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"I belong to Bad Company. I don't wanna end up in some good company!"
Haggard

The Battlefield: Bad Company spinoff subseries... thing represents something of a departure from the norm for the Battlefield series. Both games bring a whole new feature to improve the Battlefield experience: plot! And destruction physics, but we’ll get to that later.

Set 20 Minutes into the Future, Battlefield: Bad Company, the first game in the series, follows the exploits of B(ad) Company, a group made up of the military’s rejects and trouble cases that are sent on Suicide Missions in lieu of better trained (read: more expensive) soldiers. Things get a bit more interesting when B Company stumbles across a dead mercenary bearing the logo of The Legionnaire, a famed commander known for paying his mercenaries in gold bars. Being upstanding soldiers, they of course report this immediately to their superiors. Bad Company’s campaign is a somewhat light hearted story for what has traditionally been a gritty genre. Highlights include accidentally invading a neutral country and driving around on its golf courses while dodging tank fire.

Bad Company 1 is also notable for introducing destruction physics to the series. Its engine, Frostbite, allows for everything from fences to the outer walls of buildings to be destroyed, meaning that cover no longer means safety.

Battlefield: Bad Company 2 continues following B Company through a Darker and Edgier storyline that might feel a bit familiar to Call of Duty fans. B Company has been promoted from glorified Cannon Fodder to cannon fodder that gets things done. The squad is tasked with stopping a Russian plot to obtain a secret WWII-era Japanese superweapon. Of course, not everything goes according to plan, and things start to get a little out of hand.

Bad Company 2 upgrades its engine to Frostbite 1.5, allowing for much more intricate destruction physics. Now, instead of just blowing out a building’s walls, it’s possible to destroy smaller buildings entirely, leaving them to collapse on anyone unlucky enough to be inside. Some bits of cover can even be shot to pieces, with chucks of concrete breaking away to reveal enemies behind.

Of course, this still being Battlefield, both games feature a hefty multiplayer component. Multiplayer in both games is on a somewhat smaller (though still large) scale than the main Battlefield games, with a somewhat reduced vehicle focus (no jets being one large change). This, combined with some other changes such as Regenerating Health and no prone have lead to accusations by some of the series’s more hardcore fans that DICE was pandering to console gamers. Still, critical response has generally been good and Bad Company 2 still has a thriving community even after GameSpy's servers, which handled the multiplayer of every Battlefield game up to this one, were shut down. Oh, and destruction physics extend to the multiplayer of both games, leading to a very dynamic battlefield.

Bad Company 2 got a full-fledged multiplayer Expansion Pack, Battlefield: Bad Company 2: Vietnam, which is set in Vietnam. Included with the pack are five new maps and a slew of new period weapons and vehicles. And Flamethrowers.

In October 2012, Fox announced that they were planning on airing a television adaptation of Bad Company. It was to be an hour long action-comedy series featuring the game's main characters but ended in Development Hell and with Disney's acquisition of 20th Century Fox in 2018, we can assume that the series is dead and done.

Not to be confused with the arena rock band Bad Company, or the 2000 AD strip Bad Company.


Tropes in the series include:

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     Both Games 
  • Boxed Crook: The game is titled after a company whose troops are supposed to be all of this. Marlowe took a joyride in a helicopter, wrecking it and a general's limo.note  Sweetwater uploaded a virus into the US defense grid. Haggard blew up the largest ammo dump east of Paris. Sergeant Redford is the only one who's not a discipline problem, but he agreed to command B Company after cutting a back room deal with the army for an early retirement.
    • B Company (the titular Bad Company) is so named because they get the shit jobs and absolutely none of the credit. It's a place for rejects and attitude problems. The catch, however, is that service in B Company counts towards your discharge much faster: if you survive, the Army gets rid of you faster (and good riddance).note  If you die, well, the Army is still rid of you, isn't it?
  • Cluster F-Bomb: Almost the entire battle chatter of American soldiers in the multiplayer modes. For some odd reason, in the Bad Company 2 multiplayer swearing over the in-game chat function is censored, but after a patch it can be disabled if the owner of the server allows it.
  • Everything Breaks: Bad Company finally introduced destructible environment to the series. And it is glorious.
  • Goggles Do Nothing: In the cutscenes of both games Marlowe has goggles around his helmet, but he never puts them on. However, in actual gameplay the edges of the screen are significantly darkened, as if something - say, those goggles - are blocking Marlowe's peripheral vision.
  • Hitscan: Averted, bullets have travel time and are affected by gravity. Bad Company 2 even gives you bonus score for killing from a far range for managing to deal with it.
  • Improvised Weapon: The drill and the defibrillator. The drill not only repairs tanks but when shoved against an enemy kills them. You can get an achievement in Bad Company 2 for getting a headshot kill with the repair tool called "The Dentist".
    • Battlefield: Bad Company 2 brings us "Destruction 2.0", which is a fancy way of saying that you can now collapse buildings by blowing up the first floor walls, even when there's still people or objectives in them. Naturally, this is just as effective as it sounds when playing Rush.
  • Indy Ploy: Bad Company's bread and butter.
  • Invisible Wall: Artillery is actually launched at you in Bad Company if you go out-of-bounds. Strangely, however, completing objectives reduces the range of the artillery - objectives such as "Storm the village" or "Get to the supply depot" or "Regroup with your squad".
    • It sort of makes sense with some of the objectives, such as 'destroy the artillery emplacements'. As for the rest, well...
    • It makes less sense in the first game's "Air Force One" mission, which you spend most of in a gold-plated Hind - go out of bounds and you just explode for no reason.
  • Magic Tool: The power tool damages enemy vehicles just as quickly as it repairs friendly ones. Can also be used to kill people.
  • Make the Bear Angry Again: Though exactly what angered the bear in the first place is never explained (Bad Company predates Battlefield 3 by 3 real-life years and the dates given in-game don't really match up).
  • Right-Handed Left-Handed Guns: Inconsistently applied, resulting in stuff like the HK416 and M16A4 with right-handed controls and left-side ejection ports to properly-modelled AK's and belt-fed light machine guns.
  • Stuff Blowing Up: Why you should get Bad Company 1 or 2.
  • Suicide Mission: The superiors routinely send Bad Company on these missions in the hopes that they die. Under normal circumstances, succeeding in these missions would have earned them medals.
    • Also probably a strong reason why Haggard joined the Army. After watching an airstrike, he expresses that he should have joined the Air Force.
  • Take That!: The plot of Bad Company 2 is essentially Modern Warfare 2, and it misses no opportunity to suggest that the latter is silly. Given that gamers abandoned MW2 for BC2 over the dedicated server debacle above, this may also qualify as Fanservice.
    Sweetwater: No! No no no, he'll just send some special-ops douche-bags with pussy-ass heartbeat monitors on their guns instead of us!
    ...
    Sweetwater: If we were racing on snowmobiles I'd take you down!
    Haggard: Snowmobiles are for pussies!
    • DiCE isn't even dancing around it anymore. They released a video called "Friends Really Against Grenade Spam" which directly mocks a similar video that Infinity Ward created ( "Fight Against Grenade Spam") to promote Modern Warfare 2. The original video starred Cole Hamels, a pitcher for the Philadelphia Phillies. To double the burn, the mocking video starred C.C. Sabathia, a pitcher for the New York Yankees team that had just beat the Phillies in the 2009 World Series.
      • Funny enough, it appears to be a rant against using random celebrity pitchers... until C.C. blows up Sweetwater with a helicopter for trash-talking him and being a noob.
    • The parody ads for the first game were much less caustic, probably even affectionate, but they still mocked their inspirations.

     Battlefield: Bad Company 
  • Affectionate Parody: Bad Company had trailers whose point was to make video game references. They were titled Bad World, Rainbow Sprinkles, and Snake Eyes.
  • Battle Trophy: As in Battlefield 2142 before it, the game rewards a player successfully assassinating an enemy in online multiplayer with the knife with their dog tags.
  • Continuity Nod: The Middle Eastern Coalition from Battlefield 2 shows up as the primary enemies in the final mission.
  • Countrystan: Serdaristan, named after its dictator, Zavimir Serdar.
  • Dude, Where's My Respect?: Justified - you routinely perform badass acts of heroics that would earn you a bunch of medals under normal circumstances, but the missions you're being sent out on are literally suicidal tasks your superiors are assigning you to in a deliberate attempt to get you and your squad killed, so they're understandably less than happy when you succeed. Later in the game, when you and your squad mutiny, there isn't anyone to receive respect from.
  • Grey-and-Gray Morality: In the first Bad Company, the Russians didn't seem any more "evil" than the Americans — the real villains were the Legionnaire and his mercenaries. This got thrown out the window in the sequel, however, as the Russians seem bent on taking over the world. Most Battlefield games don't make any faction seem more evil than another anyways (except, of course, Those Wacky Nazis).
  • I Always Wanted to Say That: Haggard responds to a demand to drop their weapons from the American army which he and his squad just deserted from with, "Oh yeah? You and what army?!" This appalls every last one of his fellow mutineers - especially when the main American force arrives, and he adds, "Oh. That army."
  • Irony: Marlowe's videotaped message to his younger brother in America as a promotional means to advertise the game. Watch it.
  • Lighter and Softer: Compared to previous titles, Battlefield: Bad Company included gameplay which was less-realistic (notably One Bullet Clips) and somewhat less team-based, as well as a storyline on a character-based level and humourous character dialogue and interactions.
  • Limited Loadout: Strangely, weapons appear as pairs (e.g. Assault rifle and grenade launcher, Sniper rifle and pistol, pistol and grenades, etc.). Only one pair can be wielded at a time as well as one special weapon.
  • Mooks, but no Bosses: Averted. Unlike many modern military shooters, the original Bad Company has a Final Boss, in the form of the Legionnaire's helicopter. It takes several hits with a rocket launcher and it moves around frequently, making it hard to hit.
  • Nice Job Breaking It, Hero: In the final mission, the squad receives an Army distress call from an armored division being besieged by enemy artillery close to their position, and despite no longer being a part of the war they intervene and take out the artillery to save the US troops. Had they not destroyed the artillery, the Army wouldn't have been able to advance into Sadiz and capture the gold the protagonists were after while they were battling the Legionnaire.
    • Until the squad sneaks away with one of the trucks loaded with gold.
  • Pin-Pulling Teeth: In "Rainbow Sprinkles" parody promotional video, Haggard can be seen throwing a grenade in this manner.
  • Redundant Rescue: Preston Marlowe's attempt to find and save his squad in Bad Company.
  • Regenerating Health: Averted, you heal damage by using an adrenaline syringe on yourself. You have infinite usages, but after using one there's a decent cooldown before you can use it again. You also have to manually switch to the syringe, then switch back to your weapon when you're done with it. To compensate, you can survive somewhat more damage than in other Battlefield campaigns. The sequel switches to a more typical regenerating health system.
  • Reverse Grip: How the knife is held.
  • Rogue Soldier: In the first game, the group deserts to chase after the gold from Legionnaire mercenaries.
  • Seinfeldian Conversation: Often occurs during the single-player campaigns.
  • Voice with an Internet Connection: Mike-One-Juliet.
  • What Happened to the Mouse?: The Legionnaire is alive and extremely angry when Bad Company ends. No one even mentions him (or the truckload of gold stolen from him) in Bad Company 2.
    • Bad Company 2 was released on PC, whereas the first one wasn't. If they had just gone and continued the story from the first one, many of the PC gamers would have felt confused and left out.
      • Also, B Company is operating on the other side of the planet in the second game.
  • Whole-Plot Reference: This game may as well be from an Alternate Universe where Three Kings was the ur-modern war movie instead of Black Hawk Down.
  • You and What Army?: Haggard says this to the American Army they just deserted from catching up to them and ordering them to surrender their arms. This appalls his fellow deserter squadmates. "I Always Wanted to Say That" is his explanation.

     Bad Company 2 and Vietnam 
  • Action Film, Quiet Drama Scene: During "Zero Dark Thirty" the squad will stop and have a surprisingly deep conversation about religion and morality if you don't interrupt them by starting another firefight.
    • There are similar conversations that the squad has in all the levels from "Upriver" to "Zero Dark Thirty". Most of them aren't nearly as serious, and are actually really easy to miss (you have to meander around a bit after completing certain objectives, or at the start of a mission); the only reason most people know about the one in "Zero Dark Thirty" is that it is the only one that is guaranteed to trigger, and is located right after a checkpoint just in case you miss it the first time.
  • All Guys Want Cheerleaders: Specifically the Dallas Cowboys' cheerleaders in Haggard's case, which is how Sweetwater convinces him to keep fighting: the whole ultimate EMP weapon the story is based on going off over America would make it tough for commercial football to continue.
  • Attack Drone: The UAV in Bad Company 2 can count, but its Hellfire missile strike takes an extremely long time to refresh.
  • Awesome, but Impractical:
    • The UAV can be equipped with a heavy machine gun that does good damage to infantry and light vehicles and never runs out of ammo. The problem is that a low-flying UAV with a huge muzzle flash and very visible tracers quickly gets the attention of the entire enemy team and gets shot down in no time. Therefore it's far more practical to stay at a high altitude, just spotting targets and calling in the occasional Hellfire missile - it's still vulnerable way up there, but it's at least not constantly and actively calling attention to itself. The machine gun damage also isn't that good anyway. Unlike other machine guns in the game, you really have to focus on a target at full health, making it only really useful against weakened targets, and like stated above, at closer ranges.
    • In single-player, the highest caliber heavy weapons such as the M60 machine gun or M95 Barrett (both of which use .50 cal rounds) are typically overkill compared to much more controllable/better rate of fire weapons of lower caliber such as the Type 88 LMG or Type 88 DMR.
  • Badass Bandolier: The character classes and protagonists of Bad Company 2 generally wear grenades on their vests. The Assault class at least has a more realistic example of also carrying grenade launcher ammo on their chest, and the Recon wears shotgun shells, even while their class-specific weapons are sniper rifles.
  • Bald of Evil: Kirilenko.
  • Big "NO!": Haggard, when Flynn's 'chopper is destroyed by an RPG.
  • Blatant Lies: In the Vietnam expansion, when the US suffers a defeat at Cao Son Temple (75-200 US troops dead), the announcer will report that despite Hanoi's claims of a victory "CENTCOM remained coy, claiming no knowledge of any mission gone awry or troops killed in action." Alternatively, if the US team really gets creamed, he will announce "CENTCOM did confirm that there were minor casualties during a patrol operation in South Vietnam."
  • Boring Yet Practical: You can get some pretty awesome sniper rifles, including the bolt-action .50 caliber M95, but one of the most accurate and easy to use sniper rifles is the M24, the rifle you start with, and it's also the easiest to predict the bullet drop with for when you need to make the really long shots.
  • Chekhov's Gun: In this case, Chekhov's satellite and Chekhov's scalar weapon.
  • Cold Sniper: Subverted. The American Recon has a voice of a young man and his dialog is exactly NOT what you'd hear out of a cold sniper.
    • The Russian Recon speaks in a more gruff-sounding voice, though whether it makes him seem cold is up to debate.
    • The American Recon sounds almost nerdy whereas the Russian Recon sounds like he smokes a pack a day.
    • In the campaign, there is one mission in the jungle that starts off with Marlowe eliminating guards using a sniper rifle in the cover of a raging monsoon, with Haggard acting as spotter with another sniper rifle. Unlike his usual boisterous self, Haggard is in absolutely cold focus during this segment, calling out targets for you to eliminate in sequence—and potentially doing some of the shooting himself.
  • Continuity Nod: For Bad Company 2, see this video. At 27 seconds, the skull on the sign is from the flag of the Nationals from Battlefield Heroes.
    • Bad Company 2 includes a bunch of these for Battlefield 1943. For instance, you can hear the post-battle radio news from 1943 at the end of the first mission, all the USMC weapons minus the Springfield 1903 are available for use in multiplayer, and the whole plot from the campaign revolves around a Forgotten Superweapon from the Pacific theater of WWII.
  • Darker and Edgier: The first Bad Company game was a fairly light romp through Central Asia with a bunch of comedic misfits fighting for gold and going through everybody - the Russians, the Serdaristanis, and the Legionnaire's private army - who happened to be in the way. The second one was an outright fight for survival against a nigh-endless storm of the Russians and their allies that threatened to wipe all opposition off the face of the Earth with a group of comedic misfits whose antics helped keep the game from becoming grimdark and you from realizing just how bad the situation really is. This is also reflected in the games' ESRB ratings, with the first game being rated Teen and the sequel rated Mature.
  • Deadpan Snarker: The details for the knife weapon entry in Bad Company 2.
    Details: ...For optimum performance, the leading edge "pointy end" should be applied to the enemy and thrust into vital areas. This should be repeated as necessary.
  • Epic Fail: Dying by suicide in multiplayer will have the game declaring yours verbatim.
  • Eyepatch of Power: The NVA Recon skin in Vietnam gets ones of these in the form of a bloodied headband over his left eye.
  • Gunship Rescue: Flynn.
  • Guide Dang It!:
    • Bad Company 2 doesn't explain the tracers darts at all, which allows a rocket launcher to home in on the tagged target after aiming at the target's indicator for a few seconds, even if not being pointed directly at it when fired. This led to players firing their rockets right after aiming at the planted vehicle, as they did in the first Bad Company, resulting in confusion when the rocket would not home into the vehicle.
    • People who own previous Battlefield games can register on the EA website as a "Battlefield Veteran", which unlocks the M1 Garand for multiplayer. This is represented in-game by suffixing Veterans' names with a number, that number being how many previous Battlefield games they've registered, which is never actually explained anywhere in-game.
  • Hidden Depths: Haggard has read The Iliad and thinks it's a good book. He can also recite The Scottish Play, even avoiding mentioning the actual title, and also has an impressive amount of technical data memorized regarding the Antonov An-225 (albeit which is brought up for a plane that is actually the An-124). Sweetwater sarcastically calls him a man of hidden depths when he claims to know Spanish as well, but then quickly clarifies it's "Spanglish" and boasts that when he goes to Taco Bell he can order anything on the menu.
  • Invaded States of America: Bad Company 2 has some multiplayer maps in Alaska, and the ending has the Russians proceeding on the US-Canadian Border.
  • Jungle Warfare: Bad Company 2: Vietnam's maps take place deep in the jungles of South Vietnam.
  • Karmic Death:
    • Flynn dies quickly after he stops being a Technical Pacifist (which he says he maintains to preserve his karma), saving the protagonists from being held at gunpoint.
    • Aguire gets betrayed and killed by the Russians after he defects to them when he stops being of use.
  • Keystone Army: Subverted. After destroying the scalar weapon and killing the Big Bad over Texas at the end of the game, Haggard assumes that Russia is no longer invading the US. General Braidwood then informs the squad that the Russians are still coming in... through Alaska.
  • Laser-Guided Karma:
    • Rescuing Flynn is probably the only reason the protagonists survived the betrayal.
    • More conventionally, after his betrayal and defection, Aguire is immediately killed by Kirilenko because he is of no more use to the Russian war effort.
  • No One Gets Left Behind: Aguire wanted it to be a Defied Trope, but The Squad goes anyway at Haggard's example.
  • Orange/Blue Contrast: The second game was the first Battlefield series game to use the trope, in the cover art. The Vietnam DLC also used it for the cover art, but it only bled into the game itself in the subsequent Battlefield 3.
  • Old Save Bonus: In Bad Company 2, the game unlocks a Thompson SMG and a Colt 1911 for you early if you also have Battlefield 1943. If you sign up through their online "Veterans" program and link a 2nd Battlefield game to your EA account, it will also unlock an M1 Garand (as well as an F2000 for the first Bad Company).
  • Precision F-Strike:
    • Preston Marlowe, who barely ever swears in any of his dialogue, will scream out "FUCK!" during a particularly intense scene. Haggard responds "Do you kiss your mother with that mouth?", while Sweetwater says, "I'm proud of ya, Pres!"
    • "I'll go my fucking self."
  • Rewarded as a Traitor Deserves: Kirilenko kills Aguire immediately after the latter's defection.
  • Russia Called; They Want Alaska Back: Russia has invaded Alaska at the start of the game. By the ending they have advanced into Canada and are now in the Continental U.S..
  • Sliding Scale of Idealism vs. Cynicism: If anything, there's a total lack of good people getting shot, bad things happening to idealists, and a distinct lack of grayness (except for one event, in which a Russian soldier defects because he has family in America).
  • Shout-Out:
    • The M79 grenade launcher in Vietnam has the same tiger stripe pattern as Roach's one in Apocalypse Now.
    • You might hear an American soldier shout "Let the bodies hit the floor!" while playing in multiplayer.
    • Uupon observing a South American jungle camp, Sarge will remark that they are "dug in like an Alabama tick."
    • As you and your squad trudge through the snowy wastes of the Andes in "Crack the Sky", Sweetwater remarks, "Where are we, Hoth?".
    • In the same level as above, a subtle shoutout to Black Hawk Down can be heard during the jeep sequence. "We can't slow down, WE CAN'T SLOW DOWN!"
    • While in Bolivia, B-Company have a conversation about Butch Cassidy and the Sundance Kid and its sequence in said country, though they somehow manage to not mention the ending.
    • A particularly memorable comment about ice cream from this gunship recording can be heard while piloting UAVs.
    • The trophy/achievement for destroying your first satellite uplink in the campaign is called "Link To The Past".
  • Soundtrack Dissonance: Some the songs that play in Vietnam's vehicle radios seem a bit too...happy. Especially when someone is getting burned alive from a tank's flamethrower just a couple of feet away.
  • Technical Pacifist: Flynn, the helicopter pilot in Bad Company 2. He has absolutely no problem with killing as long as he isn't the one who actually pulls the trigger (he says it's bad for his karma). It seems he was right, as once he starts directly killing the enemy, he's quickly killed himself.
  • Tech Points: Classes in Bad Company 2 have separate requirements to unlock vehicle specializations, as well as specializations and weapons for each class. You advance through these by gaining score using the respective tree's tools. This is in addition to general level unlocks in which score from using anything is added to it to give you weapons and specializations available to any class.
  • The Guards Must Be Crazy: The Japanese guards during the opening sequence of Bad Company 2 are somehow entirely unable to hear two boats powered by outboard motors on a quiet night. The fact that the characters cut off the motors and request "no sound" of each other from less than fifty feet away just underlines the ridiculousness.
  • The Mole: Aguire wants Aurora to be released over the United States, he's not actually trying to stop it. Notably, he actually spends most of the game as a genuine US operative - he doesn't actually defect until he learns that the US government covered up the fact that the mission his father died on (Operation Aurora) was a Suicide Mission, only started so high command could learn about the potential of the scalar weapon.
  • This Is for Emphasis, Bitch!: The American team in Bad Company 2. They will curse at every chance.
    • Now your ass is mine, bitch!
    • Take that, mother fucker!
    • Topped that mother fucker!
  • Title Drop: Haggard has one on the last mission, "Airbourne", where he says, "Yeah, you're in Bad Company now, bitches!"
  • Took a Level in Jerkass: Haggard makes some meaner comments than he does in the first game.
  • To the Pain: Subverted in Bad Company 2, where Redford asks a prisoner where their target is. Preston bets he'll tell them in 10 seconds after Redford goes over to him. Haggard bets 5. Haggard wins. It's quickly revealed that Redford just told the prisoner about their mission to stop the release of Aurora over the US, and the prisoner told him what Redford needs to know because he has family living in Houston.
  • Unexpected Genre Change: What would probably confuse many people, clearly seeing Bad Company 2 is supposed to be a modern setting-type from the game's cover, is that the first mission the campaign takes place in World War 2.
  • Unfriendly Fire: Aguire is shot by the man who's teaming up with him to EMP the United States.
  • Voodoo Shark: Sweetwater's attempt to explain how the scalar weapon works in Bad Company 2 raises more questions than it answers. Then again, he is talking out his ass.
  • Whole-Plot Reference: Angry Russians waging war on the United States, an officer in charge of covert operations turning on his operatives because they're in the way of his revenge, and EMP used as a weapon. You can tell Bad Company 2 apart from Modern Warfare 2 because there's at least two Take Thats directed at it.
    • Not to mention a final level consisting of close-range firefights on board a plane, much like the epilogue to Call of Duty 4 - though this time it's a bit more connected to the actual game's plot.
  • World War III: Russia vs The Whole World. Russia is winning.
  • You ALL Look Familiar: The Bad Company games only have a character model for each weapon type and side they're on, causing you to see many lookalike platinum-blond Russians in red (well, sometimes green) berets attempting to kill you with light machine guns in the second game. The ones that wear balaclavas are more justifiable. (Maybe, the uniforms are based on their main weapon?) When you fight enemies that shouldn't be using uniforms, it gets strange.
    • Some of these are Justified, for example Snipers always wear ghillie suits, Demolition soldiers from the first game and American Engineers from the second get a blast shield on their helmet, while Russian Engineers wear balaclavas, reminiscent of the first game's Special Ops class.

Alternative Title(s): Battlefield Bad Company 2

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