Characters: Banjo-Kazooie

Banjo the Bear

The hero of the games, Banjo is a gullible, lazy being who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.
  • Adventure Duo: With Kazooie, obviously.
  • Awesome Backpack: His trademark blue backpack, used to carry Kazooie. He can use it as a weapon and as a healing item in Tooie.
  • Aww, Look! They Really Do Love Each Other: Despite their griping, when he and Kazooie are separated in Tooie and go in radically different directions, the left-behind character will tell the other to come back for them. Also, in Grunty's Revenge, when Kazooie picks up the Distress Ball, and Banjo reunites with her, the two are happy to see each other again!
  • Beary Friendly: Will try and make pleasant conversation to you even if you're a boss character who's about to try and murder him. His friendliness is even more apparent since he's always with Kazooie.
  • Big Brother Instinct: For what little interaction we see between Banjo and his sister, he is protective of her.
  • Brilliant but Lazy: He's determined to save his sister no matter the hazards awaiting on their journey, but when he isn't doing some heroic rescuing, he'd rather slack around and play video games.
  • Deadpan Snarker: Starts to join in with Kazooie in Tooie, most likely because he's already Seen It All.
  • Double Jump: In Banjo-Tooie, a glitch allows him to jump in midair after using his pack wack (dubbed the Pack Jump). It jumps higher than the Failed Flap Flip that Banjo is normally stuck with when going solo.
  • Dumb Is Good: He's often portrayed as simple-minded. This character trait especially stands out because he's always with Kazooie.
  • Early-Bird Cameo: Banjo's first appearance was actually in Diddy Kong Racing (although Kazooie does not appear in game, she is mentioned in the manual).
  • Funetik Aksent: Has an exaggerated southern voice, judging from his sole line of dialogue in Diddy Kong Racing. His normal in-game grunts are more falsetto-esque.
  • Genius Ditz: He manages to win at Gruntilda's trivia games in both Kazooie and Tooie despite his aforementioned simple-mindedness.
  • Jaded Washout: Hilariously has traits of this in Tooie, immediately assuming everyone he talks to will make him do some dangerous task for them. He's usually right.
  • Kindhearted Simpleton: Much more affable and friendly than Kazooie. Worth noting, though, that as of Nuts and Bolts, he seems to have picked up on some of her cynicism.
  • Mighty Glacier: Unlike Kazooie, he loses very few of the team's combined honeycomb max when split up. He also can't move very quickly without Kazooie. Pack Whack, his basic attack, even does twice as much damage as Wing Whack.
  • Not a Morning Person: Because of this, he sleeps right through the racket that was his sister being kidnapped.
  • Only Sane Bear: In a world with giant cyborg sharks and sentient, visually impaired welding torches, he will make the utmost effort(?) to not notice and carry on as normal.
  • Platonic Life Partners: With Kazooie. It helps that he's a bear whilst she's a bird.
  • Red Oni, Blue Oni: The idle Blue Oni to Kazooie's Red.
  • Took a Level in Jerkass: He's a lot more sharp-tongued and snarky in Tooie than the original.
  • Vitriolic Best Buds: With Kazooie. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.

Kazooie the Breegull

Banjo's snarky, mean-spirited sidekick. Most of the time, she resides in Banjo's backpack, although Tooie finally allows her to trek outside of it.
  • Abnormal Ammo: Eggs, which she can fire out of her rear, or...her mouth... Toon Physics?
  • Action Girl: Banjo can only do four things without Kazooie's help: punch, jump, run and roll. In Tooie the punch is replaced by Kazooie's beak attacks and she even helps with the rolling. She also runs faster than Banjo and extends his jumps.
  • Adventure Duo: With Banjo, of course.
  • Anti-Hero: Type II.
  • Aww, Look! They Really Do Love Each Other: Separating from Banjo for an extended period of time in Tooie causes her to wonder aloud about where Banjo is.
  • Deadpan Snarker: Oh, you say you're some amazing animal/giant creature/inanimate object that wants to fight and/or have an errand that needs doing? Not without your motives and the unlikeliness of your situation being questioned first. She's also known for dismissing a boss' Bad Ass Boast with a dismissive, "That's Nice".
  • Deuteragonist: Her name is half the franchise's overall title, and she's an entire half of the titular dual-character player character.
  • Distress Ball: Picks this up at the beginning of Grunty's Revenge. Justified due to the fact that Gruntilda was using time travel.
  • Everyone Has Standards: For all of her snarkiness, she is against harming young animals, as shown when she called Terrydacty heartless for suggesting that she uses a grenade egg on one of his offspring to move it, because it is too big to fly.
  • Fiery Redhead: She has red feathers, but it still counts.
  • Fourth Wall Observer: She loves to question the nature of her video game, while everyone just goes along with it.
  • Fragile Speedster: Compared to Banjo, she takes a noticeable hit to her max honeycomb bar when split up, but is much more mobile.
  • Genki Girl: At least in the first game. She definitely has a lot of spunk and is pretty enthusiastic to go on adventures.
  • Girliness Upgrade: She appears a lot more feminine and curvy in Nuts And Bolts, than in the original games. Either this was for player appeal or to soothe out the numbers of Viewer Gender Confusion.
  • Glass Cannon: When split up by herself, she has very low maximum energy, but retains her deadly arsenal of egg ammunition.
  • Good with Numbers: At one point, when confronted with a four-digit safe in Tooie that supposedly has an unlimited number of combinations, she offers up that it's only able to give 10,000 possible combinations.
  • Green Eyes: Signifying her "spitfire" personality.
  • Hypercompetent Sidekick: Note that Banjo's not incompetent, but Kazooie is responsible for the majority of the moves the two share. As such, she also maintains most of the learned moves when the two split up, while Banjo has to learn moves before he can do anything but run and jump. (It should be noted that going by the first game, Banjo should have an A attack. This move was removed and replaced with one relying on Kazooie.)
  • Jerk with a Heart of Gold: She may snark a lot and come off as a jerk a lot of the time, but her heart's still in the right place.
  • The Lad-ette: She's got the snarky and bold part down.
  • Non Action Girl: She usually spends her time inside Banjo's backpack until her abilities are called upon.
  • Platonic Life Partners: With Banjo. It helps that she's a bird whilst he's a bear.
  • Playing with Fire: She can be transformed semi-permanently into a dragon in Tooie and has the ability to endlessly breathe fire.
  • Plucky Girl: It's hard to notice with all her Deadpan Snarker moments, but she's very spunky and fearless.
  • Red Oni, Blue Oni: The fiery Red Oni to Banjo's Blue.
  • Significant Green-Eyed Redhead: She has yellow tips at the end of her feathers, but she still counts.
  • Tertiary Sexual Characteristics: Her original design has practically none of these, leading to a lot of Viewer Gender Confusion. However, her Nuts and Bolts design gave her lengthy eyelashes, a more feminine "featherstyle," and a curvier form.
  • Tsundere: Speaking to a lost baby alien in Tooie reveals her soft side. In fact, Kazooie is an interesting THIRD type of Tsundere: she manages to be both caustic and sentimental at the same time, always.
  • Vitriolic Best Buds: With Banjo. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.

Mumbo Jumbo the Shaman

The former mentor of Gruntilda the Witch until he turned his back on her, prompting her to magically trap Mumbo's face inside of a wooden mask. In the first game, he helps out Banjo and Kazooie by providing transformation spells in exchange for Mumbo Tokens. In Tooie, he takes a more active role, allowing you to play as him and use spells in certain locations. In Nuts and Bolts, he's taken up a job as a garage mechanic.
  • Body Horror: Grunty's spell on his face, which apparently never wore off after she was beaten. In Nuts and Bolts, it's gotten to the point where it's even become his actual face—and he can even pull out his eyes and juggle them!
  • Deadpan Snarker
  • Heel-Face Turn: Was a mentor to Grunty until she turned his face into a skull.
  • Squishy Wizard: Actually kind of averted. He's not that squishy (only one honeycomb less than Banjo-Kazooie together), but the main reason that you play as Mumbo in Tooie is so you can make use of his various magic spells.
  • Static Stun Gun: Staff actually, and it's able to kill enemies too. It's Mumbo's only attack when he's playable in Tooie.
  • You No Take Candle: Talks like this.

Bottles the Short-Sighted Mole

The mentor of Banjo and Kazooie in the first game. Throughout the game, he pops up via molehills, providing new abilities to help them beat Gruntilda. In the opening of the second game, he is killed by Gruntilda when she destroys Banjo's house, prompting Banjo to get revenge on Grunty—although he is revived in the end of the game. He has a minor role in Nuts and Bolts.

Humba Wumba

A young indian shaman (or rather, "sha-woman") who operates a wigwam in many worlds of the Isle O' Hags. She takes up Mumbo's role from the first game of transforming the duo however they need after Mumbo was Promoted to Playable.

Gruntilda Winkybunion

The villain of the series. An ugly, cruel, and incredibly gross witch who believes she's the most beautiful woman out there, and kidnaps Tooty to steal her youth and beauty when proven wrong.

Tooty

Banjo's younger sister, who was kidnapped by Gruntilda in the first game due to her being "the fairest in the land", so that Grunty could swap her ugliness for Tooty's beauty. Despite being the entire reason the enmity between Banjo and Gruntilda even began, she doesn't make any appearances outside the original game, save for a cameo in Tooie where she's seen on a milk carton.
  • Bare Your Midriff: Only happens to her when she turns ugly in the Game Over sequence, since her shirt is now much too small.
  • Beauty Equals Goodness
  • Came Back Wrong: In the alternate ending of the first game, where she is turned into a large, hideous monster after having her beauty sucked out and Grunty's ugliness put into her.
  • Chuck Cunningham Syndrome: Enough to even get a lampshade from Rare, explaining that her reason for not appearing in Nuts and Bolts was because she was hauled off by the "Rubbish Video Game Characters Police".
    • Her absence was also lampshaded in Tooie where her face is seen on a milk carton.
  • Damsel in Distress
  • Girlish Pigtails
  • Gonk: Becomes this after Grunty steals her beauty.
  • Punny Name: "2-D" (two-dimensional), which is all her character amounts to.. It also rhymes with "beauty", her defining trait and the one Grunty wants to steal.
  • Satellite Character: Really doesn't have much personality — she's really just there to give Banjo a reason to go on his adventure.
  • World's Most Beautiful Woman: The reason why Grunty kidnaps her in the first place.

Klungo

The Igor-esque right hand monster of Grunty in the first game. He had a minor role in the first game, but was presented as a loyal, competent sidekick to Grunty. This gets thrown right out the window in Tooie, making him a minor boss character who gets physically worse and worse as you meet him in the game, due to his beatings from Grunty. Afterwards, he left to become a video game designer.

L.O.G. (Lord Of Games)

The driving force of Nuts and Bolts, but is neither a villain nor a good guy.

Gobi the Camel

A camel found in the titular Gobi's Valley. Banjo and Kazooie find him chained to a rock and free him, earning them a Jiggy, and meet him several times afterwards; each time ends with the poor camel getting slammed on the back and losing some of his water.
  • Butt Monkey: Every time the duo meets him, they Beak Bust his back to use some of his water, much to his annoyance. His attempt at leaving where they would never find him only got him captured again. And even after they save him, they have to use his water one last time anyway.
    • More of a Jerkass Woobie since, after the duo save him, he refuses to help them by sharing his water with the dying tree...that he's presently using for shade.
  • Distressed Dude: Twice. Once in Gobi's Valley, then in Witchyworld in Tooie.
  • Foreshadowing: When you whack him for the final time in the first game, he leaves for the lava world, where Banjo and Kazooie would never find him. Come Banjo-Tooie, and true to his words, he heads to the lava side of Hailfire Peaks as soon as you free him.note 
  • Recurring Extra