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Characters who appear in Dragon Age: Inquisition as lesser members of the Inquisition.
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Agents

Crestwood

    Jana 

Jana

https://static.tvtropes.org/pmwiki/pub/images/dai_jana_agent.png

Appears in: Inquisition

Voiced by: Kirsty Besterman

A young elven girl living in Crestwood. She is a great admirer of the Grey Wardens and wishes to join them after they save her life. Unfortunately, she could not have picked a worse time. Either the Inquisitor or Solas can convince her to join the Inquisition instead.


  • The Apprentice: If she joins the Inquisition, one of Leliana's spies apparently takes her under their wing.
  • Death by Irony: Can be killed by the very Wardens she worshiped.
  • Hero-Worshipper: Of the Grey Wardens, after they save her life, and she longs to join their ranks. Solas can discourage her by pointing out that the Wardens are willing to do anything to end Blights, and sometimes "anything" can be pretty bad. Alternately, the Inquisitor can point out that the Wardens have their hands a bit full just now, and it's not the best time to join.
  • Interface Spoiler: Her name is never given in-universe; instead, the UI just puts 'Jana' above her.
  • Killed Off for Real: Another reason not to let her go to the Wardens.
  • Not Quite the Right Thing: Despite the risks involved in joining the Grey Wardens, it is not bad to encourage someone to join, especially if they show determination to do so. However, given Hawke's information about the disappearing Grey Wardens and the damning revelations uncovered prior to the Inquisition's siege at Adamant, it is truly best for Jana to steer away from the Grey Wardens for the time being.
  • Permanently Missable Content: If the Inquisitor doesn't succeed in bringing her in as an agent, she joins the Grey Wardens. She can only be recruited by letting Solas speak to her or by using the dialogue option only available with the Nobility Knowledge Perk.
  • Wide-Eyed Idealist: Jana has a rather rose-tinted view of what the Grey Wardens are. Much like Blackwall (who isn't really a Warden and also has similarly erroneous views of what being a Warden really means), she thinks they are straight-up heroes. While individual Wardens certainly can be heroic, the Order as a whole is only concerned with stopping Blights and will do anything for that cause.

Emerald Graves

    Fairbanks 

Fairbanks / Evariste Lemarque

https://static.tvtropes.org/pmwiki/pub/images/95961780d85681a1bcbfc6f674de728f.jpg

Appears in: Inquisition | Absolution

Voiced by: Matthew Mercer (Dragon Age: Absolution)

A man organizing the resistance movement against the Freemen of the Dales in the Emerald Graves. He will gladly aid the Inquisition, but only if they first help him put an end to the Freemen's antics. He has a secret past which the Inquisitor can optionally reveal.


  • Ambiguous Situation: In Absolution he suddenly attacks Hira and tries to steal Circulum Infinitum from her. While Hira is later revealed to be the traitor, it's unclear if Fairbanks knew about it and tried to stop her, or was betraying the group himself. The former is slightly implied, with him handing Miriam the Circulum in his dying moments and the rest of the group coming to this conclusion when they realise that Hira is the traitor, but even then it is unclear if he was put on the mission because the Inquisition knew of Hira's betrayal, or if it's something he figured out on his own.
  • Aristocrats Are Evil: Averted. In fact, the common folk would rather work under him - probably because he lived as a commoner before he became aware of his status, and understands their hardships. Or because he actually did something about their problems. He himself believes this is true most of the time, which is why he doesn't advertise his lineage.
  • Back for the Dead: He returns in Absolution, putting together The Caper to steal a dangerous artifact from Tevinter Empire. He seemingly betrays rest of the group and dies soon after, but it turns out he was merely trying to stop the actual traitor.
  • Big Good: Of the Emerald Graves section. He sets the Inquisitor on the topic of the Red Templars in the area.
  • Child of Forbidden Love: His mother's romance with a chevalier was forbidden by her father, who disowned her when he discovered her pregnancy.
  • Event Flag: He will only become an agent once the Inquisitor has completely dealt with the Freemen of the Dales in the Emerald Graves.
  • Foreshadowing: A minor example. When first speaking to Harding in the Graves about him, she notes that "Fairbanks is likely not his real name." Sure enough, you can later find evidence to prove exactly that.
  • Heroic Bastard: He is the illegitimate son of a noblewoman and a chevalier in the service of his maternal grandfather's rival, and devoted entirely to helping those disenfranchised by the Orlesian Civil War.
  • Hometown Nickname: Fairbanks is not his name; rather, he uses that name because he was born in a location known as the Fair Banks Cottage. His real name, Evariste Lemarque, is only revealed if the Inquisitor digs up the evidence of his birthright.
  • Identical Grandson: One of the pieces of evidence of his birthright is a portrait of his mother's father, of whom Fairbanks is the spitting image.
  • King of the Homeless: He's managing all of the people driven off of their land, having organized them into a new safe settlement in a series of caves.
  • Morton's Fork: A (thus far) benign variant. The game does not really make it clear which is the correct decision to make with regards to his birthright; there are no visible long-term consequences for either choice (or for simply ignoring the quest entirely), though it remains to be seen whether this will have any impact in the next game. Given his death in Absolution this is sadly not likely to matter.
  • Orphan's Plot Trinket: He wears a medallion which bears the heraldic crest of his mother's family.
  • Reluctant Ruler: He really doesn't want to claim his birthright. Unfortunately for him, Clara and some of the other refugees think that he would be a noble worth following. You actually become the one to decide what happens; if you present the evidence to Clara, a war table mission can allow you to set all the available Orlesian ladies atwitter with his story of "dashing lost noble rebel helping the helpless," to dangle him as hapless bait in the Grand Game, or to just let him be and see him spend a lot of his inheritance on helping his refugees back up. If you give it to Fairbanks himself, he cheerfully burns it and remains where he is.
  • Spanner in the Works: In Absolution his apparent betrayal and untimely death before he gets to explain himself wreck every single plan in the story, including plots of the main villain, secret villain and Greater Scoper Villain behind them, and the heroes themselves.
  • Star-Crossed Lovers: He is the fruit of such an illicit affair: his mother was the only daughter of a nobleman, and she fell for a chevalier in the service of a bitter rival noble of her father's. She and her son were disowned, but her father repented on his deathbed, and willed his title and wealth to her and her progeny... which is Fairbanks.
  • We Help the Helpless: His basic plan. He just wants to help the regular people who have been disenfranchised by the civil war and have nowhere else to go.

Emprise Du Lion

    Michel de Chevin 

Ser Michel de Chevin

https://static.tvtropes.org/pmwiki/pub/images/ac274d9d4117121871ccec493956432b.jpg

Appears in: The Masked Empire | Inquisition

Voiced by: Damian Lynch

Ser Michel was a Chevalier of Orlais and Celene's Champion, which means that he used to be both responsible for her protection and for fighting duels on Celene's behalf. His backstory is only known if the player has read the tie-in novel The Masked Empire. These days he's on the trail of a dangerous spirit known as Imshael.


  • All There in the Manual: A lot of these tropes are only known to readers of The Masked Empire.
  • Badass Normal: He has no magical talents or enchanted items, but he is considered to be one of the greatest warriors in Orlais and is capable of winning battles even when heavily outnumbered and fighting mages. At Sahrnia in the Emprise du Lion, you can see him standing guard at the entrance, with several snow-covered Red Templar corpses around him.
  • Badass Teacher: Potentially. Once recruited, a war table operation has the option to have Cullen give Michel a mentoring position over other soldiers, with the result being that he is tremendously respected by them.
  • Boomerang Bigot: Michel is very bigoted against elves. It quickly turns out that this is an attempt to mask the fact that his mother was one.
  • The Champion: He's one of Celene's most trusted men and he's responsible for fighting on her behalf in duels.
  • Character Development: In the book, he has a Never My Fault to freeing Imshael, while in the game he's spending him time hunting the demon to atone for his mistakes.
  • Determinator: In the book, nothing will stop him from defending his Empress. In the game, similarly, nothing will stop him from protecting the people of Sahrnia.
  • Doublethink: Michel seems to truly believe the ideals of the Chevalier Code, despite personally witnessing chevaliers slaughter random peasants for kicks as he grew up, and personally participating in their unofficial "initiation ritual" of slaughtering random alienage elves at night to "test their blades."
  • The Exile: Celene banishes him from the court for yielding to Gaspard despite having the Grand Duke at his mercy.
  • Fake Aristocrat: Comte Brevin de Chalons bought him his noble name.
  • Flaming Sword: He gets one during his duel with Gaspard, courtesy of one of Celene's enchanted rings.
  • Foil:
    • To Feynriel from Dragon Age II. Both are elf-blooded human men born out of wedlock between an elven mother and human father, raised in an alienage. However, while Michel is ashamed of his elven heritage (to the point that he participates in a chevalier "initiation ritual" that involves murdering random alienage elves to fit in), Feynriel fully embraced his elven heritage, resented his human appearance, and longed to fit in with the Dalish. Feynriel also didn't have the option to pass among human muggles due to his rare dreamer abilities.
    • To Slim Couldry from Dragon Age: Origins, another elf-blooded human who grew up in the alienage. However, while Slim is proud of his elven blood and hates the "noble bastards" who oppress his people, Michel is ashamed of his elven parentage and forges a noble title so he join them. (In fact, Michel willingly participates in a chevalier "initiation ritual" that involves slaughtering random elves in the alienage at night to hide his heritage.)
    • To Sera from Dragon Age: Inquisition. They were both orphaned young, spend part of their childhood in the streets, have internalized racism for and try to distance themselves from their elven heritage. However, while Sera is a full-blooded elf who despises nobles for oppressing the common folk, Michel tries to passes as fully human and noble-born. Sera also had an emotionally abusive foster mother who made her hate nobles, while Michel was taken in by a noble who made him admire chevalier ideals. And while Sera won't hurt the common folk for any reason, Michel willingly joined the chevalier "graduation ritual" of slaughtering random alienage elves to fit in.
  • Half-Human Hybrid: He's an elf-blooded human. However, this is a subversion as it's been stated both out and in-universe elf-blooded humans are completely human inheriting none of their elven parent's genes. But this, along with his forged title, is still a source of great shame for him.
  • Honor Before Reason: Despite his loyalty to Celene, he is willing to forfeit the match to Gaspard when Briala orders it. Even before that, he interrupts Celene's attempt to stab Gaspard in the back in order to forge a truce instead. He does these things because his chevalier honor demands that he do no less.
  • Internalized Categorism: He's ashamed of his "elven blood", to the point that he'll willingly slaughter random alienage elves at night as part of a chevalier "initiation ritual" to fit in and keep his heritage a secret.
  • Karma Houdini: Michel did a lot of awful things to hide his shameful elven heritage in The Masked Empire (including brutally slaughtering a man who tried to blackmail him with his secret, slaughtered random alienage elves for his chevalier "initiation ritual," and yield his dual with Gaspard as a favor to Briala for keeping his elven blood a secret), yet his precious reputation remains unsullied by Dragon Age: Inquisition.
    • Depending on the Inquisitor's choices, Michel can remain exiled from Celene's Court, or get killed by Imshael, but since the Inquisitor can't learn any of the above, it's presented as wanton cruelty on the player's part and not a direct consequence of his own actions.
  • Killed Off for Real: Possibly. If the Inquisitor makes a deal with Imshael instead of destroying the spirit, he leaves the keep and kills Michel. Naturally, this makes him Permanently Missable Content if this happens.
  • Knight in Shining Armor: He's grown into one by the time the Inquisitor meets him. Gone is the Boomerang Bigot who would go to any lengths to conceal his true heritage. Michel now believes in doing the right thing, no matter what. He even gives up his chance to get revenge on Imshael to save the people of Sahrnia.
  • Never My Fault: In The Masked Empire, Michel accidentally sets Imshael free and the demon starts horrifically slaughtering Clan Virnehn. After reconvening with his party, the group decide the Dalish "brought it on themselves," and casually abandon them to their fate. Averted in the game, as he remains committed to stopping Imshael to atone for setting him free to begin with.
  • Nice Job Breaking It, Hero: In The Masked Empire, Michel tries to trick Imshael into giving him what he wants without fulfilling his end of the bargain. He destroys Imshael's prison, assuming it'd be forced to return to the Fade, but instead he sets it free and it starts horrifically massacre the rest of Clan Virnehn.
  • One-Drop Rule: Even though children with an elven parent appear and are fully human (and his elven mother is long dead), anti-elf discrimination is so strong that public knowledge would ruin him.
  • Pass Fail: Briala is able to deduce that he has elf blood (perhaps an elven parent) because of how he reacts to hearing the slur "knife-ear" despite appearing fully human, and never using the slur himself.
  • Rags to Riches: He grew up in the slums and spent part of his childhood on the streets after his mother died. A noble, Comte Brevin, witnessed his skill when Michel defended a friend from a group of older boys with just a large stick. Impressed, Comte Brevin took Michel in, gave the boy a noble title, and paid for his chevalier education.
  • Spanner in the Works: In keeping the promise he made to Briala, he seriously screws over Celene when he yields to the defeated Gaspard.
  • You Can't Go Home Again: Because of the spoilered event above, he has been exiled from Celene's court, although not from Orlais altogether. Depending on the outcome of the ball at the Winter Palace, he may be able to subvert the trope. If Celene is killed and Gaspard becomes Emperor, he invites Michel to return as a chevalier, noting that he never had any quarrel with the man. You'll be the one to decide whether Michel actually goes.

Exalted Plains

    Loranil 

Loranil

https://static.tvtropes.org/pmwiki/pub/images/dai_loranil_agent.png

Appears in: Inquisition

A skilled Dalish hunter who wants to join the Inquisition.


  • Facial Markings: Like all Dalish adults, he has vallaslin. His pattern represents Ghilan'nain.
  • Fantastic Racism: Averted, unlike most Dalish. The other Dalish consider him weird and soft.
  • Hero-Worshipper: While he admires the Inquisitor and the Inquisition, he especially takes a shine to the Dalish Inquisitor, he remarks that he never believe at the day where one of their People would be venerated across southern Thedas.
  • Jumped at the Call: Keeper Hawen is the only thing keeping him back from joining the Inquisition; get his clan's approval rating up to 100, however, and the Keeper will consent to his recruitment. Cullen also comments that among the recruits, he's especially eager.
  • Only Sane Man: He's the only Dalish in his clan who seems to think letting the Elder One run free is a bad thing. Which is not unreasonable, given that the Elder One is indirectly responsible for the sorry state of his clan by worsening the already bad War of the Lions that created Exalted Plains an unstable war zone.
  • We ARE Struggling Together: Is eager to join the Inquisition because the Elder One threatens everyone, and he doesn't want to look after his own clan at the exclusion of everyone else.

Fallow Mire

    Chief Movran the Under 

Chief Movran the Under

https://static.tvtropes.org/pmwiki/pub/images/chief_movran_the_under.jpg

Appears in: Inquisition

An Avvar chief who attacked Skyhold with a goat after the Inquisitor killed his son for holding Inquisition forces hostage. He was brought to trial after Inquisition forces caught the act.


  • Avenging the Villain: By technicality. He acknowledges that his son was a dumbass who deserved what he got, but Avvar tradition demands he's got to do something. So he catapults a goat at your fortress.
  • The Hyena: Has a tendency to laugh while reacting to his sentences, including being sent into a gibbet, a word he finds funny.
  • Nothing Personal: He bears no ill will towards the Inquisition because even he thinks very little of his son. The business with the goat? That's just tradition.
  • Parental Favoritism: Movran makes no secret of the fact that he holds the Hand of Korth in much lower regard than his other sons. He attributes this to his other boys having functioning brains.
  • Permanently Missable Content: If you don’t exile him to Tevinter or assign him to Lord Abernache, you won’t get him as an agent.
  • Restrained Revenge: He's got to take some revenge for his son, by Avvar tradition, but he knows his son deserved it, so he restricts himself to goat tossing.
  • Revenge Myopia: Averted. He realizes that the Inquisitor was defending him/herself from his son, and he doesn't blame them for it. The goat thing is just for tradition's sake, and when he's brought in for judgement he explains that he's more annoyed at his kid for attacking the Inquisitor when he was told to go to Tevinter.
  • Unishment: Exile him and his clan to Tevinter with as many weapons as possible, and he laughs that his son finally did some good after all, since their main goal was to attack Tevinters.
  • Vitriolic Best Buds: Potentially with Abernache. If "Champions of the Just" is completed without doing the flag-raising ritual (ensuring Abernache’s survival in the process), Chief Movran is sentenced to a “cultural exchange” with the nobleman, and Josephine is assigned to the subsequent war table mission, they become an effective diplomatic duo that respects each other as they persuade the nobles to support the Inquisition.
  • Who Names Their Kid "Dude"?: He plans on renaming his youngest child "Herald" if sentenced to a cultural exchange with Abernache.

    Sky Watcher 

Amund / Sky Watcher

https://static.tvtropes.org/pmwiki/pub/images/ca647c68177203d5eab5cfd07c98c1c2.jpg

Appears in: Inquisition

"I'm called in when the dead pile up. Rites to the gods, mending for the bleeding, a dagger for the dying. That's what I do."

An Avvar warrior from Chief Movran's hold, who can be recruited as an agent of the Inquisition. He becomes a playable character in multiplayer with the Dragonslayer DLC, which also reveals that his name is Amund.


  • Berserk Button: He doesn't like people confusing Avvars with Fereldans, and actually threatens Solas when the mage refers to him as a Fereldan.
  • Boisterous Bruiser: He's generally very friendly with the other multiplayer characters and is enthusiastic about getting into fights. He also mentions he is going to convince Cabot to acquire some "proper Avvar ale."
  • Carry a Big Stick: He wields a large mace, resembling the Dogs of War from the second game's Warrior Pack.
  • Combat Medic: Served as his people's healer and could probably javelin throw most Inquisitors.
  • Deadpan Snarker: He snarks at Vivienne for what she decided to wear to a bog.
  • Defector from Decadence: He no longer respects the Hand of Korth.
  • Due to the Dead: Part of his duties is performing the Avvar equivalent of funerals for the dead.
  • Everyone Calls Him "Barkeep": He's always called Sky Watcher, which is his rank in the Avvar. The Dragonslayer multiplayer expansion reveals that his name is Amund.
  • Genius Bruiser: Part of his job before joining the Inquisition involved serving his people as a field medic, which as he describes it was mostly as an apothecary. He's also so large in-game that he even towers over Qunari player characters.
  • Mercy Kill: Part of his self-described duties. Instead of trying to make the terminally wounded comfortable (which may not be possible and only draw out their suffering), he just gets it over with for them.
  • Promoted to Playable: The Dragonslayer DLC makes him a playable character in multiplayer.
  • Proud Warrior Race Guy: Although he defects from his particular group, he remains proudly Avvar.
  • Real Men Love Jesus: He joins the Inquisition to help heal the Lady of the Skies. This is a standard trait for Avvar, who are all extremely religious.
  • Sex God: If you send Sky Watcher to meet the friendly Avvars of Jaws of Hakkon, he wins the local Gladiator Subquest (Cullen) or shares stories and healing techniques (Josephine). Either way, he also sleeps with Thane Sun-Hair herself, who sends a letter back to the Inquisition commenting on his prowess in the bed!

The Hinterlands

    Horsemaster Dennet 

Horsemaster Dennet

https://static.tvtropes.org/pmwiki/pub/images/dai_horsemaster_dennet.png

Appears in: Inquisition

A former horsemaster to the Arl of Redcliffe who now who lives on a farm with his family in the Hinterlands. A master of all things equestrian (and given time, some things that are decidedly not), Cullen asks the Inquisitor to secure mounts for the Inquisition through him.


  • All There in the Manual: The World of Thedas, vol. 2 reveals a number of details about his history.
  • Benevolent Boss: Dennet and his wife Elaina both fit the bill. According to his codex entry (which is a letter to Arl Teagan), the majority of Dennet's workers have been sent to stay with Elaina's family in the east, so as to keep them safe from the mages and Templars duking it out in the vicinity. Elaina, meanwhile, refuses to risk any of their stable hands by sending them to deal with the demon-possessed wolves.
  • Cool Horse: Providing them is his job. Also things are that not horses, but can still be used as mounts. Like giant nugs.
  • Fantastic Racism: One way to secure his aid when all is said and done is to claim that Orlesian horsemasters are better (and Vivienne or an Inquisitor with History Knowledge perk will be happy to do it for you). Predictably, he will join to prove otherwise. Dorian can make the same claim of Tevinter horses, with the same result.
  • Friend to All Children: When he served as an apprentice to the horsemaster of Redcliffe as a young man, one of Dennet's duties was teaching all the children in the castle how to ride horses. This included Alistair, prior to his being sent to the Chantry.
  • Friend to All Living Things: Part of his job description. He not only raises what are considered to be the finest horses in Ferelden, but he also adapts to caring for harts, dracolisks, battle nugs, and even undead horses should the Inquisitor acquire them. The codex entry "A Horsemaster's Notes on Mounts" shows that he's not exactly thrilled about working with some of these, but he'll do it anyway.
  • Good Parents: He has a daughter, and not only does she speak fondly of him, but he raised her to be a good, sensible person.
  • Happily Married: To his no-nonsense and dutiful wife.
  • A Hero to His Hometown: Dennet is native to Redcliffe, and is held in great regard throughout the Hinterlands region. This is partly due to the excellent quality of the horses he raises, but also because of several incidents in his past.
    • As noted below, he's highly respected by the farmers of Redcliffe. If Cassandra is employed to persuade him to join the Inquisition, he agrees in part because of this.
      Dennet: Never let it be said that Redcliffe gave less than the best.
  • Hidden Depths: He's very knowledgeable about horse-related issues, of course, but also about a number of things which are only tangentially related to horses. He became Redcliffe's horsemaster when his predecessor died of a mysterious ailment which he contracted from one of the horses, and it was Dennet who correctly identified the condition as Blight sickness. Thanks to his quick recognition and preventive measures, he was able to stop it from causing further harm.
  • Horseback Heroism: While visiting Redcliffe Castle with his father as a young man, he was able to safely subdue a stallion which had broken loose from its pen, saving the life of a servant girl who would otherwise have been trampled. His talent for gently talking down the animals prompted the horsemaster to take him on as an apprentice.
  • In-Series Nickname: He'll always refer to and address the player character not as the Herald or the Inquisitor, but as "Inquisition."
  • In the Blood: Dennet's father was a farriernote , and Dennet showed himself to be gifted at dealing with horses from a very early age.
  • Mistaken for Racist: When meeting the Inquisitor, he will say something offhanded about their race/nationality. If the Inquisitor calls him out on it, he'll say he meant nothing by it. In fact, the term he uses for the Dalish, "Halla-rider," he considers a compliment because Halla are awesome and he's always wanted to ride one.
    • For a dwarf, he calls them mule-riders. From a horsemaster, this sounds like a petty insult; but if you call him out on it, he points out that any animal that can pull lyrium shipments deserves respect.
  • Mr. Exposition: He (and, optionally, his daughter) will teach the Inquisitor how to use mounts, this being a new feature in the game.
  • Offscreen Moment of Awesome: Implied. If he is recruited prior to the end of Act 1, he is one of the few named residents of Haven who does not require the Herald's assistance to survive the invasion. He shows up at Skyhold, along with all the mounts. No explanation (or even an opportunity to ask) is offered for how he managed to get them all to safety.
  • Reasonable Authority Figure: The farmers look up to him and follow his judgement, and he does a great job of it. He is also aware that he could help the Inquisition with his mounts, but if he just sends horses over to Haven, they'd get taken and possibly eaten by bandits or wolves before they arrive. So he asks the Inquisitor to set up some reasonable safeguards before he'll agree and, in the short term, provides them with a single horse for their exclusive use.
  • Squee: Although he's generally The Stoic at all times, "A Horsemaster's Notes on Mounts" suggests that this is more or less his reaction to being given the privilege of caring for the "Flames of the Inquisition" barded charger (a DLC-exclusive horse).

    Speaker Anais 

Speaker Anais

https://static.tvtropes.org/pmwiki/pub/images/22e65ec6aa60353dd0c3521d7b0f6435.jpg

Appears in: Inquisition

The speaker for the cult in the hills of the Hinterlands. She can send her forces to gather secrets for the Inquisition, in which case she will work for Leliana, or to spread the word of the Inquisition's coming, in which case she will work for Josephine.


  • Cult: She's the leader of a cult who believe the rifts are a sign of the end times. Close the rift in their headquarters, and she swears fealty to you as the true Herald of Andraste.
  • Permanently Missable Content: If you tell her to do anything besides the aforementioned two options, like help refugees, you won't get her as an agent.
  • Sour Supporter: At first, she expresses a great deal of disbelief about whether you're the Herald; however, she does seem to recognize that the Inquisition means well, since she lets you enter the cult stronghold without a fight.

    Lord Berand 

Lord Berand

https://static.tvtropes.org/pmwiki/pub/images/1bfaad188faa5fb5e94a3993d4d222b8.png

Appears in: Inquisition

A bann from the area around Redcliffe, he joined a cult that believed the rifts were a sign from the Maker, who would soon gather His chosen. If the Inquisitor brings word of his dead lover, he loses faith in that idea, and can be recruited to the Inquisition.


  • Crusading Widower: When the Inquisitor brings the news of the death of his lover, Lady Bellina, his grief spurs him to action.
  • Cult: He belongs to the benign one led by Speaker Anais, which sees the rifts as a sign of the Maker.
  • Heroic BSoD: He loses it when his lover is killed. He forges past it by working with the Inquisition.
  • Real Men Love Jesus: Well, the Maker, anyway.
  • Religious Bruiser: "If they won't convert by the word, we'll convert them by the sword!" Fortunately, he's talking about your enemies.
  • Royals Who Actually Do Something: Noble, not royal, and as is standard for Fereldan nobility.

    Clemence the Tranquil 

Clemence the Tranquil

https://static.tvtropes.org/pmwiki/pub/images/8b5830bb3cf22fa44ff2eaa0b8d15a5f.jpg

Appears in: Inquisition

Voiced by: Andrew Brooke

A Tranquil alchemist who stayed with the mages. Since Magister Alexius despises the reminder of what mages could become, he kicked Clemence out of Redcliffe Castle. He will join the Inquisition if approached at the Gull and Lantern Tavern.


  • Brought Down to Normal: A mage that was made Tranquil, having had his magic taken away.
  • Emotionless Boy: Being Tranquil cuts him off from his emotions.
  • Empty Shell: Subverted. Despite being Tranquil, he still has enough initiative to volunteer to join the Inquisition.
  • Foreshadowing:
    • Most Tranquil are believed to be too passive to even take care of themselves, yet Clemence volunteers to join the Inquisition. If the Inquisitor sides with mages, they eventually follow a quest chain that reveals an even more dedicated Tranquil; Maddox who sacrifices himself for his friend Samson.
    • Clemence demonstrates there's more to Tranquil than most people give them credit for. In Trespasser, Solas reveals he's from Elvhenan, and when he woke from his millennial-long slumber he didn't see most people as people, since waking up in a world cut off from the Fade seemed like being in "a world of Tranquil." If befriended or romanced, the Inquisitor shows him there's more to people severed from the Fade than he gave them credit for.
  • Hidden Depths: Much like Maddox, Clemence surprises everyone with his enthusiasm to do something. In Maddox's case, it's to sacrifice himself for his friend Samson. In Clemence's case, to help the Inquisition against the Elder One. Either way, it shows more initiative than anyone thought possible.
  • Jumped at the Call: At least as much as an Emotionless Boy can. Clemence volunteers to join the Inquisition without even being asked, which is remarkable given that for the most part, the Tranquil lack sufficient initiative to even be capable of caring for themselves.
  • The Medic: Skilled at healing alchemy.
  • Stepford Smiler: More like "Stepford Straightface", but, as with all Tranquil, his expression and vocal tone doesn't change even despite his uncharacteristic initiative to join the Inquisition.

    Enchantress Ellendra 

Enchantress Ellendra

https://static.tvtropes.org/pmwiki/pub/images/f13bcea9e02f416e9bd2aed6a0a323ad.jpg

Appears in: Inquisition

A former Circle mage who refused to join the rebels when the Circles dissolved. Ellendra has no interest in fighting or in hurting anyone with her magic, and has withdrawn to the Crossroads area in an attempt to wait out the hostilities.


  • Event Flag: She's not available for recruitment until her phylactery is found and returned to her.
  • Exhausted Eye Bags: More than perhaps any other character in the game, Ellendra's eyes look incredibly tired.
  • Friends with Benefits: This was her relationship with Mattrin. As she puts it, even though mages and Templars were supposed to not get along, you can't stick healthy men and women together and not get ideas. In a twist, Ellendra remarks that they were lovers first, but then became lifelong friends.
  • Hero-Worshipper: She really looks up to Vivienne. If Vivienne is in the party, she can be the one to convince Ellendra to join the Inquisition, which she will immediately do without further hesitation. She even says that if Vivienne thinks the Inquisition is worth supporting, then she can do no less.
  • The Medic: She initially attempted to help the refugees with healing magic, but that drew the attention of rogue Templars, causing the very deaths she was trying to prevent.
  • Neutral No Longer: Ellendra wants no part in the fighting. However, once informed of Mattrin's death, she can be persuaded to join the Inquisition by Vivienne, whom she greatly respects, or by an Inquisitor with sufficient magical knowledge.
  • Star-Crossed Lovers: Her lover Mattrin was a Templar. She notes that this is not as uncommon as one would think within a Circle.

    Ritts 

Ritts

https://static.tvtropes.org/pmwiki/pub/images/47b163655459033bbbdeefb298808c52.jpg

Appears in: Inquisition

A scout who looks around the Hinterlands. If her quest is completed regarding her female apostate lover, she can be recruited as an agent.


  • Heroic Seductress: Her ability to "talk [a person] out of her pants", as Varric puts it, is what gets her recruited as an agent.
  • Permanently Missable Content: If you're not quick enough to save her, she'll be Killed Off for Real in a fight where you first find her.note 
    • She can still be missed as an agent recruit even if she's saved; unless Varric is in the party, the Inquisitor has the Underworld Knowledge perk, or the Inquisitor is a dwarf, she will continue to be a scout. The Inquisitor then must decide whether or not to tell her friend what she's really been doing while he's been worrying about her.
  • Really Gets Around: Not her, but the apostate she was seeing, who also had a male Templar lover.
  • Straight Gay: The apostate could have been a man and the quest wouldn't have remotely changed.

    Sister Tanner 

Sister Tanner

https://static.tvtropes.org/pmwiki/pub/images/dai_sister_tanner.jpg

Appears in: Inquisition

Voiced by: Vinette Robinson

A lay sister of the Chantry in Redcliffe, she was using her position to smuggle lyrium for Templars. If her crimes are brought to light, she can be recruited to the Inquisition as recompense.


  • Nun Too Holy: Smuggling isn't exactly endorsed by the Chant.
  • Oh, Crap!: Literally says this when she realises she's been rumbled as a smuggler.

    Corporal Vale and his Irregulars 

Corporal Vale

https://static.tvtropes.org/pmwiki/pub/images/b0af8f3dc25a8417749ec7a907f052f9.jpg

Appears in: Inquisition

An Inquisition corporal who helps with the refugee crisis in the Hinterlands following the Conclave disaster. By solving the various problems that they face, Vale can be tasked to take the best and brightest into the Inquisition.


  • Kleptomaniac Hero: One of the Irregulars, Whittle, would have no problem-pinching blankets from clotheslines to keep refugees warm - if only they were in a city with clotheslines. Unfortunately, out in the sparsely-populated Hinterlands, it's not an option. His solution is to have you go around and mark caches of supplies which have been squirrelled away by the rebel mages, since they're not going to need them anymore once you finish dealing with them.
  • Permanently Missable Content: If you don't tell Vale to pick out the best and brightest, you won't get him as an agent.
    • Like the Blades of Hessarian (see below), he can still be permanently missed thanks to a glitch; his dialogue won't change, but he doesn't appear on the list of agents and his recruitment doesn't help to open the perk trees.
  • Reasonable Authority Figure: Even though he is a corporal, a very low rank, Vale shows he's very capable at management, identifying every available problem and putting someone on it.
  • Small Steps Hero: He believes in proving the Inquisition's goodwill by helping the peasants and other refugees by helping them get food and blankets, and dealing with the Templars, apostates, and bandits attacking them.
  • We Help the Helpless: His goal is to help the injured and scared refugees in the Redcliffe area.

Skyhold

    Sutherland and Company 

Sutherland and Company

https://static.tvtropes.org/pmwiki/pub/images/7bdd48664b9b5e1593782cb809d3061c.png

Appears in: Inquisition | Magekiller | Tevinter Nights

A young farmer who comes to the Inquisition to bring a warning about bandits. If the Inquisitor makes the right choices, Sutherland might find his true calling.


  • Badass in Distress: Near the end of his quest chain, he and his party members are taken hostage. The Inquisitor, upon arriving to rescue them, will find them doing a pretty good job of defending themselves but still in need of assistance.
  • Battle Couple: Sutherland quickly grows very close with Shayd, the female rogue in his party. After the final quest in the chain, he even drops the L word back at Skyhold.
    • It becomes clear in the comic series Magekiller that he and Shayd are together. They remain together in the Tevinter Nights anthology.
  • Benevolent Boss: After nearly every stage of his questline, Sutherland can be heard issuing lavish compliments to his group members on their actions in the most recent skirmish.
  • But Now I Must Go: After Corypheus is defeated, Sutherland's company asks for permission to leave the Inquisition so they can build a freehold.
  • The Cameo: Sutherland's company appears in Issue 5 of Magekiller, helping to clear a tunnel so that reinforcements can come aid the Inquisitor.
  • A Day in the Limelight: Sutherland, Shayd, Voth, and Rat are the main characters in the story "Callback" from the Tevinter Nights anthology, which sees them return to Skyhold after the disbanding of the Inquisition to deal with a demon.
  • Distracted by the Luxury: A little bit, when they're outfitted in Inquisition gear as part of their quest chain; their exact comments vary depending on whether they've been given light, medium, or heavy armor. If it's the light armor, it includes silk, and Shayd admits that she might cry because "my mother told me a story about silk once." No matter which kind of armor it is, Sutherland swears they'll prove worthy of it.
  • Facial Markings: Voth, being an adult Dalish elf, has vallaslin; specifically, his is one of the designs for June, the god of crafts.
  • Fighter, Mage, Thief: Sutherland is a warrior, and he quickly picks up a mage (Voth), and then a rogue (Shayd), who form the core of his group. He also adds a young dwarf named Rat to the group as his own squire.
  • Giving the Sword to a Noob: The bandits bothering Sutherland's village have swords. He doesn't, but he wants to help. Give the man that sword, and he'll eventually grow into a respected warrior with his own trio of companions to back him up. After the conclusion of his War Table mission chain, the Inquisitor can even advise him to find someone like himself and give them the same opportunity.
  • Guide Dang It!: If you choose the wrong advisor in his war table missions, Sutherland's story arc abruptly ends. This also happens if you are not finished this particular war table operation prior to What Pride Had Wrought.
  • Hero of Another Story: Sutherland gradually recruits his own adventuring party. He's more or less a standard RPG hero working for you.
  • The Knights Who Say "Squee!": Even upon becoming famous heroes of their own right, Sutherland and his crew can barely contain their awe and admiration of the Inquisitor (not that they are alone in this).
  • Last-Name Basis: Sutherland is his surname, and the only name ever used for him in the game. His first name is revealed in Magekiller.
  • My Greatest Failure: In Tevinter Nights, Shayd, Voth and Rat all prove susceptible to a demon's power to trap them in the moments of their greatest regrets. However...
  • No-Sell: ...Sutherland proves to be immune to Regret's magic, as he has no regrets.
  • Shout-Out: His cameo in Magekiller reveals that Sutherland's first name is Donal.
  • Significant Anagram: Shayd is an anagram of "shady," and she's a rogue.
  • Spell Book: Voth has a large book which is seen when he's in battle, suggesting that he's a spellbinder.
  • Took a Level in Badass: Sutherland can potentially rise from stuttering farmer to legendary adventurer.
  • Voice for the Voiceless: Sutherland acts as this for Voth, who is The Speechless. It's unknown why; all Sutherland says, when introducing Voth to the Inquisitor, is that he doesn't speak.
    • Voth does prove capable of speech in Tevinter Nights – he just chooses to speak very little.

Storm Coast

    Blades of Hessarian 

Blades of Hessarian

A cult whose members worship and follow the example of Hessarian, the long-ago Archon of the Imperium, who had a change of heart after killing Andraste and helped spread the Chant of Light across Thedas. Under their current leader, they have become little more than bandits preying on the Storm Coast. By wearing the Mercy's Crest, the Inquisitor can challenge their leader for control of the Blades and have them serve the Inquisition.


  • Bad Boss: The current leader is not well-liked by his followers. After you defeat him and take control, one of them will remark that the Inquisitor wasn't the first person to challenge their former leader - just the first to win.
  • Challenging the Chief: If you approach them while wearing the Mercy's Crest, they will allow you to pass, and you can challenge their current leader for control of the Blades.
  • Church Militant: As devout followers of Hessarian and by extension Andraste, they are happy to serve the "Herald of Andraste" once the Bad Boss is out of the picture.
  • Event Flag: They will not become agents until/unless the Inquisitor assembles the Mercy's Crest medallion and equips it, then enters their stronghold and kills their leader. Until that happens, all Blades encountered in the wilderness will be hostile; if the Inquisitor enters the stronghold without the medallion, they'll have to kill all of the Blades.
  • Klingon Promotion: The current leader got his job by killing the previous leader.
  • The Heretic: As one of the many Andrastian cults that were not absorbed into the Chantry and still remain in activity outside of their jurisdiction, they were branded as heretics. Their codex entry points out that scholars even question whether their founder was real or just a mere fabrication.
  • Inexplicably Identical Individuals: In the main Blades camp, once the Bad Boss is killed, there are two male Blades who are absolutely identical. Because they're wearing regular clothes and no helmets, it's very noticeable. One of these functions as the mouthpiece for the group, being the only one with whom the Inquisitor can interact.
  • Living Weapon: How they see themselves, according to what the mouthpiece Blade says after the leader is killed. They are a weapon which the Inquisitor may wield however they see fit.
  • Loyal to the Position: They obey the directions of whoever is in charge of the cult. In the case of their current leader, however, it has less to do with loyalty and more to do with the fact that he's actively murdering anyone who objects to his decisions.
    • They continue in this vein even after becoming agents of the Inquisition. Unlike other agents, the mouthpiece Blade makes a point of stating that they are explicitly loyal to the Inquisitor, rather than to the Inquisition as an organization, although he also admits that this is more or less the same thing.
  • O.O.C. Is Serious Business: Cassandra notes how unusual it is for them to be acting like bandits. It's because they are being led by a Jerkass Bad Boss when you meet them, who has already killed other Blades who disagreed with his bandit-esque approach. There are a few codex entries scattered around the Storm Coast which illustrate this.
  • Permanently Missable Content: Visit them without wearing the Mercy's Crest and they cannot be recruited; you will instead have to fight them all to the death.
    • Thanks to a glitch, they may be permanently missed even if you successfully recruit them; although they will still provide war table missions, they do not show up in the "Inquisition Perks" and you receive no power or influence for the recruitment.
  • The Scourge of God: Their purpose, as their codex entry states, is to punish the weak and the corrupt in Andraste's name.

Val Royeaux

    Belle 

Belle

https://static.tvtropes.org/pmwiki/pub/images/e90ff782d2c02b0fafecd317717fd269.png

Appears in: Inquisition

An Orlesian merchant who watches the Herald of Andraste, Revered Mother Hevara, and Lord Seeker Corin argue. She believes in the Inquisition and wishes to aid the cause with her money and connections.


  • Alliterative Name: Her store name, Barter by Belle.
  • Bystander Syndrome: This attitude by the Chantry and the Templars is the reason she joins the Inquisition: She wants to make a difference.
  • Impractically Fancy Outfit: Like all Orlesian women.
  • Jumped at the Call: Unlike other agents, she requires no special perks or party members to join up, although she can speak a bit with Cassandra first.
  • Only Sane Woman: She is clearly annoyed by the Chantry's inability to address the issue in regards to the Breach. This is why she wants to join the Inquisition.
  • Permanently Missable Content: You have to get her when you enter Val Royeaux for the first time. The Herald must speak with her before leaving the area (she becomes available for conversation after the cutscene involving the Chantry priestesses and the Templars). If the party goes so far toward the exit as to encounter Fiona, it's already too late.
  • Small Steps Hero: She states that she mostly wants to help with the basics, getting food and other supplies to the Inquisition.

Western Approach

    Frederic of Serault 

Professor Frederic of Serault

https://static.tvtropes.org/pmwiki/pub/images/bdf6b0e1663d7bd493a4ab7fcddbc97c.jpg

Appears in: Inquisition

Voiced by: Stephane Cornicard

A scholar from the University in Val Royeaux studying the Abyssal High Dragon in the Western Approach.


  • Absent-Minded Professor: Professor of Draconology, and not altogether in touch with his surroundings - unless they involve dragons, of course.
  • Bunny-Ears Lawyer: His codex entry is a letter from someone else recommending Frederic as the foremost expert in his field, at the expense of remembering the date, his meals, what to wear, and where he put his writing materials. As long as you can put up with that, he's quite brilliant.
  • Event Flag: He cannot be recruited as an agent until after the Abyssal High Dragon has been killed. This actually makes sense - his devotion to his work is such that he can't be lured away while the dragon remains to be studied.
  • Fan Myopia: In-universe example. It never seems to occur to him that the Inquisitor might be in the Western Approach for any reason other than studying dragons. He goes so far as to address them as "fellow researcher."
  • For Draconology!: His entire motivation.
  • Gentleman and a Scholar: He's an incredibly polite, well-spoken fellow, and a prominent member of the staff at the University of Orlais.
  • Nightmare Fetishist: He's quite intrigued by how the dragon hunts things. After the player kills it, Frederic wants to know in detail just how it tried to eat you. Despite this, however, he's really a Nice Guy.
  • The Smart Guy
  • Sole Survivor: His assistants and the other people working for him were all killed. As it turns out, this was a mistake; Servis had instructed the Venatori to leave them all alone, but the bandits hired by the Venatori missed the memo. Frederic is dismayed when he learns his assistants are dead, and vows to continue his research so they won't have died in vain.
  • Squee:
    • Find the "Manuscript of Some Authority" inside the Still Ruins and complete the war table operation to have it translated, and he's overjoyed by what he learns from it.
    • Should he become an agent, one of the options for a war table mission is to send him to Nevarra to study the lore of Cassandra's dragon-hunting relatives. His reaction is pretty much this.

Staff

Haven Staff

    Adan 

Adan

https://static.tvtropes.org/pmwiki/pub/images/613f4ee0b529ad17a35433014dfa11c1.jpg

Appears in: Inquisition

Voiced by:

An alchemist forced to double as the Inquisition's healer since his master, a trained healer, died at the Conclave.


  • Closest Thing We Got: He's not trained as a healer. He's an alchemist. His job was to make things that explode reliably. Fixing people up after they've been exploded is not his forte.
  • Distressed Dude: He's trapped near a burning cart of alchemical pots when Haven is attacked, along with Minaeve. If you don't get there in time and rescue him, the pots explode and he dies. The Herald must rescue Adan first; if Minaeve is saved first, Adan is toast, but if he's saved first there's a chance to rescue both.
  • Dr. Jerk: Adan is not really a soothing personality, since he wasn't trained as a healer. He grouches about being forced to play den mother.
  • Forgets to Eat: Implied by an ambient conversation with one of Flissa’s runners, who says the barmaid has sent her to make sure Adan is eating.
  • Jerk with a Heart of Gold: Despite knowing he's not a perfect fit for the job, Adan is a compassionate man who will help those in need. Some of his grouchiness might well stem from worry that his meager skills won't be enough.
    • He was clearly fond of Master Taigen and is very grateful if the Herald recovers the man's notes for him. He refers to his former master as "the old codger" and comments on how good he was at what he did.
    • If the Inquisitor encounters him in Skyhold, he gushes about how grateful he is that they rescued him. It's surprisingly heartfelt and sweet.
  • Not So Above It All: After the Breach is sealed, he’s shown participating in the celebration, laughing heartily with a mug in his hand.
  • Not What I Signed on For: As noted above, he's an alchemist and not a healer, and he doesn't like being forced into a role he was never trained to hold. He does his best, though, because he knows the Inquisition needs him.
  • Out of Focus: If he survives the destruction of Haven, Adan remains the Inquisition's alchemist, but his work doesn't need you to be directly in contact with him anymore (and they have a proper healer).
  • Pet the Dog: He appreciates Flissa and her staff, something only noted if the player happens to overhear him talking to her assistants. It's especially apparent in one particular interaction; Flissa sends a runner to Adan to make sure that something she wants to serve in the tavern is safe to consume. He assures the assistant that it will be fine as long as Flissa boils it thoroughly, then adds that Flissa is very smart to have checked with him first. Unlike many of his other ambient conversations (especially those with Seggrit's runners), his tone is quite genial and not at all condescending.
  • The Stoic: His gruff approach to the Herald is apparently a sign of respect. He only smiles at fools, to make sure they leave him alone more quickly.

    Flissa 

Flissa

https://static.tvtropes.org/pmwiki/pub/images/dai_flissa_the_tavern_owner.png

Appears in: Inquisition

Voiced by: Rosemary Bucknell

The owner of the Singing Maiden tavern in Haven.


  • Cannot Spit It Out: She has a crush on one of the guys from the forge and keeps calling him in to fix the door on the tavern, while she drops compliments, gratitude, and hints about getting a drink or two later. The guy just thinks it's weird that the door keeps sticking.
  • Damsel in Distress: During the attack on Haven she's stuck in her burning tavern. If you don't rescue her by going over to her and helping her (the same way one revives fallen party members), she dies.
  • Early-Bird Cameo: Possibly. Although the voice is different, she's most likely the barmaid seen in Varric's character trailer, who finds herself menaced by a rough-natured soldier.
    • In the game proper, she also has one. When the Herald is first brought out of their prison cell by Cassandra and is subjected to looks of derision from those who believe they caused the Breach, Flissa is seen standing with Harritt. Their identities aren't learned until after the prologue.
  • Nice Girl: She makes sure that the blacksmiths and quartermaster are well supplied with cool drinks while they're working. She also sends runners to check on Adan and make sure he's eating. (He mutters about "crumbs in the potion," but it's clear he appreciates the inquiry.) She also believes, if the Herald is an elf or dwarf, that the Herald was sent to remind the world that elves and dwarves should be respected.
  • Not What I Signed on For: She has a small case of this, if the Herald talks to her in Haven about how she ended up there. She says Leliana asked her if she wanted to run her own tavern, and of course she Jumped at the Call - but running a watering hole for a Ragtag Bunch of Misfits wasn't quite what she had in mind. She's not complaining, though.
  • Out of Focus: If she survives the destruction of Haven, she joins the Chantry. She's still in Skyhold, but does not come into contact with the Inquisitor much.

    Harritt 

Harritt

https://static.tvtropes.org/pmwiki/pub/images/dai_harritt_the_blacksmith.png

Appears in: Inquisition | Tevinter Nights

Voiced by: Joseph Radcliffe

The Inquisition's blacksmith. Unlike the other Haven staff listed here, he is not replaced after the move to Skyhold.


  • Doom Magnet: Bad things tend to happen to places where he lives. He lived in Lothering, which was destroyed by darkspawn. He made it to Redcliffe, which was attacked by darkspawn. He helped rebuild the town and stayed there until he left for Haven after the Fereldan monarch(s) allowed the mage rebellion to stay there. Shortly after moving to Haven, the Breach opened near the town. And then Haven gets destroyed by the Elder One's army.
    Harritt: Can't decide if I'm the luckiest son of a bitch walking or the complete opposite.
  • Due to the Dead: After reaching Skyhold, the Inquisitor can ask him if he has any thoughts on the ones who were lost. If any of his fellow support staff were not successfully rescued by the Herald's group, he acknowledges the individual by name and speaks about how well he did or didn't know them.
  • Early-Bird Cameo: When the Herald is first brought out of their prison cell by Cassandra and is subjected to looks of derision from those who believe they caused the Breach, Harritt is seen standing with Flissa. Their identities aren't learned until after the prologue.
  • Fantastic Racism:
    • He's not too fond of mages and went so far as to leave his home in Redcliffe once the Fereldan monarchy gave the mage rebellion permission to reside in the village. He's a bit more tolerant if the Hero of Ferelden is a mage.
    • He apparently dislikes Tevinters as well (which makes sense, considering the obvious).
  • Hidden Depths: A mild example, but searching around the forge in Skyhold reveals a copy of Varric's book Hard in Hightown (finding it unlocks one of the codex entries). It's there both before and after Dagna's arrival, suggesting that Harritt's the one who's been reading it.
  • Insistent Terminology: He gets very annoyed by people referring to fullers as "blood grooves."
  • Memento MacGuffin: Although he doesn't need the Inquisitor's help to survive Haven, he does require their assistance to get into his residence next to the smithy, which has become blocked by boxes. If this is done, he says that he's "just grabbing essentials." Later, he can be asked what it was that he was so anxious to save; he sheepishly admits that it was the family hammer, handed down from parent to child in his smithing clan.
  • Nice Guy: In Haven, he can be heard thanking Flissa's runners for providing him and his workers with refreshments, and telling Minaeve's assistants to pass on his thanks to her for the research she does to improve weapons and armor. He's also unfailingly polite to the Herald, complimenting them when they craft items and insisting that "If you need anything, you let me know."
  • Odd Friendship: He's grumpy about the fact that Dagna outclasses him at everything, but they clearly like each other nonetheless. If the Hero of Ferelden helped her join the Circle, he says she has a personality "like sugared flowers," and she offers a lot of compliments for his smithing skills. Otherwise, while they still bond over smithing, he warns the Inquisitor about her having an edge, and advises them that they should watch out.
  • One-Liner: Some of his ambient Skyhold dialogue which isn't addressed to Dagna could qualify for this. Possibly his funniest comes when (presumably) regarding a sword he's just finished making, and he declares, "The pen is mightier, my arse!"
  • You Are a Credit to Your Race: During the epilogue, Dorian comments that Harritt said to him, "I suppose you can't all be evil bastards" - after having spat when they first met.

    Lysette 

Lysette

https://static.tvtropes.org/pmwiki/pub/images/dai_lysette_the_templar.png

Appears in: Inquisition

Voiced by: Emily Lucienne

A former Templar who left the Order for the Inquisition after the destruction of the Conclave.


  • Action Girl: She helps to fight off the Elder One's army during the destruction of Haven, although she needs the Inquisitor's help to survive. (Thanks to a bug, she can potentially survive even without help.)
  • Defector from Decadence: She left the Templar Order after they insisted on continuing to fight the mages rather than help stop the giant, demon-spawning hole in the sky.
  • Expy: Of Evangeline. Both are black-haired female Templars from Orlais, both are idealists who believe that the Templars have as much an obligation to the mages as they do to the laypeople of Thedas, and both end up leaving the Templar Order because of it. The only difference is that Evangeline is both of noble birth and a high-ranking Templar officer, whereas Lysette is a commoner and New Meat.
  • Fantastic Racism:
    • She hates the idea of a mage ascending into a high-level position, as she has the Orlesian Chantry's view that "magic must serve man and never rule over him." Nothing comes of it in the end, though.
    • She's not much happier if the Inquisitor is a dwarf or Vashoth, telling the latter that "your people" stand against everything the Chantry believes.
  • I Owe You My Life: The Inquisition forces rescued her after the temple explosion. "My life is a debt I intend to repay, however I can."
  • Killed Off for Real: Potentially. She's one of the Haven residents you have to help in order for them to survive the invasion at the end of Act 1; however, of all of these, she's got the best chance of surviving without your help.
  • New Meat: She was very new to the Templar Order, and as such, doesn't know what the Lord Seeker and the other high-ranking Templars were planning, either with the Conclave or at Therinfal Redoubt. She reflects, though, that this lack of closeness saved her life.
  • Out of Focus: She isn't massively in-focus even before the move to Skyhold; but after the Inquisition relocates, she wanders around the castle with little to say, much like the other former Haven staff.
  • Unexplained Accent: She is from Ferelden (read: the Fantasy Counterpart Culture of Saxon/Celtic England) but has a notably Orlesian (French) accent.
  • Wide-Eyed Idealist: Believes fervently in the Templar Order, thinking they were supposed to keep mages safe from magic.

    Minaeve 

Minaeve

https://static.tvtropes.org/pmwiki/pub/images/dai_minaeve.png

Appears in: Inquisition

Voiced by: Lesley McGuire

A mage apprentice who remained with the Chantry instead of joining the rebellion. She becomes the Inquisition's monster researcher.


  • Damsel in Distress: She's trapped near a burning cart of alchemical pots when Haven is attacked, along with Adan. If you don't get there in time and rescue her, the pots explode and she probably dies. (There is a slim chance that she survives, depending on how close you were to saving her when the explosion happened; for this reason, it's recommended on the wiki that Adan be saved first, since he definitely dies otherwise.)
  • The Exile: She was born into a Dalish clan, but when her magic powers manifested, she was exiled because her clan was unwilling to take another mage. When she was nearly attacked by scared human villagers, she was rescued by Templars, who took her to the Circle. Her feelings toward the Dalish aren't very complimentary.
  • Hero of Another Story: When the Circles rose up in rebellion, Minaeve's selfless priority was to rescue as many of the Tranquil as she possibly could. Considering what the Inquisitor eventually learns about the Tranquil with regards to the Oculara, this makes her very heroic.
  • No Sympathy: As sympathetic as Minaeve is towards the Tranquil, she brushes off a human mage Inquisitor who states that their own experience with the Templars was not nearly as positive as hers. She also has little nice to say of the Dalish, who forced her out of the clan with little more than the clothes off her back and a few days of supplies because they were unwilling to have another mage.
  • Out of Focus: If she survives the destruction of Haven, she assigns a Tranquil as the Inquisitor's direct contact for monster research. Though she remains at Skyhold, she's always busy with other work; in fact, it's quite likely that the Inquisitor will never encounter her, unlike the others they rescued.
  • We Help the Helpless: Her philosophy, as she took care to rescue as many Tranquil (who cannot take care of themselves) as she could.

    Seggrit 

Seggrit

https://static.tvtropes.org/pmwiki/pub/images/dai_seggrit.jpg

Appears in: Inquisition

A sleazy merchant who operates out of Haven.


  • Distressed Dude: Trapped in a burning building when Haven is attacked. If you don't manage to free him, he dies.
  • Fantastic Racism: If you're Dalish, in your very first conversation, he'll make a Last-Second Word Swap to stop himself from using the slur "Knife-Ear" for the Elven servant who first woke you in Haven. He says the word outright for anyone else.
  • Jerk with a Heart of Gold: He might be only out for his share of coin, but he is genuinely helpful, a semi-honest businessman, and treats his elven servants pretty well. While the Inquisitor is out cold, he sends his servant to check on them, and makes sure she has herbs to treat the unconscious savior.
  • Killed Off for Real: Possibly. There's a strong chance of this happening during the destruction of Haven, especially on a first-time run, because Seggrit is the most difficult to reach of all the stranded villagers.
  • Only in It for the Money: He only supplies the Inquisition because there's gold in it for him. He's very miserly with his goods, too. If someone in the Inquisition asks for blankets, herbs, weapons or anything else, they gotta pay for them. On the other hand, he sells Inquisition blades even when he's ordered not to, on the logic that "what [the blacksmith] doesn't know won't hurt him". He does give some stuff away... because it's on the verge of going bad and he can't sell it.
  • Out of Focus: If he survives the destruction of Haven, Bonny Sims relieves him of his position so a more senior merchant can represent their guild and the Inquisition's growing influence. He spends the rest of the game wandering Skyhold and grumbling.
  • Unexplained Accent: Seggrit is one of the few humans with an American accent. No explanation for his accent is ever provided.note 
  • Ungrateful Bastard: If he's rescued during the sacking of Haven, the first thing he does when he regains the ability to speak is to criticize how long it took you.
    • Subverted later. After the Inquisition reaches Skyhold, he jokingly complains about being replaced by Bonny Sims, but he does properly thank the Inquisitor for saving his life.

    Threnn 

Threnn

https://static.tvtropes.org/pmwiki/pub/images/27f05f10c406a5b81efd93b2fac99196.png

Appears in: Inquisition

Voiced by: Gemma Whelan

The Inquisition's quartermaster. Threnn was a soldier in the Fereldan army, but she was kicked out for openly supporting Loghain even after his downfall.


  • Action Girl: She fights off her attackers during the battle of Haven.
  • Fantastic Racism:
    • She shares Loghain's distrust of Orlesians. This eventually gets her reassigned.
    • She also pigeonholes a non-human Inquisitor the moment she sees them. She assumes that an elf is a servant, that a dwarf is a smuggler, and that a Qunari is a sellsword. (Granted, she would have been right about the last two, before the Breach appeared.) She even uses the term "ox-man" for the Qunari.
  • Hero-Worshipper: She think of Loghain as a hero, and says she spoke to him fondly if he is the Warden who is working with Hawke. She also vehemently defends him against a Herald who calls Loghain a traitor for his actions at Ostagar.
  • Hidden Depths: She's actually very kind to elves. While she thinks an elven Inquisitor is a servant at first, she tells the Inquisitor that if anyone uses an elven slur, to speak to her immediately.
  • I Did What I Had to Do: This is what she believes of Loghain's actions during the Battle at Ostagar, reflecting ongoing fandom arguments about the tactical necessity of his withdrawal/"betrayal" of King Cailan. Presumably she also feels this way about Loghain's other morally dubious deeds which are uncovered during the course of Originsnote  though these are never addressed in Inquisition proper.
  • Out of Focus: If Threnn survives the destruction of Haven, she is relieved of her position as quartermaster for fear that her anti-Orlesian views will alienate potential Inquisition suppliers. She spends the rest of the game doing other work in Skyhold.
  • Reassigned to Antarctica: If Alistair is King (without Anora), Threnn indicates that her joining the Inquisition was this, on account of her views regarding Loghain. (This seems to be because she dislikes him and assumes the feeling is mutual; if Anora is Queen, she considers it a favor.)
    Threnn: King Alistair offered my services to the Inquisition... likely to get rid of me.
  • Squee: She gets an understated moment of this in Skyhold, if Loghain is the Warden ally. She tells the Inquisitor that she got to speak to him while he was in the castle and he was very kind to her.
  • Undying Loyalty: To Loghain, whom she flat-out considers the best commanding officer there will ever be. After the Landsmeet, she was reassigned either to get rid of her or to spare her from the fallout. She also feels this way, albeit in a lesser sense, to Anora; if she is Queen (with or without Alistair), Anora rewards her and keeps her safe from others that might do Threnn harm.

Skyhold Staff

    Dagna 

Dagna

https://static.tvtropes.org/pmwiki/pub/images/c2fb19077a67b729ba2c52b62245c152.jpg

Appears in: Origins | Inquisition | Tevinter Nights

Voiced by: Betsy Beutler (Dragon Age: Origins), Laura Bailey (Dragon Age: Inquisition)

"Fire's pretty. World needs more of it."

Dagna is the Inquisition's Arcanist. As a youth, she was part of the dwarven smith caste. The Hero of Ferelden may or may not have arranged for her to study magic theory at Kinloch Hold.


  • Affectionate Nickname: If they're in a romance, Sera calls her "Widdle."
  • Anything You Can Do, I Can Do Better: It's not that the Inquisition's regular blacksmith is unskilled; it's just that he's really not used to the things the Inquisitor needs, like runecrafting. As noted above, she has great respect for Harritt's abilities.
  • Ascended Extra: Appeared for only one secondary quest in Origins, and is now part of the Inquisition.
  • Ascended Fangirl: She potentially became the first dwarf in centuries to live in a Circle.
  • Badass Adorable: Not only is she cute as a button, but in one of the War Table missions it's mentioned that she managed to fend off a squad of Tevinter assassins by herself. All that we hear about it is that "They always aim too high" and that all that was left of them was silhouettes.
  • Determinator: If the Warden doesn’t help her, she more or less achieves everything on her own. It’s a lot harder on her, which causes her to be significantly less cheerful and sweet than in world states where the Warden boosted her efforts.
  • Eidetic Memory: Dagna apparently has memorized some books in Circle libraries (possibly all of them), as the only complaint that books she needs may have been destroyed is that it'd expend too much ink for her to rewrite them from memory.
  • Foreshadowing: If you invest in her experiments to explore the Fade, she delivers a verbal report to the Inquisitor that, while in the middle of her visions, she felt incredibly tall and large, and that for a brief moment she felt all the thoughts and emotions of the dwarven people, as if she was the Stone itself. This is setup for The Descent, where it's revealed that deep beneath Thedas lie the Titans, incomprehensibly massive creatures who produce lyrium as their blood, and share a bond with the dwarves, with the implication being that the "Stone" from dwarven religion is in fact the Titans themselves.
  • Gadgeteer Genius: As indicated by her title of Arcanist.
  • Genki Girl: Her time onscreen in Origins was almost nonstop Squee, should the Hero have granted her request. Ten years has done nothing to curb her enthusiasm - as noted above, the blacksmith compares her to sugared flowers.
  • Girlish Pigtails: She wore them back in Origins, and they underlined her youth and enthusiastic attitude.
  • Hero-Worshipper: If the Warden arranges for her to travel to the Circle, Dagna is one of their biggest fans by Inquisition. The Inquisitor can ask her about it, letting her reveal just how much admiration she has for the Warden who changed her life and the lives of many others. If the Warden killed the Archdemon without the Dark Ritual, she cries at their demise, mourning that they will never know the difference that they made in her life.
    Dagna: It was a dark time. There was one light.
  • Interspecies Romance: If Trespasser is installed, she enters a romantic relationship with Sera (an elf) if the latter isn't romanced.
  • Mad Scientist: Played for Laughs. She has one of the most adorable evil laughs ever heard.
  • Magi Babble: Dagna can sometimes go into this. When presenting the anti-Samson rune, she starts, but manages to stop herself before summarizing its function to the Inquisitor and Cullen.
  • Motor Mouth: When she gets into discussing her studies, her enthused hyper-fast explanations are dizzying.
  • Muggle with a Degree in Magic: Despite dwarves lacking any connection to the Fade, and thus capacity to use magic, she has been obsessed with magic and determined to study it for years. Her analytical understanding of magical theory is so impressive that she's made breakthroughs that gained the recognition of archmages. She puts this to use, along with her background as a smith's daughter, to craft masterworks.
  • Omnidisciplinary Scientist: Her self-styled "Arcanist" title reflects this: She studied so many fields that she can see the overlap between them in ways that specialists can't, giving her insights into those fields' synergies.
  • Self Made Woman: She is an "Arcanist" - a magical scholar whose field of expertise is so exclusive (and widely encompassing) that she is literally the only one. She invented the post.
  • Ship Tease: If the Inquisitor doesn't romance Sera, her endgame diary hints at this between herself and Dagna; it becomes canon in Trespasser.
  • Straight Gay: It's possible she's bisexual, but what is known is she's girlish and, if Sera isn't romanced, she winds up in a relationship with her.
  • Stuff Blowing Up: She has become disturbingly interested in fire. Apparently, her progress across Thedas can be easily tracked by following the explosions. When she mentions rune crafting, she recommends the Fire Rune first. Everyone picks fire.
  • Talkative Loon: "Loon" is a stretch, but she can be heard chattering to herself while you're in the Underforge. Some of the things she says are a bit... odd.
    Dagna: What's with scalding? Ugh! No fun.
    Dagna: Pitter patter, up and... at 'em. Hmm.
  • Tomboy and Girly Girl: The girly-girl to Sera's tomboy, with Sera being more of The Lad-ette.
  • Ultimate Blacksmith: Being raised to be a dwarven smith plus her studies into magical theory and enchantment equals a master blacksmith who can forge Masterwork items with special materials and runes, making some incredible creations.
  • "Well Done, Daughter!" Girl: She's proud of what she's accomplished, but wishes her father back in Orzammar would acknowledge her as his daughter again (since she is now casteless). There's a war table operation where the Inquisitor can try and help with this. The best outcome is that he sends her the family crest, although she can't wear it. No matter what you do, the note she sends the Inquisitor later is terribly wistful.
  • Wrench Wench: Her new job is engineering traps, runes, and special weapons for the Inquisition.
  • You Can't Go Home Again: Since she is considered casteless after leaving Orzammar for the surface. There's a war table operation in which the Inquisition can attempt to heal the breach between Dagna and her parents.

    Bonny Sims 

Bonny Sims

Appears in: Inquisition

The head of the Tradesmen, the merchant guild to which Seggrit belongs. She operates a shop at Skyhold.


  • Dark and Troubled Past: She had a sordid past before becoming Bonny Sims. A figure from her past tries to blackmail her for money because they believe she holds no loyalty to the Inquisition. She willingly comes forward with the information to prove that she is loyal.
  • I Have Your Niece: If you speak to her enough times in Skyhold, she reveals a personal problem - her niece has been kidnapped. You can arrange a rescue through a war table mission. (It's unclear whether the young woman is really her niece.)
  • Impractically Fancy Outfit: Standard for Orlesian women.
  • Meaningful Rename: Bonny Sims is an alias, not her real name. But who she used to be is not important because Bonny Sims is now entirely who she is.
  • Non-Idle Rich: Despite being the head of a merchant guild, Sims prefers to manage her shop personally. In fact, this is the image she wants to have cultivated about the Tradesmen.
  • Only in It for the Money: Averted. She believes deeply in what the Inquisition is doing; making a profit while helping is just a bonus.

    Cabot 

Cabot

https://static.tvtropes.org/pmwiki/pub/images/dai_cabot.png

Appears in: Inquisition | Magekiller | Tevinter Nights

Voiced by: Mark Meer

The dwarven bartender of the Herald's Rest tavern at Skyhold.


  • All Beer Is Ale: He informs the Inquisitor that he "trained" for his job at family gatherings, and his specialty is ale. Its main ingredient is ale.
  • The Bartender: He fits the snarky, world-weary aspect, although he's not much of a talker.
  • Deadpan Snarker: In spades. Asking him for news about what's going on is basically a 'dispense snark' button. Not a lot of what he says is actually informative, but it is funny.
    Cabot: Orlais wants war. Now talks. Now fashionable hats. Now they've seen something shiny.
    I hear the Arishok was replaced by the Arishok. But he'd better watch out. In the shadows, the Arishok.
    Thieves made off with our stores of cookie dough. Now it's personal.
  • Due to the Dead: If he's approached as soon as possible after relocating to Skyhold, he informs the Inquisitor that he will be closed later so that he can participate in the memorial for those lost at Haven.
  • Holier Than Thou: Not Cabot himself, but some of the patrons in his bar are apparently getting in a bit of this. If the Inquisitor confirms their romance with their chosen LI, Cabot informs them that some people are a touch snippy about "you having time to bed your allies." He then assures the Inquisitor that "I don't judge. Much."
  • In the Blood: Seemingly played straight, but then averted. Depending on the Inquisitor's dialogue choice in their initial conversation, he makes an exaggerated theatrical claim that he comes from a long line of bartending dwarves. Humorously, he claims that he's a bartender "like my grandfather before me, and my father before him." (However, if later asked about Flissa if she has died, he explicitly states that bartending "is not a hereditary profession.")
  • Pair the Spares: It's All There in the Manual; one of the tie-in comics indicates that he's in a relationship (or at least interested in one) with Elan Vem'al.
  • It's Quiet… Too Quiet: Invoked in one of his more memorable lines. He says exactly this, then pauses and adds, "No, wait. Just quiet enough."
  • The Quiet One: Cabot prefers to be quiet and serve drinks. He seldom speaks for more than a sentence. He's also one of a very few people who don't view the Inquisitor with reverent awe, although he clearly likes them well enough.
  • Sarcasm Mode: Someone seems to have taped his sarcasm button down permanently. If his wit was any drier, you'd think someone had left a fragment of the Western Approach in Skyhold.
  • Sesquipedalian Loquaciousness: Although he never says much, Cabot is prone to using long or unusual words to describe the general mood in Skyhold. Some of his word choices include "turgid,"note  "ennui,"note  and "obsequious."note 
  • Shaped Like Itself: The secret to his Antivan ale "recipe?" Ale.

    Elan Vem'al 

Elan Vem'al

https://static.tvtropes.org/pmwiki/pub/images/372086d86e6bd163be1646272507f301.jpg

Appears in: Inquisition | Tevinter Nights

Voiced by: Rosemary Bucknell

The Inquisition's elven herbalist.


  • Cloudcuckoolander's Minder: She was this for Adan, and explains his gruffness to the Inquisitor.
  • Dark and Troubled Past: By her own admission, she is not a very nice person. Just what she did before joining the Inquisition is never specified, but she has no qualms about asking the Inquisition to assassinate an old rival of hers.
  • Face of an Angel, Mind of a Demon: She's sweet-looking and has a bright, bubbly voice. But she's perfectly okay with assassinating her rivals.
  • Pair the Spares: It's All There in the Manual; one of the tie-in comics indicates that she's in a relationship (or at least interested in one) with Cabot.

    Gatsi Sturhald 

Gatsi Sturhald

https://static.tvtropes.org/pmwiki/pub/images/dai_gatsi_sturhald.png

Appears in: Inquisition

Voiced by: Gideon Emery

A dwarven stonemason who was brought in to inspect Skyhold and oversee its renovation. He has an interest in the mosaic tiles that the Inquisitor can find throughout the world.


  • Deadpan Snarker: Gatsi loves making fun of the events that the mosaics depict. The snarking is also evident in other notes he leaves around Skyhold for the Inquisitor concerning the keep's structural integrity, such as when they enter the underground prison for the first time.
  • Hero-Worshipper: Downplayed, but present in some of the notes about Skyhold; he clearly has great respect for the Inquisitor and wants them to have as much information as possible about their stronghold.
  • Mr. Exposition: If the Inquisitor completes a mosaic set and then asks if he can interpret the meaning, Gatsi will give the Inquisitor a codex entry describing what the mosaic is depicting. He's got a very dry sense of humor.
  • My Greatest Failure: He regards his statue of Paragon Branka as this. He hates how he put so much effort into carving a statue of someone who turned out to be a madwoman. He was so distraught by this that he voluntarily left Orzammar for the surface.
  • What Happened to the Mouse?: A minor example. If the Inquisitor completes all of the mosaics and speaks to him each time to get his interpretation of the images, he's gone the next time the Inquisitor returns to Skyhold. Where he goes is unknown.
  • You Can't Go Home Again: Gatsi left voluntarily, so he could go back to Orzammar if he wore a casteless brand (which he has on his face). But he considers his exile permanent.

    Helisma Derington 

Helisma Derington

https://static.tvtropes.org/pmwiki/pub/images/dai_helisma_derington.png

Appears in: Inquisition

A Tranquil mage who serves as the Inquisition's monster researcher at Skyhold.


  • Dark and Troubled Past: She admits that she doesn't remember much of her life as a mage before her Rite of Tranquility, only that it was an "emotionally trying" time for her.
  • Emotionless Girl: As a Tranquil, she is incapable of experiencing emotion.
  • Friend to All Living Things: Before she was Tranquil, she says she had a fondness for animals, but admits she can't remember why. While she cannot like anything as a Tranquil, she still spends time around animals as well.
  • Hidden Depths: Much like Clemence and Maddox, Helisma shows a remarkable amount of initiative for a Tranquil, taking over Minaeve's job after the Inquisition's relocation to Skyhold and even putting in requests for operations at the War Table to further her studies. It is implied that part of the reasoning for her taking the job at Minaeve's request was because Minaeve protected her and the rest of the Tranquil during the mage rebellion.
  • Hot-Blooded: When she was a mage, she apparently had a short temper. It was why she was made Tranquil, since that sort of attitude tends to attract demons.

    Ser Eustace Morris 

Ser Eustace Morris

https://static.tvtropes.org/pmwiki/pub/images/dai_ser_eustace_morris.png

Appears in: Inquisition | Tevinter Nights

Voiced by: Gethin Anthony

The Inquisition's quartermaster at Skyhold.


  • Badass Bureaucrat: Not at first, but eventually he learns the fine art of bureaucratic arm-twisting to procure what the Inquisition needs.
  • Character Tic: The first time you talk to him, he ends most of his sentences with a nervous cough - which is literally displayed as "(Nervous cough.)" in the subtitles.
  • Fantastic Racism: Defied in the letter to his father (which can be found in the room above him). No matter what background the Inquisitor has, he will always defend them. Most of the time it's from his father's prejudices, but in the case of a dwarven Inquisitor, he will berate himself for initially thinking it was a joke when he was told the Herald was a dwarf.
  • Hero-Worshipper: Similar to Gatsi, notes around Skyhold suggest that he has a downplayed form of this for the Herald. As one of them says, "We will not disappoint the Inquisitor."
  • Missing Mom: His letter to his father implies that his mother is deceased, since he observes that "Mother would be proud" of what he's doing.
  • Nepotism: He admits that he got his job because of his family's connections, not because he was actually qualified. That being said, those connections make it easy for him to get good deals on supplies. Morris isn't too happy about having a job for which he isn't actually qualified, but he grows into the role.
  • Took a Level in Badass: As much as a quartermaster can do, anyway. He eventually becomes more competent and confident, learning the fine art of (figurative) arm-twisting to get suppliers to cooperate. Eventually he even enjoys it!

Other Staff

    Lead Scout Lace Harding 

Lead Scout Lace Harding

https://static.tvtropes.org/pmwiki/pub/images/0c35516ab6b977501528ddc7efc12199.jpg

Appears in: Inquisition | Magekiller | The Missing

Voiced by: Ali Hillis

"Wait. You're not squeamish about undead, are you?"

A dwarven Inquisition scout. She acts as Intel for each area, providing the main quests and information on the area for the Inquisitor.


  • Badass Adorable: Described as being "cute and merciless" by the developers.
    • She offers dancing classes to members of the Inquisition.
  • Berserk Button: She's normally very calm, but when she sees the Venatori using slaves in the Hissing Wastes, she remarks that she had to be pulled away, or she would have picked a hopeless fight with them trying to kill them all.
  • A Day in the Limelight: The Jaws of Hakkon expansion gives Harding almost as many lines of dialogue as the entire original game, allowing the Inquisitor to learn a lot more about her. She also gets prominent roles in several cutscenes.
  • Deadpan Snarker: She's not as snarky as Vivienne, but she can do it, as her character quote illustrates.
    • Jaws of Hakkon shows that she has some snarky (and hilarious) ideas about using animal dung for projectile weaponry.
  • Elves Versus Dwarves: Averted. Harding is actually very sympathetic to the elves and knows a lot about their history.
  • Embarrassing First Name: Lace. Her mother was a seamstress, blame her. In the main game, you'll only learn it if you flirt with her often enough to make her question your motives. (Stop looking at her like that. And don't tell anyone.)
    • Jaws of Hakkon reveals her name in a letter from her mother, which is addressed to "My darling Lace."
    • As of Trespasser, you can learn her first name via another way - the bard in the Winter Palace gardens will sing a song about her and call her "Scout Lace Harding."
  • Fan of the Underdog: She knows a lot about Elven history and culture, and says "Never again" when it comes to what happened to the race at Halamshiral.
  • Friendly Sniper: The very first cutscene where she appears shows her effortlessly taking down both sides of a skirmish between Templars and mages - yet she is friendly, full of smiles, and shows great concern for the common people, such as refugees in the Hinterlands, the Venatori's slaves in the Hissing Wastes, and the villagers in Emprise du Lion.
  • Good Parents: Jaws of Hakkon makes it clear that Harding's parents are very kind and loving. The Inquisitor can find and read an affectionate letter from her mother, and if asked, she tells the Inquisitor that she insisted they relocate to Denerim from Redcliffe for their own safety.
  • Good Scars, Evil Scars: She has an impressively long and thin one just above her left jawline, starting at her ear and nearly reaching her chin. It could be archery related, judging by the placement.
  • Hero-Worshipper: If you chat with her outside the tavern in Skyhold, you'll learn that she respects Leliana greatly. She also swoons when Vivienne waves at her, but thinks it might have been to someone else. Many of her interactions with the Inquisitor at the forward camps when entering new areas indicate that she feels this way about them too; she thanks them for their work and urges them to please be careful.
  • Interspecies Romance/Ship Tease: It's subtle, but in the Jaws of Hakkon DLC, the human Kenric and dwarven Scout Harding do seem to like each other quite a bit. He calls her "Lady Harding," and if asked for her opinion of the man, she gushes just slightly about how nice he is. It also possibly makes for a Bodyguard Crush, since one of her major tasks in the Basin is protecting Kenric (partly from himself).
  • It Was a Gift: Talk to her enough times in camp during Jaws of Hakkon, and she will eventually present the Inquisitor with an amulet, saying that she thought "it would be perfect for our Inquisitor." She took it from the body of a gurn and wasn't quite able to clean all of the blood and guts off of it.
  • The Men First: She's visibly upset when you encounter her in the Fallow Mire, as she's very worried about the Inquisition soldiers who have been captured by the Avvar (and also about the Herald, since they have to go face the Hand of Korth, who wants to kill them).
  • Miss Exposition: She provides the Inquisitor with information when first entering a new area.
  • One Head Taller: An elf or a human who flirts with her fits this, as she is a dwarf.
  • Out of Focus: Defied Trope. She is the only Haven staff member (besides Harritt) who doesn't either get replaced or have to share their duties with someone else.
    Harding: Not me, though. In-dis-pensible! [giggles]
    • Played straight in the Trespasser DLC. She's one of a few prominent Inquisition members not to have any lines, but she does appear at the end as one of the Inquisitor's inner circle.
  • Shell-Shocked Veteran/Trauma Button: Jaws of Hakkon indicates that the destruction of Haven has given her a minor case of this. Apparently, Josephine has encouraged her to invite her parents to Skyhold, so they can see everything for themselves and get a firsthand look at how vital Harding is to the cause; but after the spoilered incident, she feels like it's a risk she can't take.
  • Ship Tease: It's possible to flirt with her, and if you do it enough times she somewhat flirts back. However, she's not an actual romance option, much to the disappointment of fans.
    • She has a bit of this in the Jaws of Hakkon DLC with Professor Kenric as well, as noted above.
  • So Proud of You: The letter from her mother in Jaws of Hakkon says pretty much exactly this.
  • Species Loyalty: An extremely minor version; but if the Herald is Cadash, she will express a particular pleasure at their first meeting because "It's good to see another dwarf in the Inquisition - there aren't many of us." (This comes across a bit strangely, since Varric is always present for this first meeting, and she never makes any such remark about him no matter which race the Herald is.)
  • Squee: Her reaction when Josephine sends her a basket of flowers as a token of appreciation for all her hard work.
  • Undying Loyalty: Suggested by the very end of Trespasser. Harding is the only support staff member of any sort to appear in the secret underground meeting at Haven with the Inquisitor, their love interest, Cassandra, and Leliana.
  • Unresolved Sexual Tension: As mentioned above, it is possible to flirt with her. Eventually she'll say she does feel something for the Inquisitor and that they can discuss it once the Elder One is defeated. Unfortunately, there's no option to do so after the last mission.
    • Relationship Upgrade: Although Harding does not appear in the Trespasser DLC (until The Stinger), it's implied that at some point Harding and the Inquisitor finally did go on that promised date.
  • Why Did It Have to Be Snakes?: The heights version of this trope. In Jaws of Hakkon, Harding expresses a dislike of the new treehouse design for camps... because they're way off of the ground.
  • You Know I'm Black, Right?: On the receiving end of this in one specific dialogue. When introducing the Inquisitor to the Emerald Graves, she'll give them a brief lecture on the knights that sacrificed themselves in defense of it. When an Elven Inquisitor recites the Dalish pledge, she basically says "Oh, Crap!" and apologizes for lecturing a Dalish about their own history. It is a harmless unlike most of the trope's examples because as shown in the previous entries above, she genuinely sympathizes with the elves' plight.
  • Youthful Freckles: Her exact age is unknown, but she looks very young, and she has lots of freckles. As a scout who is constantly in the sunlight, it's not surprising.

    Maryden Halewell 

Maryden Halewell

Appears in: Inquisition | Magekiller

Voiced by: Elizaveta Khripounova (singing voice), Gemma Whelan (speaking voice)

A bard (as in a minstrel, not a spy) who can be seen performing throughout Thedas, but most notably in Skyhold and Haven.


  • Abhorrent Admirer: Sera believes Maryden is this of her. In Sera's diary, which can be read outside of her room above the tavern, she writes that the song Maryden wrote about her was a blatant attempt at flirting and is "creepy", though she doesn't say exactly why; however, in Trespasser, she interrupts Maryden's performance of the song by breaking her lute. For Maryden's part, it isn't clear about her feelings for Sera, and she never makes any attempt to directly interact with her outside of the song. It should be noted that Maryden also composed songs about other characters such as Samson ("Samson's Tale"), Leliana ("Nightingale's Eyes"), and Empress Celene ("Empress of Fire") so it's entirely possible that the whole affair is just a miscommunication.
  • Informed Flaw: According to Cabot, she's seen as a terrible singer even though she is clearly not. Then again, this is coming from Cabot the Bartender.
  • Ink-Suit Actor: Looks exactly like her voice actress.
  • Ship Tease: She has a one-sided crush on Sera, as noted above. In Trespasser, she can hook up with Krem, Cole, or ZITHER!.
  • Verbal Tic: When not singing, which isn't often, there's a loose meter to how she speaks. It's similar to Morrigan's, but Maryden emphasizes her syllables to make it much more obvious that she is doing it on purpose. Given that she's The Bard, it's not surprising that she chooses to inject a little poetry into her casual conversations.

Keep Commanders

    Charter 

Charter

https://static.tvtropes.org/pmwiki/pub/images/f111df33c0f9baba819ca915628c2b4d.jpg

Appears in: Inquisition | Magekiller | Knight Errant | Tevinter Nights | The Missing

Voiced by: Mika Simmons

An elven woman placed by Leliana to be in charge of Caer Bronach in Crestwood as a waypoint for spies and messengers for the Inquisition.


  • Ambiguously Bi: Her later banter with Scout Pellane in Haven has some Ship Tease with the young man, though if anything comes of it is unknown. However, in Magekiller she is in a relationship with Tessa Forsythia, and as of Tevinter Nights, Charter still holds feelings for her.
  • The Cameo: She appears in issue 3 of Magekiller and offers Tessa a chance to work for the Inquisition. She went on to appear in Knight Errant and was the POV character in "The Dread Wolf Take You," the final story in Tevinter Nights.
  • Code Name: Leliana's spy corps all use various tradesmen career names as code names, Charter being one of them.
  • Early-Bird Cameo: Can be seen chatting with agents in Haven before it is attacked by Corypheus. She and Scout Pellane are stationed near the Herald's hut in the village.
  • Fantastic Racism: She was the subject of this by a young human called Scout Pellane. It's unclear exactly when this happened; Cullen intervened and disciplined Pellane for his remarks before the Herald ever hears anything about it. Presumably it occurred after the Conclave's destruction but before the player character became formally known as the Herald of Andraste.
  • Forgiven, but Not Forgotten: Eavesdropping on Charter and Pellane on each visit to Haven shows their conversation advancing. At one point, she throws his "knife-ear" comment back in his face, and he admits he had hoped she'd forgotten about it. She enforces the trope by saying that that with everything that's going on, "we can afford to forget nothing."
  • Hero of Another Story: She's apparently one of Leliana's most devoted and accomplished spies, though what little we hear of her exploits happen in the background during the course of the game. That being said, she does get more focus in two of the comics and in the final story of Tevinter Nights, all of which help show off her capability and deepen her character.
  • Out of Focus: She doesn't get quite as much characterization as her two fellow base commanders.
    • She gets a little more attention in The World of Thedas, Vol. 2, which implies that "Charter" is an alias and she may actually be a master spy known as the Black Hart. The Black Hart was responsible for the utter defeat of the city of Salle by its rival Bastion, and has been involved in several other high-risk operations.
      • This is backed up by dialogue in Magekiller, where she mentions she isn't an assassin... right now.
  • Reasonable Authority Figure: After Mayor Dedrick skips town, Crestwood looks to her for guidance. She also has a leadership role among the scouts.
  • Ship Tease: Subtle. Scout Pellane eventually changes his ways and invites her for a drink in the tavern. After some further banter, she allows that she will be in the tavern that evening, and maybe he can buy her a drink, if he remembers to bathe first. It's unknown what becomes of their relationship - or of Scout Pellane for that matter - after Haven is sacked; as of Magekiller, which is set later in the game's story, she's involved with Tessa Forsythia.
  • "Shut Up" Kiss: Charter delivers one to Tessa in the fifth issue of Magekiller.
  • Token Minority: The other two base commanders (as well as all three top-level advisers) are humans, while she's an elf.
  • Try Not to Die: Seen in Magekiller. Charter takes Tessa aside and asks her not to die for Marius.
  • Youthful Freckles: A subversion. Charter isn't particularly playful, being a fairly serious spymaster. On the other hand, we don't know how old she is, so the freckles may not be as youthful as they look either.

    Knight-Captain Rylen 

Knight-Captain Rylen

https://static.tvtropes.org/pmwiki/pub/images/86c2d47d745e86adf73c347918649fcd.jpg

Appears in: Inquisition

Voiced by: Anthony Howell

A former Templar of Starkhaven who went to Kirkwall to help restore order following the events of Dragon Age II. Recruited by Cullen to serve in the Inquisition, he runs Griffon Wing Keep after it is taken by the Inquisition from the Venatori.


  • Agony of the Feet: Leliana suggests this when Rylen mentions low morale, and offers to send a shoemaker to help. He appreciates it.
  • Defector from Decadence: Like Cullen, he didn't run off "barking at the moon" (in his words) to the Mage-Templar War.
    Rylen: If the barracks are on fire, I'm going for a bucket, not standing around smiting the ashes for heresy.
  • Early-Bird Cameo: Rylen is first mentioned (although he doesn't actually appear) during the first conversation the Inquisitor has with Cullen at Haven.
  • Humble Hero: With Cullen, he helped keep Kirkwall from rioting and falling apart. He just treated it as part of his job. Cullen also tells Leliana he is not fancy and won't have to worry about comforts while serving in the Approach.
  • The Men First: The first two missions he gives you after taking the Keep involve making sure his fellows have adequate water for their desert surroundings, and helping with morale to keep their spirits up.
  • Number Two: He shares this role with Knight-Captain Briony under Cullen, although Rylen is more of a leader and manages people; Briony is never actually seen in the game, though she is the reporting officer in some war table missions.
  • Officer and a Gentleman: Unfailingly polite, and one of the Inquisition's highest ranking men.
  • Reasonable Authority Figure: When the mage-Templar war broke out, the first thing he did was help the relief efforts in Kirkwall. While at Griffon Wing Keep, he makes sure everything in the desert functions appropriately.
  • Sarcastic Devotee: Very, very downplayed. But if you go with Leliana's plan to relocate the local varghests so that the troops can use the watering hole, Rylen's report will snark that several men were injured or killed during the effort, but hey, the animals are safe like you wanted.
  • Through His Stomach: Nothing makes him happier than a good meal at the end of the day.

    Baron Edouard Desjardins 

Baron Edouard Desjardins

https://static.tvtropes.org/pmwiki/pub/images/9c193d3c4ca12826e3128c4f85c8ae5b.jpg

Appears in: Inquisition

Voiced by: Stephane Cornicard

An old friend of Josephine's father, she reached out to him to help with the Inquisition. He brings her word of the crisis in Emprise du Lion, and will manage Suledin Keep for her after it is taken for the Inquisition from the Red Templars.


  • Big Good: Of Emprise du Lion.
  • Humans Are Diplomats: A firm believer in this philosophy (unsurprising, given Orlais's love of the Game), and coordinates diplomacy throughout Orlais from the keep.
  • Ironic Name: His last name, Desjardins, means "of the garden". He runs the keep on top of a frozen mountain.
  • Old Friend: Of Josephine's father, which is how he gets this position. He's known Josephine since she was a child and is quite fond of her, and is happy to accept her invitation to oversee things in the Emprise.
  • Reasonable Authority Figure: Given that most Orlesian nobles seen in the series are corrupt and self-serving, his true nobility stands out.
  • Royals Who Actually Do Something: The baron ensures first that the bridges are reconstructed, and watchtowers secured so trade can resume for the people of Sahrnia. Next, he makes sure that the High Dragons in the area do not cause trouble, either by destroying caravans or by mating with local drakes. While he is a diplomat and not a warrior, he gets things done.

Trainers

Warrior Trainers

    Breaker Thram 

Breaker Thram

https://static.tvtropes.org/pmwiki/pub/images/dai_breaker_thram.png

Appears in: Inquisition

Voiced by: Joanne King

Trainer for the Reaver specialization. Thram is a bloodthirsty Reaver who excels at "breaking" people into other Reavers.


  • Bald Head of Toughness: Her baldness adds to the whole savage and wild look of hers.
  • Blood Knight: She loves violence and believes that all Reavers must as well.
  • Dark Is Not Evil: As much as a savage-looking Blood Knight as she is, an anonymous member from Skyhold's staff still describes her as "the nicest reaver" in The World of Thedas, vol. 2, always leaving them gifts when they made her bed. The person in question found it hard to believe she could kill a mouse, let alone a dragon.
  • Facial Markings: She wears Elgar'nan's vallaslin, which is quite fitting for a Reaver.
  • Square Race, Round Class: Despite being an Elf with a lithe frame, she's a class that generally prefers two-handed weapons and savage attacks.

    Ser 

Ser

https://static.tvtropes.org/pmwiki/pub/images/dai_templar_trainer_ser.png

Appears in: Inquisition

Trainer for the Templar specialization. Ser is not a member of the Templar Order, but he takes lyrium and is trained in the Templar talents.


  • Mysterious Past: Ser refuses to tell the Inquisitor anything about his past, and even goes so far as to refuse to provide his real name. Conversations between Ser and Cullen imply that Ser was once a member of the Templar Order.
  • No Name Given: He refuses to provide any name for himself other than "Ser". All that's known about him is that he is not a member of the Templar Order and he's acquainted with Cullen.
  • Secret Test of Character: If the Inquisitor becomes a Templar, Ser gives them a war table quest to make more of the Inquisition's soldiers Templars, which would also start them on the path to lyrium addiction. If the Inquisitor takes Cullen's advice and refuses the offer, Ser reveals that the Inquisitor passed his test by realizing that few should have to bear the burden of being a Templar.

    Lord Chancer de Lion 

Lord Chancer de Lion

https://static.tvtropes.org/pmwiki/pub/images/lord_chancer_de_lion.png

Appears in: Inquisition

Trainer for the Champion specialization. Chancer is an Orlesian Champion of some renown.


  • Boisterous Bruiser: "It is good to be champion, yes?"
  • Deadpan Snarker: When asked about the downside of being a champion: "Are you allergic to silks?"
  • Famed In-Story: What he says you are - he says your name is everywhere, and that people want to conquer you both on the battlefield and in the bedroom. It's also what he believes you should try to invoke. People should rally to your name and be inspired.
  • Large Ham: A minor version; you get the feeling he's used to making speeches, and his specialization is all about drawing attention.
  • Knight in Shining Armor: Who he is, and what he believes a Champion is.
  • Nice Guy: He's always polite and infectiously giddy and proud of being a Champion. Unlike other Orlesian nobles, he seems to actually care about people outside the aristocracy, and calls out the Orlesian chevaliers for being "pricks" who don't look out for the common folk.
  • Work Hard, Play Hard: He puts the mettle of a Champion even in his celebrations: when Chancer wants to throw a party, Cullen remarks that, if he knows His Lordship, the guests would probably hunt the boar for the meal themselves. Chancer not only agrees, he wants the guests to kill the boar with the apples that would be stuffed inside it.

Rogue Trainers

    Kihm 

Khim

https://static.tvtropes.org/pmwiki/pub/images/dai_kihm_in_skyhold.png

Appears in: Inquisition

Voiced by: David Schofield

Trainer for the Tempest specialization.


  • Elemental Armor: Along with providing various buffs, flasks surround the Tempest with fire, ice or lightning.
  • In Harm's Way: The logic is that the battlefield is dangerous anyway, and you're going to see a lot of battlefields, so you may as well make best use of that and become dangerous to whatever's on them.
  • Incendiary Exponent: The practical upshot of the skill is this: you smash a flask of volatile chemicals over your face and burst into flames (or become covered in ice or get wreathed in lightning). Then you run around wreaking havoc and destruction. The chemicals won't harm you, of course, but there's a reason people don't hire Tempests to protect anything flammable. Kihm likes smashing.
  • Mad Bomber: Kihm's an unusually balanced example of the trope, but the guy loves both explosions and potentially explosive things so much, it's a wonder he still has all his limbs.
  • Unusually Uninteresting Sight: During a War Table mission, he comments that there was a problem with a lady working on some potions for him. She sort of exploded.

    Heir 

Heir

https://static.tvtropes.org/pmwiki/pub/images/dai_assassintrainer_heir.png

Appears in: Inquisition

Trainer for the Assassin specialization.


  • Facial Markings: She wears Andruil's vallaslin, fitting for a specialization that involves hunting people down.
  • Living Weapon: This is how she regards the path of the assassin. They're distinct from bards or Crows in that they place no emphasis at all on attracting targets or politicking - their purpose is exclusively to reach the target, then kill them and escape unseen by anyone else.
  • Odd Friendship: She hangs around with Cole on the top level of the Herald's Rest, unlike other trainers, who just wander around after you pick a specialisation.
  • Third-Person Person: Always talks like this. Not just for herself, but you as well.

    Three-Eyes 

Three-Eyes

https://static.tvtropes.org/pmwiki/pub/images/dai_three_eyes_artificer.png

Appears in: Inquisition

Trainer for the Artificer specialization.


  • I Call It "Vera": Defied. He explicitly warns against getting to attached to the devices you make. They are there to be used and then discarded. "Save the soul for a showpiece," as he puts it.
  • The Maker: Believes that the Maker himself is the first Artificer. He shaped the world, the battlefield, and then turned away... just as an Artificer does.
  • Meaning Ful Name: His traps serve as a third eye, allowing him greater control over the battlefield.
  • Trap Master: His specialisation. While pitching it to the Inquisitor, he stresses the idea of controlling the battlefield rather than running about (compare to Khim, who believes in leading from the thick of it).
  • You're Just Jealous: Three Eyes doesn't think highly of Bianca. Varric's reaction is to say Three Eyes is just jealous that he'll never come up with something so impressive.

Mage Trainers

    Commander Helaine 

Commander Helaine

https://static.tvtropes.org/pmwiki/pub/images/dai_commander_helaine_knight_enchanter.png

Appears in: Inquisition

Trainer for the Knight-Enchanter specialization.


  • Drill Sergeant Nasty: She treats the Fetch Quest she gives you as a drill, and starts dressing you down the moment you speak with her.
  • Iron Lady: She exudes this attitude, and states that as a Knight-Enchanter, you should, too.
  • Magic Knight: The point of the Knight-Enchanter is to summon a magical sword for up-close combat.
  • Military Mage: Complete with drill-sergeant attitude.

    Your Trainer 

Your Trainer

https://static.tvtropes.org/pmwiki/pub/images/dai_your_trainer_rift_mage.png

Appears in: Inquisition

Your trainer for the Rift Mage specialization. She is your trainer.


  • Catchphrase: Asking about her generally garners the response that "I am your trainer." Since her mind has been so addled from experimenting with Rift Magic, it's very difficult for her to remember most things, so her Catchphrase is a way to remind herself what she's intended to do.
  • Cloud Cuckoo Lander: She's very scatterbrained and tends to repeat things. It's implied that this is because her experience with Rift Magic has damaged her mind, her perception, and/or the way she experiences time in some way.
  • Go Mad from the Revelation: She learned Rift Magic very, very fast so the Inquisitor doesn't have to, and now has trouble recalling even her name.
  • Her Name Really Is "Barkeep": Her name actually is Your Trainer. It is now, anyway.
  • Only Known by Their Nickname: She is only ever known as "Your Trainer" since that's all she'll call herself.
  • Phrase Catcher: When you complete the errand and make the final choice to become a Rift Mage, the Inquisitor will tell her, "You are my trainer."
  • Sole Survivor: She was part of a group of 20 mages sent by the Mage Collective to study a Fade Rift. She was the only one who survived the experience.
  • Who's on First?: Since she'll only refer to herself as "Your Trainer", it leads to this when the Inquisitor first meets her.
  • With Great Power Comes Great Insanity: Being forced to learn about Rift Magic in a short amount of time has severely addled her mind. She paid this price so you don't have to.

    Speaker Viuus Anaxas 

Speaker Viuus Anaxas

https://static.tvtropes.org/pmwiki/pub/images/dai_viuus_anaxas_necromancer.png

Appears in: Inquisition

Trainer for the Necromancer specialization. A member of the Mortalitasi of Nevarra.


  • Due to the Dead: Even if he uses the remains of dead soldiers for Necromancy, he will take care of their remains - burned, in the case of Southern Andrastians.
  • Insistent Terminology: Necromancy is not Blood Magic. Got it?... Except that it is.
  • Necromancer: He is one himself, and can teach the Inquisitor how to become one.
  • Only Sane Man: Far and away the least eccentric of the Specialization Trainers. That says a lot.
  • Terror Hero: Appeals to this when selling his specialization to the mage Inquisitor. The Necromancer class is where a lot of the more macabre magic spells from previous games (like Walking Bomb or Horror spells) ended up.
    Inquisitor: People will fear me?
    Anaxas: Don't you want to terrify? Fear means there are fewer to fight next time. Fear means lives are saved.
  • The Undead: He isn't one himself, but his field of study is appropriately morbid.
  • Unequal Rites: Despises Blood Magic; necromancy is about honoring the dead by making respectful use of their remains and paying homage to the spirits that gather around them, not robbing people of their lives or their minds.
  • Vampire Vords: He certainly has the voice for it, despite not being an actual vampire. Comes with being Nevarran, as Cassandra (a Nevarran royal) does it too at times.

Alternative Title(s): Dragon Age Inquisition Staff, Dragon Age Inquisition Agents, Dragon Age Inquisition Trainers

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