History GermansLoveDavidHasselhoff / VideoGames

11th May '18 5:47:20 PM DavidDelony
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* Point and Click adventure games. While they were popular in North America through the '90s, for the most part, they're mostly seen as experiments or as Indie games that rarely become as popular as they were in TheNineties, and it's rare to see much buzz about them. The same goes in Asia -- while not unknown (''VideoGame/ClockTower'', ''VideoGame/AnotherCode''), they're few and far in between. Meanwhile in Europe? The AdventureGame genre still lives and is going strong. (Especially in Germany.)

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* Point and Click adventure games. While they were popular in North America through the '90s, for the most part, they're mostly seen as experiments or as Indie games that rarely become as popular as they were in TheNineties, and it's rare to see much buzz about them. The same goes in Asia -- while not unknown (''VideoGame/ClockTower'', ''VideoGame/AnotherCode''), they're few and far in between.between, where the VisualNovel reigns. Meanwhile in Europe? The AdventureGame genre still lives and is going strong. (Especially in Germany.)
11th May '18 5:44:48 PM DavidDelony
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* While ''VideoGame/PacMan'' was quite popular in its home, Japan, on West it became a cultural phenomenon and the video game icon we know today. Pac-Man's Universe expanded thanks to Midway's unauthorised clones of original video games, like ''Ms. Pac-Man''.

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* While ''VideoGame/PacMan'' was quite popular in its home, Japan, on in the West it became a cultural phenomenon and the video game icon we know today. Pac-Man's Universe expanded thanks to Midway's unauthorised clones of original video games, like ''Ms. Pac-Man''.
10th May '18 1:26:24 AM MummyGaGa
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** In ''VideoGame/Persona4'', Chie is arguably ''the'' most popular main female character in the West. While she's definitely loved on all sides of the world, she's ''especially'' popular in America, no doubt due to being a KickChick ActionGirl who's {{Adorkable}} enough to give [[VideoGame/DragonAgeOrigins Alistair]] a run for his money.

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** In ''VideoGame/Persona4'', Chie is arguably ''the'' one of the most popular main female character characters in the West. While she's definitely loved on all sides of the world, she's ''especially'' popular in America, no doubt due to being a KickChick ActionGirl who's {{Adorkable}} enough to give [[VideoGame/DragonAgeOrigins Alistair]] a run for his money.



* ''VisualNovel/NewDanganRonpaV3'' has a bit of it. While Japanese fans have universally hated the ending with it ruining the game for many, Western fans are closer to a BrokenBase, with some actually liking what was made of the game in the end.

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* ''VisualNovel/NewDanganRonpaV3'' has ''VisualNovel/NewDanganRonpaV3'': The difference between the [[https://www.reddit.com/r/danganronpa/comments/769987/spoilers_allowed_the_new_new_danganronpa_v3/ Reddit Western]] and [[https://www.reddit.com/r/danganronpa/comments/5xw14h/ndrv3_popularity_japanese_poll/ official eastern]] popularity pools will show that there was a bit very different reception to certain characters.
** Kaito is by far the biggest one, scoring a measly 11th place in Japan among the students, he sky rocketed to fourth place in the west due to his AwesomeEgo and playing as the team's [[TheHeart emotional center]]. This may be partially due to how the localization also removed some
of it. While his more politically incorrect comments that he made in the Japanese fans have universally hated the ending version.
** Ryoma isn't very popular
with it ruining the game Japanese fandom, scoring 15th place, losing even to [[KnightTemplarBigBrother Korekiyo]] and [[PreacherMan Angie]]. In the west, he gotten a better reception for many, Western fans are closer to being a BrokenBase, character with some actually liking what was made a NonstandardCharacterDesign that is not a pervert unlike [[TheScrappy Teruteru and Hifumi]] and not entirely written OutOfFocus in comparison to [[Anime/DanganRonpa3 Daisaku Bandai]]. Fans also like him for tear-jerking story arc and his surprising badassery.
** Gonta is also more popular in the west, where he is known as a EnsembleDarkhorse. He went from the 12th place to 7th. In addition, it also worth mentioning that [[spoiler:the top six ended up including all
of the game in "protagonist" characters (aka Kaede, Shuichi, and Ki-bo) and all of "deuteragonist" characters (aka Kokichi, Maki, and Kaito) making him the end.highest ranking non-main character of the Reddit poll.]]
3rd May '18 8:20:30 PM KhesterBarbatos
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* Outside ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', ''Franchise/TheLegendOfZelda'' is squarely on the list of "Japanese games better known outside of Japan". ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and especially ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' had disappointing sales in their homeland, despite Famitsu giving the former a perfect 40. Creator/ShigeruMiyamoto and others at Nintendo have commented on this, saying the West has a bigger preference for these types of games than Japan does.

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* Outside ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]] Time]]'' and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', ''Franchise/TheLegendOfZelda'' is squarely on the list of "Japanese games better known outside of Japan". ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and especially ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' had disappointing sales in their homeland, despite Famitsu giving the former a perfect 40. Creator/ShigeruMiyamoto and others at Nintendo have commented on this, saying the West has a bigger preference for these types of games than Japan does.
28th Apr '18 7:29:45 AM Midna
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** Within the Donkey Kong franchise itself, the character of Funky Kong is a ''huge'' EnsembleDarkhorse in Japan. He was a playable character in ''VideoGame/MarioKart Wii'', before more famous characters in the series like Dixie or Cranky.

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** Within the Donkey Kong franchise itself, the character of Funky Kong is a ''huge'' EnsembleDarkhorse in Japan. He was a playable character in ''VideoGame/MarioKart Wii'', before more famous characters in the series like Dixie or Cranky. Cranky, and has his own special gameplay mode in the Switch port of ''VideoGame/DonkeyKongCountryTropicalFreeze''.
19th Apr '18 9:10:36 AM RacattackForce
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* ''Franchise/TheLegendOfZelda'' is on the list of "Japanese games better known outside of Japan" as of the 2000s. While ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was as much of a best-seller as anywhere else, but ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and especially ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' had disappointing sales in their homeland, despite Famitsu giving ''Wind Waker'' a perfect 40. Creator/ShigeruMiyamoto even commented on it once, saying the West apparently has a bigger preference for these types of games than Japan does.
** Conversely, ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was very successful in Japan, but not so much could be said for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', which was loaded with Anime Tropes to cater to the established Japanese fan-base. This may be the reason behind the seven-year SequelGap between ''Spirit Tracks'' and ''VideoGame/TheLegendOfZeldaTriForceHeroes'', the next game released featuring Toon Link.

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* ''Franchise/TheLegendOfZelda'' is on the list of "Japanese games better known outside of Japan" as of the 2000s. While Outside ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' was as much Time]] and ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of a best-seller as anywhere else, but the Wild]]'', ''Franchise/TheLegendOfZelda'' is squarely on the list of "Japanese games better known outside of Japan". ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' and especially ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'' had disappointing sales in their homeland, despite Famitsu giving ''Wind Waker'' the former a perfect 40. Creator/ShigeruMiyamoto even and others at Nintendo have commented on it once, this, saying the West apparently has a bigger preference for these types of games than Japan does.
** Conversely, ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was very successful in Japan, but not so much could be said for ''[[VideoGame/TheLegendOfZeldaSpiritTracks Spirit Tracks]]'', which was loaded with Anime Tropes AnimeTropes in an attempt to cater to the established Japanese fan-base. This may be the reason behind the seven-year SequelGap between ''Spirit Tracks'' and ''VideoGame/TheLegendOfZeldaTriForceHeroes'', the next game released featuring Toon Link.fan-base.



** Games in the ''VideoGame/DynastyWarriors'' series, including its myriad spin-offs, [[AmericansHateTingle are often harshly derided in the West]], but the ''Zelda''-themed spin-off ''VideoGame/HyruleWarriors'' has actually proven more popular in the west than its native Japan, even though it's part of a series of games that western reviewers slam as repetitive and button-mashy.

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** Games in the ''VideoGame/DynastyWarriors'' series, including its myriad spin-offs, [[AmericansHateTingle are often harshly derided in the West]], West]] for their repetitive and button-mashy nature, but the ''Zelda''-themed spin-off ''VideoGame/HyruleWarriors'' has actually proven prove more popular in the west West than its native Japan, even though it's part of a series of games that western reviewers slam as repetitive and button-mashy.Japan.



** The ''Franchise/{{Metroid}}'' series is somewhat popular in Japan, but so much more popular in the US that for ''VideoGame/MetroidPrime'', Nintendo hired an American developer. This led to a humorous meme that Samus, being blonde and blue-eyed, was 'obviously' an American character. Several of the titles have released in the U.S. before Japan to cater to this fanbase, and some of them have English voice-overs even in the Japanese releases.
** ''Metroid Prime'' was heaped with critical accolades upon its release in the West, earning several Game Of The Year awards, and is to this day considered by many to be one of the greatest games ever made. In Japan, however, both its sales and its critical reception were lukewarm at best. The creators have always described the series' art direction as "American comic book style." They definitely know what they're doing.
** As a testament to this trope, America and Europe received ''Metroid Prime Trilogy'', a CompilationRerelease of the eponymous trilogy with the first two games reworked with Wii Remote controls and the credit system from the third game, while Japan has to settle for the remade first two ''Prime'' games as standalone titles as part of their ''Play it on Wii'' product line (''New Play Control'' in America).
** Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big Four" characters, trailing only [[Franchise/SuperMarioBros Mario]], [[Franchise/{{Pokemon}} Pikachu]], and [[Franchise/TheLegendOfZelda Link]] in popularity. In Japan, she is probably behind [[VideoGame/FireEmblemAkaneia Marth]], [[MarthDebutedInSmashBros which would humor or confuse those not in Japan.]]
** Interestingly, ''VideoGame/MetroidOtherM'', made a strong effort to appeal to Japanese players, with anime-influenced FMV cutscenes, greater emphasis on story, emotional character development for Samus, and more linear gameplay in the style of ''Metroid Fusion''. The fandom is thoroughly split over ''Other M'', with many fans complaining about Samus's characterization and the emphasis on FMV cinematics, as well as complaints of the game being too linear and lacking in exploration. The game sold about as well as any other ''Metroid'' game in Japan, but [[AmericansHateTingle its US sales were the lowest]] of any home console-based Metroid game.
** Amusingly, when the franchise got a big revival in 2017 at E3 2017 with the announcement of [[VideoGame/MetroidPrime4 two]] [[VideoGame/MetroidSamusReturns new games]] (some editions of ''Samus Returns'' having a bonus soundtrack along with it on disc) and ''Metroid'' series {{Toys/Amiibo}}, it was on the series 31st anniversary worldwide, but for the American release, it was the 30th. ''Samus Returns'' was even developed by a Western studio, the Spain based [=MercurySteam=], the same company responsible for the ''Castlevania: Lords of Shadow'' series.
* ''VideoGame/NoMoreHeroes'' was initially considered a flop because there was almost zero interest for the game in its home territory of Japan, but did ''slightly'' better in the US and Europe (208,000 copies), such that a sequel was made ''entirely'' because of the overseas sales. That said, Creator/{{Suda 51}} has stated that the game was made with a Western audience in mind and not a Japanese one.

to:

** The ''Franchise/{{Metroid}}'' series is somewhat popular has lukewarm reception in Japan, its home country, but so much has always received far more popular popularity in the US to the point that for ''VideoGame/MetroidPrime'', [[VideoGame/MetroidIIReturnOfSamus the first sequel]] was advertised in Japan as being a follow-up to "the game famous in America". Later, Nintendo hired an American developer. This led would hire Western developers to a humorous meme that Samus, being blonde and blue-eyed, was 'obviously' an American character. Several create major installments, [[Creator/RetroStudios one of which]] proceeded to create [[VideoGame/MetroidPrimeTrilogy some of the titles have released most well-acclaimed games in the series]] and another that also created the aforementioned ''Castlevania: Lords of Shadow'' games. Most entries release in the U.S. before Japan to cater to this fanbase, and some of them have English voice-overs even in the Japanese releases.
** ''Metroid Prime'' was heaped with critical accolades upon its release in the West, earning several Game Of The Year awards, and is to this day considered by many to be one of the greatest games ever made. In Japan, however, both its sales and its critical reception were lukewarm at best. The creators have always described the series' art direction as "American comic book style." They definitely know what they're doing.
** As a testament to this trope, America and Europe received ''Metroid Prime Trilogy'', a CompilationRerelease of the eponymous trilogy with the first two games reworked with Wii Remote controls and the credit system from the third game, while Japan has to settle for the remade first two ''Prime'' games as standalone titles as part of their ''Play it on Wii'' product line (''New Play Control'' in America).
**
*** Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big Four" characters, trailing only [[Franchise/SuperMarioBros Mario]], [[Franchise/{{Pokemon}} Pikachu]], and [[Franchise/TheLegendOfZelda Link]] in popularity. In Japan, she is probably behind [[VideoGame/FireEmblemAkaneia Marth]], [[MarthDebutedInSmashBros which would humor or confuse those not in Japan.]]
** Interestingly,
any given ''Franchise/FireEmblem'' protagonist. This has ultimately led to a long-standing joke that main character Samus, being blonde and blue-eyed, was ''obviously'' an American character.
*** The series' biggest attempt to attract Japanese audiences,
''VideoGame/MetroidOtherM'', made a strong effort to appeal to Japanese players, with introduced anime-influenced FMV cutscenes, greater emphasis on story, emotional character development for Samus, and more linear gameplay in the style of ''Metroid Fusion''. gameplay. The fandom [[BrokenBase is thoroughly split split]] over ''Other M'', with many fans complaining about Samus's characterization and M'''s gameplay, while the emphasis on FMV cinematics, as well as complaints of the game being too linear and lacking in exploration. story receives unanimous derision. The game sold about as well as any other ''Metroid'' game in Japan, but [[AmericansHateTingle its US sales were the lowest]] of any home console-based Metroid game.
** Amusingly, when the franchise got a big revival in 2017 at E3 2017 with the announcement of [[VideoGame/MetroidPrime4 two]] [[VideoGame/MetroidSamusReturns new games]] (some editions of ''Samus Returns'' having a bonus soundtrack along with it on disc) and ''Metroid'' series {{Toys/Amiibo}}, it was on the series 31st anniversary worldwide, but for the American release, it was the 30th. ''Samus Returns'' was even developed by a Western studio, the Spain based [=MercurySteam=], the same company responsible for the ''Castlevania: Lords of Shadow'' series.
* ''VideoGame/NoMoreHeroes'' was initially considered a flop because there was almost zero interest for the game in its home territory of Japan, but did ''slightly'' better in the US and Europe (208,000 copies), such that a sequel was made ''entirely'' because of the overseas sales. That said, Creator/{{Suda 51}} has stated that the game was made with a Western audience in mind and not a Japanese one.
game.
15th Apr '18 8:25:40 AM mimitchi33
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** The series itself was ''very big'' in North America in the 90's. [[https://www.youtube.com/watch?v=1Dl7YF5Mr8Q This news report]]
explains just how big it was back then. Merchandise frequently sold out, and events drew big crowds. It's also worth noting that ''Anime/PokemonTheFirstMovie'' beat ''WesternAnimation/TheRugratsMovie'' for the highest-grossing opening weekend for a film based on an animated TV show [[note]] which was beaten by ''Film/ScoobyDoo'' three years later[[/note]] and is still the highest-grossing anime movie of all time in the United States.

to:

** The series itself was ''very big'' in North America in the 90's. [[https://www.youtube.com/watch?v=1Dl7YF5Mr8Q This news report]]
report]] explains just how big it was back then. [[http://www.washingtonpost.com/wp-srv/WPcap/1999-12/13/035r-121399-idx.html Merchandise frequently sold out, out during the holiday season]], and events drew big crowds. It's also worth noting that ''Anime/PokemonTheFirstMovie'' beat ''WesternAnimation/TheRugratsMovie'' for the highest-grossing opening weekend for a film based on an animated TV show at the time [[note]] which was beaten by ''Film/ScoobyDoo'' three years later[[/note]] the current record-holder is ''WesternAnimation/TheSimpsonsMovie''[[/note]] and is still the highest-grossing anime movie of all time in the United States.
15th Apr '18 8:23:31 AM mimitchi33
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Added DiffLines:

** The series itself was ''very big'' in North America in the 90's. [[https://www.youtube.com/watch?v=1Dl7YF5Mr8Q This news report]]
explains just how big it was back then. Merchandise frequently sold out, and events drew big crowds. It's also worth noting that ''Anime/PokemonTheFirstMovie'' beat ''WesternAnimation/TheRugratsMovie'' for the highest-grossing opening weekend for a film based on an animated TV show [[note]] which was beaten by ''Film/ScoobyDoo'' three years later[[/note]] and is still the highest-grossing anime movie of all time in the United States.
30th Mar '18 7:13:15 AM MrKlaymen
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* While ''Franchise/{{Pac-Man}}'' was quite popular in its home, Japan, on West it became a cultural phenomenon and the video game icon we know today. Pac-Man's Universe expanded thanks to Midway's unauthorised clones of original video games, like ''Ms. Pac-Man''.

to:

* While ''Franchise/{{Pac-Man}}'' ''VideoGame/PacMan'' was quite popular in its home, Japan, on West it became a cultural phenomenon and the video game icon we know today. Pac-Man's Universe expanded thanks to Midway's unauthorised clones of original video games, like ''Ms. Pac-Man''.
22nd Mar '18 11:08:42 PM PeppermintTwist
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Added DiffLines:

* ''VideoGame/{{Shantae}}'' was a cult hit in Japan before ever having an official translation there. So much so Wayforward got the Japanese company Inticreates to collaborate with them on the third game (''Shantae and the Pirate's Curse''). Now that her games have been officially released in Japan, Shantae even has [[NoExportForYou cool exclusive Japanese merch]], bringing the no-exportitude full circle.
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