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Video Game / Dragon Ball Raging Blast

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Developed by Spike and published by Bandai Namco Entertainment for the PlayStation 3 and Xbox 360 in 2009, Dragon Ball: Raging Blast is a 3D Fighting game based off of the Dragon Ball Z: Budokai Tenkaichi series, but with a noticeable difference in graphics and controls, having done away with the Blast Stock system entirely, and giving players complete freedom to customize every character's move set. The English dub of the game is notable for featuring the final performances of many original cast members from the dub, including Stephanie Nadolny as Gohan, Tiffany Vollmer as Bulma, and Brice Armstrong as Captain Ginyu, before they would be replaced the following the year beginning with Dragon Ball Kai.
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It was followed up with Raging Blast 2 in 2010 for the same systems, which included additional characters from the movies (including Vegeta's brother Tarble), a re-animated version of the OVA Plan to Eradicate the Saiyans, and was noted for being Kenji Yamamoto's last game he composed for.

Tropes for this game include:

  • Adapted Out: In Raging Blast 1, the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode.
    • Even if you add Super Saiyan Goku to the same team as Super Saiyan Gohan and Super Saiyan Goten, there is no option to trigger the Family Kamehameha.
  • Animation Bump: Comparing both games with each other, the second game as a lot more flair added to it, using dynamic camera angles when performing certain attacks, and for being more fluid in animation.
  • Art Evolution: While both games are rendered via cel-shading, the second game takes more inspiration from the manga art style, as opposed to the first game's basing its art from the anime.
  • Awesome, but Impractical:
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    • For something as iconic and damaging as the Kamehameha, it has a long windup time. You're better off launching it point blank after stunning the enemy.
    • Piccolo and Goku's "Full-Nelson Special Beam Cannon" may deal a lot of damage, but being a Taking You with Me attack by nature, it also puts your Goku in a critical state (unless you were smart enough to equip him with an item that regenerates his health before hand).
  • Battle Intro: Which can change depending on the match up.
  • Boring, but Practical:
    • Like in the Tenkaichi series, the Full Power Energy Wave. Not as powerful as the Kamehameha or Galick Gun, but it charges fast.
    • Goten's "Here We Go!" Super Attack has him throwing a rock at his opponent. It may have a pathetically short range and does little to no damage, but Goten launches the attack immediately when commanded, and should it hit, it can instantly knock his opponent down, making it a perfect combo breaker.
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  • Calling Your Attacks: Zig-zagged, as some moves are named after a quote the user has said in the anime/manga. This includes Super Buu (Gohan Absorbed)'s "Destroy Everything!" and Raditz's "I Am A Top-Class Warrior!". But in a more straightforward aversion, Trunks doesn't say "Burning Attack" whenever he launches it, he just says "It's over!"
  • Character Customization: Aside from editing an item deck which can improve a character's stats, you can also freely edit their move set, allowing you to suit each character towards your playstyle.
  • Combination Attack: In team battles, having certain teammates when performing a certain Super/Ultimate Attack will have the boost prompt be replaced with an Assist prompt. Inputting it before the attack launches will grant you a new move to use, such as Piccolo and Goku's "Full-Nelson Special Beam Cannon" or 17 and 18's "Non-Stop Violence".
    • Goku is a bit of an odd case. If Krillin is alive and Goku falls in battle, then pressing the Assist prompt will trigger the "Fusion Spirit Bomb", in which Krillin launches the Spirit Bomb ultimate at the enemy. Taken Up to Eleven if Kid Gohan is also on the team, as inputting the Assist prompt again will transform it into "Spirit Bomb Push Back", where Gohan deflects it back at the enemy after Krillin's initial shot misses.
  • Damn You, Muscle Memory!: The Tenkaichi games had ki charge being mapped to L2, with R1 and R2 being used to fly and descend, circle was guard and the right stick was for camera control, transforming, fusing and character switching. Raging Blast placed Ki charging on the down D-Pad, camera control was mapped to the left and right D-Pad, R2 is now used for transforming and character switching, L1 and L2 now controls your elevation, circle was now used for performing signature skills, R1 is used for guarding and super attacks went from pressing L2+Triangle while moving in a certain direction to being entirely placed on the right stick.
  • HP to 1: As with all games, Majin Vegeta's "Final Explosion" and Super Buu's "Revenge Bomber" can instantly leave you with 1 HP left to spare, making them Awesome, but Impractical. They're better off being used as a flashy finisher instead.
  • Joke Item: The "Seal Breaker" item description says "Equip this and something may happen..." All it just does is remove the scouter and hats from the characters that has them. To make it even worse, this item is one of the choices you can wish from Shenron...
  • Kamehame Hadouken
  • Limit Break: Hi-Tension mode.
  • Loads and Loads of Loading: Zig-Zagged. If you select any character/transformation/fusion, then you have to sit through a small transition before getting what you wanted. If you choose a character/Transformation that's blinking, however, then the switch/transformation is instant, not breaking up the pace of the fight.
  • Luck-Based Mission:
    • Unintentionally, certain fights in the first game's story mode can fall under this. There will be times where after a cutscene, the game will transition to you activating a Super or Ultimate attack. However, unless the scripted event has the opponent to do the same for a beam struggle, then be prepared for the AI to straight up dodge the attack with no warning, especially on higher difficulties.
    • Perfect Action commands are optional, but certain Mission Objectives requires all of them to be successfully pulled off just to complete it. These prompts can show up without prior warning and can disappear in an instant, so if you don't have the Ki to pull it off right away, then you'll have to restart the fight all over again.
  • Mondegreen: Like in the other games, Goten will mistake Broly's "KAKAROT" shouting as "Carrot".
  • Mythology Gag: Quite a few in this game.
    • If by chance, one of the match ups in the World Tournament is Goku vs Piccolo, then the World Tournament Announcer will be given extra lines detailing his excitement over Goku and Piccolo Jr.'s fight.
    • Raditz's "I Am A Top Class Warrior!" Super Move has him appearing behind his opponent to strike them down with his elbows, the same way Raditz knocked out Goku and Krillin in his initial appearance.
    • If Goku's "Angry Kamehameha" connects, then his opponent will react the same way Frieza did when he was caught in the blast.
    • Final Form Frieza's "I Won't Let You Escape With Your Life!" Super Attack is in fact the same move Frieza used to kill Krillin.
    • Majin Vegeta's Final Impact will cause anyone caught by the beam to slowly spin out before the screen fades to black, similar to how Majin Buu reacted when he was hit by it.
    • Many team attacks fall under this trope, which include Goku grabbing the opponent in an arm lock as Piccolo fires his Special Beam Cannon ("Full-Nelson Special Beam Cannon"), 18 and 17 obliterating their opponent with the Dead End Rain ("Sadistic Dance"), Goten or Gohan backing up their brother with their Super Kamehameha ("Bros. Kamehameha") and even completely replicating the scene where Goku gives Krillin the Spirit Bomb to toss when he gets critically injured ("Fusion Spirit Bomb")
  • No Fair Cheating: If you are doing a team challenge where your team's total Power Points must be lower than the limit provided, then the game will remove the option to edit a character's deck when selecting a custom slot.
  • No Plot? No Problem!: Unlike with the first game, Raging Blast 2 doesn't have a story mode whatsoever, instead containing a "Galaxy Mode", which are a series of fight to complete, some with certain conditions (defeating the enemy team under a timer, your health constantly draining, etc.), all tailored to each character.
  • Power Creep, Power Seep: With the right items, you could have someone like Yamcha go up against Broly and win.
  • Purposely Overpowered: The Downloadable Content for the games are not extra characters, but are in fact overpowered versions of the base game's characters, having their Battle Points cap out at 99!. In fact, one of the Super Saiyan 3 Broly can even one-shot every character in the game should any of his Super/Ultimate Attacks connect!
  • Recycled Soundtrack: Taken Up to Eleven in Raging Blast 2. Following Kenji Yamamoto's termination, future copies of the game were reprinted to replace the entire soundtrack with Budokai Tenkaichi 2's.
  • Signature Move: Every fighter has a Signature Skill (activated with the Circle/B button) that may sometimes not be as flashy as their Super Moves, but can help out with chaining combos.
  • Slap-on-the-Wrist Nuke: Surprisingly for a Dragon Ball game, not a single Ultimate Attack is capable of destroying the arena, at all. Which makes moves like Frieza's "Destroy the Planet!" false advertising.
  • SNK Boss: Good lord, the enemies you fight in Extreme Battle mode are single-handedly frustrating, but bonus point goes to Goku, the last enemy you face. His basic Ki attacks deal enough damage to shave off two-thirds of a health bar, he dodges every attack even when stunned, charges fast, his Super Attacks all hit like Saiyan Pods to the face, has nearly 7 Health Bars, and he starts the match off in Hi-Tension Mode, meaning if you don't get out of the way as soon as the fight starts, chances are he'll nuke you to HIFL with a Super Spirit Bomb.
  • Super Mode: Raging Blast 2 has the Raging Soul mode, activated by pressing R1/RB right as you charge your Ki to the max. You loose access to your Super/Ultimate Attacks, but your melee strength skyrockets in exchange.
  • Theme Music Power-Up: Activating Raging Soul mode in 2 will stop whatever song is playing at the moment and replace it with "Battle of Omega" ("Gatebreaker" in the reissue copies) for as long as the mode lasts.
  • Unblockable Attack: You can invoke this by equipping the "#18's Kiss" item, which makes that character's Ultimate Attack this trope.
    • Both Sword Trunks and Fighter Trunks have this for their signature skill, with the former being a 5-hit sword combo and the latter being a single chargable punch.
  • Water Is Air
  • What If?: Like in BT 3, there is a whole saga dedicated to these scenarios in the first game, such as "What if Videl became one of Piccolo's students?", "What if Trunks went back in time to train with his child self?" and "What if Vegeta and Broly achieved Super Saiyan 3?"
  • Wolverine Publicity: Broly in the first game, being on the box art right next to Goku, and for being the only movie adapted for this game.
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