Characters / Dragon Age II – Hawke Estate

Main Character Index | Hawke Estate | Companions | Non-Playable Characters | Post-Release Characters

This page is for listing the tropes related to members of Hawke's family or estate who are found in Dragon Age II.

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Voiced by: Nicholas Boulton (male), Jo Wyatt (female)

The Player Character, a refugee of the Blight who eventually becomes the Champion of Kirkwall.
  • Action Survivor: Warrior or Rogue Hawke survived Ostagar and managed to outrun the darkspawn horde to Lothering. A Hawke of any class obviously survives the Blight, getting to Kirkwall, and thence the entire game.
  • Adaptational Badass: Played with. Hawke is already a certified badass, but Varric is often found telling stories in the Hanged Man that exaggerate it to truly ridiculous levels. By Act 3, there are people claiming that Hawke uses the Arishok's skull as a gravy boat and sleeps on a bed of dragon bones.
  • All-Loving Hero: Paragon Hawke is unfailingly kind and compassionate to those around him/her. However, one of the most tragic parts of the game is that, no matter how loving and heroic Hawke is, they cannot save their family or prevent Thedas from collapsing into war.
  • Almighty Janitor: According to Snarky Hawke, this is part of what being Champion entails.
    • Before becoming Champion, Hawke is just a citizen/noble of Kirkwall. They have no special titles or ranks. In fact, Aveline gives them a bit of a hard time for not petitioning for a title.
  • Aloof Big Brother: When using the "Aggressive" dialogue with either sibling, though this seems to be the default relationship with Carver.
    • Snarky Hawke often acts aloof and sarcastic when speaking to Carver. However, there is a subtle implication that the only reason Hawke does this is because they're trying to make Carver take himself less seriously and push him to prove them wrong.
  • Ambadassador: Why the Arishok is willing to speak to Hawke and only Hawke in Act 2.
  • Ambition Is Evil: Though Hawke never gets darker than anti-hero, it's possible to play this trope relatively straight, avert it, or subvert it, depending on Hawke's personality. Snarky Hawke seems to have no ambitions beyond keeping their family safe and being free to go to the Hanged Man after a long day, and they are one of the most unambiguously good characters in the game. However, both Aggressive Hawke and Diplomatic Hawke can express an interest in gaining more power for themselves and changing how things in the city are done for the betterment of themselves (in the case of the former) or everyone (in the case of the latter).
  • Animal Motifs: Hawks, of course.
    • All versions of the Mantle of the Champion have spurs and talons. Additionally, the rogue's armor has a beak-like hood and belt buckles shaped like hawk beaks/skulls, the warrior's helmet is shaped like a bird's beak and the mage's tailcoat is, well, like the tail of a bird.
    • Carried over in Inquisition, where Hawke's tarot card is a hawk with the city of Kirkwall on its wings, weighing it down. note 
  • Anti-Hero: Like the Warden, Hawke can be played as one.
    • Even a heroic Hawke never expresses any problem with engaging in criminal dealings, or with the fact that every companion (aside from Aveline and Sebastian) tends to be involved with various illegal ventures.
  • Appropriated Appellation: Snarky Hawke actually likes Varric's suggestion that their nickname should be "Chuckles".
  • The Archmage: A Mage Hawke can be said to have reached this status in the Legacy DLC, where they manage to best Corypheus, an ancient Tevinter Magister and one of the original Darkspawn, in a brief Wizard Duel.
    • Directly invoked by Varric, in a line recorded but sadly cut from the final game.
    Varric: The Champion of Kirkwall was an archmage without peer, a god among mortal men.
  • Asskicking Equals Authority: Hawke defeats the Arishok and is rewarded with the title of Champion...
  • Audience Surrogate: Oddly enough, Hawke fits this in Inquisition more than they did in their own game.
  • Badass Baritone: Nicholas Boulton's deep voice suits male Hawke quite well.
  • Badass Beard: The default male Hawke sports some pretty impressive beardage, and character creation allows the player to further expand it.
  • Badass Creed: When Tallis tells Hawke that the Qun could give him/her a purpose.
    Hawke: I have a purpose. I protect Kirkwall.
  • Badass Family: Both the Amells and the Hawkes are ridiculously badass.
  • Badass Gay: A male Hawke romancing Anders or Fenris or a female Hawke romancing Isabela or Merrill is just as dangerous as every other variation.
  • Badass Long Coat: The Mage version of the Mantle of the Champion is a variant, sporting a Badass Tailcoat.
  • Badass Normal: If a Warrior or Rogue, Hawke actually survived the fighting at Ostagar.
  • Badass Unintentional: In the beginning of the game, Hawke is just trying to protect their family. When they get to Kirkwall... Yeah.
  • Bad Powers, Good People: You can take the Blood Mage or Reaver specializations and still be as heroic as Kirkwall will allow.
  • Batman Gambit: Rivalries can essentially become these, as Hawke baits the given party member into revelations. Highlights include Aveline beating him/her for being called a coward and getting Merrill to smash the Eluvian.
  • Because Destiny Says So: Hawke becoming Champion of Kirkwall. Invoked by Flemeth during the Destiny trailer:
    Flemeth: There are men who struggle against against destiny and yet only achieve an early grave. There are men who flee destiny, only to have it swallow them whole. And then, there are men who embrace destiny... and do not show their fear. These are the ones that will change the world forever.
  • Belated Happy Ending: If Hawke doesn't make the Heroic Sacrifice against the Nightmare Demon in Inquisition, s/he travels to Weisshaupt (having unrevealed issues at the time) to explain things. The Trespasser DLC reveals in the epilogue that Hawke does indeed come back from Weisshaupt and returns home to Kirkwall, helping out the newly appointed Viscount Varric and getting to enjoy his/her Champion of Kirkwall title without the political turmoil of the Dragon Age II years.
  • Benevolent Boss: Hawke can be played this way. They can double the wages of the Fereldan workers in the Bone Pit, as well as protecting the workers from dangerous creatures that threaten the mine. It's also mentioned that Hawke donates most of their earnings from the mine to help the Fereldan refugees and those orphaned by the Blight. Hawke lets Bodahn and Sandal stay at the Estate, despite insisting that Bodahn doesn't owe them for saving Sandal's life in the Deep Roads. They can also free Orana from slavery and offer her paid work as their maid, with it mentioned in Act 3 that they've encouraged her musical talents and paid for her music lessons out of their own pocket.
  • Better as Friends: When Hawke enters any of the potential romancesnote , a discussion with Varric may lead to Hawke stating this, deciding that it would be better if they and their romantic interest just remained friends.
  • Beware the Nice Ones: Diplomatic and Snarky Hawke.
  • Beware the Silly Ones: Snarky Hawke is both just as dangerous as the other two personalities, and shown to be a surprisingly intelligent and devious charmer, capable of talking their opponents into believing just about anything.
  • Big Brother Instinct: Optional with either sibling, but it's easier with Bethany.
    • The first thing Hawke does when Ser Wesley identifies Bethany as an apostate is get right in his face with fire in their eyes, and this is before the player even gets the chance to choose what they want to say to him. This happens even if Hawke is also an apostate.
    • A Rogue or Warrior Hawke gains the trust of Vincento by openly admitting that they've spent their entire life protecting their sister from the Templars.
    • It's heavily implied that a Rogue or Warrior Hawke joined the army at Ostagar simply because they wanted to keep an eye on Carver.
  • Bigger Is Better in Bed: If romancing Fenris as a male, snarky Hawke can joke, "It can be a lot to take in."
  • Big Good: Hawke is this to the people of Kirkwall, if pursuing the diplomatic path. Snarky Hawke acts as one as well, though they're perfectly willing to piss everyone off in the process.
  • Blood Knight: If you choose the bottom dialogue choices. Cold, detached, cruel, and always uses extreme violence at every opportunity.
  • Blood Lust: If you mostly pick aggressive dialogue options, Hawke will make remarks like this in combat:
    There's nothing like the smell of fresh blood!
    • One of the passive abilities on the Assassin skill tree for Rogue Hawke is called Bloodlust.
  • Bolivian Army Ending: Potentially in Dragon Age: Inquisition. If the Inquisitor requests it, Hawke will stay behind in the Fade to hold the line.
  • Boomerang Bigot: If mage Hawke continuously sides with the Templars, it can be this. "Mages are dangerous and belong in the Circle" - except mage Hawke, it seems.
  • Boyish Short Hair: The default female Hawke look, as appropriate for a very formidable Action Girl.
  • Boxed Crook: In Act 3, Meredith implies the clemency she grants to Mage Hawke was conditional upon their continuing to provide services for Kirkwall, or the Templars, on an as-needed basis. The only reason she hasn't tagged and bagged Mage Hawke for the Circle is that they have the adulation of all of Kirkwall and it'd put a huge crimp in her own attempts at public relations.
  • Break His Heart to Save Him: Did this to his/her love interest in between II and Inquisition, knowing that they would give their life to protect him/her (noting Fenris in particular), something s/he wasn't going to let them do. Anders is given a different reason: Hawke is not happy about leaving him alone, but is not willing to take the risk that Corypheus will affect Anders's mind again. If Hawke survives, the separation turns out to be temporary. Somewhat averted with Isabela - dialogue seems to indicate that in their case, it's more of a case of Hawke being away on a business conference.
  • Broken Ace: Despite being powerful and well-respected, Hawke can't help but feel they are a Cosmic Plaything.
    • Taken even further in Inquisition, where Hawke admits s/he no longer uses the "Champion of Kirkwall" title, given his/her failure to stop any of the madness.
  • Broken Pedestal: Somewhat towards Anders. If playing as Mage, Anders will become exasperated that Hawke refuses to take any part in his Underground Mage Revolution. This is even more pronounced if a Mage Hawke becomes a Hunter Of Their Own Kind.
  • Brooding Boy, Gentle Girl:
    • A Diplomatic Hawke with Fenris. Increasingly with Anders too, as time goes on.
    • Merrill, of all people, is a Brooding Girl if you romance her, especially in Act 3.
  • Brutal Honesty: Some of the aggressive dialogue options, and even some of the snarky ones, particularly in a Rivalry with some of the companions.
  • Buffy Speak: Hawke, and especially Snarky Hawke, can lapse into this at times. Special mention goes to framing Serah Conrad, when you can tell an addled and drunk Templar you saw Conrad sacrificing goats to the Great Demon, and doing many other... demon-y things. Hell, snarky Hawke even goes so far as to weaponise it.
  • Bullying a Dragon:
    • Helpful Hawke and Snarky Hawke in a nutshell, particularly if playing as a Mage. Place this kindhearted, affable person in front of enemies, and let them see that they're entirely capable of throwing a fireball at them or ripping them to shreds with magic if they wanted to. Even if the adversaries know Hawke is a mage, next to no one seems able to get the hint that they should tread carefully to avoid pissing Hawke off.
    • It's very telling that Meredith and the Arishok are the only people to treat Mage Hawke as though they are the biggest threat in the room.
  • Bunny-Ears Lawyer: Snarky Hawke seems to revel in being this.
  • But for Me, It Was Tuesday:
    • Silly Hawke pulls one with Ser Jalen in the Viscount's Keep after completing the "Raiders on the Cliffs" quest.
    • Aggressive Hawke literally invokes this trope in Mark of the Assassin.
    Tallis: What do you call it when you kill someone and take his property?
    Hawke: Tuesday.
  • Canon Name: Their name defaults to Garrett for the male, Marian for the female.
  • The Caretaker: As head of the household since Malcolm's death, Hawke's primary motivation has been and continues to be looking after Leandra, Bethany and Carver. Unfortunately, as the story goes on, they fail to protect them through no fault of their own. If you extend this to Hawke's companions, their need to take on other people's problems is borderline unhealthy.
    Hawke: Your problems are my problems.
    Fenris: Unlucky you.
  • Casual Danger Dialogue: Snarky Hawke seems to specialise in being upbeat during tense situations.
    Hawke: Perhaps we'll be lucky and they'll run out of Darkspawn?
    Hawke: Not to interrupt, but the Blight isn't going to wait while we stand around and point fingers.
  • Celibate Hero: You can play the entire game with ever gaining a love interest or using the whore house.
  • The Champion: Can demonstrate this towards Bethany. For the entirety of Act 3, this is Hawke's official title - Champion of Kirkwall - and they command a high level of respect from almost everyone because of their devotion to protecting the populace.
  • Character Development: Depending on how you go through the story, you can have your Hawke "develop" as a person from Act 1 to Act 3.
  • The Charmer: Snarky Hawke always seems reluctant to give up a joke, sometimes even bordering on Cloudcuckoolander, but when the situation calls for it, they can spin a line to tell the listener what they want to hear with technique second only to Varric.
    • In Inquisition, if Hawke is killed in the Fade, Varric will recount a story about how the Carta once sent a group of assassins after Hawke in his/her own estate. When they arrived, they found Hawke waiting for them with a deck of cards. S/he was so charming that s/he kept them busy playing until the city guard showed up. Afterwards, a number of them became regulars in card games with him/her and Varric.
  • Chick Magnet: Male Hawke, much to Carver's displeasure, has girls constantly falling for him. The incomplete list includes Peaches, Merrill, Isabela, Aveline (to a degree), and Tallis. Even Cassandra is implied to have something of a crush on him after listening to Varric's story.
  • The Chosen One: Hawke's actions ultimately change the face of Thedas forever. Word of God has even stated that because of this, Hawke is one of the most important people in Thedas' entire history.
    • Anders comments that Mage Hawke is the sort of person they have been awaiting to lead the Mage underground for centuries.
    • This trope is averted in-universe, however; as there is no Big Bad orchestrating everything behind the scenes, there's also no good counterpart to Save the World from the villain. Hawke is just a Rags to Riches refugee who's sufficiently badass to gain a measure of political and financial clout - and even that can't stop the tide of unrest that consumes Kirkwall. Varric speculates to Cassandra on the complexities of whether Hawke's presence was for better or for worse.
  • The Comically Serious: During Mark of the Assassin, upon seeing a beautiful lake surrounded by trees and mountains, Diplomatic and Humorous Hawkes will comment on how beautiful it is. But Aggressive Hawke will say, completely seriously, "Oh, something to drown in."
  • Cool Uncle: Snarky Hawke serves in this role between Varric's Team Mom and Aveline's Team Dad.
  • Cosmic Plaything: Sorry, Hawke, but being The Chosen One doesn't preclude you from being Destiny's bitch.
  • Country Cousin: Rural Ferelden-born Hawke is one to the noble Amell family.
  • Court Mage: While Hawke refuses to get an actual job, it's obvious that Mage Hawke unofficially serves in this role for the people of Kirkwall. Meredith visibly hates that she is forced to let them roam free because they are the people's Champion.
  • Cruel Mercy: In Mark of the Assassin, Duke Prosper learns this the hard way. Snarky Hawke freely gives him the opportunity to pull himself up, all while they cheerfully thank him for the belt they possibly won for killing the wyvern and congratulating him for having put on one hell of a party. Duke Prosper foolishly decides instead to continue to partake in his Evil Gloating, resulting in him losing his grip and falling to his death.
    Varric: That's what you get for spending your last minute monologuing.
    • Played straight if Baron Arlange is spared by Hawke, having mopped the floor with him after he attempted to murder Hawke for having the audacity to kill the alpha wyvern first during the hunt. Despite Tallis pointing out that Hawke is the "Champion of Kirkwall" and eats people like him for breakfast, Arlange still doesn't learn his lesson. The next time, Hawke isn't so merciful.
  • Dark Is Not Evil: According to BioWare, the default Hawke featured in the Destiny trailer is a blood mage.
  • Deadpan Snarker: The second dialogue wheel option is the "sarcastic" option most of the time:
    Hawke: She fills her time making poisons... and cake. Tell me you didn't try the cake.
    • Flemeth, of all people, seems to enjoy verbal sparring with Snarky Hawke.
    Flemeth: Kirkwall? My, so far simply to flee the darkspawn? / Your King will not miss you, hmmm?
    Hawke: Do you have any better suggestions? I hear the Deep Roads are now vacant. / I'm sure he'll miss his life more.
    Flemeth: (laughs) Oh, you I like!
  • Deal with the Devil: Hawke is forced to make one of these with Flemeth - help her with her Thanatos Gambit in exchange for getting the Hawke family and Aveline to safety. By the end of the game, there seem to be no negative consequences, at least for Hawke. Considering their Cosmic Plaything status, this could actually count as a minor Plot Twist.
  • Did You Just Punch Out Cthulhu?:
    • The reaction of pure shock on Meredith's face when she enters the room to find that Hawke has defeated the Arishok. Cassandra even has this reaction of utter disbelief that Hawke did so in single combat.
    • Aggressive Hawke actually punches a Rock Wraith in the Deep Roads in the face.
    • Cassandra reacts with similar disbelief in Legacy when Varric tells her the tale of Hawke defeating one of the first darkspawn in existence - one of the Magisters who brought the Blight to Thedas in the first place. Admittedly, it's hard to blame her.
    • Flemeth invokes this during the Prologue, claiming Hawke successfully piqued her interest by killing the Ogre.
  • Downer Ending: One would expect that, after a life of being Thedas's Cosmic Plaything, Hawke would finally catch a break in Inquisition, right? Nope—if you so choose, they can end up dying in a Heroic Sacrifice without ever getting to say goodbye to their sibling and/or love interest (if they're alive).
  • Dude, Not Funny!: In-universe, a few of the snarky comments elicit this response, particularly from Aveline.
    • If Hawke opts to snark while the Viscount is cradling his son's body, he tells him/her outright that he doesn't find any humor in the situation. If Aveline is in the party, she even calls Hawke an "ass" for that comment.
    • Even Snarky Hawke demonstrates this when reacting to Carver insinuating that they were to blame for Bethany's death:
    Carver: Sure, make light. We all know what happens when someone leaves big brother/sister's protection.
    Hawke: (coldly) Fair is fair, but you are taking this little pissing match too far.
  • The Dutiful Son: Hawke's entire motivation in Act 1 is to simply provide for their mother and gain enough money to win back her childhood home.
  • Dying Moment of Awesome: Potentially has one in Dragon Age: Inquisition.
  • Earn Your Happy Ending: If Hawke survives Inquisition, it's revealed in the Trespasser DLC ending that Hawke eventually returns to Kirkwall as its Champion, and helps rebuild it with Varric as the new Viscount.
  • Empowered Badass Normal: A Warrior Hawke that has the Templar and/or Reaver specialisations under their belt.
  • Even Bad Men Love Their Mamas: No matter how badass or despicable your Hawke can get, there's nothing stopping you from being nice to dear ol' Ma.
  • Even the Guys Want Him/Even the Girls Want Her: Every romance option in the game is bisexual, except for Sebastian. Other characters may also come on to Hawke regardless of gender, depending on dialogue choices, like the First Enchanter.
  • Eye Take: Hawke's reaction to Aveline needing three goats and a sheaf of wheat.
  • Facial Markings: The default appearance for Hawke gives him/her a red blood smear on the bridge of their nose.
  • Failure Hero: Just about the only goal that Hawke unequivocally succeeds at in the main plot is becoming filthy rich in the Deep Roads. And then that one comes back to bite him/her in the end anyway. In Inquisition, the Nightmare demon taunts him/her with this fact.
  • Fetish:
    • In-Universe at the very least. A sarcastic response to a quest towards the end of the game is met by statements along the lines of "I'd pay to see that" in a very intrigued tone of voice by almost any ally you may have brought along, or the quest giver himself.
    Hawke: So I shouldn't slit my wrists and dance naked under the moonlight just to fit in?
    • If you don't bring any romanceable companions along (or if you accept the quest while alone), even Reasonable Authority Figure Orsino seems intrigued.
    Orsino: Well, if that's what you intend... perhaps I'll join you after all.
  • Field Promotion: How they can end up in charge during the Qunari invasion - when it becomes clear that Meredith's going to keep bickering with Orsino over who's leading the assault, Diplomatic Hawke gets a dialogue option to step in. Orsino then suggests following Hawke as a compromise. Alternatively, you can be the tiebreaker or just tell them you're in charge.
  • Fighter, Mage, Thief: Pick one.
  • Fight Magnet:
    • Hawke can't even drop off a piece of mail without fighting more faceless, rooftop-hopping enemies with pointy weapons than most 80's action movie heroes did in their entire careers. To quote a rather plaintive snarky Hawke:
    Hawke: Someday, I'd like to go one week without meeting an insane mage. Just one week.
    • When Varric and Sebastian talk about Starkhaven, Sebastian says that it is a lot like Kirkwall, but "with fewer dead people." Varric is quick to point that Starkhaven doesn't have Hawke there.
    • After completing "Lost And Found" in Act 3, Snarky Hawke's response to Aveline's mutterings about the past coming back to haunt one is that they can't go twenty minutes without getting jumped by someone who they've pissed off at some point.
    • Varric lampshades this in Legacy:
    Varric: The day you go to the beach is the day an armada of angry demon pirates show up.
    • If importing a save with the Human Mage Warden, in Mark of the Assassin, Tallis comments that she's not surprised that Hawke is a relative.
  • Filk Song: Courtesy of Miracle of Sound. Link beneath the portrait.
  • Folk Hero: Varric's exaggerations are the retelling of the Champion's story through the public's eyes.
  • Fluffy Tamer: Inverted. Mabari choose their owners and the Dog chose Hawke.
  • Friend to All Children: No matter which dominant personality you give to Hawke, they don't react well when it comes to children being hurt. Discovering that a deranged serial killer has been targeting the elven children of Kirkwall, simply because they are "too beautiful," is enough to make even a Diplomatic Hawke so utterly furious they vow to slit the man's throat.
  • From Nobody to Nightmare: From at least some people's perspectives post-game.
  • Full-Contact Magic: Mage Hawke.
  • The Gadfly: Snarky Hawke seems to find it very entertaining to screw with people For the Lulz.
  • Generation Xerox: Greatly resembles, and takes after, their father, Malcolm Hawke.
  • Genki Girl: Snarky Hawke. For their companions, it doesn't matter that Hawke might genuinely be a grinning lunatic; they do their best to help and perform awesome deeds along the way without ever losing their smile, and that's what counts. A few of them, particularly Aveline, note that it's used to cover up the Sad Clown underneath.
  • God Is Evil: If you weren't sure that Snarky Hawke is a Sad Clown, their last exchange with Bethany reveals a very cynical view of the Maker, especially if she's in the Circle.
    Bethany:...the Maker is wiser than we can be in a lifetime. Who am I to question His plan?
    Hawke: He just enjoys watching us rip each other apart.
  • Good Counterpart:
    • To Uncle Gamlen. Both are heads of the household and sole breadwinners, responsible for looking after their siblings and parents, as well as belonging to a family that has fallen on hard times. However, Gamlen blames others for his misfortune while attempting to bribe, cheat and swindle his way back into riches. By comparison, Hawke immediately demonstrates they are willing to roll up their sleeves, get their hands dirty and actually do some work in order to change their situation.
    • It should be noted that the latter is partially because Hawke didn't really have much of a choice. Hawke was perfectly willing to rely on Leandra's noble roots to house them in Kirkwall, but was forced to roll up their sleeves and work when it became clear that Gamlen's bungling and fraud had cost the Hawke family the option they thought they had. Still, we never hear them complain.
    • It's also worth noting that Uncle Gamlen can be something of a Jerk Ass at times, but he's not really evil, and he does love his family even if he's a bit incompetent. The revelations he makes if he appears in the Legacy DLC do a lot to vindicate his character.
  • Good Is Not Soft: Possibly, if playing as an anti-hero.
    • It's also very possible to play Hawke as a Sociopathic Hero if you go down a more Aggressive route.
    • Notable in Mark of the Assassin. Snarky Hawke, who is nominally characterised as being the hero, will nonetheless let Duke Prosper stew while hanging from a ledge, quipping that they enjoyed the Duke's party and liked the belt they won. Instead of trying to get up or asking for help, the Duke just monologues until he loses his grip and falls to his death.
  • Hair-Trigger Temper: Aggressive Hawke, naturally, will threaten anyone and everyone at the slightest provocation, and it's not idle words either.
  • Happily Married: If playing as a female Hawke who romances Sebastian, they can eventually tie the knot. If it's a friendship romance and he stays with the Chantry, they actually get married during the game - the only love interest with whom this is possible. It's a chaste marriage, but it still counts.
  • Heartbroken Badass: If s/he romances and then kills Anders. When asked about him in Inquisition, s/he just quietly says, "I had to do it. He was mad. Nothing could dissuade him... not even me." S/he then asks you to change the subject.
  • The Hero
  • Heroic B.S.O.D.: After the quest "All That Remains," Hawke spends the next few cutscenes in a depression. S/he seems fine by the time gameplay resumes, but Hawke can confide in their friends that this is not the case.
  • Heroic Sacrifice: Depending on the player's choice, Hawke can end up sacrificing him/herself to allow the Inquisitor to escape.
  • Heroic Self-Deprecation: When they show up in Dragon Age: Inquisition, it's clear that Hawke - even Snarky Hawke - has been hit hard by their frequent failures.
    Snarky Hawke: I could barely get my friends to stop fighting. Still, if you think I can help...
    Aggressive Hawke: You want my advice? Did you hear what happened to Kirkwall? My "advice" nearly tore that city apart.
  • Hero of Another Story: Despite being the protagonist, Hawke oddly enough qualifies for this, due to the Framing Device being set in the present day and depicting Cassandra's attempt to glean the truth about Hawke's tale from Varric's recollections.
  • Highly Visible Ninja: The Rogue's Mantle of the Champion is a very practical armor, secured with a series of straps to Hawke's body without hampering their mobility. It's also significantly more red than the other two versions. And that's not the only bright-colored armor Rogue Hawke has.
  • Hunter of His Own Kind:
    • Quite possible to do if you play a Mage and tell other Mages to join the Circle and align yourself with the Templars by the end. Extra points if you're playing as a Blood Mage.
    • Even possible when aligned with the Mages. Several quests have Hawke purposefully have to track down rogue mages whose Well-Intentioned Extremist nature will ultimately cause more problems, often calling them out on this.
  • Hurting Hero: Just look at some of the entries on this page. Also depends on dialogue, but there are certain points in the game where Hawke will be in a depression no matter what. This is upped considerably in Inquisition, where the events of II have done irreparable damage to Hawke's self-esteem and left Hawke lonelier than ever. Even Snarky Hawke is noticeably much more bitter.
  • Hypercompetent Sidekick:
    • To Viscount Dumar in Act 2, routinely stepping in to deal with the Qunari on his behalf.
    • Likewise fulfills this role opposite Tallis in Mark of the Assassin, being mentioned as one of the reasons she chose to seek Hawke out.
    • To either the Red Iron mercenaries or Athenril's smugglers, whichever group employed Hawke during their first year in Kirkwall. In the former, Meeran laments how useless the people hired after Hawke were; in the latter, Athenril's group of smugglers went from a minor thieves' guild to rivaling both the Carta and the Coterie during the year they had Hawke among them.
  • Hypocrite: Can look like one in Inquistion, if s/he was a blood mage in DAII, since Inquisition doesn't acknowledge if Hawke was a blood mage or not. Hawke decries blood mages and the use of blood magic any time they encounter it in Inquisition regardless of class or specialization.
  • Hypocritical Humor: The entire last half of Hawke's inner monologue at the end of "Following the Qun," if they did the last part of the quest without party members, is a thing of hilarity:
    Silly Hawke: Is that guy looking at me? Lot of illness in this city. What's he looking at? Loony. Yeah, that's it, keep walking. Can't trust anyone. Could be lyrium addled, fade-crazed... Still, got to have some control. What kind of damage sends these daft freaks out in the streets? Talking to them... selves. Ahem.
  • I Am Your Opponent:
    • Invokes this towards the Arishok, indicating that if he wants to take Kirkwall, he has to go through them first.
    • For his part, the Arishok consistently treats Hawke as a Worthy Opponent and the greatest threat that exists in Kirkwall. During his attempted coup d'etat at the end of Act 2, he tries to eliminate Hawke before anyone else. When that doesn't work, he challenges Hawke outright, complimenting them with the title of basalit-an - an outsider worthy of respect.
  • I Was Never Here: Hawke's apparent work ethic, typically taking jobs that involve acting beneath anyone's notice. Throughout the game, Aveline, the Viscount, the Templars, and even the Arishok all use Hawke as a neutral third party agent so that if s/he gets caught, they can claim plausible deniability in that Hawke isn't doing anything officially sanctioned.
    • In Mark of the Assassin, Tallis implies that one of the reasons she sought out Hawke was because s/he operates under the radar.
  • Iconic Outfit: The Mantle of the Champion is an in-universe example.
  • Idiot Hero: Averted. Snarky Hawke simply wants people to think that they are one, often showing themselves to be much more devious than their demeanour suggests.
  • Immune to Mind Control: A blood mage attempts to mind-control Hawke, who can overcome it by belonging to the mage class themselves, by being a warrior with the Templar Prestige Class, or by being a rogue with sufficient willpower.
    Hawke: I... will not... be toyed with!
  • In the Hood: Several hooded outfits are available for rogues, and mage headgear almost exclusively takes the shape of hoods.
  • Informed Attractiveness: As with Origins, the player can make their Hawke look worse than the darkspawn taint and other characters will still consider them beautiful and attractive (although it's mostly the love interests who comment). Even Varric, who's already spoken for, will comment on Hawke's beauty, particularly a female Hawke.
  • It's All My Fault: May take this attitude after their mother's murder. Also takes it in Inquisition when Corypheus returns. This is one of the reasons why s/he's willing to perform a Heroic Sacrifice.
  • Jerk with a Heart of Gold:
    • Snarky Hawke. While they're perfectly content to tweak people's noses, it's clear they're the closest thing to a Big Good that exists in Kirkwall and they honestly do want to help people. Generally, the formula with Snarky Hawke is to screw around with people asking for help for his/her amusement, and then selflessly throw him/herself into harm's way for that very person.
    • It's possible to play Aggressive Hawke as this. Nothing's stopping you from punching people in the face, then turning around to give your party members a sympathetic ear.
    • No matter how you play him/her, Hawke is very protective of their family.
  • Knife Nut: Rogues can practically dance with their daggers. In cutscenes, even non-Rogue Hawkes will see the return of the Murder Knife.
  • Knight in Sour Armour: After their mother's death, Aveline calls Snarky Hawke out and says that she doesn't buy their irreverent act for a minute. This becomes more apparent than ever in Inquisition.
  • Knight Templar: Surprisingly, not while siding with the Templars in the final battle, where s/he comes still usually comes off as one of the last remaining voices of reason. However, it is possible to join Patrice in her fanatical push to wipe out the Qunari from Kirkwall.
  • Lady of War: Whether warrior or rogue, you can play female Hawke as a soft-spoken, graceful, complete and utter badass. One could even extend this across the board to include a female mage Hawke too, since magic staves now double as functional melee weapons.
  • Lampshade Hanging: A Hawke that takes the neutral Deadpan Snarker option often will do this a lot.
  • Large Ham: The male Hawke's voice actor sounds like he's channeling BRIAN BLESSED when he's shouting in combat. Which is rather amusing, because he's generally a lot more reserved in conversation... Could just be a case of Not So Above It All.
    • A sarcastic Hawke takes great delight in chewing the scenery during the Mark of the Assassin DLC;
    Snarky Hawke: I've been stung by a bee! I think it's swelling! MAKER, AM I DYING?
    Tallis: The swelling is almost as big as your head! (To guard) Don't just stand there, man! Do something!
    Snarky Hawke: If I die... (falls to knees) make sure the world knows... (dramatic music) I DIED AT CHATEAU HAINE!
  • Last-Name Basis: Much like Shepard before them, practically everyone refers to Hawke by their last name. More than once, Hawke will introduce him/herself as such; apparently, they prefer being on a last name basis. (In terms of practicality, it's a gameplay technique designed to get around the fact that you can give Hawke any first name you want - much like having everyone address the hero of the first game as "Warden".)
    • This is actually a little amusing when you hear the party members refer to Carver or Bethany by their first name and then immediately after, in the same sentence, refer to Hawke by their last name.
    • Even Hawke's chosen love interest will always call him/her Hawke. The only ones who don't are the members of his/her own family.
  • Leaning on the Fourth Wall: Deadpan Snarker Hawke does this a lot. Take a look at this gem from Carver's personal quest in Act 1:
  • Legacy Character:
    • In Legacy, the Carta frequently refer to both Hawke and their late father Malcolm as being "the Hawke".
    • It becomes more confusing should you bring Bethany/Carver along, as they too are referred to by this title.
  • Let's Get Dangerous!: Particularly noticeable with Snarky Hawke, who will cheerfully snark at adversaries, before being forced to beat them seven ways from Sunday.
  • Like a Son to Me: Hawke can invoke this towards Sandal. Bodahn worries in Act 3 that he's starting to get on in years and he doesn't know what will happen to Sandal after he is gone. Hawke assures him that Sandal will always be welcome in their home.
  • Living Emotional Crutch: Serves as an emotional anchor for a significant number of companions, either at certain points or throughout the entire game. This is especially pronounced with Anders, Merrill, and Fenris, though less so if Hawke is in a Rivalry with them.
    • If Merrill is romanced, her banter with Aveline implies such:
    Merrill: I love Hawke.
    Aveline: You said that.
    Merrill: I say it a lot. It makes things clearer, takes away doubt when everything is crazy and people are dying.
  • Lonely at the Top: Played with. The party mostly sticks around, but Hawke's family doesn't. As Hawke gets closer to glory, Leandra is kidnapped and murdered by a blood mage serial killer. Bethany either dies in Lothering, gets sent to the Circle, dies in the Deep Roads, or becomes a Grey Warden. The same fates await Carver, except he joins the Templars instead of the Circle. Every step up the ladder Hawke takes, s/he becomes steadily more alone. By Act 3, only Gamlen, Charade, Bodahn, and Sandal (and Orana if she was added to the household) are left. It makes Hawke's offer for a romanced Anders or Merrill to move in with him/her much more poignant.
  • Love Martyr: A Hawke who romances Anders and commits to him before the final battle, even though this means being hunted as a fugitive along with the most wanted man in Thedas, comes across as this. Especially considering Anders flat-out lied to Hawke and co. and tricked them into helping start the final battle in the first place...
  • Magic Knight: Mage Hawke is this by default. Hawke's father, Malcolm, taught Hawke swordplay regardless of class. Many of Hawke's staves have blades on the end.
  • Magnetic Hero: Arguably moreso than the Warden. While in the first game, the party are all tied together by a common cause, this is not the case here. Although some companions develop friendships, it's their bond with Hawke that keeps them working together as a group. Legacy reveals that Hawke inherited this trait from their father.
  • Meaningful Name: Both the Hawke and Amell family names derive from birds of prey.
    • Amell literally means "Power of an Eagle", which becomes very apropos considering their (former) high status in Kirkwall. Likewise, it also is very apt given the family's return to prominence through their scion, Hawke.
  • Memetic Badass: Hawke is an in-universe example, at least through Varric's storytelling.
  • Modest Royalty:
    • It's revealed in Mark of the Assassin that despite being acknowledged by the Viscount as the legitimate heir to the Amells, Hawke turned down the title of "Lord/Lady Amell" because they wished to make the Hawke family name as respected and earn the title of "Lord/Lady Hawke".
    • Unlike their mother, who was born into wealth, Hawke hates socialising with the aristocracy. After becoming Champion of Kirkwall, it's mentioned that they only attend formal banquets held in their honour because they have to. Truthfully, they'd rather be down at the Hanged Man.
  • Must Make Amends: For releasing Corypheus and failing to kill him. S/he joins the Inquisition because of it and it's one reason why s/he is willing to sacrifice him/herself later in the story.
  • My Greatest Failure: Hawke's inability to save their sibling from an Ogre, as well as prevent their mother's murder. If the surviving sibling dies in the Deep Roads, this is in there too.
  • Nay-Theist: A variation. While Hawke appears to believe in the Maker and Andraste, they often appear to be highly skeptical of the Chantry and affiliated organisations like the Templars. Snarky Hawke in particular definitely indicates this mindset.
  • Neutral Good: Invoked by Aveline, who expresses her annoyance that Hawke has never sought any kind of position in Kirkwall society in all the years they've been in the city. Hawke can similarly invoke this, repeatedly stating that their only concern is the welfare of their friends and family and that they'd rather stay out of Kirkwall politics, only becoming involved when they absolutely must.
    • Anders is similarly annoyed at Mage Hawke's refusal to get involved with the Mage Underground, believing they'd be the perfect leader.
  • Never Found the Body: The Inquisitor is unable to recover Hawke's body should they Hold the Line.
  • Nice Job Breaking It, Hero!:
    • Several horrible events in the story are indirectly Hawke's fault. In fact, Hawke seems to know that s/he does this.
    Hawke: Summoned a horror. Of course. Why wouldn't I do that?
    • In Legacy, Hawke causes Corypheus to inhabit a nearby Grey Warden after defeating him, who then goes on to become the main villain of Inquisition. That particular screw-up hit them hard.
    • Hawke's look when they realize they helped gather the ingredients needed for Anders to construct a bomb.
  • Noble Fugitive: Played straight in Act 1; due to Gamlen recklessly squandering the Amell family fortune, Mage Hawke is dirt-poor and just as likely to be hunted as any other apostate. Subverted as of Act 2, as Hawke has become rich enough that the Templars can't touch them due to their status, while by Act 3, Hawke's new status as the Champion has caused Meredith to begrudgingly grant them clemency.
    • Played straight at the end of the game, where Hawke is forced to leave Kirkwall after the outbreak of the Mage-Templar War.
  • No Canon for the Wicked: If Hawke uses blood magic, it's not one of the options in the Keep, so it's never mentioned in the third game and they are vocally against it during the Warden arc of the story. Oddly enough, the Keep does include indisputably abhorrent decisions like selling out Feynriel and Fenris, but these are also ignored and Hawke is always presented as a heroic, self-sacrificing figure.
  • Non-Idle Rich: Despite being independently wealthy by the end of Act 1, Hawke seems content to make up for their lack of actual job by doing pretty much every available odd job in the city.
  • No-Sell: Hawke can pull this on the "Apostitute" Idunna.
  • Not So Different:
    • To the Qunari, which is lampshaded several times. The Saarebas "Ketojan," in Act 1, says that if Hawke submitted to the Qun, their role wouldn't change; later, the Arishok claims that Hawke is what the Qunari would be without the Qun.
    • Tallis later hints at this; if Hawke becomes a "Basalit'an" to the Arishok, all Qunari now know and respect Hawke as an equal.
    • Tallis claims that the Qun could give Hawke a role and purpose. Hawke's response?
    Hawke: I have a purpose. I protect Kirkwall.
  • Number Two: In a way; starting in Act 2, the Viscount relies on Hawke more and more to keep the peace between Kirkwall and the Qunari. By Act 3, Hawke is Kirkwall's Champion and the single most influential noble in the city.
  • Obfuscating Stupidity: Snarky Hawke seems to employ this and Buffy Speak as a tactic to lure enemies into a false sense of security, because clearly this flighty, giggling oddball who can't go ten seconds without cracking a stupid joke couldn't possibly be as dangerous as they were told, right?
  • Occult Detective: Only in Kirkwall could seemingly innocuous jobs frequently end with Hawke battling Blood Mages, Demons, Walking Corpses, and all manner of "weird shit".
  • One Degree of Separation: Hawke and the Warden have several connections to each other.
    • Hawke is related to the Human Mage Warden; Merrill was the childhood friend of the Dalish Warden; Anders may have been recruited by the Warden in Awakening; and Isabela may have taught them to duel and/or slept with them in the Pearl. Bodahn and Sandal go from assisting the Warden's wandering party to serving in Hawke's noble household. Hawke has several chance encounters with many of the Warden's former associates, such as Leliana, Zevran, Alistair, and Nathaniel. Rogue/Warrior Hawke was even at Ostagar at the same time as the Warden, and both were survivors of the ill-fated battle. Coincidentally (...we think), both were also rescued from darkspawn by Flemeth.
  • One-Man Army: When Kirkwall has a problem, they send Hawke.
    • Being reduced to an NPC in Inquisition has done nothing to reduce Hawke's status as one of these.
  • Only Sane Employee: Comes with the job of being Champion, according to Snarky Hawke.
  • Only Sane Man: As with the last game, a possibility. Given that the Dysfunction Junction is out in full force here, though, it's actually quite likely; even Silly Hawke manages to come off as this at times.
  • The Paragon: The dialogue choices at the top of the wheel turn Hawke into a selfless, caring person who always puts the needs of others first.
  • Pet the Dog: Provided you have the requisite DLC, Hawke can interact with their Mabari at numerous points in the game, despite it having no bearing on the plot.
  • Phrase Catcher: Buying over 30 drinks in the Hanged Man leads to the patrons cheering "HAWKE!" every time they subsequently enter the bar.
  • Platonic Life-Partners: With Aveline and Varric. Hawke's friendship with Varric in particular is arguably the closest one in the entire franchise.
  • Power Tattoo: In the Destiny Trailer, Hawke carves a sigil into their arm in order to perform Blood Magic. The same sigil can also be seen on Mage Hawke's arm when wearing the Armour of the Champion.
    • It's possible to play as a Paragon while also being a Blood Mage.
  • Previous Player-Character Cameo: They appear in Inquisition after the destruction of Haven and play a major role in the Grey Warden arc of the game.
  • Protectorate: Hawke can invoke this in Mark of the Assassin.
    Hawke: I protect Kirkwall.
  • Prodigal Hero: Played with in that Hawke wasn't the one who left Kirkwall years ago; their mother Leandra was. Yet, after Leandra and her kids return to her origin city, it's Hawke who winds up becoming its Champion.
  • Punctuated! For! Emphasis!: "I... will... not... be toyed with!"
  • Rage Breaking Point: Generally you're given a few ways Hawke can respond to a situation, but their ever-diminishing family always remains a sore point. In fact, despite Snarky Hawke being irreverent and unflappable at practically all times, when Leandra is kidnapped in Act 2 and Hawke's sibling in Act 3, Hawke's whole demeanor changes and the amount of anger in their voice that still seeps through their Tranquil Fury indicates how fast you should be running away right now.
    • It's the sheer speed from which Snarky Hawke goes from sarcasm to outright fury that makes it more startling;
    Snarky Hawke: I'm sorry to interrupt this lovely student-teacher reunion but WHERE IS MY MOTHER?!
    • Even Diplomatic Hawke's standard lines about not wanting to hurt anyone in those situations are uttered in a way that indicates that may not be their first instinct, particularly in one instance where Meredith drags Hawke's mother, who was brutally murdered by a blood mage, into her incessant anti-mage crusade: "Leave my mother out of this." Knight-Commander or no, if there was one moment in the game when Meredith's stoic demeanor was a mere facade, that was it.
  • Rags to Riches: Over the course of the game, Hawke goes from penniless refugee to noble to the Champion of Kirkwall.
    • Rags to Royalty: And if you support the Templars in the end, Hawke becomes Viscount/Viscountess. Unfortunately, their reign doesn't last long; the paranoia of the Templars leads him/her to step down, and fear of an Exalted March causes them to flee Kirkwall entirely.
  • Really Gets Around: It's possible for Hawke to have sex with Fenris, Merrill, Isabela, and Anders in the same playthrough. If Zevran is encountered in Act 3, it's possible to sleep with him as well. Hawke can also use the services offered at the Blooming Rose in the Red Lantern District as much as they want, as long as they can pay.
  • Reasonable Authority Figure: Snarky Hawke jokes that this is what being the Champion entails.
    Tallis: So, "Champion of Kirkwall". Fancy title.
    Hawke: The "Only One in Kirkwall Not Completely Insane" was considered...
  • "The Reason You Suck" Speech: Mage Hawke repeatedly gives them out to other Mages, noting that resorting to blood magic is exactly why they are so feared and hunted by the Templars. Hawke can even admit that while s/he understands their plight, this doesn't excuse the fact they are selfishly abusing magic to murder, rob and manipulate people.
  • Red Eyes! Take Warning: In the Destiny trailer. Like the Sacred Ashes trailer before it, it's limited to the trailer only.
  • The Red Mage: In the same vein as Bethany.
  • Reluctant Warrior: Snarky Hawke lampshades this in their rousing speech, clearly wondering why it's so wrong to simply want to go to the pub with their friends at the end of the day.
    • Lampshaded by Flemeth when they first meet;
    Flemeth: Hurtled into chaos, you fight... and the world will shake before you!
  • Rich Idiot with No Day Job: According to Aveline in Act 2, Hawke refuses to actually get a position of authority.
    • S/he can end up as Viscount at the end of the game if supporting the Templars; however, Varric states the only reason Hawke accepted was because the Templars practically begged them to restore order to Kirkwall.
  • Right Man in the Wrong Place: Hawke became one of the most notable figures in Thedas history almost completely unintentionally.
  • Romantic Runner-Up: If the player attempts to romance Aveline, she only starts to catch on at the end of "The Long Road."
  • Royals Who Actually Do Something: After reclaiming their family estate and becoming a noble at the beginning of Act 2, it turns out that in the three-year interlude, Hawke was helping improve life in the lower towns and coming to the aid of those in need, regardless of social standing. The Viscount even comments that that kind of attitude hasn't been seen in Kirkwall in a long time.
  • Sad Clown/Stepford Snarker: Hawke can potentially be snarky about anything, up to and including mourning their mother's death. Aveline will call out Hawke as doing this as a defense mechanism.
    • In-universe, both Aveline and Varric seem to think this is the case.
  • Sarcasm Failure: You know things just got serious when even Snarky Hawke decides to drop the jokes. Happens a few times, most notably during "All That Remains."
  • Seen It All: Can run the entire gambit, although Snarky Hawke is a firm Type 3. Varric reckons that either being a mage or having grown up in a house of them is the reason why Hawke is unfazed by all the "weird shit" they witness on a regular basis.
  • Shrouded in Myth: The entire frame of the story is clearing up what happened and what didn't.
  • Shipper on Deck: Snarky Hawke jokingly ships Meredith/Orsino, calling them out on their Foe Yay.
    Hawke: The way you two carry on... people will talk.
  • Shrine to the Fallen: After Leandra's murder, Hawke refuses to disturb anything in their mother's room.
  • Sibling Rivalry: Potentially with Bethany or Carver thanks to the friendship/rivalry system. Carver is inclined towards this by default.
  • Signature Move: In cutscenes, Mage Hawke repeatedly twirls their staff after defeating opponents.
    • Mage Hawke also finishes opponents in cutscenes by summoning a torrent of fire to roast their opponents.
  • The Snark Knight: Hawkes who respond to dialogue primarily with the snarky choices will generally develop this kind of personality.
  • Spiders Are Scary: When the party in Inquisition finds themselves in the Fade, Hawke is the only person other than the Inquisitor to see the demons as spiders.
  • Spider-Sense: A mage Hawke demonstrates this on several occasions, having the innate mage ability to sense shifts in the Veil and locations where it is particularly weak, such as Sundermount.
  • Stupidity Is the Only Option: A surprising number of quests require Hawke to hold the Idiot Ball in order for things to play out the way the writers want.
    • When Hawke learns that a serial killer is targeting Hightown women, Hawke can't even try to warn Leandra... who then goes out for her weekly get-together with her brother and is promptly kidnapped by the killer, becoming his final victim.
    • During On the Loose, Huon's wife asks Hawke for protection because she fears for her life. Hawke notably says they'll come back for her after dark, and the player has to leave the alienage and come back in order for the quest to trigger. Lo and behold, leaving her alone for so long gives Huon ample opportunity to return and kill his wife, which Hawke witnesses just as s/he walks through the alienage gates.
    • When Anders asks for Hawke's help finding ingredients to a magic potion that he claims will split him and Justice, and the ingredients sound oddly similar to real-world bomb ingredients, Hawke has no choice but to take Anders at his word and help him. While in some Guide Dang It! cases Hawke can realize Anders' deception after the fact and call him out on it, Anders will note that it's too late and the Chantry blows up no matter what.
    • In the Legacy DLC, even if Hawke kills Corypheus, one of the Grey Wardens who brought you will act obviously possessed, strongly implying that Corypheus body-hopped after you slew him, but Hawke and co. have no choice but to stand there and watch him go on his merry way. It makes Hawke and Varric's insistence that they were sure Corypheus died in Inquisition sound more like they're trying to convince themselves.
  • Supporting Protagonist: In an interesting twist, although Varric is narrating Hawke's story, over the course of the game, it becomes apparent that Hawke really wasn't the central figure or instigator of events, but just the Right Person in the Wrong Place. This is especially telling in the third act, when it's really about Anders causing the Mage/Templar war.
  • Teeth-Clenched Teamwork: While Hawke gets along fine with their Grey Warden friend at first in Inquisition, the revelations of what the Grey Wardens have done and are doing infuriates Hawke, leading to a back and forth What the Hell, Hero? between the two of them. Alistair in particular takes his/her anger at the Wardens quite personally.
  • Thousand-Yard Stare: Hawke sports one after their mother's death.
  • Troll: Snarky Hawke will snark and mock anyone and EVERYONE constantly just to get a reaction, particularly his/her enemies.
  • Tsundere: Aggressive Hawke will usually end up a Type A to their Love Interest, since the flirt lines have the same dialogue regardless of personality. This means they can be short and snappish with them one minute, and doting and sweet the next.
  • Trickster Mentor: Snarky Hawke is implied to do this to Carver, trying to stop him being so uptight and push him to prove them wrong.
  • Übermensch: Can be played heroically or anti-heroically, but their actions change Thedas forever.
    • On the other hand, it's very clear that, in the end, Hawke had very little actual effect on major events. No matter what s/he tries to do, everything pretty much ends up exactly the same by the end, except with one flawed group or the other having a little more influence.
  • Uncertain Doom: In Dragon Age: Inquisition. If the Inquisitor requests it, Hawke will stay behind in the Fade to Hold the Line; their last words ask the Inquisitor to tell Varric goodbyenote . If the Warden companion stays behind instead, s/he heads to Weisshaupt to inform the First Warden; the Epilogue mentions that the fortress has fallen silent.
    • Happily, as of the Trespasser DLC, the second part has been removed, as it is stated that Hawke has returned to Kirkwall alive and well to help Varric run the place.
  • Uncle Pennybags: After Hawke regains the family fortune, they use it to help the poor and downtrodden in Kirkwall. See Benevolent Boss.
  • Unflinching Walk: Implied in Dragon Age Inquisition. If Hawke survives the events of DA:I, they'll head for the Grey Wardens' main fortress of Weisshaupt in the Anderfels to help sort some things out. Asking Varric about the whole affair during the Trespasser DLC reveals that he doesn't really know what's going on at Weisshaupt, but considering who they're talking about, he fully expects the place to blow up in a spectacular fashion rather sooner than later while Hawke strolls out of the inferno without looking back.
  • Uptown Girl: Hawke starts out as a refugee with nothing but the clothes and weapons on their back, but by Act 2 they've become this for any romance besides Sebastian. Hawke's Hightown neighbors are particularly scandalized if Merrill moves into the estate.
  • Villain Protagonist: Averted, in contrast to the first game. You can be an Anti-Hero in the vein of Renegade!Shepard, but the outright thuggery possible in Origins is mostly absent here.
  • Warrior Princess: A female Hawke becomes part of the nobility of Kirkwall, and is thus rightfully entitled to be called Lady Hawke (in addition to Champion). In addition, there are some further royal upgrades available depending on player choices. If female Hawke sides with the Templars, she will end the game as Viscountess of Kirkwall. And if she romances Sebastian, the game can end with a declaration of their intent to get married, which makes her Princess of Starkhaven.
  • Warrior Therapist: If played on the friendship route, Hawke becomes this frequently. Particularly prominent with Fenris, where most of their interaction has Hawke politely listening while Fenris talks about his life and why he has such utter hatred of magic. It practically is a therapy session.
  • What the Hell, Hero?: In Inquisition, Hawke is enraged by the Wardens' actions, their use of blood magic, demon summoning, and the part they played in the death of Divine Justinia and lets Stroud/Alistair/Loghain know this very clearly.
  • World's Best Warrior: Though not without contention, Hawke seems to fit this trope above any other character apart from maybe the Warden. Hawke is renowned worldwide (thanks largely to Varric's Tale of the Champion book) as one of the greatest fighters alive and even with this renown, many people still express disbelief in some of the victories s/he won, particularly his/her defeat of the Qunari Arishok in single combat and an ancient Tevinter magister, possibly in a Wizard Duel.note  Even other members of his/her own party acknowledge his/her superiority in terms of battle prowess. The Hero of Ferelden and the Inquisitor are both contestants for the title, but both of them had an additional edge (one was the only person that could stop the Fifth Blight and the other is the only one that can fight the Breach). Hawke is known solely because of their combat ability.
  • Worthy Opponent: Can become one to the Arishok, who deems Hawke "Basalit'an" - an outsider worthy of respect.
    • If Mark of the Assassin is done in Act 3, Tallis tells Hawke that this is how Hawke is considered by all Qunari; she clarifies that they do not think of Hawke as an enemy, but as an honourable outsider worthy enough to parley with or request assistance from.
  • You Are Better Than You Think You Are: Paragon and Snarky Hawke frequently invoke this.
  • You Are Not Alone: Mage Hawke's simple reply to Feynriel in Act 1.
    Feynriel: Why do you care? You don't even know me!
    (Hawke creates a blinding ball of light in their hand)
    Hawke: I am you.
  • You Can't Go Home Again: Hawke lived in Lothering with their family before the Blight came. They could go back with the Blight over, but there's nothing left for them there. Aveline and Hawke can discuss the trope in Act 3.
  • Your Approval Fills Me with Shame: Whenever Hawke is complimented by a Qunari and is told that they're Not So Different, Hawke doesn't respond well.

Hawke's Siblings

    Bethany Hawke
Voiced by: Rebekah Staton

"It was never anything I had to work for. Other people always took the risks to keep me free."

Younger sister of Hawke and twin sibling Carver. She is an apostate, trained by her apostate father.
  • All Women Love Shoes: Makes no less than three comments about shoes when prompted.
  • Angsty Surviving Twin: Downplayed, but Bethany seems more affected by Carver's death later on in life. Particularly telling is when, seven years after he died, she admits that she deeply regrets not stopping him from charging that Ogre.
  • "Awesome McCool" Name: Despite it being a Fan Nickname for a female PC, Bethany is the one that gets called Lady Hawke (in the Legacy DLC).
  • Badass Adorable: Capable of kicking lots of ass, though there is much emphasis placed on her cute demeanor and vulnerability as an apostate.
  • Badass Bookworm: Circle!Bethany is held in high regard by both the Templars (by Meredith herself, no less) and her own students as an exemplary mage, despite being a former apostate and the daughter of an apostate.
  • Badass Teacher: Circle!Bethany, despite being only 22 by Act 2, still ends up becoming a senior member of the Circle and in charge of teaching apprentices. It's mentioned that they completely adore her.
  • Bad Dreams: If she becomes a Warden, her letter home mentions that she has awful nightmares and can hear whispers just by closing her eyes. All Wardens experience this to some degree, but Bethany seems to be one of the more sensitive ones. Just her luck.
  • Be Careful What You Wish For: If the Warden was an Amell, Bethany will mention that part of her wishes she could have just gone to the Circle when she was young. "I could have been the Hero of Ferelden." Turns out Warden life between Blights isn't the kind of adventure we got.
  • Beware the Nice Ones: Bethany is quite possibly the nicest, most approachable, least-morally-compromised companion in the game. This doesn't mean she's any less capable of destroying you.
  • Big Brother Instinct:
    • Invokes this frequently. Do not threaten her when Hawke is around.
    • Also on the receiving end of this. If she becomes a member of the Circle, when the Templars come to take her, Hawke calmly informs them that they will have to go through them first before Bethany begs Hawke to stand down and tells the Templars she will go quietly.
  • Big Brother Worship: She starts off the game heavily tilted towards "friendship" and is constantly supportive of Hawke during her time in the party. Her codex entry for a mage Hawke states that she idolizes her older sibling.
  • Birds of a Feather: Her attraction to Sebastian, beyond his looks. They're the most moral party members and also the most overtly religious.
  • Break the Cutie: Especially if she becomes a Warden, which all but crushes the idealism and optimism out of her.
  • Breast Expansion: For a short time, during Varric's exaggerated prologue sequence you might notice something besides Bethany's magic prowess being enhanced. Afterwards she has the normal female model.
  • Broken Bird: Downplayed, since she doesn't like to air her grievances like Carver, but it becomes more and more apparent that she sees herself as a burden to her family. She feels guilty that Hawke goes through so much effort to protect her secret. This is why she's accepting if the Templars make her join the Circle. She becomes this even more if she becomes a Grey Warden.
  • Cain and Abel: If she's in the Circle and you side with the Templars, she can end up on the wrong end of this as her own sibling watches Meredith kill her.
  • Comes Great Responsibility: Like father, like daughter.
  • Corrupt the Cutie: Courtesy of Isabela; if they're in the party together, Isabela delights in trying to remove some of Bethany's innocence, much to Hawke's distress.
    • On learning she is a virgin, Isabela offers to buy her a night at the Blooming Rose.
    • If she goes to the Circle, Isabela apparently sends her a lot of suggestive books to get her through the night.
  • Country Mouse: When she's in the party, she will comment that she misses the fields of Lothering, compared to the cramped streets of Kirkwall.
  • Covert Pervert: As noted above, she's grateful to Isabela for sending her suggestive books if she's in the Circle.
  • Daddy's Girl:
    • Strongly implied after the end of Legacy. Malcolm justifiably spent a lot more time with Bethany than with either Hawke or Carver, especially if Hawke is a warrior/rogue and Bethany is the family's only mage child.
    • Would also explain why Bethany looks up to Hawke so much.
  • Darker and Edgier: A character-based version of this trope. If she becomes a Grey Warden, she becomes grimmer and surprisingly pessimistic. This is because Bethany's Grey Warden storyline removes the glamour of being one, after the first game made the life of a Warden seem like that of a stereotypical fantasy hero. There is no Blight, and the rest of her life will be spent in misery, hunting down darkspawn war bands.
  • Dead Guy Junior: Word of God confirms that Bethany is named after her maternal grandmother, Bethann Amell, who died the same week the twins were born.
  • Deadpan Snarker: Occasionally, though less than most of the rest of the companions.
    • Some of her banter with Anders in Legacy delves into snark, especially when he tries to scold her for voluntarily joining the Circle.
  • Death by Origin Story: First casualty of a mage Hawke's family.
  • Dysfunction Junction: Initially, she is the sole exception, with the rest of the party having dark pasts and personalities to match them. She isn't nicknamed "Sunshine" for nothing...
  • Earn Your Happy Ending: Circle!Bethany, in the mage ending, has spent the past six years locked in the Gallows, but by the end of the story, she's free, her friends are (possibly) alive, she has reunited with her beloved elder sibling, and the mages are uniting to fight for their freedom. Even though it doesn't go as smoothly as everyone would have hoped, and there's much hard fighting in store for the mages, her fate could have been much worse and she hopes that good will come out of the impending revolution.
    • Belated Happy Ending: It can go even farther, offscreen, at the end of the Trespasser DLC for Inquisition. Varric has become Viscount of Kirkwall, and unless Hawke was sacrificed in the Fade during the main game, Varric's epilogue slide shows that Hawke is back in Kirkwall, helping him run the city; the two most powerful people in Kirkwall both love Bethany dearly, and the captain of the guard is her old friend Aveline. Furthermore, if Leliana is made Divine, she dissolves all the Circles of Magi - meaning that Bethany is now free and, one would imagine, enjoying her rightful place at the Hawke estate with her adored elder sibling and (probably) their love interest. It may take a long time for her to get there, but Circle!Bethany does eventually earn a very happy ending.
  • Eating the Eye Candy: Bethany is very appreciative of Sebatian's looks.
  • The Eeyore: As a Grey Warden, she becomes this. Nothing stops her from angsting and lamenting the life of a Warden. Justified in that a Warden's life really does suck when one stops to think about it, and as noted above, hers is worse than most with regard to the nightmares.
  • Emergency Transformation: If Anders is on hand during the Deep Roads expedition.
  • Everyone's Baby Sister: It comes with being both the youngest companion and the only one (besides Varric) that everyone likes.
  • Fantastic Racism: Bethany hates Qunari; she had a friend in the family that Sten murdered. This leads to a horribly ironic moment in the prologue: either she or her twin brother are killed by an ogre while fleeing Lothering. Ogres are Kossith-based darkspawn. It also becomes Enemy Mine in Mark of the Assassin.
  • The Friend Nobody Likes: Inverted; as noted above, she and Varric are the only members of the group that everyone likes.
  • God Is Good: Her view of the Maker; of the game's three mage party members, she is the most devout Andrastian. note 
    • Her faith gets stronger as a Circle mage and is less pronounced as a Grey Warden.
  • Gravity Master: If she's alive in Act 3, she will be a Force Mage. (This can be seen sooner if either DLC campaign is done in Act 2 and she's brought along as a companion.)
  • Green-Eyed Monster: If Hawke is romancing Sebastian, Bethany frequently displays this.
    Bethany: Sister, you lucky bitch.
  • Healer Signs On Early: If Hawke is a non-mage; Bethany isn't a dedicated healer, but she does have the Creation tree (unlike Merrill).
  • Hot-Blooded: Has no fear charging into any situation with her magic, even as she tries to hide it.
  • I Just Want to Be Normal: Her biggest wish is to be normal, as revealed in party banter with Merrill, and she resents all of the hardships brought upon her family in order to keep her safe. Her codex entry mentions that, should Hawke be a mage him/herself, she deeply envied how her eldest sibling embraced their powers instead of fearing them. The World of Thedas, vol. 2 contains a report, written by someone who met the family in Lothering and was somehow privy to Bethany's apostate status, which talks about how much the girl clearly would rather not have magic.
    • Subverted in Legacy. She realizes being "normal" would require an entirely different family. She admits, despite the hardship of being an apostate, she wouldn't have it any other way.
    • Also part of why she hates being a Warden so much - it robs her of any chance she would have had to live a normal life.
  • Impaled with Extreme Prejudice: If she goes to the Circle and you side with the Templars, Meredith will run her through unless you step in.
  • The Ingenue: She starts the game and spends the first act as this; if sent to the Circle, she grows into Silk Hiding Steel, while becoming a Grey Warden turns her into more of an Iron Lady.
  • Ironic Nickname: It isn't one at first, but "Sunshine" does gain some irony if she becomes a Grey Warden.
  • Leeroy Jenkins: At the end of Act 2, if she joined the Circle, she gathers a cadre of mages to help Orsino fight the Qunari, despite his orders for them to pull back. Her entire group gets slaughtered, but much to Hawke's relief, Orsino is able to revive Bethany.
  • Mauve Shirt: Only if Hawke is a mage or if she dies during the Deep Roads expedition.
  • Meaningful Name: "Sunshine" is Varric's nickname for her; Isabela's is "Sweetness." They're both very accurate. They remain so if she goes to the Circle; if she goes to the Wardens, not so much.
    • "Sunshine" may be a particularly Meaningful Name. Varric has a number of lines, in party banter and cutscenes, in which he mentions that part of the reason he prefers being a surface dwarf is because he enjoys being in the sunlight. Unlike the more superficial or sarcastic names he gives most of the other companions, he named Bethany after something he loves, and his interactions with her are some of the warmest he has in either game where he appears.
  • Nice Girl: It says something that, for all the varying views and tempers of the companions, Bethany gets along with all of them; even Fenris, who otherwise despises mages, likes Bethany. This remains the case if she becomes a Circle mage. However, she grows significantly more bitter if she ends up a Grey Warden.
  • Not So Above It All: One that doesn't become apparent until Inquisition, and only if Bethany became a Grey Warden. Like most Wardens, Bethany collects random liquors in a bottle and gives it a unique name. She chose to call hers "Princess Piss."
  • Playing with Fire: Bethany definitely qualifies, starting with fire spells, a staff that shoots fire, and using fire spells in cutscenes when she attacks.
  • Plotline Death: If the player is a mage, Bethany dies instead of Carver. If she's brought along on the Deep Roads expedition and Anders isn't in the party, she dies down there. And as noted above, if she becomes a Circle mage and Hawke sides with the Templars, she'll be killed in the endgame unless Hawke intervenes.
  • Plucky Girl: Circle!Bethany refuses to allow her time spent in the Gallows to harden her, and she hopes the mages' rebellion will change how they live among others for the better. This forms a stark contrast to Warden!Bethany.
  • Put on a Bus: If she doesn't die in the Deep Roads expedition, Bethany is forced to join either the Circle or the Grey Wardens.
    • The Bus Came Back: She rejoins your party for the final battle and is usable in the DLC missions.
    • In Inquisition, Warden!Bethany is sent away by Hawke as soon as she hears Corypheus' fake Calling.
  • The Red Mage: Does not have the party heals or revives of Anders, or the hell-raising blood magic of Merrill, but has access to a great deal of offensive and defensive magic, plus healing, which Merrill lacks. Properly built, she is one of the most versatile mages in the game, subverting the Master of None stigma associated with them. As an Elemental/Force Mage, this becomes even more apparent.
  • Red Oni, Blue Oni: Blue to Carver's Red.
  • The Resenter: If she joins the Grey Wardens, she becomes this to Hawke, but will grow out of it by endgame.
  • The Revolution Will Not Be Vilified: She believes that this should be true of the Mage Rebellion, and she stands as an example of a good free mage.
  • Sacrificial Lamb: If Hawke is a mage.
  • Sacrificial Lion: If Hawke takes her along for the Deep Roads expedition and Anders isn't in the party.
  • Scarf Of Asskicking: Like the other female mage, Merrill. It's probably there to hide the black seam between the head and body in character models, but that doesn't mean Bethany doesn't look stylish in her vibrant red scarf.
  • Screw the Rules, I'm Doing What's Right!: If a Warden, she will come back for the final battle despite the fact that Wardens are supposed to stay neutral in political matters.
  • Shipper on Deck: Calls Hawke and Merrill a "cute couple" in Legacy if they hook up.
  • Ship Tease: If Sebastian isn't romanced and Bethany is still alive by that point, the two hit it off very well if they're put in the party together; however, since Sebastian only becomes available as a companion in Act 2, this is only possible in the DLC campaigns. In Mark of the Assassin, while rescuing Hawke, Sebastian smiles at her and she suddenly loses track of what she was saying. In the Legacy DLC, he actually gets in a few very smooth flirtatious lines that leave her sort of dumbfounded (and thoroughly impress the third companion); he'll even be suave and charming if he has been romanced, which can cause Hawke to tell her sister to "back off."
    • A very sweet Ship Tease exists between her and Varric, of all people. He sometimes calls her "Milady" or "Milady Sunshine," which makes her giggle, and he has a number of party banter lines in which he compliments her beauty. She's also the only party member to whom he is absolutely never snarky. He expresses regret for her fate if she joins the Circle, and if she dies in the Deep Roads, he laments her loss and swears vengeance against Bartrand for causing it; if she becomes a Warden, he's pretty much the only party member with whom her interactions aren't cold. In either case, if she's brought back for the DLC adventures, he all but outright states that he's missed her and is clearly happy to have her there. There's a lot of affection in their interactions, and his dialogue in Inquisition indicates that he writes to her frequently.
  • Sibling Rivalry: Potentially with Hawke. However, you have to work at it, because she starts off with the approval bar heavily tilted towards "friend". Party banter includes hints that this was her relationship with Carver.
  • Sibling Yin-Yang: With her twin, Carver.
  • Single Woman Seeks Good Man: Seems to have a thing for Sebastian if his DLC is installed.
  • Tempting Fate: In the Act 1 version of the Legacy DLC. "Maker be merciful and never let Gamlen have children" is funny. "I know you'd never let anything happen to me and Mother" ...not so much.
  • Token Good Teammate: One of the few party members that is not one of the many darker shades of grey found throughout the game.
  • Token Religious Teammate: The most religious party member, next to Sebastian. She struggles to reconcile her faith in the Maker with her life as an apostate. By the endgame, Circle!Bethany has mostly managed to do so.
  • Tomboy and Girly Girl: If Hawke is female, Bethany is the girly-girl to Hawke's tomboy, if only because Hawke doesn't really have any options to be particularly girlish in her wardrobe. Taking Bethany along for Mark of the Assassin shows that she really enjoys the pretty Orlesian dresses and shoes, and would love to have some. By contrast, her sister wears a stylish but practical trousers and shirt combination.
  • Trauma Conga Line: The Templar endgame, if she went to the Circle. Her last remaining family and friends turn on her and hack their way through the rest of the Circle to get to her and Orsino... who reveals something that shocks her to the core, just before he too gets killed.
  • Underdressed for the Occasion: Circle!Bethany will feel this way, if she and Varric are brought as the companions for Mark of the Assassin. She laments that she "can't believe" she wore what she's wearing to a grand Orlesian estate. He assures her that "you could make a burlap sack look good".
  • The Unfavorite: Discussed if Bethany is brought along for Legacy before Act 3. Learning that Malcom didn't want to pass on his magic shocks Bethany, who if alive was the only one of the three to share his power. She wonders if Malcom secretly resented her, which Hawke is very quick to shut down; the only thing Malcom resented is that Bethany carried a burden the rest of their family couldn't comprehend.
  • Was It Really Worth It?: Her last words if you let Meredith kill her in the Gallows. "I hope this was all worth it, brother/sister."
  • We Help the Helpless: In Inquisition, when asked about his companions' whereabouts, Varric says that Circle!Bethany is helping refugees in the Free Marches.
    • This is implied to have been her general personality throughout her life. If she dies in the prologue, party banter between Anders and Carver reveals that Hawke tells Anders Bethany never turned away anyone who needed her help.
  • What the Hell, Hero?: Really lets Hawke have it if she became a Grey Warden and comes back to Kirkwall to find her older sibling supporting Meredith and the Templars in the final battle. She can be talked into helping, but it's clear she's not happy about it.
    Bethany: I thought you were going to be killed! I came to fight at your side, but instead I see you doing this.

    Carver Hawke
Voiced by: Nico Lennon

"I'm here if you need me, but I must find my own way."

Hawke's younger brother and older twin of Bethany. He wields a two-handed sword, and has a massive chip on his shoulder due to being overshadowed by both siblings.
  • Adorkable: Not nearly as bad as Merrill, but he can get like this when trying to woo women.
  • All Love Is Unrequited: Gets hit with this a lot if Hawke is male. He'll receive a letter from a girl in Lothering who clearly had/has a crush on male Hawke. There's also Merrill, on whom he clearly has a crush.
  • Always Someone Better:
    • He feels inferior to his siblings, since Bethany is a mage and Hawke is either another mage or a superior fighter. Bethany specifically mentions that Carver felt this when their Mabari hound chose to imprint on Hawke.
    • Merrill completely misses his attempts to flirt with her, as she already has a crush on Hawke.
    • This also seems to have been the case back in Lothering with one of Carver's friends, Peaches. If playing as female, a letter alludes to an encounter Carver and Peaches had in a barn, but if playing as a male, the letter has Peaches obviously infatuated with Hawke instead. Ouch.
    • With an Amell import, there's also the fact that he has a famous cousin who just happens to be the saviour of all Ferelden/Thedas, saving everyone from the same Blight Carver and family were fleeing. Plus, the Amell Warden is a mage, so there's another magical family member to feel inferior about. Odd that this doesn't come up if he joins the Wardens.
  • Anti-Magic: Gains the Templar specialization. May or may not become a Templar to get it.
  • Angsty Surviving Twin: Carver is extremely upset about Bethany's death in Act 1; he outright blames Hawke for it. He calms down after getting it off his chest.
  • Back-to-Back Badasses: Potentially with Hawke during the endgame.
  • Badass Normal: Carver both survived the Battle of Ostagar and managed to outrun the Horde all the way to Lothering to warn his family. Made more impressive in that if Hawke is a mage, Carver had no backup during this.
    Carver: Why are you looking at me? I've been running since Ostagar!
  • Break the Haughty: It's implied that half of what Snarky Hawke says to him is an attempt to get Carver to take himself less seriously.
    • He does eventually learn this if he becomes a Grey Warden, noting that he used to be an ass.
  • Big Brother Instinct: Inverted since he's younger, but while Carver may resent Hawke, nobody is allowed to threaten Hawke in his presence. Carver is also highly antagonistic towards Sebastian if Lady Hawke marries him.
  • Character Development: Carver goes through a surprising amount of this if sent to the Grey Wardens. When he returns, he's far less awkward, less judgmental, more accepting of his sibling, and no longer seems to feel the need to prove himself. The other party members note this change in Legacy.
  • Chivalrous Pervert: Especially to Merrill, whom he has a crush on.
  • The Complainer Is Always Wrong: Gets hit with this occasionally, since he's the only member of the Hawke family to criticize Hawke's decision-making and not really want to move back to Hightown.
  • Dark Is Not Evil: If he joins the Templars, he reveals that this is his opinion of them and what prompted him to join them.
    Carver: Father believed in a Templar. Why can't I?
  • Death by Origin Story: Happens to a rogue or fighter Hawke quicker than you can say "spoiler."
  • Desperately Looking for a Purpose in Life:
    • Carver's main goal is to find a role in life outside being Hawke's brother, which is likely why he rushed off to join King Cailan's Army at Ostagar (and got that tattoo of a Mabari).
    • Anders comments that Carver is the kind of person who would find the life of a Grey Warden meaningful. Should he become one, this turns out to be completely correct.
    • Likewise, if he joins the Templars, he reveals in Legacy that this was part of the reason for doing so.
    • It's implied Aveline denies his application to the Kirkwall City Guard in Act 1 in part because of this. She recognises that he doesn't really want to be a Guard; he just wants to be a part of something and would join anything.
  • Does Not Like Magic: Fairly minor case, especially compared to Fenris, but it's still there. He seems to blame it for making everyone's lives more difficult.
  • Downer Ending: In Legacy, if he's a Warden, he expresses minor discomfort upon learning that the fate of all Grey Wardens is to either go out in a blaze of glory or become half-crazed ghouls like Larius.
  • Dude, Not Funny!: In-universe. Carver often goads Hawke in Act 1, but the look that Hawke gives him when Carver insinuates that Hawke was responsible for Bethany's death indicates why that particular button should not be pushed.
  • Embarrassing Nickname: Early on, Carver expresses resentment towards Varric giving him the nickname "Jr." Varric then calls him "Little Hawke" instead.
  • Embarrassing Tattoo: Mentions in conversation that at Ostagar he got one of a Mabari. He claims he can make it bark.
  • Emergency Transformation: How he becomes a Warden in the Deep Roads - if you have Anders with you.
  • Fantastic Racism: He's not that big on mages in general, which is understandable considering how much of his life has been dictated by his family's magical talents.
    • However, his dislike of them is relatively mild, all things considered. After telling Anders he doesn't like him, Anders calls him out on hating mages. Carver counters that his problem with Anders isn't that he's a mage, but that he won't shut up about it.
    • Also, while often disparaging mages, the only person in the party that he actually gets on with is Merrill, who is a Blood Mage.
    • In Legacy, dialogue he can imply that his problem is more with magic than the mages themselves. See Does Not Like Magic.
  • Go Through Me: If he joins the Templars, he says this to Meredith in the endgame sequence when she tries to have Hawke executed, regardless of whether Hawke sides with the mages or the Templars.
  • Heel Realization: If he becomes a Warden, he comes to regret what an ass he was in Act 1.
  • He Is All Grown Up: Isabela notes this in Legacy if he becomes a Templar or Grey Warden. If Hawke is romancing her, they're understandably worried.
  • Hopeless Suitor: If Hawke is male, then Carver was this to Peaches back in Lothering. He's also this to Merrill, especially if she's romanced by Hawke (of either gender).
  • Hypocrite: Despite his dislike of magic, he has a crush on Merrill, who is a Blood Mage. In fact, he still does even if he becomes a Templar.
  • Hypocrisy Nod: Should he become a Templar, Hawke calls him out on the fact that his father was a mage, his twin sister was a mage, and so is s/he! Nice to know that Carver decides to show his familial love by becoming part of the organisation that has hunted mages down like animals for more than a thousand years!
  • Hypocritical Heartwarming: He often whines about Hawke's magic, but if he's in the party when Fenris finds out the Hawke is a mage, he will tell Fenris to leave his sibling alone.
  • I Coulda Been a Contender!: If he joins the Templars and you bring him along in Legacy, it's subtly implied while questioning him about why he joined them that he wishes he could have been a Grey Warden.
  • If It's You, It's Okay: Despite his issues with mages, he seems to have a bit of a crush on Merrill and awkwardly (and with no success) tries to flirt with her a few times and ask her out, even if he ends up as a Templar.
  • I Just Want to Be Badass: Most of his dialogue and actions revolve around his intent to prove himself as more than "Hawke's little brother" to everyone else. The frequency of this renders him fairly unpopular with the rest of the party. If he becomes a Grey Warden, he feels that he's finally become who he was meant to be.
  • I Just Want to Be Special: His dislike of magic is implied to be a reaction to growing up in a house of magic users, causing him to feel left out.
  • It's All About Me: If Hawke does not bring Carver along on the trip to the Deep Roads, Carver takes it as a personal slight and joins up with the Templars out of spite.
  • Jerk with a Heart of Gold:
    • He is rather abrasive due to his inferiority complex, but when it comes down to it, he cares for his friends and family.
    • It's shown particularly when he tells Fenris off and says he'll have to go through him if he's got a problem with Mage Hawke, and most of all at the end if he's a Templar when he effectively tells Meredith to shove it.
  • Jerkass Façade: A lot of Carver's more anti-mage moments seems to be less him actually being a bigot and more him trying to get a reaction out of their older sibling. If Carver is a Warden during the finale and Hawke chooses to side with the Templars, Carver is actually horrified that Hawke didn't side with mages.
  • Knight Templar: One of his possible paths. Ultimately doesn't have the personality for it.
  • Lantern Jaw of Justice: Isabela teases him in Act 1 that either he was at the Blooming Rose or "someone stole your chin."
  • Leeroy Jenkins: You can practically hear it when he runs towards the Ogre in the Prologue. Oh Carver, we know you mean well, but what did you think would happen?
  • Mage Killer: If he survives to Act 2, he will have access to the Templar warrior specialization even if he doesn't actually join the Templars.
  • Mauve Shirt: If Hawke is a warrior or rogue, or if he dies during the Deep Roads expedition.
  • Meaningful Name: In-universe example; Carver is named after a Templar who helped his father escape Kirkwall.
  • Middle Child Syndrome/Jerkass Woobie:
    • You can almost hear him saying "It's always 'Marcia! Marcia! Marcia!'" every time he opens his mouth, but anyone who has lived in an older sibling's shadow can relate to him.
    • In a poignant moment in Act 1, he admits he feels lost in Kirkwall. Hawke is busy being the breadwinner and their mother is still mourning Bethany, so barely anyone even notices him most of the time.
  • Muggle Born of Mages: His father, twin sister, and (in playthroughs that he'll actually survive) eldest sibling are all mages. His lack of magic caused him to feel completely alienated from most of the family.
  • Never My Fault: All of his problems are somehow his older sibling's fault. If you take him into the Deep Roads and he survives the Blight sickness by becoming a Grey Warden, he somehow manages to convince himself that that was all big brother/sister's fault, too, even though he literally begged to come along.
  • Noble Bigot with a Badge: Can become a Templar.
  • Not So Different: To Gamlen. Varric jokes that he can see the strong resemblance between them, and when Sarcastic Hawke calls him out on his whining, Carver is horrified to realise he's starting to sound just like his uncle.
  • Overshadowed by Awesome: This is a big problem for him in regards to his siblings, particularly Hawke.
  • The Paladin: Gains the Templar Specialization after becoming a Templar or Grey Warden. He lacks the Church Militant aspect, though.
  • Plotline Death: If the player is a warrior or rogue, Carver dies instead of Bethany. And if he's brought along on the Deep Roads expedition and Anders isn't in the party, he dies down there.
  • Pride: His arrogance early on is his biggest flaw. If he becomes a Grey Warden, he finally gets over it.
  • Put on a Bus: If he doesn't die in the Deep Roads expedition, he joins either the Templars or the Grey Wardens.
    • The Bus Came Back: He rejoins the party for the final battle and can join it in the DLC quests.
    • In Inquisition, Warden!Carver is sent away by Hawke as soon as he hears Corypheus' fake Calling.
  • Really Gets Around: In Act 1, a female Hawke can find a letter from a girl named Peaches back in Lothering, who alludes to a liaison they had in a barn and begs him to write to her. Isabela also mentions that he's romancing a prostitute named Faith at the Blooming Rose.
    • It goes further if he becomes a Warden. He tells Isabela in dialogue that since Grey Wardens have difficulties bearing children, he has to try extra hard. Hawke is not overly happy about this conversation.
  • Red Oni, Blue Oni: Red to Bethany's Blue.
  • The Resenter: Big time. He gets over it if he becomes a Grey Warden.
  • Sacrificial Lamb: If Hawke is a warrior or rogue.
  • Sacrificial Lion: If Hawke takes him along for the Deep Roads expedition and Anders isn't in the party.
  • Screw the Rules, I'm Doing What's Right!: If a Warden, he will come back for the final battle despite the fact that Wardens are supposed to stay neutral in political matters. As a Templar, even if Hawke sides with the mages, he refuses to fight his own sibling.
  • Sibling Rivalry: Carver begins the game slanted towards rivalry. This was also his relationship with Bethany; she tells Varric that when they were kids, he used to nail her braid to the bed while she slept.
  • Sibling Yin-Yang: With his twin, Bethany.
  • Strong Family Resemblance: Clearly takes after his mother's side of the family; his facial structure is very similar to his uncle's.
  • Take That Me: In Legacy if he becomes a Warden, he mocks himself for having been such "an ass" in Act 1.
  • Took a Level in Badass:
    • Carver considers himself to have finally done this if he becomes a Grey Warden.
    • Fenris even comments on this in Mark of the Assassin, in his own way.
      Carver: Still don't like me? I've tried to change.
      Fenris: You have. Now you're dangerous.
  • The Unfavourite: In Legacy, once you've completed "Malcolm's Will," he's surprised and confused to hear that his father didn't want mage children. He always simply assumed that since he was the only non-mage, the other two siblings must have been loved more and he never questioned that assumption, something he finally realizes doesn't really stand up to scrutiny.
  • Vitriolic Best Buds: With Varric. Also with Isabela, which crosses into Belligerent Sexual Tension at times.
    Carver: Still think your helping by burying us in debt to your brother?
    Varric: Still riding side saddle while bitching at your betters?
    Carver: Drinks later?
    Varric: Never miss em.
  • What the Hell, Hero?: Like Bethany, he will yell at Hawke if he becomes a Grey Warden and comes back to Kirkwall to find his older sibling supporting Meredith and the Templars in the final battle. He can still be talked into helping, but only because you're family. It really hammers in his Character Development when you consider how much he reportedly hates magic in the first act, and resents Hawke both for their magic and his own inferiority complex - yet as soon as he hears that Meredith has invoked the Rite of Annulment, he comes running to help Hawke and expects to be helping to defend the mages.
    Carver: Tell me this is a joke! You can't be siding with that bitch against your own people!
  • You Did Everything You Could: During the climax of Act 2, Warden!Carver says he's sure Hawke did their best to save Leandra. Templar!Carver is a lot less classy.
  • You're Not My Father: Legacy implies that Hawke greatly takes after Malcolm, particularly in personality. One can imagine that part of the reason that Carver feels so much resentment towards Hawke is due to the death of their father, which would be twice as hard to deal with when their eldest sibling, who is essentially the same person, then stepped into the role as head of the household.

Hawke Family & Estate

    Leandra Hawke
Voiced by: Deborah Moore

"We've lost it all. Everything your father and I built."

She is the mother of Hawke, Carver, and Bethany by Malcolm Hawke, an apostate who died prior to the opening of the game. She has living relatives in Kirkwall.
  • All Girls Want Bad Boys: Subverted to hell and back. On paper, the backstory of her romance with Malcolm Hawke looks like the typical dashing rogue sweeping the innocent noblewoman off her feet with his charms, his wit, and his exhilarating lifestyle. Malcolm, for his part, fits this image pretty well, being an outlaw from the Circle of Magi and a one-time mercenary. Then, come Legacy, Hawke learns a lot more about Malcolm and he turns out to be a nice guy, and a shining example of an honorable apostate.
  • All Take and No Give: To her Kirkwall family, especially Gamlen. After abandoning the family to marry an apostate (knowing it would further damage their already dwindling status) and leaving her brother to take care of everything (including their dying parents and the estate after they were gone), she returns years later expecting to be taken care of in the lifestyle she left, is not pleased when Gamlen tells her the fortune is gone, and refuses to get a job or pay rent.
  • And I Must Scream: Her head was removed (and her eyes replaced) and planted on another body while she was fully aware but unable to do anything about it. She's freed when Hawke kills Quentin, but dies shortly afterward.
  • Arranged Marriage: She was engaged to the Comte de Launcet before she met Hawke's father.
  • Body Horror: Leandra is murdered and pieced together with other women by Quentin and kept alive by his magic.
  • Dead Person Conversation: If the Legacy DLC is completed after the quest "All That Remains," Leandra briefly appears at the Hawke Estate at the end of the DLC and speaks with Hawke.
  • Entitled Bastard: While she is a rather nice person, the game makes it clear that she feels entitled to the comfortable lifestyle she chose to leave behind years ago, and does not stop complaining about not having it until Hawke strikes gold in the Deep Roads.
    Leandra: I still can't believe Father didn't leave me anything.
    Gamlen: You don't get to run off and still be the favorite, Leandra.
    Leandra: I'm still their daughter; their eldest!
  • Fantastic Racism: After "that Sten creature" killed a whole family in Lothering, she's a bit concerned about Hawke visiting a whole compound of them. She also finds the elf companions rather odd, but considering who she's talking about...
  • Go Out with a Smile: Her final seconds are spent smiling at her eldest child and telling them how proud she is of them.
  • Good Parents: She loves her children very much and has spent most of her adult life protecting at least one of them from the Circle.
    • Parents as People: On the other hand, the game shows that she's rather proud, lazy, and self-entitled, and is more than willing to sit back and let her kids do all the heavy lifting to get their family back on their feet (from fighting bad guys to risking their lives trying to find treasure in the Deep Roads), rather than at least try to get a job or contribute in some way.
  • Heroic B.S.O.D.: After Bethany or Carver's death in the prologue. She's improved by Act 1, but the surviving sibling will mention that she rarely leaves Gamlen's house and isn't making much of an effort to reconnect with her old friends in Hightown because she's still grieving. By mid-Act 2, she seems to have gotten much better and is even contemplating the possibility of remarriage, should the right man come along. Then Quentin finds her.
  • Hypocrite: For all her talk that "love is more important than money," all Leandra does from the moment she arrives in Kirkwall is nag Gamlen about money. She calms down only after Hawke makes their fortune in the Deep Roads and moves her to Hightown, letting her have her way.
  • I Have No Son: She was disowned by her parents for eloping with an apostate, though this didn't stop them from favouring Leandra over Gamlen.
  • I Want Grandkids: A conversation in Act 2 implies that she wants Hawke to settle down for this reason.
  • I Was Quite a Looker: Well, she still is for the most part. She refers to herself as being "in my dotage," but she's a good-looking woman for her age.
  • Impoverished Patrician: Though in her case, she gave up her title and fortune willingly. But when Lothering was destroyed, she expected to be able to get it back the moment she returned. She does in Act 2, though not without some considerable work on Hawke's part.
  • Informed Attribute: She's presented as a selfless, hard-working single mom, but she's only ever shown standing around watching her kids do all the work, and nagging and criticizing Gamlen (and occasionally Hawke) for not providing for the family the way she wants, despite refusing to step up herself.
  • Irony: Prior to her elopement with Malcolm Hawke, Leandra was betrothed to the Comte de Launcet, and she says that a big part of the reason her parents disowned her for her marriage was because magic was really strong in the family line, and by marrying an apostate, she was bringing in more magic, not less. But Hawke encounters the de Launcets in the course of the game, and they too have a mage son - meaning that Leandra very possibly would have been bringing more magic into the family line even if she'd done what her parents wanted.
  • Never My Fault: Blames Gamlen alone for the loss of the family fortune, despite Gamlen rightfully pointing out that Leandra chose to leave that life behind decades ago. What's more, Leandra admits at one point that the Amells were already in decline before she left because her cousin Revka kept giving birth to mage children, and their parents were trying to arrange an advantageous marriage to help reverse this, but her running off with an apostate didn't help matters. Combine that with the fact that she left her brother, whom she knew had a gambling problem, to look after the entire estate for decades, and she is half-responsible for the Amells becoming Impoverished Patricians. However, any time Gamlen tries to point any of this out, she brushes him off.
  • Nice to the Waiter: One of her better qualities. She's not shown interacting with Bodahn and Sandal (and Orana if she joins the household), but they all have dialogue which indicates that they like her a lot, suggesting that this trope is in play.
  • Outliving One's Offspring: One of her twin children will always die in the prologue. The other may die at the end of Act 1.
  • The Paragon Always Rebels: After the will is found, Hawke can have a conversation with Gamlen in which he talks about how their parents had always proudly shown Leandra off to everyone as "the beauty" and "the scholar" of the family. She then turned around and ran away to marry an apostate.
  • Parents in Distress: During the prologue, you must protect your mother, as she is the only non-combat member of your family.
  • Please Wake Up: When Bethany or Carver dies.
  • Pride: If Hawke is not a mage and plays the Legacy DLC during Act 1, Bethany can reveal that Leandra refuses to get a job or try to reach out to some of her old Hightown friends for financial help because of this.
    Bethany: I've tried to get mother to look for work, or reconnect with some of her childhood friends. But she went to visit the Comte de Launcet once, and now she refuses to try again. She says it's just "too pathetic."
  • Plotline Death: Act 2 cannot be completed without doing the quests "Prime Suspect" and "All That Remains," the latter of which ends with her death.
  • Prodigal Hero: Played with in that while Leandra is the Kirkwall native who used to live in the lap of luxury, eloped with an apostate, built a charmed life with her new husband and family in Lothering, then was forced to return home on her knees after her new home was destroyed by the Blight, Leandra herself doesn't become Kirkwall's Champion; her eldest son/daughter does.
  • Rebellious Princess: Not royalty, but her family, the Amells, were highly prestigious nobility in Kirkwall. She sacrificed her station and everything she had to marry Malcolm Hawke, an apostate mage.
  • Shipper on Deck: She seems to support Hawke's relationship with the chosen love interest in dialogue, regardless of who it is. However, this is also the same conversation she can end by declaring her intention find him/her a proper wife/husband...
  • Sibling Yin-Yang: Seems to have a fair bit of this with Gamlen, though it's evident that they love each other even if they don't always like each other.
  • So Proud of You: Tells Hawke how proud she is of him/her right before she dies in their arms.
    • She also leaves a note saying this among Hawke's papers in their home. You can even find it after she's dead for more Tear Jerker moments.
  • Survivor Guilt: If Carver dies, she'll outright tell Bethany that she wishes she (Leandra) had died with him. If it's Bethany who dies, she doesn't say such a thing to Carver, but he tells Hawke that the grief is eating her alive.
  • The Thing That Would Not Leave: Gamlen considers her this by Act 1, after she's spent a year living in his house and shows no intention of getting a job, paying rent, or moving out.
  • Ungrateful Bastard: Being an Uptown Girl, she expected the Old Money to be waiting for her whenever she returned, and will accept nothing less. As Gamlen learns the hard way, even if you get her and her family into the city and provide room and board with whatever meager means available to you, don't expect any gratitude unless it comes with a mansion and a pile of gold.
    Leandra: My children have been in servitude for a year. Servitude! They should be nobility!
  • Uptown Girl: She was one to Malcolm when they first met. He was a mercenary and an apostate and she was a noblewoman.
  • What the Hell, Hero?: Accuses Hawke of letting the dead sibling run off to get killed. She admits, in a later conversation, that she blames herself more than anyone else for the loss of Bethany or Carver to the ogre.
  • You Did Everything You Could: As she is dying of Quentin's blood magic, she uses her last moments to console a devastated Hawke and assure her child that she does not blame him/her for anything, instead thanking him/her for freeing her.
  • You Remind Me of X: After her death, Bodahn will comment that part of the reason for his fondness for "Mistress Amell" is because she reminds him of his own mother in a number of ways.

    Malcolm Hawke
Voiced by: Nicholas Boulton

"Magic will serve that which is best in me, not that which is most base."

The apostate mage father of our hero. He strongly believed that mages who could control their powers should be allowed to live outside the Circle. He died three years before the start of the game. In Legacy, Hawke investigates their father's past.

  • Ancestral Weapon: "Malcolm's Honor," from the first Mage Item Pack, is a staff he made and refined over several years in Lothering. The Hawke's Key is the weapon he used to reinforce Corypheus's seals.
  • Badass Baritone: Once you hear his voice, you'll never want him to stop speaking.
  • Badass Creed:
    • "Be bound here for eternity, hunger stilled, rage smothered, desire dampened, pride crushed. In the name of the Maker, so let it be."
    • As well as his own personal mantra:
    Malcolm: Magic will serve that which is best in me, not that which is most base.
  • Badass Bookworm: Larius remembers him as a learned man, fascinated by the construction of the Warden prison. The Malcolm's Honor staff is said to reflect the breadth of his knowledge.
  • Badass Teacher: In Legacy, Circle!Bethany says the other mages are very impressed by the extensive magical training she received from Malcolm. It's implied that he gave the same training to a Mage Hawke.
  • Blood Magic: He was a blood mage, though a reluctant one, and he is regretful of that.
    • Dark Is Not Evil: Of all the game's blood mages, he has the most understandable reason for ever using the stuff. He used it to seal away Corypheus, a tremendously powerful darkspawn. And he did this because the Grey Warden-Commander Larius threatened Leandra, and dialogue heavily implies that Leandra was pregnant with Hawke at the time.
  • Call to Agriculture: When the Hawke family settled in Lothering, Malcolm hung up his staff and became a farmer.
  • Comes Great Responsibility: A lesson he lived by and taught his mage child(ren). If he were a Circle mage, he'd be the poster boy for the Aequitarian Fraternity.
  • Cursed with Awesome: He appears to have considered his magic a curse and it's revealed he deeply hoped that his children would not be mages, so they would be able to live a normal life. Things didn't turn out that way for at least one of his children, but he was a good dad anyway.
  • Dark and Troubled Past: According to the Codex, Malcolm's past had more than its share of bloodshed and gave him lifelong nightmares. The most he was prepared to say about it was: "Freedom's price is never cheap, but that was a hundred leagues and a lifetime ago."
  • Deceased Parents Are the Best: His family practically worships his memory (even Carver). Every recollection is a positive one, and even negative revelations about him in Legacy are given a positive spin. Yes, he used blood magic to help the Grey Wardens imprison Corypheus, but he only did so because he was strong-armed into it when they threatened to kill Leandra and unborn Hawke.
  • Disappeared Dad: He dies some time before the start of the game. In party banter, Bethany can tell Merrill that he died as a result of the Blight, although details are not given.
  • Generation Xerox: Hawke is said to greatly take after, and physically resemble, Malcolm.
  • Guile Hero: A capable fighter and smooth-talker without using magic.
  • He Who Must Not Be Seen: Likely due to the variability of appearances for Hawke; since Hawke is said to resemble him strongly, and Hawke is a fully customizable character, there are simply too many possibilities.
  • Heroic Neutral: See Call to Agriculture. Word of God is that he didn't actively work against the Circle like Anders; he just wanted to get out and have a quiet life. Larius had to threaten Leandra for him to help with the Corypheus issue. Malcolm made him both promise safe passage and pay through the nose for the work.
  • Heroic Vow: "Though I have left the Circle, I made a vow: Magic will serve that which is best in me, not what is most base."
  • I Just Want to Be Free: Malcolm was an extremely powerful and knowledgeable mage, but wanted nothing more than a quiet life with his wife and children.
  • Magic Knight: Although he was always better at magic.
  • Magnetic Hero:
    • Malcolm seems to have been this, having close friends who were Templars and leaving such an impression that even after 25 years, Tobrius is instantly able to recognise Malcolm's children.
    • In Mark of the Assassin, Hawke subtly implies that Malcolm was one of the few with whom the Chasind would barter when coming to Lothering in order to trade, always treating Hawke's family with honour, despite the fact that many Fereldans consider the Chasind to be "barbarians".
  • Multiple-Choice Past:
    • If Legacy is done during Act 1, Leandra will tell you he was a Junior Enchanter in the Kirkwall Circle. However, the codex for his DLC gear says he was a mercenary who was only in Kirkwall on an assignment.
    • Another possibility is that he either claimed to be a mercenary during his early courtship to Leandra, or the tales of his mercenary past were entertaining stories he made up to tell his children, since he didn't want them going to the Circle.
    • Or, finally, it's possible that both are true. It's possible that Malcolm was in the Circle, escaped, became a mercenary, came to Kirkwall for an assignment, met Leandra, fell in love, and then they ran away together and eventually built a new life in Lothering.
  • Mysterious Past: We know nothing about his life before he met Leandra, besides that he was a Circle Mage once. He refused to even speak about it to his wife or children. Legacy reveals that early in his relationship with Leandra, he was coerced into briefly working with the Grey Wardens, which he kept secret for a very good reason.
  • Odd Friendship: With Ser Maurevar Carver. Friendship between a Templar and an apostate.
    • Forbidden Friendship: Strongly implied. They had to send letters to each other through Tobrius to prevent the Templar Order from finding out.
  • Parental Favoritism: Not maliciously, but Legacy reveals that he had the closest relationship with Bethany, due to training her with her magic. A Mage Hawke can bring this up with Carver, who got the shortest end of the stick due to having no magic.
  • Posthumous Character: He's dead by the time Hawke's story begins, but his presence is felt throughout.
  • Precursor Heroes: Especially in Legacy, which involves his child (or children) carrying on the work he left behind.
  • Pro-Human Transhuman: Though born with incredible powers, Malcolm avoided trying to be like the Tevinter-esque mages who viewed their magic as a privilege to be abused and used their power to oppress and lord over their fellow people. Instead, he spent his life trying to be a decent and moral human being, and he tried to teach his magically-talented child(ren) to be responsible in the mastery of their abilities.
  • Retired Badass: After settling in Lothering.
  • Significant Double Casting: Voiced by Nicholas Boulton, who also voices the male version of Hawke.
  • So Proud of You: If Bethany is alive and comes along for Legacy, he gives a posthumous one through her. He naturally had to spend a lot more time with his only mage child, but she tells Hawke that he was still deeply proud of his "little soldiers" / "his scoundrel and his soldier."
  • What If the Baby Is Like Me?:
    • Malcolm did not want his children to have magic, lest they take on the burden he has dealt with his entire life. It happens at least once with Bethany.
    • To the man's credit, his children are quite surprised to find out he did not want a child with magic, and imply that he never let this interfere in raising them. He and Bethany especially were very close.
  • What Happened to the Mouse?: It's implied that he bound four demons in the past, yet you can only fight three of them.

    Gamlen Amell
Voiced by: Timothy Watson

"So, you're moving up in the world. Got some coin to share with your favorite uncle?"

Hawke's uncle and Leandra's younger brother. Helps the family get into Kirkwall and provides their housing pre-expedition to the Deep Roads.
  • Awful Truth: Telling him exactly what happened to Leandra will only result in him being cruel to Hawke, and in particular having a nasty spat with Mage Hawke; being more general will get him to open up and show his more human side.
  • Bearer of Bad News: After Leandra's death, he volunteers for the job of telling the surviving twin, either in person or via letter.
  • Big Brother Instinct: Played tragically when Leandra dies. His anguish at her death is heartbreaking, and he reverses so much of his old resentment in place of regret. Played heartwarmingly in the next act, should Hawke reunite him with his daughter, Charade. If you speak kindly of him to her, they will reconcile, and at the end, Gamlen will admit that if he sired as admirable a man/woman as Hawke, Malcolm Hawke must have been a great man himself, and worthy of his sister. Despite being a grumpy, pitiful, and altogether resentful deadbeat, that one moment lifts his character up so much.
  • Character Development: Gamlen starts out a sleazy man, resentful of his sister for inheriting the estate despite running off with an apostate mage. Over the game, both Leandra's death and finding out about and meeting his daughter Charade turn him into a better man, forgiving Leandra when he believes Malcolm was worthy of her.
  • Creepy Uncle:
    • He has a few shades of this, such as his uncomfortable interest in female Hawke's relationship should she romance Isabela.
    • If the Mark of the Assassin DLC is done during Act 1 and Bethany is in the party, she confides in her elder sibling that he's been sneaking into her room. Fortunately, she also adds that what he mostly seems to be doing is going through her things in search of loose change. It's still creepy though.
  • Debate and Switch: When the Hawkes first arrive in Kirkwall, Leandra is (rightfully) shocked to learn that Gamlen gambled the family fortune away without telling her, and then used her new family's distress to indenture her children to pay off his debts. On the other hand, Gamlen counters that Leandra chose to leave the family fortune behind decades ago, didn't return until she needed something, and then complained when the help he could offer wasn't up to her standards - even after living in his home rent-free for over a year. An interesting conflict where Both Sides Have a Point... until it's revealed that their parents left Leandra everything and Gamlen stole her inheritance, rendering his side of the argument completely moot.
  • Dirty Old Man: He visits the Blooming Rose fairly regularly, and can be seen sitting at the bar. Also asks a female Hawke about details if she hooks up with Isabela, which is more than a little creepy. During Mark of the Assassin, Isabela can ask Hawke to talk to him. Apparently, he's often... inappropriate.
    Hawke: You find something inappropriate?
    Isabela: Extremely so! It's... rather repulsive, actually. Please talk to him.
  • Disappeared Dad: To his daughter Charade. He doesn't even know she exists until Act 3; her mother, Mara, left Gamlen without ever telling him she was pregnant. After finally meeting her, he seems to be trying to make up for this.
  • Dude, Where's My Respect?: As sleazy and self-serving as he is, he's rightfully miffed that his parents didn't appreciate him for taking care of them even on their deathbeds, and that Leandra's new family doesn't mutter so much as a grudging "thank you" for getting them into the city and letting them stay in his hovel rent-free for over a year.
  • The Dutiful Son: Not that it earned him any points with his family.
  • Freudian Excuse: Being The Unfavorite and losing the love of his life to his greed has made him a very bitter man.
  • The Gambling Addict: His gambling debts frequently leave him without two coins to scrape together.
  • Grumpy Old Man: And not the endearing sort. He never has anything pleasant to say during the time that Hawke and their family live with him; he complains about the dog, if the Black Emporium is installed, and even about Hawke getting mail. Even if diplomatic Hawke tries to be nice to him, he snaps back that they shouldn't bother trying to butter him up. He seems to lighten up once Leandra and her children are out of his house, though, which suggests that living in close quarters with all of them for so long may have just pushed his temper too far.
  • I Am What I Am: Gamlen knows he's a gambling addict and lower-class lout, and is mostly okay with it. He's also the only member of the Hawke/Amell family not to harbor a serious entitlement complex with regards to his in-born nobility; mostly content to live in his hovel in Lowtown, and is neither shown asking nor joining the Hawke family in Act 2 after Hawke struck gold in the Deep Roads. The only thing he seems to resent is being The Unfavorite; it's hard to blame him for that.
  • Impoverished Patrician: He lost the family estate and fortune to settle gambling debts. He never gets it back and is left living on a stipend. Even after Hawke regains their fortune and buys back the estate, Gamlen remains living in squalor down in Lowtown.
    Captain Ewald: A nobleman? The only Gamlen I know is a weasel who doesn't have two coppers to scrape together!
  • Jerk with a Heart of Gold: Might not be a pleasant person initially, but he does love his sister.
    • While he doesn't get any credit for it by the family, he does arrange to get them into the city with the only means he has (though tricking them into working off his debts was a scut move), and lets them live in his home rent-free for a year while they get back on their feet.
    • He will also, in a very roundabout away, give Hawke a So Proud of You after Hawke becomes Champion of Kirkwall.
    • When Leandra is killed, if Bethany or Carver are still alive, he volunteers to be the Bearer of Bad News because Hawke has enough on their mind, and gently advises his elder niece/nephew to "take care of yourself."
    • He may also admit, if he appears in the Legacy DLC, that he distracted his and Leandra's parents so that she could sneak away to elope with Malcolm.
  • Jerkass: He comes across this way often in Act 1, quarreling with his sister about their parents' will and being generally unpleasant to her children. As Bethany remarks to her elder sibling, "I think there's a reason Mother never talked about him much."
    • Jerkass Has a Point: For all his vices and unpleasantness (and his hand in taking and losing the family estate), Gamlen is not entirely wrong when he says that Leandra chose to leave the family fortune behind years ago, didn't return even when her family needed her, and that she expected the family fortune to be waiting for her whenever she came back, despite doing none of the work to help maintain it over the years.
    Gamlen: We all have our burdens to bear. Mine was taking care of the life you chose to leave behind.
    • Also, for all Leandra's talk that "love is more important than money," all she does from the moment they reunite is nag and criticize Gamlen for not having as much money as she expected him to have, even before it's revealed that their parents left her everything. It's hard to blame him for being bitter.
  • Karma Houdini: Never seems to suffer any serious punishment or imprisonment for selling Leandra's children into indentured servitude to pay off his debts, squandering the Amell family fortune, selling the estate to slavers, and altogether committing massive amounts of fraud, even after you discover that their father's will left everything to Leandra.
    • However, you can subvert this by preventing him from meeting his daughter and rubbing your success in his face. Even if you don't actively snub him, it's implied that Hawke refuses to let Gamlen live at the estate as punishment for everything he pulled.
  • Let Us Never Speak of This Again: Speaking to him in the Blooming Rose has him tell you that he won't say anything to your mother if you won't.
  • Mr. Vice Guy: His tendency to indulge himself led him to squander the entire family fortune very quickly.
  • Parental Abandonment: Emotional abandonment. They favoured Leandra and took Gamlen for granted while he remained in Kirkwall and cared for them while they were ill. Ultimately they didn't even leave him anything in their will, leaving everything to Leandra instead. (While this last one is likely because of his gambling addiction, it does not help that they did not explain this to him and instead just gave his sister everything after openly favoring her when she was around and then taking him for granted after she left.) No wonder the guy is so messed up.
  • The Resenter: Dislikes his sister for running off with an apostate, leaving him to tend to their dying parents. And all they talked about was her. Even so, he still mourns Leandra's death.
  • Self-Serving Memory: If he doesn't subconsciously play up his memories of being The Unfavorite to justify taking his sister's inheritance, then he seems to overlook that he had a gambling problem even when his parents were still alive, so it's very likely that they left control of the family fortune to Leandra because they knew he was bad with money, not because they didn't love him. Leandra also has to remind him that she didn't come to their parents' funeral because the twins had just been born that same week, not because she simply decided not to attend.
  • Shadow Archetype: Much to his own disgust, Carver will admit he shares a lot of qualities in common with Gamlen.
  • Sibling Yin-Yang: Seems to have a fair bit of this with Leandra, though it's evident that they love each other even if they don't always like each other.
  • Strong Family Resemblance: Implied. Once Hawke reclaims the estate in Hightown, there's a painting on the wall above the writing desk which can be assumed to depict Leandra and Gamlen's father, Aristide Amell. He looks a lot like a younger Gamlen.
    • There is also a very strong likeness between him and his nephew Carver; their faces have the same bone structure.
  • The Unfavorite: Even though Gamlen took care of his dying parents after Leandra was disowned for eloping with Malcolm, their father's last word was "Leandra," and on top of all that, they gave Leandra control over Gamlen's part of the inheritance without explaining why.
  • What Happened to the Mouse?: He isn't seen again after the final battle, which leaves a large portion of Kirkwall burning or otherwise demolished.
  • Work Off the Debt: The means by which he gets Hawke's family into Kirkwall - a year of indentured servitude to people he owes big time.
    • After Hawke returns from the Deep Roads expedition and reclaims the family home, it's implied that Gamlen regularly tries to foist his unpaid debts upon his wealthy niece/nephew. In Inquisition, if Hawke is left in the Fade, Varric may tell a story about helping Hawke deal with some debtors who came to the estate to try and get Hawke to pay what Gamlen owed them.

    Charade Amell
Voiced by: Olivia Poulet

"It is exciting to hear the stories and say, "That's my cousin!" Write to me, and tell me how you've been. I want news! I'll trade you incriminating gossip about your favorite uncle."

Hawke's younger cousin and Gamlen's daughter with his estranged wife, Mara.
  • Deadpan Snarker: Her letter to Hawke suggests it.
  • Hero-Worshipper: She grew up hearing stories about Hawke, not knowing s/he was actually her cousin.
  • Horrible Judge of Character: The two men she hired to get her father's attention read her letter and decided to turn on her and steal the gem. She never saw it coming. Doesn't help them at all.
  • The Knights Who Say "Squee!": Her reaction to finding out her long-lost cousin is the Champion of Kirkwall.
  • Long-Lost Relative: To the Amell and Hawke family. And considering the bereavement of Hawke's immediate family by the end of the game, the addition of Charade to their lives comes as a very welcome boon.
  • Meaningful Name: Her plan of theft and intrigue is all a plot to get close to her father.
  • Neighbourhood-Friendly Gangsters: Inquisition reveals that she's a Friend of Red Jenny, an "organization" of thieves who work to help the common folk and stick it to particularly egregious nobles.

    Bodahn and Sandal Feddic 

A pair of dwarven merchants that later go on to become Hawke's manservants.

For more info, see this page

Voiced by: Kellie Bright

A former slave to the Tevinter Magister Hadriana, first encountered during Fenris's personal quest during Act 2. After setting her free, Hawke can later offer her a paid position as a maid in the Hawke estate.
  • Benevolent Boss: Hawke can become this to her. After rescuing her from slavery, Hawke can make it very clear that she is now free, that she will be paid for her service as a maid, and that if she wishes to leave their employ, she can do so at any time. In Act 3, it's revealed that Hawke has been generously paying for her song and music lessons to nurture her talent as a musician.
  • Girl Friday: Plays this role to the Hawke family, alongside Bodahn's Team Dad.
  • Happiness in Slavery: She protests that everything was fine for her and her fellow slaves until Hadriana realized that Fenris was coming after her, freaked out, and started sacrificing slaves to fuel her blood magic. Fenris sorrowfully replies that it wasn't fine: "You just didn't know any better." Either way, she's clearly confused and afraid when she's told that she's free, and latches hopefully onto Hawke as her new master because she has no idea how to live on her own.
  • Hidden Depths: Is mentioned as being an incredibly talented musician. She plays the lute; clicking on the one in Hawke's bedroom will prompt Hawke to comment on her skill.
  • Hikikomori: Bodahn mentions that she doesn't go outside if she can avoid it, even by Act 3.
  • Insistent Terminology: Refers to Hawke as "Master/Mistress" despite Hawke repeatedly insisting to be called by their surname.
  • Iron Woobie: In-Universe she's considered one, as a former slave to a Tevinter Magister. Bodahn even mentions that when she showed up on the doorstep asking for Hawke, he simply didn't have the heart to turn her away.
  • Maid: This is the position she holds in the Hawke estate; in her own words, she keeps everything clean.
  • Morality Pet: Serves as one to Hawke if they're a Benevolent Boss, and also to Fenris, who likewise is a former slave.
  • Stockholm Syndrome: Somewhat understandable as a lifelong slave to a Tevinter Magister; she's simply never known any other way of life. When first encountered, she's mourning her father, callously sacrificed in order to fuel Hadriana's Blood Magic against Hawke and company.
    Orana: We tried to be good, we did everything we were told. She loved Papa's soup... I don't understand! [...] Everything was fine before today!
  • Undying Loyalty: To Hawke and their family. After Leandra dies, speaking with Orana can prompt her to sorrowfully remark, "I'm sorry about your mama. I will miss her."
  • What Happened to the Mouse?: If she joins the household, there is no canon explanation given for what becomes of her after the events of the game. Does she go to Orlais with Bodahn and Sandal? Does she stay with Hawke? No one seems to know for sure.