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Video Game / Disgaea D2: A Brighter Darkness

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The Netherworld— darker than a pitch-black cave, deeper than the depths of the seas, a land where ominous demons run rampant.
In the past, this world was ruled by an Overlord with unrivaled charisma named Krichevskoy.
After this great Overlord passed away, many demons rose to become the next Overlord, plunging the Netherworld into an age of chaos.
It was then that one demon announced his claim to become the next Overlord.
That demon was Laharl, the only son of Overlord Krichevskoy.
He crushed every demon that stood in his way, and forced himself upon the title of Overlord.
He was helped by Angel Trainee Flonne, and after many twists and turns, the Netherworld and Celestia started interacting.
However, because she had harmed other angels, Angel Trainee Flonne became a Fallen Angel, and moved into the Overlord's Castle with Laharl.
A few years later—

Disgaea D(imension)2: A Brighter Darkness is a Turn-Based Strategy game for the PlayStation 3note  developed by Nippon Ichi. It is the third game in Nippon's Ichi Anniversary Project and a direct sequel to Disgaea: Hour of Darkness.

Many years have passed since demonic Evil Overlord Laharl succeeded his father as Overlord of the Netherworld, but his reign is far from undisputed. There's the Krichevskoy Group, a political faction of demons who seek to install a Puppet King (a pedantic knight called Barbara) to the position. There's Sicily, an angel who claims to be Laharl's sister and (thus) a rightful heir to the throne as well. There's Xenolith, an introverted male demon who is certainly not up to anything suspicious. And worst of all, mysterious flowers are blooming across the Netherworld and slowly transforming the atmosphere into something reminiscent of Celestia.

With the aid of his closest allies/servants Etna and Flonne, Laharl must cement his Overlordship the way all true demons do: with gratuitous amounts of violence. Hilarity Ensues.

Disgaea Dimension 2 features the same high definition sprites featured in Disgaea 4: A Promise Unforgotten, a book as a new weapon type, a new Piggyback mechanic which allows monsters to become rideable mounts (Replaces Magichange from the previous games), a retooled Mentor mechanic that involves Relationship Values, and the return of Weapon Mastery from Disgaea: Hour of Darkness and Disgaea 2: Cursed Memories.

This game provides examples of:

  • A-Cup Angst: A victory screen has an Archer and a Mage feeling inadequate beside a Magic Knight.
  • After-Combat Recovery: After completing the main story, the player can toggle auto-healing for free after every battle at the Cheat Shop. They may not want it on if they still have hospital prizes to claim, though.
  • All in a Row: Laharl is followed by Etna and Flonne while in the Overlord's Castle. The player can change who is running around the base and who is following them later in the game.
  • Artifact of Doom: The Artifact of Absolute Death, which drains magic from everything, even the Netherworld itself.
  • Anti-Frustration Features: Many notable features from previous Disgaea games have been streamlined and are a lot more accessible.
    • The Cheat Shop, which toggles EXP, Mana, HL, and Weapon Mastery gain as well as enemy levels, taking the place of the Stronger/Weaker Enemy bills in previous games. Also, upon reaching the post game, the Land of Carnage appears as an option in the Cheat Shop rather than being the reward of a time wasting Guide Dangit side quest. It also modifies the Item World (now called the Item Sea), now allowing players to mod map size, density of enemy mobs, Geo Effects, among other things.
      • As a bonus, in the post game, clearing special maps will net the player addition cheat points, allowing the player to boost various gains without having to reduce other gains. While the road to Min-Maxing is still a long grind, every reasonable step has been taken to allow the player to have an easier, more enjoyable time getting there.
    • While Weapon Mastery from the first two games returns, it also incorporates the skill menu from Disgaea 3 and 4, allowing players to customize a character's skill list to their liking. In doing so, it marries the best aspects of both Weapon Mastery and Weapon Forte while trimming away their least liked aspects.
    • The "Item Bag/Warehouse" of previous games has been done away, allowing players access to their full inventory at any time. The items menu itself has been divided into different categories based on item type for easy navigating.
    • Items no longer have numerical values to indicate rarity. They are now simply either common, rare, or legendary. You can also have the item ascend to another rarity rank and thus access more Item Sea floors (for example, a common item can become a rare item which can eventually become a legendary item).
    • Throwing is no longer restricted to a straight line, allowing players to easily throw diagonally compared to the more imprecise methods of previous games.
    • Weapon shop items now unlock after each episode's completion, so you no longer have to use senate votes to unlock higher level gear. Even better, the items are no longer a random grab bag each time you visit, but instead remain consistent with normal base weapons that can be bought in as many numbers as you like. There's also a random item lottery (a toy vending machine) that can give out rare items, including legendary high level items. Thus, all you need is time, patience, and money, and you can get some of the best gear in the game with much less difficulty than previous games.
    • When combining Innocents whose effects cap out at a level lower than 9999, any extra Innocents that would normally go over the limit are excluded and kept separate from the capped Innocent, allows one to make multiple stacks of even amounts of Innocents like Statisticians or Managers without ever having to waste any.
      • There is a storehouse for innocents, allowing players to keep them organized without storing them in items, which you must remember not to accidentally sell. In a related note, you can tag valuable items in your inventory as held so you don't accidentally sell or use them without intending to.
    • The apprentice system is now much more accessible. Any character can be assigned as any other character's apprentice, instead of having to start a new unit from scratch. It makes it much easier to spread spells around.
    • It's now impossible to capture any enemy unit you can't create yet. Trying to throw that unit into the Base will give a "This Unit can't be captured" message. Of course, this also makes it more difficult to exploit defeated Base Panel characters for early Hospital prizes through HP heals.
    • Though it has appeared earlier in the Vita Remake of Disgaea 3, getting a Game Over has been done away with. Instead of forcing you to restart to where you last saved, the game simply boots you back to the castle without penalty. However, endings that are caused by losing specific boss battles and force a New Game Plus are still present, so losing is a no-no on those fights.
    • Generic characters no longer need to use Reincarnation to go up to their next tier of their class. They can now simply use the Promotion option at the Dark Assembly to move up to their next tier without having to restart from level 1.
      • Reincarnation cannot cause a character to lose skills or spells once they are at least level 1 (i.e. have been learned from a master) - The lowest they can sink is level 1 with 0 skill EXP, as opposed to previous games where they could sink to level 0.
    • The way Skulls/Mages learn magic is completely revamped, rather than having them in awkward "tiers". Additionally, the Tera-level spells are no longer restricted to the lower, specialized tiers. There are now simply 6 ranked tiers like any other class, with an element specialization chosen at creation or reincarnation, and higher tiers getting access to higher-grade spells. Additionally, any tier starting with the 3rd will learn Star-element magic in addition to their specialization. note 
  • Arc Welding: If you have Etna's likability with Laharl or Flonne at the highest level, Etna will mention that she feels she has to leave them in order to better handle her regained magic, explaining why she was really in Veldime in Disgaea 2: Cursed Memories.
  • Bag of Spilling: The trio from Hour of Darkness starts back at level 1 with no skills and low-rank equipment with no justification given as to why.
  • Boss Subtitles: They appear upon summoning the Spell Keepers for the Omega and Tera spells.
  • Call-Forward: Laharl says that Flonne would make a better Archangel than Virunga. She also temporarily gets Archangel powers from Lamington, which she uses to become Pure Flonne, and Artina brings up her Lady Archangel a few times.
    • Some of the DLC and Postgame battles come with these, given that the characters are plucked from some point on the future
  • Calling Your Attacks: Played with. Flonne calls out various love-themed attack names to help her find the missing angels, but more often than not, it ends up disturbing rattled demons.
  • The Cameo: The entire Hades Party shows up (Though Fuka and Desco are Day 1 DLC instead of being obtainable in-game) as well as Asagi, Petta, and Darkdeath Evilman.
    • In addition, The Dark Sun from Disgaea 2 shows up as the Spell Keeper for Omega Star.
  • Chuck Cunningham Syndrome: Captain Gordon and his crew are nowhere to be found, mentioned only in Etna's diary entries that recap the first game.
  • Comically Missing the Point: Flonne all throughout episode 1. When the Disgaea trio come across a Laharl statue with a special fountain feature, Flonne is concerned that the Laharl statue's pants aren't down instead of the fact that it has a fountain feature at all.
  • Continuity Nod: When Sicily summons a dragon, Flonne recalls having done the same thing in the first game. In fact, the entirety of that episode is very similar to Flonne's debut except it's Sicily running away and summoning monsters this time.
    • Axel is auditioning to be an Idol Singer/Dark Hero in his postgame battle.
    • Etna mentions Vulcanus in Chapter 7 when faced with his replacement Virunga.
      Etna: Wow, he's as handsome as the last Archangel wasn't.
    • The Show Within a Show mentioned Chapter 4 is named after one of the members of the Diez Gentlemen, specifically Effort Ninja Gorillian.
    • The hidden switches and secret room in the castle are in similar places as they were in the first game. However, this time to enter the secret room, Etna must not be in the visible party when examining it.
  • Cool Big Sis: Flonne to Sicily.
  • Cruel Mercy: Before Laharl tries to destroy the Artifact of Absolute Death, Xenolith asks Laharl to kill him along with the artifact so that he doesn't have to see Etna suffer. Laharl refuses as Xenolith has to answer to Seraph Lamington as well for his crimes. Xenolith even calls Laharl a heartless Overlord for his decision.
  • D-Cup Distress: Laharl, when turned into a woman, is rather buxom. His first comment is how much his back hurts, much to the ire of Flonne and Etna.
  • Despair Event Horizon: In the Sicily's Sacrifice Ending, Laharl remains at the site where Sicily sacrificed her life, waiting there until the day he would die.
  • Did You Just Punch Out Cthulhu?: The Final Boss fight when Xenolith is possessed by the Artifact of Absolute Death, meaning he's not holding back and is using all the power he drained, Etna commenting that it's like fighting the Netherworld itself. And, the main characters still win.
  • Disc-One Nuke: As with most other entries in the series, all you have to do is find the right stage, stack 10 people in a tower, and grind the same enemies a few times. Then up the enemy levels and do the same thing. You'll be able to blow through a lot of the content really easily.
  • Double Entendre: Laharl still hasn't learned to watch his vocabulary and Etna is still there to lampshade it.
    Laharl: I will engrave into that sexy body of yours just how terrifying I am!
    Etna: That sounded pretty perverted, Prince.
  • Downer Ending/Non Standard Game Over: For a game that NISA claims is Lighter and Softer, some of these endings are really harsh.
  • DLC: Like the previous games, familiar Nippon Ichi faces can be recruited. Confirmed characters include Fuka and Desco as Day 1 DLC, Adell, Rozalin, Liliel, Mao, Raspberyl, Salvatore, Zetta, Pram, Alex, Ash, Marona, Metallia, Prier (both her human and Overlord forms), Eclair, Nisa, Gig, and Plume. There is also the free Legacy costumes DLC, which allows the Disgaea trio to don their Disgaea 4: A Promise Unforgotten sprites.
    • Those who buy the guidebook will have free early access to the Raspberyl DLC.
  • Dude Looks Like a Lady: The new design for the Male Healer class. It's also lampshaded as a Berserk Button for them.
  • Dynamic Entry: Within a few minutes of the game, Laharl crashes into Flonne's garden with a Meteor Impact. As if that weren't bad enough for Flonne's garden, Etna decides to enter the exact same way a few minutes later.
  • Exact Words: The Krichevskoy Group asks for Laharl to forgive them and make them vassals again, saying its what a true overlord would do. Laharl makes them vassals of Etna, then tells them not to complain.
  • Even Evil Has Standards: Laharl says that "a true Overlord would never resort to using hostages! That is just... low-class!"
  • Expecting Someone Taller: After being told that Laharl is the Overlord, Sicily confesses that she "was picturing someone much bigger".
  • Fantastic Racism: The fact that Laharl allows an angel into his party and is unaware of the transformation of the Netherworld (which Grosso blames on Celestia) is one more strike against him as an Overlord for the Krichevskoy Group.
  • Forgettable Character: The Krichevskoy Group is made up of former vassals to Krichevskoy, but neither Laharl nor Etna remembers them. According to Etna, Krichevskoy had a lot of demons working for him, so it was very easy to lose track of names.
  • Gaia's Vengeance: Xenolith is subject to this with the Netherworld itself dragging him off after the Artifact of Absolute Death is destroyed, in response to draining the magic from it.
  • Game-Breaking Bug: The English release of the game randomly freezes during special attack animations or even if animations were switched off. Not fun when you're getting towards the end of an item world run.
  • Game-Favored Gender: Girls get a huge leg up over guys in the Item World due to Succubus having an Evility which reflects a portion of damage dealt by male units. The problems here are that there is no way to shut this down and no Evility which has the same effect except against female units exists, so if you happen to like any of the male units better than their female counterparts, tough luck.
    • From Episode 5 onwards, A Dark Assembly vote to swap Laharl into a woman is borderline-unanimous. Swapping back will almost inevitably require force.
  • Gameplay and Story Integration: Laharl's popularity during his brief time as a woman is reflected in the "I want to be popular again!" bill. Passing it is child's play. Trying to change back will have the entire Assembly seeing red.
  • Gender Bender: Laharl gets turned in a girl in Episode 4, thanks to the same phenomenon that turns Etna into her Player 2 colors (and turned Flonne from an early riser into a late one).
    • Attractive Bent-Gender: Obviously, Laharl is considered incredibly sexy as a woman (much to Etna and Flonne's never-ending chagrin). Hoggmeiser certainly doesn't mind this fact and is quite openly perverse towards Laharl, asking him to act seductively. In addition, the episode's Bad Ending (obtained by losing to Hoggmeiser) results in Laharl becoming an Idol Singer, whom swiftly ascends to being the Top Idol of the Netherworld.
    • First Law Of Genderbending: Played around with; it's explicitly stated the effects are temporary, and indeed Laharl regains his masculinity after Episode 4 ends. If, however, you get the aforementioned Bad Ending, Laharl remains a girl longer than expected; probably forever, in keeping with the Trope, but several months at the very least. And during the postgame, Laharl gets access to a bill essentially called "I want to be popular again!", turning him into a girl again; the bill to turn her back into a him is way harder to pass, being much more expensive and being met with complete and total opposition. This is justified by Laharl truly being that much more popular as a woman, so no one wants to see him become a guy again.
  • His Story Repeats Itself: In one of the bad endings, Sicily decides to sacrifice her life to protect Laharl. Having watched his mother and Flonne do the same thing, his heart-rending reaction should come as no surprise.
  • Idol Singer: Lanzarote, who is using her music to control the Netherworld so she can take the position of Overlord away from Laharl. Asagi is a self-proclaimed idol who had not debuted or even auditioned. Laharl briefly becomes one at the end of episode 4 and is forced to become one in a Non Standard Game Over.
  • Inadequate Inheritor: The Krichevskoy Group sees Laharl as this. The blossoming of the Yuie Flowers only furthers their argument.
  • Insane Troll Logic: Barbara doesn't try to win her first fight with Laharl because she wasn't ordered to and in one of the bad endings, doesn't run for her life when a black hole forms because she wasn't ordered to.
  • Know-Nothing Know-It-All: The Krichevskoy Group comes off as this. Despite believing themselves to be following the will of Krichevskoy, they don't seem to have a grasp on what made Krichevskoy so great and are ultimately inferior to Laharl. To their credit, though, they do get Laharl to see what is happening to the Netherworld, which gets him to act.
  • Lamarck Was Right: One Sicily's attacks involves her rising into the air and then come crashing down with a fist charged with holy energy that explodes into an energy pillar on contact, much like Laharl's Blazing Knuckles and Krichevskoy's Freezing Knuckles, though it remains to be seen if her claim about her being Laharl's sister is true. It is.
  • Large Ham: Garungun. He is voiced by King Drake, after all.
  • Legacy Boss Battle: The Krichevskoy Group summon Darkdeath Evilman to once again take the overlordship. However, they claim it was all to test Laharl's strength when he beats Evilman.
  • Literal Genie: Barbara.
  • Long-Lost Relative: Sicily claims to be Krichevskoy's daughter and thus Laharl's sister, though it's unknown if this claim is true. That is, until Lamington tells Laharl that his mother died pregnant and rejected the offer to become an angel so that Sicily may live.
    • Xenolith is Etna's older brother who left Etna in Krichevskoy's care so that she may be safe.
      • This makes Flonne the only main character to not have any siblings, which is the exact opposite in the novels.
  • Marathon Boss: At the time of writing, no one has beaten Baal in under 30 minutes thanks to a combination of the removal of the damage formula changes from Disgaea 3: Absence of Justice, his insane stats, and the fact that he goes through six forms (each with a nasty evility) before finally being defeated.
  • Mooks: Much like Flonne in the first game, Sicily constantly tries to summon these and leave them to fend off the Disgaea trio until Laharl tells her to fight her own damn battles.
  • Miles Gloriosus: Garungun, a hammy golem with the title Obsidian Winged Destroyer and can summon a Majin out of his left hand. He also has no wings at all (which he claims is visible only to those with an evil eye), is unable to deliver on the Majin thing, and goes down just as easily as the rest of the Krichevskoy Group.
  • Multiple Endings: As with previous games, certain actions will take you to different endings, most of which end horribly for Laharl...
    • Overlord Sicily Ending: Laharl bites off more than he can chew when he tells Sicily to stop summoning demons and fight using her own power. She ends up taking his position as Overlord and is easily accepted by demon and angel alike. Requires you to lose to Sicily in Episode 2.
    • The Fall of Overlord Laharl Ending: Barbara lives up to her reputation by defeating Laharl and thus becomes Overlord with the Krichevskoy Group guiding her. However, because she's only capable of following orders, she can't be a proper Overlord and thus has a very unsuccessful reign. This ends up causing the demons to fight for the throne once again. Requires you to lose to Barbara in Episode 3.
    • Girl Laharl Forever Ending: Hoggmeiser forces Laharl to become an Idol Singer, knowing that his new female body will make him a fortune. Etna promises to get him out of this mess, but the last time we see Laharl is on the cover of a pin-up book in a swimsuit. Requires you to lose to Hoggmeiser in Episode 4.
    • The Collapse of the Netherworld Ending: Laharl and the rest fail to rescue the Krichevskoy Group as a black hole forms from the collapsing Netherworld. One by one, everyone is sucked in, ending with Laharl who laments the loss of his vassals and his Netherworld and apologizes to his father for letting this happen. Requires that you fail to defeat Barbara in five turns or have 20 ally kills by the final battle of episode 8.
    • Pure Flonne the Awakened Angel Ending: Flonne, in a desperate attempt to stop Barbara, unleashes the full power of the Archangel power Lamington gave her and Barbara is instantly defeated. Unfortunately, she is unable to power down and furthermore, the light from her power ends up hastening the Netherworld's transformation. As such, she goes around the Netherworld apologizing to every demon... while still pushing her love propaganda. Requires that you lose to Barbara in episode 9.
    • Bad Ending 1: AKA Etna's Magic Overload Ending. Etna destroys the Artifact of Absolute Death, freeing all the magic that it has absorbed. However, when the magic Xenolith had taken from her returns, she's unable to handle the sudden surge of power as it destroys her from the inside out. Though the Netherworld returns to normal, the only thing left of Etna is her Elder Spear planted into the ground. Requires that you have Etna's Likeability level with any three characters set at "Dislike" by stage 10-5. You'll be given a choice during the post-battle cut scene. Choosing No will advance the story. Choosing Yes will give you this ending.
    • Bad Ending 2: AKA Sicily's Sacrifice Ending. With Xenolith proving to be too strong and the power of the kidnapped angels being unable to stop the crumbling Netherworld, Sicily decides to sacrifice her life to stabilize the Netherworld despite Laharl pleading with his sister not to. With her power, the Netherworld, though transformed into a Celestia-esque world, was able to avoid destruction. However, Laharl, heartbroken by her sacrifice, did not return to the Overlord's Castle and waited to die at the place of Sicily's sacrifice. Requires you to lose to the boss of stage 10-6.
    • True Ending: Etna collapses and remains unconscious for months, but not before forcing Xenolith, who had been dragged into the earth, to promise her that he will make it out alive and return to the Overlord's Castle. During The Stinger, Etna finally awakens and is found at the gates conversing with someone who is implied to be Xenolith. Requires that you beat 10-6.
  • Nice Job Breaking It, Hero: A Meta one, in that the final boss's stats are boosted by the stats of every unit on the map. Meaning that those players who bring a ringer into the final boss fight with stats way over every other character... Whoops.
  • No Antagonist: The closest thing there is to a Big Bad there is is the mindless Artifact of Absolute Death; Xenolith, the only real mastermind, is trying to save Etna's life and stop the destruction of the Underworld, and beyond that, he's barely as evil as most Disgaea demons.
  • Non-Combat EXP: Many actions other than killing enemies give EXP, such as healing or buffing another character, taking damage without dying, or even just being out on the battlefield.
  • Nonhuman Humanoid Hybrid: Sicily. Lamington reveals that during the time Laharl was afflicted with his fatal disease, Laharl's Mom was pregnant with Sicily. She didn't want to lose either child, so when she sacrificed herself, she gave her chance to become an angel to Sicily, who then became a "Demon Angel".
  • On the Next/Never Trust a Trailer: Like the first game, Etna's next episode previews are entirely unrelated to anything that happens. Except for the one where she says Laharl is a girl. Or the one where Flonne says she's going to become a Magical Girl. In the preview for the last episode, Etna bids heartfelt goodbyes to the other characters, which makes them wonder if she's going to die. Etna's not serious about it, but it's actually possible for her to die if the player gets a bad ending.
  • One-Winged Angel: After suffering a Phlebotinum Overload, Xenolith reappears with Black Eyes of Crazy, dark violet energy wings, and a Slasher Smile, a complete far cry from his normally stoic personality.
  • Palette Swap: Etna is transformed into her "Player 2" colors in Episode 4, turning all of the red areas in her character art AND her sprite art blue.
    • As with other Disgaea games, the different "ranks" of units have different colors, though this time around, the unique characters have palette swaps as well. Additionally, colors of any unlocked tier can be used regardless of actual rank.
  • Phlebotinum Overload: In one ending, when Etna regains the power Xenolith took from her, her body is unable to contain it and perishes.
  • Playable Epilogue: As with many Disgaea games, there is a huge amount of post-game content, and the main story is arguably only the beginning. Several new areas and characters can only be unlocked after clearing the main story with the True Ending. Land of Carnage mode is unlocked, and after certain other conditions are fulfilled, the Rasetsu mode is unlocked. Save files will be marked as "Post Game".
  • Poor Communication Kills: Played for laughs in Episode 5. The cast tries to talk to a wandering angel, but runs away when Laharl intimidates her and Etna offhandedly mentions having her tied up. Flonne calls both of them out for this.
  • Relationship Values: The Likeability meter raises and falls depending on actions like healing another character or ally kills. Higher likeability leads to better chances of initiating team attacks, support attacks, and protect abilities as well as more conversations at the Overlord's Castle. Some endings can also be triggered depending on the likeability between certain characters.
  • Retcon: In the first game, the reason why Laharl's mom became a Prinny was because taking one's life is a punishable sin. Disgaea D2 reveals that she actually had the choice to become an angel, but she was also pregnant with Sicily when she sacrificed her life. So that Sicily may live, Laharl's mom gave up the chance to become an angel to Sicily and became a Prinny instead.
    • In Disgaea 2: Cursed Memories, Etna left Laharl because he ate her pudding, which is also one of the endings of Disgaea Infinite. If you raise Etna's likability with Laharl and Flonne to max, however, some of her conversations imply that she left in order to better control her newly gained magic and not be a burden on them.
    • Revision: The fact that the Disgaea 2: Cursed Memories remembers Laharl's party but said party doesn't even remember them makes it clear Disgaea D2 takes place before all the subsequent Disgaea games.
  • Same Clothes, Different Year: While Laharl trading his shorts for pants is the most notable change, said pants plus his scarf are still his style of choice with just a red bra added when he becomes a girl. Etna and Flonne haven't changed much either, with Etna trading her small skirt for short shorts and Flonne retaining her shawl from her Archangel outfit and added white ribbon on her thigh.
  • Say My Name: In two of the bad endings, both times by Laharl.
  • Screw the Rules, I Have Money!: If a Dark Assembly bill fails to pass, the player can bribe them with HL (though this may still fail). By the end of the main story and especially the post-game, these bribes can seem comically small.
  • Serial Escalation: Just when you thought the caps in the Disgaea series couldn't get any bigger, Nippon Ichi patches in a new mode called Rasetsu Mode. Stat cap increased to 999 million. HP cap increased to 9 trillion. Item level cap increased to 999. And enemies get an even greater stat boost to match. It is also only in this mode that you can fight good ol' Baal, who revives a grand total of six times, each revival giving birth to an even more powerful Baal.
  • Ship Tease: There's an easy to miss hint early on, but if you look at the beginning of the game Laharl and Flonne start at Rank 2 of the Likability meter. Hmm...
    • When Etna gets called out to Agul Eviland, Laharl gets irritated by the fact that someone called out one of his vassals alone. This prompts Sicily to question what the two of them are like when they're alone. He's also one who's most worried about her when she collapses and when she eventually wakes up.
    • There is a surprising amount of ship tease between Etna/Laharl. One of their map conversations involves Etna solemnly asking Laharl whether he considers the 'overlord' title or her more important. Etna is also noticeably nicer to Laharl in D2 than in prior games and more willing to listen to his orders. She also, at one point, compares him favorably to King Krichevskoy in chapter 10. Also, one Next Episode Preview features Etna going over a scenario where she insults Laharl and turns him into a masochist.
  • Show Within a Show: Effort Ninja Gorillian (who was previously in Disgaea 3: Absence of Justice) and Pure Seven Morphing Angels.
  • Shut Up, Hannibal!: Laharl gives this to the Krichevskoy group in episode 3 when Grosso says that they need to carry Krichevskoy's legacy, and stop the blooming of celestial flowers in the netherworld.
  • Shout-Out: See the series Shout Out page.
  • Spell Book: A new weapon type that allows characters to use Summon Magic.
  • The Stinger: Etna finally awakens from her long slumber and greets someone at the castle gates. Though we never see who it is, her dialogue suggests that it's Xenolith, who managed to keep his promise to return to the castle after being swallowed up by the earth.
  • The Stoic: Xenolith. Possibly the only character in the Disgaea series who may rival Seraph Lamington in stoicism. Well, that is except...
    • Not So Stoic: Once his dark powers fully engulf him, the only thing that comes out of his mouth is a loud scream. Also, in one bad ending, he curses loudly upon realizing that his dark power is killing Etna.
  • Time Travel: A number of the Disgaea 4: A Promise Unforgotten cameos are explained this way, as D2 takes place before that game. Specifically, Emizel was caught in a quantum disturbance, Artina traveled back to the past to get money from Hoggmeiser that he didn't have in the future, and Fuka and Desco were summoned by a bill in the Dark Assembly. The rest of the DLC appear due to similar distortions.
  • Sweeps Week Lesbian Kiss: Etna and Flonne on one of the promo art cards.
  • Universally Beloved Leader: In the Overlord Sicily Ending, Sicily, who is said to be as charismatic as Krichevskoy, manages to easily get the approval of all the demons in the Netherworld and relations with Celestia improve, cementing her reign as Overlord.
  • Video Game Caring Potential: The Likeability mechanic enables this, by talking to, healing, or engaging in Combination Attacks with them, you can increase the likability between two units and as a result their chances of protecting you or following up your attack in a chain. However there is a Dark Assembly Bill that allows you to increase likability easily.
    • Video Game Cruelty Potential: Apart from the "throwing the prinnies" thing, you can also decrease the likeability of other units by attacking them or team killing. And there is a special innocent called the "Heart's Shadow" that increases your stats by 1% per unit with zero likability with that person. There is also a Dark Assembly bill for this and it notably has a higher success rate.
      • Video Game Cruelty Punishment: One of the bad ending requires a certain character to have 0 likability with other certain characters. Of course it gives you a choice to go the the normal ending instead.
  • The Bus Came Back: The Nether Noble, Lantern, Serpent, Dark Knight, Golem, and Great Wyrm, monsters that have been missing for several games, make their return. Those some of them had their names changed (The Serpent, Great Wyrm and maybe the Lantern were changed to Shark Dragon, Ifrit and Jack, respectively.)
    • The Hyperdrive (now called Super Time Engine), an item that hasn't been seen since the first Disgaea, returns in the 1.30 patch. However, in order to get it, you have to defeat Baal...
  • Theme Naming: The volcanic Theme Naming of the first game continues here. Rainier, Garungun, and Virunga are both based on names of volcanoes while Sicily and Barbara are based on sites on which volcanoes are found.
  • Vocal Dissonance: Porkmeister, Hoggmeiser's son, has gone from cute little piggy to big muscular Noble Demon, yet his voice hasn't changed in the slightest.
    • Also, while still feminine, Girl Laharl has a deeper voice than Laharl does.
  • Weapon Tombstone: Etna's Elder Spear becomes this when Etna dies in one of the bad endings.
  • Wham Line: Toward the end of episode 2, Laharl tells Sicily to stop calling him "Big Brother", saying that it gives him the creeps. Then...
    Sicily: Eh? Then what should your little sister call her big brother?
    Laharl: ...huh?
  • You Didn't Ask: Laharl's retort why he didn't tell Flonne that Yuie flowers wouldn't bloom in the Netherworld. It helps his case that she never actually told him she was planning to do this.

Alternative Title(s): Disgaea D 2, Disgaea Dimension 2