Follow TV Tropes

Following

Heartwarming / Banjo-Kazooie

Go To

  • The graveside flower pots in Mad Monster Mansion. If an egg is plopped into one, flowers bloom...and a very ghostly, quavery "thank you..." intones out of nowhere.
  • Raising Eyre in Click Clock Wood is one of the most feel-good parts of the game.
  • The Jinjos showing up to help in the final battle. Their dialogue varies each time but one of their lines is "Our new friends are in trouble!" which shows how much they've come to care for Banjo and Kazooie.
  • In the spinoff Banjo-Pilot, there's a racetrack called Clanker's River. It's a beautiful, idyllic river with Clanker the Shark swimming in it. He got free of Grunty's sewer and found a beautiful new place to live!
  • After learning the necessary moves in Tooie, you can go back to Spiral Mountain and not only break the rock that's been trapping Banjo’s pet goldfish all game, but also transport it back into the water. In return, he gives you the ability to swim fast, as well as doubling your air meter.
  • Cheato, the spell book that gives Banjo and Kazooie all those cheats in the first game, returns for Tooie but with all of his pages torn out by Gruntilda in retaliation. He's still willing to help the duo out after all that happened.

Top