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Developed by Spike and published by Creator/BandaiNamcoEntertainment for the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 in 2009, ''Dragon Ball: Raging Blast'' is a 3D Fighting game based off of the ''VideoGame/DragonBallZBudokaiTenkaichi'' series, but with a noticeable difference in graphics and controls, having done away with the Blast Stock system entirely, and giving players complete freedom to customize every character's move set.

to:

Developed by Spike and published by Creator/BandaiNamcoEntertainment for the UsefulNotes/PlayStation3 Platform/PlayStation3 and UsefulNotes/Xbox360 Platform/Xbox360 in 2009, ''Dragon Ball: Raging Blast'' is a 3D Fighting game based off of the ''VideoGame/DragonBallZBudokaiTenkaichi'' series, but with a noticeable difference in graphics and controls, having done away with the Blast Stock system entirely, and giving players complete freedom to customize every character's move set.



Lastly in 2012, there was ''Dragon Ball Z for Kinect'', an Xbox 360 exclusive game that used the UsefulNotes/{{Kinect}} peripheral, which was also developed by Spike Chunsoft, using the same engine as ''Ultimate Tenkaichi''. This unfortunately received very negative reviews due to the repetitive nature of its battles, poor story mode, and unresponsive motion controls. It was also the game brought the ''Anime/DragonBallEpisodeOfBardock'' OVA internationally, which is a sequel to ''Anime/DragonBallZBardockTheFatherOfGoku''. This game would mark the last time Spike Chunsoft would work on the series until ''Sparking! ZERO''.

to:

Lastly in 2012, there was ''Dragon Ball Z for Kinect'', an Xbox 360 exclusive game that used the UsefulNotes/{{Kinect}} Platform/{{Kinect}} peripheral, which was also developed by Spike Chunsoft, using the same engine as ''Ultimate Tenkaichi''. This unfortunately received very negative reviews due to the repetitive nature of its battles, poor story mode, and unresponsive motion controls. It was also the game brought the ''Anime/DragonBallEpisodeOfBardock'' OVA internationally, which is a sequel to ''Anime/DragonBallZBardockTheFatherOfGoku''. This game would mark the last time Spike Chunsoft would work on the series until ''Sparking! ZERO''.
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general clarification on works content


*** ''Raging Blast 2'' would make Frieza and Cooler playable alongside their cybernetic counterparts, who are given seperate character slots.

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*** ** ''Raging Blast 2'' would make Frieza and Cooler playable alongside their cybernetic counterparts, who are given seperate character slots.

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* MultiSlotCharacter: Super Saiyan 3 Vegeta and Broly are considered separate characters from their regular versions, which is probably a nod to the fact that they never unlocked this form in canon.

to:

* MultiSlotCharacter: Both games attempted to circumvent this by giving characters like Goku the ability to customize their skills to use ones that span across the entire series. That said, this is still present.
** Gohan is again split between Kid, Pre-Teen, and his Teenaged selves, but oddly his Ultimate transformation wasn't included anywhere in the first game. The sequel would add Ultimate Gohan and Future Gohan from Trunks' timeline as separate playable characters.
** Vegeta is split between his Saiyan-Namek Saga self, Cell-Buu Saga self, and Majin Vegeta.
** Future Trunks is split as two characters again, classified by whether he uses a sword or not.
** Unlike ''[=BT3=]'', only Fat, Super, and Kid Buu are present in ''Raging Blast''.
** The games includes two WhatIf forms, where both Vegeta and Broly achieved Super Saiyan 3; in canon, [[AdaptationalBadass they never unlocked this form]], and perhaps to reflect this,
Super Saiyan 3 Vegeta and Broly are considered separate treated as their own characters from rather than transformations.
*** ''Raging Blast 2'' would make Frieza and Cooler playable alongside
their regular versions, which is probably a nod to the fact that they never unlocked this form in canon.cybernetic counterparts, who are given seperate character slots.

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* TheCameo:
** Even though you can't play as him, Ultimate Gohan does appear briefly in the first game when activating Super Buu's Gohan transformation. However, he's rendered as TheFaceless, so all you see is a crop of him struggling before Buu takes full possession of him.
** Hercule also appears with Jimmy Firecracker as [[CombatCommentator Combat Commentators]] if you play though the Cell Games with the Fight Commentary on. Hercule even refers to the winning player as his "top apprentice" (Yes, this even applies if you win as ''Cell'').



* ContinuityCameo:
** Even though you can't play as him, Ultimate Gohan does appear briefly in the first game when activating Super Buu's Gohan transformation. However, he's rendered as TheFaceless, so all you see is a crop of him struggling before Buu takes full possession of him.
** Hercule also appears with Jimmy Firecracker as [[CombatCommentator Combat Commentators]] if you play though the Cell Games with the Fight Commentary on. Hercule even refers to the winning player as his "top apprentice" (Yes, this even applies if you win as ''Cell'').



* MythologyGag: Quite a few in this game.
** If by chance, one of the match ups in the World Tournament is Goku vs Piccolo, then the World Tournament Announcer will be given extra lines detailing his excitement over Goku and Piccolo Jr.'s fight.

to:

* MythologyGag: Quite a few in this game.
these games, much like its predecessors.
** If by chance, one of the match ups in the World Tournament is Goku vs vs. Piccolo, then the World Tournament Announcer will be given extra lines detailing his excitement over Goku and Piccolo Jr.'s fight.



** Many team attacks fall under this trope, which include Goku grabbing the opponent in an arm lock as Piccolo fires his Special Beam Cannon ("Full-Nelson Special Beam Cannon"), 18 and 17 obliterating their opponent with the Dead End Rain ("Sadistic Dance"), Goten or Gohan backing up their brother with their Super Kamehameha ("Bros. Kamehameha") and even completely replicating the scene where Goku gives Krillin the Spirit Bomb to toss when he gets critically injured ("Fusion Spirit Bomb")

to:

** Many team attacks fall under this trope, which include Goku grabbing the opponent in an arm lock as Piccolo fires his Special Beam Cannon ("Full-Nelson Special Beam Cannon"), 18 and 17 obliterating their opponent with the Dead End Rain ("Sadistic Dance"), Goten or Gohan backing up their brother with their Super Kamehameha ("Bros. Kamehameha") and even completely replicating the scene where Goku gives Krillin the Spirit Bomb to toss when he gets critically injured ("Fusion Spirit Bomb")Bomb").



** Likewise, Gogeta gets this treatment in the first game as well, being part of the roster despite Fusion Reborn not being adapted. He even has two WhatIf scenarios involving [[UltimateShowdownOfUltimateDestiny him squaring off against Vegito.]]

to:

** Likewise, Gogeta gets this treatment in the first game as well, being part of the roster despite Fusion Reborn ''Fusion Reborn'' not being adapted. He even has two WhatIf scenarios involving [[UltimateShowdownOfUltimateDestiny him squaring off against Vegito.]]
Vegito]].
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In 2011, the series got a third game known as ''Ultimate Tenkaichi'' for the PlayStation 3 and Xbox 360. Despite its English title, it is not actually a part of the ''Budokai Tenkaichi'' fighting game series (internal data shows that the game's original title was going to be ''Raging Blast 3'', but this changed sometime in development. This is further supported by the Japanese release's title, ''Ultimate Blast''). It had brand-new 2D animation made for its opening and story cutscenes, while dramatically altering the gameplay to incorporate an attack-defense system with rock-paper-scissors which received an overall mixed reception.

Lastly in 2012, there was ''Dragon Ball Z for Kinect'', an Xbox 360 exclusive game that used the UsefulNote/{{Kinect}} peripheral, which was also developed by Spike Chunsoft, using the same engine as ''Ultimate Tenkaichi''. This unfortunately received very negative reviews due to the repetitive nature of its battles, poor story mode, and unresponsive motion controls. It was also the game brought the ''Anime/DragonBallEpisodeOfBardock'' OVA internationally, which is a sequel to ''Anime/DragonBallZBardockTheFatherOfGoku''. This game would mark the last time Spike Chunsoft would work on the series until ''Sparking! ZERO''.

to:

In 2011, the series got a third game known as ''Ultimate Tenkaichi'' for the PlayStation 3 [=PlayStation 3=] and Xbox 360. Despite its English title, it is not actually a part of the ''Budokai Tenkaichi'' fighting game series (internal data shows that the game's original title was going to be ''Raging Blast 3'', but this changed sometime in development. This is further supported by the Japanese release's title, ''Ultimate Blast''). It had brand-new 2D animation made for its opening and story cutscenes, while dramatically altering the gameplay to incorporate an attack-defense system with rock-paper-scissors which received an overall mixed reception.

Lastly in 2012, there was ''Dragon Ball Z for Kinect'', an Xbox 360 exclusive game that used the UsefulNote/{{Kinect}} UsefulNotes/{{Kinect}} peripheral, which was also developed by Spike Chunsoft, using the same engine as ''Ultimate Tenkaichi''. This unfortunately received very negative reviews due to the repetitive nature of its battles, poor story mode, and unresponsive motion controls. It was also the game brought the ''Anime/DragonBallEpisodeOfBardock'' OVA internationally, which is a sequel to ''Anime/DragonBallZBardockTheFatherOfGoku''. This game would mark the last time Spike Chunsoft would work on the series until ''Sparking! ZERO''.

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Developed by Spike and published by Creator/BandaiNamcoEntertainment for the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 in 2009, ''Dragon Ball: Raging Blast'' is a 3D Fighting game based off of the ''VideoGame/DragonBallZBudokaiTenkaichi'' series, but with a noticeable difference in graphics and controls, having done away with the Blast Stock system entirely, and giving players complete freedom to customize every character's move set. The original Japanese release of the game is notable for being the first to use the updated cast from the ''Anime/DragonBallZKai'' era, as well as the [[SwanSong final performance]] of the late Creator/DaisukeGori as the voice of Mr. Satan. The English dub of the game is notable as well for featuring [[EndOfAnEra the final performances of many original cast members from the dub]], including Stephanie Nadolny as Gohan, Tiffany Vollmer as Bulma, and Brice Armstrong as Captain Ginyu, before they would be replaced the following the year beginning with the English dub of ''Kai''.

It was followed up with ''Raging Blast 2'' in 2010 for the same systems, which included additional characters from the movies (including Vegeta's brother Tarble, the rest of Cooler's Armored Squadron and Androids 14 and 15,) a re-animated version of the OVA ''[[Anime/DragonBallPlanToEradicateTheSaiyans Plan to Eradicate the Saiyans]]'', and was noted for being the last game composer Kenji Yamamoto did the music for, before the plagiarism controversy saw him removed.

to:

Developed by Spike and published by Creator/BandaiNamcoEntertainment for the UsefulNotes/PlayStation3 and UsefulNotes/Xbox360 in 2009, ''Dragon Ball: Raging Blast'' is a 3D Fighting game based off of the ''VideoGame/DragonBallZBudokaiTenkaichi'' series, but with a noticeable difference in graphics and controls, having done away with the Blast Stock system entirely, and giving players complete freedom to customize every character's move set. set.

The original Japanese release of the game is notable for being the first to use the updated cast from the ''Anime/DragonBallZKai'' era, as well as the [[SwanSong final performance]] of the late Creator/DaisukeGori as the voice of Mr. Satan. The English dub of the game is notable as well for featuring [[EndOfAnEra the final performances of many original cast members from the dub]], including Stephanie Nadolny as Gohan, Tiffany Vollmer as Bulma, and Brice Armstrong as Captain Ginyu, before they would be replaced the following the year beginning with the English dub of ''Kai''.

It was followed up with ''Raging Blast 2'' in 2010 for the same systems, which included additional characters from the movies (including Vegeta's brother Tarble, the rest of Cooler's Armored Squadron and Androids 14 and 15,) a re-animated version of the OVA ''[[Anime/DragonBallPlanToEradicateTheSaiyans Plan to Eradicate the Saiyans]]'', and was noted for being the last game composer Kenji Yamamoto did the music for, before the plagiarism controversy saw him removed. removed.

In 2011, the series got a third game known as ''Ultimate Tenkaichi'' for the PlayStation 3 and Xbox 360. Despite its English title, it is not actually a part of the ''Budokai Tenkaichi'' fighting game series (internal data shows that the game's original title was going to be ''Raging Blast 3'', but this changed sometime in development. This is further supported by the Japanese release's title, ''Ultimate Blast''). It had brand-new 2D animation made for its opening and story cutscenes, while dramatically altering the gameplay to incorporate an attack-defense system with rock-paper-scissors which received an overall mixed reception.

Lastly in 2012, there was ''Dragon Ball Z for Kinect'', an Xbox 360 exclusive game that used the UsefulNote/{{Kinect}} peripheral, which was also developed by Spike Chunsoft, using the same engine as ''Ultimate Tenkaichi''. This unfortunately received very negative reviews due to the repetitive nature of its battles, poor story mode, and unresponsive motion controls. It was also the game brought the ''Anime/DragonBallEpisodeOfBardock'' OVA internationally, which is a sequel to ''Anime/DragonBallZBardockTheFatherOfGoku''. This game would mark the last time Spike Chunsoft would work on the series until ''Sparking! ZERO''.



!!Tropes for this game include:

to:

!!Tropes for seen used in this game series include:



** In ''Raging Blast 1'', the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode. Ultimate Gohan, the Saibamen, Cell Jr.,, Cui, and Mecha Frieza would later return for ''Raging Blast 2'', but Great Ape Vegeta and Piccolo-absorbed Buu are both still [=MIA=].

to:

** In ''Raging Blast 1'', the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode. Ultimate Gohan, the Saibamen, Cell Jr.,, , Cui, and Mecha Frieza would later return for ''Raging Blast 2'', but Great Ape Vegeta and Piccolo-absorbed Buu are both still [=MIA=].
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Added DiffLines:

* GuideDangIt: Due to the open ended nature of Galaxy Mode, unless you have a guide on hand, you'll be going back and forth on a lot of maps in order to try and find that one character, move, or item missing for HundredPercentCompletion sake. The "Negate Near-Death" items are the worst, as there are three different items that are all functionally similar, but can only be used on certain challenges, and they're spread out across three different Galaxy Maps. The game never tells you this, by the way.
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* RecycledSoundtrack: ''Raging Blast 2''. Following Kenji Yamamoto's termination, future copies of the game were reprinted to replace ''the entire soundtrack'' with ''Budokai Tenkaichi 2's''.

to:

* RecycledSoundtrack: ReReleaseSoundtrack: ''Raging Blast 2''. Following Kenji Yamamoto's termination, future copies of the game were reprinted to replace ''the the entire soundtrack'' soundtrack with the one from ''Budokai Tenkaichi 2's''.2''.
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Added DiffLines:

* IJustWantToBeFree: The entire base for the What If fight "Freedom", where Broly fights Dr. Gero to break out of his mind control to regain his sense of self. [[BullyingADragon Gero, naturally, thinks he can take Broly in a fight]].
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* MundaneMadeAwesome: One What If in the first game had Goku and Goten fighting against Vegeta and Trunks [[DisproportionateRetribution because Trunks took some of Goten's candy without asking]], and the ending dialogue after the later family apologizes to the former has the narrator state that "the future of Goku and Vegeta's family picnics have been secured".
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* MultiSlotCharacter: Super Saiyan 3 Vegeta and Broly are considered separate characters from their regular versions, which is probably a nod to the fact that they never unlocked this form in canon.
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** In ''Raging Blast 1'', the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode. Ultimate Gohan would later return for ''Raging Blast 2.''

to:

** In ''Raging Blast 1'', the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode. Ultimate Gohan Gohan, the Saibamen, Cell Jr.,, Cui, and Mecha Frieza would later return for ''Raging Blast 2.''2'', but Great Ape Vegeta and Piccolo-absorbed Buu are both still [=MIA=].

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* AIBreaker: In Ultimate Tenkaichi, Almost all AI opponents will become completely helpless if you stay directly above them at blast range, allowing you to bombard them with KiManipulation at will. Most characters' shots can't hit straight up at all and the the few that can won't get too many hits in compared to you shooting down (although, some characters can't shoot down all that well, either). The AI is too stupid to fly up to you or run farther away to aim.

to:

** ''Ultimate Tenkaichi'' has Goku vs Metal Cooler Core from ''Return of Cooler''... but ditches ''everything else'' involving Cooler prior to that point.
* AIBreaker: In Ultimate Tenkaichi, ''Ultimate Tenkaichi'', Almost all AI opponents will become completely helpless if you stay directly above them at blast range, allowing you to bombard them with KiManipulation at will. Most characters' shots can't hit straight up at all and the the few that can won't get too many hits in compared to you shooting down (although, some characters can't shoot down all that well, either). The AI is too stupid to fly up to you or run farther away to aim.



* BackgroundBoss: In Ultimate Tenkaichi, The giant boss battles function like this. You either have to throw Ki blasts at them when they are far away, or wait for them to do a melee attack so you can attack them directly.
* TheBattleDidntCount: In Ultimate Tenkaichi's Hero Mode The first fight against Omega Shenron is ''supposed'' to be a HopelessBossFight. He's got a ton of health and hits like a ton of bricks. However, for whatever reason they decided to make it possible to beat him (possibly due to gameplay limitations, or maybe just laziness). The following scene still plays out the same way regardless of if he curbstomped you or vice-versa.

to:

* BackgroundBoss: In Ultimate Tenkaichi, ''Ultimate Tenkaichi'', The giant boss battles function like this. You either have to throw Ki blasts at them when they are far away, or wait for them to do a melee attack so you can attack them directly.
* TheBattleDidntCount: In Ultimate Tenkaichi's ''Ultimate Tenkaichi'''s Hero Mode The first fight against Omega Shenron is ''supposed'' to be a HopelessBossFight. He's got a ton of health and hits like a ton of bricks. However, for whatever reason they decided to make it possible to beat him (possibly due to gameplay limitations, or maybe just laziness). The following scene still plays out the same way regardless of if he curbstomped you or vice-versa.



** Before ''VideoGame/DragonBallXenoverse'', Ultimate Tenkaichi is the first ''Dragon Ball Z'' fighting game to feature a original character customization, allowing players to create their own characters (albeit limited to Saiyan males of three body types).

to:

** Before ''VideoGame/DragonBallXenoverse'', Ultimate Tenkaichi ''Ultimate Tenkaichi'' is the first ''Dragon Ball Z'' fighting game to feature a original character customization, allowing players to create their own characters (albeit limited to Saiyan males of three body types).



* HeadsIWinTailsYouLose: In Ultimate Tenkaichi's Hero Mode, After defeating Omega Shenron, no matter how badly you beat him and no matter how high your stats are, he'll strip you of the Dragonballs you've gathered, re-scatter them, then vanish, forcing you re-find the Dragonballs and re-fight most of the missions. Witness Creator/{{Lanipator}}'s {{Angrish}} filled reaction to this [[https://www.youtube.com/watch?v=M6rYuavwK20 here.]]

to:

* HeadsIWinTailsYouLose: In Ultimate Tenkaichi's ''Ultimate Tenkaichi'''s Hero Mode, After defeating Omega Shenron, no matter how badly you beat him and no matter how high your stats are, he'll strip you of the Dragonballs you've gathered, re-scatter them, then vanish, forcing you re-find the Dragonballs and re-fight most of the missions. Witness Creator/{{Lanipator}}'s {{Angrish}} filled reaction to this [[https://www.youtube.com/watch?v=M6rYuavwK20 here.]]



* ItAmusedMe: In Ultimate Tenkaichi's "Hero Mode", the reason the Earth gets thrown into chaos with the Black Star Dragon Balls is because [[Anime/DragonBallGT Omega Shenron]] thinks, quote, "peace is boring". Finding out that all of this destruction and suffering is for such a frivolous reason is what pushes the [[CharacterCustomization custom character]] to his RageBreakingPoint and allows him to turn [[GoldenSuperMode Super Saiyan]].

to:

* ItAmusedMe: In Ultimate Tenkaichi's ''Ultimate Tenkaichi'''s "Hero Mode", the reason the Earth gets thrown into chaos with the Black Star Dragon Balls is because [[Anime/DragonBallGT Omega Shenron]] thinks, quote, "peace is boring". Finding out that all of this destruction and suffering is for such a frivolous reason is what pushes the [[CharacterCustomization custom character]] to his RageBreakingPoint and allows him to turn [[GoldenSuperMode Super Saiyan]].



* MarketBasedTitle: "Ultimate Tenkaichi" is known as "Ultimate Blast" in Japan.

to:

* MarketBasedTitle: "Ultimate Tenkaichi" ''Ultimate Tenkaichi'' is known as "Ultimate Blast" ''Ultimate Blast'' in Japan.



* NonDubbedGrunts: Ultimate Tenkaichi's US version only dubbed new dialogue, but recycled voice clips for the grunts from previous games. This is actually normal, but it was jarring here since it was right after [[TheOtherDarrin some voices had changed]], meaning some characters (such as Gohan, Frieza, Android 18, Ginyu, Burter, Jeice, etc) have separate voice actors for dialogue and grunts/screaming/attack calls.

to:

* NonDubbedGrunts: Ultimate Tenkaichi's ''Ultimate Tenkaichi'''s US version only dubbed new dialogue, but recycled voice clips for the grunts from previous games. This is actually normal, but it was jarring here since it was right after [[TheOtherDarrin some voices had changed]], meaning some characters (such as Gohan, Frieza, Android 18, Ginyu, Burter, Jeice, etc) have separate voice actors for dialogue and grunts/screaming/attack calls.



* SpectralWeaponCopy: Custom characters in Ultimate Tenkaichi don a spectral sword in order to use Future Trunks', Janemba's, and Dabura's special attacks. Oddly, this is even the case if they have a physical sword equipped.

to:

* SpectralWeaponCopy: Custom characters in Ultimate Tenkaichi ''Ultimate Tenkaichi'' don a spectral sword in order to use Future Trunks', Janemba's, and Dabura's special attacks. Oddly, this is even the case if they have a physical sword equipped.



* ToCreateAPlaygroundForEvil: The BigBad of Ultimate Tenkaichi's "Hero Mode" used the Dragon Balls to make the world a hellhole, purely for his own amusement. At one point, your character meets the Androids, who like the world as a hellhole and in fact are looking for the Dragon Balls so they can make it even ''worse''.

to:

* ToCreateAPlaygroundForEvil: The BigBad of Ultimate Tenkaichi's ''Ultimate Tenkaichi'''s "Hero Mode" used the Dragon Balls to make the world a hellhole, purely for his own amusement. At one point, your character meets the Androids, who like the world as a hellhole and in fact are looking for the Dragon Balls so they can make it even ''worse''.
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* PressXToNotDie: ''Ultimate Tenkaichi'' has this as its main mechanic, combined with LuckBasedMission and OverlyLongFightingAnimation.

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* AdaptedOut: In ''Raging Blast 1'', the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode. Ultimate Gohan would later return for ''Raging Blast 2.''

to:

* AdaptedOut: AdaptedOut:
**
In ''Raging Blast 1'', the Saibamen, Great Ape Vegeta, Cell Jrs., Cui, Mecha Frieza, Super Buu's Piccolo absorption, and strangely enough Ultimate Gohan are all missing from the game and its story mode. Ultimate Gohan would later return for ''Raging Blast 2.''
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Added DiffLines:

* MarketBasedTitle: "Ultimate Tenkaichi" is known as "Ultimate Blast" in Japan.

Added: 3386

Changed: 172

Is there an issue? Send a MessageReason:
All of Ultimate Tenkaichi's Entries being Moved to Raging Blast due to the "Tenkaichi" on the Title being Market Based Title


* AIBreaker: In Ultimate Tenkaichi, Almost all AI opponents will become completely helpless if you stay directly above them at blast range, allowing you to bombard them with KiManipulation at will. Most characters' shots can't hit straight up at all and the the few that can won't get too many hits in compared to you shooting down (although, some characters can't shoot down all that well, either). The AI is too stupid to fly up to you or run farther away to aim.



* BackgroundBoss: In Ultimate Tenkaichi, The giant boss battles function like this. You either have to throw Ki blasts at them when they are far away, or wait for them to do a melee attack so you can attack them directly.
* TheBattleDidntCount: In Ultimate Tenkaichi's Hero Mode The first fight against Omega Shenron is ''supposed'' to be a HopelessBossFight. He's got a ton of health and hits like a ton of bricks. However, for whatever reason they decided to make it possible to beat him (possibly due to gameplay limitations, or maybe just laziness). The following scene still plays out the same way regardless of if he curbstomped you or vice-versa.



* CharacterCustomization: Aside from editing an item deck which can improve a character's stats, you can also freely edit their move set, allowing you to suit each character towards your playstyle.

to:

* CharacterCustomization: Aside CharacterCustomization:
**Aside
from editing an item deck which can improve a character's stats, you can also freely edit their move set, allowing you to suit each character towards your playstyle.playstyle.
**Before ''VideoGame/DragonBallXenoverse'', Ultimate Tenkaichi is the first ''Dragon Ball Z'' fighting game to feature a original character customization, allowing players to create their own characters (albeit limited to Saiyan males of three body types).


Added DiffLines:

* HeadsIWinTailsYouLose: In Ultimate Tenkaichi's Hero Mode, After defeating Omega Shenron, no matter how badly you beat him and no matter how high your stats are, he'll strip you of the Dragonballs you've gathered, re-scatter them, then vanish, forcing you re-find the Dragonballs and re-fight most of the missions. Witness Creator/{{Lanipator}}'s {{Angrish}} filled reaction to this [[https://www.youtube.com/watch?v=M6rYuavwK20 here.]]


Added DiffLines:

* ItAmusedMe: In Ultimate Tenkaichi's "Hero Mode", the reason the Earth gets thrown into chaos with the Black Star Dragon Balls is because [[Anime/DragonBallGT Omega Shenron]] thinks, quote, "peace is boring". Finding out that all of this destruction and suffering is for such a frivolous reason is what pushes the [[CharacterCustomization custom character]] to his RageBreakingPoint and allows him to turn [[GoldenSuperMode Super Saiyan]].


Added DiffLines:

* NonDubbedGrunts: Ultimate Tenkaichi's US version only dubbed new dialogue, but recycled voice clips for the grunts from previous games. This is actually normal, but it was jarring here since it was right after [[TheOtherDarrin some voices had changed]], meaning some characters (such as Gohan, Frieza, Android 18, Ginyu, Burter, Jeice, etc) have separate voice actors for dialogue and grunts/screaming/attack calls.


Added DiffLines:

* SpectralWeaponCopy: Custom characters in Ultimate Tenkaichi don a spectral sword in order to use Future Trunks', Janemba's, and Dabura's special attacks. Oddly, this is even the case if they have a physical sword equipped.


Added DiffLines:

* ToCreateAPlaygroundForEvil: The BigBad of Ultimate Tenkaichi's "Hero Mode" used the Dragon Balls to make the world a hellhole, purely for his own amusement. At one point, your character meets the Androids, who like the world as a hellhole and in fact are looking for the Dragon Balls so they can make it even ''worse''.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


** Goku is a bit of an odd case. If Krillin is alive and Goku falls in battle, then pressing the Assist prompt will trigger the "Fusion Spirit Bomb", in which Krillin launches the Spirit Bomb ultimate at the enemy. Taken UpToEleven if Kid Gohan is also on the team, as inputting the Assist prompt again will transform it into "Spirit Bomb Push Back", where Gohan deflects it back at the enemy after Krillin's initial shot misses.

to:

** Goku is a bit of an odd case. If Krillin is alive and Goku falls in battle, then pressing the Assist prompt will trigger the "Fusion Spirit Bomb", in which Krillin launches the Spirit Bomb ultimate at the enemy. Taken UpToEleven if If Kid Gohan is also on the team, as inputting the Assist prompt again will transform it into "Spirit Bomb Push Back", where Gohan deflects it back at the enemy after Krillin's initial shot misses.



* RecycledSoundtrack: Taken UpToEleven in ''Raging Blast 2''. Following Kenji Yamamoto's termination, future copies of the game were reprinted to replace ''the entire soundtrack'' with ''Budokai Tenkaichi 2's''.

to:

* RecycledSoundtrack: Taken UpToEleven in ''Raging Blast 2''. Following Kenji Yamamoto's termination, future copies of the game were reprinted to replace ''the entire soundtrack'' with ''Budokai Tenkaichi 2's''.
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* SuperMode: ''Raging Blast 2'' has the Raging Soul mode, activated by pressing R1/RB right as you charge your Ki to the max. You loose access to your Super/Ultimate Attacks, but your melee strength skyrockets in exchange.

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* SuperMode: ''Raging Blast 2'' has the Raging Soul mode, activated by pressing R1/RB right as you charge your Ki to the max. You loose lose access to your Super/Ultimate Attacks, but your melee strength skyrockets in exchange.
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** Likewise, Gogeta gets this treatment in the first game as well, being part of the roster despite Fusion Reborn not being adapted. He even has two WhatIf scenarios involving [[UltimateShowdownOfUltimateDestiny him squaring off against Vegito.]]

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** Likewise, Gogeta gets this treatment in the first game as well, being part of the roster despite Fusion Reborn not being adapted. He even has two WhatIf scenarios involving [[UltimateShowdownOfUltimateDestiny him squaring off against Vegito.]]]]

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