Characters: Dragon Age II Ė Hawke Estate
This page is for listing the tropes related to members of Hawke's family or estate who are found in Dragon Age II
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Hawke (Nicholas Boulton) (Jo Wyatt)
The Player Character
, a refugee of the Blight who eventually becomes the Champion of Kirkwall. Voiced by Jo Wyatt if female, and Nicholas Boulton if male.
- Action Girl: If female.
- Action Survivor: Warrior or Rogue Hawke survived Ostagar and managed to outrun the darkspawn horde to Lothering.
- Almighty Janitor: According to Snarky!Hawke, this is part of what being Champion entails.
- Before becoming Champion, Hawke is just a citizen/noble of Kirkwall. S/he has no special titles or ranks. In fact, Aveline gives him/her a bit of a hard time for not petitioning for a title.
- Aloof Big Brother/Sister: When using the "Aggressive" dialogue with either sibling, though this seems to be the default relationship with Carver.
- Snarky!Hawke often acts aloof and sarcastic when speaking to Carver. However, there is a subtle implication that the only reason Hawke does this is because they're trying to make Carver take himself less seriously and push him to prove them wrong.
- Ambadassador: Why the Arishok is willing to speak to Hawke and only Hawke in Act II.
- Ambition Is Evil: Though Hawke never gets darker than anti-hero, it's possible to play this trope relatively straight, avert it, or subvert it, depending on Hawke's personality. Snarky!Hawke seems to have no ambitions beyond keeping his/her family safe and being free to go to the Hanged Man after a long day, and s/he is one of the most unambiguously good characters in the game. However, both Aggressive!Hawke and Diplomatic!Hawke can express an interest in gaining more power for themselves and changing how things in the city are done for the betterment of themselves (in the case of the former) or everyone (in the case of the latter).
- Anti-Hero: Like the Warden, Hawke can be played as one.
- Even a heroic Hawke never expresses any problem with engaging in criminal dealings, or with the fact that every companion (aside from Aveline and Sebastian) tend to be involved with various illegal ventures.
- Appropriated Appellation: Snarky!Hawke actually likes Varric's suggestion that their nickname should be "Chuckles".
- The Archmage: A Mage Hawke can be said to have reached this status in the Legacy DLC, where they manage to best Corypheus, an ancient Tevinter Magister and one of the original Darkspawn, in a brief Wizard Duel.
- Directly invoked by Varric, in a line recorded but sadly cut from the final game.
Varric: The Champion of Kirkwall was an archmage without peer, a god among mortal men.
- Asskicking Equals Authority: Hawke defeats the Arishok and is rewarded with the title of Champion...
- Badass: Inevitable.
- Adaptational Badass: Played with. Hawke is already a certified Badass, but Varric is often found telling stories in the Hanged Man that exaggerate it to truly ridiculous levels. By Act III, there are people claiming that Hawke uses the Arishok's skull as a gravy boat and sleeps on a bed of dragon bones.
- In Legacy Cassandra has a hard time believing Varric when he says that Hawke managed to defeat one of the ancient Magisters of the Tevinter Imperium. Even Varric admits that he can hardly believe it and he possibly was there at the time.
- Badass Beard: The default Male Hawke sports some pretty impressive beardage, and character creation allows the player to further expand it.
- Badass Creed: When Tallis tells Hawke that the Qun could give him/her a purpose.
Hawke: I have a purpose. I protect Kirkwall.
- Bad Powers, Good People: You can take the Blood Mage or Reaver specializations and still be as heroic as Kirkwall will allow.
- Batman Gambit: Rivalries can essentially become these, as Hawke baits the given party member into revelations. Highlights include Aveline beating him/her for being called a coward and getting Merrill to smash the Eluvian.
- Because Destiny Says So: Hawke becoming Champion of Kirkwall. Invoked by Flemeth during the Destiny trailer:
: There are men who struggle
against against destiny and yet only achieve an early grave. There are men who flee
destiny, only to have it swallow them whole
. And then, there are men who embrace
destiny... and do not show their fear. These are the ones that will change the world forever.
- Benevolent Boss: Hawke can be played this way. They can double the wages of the Fereldan workers in the Bone Pit, as well as protecting the workers from dangerous creatures that threaten the mine. It's also mentioned that Hawke donates most of their earnings from the mine to help the Fereldan refugees and those orphaned by the Blight. Hawke lets Bodahn and Sandal stay at the Estate, despite insisting that Bodahn doesn't owe them for saving Sandal's life in the Deep Roads. S/he can also free Orana from slavery and offer her paid work as his/her maid, with it mentioned in Act III that they've encouraged her musical talents and paid for her music lessons out of his/her own pocket.
- Berserk Button: Do NOT mess with Hawke's family if you want to live. In fact, despite Snarky!Hawke being irreverent and unflappable at practically all times, when Leandra is kidnapped in Act II and Hawke's sibling in Act III, Hawke's whole demeanor changes and the amount of anger in his/her voice that still seeps through his/her Tranquil Fury indicates how fast you should be running away right now.
- It's the sheer speed from which Snarky!Hawke goes from sarcasm to outright fury that makes it more startling;
: I'm sorry to interrupt this lovely
student-teacher reunion but WHERE IS MY MOTHER?!
- Hell, even Diplomatic!Hawke's standard lines about not wanting to hurt anyone in those situations are uttered in a way that indicates that may not be his/her first instinct, particularly in one instance where Meredith drags Hawke's mother, who was brutally murdered by a blood mage, into her incessant anti-mage crusade: "Leave my mother out of this." Knight-Commander or no, if there was one moment in the game when Meredith's stoic demeanor was a mere facade, that was it.
- Beware the Nice Ones: Diplomatic and Snarky Hawke.
- Beware the Silly Ones: Snarky Hawke is both just as dangerous as the other two personalities and shown to be a surprisingly intelligent and devious charmer capable of talking his/her opponents into believing just about anything.
- Big Brother/Sister Instinct: Optional with either sibling, but it's easier with Bethany.
- The first thing you do when Ser Wesley identifies Bethany as an apostate is get right in his face with fire in your eyes, and this is before you even get the chance to choose what you want to say to him.
- A Rogue or Warrior Hawke gains the trust of Vincento by openly admitting that s/he has spent their entire life protecting their sister from the Templars.
- It's heavily implied that a Rogue or Warrior Hawke joined the army at Ostagar simply because s/he wanted to keep an eye on Carver.
- Bigger Is Better in Bed: If romancing Fenris as a male, snarky Hawke can joke, "It can be a lot to take in."
- Big Good: Hawke is this to the people of Kirkwall, if pursuing the diplomatic path.
- Blood Knight: If you choose the bottom dialogue choices. Cold, detached, cruel, and always uses extreme violence at every opportunity.
- Blood Lust: If you mostly pick aggressive dialogue options, Hawke will make remarks like this in combat:
There's nothing like the smell of fresh blood!
- Boyish Short Hair: The default Female Hawke look, as appropriate for a very formidable Action Girl.
- Boxed Crook: In Act 3, Meredith implies the clemency she grants to Mage Hawke was conditional upon their continuing to provide services for Kirkwall, or the Templars, on an as-needed basis. The only reason she hasn't tagged and bagged Mage!Hawke for the Circle is that he/she has the adulation of all of Kirkwall and it'd put a huge crimp in her own attempts at public relations.
- Brutal Honesty: Some of the aggressive dialogue options, and even some of the snarky ones. Particularly in a Rivalry with some of the companions.
- Buffy Speak: Hawke, and especially Snarky!Hawke, can lapse into this at times. Special mention goes to framing Serah Conrad, when you can tell an addled and drunk Templar you saw Conrad sacrificing goats to the Great Demon, and doing many other... demon-y things.
- Snarky!Hawke even went so far as to weaponise it!
- Bullying a Dragon: Helpful!Hawke and Snarky!Hawke in a nutshell, particularly if playing as a Mage. Place this kindhearted, affable person in front of enemies, and let them see that s/he is entirely capable of throwing a fireball at them or ripping them to shred with magic if they wanted to. Even if the adversaries know Hawke is a mage, next to no one seems able to get the hint that they should tread carefully to avoid pissing Hawke off.
- It's very telling that Meredith and the Arishok are the only people to treat Mage!Hawke as though they are the biggest threat in the room.
- Bunny-Ears Lawyer: Snarky!Hawke seems to revel in being this.
- But for Me, It Was Tuesday: Silly!Hawke pulls one with Ser Jalen in the Viscount's Keep after completing the "Raiders on the Cliffs" quest.
- Aggressive!Hawke literally invokes this trope in Mark of the Assassin.
Tallis: What do you call killing someone and taking his property?
- The Caretaker: As head of the household since Malcolm's death, Hawke's primary motivation has been and continues to be looking after Leandra, Bethany and Carver. Unfortunately, as the story goes on, s/he fails to protect them through no fault of his/her own. If you extend this to Hawke's companions, their need to take on other people's problems is borderline unhealthy.
Hawke: Your problems are my problems.
Fenris: Unlucky you.
- Casual Danger Dialogue: Snarky Hawke seems to specialise in being upbeat during tense situations.
Hawke: Perhaps we'll be lucky and they'll run out of Darkspawn?
Hawke: Not to interrupt, but the Blight isn't going to wait while we stand around and point fingers.
- Celibate Hero/Really Gets Around: Can be played as either, or anything between the two.
- The Champion: Can demonstrate this towards Bethany. From Act 2 onward, this is Hawke's official title - Champion of Kirkwall - and s/he commands a high level of respect from almost everyone because of their devotion to protecting the populace.
- Chaotic Good: In-universe, Snarky!Hawke is frequently acknowledged as being this, especially if they are a Mage.
- Lampshaded by Aveline, who says that for all their jokes, Snarky!Hawke can be counted on to always at least try to do the right thing.
- The Charmer: Snarky!Hawke always seems reluctant to give up a joke, sometimes even bordering on Cloudcuckoolander, but when the situation calls for it, they can spin a line to tell the listener what they want to hear with technique second only to Varric.
- The Chosen One: Hawke's actions ultimately change the face of Thedas forever. Word of God has even stated that because of this, Hawke is one of the most important people in Thedas' entire history.
- Anders comments that Mage!Hawke is the sort of person they have been waiting to lead the Mage underground for centuries.
- The Comically Serious: During Mark of the Assassin, upon seeing a beautiful lake surrounded by trees and mountains, Diplomatic and Humorous Hawkes will comment on how beautiful it is. But Aggressive!Hawke will say, completely seriously, "Oh, something to drown in."
- Cool Uncle: Snarky!Hawke serves in this role between Varric's Team Dad and Aveline's Team Mom.
- Cosmic Plaything
- Country Cousin: Rural Ferelden-born Hawke is one to the noble Amell Family.
- Court Mage: While Hawke refuses to get an actual job, it's obvious that Mage!Hawke unofficially serves in this role for the people of Kirkwall. Meredith actively hates that she is forced to let them roam free because they are the people's Champion.
- Cruel Mercy: In Mark of the Assassin, Duke Prosper learns this the hard way. Snarky!Hawke freely gives him the opportunity to pull himself up, all while they cheerfully thank him for the belt they possibly won for killing the Wyvern and congratulating him for having put on one hell of a party. Duke Prosper foolishly decides instead to continue to partake in his Evil Gloating, resulting in him losing his grip and falling to his death.
Varric: That's what you get for spending your last minute monologuing
- Played straight if Baron Arlange is spared by Hawke, having mopped the floor with him after he attempted to murder Hawke for having the audacity to kill the Wyvern first during the hunt. Despite Tallis pointing out that Hawke is the "Champion of Kirkwall" and eats people like him for breakfast, Arlange still doesn't learn his lesson. The next time, Hawke isn't so merciful...
- Daddy's Girl/Like Father, Like Son: No matter the dominant personality, Hawke is implied to take the most after his/her father.
- Dangerously Genre Savvy: Snarky!Hawke in particular, who repeatedly lampshades just why you have to be in order to live in Kirkwall.
- Dark Is Not Evil: According to Bioware, the default Hawke featured in the Destiny trailer is a blood mage.
- Deadpan Snarker: The second dialogue wheel option is the "sarcastic" option most of the time:
Hawke: She fills her time making poisons... and cake. Tell me you didn't try the cake.
- Flemeth, of all people, seems to enjoy verbal sparring with Snarky!Hawke.
Flemeth: Kirkwall? My, so far simply to flee the darkspawn? / Your King will not miss you, hmmm?
Hawke: Do you have any better suggestions? I hear the Deep Roads are now vacant. / I'm sure he'll miss his life more.
Flemeth: *laughs* Oh, you I like!
- Deal with the Devil: Hawke is forced to make one of these with Flemeth - help her with her Thanatos Gambit in exchange for getting the Hawke family and Aveline to safety. By the end of the game, there seem to be no negative consequences, at least for Hawke.
- Did You Just Punch Out Cthulhu?: The reaction of pure shock on Meredith's face when she enters the room to find Hawke has defeated the Arishok. Cassandra even has this reaction of utter disbelief that Hawke did so in single combat.
- Aggressive!Hawke actually punches a Rock Wraith in the Deep Roads in the face.
- Cassandra reacts with similar disbelief in Legacy when Varric tells her the tale of Hawke defeating one of the first darkspawn in existence - one of the Magisters who brought the Blight to Thedas in the first place. Admittedly, it's hard to blame her.
- Flemeth invokes this during the Prologue, claiming Hawke successfully piqued her interest by killing the Ogre.
- Dude, Not Funny!: In-universe, a few of the snarky comments elicit this response, particularly from Aveline.
- If Hawke opts to snark while the Viscount is cradling his son's body, he tells him/her outright that he doesn't find any humor in the situation. If Aveline is in the party, she even calls Hawke an "ass" for that comment.
- Even Snarky!Hawke demonstrates this when reacting to Carver insinuating that he/she was to blame for Bethany's death:
Carver: Sure, make light. We all know what happens when someone leaves big brother/sister's protection.
Fair is fair, but you are taking this little pissing match too far!
- The Dutiful Daughter/Son: Hawke's entire motivation in Act I is to simply provide for their mother and gain enough money to win back her childhood home.
- Empowered Badass Normal: A Warrior!Hawke that has the Templar and/or Reaver specialisations under their belt.
- Even Bad Men Love Their Mamas: No matter how Badass or despicable your Hawke can get, there's nothing stopping you from being nice to dear ol' Ma.
- Even the Guys Want Him / Even the Girls Want Her: Every romance option in the game is bisexual, outside of Sebastian. Other characters sometimes come on to Hawke regardless of gender, like the First Enchanter.
- Eye Take: Hawke's reaction to Aveline needing three goats and a sheaf of wheat.
- Facial Markings: The default appearance for Hawke gives him/her a red blood smear on the bridge of his/her nose.
- Failure Hero: Just about the only goal that Hawke unequivocally succeeds at in the main plot is becoming filthy rich in the Deep Roads. And then that one comes back to bite him/her in the end anyway.
- Fetish Fuel: In-Universe at the very least. A sarcastic response to a quest towards the end of the game is met by statements along the lines of "I'd pay to see that" in a very intrigued tone of voice by almost any ally you may have brought along, or the quest giver himself.
Hawke: "So I shouldn't slit my wrists and dance naked under the moonlight just to fit in?
- If you don't bring any romanceable companions along (or if you take the quest while alone), even Reasonable Authority Figure Orsino seems intrigued.
"Well, if that's what you intend... perhaps I'll join you after all."
- Field Promotion: How they can end up in charge during the Qunari invasion - when it becomes clear that Meredith's going to keep bickering with Orsino over who's leading the assault, Diplomatic!Hawke gets a dialogue option to step in. Orsino then suggests following Hawke as a compromise. Alternatively, you can be the tiebreaker or just tell them you're in charge.
- Fighter, Mage, Thief
- Fight Magnet: Hawke can't even drop off a piece of mail without fighting more faceless, rooftop-hopping enemies with pointy weapons than most 80's action movie heroes did in their entire careers. To quote a rather plaintive snarky!Hawke:
Hawke: Someday, I'd like to go one week without meeting an insane mage. Just one week.
- When Varric and Sebastian talk about Starkhaven, Sebastian says that it is a lot like Kirkwall, but "with fewer dead people." Varric is quick to point that Starkhaven doesn't have Hawke there.
- After completing "Lost And Found" in Act III, Snarky!Hawke's response to Aveline's mutterings about the past coming back to haunt one is that s/he can't go twenty minutes without getting jumped by someone who s/he's pissed off at some point.
- Varric lampshades this in Legacy;
Varric: The day you go to the beach is the day an armada of angry demon pirates show up.
- If importing a save with the Human Mage Warden, in Mark of the Assassin, Tallis comments that she's not surprised that Hawke is a relative.
- Filk Song: Courtesy of Miracle of Sound. Link beneath the portrait.
- Folk Hero: Varric's exaggerations are the retelling of the Champion's story through the public's eyes.
- Fluffy Tamer: Inverted. Mabari choose their owners and the Dog chose Hawke.
- Friend to All Children: No matter which dominant personality you give to Hawke, they don't react well when it comes to children being hurt. Discovering that a deranged serial killer has been targeting the elven children of Kirkwall, simply because they are "too beautiful," is enough to make even a Paragon!Hawke so utterly furious they vow to slit the man's throat.
- From Nobody to Nightmare: From at least some people's perspectives post-game.
- Full-Contact Magic: Mage!Hawke.
- The Gadfly: Snarky!Hawke seems to find it very entertaining to screw with people For the Lulz on occasion.
- Generation Xerox: Greatly resembles, and takes after, their father, Malcolm Hawke.
- Genki Girl/Keet: Snarky!Hawke. For his/her companions, it doesn't matter that Hawke might be the strangest, most utterly crazy person in the whole of Thedas; it simply makes them even more awesome for everything they do!
- God Is Evil: If you weren't sure that Snarky!Hawke is a Sad Clown, their last exchange with Bethany reveals a very cynical view of the Maker, especially if she's in the Circle.
Bethany:...the Maker is wiser than we can be in a lifetime. Who am I to question his plan?
Hawke: He just enjoys watching us rip each other apart.
- Good Counterpart: Compared to their uncle Gamlen. Both are heads of the household and sole breadwinners, responsible for looking after their siblings and parents, as well as belonging to a family that has fallen on hard times. However, Gamlen blames others for his misfortune while attempting to bribe, cheat and swindle his way back into riches; by comparison, from the moment Hawke steps off the boat into Kirkwall, s/he immediately demonstrates they are willing to roll up their sleeves, get their hands dirty and actually do some work in order to change their situation.
- Although the latter is partially because Hawke didn't really have much of a choice; Hawke was perfectly willing to rely on Leandra's noble roots to house them in Kirkwall, but was forced to roll up his/her sleeves and work when it became clear that Gamlen's bungling and fraud cost the Hawke family the option they thought they had. Hawke is still a Good Counterpart to Gamlen, however, because once it becomes clear to Hawke that his/her family can only get into the city by working for a year either under the Red Iron or under the smuggling group, Hawke does the work with nary a complaint.
- Good Is Not Soft: Possible, if playing as an anti-hero.
- It's also very possible to play Hawke as a Sociopathic Hero if you go down a more Aggressive route.
- Notable in Mark of the Assassin. Snarky!Hawke, who is nominally characterised as being the hero, will nonetheless let Duke Prosper stew while hanging from a ledge, quipping that they enjoyed the Duke's party and liked the belt they won. Instead of trying to get up or asking for help, the Duke just monologues until he loses his grip and falls to his death.
- Happily Married: If playing as a Female Hawke who romances Sebastian, they can eventually tie the knot.
- The Hero
- Heroic BSOD: After the quest "All That Remains," Hawke spends the next few cutscenes in a depression. S/he seems fine by the time gameplay resumes, but Hawke can confide in their friends that this is not the case.
- Hero of Another Story: Despite being the protagonist, Hawke oddly enough qualifies for this, due to the Framing Device being set in the present day and depicting Cassandra's attempt to glean the truth about Hawke's tale from Varric's recollections.
- Hunter of His Own Kind: Quite possible to do if you play a Mage and tell other Mages to join the Circle and align yourself with the Templars by the end. Extra points if you're playing as a Blood Mage.
- Even possible when aligned with the Mages. Several quests have Hawke purposefully have to track down rogue mages whose Well-Intentioned Extremist nature will ultimately cause more problems, often calling them out on this.
- Hurting Hero: Just look at some of the entries on this page. Also depends on dialogue but there are certain points in the game where Hawke will be in a depression no matter what.
- Hyper Competent Sidekick: To Viscount Dumar in Act 2, routinely stepping in to deal with the Qunari on his behalf.
- Likewise fulfills this role opposite Tallis in Mark of the Assassin, being mentioned as one of the reasons she chose to seek Hawke out.
- To either the Red Iron mercenaries or Athenril's smugglers, depending on who Hawke decided to work for during their first year in Kirkwall. In the former, Meeran laments how useless the people hired after Hawke were; in the latter, Athenril's group of smugglers went from a minor thieves' guild to rivaling both the Carta and the Coterie during the year they had Hawke among them.
- Hypocritical Humor: The entire last half of Silly!Hawke's insane inner monologue at the end of "Following the Qun," if they did the last part of the quest without party members:
Silly!Hawke: Is that guy looking at me? Lot of illness in this city. Whatís he looking at? Loony. Yeah, thatís it, keep walking. Canít trust anyone. Could be lyrium addled, fade-crazed... Still, got to have some control. What kind of damage sends these daft freaks out in the streets? Talking to them... selves. Ahem.
- I Am Your Opponent: Invokes this towards the Arishok, indicating that if he wants to take Kirkwall, he has to go through them first.
- For his part, the Arishok consistently treats Hawke as a Worthy Opponent and the greatest threat that exists in Kirkwall. During his attempted coup detat at the end of Act 2, his first step is to try and eliminate Hawke before anyone else.
- Iconic Outfit: "The Mantle of the Champion" is an in-universe example.
- Idiot Hero: Averted. Snarky!Hawke simply wants people to think that they are one, often showing themselves to be far more intelligent than both of the other two personalities combined!
- Informed Attractiveness: As with Origins, the player can make their Hawke look worse than the darkspawn taint and other characters will still consider them beautiful and attractive (although it's mostly the love interests who comment). Even Varric, who's already spoken for, will comment on Hawke's beauty.
- In the Hood: Several hooded outfits are available for Rogues.
- It's All My Fault: May take this attitude after his/her mother's murder.
- I Was Never Here: Hawke's apparent work ethic, typically taking jobs that involve acting beneath notice. Throughout the game, Aveline, the Viscount, the Templars and even the Arishok all use Hawke as a neutral third party agent so if s/he gets caught, they can claim plausible deniability that Hawke isn't doing anything officially sanctioned.
- In Mark of the Assassin Tallis implies that one of the reasons she sought out Hawke was because he/she operates under the radar.
- Possibly one of the many reasons why the Seekers are so desperate to find Hawke.
- Jerk with a Heart of Gold: Snarky!Hawke. While they're perfectly content to piss everyone off, it's clear they're the closest thing to a Big Good that exists in Kirkwall and they honestly do want to help people.
- It's possible to play Aggressive!Hawke as this. Nothing's stopping you from punching people in the face, then turning around to give your party members a sympathetic ear.
- No matter how you play him/her, Hawke is very protective of their family.
- Knife Nut: Rogues can practically dance with their daggers. Though in cutscenes, even non-Rogue Hawkes will see the return of the Murder Knife.
- Knight In Sour Armour: Lampshaded in-universe. After their mother's death, Aveline calls Snarky!Hawke out and says that she doesn't buy their irreverent act for a minute.
- Knight Templar: Surprisingly, not while siding with the Templars in the final battle, where s/he comes still usually comes off as one of the last remaining voices of reason. However, it is possible to join Patrice in her fanatical push to wipe out the Qunari from Kirkwall.
- Lampshade Hanging: A Hawke that takes the neutral Deadpan Snarker option often will do this a lot.
- Large Ham: The Male Hawke's voice actor sounds like he's channeling BRIAN BLESSED when he's shouting in combat. Which is rather amusing, because he's generally a lot more reserved in conversation... Could just be a case of Not so Above It All.
- A sarcastic Hawke takes great delight in chewing the scenery during the Mark of the Assassin DLC;
Snarky!Hawke: I've been stung by a bee! I think it's swelling! MAKER, AM I DYING?
Tallis: The swelling is almost as big as your head! *To guard* Don't just stand there, man! Do something!
Snarky!Hawke: If I die... *falls to knees* make sure the world knows... *dramatic music* I DIED AT CHATEAU HAINE!
- Last Name Basis: Much like Shepard before, everyone refers to Hawke by his/her last name. More than once, Hawke will introduce him/herself as such; apparently, he/she prefers being on a last name basis. (In terms of practicality, it's a gameplay technique designed to get around the fact that you can give Hawke any first name you want - much like having everyone address the hero of the first game as "Warden".)
- This is actually a little amusing when you hear the party members refer to Carver or Bethany by their first name and then immediately after, in the same sentence, refer to Hawke by his/her last name.
- This is also justifiable. Hawke may be the only Hawke left alive, or at least known by the masses. Either way, Hawke is a bit more impressive a name to be using than Marian/Garret/Whatever when telling a story, which is exactly what's going on. Varric is just staying consistent with what people know by not having various characters refer to you by less known names, even if they're more accurate.
- In certain European/early American traditions, when addressing the first born child in a formal/unfamiliar manor, you would call them Miss/Mister [Surname], and then all the younger siblings by Miss/Mister [Given Name], so this could be seen as a less formal/more familiar version of this tradition. Especially when considering that Hawke is more or less head of household
- Legacy Character: In Legacy, the Carta frequently refer to both Hawke and their late father Malcolm as being "the Hawke".
- It becomes more confusing should you bring Bethany/Carver along, as they too are referred to by this title.
- Let's Get Dangerous: Particularly noticeable with Snarky!Hawke, who will cheerfully snark at adversaries, before being forced to knock them seven ways till sunday.
- Like a Son to Me: Hawke can invoke this towards Sandal. Bodahn worries in Act 3 that he's starting to get on in years and what will happen to Sandal after he is gone. Hawke counters that Sandal will always be welcome in his/her home.
- Living Emotional Crutch: Serves as an emotional anchor for a significant number of companions, either at certain points or throughout the entire game. This is especially pronounced with Anders, Merrill, and Fenris, though less so if Hawke is in a Rivalry with them.
- If Merrill is romanced, her banter with Aveline implies such:
Merrill: I love Hawke.
Aveline: You said that.
Merrill: I say it a lot. It makes things clearer, takes away doubt when everything is crazy and people are dying.
- Lonely at the Top: Played with. The party mostly sticks around, but Hawke's family doesn't. As Hawke gets closer to glory, Leandra is kidnapped and murdered by a blood mage serial killer. Bethany either dies in Lothering, gets sent to the Circle, dies in the Deep Roads, or becomes a Grey Warden. The same fates await Carver, except he joins the Templars. Every step up the ladder Hawke takes, s/he becomes steadily more alone. By Act 3, only Gamlen, Charade, Bodahn, and Sandal (and Orana if she was added to the household) are left. It makes Hawke's offer for the chosen love interest to move in with him/her much more poignant.
- Love Martyr: A Hawke who romances Anders and commits to him before the final battle, even though this means being hunted as a fugitive along with the most wanted man in Thedas, comes across as this.
- Especially considering Anders flat-out lied to Hawke and co. and tricked them into helping start the final battle in the first place...
- Manic Pixie Dream Girl: A Snarky!Hawke who romances Anders, Merrill or Fenris. Especially Fenris.
- Magnetic Hero: Legacy reveals that they inherited this trait from their father.
- Meaningful Name: Both the Hawke and Amell family names derive from birds of prey.
- Amell literally means "Power of an Eagle", which becomes very apropos considering their (former) high status in Kirkwall. Likewise, it also is very apt given the family's return to prominence through their scion, Hawke.
- Memetic Badass: Hawke is an in-universe example, at least through Varric's storytelling.
- The Messiah: Paragon!Hawke. Sadly, his/her best efforts won't prevent Thedas from being thrown into war.
- Modest Royalty: It's revealed in Mark of the Assassin that despite being acknowledged by the Viscount as the legitimate heir to the Amells, Hawke turned down the title of "Lord/Lady Amell" because they wished to make the Hawke family name as respected and earn the title of "Lord/Lady Hawke".
- Unlike their mother, who was born into wealth, Hawke hates socialising with the aristocracy. After becoming Champion of Kirkwall, it's mentioned that they only attend formal banquets held in their honour because they have to. Truthfully, they'd rather be down at the Hanged Man.
- My Greatest Failure: Hawke's inability to save their sibling from an Ogre, as well as prevent their mother's murder.
- Nay-Theist: A variation. While Hawke appears to believe in the Maker and Andraste, they often appear to be highly skeptical of the Chantry and affiliated organisations like the Templars.
- Neutral Good: Invoked by Aveline, who expresses her annoyance that Hawke has never sought any kind of position in Kirkwall society in all the years they've been in the city. Hawke can similarly invoke this, repeatedly stating that their only concern is the welfare of their friends and family and that they'd rather stay out of Kirkwall politics, only becoming involved when they absolutely have too.
- Anders is similarly annoyed at Mage Hawke's refusal to get involved with the Mage Underground, believing they'd be the perfect leader.
- Nice Job Breaking It, Hero: Several horrible events in the story are indirectly Hawke's fault.
- In Legacy, Hawke may have caused Corypheus to inhabit one of the two nearby Grey Wardens after defeating him.
- In fact, Hawke seems to know that s/he does this.
Hawke: Summoned a horror. Of course. Why wouldn't I do that?
- Hawke's look when they realize they helped gather the ingredients needed for Anders to be able to construct a bomb.
- Noble Fugitive: Played straight in Act 1; due to Gamlen recklessly squandering the Amell family fortune, Mage Hawke is dirt-poor and just as likely to be hunted as any other apostate. Subverted after Act 2, as Hawke has become rich enough that the Templars can't touch them due to their status, while by Act 3, Hawke's new status as the Champion has caused Meredith to begrudgingly grant them clemency.
- Played straight at the end of the game, where Hawke is forced to leave Kirkwall after the outbreak of the Mage-Templar War.
- Non-Idle Rich: Despite being independently wealthy by the end of Act I, Hawke seems content to make up for their lack of actual job by doing pretty much every available odd-job in the city.
- No Sell: Mage Hawke (and Templar Hawke) can pull this on the "Apostitute" Idunna.
- Not So Different: To the Qunari, which is lampshaded several times. The Saarebas "Ketojan" in Act I, says that if Hawke submitted to the Qun, their role wouldn't change and later the Arishok claims that Hawke is what the Qunari would be without principles.
- Tallis later hints at this, if Hawke becomes a "Basalit'an" to the Arishok, all Qunari now know and respect Hawke as an equal.
- Tallis claims that the Qun could give Hawke a role and purpose. Hawke's response?
- Number Two: In a way; starting in Act 2, the Viscount relies on Hawke more and more to keep the peace between Kirkwall and the Qunari. By Act 3, Hawke is Kirkwall's champion and the single most influential noble in the city.
- Obfuscating Stupidity: Snarky!Hawke seems to employ this and Buffy Speak as a tactic to lure enemies into a false sense of security, because clearly this flighty, giggling oddball who can't go ten seconds without dropping a stupid joke couldn't possibly be as dangerous as they were told, right?
- Occult Detective: Only in Kirkwall could seemingly innocuous jobs frequently end with Hawke battling Blood Mages, Demons, Walking Corpses and all manner of "weird shit".
- One Degree of Separation: Hawke and the Warden have several connections to each other.
- Hawke is related to the Human Mage Warden; Merrill was the childhood friend of the Dalish Warden; Anders may have been recruited by the Warden in Awakening, and Isabela may have taught them to duel and / or slept with them in the Pearl. Bodahn and Sandal go from assisting the Warden's wandering party to serving in Hawke's noble household. Hawke has several chance encounters with many of the Warden's former associates, such as Leliana, Zevran, Alistair and Nathaniel. Rogue/Warrior Hawke was even at Ostagar at the same time as the Warden, and both were survivors of the ill-fated battle. Coincidentally, both were also rescued from Darkspawn by Flemeth.
- One-Man Army: When Kirkwall has a problem, they send Hawke.
- Only Sane Wo/Man: As with the last game, a possibility. Given that the Dysfunction Junction is out in full force here, though, it's actually quite likely; even Silly!Hawke manages to come off as this at times (and lampshades it a bit mournfully).
- Only Sane Employee: Comes with the job of being Champion according to Snarky!Hawke.
- The Paragon: The dialogue choices at the top of the wheel turn Hawke into a selfless, caring person who always puts the needs of others first.
- Pet the Dog: Provided you have the requisite DLC, Hawke can interact with their Mabari at numerous points in the game, despite it having no bearing on the plot.
- Phrase Catcher: Buying over 30 drinks in the Hanged Man, leads the patrons cheering "HAWKE!" every time they subsequently enter the bar.
- Platonic Life Partners: With Aveline and Varric.
- Power Tattoo: In the Destiny Trailer, Hawke carves a sigil into their arm in order to perform Blood Magic. The same sigil can also be seen on Mage!Hawke's arm when wearing the Armour of the Champion.
- Pragmatic Villainy: Hawke in the Destiny trailer uses Blood Magic.
- It's possible to play as a Paragon while also being a Blood Mage.
- Protectorate: Hawke can invoke this in Mark of the Assassin.
Hawke: I protect Kirkwall.
- Punctuated! For! Emphasis!: "I... will... not... be toyed with!"
- Rags to Riches: Over the course of the game, Hawke goes from penniless refugee to noble to the Champion of Kirkwall.
- Rags to Royalty: And if you support the Templars in the end, Hawke becomes Viscount/Viscountess. Unfortunately, his/her reign doesn't last long due to his/her mysterious disappearance.
- Reasonable Authority Figure: Snarky!Hawke jokes this is what being the Champion entails.
Tallis: So, "Champion of Kirkwall", fancy title.
Hawke: The "Only One in Kirkwall Not Completely Insane" was considered...
- "The Reason You Suck" Speech: Mage Hawke repeatedly gives them out to other Mages, noting that resorting to blood magic is exactly why they are so feared and hunted by the Templars. Hawke can even admit that while s/he understands their plight, this doesn't excuse the fact they are selfishly abusing magic to intentionally go out and kill people.
- Red Eyes, Take Warning: In the Destiny trailer. Like the Sacred Ashes trailer before it, it's limited to the trailer only.
- The Red Mage: In the same vein as Bethany.
- Reluctant Warrior: Snarky!Hawke lampshades this in their rousing speech, clearly wondering why it is so wrong to simply want to go to the pub with their friends at the end of the day.
- Heavily lampshaded by Flemeth when they first meet;
Flemeth: Hurtled into chaos, you fight... and the world will shake before you!
- Rich Idiot with No Day Job: According to Aveline in Act 2, Hawke refuses to actually get a position of authority.
- Though s/he can end up as Viscount at the end of the game if supporting the Templars; however, Varric states the only reason Hawke accepted was because the Templars practically begged them to restore order to Kirkwall.
- Right Man in the Wrong Place: Hawke became one of the most notable figures in Thedas history almost completely unintentionally.
- Romantic Runner-Up: If the player attempts to romance Aveline, she only starts to catch on at the end of "The Long Road."
- Royals Who Actually Do Something: After reclaiming your family estate and becoming a noble at the beginning of Act 2, it turns out that in the three-year interlude, Hawke was helping improve life in the lower towns and coming to those in need, regardless of social standing. The Viscount even comments that that kind of attitude hasn't been seen in Kirkwall in a long time.
- Sad Clown / Stepford Snarker: Hawke can potentially be snarky about anything, up to and including mourning their mother's death. Aveline will call out Hawke as doing this as a defense mechanism.
- In-universe, both Aveline and Varric seemingly think this is the case.
- Seen It All: Can run the entire gambit, although Snarky!Hawke is a firm Type 3. Varric reckons that either being a Mage or having grown up in a house of them is the reason why Hawke is unfazed by all the "weird shit" they witness on a regular basis.
- Shrouded in Myth: The entire frame of the story is clearing up what happened and what didn't.
- Shipper on Deck: Snarky!Hawke jokingly ships Meredith/Orsino, calling them out on their Foe Yay.
Hawke: The way you two carry on... people will talk!
- Shrine to the Fallen: After Leandra's murder, Hawke refuses to disturb anything in their mother's room.
- Sibling Rivalry: Potentially with Bethany or Carver thanks to the friendship/rivalry system. Carver is inclined towards this by default.
- Signature Move: In cutscenes, Mage Hawke repeatedly twirls their staff after defeating opponents.
- Mage!Hawke also finishes opponents in cutscenes by summoning a torrent of fire to roast their opponents.
- The Snark Knight: Hawkes who respond to dialogue primarily with the snarky choices will generally develop this kind of personality.
- Spider-Sense: A Mage Hawke demonstrates this on several occasions, having the innate Mage ability to sense shifts in the Veil and locations where it is particularly weak, such as Sundermount.
- Thousand-Yard Stare: Hawke sports one after his/her mother's death.
- Trickster Mentor: Snarky!Hawke is implied to do this to Carver, trying to stop him being so uptight and push him to prove them wrong.
- ‹bermensch: Can be played heroically or anti-heroically, but his/her actions change Thedas forever.
- On the other hand, it's very clear that, in the end, Hawke had very little actual effect on major events. No matter what s/he tries to do, everything pretty much ends up exactly the same by the end, except with one flawed group or the other having a little more influence.
- Uncle Pennybags: After Hawke regains the family fortune, they use it to help the poor and downtrodden in Kirkwall. See Benevolent Boss.
- Uptown Girl / Guy: Hawke starts out as a refugee with nothing but the clothes and weapons on their back, but by Act II they've become this for any romance besides Sebastian. Hawke's Hightown neighbors are particularly scandalized if Merrill moves into the estate.
- Villain Protagonist: Averted, in contrast to the first game. You can be an Anti-Hero in the vein of Renegade!Shepard, but the outright thuggery possible in Origins is mostly absent here.
- Warrior Therapist: If played on the friendship route, Hawke becomes this frequently.
- Particularly prominent with Fenris, where most of their interaction has Hawke politely listening while Fenris talks about his life and why he has such utter hatred of magic. It practically is a therapy session.
- Worthy Opponent: Can become one to the Arishok, who deems Hawke "Basalit'an" - an outsider worthy of respect.
- Tallis later tells Hawke that this is how Hawke is considered by all Qunari; clarifying they do not think of Hawke as an enemy, but as an honourable outsider worthy enough to parley with or request assistance from.
- You Are Better Than You Think You Are: Paragon and Snarky!Hawke frequently invoke this.
- You Are Not Alone: Mage Hawke's simple reply to Feynriel in Act 1.
Feynriel: Why do you care? You don't even know me!
(Hawke creates a blinding ball of light in their hand)
Hawke: I am you.
- You Can't Go Home Again: Lived in Lothering with his/her family before the Blight came. There's nothing left to return to. Aveline and Hawke can discuss the trope in Act 3.
- Your Approval Fills Me with Shame: Whenever Hawk is complimented by a Qunari and is told that they're Not So Different, Hawke doesn't respond well.
Bethany Hawke (Rebekah Staton)
"It was never anything I had to work for. Other people always took the risks to keep me free."
Hawke's younger sister. Younger twin of Carver. She is an apostate, trained by her apostate father. Voiced by Rebekah Staton.
- Action Girl: Has no fear charging into any situation with her magic, even as she tries to hide it.
- All Women Love Shoes: Makes no less than three comments about shoes when prompted.
- Awesome McCoolname: Despite it being a Fan Nickname for a female PC, Bethany is the one that gets called Lady Hawke.
- Badass: It runs in the family. Both sides.
- Badass Adorable: Capable of kicking lots of ass, though there is much emphasis placed on her cute demeanor and vulnerability as an apostate.
- Badass Bookworm: Circle!Bethany is held in high regard by both the Templars (by Meredith herself, no less) and her own students as an exemplary mage, despite being a former apostate and the daughter of an apostate.
- Badass Teacher: Circle!Bethany, despite being only 22 by Act 2, still ends up becoming a senior member of the Circle and in charge of teaching apprentices. It's mentioned that they completely adore her.
- Bad Dreams: If she becomes a Warden, her letter home mentions that she has awful nightmares and can hear whispers just by closing her eyes. All Wardens experience these to some degree, but Bethany seems to be one of the more sensitive ones. Just her luck.
- Be Careful What You Wish For: If the Warden was an Amell, Bethany will mention part of her wishes she could have just gone to the Circle when she was young. "I could have been the Hero of Ferelden." Turns out Warden life between Blights isn't the kind of adventure we got.
- Beware the Nice Ones
- Big Brother Instinct: Invokes this frequently. Do NOT threaten her when Hawke is around.
- Also on the receiving end of this. If she becomes a member of the Circle, when the Templars come to take her, Hawke calmly informs them that they will have to go through them first before Bethany begs Hawke to stand down and tells the Templars she will go quietly.
- Big Brother Worship: She starts off the game heavily tilted towards "friendship" and is constantly supportive of Hawke during her time in the party. Her codex entry for a mage Hawke states that she idolizes her older sibling.
- Birds of a Feather: Her attraction to Sebastian, beyond his looks. They're the most moral party members and also the most overtly religious.
- Break the Cutie
- Breast Expansion: For a short time, during Varric's exaggerated prologue sequence you might notice something besides Bethany's magic prowess being expanded upon. Afterwards she has the normal female model.
- Cain and Abel: If she's in the Circle and you side with the Templars, she can end up on the wrong end of this as her own sibling watches Meredith kill her.
- Comes Great Responsibility: Like father, like daughter.
- Corrupt the Cutie: On learning she is a virgin, Isabela offers to buy her a night at the Blooming Rose.
- If she goes to the Circle, Isabela apparently sends her a lot of suggestive books to get her through the night.
- Country Mouse: When she's in the party, she will comment that she misses the fields of Lothering, compared to the cramped streets of Kirkwall.
- Covert Pervert: Enjoys Isabela sending her suggestive books if she's in the Circle..
- Daddy's Girl: Strongly implied after the end of Legacy. Malcolm justifiably spent a lot more time with Bethany than with either Hawke or Carver, especially if Hawke is a warrior/rogue and Bethany is the family's only mage child.
- Darker and Edgier: A character-based version of this trope. If she becomes a Grey Warden, she becomes grimmer and surprisingly pessimistic. This is because Bethany's Grey Warden storyline removes the glamour of being one, after the first game made the life of a Warden seem like the stereotypical fantasy hero's. There is no Blight, and the rest of her life will be spent in misery, hunting down darkspawn warbands.
- Deadpan Snarker: Occasionally.
- Some of her banter with Anders in Legacy delves into snark, especially when he tries to scold her for voluntarily joining the Circle.
- Death by Origin Story: First casualty of a mage Hawke's family.
- Dysfunction Junction: Initially, she is the sole exception, with the rest of the party having dark pasts and personalities to match them. She isn't nicknamed "Sunshine" for nothing...
- Earn Your Happy Ending: Circle!Bethany, in the mage ending, has spent the past six years locked in the Gallows, but by the end of the story, she's free, her friends are (possibly) alive, she has reunited with her beloved elder sibling, and the mages are uniting to fight for their freedom. Even though it doesn't go as smoothly as everyone would have hoped, and there's much hard fighting in store for the mages, her fate could have been much worse and she hopes that good will come out of the impending revolution.
- Emergency Transformation: If Anders is on hand during the Deep Roads expedition.
- The Eeyore: As a Grey Warden, she becomes this. Nothing stops her from angsting and lamenting the life of a Warden. Justified in that a Warden's life really does suck when one stops to think about it.
- Fantastic Racism: Bethany hates Qunari; she had a friend in the family that Sten murdered.
- Which leads to a horribly ironic moment in the prologue. Either she or her twin brother are killed by an ogre while fleeing Lothering. Ogres are Kossith-based Darkspawn.
- It also becomes Enemy Mine in Mark of the Assassin.
- God Is Good: Her view of the Maker; of the game's three mage party members, she is the devout Andrastian.
- Her faith gets stronger as a Circle mage and is less pronounced as a Grey Warden.
- Gravity Master: If she's alive in Act III, she will be a Force Mage.
- Green-Eyed Monster: If Hawke is romancing Sebastian, Bethany frequently displays this.
Bethany: Sister, you lucky bitch.
- I Just Want to Be Normal: Her biggest wish is to be normal, and she resents all of the hardships brought upon her family in order to keep her safe. Her codex entry mentions that, should Hawke be a mage him/herself, she deeply envied how her eldest sibling embraced their powers instead of fearing them.
- She'll say this line almost word for word in a random dialogue with Merrill.
- Subverted in Legacy. She realizes being "normal" would require an entirely different family. She admits, despite the hardship of being an apostate, she wouldn't have it any other way.
- Also part of why she hates being a Warden so much - it robs her of any chance she would have had to live a normal life.
- Impaled with Extreme Prejudice: If she goes to the Circle and you side with the Templars, Meredith will run her through unless you step in.
- Ironic Nickname: It isn't one at first, but "Sunshine" does gain some irony if she becomes a Grey Warden.
- Leeroy Jenkins: At the end of Act II, if she joined the Circle, she gathers a cadre of mages to help Orsino fight the Qunari, despite his orders for them to pull back. Her entire group gets slaughtered, but much to Hawke's relief, Orsino is able to revive Bethany.
- Mauve Shirt: Only if Hawke is a mage or if she dies during the Deep Roads expedition.
- Meaningful Name: Sunshine - and it remains quite fitting when she joins the Circle.
- Nice Girl: It says something that for all the varying views and tempers of the companions Bethany gets along with all of them. Though she gets significantly more bitter if she ends up a Grey Warden.
- Playing with Fire: Bethany definitely qualifies, starting with fire spells, a staff that shoots fire, and using fire spells in cutscenes when she attacks.
- Plotline Death: If the player is a mage, Bethany dies instead of Carver.
- Plucky Girl: Circle!Bethany refuses to allow her time spent in the Gallows to harden her and she hopes the mages' rebellion will change how they live among others for the better. A stark contrast to Warden!Bethany.
- Put on a Bus: If she doesn't die in the Deep Roads expedition, Bethany is forced to join either the Circle or the Grey Wardens.
- The Bus Came Back: She rejoins your party for the final battle.
- She was also given leave to join Hawke in Legacy. If she's in the Circle it's implied Hawke had to pull a lot of strings..
- The Red Mage: Does not have the party heals or revives of Anders, or the hell-raising blood magic of Merrill, but has access to a great deal of offensive and defensive magic, plus healing, which Merrill lacks. Properly built, she is one of the most versatile mages in the game, subverting the Master of None stigma associated with them. As an Elemental/Force Mage, this becomes even more apparent.
- Red Oni, Blue Oni: Blue to Carver's Red.
- The Resenter: If she joins the Grey Wardens, she becomes this to Hawke, but will grow out of it by endgame.
- Sacrificial Lamb: If Hawke is a mage.
- Sacrificial Lion: If Hawke takes her along for the Deep Roads expedition and Anders isn't in the party.
- Scarf of Asskicking: Like the other female mage, Merrill. It's probably there to hide the black seam between the head and body in character models, but that doesn't mean Bethany doesn't look stylish in her vibrant red scarf.
- Screw the Rules, I'm Doing What's Right: If a Warden, she will come back for the final battle despite the fact that Wardens are supposed to stay neutral in political matters.
- Ship Tease: If Sebastian isn't romanced and Bethany is still alive by that point, the two hit it off very well.
- In Mark of the Assassin while rescuing Hawke, Sebastian smiles at her and she suddenly loses track of what she was saying.
- Though not nearly as pronounced as with Sebastian, a very subtle and rather innocent Ship Tease exists between her and Varric, of all people. He sometimes calls her "my lady" or "my lady Sunshine," which makes her giggle. He expresses regret for her fate if she joins the Circle, and if she dies in the Deep Roads, he laments her loss and swears vengeance against Bartrand for causing it.
- Sibling Rivalry: Potentially with Hawke. However, you have to work at it, because she starts off with the approval bar heavily tilted towards "friend". Party banter includes hints that this was her relationship with Carver.
- Sibling Yin-Yang: With her twin, Carver.
- Single Woman Seeks Good Man: Seems to have a thing for Sebastian.
- Tempting Fate: In the Act 1 version of the Legacy DLC. "Maker be merciful and never let Gamlen have children" is funny. "I know you'd never let anything happen to me and Mother," ...not so much.
- Token Good Teammate: One of the few party members that is not one of the many darker shades of grey found throughout the game.
- Token Religious Teammate: The most religious party member next to Sebastian. She struggles to reconcile her faith in the Maker with her life as an apostate.
- Trauma Conga Line: The Templar endgame, if she went to the Circle. Her last remaining family and friends turn on her and hack their way through the rest of the Circle to get to her and Orsino... who reveals something that shocks her to the core, just before he too gets killed.
- Was It Really Worth It?: Her last words if you let Meredith kill her in the Gallows. "I hope this was all worth it, brother/sister."
- What the Hell, Hero?: Really lets Hawke have it if she became a Grey Warden and comes back to Kirkwall to find her older sibling supporting Meredith and the Templars in the final battle. She can be talked into helping, but it's clear she's not happy about it.
"I thought you were going to be killed! I came to fight at your side, but instead I see you doing this."
Carver Hawke (Nico Lennon)
"I'm here if you need me, but I must find my own way."
Hawke's younger brother and older twin of Bethany. He wields a two-handed sword, and has a massive chip on his shoulder due to being overshadowed by both siblings. Voiced by Nico Lennon.
- Adorkable: Not nearly as bad as Merrill, but he can get like this when trying to woo women.
- Always Someone Better: He feels inferior to his siblings since Bethany is a mage and Hawke is either another mage or a superior fighter.
- Bethany mentions that Carver felt this when their Mabari hound chose to imprint on Hawke.
- Merrill completely misses his attempts to flirt with her, as she already has a crush on Hawke.
- This also seems to have been the case back in Lothering with one of Carver's friends, Peaches. If playing as female, a letter alludes to an encounter Carver and Peaches had in a barn, but if playing as a male, the letter has Peaches obviously infatuated with Hawke instead. Ouch.
- With an Amell import, there's also the fact that he has a famous cousin who just happens to be the saviour of all Ferelden/Thedas, saving everyone from the same Blight Carver and family were fleeing. Plus, the Amell Warden is a mage, so there's another magical family member to feel inferior about. Odd that this doesn't come up if he joins the Wardens.
- Anti-Magic: Gains the Templar specialization. May or may not become a Templar to get it.
- Back-to-Back Badasses: Potentially with Hawke during the endgame.
- Badass Normal: Carver both survived the Battle of Ostagar and managed to outrun the Horde all the way to Lothering to warn his family. Made more impressive in that if Hawke is a mage, Carver had no backup during this.
Carver: Why are you looking at me? I've been running since Ostagar!
- Berserk Button: Despite his resentment issues, Carver really hates it when people threaten Hawke, as is natural for a sibling.
- Break the Haughty: It's implied that half of what Snarky!Hawke says to him is an attempt to get Carver to take himself less seriously.
- He does eventually learn this if he becomes a Grey Warden, noting that he used to be an ass.
- Character Development: Carver goes through a surprising amount of this if sent to the Grey Wardens. When he returns, he's far less awkward, less judgmental, more accepting of his sibling, and no longer seems to feel the need to prove himself. The other party members note this change in Legacy.
- Chivalrous Pervert
- Dark Is Not Evil: If he joins the Templars, he reveals that this is his opinion of them and what prompted him to join them.
"Father believed in a Templar. Why can't I?"
- Death by Origin Story: Happens to a rogue or fighter Hawke quicker than you can say "spoiler".
- Desperately Looking for a Purpose in Life: It's a recurring theme in Act I and lampshaded by various companions.
- Anders comments that Carver is the kind of person who would find the life of a Grey Warden meaningful. Should he become one, this turns out to be completely correct.
- Likewise, if he joins the Templars, he reveals in Legacy that this was part of the reason for doing so.
- It's implied Aveline denies his application to the Kirkwall City Guard in Act I in part because of this. She recognises that he doesn't really want to be a Guard; he just wants to be a part of something and would join anything.
- Entirely likely to be the reason why Carver rushed off to join King Cailan's Army at Ostagar (and got that tattoo of a Mabari).
- Does Not Like Magic: Fairly minor case, especially compared to Fenris, but it's still there. He seems to blame it for making everyone's lives more difficult.
- Downer Ending: In Legacy, if he's a Warden, he expresses minor discomfort upon learning that the fate of all Grey Wardens is to either go out in a blaze of glory or become half-crazed ghouls like Larius.
- Dude, Not Funny!: In-universe. Carver often goads Hawke in Act I, but the look that Hawke gives him when Carver insinuates that Hawke was responsible for Bethany's death indicates why that particular button should not be pushed.
- Embarrassing Tattoo: Mentions in conversation that at Ostagar he got one of a Mabari. He claims he can make it bark.
- Emergency Transformation: How he becomes a Warden in the Deep Roads—if you have Anders with you.
- Fantastic Racism: He's not that big on mages in general, considering how much of his life has been dictated by his family's magical talents.
- Fairly mild, all things considered. After telling Anders he doesn't like him, Anders calls him out on hating mages. Carver counters that his problem with Anders isn't that he's a mage, but that he won't shut up about it.
- Also, while often disparaging mages, the only person in the party that he actually gets on with is Merrill, who is a Blood Mage.
- In Legacy dialogue he can imply that his problem is more with magic than the mages themselves. See Does Not Like Magic.
- Go Through Me: If he joined the Templars, he says this to Meredith in the endgame sequence when she tries to have Hawke executed, regardless of whether Hawke sides with the mages or the templars.
- Heel Realisation: If he becomes a Warden, he comes to regret what an ass he was in Act I.
- He Is All Grown Up: Isabela notes this in Legacy if he becomes a Templar or Grey Warden. If Hawke is romancing her, they're understandably worried.
- Hypocrite: Despite his dislike of magic, he has a crush on Merrill who is a Blood Mage!
- In fact, he still does even after potentially becoming a Templar.
- Hypocrisy Nod: Should he become a Templar, Hawke calls him out on the fact that his father was a mage, his twin sister was a mage, and so is s/he! Nice to know that Carver decides to show his familial love by becoming part of the organisation that has hunted mages down like animals for more than a thousand years!
- Hypocritical Heartwarming: He often whines about Hawke's magic, but if he's in the party when Fenris finds out the Hawke is a mage, he will tell Fenris to leave his sibling alone.
- I Coulda Been a Contender: If he joined the Templars and you bring him along in Legacy, it's subtly implied while questioning him about why he joined them that he wishes he could have been a Warden.
- If It's You, It's Okay: Despite his issues with mages, he seems to have a bit of a crush on Merrill and awkwardly (and with no success) tries to flirt with her a few times and ask her out, even if he ends up as a Templar.
- I Just Want to Be Badass: Most of his dialogue and actions revolve around his intent to prove himself as more than "Hawke's little brother" to everyone else. The frequency of which renders him fairly unpopular with the rest of the party. If he becomes a Grey Warden, he feels that he's finally become who he was meant to be.
- I Just Want to Be Special: His dislike of magic is implied to be a reaction to growing up in a house of magic users, causing him to feel left out.
- Jerk with a Heart of Gold: He is rather abrasive due to his inferiority complex, but when it comes down to it, he cares for his friends and family.
- Particularly when he tells Fenris off and says he'll have to go through him if he's got a problem with Mage Hawke, and especially at the end if he's a Templar when he effectively tells Meredith to shove it.
- Knight Templar: One of his possible paths. Ultimately doesn't have the personality for it.
- Lantern Jaw of Justice: Isabela teases him in Act I that either he was at the Blooming Rose or "someone stole your chin."
- Leeroy Jenkins: You can practically hear it when he runs towards the Ogre in the Prologue. Oh Carver, we know you mean well, but what did you think would happen?
- Little Brother Instinct: Carver may resent Hawke, but nobody is allowed to threaten Hawke in his presence. Carver is also highly antagonistic towards Sebastian if Lady Hawke marries him.
- Mage Killer: If he survives to Act II, he will have access to the Templar warrior specialization even if he doesn't actually join the Templars.
- Mauve Shirt: If Hawke is a warrior or rogue or if he dies during the Deep Roads expedition.
- Meaningful Name: In-universe example; Carver is named after a Templar who helped his father escape Kirkwall.
- Middle Child Syndrome / Jerkass Woobie: You can almost hear him saying "It's always 'Marcia! Marcia! Marcia!'" every time he opens his mouth, but anyone who has lived in an older sibling's shadow can relate to him.
- In a poignant moment in Act I, he admits he feels lost in Kirkwall. Hawke is busy being the breadwinner and their mother is still mourning Bethany, so barely anyone even notices him most of the time.
- Muggle Born of Mages: His father, twin sister, and (in playthroughs that he'll actually survive) eldest sibling are all mages. His lack of magic caused him to feel completely alienated from most of the family.
- Never My Fault: All of his problems are somehow his older sibling's fault. If you take him into the Deep Roads and he survives the Blight sickness by becoming a Grey Warden, he somehow manages to convince himself that that was all big brother/sister's fault, too, even though he literally begged to come along.
- Noble Bigot
- Not So Different: To Gamlen. Varric jokes that he can see the strong resemblance between them and when Sarcastic!Hawke calls him out on his whining, Carver is horrified to realise he's starting to sound just like his uncle.
- Overshadowed by Awesome: This is a big problem for him in regards to his siblings, particularly Hawke.
- The Paladin: Gains the Templar Specialization after becoming a Templar or Grey Warden. He lacks the Church Militant aspect though.
- Plotline Death: If the player is a warrior or rogue, Carver dies instead of Bethany.
- Pride: His arrogance early on is his biggest flaw. If he becomes a Grey Warden, he finally gets over it.
- Put on a Bus: If he doesn't die in the Deep Roads expedition, he joins either the Templars or the Grey Wardens.
- The Bus Came Back: He rejoins the party for the final battle and can join it in the DLC quests.
- Really Gets Around: If Carver is a Warden, he tells Isabela in dialogue that since Grey Wardens have difficulties bearing children, he has to try extra hard.
- Even shows up in Act I. A Female Hawke can find a letter from a girl named Peaches back in Lothering, who alludes to a liaison they had in a barn and begs him to write to her. Isabela also mentions that he's romancing a prostitute named Faith at the Blooming Rose.
- Red Oni, Blue Oni: Red to Bethany's Blue.
- The Resenter: Big time. He gets over it if he becomes a Grey Warden.
- Sacrificial Lamb: If Hawke is a warrior or rogue.
- Sacrificial Lion: If Hawke takes him along for the Deep Roads expedition and Anders isn't in the party.
- Screw the Rules, I'm Doing What's Right: If a Warden, he will come back for the final battle despite the fact that Wardens are supposed to stay neutral in political matters. As a Templar, even if Hawke sides with the mages he refuses to fight his own sibling.
- Sibling Rivalry: Carver begins the game slanted towards rivalry. This was also his relationship with Bethany.
- When they were kids, he used to nail her braid to the bed while she slept.
- Sibling Yin-Yang: With his twin, Bethany.
- Take That Me: In Legacy if he becomes a Warden, he mocks himself for being such "an ass" in Act I.
- Took a Level in Badass: Carver considers himself to have finally done this if he becomes a Grey Warden.
- The Unfavourite: In Legacy, once you've completed "Malcolm's Will," he's surprised and confused to hear that his father didn't want mage children. He always simply assumed that since he was only non-mage, the other two siblings must have been loved more and he never questioned that assumption, something he finally realizes doesn't really stand up to scrutiny.
- Vitriolic Best Buds: With Varric. Also with Isabela, which crosses into Belligerent Sexual Tension at times.
- What the Hell, Hero?: Like Bethany, he will yell at Hawke if he became a Grey Warden and comes back to Kirkwall to find his older sibling supporting Meredith and the Templars in the final battle. He can still be talked into helping, but only because you're family. It really hammers in his Character Development when you consider how much he reportedly hates magic in the first act, and resents Hawke both for his/her magic and his own inferiority complex, yet as soon as he hears that Meredith has invoked the Rite of Annulment, he comes running to help Hawke and expects to be helping defend the mages.
"Tell me this is a joke! You can't be siding with that bitch against your own people!"
- You Did Everything You Could: During the climax of Act II, Warden-Carver says he's sure Hawke did their best to save Leandra. Templar-Carver is a lot less classy.
- You're Not My Father: Legacy implies that Hawke's personality greatly takes after Malcolm. One can imagine that part of the reason that Carver feels so much resentment towards Hawke is due to the death of their father, which would be twice as hard to deal with when their eldest sibling, who is essentially the same person, then stepped into the role as head of the household.
Hawke Family & Estate
Leandra Hawke (Deborah Moore)
"We've lost it all. Everything your father and I built."
She is the mother of Hawke, Carver, and Bethany by Malcolm Hawke, an apostate who died prior to the opening of the game. She has living relatives in Kirkwall.
- All Girls Want Bad Boys: Subverted to hell and back. On paper, the backstory of her romance with Malcolm Hawke looks like the typical dashing rogue sweeping the innocent noblewoman off her feet with his charms, his wit, and his exhilarating lifestyle. Malcolm, for his part, fits this image pretty well, being an outlaw from the Circle of Magi and a one-time mercenary. Then, come Legacy, Hawke learns a lot more about Malcolm and he turns out to be a nice guy, and a shining example of an honorable apostate.
- And I Must Scream: Her face was removed and planted on another body, while she was fully aware but unable to do anything about it. She's freed when Hawke kills Quentin, but dies shortly after.
- Arranged Marriage: She was engaged to the Comte de Launcet before she met Hawke's father.
- Body Horror: Leandra is murdered and pieced together with other women by Quentin and kept alive by his magic.
- Dead Person Conversation: Leandra briefly appears at the Hawke Estate at the end of Legacy and speaks with Hawke.
- Fantastic Racism: After "that Sten creature" killed a whole family in Lothering, she's a bit concerned about Hawke visiting a whole compound of them. She also finds the elf companions rather odd, but considering who she's talking about...
- Go Out with a Smile
- Good Parent: She loves her children very much and has spent most of her adult life protecting them from the Circle.
- Heroic BSOD: After Bethany or Carver's death in the prologue. She's improved by Act I, but the surviving sibling will mention that she rarely leaves Gamlen's house and isn't making much of an effort to reconnect with her old friends in Hightown because she's still grieving. By mid-Act II, she seems to have gotten much better and is even contemplating the possibility of remarriage, should the right man come along. Then Quentin finds her.
- Impoverished Patrician: Though in her case, she gave up her title and fortune willingly. It's just that when Lothering was destroyed, she was expecting to be able to get it back to provide shelter for her family. She does in Act II, though not without some considerable work on Hawke's part.
- I Have No Daughter: She was disowned by her parents for eloping with an apostate, though this didn't stop them from favouring Leandra over Gamlen.
- I Want Grandkids: A conversation in Act II implies that she wants Hawke to settle down for this reason.
- I Was Quite a Looker: Well, she still is for the most part.
- Outliving One's Offspring
- Parents in Distress: During the prologue, you must protect your mother, as she is the only non-combat member of your family.
- Please Wake Up: When Bethany or Carver dies.
- Rebellious Princess: Not royalty, but her family, the Amells, were highly prestigious nobility in Kirkwall. She sacrificed her station and everything she had to marry Malcolm Hawke, an apostate mage.
- Shipper on Deck: Seems to support Hawke's relationship with the chosen love interest in dialogue. Though this is also the same conversation she can end by declaring her intention find him/her a proper wife/husband...
- So Proud of You: Tells Hawke how proud she is of him/her right before she dies in his/her arms.
- She also leaves a note saying this among Hawke's papers in their home. You can even find it after she's dead for more Tear Jerker moments.
- Uptown Girl: She was one to Malcolm when they first met. He was a mercenary and an apostate and she was a noblewoman.
- What the Hell, Hero?: Accuses Hawke of letting the dead sibling run off to get killed. She admits, in later conversation, that she blames herself more than anyone else for the loss of Bethany or Carver to the ogre.
- You Did Everything You Could: As she is dying of Quentin's blood magic, she uses her last moments to console a devastated Hawke that she does not blame him/her for anything, instead thanking him/her for freeing her.
Malcolm Hawke (Nicholas Boulton)
"My magic will serve that which is best in me, not that which is most base."
The apostate mage father of our hero. He strongly believed that mages who could control their powers should be allowed to live outside the Circle. He died three years before the start of the game. In Legacy
, Hawke investigates his/her father's past.
Gamlen Amell (Timothy Watson)
"So, you're moving up in the world. Got some coin to share with your favorite uncle?"
Hawke's uncle and Leandra's younger brother. Helps the family get into Kirkwall and provides their housing pre-expedition to the Deep Roads.
- Big Brother Instinct: Played tragically when Leandra dies. His anguish at her death is heartbreaking, and he reverses so much of his old resentment in place of regret. Played heartwarmingly in the next act, should Hawke reunite him with his illegitimate daughter, Charade. If you speak kindly of him to her, they will reconcile, and at the end, Gamlen will admit that if he sired as an admirable man/woman as Hawke, Malcolm Hawke must have been a great man himself, and worthy of his sister. Despite being a grumpy, pitiful, and altogether resentful deadbeat, that one moment lifts his character up so much.
- Character Development: Gamlen starts out a sleazy man resentful of his sister for inheriting the estate despite running off with an apostate mage. Over the game, both Leandra's death and finding out about and meeting his daughter Charade turn him into a better man, forgiving Leandra when he believes Malcolm was worthy of her.
- Dirty Old Man: Visits the Blooming Rose fairly regularly. Also asks a female Hawke about details if she hooks up with Isabela, which is more than a little creepy. During Mark of the Assassin, Isabela can ask Hawke to talk to him. Apparently, he's often... inappropriate.
Hawke: You find something inappropriate?
Isabela: Extremely so! It's... rather repulsive, actually. Please talk to him.
- Disappeared Dad: To his daughter Charade. He doesn't even know she exists until Act III. After finally meeting her, he seems to be trying to make up for this.
- The Dutiful Son: Not that it earned him any points with his family.
- Freudian Excuse: Being The Unfavorite and losing the love of his life to his greed has made him a very bitter man.
- Although whether he really was The Unfavourite may be simply due to Gamlen's bitterness clouding his memory. It's entirely possible that his father said "Leandra" as his final words because he regretted driving his daughter away, rather than favouring her more?
- The Gambling Addict: His gambling debts frequently leave him without two coins to scrape together.
- Impoverished Patrician: He lost the family estate and fortune to settle gambling debts. He never gets it back and is left living on a stipend. Even after Hawke regains their fortune and buys back the estate, Gamlen remains living in squalor down in Lowtown.
Captain Ewald: A nobleman? The only Gamlen I know is a weasel who doesn't have two coppers to scrape together!
- Irrational Bitterness: During an argument early in Act I, he lashes out at Leandra for not being there to help care for their parents during their long illness and being too "busy" to attend the funeral. Leandra counters that she was too heavily pregnant to travel and when the funeral took place, the twins were only a week old.
- Jerk with a Heart of Gold: Might not be a pleasant person initially, but he does love his sister.
- He will also, in a very round about away, give Hawke a So Proud of You after Hawke becomes Champion of Kirkwall.
- Karma Houdini: Never seems to suffer any serious punishment or imprisonment for selling Leandra's children into indentured servitude to pay off his debts, squandering the Amell family fortune, selling the estate to slavers, and altogether committing massive amounts of fraud, even after you discover that their father's will left everything to Leandra.
- Although you can subvert this by preventing him from meeting his daughter and rubbing your success in his face. Even if you don't, it's implied that Hawke refuses to let Gamlen live at the Estate as punishment for everything he pulled.
- Let Us Never Speak of This Again: Speaking to him in the Blooming Rose has him tell you that he won't say anything to your mother if you won't.
- Mr. Vice Guy: His tendency to indulge himself lead him to squander the entire family fortune very quickly.
- Parental Abandonment: Emotional abandonment. They favoured Leandra and took Gamlen for granted while he remained in Kirkwall and cared for them while they were ill. Ultimately they didn't even leave him anything in their will, leaving everything to Leandra instead. No wonder the guy is so messed up.
- Though they did leave control over his share of the inheritance to Leandra, likely recognising that Gamlen had no sense with money. Unfortunately, he hid the will and had already squandered the entire family fortune on himself, before Leandra returned to Kirkwall.
- The Resenter: Dislikes his sister for running off with an apostate, leaving him to tend to his dying parents. And all they talked about was her. Even then, he still mourns Leandra's death.
- Shadow Archetype: Much to his own disgust, Carver will admit he shares a lot of qualities in common with Gamlen.
- The Unfavorite: Even though Gamlen took care of his dying parents after Leandra was disowned for eloping with Malcolm, their father's last word was "Leandra" and they gave Leandra control over Gamlen's part of the inheritance.
- Although given that he squandered the entire fortune on wine, women, good times, searching for a gem and bad investments in Qunari cheeses, it could simply be that his parents understood that Gamlen has no sense when it comes to being responsible with money.
- What Happened to the Mouse?: He isn't seen again after the final battle, which leaves a large portion of Kirkwall burning or otherwise demolished.
- Work Off the Debt: The means by which he gets Hawke's family into Kirkwall - a year of indentured servitude to people he owes big time.
- After Hawke regains the family fortune, it's implied Gamlen regularly tries to foist his unpaid debts upon his wealthy niece/nephew.
Charade Amell (Olivia Poulet)
"It is exciting to hear the stories and say, "That's my cousin!" Write to me, and tell me how you've been. I want news! I'll trade you incriminating gossip about your favorite uncle."
Hawke's younger cousin and Gamlen's daughter with his estranged wife, Mara.
Bodahn and Sandal Feddic (Dwight Schultz) (Yuri Lowenthal)
A pair of dwarven merchants that later go on to become Hawke's manservants.
- Ascended Extra: Bodahn and Sandal were originally just merchants that offered overpriced equipment and enchantments for the Warden's party. They eventually become Hawke's loyal servants who stick alongside him/her until the end.
- Aside Glance: When Bodahn discusses the Warden with Hawke, he looks straight at the camera.
- Cloud Cuckoolander: Sandal.
- Crouching Moron, Hidden Badass: Sandal once again.
- Creepy Child: Repeatedly speaking to Sandal eventually causes him to spout some mildly ominous prophetic phrases.
- Fluffy Tamer: Sandal. The Dog is incredibly fond of him.
- Half Dwarven Hybrid: Legacy strongly implies that Sandal is the son of a dwarf and either a human or elf.
- Hidden Depths: It's clear that there's something going on with Sandal. There's his prophecy, there's the Noodle Incident, etc. Also, a bit of dialogue in Legacy strongly implies that Sandal is the bastard child of an Aeducan noble and a human or elf mother.
- Word of God Gaider recently said in an interview the writing team included the prophecy and other stuff because they felt they had to or "[they] would go insane."
- Keet: Sandal. Unless a romanced Merrill has moved in, Hawke suspects Sandal is the one who keeps swinging on the chandalier. He's also accidentally set fire or blown up several things, usually by enchanting them.
- Like a Son to Me: While not actually blood related, Bodahn considers Sandal to be his son and no-one can say otherwise!
- When Bodahn admits that he sometimes worries about Sandal, now he's getting on in years, Hawke tells him that whatever happens, Sandal always will be welcome in their home.
- Honourary Uncle: While never actually called this, it seems clear that Bodahn and Sandal became part of the family, particularly considering how devastated they are at the death of Leandra.
- Insistent Terminology: Refers to Hawke as "Messere" and Leandra as "Mistress Amell".
- The Jeeves: Bodahn takes care of the day-to-day details of the Hawke estate.
- Noodle Incident: It's still not clear how Sandal can waste darkspawn offscreen, though it seems to have something to do with enchantment. Though the reason ogres suddenly freeze in his presence is, in his own words, "Not enchantment!"
- Which is confusing, because the rune he gives you is a frost rune, but he seems to imply it was responsible for the "Boom" that wiped out the other darkspawn, despite being it's exact opposite element.
- Then there's another one in Templar Hall where there's five abomination corpses, two desire demon corpses, and even a Pride Demon, which is much deadlier than an Ogre.
- Responsible for a few after moving into the estate. Apparently Sandal regularly sets things on fire by forgetting where he's put his enchantments or by bringing home salamanders, is known to swing from the chandelier (unless it was Merrill), and while playing a game with Merrill, accidentally broke one of Hawke's wardrobes by climbing on it.
- Odd Friendship: Bodahn and Hawke, particular with the sarcastic personality.
- Omniglot: Sandal holds a conversation with the Dog at one point. Bodahn jokes that Sandal must have learnt "Mabari-speak" during their stay in the Warden's camp. He might not be wrong.
- Sarcastic Devotee: Whenever Snarky!Hawke dishes out their brand of snark, Bodahn politely returns some right back.
- Servile Snarker: Particularly towards Snarky!Hawke, though he's clearly out-matched and frequently ends up exasperated by his boss having the bizarre need to make everything into a joke.
- Team Dad: Despite Hawke's insistence that Bodahn doesn't need to pay them back for rescuing Sandal, Bodahn nonetheless takes it on himself to manage the day-to-day operations of the Hawke estate.
- Undying Loyalty: Bodahn displays this towards Hawke for saving Sandal in the Deep Roads.
- Bodahn is particularly upset at the death of Leandra.
- Unexplained Accent: Despite being from Orzammar, Bodahn speaks with an exaggerated Cockney accent (as does Sandal).
- What Happened to the Mouse?: Bodahn mentions being married in Origins. No mention of his wife is made this time around.
- Given that she's mentioned as having lived in Denerim, it's entirely plausible she may have perished when the city was overrun with darkspawn at the end of Origins.
Orana (Kellie Bright)
A former slave to the Tevinter Magister Hadriana
, first encountered during Fenris' personal quest during Act II. After setting her free, Hawke can later offer her a paid position as maid in the Hawke estate.