiky rocks that can block outside attacks.note 
  • Colony Drop: Their Skill drops down a meteorite-like Geo Construct onto enemies, which lasts thirty seconds and can serve as an Improvised Platform and a pulsing damage-dealer whenever Zhongli has summoned a nearby Stone Stele.note  Their first-ascension passive, Shattered Darkrock, reduces its cooldown time from eight seconds to six; their second Constellation upgrade, Rockcore Meltdown, allows it to detonate and deal Geo damage to surrounding enemies once its timer runs out, with damage equivalent to that dealt by the Skill that conjured it; and their sixth, Everlasting Boulder, extends its duration to forty seconds (in addition to that of the ring generated by their Burst [see below]).
  • Difficult, but Awesome: The Geo Traveler can feel clunky, especially given the defensive orientation of Geo. However, their Skill is targetable, has a longer range and a short cooldown time (which can be further shortened through their first-ascension passive), and lets players generate Crystals that help negate damage taken. Then there is the fact that the active character can quickly climb on it in the middle of combat for an easy access to a plunging attack or simply to make traveling easier, and if Zhongli is in the party, the meteorites can be used to extend the coverage of the pulsating damage from his Stone Steles.
  • Dishing Out Dirt: Apart from the Geo typing, their fourth-ascension passive, Frenzied Rockslide, allows the Geo Traveler to hurl a rock at the end of a five-hit Normal Attack combo, dealing Geo damage worth 60% of their Attack stat.
  • Immune to Flinching: Their first Contellation upgrade, Invincible Stonewall, negates the party's risk of interruption (as well as grants a 10% Critical Rate boost) while inside the ring of rocks generated by their Burst.
  • Improvised Platform: The meteorite generated by their Skill can become a platform for the party to stand on, allowing them to easily perform powerful plunging attacks.
  • Loophole Abuse: Normally, no more than three player-made Geo constructs, such as the meteorites generated by their Skill, can exist at a time. The four crystal clusters generated by their Burst do not count towards this limit, but each can still resonate with Zhongli's Stone Steles, which massively increases the coverage of their pulsating damage.
  • Non-Indicative Name: Their Elemental Skill is called Starfell Sword, despite the rock summoned by the skill not looking anything like a sword or any sharp blade for that matter, nor do they involve the use of their equipped sword.
  • Not Completely Useless: Mastering the Geo Traveler despite their clunky gameplay gives the player an advantage against Raiden Ei and her rematch once she locks the ability to use Visions, since it is the only one that can deal significant elemental damage to her as she is immune to the Electro element the Traveler just resonated with, Anemo isn't going to fare much better since the only element available to any Swirl reaction generated is Electro, and (from v3.0 onwards) making the detour to other countries to gain their element for the Traveler to use is cumbersome still since the Traveler cannot draw out its full power as their Constellations are locked behind the respective Archon Quests and Statues of the Seven. The Crystallize reaction unique to Geo also generates Electro shield crystals that temporarily negate damage from some of Ei's attacks.
  • Power Copying: The Traveler musters Zhongli's might. Starfell Sword drops a Geo construct on enemies, like Planet Befall, while Wake of Earth generates a damaging shockwave not unlike Dominus Lapidis.
  • Regenerating Mana: Their fourth Constellation upgrade, Reaction Force, regenerates 5 Energy for every enemy hit by the shockwave of their Burst (to a maximum of 25 Energy, equivalent to at least five enemies).
  • Shockwave Stomp: Their Burst has Aether punch or Lumine stomp on the ground, creating a shockwave around them that pushes enemies back and creates earthen spikes at the edges of the damage radius for fifteen seconds that can also block enemy attacks.note  Their sixth Constellation upgrade, Everlasting Boulder, increases the barrier's duration to twenty seconds (in addition to that of the meteorite generated by their Skill [see above]).
  • Status Buff: Their first Constellation upgrade, Invincible Stonewall, adds a 10% Critical Rate boost and heightened flinching resistance for allies inside the rocky ring generated by their Burst.
  • Upgrade Artifact: A variant—their third and fifth Constellation upgrades, Will of the Earth and Meteorite Impact, add three levels to, respectively, their Burst and Skill.
  • Utility Weapon: Their Skill creates an Improvised Platform made of rock, which the whole team can climb and stand on.

    Electro Traveler 

Captain of Swordfish II

Introduced: July 21, 2021 (v2.0 "The Immovable God and the Eternal Euthymia" [first half])

"You and Paimon discuss the paths by which electricity might flow."
Patron Archon: Beelzebul
Statues of the Seven: Inazuma

The Traveler draws on Beelzebul's eternal might to zap foes with Elemental Talents that also help accelerate their allies' Burst charging. Their Skill, Lightning Blade, fires three electric pinwheels that can generate up to two Abundance Amulets at once, which both restore the active character's Energy and temporarily boost their Energy Recharge, thile their Burst, Bellowing Thunder, blasts surrounding foes with a thunderbolt before enveloping themselves with a Lightning Shroud that periodically generates Falling Thunder bolts in tandem with normal attacks that additionally regenerate Energy.note 
  • Cooldown Manipulation: Their first-ascension passive, Thunderflash, shaves 1.5 seconds off the 13.5-second-long cooldown time of their Skill whenever a character picks up an Abundance Amulet.
  • Damage-Increasing Debuff: Their second Constellation upgrade, Violet Vehemence, imposes an 18% Electro Resistance penalty on enemies hit with Falling Thunder for eight seconds.
  • Loot-Making Attack: Apart from dealing damage, their Skill summons a pair of Abundance Amulets (increased to three through their first Constellation upgrade, Spring Thunder of Fertility) that last fifteen seconds each. Picking up one restores 3–4 Energy, as well as bestows a 20% boost to Energy Recharge for six seconds.
  • Moveset Clone: Downplayed, in which their Skill is functionally an Electro-elemental counterpart to that of Xingqiu, down to sharing near-identical second and sixth Constellation upgrades.
  • Orbiting Particle Shield: Their Burst summons three magatama jewels orbiting the active character for twelve seconds that periodically augments their normal or charged attacks with Falling Thunder bolts (within at least 0.5-second intervals) that simultaneously restore 0.8–1 Energy, allowing the party to easily set up Electro-related reactions as well as accelerate charging of their Elemental Bursts (in exchange for a twenty-second long cooldown time).note  Their sixth Constellation upgrade, World-Shaker, doubles the damage potency of every third Falling Thunder generated, as well as restores 1 Energy more.
  • Power Copying: The Traveler channels Raiden Ei's specialization in Energy charging. Lightning Blade restores their allies' Energy, similar to Secret Art: Musou Shinsetsu, while Bellowing Thunder augments the active character's normal and charged attacks with thunderbolts like Transcendence: Baleful Omen.
  • Power Crystal: Abundance Amulets and the Lightning Shroud take the form of the magatama, comma-shaped beads or jewels which held ceremonial and religious significance throughout Japanese history since around the first millennium BCE.
  • Power Up Letdown: Obtaining the Electro element made the Traveler far more viable than their previous two iterations because they can now initiate a variety of elemental reactions. So of course they get pitted against the Electro Archon herself during the Inazuma Archon Quest who is not only immune to the element they just received, but her Vision Hunt Decree disables the Elemental Talents of their Vision-wielding comrades, preventing them from using Electro-based reactions as well, forcing them to either switch to another element or use Catalyst wielders, archers and/or characters with element-applying unique dashes (e.g., Mona and Ayaka) in the hopes of generating any reaction.
  • Regenerating Mana: Abundance Amulets and Falling Thunder restore some Energy. Their fourth Constellation upgrade, Fickle Cloudstrike, doubles the potency of the former if the character has less than 35% Energy on stock.
  • Sequence Breaking: Subverted. Because access to Inazuma is gated behind completion of Archon Quests, gaining the Traveler's Electro kit earlier than expected is impossible without using glitches or exploits to get past not only the huge body of water separating Liyue and Inazuma, but also a barrier that forces the player back to Liyue if they tried to brute-force their way through.
  • Shooting Superman: The Traveler is consistently shown to use their newly resonated Electro element against Raiden Ei in cutscenes, even though Electro doesn't affect the very Archon that lords over it in gameplay.
  • Spell Blade: They can (apparently) cover their sword in Electro and even elongate it as demonstrated during a clash against the Raiden Shogun.
  • Status Buff: When picked up by the active character, Abundance Amulets, in addition to restoring some Energy, confers a 20% boost to their Energy Recharge for six seconds. The Electro Traveler's fourth-ascension passive, Resounding Roar, further increases the stat based on to 10% of the Traveler's own.
  • Support Party Member: Unlike the offensive Anemo and defensive Geo, the Electro Traveler is more designed for boosting Energy charging.
  • Sword Beam: Their Skill has the Traveler fire three electric pinwheels on enemies.note 
  • Upgrade Artifact: A variant—their third and fifth Constellation upgrades, Distant Crackling and Clamor in the Wilds, add three levels to, respectively, their Burst and Skill.

    Dendro Traveler 

First Sage of Buer

Introduced: August 24, 2022 (v3.0 "The Morn a Thousand Roses Brings" [first half])

"You and Paimon observed the flowing edges of grass and leaf."
Patron Archon: Buer
Statues of the Seven: Sumeru

The Traveler draws on Buer's wisdom to use Elemental Talents that resonate with other elements. Their Skill, Razorgrass Blade, is a swift spray of razor-sharp leaves, while their Burst, Surgent Manifestation, summons a Lea Lotus Lamp that periodically damages surrounding enemies, as well as undergoes Lotuslight Transformation depending on which element it comes into contact with first—Hydro boosts its damage potency and radius; Electro accelerates its hits; and Pyro forces it to detonate after a few seconds.note 
  • Boring, but Practical: Unlike the previous Elemental Skills, the Dendro variant is a simple sweep, but its wide damage radius incentivizes players to inflict Dendro on enemies before switching out to either a Hydro, Pyro, or Electro Vision holder to create reactions, and its eight-second-long cooldown time gives the Traveler ample time to consistently spam it.note  With their first Constellation upgrade, Symbiotic Creeper, the Skill can now restore 3.5 Energy whenever it hits enemies, allowing them to bring out their Burst faster.
  • Breaking Old Trends: Downplayed. Though the Dendro Traveler's Elemental Talents maintain the previously-established trend of being scaled-down versions of those of the playable Archons, their Skill and Burst are the first to directly correspond to those of the related playable Archon (i.e., Nahida) instead of being inverted.
  • Crutch Character: Downplayed. As Dendro is a fairly new element, there are comparatively fewer choices available on the fly with exceptions being the 4★ units like Collei, Kaveh, Yaoyao, and Kirara (and even then Ascension materials for the latter is locked behind Inazuma), thus making the Traveler the most easily accessible unit for those who require Dendro application. That said, they are competent enough in the role to be worth using even once alternatives are available.
  • Gathering Steam: The Dendro Traveler's first-ascension passive, Verdant Overgrowth, allows the Lea Lotus Lamp to gather one stack of Overflowing Lotuslight every second (to a maximum of ten), which increase the active character's Elemental Mastery by six per stack (to a maximum of sixty). In addition, their fourth Constellation upgrade, Treacle Grass, automatically adds five stacks whenever the Lamp undergoes Lotuslight Transfiguration.
  • Percent-Based Values: The Dendro Traveler's fourth-ascension passive, Verdant Luxury, increases the damage potencies of their Skill and Burst by, respectively, 0.15% and 0.1% for every point of their Elemental Mastery stat.
  • Power Copying: The Traveler puts Nahida's Dendro theorem into practice. Razorgrass Blade deals spread-out Dendro damage to enemies like All Schemes to Know, while Surgent Manifestation deploys a Dendro field whose effects change depending on elemental interactions, much like Illusory Heart.
  • Regenerating Mana: Their first Constellation upgrade, Symbiotic Creeper, regenerates 3.5 Energy whenever their Skill hits at least one opponent.
  • Sentry Gun: Their Burst summons a Lea Lotus Lamp, a magical variant—on its own, it periodically bombards each enemy within its radius with a burst of leaves for twelve seconds (with a twenty-second-long cooldown); when it comes into contact with another element, it undergoes a Lotuslight Transfiguration, wherein Hydro increases its area-of-effect, Electro increases its attacking speed, and Pyro causes it to immediately explode and deal Dendro damage to surrounding enemies after a brief delay.note  Their second Constellation upgrade, Green Resilience, extends its duration from twelve seconds to fifteen, and their sixth, Withering Aggression, adds a 12% boost to the Dendro Damage Bonus of any ally within its area-of-effect, as well as a that to either Hydro, Electro, or Pyro depending on which element triggers the Transfiguration.
  • Spell Blade: The Traveler can channel Dendro power through their sword via their Skill.
  • Sequence Breaking: It is entirely possible to enter Sumeru prematurely and gain the Traveler's Dendro kit the moment Teyvat opens up to the Traveler.
  • Shock and Awe: If the Lea Lotus Lamp undergoes Lotuslight Transformation with Electro, its attack animations are changed to visually resemble green thunderbolts, albeit they will still deal Dendro damage.
  • Stuff Blowing Up: Like the Dendro Cores from the Bloom reaction, the Lea Lotus Lamp will explode when it comes into contact with Pyro first, destroying it in the process.
  • Support Party Member: On its own, the Lea Lotus Lamp is a basic sub-DPS unit. In conjunction with other elements, however, it improves in potency, thus encouraging players to switch characters to exploit it.
  • Upgrade Artifact: A variant—their third and fifth Constellation upgrades, Whirling Weeds and Viridian Transience, add three levels to, respectively, their Skill and Burst.

    Hydro Traveler 

Executor of Justice

Introduced: v4.0 "As Light Rain Falls Without Reason" (August 16, 2023 [first half])

"You studied the ripples in the water with Paimon."
Patron Archon: Focalors
Patron Sovereign: Neuvillette
Arkhe Alignment: Pneuma
Statues of the Seven: Fontaine

The Traveler earns the Hydro Sovereign's imprimatur to impose slow but inexorable judgement on their foes. Their Skill, Aquacrest Saber, fires a Torrent Surge, a water bullet that strikes all foes in its trajectory; in its held form, it can fire steady stream of Dewdrops beforehand, which can be powered up at the cost of slowly losing HP through the Suffusion effect, which only works while their HP is very high. Their Burst, Rising Waters, unleashes a slow-moving bubble that damages all foes it comes across.note 
  • Barrier Warrior: Their fourth Constellation upgrade, Pouring Descent, allows their Skill to generate an Aquacrest Aegis, a Hydro-elemental shield that lasts as throughout the attacks' duration, absorbs damage up to worth 10% of the Traveler's Max HP, has 250% resistance against Hydro damage, and whose resilience will be replenished at least every two seconds during the Dewdrop barrage by 10% of the Traveler's Max HP (or at least automatically regenerated whenever it is broken).
  • Breaking Old Trends:
    • Their Hydro Skill is the Traveler's first to be partially Cast from Hit Points, as well as the first whose damage potency partially scales off of their Max HP. In addition, a fully-upgraded Hydro kit gives the Traveler their first healing ability.
    • Unlike the previous four elemental skillsets, the Hydro set has nothing in common whatsoever with that of Fontaine's ostensibly reigning Archon, Furina/Focalors. Mechanically speaking, they more-or-less correspond to those of Neuvillette, who not only possesses a similar manually-aimed attack that consumes HP but also produces Sourcewater Droplets to reimburse lost HP, and even has the same Pneuma alignment compared to Furina's initial Ousia alignment and ability to switch her Arkhe Alignment on the fly. That said, since Neuvillette is the Hydro Sovereign, the elemental authority of Fontaine is rightfully his to begin with.
  • Bubble Gun: Their Skill fires a fast-moving water bullet, as well as a barrage of bubbles beforehand in its held form. In addition, at least every nine seconds the razor water will be followed by a Pneuma-aligned attack.note 
  • Cast from Hit Points: The Suffusion effect of the held form of their Skill consumes HP, worth 4% of its maximum, whenever Dewdrops are fired in exchange for increasing its damage worth 0.64–1.36% of the Traveler's Max HP, active only whenever the Skill is used while their HP is at least half-full; as the held form can be used up to six seconds, this means they can lose up to 24% of their HP.
  • Crutch Character: The Hydro Traveler is the starting Pneuma-aligned unit for use in Fontaine's Pneumousia mechanic (with the Lynette serving as their Ousia-aligned free counterpart) until better Pneuma-aligned Fontainians are obtained.
  • Cycle of Hurting: After the Traveler uses their Burst, if they immediately use a charged attack to fling small- to medium-sized foes in the direction of the bubble, they will be stuck on top of the bubble and travel with it, taking continuous damage until they die or the bubble dissipates.
  • Finger Gun: Their Skill fires water droplets using their pointer finger in this manner.
  • Foreshadowing: The Traveler's abilities are similar not to Furina, but to Neuvillette. This serves as a small nod as to who will be appointed the authority of Fontaine after the Archon Quest is over.
  • Healing Factor: Their first-ascension passive, Spotless Waters, generates a Sourcewater Droplet at least every one second whenever their Dewdrop barrage hits opponents, which restores their HP worth 7% of its maximum; in addition, their sixth Constellation upgrade, Tides of Justice, allows the Traveler to indirectly heal a nearby ally with the lowest remaining HP percentage worth 6% of their maximum.
  • Pain & Gain: The Suffusion effect of the held form of their Skill consumes their HP to increase the potency of Dewdrops. In addition, both their ascension passives incentivize players to play fast and loose with their HP—that for their first provides a Healing Factor (see above), while that for their fourth, Clear Waters, increases the damage potency of its Torrent Surge finisher equivalent to 45% of the total HP consumed (to a maximum of 5,000 HP).
  • Painfully Slow Projectile: Their Burst unleashes a slow-moving bubble that lasts four seconds and deals Hydro damage on any enemy it comes across in half-second intervals (hence up to eight hits), which can be extended to seven seconds (hence fourteen hits) with their second Constellation upgrade, Trickling Purity, in exchange for a 30% reduction to the bubble's movement speed.note 
  • Power Copying: In a twist, instead of copying the Hydro Archon's powers, the Traveler exercises Neuvillette's Hydro authority. Aquacrest Saber shoots Hydro bullets in a straight line that can be aimed like Neuvilette's charge attack, deal Pneuma damage and create Sourcewater Droplets.
  • Regenerating Mana: Their first Constellation upgrade, Swelling Lake, allows Sourcewater Droplets to regenerate 2 Energy for the Traveler.
  • Sequence Breaking: It is entirely possible to enter Fontaine prematurely and unlock the Hydro Traveler, since a Waypoint located at the Sumeru-Fontaine border would be immediately unlocked once the Mondstadt Archon Quest has been completed, giving players immediate access to Fontaine without needing to manually walk a long way there.
  • Super Not-Drowning Skills: Assimilating the power of the Hydro Archon allows the Traveler (regardless of their current element) to be able to explore under the waters of Fontaine without the usual dangers of drowning in prior nations.
  • Upgrade Artifact: A variant—their third and fifth Constellation upgrades, Turbulent Ripples and Churning Whirlpool, add three levels to, respectively, their Skill and Burst.

The Best Travel Companion Ever!

    Paimon 

Paimon

Introduced: September 28, 2020 (v1.0 "Welcome to Teyvat" [game launch])
Voiced by: Duoduo Poi (Chinese), Aoi Koga (Japanese), Kim Ga-ryeong (Korean), Corina Boettger (English)

https://static.tvtropes.org/pmwiki/pub/images/paimon_infobox.png
"For the last time, Paimon is NOT EMERGENCY FOOD!"

A fairy-like being who was fished out by the Traveler not long after they woke up, becoming their guide and traveling companion in their journey across Tevyat.
  • Adaptational Villainy: Played for Laughs in the official 4koma, which portrays her as being secretly malicious enough that Stormterror runs away in fear at the sight of her. Even outside of that she very openly places Aether in danger 'because he's the main character' and is chaotic to everyone around her.
  • Affectionate Nickname: "Paimon-sensei", by Kazuha after she teaches him to play Genius Invocation TCG.
  • Ambiguously Evil:
    • At the end of the "From Dusk to Dawn in Byakuyakoku" World Quest series, Enjou implies that the Traveler shouldn't put too much trust in Paimon just like they shouldn't have put too much trust in him. This, despite Paimon being a Bad Liar who can't keep a secret to save her life and generally only being comically gluttonous and greedy at her worst, with her clapping back at him and calling projection on his part.
    • Some of her suggestions to Agafya is something that only Alice and (possibly) Dottore would do; burning the tree roots while someone is trapped inside (and burn them to death). Agafya is actually shocked at this, and the Traveler reminds her that's inhumane. Doubles as Ambiguous Innocence as she has no idea that said suggestions are downright cruel.
    • When asked point-blank if Paimon was actually evil and her personality was just an act, miHoyo's response was that they are "keeping Paimon's true nature close to the chest." This definitely implies that there's something about her that the players don't know yet, and it's possible even Paimon doesn't know.
  • Ambiguously Human
    • She dislikes being referred to or treated like something not human and much prefers to be referred to as a person. Despite this, whether Paimon truly is human or not is unknown. She's much smaller than people, even most children, she can fly, and even disappear and appear out of nowhere (which the Traveler can comment on). She's even been able to pass as a flying machine in Sumeru and is referred to as flying object upon entering Fontaine.
    • In the Chinese version, Verr Goldet refers to Paimon as a 精灵 (jīng​líng), which is a blanket term used to refer to any fantastical being, including Venti when he was a Wind Sprite, Alice and Klee's race, and the Oceanids, also, Starsnatcher refers to Paimon as a Talking Fairy (or 会说话的小仙灵, lit. Tiny Fairy in Chinese), but she herself is confused by the remark (at first). Curiously enough, being referred to as a fairy is the one thing Paimon actually accepts.
  • As You Know: At the end of plot-heavy quests, Paimon often summarizes the most important points of what has happened. This can be justified in-universe because Paimon is ditzy and needs to review to make sure she understands everything.
  • Audience Surrogate: Her frequent Lampshade Hanging represents what the audience may be thinking about the little details in the story.
  • Aw, Look! They Really Do Love Each Other: In Sumeru’s Archon Quest, after the Traveler tries to leave the city during one of the Sabzeruz Festival loops and doesn’t come back, Paimon throws herself at them when they reappear at the start of the next loop and cries her eyes out after seriously worrying that the Traveler might be gone for good. In a rare heartfelt scene between the two, the Traveler actually apologizes instead of making fun of her. This particular incident also seems to have given her some degree of separation anxiety to the point that she gets very distressed in the 2023 Lantern Rite event when the Traveler wants to step outside to talk to Xiao in private, with Xiangling noting how Paimon stress-ate her dessert.
  • Bad Liar: She makes an excuse of mentioning that the Traveler is the Darknight Hero when Huffman suspects her of knowing something. Huffman does not buy that lie because rumors of the Darknight Hero already existed even before the Traveler arrived in Mondstadt.
  • Because You Were Nice to Me: Paimon will treat people nicely if they do the same.
    • In Inazuma's Archon Quest, Paimon is noticably nicer to the likes of Kazuha, Ayaka and Yoimiya, as they're among the few people to treat her like a person, as opposed to some characters in Mondstadt and Liyue who refer to her as a child, mascot, a nuisance, or some non-human creature.
    • The sentiment continues in Sumeru, where Nilou treats Paimon nicely and considers her adorable, to the point she helps Nilou with some luggage despite her reluctancy.
  • Big Eater:
    • Paimon loves to eat, wanting to eat the delicacies and cuisine of the cities she and the Traveler go to, to their bemusement. In one of the Traveler's voicelines, she boasts that she has a "second stomach" when they question her on how she could drink more than her small body would suggest.
    • When the idea of the Traveler finding a place to live is brought up Paimon debates between Mondstadt and Liyue based on who has the better food (Sticky Honey Roast for Mondstadt, Wanmin Restaurant for Liyue).
  • Birthday Buddies: Paimon shares the same birthday as Itto, June 1, also known as Children's Day in most countries. This isn't pointed out in the game itself, but their interactions during the second Archon Quest Interlude (released in v2.7, which ran through their birthday) were just about as anyone expects it, equal parts funny and adorable.
  • Bizarre Taste in Food: Paimon really enjoys eating Slimes. Yes, the sentient elemental creatures with eyes. The only other person who considers them to be edible being Xiangling.
  • Border Patrol: Whenever the player reaches the limit of the currently implemented map, she appears and says her signature "why don't we explore the area ahead of us later?", sending the player back.
  • Brief Accent Imitation:
    • When Paimon relays Madame Ping's message to Zhongli in Archon Quest chapter 1, she does so with an elderly voice. Zhongli then says that the tone does not suit her.
    • In Eula's quest, Paimon demonstrates what she learned by mirroring Eula's "vengeance" catchphrase. Eula simply facepalms in response.
    • She imitates Ayaka's soft-spoken tone in the Traveler's "Imitating Ayaka" voice line entry. The last line of her imitation, "How cute...", veers into Actor Allusion territory given that Aoi Koga, Paimon's Japanese voice actress, is famous for her breakout role as Kaguya Shinomiya, who has those words as her (imaginary) catchphrase whenever her love interest, Miyuki Shirogane, imagines her being condescending towards him.
    • Paimon goes along with Fischl's dramatic flair during the early parts of the Summertime Odyssey quest, complete with a cinema aspect ratio effect during the dialogue.
      Paimon: Hehehe, since thou askethed for our help, Paimon can telleth you that we are good friends with the Spark Knight, Klee: The Guides of Destiny!
    • In Fischl's domain in the Golden Apple Archipelago during the Summertime Odyssey event, she imitates the Ravens' theatrical manner of speaking when reciting passwords.
      Paimon: May my people be freed from the shackles of ancient decrees!
    • During the Fontaine Archon quest, Paimon puts on a Transatlantic affect when quoting Mona.
  • The Bus Came Back: After only having occasional chime-in's in three Hangout Events ("Wellspring of Healing" [Barbara], "Fantastic Voyage" [Bennett], and "Chivalric Training" [Noelle's first]) that is branch-dependent, and being completely absent everywhere else, she finally makes her full appearance on "Trap 'Em by Storm" [Heizou].
  • Butt-Monkey: She's usually the butt of jokes and jabs, like having the possibility of calling her "emergency food" throughout the game.
  • By the Hair: Played for Laughs in Act III of the event "A Parade of Providence" when Paimon tries to persuade Kaveh to deliver the prized TCG card he won to Cyno himself, but Kaveh refuses because he wants to go home and rest for a little while longer after his victory speech. Paimon quickly decides that she's not having any of his excuses and drags him to meet Cyno by his hair.
  • Cannot Keep a Secret: Paimon would have easily spilled secrets during conversations if not for Traveler being there to interrupt her before she could reveal them. During Diluc's first Story Quest, she almost told Huffman that Diluc is the Darknight Hero, and during the Liyue Archon Quest, she almost told Keqing how the Traveler helped Zhongli repair the Guizhong Ballista. Ironically, during the Windblume Festival, she is the one calling the Traveler out when they ask Venti what his favorite flower was, since it would bring up Venti's identity as Barbatos.
  • Celestial Body: Her scarf displays celestial objects that move and glow instead of being still patterns.
  • Character Blog: Until shortly after the v1.6 update, the game's official Twitter account was named "Paimon", implying that she was the writer.
  • Character Development: Chapter IV sees Paimon noticeably smarter, better able to keep track of the plot, able to reasonably intuit peoples next actions, and able to help the Traveler investigate as Ace Detective Paimon. Both she and the Traveler put this down to all the detective novels she's been reading since they got to Fontaine.
  • Cool Crown: It floats above her head.
  • Dumbass Has a Point: She occasionally makes a sensible observation.
  • Emergency Food Supply Animal: The Traveler jokes that she could be "emergency food". This also doubles as a Running Gag since other characters like Xiangling also think of her as an edible exotic creature. Even one of the Japanese commercials jokes about it.
  • Everyone Has Standards: While she's a Big Eater, she does have her limits. During Fontaine's Story, Navia shows how charitable she can be by purchasing a lot of food for Paimon, in spite of the fact that Paimon didn't even request any, and actually felt overstuffed after she left.
  • Exotic Eye Designs: Her irises look like a field of stars in space, with her pupils being two especially large white stars.
  • Exposition Fairy: A literal fairy who accompanies the traveller on their adventures and explains the worldbuilding of Genshin Impact.
  • Fairy Companion: She serves as one for the Traveler.
  • Fashionable Asymmetry: She wears a white stocking on her right leg but not on her left.
  • Fishing for Sole: Originally met the Traveler when they accidentally "caught" her while fishing.
  • Genius Ditz: She's very dim when it comes to properly understanding everything that isn't related to food. That said, she also did teach the Traveler the language spoken in Teyvat, and helped them practice the ability to channel elemental energy...
  • Got Me Doing It: In "Trap 'Em By Storm", when Heizou mistakes her for a Voicenote , Paimon objects that she is "emergency food," and only realizes what she just said afterward.
  • Hates Being Alone: Paimon gets anxious whenever the Traveler leaves her by herself. This is particularly the case during the Sumeru Archon Quest, where she gets separated from the Traveler and afterwards cries loudly in distress that she thought they were gone forever.
  • Hidden Depths: During Chapter IV, Paimon turns out to be a huge fan of the whodunits published in Fontaine's magazines.
  • Idiot Hero: While good-natured, Paimon is notably very dim when it comes to everything that isn't food, getting confused about almost every piece of new info and generally being lambasted for her inability to keep up (often by the Traveler themself) with very basic concepts, which leads to the Traveler having to do the heavy lifting mentally as well as physically.
    Paimon: Oh, no! Paimon used up all her brain juice!
    Traveler: >"You never had any to begin with..."
  • I Have Many Names: Referred to as Emergency Food by the Traveler; Floating elf companion by Verr Goldet; Floating child by Albedo;Flying Lavender Melon/Skycleaving White-Iron Lavender Melon by Itto; Traveler's Voice by Heizou; Whie Fur, Byemon, Spymon, and Paimore by Kichiboushi; Human hatchling by Tsumi; Two-legged hatchling by Xamaran; Little One by Ittou and Urakusai; My Little Helper by Yae Miko; Your Most Eminent Flying Companion by Yanbo; Lady Paimon by Fischl; Talking Adeptal Fruit by Tu; White Floaty by the Aranara; White High-Intelligence Floating Assistive Unit by Hajanad; Silver Companion during the Fabulous Fungus Frenzy event; Pale Floater by Sorush; Helper in White by Phonia and Ematol; Big Sis Paimon by Kiara; and she refers to herself as the Goddess of Protection. And she has the title of "Assistant to the Honorary Senior Researcher".
  • Immune to Fate: Fortune tellers like Mona or the Sunchild Ion in Enkanomiya cannot glean a single shred of information about Paimon's fate at all, a fact that baffles them.
  • Innocently Insensitive: Some of her more cruel remarks can cross into this. When she suggests Agafya to burn a tree, which would leave whoever's trapped inside to burn to death, both Agafya and the Traveler call her out on it.
  • Jerk with a Heart of Gold: Downplayed, all things considered. She's quite snappy, prone to nicknaming people that make her angry (such as Venti), and some of her comments can be quite insensitive. Still, she's never actively malicious, and gets along just fine with other people regardless of her/their opinion. She's especially kind to those that do not antagonize her, such as Kazuha and Nilou, among others. Most importantly, however, she's unfailingly loyal to the Traveler regardless of what road the player chooses through your comments to her.
  • Lampshade Hanging: You think? Paimon embodies this trope, being extremely prone to pointing out the little details that happen in the story, often mirroring what the audience might be thinking at the time. Examples include wondering why Stormterror picked a place with puzzles and seals as his lair, being annoyed at Xingqiu's apparent blasé attitude after asking someone for a favor, imitating Ayaka's florid vocabulary, calling Yoimiya "nuts" after the very loud fireworks that distract the Tenryou Commission, pointing out Neuvillette's lack of social skills...
  • Little Miss Snarker: Despite being prone to other characters' snark, Paimon can also be surprisingly snappy towards you and other characters. Even with Vague Age being in play, Paimon's high voice and appearance mean she still qualifies.
    Fatui Agent: Signora is going to end you. The songs bards sing of your demise will be so terrifying — the people of Mondstadt will never sleep again for the nightmares they give them!
    Paimon: Big talk for a guy who still ran off in the end... chicken.
  • Mascot: She is one for the game, as the official app icon features her portrait. She also "speaks" in the official Genshin Impact website, and the official Twitter account for the game serves as her Character Blog. Though ironically, she doesn't like being called one, with being referred to as "Emergency Food" being the one thing worse than being a mascot.
  • The Mentor:
    • In one of the Traveler's voice-overs, Paimon taught the Traveler how to speak Teyvat's language, and the Traveler compliments her as a good teacher. In addition, when Kazuha asked the Traveler on how they learned to channel and use multiple elemental energy in combat, the Traveler credits Paimon's knowledge and/or companionship; this can actually be seen when you read the small lore blurb on the Traveler's elemental skills, as each of them describes the Traveler and Paimon discussing on how to use that particular elemental energy.
      Palm Vortex: You discussed the way to grasp the formless wind with Paimon.
    • Thanks to her experience at playing Genius Invocation TCG, she becomes this to Kazuha during the "Duel! The Summoners' Summit!" event while teaching him to play. This even earns her the nickname "Paimon-sensei".
  • Money Fetish: Paimon gets really excited whenever the prospect of finding treasure (or even just making money) comes up. When Liben the merchant (from "Marvelous Merchandise" event) explains that he is stockpiling necessities to sell them at huge profits in a predicted scarcity period, Paimon ponders that she is the only one of her kind, so she could have fetched a huge price. This ends up her undoing on Kaeya's Story Quest, after his false promises of treasure that lead to a criminal's capture cause Paimon to lament her greed got the best of her.
    Paimon: (cries) You're a bad man for lying to me! Shame on the Knights!
  • Ms. Exposition: Paimon is knowledgeable on Teyvat's affairs and will indulge the Traveler on its lore whenever she thinks necessary. Zig-zagged in that there are still things she does not know, judging from the story's dialogue; those tend to be deeper lore.
  • Ms. Vice Girl: If you either trigger her Money Fetish or press her buttons, Paimon can come off as quite annoying and insensitive. However, she only blows up on those that have actively ticked her off, and is otherwise kindhearted by nature, especially to those that share the same sentiment.
  • My Friends... and Zoidberg: The odder dialogue options for the Traveler allow you to call Paimon emergency food, a limited-edition toy, top tier flying pet, and all sorts of other things other than your constant traveling companion and closest ally.
  • Mysterious Past: It is unknown about what she exactly is, how she came to be, or what her past was like. Mona tried to investigate Paimon's fate with her divination, but the astrologer does not see anything about her, and Kazuha said that she has a complex scent unlike anything he knew. Also, her outfit has a design similar to the style of objects related to Celestia (the Statues of the Seven, for example), hinting that there may be a connection between her and the gods. When the Traveler jokes about scholars in Sumeru researching who or what she is, Paimon instantly tries to change the subject. There's also the fact that she was completely immune to the corrupting effect of the forbidden knowledge inside Rukkhadevata's consciousness in Irminsul unlike the Traveler and Nahida, the Archon of Knowledge, who both struggled to resist its effects.
  • Narrating the Obvious: Paimon often states some basic observations about what is currently happening in order to bring player's attention to it. Stuff like, "This thing just moved!" or "Some person is standing there!"
  • The Nicknamer: People who irk her tend to get "ugly nicknames".
    • Most famously, she calls Venti 'Tone-Deaf Bard', owing to the Archon's Loser Deity status and apparent lack of interest in his responsibilities towards the nation he rules. Even after the quest ends, the nickname stays because of his personality.
    • Xingqiu becomes 'Guhua Geek' (at least until she gets an Oh, Crap! moment at the end of his story quest and realizes that she humiliated the son of a rich family).
    • During the Hidden Dreams in the Depths Quest, she begins to call Itto 'Bull-Chucker' after he got her angry just one time too many. Like with Venti, the nickname sticks.
    • Subverted with Alhaitham, where Paimon failed to come up with a nickname for him.
      Paimon: Uh, um... never mind, Paimon's got nothing... there's just nothing super obvious to pick with this guy... it makes it so hard.
    • She excitedly wanted to give Scaramouche, now the Wanderer, an ugly nickname when he regained his memories, but was unable to come up with one. The Traveler is given the task of giving him a nickname, which can also be "ugly" if they so choose.
  • Non-Elemental: Her effect in the Genius Invokation TCG grants the player Omni-elemental dice through conversion or once per turn.
  • No-Sell: For reasons unknown, Paimon is completely immune to the corrupting effect of the forbidden knowledge inside Rukkhadevata's consciousness in Irminsul, even though both the Traveler and Nahida had to struggle to keep their mind clear lest they went insane.
  • Oblivious to Their Own Description: Zig-zagged. In Xiao's Story Quest, when informed that someone left a letter for "a traveler with a talking fairy", Paimon has no idea who this "talking fairy" person could be. But at the start of Archon Quest Chapter III Act VI, she immediately catches on when the written letter mentions "the white-haired talking fairy".
  • Oh, My Gods!: During one quest, Paimon says "Oh my Archon" when attacked by a house-sized slime.
  • Overused Running Gag: From the Traveler's voice lines or opinions about Klee, Paimon has already gotten tired of the "Emergency Food" nickname.
    Traveler: I wonder who makes the better mascot — Paimon, or Klee? Oh wait, I forgot. Paimon's not a mascot, Paimon's emergency—
    Paimon: Hmph. Paimon knows exactly what you're going to say. That joke stopped being funny a long time ago.
    • As lampshaded by Paimon herself in the "About Aranara Cuisine" voice-over, the joke currently goes as far as the Sumeru chapter, which is roughly halfway through the entire storyline of the game.
    • Even in Fontaine, the joke refuses to die — in the World Quest "Book of Esoteric Revelations", Canotila asks the Traveler what Paimon looks like to them. One of the options is "Like emergency food".
      Paimon: Now that's just wrong!
  • Precision F-Strike:
    • During Xiangling's Story Quest, she uses a G-Rated version of it when translating one of the titular character's "flavorly" words.
    • Of all people, Paimon is one of the very few characters in the whole game to explicitly drop a curse word, using the word "pissed" at the end of the "Aqueous Tidemarks" world quest in Fontaine. And once in Liyue, she uses an explicative that gets censored.
      Paimon: Gah, Paimon's pissed! We're gonna find that guy, and we're gonna settle the score!
  • Prone to Tears: Paimon tends to get all teary-eyed and sniffly whenever she hears a sad story, such as Xiao's tale as the last of the Guardian Yaksha.
  • Recruitment by Rescue: She first met the Traveler when the latter fished her out of the waters (with a fishing rod) as she was drowning.
  • Remembered I Could Fly: In the second part of Zhongli's quest, while your group is investigating a mysterious old tree, Paimon tries to convince you to climb to the top to look around before realizing that since she can fly, she really ought to do that herself.
  • Saying Too Much:
    • In Kaeya's side quest, despite him wanting to keep his intel about his grandfather's pirate treasure a secret, Paimon ends up telling the Adventurer Guild's leader aloud about it. The Traveler can lampshade it, too. Unfortunately, a Treasure Hoarder member appears to be eavesdropping nearby... and the guy gets there before the Traveler does. The twist, however, is that Kaeya fabricated the intel to lure out the Treasure Hoarders and arrest them.
    • In an inversion and subversion, after the Traveler bluntly says that Sucrose sent both of them to find out about Albedo's secret in the Dragonspine story event "The Chalk Prince and Black Dragon", she chides the Traveler for telling their intentions so bluntly and that they need to approach the subject more discretely and delicately, only for the Traveler to point out that there's no point trying to fool someone like Albedo. Paimon concedes that they have a point.
    • It's also subverted during the "Labyrinth Warriors" event where she nearly revealed to Xinyan that Childe is one of the Eleven Harbingers, only for her to realize what she's about to say and had to instead tell Xinyan that he is a member of the Mondstadt's Adventurer's Guild to avoid complications.
  • Series Mascot: Paimon's face serves as the game's desktop icon, and she can usually be found in promotional materials. Additionally, she appears in the cover art of both volumes I and III of The Stellar Moments album, and mail from Mihoyo to players is also sent under her name.
  • Sidekick Creature Nuisance: She is Innocently Insensitive, rather dimwitted, prone to Saying Too Much and her voice is pretty high (and in later updates, it gets even higher). With some exceptions, many characters in-universe tend to get understandably annoyed with her. You even have several opportunities to make fun of her throughout the game!
  • Sitcom Archnemesis: With Venti, and the feeling is mutual. His demeanor annoys Paimon to the point she calls him "Tone-Deaf Bard" and usually belittles him. In response, Venti often imitates her for laughs, and his playable voice-lines have him refer to her as a "pesky little pixie thing" and a minor inconvenience. They can get along at times, but usually they're bickering.
  • Shoo Out the Clowns:
    • She's mostly there to add humor and tends to take away from dramatic moments. Tellingly, the Traveler outright sends her away for the final part of the Carmen Dei quest, when Venti opens about his past.
    • When the time comes to finally confront Alphonso (who is actually an agent of the Fatui), the Traveler sends her off to prevent her from finding out that it was the very guy responsible for, under Dottore's orders, attempting to abduct Rana's younger surrogate siblings.
  • Strange Minds Think Alike: She's the only one that can understand Xiangling's often bizarre cooking terminology in the latter's Story Quest, often baffling the Traveler and onlookers.
  • Stop Poking Me!: If you adjust the Dialogue Audio in the settings, Paimon will say various phrases to test the audio level. Keep adjusting the dialogue repeatedly, and eventually, she will say "Hey! Are you just messing with Paimon?!", earning you an achievement.
  • Theme Naming: "Paimon" is the name of one of the demons in the Ars Goetia, just like the names of the Archons. The game has yet to reveal if this is Foreshadowing or a Red Herring like how Fischl's real name, Amy, also belonged to one of the Ars Goetia despite her being a regular human.
  • Third-Person Person: In the English dub only, Paimon refers to Paimon by Paimon's own name. However, there are times where she slips up and will say "I" or "me" instead, though if this is just a translation oversight, Foreshadowing, or a Red Herring is yet to be revealed.
  • Throw the Dog a Bone:
    • A few moments in Inazuma — particularly Ayaka's and Yoimiya's story quests — gives Paimon a break from being the Butt-Monkey, as Ayaka finds her adorable and gets along well with her while Yoimiya expresses her wish to have someone like Paimon on her side.
      Paimon: You said "person," and not "mascot" or "floating child!"
    • Happened again in Nilou's story quest, where Paimon gets a break after being treated as the Butt-Monkey in both Sumeru's Archon Quests and World Quests, by having Nilou introduce her properly and finding her cute.
  • Took a Level in Jerkass: Downplayed, but over the course of the story Paimon gradually becomes less comically snarky and more outright rude to the other characters, though it's mostly Played for Laughs.
    • When the Traveler enters the Sumeru region, she begins to say ignorant things regarding the culture of the local residents, something even the Traveler picks up on and chides her about.
    • In the "Exquisite Night Chimes" event.
      • She attempts to take advantage of Yaoyao's kindness and hospitality for free food without any form of shame, and tells the Traveler that this is how they should treat Paimon. The Traveler isn't amused by her bratty, and entitled behavior.
      • She occasionally doesn't address Cloud Retainer by her title, referring to her as "that illuminated bird". She even goes as far as to refer to the Cloud Retainer as "it" rather than "she", to the Cloud Retainer's indignation. That being said, she does eventually apologize for this during Cloud Retainer/"Xianyun"'s Story Quest.
    • In Part 3 of Alhaitham's Story Quest "Pride and Prejudice," Kaveh implores the Traveler and Paimon not to tell anyone about his living with Alhaitham, a request to which Paimon responds by demanding hush mora. When Kaveh asks her how she could say such a thing, Paimon justifies it by saying it's a normal reaction to him exposing his weakness.
  • Undying Loyalty: No matter where the Traveler goes, what danger they wind up in, or how much barbs they throw at her, Paimon will be right by their side. Notably, during Childe's mid-fight cutscene where the Traveler is knocked off their feet, Paimon puts herself between them and Childe, even though she's clearly terrified. This happens once again in Inazuma, as Paimon desperately tries to wake the Traveler up even as the Raiden Shogun approaches to deliver the killing blow. As one of the Genius Invocation TCG cards with her image on it puts it:
    "You might be only one of countless stars, but you're Paimon's whole world!"
  • Unusual Halo: Paimon has a floating gold halo with an abstract symbol in its center. It vaguely resembles a humanoid figure with antlers or wings extending from their head, and its design elements are similar to those of the Statues of the Seven. One of her lines when the player blows into the PS5 microphone on the pause screen will cause her to refer to her halo as a "tiara".
  • Unusually Uninteresting Sight: None of the other characters ever seem to take note of Paimon being... something, despite the fact that no other character even remotely resembling Paimon appears or is even hinted at. The only subversions so far have been Albedo, who asks about her origins during his character quest, and Kazuha, who notices her unusual existence thanks to his connection to nature. The few people who do ponder her existence seem to write off her presence as being a "fairy", even though no other fairies like her appear in the world. And outside of characters giving her a label and referring to her as various creatures (she's even been able to pass as a machine and even referred to as an object), no one seems to question her existence, let alone wonder what she is, since she's very clearly not human.
  • Voice for the Voiceless: Since the Traveler rarely talks, Paimon usually does the talking on their behalf. This gets lampshaded by Heizou during his Hangout Event by referring to her as the "Traveler's Voice".
  • The Watson: Paimon serves this role to everybody else in almost all major quests, especially when we meet a new character in order to highlight their personality. In many dialogue scenes, her purpose is to act surprised whenever a character does or says something unexpected, so they can explain themselves.

Alternative Title(s): Genshin Impact Traveler

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