Darth Wiki: Blissrune

A fictional Fighting Game by Wax.
In a far future, mankind has discovered magical items and used them to expand society greatly.
Though, in their attempt to create their Grail, the "Gate Halo", a religious organization, organized a secret in Europe: they channeled holy magic's very essence into a vessel, a simple stone which became the Blissrune. With its creation, they discovered that it was not exploitable: very soon, it started modifying the land around and channeling its power into everything around it. The Gate Halo lost an invaluable part of its staff this day. Two similar incidents were reported in completely opposite locations (America and Japan to contrast the Blissrune's creation in Western Europe), with much more evil-looking powers infesting the land instead, which were referred to as the Bloodrune and Blackrune. Due to the power of the runes, mankind lost its hold on Earth progressively when several attempts to hold back the corruptions only resulted in their power dwindling.
After these failures, the "Gate Halo" was overtaken by a part of it and renamed to "New Gate Halo", with the new aim to govern humanity's new settlements. Their rule quickly became tyrannical though, and they attempted to monopolize all the existent Magitek weapons for their personnel's use. The country of Japan rebelled against the New Gate Halo's behavior, but at the end of the year, the country surrendered, forced by their country's total Blackrune corruption to ask their enemies for help. The New Gate Halo answered negatively, letting Japan progressively hang themselves and fell in one swoop, resulting in an attempted genocide.
Months only after Japan fell, another organization proposes an alternative to the Halo: the R System, created after the Replica Mine Riot which saw the New Gate Halo lose a part of its power, promises a more peaceful world, luring people away from the New Gate Halo and causing a cold war. The R System is acting up and has its sights set on the New Gate Halo's second-biggest stronghold, Kanmuri City.
This is a series divided in 5 games:
  • The Kanmuri City Siege focuses on the R System agents Mint Viridia and Ken Shepard's mission to attack the Halo in Kanmuri City.
  • Strife in Seki City focuses on mass-murderer Halo-defector Shibi and her struggle to topple the Halo in Seki City.
  • Tate City Waning focuses on the Guild of the Night's attempt to rout out the Halo in their last ground stronghold.
  • Pegasus's Descent focuses on the raid on aerial fortress Pegasus, where the Halo's Grandmaster Soujirou Mikami resides.
  • The Rune Wars is the final episode, centering around the runes' battle in the now fully-corrupted world.

Tropes associated with the story:

  • Aerith and Bob: There are very few Bobs though, to the point that Johnny D. Flash and Ken Shepard count as the bobbiest of the Bobs.
  • Anti-Human Alliance: To a degree, the Guild of the Night, who intend to do right to the many victims of Fantastic Racism. (Though it does accept some humans, those shunned for using Black Magic.) This aspect of the Guild comes more to the picture with Merilith, since she is the leader of the group and it was formerly the New Gate Halo Night Branch, all fired in one shot by Soujirou after his inception.
  • Apocalypse How: When the Blissrune was created, its two evil counterparts came into being and the three started infesting the world. Needless to say, infested zones also corrupt everything within, with a preference for human minds. Which means this brought three Focused-scope Societal Disruptions.
  • Artifact of Doom: The Blissrune. But Wait, There's More! It has two Evil Counterpart runes in the Bloodrune and Blackrune.
  • Artifact Title: "Guru" for the New Gate Halo's leader. The New Gate Halo ceased to be a religious group long ago to redirect itself towards governing the remains of humanity.
    • Insistent Terminology: Soujirou refers to himself as "Grandmaster" and insists everyone should refer to him as such, but remains opposed by a portion of the high-class who thinks the Halo should keep knowledge of its roots and thinks Soujirou has much more stuff to worry about.
  • Bigger Bad: The three runes. Everything that has transpired is due to their near-unstoppable expanding presence.
  • Bloody Bowels of Hell: Bloodrune-infested zones. And as seen when the plot goes to Tate City, the entire North American continent is one such area.
  • Card-Carrying Villain: The New Gate Halo's Fright Branch has it in the name. It helps that it's also directed by Norou, no less an offender of the trope.
  • Crapsack World: Three runes corrupting the world, an oppressive government and amoral opposition, what more would it need?
  • Evil Versus Evil: The Halo vs. the Runes. Or versus the R System.
    • Evil Versus Oblivion: A Mêlée à Trois version, adding the Crystals N and M to the mix. Crystal-M being the Oblivion to the Halo's Evil (The Halo wants to rule mankind, Crystal-M wants to Kill 'em All.), but the Evil to Crystal-N's Oblivion (Crystal-M only wants to kill humans. Crystal-N's aim is to destroy the planet.).
  • Fantasy Kitchen Sink: There are all sorts of fantastic species, all of which being at least as sentient as humans. In fact, around half the cast are non-human.
  • Fantasy Metals: Even normal metals count as such to a degree. While tungsten is one of the toughest metals in Real Life, in this work it is one of the least potent magically. Even glass is superior, not even talking about gold or emerald. Also, it's been discovered that metals block The Corruption. Any rune's corruption.
  • Magic Genetic Engineering Is The New Nuke: The Crystals. Though genetic engineering is far from their only difference with humanity.
  • Gone Horribly Right: The creation of the Blissrune. They wanted the embodiment of holiness, they got it, but Holy Is Not Safe and it has two Evil Counterpart elements that are just as unforgiving.
  • Gone Horribly Wrong: Sealing the Blissrune via Crystal-A. Crystal-A shut down instantly and went comatose, and two years later, for the finale, she awakens as the vessel of the very thing she was made to combat.
  • Government Conspiracy: The New Gate Halo is full of it within. Especially obvious with Soujirou who attempts to manipulate the corruption to maintain his hold on the government.
  • The Good, the Bad, and the Evil: Loads of comparisons can be made this way, but this is the primary visual motif between the Blissrune, the Bloodrune and the Blackrune.
  • Half-Human Hybrid: Lots of them, since we're in a Fantasy Kitchen Sink. The unpredictable, though, is that Crystals fit the bill, being half-girls, half-mineral embodiments, half-robots and altogether half-insane.
  • Holy Is Not Safe: The Blissrune is made of this.
  • Japanese Spirit: Averted. The Japanese having no specific "talent" were just on par with the average New Gate Halo staff, in a 3-on-1 war where the Halo also brought Crystals.
  • Ki Attacks: A factor of Japanese ascendance that is highly-valued as almost nobody can do anything close to magic by themselves. Those who used to teach magic were corrupted by the runes and/or killed.
  • Made of Evil: The Bloodrune and the Blackrune. Literally. When the holy magic was concentrated into the Blissrune, natural balance condensed the bad and the evil into two other stones.
  • Magic Genetics: The Crystals have magically-modified genes.
  • Magitek: Very present as Holder Magic (magic performed via an object that does the magic for you) is way more common than Caster Magic (magic performed by the user) for humans, which is why every one of them carries a weapon: none is able to perform magic by themselves, save the Crystals, who were made for this, and their clones.
  • Names to Run Away From Really Fast: Long List.
  • Natural Weapon: The Crystals have automatic Wolverine Claws, Breath Weapon, Flight, and are able to cast magic unlike average humans.
  • Obviously Evil: The Blackrune.
  • Person of Mass Destruction: The Crystals. Crystal-M destroys a city and kills almost every human present, Crystal-N has the potential for disintegrating anything and everything. Crystal-A subverts it nastily, while she can destroy, she prefers corrupting.
  • Science Is Bad: Averted. While science does have drawbacks, magic has even worse if misused. That aside, Zero, after taking over Z-One, illustrates the trope by his bad attitude.
  • Shout-Out: A lot, even without counting expies. The moves, in name and/or execution are a lot of these.
    • The R System in general is also a Fairy Tail shout-out in general.
    • The faction Z-One is named after a villain in Yu-Gi-Oh! 5Ds. Johnny and Zero essentially have a relationship like Sol and Ky.
    • Several characters (Maju, Reiei, Zee [with Mint being originally a What If? and the same person], Johnny, etc...) were at first original characters for BlazBlue Role Play. Adding to that, the Crystals are named with letters like the Murakumo Units are named with numerals.
  • Sliding Scale of Villain Threat: Global Threat for everyone, since they want to either Take Over the World (each in their own way) or destroy it.
  • Take Over the World: The New Gate Halo did this immediately following its creation. The R System are trying to do this to the Halo.
  • Theme Naming: Every character's moves. Mint's moves refer to wind, Maju's have girl names, etc...
  • Title Drop: The Blissrune is one Artifact of Doom out of the three that are infesting the world.
  • Transhuman: A lot of them.
  • World-Wrecking Wave: The three runes, when they came into being. Also, they could still be seen as doing a triple, extremely slow one.

Tropes associated with the gameplay elements:

  • Always Accurate Attack: All the Crystals have their Mythical Arcane in common: Raw Crystal, which is a screen-filler. The Rune Golems have Major Influence as their Mythical Arcane, and you probably won't notice much difference with Raw Crystal until you realize this attack works as a Non-Standard Game Over.
  • Anti-Frustration Features: Lose against someone and you can get a battle boost. These are much stronger against the bosses, allowing you to Pay Evil unto Evil on the SNK Bosses. note 
  • Attack Reflector: Very common.
  • Awesome but Impractical: The Mythical Arcane. It can finish off an enemy below 50% health and are very usable even in comparison to supers, aside from the three meters necessary to use it, and you can only use it in the round that wins you the match. A bit subverted in that it's easier to use in a way depending on your rune pick, making it awesome yet still practical.
  • Character Roster Global Warming: Averted. The series spews a constant stream of mighty glaciers, more or less fitting to the trope, and more or less hidden.
  • Charge Attack: The Knockdown Attack, with its specific button, can be charged. Only the offense rune enhances the attack's power, though: charging it with the defense rune gives Life Drain, charging it with the speed rune puts the opponent into slow-motion, and charging it with the mana rune increases your Mana Meter gain.
  • Combos: Enforced with very little scaling ratios and Runedrive. Especially speed Runedrive.
  • Counter Attack: None are universal, but several characters possess one.
  • Dash Attack: Loads of them, prevalent even in non Fragile Speedster-type characters.
  • Difficulty Spike: Stage 6 is your rival fight. Then come the SNK Bosses.
  • Double Jump: And no-one is forbidden from using it, not even the Mighty Glacier characters.
  • Finishing Move: The Mythical Arcane can only be used on opponents below half health and instantly kills them on hit.
  • Fixed Damage Attack: The Mythical Arcane, again, always deals 1000 unscaled damage, which makes it a One-Hit Kill since 1000 is a full lifebar's worth of damage.
  • Grapple Move: There are several grapple specialists, many non-grapplers still have command grabs.
  • Knockback Evasion: Called Stonebreak. It has two offensive and two defensive variations. The offensive Stonebreaks strike the opponent while the defensive stonebreaks are dashes.
  • Life Drain: Several attacks have this effect. Hitting charged Knockdown Attacks with a defense rune gives them lifesteal. Some characters have life-stealing attacks naturally. Continuing can give you this to everyone.
  • Limit Break: Spellbreaks, which require two mana meters. To a larger scale, we have the Mythical Arcanes, that require three mana meters plus a full rune gauge (or Runedrive).
  • Shockwave Stomp: Present for several characters.
  • Shoryuken: Many characters have one such attack, except most don't fill as Invulnerable Attacks.
  • Slide Attack: Many of those, especially for Fragile Speedsters.
  • SNK Boss: Bound to happen, exact specificities are under rework as much as the boss sequences themselves.
  • Spam Attack: Light attacks can be rapid-fired, and several characters have this as special moves.
  • Spin Attack: Akihiko and Gouta have one as supers. They are not the only ones.
  • Super Mode: Runedrive.
  • Unblockable Attack: Several specials are unblockable, not to mention many characters' Mythical Arcanes.
  • Videogame Dashing: Used for the more inhuman characters, and the first hint that Mint isn't normal.


Characters:

    open/close all folders 

Introduced in The Kanmuri City Siege:

    Mint Viridia 
The heroine of the series. She's a R System agent charged with investigating Kanmuri City, and destroy the Halo's presence in the city.

Tropes associated with Mint:

  • Blade Spam: She doesn't use her blade for spam attacks, aside from her Fresh Gale Crescent (that she mixes with kicks), and her Mythical Arcane Repressed Shining Fury (during which she's hidden by a Pillar of Light so that it's impossible to see the slashes).
  • Dumb Blonde: Passes off as this.
  • Eleventh Hour Superpower: This is how she wins her face-off against Crystal-N: she develops the Crystal part of her, upgrading herself with data retrieved from her battle with Crystal-M, and fusing herself with the life-iron from the R System reserve they seized recently.
  • Face-Heel Turn: Subverted. She discovers Crystal-M and given how the latter identified her as an unknown code, she realizes she's a Crystal clone. She spends one brief chapter attacking Ken before he snaps her out of it by revealing he was played too.
  • The Fashionista: Her hobby is dressing up.
  • Flash Step
  • Fragile Speedster
  • Idiot Heroine: At the beginning, big time. She moves out later but keeps playing stupid.
  • Obfuscating Stupidity: With time, she gets more intelligent, but never shows.
  • Older Than They Look: By saying she's 16, she meets this trope since she looks younger than that. Actually inverted, she's around 16 months old at the start of the series.
  • Tomato in the Mirror: As she discovers upon meeting Crystal-M.
  • Took a Level in Badass: To fight Crystal-N, she upgrades herself into the Life-iron Crystal.
  • Wind is Green: Most of her attacks are theme-named around wind, as she herself is entirely named after shades of green.
    Ken Shepard 
Mint's partner in R System. He is tasked with assuring Mint completes her mission and collecting the Crystal egg, but he's wary of his mission, Mint herself, and the R System in general.

Tropes associated with Ken:

    Zee 
The R System's princess. Also, she's a Crystal clone, and their ace weapon.

Tropes associated with Zee:

    Maju Akai 
"Jee, go ahead and buzz off. I've had enough Halo creeps chasing after me lately."
A Japanese-breed Z-One agent, scarred in the War of Japan. She's been sent in Kanmuri City to report the latest developments, but she wants more.

Tropes associated with Maju:

    Johnny D. Flash / Jin Denzuki 
A robot guy who is on the lookout for a certain person on intuition, erring in the city. The current leader of Z-One. He used to be part of the old Gate Halo but left to create Z-One after defecting from the New Gate Halo.

Tropes associated with Johnny:

    Kouma Sougou 
Cristina's bodyguard, he's a boar-man. His family is bound to the Greengale House by a mutual agreement, and he himself feels very entitled towards assuring Cristina's security.

Tropes associated with Kouma:

    Reiei 
"Depressing, how fast work catches up to us..."
A Halo-affiliated intelligence worker in the Fright Branch, he is in fact a mole working for the Guild of the Night, formed by the vampires and werewolves victims of Fantastic Racism by the Halo. He is the son of a werewolf and a Gate Halo priestess, but his Star-Crossed Lovers parents chose their affiliation over love. He tried to get revenge for his actions, but he renounced the meaninglessness of it as it wouldn't bring his life back.

Tropes associated with Reiei:

    Shibi Sekisei (previously Yoshimura Yatsugashira) 
A victim of the Fright Branch, she was revived by her Soul Jar scythe and joined the Guild of the Night to get revenge.

Tropes associated with Shibi:

    Engel 
A mobster from the docks of Kanmuri City. He is anti-Halo since the War of Japan, and is planning a terrorist assault on the Halo.

Tropes associated with Engel:

    RJ# 41 
A robot that seems to be the New Gate Halo Fright Branch's tool. Also, Johnny's hated creation.

Tropes associated with #41:

    Akihiko Egami 
A Halo officer-strategist. He became Gouta's lieutenant after betraying the Japanese rebellion to end the Japan War.

Tropes associated with Akihiko:

  • Arrogant Kung-Fu Guy: Subtly at the beginning (he only gets arrogant when he actually wins), but incredibly obvious at the end.
  • Black Knight: Has the look, but he is far from a knight in behaviour.
  • Blade Below the Shoulder
  • Casting a Shadow
  • Chronic Backstabbing Disorder: Turned on the Japanese after the war, later turns on Gouta, and then tops that by turning on Merilith and Norou simultaneously.
  • Cowardly Lion: Proven in the Japan War, when he defected to the Halo because Japan was fighting a losing war.
  • Dark Is Evil
  • Deceptive Disciple: He was on the Japanese side in the War, but betrayed them which quickly led to its end.
  • Despotism Justifies the Means
  • Doppelgänger Attack
  • The Dreaded: In the latest parts, he is this even in comparison to the other two Rune Holders. Because while it's unknown that Zack took hold of the Bloodrune and it's unknown whien Crystal-A will awake, this bastard is a threat at all times and is waiting for the first moment of weakness of anybody to strike as he proved with Miree when he pulled The Bad Guy Wins. The menace of corruption effectively invalidates a good half the cast.
  • Enigmatic Minion: To Gouta in The Kanmuri City Siege.
  • Face-Heel Turn: He started in the Japanese faction before betraying them for the Halo, then betrays Gouta for the Guild of the Night and then switches his true allegiance to the Fright Branch and stays as a mole in the Guild. Despite the ambiguousness of some of his affiliations, he remains a permanent heel.
  • From Nobody to Nightmare: In The Kanmuri City Siege, he is treated as a cowardly underling of Gouta, meaning he is no less than a conniving Smug Snake. He progressively gains power with the sequels.
  • It's All About Me
  • Jack of All Stats
  • Keeping the Enemy Close: Why he stayed with the Fright Branch: he needed Miree to serve as a punching bag.
  • Manipulative Bastard: His thirst for power has him be this, first getting political power by joining the Halo, then using it to train even more and finally betrays them for the Fright Branch and the Guild of the Night to then get an idea of the Blackrune's whereabouts. And when he knows it, he suckerpunches Miree and Merilith, in theory both his superiors, by injuring and corrupting a defeated Miree to use as his servant right under Merilith's nose. Despite being corrupted as a side-effect of his victory, he becomes a big player in the finale, facing off against the other rune holders, Zack and Crystal-A.
  • Monument Of Humiliation And Defeat: Miree becomes a living tribute to his sucker-punching Merilith and Norou.
  • Not-So-Harmless Villain: In The Kanmuri City Siege, he is presented as Gouta's weak lieutenant, but he later proves himself capable of taking Gouta on solo.
  • Opportunistic Bastard: The epitome of it, with a long-term objective that gives him some hints of The Chessmaster.
  • Overarching Villain: Though never Big Bad.
  • Reliable Traitor: Though the Halo never could predict when he'd strike, and Merilith had no other expendable minion to send get the Blackrune.
  • Self-Made Orphan: Mentions this as retaliation against Gigou's You Killed My Father, in what is a rare example of him losing his cool.
  • Shoto Clone
  • Smug Snake -> Smug Super
  • You Are Already Dead: His Mythical Arcane.
  • 0% Approval Rating: The end result of his machinations. As he finally becomes a sort of Evil Overlord as the Blackrune's holder, he is intensely disliked by everybody, even those he corrupted. They only follow his orders because they're so Brainwashed and Crazy that their actual selves barely even exist.
    Gouta Teragami 
The main figurehead for the Halo after he spearheaded the squad that ended the Japanese War 2 years before. The Halo overblew his reputation.

Tropes associated with Gouta:

    Norou Munabuchi 
Leader of the Halo's Fright Branch. He's an expert in weaponry, alchemy, and torture. He is called to defend Kanmuri City due to the Halo's vigilance.

Tropes associated with Norou:

    Crystal-M 
The 13th magically-made Artificial Human. She's responsible for the Japan War's end, unknown to all. Discovering she was a tool, she turned on her creators, but was defeated and re-sealed into her egg.

Tropes associated with Crystal-M:

Other:

R System

    Hyouya Samufushi 
A R System defector, he joins Mint's rebellion to bring them down.

Tropes associated with Hyouya:

    Rei Rokugawa 
A R System operative, she's hopelessly smitten for Hyouya. She's sent by R' to spy on him. She is also an inflitrated agent in the Halo in Seki City for a long time.

Tropes associated with Rei:

    Melody "Ronda" Hearn 
A R System high-ranker, she is directly below R' and his two direct subordinates. She was recruited shortly before R' even created the R System, when her hometown was taken over as the first R System base.

Tropes associated with Melody:

  • Badass Cape
  • Cute Bruiser
  • Dance Battler: A little bit here and there. It's in the family, apparently.
  • Defrosting Ice Queen: Her R System mates and her brother Michael note that she was much more serious before joining the R System.
  • The Empath: She's able to feel others' emotions via synchronization.
  • Headphones Equal Isolation: Subverted, over her time in R System, she's become the most social person of the group.
  • Heart Beat-Down: Her power uses emotion as primal force. Which means her mask of carelessness hides much emotions since she does pack a punch.
  • Make Me Wanna Shout: She has some sound attacks.
  • Opposites Attract: Her personality contrasts with that of her fellow adviser Rain and yet they're definite friends.
  • Psychic Powers: One side-effect of her heart magic.
  • Rose-Haired Sweetie: She's a friendly and laid-back person to all but Halo staff, and even to them she's not that nasty. Even to the Walkers, who she even affectionately calls "R-negades".
  • Synchronization: Her attacks affect emotions and she can impart her mindset on the opponent.
    Yuame "Rain" Samufushi 
R's right-hand woman, and The Strategist of R System. She is Hyouya's estranged sister, and wants revenge for his leaving her when she was a kid.

Tropes associated with Yuame:

    R' 
The R System's leader, and a former Gate Halo slave, which is his excuse for plotting revenge.

Tropes associated with R':

  • Badass Boast: He claims to be able to take on Akihiko, Gouta, and Norou 3-on-one, and with the Imagine Drive he isn't too far from the truth.
  • Bad Liar
  • Bad Powers, Bad People: Though R' still manages to make his power not so bad since his Imagine Drive has no effect on the environment.
  • Create Your Own Enemy: Both ways. The Gate Halo made an enemy of him by using him as a slave. He in turn lied to his own subordinates and ended up making enemies of Hyouya, Ken, Mint and Rei.
  • Dark Messiah
  • Delayed Explosion: His Mythical Arcane Rebellion Punch.
  • The Engineer / Mr. Fixit: He's a great mechanic, being able to craft the magical motor he called the Imagine Drive, only by buying blueprints from Z-One. More? He grafted it into himself. He also managed to replicate Project Crystal, and though he didn't do all the work from the ground up it's still a thing out of reach for even Z-One.
  • Fallen Hero: He intended at first to solve his problems with the Halo solo like heroes usually do, but eventually mounted the R System.
  • Full-Contact Magic: The bulk of his fighting style.
  • The Kirk: As the R System's leader, and his two advisors being Rain and Ronda.
  • Instant Runes: Appear before his Limit Break attacks.
  • Ki Attacks: Subverted: he's mistaken as using Ki but it's Non-Elemental magic.
  • Knight Templar: His revenge against the Halo who exploited him as a slave? Take Over the World by using methods almost as bad as theirs.
  • Lightning Bruiser
  • Megaton Punch: Almost all his special moves are this, except the Rending Ki Needle, which is a projectile attack.
  • Orcus on His Throne: He is too often content with letting his minions do the work.
  • Pragmatic Villainy: R' does not force anybody to follow him. He accepts Ken's departure and barely even gives a reaction to the massive desertion wave the R System faces when it's in charge of Seki City, but he still fights off the people who attempt to destroy it.
  • Slouch of Villainy: Only shows up for the finale.
  • Super Speed
  • Utopia Justifies the Means

Z-One

    Gigou Seigen 
"Any and all presences count. One idiot is all it takes to change a world."
A Z-One High Executive who has a beef with the God Clans, especially Akihiko Egami who orphaned him.

Tropes associated with Gigou:

    RJ# 38 
One of the few RJs that actually turned right, it is one of the Saints' recent recruits.

Tropes associated with #38:

    Zero Ashsol / Shuji Akai 
Johnny's adoptive father, mentor, and rival. He was supposed dead after founding Z-One, but still is an unofficial leader.

Tropes associated with Zero:

  • Badass: He's the only True Final Boss whose power isn't related to the runes or the Crystals. Despite himself boasting that his body has a power output rivaling the Crystals' raw power.
  • BFS
  • Brilliant but Lazy: Has created his own highly-advanced artificial body, but he hates hard work.
  • Custom Uniform: Only his labcoat proves that he's in Z-One.
  • Deus Ex Nukina: His introduction: he's already there, packed with his body carrying around his latest achievement, the Negative Leveler Core bomb. Which he does end up detonating: it destroys the entire Seki City.
  • Draconic Humanoid: Morphs into this for some attacks, notably his Mythical Arcane.
  • Genius Bruiser
  • Good Is Not Nice
  • Jerkass: He's met as the True Final Boss if you won the special encounter with Johnny. His reaction to seeing your character walk in on him is a very brutal tirade, and a very hard fight.
  • Playing with Fire: And honest-to-goodness magic, since he learned it. It was taught much more in his days, before the runes came to be.
  • Reverse Grip
  • Shout-Out: One of his attacks is named Barrel Roll, and one of his Spellbreaks is named Falcon Punch.
  • That Man Is Dead: Don't call him by his real name. Even Johnny is not safe.

Guild of the Night

    Merilith Schwarzseele 
Leader of the Guild of the Night. She protects all nightwalkers including vampires, werewolves, zombies and liches, and any other. She formed the Guild of the Night after the New Gate Halo Night Branch's short life ended.

Tropes associated with Merilith:

Unaffiliated

    Cristina Greengale 
Leader of the Halo-affiliated Saints. She's a proud defender of justice, but needs to go to the action as her family are getting less and less regarded by the Halo Grandmaster.

Tropes associated with Cristina:

  • Asskicking Equals Authority: Formed the Saints by herself, taking down several assassins sent on her way.
  • Decoy Protagonist: Of her own arc. After a victory against Norou, Cristina is brought down by Soujirou and Homura while they take Norou for themselves. And at this point, Occult Blue Eyes show up. She's brought to tears and the Cristina we've known until then leaves the screen forever as Kouma takes center stage.
  • Deflector Shields
  • For Great Justice: The underlying purpose of the Saints, and not just a placeholder for "in the name of the law".
  • Green Eyes: Once they turn into Occult Blue Eyes, it's too late for her.
  • In the Hood: Until she takes it off and starts reciting you your rights.
  • Irony: She's of royalty and a very refined person, yet her fighting style is just cutting the opponent with her whip-blade and using flat-out power from her battle suit.
  • No-Holds-Barred Beatdown: Her Mythical Arcane, Purging of the Unholy.
  • Rebellious Princess: She investigates the New Gate Halo because the Greengale House's social status is getting ignored more and more as time passes.
  • Vigilante Woman: As a Saint. She's of the good kind, though the Halo isn't that much for trying to contradict her in this regard.
  • Wind is Green: It's in her name. Though, despite some of her attacks having a wind Theme Naming, she uses Pure Energy.
    Hikari Teragami 
One of the very rare Kanmuri City survivors, she goes to Seki City with the few who shared her fate.

Tropes associated with Hikari:

  • Child Soldiers: She is 14.
  • Cute Witch: Though she doesn't look like an archetypal one, what with the futuristic battle armor.
  • Everything's Better with Spinning
  • Glass Cannon
  • Light 'em Up
  • Light Is Not Good: She's more neutral than the average Halo soldier though. Then it's revealed she's actually a Punch Clock Villain. And in the later parts she's done with the Halo altogether.
  • Long-Lost Relative: She's Gouta's sister, but he left the family to train at age 13. It's been seven years.
  • Magical Girl
  • Motor Mouth
  • Punch Clock Villain: And she gets punched from both sides to the point that even when she does meet Gouta, she is incredibly disappointed with what she sees and turns coat on the Halo.
  • Stepford Smiler: Abandoned by her parents to Gate Halo paramilitary training at age 10, three years after losing her brother Gouta to this same procedure. She faces Crystal-M after her awakening and sees her friends get killed and only gets away with her life because Crystal-M doesn't recognize buried under a house from dead. Then she's forced back to the Halo's forces by Homura who is constantly behind her, using Gouta's presence as leverage to force her to join the Halo's forces for free. Eventually, Hikari finds Gouta and is so disappointed she leaves the Halo with no further notice.
  • Wave Motion Gun: Her Mythical Arcane.
    Michael Hearn 
A rock artist and slam writer, he's known worldwide for siding against both the Halo and the R System since the latter seized his city. On constant protestation-against-the-order travels, he looks for a way to gather enough people to start an actual rebellion.

Tropes associated with Michael:

New Gate Halo

    Loke Yagami 
A God Clans adoptee who eventually grew to oppose their politics. He is very discontent with his assassination of the Japanese leader being thrown into Gouta's list of awesome feats and himself being almost erased from history. He was sent to Seki City to serve under Zack.
    Zack Reed 
The townsmayor of Seki City, he defends it after Kanmuri City was destroyed by Crystal-M.

Tropes associated with Zack:

    Homura Mikami 
A Halo enforcer and a special-status person with the highest level except the Grandmaster. She's part-dragon. She's afflicted with a split personality complex between her socially awkward calm persona and her actual violently sociopathic self.

Tropes associated with Homura:

  • Attack! Attack! Attack!
  • Chekhov's Gun: Her iron infusion is actually one of the component pieces of Project Crystal, proving she was also there from its very beginning.
  • Chekhov M.I.A.: After a long period of doing almost nothing, she is the sub-boss when Soujirou shows up.
  • Draconic Humanoid
  • The Dragon: To Soujirou, quite literally.
  • Dynamic Entry: Inverted. Her only forward-moving abilities are supers, a far cry from "entries".
  • Fireballs
  • Hot-Blooded
  • Incendiary Exponent
    • She also tries to execute Loke when he attacks the R System to take Seki City back. Here's the kicker: they're supposedly on the same side, and she attacks him only because he cooperated with the Walkers (who actually provided help and tried to kick the R System off the city) rather than the Halo (who made no move at all).
    • She also has a history of more-or-less forcing Hikari under the Halo's thrall using Gouta as leverage, and she attacks on the spot when Hikari says this won't work anymore.
  • Made of Iron: A bit literally. She's an iron dragon, a dragon subspecies who lives in the mountains and is naturally imbued with iron essence (which also makes her naturally immune to corruption).
  • The Millstone: Gouta flags her as this, and her temper is most often a liability to Soujirou, but it's actually inverted: Gouta would otherwise have to do all the dirty work, and Soujirou needs to have someone do the dirty work.
  • Opposites Attract: With Soujirou. He actually values her more than Gouta and gave her a second-to-him-only special rank because they're married.
  • Psychoactive Powers: She gets on fire when she's angry.
  • Screw the Rules, I Make Them!: Since she's second only to Soujirou, she can do whatever she pleases and get away with it. Her tendency to abuse this is the reason even Gouta dislikes her.
  • Split Personality: One side is awfully calm and stoic. The second side is permanently angry and trigger-happy.
  • Technicolor Fire: Black fire. She can also make normal fire, and most often both are mixed.
  • Tomboyish Ponytail
  • The Unfought: She can't be fought normally until much after her first appearance. And even then her encounter isn't even "normal"; she's the sub-boss.
  • With Us or Against Us: Her main logic when she attacks Loke or Hikari.
    Soujirou Mikami 
The New Gate Halo's Guru. He took over secretly in the aftermath of the Japan War by assassinating the former Guru, and maintains his firm grasp over the world via manipulation and force. He is researching a mass-produceable means of counteracting the corruptions.

Tropes associated with Soujirou:

Fright Branch

    Nami Munabuchi 
Norou's Artificial Human creation. She doesn't quite rival the Crystals, but far surpasses the average human ability. He takes care of her much more than he did his son (it's mentioned offhandedly that he died in one of Norou's experiments).
    Miree Schwarzseele 
A Fright Branch Major, serving under Norou. Despite being Merilith's daughter, she isn't a vampire. She still has high battle ability, which causes her to be sent to shut down any threat to the Fright Branch. She attempts to overthrow Norou and solve her family issues with her mother, by stealing their political powers away from them both.

Tropes associated with Miree:

  • Abusive Parents: Subverted since she was resentful of Merilith for being a full vampire while she was only half. Secretly played straight as she's a bastard child born from a one-night stand between Merilith and none other than Norou.
  • Broken Bird
  • Deceptive Disciple: To Norou.
  • Chekhov M.I.A.: She supervises Nami from the latter's first appearance. She only becomes playable when Nami-V is sent behind her back while she is sent to retrieve the original.
  • Christmas Cake: She's well over 30 and unmarried. She hates this trait of hers because by her age, Merilith already had her, and this only adds to her inferiority complex.
  • Colonel Badass: Lieutenant-Colonel, but she aims to overthrow Norou.
  • Hot-Blooded
  • Irony: She's a selfish bitch and falls to the hands of Akihiko, no less a selfish bastard.
  • Kill the Ones You Love: She has a fancy for Reiei. Though, given as she wants to kill Norou and Merilith, the latter one Reiei serves to the bottom of his heart, she will have to kill him to accomplish her objectives. Though she's fully ready to do this.
  • The Lad-ette: More feminine than other representative ladettes Maju or Ai, though.
  • Revenge: Attempts to pay her mother back for abandoning her. By stealing everything away from her before killing her.
  • Shout-Out: Hard to notice, but her Great Empress attack is named after Millia Rage's theme in the Korean version of Guilty Gear XX #Reload.
  • The Strategist
  • Unwitting Pawn: To Norou.
  • You Killed My Father: To Norou. Twenty years have seen her feelings towards him only evolve towards a cynically grim admiration.
    Nami-V 
Norou's replacement Nami after the original has gone missing. Unlike the original, she's utterly incapable of emotion, and has much more in common with the Crystals.

Crystals

    Crystal-N 

Crystal-N / The Celestone Crystal

The brand-new Crystal, barely born. Created by Soujirou to purify the world, reasoning and her own inability to erase corruptions without disintegrating everything lead her to her new solution: destroy the world.

Tropes associated with Crystal-N:

    Crystal-A 

Crystal-A / The Blissstone Crystal

The original Crystal, who finally awoke again after her failed attempt at sealing the Blissrune. The Blissrune is inside her body.

Tropes associated with Crystal-A:

  • The Corruption: She's able to spread Blissrune corruption, since she holds the Blissrune itself.
  • Empty Shell: Once cleansed.
  • Glowing Eyes of Doom
  • Sealed Evil in a Can: She was an attempt to do this to the Blissrune. It didn't work.
  • Super Prototype: Subverted. She's certainly thought to be so, especially with her power surpassing the other Crystals, but the truth is that her power isn't her own and she was the only Crystal to be vulnerable to corruption due to being hybrided with simple stone.

The runes

    Crimeida, Ebonsela and Pearelei 

Tropes associated with the three:

  • Anthropomorphic Personification
  • As Long as There Is Evil: An odd variation. The reason the runes cannot be destroyed one-by-one is because the others exist, meaning that if you destroy one, it will be reconstituted in response to the other two's presence.
  • Badass: To take out the three necessitates: Zero's NLC bomb (an upgraded version of the bomb that razed Seki City), PLUS Crystal-N's total disintergration ability. And they had to do that after the three golems were put down by a large group of people including but not limited to: Mint, Crystal-M, Zee, Johnny, Merilith, Homura and Soujirou. And they had to do it after they had finished duking it up between themselves.
  • Character Alignment: The three are evil despite the appearances. Pearelei being the Lawful Evil, Ebonsela the Neutral Evil and Crimeida the Chaotic Evil.
  • Elemental Embodiment: To Blood Magic, Casting a Shadow and Light 'em Up.
  • Fanservice: Why would the runes take on female golem forms otherwise? Can turn into Fan Disservice for Ebonsela and Crimeida whose "skin" is much less smooth than Pearelei, and count that Crimeida looks like she's constantly covered in blood.
  • Glowing Eyes of Doom: All three can have them, with Crimeida's eyes glowing yellow, Ebonsela's glowing purple and Pearelei's glowing cyan.
  • Good Colors, Evil Colors: All stuck to their evil interpretations. Crimeida's the crimson red Ax-Crazy Omnicidal Maniac, Ebonsela's the purple and black comic-ish card-carrying villainess, and the white Pearelei is the holy magical zealot.
  • More Than Mind Control: The fact that they're the sources of corruption meant that the three were pulling this off on various people.
  • Obviously Evil: Except Pearelei (though even she is eerie, and a Knight Templar).
  • Physical God
  • Theme Naming: All of their names have 8 letters.

Crimeida

The Bloodrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Crimeida:

Ebonsela

The Blackrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Ebonsela:

Pearelei

The Blissrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Pearelei:

  • Being Good Sucks: Pearelei rants about "having to enlighten the no-good dimwits". Except those no-good dimwits are everybody who she didn't corrupt yet.
  • Heavenly Blue: Some bits of her.
  • Holy Is Not Safe: She doesn't forget to underline why she "rebelled" on the Gate Halo religious figures. They thought she would not turn back on them because they looked good, but she can see any and all of their sins. Their attempt to manipulate her being a sin in and of itself for her.
  • Knight Templar: Views her corruption as purification? Check. All her followers constantly ranting about making the world better? Check. Light colors? Check. Still evil? Check.
  • One-Winged Angel: Her liberated form can be seen as this to Crystal-A.
  • Pillar of Light: Her Major Influence is portrayed as one so large it takes the whole screen in length.