troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Characters: Banjo-Kazooie

Banjo the Bear

The hero of the games, Banjo is a gullible, lazy being who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.
  • Adventure Duo: With Kazooie, obviously.
  • Awesome Backpack: His trademark blue backpack, used to carry Kazooie. He can use it as a weapon and as a healing item in Tooie.
  • Aww, Look! They Really Do Love Each Other: Despite their griping, when he and Kazooie are separated in Tooie and go in radically different directions, the left-behind character will tell the other to come back for them. Also, in Grunty's Revenge, when Kazooie picks up the Distress Ball, and Banjo reunites with her, the two are happy to see each other again!
  • Beary Friendly: Will try and make pleasant conversation to you even if you're a boss character who's about to try and murder him. His friendliness is even more apparent since he's always with Kazooie.
  • Big Brother Instinct: For what little interaction we see between Banjo and his sister, he is protective of her,
  • Dumb Is Good: He's often portrayed as simple-minded. This character trait especially stands out because he's always with Kazooie.
  • Early-Bird Cameo: Banjo's first appearance was actually in Diddy Kong Racing (although Kazooie does not appear in game, she is mentioned in the manual).
  • Funetik Aksent: Has an exaggerated southern voice, judging from his sole line of dialogue in Diddy Kong Racing. His normal in-game grunts are more falsetto-esque.
  • Genius Ditz: He manages to win at Gruntilda's trivia games in both Kazooie and Tooie despite his aforementioned simple-mindedness.
  • Kindhearted Simpleton: Much more affable and friendly than Kazooie. Worth nothing, though, that as of Nuts and Bolts, he seems to have picked up on some of her cynicism.
  • Mighty Glacier: Unlike Kazooie, he loses very few of the team's combined honeycomb max when split up. He also can't move very quickly without Kazooie. Pack Whack, his basic attack, even does twice as much damage as Wing Whack.
  • Not a Morning Person: Because of this, he sleeps right through the racket that was his sister being kidnapped.
  • Only Sane Bear: In a world with giant cyborg sharks and sentient, visually impaired welding torches, he will make the utmost effort(?) to not notice and carry on as normal.

Kazooie the Breegull

Banjo's snarky, mean-spirited sidekick. Most of the time, she resides in Banjo's backpack, although Tooie finally allows her to trek outside of it.
  • Abnormal Ammo: Eggs, which she can fire out of her rear, or...her mouth... Toon Physics?
  • Action Girl: Banjo can only do four things without Kazooie's help: punch, jump, run and roll. In Tooie the punch is replaced by Kazooie's beak attacks and she even helps with the rolling. She also runs faster than Banjo and extends his jumps.
  • Adventure Duo: With Banjo, of course.
  • Anti-Hero: Type II.
  • Aww, Look! They Really Do Love Each Other: Seperating from Banjo for an extnded period of time in Tooie causes her to wonder aloud about where Banjo is.
  • Deadpan Snarker: Oh, you say you're some amazing animal/giant creature/inanimate object that wants to fight and/or have an errand that needs doing? Not without your motives and the unlikeliness of your situation being questioned first. She's also known for dismissing a boss' Bad Ass Boast with a dismissive, "That's Nice".
  • Distress Ball: Picks this up at the beginning of Grunty's Revenge. Justified due to the fact that Gruntilda was using time travel.
  • Fourth Wall Observer: She loves to question the nature of her video game, while everyone just goes along with it.
  • Fragile Speedster: Compared to Banjo, she takes a noticeable hit to her max honeycomb bar when split up, but is much more mobile. Wing Whack, her basic attack, also does half as much damage as Pack Whack.
  • Genki Girl: At least in the first game. She definitely has a lot of spunk and is pretty enthusiastic to go on adventures.
  • Good with Numbers: At one point, when confronted with a four-digit safe in Tooie that supposedly has an unlimited number of combinations, she offers up that it's only able to give 10,000 possible combinations.
  • Green Eyes
  • Hypercompetent Sidekick: Note that Banjo's not incompetent, but Kazooie is responsible for the majority of the moves the two share. As such, she also maintains most of the learned moves when the two split up, while Banjo has to learn moves before he can do anything but run and jump. (It should be noted that going by the first game, Banjo should have an A attack. This move was removed and replaced with one relying on Kazooie.)
  • The Lad-ette: She's got the snarky and bold part down.
  • Non Action Girl: She usually spends her time inside Banjo's backpack until her abilities are called upon.
  • Plucky Girl: It's hard to notice with all her Deadpan Snarker moments, but she's very spunky and fearless.
  • Significant Green-Eyed Redhead: She has yellow tips at the end of her feathers, but she still counts.
  • Tertiary Sexual Characteristics: Her original design has practically none of these, leading to a lot of Viewer Gender Confusion. However, her Nuts and Bolts design gave her lengthy eyelashes, a more feminine "featherstyle," and a curvier form.
  • Tsundere: Speaking to a lost baby alien in Tooie reveals her soft side. In fact, Kazooie is an interesting THIRD type of Tsundere: she manages to be both caustic and sentimental at the same time, always.

Mumbo Jumbo the Shaman

The former mentor of Gruntilda the Witch until he turned his back on her, prompting her to magically trap Mumbo's face inside of a wooden mask. In the first game, he helps out Banjo and Kazooie by providing transformation spells in exchange for Mumbo Tokens. In Tooie, he takes a more active role, allowing you to play as him and use spells in certain locations. In Nuts and Bolts, he's taken up a job as a garage mechanic.
  • Body Horror: Grunty's spell on his face, which apparently never wore off after she was beaten. In Nuts and Bolts, it's gotten to the point where it's even become his actual face—and he can even pull out his eyes and juggle them!
  • Deadpan Snarker
  • Heel-Face Turn: Was a mentor to Grunty until she turned his face into a skull.
  • You No Take Candle: Talks like this.

Bottles the Short-Sighted Mole

The mentor of Banjo and Kazooie in the first game. Throughout the game, he pops up via molehills, providing new abilities to help them beat Gruntilda. In the opening of the second game, he is killed by Gruntilda when she destroys Banjo's house, prompting Banjo to get revenge on Grunty—although he is revived in the end of the game. He has a minor role in Nuts and Bolts.

Humba Wumba



Gruntilda Winkybunion

The villain of the series.

Tooty

Banjo's younger sister, who was kidnapped by Gruntilda in the first game due to her being "the fairest in the land", so that Grunty could swap her ugliness for Tooty's beauty. Despite being the entire reason the enmity between Banjo and Gruntilda even began, she doesn't make any appearances outside the original game, save for a cameo in Tooie where she's seen on a milk carton.

Klungo

The Igor-esque right hand monster of Grunty in the first game. He had a minor role in the first game, but was presented as a loyal, competent sidekick to Grunty. This gets thrown right out the window in Tooie, making him a minor boss character who gets physically worse and worse as you meet him in the game, due to his beatings from Grunty. Afterwards, he left to become a video game designer.

L.O.G. (Lord Of Games)

The driving force of Nuts and Bolts, but is neither a villain nor a good guy.

Gobi the Camel

A camel found in the titular Gobi's Valley. Banjo and Kazooie find him chained to a rock and free him, earning them a Jiggy, and meet him several times afterwards; each time ends with the poor camel getting slammed on the back and losing some of his water.
  • Butt Monkey: Every time the duo meets him, they Beak Bust his back to use some of his water, much to his annoyance. His attempt at leaving where they would never find him only got him captured again. And even after they save him, they have to use his water one last time anyway.
  • Distressed Dude: Twice. Once in Gobi's Valley, then in Witchyworld in Tooie.
  • Foreshadowing: When you whack him for the final time in the first game, he leaves for the lava world, where Banjo and Kazooie would never find him. Come Banjo-Tooie, and true to his words, he heads to the lava side of Hailfire Peaks as soon as you free him.note 
  • Recurring Extra

Baldur’s Gate: Dark AllianceCharacters/VIDEOGAMESBastion

alternative title(s): Banjo-Kazooie
random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
37954
35