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Darth Wiki: Blissrune
A fictional Fighting Game by Wax.
In a far future, mankind has discovered magical items and used them to expand society greatly.
Though, in their attempt to create their Graal, the "Gate Halo", a religious organization, organized a secret in Europe: they channeled holy magic's very essence into a vessel, a simple stone which became the Blissrune. With its creation, they discovered that it was not exploitable: very soon, it started modifying the land around and channeling its power into everything around it. The Gate Halo lost an invaluable part of its staff this day. Two similar incidents were reported in completely opposite locations (America and Japan to contrast the Blissrune's creation in Western Europe), with much more evil-looking powers infesting the land instead, which were referred to as the Bloodrune and Blackrune. Due to the power of the runes, mankind lost its hold on Earth progressively when several attempts to hold back the corruptions only resulted in their power dwindling.
After these failures, the "Gate Halo" was overtaken by a part of it and renamed to "New Gate Halo", with the new aim to govern humanity's new settlements. Their rule quickly became tyrannical though, and they attempted to monopolize all the existent Magitek weapons for their personnel's use. The country of Japan rebelled against the New Gate Halo's behavior, but at the end of the year, the country surrendered, forced by their country's total Blackrune corruption to ask their enemies for help.
Months only after Japan fell, another organization proposes an alternative to the Halo: the R System, created after the Forbidden Mine Riot which saw the New Gate Halo lose a part of its power, promises a more peaceful world, luring people away from the New Gate Halo and causing a cold war. The R System is acting up and has its sights set on the New Gate Halo's second-biggest stronghold, Kanmuri City.
The saga is divided in 5 games.
  • Blissrune: The Kanmuri City Siege
  • Blissrune 2: Strife in Seki City
  • Blissrune 3: Barrier of Horizon
  • Blissrune 4: Tate City Waning
  • Blissrune 5: Primordial Struggle

Tropes associated with the story or characters:

  • Aerith and Bob: There are very few Bobs though, to the point that Johnny D. Flash and Ken Shepard count as the bobbiest of the Bobs, not counting some of the Japanese, for example Ichiro or Kyo.
  • Ambiguously Evil: Long List.
  • Anti-Human Alliance: To a degree, the Guild of the Night, who intend to do right to the many victims of Fantastic Racism. Though it does accept some humans, those shunned for using Black Magic. This aspect of the Guild comes more to the picture with Merilith, since she is the leader of the group and it was formerly the New Gate Halo Night Branch, all fired in one shot by Soujirou.
  • Apocalypse How: When the Blissrune was created, its two evil counterparts came into being and the three started infesting the world. Needless to say, infested zones also corrupt everything within, with a preference for human minds. Which means this brought three Focused-scope Societal Disruptions.
  • Artifact of Doom: The Blissrune. But Wait, There's More! It has two Evil Counterpart runes in the Bloodrune and Blackrune.
  • Artifact Title: "Guru" for the New Gate Halo's leader. The New Gate Halo ceased to be a religious group long ago to redirect itself towards governing the remains of humanity.
    • Insistent Terminology: Soujirou refers to himself as "Grandmaster" and requires everyone to refer to him as such, but remains opposed by a portion of the high-class who thinks the Halo should keep knowledge of its roots and thinks Soujirou has much more stuff to worry about.
  • Bigger Bad: The three runes, until the end of Primordial Struggle when all three become Big Bad.
  • Bloody Bowels of Hell: Bloodrune-infested zones. And as seen from Tate City Waning onwards, the entire North American continent is one such area.
  • Card-Carrying Villain: The New Gate Halo's Fright Branch has it in the name. It helps that it's also directed by Norou, no less an offender of the trope. Soujirou claims to keep the Fright Branch standing only out of mutual gain.
  • Crapsack World: Three runes corrupting the world, an oppressive government and amoral political opposition, what more would it need?
  • Evil Counterpart: To XEH Drive. More than a handful of the character designs common to both are harsher on this side.
  • Evil Versus Evil: The Halo vs. the Runes. Or versus the R System.
    • Evil Versus Oblivion: A Mêlée à Trois version, adding the Crystals N and M to the mix. Crystal-M being the Oblivion to the Halo's Evil (The Halo wants to rule mankind, Crystal-M wants to Kill 'em All.), but the Evil to Crystal-N's Oblivion (Crystal-M only wants to kill humans. Crystal-N's aim is to destroy the planet.).
  • Fallen Hero: The Spirits reveal themselves to have been known as the "Six Magus" from a Gate Halo project in the immediate aftermath of the runes' coming, meaning that not only they were once young women, but they're also younger than their hosts, not to mention from the same group of families.
    Koizumi and Akihiko become this within the New Gate Halo, complete with rivalry between them and corruptions.
  • Fantasy Kitchen Sink: There are all sorts of fantastic species, all of which being at least as sentient as humans.
  • Fantasy Metals: Even normal metals count as such to a degree. While tungsten is one of the toughest metals in Real Life, in this work it is one of the least potent magically. Even glass is superior, not even talking about gold or emerald. Also, it's been discovered that metals block The Corruption. Any rune's corruption.
    • There's a Long List of abnormal metals and rocks.
  • Five-Man Band: Averted. The Rogue Walkers only form such a band in one game, Barrier of Horizon.
    • The Leader: Ken. He was the one who started the group's journey against the R System, later broadened to all ruling organizations.
    • The Lancer: Hyouya. A foil to Ken's hot-headedness, being cold-hearted and aiming towards efficiency first.
    • The Big Guy: Loke. The strongest of the group during his stay, with his insanity moments throwing him into Dumb Muscle sometimes.
    • The Smart Guy: Michael. Even though the weakest fighter of the group, he is much more willing to make plans and the one acting most intelligently.
    • The Chick / The Hero: Mint. Sole girl of the group, and the spark that started the rebellion, though she's useful to the group as a middle-ground to Ken and Hyouya, and as a fighting force.
  • Magic Genetic Engineering Is The New Nuke: The Crystals. Though genetic engineering is far from their only difference with humanity.
  • Gone Horribly Right
    • The creation of the Blissrune. They wanted the embodiment of holiness, they got it, but Holy Is Not Safe and it has two Evil Counterpart elements that are just as unforgiving.
    • Forcing the Amano clans to be adopted or renamed led to strife within the New Gate Halo, and demolished the psyche of six girls who would turn out to be far more powerful than any insane person should be, with both power and insanity having the same source.
  • Gone Horribly Wrong:
    • Sealing the Blissrune via Crystal-A. Crystal-A shut down instantly and went comatose, and two years later, in Primordial Struggle, she awakens as the vessel of the very thing she was made to combat.
    • The Magus. Reuniting the six most powerful mages in the world to combat corruption was useless since they had no clue about how to do it. Starting with Belle, they all got corrupted, and even though they were killed, they managed to live on as spirits that would screw the lives of others.
  • Government Conspiracy: The New Gate Halo is full of it within. Especially obvious with Soujirou who attempts to manipulate the corruption to maintain his hold on the government, especially obvious from Barrier of Horizon when Kaname and Belle awaken in Seki City and the R System can't do a thing about the resulting Blackrune corruption, leading Soujirou to work more on developing a mass-produceable anti-corruption to persuade people to join the Halo rather than the R System. His takeover ploy also counts.
  • The Good, the Bad, and the Evil: Loads of comparisons can be made this way, but this is the primary visual motif between the Blissrune, the Bloodrune and the Blackrune.
  • Half-Human Hybrid: Lots of them, since we're in a Fantasy Kitchen Sink. The unpredictable, though, is that Crystals fit the bill, being half-girls, half-mineral embodiments.
  • Holy Is Not Safe: The Blissrune is made of this.
  • Japanese Spirit: Averted. The Japanese having no specific "talent" were just on par with the average New Gate Halo staff, in a 3-on-1 war where the Halo also brought Crystals.
  • Ki Attacks: A factor of Japanese ascendance that is highly-valued as almost nobody can do anything close to magic by themselves. Those who used to teach magic were corrupted by the runes and / or killed.
  • Knight Templar: Almost every evil character can be said to be one. Even good ones are rather ambiguous and could get here.
  • Made of Evil: The Bloodrune and the Blackrune. Literally. When the holy magic was concentrated into the Blissrune, natural balance condensed the bad and the evil into two other stones.
  • Magic Genetics: The Crystals have magically-modified genes.
  • Magitek: Very present as Holder Magic (magic performed via an object that does the magic for you) is way more common than Caster Magic (magic performed by the user) for humans, which is why every one of them carries a weapon: none is able to perform magic by themselves, excluding the Crystals, who were made for this, and their clones.
  • Names to Run Away From Really Fast: Quite the Long List.
    • The spirits are notably averting this, their hideous nature hidden behind names like Belle, Claire... All but Flamme.
  • Natural Weapon: The Crystals have automatic Wolverine Claws, Breath Weapon, Flight, and are able to cast magic unlike average humans.
  • Nebulous Evil Organization: The New Gate Halo's leadership. Tate City Waning and Primordial Struggle reveal that only Soujirou was calling the shots.
  • Obviously Evil: The Blackrune.
  • Person of Mass Destruction: The Crystals. Crystal-M destroys a city and kills almost every human present, Crystal-N has the potential for disintegrating anything and everything. Crystal-A subverts it nastily, while she can destroy, she prefers corrupting.
  • Science Is Bad: Averted. While science does have drawbacks, magic has even worse if misused. That aside, Zero, after taking Z-One back, illustrates the trope by his bad attitude.
  • Shout-Out: A lot, even without counting expies. The moves, in name and/or execution are a lot of these.
    • The whole Amano & spirit possession storyline is a love letter to Puella Magi Madoka Magica.
    • The R System in general is also a Fairy Tail shout-out in general.
    • The faction Z-One is named after a villain in Yu-Gi-Oh! 5Ds. Johnny and Zero essentially have a relationship like Sol and Ky.
    • Norou, the Namis and Ginji are shout-outs to Neon Genesis Evangelion.
    • Several characters were intended as original characters for BlazBlue Role Play. Adding to the shout-outs, the Crystals are numbered by letters like the Murakumo Units are numbered by numerals.
  • Sliding Scale of Villain Threat: Global Threat for everyone, since they want to either Take Over the World (each in their own way) or destroy it. Since Dougal has been an Anti-Villain and Rin has been overridden by the Blissrune, they don't count in this list.
  • Take Over the World: The New Gate Halo did this in the years following the creation of the Blissrune. The R System are trying to do this to the Halo.
  • Theme Naming: Every character's moves.
  • Title Drop: The Blissrune is one Artifact of Doom out of the three that are infesting the world.
  • Transhuman: A lot of them.
  • World-Wrecking Wave: The three runes, when they came into being. Also, they could still be seen as doing a triple, extremely slow one.

Tropes associated with the gameplay elements:

  • Always Accurate Attack: All the Crystals have their Mythical Arcane in common: Raw Crystal, which is a screen-filler. The Rune Golems have Major Influence as their Mythical Arcane, and you probably won't notice much difference with Raw Crystal until you realize this attack works as a Non Standard Game Over.
  • Anti-Frustration Features: Lose against someone and you can get a battle boost. These are much stronger against the bosses, allowing you to Pay Evil unto Evil on the SNK Bosses. note 
  • Attack Reflector: Very common.
  • Awesome but Impractical: The Mythical Arcane. It can finish off an enemy below 50% health and are very usable even in comparison to supers, aside from the three meters necessary to use it, and you can only use it in the round that wins you the match. A bit subverted in that it's easier to use in a way depending on your rune pick, making it awesome yet still practical.
  • Boss Bonanza:
    • The Kanmuri City Siege starts the boss sequence at stage 7 with Shoumi (or Eina if you did at least 5 Spellbreak or Mythical Arcane finishes), then goes to Akihiko, and then Gouta, and finally Norou or Crystal-M as the true final boss if you did at least 5 Mythical Arcane or Runedrive finishes.
    • Strife in Seki City starts its sequence at stage 6 with Rei, then Hana (or Eina, again, if you didn't continue), then Nami, then Loke, and then Zack. If you didn't continue against Hana, Eina, Loke or Zack, true final boss Zee awaits.
    • Barrier of Horizon starts its sequence at stage 7 with #41, then Ai (or Eina, again, if you beat #41 by timeout), then Koizumi, and finally Belle or Zero as the true final boss if you met Johnny as your stage 6 opponent by having dealt at least 4 Spellbreak or Mythical Arcane finishes by then.
    • Tate City Waning starts its sequence at stage 7 with Rain or Koizumi (depending on who you play as), then Ai, then Claire, and finally Merilith. And if you finished Claire off in less than 30 seconds, Peach comes as the true final boss. But if you did finish Merilith during Runedrive or with a Mythical Arcane, Peach's true final boss fight will be overridden by Crystal-N.
    • Primordial Struggle gives you Gouta at stage 5, Homura and Soujirou as a 3-boss rush. Beating Soujirou without continuing unlocks different true-final-boss rushes depending on who you're playing as. Though, if you did finish Soujirou with at least a Spellbreak (still without continuing), you will get a special boss rush with Crimeida, Ebonsela and Pearelei fought in succession.
  • Captain Ersatz: Special attack lists for a lot of characters are ripped straight from characters from other games. Sometimes they go into Composite Character.
  • Character Roster Global Warming: Averted. The series spews a constant stream of mighty glaciers, more or less fitting to the trope, and more or less hidden.
  • Charge Attack: The Knockdown Attack, with its specific button, can be charged. Only the offense rune enhances the attack's power, though: charging it with the defense rune gives Life Drain, charging it with the speed rune puts the opponent into slow-motion, and charging it with the mana rune increases your Mana Meter gain.
  • Combos: Enforced with very little scaling ratios and Runedrive. Especially speed Runedrive.
  • Counter Attack: None are universal, but several characters possess one.
  • Dash Attack: Loads of them, prevalent even in non Fragile Speedster-type characters.
  • Difficulty Spike: Stage 6 is your rival fight. Then come the bosses, who outright disrespect the rules and pick several runes while you only have one.
    • The spike is steeper in Primordial Struggle: Homura, the sub-boss, is Stage 6, and Soujirou is the Final Boss at stage 7, contrasting the other game's stage 10.
  • Double Jump: And no-one is forbidden from using it, not even the Mighty Glacier characters.
  • Fake Special Attack: Hana's Joke Character status in Strife in Seki City makes her moves Cool, but Inefficient at best. Later iterations make her able to hold her own.
  • Finishing Move: The Mythical Arcane can only be used on opponents below half health and instantly kills them on hit.
  • Fixed Damage Attack: The Mythical Arcane, again, always deals 1000 unscaled damage, which makes it a One-Hit Kill since 1000 is a full lifebar's worth of damage.
  • Grapple Move: There are several grapple specialists, many non-grapplers still have command grabs, and Ichiro has a total of 7 grabs.
  • Knockback Evasion: Called Stonebreak. It has two offensive and two defensive variations. The offensive Stonebreaks strike the opponent while the defensive stonebreaks are dashes.
  • Life Drain: Several attacks have this effect. Hitting charged Knockdown Attacks with a defense rune gives them lifesteal. Some characters have life-stealing attacks naturally. Continuing can give you this to everyone.
  • Limit Break: Spellbreaks, which require two mana meters. To a larger scale, we have the Mythical Arcanes, that require three mana meters plus a full rune gauge (or Runedrive).
  • Shockwave Stomp: Present for several characters.
  • Shoryuken: Many characters have one such attack, except most don't fill as Invulnerable Attacks.
  • Slide Attack: Many of those, especially for Fragile Speedsters.
  • SNK Boss: The bosses from stages 7 and 8 always pick several runes while you only have one, giving them an unfair advantage. But the true SNK-ness comes at stage 9.
    • The Kanmuri City Siege starts the trend with Gouta. Most of his special attacks are command grabs, and two of his specials are combo openers. But the worst is his powerful Nether Grail Halo super which already deals 350 damage. He doesn't seem too special aside from his Status Buff, which allows him to come right back to life once he's dead.
      But Gouta isn't the Final Boss. Welcome Norou. He starts the battle with full meter. His attacks are naturally faster than Gouta's, and while you can try to keep the Mighty Glacier at bay, Norou, Lightning Bruiser that he is, can be wherever he wants in no time. Add to that an Unblockable Attack of his own, his many projectiles and projectile-crushing attacks, his quick dashing grab super Redefinition of Fear, and his nigh-instant Mythical Arcane Genocide City that hits almost everywhere on the ground; and if you try to time him out he will whip it out the moment he can land it.
      Or maybe you met Crystal-M instead. She's even more dangerous than Norou, since she's smaller and moves around much faster than him; and she isn't fittingly weaker than him. And on top of that, she always picks an offense rune on top of another rune pick. If she picks a second offense rune, that means she deals 140% damage, which means she can out-damage Gouta.
    • Strife in Seki City shows Hana, who has constant Runedrive. Except that she doesn't even have any rune, making it completely useless aside from the full Rune Gauge (which is only usable for the Mythical Arcane since she already has constant Runedrive). Also, in match-winning rounds, she won't even try to use supers, building her three meters to use her Mythical Arcane at the last second. These trappings make her a total inversion of this trope, but there's a chance you meet Eina instead.
      She is followed up by Loke. Unlike characters in the game before him, he functions as an offensive Shoto Clone. He is very aggressive, but he still has a tendency to leave himself open to punishment.
      And then comes the final boss: Zack. He doesn't look threatening, adding mind games into his attributes. His movelist is also long, meaning he can do everything relatively well. He likes to use his Counter Attack psychicly.
      And then, if you did well, Zee comes to you. Despite her small size, she's supposed to make reminisce the Gouta fight from the previous iteration, For Massive Damage. She has huge attacks that lead to just-as-huge damage, and her Diamond Burial is in the vein of Gouta's Nether Grail Halo, and she can easily kill in one combo if you include her grab Mythical Arcane.
    • Barrier of Horizon brings a hidden SNK Bonus Boss: Johnny D. Flash. He's completely normal, except that he starts the match in Runedrive, even though his Rune Gauge is still maxed.
      In Barrier of Horizon, RJ#41 always picks the defense rune, but he always starts the match in Runedrive. Which means that the match's first 12 seconds are hell: #41 is Immune to Flinching, and unthrowable. Unless you fought Johnny, in which case he doesn't start with Runedrive, only the constant defense rune pick. Which makes him just like a normal defensive character who just happens to want to behave like an unstoppable juggernaut and go point-blank before attacking.
      Ai gets the attack rune, complete with Runedrive start like #41 unless you fought Johnny. If you block her once, kiss your guard gauge goodbye. If you get Eina instead, she's almost the same, except she always picks the mana rune. She constantly regenerates meter and can net a surprise free One-Hit Kill almost right at the start since with the mana rune, her Mythical Arcane costs no mana.
      Koizumi comes off at this point, and she's the first character whose SNK-ness isn't affected by Johnny. She, like the above three, gets a Runedrive headstart. Meaning she can almost replicate gimmicks from any of the above depending on her rune pick.
      Belle is the final boss, and contrary to just a Runedrive headstart, she has permanent Runedrive. Since she resembles a void in a dress, her body moves are nigh-unpredictable, and considering their range, she can do very long combos For Massive Damage from a range where you could do nothing. If you try to time her out, she will go crazy and mix you up with her Refinery attack (which hits overhead or low and you have little time to react since the startup of both versions is similar), or just go psychic and use Trickery to open you up, and wind you into whatever kill setup she feels like.
      And if you beat Johnny, you don't face her. You face Zero instead. He always picks the offense rune and permanent Runedrive is already much, but his intro has him go a new level of Super Mode. This means Boss Zero enhances all his special attacks, meaning that he can follow up from any of them. He also gains new moves: a mana-charging channel (reminiscent of #41's except faster and without a maximum charge time) and an instant mana charge that gives him one mana gauge for free after specials. If you try to time him out, he gets angry and attacks relentlessly, forcing an infinite blockstring and use the inevitable guard crush to combo into Mythical Arcane.
    • In Tate City Waning, the real stuff starts only at stage 9 with Claire. She looks like a Super Mode of Hana (the void-like tail and four arms only appear during her intro), and while she indeed has several reminiscent attacks, she swaps out Hana's close-range moves for better-ranged attacks, including a ranged grab which leads to you standing up at point-blank range and frame disadvantage, much like Shoumi's. And she comes complete with a pair of mana runes for absurd meter antics. If you try to time her out, she gets psychic and reads your move and chooses to either stuff it or punish it with a (free!) Mythical Arcane for the kill.
      The final boss is Merilith. She's already a queen of natural trickiness and high movement speed in her playable incarnation, and she brings speed rune + constant Runedrive to the fight. In fact, Boss Merilith is the fastest character that can be met, easily overshadowing other bosses in this regard. Especially this version, who gains a teleport she can do after any special to be right in front of - or behind - you.
      Then, you can have a Peach boss battle. She has Ai's trademark attack rune, and she gains a special ability, 50% lifesteal on every single of her attacks. Note that she has three command grabs, not counting a followup. Which this boss incarnation can use either out of the blue or after any special.
      Crystal-N, encountered under specific conditions, has constant Runedrive, and her specials AND supers are upgraded from her playable incarnation. Groundbounces from Unstoppable Disintegrator, almost no recovery on Gleam Wall, and a double Clean-cut Flattening, you name it, she's got it. She even tacks on 7 extra hits on her supers (a grab and a fireball). She is essentially at Zero's level of SNK-ness. If you try to time her out, she will lock you down with her projectile and then blockstring you into an Unblockable Attack which will lead into a Mythical Arcane.
    • Primordial Struggle brings back Gouta, with his offense rune and this time he gets a Runedrive headstart instead of a two-meter headstart. The next stage has you pit up against Homura (about damn time) as the sub-boss. She goes with two runes, pure and simple.
      But Soujirou does the same with constant Runedrive. In contrast to the other games, Soujirou is fought immediately after a subpar character compared to the older rushes' standards. He also brings his own set of specials to the table: a dashing poke which can be cancelled contrary to fireballs, a dashing uppercut which keeps him on the ground, a huge fireball that stays in place for a long time, and his own Speed Blitz... Hello, Dynamic Difficulty.
      A continueless victory on Soujirou, though, gives you another Boss Rush. Starting with a pair of opponents who must be beaten survival-style, with a 30% life regeneration between the two rounds. Be it Koizumi and Cristina, Shibi and Miree, or #41 and Loke, they're not letting down yet. They're followed by one of the spirits, depending on who you beat before. You'll have to fight survival-style again and beat her twice with one lifebar. And after that the rush concludes by another fight: Zack, Akihiko, or Crystal-A, depending on whoever you fought before. And they all get the 4 runes.
      If you did particularly well, you will find out that Crimeida, Ebonsela and Pearelei, fought in this order, take the cake. They don't have lifesteal. They don't have a quadruple rune pick. They don't need that: they still have constant Runedrive, and their specials are supers from the characters they influenced, and their supers are ripped from their followers' Mythical Arcanes for damage above 50% life. More? Their Mythical Arcane (yes, it's the same for the three of them). They don't need anything more: it's an instant unblockable screen-filler that corrupts your character for a Non Standard Game Over. You just can't be cheap and time them out, and even if you succeed, they immediately perform their Mythical Arcane as a cutscene: Non Standard Game Over too.
  • Spam Attack: Light attacks can be rapid-fired, and several characters have this as special moves.
  • Special Attack: Special attack lists are often long, with 5 being a bare minimum, with only Ken, Ai, Shinju and Crystal-A having four specials (barring followups for Ken and Ai).
  • Spin Attack: Koizumi, Akihiko and Gouta all have one as supers. They are not the only ones.
  • Super Mode: Runedrive. The SNK Bosses are so hard because they have it permanently with several runes.
  • Unblockable Attack: Several specials are unblockable, not to mention many characters' Mythical Arcanes.
  • Videogame Dashing: Used for the more inhuman characters, and the first hint that Mint isn't normal.


Characters:

    open/close all folders 

Introduced in Blissrune: The Kanmuri City Siege

Non-boss characters: note 

    The Kanmuri City Siege Non-bosses 

Mint Viridia

"My name is Mint, and I'm on to my first mission, starting today. Fun things!"
The heroine of the series. She's a R System agent charged with investigating Kanmuri City, and destroy the Halo's presence in the city.

Tropes associated with Mint:

  • Blade Spam: She doesn't use her blade for spam attacks, aside from her Fresh Gale Crescent (that she mixes with kicks), and her Mythical Arcane Repressed Shining Fury (during which she's hidden by a Pillar of Light so that it's impossible to see the slashes).
  • Dumb Blonde: Passes off as this.
  • Eleventh Hour Superpower: In Tate City Waning, this is how she wins over Crystal-N: she develops the Crystal part of her, upgrading herself with data retrieved from her battle with Crystal-M, and fusing herself with the life-iron from the R System reserve they seized during the events of the game.
  • Face-Heel Turn: Subverted. She discovers Crystal-M and given how the latter identified her as an unknown code, she realizes she's a Crystal clone. She spends one brief chapter attacking Ken before he snaps her out of it by revealing he was played too.
  • The Fashionista: Her hobby is dressing up.
  • Flash Step
  • Fragile Speedster
  • Idiot Heroine: At the beginning, big time. She moves out later but keeps playing stupid.
  • Obfuscating Stupidity: With time, she gets more intelligent, but never shows.
  • Older Than They Look: By saying she's 16, she meets this trope since she looks younger than that. Actually inverted, she's around 16 months old at the start of the series.
  • Tomato in the Mirror: As she discovers upon meeting Crystal-M.
  • Took a Level in Badass: To fight Crystal-N in Tate City Waning, she upgrades herself into the Life-iron Crystal.
  • Wind is Green: Most of her attacks are theme-named around wind, as she herself is entirely named after shades of green.

Ken Shepard

"I'm Ken Shepard, a R System agent. I'm supposed to watch over this girl's mission, but she's weird. And since I don't really like the System, I don't like her."
Mint's partner in R System. He is tasked with assuring Mint completes her mission and collecting the Crystal egg, but he's wary of his mission, Mint herself, and the R System in general.

Tropes associated with Ken:

Maju Akai

"Jee, go ahead and buzz off. I've had enough Halo creeps chasing after me lately."
A Japanese-breed Z-One agent, scarred in the War of Japan. She's been sent in Kanmuri City to report the latest developments, but she wants more.

Tropes associated with Maju:

Cristina Greengale

"I swear, whoever the Grandmaster is, he doesn't like us..."
Leader of the Halo-affiliated Saints. She's a proud defender of justice, but needs to go to the action as the Saints are getting less and less regarded by the Halo Grandmaster.

Tropes associated with Cristina:

  • Asskicking Equals Authority: Formed the Saints by herself, taking down several assassins sent on her way.
  • Decoy Protagonist: Of her own arc in Primordial Struggle. After a victory against Norou, Cristina is brought down by Soujirou and Homura while they take Norou for themselves. And at this point, Occult Blue Eyes show up. She's brought to tears and the Cristina we've known until then leaves the screen forever as Kouma takes center stage.
  • Deflector Shields
  • For Great Justice: The underlying purpose of the Saints, and not just a placeholder for "in the name of the law".
  • Green Eyes: Once they turn into Occult Blue Eyes, it's too late for her.
  • In the Hood: Until she takes it off and starts reciting you your rights.
  • Irony: She's of royalty and a very refined person, yet her fighting style is just cutting the opponent with her whip-blade and using flat-out power from her battle suit.
  • No-Holds-Barred Beatdown: Her Mythical Arcane, Purging of the Unholy.
  • Rebellious Princess: She investigates the New Gate Halo because her social status is getting ignored more and more as time passes.
  • Vigilante Woman: As a Saint. She's of the good kind, though the Halo isn't that much for trying to contradict her in this regard.
  • Wind is Green: It's in her name. Though, despite some of her attacks having a wind Theme Naming, she uses Pure Energy.

Kouma Sougou

"Yo, dude, I'm not buying any of that bull."
Cristina's bodyguard, he's a boar-man. His family is bound to the Greengale House by a mutual agreement, and he himself feels very entitled towards assuring Cristina's security.

Tropes associated with Kouma:

  • Roaring Rampage of Revenge: Once Cristina is gone, he settles for this, and lets Ginji take care of Norou so that he can take revenge on Soujirou.
  • Shield Bash
  • Sir Swears-a-Lot: In contrast to Cristina, he's quite the pottymouth.
  • Snap Back: Originally, Kouma used a shield as a weapon, but in developmental stages, the shield was set to absorb his inner defenses and Kouma would ditch it for a hammer. Then this fiction split from XEH Drive and as Ichiro took the hammer as a weapon, Kouma's design went back to a shield user.
  • Totally Radical
  • Use Your Head: His command grab has him headbutt you so hard you bounce off the opposite corner.

Ichiro Mito

"I guess I will have to move the Earth another way today..."
A Japanese traditionalist, he joined a contestant travelling rock band. His band's last travel take them to Kanmuri City, where they plan another manifestation. "Be it by rock music or rock throwing!", as says the band leader Michael Hearn.

Tropes associated with Ichiro:

Engel

"I don't care if I'm destroying my hometown. I'll be there, take the bombs, and use them."
A mobster from the docks of Kanmuri City. He is anti-Halo since the War of Japan, and is planning a terrorist assault on the Halo.

Tropes associated with Engel:

Reiei

"Depressing, how fast work catches up to us..."
A Halo-affiliated intelligence worker in the Fright Branch, he is in fact a mole working for the Guild of the Night, formed by the vampires and werewolves victims of Fantastic Racism by the Halo.

Tropes associated with Reiei:

Chiharu Kamibashi

"Rules? You will learn my rule: don't tempt my friends into living your lowly lives."
Seemingly just a high-schooler, she lives in an extremely rich family with shady businesses. She has a personal beef against Shoumi and Eina because of their attempts at meeting her friends.

Tropes associated with Chiharu:

  • Bitch in Sheep's Clothing: Early on. Shoumi and Eina still think she is through almost the entire series. When Kyo and Eina shove her away, she starts to subvert this.
  • Corrupt Corporate Executive: At least her family; she's being raised to become one, and her few attempts at being a Honest Corporate Executive are not seen in a good light.
  • Downer Ending: Poor girl never gets her way.
    • The Kanmuri City Siege has Hana befriend Shoumi, the very event she was out to avoid.
    • Strife in Seki City has Kyo discover her family's involvement and break up with her, and he spills the beans to her friends.
    • Barrier of Horizon has her become lost since even Kaname doesn't try to guide her anymore, siding with Eina instead.
    • Tate City Waning has any of her attempts to help Hana and Shinju meet Eina and Yuriko respectively, and getting beaten or talked away for it.
    • Primordial Struggle has her being renounced by her family for costing them a third of their traffic (read: she's branded responsible for the Fright Branch's collapse), leaving her with absolutely nobody to turn to.
  • Dragon Lady: Her furthest-Hidden Depths, which is her family persona. She tries to renounce it in the later parts of the series, but she gets into massive trouble.
  • Green Eyes
  • Happily Adopted... into The Mafia.
  • Kissing Cousins: Subverted with Kyo. Though both their families were former Amano clans who betrayed their affiliation for political power, Chiharu and Kyo are not cousins by blood. Plus, they didn't have a kiss as it was an arrangement and Chiharu being Kyo's girlfriend was an act from him.
  • It's All My Fault: Blames herself for doing absolutely nothing to help out Hana after her Sanity Slippage. Though she can't act out on her regrets until Dougal already has done all the saving that she wanted to try and do.
  • Love Triangle: Hooked into one by Kyo when he chooses to hang out with her. Irony ensues when it's discoevered she has dealings with the ones who took his hand while Hana is fighting to restore it, and he goes with Chiharu specifically so that Hana will finally give up on him.
  • Muggle Best Friend: Subverted: her friends certainly think that she's a muggle, but she has Kaname to tell her things. Played straight from Barrier of Horizon onwards except of course for her alraune ascendance.
  • Plant Person: Halway there: she's descended from Amano alraunes.
  • The Power of Friendship: Her reasons for acting: she wants to ward Shoumi and Eina off her friends.
  • Screw the Rules, I Have Money!
  • Shipper on Deck: Part of the reason she doesn't notice Hana's interest for Kyo is that she thought Hana was into Shinju or later Ai.
  • Yamato Nadeshiko: Her outward personality.

Koizumi Takigami

"That assignment is a complete sham..."
A Halo major, put under Akihiko's tutelage regarding Kanmuri City's defence. She's actually a bit dubious of the organization after an incident in the Japanese War which drove her to rise up to become a famous figure.

Tropes associated with Koizumi:

Boss characters note 

    The Kanmuri City Siege Bosses 

Shoumi Himemori

"You shouldn't be uttering threats to experienced Defenders."
A Halo enforcer, and at the same time still a high-school student. The suspicions about the Halo rising, she investigates in hopes of finding out the reason behind the Amano Clans' banishment and repurposing the New Gate Halo has done since its rise two years before.

Tropes associated with Shoumi:

Eina Mikazuki

"I didn't ask of you to even talk to me; let alone understand me."
A mysterious person all-clad in dark, working with the Guild of the Night as cover for her actual motives. She is watching over Kanmuri City's schoolyard district for reasons unknown.

Tropes associated with Eina:

Akihiko Egami

"The most perfect will survive, the other will die."
A Halo officer-strategist. He became Gouta's lieutenant after betraying the Japanese rebellion to end the Japan War.

Tropes associated with Akihiko:

  • Blade Below the Shoulder
  • Casting a Shadow
  • Dark Is Evil
  • Deceptive Disciple: He was on the Japanese side in the War, but betrayed them.
  • Doppelgänger Attack
  • Face-Heel Turn: He started in the Japanese faction before betraying them for the Halo, then betrays Koizumi and Gouta in Strife in Seki City, going for the Guild of the Night and then switches to the Fright Branch and stays as a mole in the Guild. Despite the ambiguousness of some of his affiliations, he remains a permanent heel.
  • Jack of All Stats
  • Manipulative Bastard: His thirst for power has him be this, first getting political power by joining the Halo, then using it to train even more and finally betrays them for the Fright Branch and the Guild of the Night to then get an idea of the Blackrune's whereabouts. And when he knows it, he suckerpunches Miree and Merilith, in theory both his superiors, by injuring and corrupting a defeated Miree to use as his servant. Despite being corrupted as a side-effect of his victory, he becomes a big player in Primordial Struggle's plot, facing off against the other rune holders, Zack and Crystal-A.
  • Shoto Clone
  • You Are Already Dead: His Mythical Arcane.

Gouta Teragami

"You dare raise your weapon against me? Very well, I hope you're ready, because I've stomped Japan alone! Witness the power that ends wars!"
The main figurehead for the Halo after he spearheaded the squad that ended the Japanese War 2 years before. The Halo overblew his reputation.

Tropes associated with Gouta:

  • Miles Gloriosus: Passes off as this given that he did only a minor part since Loke, Akihiko and Crystal-M did at least as much damage as him to the Japanese faction.
  • One-Handed Zweihänder: Some of his sword attacks.
  • Overranked Soldier: Just out of the Academy, he went from Private straight up to General.
  • Shout-Out: His ultimate is named The Punisher.
  • Training from Hell: His reputation was so overblown he essentially became his own Ascended Fanboy by imposing this to himself.
  • Underestimating Badassery: Gouta's reputation is exaggerated, but he is very strong, whereas most people expect him to be a joke.
  • Wake-Up Call Boss: His single-hit damage capability is so high, he can take around 80% of your life off of one free Spellbreak.

Norou Munabuchi

"Walking over you will only be my next step towards absolute perfection."
Leader of the Halo's Fright Branch. He's an expert in weaponry, alchemy, and torture. He is called to defend Kanmuri City due to the Halo's vigilance.

Tropes associated with Norou:

Crystal-M / The Diamond Crystal

"Wretched human... You thought you could keep playing with forces you can't control?"
The 13th magically-made Artificial Human. She's responsible for the Japan War's end, unknown to all. Discovering she was a tool, she turned on her creators, but was re-sealed into her egg.

Tropes associated with Crystal-M:

Introduced in Strife in Seki City

Non-Boss characters note 

    Strife in Seki City Non-bosses 

Shibi Sekisei

"I did not know you were willing to die this much."
A victim of the Fright Branch, she was revived by her Soul Jar scythe and joins the Guild of the Night to get revenge.

Tropes associated with Shibi:

  • Back from the Dead: She was murdered by the New Gate Halo following her arsoning her own home for them in the Japanese War.
  • Death by Origin Story: She revived though.
  • Defector from Decadence: Born Japanese, she was forced into serving the New Gate Halo in the War, and she was offed by the Fright Branch after her breakdown following her arsoning her home. When she resurrected due to her scythe, she defected and used a fake name.
  • Don't Fear the Reaper: She adopts the imagery and encourages the rumours about her being The Grim Reaper, but normally she's a good-natured person.
  • Empathic Weapon: That's what her scythe is. She manipulates her dead body with her soul inside it.
  • Girlish Pigtails
  • Heel-Face Revolving Door: She's treated as the main character in Strife of Seki City, then she is treated as evil in Barrier of Horizon because she is hunting down remains of the Halo in an attempt to kill them (not to mention that she empathizes with Kaname and Belle) while contrarily to her, Engel and Kyo are treated as good-hearted mean guys. Come Tate City Waning and she's a face again since the Halo has once again taken center stage as heel faction, and in Primordial Struggle, the Shibi we knew is a goner since she's Blackrune-corrupted.
  • Not So Different: She recognizes the Spirits, more prominently those haunting Chiharu and Shoumi.
  • Our Liches Are Different
  • Self-Made Orphan
  • Sinister Scythe
  • Sleepy Head
  • Unlikely Hero: One day, she finds refuge in a Japanese household in Seki City. In the following day, she's a leading figure of the new Japanese faction that just reformed.
    • Double subverted: In Barrier of Horizon, she's treated as evil, so immediately following the formation of the new Japanese faction she isn't a heroine; but in Tate City Waning, she's treated as a good girl.

Hyouya Samufushi

"I'm not one for talking. Fight, or get lost."
A R System defector, he joins Mint's rebellion to bring them down.

Tropes associated with Hyouya:

Gigou Seigen

"Any and all presences count. One idiot is all it takes to change a world."
A Z-One High Executive who has a beef with the God Clans, especially Akihiko Egami who orphaned him.

Tropes associated with Gigou:

Kyo Uemura

"Fright Branch, God Clans... Why do all these stuck-up freaks have a thing with me?"
An Ordinary High-School Student who is just out of hospital, and out to unveil the machination that cost him his left hand.

Tropes associated with Kyo:

  • Berserk Button: Classical music. He didn't learn to play the violin for that, he did because he was forced to.
  • Bully Hunter: At school, he used to be this, which is why he looked like a hero.
  • Career-Ending Injury: An accident crushed his right hand. Unbeknownst to him, Chiharu is responsible.
  • Disabled Means Helpless: He defies the trope by starting to fight after his hand is crushed, and keeping on going even when it's gone for good instead of just being dead weight.
  • Elemental Punch: He can infuse his punches with fire. It is due to being from a former Amano clan and therefore having salamander ancestry.
  • Entitled to Have You: Hana thought she was entitled to have him. Kyo being Kyo, well...
  • Handicapped Badass: His right hand is completely crushed, yet he starts fighting. Worse? When he rejects Hana, she cuts it off.
  • Hidden Depths: Two-way. Those who know him at school aren't aware of the fact that he used to take violin classes, and those who know him from violin classes (such as Hana) don't know that he's only a tiny bit artistic and has a much rockier personality.
  • Hot-Blooded
  • Jerkass: Only by neglect and obliviousness.
    • Jerk with a Heart of Gold: He does what he thinks is right, and loves his family and friends, but he's cocky and somewhat self-centered.
  • Nice Job Fixing It, Villain: Kyo's accident was to avoid him fighting for his family to become one of the God Clans. Problem is, he wasn't going to fight wasn't it for the accident. Not only this, but his journey leads him to become more of a good guy than he would've been without their intervention.
  • Oblivious to Love: To the point of being an Ungrateful Bastard, but his being creeped out by Hana is perfectly understandable.
  • The Slacker
  • Threat Backfire: Kyo was forced into an accident by the Fright Branch so his family wouldn't become one of the God Clans. Except Kyo never wanted this for his family anyway.

Hikari Teragami

"I was 'destined for greatness' too, and then Crystal-M awoke again."
Gouta's sister who joins him into battle after Akihiko's betrayal and Koizumi's firing. She's one of the very rare Kanmuri City survivors.

Tropes associated with Hikari:

  • Child Soldiers: Despite looking just about the age of the Amano clansgirls, they're around 17-18 while she is 14.
  • Cute Witch: Though she doesn't look like an archetypal one.
  • Enemy Mine: With the Saints in Primordial Struggle. Her orders are to restrain them, but she works with them against the Fright Branch which she justifiably deemed evil.
  • Everything's Better with Spinning
  • Glass Cannon
  • Light 'em Up
  • Light Is Not Good: She's more neutral than the average Halo soldier though. Then it's revealed she's actually a Punch Clock Villain.
  • Long-Lost Relative: She's Gouta's sister, but he left the family to train at age 13. It's been seven years.
  • Magical Girl: In a different style from the Amano girls, but she is a friend of Shoumi's (herself an example of the trope), explaining the imagery.
  • Mega Manning: The most obvious example being her Mythical Arcane copied off her friend Shoumi's own.
  • Motor Mouth
  • Punch Clock Villain: And she gets punched from both sides to the point that even when she does meet Gouta, she is incredibly disappointed with what she sees and turns coat on the Halo.
  • Stepford Smiler: Abandoned by her parents to Gate Halo paramilitary training at age 10, three years after losing her brother Gouta to this same procedure. She faces Crystal-M after her awakening and sees her friends get killed and only gets away with her life because Crystal-M doesn't recognize comatose from dead. Then she's forced back to the Halo's forces by Homura and when she meets with her friend Shoumi she just sees her get corrupted and tries to kill Belle. Then Zero nukes the building while she's still fighting Belle, but she still survives. Homura is constantly behind her, using Gouta's presence as leverage to force her to join the Halo's forces for free. Eventually, Hikari finds Gouta and is incredibly disappointed, causing her to leave the Halo with no further notice.
  • Wave Motion Gun: Her Mythical Arcane.

Homura Mikami

"I am only paving the way for our Grandmaster. And you don't belong on his stage."
A Halo enforcer and a special-status person with the highest level except the Grandmaster. She's part-dragon. She's afflicted with a split personality complex between her socially awkward calm persona and her actual violently sociopathic self.

Tropes associated with Homura:

  • Attack! Attack! Attack!
  • Chekhov's Gun: Her iron infusion is actually one of the component pieces of Project Crystal, proving she was also there from its very beginning.
  • Chekhov M.I.A.: After three games of doing almost nothing, she is the sub-boss in Primordial Struggle.
  • Draconic Humanoid
  • Dynamic Entry: Inverted. Her only forward-moving abilities are supers, a far cry from "entries".
  • Fireballs
  • Incendiary Exponent
  • Kick the Dog: When she appears, she outright fires Koizumi on the spot. By kicking her ass until her uniform is burned off.
    • She also tries to execute Loke when he attacks to take Seki City back. Here's the kicker, they're supposedly on the same side, and she attacks him only because he cooperated with the Walkers (who actually provided help and tried to kick the R System off the city) rather than the Halo (who made no move at all).
    • She also has a history of more-or-less forcing Hikari under the Halo's thrall using Gouta as leverage.
  • Made of Iron: A bit literally, she's an iron dragon, a dragon subspecies who lives in the mountains and is naturally imbued with iron essence (which also makes her naturally immune to corruption).
  • Psychoactive Powers: She gets on fire when she's angry.
  • Screw the Rules, I Make Them!: Since she's second only to the Grandmaster, she can do whatever she pleases and get away with it. Her tendency to abuse this is the reason even Gouta dislikes her.
  • Technicolor Fire: Black fire.
  • Tomboyish Ponytail
  • The Unfought: She can't be fought normally until Primordial Struggle, where her encounter isn't even "normal"; she's the sub-boss.
  • With Us or Against Us: Her main logic when she attacks Koizumi, Loke or Hikari.

Boss characters note 

    Strife in Seki City Bosses 

Rei Rokugawa

"Seki City is already a nice place. It only takes one act to push it to greatness."
A R System operative, she's hopelessly smitten for Hyouya. She's sent by R' to spy on him.

Tropes associated with Rei:

Hana Rokugawa

A middle-class girl who recently decided to be a Halo Defender, she's Shoumi's new student in fighting. She's also Rei's adopted little sister since the Amanogawa clan has been disbanded by the Halo and all have been forcibly adapted by the Rokugawa.

Tropes associated with Hana:

Nami Munabuchi:

"I am to negate the action of the Saints. No more, no less."
Norou's Artificial Human creation. She doesn't quite rival the Crystals, but far surpasses the average human ability. He takes care of her much more than he did his son (it's mentioned offhandedly that he died in one of Norou's experiments).

Loke Yagami:

"Warriors don't scream. At least not this pitifully..."
A God Clans adoptee who eventually grew to oppose their politics. He is very discontent with his assassination of the Japanese leader being thrown into Gouta's list of awesome feats and himself being almost erased from history. He was sent to Seki City to serve under Zack.
  • The Ace: He has been such, but promptly was kicked back. Only Koizumi remembers him somehow.
  • Anti-Hero: After his Heel-Face Turn in the ending to Strife in Seki City. Though, he crosses the Despair Event Horizon when Seki City is destroyed and snaps back to an Anti-Villain instead.
  • Badass Biker: He even has a special intro against Shoumi where both arrives using their favorite vehicles. Shoumi drives in with her Cool Car while he arrives on his bike.
  • Blood Knight: Especially when he has lapses of awareness due to his mind being corrupted. Quite literally with his weapon, which lets him perform Blood Magic.
  • Blood Magic
  • Brainwashed and Crazy: He has brief moments of madness due to his mind being corrupted. He has more and more of these moments until Primordial Struggle, which he spends fully in this state.
  • Cool Sword: But it's an Evil Weapon.
  • Dangerous Deserter: From Barrier of Horizon onwards.
  • Dark Is Not Evil: Barrier of Horizon-only.
  • Determinator: He actually manages to fight off most of his opponents canon-wise in Strife in Seki City.
  • Dismotivation: He is a very neglectful aide-administrator in Seki City because he doesn't give jack about paperwork, so he goes off on his own.
  • Laser-Guided Karma: Loke's personality can be considered dead the moment Bloodrune corruption takes him over. Oddly enough, Loke, who hurts others' minds with his weapon, "died" to mind ailment.
  • Magic Knight
  • Names to Run Away From Really Fast: Loke -> Loki. Yagami means night god, much like Light Yagami.
  • One-Man Army: He's the sole actual defender of Seki City's Halo Headquarters. Plus Seki City never replaced the Halo staff that Shibi murdered.
  • Psychotic Smirk
  • Reassigned to Antarctica: He was sent to serve in Seki City after his murder of his clan because He Knows Too Much. Seki City was the place where nothing happens.
    • Reassignment Backfire: Subverted in Strife in Seki City, because even though he manages to fight off many people, he still falls, allowing the R System to take over the city. Homura tries to kill him over it in Barrier of Horizon.
  • Red and Black and Evil All Over: Only subverted in Barrier of Horizon, where he is still branded as a "hero" despite acting pretty much the same.
  • Reverse Grip
  • Self-Made Orphan: When he heard of the God Clans' machinations and what was to be done of him after the Japan War. He slaughtered his whole family.
  • Straw Nihilist: At times, especially regarding the New Gate Halo.
  • Super Speed: Not really in his movement, but his attacks are really fast.
  • Tall, Dark and Snarky
  • Un-Person: In-universe. His assassinations during the Japan War all were remembered as Gouta's doings, while he was forgotten.
  • Would Hit a Girl

Zack Reed

"Your destructive stride in my city ends here."
The townsmayor of Seki City, he defends it after Kanmuri City was destroyed by Crystal-M.

Tropes associated with Zack:

Zee / The Glowlife-iron Crystal

"Zee is my name. Fighting is my game."
The R System's princess. Also, she's a Crystal clone, and their ace weapon.

Tropes associated with Zee:

Introduced in Blissrune 3: Barrier of Horizon

Non-boss characters note 

    Barrier of Horizon Non-bosses 

Michael Hearn

"Let's rock this place!"
The leader of a rock band he formed with Ichiro and lately Kyo, his Vitriolic Best Buds. He's known worldwide for siding against both the Halo and the R System since the latter seized his city. On constant protestation-against-the-order travels, he was interested in recuiting Kyo for his violin skills (hoping it would help his rock band with an actual soundtrack composer), but while they are partners, Kyo's just as cocky as he is.

Tropes associated with Michael:

Ginji Munabuchi

"I'm done with your little games, Father!"
Norou's son, he was supposed dead in one experiment of the Fright Branch. He works with the Saints following his return to accomplish his personal vendetta against his father.

Tropes associated with Ginji:

RJ#38

"PAYCHECKS_ARE_FOR_THE_CORRUPT. THE_ONLY_PAYMENT_FIT_FOR_ME_IS_JUSTICE_BEING_DONE."
One of the few RJs that actually turned right, it is one of the Saints' recent recruits.

Tropes associated with #38:

Kaname

"Destiny isn't fixed. But it requires thought to subvert it."
The spirit "partner" of Chiharu, she tries to change destiny for the better, but even Chiharu is sceptic of her. After Dougal separated her from Chiharu, she tries to take her own way with the Amano clansgirls, joining Eina for having saved her.

Tropes associated with Kaname:

Melody "Ronda" Hearn

"I know how you feel, but you're not ready to listen yet."
A R System high-ranker, she is directly below R' and his two direct subordinates. She was recruited shortly before R' even created the R System, when her hometown was taken over as the first R System base.

Tropes associated with Melody:

  • Badass Cape
  • Cute Bruiser
  • Dance Battler: A little bit here and there. It's in the family, apparently.
  • Defrosting Ice Queen: Her R System mates and her brother Michael note that she was much more serious before joining the R System.
  • The Empath: She's able to feel emotions via synchronization.
  • Headphones Equal Isolation: Subverted, over her time in R System, she's become the most social person of the group.
  • Heart Beat-Down: Her power uses emotion as primal force. Which means her mask of carelessness hides much emotions since she does pack a punch.
  • Make Me Wanna Shout: She has some sound attacks.
  • Opposites Attract: Her personality contrasts with that of her fellow adviser Rain and yet they're definite friends.
  • Psychic Powers: One side-effect of her heart magic.
  • Rose-Haired Sweetie: She's a friendly and laid-back person to all but Halo staff, and even to them she's not that nasty. Even to the "R-negades" as she calls Mint and Ken's crew.
  • Synchronization: Her attacks affect emotions and she can impart her mindset on the opponent.

Boss characters note 

    Barrier of Horizon Bosses 

Johnny D. Flash / Jin Denzuki

"Everywhere, bothers. Can't even clean up my stuff..."
The current leader of Z-One, he is a robotized scientist. He used to be part of the old Gate Halo but left for Z-One upon its creation. He is on the lookout for a certain person on intuition.

Tropes associated with Johnny:

  • Bonus Boss: He can only be fought at stage 5 under special conditions. Fulfilling them makes the boss fights easier (especially #41 who loses all his boss attributes), but also ensures you fight Zero at the end.
  • Brain in a Jar: His brain controls the robotic body that he now has.
  • Brilliant but Lazy: Just a façade.
  • The Corruption: His human body fell to Bloodrune corruption when it came into existence right in front of him. That explains his "I'm accustomed to killing myself" line, when he faces R Js.
  • Iaijutsu Practitioner: His sheath only seems to exist for a few of his attacks to invoke this.
  • Jerkass Façade: When hunting his creations. He doesn't take kindly to being interrupted.
  • Johnny McCoolname
  • Mr. Vice Guy
  • Swiss Army Weapon: His body. It hides weapons as diverse as his imagination.
  • Teen Genius: Has been one.

RJ#41

"RESISTING_IS_USELESS! SURRENDER_IF_YOU_DON'T_WANT_TO_SUFFER!"
A robot that seems to be the New Gate Halo Fright Branch's tool. Also, Johnny's hated creation.

Tropes associated with #41:

Ai Ochitayama

"Peh, justice. That word's rammed inside kids' heads these days so much, it ain't even funny..."
Hana's nemesis, an extremely embittered girl whose family was razed. She was Shoumi's former pupil until she disappeared.

Tropes associated with Ai:

Belle

"Welcome to my world."
The spirit possessing Shoumi, she is much friendlier (though not much less dangerous) than the other spirits.

Tropes associated with Belle:

  • The Ace: She was billed as the most powerful magic user in the world. When corrupted by the Blackrune, she even cheated death and came back.
  • Affably Evil: She talks nice, but spreading "her world" (Blackrune corruption) isn't very good an intention.
  • Broken Bird: From extreme loneliness, she desperately asked for friends. When a reunion for the most powerful mages of the world was held, she made "friends" of everyone of them: Claire, Flamme, Peach, Kaname and Rin. Sadly, they were united to study the Blackrune, and the joy of finally talking with people let her take off her guard and forget standard precautions, so she got infected by the Blackrune, after which everyone left her. She didn't take this too kindly.
  • Genre Savvy: Once Kaname meets Eina, Belle knows she has to stay away from her and repeatedly escapes her.
  • I Just Want to Have Friends: Dramatic example. She wanted friends, but she did so as she was corrupted by the Blackrune. This caused not only her downfall, but that of all of her friends who either contracted Blackrune corruption staying with her, or the other runes' corruption hoping both infections would nullify each other. Those didn't.
  • Tragic Villain
  • Yandere: With platonic love, but she forced some of her friends to stay permanently with her because she was so afraid of losing them.
  • Younger Than They Look: She looks like Shoumi, but she is actually younger than her, since she's 17.

Zero Ashsol / Shuji Akai

"You have two choices: piss off or die."
Johnny's adoptive father, mentor, and rival. He was supposed dead after founding Z-One, but still is an unofficial leader.

Tropes associated with Zero:

  • Badass: He's the only True Final Boss whose power isn't related to the runes or the Crystals. Despite himself boasting that his body has a power output rivaling the Crystals' raw power.
  • BFS
  • Brilliant but Lazy: Has created his own highly-advanced artificial body, but he hates hard work.
  • Custom Uniform: Only his labcoat proves that he's in Z-One.
  • Deus Ex Nukina: His introduction in Barrier of Horizon: he's already there, packed with his body's worth of nukes.
  • Draconic Humanoid: Morphs into this for some attacks, notably his Mythical Arcane.
  • Genius Bruiser
  • Good Is Not Nice
  • Jerkass: He's met as the True Final Boss if you won the special encounter with Johnny. His reaction to seeing your character walk in on him is a very brutal tirade, and a very hard fight.
  • Playing with Fire: And honest-to-goodness magic, since he learned it. It was taught much more in his days, before the runes came to be.
  • Reverse Grip
  • Shout-Out: One of his attacks is named Barrel Roll, and one of his Spellbreaks is named Falcon Punch.
  • That Man Is Dead: Don't call him by his real name. Even Johnny is not safe.

Introduced in Blissrune 4: Tate City Waning

Non-boss characters note 

    Tate City Waning Non-bosses 

Yuriko Hisanomiya

A part-time Defender who also recently transferred at school. Eina's her time-travelling "equivalent".

Tropes associated with Yuriko:

Shinju Hijiwara

The girl over whom the spirits and the girls they possessed fought. She has high innate magical power since she is able to use magic only via strong belief in The Power of Love.

Tropes associated with Shinju:

Miree Schwarzseele:

A Fright Branch Major, serving under Norou. Despite being Merilith's daughter, she isn't a vampire. She still has high battle ability, which causes her to be sent to shut down any threat to the Fright Branch. She attempts to overthrow Norou and solve her family issues with her mother, by stealing their political powers away from them both.

Tropes associated with Miree:

  • Abusive Parents: Subverted since she was resentful of Merilith for being a full vampire while she was only half. Secretly played straight as she's a bastard child born from a one-night stand between Merilith and none other than Norou.
  • Broken Bird
  • Deceptive Disciple: To Norou.
  • Chekhov M.I.A.: She supervises Nami from Strife in Seki City onwards. She only appears when Nami-V is sent behind her back.
  • Christmas Cake: She's well over 30 and unmarried.
  • Colonel Badass: Lieutenant-Colonel, but she aims to overthrow Norou.
  • Hot-Blooded
  • Irony: She's a selfish bitch and falls to the hands of Akihiko, no less a selfish bastard.
  • Kill the Ones You Love: She has a fancy for Reiei. Though, given as she wants to kill Norou and Merilith, the latter one Reiei serves to the bottom of his heart, she will have to kill him to accomplish her objectives. Though she's fully ready to do this.
  • The Lad-ette: More feminine than other representative ladettes Maju or Ai, though.
  • Revenge: Attempts to pay her mother back for abandoning her. By stealing everything away from her before killing her.
  • Shout-Out: Hard to notice, but her Great Empress attack is named after Millia Rage's theme in the Korean version of Guilty Gear XX #Reload.
  • The Strategist
  • Unwitting Pawn: To Norou.
  • You Killed My Father: To Norou. Twenty years have seen her feelings towards him only evolve towards a cynically grim admiration.

Nami-V

Norou's replacement Nami after the original has gone missing. Unlike the original, she's utterly incapable of emotion, and has much more in common with the Crystals.

Boss characters note 

    Tate City Waning Bosses 

Yuame "Rain" Samufushi

R's right-hand woman, and The Strategist of R System. She is Hyouya's estranged sister, and wants revenge for his leaving her when she was a kid.

Tropes associated with Yuame:

Claire

The spirit possessing Hana, she's a sinister four-armed mermaid thing. She manages to have Hana give in to her, at which point she starts deforming her body.

Tropes associated with Claire:

  • Attention Whore: What led to her downfall. She wanted to make a heroic effort to save Belle, transporting a Blissrune-corrupted trinket to her to save her. It failed.
  • The Corrupter: To Hana. She's the only Spirit to canonically succeed in winning over her host, no matter how short-lived the victory.
  • Early Installment Weirdness: When she first appears, she contains and deforms a limp Hana's body. Later, she loses Hana's body, leaving her with a different outward appearance. And then she is de-spirited by Dougal during the first part of Primordial Struggle, and she resembles Hana's old looks more than Hana herself.
  • Faux Affably Evil: In Tate City Waning.
  • Hyde Plays Jekyll: She's able to fake being Hana after taking over her. Ai doesn't notice it until Claire decides to screw her act by playing Hana's homicidal Heroic BSOD up too much and ranting about how she wants to kill everyone, not just her.
    • Further in Primordial Struggle as she impersonates Hana so well that Hana changes her appearance to stop the ensuing confusion.
  • Knife Nut: She has one knife.
  • Light Is Not Good
  • Magic Knight: She used to be one in training.
  • Master Swordswoman: And to make the most of it, each of her four arms holds a sword of different size, from a knife, a sword, a zweihänder and a BFS.
  • Multi-Armed and Dangerous: She has four arms. Even when de-spirited, she hides her extra arms under her cape.
  • Rich Bitch: Was one while she lived.
  • Sour Outside, Sad Inside
  • White Hair, Black Heart

Merilith Schwarzseele

Leader of the Guild of the Night. She protects all nightwalkers including vampires, werewolves, zombies and liches, and any other. She formed the Guild of the Night after the New Gate Halo Night Branch's short life ended.

Tropes associated with Merilith:

Peach

The spirit possessing Ai, she resembles a headless unicorn-like centaur.

Tropes associated with Peach:

Crystal-N / The Celestone Crystal

The brand-new Crystal, barely born. Created by Soujirou to purify the world, reasoning and her own inability to erase corruptions without disintegrating everything lead her to her new solution: destroy the world.

Tropes associated with Crystal-N:

Introduced in Blissrune 5: Primordial Struggle

Boss characters note 

    Primordial Struggle Bosses 

Flamme

The spirit possessing Yuriko. She tries to bring the other spirits to life by draining their hosts.

Tropes associated with Flamme:

Dougal

The spirit possessing Eina, she bullies the spirit holders under some kind of hope.

Tropes associated with Dougal:

Rin

The spirit posessing Shinju, she's been plotting to take over Shinju's body for a while.

Tropes associated with Rin:

  • Adorable Abomination: When outed from Shinju's body by Dougal, she looks like an anthropomorphic weasel, and very cute. But she's still what she is, and fully Blissrune-corrupted.
  • Anti-Villain: She wanted her freedom. And also to kill all those who had been so harsh to her: the Gate Halo.
  • Arch-Enemy: To Eina, the fruit of Yuriko's time-screwing wish to combat her.
  • Blue and Orange Morality
  • Bystander Syndrome: She solely cares about regaining her independence, and then getting her revenge.
    • Irony: Despite this, she's enslaved to the Blissrune since she is fully corrupted.
  • Cat Smile
  • Clingy MacGuffin: Since she was spiritually bound to Shinju the moment they came into contact, Rin just kept staying on her. A problem once Shinju gets introduced, she gets mad with Rin but the latter can just warp the trinket back around Shinju's neck.
  • Creepy Child: Looks like a child's stuffed animal, but she is creepy.
  • Cute Is Evil: Fits the bill, what with inhabiting Shinju. Though we only get to see her cute true form once she's done being a villain and has become a harmful neutral.
  • Even Evil Has Standards: She hates needless sacrifices, and viewed herself as having been made one.
  • Faux Affably Evil
  • Invisible to Normals: In fact, since she serves as a Trickster Mentor Spirit Advisor to Shinju, nobody even saw her.
  • Jackass Genie: Complete with forced wish and Blissrune corruption if you maintain spiritual contact with her for more than one hour.
  • Kick the Dog: Could overlap with Moral Event Horizon since she was so hasty for Hana's succumbing to despair that she forcibly possessed Shinju (for the first time) and proceeded to torture her mentally.
  • Obliviously Evil: She doesn't care about the price: she wants to get back to living on her own.
  • Rapunzel Hair: So long, it reaches the ground, and she can use it to attack.
  • Will Not Tell a Lie: Though she will withhold truths.

R'

The R System's leader, and a former Gate Halo slave, which is his excuse for plotting revenge.

Tropes associated with R':

  • Badass Boast: He claims to be able to take on Koizumi, Akihiko, Gouta, and Norou 4-on-one, and with the Imagine Drive he isn't too far from the truth.
  • Bad Liar
  • Bad Powers, Bad People: Though R' still manages to make his power not so bad since his Imagine Drive has no effect on the environment.
  • Create Your Own Enemy: Both ways. The Gate Halo made an enemy of him by using him as a slave. He in turn lied to his own subordinates and ended up making enemies of Hyouya, Ken, Mint and Rei.
  • Dark Messiah
  • Delayed Explosion: His Mythical Arcane Rebellion Punch.
  • The Engineer / Mr. Fixit: He's a great mechanic, being able to craft the magical motor he called the Imagine Drive, only by buying blueprints from Z-One. More? He grafted it into himself. He also managed to replicate Project Crystal, and though he didn't do all the work from the ground up it's still a thing out of reach for even Z-One.
  • Fallen Hero: He intended at first to solve his problems with the Halo solo like heroes usually do, but eventually mounted the R System.
  • Full-Contact Magic: The bulk of his fighting style.
  • The Kirk: As the R System's leader, and his two advisors being Rain and Ronda.
  • Instant Runes: Appear before his Limit Break attacks.
  • Ki Attacks: Subverted: he's mistaken as using Ki but it's Non-Elemental magic.
  • Knight Templar: His revenge against the Halo who exploited him as a slave? Take Over the World by using methods almost as bad as theirs.
  • Lightning Bruiser
  • Megaton Punch: Almost all his special moves are this, except the Rending Ki Needle, which is a projectile attack.
  • Orcus on His Throne: Was this all the time except in Barrier of Horizon where he helped out evacuating.
  • Pragmatic Villainy: R' does not force anybody to follow him. He accepts Ken's departure and barely even gives a reaction to the massive desertion wave the R System faces in Barrier of Horizon, but he still fights off the people who attempt to destroy it in Primordial Struggle.
  • Slouch of Villainy: Finally ends in Primordial Struggle where not only he shows up, but he isn't slouching at all. Even though, he only can lament that he's late.
  • Super Speed
  • Utopia Justifies the Means

Soujirou Mikami

The New Gate Halo's Guru. He took over secretly in the aftermath of the Japan War by assassinating the former Guru, and maintains his firm grasp over the world via manipulation and force. He is researching a mass-produceable means of counteracting the corruptions.

Tropes associated with Soujirou:

Crystal-A / The Blissstone Crystal

The original Crystal, who finally awoke again after her failed attempt at sealing the Blissrune. The Blissrune is inside her body.

Tropes associated with Crystal-A:

  • The Corruption: She's able to spread Blissrune corruption, since she holds the Blissrune itself.
  • Glowing Eyes of Doom
  • Sealed Evil in a Can: She was an attempt to do this to the Blissrune. It didn't work.
  • Super Prototype: Subverted. She's certainly thought to be so, especially with her power surpassing the other Crystals, but the truth is that her power isn't her own and she was the only Crystal to be vulnerable to corruption due to being hybrided with simple stone.

Secret characters note 

    Primordial Struggle secret characters: The Runes 

Tropes associated with the three:

  • Anthropomorphic Personification
  • As Long as There Is Evil: An odd variation. The reason the runes cannot be destroyed one-by-one is because the others exist, meaning that if you destroy one, it will be reconstituted in response to the other two's presence.
  • Badass: To take out the three necessitates: a souped-up magical nuclear warhead, Dougal's despiriting Anti-Magic PLUS Crystal-N's total disintergration ability. And they had to do that after the three golems were put down by a large group of people including but not limited to: Mint, Eina, Crystal-M, Zee, Johnny, Merilith, Homura and Soujirou. And after they had finished duking it up between themselves. That desperate gambit costed more than three lives.
  • Character Alignment: The three are evil despite the appearances. Pearelei being the Lawful Evil, Ebonsela the Neutral Evil and Crimeida the Chaotic Evil.
  • Elemental Embodiment: To Blood Magic, Casting a Shadow and Light 'em Up.
  • Fanservice: Why would the runes take on female golem forms otherwise? Can turn into Fan Disservice for Ebonsela and Crimeida whose "skin" is much less smooth than Pearelei, and count that Crimeida looks like she's constantly covered in blood.
  • Glowing Eyes of Doom: All three can have them, with Crimeida's eyes glowing yellow, Ebonsela's glowing purple and Pearelei's glowing cyan.
  • Good Colors, Evil Colors: All stuck to their evil interpretations. Crimeida's the crimson red Ax-Crazy Omnicidal Maniac, Ebonsela's the purple and black comic-ish card-carrying villainess, and the white Pearelei is the holy magical zealot.
  • More Than Mind Control: The fact that they're the sources of corruption meant that the three were pulling this off on various people.
  • Obviously Evil: Except Pearelei (though even she is eerie, and a Knight Templar).
  • Physical God
  • Theme Naming: All of their names have 8 letters.

Crimeida

The Bloodrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Crimeida:

Ebonsela

The Blackrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Ebonsela:

Pearelei

The Blissrune incarnate. She materializes upon the runes meeting each other.

Tropes associated with Pearelei:

  • Being Good Sucks: Pearelei rants about "having to enlighten the no-good dimwits". Except those no-good dimwits are everybody who she didn't corrupt yet.
  • Heavenly Blue: Some bits of her.
  • Holy Is Not Safe: She doesn't forget to underline why she rebelled on the Gate Halo religious figures. They thought she would not turn back on them because they looked good, but she can see any and all of their sins. Their attempt to manipulate her being a sin in and of itself for her.
  • Knight Templar: Views her corruption as purification? Check. All her followers constantly ranting about making the world better? Check? Light colors? Check. Still evil? Check.
  • One-Winged Angel: Her liberated form can be seen as this to Crystal-A.
  • Pillar of Light: Her Major Influence is portrayed as one so large it takes the whole screen in length.
  • Split Personality Takeover: She had done this to Crystal-A from the start of the game until Mint defeated Crystal-A and Dougal purified her.
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