Dragon Ball Z: Attack of the Saiyans is a 2009 Eastern RPG for the Nintendo DS developed by Monolith Soft. It is one of the first Dragon Ball games to be released in the West by Namco Bandai after Atari's license had expired. The game was released under the Dragon Ball Kai name in Japan to coincide with the debut of the Kai anime.
The game follows the Dragon Ball story from the Piccolo Jr. Saga through the Saiyan Saga of Dragon Ball Z, divided into 15 chapters which are further broken up into a total of 80 missions, with bonus missions available following Vegeta's defeat. Gameplay is presented with traditional 2D sprites, and the controls rely on the D-pad and buttons rather than the stylus. Overall, the game received generally positive reviews, and was the third-best selling DS game in Japan upon its release.
Dragon Ball Z: Attack of the Saiyans contains examples of:
- Adaptational Wimp: In his original appearance, Broly would have crushed the pre-Namek Z-Fighters like grapes.
- Adaptation Expansion: We get to see where Krillin, Yamcha, and Tien go when they part ways to go train on their own prior to the 23rd Tenkaichi Budokai. Later, King Kai expands on Goku's training by sending him down to Hell to stop Raditz from making trouble, and even letting Goku go back to Earth for a day to help search for the Dragon Balls!
- Bonus Boss: Broly. Yes, that Broly.
- Bragging Rights Reward: Broly's Necklace gives you +50 to every stat. That said, getting it involves defeating Broly, the game's Bonus Boss, and most powerful enemy.
- Call-Back: Several characters who were largely absent from the Piccolo Jr. Saga onward make return appearances in this game, either as boss characters or story-driving NPCs.
- Baba's ability to bring deceased fighters back to Earth for one day allows Goku to help in the search for the Dragon Balls so they can be used later to resurrect him. King Kai basically considers it an extension of his training.
- As for the game itself, some of the music is adapted from the original Dragon Ball game for the NES.
- Charged Attack: While most Ki Blast super attacks do this in their animations, only the Spirit Bomb and Special Beam Cannon actually take multiple turns to charge.
- Check-Point Starvation: While the game is pretty good with giving you save points throughout most of the game, there are no more save points at all once you enter the cave you must pass through before confronting Vegeta. This means that, even after beating the game, if you want to access the bonus missions again, you have to go through Vegeta again.
- Combination Attack: Sparking! Combos, which combine moves performed by characters when their "sparking" meters are full.
- Giant Space Flea from Nowhere: The Bonus Boss. What the hell is Broly doing here? Given what time the adaption takes place at, Adaptation Expansion or not, he doesn't fit in anywhere, and the most likely reason that he's even in the game in the first place is due to his insane popularity.
- Magikarp Power: Gohan starts out horrifically underleveled and with piss-poor stats. Once he hits level 35, he starts growing like a weed, and by the time he reaches level 99 he's one of the strongest characters in the game.
- Mana Potion: With an item never seen before, Ki Drinks, which can restore between 30, 50, and 100 percent of your ki upon consumption.
- Regenerating Health: One of the abilities you can earn allows you to regain health during battle mode. Especially useful against lesser Mooks, where you don't have to rely so much on healing items.
- Retcon: It was never mentioned in the series whether or not Monster Carrot was still on the moon when Jackie Chun blew it up during the 21st Budokai, but this game shows that he did indeed manage to get back to Earth in time, though it's not explained how.
- Turn-Based Combat: Though the Active Guard mechanic adds an Action RPG element.