In the current situation, now is time for action from a character, and that character needs wheels. A vehicle is nowhere in sight, so what does the character do? He hotwires the car in under five seconds and gets on his way.
Wait a second. That looked a lot easier than it actually is, and that character shouldn't even know the first thing about hotwiring the car!
That's where this trope comes from. When needed, everybody can hotwire a vehicle at any time. All they need to do is yank the protective covering off of the wires, rip out two of the wires and connect them together. This not only starts the car but it also defeats the steering column's locking mechanisms.
This may well be on the way to being a Discredited Trope, as more and more cars either require the key fob to be present before they'll start, or incorporate a necessary processor into the key itself.
- In WALLE, Captain McCrea, someone who's never done anything in their entire life, including standing, is able to hotwire the ship's public address system in a second with no thinking. One can argue that, since he's the captain, he should know a thing or two about the ship, but, then again, he needs help turning the pages of a book, so... yeah.
- In Planet 51, Chuck is able to hotwire an alien car with pretty much zero hassle. Later on Lem is able to do the same despite only having watched Chuck perform the hotwire once (though his case is slightly more realistic given that he's likely to be more familiar with hovercars than Chuck).
- In Stitch! The Movie, Stitch hotwires not only Cobra Bubbles' car, but Jumba's spaceship.
- Used in Battle: Los Angeles. Played with in that it takes several minutes to perform and the character is shown having difficulty with it.
- The Bourne Series: Bourne hotwires a car really really fast in the trilogy. He's hurt, people are chasing him, and he still does it in less than ten seconds.
- Arnold's Terminator never hotwires anything, he does one better. He smashes and rips away the steering column cover, along with the lock cylinder, and then turns the ignition lock shaft with his fingers, which was clearly shown in the first film, and then repeated again in the second. Incidentally, due to its strength the whole process literally takes it 5 seconds, about as fast as most people take to start a car with a key.
- Kyle Reese easily hotwires a car in the first film as well. Presumably he learned these skills in his post-apocalyptic Scavenger World.
- Averted in the second The Matrix. Trinity has to ask their (literal) Voice with an Internet Connection to make her able to do so via a (again, literal) Powers as Programs system. Of course this proves unnecessary, as she's escorting a rogue computer program who literally has the ability to open any lock.
- In The Texas Chainsaw Massacre (2003), Erin hotwires the van.
- Bizarre Double Subversion in A Sound of Thunder: the protagonists encounter an SUV-like vehicle (this is the future, mind you). One of the scientists mentions it has a special lock, and starts listing all the equipment they will need to break it. However, before she can finish, the team's doctor breaks the window with his gun and hotwires it in a flash. When everyone stares at him dumbfounded, he just says "How do you think I put myself through medical school, hmm?" So... yeah.
- Chev Chelio hotwires a car in Crank: High Voltage with the usual movie method of ripping out wires in the car and connecting them.
- In one of the Police Academy movies, Zed (a convicted criminal turned police officer) hotwires a car by ripping out the appropriate wires and biting them.
- Averted in Die Hard with a Vengeance.
McClane: You know how to hot-wire this thing?Zeus: Of course I can, I'm an electrician. Only problem is...[Zeus turns the ignition with his pliers]Zeus: It takes too fuckin' long.
- A bit averted in National Security when Martin Lawrence has to hotwire a car carried inside a semi trailer with a bit of struggle of having to know the design and the model year. He ends up turning on the wipers and then the alarm, letting the bad guys know something's up. Naturally, when Hank first asks him to hotwire the car, Earl bristles at the notion that all black people know how to hotwire cars.
- In Dante's Peak Pierce Brosnan's vulcanologist can hotwire a pickup in about two seconds.
- One of the young punks in The Warped Ones needs about ten seconds to hotwire a car before he and his fellow teen criminals can go to the beach.
- In My Stepmother Is an Alien the alien starts "borrowed" cars just by touching ignition locks.
- In the Mouth of Madness: When Trent tries to leave Hobb's End, his brainwashed partner swallows his car keys as they're being surrounded by a mob of ax-wielding townspeople. He uses a screwdriver to dig into the base of the steering wheel and activate his car that way.
- In Shock Treatment, Betty can somehow hotwire a car with her hairpin by sticking it under the hood.
- Averted in Vincent Wants To Sea: when Dr. Rose loses her car keys, Vincent's father has to hotwire her car and break the steering lock, which takes some time. This later causes them trouble when they get pulled over in Italy - the officer is understandably reluctant to believe they didn't steal the car, especially since Dr. Rose doesn't have ID with her.
- Wanda: Mr. Dennis finds an unlocked car and quickly hotwires it to start. Wanda, who gets in the passenger seat, then plucks the keys that were hanging off the sun visor and says "Why didn't you use these?"
- The kids from Maximum Ride are all able to hotwire cars with ease, thanks to training their sort-of adopted sort-of dad, Jeb, gives them. While Max tells the readers that it works nothing like how it's shown on TV, she refuses to go into specifics for fear of inspiring a bunch of readers to steal cars.
- Fox Tayle attempts this once or twice when the FBI is chasing him.
- Averted in Animorphs: Rachel discovers that jamming a six-inch-long grizzly bear claw into the ignition and turning works just as well as the actual key.
- Alice hotwires some very expensive cars when she and Bella are in Italy in New Moon.
- Averted in the Stephen King story Dolan's Cadillac. Not only does the narrator have trouble making it work (even after being shown how it's done), but King says in a note to the story that he deliberately wrote that scene incorrectly to avoid giving car thieves specific instructions on how to hot-wire.
- In the Battle Tech Expanded Universe novel Star Lord (no, not that one), Duncan Kalma and Sir Trane end up having to hotwire a BattleMech in order to stop a raid. As one might expect, 'Mechs are usually secured with all manner of safeguads to prevent them from being stolen, but the pair manage to shanghai a Warhammer with very little trouble. Trane doesn't believe it could be that easy since modern technology makes grand theft Battlemech almost impossible, but Duncan explains that he realizes that this is a much older model, one old enough to be tricked by the simple combination of a strong magnet on the security computer and forcing all the important moving-and-shooting protocols to start and therefore take all the priority runtime before the anti-theft safeguards can kick in.
- Circle of Three: Discussed and Subverted when one character gripes that, just because she grew up in an Orphan's Ordeal getting bounced between foster care and fending for herself, people expect her to know how to hotwire a car and MacGyver a bomb out of Noodle Implements. In both cases, she cannot.
- Prison Break:
- In the episode "Flight", Sucre sings the song quoted above when attempting to hotwire a car. It doesn't work, however: turns out the car is missing its engine.
- Throughout series two and four the characters have little difficulty commandeering and obtaining vehicles undetected.
- Played straight and somewhat plausibly in Buffy the Vampire Slayer when Giles hotwires his clunky old Citroen in "Dead Man's Party". Not only is it an older car, it's implied that Giles, being a Former Teen Rebel, has a lot of experience hotwiring cars. He even says that it's "Like riding a bloody bicycle"note .
- Nearly every episode of 24.
- Played with in the Agents of S.H.I.E.L.D. episode "T.R.A.C.K.S.": Coulson and Ward are evading some enemies in an Italian vineyard when they find a small truck. They prepare to hotwire it, only to find that the ignition wires are already exposed, so they only need to reconnect two wires to get going. It is later revealed in a flashback that their partner May had previously hotwired it to facilitate their escape. The trope is still basically played straight, given how it's a hassle-free "connect two wires and go" setup.
- The Grand Tour: May tries to invoke the trope by assuring Hammond he can hotwire a truck so he and the others can escape a Simulated Urban Combat Area. Instead, he electrocutes himself. Adding insult to injury, Hammond invokes Key Under the Doormat on their next attempt, and successfully finds the keys in the truck's sun visor.
- The Bill. The Sun Hill detectives are tracking a gang of professional car thieves, and watch in disbelief as they lift up the hood and instantly deactivate the car alarm, then hotwire the car.
- In the popular zombie apocalypse tabletop game All Things Zombie, this trope is played straight and inverted. Every character can try to hotwire any vehicle on the board, and chances are he or she will eventually succeed. However, a special rule named "The car won't start!" makes it much harder to hotwire the car if there are zombies near the car closing in.
- Implied in Grand Theft Auto, as stationary cars can be stolen and start up just as fast as ones taken while running. In the fourth installment, the player can see the protagonist duck under the dashboard to start the engine whenever he jacks a car outside of a mission; the process is mostly automatic once you press the gas button, but if you keep hitting it, your character will do it faster. The DS version of Grand Theft Auto: Chinatown Wars requires work on the touch screen to hotwire a car.
- In Alone in the Dark (2008), Edward can get in to any car around Central Park, pull a few wires out and there's a little minigame for you to get the right pair together. Can be slightly difficult when you've got a few enemies bearing down on you though.
- Joyriders and twoccers manage to hotwire cars with what seems to less-skilled onlookers like unfeasible ease and rapidity. It's partly due to the amount of practice they have and partly due to the petty-criminal trait of not caring about collateral damage, which often causes non-criminals to overestimate the difficulty of overcoming physical security measures.
- Some vehicles can be started by exploiting an engineering flaw. One such case is the Vauxhall Nova, which is done by removing the emergency light button, re-inserting it upside-down, and pressing it to start the ignition. This is demonstrated on Top Gear here.