These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Dragon Age: Origins – Awakening
Alternate Character Interpretation: The Architect brings the uncomfortable detail that darkspawn are only Always Chaotic Evil because the taint doesn’t exactly give them a choice. Once awakened, they can be as morally varied as any other race (if with a somewhat higher predisposition towards insanity; being tainted and then awakened seems to be pretty hard on their mental stability). Following his argument, a good portion of the hordes slaughtered during every Blight could be perfectly decent people like the Messenger if they were just capable of choice, making them as much victims of the taint as anybody else.
Angst? What Angst?: Sigrun is amazingly cheerful for someone from a caste called Legion of the Dead, and is promised to only pursue death for the rest of her life.
Broken Base: Awakening either ruined Dragon Age forever, was a decent game that didn't have enough content for its $40 price tag, or was a great addition/conclusion to the story of Dragon Age: Origins.
In Awakening characters can choose a third specialization at level 22. This is unbelievably broken, given the fact that on the second playthrough...you can get two of the new (incredibly overpowered) specializations. (Even Keeper, which doesn't match up to Battlemage, the other new specialization, isn't bad when a player knows how to use it.)
The bonus specializations, gear, and abilities in Awakening themselves are usually unbelievable Game Breakers. Accuracy, an archery talent, can make even magic seem slow to kill things. One example: you can buy a paint job for your shield with the emblem of the Legion of the Dead. Not particularly nice looking, but it gives a whopping +20 to all attributes. (This is apparently a bug that has remained unfixed except by unofficial mods, as every other heraldry adds only +3.) That's even more than it sounds. As a comparison, the Legion of the Dead heraldry adds a total of 120 ability points. If you max out your level at 35, you will get a total of 102 ability points from leveling up.
One bug in Awakening will allow you to max out your level before you even leave Vigil's Keep for the first time.
Another good bug in Awakening: In the City of Amaranthine, the smuggler leader quest line can provide infinite gold. Perform the first two tasks, but refuse the third. Every time you go back, he'll repeat the conversation, Including the part where he gives you 15 gold.
A bag bug as detailed on the main page: If you import to Dragon Age 2, no matter if you save Vigil's Keep or not, anyone not with you to fight the final boss will be flagged as dead.
And then there's the bug where next to no DLC equipment will carry into this game- cue players having an Oh Crap reaction when the Warden charges into battle in nought but their underwear.
Guide Dang It: To get Vigilance, you need a Grandmaster Flame Rune, which can't be found in Awakening unless they're crafted or imported. Now, if you have three levels in Crafting, no problem- but if you were more tempted by the skills that give you health and mana, congratulations! You just locked yourself out of one of the most powerful swords in the game!
Hilarious in Hindsight: Asking Anders if mages and the Chantry are all he talks about, which ended up being a criticism of his DAII attitude.
It's Short, so It Sucks : Many fans weren't happy at Awakening being priced just as high as the main game, when it can be beaten in twelve hours or so.
Replacement Scrappy: Many see Velanna as a replacement for Morrigan. Mostly for having the same hairstyle and "angry witch" demeanor, although she doesn't garner disapproval from accepting quests like her predecessor.