Darth Wiki: Blissrune

A fictional Fighting Game by Wax.
In a far future, mankind has discovered magical items and used them to expand society greatly.
Though, in their attempt to create their Grail, the "Gate Halo", a religious organization, organized a secret in Europe: they channeled holy magic's very essence into a vessel, a simple stone which became the Blissrune. With its creation, they discovered that it was not exploitable: very soon, it started modifying the land around and channeling its power into everything around it. The Gate Halo lost an invaluable part of its staff this day. Two similar incidents were reported in completely opposite locations (America and Japan to contrast the Blissrune's creation in Western Europe), with much more evil-looking powers infesting the land instead, which were referred to as the Bloodrune and Blackrune. Due to the power of the runes, mankind lost its hold on Earth progressively when several attempts to hold back the corruptions only resulted in their power dwindling.
After these failures, the "Gate Halo" was overtaken by a part of it and renamed to "New Gate Halo", with the new aim to govern humanity's new settlements. Their rule quickly became tyrannical though, and they attempted to monopolize all the existent Magitek weapons for their personnel's use. The country of Japan rebelled against the New Gate Halo's behavior, but at the end of the year, the country surrendered, forced by their country's total Blackrune corruption to ask their enemies for help. The New Gate Halo answered negatively, letting Japan progressively hang themselves and fell in one swoop, resulting in an attempted genocide.
Months only after Japan fell, another organization proposes an alternative to the Halo: the R System, created after the Replica Mine Riot which saw the New Gate Halo lose a part of its power, promises a more peaceful world, luring people away from the New Gate Halo and causing a cold war. The R System is acting up and has its sights set on the New Gate Halo's second-biggest stronghold, Kanmuri City.
This is a series divided in 5 games:
  • The Kanmuri City Siege
  • Strife in Seki City
  • Tate City Waning
  • Pegasus's Descent
  • The Rune Wars

Tropes associated with the story:

  • Aerith and Bob: There are very few Bobs though, to the point that Johnny D. Flash and Ken Shepard count as the bobbiest of the Bobs.
  • Anti-Human Alliance: To a degree, the Guild of the Night, who intend to do right to the many victims of Fantastic Racism. (Though it does accept some humans, those shunned for using Black Magic.) This aspect of the Guild comes more to the picture with Merilith, since she is the leader of the group and it was formerly the New Gate Halo Night Branch, all fired in one shot by Soujirou after his inception.
  • Apocalypse How: When the Blissrune was created, its two evil counterparts came into being and the three started infesting the world. Needless to say, infested zones also corrupt everything within, with a preference for human minds. Which means this brought three Focused-scope Societal Disruptions.
  • Artifact of Doom: The Blissrune. But Wait, There's More! It has two Evil Counterpart runes in the Bloodrune and Blackrune.
  • Artifact Title: "Guru" for the New Gate Halo's leader. The New Gate Halo ceased to be a religious group long ago to redirect itself towards governing the remains of humanity.
    • Insistent Terminology: Soujirou refers to himself as "Grandmaster" and insists everyone should refer to him as such, but remains opposed by a portion of the high-class who thinks the Halo should keep knowledge of its roots and thinks Soujirou has much more stuff to worry about.
  • Bigger Bad: The three runes. Everything that has transpired is due to their near-unstoppable expanding presence.
  • Bloody Bowels of Hell: Bloodrune-infested zones. And as seen when the plot goes to Tate City, the entire North American continent is one such area.
  • Card-Carrying Villain: The New Gate Halo's Fright Branch has it in the name. It helps that it's also directed by Norou, no less an offender of the trope.
  • Crapsack World: Three runes corrupting the world, an oppressive government and amoral opposition, what more would it need?
  • Evil Versus Evil: The Halo vs. the Runes. Or versus the R System.
    • Evil Versus Oblivion: A Mêlée à Trois version, adding the Crystals N and M to the mix. Crystal-M being the Oblivion to the Halo's Evil (The Halo wants to rule mankind, Crystal-M wants to Kill 'em All.), but the Evil to Crystal-N's Oblivion (Crystal-M only wants to kill humans. Crystal-N's aim is to destroy the entire planet.).
  • Fantasy Kitchen Sink: There are all sorts of fantastic species, all of which being at least as sentient as humans. In fact, around half the cast are non-human.
  • Fantasy Metals: Even normal metals count as such to a degree since all metals block any rune's corruption.
  • Magic Genetic Engineering Is The New Nuke: The Crystals. Though genetic engineering is far from their only difference with humanity.
  • Gone Horribly Right: The creation of the Blissrune. They wanted the embodiment of holiness, they got it, but Holy Is Not Safe and it has two Evil Counterpart elements that are just as unforgiving.
  • Gone Horribly Wrong: Sealing the Blissrune via Crystal-A. Crystal-A instantly shut down and went comatose, and two years later, for the Rune Wars, she awakens as the vessel of the very thing she was made to fight.
  • Government Conspiracy: The New Gate Halo is full of it within. Especially obvious with Soujirou who attempts to manipulate the corruption to maintain his hold on the government.
  • The Good, the Bad, and the Evil: Loads of comparisons can be made this way, but this is the primary visual motif between the Blissrune, the Bloodrune and the Blackrune.
  • Half-Human Hybrid: Lots of them, since we're in a Fantasy Kitchen Sink. The unpredictable, though, is that Crystals fit the bill, being half-girls, half-mineral embodiments, half-robots and altogether half-sane.
  • Holy Is Not Safe: The Blissrune is made of this.
  • Infinity+1 Sword: Halo-iron is the strongest metal known in this setting, and it is extremely hard to forge, requiring magiforging.
  • Japanese Spirit: Averted. The Japanese having no specific "talent" were just on par with the average New Gate Halo staff, in a 3-on-1 war where the Halo also brought Crystals. Needless to say, 10 months later, Japan was on the brink of utter annihilation.
  • Ki Attacks: A factor of Japanese ascendance that is highly-valued as almost nobody can do anything close to magic by themselves. Those who used to teach magic were corrupted by the runes and/or killed.
  • Made of Evil: The Bloodrune and the Blackrune. Literally. When the holy magic was concentrated into the Blissrune, natural balance condensed the bad and the evil into two other stones.
  • Magic Genetics: The Crystals have magically-modified genes.
  • Magitek: Very present as Holder Magic (magic performed via an object that does the magic for you) is way more common than Caster Magic (magic performed by the user) for humans, which is why every one of them carries a weapon: none is able to perform magic by themselves, save the Crystals, who were made for this, and their clones.
  • Names to Run Away from Really Fast: Long List.
  • Natural Weapon: The Crystals have automatic Wolverine Claws, Breath Weapon, Flight, and are able to cast magic unlike average humans.
  • Obviously Evil: The Blackrune.
  • Person of Mass Destruction: The Crystals. Crystal-M destroys a city and kills almost every human present, Crystal-N has the potential for disintegrating anything and everything. Crystal-A subverts it nastily, while she can destroy, she prefers corrupting.
  • Science Is Bad: Averted. While science does have drawbacks, magic has even worse if misused. That aside, Zero, after taking over Z-One, illustrates the trope by his bad attitude.
  • Shout-Out: A lot, even without counting expies.
    • The R System in general is also a Fairy Tail shout-out in general.
    • The faction Z-One is named after a villain in Yu-Gi-Oh! 5D's. Johnny and Zero essentially have a relationship like Sol and Ky.
    • Several characters (Maju, Reiei, Zee [with Mint being originally a What If? and the same person], Johnny, etc...) were at first original characters for BlazBlue Role Play. Adding to that, the Crystals are named with letters like the Murakumo Units are named with numerals.
  • Sliding Scale of Villain Threat: Global Threat for everyone, since they want to either Take Over the World (each in their own way) or destroy it.
  • Take Over the World: The New Gate Halo did this immediately following its creation. The R System are trying to do this to the Halo.
  • Theme Naming: Every character's moves. Mint's moves refer to wind, Maju's have girl names, etc...
  • Title Drop: The Blissrune is one Artifact of Doom out of the three that are infesting the world.
    • Subtitle Drop: The four first games directly refer to the city they're happening in.
  • Transhuman: A lot of them.
  • World-Wrecking Wave: The three runes, when they came into being. Also, they could still be seen as doing a triple, extremely slow one.

Tropes associated with the gameplay elements:

  • Anti-Frustration Features: Lose against someone and you can get a battle boost. These are much stronger against the bosses, allowing for a dose of Pay Evil unto Evil on the SNK Bosses.
  • Attack Reflector: Very common.
  • Awesome, but Impractical: The Mythical Arcane. It can finish off an enemy below 50% health and are very usable even in comparison to supers, aside from the three meters necessary to use it, and you can only use it in the round that wins you the match. A bit subverted in that it's easier to use in a way depending on your rune pick, making it awesome yet still practical.
  • Boss Bonanza: Every time, with those in the boss sequence getting some differences to avoid a Mirror Match.
    • The Kanmuri City Siege has RJ#41, Akihiko, Gouta and Norou.
    • Strife in Seki City has Rei, Nami, Loke, and Zack.
    • Tate City Waning has Miree, Nami-V, Rain and Merilith.
    • Pegasus's Descent averts the trope as it features a string of variable rival fights and only one fixed battle: Final Boss Crystal-N.
    • As if to make due for the lack in the previous one, the Rune Wars features a Boss Rush with Zack, Akihiko and Crystal-A in a row.
      However, the Soujirou fight can actually part into different boss rushes, with four options. The three first, Loke > Zack > Crimeida, Miree > Akihiko > Ebonsela and Cristina > Crystal-A > Pearelei, are character-dependent. However, the fourth option is granted only on a perfect run, and features Crimeida, Ebonsela and Pearelei, fought in this order.
  • Character Roster Global Warming: Averted. The series spews a constant stream of big guys, more or less fitting to the trope, and more or less hidden.
  • Charge Attack: The Knockdown Attack, with its specific button, can be charged. Only the offense rune enhances the attack's power, though: charging it with the defense rune gives Life Drain, charging it with the speed rune puts the opponent into slow-motion, and charging it with the mana rune increases your Mana Meter gain.
  • Combos: Enforced with very little scaling ratios and Runedrive. Especially speed Runedrive.
  • Counter Attack: None are universal, but several characters possess one.
  • Dash Attack: Loads of them, prevalent even in non Fragile Speedster-type characters.
  • Difficulty Spike: Stage 6 is your rival fight. Then come the SNK Bosses.
  • Double Jump: And no-one is forbidden from using it, not even the Mighty Glacier characters.
  • Elemental Crafting: Magiforging, an art known by few people across the world. It's also the reason Z-One and the R System hasn't been razed by the Halo.
  • Finishing Move: The Mythical Arcane can only be used on opponents below half health (except if you're using the offense rune, which allows to use it on a full-health enemy) and instantly kills them on hit.
  • Fixed Damage Attack: The Mythical Arcane, again, always deals 1000 flat damage (unaffected by combo scaling or enemy defense boosts), which makes it a One-Hit Kill since 1000 is a full lifebar's worth of damage.
  • Grapple Move: There are several grapple specialists, many non-grapplers still have command grabs.
  • Knockback Evasion: Called Stonebreak. It has two offensive and two defensive variations. The offensive Stonebreaks strike the opponent while the defensive Stonebreaks are escape dashes.
  • Life Drain: Several attacks have this effect. Hitting charged Knockdown Attacks with a defense rune gives them lifesteal. Some characters have life-stealing attacks naturally. Continuing can give this to everyone.
  • Limit Break: Spellbreaks, which require two mana meters. To a larger scale, we have the Mythical Arcanes, that require three mana meters plus a full rune gauge.
  • Shockwave Stomp: Present for several characters.
  • Shoryuken: Many characters have one such attack, except most don't fill as Invulnerable Attacks.
  • Slide Attack: Many of those, especially for Fragile Speedsters.
  • SNK Boss: At the end of the boss sequences, you get a pair or two every game.
    • The Kanmuri City Siege starts with Gouta. It's enough that he naturally has the biggest range in the game (barring the rare true projectiles) on his sword attacks, and deals big damage with it or his grabs. But he also has an extra, the first time you KO him each round, he doesn't stay dead, instead standing right back up with 30% of his life. Though, once you're in range he has only a few slow reversals to snap out of pressure.
      He is of course topped by Norou, the Final Boss. Norou is great at enforcing dangerous situations for his opponent and is almost constantly safe. Plus he gains extra health whenever he damages you from hits, though this extra health decays over time. If you manage to not crumple under the pressure however, he has no way to escape.
      True Final Boss Crystal-M surpasses him too. She's as fast as Mint and as safe as Norou, but she doesn't deal much damage and has little range, giving you chances to get in and knock her down to get her into her sore spot. However, this boss version of her deals increased damage based on her mana, and with 3 mana bars she deals nearly double damage. Count that she also gains mana quicker the less mana she has, and she very often ends up dealing far more damage than her playable counterpart, especially if she gets to spam Pursuit combos to abuse the Mana Vacuum. When you get her at 30% life for the first time each round, she instantly generates health based on her mana.
  • Spam Attack: Light attacks can be rapid-fired, and several characters have this as special moves.
  • Spin Attack: Akihiko and Gouta have one as supers. They are not the only ones.
  • Super Mode: Runedrive, which buffs your own character depending on your rune pick.
  • Unblockable Attack: Several specials are unblockable, not to mention many characters' Mythical Arcanes.
  • Unstable Equilibrium: Using any move that requires Mana gives a Mana Vacuum buff that doubles your mana generation for a while, effectively helping you gain more mana to use.
  • Videogame Dashing: Used for the more inhuman characters. It's the first hint that Mint isn't normal.


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Introduced in The Kanmuri City Siege:

    Mint Viridia 
The heroine of the series. She's a R System agent charged with investigating Kanmuri City, and destroy the Halo's presence in the city.

Tropes associated with Mint:

  • Blade Spam
  • Dumb Blonde: Passes off as this.
  • Eleventh Hour Superpower: This is how she wins her face-off against Crystal-N: she upgrades herself with data retrieved from her battle with Crystal-M, and fusing herself with the life-iron from the R System reserve they seized recently.
  • The Empath: This is limited to other Crystals, but she ends up turning Crystal-M good, or at least she turns her away from her genocidal rampages.
  • Face-Heel Turn: Subverted. She discovers Crystal-M and given how the latter identified her as an unknown code, she realizes she's a Crystal clone. She spends one brief chapter attacking Ken before he snaps her out of it by revealing he was played too.
  • The Fashionista: Her hobby is dressing up.
  • Flash Step
  • Fragile Speedster
  • Idiot Heroine: At the beginning, big time. She moves out later but keeps playing stupid.
  • Obfuscating Stupidity: With time, she gets more intelligent, but never shows.
  • Older Than They Look: By saying she's 16, she meets this trope since she looks younger than that. Actually inverted, she's around 16 months old at the start of the series.
  • Tomato in the Mirror: As she discovers upon meeting Crystal-M.
  • Took a Level in Badass: To fight Crystal-N, she upgrades herself into the Life-iron Crystal.
  • Wind is Green: Most of her attacks are theme-named around wind, as she herself is entirely named after shades of green.
    Ken Shepard 
Mint's partner in R System. He is tasked with assuring Mint completes her mission and collecting the Crystal egg, but he's wary of his mission, Mint herself, and the R System in general.

Tropes associated with Ken:

  • Anti-Hero
  • Arrogant Kung-Fu Guy
  • An Axe to Grind: One with a long handle.
  • Canada, Eh?
  • Defector from Decadence: When he understands the truth about the Crystals being artificial humans used as weapons of mass destruction and Mint being a clone of them, he immediately calls it quits with the R System no matter Mint's own reaction.
  • Did You Just Punch Out Cthulhu?: Yes, he did just punch out Crystal-M.
  • Fantastic Racism: Has it big, considering he fought quite a while in the Monster Wars. Of course, he's not acting on it.
  • Flash Step: His Blistering Charge special has him do one before punching the opponent.
  • Good Is Not Nice
  • Hurting Hero: He's a guy who already lost everything, nearly down to interest in other people. He still doesn't let that hinder his determination to see dreams that are far away from his reach come true.
  • Jerk with a Heart of Gold
  • Knight in Sour Armor: He's lost everything he could save, but not his ideal of peace.
  • Lightning Bruiser: Can have extreme bursts of speed equaling Mint's while still being normal, and he hits hard.
  • Megaton Punch: How he puts Crystal-M to rest for enough time for Mint and him to leave.
  • The Neidermeyer: Seen as such by Mint during The Kanmuri City Siege as he supervises her mission and doesn't give her any kindness.
  • Passive-Aggressive Kombat: With the R System. Ken's objective regarding them is to expose R's lies to his own forces. The pillaging done by him and Mint in Pegasus's Descent was motivated by the need to upgrade her for incoming fights against the Halo and Crystal-M.
  • Playing with Fire
  • Reliable Traitor: R' just knew he'd betray the R System someday because of his ideals being closer to Michael's than R's own.
  • Sociopathic Soldier: The Broken Soldier subtype, though he never goes off the deep end.
  • Super Speed: In brief bursts during some of his attacks.
The R System's princess, charged with defeating Gouta Terakami and anyone who could come to his rescue. Also, she's a Crystal clone, and their ace weapon.

Tropes associated with Zee:

    Maju Akai 
A Japanese-breed Z-One agent, scarred in the War of Japan. She's been sent in Kanmuri City to report the latest developments, but she wants more.

Tropes associated with Maju:

    Johnny D. Flash / Jin Ikazuchi 
A robot guy who is on the lookout for a certain person on intuition, erring in the city. The current leader of Z-One. He used to be part of the old Gate Halo but left to create Z-One after defecting from the New Gate Halo.

Tropes associated with Johnny:

  • Brain in a Jar: His brain is still human, but controls his robotic body.
  • Brilliant, but Lazy: Just a façade.
  • The Corruption: His human body fell to Bloodrune corruption when it came into existence right in front of him. That explains his "I'm accustomed to killing myself" line, when he faces RJs.
  • Iaijutsu Practitioner: His sheath only seems to exist for a few of his attacks to invoke this.
  • Infinity+1 Sword: Despite not being the strongest person in the setting, he has the strongest weapon in this setting until Soujirou crystallizes himself, which makes Soujirou himself the strongest weapon.
  • Jerkass Façade: He doesn't take kindly to being interrupted on his missions.
  • Johnny McCoolname
  • Made of Iron: He survives Zero's NLC explosion from 5 meters away.
  • Mr. Vice Guy
  • Swiss Army Weapon: His body. It hides weapons as diverse as his imagination.
  • Teen Genius: Has been one. He made the RJs at age 23, and was at this point the leader of his research team, even over Zero.
  • Ultimate Blacksmith: He is Jin Ikazuchi, but Soujirou spent the entire story in Tate City Waning trying to retrieve him in vain. There's also the fact that his sword is made of Halo-iron, and was created before Soujirou coined it.
  • Walking Spoiler
    Kouma Sougou 
Cristina's bodyguard, he's a boar-man. His family is bound to the Greengale House by a mutual agreement, and he himself feels very entitled towards his duties with the clan. He acts for them in Kanmuri City in hopes to make them good publicity and counter the Halo's current trend of putting all non-God clans down.

Tropes associated with Kouma:

A mobster from the docks of Kanmuri City. He is anti-Halo since the War of Japan, and is planning a terrorist assault on the Halo. He is hiding the fact that he was there before the Halo, and the fact that Kanmuri City was built over his home city, as the Halo plundered the Celestone the city was partially made of. As he was a heir to the leading family that was living here, his real family name is Himmelstein.

Tropes associated with Engel:

A Halo-affiliated intelligence worker in the Fright Branch, he is in fact a mole working for the Guild of the Night, formed by the vampires and werewolves victims of Fantastic Racism by the Halo. He is the son of a werewolf and a Gate Halo priestess, but his Star-Crossed Lovers parents chose their affiliation over love. He tried to get revenge for his actions, but he renounced the meaninglessness of it as it wouldn't bring his life back.

Tropes associated with Reiei:

    Shibi Sekisei (previously Yoshimura Yatsugashira) 
A victim of the Fright Branch, she was revived by her Soul Jar scythe and joined the Guild of the Night to get revenge.

Tropes associated with Shibi:

    RJ# 41 
A robot that is affiliated to the Fright Branch. Originally designed to destroy the Blissrune, but the project turned in failure. This one specimen is particularly buggy.

Tropes associated with #41:

  • A.I. Is a Crapshoot
  • All Crimes Are Equal: Will turn people in or beat them to dust for using cuss words.
  • Ax-Crazy: After being fired, he attacks Halo staff on sight, and attacks at the slightest hint of something that displeases him. Which includes every single other character. Even in the Rune Wars, he finds the other characters more annoying than the freaking corruptions!
  • Bitch in Sheep's Clothing: Double Subverted: RJs' uniforms were supposed to represent Jin Ikazuchi, who was at his time a symbol of absolute righteousness. #41 is and asshole but his outfit is black.
  • Determinator: He doesn't stop until receiving critical damage.
  • For Great Justice: Failed attempt. He's completely law-bound, and only gets worse as time goes by.
  • Glowing Eyes of Doom: It has flashlights for eyes.
  • Hot-Blooded
  • Jerkass: Near the end, #41's purpose is essentially being a douche to everybody and attacking them, either for being part of "that corrupt Halo" or merely his bad memories of being defeated.
  • Killer Robot
  • Knight Templar: He's, to be blunt, Moral Sociopathy personified.
  • Nominal Hero: After being fired, #41 sets his sights on the "corrupt" Halo, making him this.
  • Robot Me: The RJs all are this to Johnny. Though #41 represents more what Johnny considers wrong with his old self.
  • Starter Villain: In the stories of the more neutral characters, #41 attacking people starts their attack against the Halo.
  • Unnecessarily Creepy Robot: His odd buggy Uncanny Valley mannerisms are a far cry from his original mission as an enforcer.
    Akihiko Egami 
A Halo officer and strategist. He became Gouta's lieutenant after betraying the Japanese rebellion and ending the Japan War.

Tropes associated with Akihiko:

  • Arrogant Kung-Fu Guy: Subtly at the beginning (he only gets arrogant when he actually wins), but incredibly obvious at the end.
  • Black Knight: Has the look, but he is far from a knight in behaviour.
  • Blade Below the Shoulder
  • Casting a Shadow
  • Chronic Backstabbing Disorder: Turned on the Japanese after the war, later turns on Gouta, and then tops that by turning on Merilith and Norou simultaneously.
  • Cowardly Lion: Proven in the Japan War, when he defected to the Halo because Japan was fighting a losing war.
  • Dark Is Evil
  • Deceptive Disciple: He was on the Japanese side in the War, but betrayed them which quickly led to its end.
  • Despotism Justifies the Means
  • Doppelgänger Attack
  • The Dreaded: In the Rune Wars, he is this even in comparison to the other two Rune Holders. Because while it's unknown that Zack took hold of the Bloodrune and it's unknown when Crystal-A will awake, this bastard is a threat at all times and is waiting for the first moment of weakness of anybody to strike as he proved with Miree when he pulled The Bad Guy Wins. The menace of corruption effectively invalidates a good half the cast.
  • Enigmatic Minion: To Gouta in The Kanmuri City Siege.
  • Face-Heel Turn: He started in the Japanese faction before betraying them for the Halo, then betrays Gouta for the Guild of the Night and then switches his true allegiance to the Fright Branch and stays as a mole in the Guild. Despite the ambiguousness of some of his affiliations, he remains a permanent heel.
  • From Nobody to Nightmare: In The Kanmuri City Siege, he is treated as a cowardly underling of Gouta, meaning he is no less than a conniving Smug Snake. He progressively gains power with the sequels and is one of the most feared figures in the Rune Wars.
  • It's All About Me
  • Jack-of-All-Stats
  • Jumping Off the Slippery Slope: After he accidentally murdered his father.
  • Keeping the Enemy Close: Why he stayed with the Fright Branch: he needed Miree to serve as a punching bag.
  • Manipulative Bastard: His thirst for power has him be this, first getting political power by joining the Halo, then using it to train even more and finally betrays them for the Fright Branch and the Guild of the Night to then get an idea of the Blackrune's whereabouts. And when he knows it, he suckerpunches Miree and Merilith, in theory both his superiors, by injuring and corrupting a defeated Miree to use as his servant right under Merilith's nose. Despite being corrupted as a side-effect of his victory, he becomes a big player in the finale, facing off against the other rune holders, Zack and Crystal-A.
  • Monument of Humiliation and Defeat: Miree becomes a living tribute to his sucker-punching Merilith and Norou.
  • Not-So-Harmless Villain: In The Kanmuri City Siege, he is presented as Gouta's weak lieutenant, but he later proves himself capable of taking Gouta on solo, being actually the one who incapacitated him for the entire Seki City incident.
  • Opportunistic Bastard: The epitome of it, with a long-term objective that gives him some hints of The Chessmaster.
  • Overarching Villain: Though never Big Bad.
  • Reliable Traitor: Though the Halo never could predict when he'd strike, and Merilith had no other expendable minion to send get the Blackrune.
  • Sanity Slippage: First killed his father, which already did a number on his sanity. The Japan War had him completely snap.
  • Self-Made Orphan: Mentions this as retaliation against Gijou's You Killed My Father, in what is a rare example of him losing his cool.
  • Shoto Clone
  • Smug Snake -> Smug Super: He goes from an absolute slimeball to one of the most threatening characters over the course of the story.
  • You Are Already Dead: His Mythical Arcane.
  • 0% Approval Rating: The end result of his machinations. As he finally becomes a sort of Evil Overlord as the Blackrune's holder in the Rune Wars, he is intensely disliked by everybody. Especially Miree, who only follows his orders because she's so Brainwashed and Crazy that her actual self barely even exists at this point.
    Gouta Terakami 
The main figurehead for the Halo after he spearheaded the squad that ended the Japanese War 2 years before. The Halo overblew his reputation following the crushing victory he led to.

Tropes associated with Gouta:

    Norou Munabuchi 
Leader of the Halo's Fright Branch. He's an expert in weaponry, alchemy, and torture. He is called to defend Kanmuri City due to the Halo's vigilance.

Tropes associated with Norou:

    Natsuo Mito 
A warrior from the Japanese War, he defected after he was sued for failure to protect his superior from the Blackrune corruption during a battle with the Halo. He fled to Kanmuri City and laid low to escape the eyes of the enemy.

Tropes associated with Natsuo:

    Lily P. Bloode 
A soldier for hire, she moves out for her father's mysterious purposes.

Tropes associated with Lily:

A monster who arose from the seas. He enters Kanmuri City during the battles, to watch over the civilization.

Tropes associated with Arneth:

    Cloud N. Bloode 
The Mission Control of Orbis World Labs, and Noctus's only male creation. Extremely intelligent and tactical-oriented.

Tropes associated with Cloud:

  • BFS: Despite mostly being a non-fighter, he has this for a weapon.
  • Bishōnen: Though perhaps a bit pale and sickly-looking.
  • Ditzy Genius: Despite his competence at his job, he's socially awkward due to never having any face-to-face meeting with anyone but his father.
  • Ill Boy: The reason for his poor shape is that he's actually fighting off misinfusion poisoning.
  • Mission Control: From the Kanmuri City Siege to the Rune Wars, he supervises his sisters and transmits Noctus's orders. While also going on missions and being his own Mission Control.
  • Only Sane Man: To Lily and Lorna. Leads to him being an occasional Deadpan Snarker.
  • The Quiet One: Unlike other characters, he doesn't speak too much and rarely responds when provoked. He keeps a lot to himself.
  • The Smart Guy / The Evil Genius: Depending on your view of Noctus.
    Koizumi Takigami 

Tropes associated with Koizumi:

  • Action Girl
  • Implausible Fencing Powers: With just a little dagger, she can reflect projectiles or parry any attack during one of her supers.
  • Royal Rapier: Halo nobility, and she uses a rapier, plus a little dagger intended for defense.
  • Shock and Awe: Supplements some of her attacks with lightning, which also accentuates her quick movements.
The 13th product of Project Crystal. She's responsible for the Japan War's end, unknown to all. Discovering she was a tool, she turned on her creators, but was defeated and re-sealed into her egg.

Tropes associated with Crystal-M:

Introduced in Strife in Seki City:

    Michael Hearn 
A rock artist and slam writer, he's known worldwide for siding against both the Halo and the R System since the latter seized his city. On constant protestation-against-the-order travels, he looks for a way to gather enough people to start an actual rebellion.

Tropes associated with Michael:

    Lux F. Bloode 

Tropes associated with Lux:

  • Anti-Hero: She recognizes her role as one of Noctus's creations and tries to do what he asks her, which often means she's doing something villainous. She still doesn't like beating up people, and on her own terms, she generally tends to do more heroics.
  • Broken Bird: A bit of one, considering the confict of interests between her orders and her heart.
  • BFS: Hers is not quite as big as Cloud's.
  • Human Hard Drive
  • Laser-Guided Amnesia
  • Muscles Are Meaningless: She has a much more physical style than what would be expected from her frame.
  • Mysterious Waif
  • Perpetual Frowner
    Hiyoru Kansechi 
A R System defector, he joins Mint's rebellion to bring them down.

Tropes associated with Hiyoru:

    Ace Trickle 

Tropes associated with Ace:

    Gijou Seigen 
A Z-One High Executive who has a beef with the God Clans, especially Akihiko Egami who orphaned him.

Tropes associated with Gijou:

An old Guild of the Night agent from Merilith's closed circle, this minotaur is sent to watch over the younger agents.

Tropes associated with Asterius:


Tropes associated with Wales:

    Rei Rokugawa 
A R System operative, she's hopelessly smitten for Hiyoru. She's sent by R' to spy on him, but fails horribly at being unnoticed. She's also a mole in the Halo, having worked in Seki City for a long time.

Tropes associated with Rei:

    Nami Munabuchi 
Norou's daughter, who also doubles as his private underling. She doesn't quite rival the Crystals, but far surpasses the average human ability. She's also his attempt to replicate Project Crystal after being deprived from materials. While she lacks the material infusion and the ability to do so, she sports all the other traits of the Crystals.
    Loke Yagami 
A God Clans adoptee who eventually grew to oppose their politics. He is very discontent with his assassination of the Japanese leader being thrown into Gouta's list of awesome feats and himself being almost erased from history. He was sent to Seki City to serve under Zack.
  • The Ace: He has been such, but promptly was kicked back.
  • Ax-Crazy: Has a lot of such moments, though he's not permanently like that.
  • Blood Knight: Especially when he has lapses of awareness due to his mind being corrupted. Quite literally with his weapon, which lets him perform Blood Magic.
  • Blood Magic
  • Brainwashed and Crazy: He has brief moments of madness due to his mind being corrupted. He has more and more of these moments and spends the Rune Wars fully in this state.
  • Cool Sword: But it's an Evil Weapon.
  • Dangerous Deserter: After Seki City is captured.
  • Determinator: He actually manages to fight off most of his opponents canon-wise in Strife in Seki City.
  • Dismotivation: He is a very neglectful aide-administrator in Seki City because he doesn't give jack about paperwork, so he goes off on his own.
  • Fire-Forged Friends: All the screwing the world has done to Loke and Zack is such that they end up becoming friends under Bloodrune corruption.
  • Laser-Guided Karma: Loke's personality can be considered dead the moment Bloodrune corruption takes him over. Oddly enough, Loke, who hurts others' minds with his weapon, "died" to mind ailment.
  • Magic Knight
  • Names to Run Away from Really Fast: Loke -> Loki. Yagami means night god, much like Light Yagami.
  • One-Man Army: He's the sole actual Halo-affiliated workforce of Seki City's Halo Headquarters. Plus Seki City never replaced the Halo staff that Shibi murdered.
  • Psychotic Smirk: Very often.
  • Reassigned to Antarctica: He was sent to serve in Seki City after his murder of his clan because He Knows Too Much. Seki City was the place where nothing happens.
    • Reassignment Backfire: Subverted: even though he manages to fight off many people, he still falls, allowing the R System to take over the city. Homura tries to kill him over failing to be a hero later.
  • Red and Black and Evil All Over
  • Reverse Grip
  • Self-Made Orphan: When he heard of the God Clans' machinations and what was to be done of him after the Japan War. He slaughtered his whole family.
  • Straw Nihilist: At times, especially regarding the New Gate Halo.
  • Super Speed: Not really in his movement, but his attacks are really fast.
  • Tall, Dark and Snarky
  • Un-Person: In-universe. His assassinations during the Japan War all were remembered as Gouta's doings, while he was forgotten.
  • Would Hit a Girl
    Zack Reed 
The townsmayor of Seki City, he defends it after Kanmuri City was destroyed by Crystal-M.

Tropes associated with Zack:

    RJ# 38 
One of the few RJs that actually turned right. While responsible for the first breach in what would be Z-One's shelter, he realized there was more to goodness than law.

Tropes associated with #38:

    White Jack 
Another of the Saints, he's known in Tate City for having wiped out street crime in a large district by himself. When Seki City is seen under control of the R System, Cristina tries to put his combat skills to use.

Tropes associated with White Jack:

    Melody "Ronda" Hearn 
A R System high-ranker, she is directly below R' and his two direct subordinates. She was recruited shortly before R' even created the R System, when her hometown was taken over as the first R System base.

Tropes associated with Ronda:

  • Badass Cape
  • Cute Bruiser
  • Dance Battler: A little bit here and there. It's in the family, apparently.
  • Defrosting Ice Queen: Her R System mates and her brother Michael note that she was much more serious before joining the R System.
  • The Empath: She's able to feel others' emotions via synchronization.
  • Headphones Equal Isolation: Subverted, over her time in R System, she's become the most social person of the group.
  • Heart Beat-Down: Her power uses emotion as primal force. Which means her mask of carelessness hides much emotions since she does pack a punch.
  • Make Me Wanna Shout: She has some sound attacks.
  • Opposites Attract: Her personality contrasts with that of her fellow adviser Rain and yet they're definite friends.
  • Psychic Powers: One side-effect of her heart magic.
  • Rose-Haired Sweetie: She's a friendly and laid-back person to all but Halo staff, and even to them she's not that nasty. Even to the Walkers, who she even affectionately calls "R-negades".
  • Synchronization: Her attacks affect emotions and she can impart her mindset on the opponent.

Introduced in Tate City Waning:

    Hikari Terakami 
One of the very rare Kanmuri City survivors, she was rescued from the rubble and sent back to Tate City. She's forced to serve in the Halo because she was found with stolen battle armor.

Tropes associated with Hikari:

  • Child Soldiers: She's 14, which makes her the youngest non-artificial person in the game.
  • Cute Witch: Though she doesn't look like an archetypal one, what with the futuristic battle armor.
  • Everything's Better with Spinning
  • Glass Cannon
  • Light 'em Up
  • Light Is Not Good: She's more positively neutral than the average Halo soldier though. Then it's revealed she's actually a Punch Clock Villain. And during the later parts of Pegasus's Descent she's done with the Halo altogether.
  • Long-Lost Relative: She's Gouta's sister, but he left the family to train at age 13. It's been seven years.
  • Magical Girl
  • Motor Mouth
  • Punch Clock Villain: And she gets punched from both sides to the point that even when she does meet Gouta, she is incredibly disappointed with what she sees and turns coat on the Halo.
  • Stepford Smiler: Abandoned by her parents to Gate Halo paramilitary training at age 10, three years after losing her brother Gouta to this same procedure. She faces Crystal-M after her awakening and sees her friends get killed and only gets away with her life because Crystal-M doesn't recognize buried under a house from dead. Then she's forced back to the Halo's forces by Homura who is constantly behind her, using Gouta's presence as leverage to force her to join the Halo's forces for free. Eventually, Hikari finds Gouta and is so disappointed she leaves the Halo with no further notice.
  • Wave Motion Gun: Her Mythical Arcane.
    Kyo Uemura 
A Tate City school dropout and Murakami Clan renegade, he was a friend and rival to Loke before the invasion of Japan. Loke cut off his right arm and went on to be sent to Seki City. Kyo always was wary of the God Clans and investigated their machinations, but he knows far too much to stand staying with the God Clans. He renounced the name Murakami and left his family in an attempt to rebel against the ones in charge of the Halo.

Tropes associated with Kyo:

    Kali Mithral 
The third Saint to drop in the action. Cristina sends her in after she decides to try her luck at going aboard Pegasus clandestinely.

Tropes associated with Kali:

    Gunnar Bergstrand 

Tropes associated with Gunnar:

A wooden golem, he's also the ship on which Arneth, Wales and Mack travel the seas.

Tropes associated with Noah:

    Miree Schwarzseele 
A Fright Branch Major, serving under Norou. Despite being Merilith's daughter, she isn't a full-blooded vampire. She still has high battle ability, which causes her to be sent to shut down any threat to the Fright Branch. She attempts to overthrow Norou and solve her family issues with her mother, by stealing their powers away from both and killing them.

Tropes associated with Miree:

  • The Baroness: More oriented towards the Sexpot type.
  • Broken Bird: Was this before becoming the bitch she is, because abandonment issues.
  • Calling The Old Hag Out: Subverted since she was resentful of Merilith for being a full vampire while she was only half. Secretly played straight as she's a bastard child born from a one-night stand between Merilith and none other than Norou, plus the abandonment.
  • Chekhov M.I.A.: She supervises Nami from the latter's first appearance. She only becomes playable when Nami-V is sent behind her back while she is sent to retrieve the original.
  • Christmas Cake: She's 38 and single. She hates this trait of hers because by her age, Merilith already had her, and this only adds to her inferiority complex.
  • Colonel Badass: Lieutenant-Colonel, but she aims to overthrow Norou.
  • Deceptive Disciple: To Norou.
  • Fantastic Racism: Since she preyed on people, she tends to get a lot of flak from humanity in general. This includes but is not limited to Ken, Gouta, Zack, Engel and Cristina.
  • Hot-Blooded
  • Irony: She's a selfish bitch and falls to the hands of Akihiko, no less a selfish bastard.
  • Kill the Ones You Love: She has a fancy for Reiei. Though, given as she wants to kill Norou and Merilith, the latter one Reiei serves to the bottom of his heart, she will have to kill him to accomplish her objectives. But she's fully ready to do this.
  • The Lad-ette: More feminine than other representative ladette Maju, though.
  • No Social Skills: She lived a lot of her early life as a primitive predator.
  • Revenge: Attempts to pay her mother back for abandoning her. By stealing everything away from her before killing her.
  • The Strategist
  • Unwitting Pawn: To Norou.
  • Wild Card: While Norou himself is one to the Halo (who only keep him because of the Fright Branch thing), Miree is one to him as her objective in life involves killing him.
  • Woman in Black
Norou's replacement Nami after the original has gone missing. Unlike the original, she's almost completely incapable of emotion, and has much more in common with the Crystals in demeanor.

Tropes associated with Nami-V:

    Homura Mikami 
A Halo enforcer and a special-status person with the highest level except the Grandmaster. She's part-dragon. She's afflicted with a split personality complex between her socially awkward calm persona and her actual violently sociopathic self.

Tropes associated with Homura:

  • Attack! Attack! Attack!
  • Chekhov's Gun: Her species' innate iron infusion is actually one of the component pieces of Project Crystal, proving she was also there from its very beginning.
  • Chekhov M.I.A.: After a long period of doing almost nothing, she is the sub-boss when Soujirou shows up.
  • Draconic Humanoid
  • The Dragon: To Soujirou, quite literally.
  • Fireballs
  • Hot-Blooded
  • Incendiary Exponent
  • Kick the Dog
    • She tries to execute Loke when he attacks the R System to take Seki City back. Here's the kicker: they're supposedly on the same side, and she attacks him only because he cooperated with the Walkers (who actually provided help and tried to kick the R System off the city) rather than the Halo (who made no move at all).
    • She also has a history of more-or-less forcing Hikari under the Halo's thrall using Gouta as leverage, and she attacks on the spot when Hikari says this won't work anymore.
  • Made of Iron: A bit literally. She's an iron dragon, a dragon subspecies who lives in the mountains and is naturally imbued with iron essence (which also makes her naturally immune to corruption).
  • Masculine Girl, Feminine Boy: With Soujirou, though Soujirou has only his long hair and cool-headed attitude in regards to being feminine.
  • The Millstone: Gouta flags her as this, and her temper is more often than not a liability to Soujirou, but it's actually inverted: Gouta would otherwise have to do all the dirty work, and Soujirou needs to have someone do the dirty work.
  • Opposites Attract: With Soujirou. He actually values her more than Gouta and gave her a second-to-him-only special rank because they're married.
  • Psychoactive Powers: She gets on fire when she's angry.
  • Screw the Rules, I Make Them!: Since she's second only to Soujirou, she can do whatever she pleases and get away with it. Her tendency to abuse this is the reason even Gouta dislikes her.
  • Split Personality: On one side, calm and stoic, on the other side, an angry beast.
  • Technicolor Fire: Black fire. She can also make normal fire, and often both are mixed.
  • Tomboyish Ponytail
  • With Us or Against Us
    Lorna T. Bloode 
Lily's narcissistic older sister. She's sent by Noctus in the city on intent to wipe out the Halo.

Tropes associated with Lorna:

    Ruu "Rain" Kansechi 
R's right-hand woman, and The Strategist of R System. She is Hiyoru's estranged sister, and wants revenge for his leaving her when she was a kid.

Tropes associated with Ruu:

    Merilith Schwarzseele 
Leader of the Guild of the Night. She protects all nightwalkers including vampires, werewolves, zombies and liches, and any other. She formed the Guild of the Night after the New Gate Halo Night Branch's short life ended.

Tropes associated with Merilith:

Introduced in Pegasus's Descent:

    Cristina Greengale 
Leader of the Defender association known as "the Saints". A member of old Gate Halo nobility, she resides aboard Pegasus, but created the Saints as she's been signed off of the Halo's army, and she doesn't have any reasonable source of income.

Tropes associated with Cristina:

  • Asskicking Equals Authority: Formed the Saints by herself, taking down several assassins sent on her way.
  • Decoy Protagonist: Of her own arc. After a victory against Norou, Cristina is brought down by Soujirou and Homura while they take Norou for themselves. And at this point, Occult Blue Eyes show up. She's brought to tears and the Cristina we've known until then leaves the screen forever as Kouma takes center stage.
  • Deflector Shields
  • For Great Justice: The underlying purpose of the Saints, and not just a placeholder for "in the name of the law".
  • Green Eyes: Once they turn into Occult Blue Eyes, it's too late for her.
  • In the Hood: Until she takes it off and starts reciting you your rights.
  • Irony: She's of royalty and a very refined person, yet her fighting style is just cutting the opponent with her whip-blade and using flat-out power from her battle suit.
  • No-Holds-Barred Beatdown: Her Mythical Arcane, Purging of the Unholy.
  • Rebellious Princess: She investigates the New Gate Halo because the Greengale House's social status is getting ignored more and more as time passes.
  • Vigilante Woman: As a Saint. She's of the good kind, though the Halo isn't that much for trying to contradict her in this regard.
  • Wind is Green: It's in her name. Though, despite some of her attacks having a wind Theme Naming, she uses Pure Energy.
    Zero Ashsol / Shuji Akai 
Johnny's adoptive father, mentor, and rival. He was supposed dead after founding Z-One, but returned as an unofficial leader.

Tropes associated with Zero:

  • Badass: He's bordering on being able to take on Crystals by himself. His raw destructive power is one of the highest in the series.
  • BFS
  • Brilliant, but Lazy: He changed his own body from scratch, while being slowly corrupted by the Bloodrune. When Homura confronts him about killing her kin, he answers that he was more bothered by the fact he actually had to work to save his hide.
  • Cursed with Awesome
  • Custom Uniform: Only his labcoat proves that he's in Z-One.
  • Deus Ex Nukina: His Early-Bird Cameo in Seki City in a nutshell. He was already there, packed with his remote-controlled body carrying around his latest achievement, the Negative Leveler Core bomb. Which he did end up detonating: it destroyed the entire Seki City.
  • Draconic Humanoid: Morphs into this for some attacks, notably his Mythical Arcane.
  • Genius Bruiser
  • Good Is Not Nice
  • Jerkass: He makes no effort to hide how much of a dick he is.
  • Playing with Fire
  • Reverse Grip
  • That Man Is Dead: Don't call him by his real name. Even Johnny is not safe.
  • Voluntary Shapeshifting: He's able to create wings or appendages on the fly for some of his moves.
  • You Killed My Father: He gets this reaction from Homura, as he saved himself from Bloodrune corruption by using the Blood Magic to kill an iron dragon, and eventually he infused his body with the dragon's iron.
The R System's leader, and a former Gate Halo slave, which is his excuse for plotting revenge.

Tropes associated with R':

  • Badass Boast: He claims to be able to take on Akihiko, Gouta, and Norou 3-on-one. While it's not too far-fetched, it still takes into account a gross underestimation of all parties involved.
  • Bad Liar
  • Bad Powers, Bad People: Though R' still manages to make his power not so bad since his Imagine Drive has no effect on the environment. That's because it does not function with nuclear energy like it was planned.
  • Create Your Own Enemy: Both ways. The Gate Halo made an enemy of him by using him as a slave. He in turn lied to his own subordinates and ended up making enemies of Hiyoru, Ken, Mint and Rei.
  • Dark Messiah
  • Delayed Explosion: His Mythical Arcane Rebellion Punch.
  • The Engineer / Mr. Fixit: He's a great mechanic, being able to craft the magical motor he called the Imagine Drive, only by buying blueprints from Z-One. More? He grafted it into himself. He also changed its alimentation sources from nuclear power to his magically-crafted Spiralstone's magical power. He also managed to replicate Project Crystal, and though he didn't do all the work from the ground up it's still a thing Z-One hasn't done.
  • Fallen Hero: He intended at first to solve his problems with the Halo solo like heroes usually do, but eventually mounted the R System and turned villainous.
  • Full-Contact Magic: The bulk of his fighting style.
  • Godzilla Threshold: When foiled by Crystal-N and left to see a Crystallized Soujirou, he resolves to put a "last resort" plan in motion. It involved creating new magically-enchanted stones and infusing himself, Rain, Ronda and Zee with them, making the four borderline-Crystals (barring Zee herself, since by then she's a complete Crystal).
  • The Kirk: As the R System's leader, and his two advisors being Rain and Ronda.
  • Ki Attacks: Subverted: he's mistaken as using Ki but it's Non-Elemental magic.
  • Knight Templar: His revenge against the Halo who exploited him as a slave? Take Over the World by using methods almost as bad as theirs.
  • Lightning Bruiser
  • Megaton Punch
  • Orcus on His Throne: He is too often content with letting his minions do the work, though it's more out of trust in them than out of laziness.
  • Pragmatic Villainy: R' does not force anybody to follow him. He accepts Ken's departure and barely even gives a reaction to the massive desertion wave the R System faces when it's in charge of Seki City, but he still fights off the people who attempt to destroy it.
  • Slouch of Villainy: Only stops in the game he's introduced in.
  • Super Speed
  • Utopia Justifies the Means
The brand-new Crystal, barely born. Created by Soujirou to purify the world, reasoning and her own inability to erase corruptions without disintegrating everything lead her to her new solution: destroy the world.

Tropes associated with Crystal-N:

    Mack Vague 
Arneth, Wales and Noah's leader, he was an Old Halo sea-faring messenger (and more). When the Blissrune appeared

Tropes associated with Mack:

    Noctus Bloode 
Co-founder of Orbis World Labs along with Norou after the Monster Wars ended, his official work place is Z-One. He has a lot of contacts around the world.

Tropes associated with Noctus:

    Soujirou Mikami 
The New Gate Halo's Guru. He took over secretly in the aftermath of the Japan War by assassinating the former Guru, and maintains his firm grasp over the world via manipulation and force. He is researching a mass-produceable means of counteracting the corruptions.

Tropes associated with Soujirou:

Introduced in The Rune Wars:

    Mugi Shimanaka 
A mysterious girl who came from a pod hidden inside a meteor.

Tropes associated with Mugi Shimanaka:

The original Crystal, who finally awoke again after her failed attempt at sealing the Blissrune. It is hidden inside her body.

Tropes associated with Crystal-A:

  • The Corruption: She's able to spread Blissrune corruption, since she holds the Blissrune itself.
  • Empty Shell: Once cleansed. Crystal-M and Mint are left trying to wake her up in the end.
  • Glowing Eyes of Doom
  • Sealed Evil in a Can: She was an attempt to do this to the Blissrune. It didn't work.
  • Super Prototype: Subverted. She's certainly thought to be so, especially with her power surpassing the other Crystals, but the truth is that her power isn't her own and she was the only Crystal to be vulnerable to corruption due to being hybrided with simple stone.
    Crimeida, Ebonsela and Pearelei 
The three runes, they take conscious human forms when threatened.

Tropes associated with the three:

  • Ain't Too Proud to Beg: After they're defeated, the three make a last desperate wish to be allowed to stay alive. They agree to stop corrupting people and let humanity be. This got to the point that Crimeida talked, Ebonsela stopped being a bitch and Pearelei stepped down her high horse.
  • Anthropomorphic Personification
  • As Long as There Is Evil: An odd variation. The reason the runes cannot be destroyed one-by-one is because the others exist, meaning that if you destroy one, it will be reconstituted in response to the other two's presence.
  • Badass: To take out the three necessitates: Zero's NLC bomb (an upgraded version of the bomb that razed Seki City), plus Crystal-N's total disintegration ability. And they had to do that after the three golems were put down by a large group of people including but not limited to: Mint, Crystal-M, Zee, Johnny, Merilith, Homura and Soujirou. And they had to do it after they had finished duking it up between themselves. And they don't even die.
  • Character Alignment: The three are evil despite the appearances. Pearelei being the Lawful Evil, Ebonsela the Neutral Evil and Crimeida the Chaotic Evil.
  • The Corruption: Durr. They stop spreading their influence after their defeat.
  • Elemental Embodiment: To Blood Magic, Casting a Shadow and Light 'em Up.
  • Fanservice: Why would the runes take on female golem forms otherwise? Can quickly turn into Fan Disservice for Ebonsela and Crimeida whose "skin" is much less smooth than Pearelei, and count that Crimeida looks like she's constantly covered in blood.
  • Glowing Eyes of Doom: All three can have them, with Crimeida's eyes glowing yellow, Ebonsela's glowing purple and Pearelei's glowing cyan.
  • Good Colors, Evil Colors: All stuck to their evil interpretations. Crimeida's the crimson red Ax-Crazy Omnicidal Maniac, Ebonsela's the purple and black comic-ish card-carrying villainess, and the white Pearelei is the holy magical zealot.
  • More Than Mind Control: The fact that they're the sources of corruption meant that the three were pulling this off on various people. It stops after they're defeated.
  • Obviously Evil: Except Pearelei (though even she is eerie, and a Knight Templar).
  • Physical God
  • Theme Naming: All of their names have 8 letters.


The Bloodrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Crimeida:


The Blackrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Ebonsela:


The Blissrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Pearelei:

  • Being Good Sucks: Pearelei rants about "having to enlighten the no-good dimwits". Except those no-good dimwits are everybody who she didn't corrupt yet.
  • A Fate Worse Than Death: While the end result of the other runes' influence will inevitably end with everybody dead, hers will leave everybody as an extension of her will.
  • Heavenly Blue: Some bits of her.
  • Holy Is Not Safe: She doesn't forget to underline why she "rebelled" on the Gate Halo religious figures. They thought she would not turn back on them because they looked good, but she can see any and all of their sins. Their attempt to manipulate her being a sin in and of itself for her.
  • Knight Templar: Views her corruption as purification? Check. All her followers constantly ranting about making the world better? Check. Light colors? Check. Still evil? Check.
  • One-Winged Angel: Her liberated form can be seen as this to Crystal-A.
  • Pillar of Light: Her Major Influence is portrayed as one so large it takes the whole screen in length.
  • Silk Hiding Steel: Very literate and polite but she's not what she looks like.


WARNING! Spoilers ahead, they will not be marked.
    Siegward Hearn 

Tropes associated with Siegward:

  • Ax-Crazy: Took this approach to politics after the incidents with Japan.
  • Bad Boss: Generally didn't care about his subordinates.
  • Death by Origin Story
  • General Failure: Left the military handling to none. His strategy in the Japan War amounted to just fight the Japanese on equal ground, then send assassins and the Crystal that's currently alive to cause massive damage at night.
  • General Ripper
  • Jerkass: The New Gate Halo's initial popularity got to his head, and he thought he could get away with everything... including the genocide of the Japanese.
  • Kick the Dog: The Japanese ask for help from the Halo against The Corruption? Weak-minded pansies, where's their Japanese Spirit? Kill 'em All.
  • Kill 'em All: In the later part of his life, he was willing to do this to anybody who wasn't on his side.
  • Mistreatment-Induced Betrayal: Merilith. Since, as the leader of the Night Branch, she was under his direct orders, she took the brunt of the punishment for her branch's every failures. This is why she joined Soujirou, whom she didn't suspect of pulling Fantastic Racism to keep her away from power.
  • 0% Approval Rating: Well, one percent, seeing that Noel Greengale preferred his tyrannical rule over Soujirou taking over the world.
    Noel Greengale 
Cristina's father, deceased before Soujirou Mikami took control over the New Gate Halo.

Tropes associated with Noel: