History GermansLoveDavidHasselhoff / VideoGames

1st Dec '16 10:54:52 PM LucaEarlgrey
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* ''VideoGame/DanceDanceRevolution'', itself, isn't one of the more popular BEMANI series games in Japan, but has a much greater following in Korea and '''especially''' in North America and Europe. DDR's popularity in the West can largely be owed to the fact that it's the only BEMANI game that saw widespread release outside of Asia.

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* ''VideoGame/DanceDanceRevolution'', itself, isn't one of the more popular BEMANI series games in Japan, but has a much greater following in Korea and '''especially''' in North America and Europe.Europe; in fact, some of the best players in the world are Americans, some of which hold ''world records'' on the [=eAMUSEMENT=] service for ''[=DanceDanceRevolution=] A''. DDR's popularity in the West can largely be owed to the fact that it's the only BEMANI game that saw widespread release outside of Asia.
26th Nov '16 11:07:17 AM dominicmgm
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* ''VideoGame/StarCraftI'' became a real hit in South Korea. In the first decade it's estimated that 9.5 million copies of the title were sold worldwide, with about 4.5 million sales being in the Republic, and professional tournaments soon followed. Later on TV channels were dedicated to replays of those tournaments.

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* ''VideoGame/StarCraftI'' became Similar to the pizza example, a real hit in South Korea. good alternative title would be "Koreans love ''VideoGame/StarCraftI''". In the first decade of it's release, it's estimated that 9.5 million copies of the title were sold worldwide, with about 4.5 million sales being in the Republic, and professional tournaments soon followed. Later on TV channels were dedicated to replays of those tournaments.
20th Nov '16 12:23:58 PM Meyers07TheTroper
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* The arcade game scene started in the US with games like ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'', but in Japan arcade games grew to be much more popular. Today, while arcades in Western territories are a dying breed, viewed as little more than overpriced novelties attached to movie theaters (with the exception of rail shooters, driving games, and most notably redemption games), Japanese arcades are still going strong. It certainly helps that Japanese-developed arcade games are very creative.

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* The arcade game scene started in the US with games like ''VideoGame/{{Pong}}'' and ''VideoGame/SpaceInvaders'', but in Japan arcade games grew to be much more popular. Today, while arcades in Western territories outside Japan are a dying breed, viewed as little more than overpriced novelties attached to movie theaters (with the exception of rail shooters, driving games, and most notably redemption games), Japanese arcades are still going strong. It certainly helps that Japanese-developed arcade games are very creative.creative (and thus many of the creative arcade games are those that exported).



** Likewise, PC games are also more popular than console games in third world countries such as Russia, South America, or South East Asia especially Indonesia during the seventh and eighth generation (where back then PS1 and PS2 dominates the respective eras, but PS3 is expensive, PS4 is expensive and uncrackable, and due to Moore's Law, PC becoming cheaper by the component) In many first world countries, the PC is generally considered a platform for rich snobs due to the "PC MASTER RACE" stereotype, while consoles are more for everyman gamers, but in the aforementioned third world countries, it's completely reversed (because free to play games, separate components purchasing, and readily available cracked games could made PC cheaper than consoles). That is, until mobile gaming come along...

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** Likewise, PC games are also more popular than console games in third world countries such as Russia, South America, or South East Asia especially Indonesia during the seventh and eighth generation (where back then PS1 and PS2 dominates the respective eras, but PS3 is expensive, PS4 is expensive and uncrackable, and due to Moore's Law, PC becoming cheaper by the component) In many first world countries, Japan and some parts of the US, the PC is generally considered a platform for rich snobs due to the "PC MASTER RACE" stereotype, stereotype and in Japan, inconvenience to set up such machine and brand nationalism, while consoles are more for everyman gamers, but in the aforementioned third world countries, practically anywhere else, it's completely reversed (because free to play games, separate components purchasing, and readily available cracked games could made PC cheaper than consoles). That is, until mobile gaming come along...along and consoles, PC, and mobiles become even ground...
** Even countries that are not considered third-world such as China and South Korea adores PC gaming more than console because not only negative sentiment towards Japanese, but in China is where many of the PC parts are produced and also for both countries, the abundance of games, mostly free to play games.
27th Oct '16 4:10:01 PM rjd1922
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** This has actually gotten to the point to where [[TropesAreNotGood this trope]] delayed the proposed third game from being made because there is too little support from Japan itself. However, in the end, western support seems to have saved the series, and the final installment of the series was officially announced at an American convention first. [[VisualNovel/ZeroTimeDilemma]] is going to be released in the the West days before it comes out in Japan

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** This has actually gotten to the point to where [[TropesAreNotGood this trope]] delayed the proposed third game from being made because there is too little support from Japan itself. However, in the end, western support seems to have saved the series, and the final installment of the series was officially announced at an American convention first. [[VisualNovel/ZeroTimeDilemma]] ''VisualNovel/ZeroTimeDilemma'' is going to be released in the the West days before it comes out in Japan
26th Oct '16 9:18:52 PM MattII
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* ''Videogame/{{Starcraft}}'' became a real hit in South Korea. In the first decade it's estimated that 9.5 million copies of the title were sold worldwide, with about 4.5 million sales being in the Republic, and professional tournaments soon followed. Later on TV channels were dedicated to replays of those tournaments.

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* ''Videogame/{{Starcraft}}'' ''VideoGame/StarCraftI'' became a real hit in South Korea. In the first decade it's estimated that 9.5 million copies of the title were sold worldwide, with about 4.5 million sales being in the Republic, and professional tournaments soon followed. Later on TV channels were dedicated to replays of those tournaments.
26th Oct '16 9:17:20 PM MattII
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Added DiffLines:

* ''Videogame/{{Starcraft}}'' became a real hit in South Korea. In the first decade it's estimated that 9.5 million copies of the title were sold worldwide, with about 4.5 million sales being in the Republic, and professional tournaments soon followed. Later on TV channels were dedicated to replays of those tournaments.
22nd Oct '16 9:19:21 PM Mhazard
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* ''VideoGame/{{Undertale}}'' was a well-received game internationally, but it has especially huge followings in South Korea and Japan, gaining a large amount of support from those in the latter country's gaming industry. They're so popular there, in fact, that Korean and Japanese are the only languages the game has been officially translated into.

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* ''VideoGame/{{Undertale}}'' was a well-received game internationally, but it has especially huge followings in South Korea and Japan, gaining a large amount of support from those in the latter country's gaming industry. They're so popular there, in fact, that Korean and Japanese are the only languages the game has been officially translated into. It also received detailed entries in the ''Website/{{Pixiv}}'' dictionary.
20th Oct '16 12:09:23 AM Meyers07TheTroper
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** Likewise, PC games are also more popular than console games in third world countries such as Russia, South America, or South East Asia especially Indonesia during the seventh and eighth generation (where back then PS1 and PS2 dominates the respective eras, but PS3 is expensive, PS4 is expensive and uncrackable, and due to Moore's Law, PC becoming cheaper by the component) In many first world countries, the PC is generally considered a platform for rich snobs due to the "PC MASTER RACE" stereotype, while consoles are more for everyman gamers, but in the aforementioned third world countries, it's completely reversed (because free to play games, separate components purchasing, and readily available cracked games could made PC cheaper than consoles. That is, until mobile gaming come along...

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* In Poland same thing applies as Sweden, but for different reasons, to the point that CD-Projekt and Flying Wild Hog is known to develop on PC as the main priority platform and their games are usually TechDemoGame with VisualEffectsOfAwesome that usually demands the best of PC, surpassing Crysis.
** Likewise, PC games are also more popular than console games in third world countries such as Russia, South America, or South East Asia especially Indonesia during the seventh and eighth generation (where back then PS1 and PS2 dominates the respective eras, but PS3 is expensive, PS4 is expensive and uncrackable, and due to Moore's Law, PC becoming cheaper by the component) In many first world countries, the PC is generally considered a platform for rich snobs due to the "PC MASTER RACE" stereotype, while consoles are more for everyman gamers, but in the aforementioned third world countries, it's completely reversed (because free to play games, separate components purchasing, and readily available cracked games could made PC cheaper than consoles.consoles). That is, until mobile gaming come along...



* The Super Scope failed tidily in Japan but lingered on in North America, leading industry legend Gunpei Yokoi's team to create the English-only [[BattleClash Metal Combat: Falcon's Revenge]].

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* The Super Scope failed tidily in Japan but lingered on in North America, leading industry legend Gunpei Yokoi's team to create the English-only [[BattleClash Metal Combat: Falcon's Revenge]]. Super Scope is then documented to be modified for homebrew military infantry training application.
19th Oct '16 3:25:07 PM BleuStar365
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** Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big Four" characters, trailing only [[Franchise/SuperMarioBros Mario]], [[Franchise/Pokémon Pikachu]], and [[Franchise/TheLegendOfZelda Link]] in popularity. In Japan, she is probably behind [[VideoGame/FireEmblemAkaneia Marth]], [[MarthDebutedInSmashBros which would humor or confuse those not in Japan.]]

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** Samus herself fits this trope. In the US, she's considered one of Nintendo's "Big Four" characters, trailing only [[Franchise/SuperMarioBros Mario]], [[Franchise/Pokémon [[Franchise/{{Pokemon}} Pikachu]], and [[Franchise/TheLegendOfZelda Link]] in popularity. In Japan, she is probably behind [[VideoGame/FireEmblemAkaneia Marth]], [[MarthDebutedInSmashBros which would humor or confuse those not in Japan.]]
16th Oct '16 5:46:51 PM MarioAndSpongeBobFan
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* Even during its glory days, the ''Franchise/CrashBandicoot'' series has always been ''far'' more popular in Japan than it's ever been in its native US (you know the iconic "Crash Dance"? That actually came from Japan), to the point where there are several minor games that were [[NoExportForYou only ever released there]]. The sole exceptions are the games developed by Radical, likely due to the DarkerAndEdgier redesign not jiving with them.

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* Even during its glory days, the ''Franchise/CrashBandicoot'' series has always been ''far'' more popular in Japan than it's ever been in its native US (you know the iconic "Crash Dance"? That actually came from Japan), to the point where there are several minor games that were [[NoExportForYou only ever released there]]. The sole exceptions are the games developed by Radical, likely due to the DarkerAndEdgier redesign not jiving with them. That said, Crash's sister franchise ''Franchise/SpyroTheDragon'' is generally considered SoOkayItsAverage at best.
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