The Player Character of the game, who can be of either gender and hail from a number of different backgrounds and races (humans, dwarves, elves and Qunari). Unlike the Warden, but like Hawke, the Inquisitor is fully voiced.
All-Loving Hero / Dark Messiah: The developers have said that the Inquisitor will be able to bring the other factions under their banner, either through diplomacy, alliances and mutual respect, or simply by crushing them underfoot and bringing the remnants to heel via force.
Badass: If the history for all past PCs is an indication...
Big Good: Bioware has hinted that you'll be able to play the Inquisitor as this.
Everyone Calls Him Barkeep: Usually referred to as the Inquisitor, as their given name is player customizable, and thus nearly impossible to use in a fully voice acted game.
Frontline General: The Inquisitor has more resources than the Warden or Hawke, but will still deal with most threats personally. Discussed at the Digiexpo preview:
"As Inquisitor, one of our key goals is to lead from the front; to be an inspiration to the people that we protect and the people that serve with us."
Kick the Dog: The Inquisitor will have the option to "Pull a Redcliffe" and abandon people to their fate at points, although the negative consequences of this course of action - large and small - will be addressed. It may also hurt their standing with some of their companions.
The Elf Inquisitor is restricted to a Dalish background, and the Qunari Inquisitor is always Vashoth.note That is to say a Kossith who was born outside the Qun, as opposed to a Tal Vashoth who actively left the Qun.
The Only One: What the Warden did in Ferelden, the Inquisitor now has to do for most of Thedas.
Wild Card: The Inquisitor enters the playing field of world politics with no preset allegiances whatsoever (even to the Chantry), and is free to back whoever they want in any Kingmaker Scenario.
Worthy Opponent: The Inquisitor is considered this, albeit begrudgingly, by the various other factions.
A member of the former Chantry subdivision known as the Seekers of Truth. She joins the Inquisitor in hopes of ending the Thedas civil war and uncovering the truth behind the demonic invasion from the Fade, after moonlighting as a framing device in the previous game.
Pragmatic Hero: The PAX Demo shows Cassandra supporting the Inquisitor if they choose to sacrifice the villagers of Crestwood to instead defend their Keep, believing that their forces and fortress are more important than a small village filled with a handful of civilians. When she tries to point this out to Varric, he vehemently disagrees.
"Rest assured, dear Seeker - I am never truly out of my element."
An Orlesian mage who was next in line for the First Enchanter's position at the White Spire (or Montsimmard) before the entire Circle of Magi went rogue. A staunch supporter of the Circle system, she joins the Inquisition to support her fellow mages in any way she can. Vivienne was the first new DA:I character whose name has been revealed.
Ambiguously Brown: Fantasy Edition; Her ethnicity is black, but it's not been clarified whether she's of Rivaini descent (like Isabela) or one of the darker skinned people native to Orlais or nearby Nevarra (like Ginnis or Nyree).
Action Girl: As Irving and Orsino demonstrated, you don't become First Enchanter without knowing how to kick ass.
Action Fashionista: As described on her character kit, "A thousand arrows would pierce her breast before Vivienne would don beaten steel for so base an urge as protection."
The Archmage: Tends to be one of the job requirements to become a First Enchanter.
Facial Markings: She seems to paint the upper half of her face white. Whether this has any significance or if it's just because she's Orlesian is not yet known.
The Remnant: As a pro-Chantry and Circle Mage, her entire world has been turned upside down with the outbreak of the Mage-Templar War. The Circle has been dissolved, the Templars have gone rogue and the Chantry has been left in complete disarray.
Verbal Tic: Her dialogue during the PAX demo has her pepper her speech with "Dear" several times.
Automatic Crossbow: Well, closer to a pump action than actually automaitc. Anyway, He has named her "Bianca" after a woman he once knew, the precise story of which has remained undisclosed, albeit greatly hinted at in Until We Sleep. He's apparently put the entire tale to song, but has never performed it and only hums the tune to himself during battle.
Carpet of Virility: His manly chesthair was a running gag in the previous game. Sadly, both the teaser trailer and PAX Demo suggest that Varric is now covering up - some of the time.
The Exile / Going Native: Due to the entire Noble House of Tethras being exiled from Orzammar after his father was caught fixing Provings, Varric was born on the surface in Kirkwall. Having grown up in the surface world, Varric has genuinely no idea why the Dwarves of Orzammar willingly chose to live in a dark, smelly hole, filled with Darkspawn.
Good Scars, Evil Scars: Picked up what would qualify on anyone else as a nasty Evil Scar (under his left eye, diagonally across the nose almost to his right side jaw) sometime between games.
Never Hurt an Innocent: The PAX Demo suggests that Varric will not hesitate to call out the Inquisitor if they engage in Kick the Dog antics, such as abandoning innocents or wounded individuals that could easily be saved.
Scarf of Asskicking: One of his outfits features a red one not unlike Bethany's or Warrior-Hawke's.
War Is Hell: The teaser trailer shows a shell-shocked Varric standing over a battleground, filled with bodies.
Warrior Poet: In his spare time, Varric is an accomplished poet and author. His novel "Hard in Hightown" is apparently popular enough that it has even generated a Shoddy Knock Off sequel, much to Varric's chagrin.
"I've seen more of this war than you can imagine. None shall be untouched by the fires above."
The Bus Came Back: Morrigan, who hasn't been seen since Origins (and the Witch Hunt DLC), finally returns in Inquisition.
Foreshadowing / Call Back: One epilogue slide in Origins stated a woman matching Morrigan's description was seen several years later in Orlais, having insinuated herself within the Empress' court. Early images from Inquisition, have Morrigan appearing in Empress Celene's palace in Val Royeaux.
Passive-Aggressive Kombat: Morrigan's dress in Inquisition is designed specifically to annoy the rich and powerful of the Orlesian society: it's just similar enough to what they themselves wear but is way too dark to not stick out like a sore thumb. Remembering how and where she grew up, her contempt for the decadent Orlesian court is very much understandable.
Took a Level in Kindness: The developers have said that Morrigan will appear warmer and more compassionate if the Warden took the time to befriend her during Origins, especially if she was romanced.
What Happened to the Mouse?: In addition the Dark Ritual being an important plot flag, the choice made at the end of Witch Hunt and whether the Warden chose to leave with her through the Eluvian, will apparently be addressed.