1 Days Left to Support a Troper-Created Project : Personal Space (discuss)

Germans Love David Hasselhoff / Video Games

Real Life Examples:

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    Gaming Hardware 
  • The arcade game scene started in the US with games like Pong and Space Invaders, but in Japan arcade games grew to be much more popular. Today, while arcades in Western territories are a dying breed, viewed as little more than overpriced novelties attached to movie theaters (with the exception of rail shooters, driving games, and most notably redemption games), Japanese arcades are still going strong. It certainly helps that Japanese-developed arcade games are very creative.
    • For a more specific example, there's crane games (or UFO catchers, where you use crane to catch dolls or prices), which are huge at Japanese game centers; they're big enough that their appearances in some anime are not ignorant of modern Japanese arcades. They're often placed at the entrances to game centers to attract passersby, and some game centers are dedicated entirely to hosting crane games. There is even a national crane game competition. This may be due to the fact that UFO catchers in Japan are more about skill than they are about luck. Normally in the West, crane games (and other such games like Stacker) pre-determine if you're going to win or not once the game starts. In Japan, UFO catchers are set up so that you can eventually knock a prize down... but it takes a bit of know-how to do it. For example, a game will dangle the prize on a stick and the goal is to use the grabbing action of a half-hook to move it off. It's actually harder than it sounds.
  • In Israel, the word "PlayStation" is almost synonymous with "console", and the PlayStation 3 sold better than its competitors despite it being ranked a distant third behind the Wii and Xbox 360 in most other world markets.
  • In the US, Japan, and most of Europe, most consoles routinely outsell PC games. In Sweden, however, PC gaming remains the largest platform. This is because PCs were tax deductible in Sweden from the late 1990s until 2007, making PC gaming attractive. File-sharing is also big in Sweden for this reason.
    • Likewise, PC games are also more popular than console games in Russia. In the rest of the world, the PC is considered a platform for rich snobs, while consoles are more for everyman gamers, but in Russia, it's completely reversed. One could call it a textbook case of Russian Reversal.
  • The Sega Master System wasn't really much of a success in its homeland of Japan, the United States or Germany due to Nintendo's dominance in those three countries. It held its own against the NES in United Kingdom and Portugal, did the same against Famiclones in South Korea, and was even more successful in Brazil, where it's still supported today. Many of Sega's games for the technically identical Game Gear were ported to the system in the 1990s for European and/or Brazilian release after it had been discontinued in the US and Japan.
    • The Mega Drive (known in North America as the Genesis) also had great success in these areas, and like the Master System, it was manufactured in these areas long after it was discontinued in the US and Japan in favor of the Saturn. Licensed variations on the hardware are still sold in games stores to this day.
    • The Mega Drive was also very popular in China and Hong Kong because it could play any cartridge inserted into the system, while the SNES/Super Famicom blocked all games not approved by Nintendo.
  • The Nintendo Entertainment System's Zapper gun was more popular in America than in Japan, where Wild Gunman, Duck Hunt, and Hogan's Alley performed so poorly that no more Light Gun Games were released for the Famicom.
  • The biggest market for the Sega Dreamcast was North America, where it shipped 3.9 million copies. In Japan, it only sold 2.25 million copies.
  • In most major gaming regions, the Nintendo DS outsold the PSP, same with the Wii towards the PS3. In some markets, however, it's the other way around.
  • In the Philippines, Sony already had a much bigger fanbase there than Nintendo due to PS1 and PS2 games, which use CDs and DVDs, respectively, being far easier to pirate than N64 cartridges or GameCube mini-discs (never mind that Wii modding changed all that for GameCube games with its backwards compatibility), resulting in more affordable (yet pirated) copies which can easily be found and bought. Many a 90s Filipino gamer would reminisce about "Players"-brand bootlegs of popular PlayStation titles being sold at grey-market stalls in malls. The PSP is in a similar situation, except that getting bootlegs of games would involve a trip to the local gadget repair shop offering sideloaded ISO images for a fee rather than physical copies. The PS3 is also catching up there, too: you can buy affordable original copies for almost 1,500 Philippine pesos (Equivalent to US$35 depending on exchange rate) per copy there; pre-jailbroken PS3 packages that came with external hard drives and free games became the norm in later years once the system was cracked in the early 2010s.
    • Same in Poland. No one there owns a DS, you see kids with PSPs everywhere. Same in case of the PS3: More people own them than Xbox 360s. Ironically, it is easier to pirate for the 360 than the PS3. So why is the PS3 popular? A. Its games are region-free to begin with and B. Microsoft will unleash the banhammer on your 360 for piracy. And you gotta have good luck to find a Wii owner, despite it being by far the easiest (and safest) 7th-gen console to pirate for.
      • Also, there is virtually no support for Xbox Live in Poland. Microsoft promotes (hell, the menus are in Polish!) something that can't be legally used in the country, since you need a foreign e-mail account to do anything.
    • Funny enough in the PS3 era, the PS3 did less in the US but is more supported in Europe and Asia.
    • In Russia, PSP is more popular than DS for the same reason that Sega Genesis was more popular than SNES: It's insanely easy to pirate games for without any additional peripherals. The fact that mainstream genres (like shooting, driving and sports games) are much more prevalent there than any "casual" games or unique projects (though the indie scene is slowly changing the situation) and the lack of popularity of Nintendo in Russia are also the cause of this.
  • While the Nintendo 64 and Nintendo GameCube were beat by their PlayStation rivals worldwide, the N64 and GC did even worse in their native Japan, while they actually did pretty decent in North America and Europe. It was very often when the PlayStation 1 and/or 2 version of a game got a Japanese release while the N64/Gamecube version stayed in North America and Europe (sometimes, even North America only).
    • Traditionally Nintendo consoles and handhelds always sold better in North America than in Japan, although that has more to do with the fact that North America accounts for a much larger population than Japan. The trend has only been averted with the 3DS, which sold more in Japan than in North America.
  • Wiiware also fits this trope. Wiiware was way more successful in North America and Europe than it was in Japan, where they preferred DSiware for portability and the Virtual Console.
  • When the Fujitsu FM Towns Marty was released in Japan, it was dismissed because of its high price tag and lack of Japanese games, since most of the games for the console were Western–developed, due to Western developers being more gifted with 32-bit machines. But it's exactly its huge amount of Western-developed games and the fact that the console was the very first 32-bit machine ever that made it one of the most reckoned Holy Grails in video game console collecting in the Western world.
  • The Gamate, a Taiwanese game console, is virtually unknown despite being released in presumably every market except Japan… unless you're in Italy, where the console has found a niche. The fact that the people who marketed the Gamate in Italy were the same ones which published the NES there seems to be the reason, as all the others were less competent marketingwise.
  • Danes Love The Sony PlayStation. The first PlayStation well outsold the Nintendo 64, while its successor (which it did internationally) outsold both the Xbox and the Nintendo Gamecube combined. Due to the PlayStation 3 not being released around the same time as the Xbox 360, the 360 have become this, dualing this position with PS3 when it was released. The PS3 is still a slightly bigger console in Denmark, but the Xbox 360 is still a favored console in gaming stores like Gamestop, selling a lot more 360 games than PS3 games.
    • Due to the PlayStation 4 being released in Europe along with almost every other country internationally, compared to the Xbox One's delay in most of Europe, its sales have been large in Europe, aiding the PS4 in earning 7 million sales (as of March 2014), 3 million more than the Xbox One.
    • Danish Gamestop Loves The Xbox: To aid the Xbox One in sales, several Danish Gamestop stores are importing the UK version of it.
  • The PlayStation 2 is the biggest case of this trope as far as video games are concerned. It was a massive hit in Japan, selling 23.18 million copies, but it was its sales in North America (with sales total of 53.65 million) and Europe (with sales total of 55.28 million) that made it one of the best selling consoles of all time.
  • The Super Scope failed tidily in Japan but lingered on in North America, leading industry legend Gunpei Yokoi's team to create the English-only Metal Combat: Falcon's Revenge.
  • The PC-98 has a small cult following in the West, mainly among Touhou fans. The platform was never released outside of Japan.
  • Given Japan's modern aversion to Western PC games, it's surprising to know that many Western MS-DOS games were ported over to the PC-98 in the late '80s and early '90s. It helps that both platforms had almost identical hardware (read: they both had Intel processors and ran MS-DOS).

    Action-Adventure Games 
  • Apparently, due to its themes of Buddhism and Hinduism, the Chinese really love Asura's Wrath. Stephen Chow even outright copied one of the most iconic scenes in the game while directing Journey to the West: Conquering of the Demons, to the point of there being a massive plagiarism controversy surrounding it.
  • Bayonetta is beloved in the West, and the titular heroine got her place in Super Smash Bros. thanks to her Western fans, especially in Europe, where she surprisingly ranked number one in an official poll organised by Nintendo itself. (She also was in the US top 5, and no word has been said about her place in Japan, so it has to be assumed she didn't placed very well there. Some Japanese fan polls did place her in the top 20, but in a game with a very large roster, that's not saying a whole lot). The same could be said about Punch-Out!!'s Little Mac (and moreover his original game), to the point where the most recent game was mostly made by Americans (Canadian Next Level Games) for Americans.
  • The Legend of Zelda is on the list of "Japanese games better known outside of Japan" as of the 2000s. While Ocarina of Time was as much of a best-seller as anywhere else, but Wind Waker and especially Twilight Princess had disappointing sales in their homeland, despite Famitsu giving Wind Waker a perfect 40. Shigeru Miyamoto even commented on it once, saying the West apparently has a bigger preference for these types of games than Japan does.
    • Conversely, Phantom Hourglass was very successful in Japan, but not so much could be said for Spirit Tracks, which was loaded with Anime Tropes to cater to the established Japanese fan-base. This may be the reason behind the seven-year Sequel Gap between Spirit Tracks and The Legend Of Zelda Triforce Heroes, the next game released featuring Toon Link.
    • The series is also very popular in France, where a generous portion of the sales of each game comes from the country.
    • Games in the Dynasty Warriors series, including its myriad spin-offs, are often harshly derided in the West, but the Zelda-themed spin-off Hyrule Warriors has actually proven more popular in the west than its native Japan, even though it's part of a series of games that western reviewers slam as repetitive and button-mashy.
  • The Metal Gear series wasn't very popular during the 8-bit days, although the original had a cult following among MSX2 users in Europe, but when Metal Gear Solid came out, not only did it become popular in Japan, but even moreso in America, likely for reasons similar to Silent Hill (namely, its Western setting and action movie style). The original game sold so much better in America that most subsequent games have actually been released there first.
  • The Metroidvania genre is hugely popular in the West, but only a niche genre in Japan. In addition to Metroid and Castlevania themselves, games like Blaster Master and Cave Story have also been subject to this trend.
    • Blaster Master's Japanese incarnation, Metafight, was a commercial failure and has laid dormant, barring a sequel released nearly twelve years. Blaster Master, however, remains a beloved Cult Classic among Western gamers who cut their teeth in the NES era, due to its Metroidvania-style gameplay and amazing soundtrack. So much so, that the direct sequel was produced in the UK (never sold in Japan), and by the time a PlayStation revival was attempted, even Japan got the American version of the story as opposed to the original Metafight one.
    • Castlevania is more popular in the US than in Japan, according to current producer Koji Igarashi, which explains his decision to release Castlevania: The Dracula X Chronicles and Castlevania: Order of Ecclesia in the US first. Konami actually tried using the name "Castlevania" in Japan because it was more popular under that name (except it didn't take). This may have influenced the more Western flavor of the Castlevania: Lords of Shadow games.
    • The Metroid series is somewhat popular in Japan, but so much more popular in the US that for Metroid Prime, Nintendo hired an American developer. This led to a humorous meme that Samus, being blonde and blue-eyed, was 'obviously' an American character. Several of the titles have released in the U.S. before Japan to cater to this fanbase, and some of them have English voice-overs even in the Japanese releases.
    • Metroid Prime was heaped with critical accolades upon its release in the West, earning several Game Of The Year awards, and is to this day considered by many to be one of the greatest games ever made. In Japan, however, both its sales and its critical reception were lukewarm at best. The creators have always described the series' art direction as "American comic book style." They definitely know what they're doing.
    • As a testament to this trope, America and Europe received Metroid Prime Trilogy, a Compilation Re-release of the eponymous trilogy with the first two games reworked with Wii Remote controls and the credit system from the third game, while Japan has to settle for the remade first two Prime games as standalone titles as part of their Play it on Wii product line (New Play Control in America).
    • Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big three" characters, trailing only Mario and Link in popularity. In Japan, she is probably behind Marth, which would humor or confuse those not in Japan.
    • Interestingly, the latest game in the franchise, Metroid: Other M, made a strong effort to appeal to Japanese players, with anime-influenced FMV cutscenes, greater emphasis on story, emotional character development for Samus, and more linear gameplay in the style of Metroid Fusion. The fandom is thoroughly split over Other M, with many fans complaining about Samus's characterization and the emphasis on FMV cinematics, as well as complaints of the game being too linear and lacking in exploration. The game sold about as well as any other Metroid game in Japan, but its US sales were the lowest of any home console-based Metroid game.
  • No More Heroes was initially considered a flop because there was almost zero interest for the game in its home territory of Japan, but did slightly better in the US and Europe (208,000 copies), such that a sequel was made entirely because of the overseas sales. That said, Suda 51 has stated that the game was made with a Western audience in mind and not a Japanese one.

    Adventure Games 
  • Point and Click adventure games. While they were popular in North America through the '90s, for the most part, they're mostly seen as experiments or as Indie games that rarely become as popular as they were in The '90s, and it's rare to see much buzz about them. The same goes in Asia — while not unknown (Clock Tower, Another Code), they're few and far in between. Meanwhile in Europe? The Adventure Game genre still lives and is going strong. (Especially in Germany.)
  • A lot of LucasArts adventure games are quite popular in Germany, especially of the Maniac Mansion and Day of the Tentacle variety. A more straightforward example would be Zak McKracken and the Alien Mindbenders. While not unknown in its home country, it was even more popular in Germany.
    • In fact, try looking up a Let's Play for a LucasArts adventure game, and look how many results are German.
    • LucasArts veteran Tim Schafer name-checks Germany as the one viable market for adventure games in the present day in his famous Kickstarter pitch video for Double Fine Adventure.
    • Point and click adventure fangames are quite popular in Germany as well. It's pretty hard to find a fangame based on a LucasArts or Sierra adventure game that doesn't have at least one member of the development team from Germany.
  • The Neverhood was a bit of a low-key cult hit in the West. The PC version got a Japanese PlayStation port called Klaymen Klaymen... and Japanese gamers absolutely adored it. In addition to getting some cool pieces of promotional merchandise, the Japanese company that localized it (and its sequel, Skullmonkeys) made a spinoff called Klaymen Gun-Hockey, which is about as weird as it sounds. The game is also very popular in Russia, Poland, and the former Czechoslovakia.
  • One interpretation of Yume Nikki is that it's an allegory of Japan's social problems: not only is the main character a shut-in, she is unable to share dialogue with any of the characters in her dreams, and most of her interactions with them vary from distant to outright violent. So how it became such a Cult Classic in the West is lost on Kikiyama.

    Fighting Games 
  • Not that he lacks popularity in Japan, but from BlazBlue, Iron Tager has a surprisingly large American fanbase, aided by the Values Dissonance of how manliness and toughness are more valued personality traits among American males (Tager and Bang Shishigami are the two most "manly" characters out of the main cast). Jamieson Price's great voice work also helped out a lot, along with a few America-exclusive memes like "REAL SOVIET DAMAGE" and "GIGANTIC TAGER!" (one particular Story Mode scene uses this as a hilarious Sound Effect Bleep; the Japanese version instead has Kenji Nomura shouting out Ragna's "GAUNTLET HADES", and thus misses out on the joke).
  • Jon Talbain from Darkstalkers is considered rather minor by the Japanese compared to Morrigan, Demitri, Felicia, Lilith, and Anakaris, but has a very large following in America. Needless to say, they are very eager to see Talbain get featured in crossovers, but the Japanese don't get it.
  • This trope is the reason why Choi Bounge from The King of Fighters, who is rather unpopular and reviled (not as much as Bao, but still reviled) everywhere, managed to get into SNK vs. Capcom: SVC Chaos. Why? Because Koreans consider him top-tier, and love him even more than in-universe Korean hero Kim Kaphwan (who's also featured). So they added Choi to cater to the Korean fans.
  • Setsuna from The Last Blade 2 is an overlooked character in his home country, but overwhelmingly popular all around America. Up to the extent gamers have claimed to buy this game just to play with, or against him.
  • The Marvel vs. Capcom games have never been popular in Japan (considered the Mecca of fighting games) but have a large, rabid following in the United States, especially in the East Coast. MvC2 is considered one of the greatest fighting games of all time in North America.
  • Skullgirls has a loyal following in the West, but has such a large fan following in Japan that the game is getting a special port for Japanese arcades (a first for a Western Fighting Game since 1994, when the first Killer Instinct was released). Word of God mentioned that this might have had something to do with the fact that it's a series that plays like Marvel vs. Capcom minus the Marvel (which isn't very popular over there).
  • SNK fighting games in general were (and probably still are) huge in large portions of Central and South America, as well as the Caribbean, mostly because the Neo Geo MVS cabinets could hold multiple games at a time, and the games could be replaced by simply buying a new game and inserting it, rather than buying a whole new cabinet, making them more economically feasible for arcades. The "kid who spends the tortillas' change on the King of Fighters arcade down the street" archetype is actually the reason why the KoF competitive scene is very strong in Mexico. In these areas, it's not uncommon for characters like Terry Bogard to be more recognizable than the likes of Mario. SNK has not failed to notice this, and has added more Mexican (Angel, Ramon, Tizoc) and Chinese (Lin, Duo Lon) characters to its roster.
    • The Neo Geo fighting game version of Double Dragon was a cult success in the Latin American market, especially in Mexico, which is why Evoga produced Rage of the Dragons as a Spiritual Adaptation of the series.
  • France loves the SoulCalibur series. Same can be said for the United States, where it's one of the most popular fighters on the market. It tends to get stuck in the shadow of Tekken back home. In fact, the character popularity poll used to determine the most popular character in the series was held exclusively in Western markets.
    • Maxi is very popular among Chilean fighting game fans, specially those who played in arcades around The '90s or the Turn of the Millennium. This is for Maxi's uncanny physical similarity to a So Bad, It's Good local singer from these years, which brought many memes to the Chilean gaming community.

    Massively Multiplayer Online Games 
  • Phantasy Star Online 2 is a big success in Japan, but also has a very large and dedicated group of non-Japanese gamers playing, so much so that it came as a surprise to Sega, which may have played some role in getting the game announced for localization (even though said localization is now in Development Hell).

    Multiplayer Online Battle Arenas 
  • Defense of the Ancients: All-Stars, while fairly popular in the United States, is played by nearly everyone in Sweden and the Philippines. This was exemplified by the song written about it from Swedish producer Basshunter.
  • Heroes of Newerth, despite being one of the earliest MOB As, is significantly less popular than Dota 2 and League of Legends overall, but manages to have a strong fanbase in Thailand. As a result, there are a good number of content that are Thai-related, and even its Grand Finals were held in Thailand.
  • While the League of Legends scene outside of South Korea and USA is widely known to be huge and fiercely dedicated, this game has managed to win in other parts of the world for many different reasons:
    • Venezuela has a fierce League of Legends fandom, with a much larger proportion of people with internet access who play the game than in Mexico, and for good reason: in an extremely poor and isolationist country where a computer literally costs a small car, a 1 Mbps connection costs a British 100 Mbps fiber optic link, online purchases conducted in foreign currency are literally impossible, and you're expected to pay this with your one single dollar a day minimum wage, a game that is not an Allegedly Free Game and can run on low-end computers will invariably end up ruling the day.
    • League of Legends, in addition to being hugely popular in some countries much more so than in others, also has champions whose popularity is tied to specific countries:
      • Per the American Kirby Is Hardcore rule, the Japanese fandom is very fond of cute champions such as Ahri, Annie, Lux, Sona, Fizz, Nami, and pretty much the entire yordle roster (Lulu, Teemo, Tristana, Kennen, Veigar...), as well as bishonen characters such as Ezreal and Varus. Meanwhile, in America, the most popular champions are manly badasses like Darius, Draven, Jarvan, Pantheon, or Tryndamere, and gritty action girls like Katarina, Jinx note , Vi, and Shyvana.
      • Subverted with Mordekaiser, a champ with a huge mace and a hulking suit of armor. There is a huge thing about Brazilian players playing Mordekaiser because of the meme about him being a Troll associated with the "Huehuehuehuehue", to the point that a lot of people will call him "Mordhuekaiser" or "Huekaiser". But the truth is, normal Brazilian players that do not troll usually don't use Mordekaiser much so his usage in the region is actually just as low as the rest.

    Open-World Games 
  • Swedish-made Minecraft, while very successful in its home country, is pretty much loved by the entire world. Japan gets a special mention for introducing the Creeparka (a Creeper themed hoodie).
  • Shenmue was modestly well received in Japan. It fared better in the West, however, largely because its setting, based on a real Japanese town, was exotic to gamers outside of Japan.

  • Action 52, a crappy American game compilation, has The Cheetahmen theme, which is surprisingly awesome. So awesome, that there are many remixes of it on the video site Nico Nico Douga. Which is a Japanese video site.
  • Even during its glory days, the Crash Bandicoot series has always been far more popular in Japan than it's ever been in its native US (you know the iconic "Crash Dance"? That actually came from Japan), to the point where there are several minor games that were only ever released there. The sole exceptions are the games developed by Radical, likely due to the Darker and Edgier redesign not jiving with them.
  • The original Donkey Kong became stupendously popular outside of Japan, especially in the United States, to the point where the status of "world record holder" is frequently traded amongst American players; not a single confirmed world record since 1982 has been performed by a player from Japan. There is even a documentary revolving around the competitive Donkey Kong scene in the US, The King of Kong.
    • Of course, it was designed to be marketed to the West in the first place. It actually did better in Japan than it was supposed to, so Nintendo licensed Falcon to temporarily sell Crazy Kong in Japan while they were sending their boards to the US to keep up demand.
    • Donkey Kong as a franchise is far more popular in the West, to the point that, like Metroid, Nintendo has mostly left development of the series to Western developers like Rare and Retro since the mid '90s, and Western fans tend to be baffled by its smallish representation in Super Smash Bros..
  • Drawn to Life is incredibly underrated outside of Australia, where it was actually one of the best selling games there until Christmas. It even has its own DS case there!
  • Elimination Platformers caught on in a very big way in South Korea, which produced multiple bootleg MSX ports and the official Game Gear port of Bubble Bobble (whose Theme Tune was also used as a jingle for Samyang Ramyun), numerous arcade games based on hardware cloned from (and sometimes code copied from) Snow Bros or Tumble Pop, and original games in the genre like Legendly Knight and Ultra Balloon.
  • I Wanna Be the Guy is much more popular in Japan than its home country of the US. On YouTube, the most viewed video of that game has less than a million views, and the second most viewed has less than 500,000. On the Japanese site Nico Video, however, there's tons of videos of it with 100,000s of views, including several that have over a million. What's more, multiple Japanese-developed fangames exist.
    • The fact that it was inspired by a Japanese web game (Jinsei Owata no Daibouken, aka The Life-Ending Adventure) might have something to do with this. In fact, the final version of Owata included the first few screens of IWBTG as its final level in an extended Shout-Out!
  • Recently, Kirby became very popular in Italy. Everything began in May 2014 when, to promote the recent release in stores of Kirby: Triple Deluxe, the TV channel K2 decided to air Kirby: Right Back at Ya! (a show whose only TV airing before then was aired at 6 AM during the summer, basically in a timeframe when nobody could watch it) in the timeslot right after Pokémon. As a result, it actually became as popular as Pokémon, the aforementioned Kirby Triple Deluxe sold a lot of copies, they managed to dub the second half of the show after 10 years from the first one (because for some reason the Italian dub originally stopped at episode 51), and the Kirby amiibo is the hardest one to find in Italian stores.
  • Popular as Lode Runner was in Western countries, it seems to have had wider and more lasting popularity in Japan. One could make a long list of the console versions never released in Western countries.
  • While Mario is the poster boy for video games everywhere, his Video Game 3D Leap wasn't as popular in Japan (for one, the Sega Saturn kept outselling the Nintendo 64 for a long time there). New Super Mario Bros. Wii outsold Super Mario Galaxy within just 3 days of its Japan release.
  • Mega Man example: Both Rockman 2 as well as Rockman 3 got rather average reviews on the mainstream Japanese gaming magazine Famitsu (Rockman 2 was awarded with a 28/40 and Rockman 3 was awarded with a 23/40), but Nintendo Power gave both games (which are known in the West as Megaman 2 and Megaman 3) a lot of positive coverage and considered them to be some of the best games in the NES era.
  • Ponpoko made little impression in its native Japan, but in South Korea it is regarded a classic and has been remade numerous times.
  • The Sonic the Hedgehog series is only fairly popular in Japan, but Sonic has never stopped being a cultural icon in America and is especially loved to pieces in Europe. (Alton Towers even has a Sonic-themed roller coaster and a Sonic-themed hotel!) Over the years, Sega's marketing became increasingly Western-oriented, and major releases, Sonic Generations notwithstanding, came out in America and Europe before Japan by about a month.
    • Shadow's popularity particularly leans west, and it was because of this that Shadow the Hedgehog was created. Unfortunately, it may have taken its dive into America too far, as the use of guns and swearing (because what's more American than that?) turned off most critics and a good number of fans.
    • Sonic, particularly the Adventure era, also has a sizable fanbase in Russia.
  • Americans regarded Spelunker as decent in its arcade and Commodore 64 forms. However, its Nintendo Entertainment System port, produced in Japan by Irem, inexplicably sold extremely well, and now the game is looked back on fondly due to its charming badness and, most of all, the endearing weakness of the main character. In fact, the Spelunker might very well beat out Master Chief, Gordon Freeman, and the like as the best-known American videogame character in Japan simply by virtue of being "the weakest videogame character" — he's a cultural icon, to the extent that supe taishitsu, "having the constitution of a spelunker," is a common idiom in Japan (meaning, of course, being easily injured) used in professional sports commentary.
  • The New Zealand Story was particularly popular in the UK, where the Amiga version became part of the "Batman Pack" bundle. It was one of the few Japanese games whose Nintendo Entertainment System was developed by a British company and was never released in Japan.

    Puzzle Games 
  • Lumines is much more popular in North America (it sold 300,000 units there) than in Japan (70,000 units), so much so that the sequel featured mainstream American music.

    Racing Games 
  • Forza Motorsport is popular back home in America, but it's a Killer App for the Xbox platform in Europe (a title that mainly goes to Halo and Gears of War in the US). It also has a devoted following in Australia, which has also helped with Turn 10 managing to get the overall license for the cars participating in the V8 Supercars for Forza 6.
  • Gran Turismo is a Japanese-made game, and is hugely popular all over the world, but over half of the sales of each game come from Europe.
  • Top Gear (the racing game, not the TV show) is very popular among Brazilians.

    Rhythm Games 
  • crossbeats REV., an arcade spinoff of the smartphone Rhythm Game CROSS×BEATS, ended up being a flop in its native country of Japan, with its release date being close to fellow rhythm game Chunithm being cited as a cause for its failure. However, when it was exported to US arcadesnote  about three months later, it became a success with American players — not to the scale of Guitar Hero or Just Dance, but at least popular enough that there are often people lining up to play it during the arcades' busier days.
  • Osu! Tatakae! Ouendan allegedly sees more sales in US imports than it did domestically in Japan.
  • Pump It Up has been historically big in Central and South America, even moreso than competing panel-based dance game Dance Dance Revolution. Many of the best players at the annual World Pump Festival come from either of those regions. It's perhaps because of this that the Korean-based developer and publisher Andamiro continues to make international releases, despite the decline of arcades outside of East Asia discouraging East Asian developers from exporting their games.

    Role-Playing Games 
  • Dungeon Master, first released in 1987, was very successful and enjoyed several ports and translations. Japan, however, seems to have adopted the series while the West gradually forgot it. A remixed, lighter version called Theron's Quest was released for the PC Engine; the official sequel was released in Japan first, and only much later in the West; and the last official episode of the series, Dungeon Master Nexus, is a Sega Saturn game that never left Japan.
  • If the huge number of translated Game Mods is any indication, The Elder Scrolls V: Skyrim has a sizable Czech fanbase.
    • Skyrim is also popular in Japan and holds the honor of being the first Western game to ever receive a perfect score in Famitsu.
  • While he is still a popular characters overseas, Japan's far-and-away favourite character in Final Fantasy II is the White Wizard Minwu.
  • English speakers can't get enough of Kefka from Final Fantasy VI because he's pretty much the poster boy for Woolseyism, being turned into an Expy of The Joker, if The Joker had god-like magical powers and was secretly a Nietzsche Wannabe. It's not so much that he isn't pretty, but that his original lines were obnoxious and moronic that he gets little love in Japan (though he has gotten a little more popularity thanks to Dissidia).
  • Final Fantasy X: Jecht's appearance in Dissidia: Final Fantasy propelled him to the status of a Rated M for Manly Memetic Badass... in America. In Japan, while he's not unpopular by any means, he's... just another character.
  • The same could be said of Sazh in Final Fantasy XIII. Case in point: in the sequel, while the rest of the original main cast either make physical appearences or are very significant to the game's backstory, Sazh only appears for a Big Damn Heroes moment during the final battle. (He did end up getting his own DLC episode.)
  • A similar case could be made for the Golden Sun series, although that's more because of a dedicated fanbase.
  • In Hyperdimension Neptunia mk2, Cave is one of the most popular characters in the game despite being a DLC character thanks to her cool demeanor, a Game Breaker as soon as she joins, and the hilarious fighting style she employs. Contrast that to Japan where she's not even part of the top ten. This has more to do with the infamy seen by Westerners of its main series and the fact Bullet Hell is still a niche there.
  • While the Final Fantasy elements of Kingdom Hearts were played up to sell it overseas to traditional RPG fans, the project sprang up as a game starring Mickey Mouse and was always intended to use the Disney elements to appeal to the massive Japanese fanbase that includes adults.
  • If you can't tell by the sheer amount of fanart and fangames, OFF has quite the fan following in both Japan and Korea.
  • Mother 3 is nowhere near as popular in its home country as it is in Western countries (which it was infamously and ironically never released in), due to its drastic departure from the previous games in style and tone. Of course, it was also released in 2006 on the Game Boy Advance, just a few years after the release of the Nintendo DS...
    • The series in general has this. Probably because of Super Smash Bros., there are tons of people who joined the fanbase who weren't even alive when EarthBound was originally released in North America, which helped it become a best-seller on the Nintendo eShop when it was finally released on the Virtual Console. The series' Japanese fanbase nowadays is more comparable to that of the Soul Blazer trilogy, although it's not quite the same due to the celebrity behind the series.
  • While its sales numbers do not diverge widely between countries (due to the "children's JRPG stigma", you could say), Western players and critics are much more enamored with Ni no Kuni: Wrath of the White Witch than Japan. There are two reasons for that: first, Eastern RPGs are becoming steadily more scarce in the West, especially on home consoles, so a big-budgeted one for the PS3 like Ni no Kuni draws attention. Secondly, and more importantly, Japan was "burned" by Ni no Kuni: The Jet-Black Mage back when it was released on the Nintendo DS. Level-5 promised that the two games would be widely different and also complementary to one another, but they only had very minimal differences in terms of plot and gameplay (putting it another way, they were promised Persona 2, but got Pokémon Crystal). Those who bought the DS version (and they were many, it sold really well) didn't want to buy the same game twice, and critics couldn't quite "forgive" it. However, since that version was never released in the West, the PS3 version became much more unique and could be judged (and sold) as its own, standalone title. It seems to have paid off.
    • This may also be to do with handheld games being much more popular in Japan than in Western countries.
    • The sales and reception of the PS3 version of Ni No Kuni did so well in the West that similar to Project X Zone 2, the sequel for the PS4 was announced for localization immediately.
  • The early Western RPG series Phantasie caught on in Japan, to the point where Phantasie IV was a Japan-exclusive release.
  • So far as video game characters are concerned, in Pokémon, Charizard is perhaps the most well-loved Mon in the US.note  This even extended to the Card Game, where everyone wanted his card, despite being fairly useless. In English-speaking stores, Charizard merchandise tends to sell faster and at higher prices than other Pokémon, even Pikachu. The big lizard also won two Pokémon popularity polls ran by American gaming websites (IGN and Dorkly).
    • Mewtwo is also extremely popular in America, often nipping at Charizard's heels in popularity polls. In particular, the more "evil" versions of Mewtwo (as in Pokémon: The First Movie, Super Smash Bros. Melee, and Pokémon Origins) tend to be popular with the American fanbase.
    • For Pokémon Black and White, Black sold more copies than White in Japan, and its white dragon mascot Reshiram was one of the most popular Pokémon of its generation there. The reverse was true in America, where White outsold Black and its black dragon mascot Zekrom had a bigger fanbase.
    • For the characters themselves, Anime Misty still has a massive degree of popularity in the West for someone who left the main cast in 2003. Japan, well, was able to move on, and likes May, Dawn, and Iris just as much if not more.
    • While Pokémon X and Y's Big Bad Lysandre is moderately popular in Japan, he has quite a following in the West for being a Badass villain who is just as sympathetic as he is completely screwed-up morally. Having a Gyarados (another mon popular in America) complete with a Dark-type Super Mode definitely helps.
    • It should be noted that among fan artists, Western artists tend to enjoy drawing the Pokémon themselves more than the human characters. The reverse is true of Japanese fan artists. Somewhat downplayed as there are still a fair few people on both sides (or at least in the West) that invert the trend, and enjoy drawing both and/or, in the spirit of the franchise, drawing both together.
    • In a 1999 interview, Satoshi Tajiri has said that when Japanese players think of Pokemon, they immediately think of Pikachu. For Americans, it was Ash and Pikachu. Because of this, he believes that American fans understood the teamwork dynamic. Oddly enough, the fanbase has evolved since then; the American fanbase is now pretty much Charizard all day every day (as stated above), while Ash and Pikachu both suffer from the opposite of this trope. The "teamwork" aspect has also been inverted, with Japan featuring the anime's trainers on much of its merchandise and promotions, and America focusing on the Mons themselves, often not exporting Japan's trainer merchandise (with some exceptions).
    • The American players now relate more to Red (the generic name for the trainers in the original Pokemon games) and the aforementioned Charizard. So the teamwork still applies.
    • In French-speaking Quebec, you're much more likely to find fans familiar with the English names and translations than the French ones. At the height of Pokémon's popularity, the games were only available in English there (and remained so until 2010), and an edited version of the French dub was made that used English names. As a result, the sudden appearance of France's French games turned out to be rather jarring for many fans, who simply stuck with what they were familiar with.
  • Roguelikes are a niche genre in their home in America, and receive reviews ranging from "poor" to "scathing" when sites or magazines deign to review them. They're pretty big in Japan, though, with multiple long-running commercial series such as Torneko No Daibouken, Pokémon Mystery Dungeon, Chocobo's Dungeon, and Shiren the Wanderer. Elona, one of the most expansive, elaborate, and ambitious roguelikes ever created, also originates from Japan. Of course, given that some games like Diablo 2, Torchlight, and Path of Exile happen to bear Immunity to Criticism in America, things might be changing.
  • Secret of Mana is considered a cult classic in France, and is ranked high in a lot of lists of people's top RPGs, SNES games, and even all-time video games. There are several reasons for this:
    • This is one of the rare fully French-translated SNES games, which helped a lot of younger players to be invested in the story; the translation is still fondly regarded by fans for his wackiness ("Liévro se fait rosser").
    • The game received a large publicity campaign from Nintendo, and the game was bundled with a full strategy guide.
    • SNES RPGs in general were almost never localized in France, even without a translation! Some of the most highly regarded SNES games of all times like Super Mario RPG, EarthBound, Final Fantasy VI, or Chrono Trigger were never released in Europe at all (until some eventual ports, remakes, or Virtual Console re-releases, but most of the time still not translated).
  • Sweet Home is an obscure Japanese RPG based of the movie of the same name and was almost forgotten. In the US, interest surged after it was discovered to be a huge inspiration for Resident Evil.
  • Tales of Xillia did so well overseas that the sequel's localization was announced about a week later Tales of Zestiria became the first game in the series to get a worldwide release. Speaking of...
  • In its native Japan, Tales of Zestiria suffered from major Hype Backlash. In the West, it sold a ton of copies by JRPG standards on Steam alone (though to be fair, it was helped by the free preorder copies of Tales of Symphonia and the pretty good marketing push for Tales Series standards), and has an overall rating of Very Positive when it comes to Steam user reviews.
  • Tales of Symphonia was received well in its native Japan, but exploded in the West and basically defined the entire Tales fandom. It remains a beloved Cult Classic. Hell, one of the reasons Zestiria was so damn popular in the West was because Symphonia was included free-of-charge; and this is for a game that was over a dozen years old at the time.
  • Terranigma was way more loved in Germany than back in its native homeland in Japan, to the point where many Germans still view it as the greatest SNES RPG ever made. One of the main reasons for it is the fact that it's the only SNES RPG that ever got a release in Europe in its original SNES format.
    • One of the main reasons for its popularity in Germany may have to do with the fact that Germans in general are way more tolerant towards Japanese RPGs than any other Western country. Most mainstream JRPGs do not sell well at first glance, but very often get both Vindicated by History and obtain a long-lasting appeal. Dragon Quest IX for instance, whilst not seen as that great in Japan, was very well-liked in Germany, and kids will still bring this game up and tell you it's one of their favorite video games ever.
    • This is probably the reason why the German Club Nintendo published a 32-page comic about it.
  • The Ultima games became very popular in Japan, and ended up influencing Dragon Quest, forming the foundation for the Eastern RPG subgenre. Polished ports were released exclusive to Japan. There have been Ultima manga loosely based on the Famicom versions.
  • Although well-received at home in America, the dungeon-crawler RPG series Wizardry was huge in Japan, with over 20 Japanese-made ports with dramatically enhanced graphics and original games made, as well as an anime series. Although the Western branch of the series has died off after the poor performance of Wizardry 8 in 2001, the Japanese branch is still going strong, with releases in both the series proper and the de facto spinoff Class Of Heroes coming out as recently as 2011 — 2012 for Class of Heroes.
  • Undertale was a well-received game internationally, but it has especially huge followings in South Korea and Japan, gaining a large amount of support from those in the latter country's gaming industry. They're so popular there, in fact, that Korean and Japanese are the only languages the game has been officially translated into.
  • Xenoblade was well received around the world, but it sold better in the West than it did in Japan. Apparently, the game sold better in the United States than in Europe and Japan combined despite the fact it was a Gamestop exclusive.

  • Battle City became extremely popular in many ex-USSR and Asian countries where it was never officially released, mainly due to the fact that every second famiclone got this game on a bundle multicart. The vast majority of hacks of this game come straight from there.
  • Despite the Xbox and Xbox 360 selling poorly in Japan, the Halo series is quite popular over there. While not insanely popular as it is in the West, it is popular for an Xbox game there. In fact, the Japanese niche gamers who play it have been recognized as some of the most skilled out there. When the team at Bungie Studios had a fan challenge versus a group of dedicated Halo players in Japan, they had to come up with a new word to describe just how badly they lost: Japwned.
  • Ikaruga is a 2D-shooter that never caught on in Japan, but it sold more in the US (selling approximately 70.000 copies) and Europe (selling approximately 20.000 copies). It might kind of explain why most of the top records for the game are currently owned by people in those regions and that the most well-known expy of the game (Super Stardust Delta) was made by a Finnish company (Housemarque).
  • Medal of Honor: Rising Sun had a tepid critical reception in the West, which led EA to cancel two planned sequels to it. However, the game sold well and had good reviews in Japan, of all places, most peculiar for a FPS about avenging Pearl Harbor.
  • Not to be confused with the Namco game of the same name, but the Korean multiplayer PC FPS Point Blank has enjoyed massive success in Indonesia, mainly because it's free (yeah, mostly). It's now available in America (and the rest of the world) as Project Blackout, for those who want to give it a try.
  • The S.T.A.L.K.E.R. series was originally made by Ukrainian developers for Ukrainian and Russian audiences (and is very well-regarded by them), but it became enormously popular internationally.
  • Some Touhou Project characters are subject to this. Clownpiece, the Stars-And-Stripes-wearing fairy is popular in America as Eagle Land personified (despite not being this at all in the game- her boss made her wear the US flag to remind the Lunarians of that one time humans went to the Moon, which pisses them off to no end).

    Strategy Games 
  • The Advance Wars series has a considerably larger fanbase in North America and Europe than in its native Japan. This is partly due to the fact that the Japanese version of the original game, Game Boy Wars Advance, wasn't released until three years after its American release along with its sequel due to the unfortunate timing of the 9/11 attacks, allowing the series to develop a larger fanbase overseas during the gap, but even then, the second DS game in the series (Days of Ruin/Dark Conflict) was canceled in Japan after several delays. This is ironic, considering how long it took Nintendo to release the Wars series outside Japan.
  • Age of Empires II was mostly forgotten within the Western competitive gaming scene, where other Real-Time Strategy games such as StarCraft II are favored instead. note  Many who play Age of Empires II often play the game for the scenario editors for Age of King Heaven or custom-made AI. In mainland China, however, Age of Empires II is one of the most popular PC games, with its competitive gaming scene being larger than in the West. This, apparently, is one of the main reasons why the Tibetans may never be featured in Age of Empires II, despite the original game developers' plans to include them in.
  • The Real-Time Strategy game Battle Realms was outcompeted into obscurity by Warcraft III, yet it enjoys enough popularity in the Philippines that it is still played in computer rental shops to this day.
  • Despite the heavy editing it goes through in order to be legal for sale there, the Command & Conquer series enjoys extreme popularity in Germany, so much so that EA's official webcast is given air on cable television. Coincidentally, guess which actor has a cameo in Red Alert 3. C'mon, guess. It's Hasselhoff.
  • In Disgaea, Captain Gordon, DEFENDER OF EARTH!! has more of a fanbase in America than in Japan (he has considerably less fanart than Laharl, Etna, Flonne, Mid Boss, etc.). This might be because Americans relate to the Affectionate Parody better, which also makes him a case of Mexicans Love Speedy Gonzales. Sapphire from Disgaea 3 is also more popular in America. See Americans Hate Tingle for characters that are less popular in America than in Japan.
  • Earth 2140 is virtually unknown in its native Poland. It did, however, get some good sales in Turkey, due to it being one of the few games with a Turkish language option.
  • Of the Fire Emblem series, in the Western fanbase, Genealogy of the Holy War and Thracia 776 are regularly cited as the best and most beloved of the series, despite the fact that neither of them were ever officially released outside Japan. Compare to Japan, where not only do they cite Marth's games as the best (which just confuses Western players who started later in the series), but Genealogy even got the lowest Famitsu review score of the entire series (though it still sold well and appeared on their best list).
    • Of other note is that Fire Emblem Elibe also remains rather popular in the West. Not only in the ROM-Hacking scene (the most tools exist to hack them, specifically Elibe over Sacred Stones) but because for many, it was their first Fire Emblem game, and one of the things that had contributed to Shadow Dragon being poorly received, as Westerners were spoiled due to Elibe and Tellius. Fire Emblem Awakening, meanwhile, crashed the E-Shop when it released in America, and it's pretty hard to find physical copies due to demand for the game.
    • Marth and Roy themselves are an example of this regarding game fandoms rather than countries. As mentioned above, Marth's games are considered Seinfeld Is Unfunny in the West, and Roy is by far one of the most hated Lords in the series among Fire Emblem fans, but both are very popular with Super Smash Bros. fans due to being the first representatives of the series there, to the point where Roy was brought back as a DLC character in the fourth Smash Bros. due to fan demand.
  • Starcraft is the poster child of this trope for video games. It unexpectedly became intensely popular in South Korea, to the point of being played in national competitions with team sponsorships with major companies. Over half of all the copies of Starcraft sold in the world are in South Korea. Starcraft players are professional athletes. They have groupies and rivalries. Tournaments cater to packed stadiums filled with hundreds of thousands of people just to watch. Don't believe me? Starcraft in South Korea is like football is to Americans. When Starcraft 2 came out, it was pandemonium. Blizzard went to South Korea and held basically a Korean BlizzCon dedicated solely to Starcraft in the Seoul Olympic stadium.
    • Now it's League of Legends.
    • It should be noted that Westerners are known to exaggerate Koreans' love for Starcraft. While Starcraft and e-sports in general have a larger fanbase in Korea than the West, it still doesn't hold a candle compared to baseball and football (soccer) within Korea.
  • Russia seems to be very fond of classic turn-based strategy games, further reinforcing the stereotype of Russians being good at chess. Among the favorites are Civilization, X-COM, and Jagged Alliance, but most importantly, Heroes of Might and Magic, specifically the third part (widely believed to be the best in the series by many, Russian or not). Go ahead, just try to find a gamer that won't play a multiplayer match or two of "Troika" with you.
    • Also, that's a reason that the Moscow-based Nival Interactive's been trusted with making HoMM V. Russian fans wouldn't have forgiven them for doing badly, and, for the most part, it paid off.

    Survival Horror Games 
  • Korean gamers love Ao Oni if the number of Korean fangames is of any indication.
  • Capcom believes that Americans love Frank West of Dead Rising, so they're putting him in as many games as possible. They're kinda on the money with Frank's internet popularity.
  • Japanese players have a liking to Dead Space in general. Mind you, shooters in general are a niche in Japan, but Dead Space is the one that sticks out amongst the shooters because it was never released in Japan and never had an official translation. Despite this, there are fanwikis dedicated to translating the entire game series and has a widely popular Memetic Mutation in the form of Isaac's helmet for his speech.
  • The Five Nights at Freddy's series is building up a modest following in Japan, with Let's Plays becoming more frequent on Nico Nico Douga. And much like the following Happy Tree Friends has, artists on places like Pixiv tend to draw humanized versions of the animatronics.
    • Not even fan games are immune. One Night At Flumpty's also has a small dedicated following, with crossover art with FNAF being common.
  • The Last of Us is already on its way to being one of the best selling modern Western games in Japan. This is made even more impressive by the fact that it has the Japanese equivalent of the AO rating.
  • Good old Barry Burton from Resident Evil. In Japan he's all but forgotten, while in America he's easily one of the most (if not the most) popular characters. His hammy acting, cheesy lines, love of guns, and strong family man values remind Western audiences of lovably cheesy '80s action movie stars. It seems the developers are aware of this, if his over-the-top alternate costume from The Mercenaries 3D is anything to go by.
  • The Silent Hill series is more successful overseas than in Japan, so much so that the last four titles have been developed by Western studios and had belated releases in Japan. Understandable, in that the series specifically targeted a Western audience to begin with.

    Visual Novels 
  • Visual Novels are finally finding their audience in the West in The New Tens, where before they've had a small but devoted following among Occidental Otaku relying on Fan Translations. Katawa Shoujo, although a Western-developed game, has been credited with sparking interest in the genre outside of Japan, but the official English release of CLANNAD was the top-selling new release on Steam, outselling hugely popular games like Fallout 4. It helps that CLANNAD already had a popular anime adaptation and thus a ready-made Western audience. There have been more official English ports of major VNs such of SteinsGate and Grisaia no Kajitsu, as well as other VNs mentioned below.
  • Little Busters!: Kurugaya, the game's resident Action Girl Cool Big Sis, tends to be extremely popular among Western and Latin American audiences, especially female fans, compared to Japan where she's more of a fringe favourite for fans of older women over Moe. Also, while Kyousuke/Komari is one of the most popular non-canon pairings in Japan, it's almost unheard of among English speakers who tend to prefer them in yaoi/yuri relationships with Riki and Rin respectively, while among Western audiences Kurugaya/Riki seems to be much more popular than in Japan.
  • Nine Hours, Nine Persons, Nine Doors sold far better in the US than it did in Japan. While it got a slow start, this actually caused a supply problem (Aksys had only manufactured a small number of games, anticipating sales similar to Japan) and until the second release the game often sold for upwards of $80 on Ebay/Amazon.
    • In an interview, Chunsoft noticed a majority of the view count of the sequel's trailer came from English-speaking countries.
    • This has actually gotten to the point to where this trope delayed the proposed third game from being made because there is too little support from Japan itself. However, in the end, western support seems to have saved the series, and the final installment of the series was officially announced at an American convention first. [1] is going to be released in the the West days before it comes out in Japan
  • True Love Junai Monogatari was one of the less popular offerings of the undistinguished H-Game publisher Software House Parsley in its home country of Japan. It's better known in its English translation, since it was one of the first Dating Sims to receive one.
  • Kinzo Ushiromiya of Umineko: When They Cry isn't all that popular in Japan (according to the character polls), but, thanks to massive Memetic Mutation (helped along by "OH DESIRE") in America, he's become pretty popular in the States.

  • While Fruit Ninja was developed in Australia, it became one of the most popular iOS games in China and the United States.
  • For a downplayed example, Itadaki Street Wii was loathed by many Japanese players that were fans of other games in the series. But when it was localized to America as Fortune Street (Boom Street in Europe and Australia), it was better received, mostly since it was the first in the series to get released outside of Japan.
  • Katamari Damacy was a sleeper hit in the United States, but it was moderately popular in its native Japan.
  • Games created by Level-5 are huge in Europe. The Professor Layton series, for example, can often be found in the top-10 selling games on websites like Amazon whenever a new game is released, and Inazuma Eleven was one of Disney XD's highest-rated shows outside of their originals despite its treatment and was also a major seller in the United States. On top of that, a lot of English-speaking players who have imported Yo Kai Watch are European.
  • Despite otherwise going almost completely unnoticed outside of Japan, Tamagotchi seems to have a sizable fanbase in Poland.
  • Yandere Simulator is a currently-still-in-alpha game about a shy crazy girl who must do away with rivals to her crush's love. The developer is American and all text/dialogue is in English, so naturally, most YouTube videos showing off the game are in... Spanish and Portuguese. In fact, the most-viewed YanSim video is in Spanish. Evidently, the game is extremely popular amongst Mexican and Brazilian Let's Players.
    • In September 2015, YandereDev released Analytic information for his own blog that showed Americans making up by far the largest share of traffic, but also a lot of activity from Brazil (#2), Mexico (#3), and France (#4).
  • It's rare to have a Brazilian character in fiction, much less in video games, but when it happens, Brazilian gamers usually share their love with it. Examples are Tekken capoeira fighters, and Carlos Oliveira from Resident Evil 3: Nemesis, who Word of God says is Brazilian.
  • Filipinos, aside from their following of League of Legends, are also fond of Tekken, Counter-Strike and Pokémon. In fact, the popularity of Tekken resulted in Tekken 7 introducing Josie Rizal, a Filipina fighter.
  • Kantai Collection, a game largely about anthropomorphised Imperial Japanese Navy ships, is surprisingly popular in China and Southeast Asia, regions that were historically conquered by Imperial Japan and are therefore the last places any student of history would expect such a thing to be welcomed in.
    • As for the ships themselves, USS Iowa, the first Allied ship and the first American ship to be added to the series, is unsurprisingly popular amongst American fans.

In-Universe Examples

  • Super Mario Bros.:
    • Usually, Luigi is living in the shadow of his extremely famous brother Mario in the Mushroom Kingdom, but in Paper Mario: The Thousand-Year Door, it is shown that in Rogueport it seems to be the other way around. Due to a very high-selling book about Luigi, he is far more well-known than his brother.
    • Mario & Luigi: Bowser's Inside Story suggests that Brocksnote  love Bowser. Broque Monsieur dislikes the Mario Bros. for their block-smashing ways, but accepts help from, aids and routinely deals with Bowser at his shop. Madame is friendly with but dismissive of the brothers, but her vivid description of the perfect romantic interest describes some of Bowser's earlier actions, and he winds up giving her many massages. With help. However, Mario & Luigi: Dream Team reveals this is a subversion, as only Brock Monsieur hates them for their block-smashing waysnote  - the other Brocks, Broque Madame included, hold the same opinion towards the Mario Brothers and Bowser as any other race and have neutral feelings towards them at worse.
  • In one episode of Telltale's Sam & Max: Freelance Police series of episodic games our heroes are cast as the stars of a TV show called Midtown Cowboys, which in a later episode proves to be insanely popular in Germany despite being cancelled right after the first episode in the U.S.
  • In Ace Attorney Investigations, it turns out that the Steel Samurai is incredibly popular in Allebahst while the Jammin' Ninja is very popular in Babahl.
  • Any downloadable content in Rock Band becomes this in Solo Career mode, due to all the DLC being played in the Japanese venue. Humorous when you download a lot of songs by a particular band.
  • In Mortal Kombat, one of Johnny Cage's earlier movies flopped in America. However, that same movie was very popular in France… because it was mostly about mimes.
  • Fallout 4 has Nuka Cherry. Apparently, Cherry Nuka-Cola proved to be a hit in the Commonwealth before and after the Great War, even though the product itself was a major marketing failure everywhere else in America. This is in reference to the real life marketing disaster of New Coke whose new formula alienated the Coca-Cola fanbase and demanded that the company switch back to its original recipe, to which the company eventually did.