Characters / Dragon Age: Origins – Non-Playable Characters

NPCs from Dragon Age: Origins.

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Residents of Denerim

Voiced by: Beth Graham

"Andraste's Ass, you'd think I'd learn some social graces."

Cousin of the City Elf PC, Shianni is to be a bridesmaid at the upcoming wedding. Unfortunately, things go awry when a human nobleman arrives with his posse.
  • Badass Normal: Shianni is a perfectly ordinary elf woman with a fiery spirit but no combat training of note. She will willingly help the Grey Warden fight an army of monsters that send most people running. Had circumstances been different, it seems entirely possible that she, rather than a City Elf protagonist, could have been recruited as a Grey Warden and done well in her own right.
  • Break the Cutie: Poor Shianni! At least by the time you meet her again in the alienage she's recovered, at least to an extent, and back to being ornery.
  • Defrosting Ice Queen: She can come across pretty cold to a non-City Elf Warden when they're finally allowed into the Alienage, although she mellows if she recognizes the Warden as being the one who freed Soris from Howe's dungeon. After the Warden stops the Tevinter slavers, she apologizes.
  • Don't You Dare Pity Me!: Says that as far as the others in the Alienage know, Vaughan just "roughed [her] up a bit". She's fine with that, as she doesn't want them to start treating her like some fragile doll.
  • Fiery Redhead: Oh yes.
  • Hard-Drinking Party Girl:
    • Definitely comes across as one:
    Shianni: Do you know what today is?
    Warden: Judging by your breath, it's get drunk before noon day.
    • And this later bit of dialogue.
    Warden: You'll look for any excuse to get drunk.
    Shianni: Who needs an excuse to get drunk?
  • Hero-Worshipper: Towards the City Elf Warden.
    Shianni: They'll write legends about you someday. When the world was at its darkest, there you came, fire in your eyes, like something out a storybook.
  • The Lad-ette: It frequently comes up how "un-ladylike" she acts.
  • The Not-Love Interest: Pretty much fills this function to the Male City Elf in the Origin and even a little post-Origin. Her dialogue actually comes across as more intimate than the woman the Warden was supposed to marry, despite the fact that Shianni is supposedly one of your cousins. The fact that the Warden had only just met his prospective bride might at least explain some of that.
  • Only Sane Woman: Shianni is pretty much the only elf to see through and point out the Tevinter "healers'" Paper-Thin Disguise in the Unrest in the Alienage questline. If playing as a City Elf, she is also one of the few elves to openly stand by Soris if he's blamed for Howe's purge.
  • Rank Up: One epilogue reveals she eventually came to lead the Alienage Elves as a popular, if outspoken, Elder.
    • Alternatively, if the City Elf Warden puts her name forward as Bann, she serves the role admirably for many years... until she tragically gets murdered by a human bigot, leading to a massive riot breaking out in the city.
  • Rape as Drama: She is the only "guest" of Bann Vaughan to be raped before you get to her. It's implied that his friends took turns as well...
  • Took a Level in Badass: She can be persuaded to help fight the darkspawn that invade the Alienage in the finale. If the player's a City Elf, she volunteers.

Voiced by: Josh Rubinow

"You've been my hero since we were kids, it's just official now."

Another cousin of the City Elf PC. The two were scheduled to have an arranged double wedding when Bann Vaughan came and... crashed the ceremony. He goes with the male PC (or with the bridegroom of the female PC) to save the kidnapped women.
  • Butt-Monkey: Poor guy just can't catch a break no matter what happens. If he's not imprisoned for his involvement of the (attempted) murder of Vaughn, then he'll be blamed for the purge of the Alienage afterward and be ostracized by his own people.
  • Cowardly Lion: During the City Elf's rescue/escape attempt, he feels better about hiding from Vaughn than confronting him.
  • Hero-Worshipper: Has shades of this towards the City Elf.
  • Interspecies Romance: In his epilogue (City Elf PC only), he marries a human woman and has many children with her.
  • Non-Action Guy: When breaking out the Female City Elf, both Soris and the two guards are fully aware he's not skilled enough to fight them, so he immediately slides the sword over to his cousin instead. Cue the guards' laughter quickly dying, with them following shortly after.
  • The Scapegoat: If the City Elf PC takes responsibility for killing Vaughan so Soris isn't locked up, the alienage will want to blame someone after Howe purges the alienage on account of said murder. Since the PC isn't around, they turn on Soris instead.
  • Throw the Dog a Bone: His ending if the player is a City Elf is honestly fairly happy, considering the rest of his appearances in-game haven't been.
  • Took a Level in Badass: The PC seems to be the only elf in the Alienage who has actually been trained in combat, but Soris still does his job accompanying them storming the Arl's estate.

Voiced by: Fred Tatasciore

"Our world is full of so many injustices."

Father of the City Elf Warden, and uncle of Shianni and Soris. Still grieving over the untimely murder of his wife Adaia, Cyrion nevertheless wishes for his child to experience the same marital bliss and arranges the upcoming wedding for him/her.
  • Arranged Marriage: How he met the City Elf Warden's mother, and what he arranges for him/her at the start of the game.
  • Deliberate Values Dissonance: His support of Arranged Marriages and dismissal of a PC who expresses a desire to Marry for Love is meant to showcase the Alienage cultural attitude regarding marriage and love. That is: Marriage Before Romance.
  • Doting Parent: Clearly adores his son/daughter, is noted to be fairly wealthy by Alienage standards, and uses said wealth to pay a handsome dowry for the most attractive and able match for his son/daughter.
  • Foil: To the Dalish Warden's mother, although the latter is never shown. They are both parents to an Elven Warden whose spouse was murdered by humans some time when their child was very young. However, while Mahariel's mother crossed the Despair Event Horizon and simply wandered into the woods one night to die of grief, Cyrion swallowed his grief and continued living to support his child.
  • Good Parents/Parents as People: Thought which he is depends on your character's stance on their ArrangedMarriage. If okay with it, he can come across as kind, gentle, loving, understanding, etc. If you do NOT want to get married, he can come across as well-meaning but infuriating for forcing you into a marriage you don't want just because it happened to work out for him and Adaia.
  • Happily Married: To Adaia, before her untimely death.
  • I Have No Son: If you accept Vaughan's bribe.
  • The Lost Lenore: Adaia.
  • Love at First Sight: Guess who.
    Cyrion: I was ready to hunt for the Dalish until I saw Adaia.
  • The Mourning After: Adaia's death hit him pretty hard.
  • Non-Action Guy: Doesn't seem to know any combat, even though his wife did and child still does.
  • Open-Minded Parent: Seems pretty okay with his kid (of either gender) knowing how to fight, despite how it's seen as the mark of a trouble-maker for most of the Alienage. Also supports them becoming a Grey Warden and running around saving the world, though he is saddened that it means the PC has to leave home.
  • Outliving One's Offspring: Spends most of the game believing he did after being told all the Grey Wardens perished at Ostagar. Can do so for real if the PC chooses to perform the Ultimate Sacrifice.
  • Parents in Distress: Gets captured by Tevinter slavers and has to be rescued by his child. Although said child can opt to let the slavers take him or sacrifice him in a stat-boosting blood magic ritual if the player so chooses. If the PC is not a City Elf, then they need to rescue Valendrian instead.
  • Perfectly Arranged Marriage: With Adaia. Also what he tries to do for his kid.
  • Rank Up: If the CE Warden chooses to perform the Ultimate Sacrifice, King Alistair/Queen Anora will name him Bann of the Denerim Alienage in his/her memory.
  • Reasonable Authority Figure: Readily agrees to allow Nessa to stay in his home (even if the PC arranges it without telling him) to save her from the risk of getting raped by soldiers when her family goes to work at Ostagar. He still won't let the PC off the hook regarding their Arranged Marriage, though.
  • So Proud of You: No matter what the City Elf Warden accomplishes, note  Cyrion glows with pride. (The one exception is if you leave the women in the hands of Vaughan, but then Everyone Has Standards.)
  • Wealthy Philanthropist: By city elf standards, anyway. He's noted to be fairly wealthy compared to those around the alienage, and is always willing to help an elf in need. In the game, he's readily willing to take in Nessa to save her from certain rape at Ostagar, takes in Soris if the Alienage blames him for Howe's purge, and The World of Thedas: Volume 2 reveals that he paid to have Shianni moved from Southern Ferelden to the Denerim Alienage after her parents died when she was a little girl, and even gave her his child's stuffed Mabari doll to comfort her.

Voiced by: Kath Soucie

"Oh, Leliana, do you even know why you excelled in the arts I taught you? It's because you loved the game, you loved the power it gave you."

An Orlesian Bard and Leliana's former friend/lover and mentor. She is a key figure in Leliana's past.
  • Arc Villain: Of the DLC Leliana's Song.
  • Arc Words: From Leliana's Song: "We are the same, you and I."
  • Ambiguous Disorder: There's a strong case to be made for her having Narcissistic and/or Anti-Social Personality Disorder.
  • Archenemy: To Leliana.
  • Artificial Stupidity: Her "Captivating Song" ability continually stuns everyone in the immediate vicinity, making it quite lethal when there's backup around to take care of the damage-dealing part of combat. If you fight her, it's quite possible to lure her away from her lackeys, and she continues to sing the song even as you whale her to death at your leisure.
  • Bi the Way: The Leliana's Song DLC makes it very evident that Marjolaine swings both ways.
  • Broken Pedestal: She taught Leliana all she knew about the game before betraying her.
  • Distracted by the Sexy: Uses this to distract a guard in the Leliana's Song DLC.
  • Evil Counterpart: To Leliana, obviously.
  • Evil Cannot Comprehend Good: She spies on Leliana during her five years in the Chantry and then goes after her the moment she leaves because she figures the only thing Leliana could possibly be doing all that time is plotting for and then setting out to seek revenge on her, because it's what she would have done.
    • Leliana's Song reveals that the whole reason Marjolaine betrayed her in the first place was because she was convinced Leliana would betray her first, because it's what she would have done, so she did it first.
    • Marjolaine just cannot comprehend that Leliana was genuinely loyal to and in love with her in the past, sincere in her devotion to the Chantry, and earnest in stopping the Blight, because Marjolaine wouldn't be, in her shoes.
  • Evil Former Friend: Used to be Leliana's mentor, best friend, and lover until Marjolaine ultimately betrayed her.
  • French Jerk: Or the Orlesian equivalent thereof.
  • It's All About Me: She's convinced that, even after years, she's still Leliana's top priority. It doesn't occur to her that she might be less important than a Blight ravaging the country.
  • Karma Houdini: If the Warden convinces Leliana not to fight her, Marjolaine will get away with her crimes scot-free.
  • Manipulative Bastard: Obvious enough in the base game, but Leliana's Song takes it into overdrive.
    • Toward the end of the DLC, it's implied that she seduced a Chantry sister in order to achieve one of her goals. Said Chantry sister is now the Divine Justinia.
  • Not So Different: She insists Leliana is just like her. You are given the option of convincing Leliana either way.
  • Screw Yourself: Downplayed, but several times in Leliana's Song she emphasizes how exactly the same she and Leliana are, and always when she's the most purring and seductive. In the end, Leliana eventually has to tell her that she is not her mirror. It's implied that the only reason Marjolaine was ever attracted to Leliana was because she saw her as a reflection of herself.
  • Skippable Boss: You can persuade her to go away and never bother Leliana again instead of fighting her if you wish.
  • Smug Snake: Very narcissistic, arrogant and cruel.
  • Treacherous Advisor: Became one to Leliana over the course of Leiana's Song.
  • The Unfettered: Unlike Leliana, she has absolutely no scruples whatsoever. Which says something when you consider that even though Leliana admits she was a bard and assassin, she utterly refused to get involved in political espionage.

    Wade and Herren
Voiced by: Pat Fraley (Wade) & Cam Clarke (Herren)

Herren: A year to make one suit or armor is too much.
Wade: That was once! And you never let me hear the end of it!

One of the greatest blacksmiths in Ferelden, Wade is an obsessive perfectionist whose attention to detail nearly forced him into destitution. Herren is a skilled merchant and the manager of Wade's shop; under his guidance, Wade's armor shop has become a profitable enterprise. However, Wade has a tendency to ignore his commissioned orders if a customer approaches him with materials of superior quality, much to Herren's chagrin. In the Darkspawn Chronicles DLC, Herren is a Desire Demon, although since the DLC takes place in an Alternate Universe, this is not canon. The two return in Awakening and set up shop at the Vigil.
  • Attention Deficit... Ooh, Shiny!: Wade will drop everything when he finds something interesting to craft.
  • Belligerent Sexual Tension: Though they clearly care about one another, Wade is unhappy that Herren doesn't respect his artistry, while Herren gets angry when Wade doesn't charge for his work.
  • Cloud Cuckoolander: Wade gets totally lost in his art.
  • Cloudcuckoolander's Minder: Herren, who openly admits that his forcing Wade to actually charge for his services is the only reason he still has a business, a roof over his head and food to eat!
  • Deadpan Snarker: Herren.
  • Large Ham: Wade.
  • Like an Old Married Couple: With good reason.
  • Nice to the Waiter: Despite Herren eventually banning the Warden from the store, they show up again in Awakening to open up shop in Vigil's Keep. According to Wade, the money they were given by the crown had a lot to do with their decision.
    • Another interpretation is that Herren realised that without the Warden's trade they were losing a lot of business, since the Warden's high status in Fereldan society ensured a lot of free promotion for Wade's craftsmanship. Alternatively, since we saw the darkspawn do a lot of damage to the market district during the Battle of Denerim, it's very possible that their shop was destroyed.
  • Oh, Crap!: Herren, whenever the Warden brings Wade something rare that he will drop everything in the store to craft instead. Eventually, Herren outright bans the Warden from his store.
  • Permanently Missable Content: Don't have Wade complete a second set of drakescale armor if you ever want to shop with them again.
  • Pitbull Dates Puppy: Downplayed - Herren is usually the pit bull, and Wade usually is the puppy, but Wade will override Herren's business decisions if he thinks a client's order is sufficiently interesting or unique.
  • Straight Man: Herren.
  • Talker and Doer: Herren and Wade, respectively.
  • Ultimate Blacksmith: Wade. He provides/forges you the best armor in Origins, and the Infinity +1 Sword in Awakening.
  • The Wonka: Wade.

    Brother Ferdinand Genitivi
Voiced by: Jason Singer

"There was a passage in one of the books I read... how some of Andraste's followers gave their lives to the fire, to become Her eternal guardians. Isn't that beautiful?"

A Brother of the Andrastian Chantry who lives in the Market District of Denerim, Genitivi is one of the Chantry's foremost scholars and the in-universe author of a great many of the entries in the codex relating to the history, culture, and folklore of Ferelden. He's not encountered in the flesh until relatively late in the game, but once the Warden does meet him, he plays a major part in the search for the Urn of Sacred Ashes, on which he is a renowned expert.
  • Absent-Minded Professor: Gets distracted easily when inside the Temple housing the Urn of Sacred Ashes.
  • Already Undone for You: Given that he's a not much good in a fight, it may seem like something of a mystery how Genitivi manages to get as close to the location of the Urn as he does, since the Warden has to deal with all manner of difficulties in reaching him. Truth is, he only gets there because the Cultists kidnap him and drag him to Haven to be sacrificed.
  • Deadpan Snarker: He makes a few quips here or there about politics and Haven.
  • Gentleman and a Scholar: He lightens the mood for just about anything, even his own leg injury.
  • Killed to Uphold the Masquerade: Genitivi wants to essentially turn Andraste's Ashes into a tourist attraction. One of your options is to throw a dagger into his forehead.
  • The Munchausen: He has a reputation as a teller of tall tales, or at the very least a serial exaggerator, but in regards to the Urn he's telling the truth.
  • Non-Action Guy: As he says himself, he's a scholar, not a fighter.
  • Renaissance Man: Judging from the excerpts of his writings you get to read, he's an expert on Ferelden's history, art, literature, religion, and culture, if not more.
  • Walking the Earth: In his travels he's covered the length and breadth of Thedas, and even spent time in Orzammar to study the culture of the dwarves. He's also had some (limited) interaction with the Qunari whilst he was in Rivain, though he admits he wasn't able to study them closely.
  • What Happened to the Mouse?: If he's not Killed to Uphold the Masquerade, it's noted in Dragon Age: Inquisition that he has disappeared in the intervening years between the first and third games.

Voiced by: Belinda Cornish

"Who in the Maker's name are you?"

A laundress in Denerim. Visiting and meeting her is vital to Alistair's character development.
  • All Take and No Give: From Alistair's perspective, all she wants from him is his money, but won't offer so much as a kind word or hint of thanks in return. (Unless a Male Warden makes a high persuasion check to soften her a bit.)
    • Interestingly, from Goldanna's perspective, Alistair is the one with all take and no give. From her perspective, he took her mother from her and left her impoverished while he lived it up as a wealthy noble and illustrious Grey Warden, and now shows up rubbing his success in her face instead of helping her.
  • Babies Make Everything Better: Inverted. A baby, as far as Goldanna is concerned, is what made her life hell. Not to mention she has "five mouths to feed."
  • Dark and Troubled Past: Goldanna was orphaned as a child and has had to make her own way ever since. The circumstances of her being orphaned have left her quite jaded.
  • Defrosting Ice Queen: Though she acts like a bitch on the surface, if your Warden is male and has a high enough persuasion skill, you can open a line of dialogue that reveals her to be more tired and jaded by her life than anything, and not wholly opposed to having a relationship with her brother.
  • Disappeared Dad: It's never stated who her father is, or if she even knows.
  • Gold Digger: Certainly acts like one. The Warden can remark to Alistair that "It seems like all she wants is your money," and Alistair can even call her a "gold-digging harridan" after the meeting.
  • Long-Lost Relative: Alistair's long lost sister. Not really, but she believes she is and so does Alistair.
  • Missing Mom: She was cut loose from the Arl of Redcliffe's estate after the death of her mother.
  • Revealing Cover Up: Knows that the baby brother she was told died in childbirth survived and was of noble blood because "thems at the castle" made a huge show of paying her off and chasing her out to shut her mouth. When the "royal bastard" Alistair turns up at her doorstep claiming to be her brother, she's not surprised. Subverted when it turns out "thems at the castle" deliberately invoked this trope to hide his true parentage.
  • Significant Green-Eyed Redhead: She's related to the bastard son of Maric. Or so they've both been led to believe.
  • Textile Work Is Feminine: She runs a laundry service to support her family.
  • Too Many Babies: Implied; she remarks that she has "five mouths to feed," although whether this means that she has five children or if she's including her husband and herself in the count is unclear. Either way, she seems to have a rough time keeping food on the table.
  • Ungrateful Bastard: Unless your Warden is male and makes a very high persuasion check to defrost her, Goldanna just demands more money and support from Alistair, and remains critical and ungrateful no matter how much he gives her.
  • Unreliable Expositor: This or a RetconHer story in World of Thedas has the Redcliffe authorities taking more steps to provide for her welfare after her mother's death than originally implied, and her reasons for believing her mother was pregnant with Maric's child turn out to be tenuous.
  • What Happened to the Mouse?: Her fate during and after the Battle of Denerim is never revealed in the game. However, the second volume of World of Thedas states that an inquest was held regarding Alistair's paternity, and that Goldanna testified at that inquest, so she evidently survived.
  • Widow Woman: Suggested by Alistair's offhand remark, when he first asks to go and visit her, that "I think she's remarried."

     Sergeant Kylon
Voiced by: Mark Hildreth

"I said beat down, not kill. Let me make that really clear. Not on fire, or exploded, or Maker knows whatever type of grisly death you can dream up. ...Sorry, used to giving orders to my boys."

The chief of the guards on the Market Place of Denerim. He provides the Warden with minor quests to help improve the security in Denerim.
  • Beleaguered Bureaucrat: Between having moronic bastards of noblemen nepotistically foisted upon him as personnel and Howe's "help" often being comprised of people he would have been arresting previously, Sarge has his hands full.
  • Bullying a Dragon: Defied; He flat out admits to the Warden that, even if he did believe Loghain's story, he would still not bother trying to arrest him/her, seeing how he has no chance and his men are incompetent cowards. When he witnesses mercenaries actually assaulting the Warden, he is amazed by their idiocy.
    Kylon: And people actually voluntarily attack you? Are they just stupid?
  • Deadpan Snarker: He delivers some enjoyable snark about the idiocy of his bastard men.
    Kylon: If I send some of my boys here, one of them might get, Maker forbid that, hurt, and I would have to explain his noble father being a guard actually is dangerous.
  • Reasonable Authority Figure: He makes it quite clear he doesn't believe Loghain's version of what happened in Ostagar. Plus, if you help him deal with crime in Denerim, he promises to spread the good word about the Wardens to counteract the propoganda Loghain and his allies are spewing.
  • Surrounded by Idiots: Due to his job not being taken seriously by the nobility, his men are almost all bastard sons of nobles who were sent here to have a safe job and as such are untrained and irresponsible. To say this annoys him would be putting it lightly.

    Master Ignacio
Voiced by: Dan Hildebrand

"Ferelden is a busy place: Blight, civil war, other mayhem. Lots of people not getting along. Sometimes, they really don't get along; maybe you want to do something about it."

An Antivan merchant working in the Denerim marketplace. He's actually an agent of the Antivan Crows that offers the Warden some assassination sidequests in exchange for a favor.
  • Affably Evil: Despite being an assassin, he is undeniably polite toward the Warden, unless provoked.
  • Kick the Son of a Bitch: The targets he gives you to assassinate include two of Arl Howe's men, including one who kidnapped a child and another who was setting traps to ambush Grey Warden sympathizers. He also implies at the end of the questline that all of the targets were more or less connected to Loghain or Howe.
  • Murder, Inc.: He represents the Antivan Crows in Ferelden, and provides you with assassination missions for them.
  • Noble Demon: Should you complete his questline, he will reward you and leave without backstabbing you, promising the Crows won't be after you anymore save for Taliesen and offering you an invitation to Antiva should you ever consider a career in their ranks. You actually have the option to express surprise about not being double-crossed.
    • Also, if you flat-out refuse to assist him, he apologizes and never bothers you again. No harm, no foul.
  • Nothing Personal: How he justifies the Antivan Crows trying to murder the Warden if confronted about it; as far as he is concerned, this was just business, and the one in charge of that contract was a different member, so he isn't concerned himself and sees no problem with negotiating with the Warden.
  • Not So Stoic: He stays very civil and polite for most of the conversations, though Zevran can get him to become threatening with a comment. The Warden can also wear away his patience by refusing to engage in Spy Speak long enough, till he finally loses his temper.
    Master Ignacio: All right, yes! You kill them, look in the bleeding chest! Happy? Everything clear?! Now if you don't mind...
  • Pragmatic Villainy: The reason he decides to approach the Warden; after Zevran's failed attempt to murder him, he decides it's best to have such a fearsome person as an ally rather than a foe. He also mentions to Zevran that he never would have accepted a contract on a Grey Warden himself, since he knows attacking members of an order specifically known for being fearsome warriors would be suicide.
  • Spy Speak: He expresses himself entirely in this way when giving his quests to ensure nobody catches him.

Voiced by: Gideon Emery

"You can return with me, Zevran. I know why you did this, and I don't blame you. It's not too late. Come back with me, and we'll make up a story."

An Antivan Crow, and Zevran's old partner. Encountered in the Denerim back alleys during the Landsmeet, if Zevran is in your party. He is here to complete Zevran's mission of killing you, and convince Zevran to return to Antiva with him by turning on you. Depending on your Relationship Values with Zevran, he may agree with Taliesin to turn on you, opt not to fight, or fight Taliesin beside you.
  • The Big Guy: The World Of Thedas: Volume II reveals that he was this in in a Power Trio with Zevran and Rinna when they were all still with the Crows.
  • Bury Your Gays: His past relationship with Zevran is not officially revealed to the player unless Zevran sides with you, after Taliesin is dead.
  • Even Evil Has Loved Ones: The World Of Thedas: Volume II confirms that he was in a happy polyamorous relationship with Zevran and Rinna, until the Crows tricked the men into killing her. When he finds out Zevran survived his encounter with The Warden, he immediately comes to finish the job and offer Zevran a chance to come home.
  • Foregone Conclusion: From the moment he declares his intention to kill you, you know it's going to be a short fight. Whether Zevran joins him or not is up to him.
  • Depraved Bisexual: Being a Crow, his bisexuality is all but a given. Unlike Zevran, he's utterly ruthless.
  • Love Cannot Overcome: Zevran admits that they were lovers and he still has feelings for him, but it wasn't enough to overcome his guilt and despair over killing Rinna; nor enough to convince him to turn on you if his friendship or relationship with the Warden is strong enough.
  • No Pronunciation Guide: His name is pronounced "Tal-is-een" by the characters, but it should be pronounced "Tal-ee-eh-sin." Taliesin himself is guilty of this, as he pronounces Zevran's name by placing emphasis on "Zev" rather than the "ran" as it should be.
  • Polyamory: The World Of Thedas: Volume II confirms that Zevran, Taliesin, and Rinna were in an open polyamorous relationship.
  • Poisonous Friend: To Zevran. In the past, he encouraged Zevran to execute Rinna without hearing her out. In the present, he encourages Zevran to betray and kill you so he can return to the Crows. Depending on your Relationship Values, Zevran just might take him up on the offer.
  • Walking Spoiler: Since his presence and backstory are closely tied to Zevran's Character Development.
  • We Used to Be Friends: With Zevran, if the latter declines his offer to return to the Crows.


A Rivaini pirate captain who can be found at The Pearl in Denerim.

For more info, see here.


    King Endrin Aeducan
Voiced by: Richard McGonagle

"Denial of the traditions of our people does not qualify as a political technicality."

The King of Orzammar on the eve of the Fifth Blight, Endrin has ruled for over 40 years and is widely regarded the most respected King in four generations. But while Orzammar is in the middle of a much needed reprieve from the threat of the darkspawn, the machinations of Dwarven politics do not rest and are often far more deadly.
  • Dead Guy Junior: The male Dwarf Noble can potentially father a son with one of two casteless women during the origin story. Upon his return from exile, he gets to meet said son and choose his name; one of the options available is to name him Endrin. Similarly, Bhelen's child with Rica Brosca is mentioned to have been named Endrin as well.
  • Death by Despair: If Bhelen's telling the truth about not poisoning him.
  • The Good King: The reason he's one of the most respected monarchs in generations.
  • Heroic B.S.O.D.: The death of Trian, the exile of his second child, and his realization of the extent of Bhelen's ambition all take a heavy toll on him, ultimately leading to his death. However, some suspect poison may have been involved somewhere.
  • Parental Favoritism: The Dwarf Noble seems to be the child upon whom he lavishes the most praise.
  • Reasonable Authority Figure: Often comes across as this. Despite his grief at Trian's death and his other child standing over the body, he's still willing to hear his child's side of the story first.
  • So Proud of You: Tells the Dwarf Noble this during the ceremony announcing them as new Commander of Orzammar's Army. After their return from exile, the Dwarf Noble can find a letter written before his death, where he repeats this sentiment and admits his guilt at being forced to send them to the death into the Deep Roads, despite their possible innocence, as it was the only way to prevent a scandal in the Assembly.
  • Spare to the Throne: He was the second son of King Angsar, but ascended to the throne when after the death of his elder brother.
  • Succession Crisis: His suspicious death, after Bhelen's sudden rise to prominence, leads to an all-out civil war.
  • The Uriah Gambit: Supposedly, Endrin convinced his older brother to fight in a Proving against a convicted murderer and provided said opponent with a poisoned blade. At least, according to Bhelen.

    Prince Trian Aeducan
Voiced by: Zach Hanks

"I know I will never be loved in Orzammar, but I will rule. Nothing, not even treacherous kin, will stop me from claiming my right."

The eldest of the three Aeducan siblings, and the direct heir to Orzammar's throne. Despite his status, he isn't very popular due to his poor attitude.
  • 0% Approval Rating: Let's just say that the only reason he's in line for the throne is because he's the eldest sibling. And it's quite likely he was going to be passed over in favor of the middle child anyway.
  • Dead Guy Junior: The male Dwarf Noble can potentially father a son with one of two casteless women during the origin story. Upon his return from exile, he gets to meet said son and choose his name; if he was merely framed for Trian's murder rather than actually committing it, one of the options available is to name the boy Trian.
  • Drop the Hammer: Trian's Hammer is used by Bhelen, and later gifted to a Warden (of any race) who puts Bhelen on the throne.
  • Failure Is the Only Option: Even if you decide not to have him killed as per Bhelen's suggestion, he winds up dead anyway.
  • Green-Eyed Monster: His journal notes his jealousy at their getting an entire Glory Proving dedicated to them upon receiving a military command, something he never got when he received his.
  • Hidden Depths: His journal reveals that he greatly respects Gorim for his Undying Loyalty to the family, and mentions caring about keeping the relations between houses strong. He doesn't seem to quite get why Jaylia Helmi wants to be courted when he considers their marriage a foregone conclusion, but he conscientiously notes her favorite color.
  • Jerkass: According to Bhelen, he once told a legless boy to essentially suck it up and deal with it.
  • Missing Mom: No mention is ever made of his, Bhelen's, or the Dwarf Noble PC's mother, though a conversation between Morrigan and a Dwarf Noble reveals that she died many years prior to the beginning of the story.
  • Prince Charmless: In comparison to Bhelen and the Dwarf Noble.
  • The Resenter: Towards his middle sibling, who is their father's favorite child and far more popular with the people, and therefore more likely to inherit the throne than he is.
  • Royal Brat: Clearly seems to believe that being heir to the throne entitles him to push everyone around.
  • Unwitting Pawn: Of Bhelen.

    Prince Bhelen Aeducan
Voiced by: Wally Wingert

"We need absolute unity to fight against the fulcrum of true evil."

The cunning and intelligent third Prince of Orzammar, and younger brother to the Dwarf Noble PC. He wishes to become king so that he may end Orzammar's isolationism, but his succession is unlikely, since eldest brother Trian is the acknowledged crown prince, while the Dwarf Noble PC is far more popular with the people. Of course, if a tragic "accident" were to befall his siblings...
  • Affably Evil: He can be charming and polite in conversation, and he does have many progressive views on civil rights and foreign policy, but it's equally clear that he's utterly ruthless and calculating.
  • Always Someone Better: The Dwarf Noble player character can tell Bhelen that they finally realize that Bhelen was only following the unwritten rules of dwarven politics and simply "playing the game," and admit that Bhelen is the only one of the three siblings who is really suited to a political life. Bhelen naturally approves.
  • Ambition Is Evil: Subverted. He either kills Trian and frames their middle sibling for the act, or actually cons the middle child into doing the deed; either way, Trian is dead and the Dwarf Noble PC is exiled to the Deep Roads. It is also implied that he poisoned his father, King Endrin. He is eager to kill off any competitor to the throne and kicks the dog anytime something gets in his way. But if he gets the throne, it can be said that he becomes a strong king and empowers Orzammar economically, recovers some of the thaigs lost to the darkspawn in certain circumstances, and gives the casteless greater rights.
    • If the told of Bhelen's actions, Duncan will basically shrug and say, "Dwarven politics again."
  • Cain and Abel: Shades of this between him and Trian, though far more so with a Dwarf Noble PC. Though, if his sibling later makes him king of Orzammar, their relationship is mended somewhat, and the sequels reveal that the two have made peace with each other. In Inquisition, he adamantly refuses to give up searching for his sibling (who is currently MIA), even though the Assembly wishes to declare him/her dead.
  • Evil Prince: This trope fits Bhelen to a 'T', although his ruthlessness is reserved for his fellow nobles: he's quite egalitarian and progressive towards the lower castes.
  • The Extremist Was Right: If he's elected king, he eases discrimination against the casteless and makes it easier for Orzammar to trade with outside world. The Noble caste throws a fit, but their obstinate regressiveness is what's slowly killing Orzammar society to begin with.
  • The Good King: What he becomes if he is elected by the Assembly, with a healthy dose of Good Is Not Soft. He encourages trade with the surface, gives the Casteless civil rights, allows them to join the army and, generally, moves Orzammar to the future. Banter between two dwarven ambassadors in Inquisition reveals that he supports Empress Celene in the power struggle for Orlais, trades food and other essentials with her, and has Orzammar well supplied and organized despite trade difficulties. Contrast these with Harrowmont.
  • Green-Eyed Monster: Like Trian, a few of his lines imply that he's always been jealous of the Dwarf Noble's charm and popularity, particularly with their father.
  • Hypocrite: Sneers at a male Dwarf Noble if he fathers a child upon noble-hunter Mardy, and calls her a whore, in spite of the fact that he's done something rather similar with Rica Brosca. In his defense, mind, he had a relationship with Rica and married her while Mardy was a one night stand.
  • It's All About Me: He takes it poorly if you elect Harrowmont and attacks the assembly in a rage.
  • I Will Find You: In Inquisition, he refuses to give up on the Dwarven Warden and only living (or sane, if Branka also lives) Paragon and declare them dead, as the Assembly wants.
  • Kick the Dog: If you elect him king and use that save as a base for a Dragon Age II game, Harrowmont's last surviving relative is found in Kirkwall. He's fleeing assassins Bhelen sent after him and mentions that Bhelen systematically exterminated his entire house because Lord Harrowmont opposed him.
  • Like Father, Like Son: He believes his father used similar underhanded methods to remove his own elder brother.
  • Manipulative Bastard: See Not-So-Harmless Villain below.
  • Missing Mom: No mention is ever made of his, Trian's, or the Dwarf Noble PC's mother, though a conversation between Morrigan and a Dwarf Noble reveals that she died many years prior to the beginning of the story.
  • Nice to the Waiter:
    • While he's ruthless towards anyone who is a threat to his ambitions, he's also one of the only nobles who actually treats the casteless as people, to the point of marrying one for love. If he becomes king he also grants more rights to the casteless.
    • The tradition of "noble hunting", raising in status by having a child of a higher caste, clearly disgusts him. If the Warden is his brother and sires a child from such an encounter, he will admit the child into the family only grudgingly.
  • Not Me This Time: If confronted about it by a dwarven noble Warden, he denies having poisoned their father; whether or not he's being honest is anyone's guess.
  • Not-So-Harmless Villain: In the Dwarf Noble origin, he seems to be a bit of an idiot. Then he tricks you into/frames you for killing Trian.
  • Obfuscating Stupidity: He pretends to be a bit of a playboy and a buffoon, if Trian's regard for his youngest sibling is any indication.
  • Overly Narrow Superlative: If the Dwarf Noble PC is female, she can have a conversation with Bhelen in which he affectionately refers to her as "my favorite sister." She is, of course, his only sister. (It makes a little more sense when the PC is male and therefore "my favorite brother.")
  • Pet the Dog: Some that aren't very apparent, unless you play the Dwarf Commoner origin. In the Commoner origin, your sister Rica mentions that not only has she met a noble, but that he's also very kind to her and has agreed to move her and her family out of Dust Town. When you return to Orzammar, this man is revealed to be Bhelen. In the Dwarven Noble origin she gets a cameo hanging around his room waiting for him to come back. This is also foreshadowed by an awed beggar mentioning that he was in Dust Town and smiled at her. His Pet the Dog tendencies are much less clear in other origins, but there is some dialogue around the city which says Bhelen's in a relationship with/engaged to marry a casteless.
    • In Inquisition, if the Warden is a Dwarf Noble or Commoner, he refuses to give up on his sibling or sibling-in-law and has vowed to find them, despite heavy opposition from the Assembly.
    • If made king, he also restores a Dwarf Noble PC to the Aeducan house, which by extension also restores the male PC's mistress and their son to the noble caste. He agrees to care and provide for them in the PC's stead, since as a Warden, he cannot stay in Orzammar.
  • Pyrrhic Victory: If the Dwarf Noble decides to make him King. Bhelen has his eldest brother murdered, (supposedly) has his father poisoned, and gets his remaining sibling exiled, all to claim the throne for himself. Unfortunately, his exiled sibling comes back as a Grey Warden, still commands respect from the people of Orzammar and, instead of getting revenge, is ultimately the person to whom Bhelen owes his throne. Even worse, while Bhelen gets to be King, his sibling ends up being declared a Paragon.
    • And if the Dwarf Noble is male and you make certain choices, the Warden also has a child with a strong claim to the throne by virtue of his royal descent and his father's Paragon-hood, meaning that it may have all been for nothing.
  • Screw the Rules, I Make Them!: Essentially Bhelen's motto. More to the point, he marries Rica because he loves her, rather than keeping her as a concubine while taking a noblewoman bride as per custom.
  • The Unfettered: Is willing to do almost anything to achieve his goals, no matter how distasteful.
  • Ungrateful Bastard: Completely averted, especially towards the dwarven Wardens. He has nothing but respect for Warden Brosca, going so far as to place their Paragon statue in front of the palace so that all of Orzammar can venerate his wife's (that's Rica) noble house. Warden Aeducan gets no less: their Paragon statue is actually grander than the others, and the King is very proud of the second paragon from his house.
  • Well-Intentioned Extremist: He sees ruthlessness as the only way to strong-arm a regressive ruling class into submission in order to save their society from a slow lingering death. And if chosen as king, he does.
  • Xanatos Gambit: Shows how to pull one off. His coup against his two siblings was a good one, if only because he made sure that even in the worst circumstances, it would work, by being honestly prepared for all eventualities... except Duncan, and even that didn't necessarily stop him.

    Lord Pyral Harrowmont
Voiced by: Robin Sachs

"Your father made me swear on his deathbed that you would not succeed him."

The best friend and confidant of King Endrin Aeducan, as well as High-General of Orzammar and a deshyr in the Assembly. At Endrin's request, he tries to claim the throne to stop Bhelen's schemes.
  • Creepy Monotone: At times.
  • Extreme Doormat: If elected King, Harrowmont does everything in his power to appease the Nobles, regardless of how broken their system is.
  • Green-Eyed Monster: Towards the Warden Aeducan , according to two chatting dwarven ambassadors in Inquisition. The Paragon statue in his/her honor is somewhat smaller than normal, as some deshyrs quickly point out. Note that Paragon Brosca gets a normal-sized statue.
  • Honor Before Reason: He follows Orzammar's laws and traditions to the letter. This is why he doesn't resist if King Bhelen orders him executed.
  • I Will Find You: Averted. In Inquisition, he gives up rather easily on the Dwarven Warden and only living (or sane, if Branka's still alive) Paragon, declaring them dead per the Assembly's request soon after they disappear.
  • Laser-Guided Karma: If a falsely accused Dwarf Noble Warden gets him his kingship.
  • Not Quite the Right Thing: If chosen as king, he means well, but will turn out to be ineffectual and traditional. Harrowmont passes several isolation- and seclusion-related bills to placate the noble caste and causes further stagnation in Dwarven society.
  • Reasonable Authority Figure: In the Dwarf Noble origin; he's shown to be a very kind man who wants what's best for king and kingdom alike, and does his best to help the doomed PC.
    • Again to the Warden upon reaching Orzammar, refusing to stoop to Bhelen's underhanded tactics and instead requesting the Warden only do tasks that are to the letter of Dwarven law and honour.
  • Slave to PR: Harrowmont toes the line with being a Tradionalist, which makes him more popular with his fellow nobles than a radical former like Bhelen.
    • In Inquisition, he supports Grand Duke Gaspard, the nephew of the previous Emperor, for the Orlesian throne, sending him weapons. His isolation of the Dwarves and disdain for the casteless almost costs him Orzammar, due to insufficient supplies after trade gets disrupted and the constant threat of the darkspawn.
  • Troubled Sympathetic Bigot: Hates the casteless, but otherwise appears as a sympathetic character.
  • Unexpected Successor: Endrin appointed Harrowmont as his successor on his deathbed over his own son. But given that said son practically killed both his siblings and basically caused Endrin to die of grief... Harrowmont himself claims he never wanted to be king, but runs since Endrin wished it so.
  • Ungrateful Bastard: He knows he owes his throne to the Warden. See Green-Eyed Monster above.
  • Well-Intentioned Extremist: He is polite, honorable, friendly, loyal, and trustworthy. And he is so prejudiced against the casteless you couldn't even call him a Noble Bigot with a Badge.

    Gorim Saelac
Voiced by: Steve Blum

"Dwarven crafts! Fine dwarven crafts! Direct from Orzammar! You won't find better."

The second of the Dwarven Noble PC.
  • Absence Makes the Heart Go Yonder: Marries a surfacer shortly after being exiled from Orzammar, even if he and the female Dwarf Noble were lovers. He'll even gush to her about how happy he is with his new wife and unborn child.
  • Badass Normal: Warrior caste dwarfs are about as normal in combat as they get.
  • Broken Record: "Dwarven crafts! Fine dwarven crafts! Direct from Orzammar!"
  • Deadpan Snarker: Steve Blum nails every single line.
    Gorim: Why not? I'll just wear a sign that says 'assassinate me before Lady Aeducan marries beneath her'.
  • Dogged Nice Guy/Star-Crossed Lovers: Depending on what the female Dwarf Noble PC chooses.
  • Double Standard: A victim of this if he and the female Dwarf Noble PC are in love. While male dwarf nobles take lovers, concubines, and marry beneath their station all the time, female dwarf nobles cannot marry beneath them under any circumstances. (They can even run into her brother Bhelen's socially accepted casteless lover, while they have to keep their relationship a secret.) See Deadpan Snarker.
  • Happily Married: He admits to the Dwarf Noble Warden that he's happier in exile on the surface than he ever would have imagined possible, including being married to a lovely woman and expecting their first child.
  • I Will Wait for You: Subverted if the Dwarf Noble is female and they're in love. Even though he's the one to suggest the Dwarf Noble seek out Duncan and the Grey Wardens to survive exile in the Deep Roads, he marries a surfacer soon out of his exile from Orzammar, without even waiting to see if it worked. Granted, he had no real way of knowing if she would survive, but still...
  • Retired Badass: If you haven't played through the Dwarf Noble origin, you would never guess that the somewhat snarky merchant you met in Denerim was formerly a badass soldier.
  • Undying Loyalty:
    • While it's up to the player to establish what the dwarf noble PC's relationship with their second is like (lovers, friends, master and servant), Gorim's loyalty to his Lord/Lady Aeducan will be one of his defining traits throughout the origin sequence. He's so loyal, in fact, that it is neatly and efficiently used after Trian's murder to condemn him via guilt by association. "Your loyalty makes you a useless witness, Ser Gorim." However, he's not loyal enough to stay faithful to the female PC he's in love with - although in his defense, he had no way of knowing that the Warden was still alive.
    • When re-encountered in Denerim, he will provide the Dwarf Noble with the Shield of Aeducan and letter given to him by their dying father, in addition to one of the best discounts in the game.

    Paragon Branka
Voiced by: Helen Wilson

"I am your Paragon."

The only Paragon in four generations, Branka was a master smith who invented a new kind of smokeless fuel that allowed Orzammar to increase its production level by a third and ended many diseases related to it. She also happens to be Oghren's wife, who left him two years ago to search the Deep Roads for an artifact that she was convinced could restore the glory of the Dwarven Kingdom. Whichever candidate for the throne the PC supports, Branka's vote is the final push they need to take the throne... assuming she can be found.
  • All Girls Want Bad Boys: Implied to be one of the reasons she married Oghren.
  • Badass Bookworm: In addition to her intellect, she's also a good fighter with a sword and shield.
  • The Blacksmith: A master smith and most gifted individual since Caridin over a thousand years ago. Her discovery of a smokeless fire, ensuring that miners could work in safety and reducing deaths from "Black Lung" by two-thirds, made the Assembly raise her to Paragon status. Even so, she falls short of being considered the Ultimate Blacksmith, due to having to heavily rely on surviving fragments of Caridin's research in her attempt to rediscover the secret to creating Golems, rather than recreate it independently.
  • Brainy Brunette: The only current Paragon has dark brown hair.
  • Broken Pedestal: Let's just say that by the time you actually meet her, you'll find yourself wondering why the dwarves revere her as a Paragon. If she survives, then either Harrowmont or Bhelen will go to war with her over different reasons in the epilogue and one dwarf in Inquisition (roughly ten years after the events in Origins) refers to her as "the cracked Paragon".
  • Depraved Bisexual: Apparently. Well, except that this was her only humanizing factor, which she cheerfully discarded when she was made to choose between relationship and obsession.
  • The Determinator: Insanely so when it comes to the Anvil. She has no problem in sacrificing anything and everything to get there.
  • Driven to Suicide: If the Warden sides with her against Caridin, they can then persuade her to see reason at long last and destroy the Anvil, after which she kills herself by leaping into lava.
  • Even Evil Has Standards: In Golems of Amgarrak, it's revealed that she knew about what was going on in the titular Thaig, but either found it too inhumane or too dangerous to consider using.
  • Girlish Pigtails: Inverted to hell and back. Branka is tough, driven, and rather insane.
  • I Did What I Had to Do: How she regards leaving the rest of her House to the mercy of the darkspawn while trying to reach the Anvil; Branka argues that most of those left were already dying or transforming due to being infected with the taint, and says that allowing the women to be turned into broodmothers would provide her an endless supply of darkspawn to lure into the thaig to hopefully overwhelm Caridin's traps.
  • Insufferable Genius: She wasn't very social to begin with.
  • Jumping Off the Slippery Slope: It's implied that she was originally somewhat stable, though eccentric; but eventually she became so obsessed with finding the Anvil that by the time of the game's story, it's literally the only thing she cares about anymore.
    • If she succeeds in getting it, there are two very bad possibilities in the epilogue. Under King Harrowmont, she will eventually get volunteers refused to her, which causes her to kidnap people from the surface in raids to create more golems; this kicks off a war with Ferelden, whose forces besiege Orzammar and the dwarves have to seal its gates. Under King Bhelen, she will eventually refuse to create golems only for him, having him ban the use of the Anvil. Bhelen's soldiers attempt to besiege Branka's fortress in the Deep Roads to enforce the decree. They do not succeed after years of the siege, and Branka's stronghold remains locked up tight with golems manning its gates.
  • The Lad-ette: She's an interesting take on this trope, but even Oghren says that she was barely more of a woman than him.
  • Mad Scientist: Oh hell yes. At first, she was just an eccentric smith and inventor, but then her desire to recover the lost craft of creating golems drove her mad. To the point, she deliberately allowed her entire female retinue to be infected so that their Darkspawn progeny would provide her with a limitless supply of test subjects.
  • Meaningful Name: Branka is a form of the Slavic name Branislava, which almost literally means 'defender of glory'. Perhaps unintentional is the other meaning: the word branka means 'goal' (at least when one is referring to soccer).
  • My God, What Have I Done?: After siding with her, the Warden can convince her that she has truly gone mad and that the Anvil of the Void is an Artifact of Doom. If persuaded, she'll not only destroy it but jumps into lava soon afterwards.
  • The Paragon Always Rebels: An almost literal example.
  • Psycho Lesbian: An interesting inversion. Coldly condemning her lesbian lover to A Fate Worse Than Death to further her goal of acquiring the Anvil of the Void is part of what makes her a monster.
  • Tsundere: From Oghren's conversations, it's quite clear that Branka alternated between "loving and caring" to "violently beating people up" with regularity.
    Oghren: Truth is, I don't know. She was almost crazier than when we were married, it looked like.
    Shale: Almost? It is exaggerating, surely.
    Oghren: Branka was always a bit twitchy. There was that day she took her forging hammer to my head for misplacing her tongs... ah, good times.
    Shale: I am finding the nature of its relationship to this Branka difficult to imagine.
    Oghren: Make-up sex. She really knew how to polish the old anvil, if you take my meaning! [whistles] Paragon! [laughs]
    Shale: I am done imagining, now.
  • The Unfettered: There is nothing that is too monstrous for Branka if it means finding the Anvil of the Void, as her followers and her lover discover too late.
  • Villain Override: She turns some of the golems to her side in the fight against her and even causes Caridin himself to seize up and be of no help.
  • Well-Intentioned Extremist: Her seeking of the Anvil of the Void is to ensure the dwarves can build an army to wage war against the darkspawn, retake territory, and rebuild their empire. The way she sees it, no price is too high for that. A particularly ruthless or desperate Warden may agree, possibly when prompted by Zevran.
  • Your Cheating Heart: According to The World of Thedas, it quickly became an open secret that she was having an affair with Hespith.

Voiced by: Wendy Braun

"That's why they hate us... that's why they need us. That's why they take us.... that's why they feed us."

Hespith is the commander of Branka's troops as well as the Paragon's former lover. When Branka disappeared into the Deep Roads along with her entire House, Hespith went with her, and she's presumed lost by the people of Orzammar. She turns up near the end of the Warden's search for the Anvil of the Void, however, offering some helpful information about Branka as well as what became of the rest of the house.
  • Body Horror: Has begun the horrific process of turning into a Broodmother - but she apparently avoids this fate by committing suicide.
  • Creepy Monotone: At almost all times, she speaks in a dead-still tone.
  • Dissonant Serenity: The result of being broken both by circumstances and Branka's obsession isn't pretty.
  • Driven to Suicide: Developer notes in the toolset reveal that she walks off the edge of a cliff after her last conversation with the Warden, killing herself. Considering the Fate Worse Than Death she would have suffered otherwise, this is probably a good thing.
  • Dying as Yourself: It's implied that she leaps off a ledge to her death after speaking to the party, rather than face transformation into a Broodmother.
  • Fate Worse Than Death: Though it's suggested she avoids it.
  • I Am A Humanitarian: Forced to eat her fellow dwarfs in order to turn into a broodmother.
  • Ironic Nursery Rhyme: And a very disturbing one at that.
  • Madness Mantra: First day they come, and catch everyone,... and then she basically repeats the entire poem until you engage her.
  • The Mistress: To Branka, in spite of her being married to Oghren. It's evident from his reaction Oghren wasn't aware of the true nature of their relationship.
  • My Greatest Failure: Implied by something she says to the Warden regarding Branka.
    Hespith: I was her captain, and I could not stop her... her lover, and I could not save her.

    Rica Brosca
Voiced by: Corri English

"I can only imagine the horrible things he's made you do."

Sister of the Dwarf Commoner PC, Rica was forced into noble-hunting by the crime lord Beraht, while her sibling does Beraht's dirty work to pay off the debts from the lessons to make her act like a noble lady.
  • Babies Ever After: After the Dwarf Commoner origin story, she gives birth to Bhelen's son Endrin and becomes an official royal concubine. Given that Bhelen does apparently actually love her, she's as close to being queen as anyone in Orzammar can get. According to the town criers he intends to marry her as well.
  • The Cameo: Briefly appears during the Dwarf Noble origin, where she mistakes their footsteps for Bhelen coming to visit her.
  • Cool Big Sis: She's the elder sibling, and her younger brother/sister can be played as genuinely adoring her.
  • Girl Next Door: Very much. The toolset even describes her as this, word for word.
  • Gold Digger: Not that as a casteless dwarf she has much choice about it.
  • High-Class Call Girl: The crime lord Beraht spared no expense on fine dresses, music and vocal lessons, all so Rica could snag a promising noble, get pregnant and ascend them out of Dust Town.
  • Hooker with a Heart of Gold: She's been forced into the role of concubine out of necessity more than choice.
  • Morality Pet: Possibly to a Dwarf Commoner PC. Definitely to Bhelen.
  • Parental Abandonment: Their father left the family, causing their mother to take to drinking shortly afterwards.
  • Parental Substitute: Forcing Rica to become this to her younger sibling.
  • Rags to Riches: Orzammar criers announce that Prince Bhelen actually intends to marry her
  • Selective Obliviousness: Says that if her sibling ignores what Beraht forces her to do, she'll pretend to ignore all the times they've come back from a job, covered head-to-toe in blood.
  • Significant Green-Eyed Redhead: She's the key to Beraht becoming a Noble.
  • Team Mom: Has been forced to take on this role, since her mother spends most of the day stuck in a bottle.
  • Tomboy and Girly Girl: Compared to the Female Dwarf Commoner, who works for Beraht as Hired Muscle, while Rica is a High-Class Call Girl.

Voiced by: Brian Bloom

"Could everyone who isn't about to die please turn around for a moment? This may be unpleasant. Thank you."

Best friend of the Dwarf Commoner PC, Leske works with the PC as one of Beraht's casteless thugs.
  • Boisterous Bruiser: He's more this about the Dwarf Commoner warden than himself.
  • Deadpan Snarker: His conversations can be a good source of witty banter between him and the PC.
  • Face–Heel Turn: By the time the Dwarf Commoner returns to Orzammar, Leske has sided with Jariva.
  • Guest-Star Party Member: He accompanies you throughout the Dwarf Commoner origin.
  • Locked in the Dungeon: If the PC is any origin other than the Dwarf Commoner, this is where he will be found during the invasion of Jarvia's hideout.
  • Loveable Rogue: His cheerful, devil-may-care attitude, enthusiasm for his job and tendency to flirt with virtually every woman he encounters (including a female Dwarf Commoner) as well as his encouraging you to join the Grey Wardens when Duncan offers you to make him a rather archetypical one. This is subverted later in the game, however, when he willingly betrays you in order to secure his position as Jarvia's lover and second-in-command and doesn't express a hint of remorse.
  • My Sister Is Off-Limits!: A possible reaction to his open lust for your sister.
  • Professional Butt-Kisser: Leske pretty much has no spine or even an honest desire to take charge of his own life in the Carta, instead willingly kowtowing to Beraht and later Jarvia.
  • Those Two Guys: If the Dwarf Commoner is male.
  • Vitriolic Best Buds: Possibly, depending on dialogue choices.

Voiced by: Pat Fraley

"You keep your head down and say 'aye' to any job I decide is low enough for scum like you."

The leader of the Carta, one of Orzammar's largest crime syndicates. He dreams of becoming a noble and moving to the Diamond Quarter. The Dwarf Commoner PC and his/her sister, Rica, are forced to work for him due to their Casteless status.
  • Ambition Is Evil: Dreams of becoming a noble and moving to the Diamond Quarter.
  • Bullying a Dragon/Too Dumb to Live: Oh sure, mouth off to your two ex-carta thugs (one of whom just won a tournament against Orzammar's most seasoned darkspawn veterans) who just broke out of your personal jail and cut their way through your hideout guards like weeds to escape. That'll intimidate them into submission, Beraht.
  • The Mafia: He certainly runs the Carta like one.
  • Self-Made Man: His lack of brand, shop and ability to provide a legitimate pass to the Commons imply that he's likely a member of the Merchant Caste. However, his dreams of becoming a Noble are hampered due to his well-known connections to Dust Town and role in the Carta.
  • Starter Villain: For the Dwarf Commoner.
  • Rape Is a Special Kind of Evil: Not personally, but after the Dwarf Commoner is discovered at the Proving and locked up in his dungeon, he plans to cut Rica loose as well, and casually informs his guards that they can have their way with her since he no longer cares about getting his investment back from her.
  • Villain with Good Publicity: It's stated a few times that he has "good friends" in the upper Castes.
  • You Have Failed Me: Plans to have Brosca and Leske tortured to death for getting discovered at the Proving, even though they were Just Following Orders. (Granted, he didn't tell them to impersonate a contestant, but since they found said contestant too blind drunk to compete, the narrative makes it clear they had to to ensure that the warrior he bet on won, as he would have tortured and killed them for failing anyway.)

Voiced by: Salli Saffioti

"Well, you picked the wrong side, stranger. It doesn't matter who's king, as long as there's a queen!"

Beraht's second-in-command and rumored lover, who takes over the Carta after his death. Like him, she cultivates allies among the people of Orzammar, both common and noble, which makes it difficult for the authorities to act against her. Both Bhelen and Harrowmont will ask the Warden to eliminate her in order to curry favor with the assembly.
  • Benevolent Boss: It's hinted she does care to some extent about her men (at least probably more than Beraht). If you chose a different origin than the Dwarf Commoner, it’s possible to make her lose her cool by taunting her about how you just slaughtered her whole Carta.
    Casteless Thug: Jarvia was no Paragon, but she looked after her own.
  • Combat Pragmatism: When you finally meet and fight her in person, she faces you surrounded by several of her henchmen, including several archers, in a closed room full of traps and spends half the fight in stealth mode.
  • Depraved Bisexual: Implied to have been in a relationship with Beraht before he died, and pulls an I Have You Now, My Pretty with a female PC of any background. Still in the Carta regardless.
  • Gayngster: If the PC is a female Warden of any race, Jarvia specifically tells her goons to kill the entire party, "but leave the pretty one - I have plans for her." (The male Warden is "the mouthy one.")
  • I Have You Now, My Pretty: She's strongly hinted to intend to do this with the Warden, regardless of the Warden's gender.
  • Justified Criminal: Many of the people of Dust Town consider her one, to the point that they'll attack the Warden for killing her.
  • The Mafia: Takes over as the boss after Beraht's death.
  • Villain with Good Publicity: As with her boss, she's got lots of connections, and is actually fairly well-liked among the inhabitants of Dust Town, because she looks after them. At least, she's liked by the ones that aren't cowering in fear at the mere mention of her. After she's killed by the Warden, a group of them attempt to avenge her death.

    Paragon Caridin
Voiced by: David Lodge

"The Anvil of the Void allowed me to forge a man of stone and steel, and because of it I was made into a Paragon."

An ancient dwarven smith of legendary skill and one of Orzammar's most famous Paragons, Caridin was the creator of the Golems. At the time of Origins, his home thaig has long since fallen to the Darkspawn and everyone assumes the discoveries he made are lost, but Branka is fascinated by his research and goes into the Deep Roads in an attempt to recover it.
  • And Then John Was a Zombie: Was turned into a golem after attempting to destroy his research.
  • Artifact of Doom: In his opinion, this is what the Anvil of the Void is.
  • Everyone Has Standards: He was willing to allow volunteers to become golems to turn the tide against the darkspawn, but when King Valtor, greedy for the advantage the golems would give him, started ordering casteless, criminals and his political enemies to be used, Caridin refused to go along with it.
  • Fate Worse Than Death: He only realized that being turned into a golem was this when he was turned into a golem himself.
  • Forging Scene: If you choose to side with him, he forges a crown of exquisite craftsmanship easily identified as coming from the hands of a Paragon Smith for the new king of Orzammar for you.
  • Forgotten First Meeting: Caridin was responsible for the creation of Shale. In her former life as Shayle of House Cadash, she was one of his closest friends and staunchest allies.
  • Golem: Duh. Was sentenced to go under the hammer himself.
  • Human Resources: He discovers that as powerful as the Anvil of the Void is, it can't create life from scratch - meaning he has to use dwarves to make golems.
  • I Did What I Had to Do: Regards the creation of the Anvil and the Golems as this originally, as it was the middle of the First Blight, the Dwarves were rapidly losing ground to the darkspawn and the military value of the golems was too great to be passed up.
  • I Cannot Self-Terminate: Not exactly, because he can and will once the Anvil of the Void is destroyed. But prior to that he won't, because he can't destroy the Anvil himself and is unwilling to risk allowing it to fall into the wrong hands.
  • Knight in Sour Armour: Due to his creation of the Golems. After being forcibly turned into a Steel Golem, a rather literal example.
  • Modest Royalty: Despite becoming a Paragon and being able to found his own house, he chose to remain in his ancestral home in Ortan Thaig. Furthermore, when chosen to smith the crown for the King of Orzammar, he uses the crest of House Ortan instead of his own.
  • Mr. Exposition: If Shale is in the party, he'll spill all of the beans of just who the golem really is: Shayle of House Cadash.
  • My God, What Have I Done?: He eventually came to view his research this way.
  • Pet the Dog: Designed the fortress of Bownammar to serve as a headquarters and mausoleum for the Legion of Dead, in recognition of their sacrifices to safeguard the Dwarven Empire from the darkspawn.
  • Skippable Boss: Though if you don't fight him, you'll have to fight Branka instead.
  • Well-Intentioned Extremist: At first, though he later came to regret his creation of the Golems.
  • Ultimate Blacksmith: Could seriously be a contender for the ultimate one in the history of Thedas.

Voiced by: Nolan North

"It's my claim, not yours! Crunch your bones!"

Ruck is a young Dwarf who was stranded in the Deep Roads for five years. Like anyone abandoned there, he's grown deformed and half-mad from consuming darkspawn flesh, likely in the early stages of ghoulification. However, he is willing to trade with you, and is essentially a store in the middle of the Dark Roads.
  • A Fate Worse Than Death: Most companions see his condition as this, and feel it would have been better if he had died in a mining accident with the others. Zevran will even insist on the Warden performing a Mercy Kill rather than let him continue to live like this, and the Warden has to agree.
  • Admiring the Abomination: Is implied to be in awe of the Archdemon's power when he felt it awake through the taint, and says that he barely resisted the taint's compulsion to see the creature for himself.
    Ruck: After the Dark Master awoke, he called his children and they all went...I wanted to go to, and gaze upon his beauty.
  • Anything but That!: He begs you to tell his mother he's dead. He doesn't want her to see him like that. His mother is enough of a Mama Bear that she'll rush to the Deep Roads to seek him out if you tell her he's alive.
    Ruck: Nonononono! No Filda! No mother! No warm blanket and stew and pillow and soft words! Ruck doesn't deserve good memories! No, no, NO!
  • Expy: Of Gollum. Was Once a Man who has become a Talkative Loon Third-Person Person, simultaneously misses and curses his old life, lives alone in deep, dark, undermountain caves, is forced to eat giant spiders and worse to survive, etc.
  • Gameplay and Story Segregation: When you ask to trade with him, he'll tell you that you don't have to pay him for his wares...but you do. And if you kill him, you won't be able to loot any of these wares (including a rare and expensive Templar chestpiece) but will get some random low-level item.
  • I Did What I Had to Do: Consuming the flesh of darkspawn to survive. The taint in his veins keeps the darkspawn from noticing, but at the cost of destroying his mind.
  • Mercy Kill: Can receive one from the Warden, especially if Zevran is in the party.
  • My Significance Sense Is Tingling: He's likely undergoing ghoulification from eating darkspawn flesh, since he can sense the Taint within the Warden.
  • Noodle Incident: It's not quite explained what he's doing alone in the Deep Roads, though his dialogue implies he killed someone and fled into the tunnels to avoid being punished for murder.
  • Talkative Loon: He never stops jabbering to himself.
  • That Man Is Dead: Ruck firmly believes this about himself.
  • Third-Person Person: Ruck refers to himself as such.

    Bodahn Feddic 

A dwarven merchant whom the Warden and his companions rescue on the Imperial Highway outside of Lothering, Bodahn and his adopted son Sandal thereafter travel with the party, providing a ready source of supplies as well as enchanting services.

For more info, see this page.

    Sandal Feddic 

The adopted son of the dwarven merchant Bodahn Feddic. Sandal is...special, to say the least, as he is lyrium-addled. However, he has a unique and natural talent when it comes to enchanting, displaying skill that surpasses that of even grandmasters. He follows the party along with his father and the two offer their services in the party camp.

For more info, see this page.


A young girl of the Smith Caste, who wishes to study in the Circle of Magi.

For more info, see Characters - Dragon Age Inquisition.

The Circle of Magi

    First Enchanter Irving
Voiced by: Steve Blum

"We should seize moments of levity, especially in troubled times."

The First Enchanter of the Circle of Magi, Irving is a prominent and powerful mage who tries to compromise with the Templars and ensure that both sides of the conflict receive fair judgment.
  • The Archmage: The oldest and most powerful mage in the Fereldan Cirlce.
  • Badass Baritone: It's Steve Blum, after all.
  • Badass Beard: An indicator of how long he's lived in the Circle teaching others.
  • Badass Bookworm: His office is also his personal library of magic and forbidden knowledge.
  • Badass Grandpa: "Maker, I'm too old for this." Doesn't impede his badassitude one bit.
  • Berserk Button: He is not happy when the Demon in Connor's mind tries to make a deal.
  • The Chessmaster:
    • Codex entries suggest he deliberately manipulates his students in order to expose "deviant traits" early on.
    • Should you tell him about Jowan's plan, he sets things up so that Lily will also be incriminated, both to remind the Chantry of their fallibility and ensure Jowan doesn't suffer alone. If you call this ruthless, he just reminds you who his opposite numbers are.
  • Cool Old Guy: He's very kind and friendly to his apprentices, although he has a ruthless side.
  • Creepy Monotone: He speaks in a heavy, gargled hagger.
  • Deadpan Snarker: Mainly towards Greagoir. Also when he snarkily wonders who thought it was a good idea to put the Circle of Magi in a tower with so many stairs, given the age of some of the Mages (including him).
  • Guest-Star Party Member: If he's the one to confront Connor Guerrin's demon.
  • The Mentor: Is this to the Mage Warden. Irving gives some good last minute advice before the Harrowing and later does as much as he can to defend you to Greagoir. It's implied numerous times that Irving took on the Mage Warden as his personal apprentice; apparently he talks up a storm about his star pupil to others, as Duncan recognises you pretty much immediately, Wynne has heard about your "remarkable self-confidence," and even Loghain has heard of you and concedes it's impressive to be so well regarded by the First Enchanter at such a young age. Whether he lives or dies is entirely up to you, though. In the novels' canon, he lives past the events of the sequel.
  • The Stoic: No matter the situation, he's very nonchalant about it.
  • Parental Substitute: It's implied that the Mage Warden regards him as such.
  • Reasonable Authority Figure: When the Warden tells him about Connor's possession, Irving immediately gathers a group of mages and heads forth to Castle Redcliffe.
  • The Red Mage: Irving uses a vast mixture of spells from the various schools of magic. Lightning spells from the Primal tree, the Hex line from the Entropy tree, Glyph spells and Heal spells from the Creation tree.
  • Shut Up, Hannibal!: If he's chosen to go into the Fade to save Connor, he gives a very satisfying one to the demon.
    Irving: Do you think me a FOOL?!
  • So Proud of You: To the Mage Warden after they defeat the Archdemon. Irving says he never imagined the day when people would be celebrating in the street and singing the praises of a mage as their national hero.
  • Squishy Wizard: Like most mages you can play as, he doesn't have much health or armor.
  • To Be Lawful or Good: Lawful. While he genuinely cares for the mages in his charge, he reluctantly goes along with Greagoir's plan to have Jowan made Tranquil on suspicion of blood magic. The best he can do is ensure that the Chantry also gets egg on its face.
    "Were it up to me, things might be different. But the Chantry..."
  • Unwitting Pawn: To Uldred, who attained high influence with the First Enchanter simply because he had an unerring eye for catching blood mages. Irving was so focused on this that he never investigated further; those blood mages were underlings that Uldred sacrificed so that the rest of his associates could operate unhindered.
  • Vitriolic Best Buds: Apparently, he and Knight-Commander Greagoir aren't entirely unfriendly, despite their frequently clashing opinions. Their reunion after the mages are saved is genuinely warm, though Irving jokes that they'll be at each other's throats again before too long.
  • Wizard Classic: Complete with a traditional Wizard Beard.

    Knight-Commander Greagoir
Voiced by: Brian George

"It is the innocent folk of Ferelden who matter. I would lay down my life, and the life of any mage, to protect them."

Leader of the Templars in the Circle tower. Greagoir is unpopular with most of the mages for his strict and uncompromising attitude, but is not entirely unmovable. Wynne says that he is not an unreasonable man.
  • By-the-Book Cop: A law abiding Templar.
  • Da Chief: To Cullen, should the player side with the mages.
  • Dating Catwoman: Quite possibly with Wynne in their youth. Greagoir's entry in The World of Thedas Vol. II lines up suspiciously well with an unsigned letter written by Rhys's father.
  • Enemy Mine: With the Mage Warden. He's the first to protest when Duncan recruits you to save you from execution if you have helped Jowan, but will still cooperate with you to deal with the crisis when you come back.
  • Jerk with a Heart of Gold: He supports the Chantry's hard-line stance against magic and keeps the mages locked up in the Tower where he can keep an eye on them, but he's not so unreasonable as to persist with the Annulment once given the all-clear, and much of what he does is out of a sense of duty to his position.
  • Knight Templar:
    • Based on the above quote, he has a pretty clear line between "innocents" and "mages". While he's considered permissive by other Templars, that's only relative to them. He still orders Jowan made Tranquil for suspected blood magic, and upgrades that to summary execution when he tries to escape. He also tacitly agrees with Sten's views on how Qunari treat mages.
    • Downplayed during the Circle quest, as he's willing to let the Warden take a shot at possibly finding survivors inside the tower, though he thinks it's a suicide run. Also, he's willing to draw back his order to exterminate the Circle of Magi once the Grey Warden successfully neutralizes the threat and saves Irving.
  • Reasonable Authority Figure: Especially if you compare him to Knight-Commander Meredith. It is discovered in Inquisition that Greagoir is considered one of the most permissive Knight Commanders in southern Thedas.
  • Vitriolic Best Buds: With Irving, as much as they can be given their positions.

Voiced by: Desmond Askew

"You don't care about mages, you just bow to the Chantry's every whim!"

The best friend of the Mage PC, Jowan is an apprentice who is highly anxious about getting to his Harrowing. He and a Chantry initiate, Lily, are in a secret relationship and wish to elope - a sentiment which is reinforced when Lily finds an order to make Jowan Tranquil, as he is suspected of being a Blood Mage. Desperate, they enlist the Mage PC's help.
  • Aborted Arc: Originally, one of the ways to decide his fate after the resolution of the Redcliffe plotline would have been to make him undergo the Joining and become a party member, but the idea was scrapped as it didn't fit into the overall storyline. A shame, really, because there are arguably too few mages among the game's recruitable characters (and too many warriors), and because the only way to gain access to the Blood Mage specialization is to agree to let a demon have the soul of a young child, unless you Take a Third Option and pass a very difficult Intimidate check.
  • Abusive Parents: Jowan's magic manifested at around five or six years old - at which point his mother started calling him a demon child and abomination. His father eventually left him at their village Chantry.
    "Mother could be cruel...especially if you got on her bad side, which was easy to do."
  • The Atoner: He becomes quite a Woobie when he decides that he's done enough damage and just wants to atone for everything, even quietly accepting death or becoming Tranquil, which is the entire reason he fled and became an Apostate in the first place.
  • Beleaguered Childhood Friend: Serves as the plot of the Mage Origin.
  • Blood Magic: He uses it to escape the Circle. If you send him into the Fade, he even has Blood Magic as his Prestige Class.
  • Dangerous Forbidden Technique: Blood Magic, obviously. Moreso in his case because he knows it's dangerous.
  • Driven by Envy: His jealousy of the Mage PC's talent is what made him turn to blood magic, though he had put that behind him after falling in love with Lily.
  • Evil Former Friend: Not so much evil as simply having a tendency to make foolish decisions.
  • Face Death with Dignity: If you opt to execute him in the prison cell he's locked in, he accepts it quietly and understandingly.
  • Guest-Star Party Member: During the Circle Mage Origin and during Arl of Redcliffe if you choose.
  • Heel–Face Turn: If released from his cell in the Redcliffe Dungeons and told to run, the quest "Jowan's Intention" reveals that he does finally manage to pull this off. Under the guise of "Master Levyn", he's found protecting Blight refugees from Bereskarn and Blight Wolves and apparently has saved them from at least three previous darkspawn attacks. note .
  • Hero with an F in Good: Poor fool can't seem to do anything well-meaning without the consequences spiraling out of control.
  • Like Brother and Sister: Platonic with a female Mage PC. He even mentions she's like a sister to him.
  • My Greatest Failure: Learning Blood Magic, which costs him his one true love, his his friendship with the Mage Warden, and turns him into a wanted apostate.
  • Parental Abandonment: His mother rejected him after finding out he was a mage. He was five or six at the time.
  • Person as Verb: According to a conversation between Finn and a Mage Warden in Witch Hunt, the phrase "To pull a Jowan" has started being used by apprentices to mean "enacting a plan that has little or no chance in succeeding". Of course, since Jowan did escape and destroy his phylactery, Finn admits this is technically a misnomer.
  • Redemption Demotion: Despite being a Blood Mage, he's actually quite weak, as you'll discover if you attempt to use him to rescue Connor from the Desire Demon. This comes as a surprise after he uses Blood Magic to blast his way past a small army of mages and Templars attempting to apprehend him during the mage origin story. Of course, all evil Blood Mages in the game are, unlike him, extremely powerful.
  • Star-Crossed Lovers: With Lily.
  • Vitriolic Best Buds: The Mage Warden has several dialogue options that hint at this type of friendship.
    Jowan: A few months ago I told you I... met a girl. This is Lily.
    Mage Warden: Ah, I was beginning to doubt her existence. / My condolences, Lily.

Voiced by: Wendee Lee

"You wish me to sneak around?!"

A Chantry initiate working in the Circle Tower. She is in love with Jowan, despite the fact that intimacy between Mages and Chantry members is forbidden.
  • Fate Worse Than Death: The Aeonar is not a pleasant place to be sent... at all.
  • Fire-Forged Friends: Thanks the Warden for risking everything to help her and Jowan escape the Circle, and later attempting to spare her from being sent to Aenoar by claiming responsibility for her actions.
  • Guest-Star Party Member: During the Circle Mage origin, same as Jowan.
  • My God, What Have I Done?:
    • When she learns that Jowan lied to her and really is a Blood Mage, she is horrified that she helped him and willingly accepts being sentenced to Aeonar.
    • It's revealed in The World of Thedas: Volume 2, that eventually she viewed her rejection of Jowan this way, thinking that he would have really given up his blood magic.
  • Naughty Nuns: As a Chantry initiate, she's sworn to a vow of celibacy, which she violates by getting involved with Jowan.
  • Star-Crossed Lovers: With Jowan.
  • What the Hell, Hero?: She's not happy when she learns of Jowan's deceit.

    Senior Enchanter Uldred
Voiced by: Barry Dennen

"You are a thorn in my side, and I must remove you before you fester!"

One of the mages of the Circle sent to help the army at Ostagar.
  • Ambition Is Evil: Wynne speculates that Loghain likely promised Uldred the position of First Enchanter in exchange for his collusion.
  • Arc Villain: For the Broken Circle quest, as his plan to turn as many mages as he can into abominations is what causes the Templars to lock the tower down and seek the Right of Annulment on the Fereldan Circle.
  • Bald of Evil: As seen in the above image.
  • Chekhov's Gunman: He has one line during your time in Ostagar; you will hardly suspect, on your first playthrough, that he will show up later in such a horrifying manner. Indeed, his presence in Ostagar is so minimal that many players don't necessarily recognize him when they reach the Circle during their first playthrough.
    • He is also spoken of at some length during the Mage Origin during the discussion of the mage fraternities, hinting that he's going to be a problem later in the game.
  • Dangerous Forbidden Technique: Both blood magic and, according to Niall, demonology.
  • Demonic Possession: Lets himself become a vessel for a Pride Demon.
  • Evil Is Hammy: During Ostagar, he sounds reserved and calm, if worried about the battle. After his possession, he drops all subtlety and starts living it up in his evil.
  • Evil Plan: Could also be considered a Deal with the Devil: his arrangement with Loghain after Ostagar was that he would convince the Circle to support Loghain's claim to the regency and plans for dealing with the Blight in exchange for Loghain ordering the Chantry to give the Circle greater freedoms. The plan was working for a while...until Wynne returned, gave her account of what really happened at Ostagar and the Circle decided, after hearing Uldred's utter failure to provide a decent explanation for Loghain's actions, that they didn't want to support a man being openly accused of regicide and treason.
  • Evil Teacher: At least, he's supposed to be a teacher. Wynne mentions he's thus far refused to mentor any apprentices.
  • Fatal Flaw: Pride. Judging by Wynne's comments about him, Uldred's overconfidence and arrogance about his own abilities made him easy pickings for the Pride Demon to possess him.
  • Large Ham: Only after becoming an abomination.
  • Mole in Charge: His record of catching blood mages is largely the reason the First Enchanter trusts him. He is also the ringleader of the blood mages, and betrays a few to give himself a good reputation and throw the Templars off his scent.
  • Mook Maker: He will keep turning his captive mages into Abominations until there are none left, including Irving.
  • More Than Mind Control: To the point where it's impossible to tell how much of what he's spewing is his own opinion and how much is the demon's.
  • Obviously Evil: According to Wynne.
  • One-Winged Angel: Takes on the form of a demon when the Warden fights him.
  • Teacher's Pet: Mockingly refers to the Mage Warden as this.
  • Villain Has a Point: At Ostagar, he suggests that the contingent of Mages at Ostagar use their offensive magic to combat the darkspawn and help support the troops. Despite this being a reasonable suggestion and one even shared by Duncan in the Mage Origin, he's quickly silenced by the Revered Mother of the Chantry, who refuses to trust soldiers' lives to magic.
  • Villain with Good Publicity: He is able to create a ring of blood mages within Kinloch Hold because Irving trusts him. The World of Thedas: Volume 2 states this is because he would throw one of his maleficarum to the wolves every once in a while, gaining him a reputation as one who roots out corruption within the ranks.


A young Templar at the Circle tower, Cullen harbors a long-standing infatuation with the female Mage PC, despite knowing of the impossibility of this sentiment.

For more info, see this page.

Brecilian Forest Residents

    Keeper Zathrian
Voiced by: Tim Russ

"I am Zathrian, the keeper of this clan, its guide, and preserver of our ancient lore."

The keeper of the Dalish clan from which the Warden seeks aid. His clan is under attack by a pack of werewolves led by a beast called Witherfang.
  • The Archmage: As a Keeper, he is an incredibly powerful mage.
  • Badass: Implied by Lanaya, in that he tracked down the bandits who held her captive for more than a month by himself after they murdered a member of his clan who strayed too close to their camp, then when he found the bandits, killed them all singlehandled, one by one.
  • Bald of Evil: He looks like an elven Lex Luthor.
  • Blood Magic: He created Witherfang and the werewolf curse using his own blood as a catalyst for the ritual (granting him immortality as long as the curse is active as a bonus).
  • Dying as Yourself: The Warden can convince him to let go of his rage and end the curse.
  • Fantastic Racism: He hates humans. More specifically, he hates the human tribe that used to live in the forest. He's polite enough to a human Warden.
  • Heel Realization: If the Warden forces Zathrian to end the curse, Zathrian comes to realize that his anger has turned him into a monster. If the Warden helps Zathrian kill all the werewolves, Zathrian eventually leaves his clan after he realizes that his hatred of humans is undoing the goodwill the Dalish earned by helping to save Ferelden from the Blight.
    Zathrian: Perhaps I have lived too long. This hatred in me is like an ancient, gnarled has consumed my soul.
  • Immortality Immorality: He can't die of natural causes as long as the werewolf curse exists.
  • Papa Wolf:
    • His apprentice, Lanaya, relates a story of how he slaughtered a group of bandits who murdered one of his clan's scouts.
    • This is also the reason why he unleashes the curse on humans - they destroyed his children. His son was beaten to death and his daughter was raped and committed suicide when she learned that she was pregnant.
  • Parental Substitute: Serves as one to Lanaya after rescuing her. She relates that he offered to take her back to her family, but she had no notion if she had any other living relatives, and wanted to stay with the man who had rescued her.
  • Redemption Equals Death: If he releases the curse.
  • Replacement Goldfish: There's an implication that he sees Lanaya as this for his deceased daughter, since he found her being forced to serve as a "servant" for a group of bandits with the heavy implication that they sexually abused her.
  • Revenge Before Reason: He refuses to lift the werewolf curse even after it's pointed out to him that all he's doing anymore is punishing the descendants of the men who killed his family.
    Zathrian: I will not lift a finger to help the descendants of savages who deserved the curse they received.
  • Roaring Rampage of Revenge: Why he unleashed the curse and lets it continue.
    • When a group of bandits killed a clan scout who strayed too close to their camp, Zathrian personally tracked the bandits by himself for a month, then attacked the group and killed every last one of them single-handedly.
  • The Stoic: Not openly emotional unless the topic shifts to his family, then he becomes Not So Stoic.
  • Treacherous Questgiver: It's clear he wasn't being forward about the entire situation once you meet The Lady of the Forest.
  • Who Wants to Live Forever?: The Warden can convince him that his long life has only succeeded in making him more angry.

Voiced by: Kimberly Brooks

"The clan has placed great trust in me. One day, I will lead them and be the one who secures our future."

Lanaya is Zatharian's First. She was born outside of the Dalish, but was brought into the clan after Zatharian rescued her from bandits.
  • The Apprentice: To Zatharian.
  • Number Two: As her clan's First, she is Zatharian's second and heir should he die.
  • Parental Abandonment: Her parents were murdered by bandits when she was just a child.
  • Rank Up: Should Zatharian die, she will become her clan's new Keeper.
  • Rape as Backstory: When bandits raided the caravan her parents worked in, Lanaya was the only survivor and taken as a "servant". She was eventually rescued after several years when Zatharian hunted down and slaughtered the bandits for killing one of his clan's scouts.
  • Reasonable Authority Figure: Despite her background, she is actually significantly more reasonable and personable than Zatharian. The Epilogue notes that she is instrumental in keeping the peace between the Dalish clans and humans in Fereldan.


Witherfang /the Lady of the Forest

The werewolf responsible for the curse that is afflicting Zathrian's clan.
  • Anthropomorphic Personification: Of the Brecilian forest.
  • Arc Villain: Of the Nature of the Beast quest. Witherfang's infecting the Dalish camp with the werewolf curse is keeping them from aiding the Warden during the Blight. After The Reveal, Zathrian turns out to be the real villain.
  • Black Eyes of Evil: Not evil and probably nicer than Zathrian, but her eyes are the same as those of a Desire demon. It's possible that she was one a very, very long time ago - though this is unlikely, since both she and Zathrian explicitly state she was the spirit of the Brecilian forest, and she claims that she was not sentient until Zathrian came along.
  • Death Seeker: The Lady knows that ending the curse would end her existence as a sapient being, but wants Zathrian to do it anyway.
    The Lady of the Forest: You are my maker, Zathrian. You gave me form and consciousness where none existed. I have known pain and love, hope and fear, all the joy that is life. Yet of all things, I desire nothing more than an end. I beg you, maker, put an end to me... we beg you... have mercy.
  • Friend to All Living Things: As the Lady of the Forest, she's able to calm the werewolves and reduce their suffering, and even helps them take names and identities for themselves. In return, the werewolves are violently protective of her.
  • Godiva Hair: As the Lady of the Forest. Though interestingly enough, she doesn't actually appear to have nipples judging by her hair falling a bit short. Then again, why would she?
  • Jekyll & Hyde: Witherfang is a violent, male wolf whereas the Lady is calm, female and humanoid.
  • Morality Pet: To the Werewolves, particularly Swiftrunner. She is the one who helped them to free themselves from their savage state, and is the only one able to calm down Swiftrunner's Irrational Hatred of the Dalish.
  • Nature Spirit: The Lady's appearance is basically that of a dryad.
  • Our Werewolves Are Different: While the other werewolves are bipedal and considerably hairier, Witherfang has the appearance of an actual white wolf.
  • Reasonable Authority Figure: Provided that the Warden is respectful during their parley.
  • Voluntary Shapeshifting: Both a dryad and a wolf. Both are expressions of her true self.
  • Wham Line: "Your people believe you have rediscovered the immortality of their ancestors, Zathrian, but that is not true. So long as the curse exists, so do you".

    The Grand Oak
Voiced by: Fred Tatasciore

"Hrrrrm... what manner of beast be thee that comes before this elder tree?"

A sentient oak tree that dwells in the West Brecilian Forest, the Grand Oak holds the key to passing through the barriers that guard the heart of the forest, and thus stands in the way of the Warden's pursuit of the beast Witherfang. He speaks entirely in rhyme and, unlike other walking trees in the forest, does not attack the Warden on sight.
  • And I Must Scream: Implies that he, like the other Sylvans, was once a Fade Spirit who got trapped possessing a tree. Unlike the other Sylvans, he wasn't driven insane by this; possibly the spirit which possessed the oak was more benevolent than those of the other Sylvans.
  • Badass Baritone: Speaks in a deep, powerful voice, as befitting someone of his stature.
  • Cool Old Guy: Insofar as a tree can be one.
  • Fetch Quest: He can persuaded to give you the key to entering the heart of the forest voluntarily, though not unless you retrieve his stolen acorn for him.
  • Foreshadowing: His dialogue foreshadows that the Lady of the Forest, the spirit of the Brecilian Forest itself, is Witherfang, the first werewolf.
  • Gratuitous Iambic Pentameter: Tetrameter, actually.
  • Homage: To the Ents of The Lord of the Rings.
  • Incredibly Lame Pun:
    • When asked why he rhymes all his lines:
    Perhaps a poet's soul's in me... does that make me a poet tree?
    • If called on the pun:
    It was just a simple jest, with which to entertain my guest.
  • My Species Doth Protest Too Much: Unlike the other Sylvans, he's not instantly aggressive and can talk.
  • Nice Guy: He's quite polite to the Warden.
  • Rhymes on a Dime: He's happy to point out this fact to you.
  • Skippable Boss: The alternative to killing him is completing his Fetch Quest.
  • When Trees Attack: Though not unless provoked.
  • Ye Olde Butcherede Englishe: Though not as excessive as some examples.

Voiced by: Fred Tatasciore

The Werewolf leader in the Brecilian Forest.
  • Badass Baritone
  • Berserk Button: The Dalish in general, but especially Zathrian. He also doesn't like people being disrespectful toward the Lady.
  • The Dragon: To Witherfang. Subverted when Zathrian turns out to be the real villain.
  • Fantastic Racism: Toward the Dalish, though as the reveal shows, he has good reasons for that.
  • Hair-Trigger Temper: Even by Werewolves standards, he seems quite agressive and quick to get angry.
  • Irrational Hatred: His hatred of the Dalish is so strong, he doesn't even consider trying to negociate a peaceful solution to the conflict with the Warden, even though it's pretty clear to him the Warden doesn't know the whole story. The Lady of the Forest eventually talks him into it after his attempt to repel the Warden costed the lifes of several werewolves.
  • It Can Think: The first werewolf you meet to actually talk, and quite sophisticatedly with that. A dialogue option allows you to lampshade this.
    Warden: You speak? I thought werewolves were savage beasts.
    Swiftrunner: We are beasts, but we are no longer simple or mindless. Let that thought chill your spine!
  • Sugar and Ice Personality: He is agressive and violent when interacting with either the Warden or Zathrian, but shows a nicer, more loving side toward the Lady of the Forest.
  • Undying Loyalty: To the Lady of the Forest.

Voiced by: Chris Edgerly

Fellow hunter of the Dalish Elf PC, Tamlen is seen last when he and the PC discover a strange mirror in undead-infested ruins.



The legendary Witch of the Wilds, mother of Morrigan and fear of Chasind tribes everywhere. She is apparently centuries old and loves cryptic hints.

For more info, go here.

    The Mad Hermit
Voiced by: Jamie Glover

"Ask a question and you'll get a question, but give an answer and you'll receive the same! Oh, I do so love to trade!"

The Mad Hermit is a deranged apostate who lives in the East Brecilian Forest.
  • Bigger on the Inside: He apparently constructed a tower in the Brecilian Forest which has since mysteriously disappeared. It is implied that he has shrunk said tower and placed it in the tree trunk, and thus resides in one within the other.
  • Blood Magic: The Hermit is a Blood Mage hiding from the Chantry.
  • Chain of Deals: Part of dealing with him consists of several trades for items with items you obtain as sidequest rewards.
  • Conspiracy Theorist: He believes the trees are out to get him and that "they" sent the Warden as part of some conspiracy.
  • Flunky Boss: He will be aided by 2 shades in his boss fight.
  • No Fair Cheating: "No fair, bringing mages to a guessing game!"
  • Skippable Boss: In the Brecilian Forest, the Grand Oak and the Mad Hermit will each try to get you to kill the other to settle their dispute over the Grand Oak's acorn. You could kill one of them... or you could just trade the Hermit one of the items you picked up from various sidequests earlier in the level for the acorn.

Voiced by: Simon Templeman

"Sarcasm is beneath us both, my dear Warden."

A Tevinter magister who has recently set up shop in the Denerim Alienage, supposedly to provide a magical cure to the Blight sickness afflicting its citizenry.
  • Ain't Too Proud to Beg: Pleads for his life after being beaten in combat.
  • Bad Boss: He'll use blood magic to siphon the health of his own minions to heal himself in battle.
  • Bad Samaritan: He's a slaver, a practice not outlawed in Tevinter.
  • Blood Magic: He uses it in battle. Also uses it in his offer to the Warden should the Warden agree to it.
  • Deal with the Devil: If defeated in combat, he will offer to use his power to augment the Warden's health in exchange for his life. And the lives of the elven captives, whose blood will power the spell.
  • Evil Is Hammy: A slaver with a flair for the dramatic.
  • Evil Sorcerer: He's a magister of Tevinter, and a blood mage.
  • Faux Affably Evil: He is unfailingly polite to the Warden at all times.
  • Only in It for the Money: He is perfectly willing to pull up stakes and leave... provided he can still turn a profit at the end of the day.
  • Sissy Villain: Noticeable when he's reduced to a simpering wimp after his defeat.
  • Skippable Boss: You can pay him 100 gold in order to get the slaver documents needed to implicate Loghain, but lose the elven slaves. You can also with a high enough Coercion skill, threaten him to leave behind everything, including the slaves, and get out with his head still attached to his shoulders.
  • Smug Snake: Acts Wicked Cultured when you first meet him, but begs for his life after his boss fight.
  • This Is Gonna Suck: His face clearly displays this trope if the Warden responds to his offer by rejecting it in favour of killing him and taking the documents implicating Loghain for free.

Dragon Cultists

Voiced by: Matthew Ashforde

"No, don't touch that door!"

"Weylon" is the loyal assistant of Brother Genitivi. In reality this guy's a Dragon Cult plant meant to lead anyone who tries to find Genitivi off his trail, by any means necessary.
  • Bad Liar: If the Warden's Cunning is high enough, they can point out the inconsistencies in "Weylon's" story and provoke him into attacking.
  • Bare-Fisted Monk: Is one of, if not the only mage in the game who will fight you with his bare hands.
  • Berserk Button: This Weylon will also attack if the Warden insists on entering the closed back room of the house.
  • Dead Person Impersonation: This guy murdered the real Weylon and took his place.
  • Kill and Replace: The fate of the real Weylon.
  • Squishy Wizard: In addition to having no real armor, he's outnumbered by the Warden's party.
  • Treacherous Quest Giver: When you first meet, he suggests you go to The Spoiled Princess in Lake Calenhad to find any clues for Genitivi's whereabouts. Turns out it's really directions to an ambush of Dragon Cultists.

    Father Eirik
Voiced by: Nolan North

"We find outsiders... disruptive. They bring others, and before long, Haven is changed. We will go to any lengths to prevent that."

The revered father of the Haven Chantry.
  • Beard of Evil: Gives him an air of false promise and menace.
  • Flunky Boss: You face him alongside his congregation.
  • Good Powers, Bad People: He is a priest with a Spirit Healer specialization. As well as a member of the Disciples of Andraste, mentioned to have gleefully tortured and executed the knights who were looking for Genitivi.
  • Hypocrite: Judging by what Genitivi said, he really was proud of the horrors he accomplished.
    Genitivi: He was so self-righteous about it, so smug. He seemed pleased that he had tortured and murdered these men.
  • I Did What I Had to Do: How he justifies his actions.
  • Kick the Dog: The aforementioned torture and murder of the knights, and subsequently gloating about it in Genitivi's face.
  • Murder Is the Best Solution: Even if you offer to just leave Haven peacefully while still knowning nothing of importance about the village (at least as far as he knows), he will still try murdering you just in case you would show the way to Haven to other people.

    Father Kolgrim
Voiced by: Douglas Weston

"All of us stumble through the darkness, before being found and shown the light. Perhaps through Andraste's mercy, her greatest enemy will become her greatest champion."

The leader of the dragon-worshipping cult known as the Disciples of Andraste, Kolgrim is encountered in a ruined Tevinter temple high in the Frostback Mountains rumored to be the final resting place of the prophetess herself. Despite the violent nature of the group he leads, and the fact that by the time the Warden encounters him s/he will have slaughtered many of its members, he doesn't attack on sight, and depending on the player's choices he can even end up giving the Warden a reward for rendering him a certain service.
  • An Axe to Grind: Wields the giant battleaxe "Faith's Edge."
  • Arc Villain: Of the Urn of Sacred Ashes quest, as his cult is killing anyone looking for the ashes the Warden needs to cure Eamon.
  • Beard of Evil: Overlapping with a Badass Beard.
  • Berserk Button: You can avoid a fight if you so wish, but not if you say anything remotely derogatory about either Andraste or the cult's beliefs. If you want to have the option of agreeing (or even just listening) to his request, don't have Oghren in your party. The dwarf will antagonize Kolgrim into attacking.
  • Guide Dang It!: Many players kill him right away rather than listening to his offer, unaware that doing so makes it impossible to unlock the Reaver specialization on that playthrough.
  • Homage: He appears to be one to Gerard Butler's portrayal of King Leonidas of Sparta in 300, from his appearance to his speaking style to his choice of words - he warns of a "rain of arrows" awaiting those that dare to attack "Andraste", similar to a phrase used by Leonidas in the film.
  • Identical Grandson: He shares quite a strong physical resemblance to the Guardian of the Urn of Sacred Ashes, who was one of the first disciples of Andraste, and was the one who brought her ashes to the temple. Given that Kolgrim claims that his ancestors have long resided in the shadow of the temple, a common fan theory is that Kolgrim is most likely one of his wayward descendants.
  • Irony: The Disciples of Andraste have become a dragon-worshipping cult not unlike the Tevinter Magisters of old - the very ones Andraste defied in the first place.
  • Large Ham: He starts off chewing the scenery with his very first words, and only gets more over-the-top from there.
  • No Indoor Voice: When angered, he seems to lose control over all volume.
  • Path of Inspiration/Religion of Evil: The cult straddles the line between the two.
  • Punctuated! For! Emphasis!: Quite a bit.
    Kolgrim: To arms, my brethren! Andraste shall grant us...VICTORY!!
  • Skippable Boss: You can agree to his terms and not have to fight him.
    • Though you actually have to follow through with his terms, which will involve fighting the much more powerful guardian of the temple and Leliana and/or Wynn if they are in your party. If you don't carry out his order to destroy the Ashes of Andraste, he will attack you as soon as you leave the temple.


    The Archdemon

The leader of the armies of darkspawn invading Ferelden. As long as he lives, the Blight will continue forever. His true identity is Urthemiel, the Tevinter god of beauty.
  • Animalistic Abomination: It looks like a dragon, albeit a very twisted and demonic one, but it's something else entirely. Not only does the Archdemon hold supreme dominion over the entire Darkspawn horde, but it can't truly be killed since it will simply Body Surf into the nearest Darkspawn, who will in turn take its shape. Tellingly, the beast is immune to weapons and runes that affect Darkspawn and dragons.
  • Big Bad: Of the Blight.
  • Black Speech: How he communicates with the other darkspawn.
  • Body Surf: The Archdemon can do this among the darkspawn, which is why it's necessary for a Grey Warden to either perform Morrigan's ritual or make a Heroic Sacrifice in order to kill it.
  • For the Evulz: In the Return to Ostagar DLC, the darkspawn are shown to have moved King Cailan's body from the valley and mockingly crucified it from atop the bridge. Considering the individual in question, the effort involved and the fact that darkspawn usually desecrate corpses were they lay, this seems far too calculated not have been done deliberately by the Archdemon.
  • Fluffy the Terrible: It's the former Old God of Beauty.
  • Gone Horribly Wrong: The Architect's attempt to turn him into a Disciple to free all darkspawn from the Old Gods at once resulted in the very Blight he sought to avoid.
  • Grand Theft Me: If slain, he can transmit his soul to the nearest darkspawn or the Grey Warden who killed him. Doing so to the former causes it to transform the darkspawn's body into one resembling its previous one. Doing so to the latter kills them both.
  • Greater-Scope Villain: He leads the Darkspawn and therefore kicks the plot in motion, but Loghain serves as the most significant antagonist for the majority of the game until Urthemiel attacks the surface.
  • I Can See You: The last dream the Warden has, the Archdemon will look directly at the camera. Both the Warden and Alistair are freaked when they wake up, because the Archdemon knows exactly where they are.
  • It Can Think: Hinted at several times.
    • Without the Archdemon intentionally steering the horde to do so, it seems highly fortuitous otherwise that they just happened to break through to the surface in the middle of the Korcari Wilds, the perfect place to mass the horde for some time before being detected, and that the first target of their rampage is Ferelden, a nation with comparatively few numbers of the only warriors who can stop them.
    • After their shared nightmare and the attack on the camp, Alistair speculates that the Archdemon was watching them and personally sent the Shrieks after them to eliminate the only real threats to him in the whole of Ferelden.
    • Riordan later expresses disbelief that the Archdemon was seemingly aware of his listening in via the Taint, feinting an attack on Redcliffe to divert forces away from Denerim, the true target.
    • The non-canonical Darkspawn Chronicles similarly features the Archdemon proving to be highly tactical on the battlefield.
  • Nightmare Fuel: An in-universe example. One of the side effects of the taint is that the Warden and Alistair both see the Archdemon frequently in their dreams, including a particularly terrifying dream in which it appears to also see them.
  • Our Dragons Are Different: In fact, according to the official Dragon Age wiki, the Archdemon is neither a dragon nor a darkspawn - and for this reason, weapons and runes which have advantages over either species do not give advantages over it.
  • Sequential Boss: Has four distinct phases, one for each 25% of his health.
  • Taking You with Me: He can't be killed without the Grey Warden who delivers the final blow dying too.
  • Tragic Monster: Read his codex once you've visited the Dead Trenches and discover what he once was.
  • The Unintelligible: Like most other darkspawn, he communicates in roars and shrieks. Alistair claims that Grey Wardens are eventually able to interpret at least some of his roars in their dreams. The Darkspawn Chronicles DLC allows the player to finally understand his screeching. He's quite tactical.

    The Broodmother

A gigantic, hideous monster that dwells in an abandoned dwarven fortress in the Deep Roads, the Broodmother stands in the way of the Warden's search for the lost Paragon Branka.
  • Body Horror: Read the Codex description of the transformation process. Yikes.
  • Combat Tentacles: Her boss fight involves using these to slam your party members away.
  • Eldritch Abomination: A giant fat pink blob monster with multiple breasts and tentacles.
  • Fan Disservice: If you didn't throw up a little when she started fondling one of her many breasts... you have a stronger stomach than most.
  • Fate Worse Than Death: The process of becoming a broodmother is presented as one.
  • For Want of a Nail: One can imagine the Fridge Horror would hit the Female Dwarf Noble particularly hard, when she realizes that if Duncan hadn't rescued her from the Deep Roads, that Broodmother could have very well been her.
  • Flunky Boss: Gives birth to Darkspawn in the middle of her boss fight.
  • I'm a Humanitarian: Part of the process of her transformation involved being forced by the darkspawn to feed on her fellow dwarves - including her own husband. Who was alive at the time.
  • Mook Maker: The purpose of all Broodmothers is to birth more Darkspawn.
  • Mother of a Thousand Young: As the name implies.
  • Viral Transformation: Normally short dwarves change into these fat hulking monsters.
  • Was Once a Man: All Broodmothers were once normal women.