[[center: [- [[Characters/DragonAgeOrigins Main Character Index]] | [[Characters/DragonAgeOriginsPlayableCharactersTheWarden The Warden]] | [[Characters/DragonAgeOriginsPlayableCharactersTheCompanions The Companions]] | [[Characters/DragonAgeOriginsNonPlayableCharactersGreyWardens Grey Wardens]] | [[Characters/DragonAgeOriginsNonPlayableCharactersFereldanNobles Fereldan Nobles]] | [[Characters/DragonAgeOriginsNonPlayableCharactersOrzammar Orzammar]] | [[Characters/DragonAgeOriginsNonPlayableCharacters Non-Playable Characters]] | '''Awakening''' | [[Characters/DragonAgeOriginsDLCCharacters DLC Characters]]]]-]

Below is the list of original characters introduced in ''VideoGame/DragonAgeOriginsAwakening''.

!!Party Members


A Ferelden Circle Mage turned apostate, Anders has at least seven escape attempts to his name and hasn't given up yet. The new Warden-Commander may invoke the Right of Conscription to save him from being dragged back to the tower once again.

''For more info, see [[Characters/DragonAgeRecurringPartyMembersPartTwo this page]].''


->'''Voiced by:''' Creator/GreyDeLisle

->''"I know a human crime when I see it. I have experienced more than enough of them."''

A Dalish elf and mage who has been attacking human caravans to avenge hate crimes committed against her clan. She can join the Warden to track down her missing sister.
* AbsoluteCleavage: Her default armor gives her a plunging neckline.
* TheAtoner: While she'd never admit it, part of the reason she joins the Warden is to make up for being an unwitting pawn in the Architect's plans.
* BerserkButton: She's ''very'' sensitive about her ears. Any implication of them being oversized sends her into even more of a fit than usual.
* BlankBook: One of her conversations involves how much history and folklore her people have lost. You then have the opportunity to give her one of these, as she can still make new stories even if the old ones are gone forever.
* CantArgueWithElves: [[ScrewYouElves Oh, yes you can.]] To her credit, pointing out her volatile temper and calling out some of her hypocrisy generally has good or at least neutral results, making her seem more immature and misguided than genuinely pretentious. Even the ''Dalish'' Warden can call her out on her FantasticRacism against humans, while the City Elf Warden gets to question if her dismissive comments about City Elves also apply to ''them'' as well.
-->'''Velanna:''' [[IResembleThatRemark You make me out to be some kind of shrill harpy!]]\\
'''The Warden:''' [[SarcasmMode My mistake. Yelling is clearly out of character for you.]]
* CulturalPosturing: Occasionally falls into this.
* CutscenePowerToTheMax: When you first encounter her, she will awaken Wild Sylvans and summon rabid wolves to attack you. That would be an awesome power to have on your side. Sadly, she loses it once she joins the Warden-Commander's merry band.
* DarkSkinnedBlond: It's suggested that she may not be from Ferelden originally.
* DoesNotUnderstandSarcasm: Which of course doesn't help in a party that is, aside from Justice, composed of {{Deadpan Snarker}}s, to the point where she's embarrassed when Sigrun mocks her for believing Oghren's lie about Dwarves being born from ''rocks''.
* TheExile: When humans tried to burn down the forest just to drive her clan away, Velanna's Keeper (Ilshae) wanted to [[KnowWhenToFoldEm pack up and leave]]. Velanna believed they should fight back, and eventually left the clan entirely.
* FantasticRacism: Towards humans, though it's mainly a result of being on the ''receiving'' end for most of her life - the locals were trying to burn her clan out of the woods shortly before you meet her.
-->'''Velanna:''' The shems give us land one day, and take it back the next. By their rules, we would wander forever. They had run us ragged; it was time to stand and fight!
* GaiasVengeance: Her default Keeper specialization uses this type of magic.
* GreenThumb: Her abilities lean towards offensive nature-based spells.
-->'''Velanna:''' These humans flaunt their contempt of nature. Look at this poor, defenseless tree!"
* HairTriggerTemper: She doesn't attack you or anything, but it's ''really'' easy to earn her disapproval by accident; even responses that are supposed to be complimentary or understanding can rile her up due to the implications. For example, when she sees a tree in Amaranthine she mentions that she was intended to be the Keeper of her clan. If you then tell her she would have been a good Keeper, she says that the last Keeper knew Velanna like a daughter and believed that she would have destroyed the clan, angrily accuses you of arrogance for thinking you know her better than the last Keeper, and moves on before you get a chance to apologise or backtrack.
* HotBlooded: She doesn't like to mince words or back down from a fight, and chose exile over giving ground to humans. This didn't work out for those who followed her, mainly due to the darkspawn.
* ImStandingRightHere:
** Tip: do not talk about her like she's an inanimate object or not actually there. A couple of curious city elves find this out the hard way.
-->"It's a Dalish! Nella, come see!"
-->"Oh, she's very stern, isn't she? What's she doing here, do you think?"
-->"I'm right here, you slack-jawed oafs!"
* JerkWithAHeartOfGold: It's buried deep under her anger, but she does care for people and is horrified to learn that she had been tricked into killing innocents.
** One epilogue even has her protecting humans from a bandit attack, and another having her single-handedly saving a human village from a Darkspawn attack, a far cry from when the Warden first meets her.
* JesusWasWayCool: Velanna admits she holds Andraste in high regard, due to her role in freeing the Dalish from slavery.
-->'''Velanna:''' I should hate her, but I don't. I can respect a woman who fights for freedom and justice.
* KnightTemplarBigBrother: Her entire motivation is to find her sister Seranni. [[spoiler:Seranni's working for the Architect.]]
* LuckBasedMission: Her companion quest can only be triggered through a random encounter that has a low chance of occurring. Many players cannot even trigger the encounter at all.
* NeverFoundTheBody: [[spoiler:If the Warden leaves her at Vigil's Keep and doesn't abandon Amaranthine, then this happens to her. Additionally, even if she is taken with the Warden to defend Amaranthine, she's said to just vanish in the Deep Roads while looking for her sister.]]
* NotInThisForYourRevolution: Why she becomes a Grey Warden. She's not in it to protect the realm, she wants to find her sister and, failing that, ''revenge''.
* PlayingWithFire: Aside from her nature-based attacks, she seems very fond of flames.
* ShipTease: A minor case with Nathaniel and with the Warden as well, neither cases go anywhere.
* TiredOfRunning: A big influence in her backstory.
* TokenEvilTeammate: At least, she is at first.
* {{Tsundere}}: Normally none too fond of humans, she does get flustered with Nathaniel calling her my lady, and with the Warden, as defending her in front of Meran earns her approval, but all she says aloud is not to make a fuss over her. She claims nervous city elves sicken her, but gives them an old Dalish amulet as a reminder of their heritage and tells them to "remember who you are."
* UnwittingPawn: The whole attacking human caravans thing? She was tricked by darkspawn into believing humans had destroyed her clan.
* WhatCouldHaveBeen: At one point she was [[http://dgaider.tumblr.com/post/38614655213/answering-questions-on-anders considered]] for being the ''Awakening'' companion returning in ''Dragon Age II'', instead of Anders.
* WhenTreesAttack: She'll summons sylvan trees to attack the Warden-Commander.

->'''Voiced by:''' Natalia Cigliuti

->''"A wise man once told me never to argue with someone better armed than the entire warrior caste on parade."''

A member of the Legion of the Dead, a group of dwarven warriors who are symbolically dead and spend the rest of the their lives fighting Darkspawn in the Deep Roads to atone for some crime they have committed. Prior to her "death" she was a casteless dwarf. Despite this, she's actually managed to keep her optimism, even after having her entire squad slaughtered.
* ActionGirl: She's a Legionnaire of the Dead.
* ActuallyPrettyFunny: She's generally repulsed by Oghren, but has to admire him half-convincing Velanna that dwarves hatch from rocks.
* AndThatsTerrible: Leave it to the ex-criminal to [[CaptainObvious underscore the wrongness]].
* TheAtoner: She's not proud of her past as a Carta member. [[spoiler:She especially regrets framing her best friend for theft, getting her exiled to the surface.]]
* AttendingYourOwnFuneral: Standard induction into the Legion of the Dead.
* BadassBookworm: She has the makings of one, given her enthusiasm for the library in Vigil's Keep. The Warden can encourage her to read by pointing out that she's welcome to make use of any of the books there.
* BolivianArmyEnding: [[spoiler:If the Warden leaves her at Vigil's Keep and doesn't abandon Amaranthine, she leads the charge against the invading darkspawn despite the hopeless odds. "This time, she did not run."]]
* DeadpanSnarker: Being a Legion of the Dead doesn't preclude her from making a few quips.
* DeathSeeker: Her dream in life is to make a HeroicSacrifice, though it's not as if she complains if she lives though a fight. In fact, she cracks jokes about surviving and how she'll do better next time. [[spoiler:She can drop this if the Warden is nice enough to her.]]
* FateWorseThanDeath: She is being dragged away by darkspawn when the Warden rescues her. Her subsequent dialogue mentions that Legion suspected they were breeding Broodmothers in the area and that they had taken all the other female Legionnaires prisoner already. From her tone, it's clear that she knows all too well what happened to them next.
* FlatWhat: When the Warden offers to aid her in eradicating the Darkspawn in Kal'Hirol to avenge the Legion.
-->'''Sigrun:''' What? Really? Did I mention Kal'Hirol is a ''death trap?'' Why do you want to do this?\\
'''Warden:''' I'm a [[OneManArmy Grey Warden]].\\
'''Sigrun:''' Ah. My condolences.
* JumpedAtTheCall: Quite happy to join the Grey Wardens, since as a member of the Legion of the Dead, she expected to go out in a heroic LastStand against the darkspawn horde ''anyway''. Being told that the Joining is potentially lethal doesn't faze her either.
* TheKnightsWhoSaySquee: Her reaction to meeting the Dwarf Commoner Warden - the Casteless Dwarf who beat some of Orzammar's finest warriors in the Provings, became a Grey Warden, ended the Fifth Blight and became a ''Paragon''.
-->'''Sigrun:''' I'd get you to sign my helmet if I could, I know someone back in Dust Town who would sell his teeth for something like that!
* MeaningfulName: In some variations of Myth/NorseMythology, Sigrun is the leader of the Valkyries.
* MundaneLuxury: She thinks ''alienages'' look nice next to Dust Town, and most of her gifts are toys or knickknacks like soap on a rope. "And no-one here is going to throw me out of their store!"
* PluckyGirl: Surprisingly upbeat despite being a DeathSeeker. Lampshaded by Nathaniel, with Sigrun responding that she could always choose to {{Wangst}} about everything. Nathaniel tells her to stick with "Perky".
* SoleSurvivor: Of the Legionnaires that entered Kal'Hirol.
* WhatTheHellHero: She and Justice have the strongest reactions to sparing the Architect, and will need to be talked down from attacking if you try it.

->'''Voiced by:''' Alyx Wilton Regan

->''"Allow me to say: I'm very proud to serve under your command."''

An idealistic female knight who joined the Grey Wardens to repay them for saving Ferelden. [[spoiler:She fails to survive her Joining.]]
* ActionGirl: Just watch her taking down darkspawn left and right in the ''Awakening'' trailer.
* [[AscendedFanboy Ascended Fan Girl]]: Towards the Grey Wardens.
* DeadStarWalking: She was billed as a main character, but she doesn't survive the Joining less than an hour into the game.
* GuestStarPartyMember: She's playable for the prologue of ''Awakening''.
* HeroWorshipper: Absolutely idolizes the Warden. [[spoiler:If Alistair is king, she seems rather awed when he shows up for his cameo too.]]
* JumpedAtTheCall: Volunteers to join the Wardens after they call for new recruits after the events of ''Origins''.
* LadyOfWar: Served in the King's Army before joining the Wardens.
* MauveShirt: She gets a plot hook and even swears vengeance during a quest. Unlike the {{Guest Star Party Member}}s in ''Origins'', she can level up and has an approval meter. Then she dies before anything comes of her plot hook. Appropriately enough, her armor is in fact a dark mauve.
* NeverTrustATrailer: She was hyped as a full party member only to die after the first dungeon.
* SacrificialLamb: Like Daveth before her, she exists to show just how dangerous the Joining actually is.
* StoneWall: As a sword and shield-using warrior, her main role is that of a tank for the prologue.
* WideEyedIdealist: Has shades of this towards the Grey Wardens, seeming to believe they are an Order comprised of [[KnightInShiningArmour honourable knights]], instead the RagtagBunchOfMisfits they actually are. She appears to be a little [[BrokenPedestal crestfallen]] when the Warden reveals they are not only [[OddFriendship friends with]] a disreputable drunk like Oghren, but also perfectly happy to accept him into the fold.


A benevolent Fade Spirit trapped in the corpse of a Grey Warden named Kristoff. Justice joins the Warden’s party in the Blackmarsh, and is alternately confused and fascinated by the mortal, material world.

''For more info, see [[Characters/DragonAgeRecurringPartyMembersPartTwo this page]].''


[[folder:Nathaniel Howe]]
->'''Voiced by:''' Simon Chadwick

->''"The Howes are pariahs now, those of us left."''

A human rogue and son of Arl Howe, Nathaniel initially views his father as a patriot who fought for his nation. Feels the Grey Wardens are traitors for allowing Orlesians into Amaranthine. First seen in a comic from WebComic/PennyArcade.
* ArcherArchetype: Was taught to shoot by his grandfather, and the Warden can retrieve his grandfather's bow. He fits the "slightly haughty and aloof" bit.
* TheAtoner: [[spoiler:He honestly wants to make up for how his father single-handedly ruined his family's name, and his failure to put the Blight before his own ambitions.]]
* AvengingTheVillain: His original plan when sneaking into the Keep. He decided to just take some family heirlooms and leave, but he still isn't impressed with the Warden when they first meet.
* BadassNormal: It took four Grey Wardens to incapacitate him.
* BearsAreBadNews: The Howe crest is a bear, his starting armor is named after it, and he can summon one to fight if you spec him as a Ranger.
* BreakoutCharacter: Nathaniel became the most popular character in Awakening to the point where [[WordOfGod the developers wanted to make plans for him to appear in future novels]].
* BrokenPedestal: [[spoiler:He eventually comes to realize that his father was a selfish prick who brought his fate on himself.]]
* ChekhovsGun: He mentions that he was squired in Kirkwall, a major city in the Free Marches - and the setting of ''VideoGame/DragonAgeII''. (Nathaniel himself only appears in that game in a late-game sidequest, [[spoiler:and as a possible guest star in the final battle.]])
* CombatPragmatist:
** He is described in his codex entry as a practical person, [[spoiler: and he backs some of the ickier end-game decisions, like burning Amaranthine, even if his companion quest (finding his sister, who lives in the city) is completed, and siding with the Architect. (Her appearance in DAII does at least confirm that she survives the burning of the city.)]]
** In the same theme, most of his gifts are functional (a bow, a sextant, lock-picks, a whetstone).
* TheComicallySerious: He's dead serious (if snarky) all the time, [[OnlySaneMan leading to much annoyance and exasperation on his part]] when paired with more upbeat companions like Anders, Oghren, and Sigrun.
* CruelMercy:
** What he sees becoming a Warden as, if forced into the Joining. Only later does he realise the reason for his Conscription was because the Warden thought he'd prove to be a better man than his father and wanted to give him a chance to redeem his family name.
** It's even more meaningful if the PC is a Human Noble, who lost their parents to, and had their family's good name unjustly tarnished by the machinations of Nate's father, Rendon Howe.
** Also for a City Elf PC, since Arl Howe led a ''brutal'' purge against the alienage and sold many denizens into slavery (including potentially the PC's sister-in-law, and almost their father).
* DeadpanSnarker: When you engage him in conversations about his family, he's especially snarky.
* EeriePaleSkinnedBrunette: Black hair, fair skin, and has a face with a lot of shadows and lines.
* EnemyMine: To the Warden, at first, particularly a Cousland Warden seeing how there's slain family on both ends.
* GenerationXerox: The subversion is particularly poignant if the Warden is the Human Noble. Both Nathaniel's grandfather and father, Tartleton and Rendon Howe, betrayed the Couslands and fought ''against'' Ferelden during the Fereldan Rebellion and Fereldan Civil War respectively. Nathaniel, on the other hand, if befriended, remains loyal, redeems his family name and even ''saves'' the Human Noble's brother in one of the epilogues.
* GoodIsNotNice: Justice aside, he's probably your most moral party member, but he's broody, irritable and can be pretty insulting if you get on his bad side.
* GrayEyes: Type 5 - a skilled marksman.
* GutturalGrowler: If he wasn't one at first, he sounds noticeably raspier during his cameo in ''II''.
* IAmNotMyFather: Once he realizes just how twisted his father really is, he more or less states this to the Warden.
* KilledOffForReal: The Warden-Commander can [[spoiler: order him hanged, stating that as Arl Howe's last surviving son, he's too dangerous to be allowed to live]].
* LamePunReaction: Anders makes a joke out of Nathaniel's family name in a party banter they share.
-->'''Anders:''' So you're a Howe.\\
'''Nathaniel:''' Do you have a point, mage?\\
'''Anders:''' Hey, I'm fond of the Howes. I'm also fond of the Whys, the Whos, and the Whats.\\
'''Nathaniel:''' [[{{NeverHeardThatOneBefore}} How clever.]]
* OddFriendship: If befriended, this becomes his relationship with the Human Noble Warden. [[GenerationXerox It must run in the family,]] though at least this iteration ends happily.
* {{Pun}}: His starting armor is called [[{{BearHug}} The Bear's Embrace.]]
* PutOnABus: One of the options for his fate, which you must decide - you can either conscript him, kill him, or set him free.
** TheBusCameBack: If you do in fact release him, he comes back later and joins the Wardens of his own free will.
* ShipTease: With Velanna. Nathaniel calls her "my lady" and tells her that he finds her lovely, and she [[{{Tsundere}} yells at him to stop saying that, in an embarrassed tone.]]
** A female PC can flirt with him in the Blackmarsh, teasing him a little about his childhood dream of saving the haunted marsh.
-->'''Female PC:''' You wanted to be a hero? That's cute.\\
'''Nathaniel:''' Isn't that the dream of all little boys?
* SinsOfOurFathers: The Warden-Commander can choose to kill him in retaliation for his father's crimes, especially poignant if they happen to be a Human Noble (since Howe killed most of their family and usurped their lands and titles) or City Elf (since Howe butchered and enslaved most of their alienage).
* StraightManAndWiseGuy: Anders in particular enjoys bouncing bad jokes off him - and keeps at it ''years'' later in Kirkwall, despite his mental state being otherwise at its bleakest.
* TallDarkAndHandsome:
--> '''Oghren:''' The whole "quiet and stoic" thing must get you a lot of action, huh?\\
'''Nathaniel:''' I take it you're an admirer, Oghren?\\
'''Oghren:''' What? No! No! [[StupidSexyFlanders Well, not unless]] - no!
* ThreatBackfire: During his recruitment, the Warden can deflect his veiled threat by pointing out he's [[CallBack not the first person]] to make it.
-->'''Nathaniel:''' You like having Grey Wardens who want you dead?\\
'''Warden:''' Some of my [[MagneticHero best friends]] have [[DefeatMeansFriendship wanted me dead]].
* TheUnfavourite: Subtly implied. He doesn't appear to have been very close with his father, was sent to Kirkwall in the Free Marches to become a squire, and unlike his siblings, was never mentioned by Arl Howe ''at all'' during the course of ''Origins''.
* UnwittingInstigatorOfDoom: He has a conversation with Justice where he suggests that he could posses a willing living host in a mutually beneficial partnership. While Justice is initially opposed to the idea, he is persuaded to consider the idea further due to Nathaniel's arguments. This idea leads to Justice possessing the willing Anders, which causes [[{{Understatement}} some trouble]] in ''VideoGame/DragonAgeII''.
* YouKilledMyFather: He was caught trying to assassinate the Warden. Particularly poignant if the Warden is the Human Noble.

Oghren is back from ''VideoGame/DragonAgeOrigins'', with a battleaxe in one hand, a tankard in the other, and a belch ready in his gullet.

''For tropes pertaining to Oghren, see [[Characters/DragonAgeOriginsPlayableCharactersTheCompanions this page]].''



[[folder: Seneschal Varel]]
->'''Voiced by:''' Creator/RobinSachs

Seneschal of Vigil's Keep, Varel assists the Grey Wardens in ruling the region and fighting the Darkspawn threats.
* {{BFS}}: He wields a large two-handed broadsword in combat.
* TheCreon: He is effectively the ruler of Amaranthine while the Warden-Commander is off adventuring, yet maintains his subordinate position.
* TheGoodChancellor: Prior to the start of the story, Varel was imprisoned by Arl Rendon Howe for attempting to counteract the worst of his lord's atrocities. When the Grey Wardens are awarded the arling of Amaranthine, he is re-appointed as seneschal and is a helpful ally to the Warden-Commander, giving good, if sometimes morally ambiguous, advice.
* ItHasBeenAnHonor: During the Battle of Vigil's Keep, [[spoiler:if the Warden-Commander is present Varel is badly wounded during the battle and tells them this before dying]].
* NumberTwo: To the Warden-Commander.
* OldSoldier: He has spent his life fighting and protecting Amaranthine from threats.
* ReasonableAuthorityFigure: Fell out of favour with Arl Howe because he objected to so many of Howe's decisions. When Howe's acts became more sinister, Varel secretly sheltered those in need and did his best to counteract the arl's atrocities, ending up being imprisoned for it. Fortunately for Varel, Howe was killed in Denerim before he could punish the seneschal for his insubordination.
* SecretKeeper: Although not a Grey Warden himself, Varel's position as Seneschal means he was told a great number of the Warden's secrets in order to better assist them and help rule Amaranthine. This includes knowledge of the Joining and how to administer it. This is explained in the game by the fact that he knows more about Amaranthine and the Vigil than pretty much anyone else now living, and his conduct has always been above reproach, so it was decided that he could be trusted with the secrets of the order.
* TakingTheBullet: If the Warden-Commander does nothing to stop the noble conspiracy against them from advancing, then Varel will take a crossbow bolt for the Warden during their attempted coup.
* WhatHappenedToTheMouse: His fate if the Warden-Commander does not [[spoiler:help defend Vigil's Keep]] is unknown, although Garevel is known to be promoted to seneschal sometime after the game.


[[folder:The Mother]]
->'''Voiced by:''' Dee Dee Rescher

->''"You took that beautiful music from us, and left us nothing!"''

An insane Broodmother who leads the Disciples.
* AntiMagic: [[spoiler:She can cast Glyph of Neutralization to drain your party mage's mana.]]
* AxeCrazy: The most unhinged Darkspawn in the franchise.
* BadBoss: Though according to her, [[spoiler: she believes she's doing her minions a favor, assuming they also seek death.]]
* BodyHorror: In addition to the standard creepiness of being a Broodmother, her face is covered in blood, as if she is bleeding out of every orifice. [[spoiler:And part of her face comes off when she roars.]]
* BigBad: Of the ''VideoGame/DragonAgeOrigins'' expansion ''Awakening''.
* DeathSeeker: [[spoiler:She hopes that she will be able to hear the Old Gods' song again after she dies.]]
* EvilLaugh: Complete with an announcement that she will do so.
* EvilMatriarch: As a sentient Broodmother, she can command her own Darkspawn children.
* FanDisservice: She's completely naked, her upper body still looks mostly human and sports multiple sets of increasingly larger breasts, but there's absolutely nothing titillating about her even so.
* FlunkyBoss: [[spoiler:When her tentacles are slain, she will summon a large number of Childer Grubs.]]
* GoneHorriblyRight: [[spoiler:The Architect wanted to give her free will. He succeeded, and she's decided that she wants him dead.]]
* LargeHam: Few female hams are as large as this.
* NightmareFace: The bleeding face, and [[spoiler:the way the lower part of her face opens up and comes off when you fight her]].
* OneBadMother: A horrific creature, and known only as "the Mother".
* TakingYouWithMe: [[spoiler:She acknowledges that she stands no chance against the Warden, but tries to kill him/her before she is killed herself.]]
* UnknownRival: Depending on what order the Warden-Commander tackles the main plot quests in, he/she may not even hear her name until just before [[spoiler:she launches simultaneous sieges against Amaranthine and the Vigil]].
* WeWait: She seems to take the loss of Kal'Hirol with a [[EvilLaugh remarkable optimism]] and the suggestion of a finely prepared trap. This trap apparently consists in herself [[OrcusOnHisThrone sitting on her gargantuan, bulbous, arachnid abdomen]] waiting for the Warden, then beating the living hell out of him/her. She's very active on other fronts.
* [[WasOnceAMan Was Once A Woman]]: As a Broodmother, she was once a humanoid woman who suffered a FateWorseThanDeath.

[[folder:The Architect]]
->'''Voiced by:''' Jamie Glover

->''"I do not seek to rule my brethren. I only seek to release them from their chains."''

A Darkspawn emissary who wants to end conflict between the Darkspawn and other races. He first appeared in ''The Calling'' and reappears in ''Awakening''. He is very polite, but does not understand the concept of morality.
* AffablyEvil: Even amongst the awakened Darkspawn, he comes across as the most rational and polite.
* AllOfTheOtherReindeer: The Mother accuses him of being driven by sheer loneliness as much as any grand vision.
* AntiVillain: "I apologize for what I must do."
* ApologeticAttacker: [[spoiler:If challenged to a fight, he apologizes to the Warden for being forced to defend himself, and to Utha for being unable to fulfil his promise to her.]]
* BigBad: In ''Literature/TheCalling''.
* BlueAndOrangeMorality:
** He literally has no clue as to why people object to his willingness to sacrifice millions of people to save billions.
** He is fully aware of his lack of understanding and ashamed by it, since it makes it difficult for him to properly communicate with the other races.
* DarkIsNotEvil: Or at least, tries not to be - with questionable success.
* EnemyMine: [[spoiler:If the Warden decides not to kill him.]]
* EyesDoNotBelongThere: His eyes are in the wrong part of his face, and badly misaligned.
* TheFogOfAges: [[spoiler: If he really was an original Magister, then he's either lying about his past or the centuries of wandering have eaten away at his memory.]]
* GoneHorriblyRight: Giving free will to the Darkspawn also allows them to rebel against him and become even nastier, just because that's what they want to do with their free will.
* GreaterScopeVillain: Subverted. While the Architect isn't actively malevolent, his actions spurred the events of both ''Awakening'' and ''Origins'' at large. [[spoiler:He subjected the Fifth Archdemon to his inverse Joining ritual in an attempt to destroy the Old Gods' control over the Darkspawn. He only succeeded in starting the Fifth Blight, resulting in the events of ''Origins''. All of the death, chaos and hate that erupted from it is on the Architect's hands. It's also possible that he is one of the original Magisters who brought the Blight to Thedas in the first place.]]
* GreyAndGreyMorality: While the Architect's plans, if successful, would put off any further Blights and potentially lead to peace with both the dwarves and the surface, his methodology is haphazard and often leads to disastrous outcomes. A Grey Warden may well agree with the Architect's intent, but kill him anyway for the danger he represents.
* HeelFaceTurn: [[spoiler:Sometime after the events of ''The Calling'', he discovered that Grey Warden blood can be used to sever the Darkspawn's connection to the Old Gods, ending the Blights without killing as many people as he would have with his previous plan. He's still as morally ambiguous as ever, though.]]
* HighPriest: [[spoiler:If he really is one of the original Magisters that invaded the Golden City, then he was once the high priest of one of the Old Gods. Worth noting is that Urthemiel's high priest called himself "The Architect of the Works of Beauty."]]
* HorribleJudgeOfCharacter: Somewhat justified; due to his [[BlueAndOrangeMorality difficulty to understand both good and evil]], he fails to realize when his Disciples are acting needlessly violent and disrupting his plans in the process.
* Irony: If he is truely The Architect of the Works of Beauty, [[spoiler: he is responsibile for corrupting the object of his worship.]]
* LackOfEmpathy: He has a very hard time understanding non-Darkspawn.
* ALighterShadeOfBlack: He is not exactly a good guy, but he comes out as nice when compared to [[AxeCrazy the Mother]].
* MadScientist: He conducts brutal experiments on Grey Wardens and their taint.
* MyGreatestFailure: [[spoiler:Creating the Mother and turning Urthemiel into the fifth Archdemon.]]
* MySpeciesDothProtestTooMuch: A Darkspawn that wants to end Blights instead of starting them.
* NiceHat: With a nice dash of BodyHorror, as it appears to be a part of his body.
* NiceJobBreakingItHero:
** [[spoiler:Pretty much everything that happens in ''Awakening'' - and for that matter, ''Origins'' - can be traced back to him and his own efforts to combat the Blights. The Mother? His doing. The death of all the Wardens and most of the soldiers at the Vigil? His attempt to forge an alliance there which went wrong. The awakening of Urthemiel and the beginning of the Fifth Blight in the first place? His doing!]]
** And if you remember Gaider's interview comment about [[spoiler: him being "the same type of character" as Corypheus, then forget about starting the ''Fifth'' Blight. He helped start ''[[WasOnceAMan the first one]]''!]]
* NeverTrustATrailer: [[spoiler:He was advertised as being the expansion's BigBad, but only appears in it a couple of times and can become an ally.]]
* NonMaliciousMonster: Sort of. Compared to the other Darkspawn he's practically a saint, and he doesn't ''seem'' to possess any genuine maliciousness, but that doesn't mean he can't cause problems accidentally or as a result of his plans to 'save' Ferelden. [[spoiler:Just ask Urthemiel.]]
* NotSoDifferent:
** Both he and the Grey Wardens seek to end the Blights by any means necessary.
** The Architect and the Warden's experimentation with the Taint are also highly similar. [[spoiler: The Grey Wardens are specialized ghouls who retained their humanity (for 30 years at least), after consumption of specially prepared Darkspawn blood. The Disciples meanwhile are specialized Darkspawn with their connection to the Old Gods severed, [[HumanityEnsues granting them sentience]], after consumption of Grey Warden blood.]]
** His experimentation in modifying the Taint also makes him similar to Avernus from the ''Warden's Keep'' DLC.
* PowerFloats: He floats down to meet the Warden face-to-face.
* TheRainman: From his perspective at least. He compares his difference to other Darkspawn with what a mentally-handicapped person with unusual skills is to other races, or what a mage is to a normal human. By human standards, he's not handicapped at all, but it's clear that [[LonersAreFreaks his alienation from the rest of his race bothers him]].
* RedRightHand: He looks like a pale human unless he removes his mask, which reveals his disfigured eyes. This is decidedly different from his description in ''The Calling'', where he looks like just another Hurlock Emissary that happens to be disturbingly polite. He does look considerably more like the redesigned emissaries in ''Dragon Age II''.
* RogueDrone: See TheRainman, above. He was "born" unable to hear the Call and can't explain why.
--> "Why do some of your kind become Grey Wardens? Why do some possess magic? I have no answers."
** [[spoiler: It's possible he's not a natural born Darkspawn, but an amnesiac original Magister.]]
* SkippableBoss: [[spoiler:If you reject his proposed alliance, you will have to kill him.]]
* {{Ubermensch}}: Wants to free his fellow Darkspawn from the song of the Old Ones.
* TheUnfettered: A strange variant. Most Unfettered are aware of moral limits and ignore them; he is unaware and doesn't understand when they're pointed out. His first plan for ending the Blights involved [[spoiler:inflicting the Taint on all of Thedas, killing who knows how many of them.]] Good thing he discovered how to make other Darkspawn like him.
* VisionaryVillain: Velanna outright calls him a visionary.
* WasOnceAMan: According to [[http://shallowgraves.org/chatting-with-david-gaider-part-2-of-3-inside-inquisition-and-the-dragon-age-universe/ David Gaider]], [[spoiler:the Architect is actually a former Tevinter Magister-turned-Darkspawn similar to Corypheus. His appearance in Awakening has a few elements closely akin to Corypheus: his frilly ShouldersOfDoom and his mutilated face with bits of other things fused into it.]]
* WeCouldHaveAvoidedAllThis: When the Warden calls him out on [[spoiler: experimenting on them whilst unconscious]], he apologises, pointing out that after the Withered screwed up his orders and attacked Vigil's Keep, he didn't believe that they would be very willing to listen to his proposition.
* WellIntentionedExtremist: His only goal is to find a way to end the conflict between the Darkspawn and the rest of the world in a way that allows both sides to coexist. However, a tenuous grasp on [[BlueAndOrangeMorality concepts like morality]] and a lack of understanding of basic human nature lead him to employ rather monstrous methods, less out of ruthlessness and more out of simply not understanding how horrifying they are to others.


A Silent Sister who joined the Grey Wardens. She later joined the Architect in order to end the Blights. She first appeared in ''The Calling'' and makes a cameo in ''Awakening''.
* AntiVillain: She only follows the Architect because she believes that he will end the Blights.
* BarefistedMonk: In ''The Calling'', although she does use a club occasionally.
* TheCameo: In ''Awakening''.
* TheDragon: To the Architect.
* FaceHeelTurn: From the perspective of the Grey Wardens, she does this when she leaves the order to willingly work with a Darkspawn.
* TheQuietOne: Subverted. While she is mute, she uses sign language to speak fairly often. In addition, she seems to hold conversations with The Architect mentally.
* TongueTrauma: Her mutism is justified. Instead a vow of silence, the Silent Sisters cut out their own tongues when joining their order.
* RetCon: In ''The Calling'' she fights with her fists, and after the Architect accelerates the spread of her taint, she resembles a genlock. In ''Awakening'', she uses a sword and looks like a dwarf with decaying skin.
* SkippableBoss: [[spoiler:She only fights the Warden-Commander should they move to kill The Architect.]]
* WellIntentionedExtremist: She was already one as a Grey Warden, but she becomes even more extreme by deciding to work with Darkspawn.

[[folder:The Baroness]]

!!The Baroness
->'''Voiced by:''' Belinda Cornish

->''"The spirits will watch in envy as the mortals of this realm bow down before me!"''

The Orlesian Baroness placed in charge of the Blackmarsh. Infamous for the cruelty of her reign, even death cannot stop her from wreaking havoc.
* BackFromTheDead: [[spoiler:After sundering the Veil she finds out that she's powerful enough to manifest completely in the mortal world without the need to possess another person's body]].
* DevourTheDragon: What she does to The First.
* EvilSoundsDeep: [[spoiler:In her demon form.]]
* {{Expy}}: Pretty clearly one of Countess Elizabeth Bathory, a Hungarian aristocrat who gruesomely murdered dozens of young women and was rumoured (though never proven) to have bathed in their blood to remain youthful.
* FaceHeelTurn: A document found by the Warden speaks of how she once slew a dragon that was terrorizing her subjects, earning her people's love in the process. It's ambiguous whether she was genuinely a good person who fell prey to her darker desires, or one who was EvilAllAlong and only [[BitchInSheepsClothing killed the dragon to make her efforts to kidnap her peasants' children easier]].
* FrenchJerk: Or the equivalent of one, being from [[FantasyCounterpartCulture Orlais]].
* ItsAllAboutMe: Due to her high station, she views her peasants as her possessions. Thus, in her mind, she can do whatever she wants with them.
* KillItWithFire: She finally died when her peasants revolted and burned down her mansion with her inside of it. Unfortunately for them, she was able to cast one final spell before dying, which trapped ''all'' of them in the Fade with her.
* LackOfEmpathy: Does not care about the suffering she causes.
* NoNameGiven: She's only ever referred to as "the Baroness."
* OneWingedAngel: [[spoiler:Since feasting on her peasants' souls, she's become a Dark Pride Demon, one of the most powerful kinds of demon encountered in Thedas]].
* RoyalsWhoActuallyDoSomething: She was initially loved by her subjects for using her magic to defeat a high dragon, the Queen of the Blackmarsh.
* SmugSnake: Her opinion is that, as a Baroness of Orlais, her peasants should just lay down and let her do whatever she wants to them. [[spoiler:After coming back to the mortal world, she seems to think she's powerful enough to TakeOverTheWorld on her own.]]
* TakingYouWithMe: When her peasants burned down her house, her final act was to kill them all and trap their spirits in the Fade.
* VainSorceress: She preserved her youth via Blood Magic, and her spirit keeps her beautiful form [[spoiler:even after becoming a Pride Demon]]. Her peasants also call her vain a few times.
** The World of Thedas Volume II lorebook presents a motive for her vanity. There was once a Baron to the Baroness, but he left her when her looks began to fade with age.
* WouldHurtAChild: The rituals that restored her youth? She murdered her peasants' children in order to take the blood to perform them.
* YouHaveFailedMe: She kills [[spoiler:the First]] when he fails in killing the Warden.
* YourSoulIsMine: Not only did she trap her peasants' souls in the Fade, she's been ''feeding'' off them. [[spoiler:Apparently this caused her transformation from mortal soul to demon]].

!!The Disciples

[[folder: General]]

The Disciples are Darkspawn, mainly Hurlocks, that have shown a keen cunning and intellect all but unheard of in regards to Darkspawn. They are the only Darkspawn that can speak intelligibly to non-Darkspawn, hold independent identities and free will, and choose their own names. All are voiced by Creator/MarkMeer.
[[AC:Tropes common to all the Disciples:]]
* BlueAndOrangeMorality: Like the Architect himself, the Disciples seem to have a hard time getting the whole morality thing. This is assuming that they're even trying, which the ones who serve the Mother definitely aren't.
* ColourCodedForYourConvenience[=/=]GoodColoursEvilColours: In addition to the FacialMarkings below, Disciples who follow the Architect (and as such are not exactly "good", but still [[ALighterShadeOfBlack the least evil of the two sides]]) wear silver and blue armor, while those following the Mother wear [[RedAndBlackAndEvilAllOver red and black armor]].
* FacialMarkings: Disciples who follow the Architect have markings over their eyes that resemble his mask. Ones that follow the Mother have red streaks like TearsOfBlood, just as she does.
* ItCanThink: Darkspawn cannot hold a coherent thought long enough to create complex plans (like ambushes or tactical manoeuvres) or suppress their innate savagery long enough to cooperate without an Archdemon to direct and control them. That's why Blights are so bad. The Disciples don't need an Archdemon or even a leader to hold on to their sapience, which ''really'' frightens the Gray Wardens.
* MoreTeethThanTheOsmondFamily: All of them have mouthfuls of needle-sharp teeth. This is probably why their speech is a little odd.
* SpellMyNameWithAThe: The First, the Seeker, the Withered, the Lost, the Messenger, the Herald...
* StrangeSyntaxSpeaker: Their phrasing tends to be peculiar. They're understandable, but... strange.

[[folder:The Withered]]

->''“You are thinking you know of our kind, human? It is understandable. But that will soon be changed.”''

The first Disciple encountered in the game. The Warden encounters him leading an assault on Vigil's Keep, intent on capturing him/her.
* DramaticallyMissingThePoint: [[spoiler:His interpretation of the Architect's orders was a ''tad'' off the mark.]]
* NobleDemon: He specifically says that he only kills what is necessary, and frowns on unneeded bloodshed. [[spoiler:Ironic, considering his original goals.]]
* PoorCommunicationKills: [[spoiler:He interpreted "attempt to negotiate with the Warden in Vigil's Keep peacefully" as "kill everyone in the Keep except the Warden-Commander, and then parley with the Warden-Commander alone."]]
* WarmUpBoss: Depending on your imported level, anyway. He introduces the player to the new warrior skills in his boss fight.
* WeaponOfChoice: Longsword and Shield.

[[folder:The Seeker]]

An unseen Disciple serving the Architect.
* TheChessmaster: The point of his deception among the Humans and Dalish was to weaken the Wardens through their supplies and armory.
* HeWhoMustNotBeSeen: Although odds are he wouldn't look any different from the other Disciples.
* KarmaHoudini: By virtue of never making an in-game appearance to answer for his scheme.
* ManipulativeBastard: He played Velanna like a fiddle by kidnapping her sister and steering her rage at Human merchants.
* TheUnfought: Only mentioned in letters written by the Architect.

[[folder:The First]]

->''"I am the First! I am not being 'expendable!' Both the Grey Warden and the Mother shall be learning this!"''

One of the original Disciples, as indicated by his name, and general of the Mother's armies.
* AlasPoorVillain: [[spoiler:It's hard not to pity the guy when he pathetically pleads for his life as the Baroness uses him to fuel her spell.]]
* TheDragon: To the Mother. [[spoiler:Later to the Baroness]]
* FlamingSword: His greatsword is not only on fire, but has a 50% chance to ignite an enemy on fire.
* NumberTwoForBrains: He gets mocked by the Warden [[spoiler: when he gets trapped in the Fade as well]].
-->'''Warden:''' You weren't the "First" in your class, I take it...
* YouHaveOutlivedYourUsefulness: [[spoiler:He's a little shocked to realize that the Mother intended for him to be trapped in the Fade with the Warden-Commander.]]
* WeaponOfChoice: A Greatsword, referred to as "The Mother's Chosen".

[[folder:The Messenger]]

A Disciple that serves the Architect.
* CreepyGood
* MysteriousProtector: [[spoiler:Becomes this if the Warden lets him live.]]
* NobleDemon: [[spoiler: While he argues to let Amaranthine burn to save the Vigil, he nonetheless offers to participate in the defense of Amaranthine if the Warden chooses to save the city]].
* ReluctantMonster: By all appearances and accounts, an unambiguously nice guy lacking any of the malice or violent streaks inherent to the other Disciples.
* TokenHeroicOrc: The only Disciple that is wholly heroic.
* TyphoidMary: [[spoiler:The Messenger is heroic and entirely well-intentioned. If the Warden sets him free he wanders around hooded as a traveler with a slight lisp, helping people - and wherever he goes, isolated cases of the incurable Blight sickness occur.]]
* WeaponOfChoice: A Mace and Shield.

[[folder:The Lost]]

A Disciple loyal to the Mother. He and his forces have taken the ruins of the dwarven city Kal'Hirol, using it as a breeding ground for their Broodmothers. When the Warden confronts him, he is already under siege by darkspawn loyal to the Architect.
* AssociationFallacy: He attacks the Warden believing them to have come into Kal'Hirol as part of the forces allied with the Architect. In reality, the Warden came to investigate the reports of sentient darkspawn and clear out the Broodmothers, as well as aiding Sigrun in avenging the Legion. Depending on the order the quests are done in, this also may be the first time the Warden has even ''heard'' the Architect's name.
* AxCrazy: A staple of the Mother's Disciples.
* DualBoss: He's fought at the same time as his Inferno Golem.
* EvilGenius: Of the Mother's Disciples, he's clearly the most intelligent one.
* MeleeATrois: His screentime has him fighting both the Warden and the Architect's forces.
* SquishyWizard: Unfortunately, he's compensated by using an Inferno Golem as his "tank".
* UndyingLoyalty: To the Mother.
* WeaponOfChoice: A staff, like any other mage.

[[folder:The Herald]]

A Disciple loyal to the Mother, he is a general in her darkspawn army. He is the final Disciple encountered, and only appears in one of two quests which happen simultaneously prior to the endgame.
* TheDragon: Unless you choose to [[spoiler:kill the Architect]], he is the last boss to fight before confronting the Mother.
* FourStarBadass: The darkspawn equivalent thereof, anyway, having command of several lesser darkspawn and an armored Ogre.
* KillEmAll: His view of the Wardens. ''"We break the Wardens. We leave only ash."''
* SkippableBoss: You will not fight him if [[spoiler:you work to save the city of Amaranthine instead of returning to defend Vigil's Keep]].
* UndyingLoyalty: To the Mother.
* WeaponOfChoice: Twin Daggers.