Follow TV Tropes

Following

Characters / Dragon Age Origins Rogues

Go To


Tropes relating to the characters introduced in Dragon Age: Origins as one of The Warden's rogue companions.

Leliana

https://static.tvtropes.org/pmwiki/pub/images/dao_leliana.jpg
Leliana in Origins

Leliana in Inquisition

Appears in: Origins | Dragon Age II | Asunder | The Masked Empire | Inquisition | Magekiller | Absolution

Voiced by: Corinne Kempa (English)Foreign VAs

"I came to Ferelden and the Chantry because I was being hunted. I walked where the Maker led me and He has rewarded me for my faith. I found you."

Leliana is a former Orlesian bard and a lay sister at the Chantry in Lothering. After receiving a prophetic dream about the Blight, she asks to join the Warden on their quest. Basically, she's a nun/ninja/minstrel/spy. She's complicated like that. Shale's nickname for her is "The Sister" and occasionally "The Bard." Once a bard, a Chantry sister, a hero of the Fifth Blight, and now Left Hand of the Divine, Leliana's presence has a new gravitas since Origins. She serves as an adviser to Inquisitor in the area of espionage.


    Tropes In Dragon Age: Origins, Leliana's Song, and Dragon Age II 
  • The Ace: Downplayed because she hangs out with the Warden, but Leliana is very intelligent, has the looks of a supermodel, is an Action Girl, and when she meets the party, is The Atoner and a fundamentally good person. She goes from bastard child with a Disappeared Dad and a mother who died when she was young to a capable spy, and can potentially become one of the heroes who stops the Fifth Blight, a Seeker for the Chantry, The Spymaster for Divine Justinia and later the newly established Inquisition, and potentially the new divine herself, reforming the Chantry in a way will almost certainly change it forever. Depending on what happens in Origins, Leliana can be one of the most defining historical figures of the Dragon Age, and a Self-Made Woman to boot.
  • Action Girl: Seemingly inexplicably at first.
    "And my skill in battle? Well, you pick up different skills when you travel, yes? Yes, of course! Er...let's move on."
  • All Women Are Lustful: Show even the slightest interest in her and Leliana wants the Warden bad. If hardened, instead of getting jealous with Isabela she invites herself along, and after her romance or if the Warden gets a threesome, she wants another go!
  • All Women Love Shoes: She certainly does. A female Warden can agree.
    Leliana: Oh, I could talk about shoes all day...
  • And This Is for...: The Leliana's Song DLC has Leliana say this in her final confrontation with Raleigh.
    Raleigh: I still remember that scared little girl in my cell!
    Leliana: I remember her too. This is for her.
    [pushes him backwards off of a cliff]
  • Anti-Hero: Previously an Unscrupulous Hero. Repentant as a Pragmatic Hero when the Warden meets her, but can slip down if hardened by the player.
  • Bag of Spilling: Her starting stats in Origins are lower than at character's creation in Leliana's Song, and her starting equipment much worse, not to mention any level and equipment she can acquire during the DLC isn't transfered in Origins. That's likely a consequence of her flight from Orlais and her retirement (and because recruiting a Leliana with Leliana's Song-endgame stats and gear so early wouldn't fit the intended balance of the game).
  • The Bard: Her specific character class to boot. She claims its training will involve throwing knives and combat but... it doesn't.
  • Beautiful Dreamer: Part of her romance — she likes watching the PC sleep. The Warden can reply that this is creepy.
  • Becoming the Mask: She originally adopted the guise of a simple, pious, religious convert in order to escape the notice of Marjolaine, her former employer/lover and now mortal enemy. It was only later, when she found herself content in that life, that she actually started to become that person for real.
  • Betty and Veronica: Betty to Morrigan's (and Zevran's) Veronica. She's not as Betty-like as she seems, however. She can also be the Third-Option Love Interest for a Female Warden involved with Alistair and Zevran and will be the Veronica if pitted against Alistair.
  • Beware the Nice Ones: She presents as a sweet, pious woman who loves to sing. She's all these things — but she'll also gut you like a fish if the situation demands it.
  • The Cameo: Shows up at the end of Dragon Age II, where she's revealed to work as a member of the Seekers alongside Cassandra. She appears chronologically earlier as an Agent of the Divine in the Exiled Prince DLC, going under the code name of "Sister Nightingale", as well as a guest at Chateau Haine in the Mark of the Assassin DLC, where she's revealed to know Tallis. She also appears in the novel Asunder, set in the aftermath of Anders' destruction of the Kirkwall Chantry and the beginning of the Mage-Templar War.
  • Church Militant: While not an ordained member of the Chantry (she never got around to her vows), she's very open about her faith. Surprisingly, this doesn't put her at odds with Sten. Dragon Age II reveals she later became the Left Hand of the Divine.
  • Clingy Jealous Girl: If romanced, she's extremely affectionate to the Warden, but makes it clear she in no way approves of the Warden even looking at another woman (or man). That said, Isabela quickly figures out that if she gets between the Warden and Leliana, then she gets butchered; but if hardened, Leliana's solution to a fling is to join in to keep an eye on the Warden with her, or a foursome with Zevran too. However, if the Warden and Morrigan had Kieran via the Dark Ritual, Leliana refuses to hold a grudge against Morrigan for providing a way for her love to survive.
  • Corrupt the Cutie: A tame example. The player is given the option of "hardening" her. Subverted, however, in that Leliana is not the naive innocent she at first appears to be.
  • Crouching Moron, Hidden Badass: The Warden can mistake her for one at first, as Chantry Sisters aren't generally renowned for their fighting ability and she can seem a bit loopy at times. But Leliana's no ordinary Chantry Sister.
  • Culture Clash: With an elf Grey Warden. Leliana tries to talk to the Warden about the situation of elves from what the Warden will recognize as a rather warped perspective. Said Warden can bite her head off about her notions about the elves and directly call her and everyone in the society she hails from a bunch of naive fools... and gain approval for opening her eyes.
  • Dark and Troubled Past: Before joining the Lothering Chantry, Leliana led a harsh life as a Bard, which ended when her mentor/lover betrayed her to be tortured, and very likely raped, by Marjolaine's Fereldan allies.
  • A Day in the Limelight: The Leliana's Song DLC, which follows her final missions as a bard.
  • Dogged Nice Girl: Due to a dialogue glitch, she may act like she is in a relationship with the Warden even if the Warden has made it clear that they are not interested in her.
  • Dreaming of Things to Come: A dream which she interprets as being a vision from the Maker is what convinces her that she was meant to join the Grey Warden's quest. Whether it was a real vision or not is up for the player to interpret.
  • Evil Me Scares Me: Leliana is the most openly disturbed by fighting "herself" during the Gauntlet.
    Leliana: Did you see the cruelty on my... on her face? Is that really what I am?
  • Femme Fatale: Used to be one. As a bard, she was taught to become "the woman people fall in love with", whatever that might be depending on the situation
  • Femme Fatale Spy: Orlesian Bards fill this role. Leliana eventually admits that part of her enjoyed it.
  • Foil:
    • To Zevran. They're both rogue Funny Foreigner OptionalPartyMembers with backgrounds as seductive assassins of sorts. However, while Leliana specializes in archery and tech skills, Zevran specializes in dual-wielding and pure damage output. While Leliana had a rather sheltered upbringing by an aristocrat and became a bard because she was seduced by the exciting and dangerous life it offered, Zevran was raised communally in a whorehouse and was sold to the Crows at an early age and was raised to know nothing but murder. Leliana often struggles between her darker side and her new loftier morals, whereas Zevran has largely embraced his darker side.
    • Also one to Alistair, narratively. They're both dorky former members of the Chantry, can be hardened throughout the game, are orphans who were raised by nobles, and hide part of their backstory to the others. However, Alistair is innocent, naive, and an irrevent Deadpan Snarker, whereas Leliana is more experienced and sinful, as well as more polite. Leliana chose to join the Chantry to escape her life as a Femme Fatale Spy and found peace in it, while Alistair was forced to join the Chantry by his adoptive father and only enjoyed his lot in life when he was recruited into the Grey Wardens. Alistair's hardening consists in him learning that it's okay to think about himself first sometimes, which helps him overcome his childish tendencies and mature, while Leliana's hardening has her accept her darker side that she's been repressing and slighlty coming back to her old ways.
  • Friendly Sniper: Leliana's preferred weapon is a bow, and she is one of the Warden's nicest companions.
  • Gay Option: For a female PC.
  • Gentlewoman Snarker: Being the resident Nice Girl, Leliana doesn't snark quite as much as other party members like Alistair, Zevran, and especially Morrigan. But when she does, she can hang with the best of them.
  • Girly Bruiser: Her love of shoes, fashion, romantic starlit evenings, cute animals, etc. doesn't mean she can't also be a dungeon-crawling, arrow-slinging Action Girl.
  • God Before Dogma: Goes against Chantry doctrine in believing the Maker is present in the world and involved in His creations' lives.
  • Going Native: She is an ethnic Fereldan, whose mother journeyed to Orlais. As a bard, she spied on her ancestral homeland.
  • The Heart: An unhardened Leliana is the most moral of the companions, constantly trying to keep the group walking along the side of the good.
  • Heel–Face Turn: In her backstory, from murderous troublemaker to pious bard.
  • Heel–Faith Turn: She initially went to the Chantry to hide from her enemies, only to discover her faith.
  • Heroic Bastard: Leliana's mother never married, and Leliana is probably the Warden's most moral companion, especially if she is not hardened. Though Leliana could be a Bastard Bastard during her time as a Bard.
  • Hitchhiker Heroes: Although she has her reasons, the way she joins the party fits this trope to a 'T', which the Warden can lampshade by asking her why she's so eager to go off adventuring with someone she's just met.
  • Honey Trap: She used to prefer this tactic to actual murder as a bard. Not that she didn't use both at times.
  • Hypocrite:
    • If caught in a love triangle with any of the other three romance options, she will accuse the Warden of "playing with" her feelings. A Warden stuck between her and either Morrigan or Zevran can then call her out for this, as Leliana herself used to do the same to other men.
    • Leliana always protests when the Warden kills someone, be their reasons petty or justified. However, her battle dialogue shows that she's rather eager to get her hands dirty. After her personal quest, she admits to the Warden that part of her enjoys hunting and killing other people for sport.
  • The Immodest Orgasm: Alluded to in the second game if she had a threesome with the Warden and Isabela in Origins.
    Isabela: [laughs] "Sister Nightingale" indeed, I remember it didn't take much to make you sing.
  • I'm Taking Her Home with Me!: She just loves the nugs in Orzammar. The player can actually get her one... and she names it Schmooples.
  • Informed Ability: She is supposed to be a skilled storyteller, but her storytelling skills really don't rise above the rest of the cast. Also by her accounts, the smooth talking, courtly connivers seem to be stock and trade and a survival necessity for Orlesian bards. Yet her repartee is less evident than her loss of words; she's often flustered and easily embarrassed. One could infer that her former skills have become somewhat rusty as a result of Becoming the Mask. In comparison, we see a far more cunning, devious and altogether darker side of her in the prequel DLC, Leliana's Song. And if the Warden sleeps around on her, she comes off as painfully naive and easily deceived. On the other hand, Leliana consistently demonstrates that if she's emotionally invested in a person, she lets her emotions affect her judgement. This is best demonstrated in her prequel DLC Leliana's Song, where Marjolaine uses Leliana's feelings for her to play her effortlessly.
  • Innocent Bigot: She'll make some well-intentioned but racist comments to the Warden if they are an elf. If the Warden tells her they are offended, she'll apologise for her remarks and admit that she's not met many elves, thanking the Warden for opening her eyes.
    • For a Elven Warden, she comments that the Warden could have earned a very good wage working in an Orlesian household, where elven servants are prized for being skilled workers and very attractive. The player can point out that this is devaluating one's life to that of a pet for a stuffy noble.
    • She similarly compliments a heroic Dalish Elf for not being one of the savages who steal women the stories describe, as well as stating her admiration for their people's closeness to the land. The player can point out the rather racist undertones to her describing the Dalish way of life as "quaint", especially when it's not by the Warden's own choice.
  • Jeanne d'Archétype: Action Girl? Check. Devoutly religious? Check. French (or the equivalent)? Check. Visions telling her to fight? Check. Case closed.
  • Jumped at the Call: When the Warden meets her, she informs them that she's coming with them — at the Maker's behest, no less. The player can turn her down, if they are so inclined.
  • Lady of Adventure: To some players' surprise, as well as that of her former partner in crime (and bed) Marjolaine.
  • Lady of War: She retains her femininity in battle and can use the more graceful bow as a weapon.
  • Lady Legionnaire Wear: She wears one, but the leather straps don't overlap as usual for this trope, and she's a feminine fighter.
  • Laugh of Love: She will giggle on occasion if romanced by the Warden, and with a high approval rating.
  • Meaningful Name:
    • Close enough to Leliana (which apparently has no meaning) is the name Eliana, which means 'God has answered' in Hebrew. This fits her reasons for joining very well.
    • It's also similar to "Lilianna", "Lily flower". Lilies feature heavily in Marian religious imagery, and are the emblem of France, the real-world counterpart to her home nation, Orlais. One of the gifts the Warden can give her is a flower called Andraste's Grace, which strongly resembles a lily.
  • The Mistress: Can become this (if hardened) for a Human Male Noble Warden who has asked for the Queen's hand, or for a Female Human Noble Warden who marries Alistair for political reasons. Leliana decides to stay by the Warden's side in Denerim, and even sends them a letter if they are exported to the Awakening expansion pack. However, perhaps due to a glitch, this can only happen if the player stops talking to her altogether (at least until the epilogue) after having made the decision to marry the monarch. If talked to before the epilogue, she will immediately end her relationship with the PC, even if she was previously hardened. But if it's done correctly and Leliana's relationship with the Warden continues, it will be mentioned in Inquisition; it's apparently an open secret by this point. When the Inquisitor's group attends the Winter Palace ball, the court herald will announce Leliana as, among other things, "Mistress of the Prince Consort/Queen of Ferelden."
  • Naughty Nuns: Zevran definitely wishes. Leliana herself seems to wish it too, a little. Oghren also wonders if the Chantry girls wear anything under the robes. If hardened, or even if she isn't, Leliana will occasionally let the bad girl out to play.
  • Not That There's Anything Wrong with That: If in a romance and a male Warden gets with Zevran, Leliana's reaction is along the lines of, "I'd thought there was something extra you were after, and knowing now that's what it was, I'm happy for you two." Leliana having no problem with race or gender certainly helps.
  • Nun Too Holy: While not a properly ordained nun, Leliana was a ninja trickster bisexual spy before, perved on her sisters while in the church, and later whines to the Warden that she wasn't allowed to have fun... which included pudding and pinning underwear to Chantry boards, among other things. Goes further in Inquisition where she darkens into a ruthless assassin.
  • Older Than They Look: Has the appearance of a young adult in her twenties, but dialogue with Wynne has Leliana mention that she looks younger than she actually is. Also, if Adaia's promise to teach her child about humans like her in Leliana's SongNote is anything to go by, then it would imply that she is older than the Warden (or, at least the City Elf version) by a considerable margin. By Leliana's own account, she was born shortly before Ferelden won the rebellion; this places her birth year at the very end of the Blessed Age, putting Leliana in her early thirties during the events of Origins and in her early forties for the events of Inquisition.
  • Old-School Chivalry: Being a romantic at heart, this is how Leliana would like her romance with the Warden to play out. Can be hilariously subverted.
  • One Degree of Separation: Word Of God confirmed the Adaia that Leliana encounters in Leliana's Song is the City Elf Warden's (now deceased) mother. More poignant if the Warden actually is a City Elf, though neither acknowledges it. note 
  • One-Song Bard: Leliana prides herself in her bardic past, but only ever sings once in the course of Origins, namely "In Uthenera", an ancient elven funeral song. Later games don't see her sing at all, although she does perform the same song at Wynne's funeral in Asunder. note 
  • Parental Abandonment: Her mother had her out of wedlock and died when she was young.
  • Player Character: She's the main character of the Leliana's Song prequel campaign.
  • Permanently Missable Content: If the player never enters the pub in Lothering, they will never find her and she can't be recruited.
  • Quirky Bard: Well, she's a bard and she's quirky, but she's also deadly if built and utilized correctly. It makes sense within Orlesian society that "bards" are synonymous with spies — after all, seeing as the nobility of Orlais is a Decadent Court, they are prone to throwing raucous parties involving all number of performers and musicians. Who better to slip past security than the entertainment?
  • Rape as Backstory: Implied heavily in the Leliana's Song DLC. However, it should be noted that this is not stated explicitly, and therefore should be taken with a grain of salt. Due to the brutally pragmatic environment bards usually work in, she also seems to have come to terms with it much more efficiently than most examples of this trope.
  • Reality Is Unrealistic: Leliana's Orlesian (French) accent has been criticized by some as sounding fake, although her voice actress (Corinne Kempa) is actually French.
  • Reformed, but Not Tamed: Downplayed, as she's one of your nicest companions, but she still shows some traits that date from her days as a bard, albeit in lighter ways, such as her occasional polite snarks, her teasing of Sten and Zevran, or her Covert Pervert tendencies. If she's hardened, her traits from her past life come back in full force.
  • Sickeningly Sweethearts: If romanced, she and the Warden come dangerously close to this, if Wynne and Morrigan are to be believed.
  • Single Woman Seeks Good Man: Well, man or woman. Her romance path requires a Warden to be particularly kind-hearted to NPCs and/or extremely generous with gifts.
  • Tagalong Chronicler: She remarks to Dog that she's composing a ballad about the party's adventures. Some dialogue in later games suggests that she does complete and publish the work; in Dragon Age II, Hawke can identify her as "the Leliana", and she takes this to mean that Hawke is familiar with her writings.
  • Technical Pacifist: Sort of. She's a quasi-nun and interested in peace and contemplation, but while she prefers non-violent solutions, she's perfectly willing to resort to bloodshed when she must.
  • That Woman Is Dead: What she tells Marjolaine when she's asked about her past in Orlais.
  • Third-Person Seductress: Being utterly gorgeous in both looks and personality and her being rather Aggressive Submissive in seducing the Warden makes Leliana a literal example.
  • A Threesome Is Hot: She'll join the Warden and Isabela for some fun if hardened.
  • Together in Death: Subverted. If the player completes Leliana's romance and then sacrifices themself to kill the Archdemon, the epilogue says that Leliana had a vision that showed her a way to be reunited with her love. One possible interpretation of this epilogue is that she killed herself. This interpretation is apparently incorrect, however, because regardless of the Warden's life status, Leliana is still living in Inquisition, though she will remark on their death should it happen. And given how their death further destroyed her faith to the Maker, that thought still remains open...
  • Token Religious Teammate: She is the most overtly Andrastian member of the party, and the only one who remains in the Chantry for life, eventually becoming the Left Hand of the Divine (and potentially the Divine herself, after Inquisition).
  • Unexplained Recovery: If Warden had her killed in Origins, she basically tells Hawke "I got better" in The Exiled Prince, suggesting 'God Was My Copilot' as the explanation. The epilogue of the Trespasser DLC reveals through a cryptic note that "Lyrium sang thought into being".
  • The Unfair Sex: Played for Laughs as one of Leliana's quips when nearing the end of her Romance Sidequest, after she'd told the Warden how she felt and then gets flustered after they tell her they feel the same way.
    Warden: I thought you felt comfortable around me?
    Leliana: [stammers] Well yes, but... D-Don't question me! I am a woman, and I reserve the right to be inconsistent!
  • Unreliable Narrator: Her account of her betrayal by Marjolaine and subsequent capture doesn't quite match up with the events of her prequel DLC. Of course, given that the majority of the Warden's retinue are native Fereldans, one can understand why she would lie and say she was imprisoned for stealing military documents from Orlais instead. In the same DLC, she explicitly says in a voiceover that she changes the story with every telling (which is why it has multiple endings despite being framed as her telling the Warden the story later).
  • Wandering Minstrel: A former bard ninja assassin, she seeks shelter from her past in the church and latches onto the Warden hard upon finding out they are fighting against the Blight.
  • What the Hell, Hero?: She turns on the Warden if they poison the Urn of Sacred Ashes in front of her and she is not hardened. If hardened and successfully intimidated, she won't turn on the Warden but thoroughly resents them for it. If she is not present, she still finds out and leaves the party unless the Warden successfully lies to her.
  • Wide-Eyed Idealist: Despite having a fairly violent and traumatic past, Leliana is the resident idealist in a story that is on the whole pretty cynical, and it's usually difficult to write a character like that without succumbing to the temptation to either condescend to, belittle, or fundamentally alter the character's worldview. The writers avoided those traps, however, and managed to create a multi-layered personality who fits in well and demonstrates how idealism is possible even in a very dark world. She's even quite nice to Loghain, who hates her on sight. In Inquisition, she has become much darker and more cynical, although the Inquisitor can soften her.
  • Zen Survivor: Downplayed in her conversation with Empress Celene in Asunder. When Celene asks her how large the Archdemon was (Leliana fought atop Fort Drakon in the book canon), Leliana just smiles politely and replies, "Large enough that most problems seem small by comparison", referring to the current Mage-Templar hostilities and the civil war. Too bad the the Conclave explosion in Inquisition proves too big even for her.

    Tropes In Dragon Age: Inquisition 
  • Animal Motifs: Depicted with ravens in both trailers and her Skyhold icon. In Skyhold, she is also found near the rookery, where the birds are raised and trained to be messengers for her espionage operations in the Inquisition.
  • Back from the Dead:
    • If the imported world state had Leliana slain by the Hero of Ferelden after tainting the Urn of Sacred Ashes, then Leliana will assert that yes, she did die, but had an Unexplained Recovery and awoke in agony some time later, the Urn missing.
    • The ending slides of the Trespasser DLC imply that this version of Leliana was either a Cole-style spirit or a Titan's guardian who impersonated the real Leliana after her death.
  • Bad Present: Inverted in the mage questline. The Herald and Dorian wind up a year in the future, and with the help of the allies try to get back to the past to avert it. Leliana scoffs at their goal, because while it's just fine and dandy that they can go home and avoid this hell, she had to live through it. For her, this hell is present reality, not just some "hypothetical" she can pretend didn't happen.
  • Bait-and-Switch: In one of the gameplay demos, Leliana comments bitterly that the mages shouldn't be wondering why others fear them, since no one should have this power. This may give the indication that Leliana has suddenly become very anti-Mage; in the game proper, the context surrounding this line turns out to be far more complicated than that. In fact, she is probably the most consistently pro-mage character in the game.
  • Beauty Is Never Tarnished: Averted. In the Bad Future, she is horribly disfigured after being tortured by the Venatori. According to the notes the player find left by the Venatori, they were mutilating her flesh and infecting her with Blighted body parts to figure out why she has such a high resistance to it.
  • Bedmate Reveal: After the Winter Palace, she pushes for this. Not with the Inquisitor, though; Leliana has something much more special in mind. She wants to place what's left of Grand Duchess Florianne in the beds of those who threaten the Inquisition. If the player takes her up on it, she'll crack wise about her ghost appearing to make the Inquisitor wear flat shoes.
  • Break the Cutie:
  • But Now I Must Go: If Leliana was killed in Origins, she mysteriously vanishes in the epilogue for Trespasser, leaving only a cryptic note that reads: "Lyrium sang thought into being. Now time is stale, and the melody is called elsewhere. Until I am needed, I am free."
  • Cold-Blooded Torture: Suffers this in the Bad Future of Alexius's time amulet.
  • Continuity Nod:
    • During the Halamshiral Ball, she's once again fixated on shoes. While she justifies it as being able to tell a lot about a person's current circumstances, she's obviously as fashion-aware as ever.
    • When Griffon Wing Keep posts a need for morale boosters, Josephine recommends some reading material, Cullen suggests sending a master chef to fill the soldiers' bellies with more than the bare minimum rations... and Leliana recommends a cobbler to rectify their painful shoes.
    • The player can also find a note on her desk at Skyhold from an agent she's got caring for Schmooples II and its babies. In the Trespasser DLC, she's selling litters to nobles — and apparently, they're so popular she's out of them, and tells the Herald that they'll have to wait if they want one.
    • In Haven, one of the conversation options the player can pursue with her is to ask about her relationship with the Hero of Ferelden. If she was romanced or befriended, she speaks of the Warden with a warmth and affection that strongly recalls her personality in the first game.
  • Cool Big Sis: Josephine explicitly states that Leliana has acted as both a best friend and big sister figure for her since they met. If the Inquisitor decides to pursue romantic intentions with Josephine, Leliana will offer some some words of warning right before the relationship officially starts.
  • The Creon: Leliana is tied with Cassandra with having the best claim to lead the Inquisition, as Cullen points out it would not exist without her. However, when the chosen character averts Headbutting Heroes, Leliana is happy to advise from the shadows instead.
  • Crisis of Faith: She confesses that she's having one, lashing out at the Maker during a particularly bitter moment. If He can't be bothered to protect one of His most devoted followers at a time when her death caused such dreadful chaos, then what good is He?
  • Cynical Mentor: The player can ask her about life as a bard, where she offers to train the Inquisitor, unlocking a rather bitter and jaded codex entry encouraging them not to take this path.
  • Damsel in Distress: In the Bad Future, she is suffering Cold-Blooded Torture at the hands of the Venatori.
  • Dark Is Not Evil: Even when cloaked in ninja armor and best described as a Holy Hitman Leliana cares deeply for her friends and allies and genuinely wants to help... it's just that her idea of helping is typically along the lines of assassination or other brutal, barbaric methods.
  • Dead All Along: As noted above, if she's killed in Origins, the epilogue of the Trespasser DLC reveals that "Leliana" is actually a spirit given life by lyrium that impersonated the original and the real one is in fact dead.
  • Defrosting Ice Queen:
    • She is far less open than before, but should people make the effort to befriend her, they will find her just as pleasant as she once was.
    • Specifically, her central arc for the game is a very stale beer realization that she's burnt out and regretful of having spent the last decade hardening herself against ruthless spy work.
  • Disproportionate Retribution: Some of her methods on the war table can delve into this. For example, when a little known bard starts singing slanderous songs about the Inquisition, Leliana's solution is to cut out the bard's tongue.
  • Enemies Equals Greatness: She invokes this in the Trespasser epilogue if she is "softened" and becomes Divine. She takes assassination attempts from reactionaries as proof she's doing the right thing, and refuses to cave in.
  • The Extremist Was Right: She suggests sending her assassins to destroy the House of Repose’s contract on Josephine’s life during the latter’s personal quest. Fast forward to Josephine’s epilogue in Trespasser, and the House of Repose asks her whether or not she needs their services. She hires them as guards for her trading vessels, and her family prospers greatly because pirates don’t dare challenge its presence in the sea.
  • Famed In-Story: Regarded as, in no particular order, veteran of the Fifth Blight, companion of the Hero of Ferelden, Left Hand of The Divine, (possibly) mistress of the Prince Consort/Queen of Ferelden, and Inquisition Spymaster. Indeed, Tallis can encounter her and is frightened almost beyond words, and for all intents and purposes is seen as a Terror Hero.
  • Foil:
    • Leliana serves as one to Cullen in Inquisition, particularly with their standing on the Mage-Templar war. Before the Inquisitor can decide whose faction's help they should get, Cullen insists on asking for the Templars' help, whereas Leliana prefers the mages' assistance. Additionally, Leliana advocates for an alliance with the mages and the conscription of the Templars (and thus favoring the Order to be dissolved), with Cullen having a perfectly reversed stance on the matter. This ties with their opinions of both factions in general: Leliana believes that the mages deserve freedom and the Templars deserve an accounting for the many times they wronged the mages, while Cullen remains wary and distrustful around mages and believes the Templars deserve redemption. This explains her Teeth-Clenched Teamwork attitude around him.
    • She's also a good counterpart to Cassandra. Both are faithful women who serve the Divine, but what differs them is how they regard the Chantry and the Inquisitor's opinion of it. Cassandra is a Chantry loyalist to the point that she disapproves if the Inquisitor has negative things to say about it (even if they have very good reasons to do so), while Leliana is loyal to the Divine but very aware enough of the Chantry's flaws to accept and understand if the Inquisitor isn't fond of the Chantry. And like with Cullen, they also have opposing opinions on mages and Templars, since Leliana supports the mages and distrusts the Templars whereas it's the other way around with Cassandra.
  • Friend to All Living Things: For a ruthless spymaster who won't hesitate to order assassinations, she's still an animal lover. She has an agent taking care of her pet nugs and their offspring, all the messenger birds adore her even if they hate everyone else (one of her agents suspects blood magic), and her suggested solution to varghests infesting a critical water supply is not to exterminate, but try to gently move the giant, scaly, venomous, vicious beasts somewhere else.
  • Friends with Benefits: It's implied that this may have been the relationship between herself and Josephine while the latter worked as Antivan ambassador to Orlais. Refreshingly, they remain just friends. Ask this of her and Justinia at your peril.
  • Good Shepherd: As Divine Victoria, if softened and her personal quest was completed, she's probably the best possible leader the Chantry can have. If she's hardened, then she follows the version of this trope that includes "fighting off the wolves;" but depending on events, she can become an ironfisted Well-Intentioned Extremist as Divine.
  • Graceful Loser: Leliana has no problems with Cassandra being named Divine instead of her. She's less pleased if Vivienne gets the position, but that's mostly because of the chaos that a mage Divine will bring.
  • Guest-Star Party Member: She joins the battle in the Prologue against the Pride Demon, and again in the Bad Future. She can't be controlled, but she also can't be killed; she fights as an archer and will attack and kill the Inquisitor's enemies.
  • Heartbroken Badass: If the Warden romanced her in Origins and made the Ultimate Sacrifice, her dialogue implies that she's still mourning them.
    Leliana: I was with the Hero of Ferelden when s/he killed the Archdemon. The Maker brought us together, and then... I watched him/her die. In that instant, I felt the Maker's presence grow cold. One moment, a cherished child. The next... abandoned.
  • Heroic Sacrifice: She makes one in the Bad Future to save the Herald and Dorian. If asked about it in the present, she assures the Herald that she would do it again without a second thought.
  • Hold the Line: In the Bad Future, she performs one against a wave of demons, buying Dorian enough time to open a portal back to the present day.
  • I Did What I Had to Do: Heartwarmingly invoked if the Inquisitor speaks to her after the example above, and much of her storyline revolves around either finding another way or encouraging this approach. Encourage it, and she will end up kidnapping children to coerce those who threaten the Inquisition. Defied if you consistently talk her down from darker acts. At the end of her quest, she says that if you hadn't been a steadying influence, she would have easily done horrible things and say she had no choice in the matter, but there is always a choice.
  • I Was Never Here: Her War Table solution options sometimes say things like "Make It Look Like an Accident" or "No one will trace this back to the Inquisition."
  • If You Ever Do Anything to Hurt Her...: If the Inquisitor romances Josephine, Leliana will give them a speech to this effect, warning them that Josephine is "innocent in love" and doesn't want the Inquisitor to break her heart. This is because Leliana was something of a surrogate older sister to Josephine when they were younger, and still has some Big Sister Instinct toward "Josie."
  • The Immune: According to notes found scattered in the Bad Future, she has the highest Blight resistance the Venatori have ever seen. Nothing is ever brought up about it later, though.
  • In the Hood: Adds to her mysterious spy look. The official art book specifies that she was given this design to combine her bardic background with her devotion to the Chantry, since the hood is both roguelike and reminiscent of a monastic cowl.
  • Informed Attribute: She's played up to be a master spy, but considering how she constantly misses fairly obvious things such as Blackwall not actually being a Grey Warden and Solas's and the Qunari spies, she really isn't as good as Cassandra makes her out to be.
    • As well, she orders her sentries and scouts at Haven to pull back after several go missing, allowing Corypheus's army to only be noticed when it reaches visual range of Haven, and she fails to notice or prevent the Inquisition from being infiltrated by spies from the Qunari or those loyal to Fen'Harel.
    • Given that her agents successfully complete all kinds of operations on the War Table, and her scouts (especially Harding) can normally do basic recon with impossible speed, the business with the Qunari and Fen'Harel might be more fairly categorized as an espionage version of The Worf Effect.
  • Irony: There's one notable example, almost in the meta sense. The concept art of the quest "Wicked Eyes and Wicked Hearts" shows Leliana having a distressed expression while running to a wounded Celene, but in the quest itself, it's Leliana who stoically suggests that the Inquisitor should let Celene die.
  • I've Come Too Far: After the Inquisitor's first talk with her at Haven, she receives news of a traitor and orders his death. If the player doesn't talk her out of it then and there, Leliana considers herself too far gone for any future acts of mercy.
  • Meaningful Echo: In the Bad Future, she slits the throat of Alexius's son, no matter what anyone says. It's possible for something similar to happen in the present as well, at the end of her side quest.
  • Mission Control: Along with Cullen and Josephine, she provides the multiplayer teams with the information that they need to complete their missions.
  • Murder Is the Best Solution: By the end of the game she can have a death count that comes close to the Inquisitor's, should the player side with her ideas... the crux of her character arc involves fighting her on this, which leads Leliana to scale back the death count considerably.
  • Nice Job Breaking It, Hero: In the Bad Future, despite Alexius's My God, What Have I Done? complacency, Leliana vengefully kills his son, prompting him to lash out in grief.
  • Nice Mean And In Between:
    • Among the Inquisition's three advisors, she's the Mean one. Leliana has a ruthless streak, and many of her responses during war table operations involve silencing people through threats, bribery, or occasionally, outright murder. She also champions buying items on the black market instead of through legal channels.
    • On the other hand, she takes the role of the Nice one among the three Divine candidates compared to Vivienne's Mean and Cassandra's In-Between. She declares the Mages to be free by ending the Circle system as well as open priesthood to all races. Additionally, her being appointed Divine is the only ending where the Mages and the Templars can now truly be serving the people, plus there's the fact that she as Divine unconditionally supports the Inquisition (Cassandra and Vivienne are much less supportive if you have negative approval with them).
  • No Badass to His Valet: Inverted toward the Inquisitor. No matter how powerful they are, if the Inquisitor is flirting with Josephine, she summons them to give them an "If You Ever Do Anything to Hurt Her..." speech. A hostile Inquisitor can scoff at her threat and tell her to mind her own business, which gets a raised eyebrow and an "...Oh really?" from the unfazed spymistress.
  • No Celebrities Were Harmed: If she becomes Divine Victoria, her approach to her the Chantry brings to mind populist, reform-minded Popes such as John XXIII and Francis.
  • Noodle Incident: According to Josephine, if you see her with a ball of twine, a measuring stick and a handkerchief, run.
  • Not So Stoic:
    • Following the move to Skyhold, the Inquisitor can walk in on a brief but emotional scene between Leliana and Cullen, in which they both express their regrets concerning all the deaths at Haven. After he leaves, she comments to the Inquisitor that "you must blame me" for what happened; she clearly blames herself.
    • Seen again when the Inquisitor tells her Divine Justinia's last words to her.
  • Out-of-Character Moment: Despite Leliana being a staunch supporter of siding with mages and granting elves rights (to the point of reforming the Chantry to free mages, restoring the Canticles of Shartan, and opening the priesthood to all races if she is made Divine), she chooses the most ruthless option for them during a few war table missions. While she is the Mean of the Nice Mean And In Between Advisers, they're still fairly alarming moments for someone so supportive of elven and mage rights.
    • In "Address a Nobleman's Concerns", she opts to use her spies to harrass poor and starving refugees (including apostates and elves) off the noble's lands (rather than refuse his request as Josephine suggests or help the refugees as Cullen suggests).
    • For "Bestow Mourning Halla", Leliana alone decides to trick humans into thinking they're receiving a Dalish peace offering as a hostage trophy instead (which completely undermines the purpose of the gift), while Josephine and Cullen assure its safe arrival without pretense.
    • During Jaws of Hakkon, (regardless of whether the Inquisitor revealed that Ameridan was an elf or not), in both instances Leliana supports maintaining the secret by extorting the noble family that claims descent (even though maintaining the lie contributes to elves' continued oppression).
  • Plot-Sensitive Snooping Skills:
    • Leliana is an excellent spymaster overall, but somehow lets Solas and Blackwall into the Inquisition without checking out their backstories thoroughly. Post-game, she finally decides to search for the Hidden Elf Village from which Solas claims to hail, only to discover that it's nothing but centuries-old ruins. As a personal companion to the Hero of Ferelden, she should have known that Blackwall most certainly wasn't there "recruiting new Wardens and killing darkspawn" during the Fifth Blight.
    • During Blackwall's personal quest, Cullen mentions that Leliana has something of a "blind spot" when it comes to Wardens. Cullen also seems to imply, after he confesses the truth, that Leliana might have conveniently 'misplaced' evidence of it.
  • Rousseau Was Right: If elected Divine and softened, her radical idealism works. She frees the Mages completely from Chantry control, opens the clergy to non-humans, restores the Canticle of Shartan, and the opposition to her drastic reforms isn't crushed like if she's still hardened; rather, those who oppose her are invited to sit down and talk, and she convinces them to go along with it. Like her predecessor said, idealism is the Chantry's stock in trade.
  • Saintly Church:
    • A "softened" Leliana has her passion for the Chantry reignited, and she firmly believes it needs to start being this. Should she become Divine, she frees the mages, removes species limits on priesthood, and tries to resolve disputes peacefully. A "hardened" Leliana still does most of that, but has a hard-line approach to dissidents.
    • In the Trespasser epilogue, she restores the Canticle of Shartan to the official Chant of Light, and if she's in love with the Hero of Ferelden, she allows all members of the Chantry to have romantic relationships.
  • Screw the Rules, I Make Them!: Word of God is that if she is made Divine and is the Hero of Ferelden's love interest, Leliana eventually repeals the rule that requires the Divine to be celibate. In Trespasser, she extends this to the Chantry as a whole.
  • Secret-Keeper: If the Dark Ritual was performed, Leliana implies that she is aware of Kieran's true nature, which by extension implies that Leliana knows the real reason that only Wardens can slay Archdemons.
  • Selective Obliviousness: Cullen observes that she has one where Grey Wardens are concerned — which, considering who befriended her ten years earlier, does make sense.
  • The Spymaster: She adopts this position in the Inquisition, having previously served as one for the Divine. She is called "The Left Hand of the Divine", which — as the etymology of the word suggests — means doing the dirty work from the shadows, while the Right Hand Cassandra presents a bold and direct face to the Chantry.
  • Sketchy Successor: If she becomes Divine Victoria and the Inquisitor didn't complete her personal quest, the Chantry fragments under her leadership. This is averted if her quest is completed; whether hardened or softened, her reforms hold and the Chantry remains intact.
  • Superior Successor: Depending on the choices the player has made throughout the game, Leliana can turn out to be a far more effective Divine than Justinia V ever was.
  • Sweet Tooth: In one War Table mission outcome, the rewards include, among other things, chocolate. She promptly claims the chocolate and lets the Inquisitor have the rest.
  • Teeth-Clenched Teamwork: While they generally work well together and have a few civil conversations, there are still hints that there's animosity between Leliana and Cullen, especially if Leliana was romanced by a female mage Warden. And given her pro-mage agenda opposes Cullen's pro-templar agenda, this lead to clashes between the two.
  • Terror Hero: Many of her solutions, especially at the War Table, amount to using stealthy operations to scare targets into complying.
  • Took a Level in Jerkass:
    • No longer the cheerful optimistic woman who fought at the side of the Hero of Ferelden, the years have made her less carefree and forced her to adopt a stony facade. This happens even further if the Inquisitor approves of her more ruthless actions throughout the game. In her sidequest, she Becomes the Mask of the Nightingale, fully committed to do anything to fulfill her goals, no matter how repugnant.
    • In Alexius's Bad Future, she becomes impatient and unsympathetic towards mages due to the torture she faced. Once the Inquisitor returns home, present Leliana averts this and will object if they treat the rebel mages as prisoners.
  • Took a Level in Kindness: After the death of Divine Justinia V, Leliana is one of two candidates for her replacement (the other is Cassandra). If Leliana is chosen to be the Divine's successor, then as Divine Victoria, Leliana dissolves the Circles and allows mages to rule their own lives, and admits non-humans to the Chantry priesthood. The player can encourage her toward this within the game itself, by being supportive and urging her to show mercy and care for her subordinates.
  • Undying Loyalty: Her devotion to the Maker is matched only by her devotion to Divine Justinia V, the woman who set her on the path to redemption. If the Hero of Ferelden is still alive and her close friend, Leliana still has this for them as well, calling them "the only person I trust completely." If she ends up becoming the Divine, she declares the Chantry to have its full support for the Inquisition as opposed to her opponents Cassandra and Vivienne, who has the Chantry support the Inquisition only if they have high approval with the Inquisitor.
  • Unexpected Successor: At the end of the game, she may become Divine Victoria, succeeding the late Divine Justinia V.
  • Unscrupulous Hero: Her role as Sister Nightingale, the Spymaster, involves her doing some pretty reprehensible things (or ordering her agents to do them). Deep down inside, she's wracked with conflict. But she can embrace it fully if the player encourages her to do so.
  • Vitriolic Best Buds: With Cullen, somewhat. They snipe at each other occasionally, but it seems to be largely in good humor, and some of the codex entries which include notes from them contain some wickedly funny banter.
  • Well-Intentioned Extremist: Even as she commits or suggests some rather harsh actions, she always has the Inquisition's welfare in mind. This may extend to the entirety of southern Thedas as well, given that she makes radical changes if she's crowned Divine because she believes those changes are for the better, whether she's hardened or unhardened.
  • What the Hell, Hero?:
    • She objects to the Inquisitor and Cassandra if they take a harder stance on the rebel mages. There's a certain amount of Dramatic Irony, given her embittered Bad Future self.
    • If the player chooses to applaud her ruthlessness throughout the game but later tries to say she's gone too far, she'll mock the Inquisitor for it and say it's too late for her to change now.

Zevran Arainai

https://static.tvtropes.org/pmwiki/pub/images/dao_zevran.png
Zevran in Origins

Zevran in 2

Appears in: Origins | Dragon Age IInote  | Inquisitionnote 

Voiced by: Jon Curry (English)Foreign VAs

"We all do our share of murdering around here, don't we?"

An elven assassin from Antiva sent to kill the remaining Grey Wardens. Upon defeat, he can either be killed, set free, or recruited on his request. Shale's nickname for him is "the Painted Elf", which Zevran rather likes. If he survived Origins, Zevran will appear in Dragon Age II Act 3. No longer a Crow, Zevran has now devoted most of his time killing Crows pursuing him.


    Tropes In Dragon Age: Origins 
  • Affably Evil: Despite being a professional assassin with no morals to speak of, he's almost perpetually cheerful — as he notes, he's an eternal optimist. It's a defense mechanism, as the player quickly learns if pursuing a romance.
  • Agent Peacock: He's a somewhat over-the-top flamboyant bisexual, while remaining a fairly effective addition to the Warden's companions.
  • All Girls Want Bad Boys:
    • Lampshaded in a conversation between Alistair and Leliana:
      Alistair: He's an assassin who's tried to kill us more than once. Do women go for that sort of thing?
      Leliana: Where I come from, they do. Oh yes.
    • Subverted when it becomes clear that even his bad-boy persona is mostly an act — if romanced, he stays with the Warden no matter what, practically proposes to them and calls them the best thing that ever happened to him. If dumped, he lets the Warden go with dignity and even considers the other love interest's POV when suggesting that the Warden decide between them.
  • Assassin Outclassin': His attempt on the Warden's life early in the game ends in failure. This occurs a second time when the Warden and Zevran encounter Zevran's old friend and fellow Crow Taliesin, who came to Ferelden to find out what happened to Zevran. If Zevran's approval is not high enough, Zevran will accept Taliesin's offer to rejoin the Crows and make another attempt on the Warden's life, which results in his death. If his approval is high enough, however, he will remain loyal to the Warden and help them fend off Taliesin's attempt.
  • The Atoner: Double Subverted: Wynne assumes he wants to leave the Crows because of a crisis of conscience. Zevran doesn't want to leave the Crows to find redemption. He wants to die.
  • Backstab: His primary combat M.O., and a vital ability (both literally and figuratively) for an Antivan Crow to have.
  • Because I'm Good At It: He fully intends to continue his assassin career even when he gets away from the Crows. One reason is this trope; the other is that he notes his lack of other skills that wouldn't get him arrested for performing in public.
  • Because You Were Nice to Me: If the player gains high friendship with him, he will willingly betray the Crows to protect them in the endgame. If questioned afterwards, he admits the Warden was the first real friend he ever had and that gave him the courage to accept facing the Crows' wrath.
  • Becoming the Mask: Inverted, if he gets romanced. Falling in love with the Warden breaks his confident ladykiller facade to bits.
  • Beneath the Mask: Bring him along during the search for the Sacred Urn and it's shown that he's not as apathetic as he pretends to be.
  • Betty and Veronica: Veronica, with Alistair (or Leliana) as Betty. Can also be the Third-Option Love Interest when the Male Warden is involved with Morrigan and Leliana. Will always be the Veronica of a Love Triangle due to his assassination attempt on the Warden.
  • Blithe Spirit: Antiva seems even more uninhibited than Ferelden, really. Add to that that the Crows look for a willingness to cross certain lines in their assassins...
  • Bread, Eggs, Milk, Squick: "Magic can kill. Knives can kill. Even small children, launched at great speed, could kill."
  • Break the Haughty: As if Rinna's death wasn't enough, the Crow master who assigned them the mission already knew of it and was very quick to remind the two surviving assassins that they were entirely expendable tools worth little more than nothing to even the Crows.
  • Brutal Honesty: Most prominent after the Warden defeats and revives him.
    Zevran: Ah, so I am to be interrogated? Let me save you some time. My name is Zevran — Zev to my friends. I am a member of the Antivan Crows, brought here for the sole purpose of assassinating any remaining Grey Wardens. Which I have failed at, sadly.
  • The Cameo: If you upload a save from the first game, he can appear in Dragon Age II for one mission — and as a guest in the final battle against Meredith. Predictably, he and Isabela can have a threesome with Hawke.
  • Captain Obvious: If the player opts to recruit Loghain and put them in the active party together.
    Zevran: You know who I am, yes? I was one of the Crows you hired to kill the Grey Wardens.
    Loghain: I thought you looked familiar.
    Zevran: Well, I just wanted to report that I failed my mission, Loghain.
    Loghain: You don't say.
    Zevran: I'm terribly broken up over it.
    Loghain: Hmm. Well, thank you kindly for informing me.
  • Cartwright Curse: All of his love interests tend to end up dead. Rinna, Taliesin, his first mage lover, a romanced PC who sacrifices themselves...
  • The Casanova: He apparently specializes in being a Latin Lover as part of his job, along with a healthy dose of Stealth Hi/Bye. Curiously, when it's not part of a job, he becomes the latter. If romanced and the Warden survives, he ends up developing into The Charmer.
  • Child Soldiers: Buy them young and raise them to know nothing but murder. Trademark recruitment motto of the Antivan Crows.
  • Chronic Backstabbing Disorder: A must if you want to make your way among the Antivan Crows, it seems. If the Warden is not careful to cultivate his loyalty, Zevran has no trouble adding them to the list of people he's backstabbed.
  • Cold-Blooded Torture: Was apparently subjected to this by the Crows as a means of building up pain tolerance — as with all their recruits.
  • Combat Pragmatist: When explaining the assassin specialization, he mentions poison and crippling one's opponent as his preferred strategies. Alistair even wonders why the Crows didn't send their best on the task of killing the Wardens, mentioning that Zevran is no master of straight-up combat. He eventually explains he was the only one who wanted the job.
  • Contract on the Hitman: Avoiding this trope is his primary reason for asking to join the Warden; the Antivan Crows have a very bad "retirement package", as he himself mentions, so the only way to get out is to have them assume you died or sign up with someone even they can't touch. Subverted with Master Ignacio, who tells Zevran that other Crows might hunt him but he's already dead in his eyes. Once Taliesen shows up to finish the job, this can be either subverted when Zevran either turns on the Warden and accepts Taliesen's offer to rejoin the Crows (which results in his death) or played straight if he refuses and avoids the battle/fights against his former comrade.
  • Cry into Chest: He asks Wynne to let him do this because he feels bad about being a killer. She assures him that he can cry well away from her bosom.
  • Dashing Hispanic: His voice actor apparently summed him up with a "So he's like a sexed-up Inigo Montoya?" before recording started. Ironically, Antiva is based on a prototype Venetian state, according to Word of God.
  • Deadpan Snarker: Not too heavy on the deadpan bit, but he does get snarky when Alistair questions his motives, when he's trying to coerce Leliana into telling him about her vision or when Wynne assumes that his reason for wanting to leave the Crows is a crisis of conscience. He's more fond of cheerful sarcasm.
  • Death Seeker: He eventually admits that he took the assignment to kill the Warden because he was hoping to get killed himself in the process. He settles for searching for a new beginning later if spared.
  • Defeat Means Friendship: Or at least a chance at such, if he is spared. It can either go this way, Zevran's ideal hope of Redemption Equals Sex, or Zevran making a Face–Heel Turn if he is not befriended.
  • Depraved Bisexual: Well he's depraved and bisexual, but the trope doesn't apply unless the two are related (which they are not). He swings both ways, has a thing for leather, and has no moral compunction against killing. He is very open about this — he even laughs in a male Warden's face if he gets a somewhat taken aback response to his propositioning, only later apologizing for forgetting that he isn't in Antiva anymore.
  • Do Not Go Gentle: Implied. Earning high enough approval eventually gets Zevran to reveal that he took the contract to kill the Grey Wardens because he hoped to die in the attempt. So why did he ask to be spared if the Warden wakes him instead of asking/provoking them to kill him? Considering the only other time he provokes the Warden's blade is after he encounters Taliesin, it's likely that Zevran wants to go out in a blaze of glory.
  • Easily Forgiven:
    • He goes from being an assassin hired to kill the player to a companion rather quickly, though Alistair is initially very wary of him. Of course, the fact that he wants to get out of the Crows — which he never wanted to join in the first place — helps. To top it off, his Redemption Equals Sex, if the PC is willing.
      The Warden: You tried to kill me!
      Zevran: Unsuccessfully! Besides, someone in your position can't take these things so personally, can you?
    • It works both ways, no less. The Crows will forgive him for his betrayal and welcome him back provided he turns on you... which, if he doesn't like the Warden, he does without a second thought.
  • Elfeminate: In Oghren's words, Zevran's "got small breasts for a gal."
  • Ethical Slut: Eventually evolves into this assuming he doesn't go through a Face–Heel Turn.
  • Even Bad Men Love Their Mamas: The Warden can gain huge approval by giving him a pair of Dalish gloves like the ones his mother used to have (which he kept as a Tragic Keepsake in the whorehouse), and by agreeing not to slaughter the Dalish in honor of his mother's memory. The Warden can also gain disapproval for asking if the woodcutter his mother left the Dalish for was his father, thus questioning her sexual integrity before she even took up prostitution.
  • Even Evil Has Standards:
    • He tends to react badly to pointless cruelty, such as when the Warden torments a widower in the Dalish Camp by refusing to tell him about his dead wife. He may be an assassin, but at least he gives his victims a quick death.
    • He also has issues with slavery, but then, with his background, it's to be expected.
    • He also disapproves of any cruel actions the Warden can take against elves, such as massacring a Dalish clan or sacrificing city elves with blood magic. He also doesn't approve of killing the mages for the Templars, though he doesn't lose actual approval points if the player goes through with it.
    • He also gets very angry if the Warden agrees, in the Stone Prisoner DLC, to let the demon have the child it wants to possess.
  • Everyone Is Bi: In Antiva this is the case, or at least so Zevran implies.
  • Extreme Omnisexual: In short — for any Optional Sexual Encounter the Warden has, Zevran has stories about five similar, wilder ones.
  • Face–Heel Turn: If the Warden fails to raise Zevran's approval, Zevran will turn on them in Denerim and rejoin the Crows.
  • Fake Ultimate Hero: Over the course of the game, the Warden picks up on the fact that Zevran isn't quite the ultimate badass assassin he paints himself as. Zevran recounts a story where he actually almost got screwed over by his mark and only achieved his mission through dumb luck. Alistair is also incredulous, mentioning that Zevran isn't particularly great at fighting. Zevran admits that he was the one assigned to assassinate the Wardens because he was the only Crow willing to volunteer.
  • Fighter, Mage, Thief: The World of Thedas Vol. 2 reveals that Zevran was part of this with Taliesin and Rinna. Individually they were all average assassins, but together they complemented each other's skills wonderfully. Zevran excelled at seduction and poisons, Taliesin was the best warrior, and Rinna was great at planning. When Rinna was killed, everything fell apart.
  • Foil:
    • To Leliana. Optional Party Member rogue companions who were orphaned young, took on a sort of assassin career (bards are essentially spies and assassins in Orlais), and preferred the seduction approach to their targets. However, while Leliana grew up rather privileged and sheltered (fostered by a noblewoman) and became a bard because she was seduced by the exciting, dangerous life it offered (and Marjolaine), Zevran was raised communally in a filthy whorehouse and had no choice joining the Crows since he was sold to them at age seven, and had to adapt or die. While Leliana protests that she never enjoyed the killing and judges those who do (unless hardened), Zevran is very open about how much he enjoys the thrill of the hunt, the seduction, and the kill, and doesn't judge anyone who does.
    • Also this to Alistair, at least as a Love Interest. Two orphaned boys who never knew their parents, raised almost like animals (Alistair made to sleep in castle stables and kennels, Zevran raised communally in a whorehouse and then later the Crow apartments), joined organizations that largely define their adult identities (the Grey Wardens for Alistair, the Antivan Crows for Zevran), and hide their pain behind cheerful humor. However, while Alistair is a dorky virgin who hides his insecurities behind a shield of duty, honor and lame jokes, Zevran is The Casanova who Really Gets Around and hides his pain behind a charming smile and a devil-may-care attitude.
  • Freudian Excuse: Oh dear, where to start? His father (is implied to have) died before he was born, his mother died giving birth to him (which he seems to blame himself for), and he was raised in a whorehouse. At the age of 7, he was auctioned off to a ruthless assassination syndicate and had to endure severe torture. He then fell in love with one of his colleagues who was accused of betraying the Crows, and he helped to kill her for it. He later found out that she was innocent.
  • The Gadfly: To Wynne, though this far from the only way that he harasses her. He also does it to Leliana, but if hardened she calls his bluff on the lecherous behavior.
  • Gallows Humor: It's his preferred way of dealing with a bad situation, as the player will discover if the Warden interrogates him when they have him at their mercy after his failed attempt to assassinate the party. Given his backstory, it's almost certainly another defense mechanism.
  • Gameplay and Story Integration: If the Warden is skeptical when Zevran offers his services, he answers that he happens to be a very loyal person (up until someone expects him to give their life for him). In combat, if it seems like Zevran always goes out of his way to assist the Warden when they're injured, it's not just your imagination. Zevran's default combat tactics really have him drop whatever he's doing to assist the Warden when they're taking heavy damage, something that no other party member (not even Alistair) has. Hearing some stories from his past reveals that Zevran is indeed naturally inclined towards honesty and loyalty, but the Chronic Backstabbing Disorder nature of the Crows forced him to adjust to survive, and the Warden has to befriend him to help him unlearn those habits.
  • Gay Option: For a male PC.
  • Gratuitous Spanish: One of his lines when selected on is "sí, amor?" if his approval is high.
  • Go Through Me: He can invoke this during the endgame when confronting Taliesen, if his friendship with the Warden is strong enough. Taliesen offers to take him home to Antiva, and they'll make up a story for why he left.
    Warden: Of course, I'd have to be dead first.
    Zevran: And I am not about to let that happen.
  • Heartbroken Badass:
    • Was in love with one of his fellow Crows who was accused of betraying the organization; he laughed and watched as she was killed, and then found out that she was innocent.
    • The player has the potential to (permanently) turn him into this a second time if the Warden romances him and then performs a Heroic Sacrifice at the end of the game; Zevran returns to Antiva, takes over the Crows, and never loves again.
  • Heel–Face Turn: He's hired by Loghain to assassinate the party and ambushes them on the road, but after being beaten he can be recruited as party member, if spared.
  • Heroic Comedic Sociopath: Acts like one as a defense mechanism for being a naturally very moral person abused and forced to become an assassin at a young age. He actually feels suicidally guilty about it all.
    Zevran: So let us pretend that I do, indeed, believe that murder is wrong...
  • Hidden Depths: He puts effort into trying to convince the player he has none. Some gamers are quick to write him off as a highly one-dimensional character.
    • Check out his remarks on your surroundings and his thoughts about the current situation (he'll have something to say when you're talking to a significant NPC). Put him in your party and he'll have insightful remarks towards the other party members, especially Morrigan and Sten. Even Leliana remarks on it, as she can comment that there's "more to him than he lets on, isn't there?". Admittedly, Leliana seems to have been watching him very closely...
    • He's the only love interest who does not react differently if a Warden is cheating on him in favor of a homosexual relationship (a female Warden and Leliana in this case). He pretty much treats it the same way he would treat it to a male Warden romancing both him and Leliana.
    • While it's fairly easy to miss, Zevran and Taliesen are lovers. One of the biggest reasons for Zevran's possible Face–Heel Turn is that he cares far too much about Taliesen and far too little about the Warden to allow the latter to kill the former. This even overrides the pragmatism behind it, as your relationship with Zevran is the only thing which determines his loyalty (or lack of).
  • Hitman with a Heart: Double-subverted: He does actually have one, under all the Crow training, but after his First Love turned out to be a supposed traitor to the Crows and he killed her without remorse only to find out that she had been innocent, he's not at all keen to let such sentiment surface again.
  • Hypocrite: If Zevran objects to the Warden killing someone, the "Persuade" options amount to the Warden calling him out for objecting despite being an assassin.
  • I "Uh" You, Too: Like Morrigan, he gets highly confused by falling in love with the Warden, but eventually doesn't shirk away from admitting it, in a fashion.
  • In Love with the Mark: It takes a while and it's carefully subverted in places, but the romance does have elements of this.
  • Intimate Healing: His solution to the PC's apparent tiredness is a private massage.
  • Intimate Marks: He insinuates that he has tattoos on parts of his body that he can't show in polite company that "accentuate the lines of the body". These tattoos are never actually seen and he only refers to them.
  • Ladykiller in Love: And it works without being cliche. If his earring is refused the first time on the grounds that the Warden will only accept gifts with a meaning behind them, he offers it once again later. That leads to an exchange made of this trope:
    Zevran: I... still have the earring. I would like to give it to you... as a token of affection. Will you accept it?
    Warden: That almost sounds like a proposal.
    Zevran: (slowly) Not unless you wish it.
  • Last Guy Wins: Out of the four romance options, Zevran's always the last one to be recruited, since he is encountered after finishing one of the main story quests, which permanently closes off Lothering where Leliana is found. Double the points for also being a Gay Option for male PCs.
  • Last-Second Word Swap: In the Romance Sidequest.
    Zevran: It has meant a lot to me but so have — so has what you've done.
  • Likes Older Women: Zevran seems to really have a thing for Wynne. Or for making Wynne very uncomfortable.
    Wynne: Zevran, I am old enough to be your grandmother.
    Zevran: You say that like it's a bad thing.
    Wynne: And what would you do if you had me, hmm? This is a game you play, nothing more.
    Zevran: Oh, you are a cynical woman, Wynne. Cynical and powerful. It drives me mad with desire!
    • One of the funniest dialogues is after Zevran has learned of Wynne's condition.
      Zevran: I couldn't help hearing about your... predicament. Forgive me if I am prying...
      Wynne: Yes, you are.
      Zevran: ... but what does it feel like being possessed by a spirit?
      Wynne: Why does this interest you so?
      Zevran: I simply wish to get to know those that I travel with. Is that wrong of me?
      Wynne: No, of course it isn't. Well... let me see. It is hard to describe. It is comforting... I... I feel safe, loved.
      Zevran: Comforted, loved, yes...
      Wynne: It is like being held close, cradled... the bond is so complete that I am unable to extricate myself, nor do I wish to. Wait... why do you have that look on your face?
      Zevran: Mmm, I... I am simply imagining it. Continue, please.
      Wynne: And there is a constant warmth, that spreads outwards from the very center of my being, infusing my body with—
      Zevran: Ooh...
      Wynne: Andraste's grace, what are you thinking about now? No, I don't want to know. I feel dirty. Do not speak to me.
  • Lovable Rogue: A charming assassin with some degree of conscience
  • Lovable Sex Maniac: Most of his interactions with other party members seem to revolve in some way around sex, although he's obviously exaggerating it with Wynne and Morrigan just to irritate them.
  • Love at First Punch: Even after getting beaten within an inch of his life, bound and interrogated by the party, he wastes no time in propositioning the PC. This is especially pronounced with the female PC:
    Female Warden: [after Zevran proposes to join the party] You must think I'm royally stupid.
    Zevran: I think you're royally tough to kill. And utterly gorgeous. Not that I think you'll respond to simple flattery. But there are worse things in life than serving the whims of a deadly sex goddess.
  • Love Interest: One of four potential ones.
  • Love Redeems: Actually Played With — being an assassin for the Crows isn't really his choice, so he makes the Heel–Face Turn almost on his own account, if given enough incentive, regardless if the Warden romanced them or not. He can actually betray a Warden that has a shallow romance with him, if he's treated poorly.
  • Meaningful Name: And it works a number of ways.
    • Zevran can derived from the Hebrew words "Ze'ev" (wolf) and "Ran" (he sings; more specifically he sings joyously). Put together, Zevran means "wolf who sings joyously" or "joyously singing wolf." Very fitting for our wolfish "eternal optimist." Played with when it turns out his cheerful demeanor is a coping mechanism from his Dark and Troubled Past, and the whole reason he took the job to assassinate the Warden was in hopes that he would die in the attempt. Can become a full-blown Ironic Name depending on the Warden's choices.
    • Conversely, Zevran can be a form of Saffron, which refers either to a spice, the crocus flower from which it is harvested, or the yellow-orange colour of the spice. More specifically, the Old French from the Arabic za'faran, probably from Persian meaning "gold leaves". Considering Zevran's golden hair and "spicy" demeanor compared to the other companions, it fits.
  • Men Are the Expendable Gender: Casually reveals at one point that he was raised communally with other children of whores and orphans in the whorehouse, and while the girls had built-in future careers to earn their keep, the boys were just considered hungry mouths to feed. He remarks that he was lucky to be bought by the Crows when he was at seven, as you don't want to know what they did to boys they couldn't sell.
  • Mr. Fanservice: Lampshaded when he lists "stand around and look pretty" as one of the various skills and services he can offer the Warden as an ally.
  • My God, What Have I Done?: Killing Rinna, then finding out that she was innocent.
  • My Greatest Failure: Not only did he help Taliesin kill his First Love Rinna, but he laughed and spit in her face when she professed her innocence and love for him as she was dying. When he found out later that she was indeed innocent... well.
  • Nature vs. Nurture: If the Warden gains sufficient approval and learns about his past, it becomes clear that Zevran is by nature very loyal and compassionate, but his horrific upbringing by the Crows conditioned him to place ruthless pragmatism above sentiment. A Warden who befriends and/or romances Zevran can help draw out his good nature under his ruthless nurture.
  • No Good Deed Goes Unpunished: Narrowly averted for Zevran's first mark. He took pity on her and arranged to help her escape while he took credit for killing her to the Crows so they'd both come out okay. She promptly tripped on her carriage door, fell, and broke her neck. The Crows congratulated him on being able to Make It Look Like an Accident. Zevran later found out that she had arranged to betray him to the Crows.
  • No Sneak Attacks: Despite admitting easily that he wasn't planning on a fair fight, singing praises about poison usage and crippling one's opponent, he tries to take the PC head on (subverted in the fact that he's somewhat Crazy-Prepared with tons of traps, archers and even a mage). Most likely because of the fact that he's a Death Seeker.
  • Nothing Personal: After failing to assassinate the Warden, he explains that he has no idea what Loghain's issues are with them and that they can't afford to take these sorts of thing personally.
  • Obfuscating Stupidity: His conversation with Morrigan after completing her personal quest is, basically, "I know your mother sent you here because she had a plan, and I know you're here because you have a plan." And if the Warden is in a romance with Morrigan, Zevran will note that she is 'biding her time'. Pretty much what some players want to say to her face.
  • Optional Party Member: The player can choose to kill him on the spot or let him go rather than taking him along on the journey.
  • Parental Abandonment: He's the son of a whore who died in childbirth. His father either died or abandoned her, since she had to become a whore to put food on the table shortly after conceiving Zevran.
  • Playing Hard to Get: A possible response to repeated propositioning from the Warden. Zevran playfully considers it for about two seconds.
  • Polyamory: The game implies, and The World of Thedas Vol. 2 confirms, that Zevran was in a poly relationship with Taliesin and Rinna. He is also notably the only romanceable companion who is willing to enter an open relationship with the Warden, though he knows the others (Morrigan, Alistair, and Leliana) wouldn't be okay with it.
  • Professional Killer: He's one of the Antivan Crows' best assassins.
  • Punch-Clock Villain: He's fine with admitting he only does it for the money.
  • Questionable Consent: It's implied that The Crows took advantage of him when he worked for them.
    Zevran: I have had to do many things in my work as an assassin, some pleasant and many not so. The Crows recruit elven assassins because we are considered beautiful by humans... I am sure you can imagine the rest.
  • Really Gets Around: To the point that he's not unwilling to have a foursome with Isabela, Leliana, and the Warden.
  • Redemption Earns Life: If the Warden spares and befriends him, he ends up overcoming his Death Seeker tendencies and not only survives the game, he survives the Crows' attempts to assassinate him and ends up decimating the organization on his own. He's still alive in Inquisition, 10 years later.
  • Retcon: The World of Thedas Vol. 2 provides a pretty major one for his backstory. His father was a mark for the Crows, who kept tabs on his mother and him until the day they bought him. Rinna was also secretly the bastard child of an Antivan prince, and a legitimate contender for the Antivan throne. She was part of a huge plot to try to take the throne which failed, and she was indeed executed by the Crows for it. Taliesin knew of her guilt but let Zevran think she had been innocent to spare his feelings, but this backfired as Zevran fell into guilt and despair for her murder.
  • Romance and Sexuality Separation: Zevran is a Professional Killer who views sex mainly as a means to get close to his marks or to just blow off stress. As such, it is very easy to bed him... yet, if he really falls for you, he will go full-on Celibate Hero until he can figure out his feelings. It takes a long time for him to reconcile the idea of loving a person with that of having sex with them.
  • Sad Clown: All his lusting and quipping is meant to hide how much he really wants to die.
  • Second Love: The Warden becomes this to him if he is romanced; Zevran allowed his first love to die for allegedly betraying the Crows.
  • Self-Fulfilling Prophecy: An interesting case; the Warden can express reluctance to recruit him since they don't trust him not to betray them (a number of players admit to almost never interacting with him on their first playthrough due to said distrust). Near the end of the game, Zevran betrays the Warden only if they have less than 26/100 Approval with him (i.e. enough to befriend Zevran and get him to teach you the Assassin Build or even sleep with you). You can achieve almost this amount in your first conversation just by being nice to him. In other words, the Warden has to either actively antagonise Zevran or never talk to/adventure with him in order for his Approval to be low enough to betray you. Said distrust or hostility can easily be part of what fuels his betrayal.
  • Sex God: While the Warden can imply all of his Love Interests are amazing in the sack, Zevran is the only one you can't imply otherwise. Apparently his life of debauchery made him a very experinced lover. Wynne can even complain to the Warden about the noise whenever they sleep with Zevran.
  • So Beautiful, It's a Curse: Downplayed. Zevran mentions that the Crows often recruit elves because they're considered beautiful to humans, making it easy to seduce potential targets. Considering seven-year-old Zevran was picked up in a whorehouse...
  • Son of a Whore: His Dalish mother abandoned her clan and moved with his woodcutter father to Antiva City, then had to sell her body to put food on the table shortly thereafter (either because he died or abandoned her).
  • Stepford Smiler: His backstory almost makes him The Woobie. If the PC enters the mage tower with him, his Fade nightmare shows the torture he was made to endure to become an assassin. Aside from that, he allowed the woman he loved to be killed for betraying the Crows while she was professing her innocence and love for him — it turned out later on that she had indeed been innocent. Most of his cheerful perversity is the result of trying to accept his cruel and twisted upbringing. He also plays this straight during most his dialogue with the Warden. It takes a lot of effort to break it, to the point you have to be outright trying to hurt or offend him. Zevran often takes break ups fairly well (at least to the Warden's face), and will even laugh off or make jokes about a human/dwarf warden making extremely racist comments about him (he even sticks to this if informed that the Warden wants to keep him as a servant, though he is obviously irritated).
  • Suicide Mission: The rest of the Crows consider his taking the contract to kill the Warden to be this, given the reputation of the Wardens as warriors. Zevran intended it to be: as Death Seeker above shows, he wanted to die after Rinna's death and thought throwing himself in the path of a Grey Warden was the surest way to accomplish that.
  • Tattooed Crook: Some of the tattoos (like the one on his face) have certain meanings within the Crows organization. Others (such as the ones that he implies are around his... *ahem* ) are just there for decoration.
  • Token Evil Teammate: Nowhere near the levels of Shale or Morrigan, as Zevran is primarily just a Pragmatic Hero and highly disapproves of needless evil or cruelty, but yes, this game has three of them.
  • Too Kinky to Torture: Rebuffs Morrigan's threats of bodily harm with this but averts it in the Fade, where he briefly becomes The Determinator in his nightmare.
  • Too Dumb to Live: Failing to build enough affection after starting The Landsmeet quest will make Zevran betray the Gray Warden, rejoining the Crows in another assassination attempt. This despite the fact that the Grey Warden at this point did several impressive feats such as going to the Dead Tranches and the only thing Zevran and the Crows do is to prepare an ambush with a dozen thugs and some traps.
  • Training from Hell: Take him along to the Circle Tower and watch his nightmare. That should give you a general idea.
  • Troll: A lot of his party banters involve toying with the person he's talking to and intentionally angering them for amusement.
  • Troubled, but Cute: An elf with layers upon layers upon layers of defense mechanisms covering up an incredibly traumatic past. He goes to great pains to deny this until befriended/romanced deeply enough.
  • Turn Coat: Very willingly when the Warden beats him. He'll also eventually turn on them if his approval is too low.
  • Unusual Euphemism: When he tells the Warden about how he misses the smell of Antivan leather, the PC can ask if he's using this trope. In a subversion, he bursts out laughing and admits that he may as well be, but isn't (this time).
  • Vitriolic Best Buds: With Oghren, perhaps as a small homage to Legolas and Gimli. Lampshaded when Zevran asks whether they're going to engage in the standard elf/dwarf banter. Oghren's response is "Nah."
  • Weak, but Skilled: Dialogue with Alistair and his own recounts of his past reveals that Zevran isn't exactly the best fighter. He even reveals to Alistair that he was commissioned to kill the party because he was the only member of the Crows who actually signed up for the job. This can, of course, be subverted in gameplay.
  • What Does She See in Him?: Alistair loudly invokes this trope after Zevran joins the party and the Warden gains some favor with him, asking if the hair and clothes aren't too much and if women really go for men who tried to kill them. Leliana promptly responds that a) the elf is attractive to some and b) where she comes from, they very much do.
  • Wild Card: He can do a genuine turn, but if his Relationship Values are neglected he remains the Wild Card. In Dragon Age II, he appears as a Hero of Another Story with enough savvy not to meddle in the Warden's. He still appears to be the Wild Card in his own story.
  • Wouldn't Hurt a Child: Hinted at. In the Stone Prisoner DLC, if the player chooses the "best" result and free the little girl of the demon, Zevran nets a higher approval than Alistair. Also implied to be part of the reason why he will object to letting the Templars annul the Fereldan Circle; the annulment sentences all mages within the tower to death, including those too young to have any understanding of (much less involvement with) the uprising.
  • You Are Better Than You Think You Are: And it takes a lot for the Warden to convince Zevran of this.
  • You Lose at Zero Trust: Recruiting Zevran but failing to befriend him (less than 26/100 approval) will cause him to betray the Warden and team with former Crow ally Taliesen against them, which results in his death.

    Tropes In Dragon Age II and Dragon Age: Inquisition 
  • Anti-Hero: In Dragon Age II, he has dedicated his life to killing and bringing down the Antivan Crows, showing that he has settled down to Unscrupulous Hero.
  • Contract on the Hitman: In Dragon Age II, not only is he still alive after seven years of the Crows hunting him, but he's leading a crusade against them and winning. His codex entry says he's killed one guildmaster, bribed two others, and has developed a knack for finding assassins as disaffected as he was in the first game.
  • Demoted to Extra: Of the four possible romance options in Origins, Zevran is the only one not to make a physical appearance in Inquisition, despite his voice actor already being involved as the "American male" voice for the Inquisitor. He appears in text form for a brief chain of war table missions or, if he was romanced, a brief mention in a letter from the Hero of Ferelden. The only upside to the latter is that it means he is the only one of the four love interests to still be travelling with the Warden on their adventures, the player just doesn't get to see it.
  • The Dreaded: In his possible one-man revenge spree against his former employers in the second game, a few of the Crow bosses submitted to and allied with him to avoid his knives in their backs.
  • Guest-Star Party Member: If he's alive at the end of the first game and made a Heel–Face Turn, Hawke runs into him in Dragon Age II during a sidequest. If Hawke help him get away from the Crows who are trying to kill him in that sidequest, he will return to help them in the Final Battle against Meredith.
  • Heartbroken Badass: If an Origins game is imported where he is romanced but the Warden made the Ultimate sacrifice, his cameo in Dragon Age II appears to imply that he never so much as sleeps with anyone again: when Isabela proposes they have sex, which seems to be a habit of theirs whenever their paths happen to cross, he firmly declines, stating he is still in mourning. It is worth noting that this takes place approximately seven years after the Warden has died.
  • Hero of Another Story: He's off internally tearing down the Crows bit by bit in Dragon Age II, and continues to do so in Inquisition. If romanced however, he traveling with the Warden to cure the Calling.
  • Hunter of His Own Kind: In Dragon Age II, if he survives the first game.
  • Improbable Aiming Skills: Throws a knife into a Crow's eye socket before turning his head at them.
  • Kleptomaniac Hero: Before discovering his identity in II, the path to his location is littered with corpses that can be interacted with but have already been looted, the only time this happens in the game. Zevran has clearly hung onto the "loot the bodies" mindset of the Hero of Ferelden.
  • Ladykiller in Love: If an Origins game is imported where the Hero of Ferelden is alive and he is romanced, Zevran can still be flirted with and he will flirt back, but outright turns down sex with Isabela since he's now devoted to the Warden.
  • Nice Job Breaking It, Hero: In a War Table chain in Inquisition, the Inquisitor can hire the Crows to deal with a Venatori aligned noble. The Crows fail because Zevran, believing that the assassins were after him, killed one of them. Zevran offers to kill the noble in the Crows' place.
  • One-Man Army: A codex entry in Dragon Age II reveals that he's single-handedly annihilating the entire Crow organization. Publicly, his former employers are still trying to assassinate him out of principle. Privately, however, they're all terrified of him.
  • Optional Sexual Encounter: In Dragon Age II, Hawke can sleep with him, and if Isabela's present, then they can have a threesome.
  • Red Baron: He's now called "The Black Shadow" among the Crows.
  • Took a Level in Badass: Story-wise, at least. By the endgame of Origins he can be devastating in combat despite being described as a merely decent fighter. He's never controllable in Dragon Age II (he appears as an allied NPC in combat), but codex entries detail that he's pretty much singlehandedly burning the Crows out of their nests.
    Zevran: I may have also killed the last four assassins they sent after me. And all their men. Oh, and the Guildmaster.

Alternative Title(s): Dragon Age Leliana, Dragon Age Zevran Arainai

Top