These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Dragon Age: Origins – Awakening
Alternate Character Interpretation: The Architect brings the uncomfortable detail that darkspawn are only Always Chaotic Evil because the taint doesn’t exactly give them a choice. Once awakened, they can be as morally varied as any other race (if with a somewhat higher predisposition towards insanity; being tainted and then awakened seems to be pretty hard on their mental stability). Following his argument, a good portion of the hordes slaughtered during every Blight could be perfectly decent people like the Messenger if they were just capable of choice, making them as much victims of the taint as anybody else.
Angst? What Angst?: Sigrun is amazingly cheerful for someone from a caste called Legion of the Dead, and is promised to only pursue death for the rest of her life.
Broken Base: Awakening either ruined Dragon Age forever, was a decent game that didn't have enough content for its $40 price tag, or was a great addition/conclusion to the story of Dragon Age: Origins.
In Awakening characters can choose a third specialization at level 22. This is unbelievably broken, given the fact that on the second playthrough...you can get two of the new (incredibly overpowered) specializations. (Even Keeper, which doesn't match up to Battlemage, the other new specialization, isn't bad when a player knows how to use it.)
The bonus specializations, gear, and abilities in Awakening themselves are usually unbelievable Game Breakers. Accuracy, an archery talent, can make even magic seem slow to kill things. One example: you can buy a paint job for your shield with the emblem of the Legion of the Dead. Not particularly nice looking, but it gives a whopping +20 to all attributes. (This is apparently a bug that has remained unfixed except by unofficial mods, as every other heraldry adds only +3.) That's even more than it sounds. As a comparison, the Legion of the Dead heraldry adds a total of 120 ability points. If you max out your level at 35, you will get a total of 102 ability points from leveling up.
One bug in Awakening will allow you to max out your level before you even leave Vigil's Keep for the first time.
Another good bug in Awakening: In the City of Amaranthine, the smuggler leader quest line can provide infinite gold. Perform the first two tasks, but refuse the third. Every time you go back, he'll repeat the conversation, Including the part where he gives you 15 gold.
Hilarious in Hindsight: Asking Anders if mages and the Chantry are all he talks about, which ended up being a criticism of his DAII attitude.
It's Short, so It Sucks : Many fans weren't happy at Awakening being priced just as high as the main game, when it can be beaten in twelve hours or so.
Lighter and Softer: While still fairly dark, it significantly tones down the bleak sense of impending doom that Origins had.
Recycled Script: Nathaniel's "Help me find my sister in that big city!" companion quest is similar to Alistair's, except it involves hugs, as opposed to bitterness and accusations.
Replacement Scrappy: Many see Velanna as a replacement for Morrigan. Mostly for having the same hairstyle and "angry witch" demeanor. She has genuine Scrappy status without resembling Morrigan, anyway, for her utter hatred of humans, her willingness to kill any, innocent or no, that come across her path, but mostly for her tendency to treat anyone who treats her decently in spite of that like scum.