Characters: Dragon Age: Origins – Awakening
Below is the list of original characters introduced in Dragon Age: Origins – Awakening
. See Characters.Dragon Age Origins
for the returning characters from the main campaign.
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An apostate who despises blood magic almost as much as the Chantry does. Despite this, the Chantry still sees him as a threat, and keeps him locked up. The new Warden-Commander invokes the Right of Conscription to save him from being dragged back to the tower once again.For more info, see Characters - Dragon Age.
"I know a human crime when I see it. I have experienced more than enough of them."
A Dalish elf who has been attacking human caravans to avenge her clan.
- Absolute Cleavage: Her default armor gives her a plunging neckline.
- The Atoner: While she'd never admit it, part of the reason she joins the Warden is to make up for being an unwitting pawn in the Architect's plans.
- Berserk Button: She's very sensitive about her ears. Any implication of them being oversized sends her into even more of a fit than usual.
- Blank Book: One of her conversations involves how much history and folklore her people have lost. You then have the opportunity to give her one of these, as she can still make new stories even if the old ones are gone forever.
- Can't Argue with Elves: Oh, yes you can. To her credit, pointing out her volatile temper and calling out some of her hypocrisy generally has good or at least neutral results, making her seem more immature and misguided than genuinely pretentious. Even the Dalish Warden can call her out on her Fantastic Racism against humans, while the City Elf Warden gets to question if her dismissive comments about City Elves also apply to them as well.
- Cultural Posturing: Occasionally falls into this.
- Cutscene Power to the Max: When you first encounter her, she will awaken Wild Sylvans and summon rabid wolves to attack you. That would be an awesome power to have on your side. Sadly, she loses it once she joins the Warden-Commander's merry band.
- Dark-Skinned Blond: She's an Elf from a far-away land, most likely not from Fereldan.
- Does Not Understand Sarcasm: Which of course doesn't help in a party that is, aside from Justice, composed of Deadpan Snarkers, to the point where she's embarrassed when Sigrun mocks her for believing Oghren's lie about Dwarves being born from rocks.
- The Exile: When humans tried to burn down the forest just to drive her clan away, Velanna's Keeper (Ilshae) wanted to pack up and leave. Velanna believed they should fight back, and eventually left the clan entirely.
- Fantastic Racism: Towards humans, though it's mainly a result of being on the receiving end for most of her life - the locals were trying to burn her clan out of the woods shortly before you meet her.
Velanna: The shems give us land one day, and take it back the next. By their rules, we would wander forever. They had run us ragged; it was time to stand and fight!
- Gaia's Vengeance: Her default Keeper specialization uses this type of magic.
- Green Thumb: Her abilities lean towards offensive nature-based spells.
Velanna: These humans flaunt their contempt of nature. Look at this poor, defenseless tree!"
- Hair-Trigger Temper: She doesn't attack you or anything, but it's really easy to earn her disapproval by accident; even responses that are supposed to be complimentary or understanding can rile her up due to the implications. For example, when she sees a tree in Amaranthine she mentions that she was intended to be the Keeper of her clan. If you then tell her she would have been a good Keeper, she says that the last Keeper knew Velanna like a daughter and believed that she would have destroyed the clan, angrily accuses you of arrogance for thinking you know her better than the last Keeper, and moves on before you get a chance to apologise or backtrack.
- Hot-Blooded: She doesn't like to mince words or back down from a fight, and chose exile over giving ground to humans. This didn't work out for those who followed her, mainly due to the darkspawn.
- I'm Standing Right Here:
- Tip: do not talk about her like she's an inanimate object or not actually there. A couple of curious city elves find this out the hard way.
"It's a Dalish! Nella, come see!"
"Oh, she's very stern, isn't she? What's she doing here, do you think?"
"I'm right here, you slack-jawed oafs!"
- Jerk with a Heart of Gold: It's buried deep under her anger, but she does care for people and is horrified to learn that she had been tricked into killing innocents.
- One epilogue even has her protecting humans from a bandit attack, a far cry from when the Warden first meets her.
- Jesus Was Way Cool: Velanna admits she holds Andraste in high regard, due to her role in freeing the Dalish from slavery.
Velanna: I should hate her, but I don't. I can respect a woman who fights for freedom and justice.
- Knight Templar Big Brother: Her entire motivation is to find her sister Seranni. Seranni's working for the Architect.
- Luck-Based Mission: Her companion quest can only be triggered through a random encounter that has a low chance of occurring. Many players cannot even trigger the encounter at all.
- Never Found the Body: If the Warden leaves her at Vigil's Keep and doesn't abandon Amaranthine, then this happens to her.
- Not in This for Your Revolution: Why she becomes a Grey Warden. She's not in it to protect the realm, she wants to find her sister and, failing that, revenge.
- Playing with Fire: Aside from her nature-based attacks, she seems very fond of flames.
- Ship Tease: With Nathaniel.
- Tired of Running: A big influence in her backstory.
- Token Evil Teammate: At least, she is at first.
- Tsundere: Normally none too fond of humans, she does get deredere towards Nathaniel when the two start chatting. Non-romantically, defending her in front of Meran earns her approval, but all she says aloud is not to make a fuss over her. She claims nervous city elves sicken her, but gives them an old Dalish amulet as a reminder of their heritage and tells them to "remember who you are."
- Unwitting Pawn: The whole attacking human caravans thing? She was tricked by darkspawn into believing humans had destroyed her clan.
- What Could Have Been: At one point she was considered for taking Anders's place as the Awakening companion returning in Dragon Age II.
- When Trees Attack: She'll summons sylvan trees to attack the Warden-Commander.
Voiced by: Natalia Cigliuti
"A wise man once told me never to argue with someone better armed than the entire warrior caste on parade."
A member of the Legion of the Dead, a group of dwarven warriors who are symbolically dead and spend the rest of the their lives fighting Darkspawn in the Deep Roads to atone for some crime they have committed. Prior to her "death" she was a casteless dwarf. Despite this, she's actually managed to keep her optimism, even after having her entire squad slaughtered.
Voiced by: Alyx Wilton Regan
"Allow me to say: I'm very proud to serve under your command."
An idealistic female knight who joined the Grey Wardens to repay them for saving Ferelden. She fails to survive her Joining.
- Action Girl: Just watch her taking down darkspawn left and right in the Awakening trailer.
- Ascended Fan Girl: Towards the Grey Wardens.
- Dead Star Walking: She was billed as a main character, but she doesn't survive the Joining less than an hour into the game.
- Guest Star Party Member: She's playable for the prologue of Awakening.
- Hero-Worshipper: Absolutely idolizes the Warden, perhaps especially a female Warden. If Alistair is king, she seems rather awed when he shows up for his cameo too.
- Jumped at the Call: Volunteers to join the Wardens after they call for new recruits after the events of Origins.
- Lady of War: Served in the King's Army before joining the Wardens.
- Mauve Shirt: She gets a plot hook and even swears vengeance during a quest. Unlike the Guest Star Party Members in Origins, she can level up and has an approval meter. Then she dies before anything comes of her plot hook. Appropriately enough, her armor is in fact a dark mauve.
- Never Trust a Trailer: She was hyped as a full party member only to die after the first dungeon.
- Sacrificial Lamb: Like Daveth before her, she exists to show just how dangerous the Joining actually is.
- Stone Wall: As a sword and shield-using warrior, her main role is that of a tank for the prologue.
- Wide-Eyed Idealist: Has shades of this towards the Grey Wardens, seeming to believe they are an Order comprised of honourable knights, instead the Ragtag Bunch of Misfits they actually are. She's appears to be a little crestfallen when the Warden not only reveals they are friends with, but is happily willing to accept, a disreputable drunk like Oghren into the fold.
A benevolent Fade Spirit trapped in the corpse of a Grey Warden named Kristoff who joins the Warden’s party in the Blackmarsh.For more info, see Characters - Dragon Age.
Voiced by: Simon Chadwick
"The Howes are pariahs now, those of us left."
A human rogue and son of Arl Howe, Nathaniel initially views his father as a patriot who fought for his nation. Feels the Grey Wardens are traitors for allowing Orlesians into Amaranthine. First seen in a comic from Penny Arcade
Seneschal of Vigil's Keep, Varel assists the Grey Wardens in ruling the region and fighting the Darkspawn threats.
- BFS: He wields a large two-handed broadsword in combat.
- The Creon: He is effectively the ruler of Amaranthine while the Warden-Commander is off adventuring, yet maintains his subordinate position.
- The Good Chancellor: Prior to the start of the story, Varel was imprisoned by Arl Rendon Howe for attempting to counteract the worst of his lord's atrocities. When the Grey Wardens are awarded the arling of Amaranthine, he is re-appointed as seneschal and is a helpful ally to the Warden-Commander, giving good, if sometimes morally ambiguous, advice.
- It Has Been an Honor: During the Battle of Vigil's Keep, if the Warden-Commander is present Varel is badly wounded during the battle and tells them this before dying.
- Number Two: To the Warden-Commander.
- Old Soldier: He has spent his life fighting and protecting Amaranthine from threats.
- Secret Keeper: Although not a Grey Warden himself, Varel's position as Seneschal means he was told a great number of the Warden's secrets in order to better assist them and help rule Amaranthine. This includes knowledge of the Joining and how to administer it.
- Taking the Bullet: If the Warden-Commander does nothing to stop the noble conspiracy against them from advancing, then Varel will take a crossbow bolt for the Warden during their attempted coup.
- What Happened to the Mouse?: His fate if the Warden-Commander does not help defend Vigil's Keep is unknown, although Garevel is known to be promoted to seneschal sometime after the game.
Voiced by: Dee Dee Rescher
"You took that beautiful music from us, and left us nothing!"
An insane Broodmother who leads the Disciples.
- Axe Crazy: The most unhinged Darkspawn in the franchise.
- Anti-Magic: She can cast Glyph of Neutralization to drain your party mage's mana.
- Bad Boss: Though according to her, she believes she's doing her minions a favor, assuming they also seek death.
- Body Horror: In addition to the standard creepiness of being a Broodmother, her face is covered in blood, as if she is bleeding out of every orifice. And part of her face comes off when she roars.
- Big Bad: Of the Dragon Age: Origins expansion Awakening.
- Death Seeker: She hopes that she will be able to hear the Old Gods' song again after she dies.
- Evil Laugh: Complete with an announcement that she will do so.
- Evil Matriarch: As a sentient broodmother, she can command her own Darkspawn children.
- Flunky Boss: When her tentacles are slain, she will summon a large number of Childer Grubs.
- Genre Savvy: Refers to your PC as "the hero" and appears to know that The Good Guys Always Win once you show up.
- Gone Horribly Right: The Architect wanted to give her free will. He succeeded, and she's decided that she wants him dead.
- Large Ham: Few female hams are as large as this.
- Nightmare Face: The bleeding face, and the way the lower part of her face opens up and comes off when you fight her.
- Taking You with Me: She acknowledges that she stands no chance against the Warden, but tries to kill him/her before she is killed herself.
- Unknown Rival: Depending on what order the Warden-Commander tackles the main plot quests in, he/she may not even hear her name until just before she launches simultaneous sieges against Amaranthine and the Vigil.
- We Wait: She seems to take the loss of Kal'Hirol with a remarkable optimism and the suggestion of a finely prepared trap. Which apparently consists in herself sitting on her gargantuan, bulbous, arachnid abdomen waiting for the Warden, then beating the living hell out of him/her. She's very active on other fronts.
- Was Once A Woman: As a Broodmother, she was once a humanoid woman who suffered a Fate Worse Than Death.
Voiced by: Jamie Glover
"I do not seek to rule my brethren. I only seek to release them from their chains."
A darkspawn emissary who wants to end conflict between the darkspawn and other races. He first appeared in The Calling
and reappears in Awakening
. He is very polite, but does not understand the concept of morality.
A Silent Sister who joined the Grey Wardens. She later joined the Architect in order to end the Blights. She first appeared in The Calling
and makes a cameo in Awakening
- Anti-Villain: She only follows the Architect because she believes that he will end the Blights.
- Barefisted Monk: In The Calling, although she does use a club occasionally.
- The Cameo: In Awakening.
- The Dragon: To the Architect.
- Face-Heel Turn: From the perspective of the Grey Wardens, she does this when she leaves the order to willing work with a Darkspawn.
- The Quiet One: Subverted. While she is mute, she uses sign language to speak fairly often.
- Tongue Trauma: Her mutism is justified. Instead a vow of silence, the Silent Sisters cut out their own tongues when joining their order.
- Retcon: In The Calling she fights with her fists and after the Architect accelerates the spread of her taint, she resembles a genlock. In Awakening, she uses a sword and looks like a dwarf with decaying skin.
- Skippable Boss: She only fights the Warden-Commander should they move to kill The Architect.
- Well-Intentioned Extremist: She was already one as a Grey Warden, but she becomes even more extreme by deciding to work with Darkspawn.
Voiced by: Belinda Cornish
"The spirits will watch in envy as the mortals of this realm bow down before me!"
The Orlesian Baroness placed in charge of the Blackmarsh. Infamous for the cruelty of her reign, even death cannot stop her from wreaking havoc.
- Back from the Dead: After sundering the Veil she finds out that she's powerful enough to manifest completely in the mortal world without the need to possess another person's body.
- Devour the Dragon: What she does to The First.
- Evil Sounds Deep: In her demon form.
- Expy: Pretty clearly one of Countess Elizabeth Bathory, a Hungarian aristocrat who gruesomely murdered dozens of young women and was rumoured (though never proven) to have bathed in their blood to remain youthful.
- Face-Heel Turn: A document found by the Warden speaks of how she once slew a dragon that was terrorizing her subjects, earning her people's love in the process. It's ambiguous whether she was genuinely a good person who fell prey to her darker desires, or Evil All Along and killed the dragon to make her efforts to kidnap her peasants' children easier.
- French Jerk: Or the equivalent of one, being from Orlais.
- It's All About Me: Due to her high station, she views her peasants as her possessions. Thus, in her mind, she can do whatever she wants with them.
- Kill It with Fire: She finally died when her peasants revolted and burned down her mansion with her inside of it. Unfortunately for them, she was able to cast one final spell before dying, which trapped all of them in the Fade with her.
- Lack of Empathy: Does not care about the suffering she causes.
- No Name Given: She's only ever referred to as "the Baroness."
- One-Winged Angel: Since feasting on her peasants' souls, she's become a Dark Pride Demon, one of the most powerful kinds of demon encountered in Thedas.
- Smug Snake: Her opinion is that, as a Baroness of Orlais, her peasants should just lay down and let her do whatever she wants to them. After coming back to the mortal world, she seems to think she's powerful enough to Take Over the World on her own.
- Taking You with Me: When her peasants burned down her house, her final act was to kill them all and trap their spirits in the Fade.
- Vain Sorceress: She preserved her youth via Blood Magic, and her spirit keeps her beautiful form even after becoming a Pride Demon. Her peasants also call her vain a few times.
- Would Hurt a Child: The rituals that restored her youth? She murdered her peasants' children in order to take the blood to perform them.
- You Have Failed Me: She kills the First when he fails in killing the Warden.
- Your Soul Is Mine: Not only did she trap her peasants souls in the Fade, she's been feeding off them. Apparently this caused her transformation from mortal soul to demon.
The Disciples are Darkspawn, mainly Hurlocks, that have shown a keen cunning and intellect all but unheard of in regards to Darkspawn. They are the only Darkspawn that can speak intelligibly to non-Darkspawn, hold independent identities and free will, and choose their own names. All are voiced by Mark Meer
Tropes common to all the Disciples:
- Blue and Orange Morality: Like the Architect himself the Disciples seem to have a hard time getting the whole morality thing. Assuming they are even trying, which the ones who serve the Mother definitely aren't.
- Colour-Coded for Your Convenience/Good Colours, Evil Colours: In addition to the Facial Markings below, Disciples who follow the Architect (and as such are not exactly "good", but still the least evil of the two sides) wear silver and blue armors, while those following the Mother wear red and black armors.
- Facial Markings: Disciples who follow the Architect have markings over their eyes that resemble his mask. Ones that follow the Mother have red streaks like Tears of Blood, just as she does.
- It Can Think: Darkspawn cannot hold a coherent thought long enough to create complex plans (like ambushes or tactical manoeuvres) or suppress their innate savagery long enough to co-operate without an Archdemon to direct and control them. That's why Blights are so bad. The Disciples don't need an Archdemon or even a leader to hold on to their sapience, which really frightens the Gray Wardens.
- More Teeth than the Osmond Family: All of them have mouthfuls of needle-sharp teeth. Probably why their speech is a little odd.
- Spell My Name with a "The": The First, the Seeker, the Withered, the Lost, the Messenger, the Herald...
- Strange Syntax Speaker: Their phrasing tends to be peculiar. They're understandable, but... strange.
“You are thinking you know of our kind, human? It is understandable. But that will soon be changed.”
The first Disciple encountered in the game. The Warden encounters him leading an assault on Vigil's Keep, intent on capturing him/her.
- Dramatically Missing the Point: His interpretation of the Architect's orders was a tad off the mark.
- Noble Demon: He specifically says that he only kills what is necessary, and frowns on unneeded bloodshed. Ironic, considering his original goals.
- Poor Communication Kills: He interpreted "attempt to negotiate with the Warden in Vigil's Keep peacefully" as "kill everyone in the Keep except the Warden-Commander, and then parley with the Warden-Commander alone."
- Warm-Up Boss: Depending on your imported level anyway. He introduces the player to the new warrior skills in his boss fight.
- Weapon of Choice: Longsword and Shield.
An unseen Disciple serving the Architect.
- The Chessmaster: The point of his deception among the Humans and Dalish was to weaken the Wardens through their supplies and armory.
- He Who Must Not Be Seen: Although odds are he wouldn't look any different from the other Disciples.
- Karma Houdini: By virtue of never making an in-game appearance to answer for his scheme.
- Manipulative Bastard: He played Velanna like a fiddle by kidnapping her sister and steering her rage at Human merchants.
- The Unfought: Only mentioned in letters written by the Architect.
“I am the First! I am not being 'expendable!' Both the Grey Warden and the Mother shall be learning this!”
One of the original Disciples, as indicated by his name, and general of the Mother's armies.
A Disciple that serves the Architect.
- Creepy Good
- Mysterious Protector: Becomes this if the Warden lets him live.
- Noble Demon: While he argues to let Amaranthine burn to save the Vigil, he nonetheless offers to participate in the defense of Amaranthine if the Warden chooses to save the city.
- Reluctant Monster: By all appearances and accounts, an unambiguously nice guy lacking any of the malice or violent streaks inherent to the other Disciples.
- Token Heroic Orc: The only Disciple that is wholly heroic.
- Typhoid Mary: The Messenger is heroic and entirely well-intentioned. If the Warden sets him free he wanders around hooded as a traveler with a slight lisp, helping people - and wherever he goes, isolated cases of the incurable Blight sickness occur.
- Weapon of Choice: A Mace and Shield.
A Disciple loyal to the Mother. He and his forces have taken the ruins of the dwarven city Kal'Hirol, using it as a breeding ground for their Broodmothers. When the Warden confronts him, he is already under siege by darkspawn loyal to the Architect.
- Association Fallacy: He attacks the Warden believing them to have come into Kal'Hirol as part of the forces allied with the Architect. In reality, the Warden came to investigate the reports of sentient darkspawn and clear out the Broodmothers, as well as aiding Sigrun in avenging the Legion. Depending on the order the quests are done in, this also may be the first time the Warden has even heard the Architect's name.
- Ax-Crazy: A staple of the Mother's Disciples.
- Dual Boss: He's fought at the same time as his Inferno Golem.
- Evil Genius: Of the Mother's Disciples, he's clearly the most intelligent one.
- Mêlée à Trois: His screentime has him fighting both the Warden and the Architect's forces.
- Squishy Wizard: Unfortunately, he's compensated by using an Inferno Golem as his "tank".
- Undying Loyalty: To the Mother.
- Weapon of Choice: A staff, like any other mage.
A Disciple loyal to the Mother, he is a general in her darkspawn army. He is the final Disciple encountered, and only appears in one of two quests which happen simultaneously prior to the endgame.
- The Dragon: Unless you choose to kill the Architect, he is the last boss to fight before confronting the Mother.
- Four-Star Badass: The darkspawn equivalent thereof, anyway, having command of several lesser darkspawn and an armored Ogre.
- Kill 'em All: His view of the Wardens. "We break the Wardens. We leave only ash."
- Skippable Boss: You will not fight him if you work to save the city of Amaranthine instead of returning to defend Vigil's Keep.
- Undying Loyalty: To the Mother.
- Weapon of Choice: Twin Daggers.