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Video Game / Battlefield Hardline

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Battlefield Hardline is a First-Person Shooter video game developed by Visceral Games in collaboration with EA Digital Illusions CE and Criterion Games and published by Electronic Arts.

The major difference from the rest of the Battlefield franchise is that the setting is now a Cops and Robbers setting as opposed to a military one.

It was released on March 17, 2015.

A total of four expansions were released: Criminal Activity, Robbery, Getaway, and Betrayal, each adding four new maps in addition to new weapons, vehicles and equipment.

Now it has a character sheet, which Needs Wiki Magic Love.


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Battlefield Hardline provides examples of:

  • Acceptable Breaks from Reality: The developers have mentioned that bullets do not penetrate car doors in-game, making cars more viable.
    • Motorcycles and cars can survive long jumps and falls because it's exciting, invoking action movies.
    • Zig Zagged with Nick's takedowns, where he seems to have an infinite supply of handcuffs. What's odd is that his vest has plenty of plastic safety cuffs on it, but the sound effect is specifically metal cuffs.
  • Action Bomb: When the Fuel Tanker gets set on fire, get far, far, away. It's common for players to rig it up with C4 for this purpose.
  • A.K.A.-47: There are a few examples. The "Bald Eagle" is, of course, the IMI Desert Eagle; the ".410 Jury" is the Taurus Judge.
  • Arbitrary Gun Power:
    • The early-game .357 revolver actually does more damage than the higher caliber .44 magnum revolver, despite the latter being unlocked much later and having a lower ammo capacity and higher recoil.
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    • The game exhibits the common FPS trope of handguns dealing more damage than assault rifles as a game-balancing feature to balance out their lower rate of fire and ammo capacity (in real life an assault rifle round is significantly more powerful than any handgun round, including high caliber magnum rounds). In the single-player campaign, most pistols kill in 2-3 torso shots while the M16 assault rifle and M4 carbine require 4 torso shots to down an enemy.
  • Ass Shove: Heavily implied with Tap's handcuff key.
  • Batter Up!: The Baseball Bat is a melee weapon for the Criminals.
  • Brand X: A few of the detectives have shark-themed knockoffs of the Miami Dolphins' helmet on their desks.
  • Bottomless Magazines: During the car chase scene, you can fire your weapon infinitely without even needing to reload.
  • Car Fu: Of course.
  • Cop Show: The single player campaign plays like one, complete with Netflix-style mission result screens.
  • Cutscene Boss:
    • Towards the end of the game, Stoddard gets taken out almost exactly like a Call of Duty Big Bad. He's about to kill you while you're incapacitated, only to be momentarily distracted by your teammate, giving you an opening to shoot him.
    • Dawes too, except the player has no input on this one.
  • Downer Ending: Yes, Dawes and Stoddard are dead. But as Dawes admits, there's too many reputations on the line, too much at stake, too many power players for a group of four people to actually accomplish anything useful in taking it down entirely. The corruption runs so deep that it's nigh impossible for Preferred Outcomes to be stopped as it is. Given how it ends on a cliffhanger of what Nick is going to do, also doubles as No Ending.
  • Drives Like Crazy: The new "Hotwire" mode sets the police chasing down the criminals in a variety of souped up performance vehicles and even helicopters.
  • Drop the Hammer: The Breaching Hammer and Sledge Hammer are the heaviest melee weapons, causing a One-Hit Kill every time, but are slow to swing. They can also send doors flying off their hinges.
  • Dueling Hackers: The Mission Control role.
  • Dynamic Entry: The sledgehammers mentioned above.
    • Blow a hole in the wall with explosives.
    • Crash in through the window by using a zipline.
    • Stoddard gets in on the action in Episode 9, blasting his way into your safehouse.
  • Easter Egg: Several, such as images of Visceral staff appearing on billboards and more quirky ones:
    • When reloading certain weapons, there's a one in ten thousand chance that you'll get a humorous reload animation, including tossing bullets into the chamber of a revolver, attempting to reload an RPG into the launcher wrong-way-first, then throwing it in the air and catching it in the launcher, making your pistol perform a disappearing act, or having a third hand give you a magazine for your assault rifle.
    • In some multiplayer maps, doughnut boxes can actually be spotted by cops with hilarious enthusiasm.
    • When you're on the criminal team, there's a rare chance that you can trigger a special spotting animation where your character flips off the police.
    • On the Dustbowl version of "Hotwire", players can commandeer a two seat high-speed couch.
  • Escort Mission: In the "Crosshair" game type, the police team is tasked with escorting the VIP past the criminals to extraction. The VIP is a player character and is armed with a Hand Cannon.
  • Every Car Is a Pinto: Downplayed Trope. While cars will catch fire and explode when their health is low, it takes a lot of gunfire, and collisions generally can't cause enough damage.
  • Exploding Barrels: The Fuel Tanker is basically a drivable one.
  • External Combustion: The "Saboteur" gadget for the Mechanic is this trope, causing a vehicle to explode when an enemy gets in.
  • First-Person Shooter
  • Gangsta Style: Characters hold the dual Skorpion vz.61s in this manner while aiming it.
  • Gatling Good: Despite being a ostensible domestic setting, there are still miniguns involved.
  • Genghis Gambit: The drug war that serves as the main plot of the first half of the game is revealed to be one of these; Dawes manipulated all the criminal gangs into killing each other, so the gang under his direct control could swoop in and corner the market.
  • Golf Clubbing: Another melee weapon for the bad guys.
  • Good Guns, Bad Guns: Most weapons in the game are restricted to either cops or criminals, such as the M16 for cops and the classic AKM for criminals.
  • Grappling Hook Launcher: A gadget available to all player classes. Unlike most examples of this trope, it makes a climbable rope to a ledge, rather than pulling its user upwards.
  • Guns Akimbo: The Betrayal DLC introduces a pair of Skorpion vz.61 machine pistols as a secondary weapon for all classes.
  • Hand Cannon: The "Bald Eagle" and the .44 Magnum.
  • Halfway Plot Switch: In the first half of the game, you're a by-the-book cop attempting to learn the cause behind the outbreak of a massive drug war between all the city's criminal gangs. In the second half of the game, you're an escaped convict working with a gang of similar miscreants, running heists to get revenge against the dirty cop who framed you.
  • Hollywood, California: Almost every multiplayer location is in California: Los Angeles and South Central. Though the map "Dust Bowl" is in the California desert, "Backwoods" takes place somewhere in the Pacific Northwest, and both "Riptide" and "Everglades" return the action to Florida.
  • Hostage Situation: In the "Rescue" game type, very reminiscent of Counter-Strike, the criminals are holding two hostages, which the police are tasked with freeing.
  • Ink-Suit Actor: The campaign characters bear fairly closely resemble their voice actors.
  • Joke Weapon: "Backwoods" has a usable nailgun as a pickup weapon.
  • Lawman Baton: Several different batons are available as melee weapons for the police. One of them is Nick's melee attack in single player.
  • Luckily, My Shield Will Protect Me: The Ballistic Shield, unlike in Battlefield 4, protects its user from all small arms fire and even explosives. Wearing it on the back will also provide some protection.
  • Magical Defibrillator: In grand Battlefield tradition.
  • Mission Control: As with earlier installments, one player can take over a lead role and assist from a top down view.
  • Molotov Cocktail: Covers a small area in fire, and is quite deadly.
  • No Cutscene Inventory Inertia: No matter what handgun you select for your loadout, Nick will always use the Beretta 92FS (the game's starting handgun) in cutscenes (although he does switch to a Glock 17 towards the end of the game after he's no longer a cop)).
  • Nostalgia Level: In Episode 8 Mendoza briefly commandeers a tank, calling back to the series' long roots in armored warfare.
  • Oddly Named Sequel 2: Electric Boogaloo: Hardline is the 13th full Battlefield game and the 21st installment including expansion packs.
  • Only in Miami: The singleplayer storyline is centered in Miami, though it does extend beyond it.
  • Only Six Faces: There are only a handful of different face models for the single player campaign's game's enemies, which becomes apparent if you use the up-close-and-personal takedown move a lot instead of just shooting everyone from a distance.
  • Private Military Contractors: An evil PMC becomes the mooks in the latter stages of the campaign. Their name, "Preferred Outcomes" is a reference to the one of most (in)famous PMC, Executive Outcomes
  • Ragtag Bunch of Misfits/Enemy Mine: Nick's crew in the second half of the game consists of himself ( an escaped convict), a dirty cop, a drug dealer, and a white-collar criminal hacker. They all make it clear early on that the only reason they're working together is to get revenge on Big Bad Dawes and (for at least one of them) advance their own criminal interests, rather than any higher ideals of justice.
  • Reality Ensues: As badass as Nick, Khai, Boomer, and Tyson are, there is pretty much no way they are going to take down Preferred Outcomes by force. As is admitted by Dawes in a Posthumous Narration, there are too many reputations at stake, too many power players all over the police and other industries and across the country in the very least, for just four people to mount any reasonable offensive in taking it down, especially when one of them is a wanted felon as a supposed Dirty Cop and is a cop killer.
  • Reckless Gun Usage: In episode one, Mendoza uses the butt of his handgun to knock on a door, pointing the barrel right in his partner's face.
  • Revolvers Are Just Better: Averted. The .357 magnum and .44 magnum revolvers don't do much more damage compared to other pistols, and they suffer from reduced ammo capacity and the inability to equip a silencer. In fact, balance-wise there's no real reason to use them besides you just finding them fun to shoot.
  • Sawed-Off Shotgun: Of the side-by-side double-barreled variety.
  • Secret Test of Character: Early on, Mendoza has one where Stoddard gives him money for a job well done for Stoddard, not for Mendoza. Mendoza drops the money behind him, which proves to Khai, Stoddard, and Dawes that Mendoza is in fact a By-the-Book Cop. Unfortunately, it's an inverted example to the norm: they wanted him to take the money and prove he was corrupt to let him into their schemes, not use him to root them out.
  • Shot to the Heart: Can be used to revive a teammate. The developers have said that the animation for using it is a reference to the famous scene in Pulp Fiction.
  • Shout-Out: As of the Feb 5th second beta, quite a few have been seen.
    • A movie poster showing 'The Dead Rise' is styled similarly to The Walking Dead.
    • *Upon spotting enemy player wielding T62 CEW*
    • When the Syndicate Hacker gives a squad the 'Fast Deployment' upgrade, he may tell them that, "...it's too dangerous to go alone."
    • One of the achievements you can get(from profiling ten criminals in single-player) is called "Watched Dawg"
    • There are lots of Dead Space references in the game, because they were both developed by Visceral:
      • Two enemies can be seen playing Dead Space 1, even discussing some plot elements (Nicole's name comes up, though spoilers are avoided) and lampshading how good the Line Gun is. The game will actually pause when they see the player.
      • A multiplayer map has a Marker statue, another one has an Ishimura shop
      • On the beta, the Vanity Plate featured a Freeze-Frame Bonus where the Ishimura can be briefly seen.
    • One of the primary villains is named Roark.
    • The multiplayer map "Growhouse" is set around a large underground marijuana farm beneath an industrial laundry. In Breaking Bad, Walter White ran a major meth lab underneath an industrial laundry.
  • Tactical Door Use: Most doors are interactive, and metal security doors are bulletproof.
    • A player with a sledge hammer can defy this trope by simply smashing the door in.
  • Take That!: One mission has you find a grave as evidence that lets you press E to pay respects.
  • Universal Driver's License:
    • Of course you can pilot a helicopter!
    • Nick somehow knows how to pilot a tank. All by himself. Without even any advanced warning that he would need to do so.
  • Weather of War: Two of the multiplayer maps feature weather effects that will begin mid-match. "Riptide" will be hit by a hurricane, and "Dust Bowl" will be overtaken by a sandstorm.
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