[[folder:Main and Recurring Characters]]

!Banjo the Bear

!!!!!!Voiced by Chris Sutherland

The hero of the games, Banjo is a gullible, lazy being who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.
* AdventureDuo: With Kazooie, obviously.
* AwesomeBackpack: His trademark blue backpack, used to carry Kazooie. He can use it as a weapon and as a healing item in ''Tooie''.
* AwLookTheyReallyDoLoveEachOther: Despite their griping, when he and Kazooie are separated in ''Tooie'' and go in radically different directions, the left-behind character will tell the other to come back for them. Also, in Grunty's Revenge, when Kazooie picks up the DistressBall, and Banjo reunites with her, the two are happy to see each other again!
* BadassNormal: While Kazooie can learn to shoot multiple types of eggs, [[spoiler: and possibly be turned into a fire breathing dragon for the rest of the game,]] Banjo never does anything supernatural outside of get transformed into stuff by the resident shaman. Even his healing move in Tooie is just him taking a nap.
* BearyFriendly: Will try and make pleasant conversation to you even if you're a boss character who's about to try and murder him. His friendliness is even more apparent since he's always with [[DeadpanSnarker Kazooie]].
* BigBrotherInstinct: For what little interaction we see between Banjo and his sister, he is protective of her.
* BrilliantButLazy: He's determined to save his sister no matter the hazards awaiting on their journey, but when he isn't doing some heroic rescuing, he'd rather slack around and play video games.
* DeadpanSnarker: Starts to join in with Kazooie in ''Tooie'', most likely because he's already SeenItAll.
* DoubleJump: In Banjo-Tooie, a glitch allows him to jump in midair after using his pack wack (dubbed the [[http://banjokazooie.wikia.com/wiki/Pack_Jump Pack Jump]]). [[GoodBadBugs It jumps higher than the Failed Flap Flip that Banjo is normally stuck with when going solo]].
* DumbIsGood: He's often portrayed as simple-minded. This character trait especially stands out because he's always with [[DeadpanSnarker Kazooie]].
* EarlyBirdCameo: Banjo's first appearance was actually in DiddyKongRacing (although Kazooie does not appear in game, she is mentioned in the manual).
* FunetikAksent: Has an exaggerated southern voice, judging from his sole line of dialogue in DiddyKongRacing. His normal in-game grunts are more falsetto-esque.
* GadgeteerGenius: In Nuts and Bolts, considering the focus on custom-made vehicles.
* GeniusDitz: He manages to win at Gruntilda's trivia games in both ''Kazooie'' and ''Tooie'' despite his aforementioned simple-mindedness.
* JadedWashout: Hilariously has traits of this in ''Tooie'', immediately assuming everyone he talks to will make him do some dangerous task for them. He's usually right.
* KindheartedSimpleton: Much more affable and friendly than Kazooie. Worth noting, though, that as of ''Tooie,'' he seems to have picked up on some of her cynicism and snarkiness.
* TheMedic: One of his solo moves in Tooie has him regenerate health by taking a nap.
* MightyGlacier: Unlike Kazooie, he loses very few of the team's combined honeycomb max when split up. He also can't move very quickly without Kazooie. Pack Whack, his basic attack, even does twice as much damage as Wing Whack. Possibly borders on a LightningBruiser with the [[GoodBadBugs Pack Jump Glitch]].
* NotAMorningPerson: Because of this, he sleeps right through the racket that was his sister being kidnapped.
* OnlySaneMan: In a world with giant cyborg sharks and sentient, visually impaired welding torches, he will make the utmost effort to not notice and carry on as normal.
* PlatonicLifePartners: With Kazooie. It helps that he's a bear whilst she's a bird.
* RedOniBlueOni: The idle Blue Oni to Kazooie's Red.
* TookALevelInBadass: In the first game, a lot of the stuff he could do only because he was paired with Kazooie. In Tooie, he can learn his own moveset.
* TookALevelInJerkass: Downplayed; he's still mostly nice, but he's a lot more sharp-tongued and snarky in ''Tooie'' than the original.
* VitriolicBestBuds: With Kazooie. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.
* VocalEvolution: Zigzagged. In the original game (and Diddy Kong Racing) he had a very high falsetto voice. In ''Tooie'', his vocal sounds during regular gameplay are much deeper now. However, the gibberish spoken during conversations is the same hi-pitched voice heard in the original game.
!Kazooie the Breegull

!!!!!!Voiced by Chris Sutherland

Banjo's snarky, mean-spirited sidekick. Most of the time, she resides in Banjo's backpack, although ''Tooie'' finally allows her to trek outside of it.
* AbnormalAmmo: Eggs, which she can fire out of her rear, or...her mouth... ToonPhysics?
* ActionGirl: Banjo can only do ''four things'' without Kazooie's help: punch, jump, run and roll. In ''Tooie'' the punch is replaced by Kazooie's beak attacks and she even helps with the rolling. She also runs faster than Banjo and extends his jumps.
* AdventureDuo: With Banjo, of course.
%%* AntiHero: Type II.
* AwLookTheyReallyDoLoveEachOther: Separating from Banjo for an extended period of time in ''Tooie'' causes her to wonder aloud about where Banjo is.
* BadassAbnormal: In Tooie, she can learn to shoot many different types of eggs (regular ones, fiery ones, grenades, etc.)[[spoiler:, and can get turned into a fire breathing dragon for the rest of the game]].
* ConjoinedEyes
* DeadpanSnarker: Oh, you say you're some amazing [[PettingZooPeople animal]]/[[AttackOfThe50FootWhatever giant creature]]/inanimate object that wants to fight and/or have an errand that needs doing? Not without your motives and the unlikeliness of your situation being questioned first. She's also known for dismissing a boss' BadAssBoast with a dismissive, "That's Nice".
* {{Deuteragonist}}: Her name is half the franchise's overall title, and she's an entire half of the titular dual-character player character.
* DistressBall: Picks this up at the beginning of Grunty's Revenge. Justified because that Gruntilda was using time travel.
* EveryoneHasStandards: For all of her snarkiness, she is against harming young animals, as shown when she called Terry heartless for suggesting that she uses a grenade egg on one of his offspring to move it, because it is too big to fly.
* FieryRedhead: She has red feathers, but it still counts.
* FourthWallObserver: She loves to question the nature of her video game, while everyone just goes along with it.
* FragileSpeedster: Compared to Banjo, she takes a noticeable hit to her max honeycomb bar when split up, but is much more mobile.
* GadgeteerGenius: In Nuts and Bolts, considering the focus on custom-made vehicles.
* GenkiGirl: At least in the first game. She definitely has a lot of spunk and is pretty enthusiastic to go on adventures.
* GirlinessUpgrade: She appears a lot more feminine and curvy in ''Nuts And Bolts'', than in the original games. Either this was for player appeal or to lessen the amount of ViewerGenderConfusion.
* GlassCannon: When split up by herself, she has very low maximum energy, but retains her deadly arsenal of egg ammunition.
* GoodWithNumbers: At one point, when confronted with a four-digit safe in ''Tooie'' that supposedly has an unlimited number of combinations, she offers up that it's only able to give '''10,000''' possible combinations.
* GreenEyes: Signifying her "spitfire" personality.
* HypercompetentSidekick: Note that Banjo's not incompetent, but Kazooie ''is'' responsible for the majority of the moves the two share. As such, she also maintains most of the learned moves when the two split up, while Banjo has to learn moves before he can do anything but ''run and jump.'' (It should be noted that going by the first game, Banjo should have an A attack. This move was removed and replaced with one relying on Kazooie.)
* JerkWithAHeartOfGold: She may snark a lot and come off as a jerk a lot of the time, but her heart's still in the right place.
* JumpedAtTheCall: She is chomping at the bit to go on an adventure at the start of the game. You can forgive her for being a bit excited that Tooty gets kidnapped, and the duo will have to go rescue her.
* TheLadette: She's got the snarky and bold part down.
* NonActionGuy: Zigzagged. She usually spends her time inside Banjo's backpack until her abilities are called upon, but her abilites are ''often'' called upon, and she can downright split up from Banjo in ''Tooie''.
* PlatonicLifePartners: With Banjo. It helps that she's a bird whilst he's a bear.
* PlayingWithFire: She can be transformed semi-permanently into a dragon in ''Tooie'' and has the ability to endlessly breathe fire, as well as spit out infinite fire eggs.
* PluckyGirl: It's hard to notice with all her DeadpanSnarker moments, but she's very spunky and fearless.
* RedOniBlueOni: The fiery Red Oni to Banjo's Blue.
* SignificantGreenEyedRedhead: She has yellow tips at the end of her feathers, but she still counts.
* StomachOfHolding: In the first game, she appears to swallow every Jiggy the pair picks up, except when they're transformed or underwater.
* SwissArmyWeapon: She effectively acts as this to Banjo when both are together.
* TertiarySexualCharacteristics: Her original design has practically ''none'' of these, leading to a ''lot'' of ViewerGenderConfusion. However, her ''Nuts and Bolts'' design gave her lengthy eyelashes, a more feminine "featherstyle," and a curvier form.
* TookALevelInBadass: In the first game, she was effectively Banjo's SwissArmyWeapon. In Tooie, she can learn to kick ass solo.
* {{Tsundere}}: Speaking to a lost baby alien in ''Tooie'' reveals her soft side. In fact, Kazooie is an interesting THIRD type of Tsundere: she manages to be both caustic and sentimental at the same time, always.
* VitriolicBestBuds: With Banjo. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.
* WrenchWench: She's the one carrying the magic wrench in Nuts and Bolts.

!Mumbo Jumbo the Shaman

!!!!!!Voiced by Grant Kirkhope

The former mentor of Gruntilda the Witch until he turned his back on her, prompting her to magically trap Mumbo's face inside of a wooden mask. In the first game, he helps out Banjo and Kazooie by providing transformation spells in exchange for Mumbo Tokens. In ''Tooie'', he takes a more active role, allowing you to play as him and use spells in certain locations. In ''Nuts and Bolts'', he's taken up a job as a garage mechanic.
* BodyHorror: Grunty's spell on his face, which apparently never wore off after she was beaten. In ''Nuts and Bolts'', it's gotten to the point where it's even become his actual face--and he can even pull out his eyes and juggle them!
* DeadpanSnarker: He makes jokes about his transformations in the first game, and a joke about the first time you need him in the second.
* FaceHeelTurn: In the NonstandardGameOver, he tries to put the moves on the newly-hot Grunty.
* HeelFaceTurn: Was a mentor to Grunty until she turned his face into a skull.
* HeyYou: Almost exclusively refers to Banjo and Kazooie as "bear" and "bird," respectively.
* PromotedToPlayable: He's playable in Tooie.
* SkullForAHead: As a result of a spell Grunty placed on him, he has this. In the first game, it was initially just his face, but from ''Tooie'' onwards, it's spread to his entire head.
* SquishyWizard: Averted. He's not ''that'' squishy (only one honeycomb less than Banjo-Kazooie together), but the main reason that you play as Mumbo in ''Tooie'' is so you can make use of his various magic spells.
* StaticStunGun: Staff actually, and it's able to kill enemies too. It's Mumbo's only attack when he's playable in ''Tooie''.
* TookALevelInBadass: He's playable in Tooie.
* {{Tritagonist}}: In ''Tooie'', not only is he playable, he shares the spotlight with the main duo on the box art of the N64 version.
* YouNoTakeCandle: Talks like this.

!Bottles the Short-Sighted Mole

!!!!!!Voiced by Lee Ray

The mentor of Banjo and Kazooie in the first game. Throughout the game, he pops up via molehills, providing new abilities to help them beat Gruntilda. In the opening of the second game, he is killed by Gruntilda when she destroys Banjo's house, prompting Banjo to get revenge on Grunty--although he is revived in the end of the game. He has a minor role in ''Nuts and Bolts''.
%%* {{Adorkable}}
* BackFromTheDead: He appears as a ghost in the second game.
* ButtMonkey: He's too dumb to notice the giant ball of flaming doom that's coming straight for him.
* DisproportionateRetribution: He tries to erase your game pak after you ask for help five times when you say that you know the moves, but Banjo convinces him not to. In his defense it ''is'' only the beginning of the game.
* DisneyDeath: At the beginning of ''Banjo-Tooie''. PlayedForLaughs. He comes back at the end of the game.
* DistressedDude: Part of the main objective of ''Banjo-Tooie'' is to bring him back to life.
* DroppedABridgeOnHim: In the opening of ''Tooie''.
* {{Expy}}: His brother, Jamjars, fills in for him after his death in ''Tooie''.
* MrExposition: Explains all of the moves in the first game that he can teach Banjo, as well as tell him how many notes he has collected.
%%* NerdGlasses

!Humba Wumba

!!!!!!Voiced by Eveline Fischer (''Banjo-Tooie''), Elissa Miller (''Banjo-Kazooie: Nuts and Bolts'')

A young indian shaman (or rather, "sha-woman") who operates a wigwam in many worlds of the Isle O' Hags. She takes up Mumbo's role from the first game of transforming the duo however they need after Mumbo was PromotedToPlayable.
* ArtEvolution: Is much shorter and slimmer in ''Nuts and Bolts''.
* DistaffCounterpart: To Mumbo Jumbo.
* HotterAndSexier: Not that she wasn't attractive in ''Tooie'', ''Nuts and Bolts'' still made her look younger, cuter, sexier, and more of a MsFanservice.
* MagicalNativeAmerican: Her music, outfit, and home scream Native American.
%%* MsFanservice
%%* RaceLift
* SitcomArchNemesis: Mumbo's.
* TontoTalk: Talks like this.


Bottles' brother. In ''Banjo-Tooie'', he functions like Bottles in the original game where he teaches Banjo and Kazooie new moves.
* BigBrotherInstinct: It's never addressed in the game, but he is Bottles' older brother. His motive for the whole game is to save his brother.
* GlassesPull: He does this when he's informed of Bottles' DisneyDeath.
* JerkWithAHeartOfGold: He's a tough military drill sergeant, but he cares about his family and Banjo and Kazooie.
* StrongerSibling: Kinda a given since he's in the military. His moves are regarded more superior than Bottles' since he provides a variation of eggs and a variety of moves that Banjo and Kazooie use.

!Gruntilda Winkybunion

!!!!!!Voiced by Chris Seavor

The villain of the series. An ugly, cruel, and ''incredibly'' gross witch who believes she's the most beautiful woman out there, and kidnaps Tooty to steal her youth and beauty when proven wrong.
* AmbiguouslyHuman: And she manages to look less human with each passing game: She's reduced to a skeleton and then a skull in ''Tooie'', then gets a robotic body in ''Nuts and Bolts''.
* AndIMustScream: She's trapped under a boulder at the end of the first game, and is trapped under there for two years until the events of ''Tooie'', fully conscious and trying in vain to escape.
* BadBoss: Shows strong shades of this in ''Tooie''. Every time Klungo is beaten by Banjo and Kazooie, she beats him senseless, resulting in him getting more and more bruised and battered as the game goes on, eventually leading to Klungo pulling a HeelFaceTurn. Furthermore, she kills Mingella and Blobbelda, her ''own sisters'' for losing to Banjo in the Tower of Tragedy Quiz.
* BadassBoast: Grunty manages to make some that ''rhyme''!
* BigBad: She plotted the abduction of Tooty, leading to the events of the first game. Her defeat leads to a strong desire of revenge in all subsequent games.
* BigEater: If the line below is to be believed.
-->'''Gruntilda''': When I'm nice and slim once more, burgers, fries, and chips galore!
* BossSubtitles: Not for herself, but for the Hag 1: Monstrous Mechanical Mud-Muncher.
* DeflectorShields: Her last trick in the original game.
* {{Determinator}}: She ''never'' gives up. Not even after being reduced to a ''skull''.
* DemBones: In ''Tooie'', but reduced to a bony head in the third game.
* EmbarrassingLastName: It's revealed to be "Winkybunion" in the final battle in ''Tooie''.
-->'''Gruntilda:''' Prepare to join your buddy Bottles! You'll wish you'd never taken on the mighty Gruntilda Winkybunion!
-->'''Kazooie:''' Winkybunion? Is that your last name then?
-->'''Gruntilda:''' Err... Um, no. Of course not. But don't you go telling anyone or I'll sue you...
-->'''Banjo:''' Whatever you say, Winky!
* EvenEvilHasStandards:
** She has many appallingly gross habits and hobbies... [[ToiletHumor but she draws the line at going through a toilet's septic tank]].
--->'''Grunty''': I can't believe you went in there, wash your hands now, filthy bear!
** She also despises cheating, and she watches for you to type three Grunty's Code Vengeance-compatible codes in the sandcastle of Treasure Trove Cove. If you go ahead with the third and final cheat anyway...
--->'''Grunty''': Now I will erase your Game Pak, because you had the need to hack!
* EvilLaugh: And a very impressive cackle it is.
* EvilOverlooker: On the original ''Banjo-Kazooie'' cover-art.
* {{Expy}}: A composite: In appearance, voice, and (of course) EvilLaugh, she's one of the Wicked Witch of the West from ''Film/TheWizardOfOz''. In motivation (especially in the first game), and her tendency to speak in rhyme, she owes more to the Wicked Queen from ''Disney/SnowWhiteAndTheSevenDwarfs''.
* FairestOfThemAll: Her evil plot is to become this by stealing Tooty's beauty. In the game over, [[HotWitch she succeeds]].
* FatSlob: She has many disgusting habits, such as picking her nose.
* FinalBoss: She's the ultimate opponent for Banjo and Kazooie in all games.
* FinalExamBoss: In the first two games, she can only be defeated by applying several of the moves learned through the adventure, and in the second game she takes it more literally by asking questions to Banjo and Kazooie ''during the battle''.
* HotWitch: On the first game's [[ItsAWonderfulFailure "Game Over" sequence]]. Even Mumbo thinks so.
* ImpactSilhouette: She leaves a Gruntilda-shaped impact after falling from the sky, moments before a falling boulder lands on her to seal her in.
* LargeAndInCharge: Unless you get a game over, she's fat and bossy.
* MadeOfIron: She was reduced to a skeleton after being thrown from the top of her lair and being crushed by a boulder, and being trapped under said boulder ''[[AndIMustScream for 2 years]]''. She is then reduced to just a skull after her Hag 1 machine explodes ''with her inside of it''. [[ArsonMurderAndJaywalking Then her head is used as a kickball by Banjo and his friends]].
* MotiveDecay: In the first game, her EvilPlan is to steal Tooty's beauty. From ''Tooie'' onwards, she largely drops this in favor of getting revenge on Banjo and Kazooie for her defeat.
%%* NiceHat
* NoseNuggets: Of all her habits, this is one of the ''worst''; she tends to "pick and flick".
* OrcusOnHisThrone: Played straight in ''Banjo-Kazooie'' and ''Banjo-Tooie'', but averted in ''Grunty's Revenge'' and ''Nuts & Bolts''.
* OurLichesAreDifferent: By definition of being an undead wizard, she's technically a Lich in ''Tooie'', even if she doesn't have any form of necromancy.
* ThePunishment: [[spoiler: At the end of ''Nuts and Bolts'', she's forced to work at L.O.G.'s game factory. That said, she's basically a villain in a game series with NoFourthWall working at a game development building]].
* APupilOfMineUntilSheTurnedToEvil: She was one of Mumbo's students, but she betrayed him and cursed him into his present form.
* RhymesOnADime: In the first game, almost ''all of her dialogue'' consists of rhymes. Her sisters force her to stop it in ''Tooie'', although she goes right back to it in ''Nuts and Bolts''.
* RobotMe: Possesses one in the midquel Grunty's Revenge to escape where she was trapped. When it's destroyed she goes back below the rock to wait until her sisters can get her out.
* ScarfOfAsskicking: She has a scarf like most classic witches, and despite her gross habits, kicks a lot of ass.
* SpannerInTheWorks: Implied in TheStinger for ''Banjo-Kazooie: Nuts And Bolts'', where she mentioned that being sent to work at the video game factory due to losing the deed for Spiral Mountain was a big mistake, as now she has the resources to create her own game.
%%* SupernaturalGoldEyes
* SupernaturalIsPurple: Her scarf and stockings are striped with two shades of purple.
* TakingYouWithMe: As she's defeated and plummets off her lair in the first game, she attempts to cast one last spell on the duo to take them out, though it misses.
* TomboyAndGirlyGirl: Tomboy to Brentilda's girly girl. She's got some rather, um, gross quirks about her, and she's also the frontwoman for her own rock band, among other things.
* TomboyWithAGirlyStreak: The grossest witch of the West longs to be beautiful.
* VainSorceress: Considers herself the WorldsMostBeautifulWoman, and her vanity is what caused the events of the first game (and by extension her entire rivalry with the titular duo).
* WeWillMeetAgain: ''"I'll be back in Banjo-[Sequel Name]!"''
* WitchClassic: of the WitchWitch variety. She plays this trope straight full-on. She wears black clothes and a pointy hat, rides a broomstick, uses magic as her primary method of attack, has three sisters (one of whom is a FairyGodmother), [[RhymesOnADime talks in rhyme]] (except in ''Banjo-Tooie'' at the request of an annoyed Mingella and Blobbelda), and owns a cat named Piddles in ''Banjo-Kazooie: Nuts and Bolts''.
* WorldsMostBeautifulWoman: In the bad ending, Grunty steals Tooty's beauty and replaces her as the fairest in the land.


Banjo's younger sister, who was kidnapped by Gruntilda in the first game due to her being "the fairest in the land", so that Grunty could swap her ugliness for Tooty's beauty. Despite being the entire reason the enmity between Banjo and Gruntilda even began, she doesn't make any appearances outside the original game, save for a cameo in ''Tooie'' where [[FaceOnAMilkCarton she's seen on a milk carton]].
* BareYourMidriff: Only happens to her when she turns ugly in the GameOver sequence, since her shirt is now much too small.
* BeautyEqualsGoodness: She's the fairest girl of Spiral Mountain.
* CameBackWrong: In the alternate ending of the first game, where she is turned into a large, hideous monster after having her beauty sucked out and Grunty's ugliness put into her.
* ChuckCunninghamSyndrome: Enough to even get a lampshade from Rare, explaining that her reason for not appearing in ''Nuts and Bolts'' was because she was hauled off by the "Rubbish Video Game Characters Police". Her absence was also lampshaded in ''Tooie'' where her face is seen on a milk carton.
* DamselInDistress: She's abducted by Gruntilda because she is considered to be more beautiful than her.
* FairestOfThemAll: Grunty's cauldron claims Tooty is this, leading to Grunty kidnapping her.
%%* GirlishPigtails
* {{Gonk}}: Becomes this after Grunty steals her beauty.
* PunnyName: "2-D" (two-dimensional), which is [[FlatCharacter all her character amounts to.]]. It also rhymes with "beauty", her defining trait and the one Grunty wants to steal. Also, she plays a piccolo in the opening (which toots out notes).
* SatelliteCharacter: Really doesn't have much personality -- she's really just there to give Banjo a reason to go on his adventure.
* WorldsMostBeautifulWoman: The reason why Grunty kidnaps her in the first place.


The Igor-esque right hand monster of Grunty in the first game, where he has a minor role, but is presented as a loyal, competent sidekick to Grunty. This gets thrown right out the window in ''Tooie'', making him a MiniBoss character who gets physically worse and worse as you meet him in the game, due to his beatings from Grunty. Afterwards, he leaves to become a video game designer, showing his first creation in ''Nuts and Bolts''.
* AscendedExtra: He has a very minor role in the first game, where he only appears in part of the intro, the GameOver screen, and the ending when he tries in vain to free Grunty; the duo never even meets him. In ''Tooie'', not only is he a RecurringBoss, but he also gets more screentime and characterization.
* AttackOfThe50FootWhatever: When he drinks his red-colored growth potion. He attacks via GroundPound.
* BossSubtitles: Gets three in ''Tooie'', one each for fight. The first one is "Minion With A Mission", the second is "Revenge-Seeking Minion", and the third and final one is "Career-Questioning Minion".
* DoppelgangerAttack: When he drinks his blue-colored duplication potion. He splits into two clones at the start of the fight, three after being hit once, and four after being hit twice. But in all cases, the real Klungo is the last one to spawn.
* HeelFaceTurn: After getting one beating too many from Grunty, getting beaten one last time by Banjo, as well as by suggestion of the latter, Klungo finally leaves Grunty's side.
* GeniusDitz: He invented the beauty sucker and made lots of potions, but is very clumsy and speaks in grunts and hisses.
* {{Invisibility}}: When he drinks his green-colored vanishing potion. It's not a perfect formula, however, so at times he'll be mildly visible.
* IronButtMonkey: To Gruntilda in the second game.
* MadScientist: He's stereotypically portrayed as one, being an ill-intentioned creature who uses his intellectual skills to assist Gruntilda in her plans. In ''Nuts and Bolts'', long after having stopped serving her, he uses that intellect to make video games instead.
* {{Minigame}}: In ''Nuts and Bolts'', his game, "Hero Klungo Sssavesss Teh World", acts as this.
* RecurringBoss: In ''Tooie'', he's fought three times, and in each fight he uses a different potion.
* ScrewThisImOuttaHere: After his final battle with Banjo.
* SnakeTalk: A non-snake example.
* StylisticSuck: The SoBadItsGood mini-game starring him, "Hero Klungo Sssavesss Teh World"!
* SuperSerum: Used in his boss encounters.
* TheUnfought: In ''Kazooie'', the duo never even ''meets'' the guy.
* WoundThatWillNotHeal: In ''Nuts and Bolts'', eight years after ''Tooie'', the wounds he suffered from his beatings at Grunty's hands still haven't healed; he's shown with two black eyes and a heavily stitched up face.

!The Lord of Games (L.O.G.)

The driving force of ''Nuts and Bolts''. L.O.G. is a reality-warping entity with power over video games. He's neither good nor bad, only caring about entertainment.
* HateSink: The figure single-handedly responsible for everything fans of the franchise complain about in his game of origin, who constantly mocks them, personally, the previous games in the series, and the fact that ''Nuts and Bolts'' is going to be a FranchiseKiller. In-game, he also brags about being responsible for some of the [[ThatOneSidequest most annoying sidequests of the previous games]], most notably [[RubberBandAI Canary Mary]].
* PurpleIsPowerful: The only garment worn by this seemingly all-powerful entity is his purple cloak.
* RealityWarper: Controls everything, but only in video games. [[MediumAwareness Thankfully, he's in a video game the entire time.]]
* ShoutOut: His "face" consists of a game of ''VideoGame/{{Pong}}''.
* TVHeadRobot: More like TV Robot, as his head also seems to be the only part of his body, aside from his cloak.

!Gobi the Camel
A camel found in the titular Gobi's Valley. Banjo and Kazooie find him chained to a rock and free him, earning them a Jiggy, and meet him several times afterwards; each time ends with the poor camel getting slammed on the back and losing some of his water.
* ButtMonkey: Every time the duo meets him, they [[GroundPound Beak Bust]] his back to use some of his water, much to his annoyance. His attempt at leaving where they would never find him only got him captured again. And even after they save him, they have to use his water one last time anyway.
* DistressedDude: Twice. Once in Gobi's Valley, then in Witchyworld in ''Tooie''.
* {{Foreshadowing}}: When you whack him for the final time in the first game, he leaves for the lava world, where Banjo and Kazooie would never find him. Come ''Banjo-Tooie'', and true to his words, he heads to the lava side of HailfirePeaks as soon as you free him.[[note]]The latter level was going to be in the first game as Mount Fire Eyes. However, since the level was cut due to time constraints and later readapted into the fire side of Hailfire Peaks, it works as a foreshadowing anyway.[[/note]]
* RecurringExtra: He's the only NPC besides the main supporting cast (Mumbo Jumbo and Bottles) to appear in more than one level in the first game, and one of the few from it to reappear in the second.


[[folder:Boss Characters (excluding Grunty and Klungo)]]
!Conga and Chimpy
The first boss of ''Banjo-Kazooie'', and in particular the boss of Mumbo's Mountain. Conga is a big gorilla who resides at the top of an orange tree. Whoever gets close to him will be considered an intruder, and he will attack by throwing oranges. Chimpy is a young chimpanzee who is hungry and wants an orange, but Conga won't give it to him.
* BerserkButton: Conga doesn't like when someone stands onto the orange panels that are placed in the lower part of the battlefield. If Banjo and Kazooie manage to trick Conga by making him hit the three panels with the oranges he's throwing, a Jiggy will appear.
* EdibleAmmunition: Conga attacks by throwing oranges to the intruders.
* {{Expy}}: Conga looks and behaves like Donkey Kong in his arcade era, only he has black fur and attacks with oranges instead of barrels; his voice is also borrowed from the one Donkey premieres in ''VideoGame/MarioKart64''. To a lesser extent, Chimpy looks similar to Diddy.
* EverythingsBetterWithMonkeys: Chimpy is much gentler than Conga, and all he wants is to eat an orange.
* HeelFaceTurn: Conga appears in ''Banjo-Tooie'', but he's no longer a boss. He's hosting the main attraction of Witchyworld, which is Mr. Patch (the level's actual boss). While it seems at first that he's tricking Banjo and Kazooie into the monster, he tells them that they must learn the Airborne Egg Shooting ability before meeting the boss, an important advice he wouldn't have given if he was still evil.
* ImplacableMan: No matter how many eggs Banjo and Kazooie shoot, Conga will still be alive, and after three hits he simply chooses to gives up.
* PuzzleBoss: Conga may be the first boss in ''Banjo-Kazooie'', but he takes longer to defeat than some of the following bosses because the bear and bird first have to figure out how to start attacking him: The have to grab an orange from his tree and give it to Chimp, who will not only reward them with a Jiggy but also elevate the trunk platform so they can reach the upper part of the battlefield. Once there, they have to talk to Bottles (whose molehill can be found in an upper corner) to learn how to use eggs. Finally, they stand in front of Conga and shoot eggs to harm him while dodging his oranges. He's defeated after three hits, and gives away his Jiggy (the one he has at hand, and likely the ''third'' one the player will get if the other present Jiggies were gotten).

A giant hermit crab that resides in the tropical island of Treasure Trove Cove in ''Banjo-Kazooie''. He asks Banjo and Kazooie to help him look for treasure, but the snarky bird rudely refuses... and that's why they have to fight.
* AttackItsWeakPoint: His eyes, which can only be attacked during a brief lapse when Nipper isn't attacking.
* GiantEnemyCrab: Specifically, a Giant Hermit Crab. He wouldn't be much of an enemy, let alone a ''boss'', if Kazooie had chosen to be cooperative with him, or at least declined with a more gentle response. At least he's not much of a threat, since his claw attacks are easy to dodge.
* KingMook: Of the Snippets, and by extension the Mutie-Snipets.
* RuleOfThree: Three hits are enough to put an end to this boss.
* WombLevel: A very minor one, since he's already part of a level, but after he's defeated, Banjo and Kazooie have to enter inside his now-empty shell to claim the Jiggy.

!Boss Boom Box
The boss of Rusty Bucket Bay in ''Banjo-Kazooie'', Boss Boom Box is a sentient, gigantic wooden box who guards a Jiggy in a depository inside the Rusty Bucket. Said depository is initially locked, but it's opened after Banjo and Kazooie make a big TNT box fall above it. The boss lays disarmed at first, but when the duo approach the Jiggy, it reassembles and starts attacking them.
* AsteroidsMonster: After four hits, it divides into two smaller-but-still-big boxes, each of them in turn divides into two middle-sized boxes after three hits, and those middle-sized boxes each divide into the smallest variety after just two hits. That's a total of 15 (2^4 - 1) boxes.
* BullfightBoss: In typical Boom Box fashion, it tries to harm Banjo and Kazooie by constantly run-hopping at them; luckily, it's not an explosive creature.
* DamageSpongeBoss: All the duo has to do to defeat the boss is hitting them constantly, either with physical attacks, egg shots or gold feathers.
* KingMook: Of the Boom Boxes, naturally. The only difference, along with the bigger size, is that it doesn't explode (not even the smallest boxes that spawn from the defeated bigger boxes do).
* TimeLimitBoss: In the PopQuiz minigame played in the game's last level, it's possible to have a rematch against this boss, but now Banjo and Kazooie will only have 70 seconds to take him down.

!Mutie-Snippets, Yellow Flibbits and Zubbas

In ''Banjo-Kazooie'', three of the bosses are actually groups of enemies unique to their respective kinds, namely the Mutie-Snippets (green, alien-like versions of Snippets found in Clanker's Cavern), Yellow Flibbits (regular Flibbits in BubblegloopSwamp are red-colored) and Zubbas (wild hornets residing in Click Clock Wood). All of them are tasked by Gruntilda to keep Jiggies away from Banjo and Kazooie, so whenever the eponymous duo approaches their territories, the obligatory boss battles will ensue.
* BeeAfraid: The Zubbas, which relentlessly attack Banjo and Kazooie (unless the duo is transformed into a bee by Mumbo, in which case the Zubbas will gladly invite them to enjoy the visit inside the beehive; the aversion holds true for their whole presence in ''Tooie'').
* EyeScream: Each Mutie-Snippet has an eye that is larger than the other.
* MiniBoss: While they're found autonomously in full levels like the non-wolfpack bosses, they're much easier to dispatch thanks to the gold feathers (even Boss Boom Box, which too is vulnerable against them, takes longer due to being an AsteroidsMonster), and overall they're a smaller-scale threat compared to the other opponents fought in the first game as well as in ''Tooie''.
* ShootingGallery: The Zubbas return in ''Banjo-Tooie'' as friendly characters, who will invite Banjo and Kazooie (who are at that point turned into a bee by Humba) to a shooting minigame. By killing enough Zubbas, the duo is rewarded with a Cheato, while a certain higher score will net them a Jiggy.
* TimeLimitBoss: The Zubbas can be refought during Grunty's PopQuiz minigame, but the duo must defeat them in 30 seconds or less. The Gold Feathers stop being a luxurious GameBreaker to become a necessity.
* WolfpackBoss: Mutie-Snippets come in a group of four, Yellow Flibbits in a group of six, and Zubbas in a group of ten.

A deity worshiped by the natives of Mayahem Temple, and the boss of that level in ''Banjo-Tooie''. Banjo and Kazooie pay a visit to his temple and are invited to seek the treasures that are said to await the boldest adventures. The first Jiggy can be found in a large, empty chamber after collecting ten sacred statues, but the second can only be found after collecting twenty statues.... and defeating the fabled target-shooting god in person.
* AttackItsWeakPoint: The targets on his body.
* BossSubtitles: Dizzy Despotic Totem God.
* DidntNeedThoseAnyway: When all targets in a base segment are shot, said segment is destroyed. But the battle will continue until all of Targitzan is gotten rid of.
* FlunkyBoss: Every time one of his base segments is broken, he releases Moggies for them to attack Banjo and Kazooie. Notably, this includes when all that remains from the boss is his head, meaning that he'll only be truly defeated when all enemies are dispatched.
* OddJobGods: The mighty god of... target-shooting.
* PunnyName: A combination of "Target" and "Tarzan".
* SelfDestructMechanism: After only his head remains and all enemies are defeated, he will self-destruct in an attempt to kill Banjo and Kazooie with an explosion. It's very easy to survive it, though.
* StationaryBoss: Targitzan only rotates, he never moves past the center of the battlefield.
* TakingYouWithMe: Attempts this with his "Sacred Self-Destruct".

!Old King Coal
The boss of Glitter Gulch Mine in ''Banjo-Tooie'', and the owner of Chuffy the Train. After Mumbo uses his magic to reassemble the train (which, as of the start of the game, is derailed and in disuse), Banjo and Kazooie can enter within, but to use it they must defeat the fiery monarch in a boss battle.
* BossSubtitles: Grubby Boiler Monarch.
* DamageSpongeBoss: Old King Coal doesn't have a particular weak point, so he must be attacked continuously so his whopping 50 HP is depleted.
* DefeatMeansFriendship: After being defeated, he allows Banjo and Kazooie to use his train.
* DidntNeedThoseAnyway: Losing an arm doesn't faze him. Losing his other arm fazes him a little bit, but not too much. He doesn't become worried until he loses the entire upper half of his body.
* ExactlyWhatItSaysOnTheTin: He's a monster made of coal.
* HeatWave: Unlike all other bosses except Klungo when he's using the green or blue potion, King Coal never attacks directly. His means of defeating Banjo and Kazooie is by raising the temperature of the battlefield (the train's boiler) for a brief time, and during this phase the lower floor will boil, becoming harmful.
* KillItWithIce: He's ''very'' vulnerable to ice eggs, but chances are that the player will encounter this boss long before he or she reaches the part of Isle O' Hags where Jamjars teaches Banjo and Kazooie how to use ice eggs.
* NoSell: Don't expect fire eggs to harm him, because he can resist the highest temperatures.
* PunnyName: A reference to the nursery rhyme, '''Old King Cole'''. [[LampshadeHanging Lampshaded]] by Kazooie.
-->'''Kazooie''': We want to use your train.
-->'''Old King Coal''': Hurrrr! You would, huh? In the cast, I'll fight you for it!
-->'''Kazooie''': But you're supposed to be a merry old soul...
-->'''Old King Coal:''' Hurrrr! Not me, pal. But you'll sound be feeling my merry old sole on the top of your puny heads!
* TimeLimitBoss: If King Coal isn't defeated in 150 seconds or less, he will perform the HeatWave on a ''permanent basis''. Not only will the lower floor remain hot forever, but the air meter of Banjo and Kazooie will start decreasing until it reaches zero, at which point they will lose life energy until they die (they can avoid that fate if they manage to defeat King Coal in time, though).

!Mr. Patch
The boss of Witchyworld in ''Banjo-Tooie''. Apparently, he's the biggest attraction in Grunty's devious amusement park, so Banjo and Kazooie can only attend his presence after four tickets are earned. Conga (from the first game, and now on the good guys' side) receives the tickets and then asks the duo if they know about airborne combat; if they do, then they're allowed to go see Mr. Patch; too bad Kazooie had the idea of insulting him, which is the ''only'' reason why the boss battle ensues. He returns in ''Nuts and Bolts'' as a non-boss target in two combat driving missions.
* AttackItsWeakPoint: The patches on his body.
* BossSubtitles: Strange Wobbly Inflatable Thing.
* BreathWeapon: Shoots exploding beach balls from his mouth.
* ChromeChampion: In the level Banjoland in ''Nuts and Bolts'', he acquires a silver body immune to regular projectiles. He can only be defeated by luring him into the big Gobi's Valley cactus.
* DoubleUnlock: To access this boss, not only must the duo collect the necessary amount of tickets. They also need to learn the Airborne Egg Shooting ability from Jamjars.
* EverythingsBetterWithDinosaurs: He's a giant inflatable dinosaur.
* HighAltitudeBattle: After being hit once, he makes boxing gloves pop out of the ground, forcing Banjo and Kazooie to take to the air to fight him.
* MakeMyMonsterGrow: Kazooie is at first unimpressed by his size, saying that Klungo was probably bigger than him. He then inflates and becomes nearly as tall as the circus tent they're in.
* TheNightThatNeverEnds: In ''Nuts and Bolts'', Gruntilda rebuilds Mr. Patch and sends him to Nutty Acres to stay afloat above the farms, preventing the sunlight from feeding the plant life. Humba then asks the bear and bird to dispatch him.
* TyrannosaurusRex: The dinosaur he's modeled after.

!Lord Woo Fak Fak
The boss of Jolly Roger's Lagoon in ''Banjo-Tooie''. He sleeps peacefully in the deep dark interior of Davy Jones' Locker, but abruptly wakes up when Banjo and Kazooie attempt to grab the Jiggy that shines inside his alluring lamp.
* AlluringAnglerfish: A giant one.
* AnimalGenderBender: He's a male anglerfish; in real life, the creatures thought of as "anglerfish" are the females of the species; the males don't have lures, or much of anything in the way of distinguishing features.
* AttackItsWeakpoint: The boils on his body, and later his eyes.
* AttackOfThe50FootWhatever: A giant anglerfish.
* BossSubtitles: Self-Important Anglerfish.
* BubbleGun: During the second phase, he starts shooting air bubbles to trap Banjo and Kazooie. If they're trapped, Fak Fak will proceed to shoot a ball of light, and it ''will'' hit the duo.
* EyesAlwaysShut: Even after he is woken up, he keeps his eyes closed, and can attack efficiently during that phase. He only opens the eyes during the second phase of the battle (after all of his body boils were destroyed) and attacks more viciously.
* LightIsNotGood: He's an anglerfish, and he shoots balls of light from his lure.
* UnderwaterBossBattle: He's located in the deepest corners of Jolly Roger's Lagoon, and can be challenged either with Banjo and Kazooie in their usual forms, or in their submarine form courtesy of Humba.

The boss of Terrydactyland in ''Banjo-Tooie''. By the time the events of the game begin, his eggs are stolen and desperately looks for them. When Banjo and Kazooie gradually approach the top of the level's mountain, Terry spots them and starts attacking with his mucus from the high distance. When the duo enters the giant nest at the top, Terry accuses them of stealing his eggs and the boss battle between the three ensues.
* AntiVillain: He's by no means an evil character. The only reason why he attacks Banjo and Kazooie is because he wrongly believes they stole his eggs (the Unga Bungas did). He's only convinced about the truth after he's defeated.
* BlackComedy: After the battle, Banjo and Kazooie help Terry retrieve the stolen eggs, of which there are four. Kazooie can give birth to the babies by using the Hatch attack, but the fourth egg she hatches (no matter which one), releases a larger-than-usual baby. Terry then jokes that Kazooie should shoot it with a grenade egg, [[EveryoneHasStandards and the otherwise snarky Kazooie is not amused at all.]][[note]]Banjo later uses his Taxi Pack ability to carry the baby to where Terry is.[[/note]]
* BossSubtitles: Disgruntled Pterodactyl Parent.
* DefeatMeansFriendship: After he's defeated, he realizes that Banjo didn't steal his eggs, and rewards him with two Jiggies; one for agreeing to find his eggs, and another for finding them. A third Jiggy can also be collected right under the center of the nest after the battle.
* SamusIsAGirl: [[InvertedTrope Inverted]]. Judging by his voice, and how protective he is of his eggs, you'd expect him to be a female. However, both the manual and a random piece of dialogue from the zombifided King Jingaling reveal that Terry is in fact male, and that his wife left him before the events of the game, leaving him to raise the children on his own.
* SuperSpit: He attacks with his own mucus during the battle. Every time his HP is depleted by 10, he releases some living mucus enemies and temporarily leaves the battlefield to rest. He returns when Banjo and Kazooie dispatches all enemies.

The boss of Grunty Industries in ''Banjo-Tooie''. He is found at the bottom of the Repair Depot in the factory's basement, but Banjo and Kazooie can only access there after completing a very long and complex process that involves them as well as Mumbo and Humba to press a big button guarded by a giant electromagnet in the second floor. When the bear and bird finally meet Weldar, the latter recalls a norm of the factory that prohibits the presence of bears, but his visually-impaired eyes aren't helping him in the protocol. So in the process of making sure he's invariably fulfilling his duty, he proceeds to battle the duo to kill them.
* AttackOfThe50FootWhatever: He's a giant sentient welding torch.
* BlindWithoutEm: Can't tell that Banjo is a bear without his glasses.
-->'''Weldar''': Ahem. I believe it states quite clearly in the worker's manual that bears are not to be let into the building.
-->'''Kazooie''': So?
-->'''Weldar''': Well, you're a bear, aren't you?
-->'''Banjo''': Er, no.
-->'''Weldar''': Doh! I must remember to wear my glasses. Well, I'm out now, so I might as well get to work on you!
* BossBanter: While all bosses in ''Banjo-Tooie'' can talk, Weldar is the second most talkative (only behind Gruntilda), as he speaks about his attacks when he first performs them. After receiving three hits, he stops talking and concentrates fully in the battle, becoming more difficult as a result.
* BossSubtitles: Visually-Impaired Welding Torch.
* FeedItABomb: The only way to damage him is to shoot a grenade, fire or Clockwork Kazooie egg into his mouth when he tries to inhale the bear and bird. This is because, as a welding torch, he's filled with flammable gas.
* {{Fireballs}}: At the start of the battle, as well as after receiving three hits, he proceeds to shoot blue-colored fireballs.
* FlunkyBoss: He releases Washpus, Nutsas and Boltoids after he receives one hit, and later when he receives four.
* GroundPound: He attempts to crush Banjo and Kazooie after receiving two hits, and later after receiving five. This attack is very powerful, because [[HPToOne it depletes all of the duo's life energy except one HP]].
* NoSell: Normal and ice eggs are harmless for him.
* ShockAndAwe: He electrifies the floor after receiving three hits, making the battle more difficult as Banjo and Kazooie must make sure not to hit the electric lines.

!Chilli Billi & Chilly Willy
Twin dragon brothers, and the bosses of Hailfire Peaks in ''Banjo-Tooie''. Prior to the events of the game, they ordered a delivery of pizza (a "12-Foot Spicy Meat Special Pizza" for the fiery brother, and a "12-Foot Anchovy Deluxe Pizza" for the icy one), but the employee designated to make the delivery never arrived. So when Banjo and Kazooie pay a visit to either dragon, they're mistaken as the delivery boy and are ordered to give the pizza immediately. After the duo unsuccesfully tries to convince the spoken dragon, the boss battle ensues. Both dragons have to be fought separately, and defeating both of them is the only way to earn their Jiggy.
* AffablyEvil: They ordered a pizza, and only attack Banjo because they think he's the pizza delivery boy. After being defeated, they fly off and decide to get takeout instead.
* AnIcePerson: Chilly Willy attacks with ice blocks.
* BossArenaIdiocy: For some reason, they decided to install cannons ''aiming at them'' in their residing spots. And these cannons happen to amplify the projectile input, so the damage inflicted is appropiate for the size of the dragons.
* BossSubtitles: "Hot N' Spicy Dragon" and "Cold N' Icy Dragon", respectively.
* BreathWeapon: Fire for Billi, ice for Willy.
* KillItWithFire: Being an ice dragon, Willy is weak against Fire Eggs.
* KillItWithIce: And as a fire dragon, Billi is weak against Ice Eggs.
* MarathonBoss: The second dragon fought (no matter which one) will invariably have twice as many HP as the first one fought; as a result, all cannons will be required during the battle because each of them can only work until the boss is hit three times, and the total amount of HP of the boss is 3 x 4 = 12.
* NoSell: They're immune to fire and ice respectively.
* OurDragonsAreDifferent: They at first seem to be eastern dragons with long, thin bodies. However, when they're defeated, they fly away, revealing themselves to have small (compared to their necks and heads) bodies with wings and four legs.
* PaletteSwap: Of each other.
* PlayingWithFire: Chilli Billi attacks with {{fireballs}}.
* StrongerSibling: Whichever one you fight first, the second one will be stronger.

!Mingy Jongo

!!!!!!Voiced by Grant Kirkhope

In Cloud Cuckooland, there are two Mumbo Skull huts, but obviously Mumbo Jumbo himself is only in one of them. So who resides in the other? When Banjo and Kazooie enter the wrong one, they seem to have found Mumbo there as well, sleeping as usual. When "he" wakes up, "he" tells Banjo that he has a big surprise prepared for them, but upon approach he attacks the duo and reveals himself to be a cybernetic clone of Mumbo whose order is to exterminate them. The exit door is sealed shut to prevent the duo from escaping, thus forcing them to fight the impostor.
* BossSubtitles: Crafty Shaman Impersonator.
* ConfrontingYourImposter: Subverted. Mingy's boss fight will only trigger if you're playing as Banjo and Kazooie. If you try to fight him as the real Mumbo, he'll just stay asleep in his chair. Even zapping him in this state has no effect.
* EvilLaugh: He presents himself with a robotic laugh.
* INeverSaidItWasPoison: Averted, because Banjo doesn't get to realize Mingy is an impostor before the fight as he doesn't get the two important hints: That Mingy calls him Banjo (the real Mumbo, as well as Humba, ''always'' refer to him as "bear", and to Kazooie as "bird"); and that he doesn't ask them whether they have a Glowbo or not (Glowbos are necessary for Mumbo and Humba to lend their services). There is a third clue only visible from an out of universe perspective. Mumbo only napped in his chair in the first game.... [[ArsonMurderAndJaywalking Also the torchs in the hut aren't lit]] so he can use them in his attack pattern.
* HomingProjectile: The more hits Mingy receives, his beams gain a higher degree of homing motion, with their trajectories bending more accurately towards the position of Banjo and Kazooie. Inexplicably, this is averted in the ReplayMode, though it's likely to make up for the player only having 5 HP during the fight (in the main game, it's possible to confront Mingy with as many as 10 HP).
* ImposterForgotOneDetail: Mingy Jongo refers to Banjo by name (as opposed to Mumbo referring to him as Bear). He also imitates Mumbo napping in his chair... which the real one doesn't do in Tooie.
* KaizoTrap: Inverted. It's possible to die ''before'' the battle starts if Banjo approaches Mingy with only 1 HP left. This is because, despite the surprise attack occuring during a cutscene, it '''does''' inflict damage, meaning that the battle is destined to start with the duo having one HP less than before.
* ShockAndAwe: Mingy attacks with electric beams, shot from his rod.
* TeleportSpam: During the start of the battle, he only teleports every time he receives a hit, but upon the fourth one he starts teleporting every time he shoots a beam. The easiest moment to attack him is when he's resting.