troperville

tools

toys

SubpagesTropers

main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
I am a student in informatics. Aged 23. I like fighting games and roleplays. I love creating original characters, though I am prone to expy-ing before I get to use (massive) Divergent Character Evolution. I'm sometimes a real motor-brain when it comes to useless things like creating move lists for Original characters in roleplays. Also fond of abridged series. I'm French but I hate it.
    open/close all folders 

Pages started:

Fan of:

     Anime/Manga 
  • Dragon Ball: Well, at least was.
  • Gundam Wing: Can out of the blue go to a streaming site to find a video of episode 1 and watch it.

     Video Games 

Non-fighting games:

  • Advance Wars: Played the four games.
  • Final Fantasy IX: The previous ones never caught my eyes, and the later ones are just not quite as good in my opinion.

Fighting games:

  • BlazBlue: Fan who doesn't even own any of the games. It's a bit sad since I loved the few experiences I had playing CS.
  • Guilty Gear: What made me stumble into BlazBlue. Anyway, both series are awesome.
  • King of Fighters: By August 2012 only.
  • Street Fighter IV: The game that actually made me acknowledge the Street Fighter series.
  • Tekken: Fan since aged 6. First fighting game I ever played? Tekken 2.
  • Touhou: I play the fighting games: Immaterial and Missing Power,Scarlet Weather Rhapsody and Unthinkable Natural Law.

Tropes that I think apply to me:

Tropes that I like:

Tropes that I hate:

Tropes that people think apply to me (to whoever didn't understand, if you want to Trash Talk me (or if you do not) write your shit here):

Troper's Note:

I put that note before because reading through all the character sheets to find that would be a bit long.
Have fun reading that page.
-Wax

Place for everyone to leave a message or a stamp here. (Note: I take insults, and greetings, everything. I just happen to take compliments better than insults.)

My works:

Burning Rhapsody

An old fiction I turned into a Fighting Game project.
It happens in feudal Japan, soon after an anti-bloodline revolution led by the Jiyubudoka, and the Majin cataclysm. As Japan is on its way to become Hell on Earth, demons are close to invading Kyoto, prompting the Jiyubudoka to organize a tournament, to scout for people able to drive them off... or is it not their goal at all?

Tropes associated with Burning Rhapsody:

    Characters 

Yoi Takarokugai

"Demon... Thou shalt perish."
The Knight Templar Villain Protagonist. A loner demon hunter with the goal of exterminating his two half-sisters, for being half-breeds. Though, the Majin menace around Kyoto attracts his eyes, and therefore he swears to investigate all the sorts of demons around.
  • Antiquated Linguistics: Served to Junichi as the above quote.
  • Badass Family: His was, being a wind-empowered bloodline... Or so he thought.
  • Black Sheep: It's his job to kill those in his family.
  • Blow You Away: His elemental affinity is wind. His Shot Type uses wind to move his enemies around.
  • Blue and Orange Morality: In Junichi's Arcade, he points out that he decimated the Kinma because Gold Demons are still demons, and he hunts demons. Note that Junichi called his gang Kinma to steal money from his greedy rivals.
  • Child Prodigy
  • Demon Hunting: What he does for a living.
  • The Dreaded: His mother tried to make Yoi fear Saki, saying that she would avenge her death and take Yoi's life. Needless to say, he killed her unflichingly, and years later, when he actually meets Saki, he justifiably isn't impressed.
  • Family Unfriendly Death: Subverted in his kills, for which the screen blacks out and the victim isn't seen.
  • Final Boss: He is, rather unsurprisingly, this to Kyoku, Junichi and Saki. He is also Nii's final opponent, but this was expectable as the Hero is a staple final opponent for the Big Bad of a game.
  • Hero with an F in Good: He is the Demon Slaying hero, who can save Kyoto from the Majins! He's also a stoic assassin with absolutely no idea of good and almost no attachment to anything or anyone.
  • Ineffectual Loner: Averted, Yoi is one of the most potent characters story-wise despite working alone (even if sometimes he comes to Rin's rescue).
  • I Work Alone: Even after joining the Yosseidan, he continued his travelling and never set foot in Edo afterwards. Knowing all too well that he isn't liked by his "peers", he quits the group so Rin can't be called out on keeping him in.
  • It Runs in the Family: He views himself as normal, alluding that all of his family was like him.
  • Knight Templar: Sticks to his code of honor, namely the code of his family, not knowing it is corrupted.
  • Light Is Not Good: Wears all white and uses light sometimes. Evil as a demon hunter can be.
  • Meaningful Name: If I take care to note it, it's because his case is a delicious Double Subversion. Yoi means "good intention", but he's present to kill both his half-sisters. Though, his principles also impose him to fight the demons around to save the people, and he truly thinks he's right.
  • Powered by a Forsaken Child: Subverted. He tried to infuse his actual sister's lifeforce into his sword when he impaled her with it, but since her elemental affinity was water and not wind, it wound up rusting his sword instead, weakening it. Despite this hindrance, Yoi keeps using it because it's so bloodstained that it reminds him of his mission every single second he holds it.
  • Power of the Void: This is the ultimate extension of his power. His Scorching Attack, Seirinkyokaisho, basically disintegrates his enemies with this.
  • Razor Wind: His Senpuken.
  • Self-Made Orphan: He killed both his parents himself at age 13.
  • Sinister Minister: Was this, when his clan was still alive.
  • The Stoic
  • Teeth-Clenched Teamwork: With Rin, even though he's the only one clenching the teeth. Not because of Rin herself, but because of the rest of the Yosseidan. He leaves anyway, because he's unable to act within the group dynamics.

Kyoku Hajiro

"Sounds like a lie. Fine, I'll beat more precise answers out of you."
The Rival. Kyoku is a professional fighter turned demon hunter, who grew bored of even this and gave himself handicaps, such as breaking his own leg before a fight. Though, during a travel in Hokkaido, he lost a fight and was ready to die; but Yoi killed the thing from behind before it could deal the finishing blow. Kyoku retired in shame, waiting to restore himself before taking his revenge with full strength.
  • Arrogant Kung-Fu Guy
  • Big Screwed-Up Family: His sister Shini is a pariah, and Kyoku is known to get along with only his adopted sister Genkai. The Hajiros are known to be prone to quarrelling much more than the bloodlines used to, making them not much a threat to the Jiyubudoka.
  • Big "Shut Up!": To Yoi in the latter's arcade.
  • Blue and Orange Morality: In Junichi's arcade.
    Junichi: "Being formal is part of who I am."
    Kyoku: "Whatever, I don't care. What I see is just someone of acceptable power."
  • Demon Hunting: Has done this for a while. In his arcade, against Noriaki, he mentions having given up the job, but in his ending, he takes it back.
  • Final Boss: Oddly enough, he is Noriaki's.
  • Hair-Trigger Temper: Regarding Yoi. Also, he hates formalities.
  • Handicapped Badass: He invoked it, by breaking his own leg before going to defeat Majins. Though, it wound up bad when he tried to hunt stronger demons.
  • He Went That Way: Nii points him to Yoi in his arcade.
  • I Did What I Had to Do: His general attitude towards fighting unless he truly feels involved. [[In Rin's arcade, when he loses, he tries to hightail it out of here after saying this.]]
  • It's Personal: With Yoi, because he wound his pride. In Noriaki's arcade, he doesn't take it well that the man beat Yoi before he could.
  • I Work Alone: Mostly. He still cooperates with Itami for their mutual interest but the two of them are mostly on their own.
  • Punch Them Down While They Are Trying To Stay On Their Feet: Does this when he beats Yoi in his Arcade.
  • Pet the Dog: Subverted in his arcade, against Shini. Sure, he doesn't want her to get killed, but only for the family's credibility.
  • Pride: Wants to get his back by beating Yoi.
  • Smug Super: Basically, he's known as the World's Strongest Man. No doubt he's arrogant, with very good reasons.
  • Superpowered Evil Side: Some characters note that he has eaten Majins, and hinted that assimilating too many of them could result in Demonic Possession. In Itami's Downer Ending, her death results in him discarding the Majin energy (rejecting it all in one extremely powerful attack) for purer rage.
  • Technicolor Fire: Black flames.
  • The Only One Allowed to Defeat You: In his arcadde, when Noriaki proposes to help, his answer is "He's mine.".
  • Unknown Rival: Is this to Yoi, who didn't even see him when he saved him.
  • Years Too Early: Treats Shini as this.

Rin

"It's not a matter of dignity. It's a matter of dealing with evil."
An Edo-born prodigy, her intellect led to her being unemotional, and her animosity for her family (one who wanted to rise as a grand bloodline) made her throw her life aside to learn karate outside. She founded the Yosseidan, a demon-hunting group, after graduating from her karate school, her magic school and normal school. She then disappeared in her own organization's shadow to avoid fighting Itami when she returned. Though, since she cannot live like that forever, she takes Itami's challenge.
  • Aloof Ally: Yoi. He ends up leaving her anyway.
  • Final Boss: She and Itami are this to each other.
  • Incorruptible Pure Pureness: Sure has the looks for it, but in truth she's just one more symbol of human egoism in the series.
  • It's Personal: Sort of. Itami and her have been rivals for a long while, but Rin is trying to push her mentality behind killing Itami towards her responsabilities as a demon hunter rather than killing her for personal purposes.
  • Just Business: The mask for her reasons to be here.
  • Knight Templar: Of sorts. Like Yoi, she would kill all sorts of demons, even figurative. One of her inner demons is the existence of her twin sister Itami.
  • Making a Splash: Her main element is water.
  • Precision F-Strike: Against Itami, she mutters: "Bitch." before the fight.
  • Willfully Weak: In her arcade, when fighting Yoi, he asks her to cease holding back, because he knew she was this.

Yun Hayako

"I don't like to be followed, especially this blatantly."
A child born from a bloodline that decimated itself in a civil war caused by Jiyubudoka pressure. He became an errant thief, and stole from the biggest riches around. With the money he stole, he funded the building of an orphanage where he housed Saki, whom he found on a road. Famed for his ability as a thief, plans spring to stop him, and his increasing addiction to stealing proves to be more and more problematic over time as his plunderings become more and more difficult to hide.

Itami

"The "Greater Good" and all that? It's never been my thing."
Rin's twin sister, with a fire affinity. She's also the Red Oni to her sister's blue, and she's been calling out the clan on everything she could since she was conscious. She was constantly punished for her sharp-minded snarks and insults, and even was kicked out of the house at age 13 when the situation couldn't get worse. She then got into dirty work in assassinating for the Yakuza, and later assassinated her own patron to take command and grab some easy life. She challenged Rin publicly several times and had her henchmen look all over Edo for her. After several failures, Rin takes the bait. Since it's in Kyoto, Itami leaves her henchmen be, instead collaborating with Kyoku Hajiro.

Junichi Takanosan

"I am merely... a curious one."
A rich heir to a bunch of activities in Sapporo, he is one of the richest persons in all Hokkaido. He has successful business even down to Edo. He founded the Kinma to attack fund conveys from his rivals and acquire even more money, but they got razed while he was away. Junichi takes upon himself to take revenge.
  • Apologetic Attacker: In his Arcade, when he punches Asuka to knockout, he says sorry.
  • Battle Trophy: In Noriaki's arcade, he intends to defeat him and bring the cup as this.
  • Blatant Lies: To Rin. His last line before engaging the fight is how he's not really the fighting type; and after the fight, he talks like what he is: a true (though recently-earned) blackbelt.
  • Boom, Headshot: With his trademark firework-like magic, Delivered he kills Yoi in his arcade this way.
  • Corrupt Corporate Executive: A feudal-Japanese version.
  • Family Unfriendly Death: His arcade ending. Though his death isn't seen outright, he closes his eyes on a razed Kyoto covered in the Ludicrous Gibs of its inhabitants.
  • Lethal Joke Character: Story-wise. He is rather goofy and weak for showing up at a tournament with the fate of a big city hanging in the balance. He still is the single S-Rank threat to the Jiyubudoka because he has a personal militia and could control or shut down any backstage action at will.
  • Nice Job Breaking It, Hero: His arcade. He kills Yoi, avenging his men; and letting the hordes of Majins raze Kyoto in one Zerg Rush.
  • Revenge: Against Yoi, for wrecking his "Kinma" gang while he was away on a business trip.
  • To Be Lawful or Good: Asks himself this shortly while learning from Asuka that she impeded his plan. Basically, it was this: "Do I keep talking with Asuka because I'm her friend or do I beat her up for impeding my plan?" Of course, he chooses the second option, because he's not good to begin with.
    "Fighting from selflessness is senseless."
  • What Is Evil?: In some fashion. In his arcade, when Rin points him out as evil, he answers this.
    "You are mistaken. I am just letting due payback come to someone."
  • Years Too Early: In Noriaki's arcade, the man tells him to come back to him after four or five years.

Asuka

"There's no stopping you? [...] Then I will stop at nothing!"
Rin and Itami's older sister, she works to become an attorney of sorts. Being usually peaceful, she became concerned when Rin's aloofness and Itami's hostility menaced to consume the family, and tried to put them apart. She agreed to kick Itami out, unaware that this caused her to plot the clan's demise. When her big sister Kazune died, she took upon herself to fill the vacuum, even though she's having difficulty hanging in. She is in charge of the contacts of the clan, and this resulted in her meeting Junichi, and becoming friends with him. When she hears Rin and Itami are meeting in Kyoto, she goes there to prevent bloodshed.

Saki

"I am Mother's revenge!"
Yoi's half-sister, they share the same mother. Unlike Yoi, who doesn't pay any regard to her memory, Saki regards her mother extremely highly, and wants revenge on Yoi for having killed her. Her father having committed suicide one year later, she's an orphan, and therefore she lived in orphanages. When she travelled to Kyoto, she became the poster girl for Yun's orphanage, where she now lives.
  • Ascend to a Higher Plane of Existence: In her Arcade, she lets her holy magic progressively possess her.
  • Hair-Trigger Temper: In Itami's arcade, she starts a fight with little provocation. She is the one to start the fight against the worst example of Hair-Trigger Temper in the cast. Also, she gets excited fast against Yun and Yoi, though this last one isn't quite a case of Hair-Trigger Temper since It's Personal.
  • Holier Than Thou: Serves this to almost everybody, Yun and Yoi.
  • Invisibility Cloak: Used a seal to hide herself from sight in Asuka's Arcade, but failed to remain unseen.
  • It Gets Easier: With sealing off instead of outright killing, but it's almost the same. She takes a while to succeed in sealing Kyoku, but preparing the seal for Nii takes less time so, and when she faces Yoi right after, she manages to appose the seal on the entire stage, and before the fight even begins.
  • Joke Character: Story-wise, she's treated as such, even though she isn't the weakest in the tournament. She doesn't make any apparition in any arcade past stage 4.
  • Revenge Before Reason: She's getting herself in range fo Majins to kill Yoi.
  • Years Too Early To Slay Demons: Itami tells her this in her arcade. When Saki points out Itami is only one year older than her, Itami explains that life has taught her to kill stuff.

Noriaki Hakamuro

"Time for you to learn to respect people without lineage!"
A top enforcer of the Jiyubudoka Militia, self-nicknamed "The One Who Defeats Blood" for his ability to defeat people with blood-inherited powers. Since he's from Fukuoka, he enrolled in the Jiyubudoka when their activity was there, at age 6. He's trained ever since, with awesome results. He does his best to bring down "those arrogant aristocratic dimwits", even though he's not actually malicious, just extremely zealous about his "duty as a human being".
  • Badass Normal: Much less gifts in magic than others, and no blood-inherited power. Can beat a good part of the cast fair and square. He has already stopped Yosseidan investigation teams - a dozen men trained in magic - all by himself.
  • Blood Knight: Truly loves a good fight. In his arcade, he tells Junichi to come back after four or five years for another bout.
  • Code Name: His family name, Hakamuro, has been invented by the Jiyubudoka.
  • The Dragon: To Nii, at least for the truly-involved characters. He's actually The Brute.
  • For Great Justice: Truly believes he's doing this by virtue of being with the Jiyubudoka, though this tends to fade in his arcade.
    "Unlike so many of you [demon slayers] and those [Jiyubudoka] out there, I truly fight for justice."
  • Japanese Honorifics: His using of -san for Nii leads Yoi to believe that Nii is Noriaki's brother until Nii puts his foot down.
  • Noble Demon: Big time. By affirming his presence as a Jiyubudoka and brutally beating several bloodliners to say Lamarck Was NOT Right, he earned himself intense hate from several of the old clans, Yun first. He knows that he's working with some bad guys, but he doesn't really care as long as he gets to tell his motto.
  • Red Baron: Introduces himself as "The One Who Defeats Blood". Justified in that he's one man able to beat people with blood-inherited powers, but it doesn't really sound cool.
  • Skill Gate Character: Story-wise. He's working as a guard as well as fighting in the tournament, sending people investigating background packing... most of them.
  • Spirited Competitor
  • Years Too Early: Delivered by Yoi, when Noriaki stands up to him.
    "You're thinking way ahead of yourself, you demon-worshipping idiot."

Nii Dakara

"Everything's at its place."
Chief of the Jiyubudoka Militia, Nii has been in the Jiyubudoka since his younger age. Only he knows of his past, but his malicious zeal in destroying the bloodlines knows almost no bounds. In fact, his presence here is due to the fact that a tournament under Majin menace could draw attention from people from disappeared bloodlines. He intends to Kill 'em All. He's the Big Bad.
  • The Chessmaster: Plays this role. He manipulated demon hunters away from his zone of action by organizing the tournament in Kyoto, he baited Yun in too by promising a huge money reward as well, and getting everyone scared of Majins will take everyone's attention out of his personal plans.
  • Chronic Backstabbing Disorder: In Noriaki's Arcade, he takes the head of the Jiyubudoka. How? Trapping Noriaki and the current leader in a formal meeting, and calling his men to kill Noriaki while he's killing the leader by impaling him via a spear through the throne.
  • Code Name: His real name is unknown.
  • The Dragon: He's this to the Jiyubudoka leader who organized the tournament.
    • Dragon with an Agenda: It's obvious that his motives are his only. Noriaki's arcade ending tells it all too well.
  • Final Boss: To Yoi, Yun and Asuka so far.
  • Manipulative Bastard: Though the idea behind him is that of a Magnificent Bastard, it's much too early for him to get coined as one.

Touhou Musouhen ~ Unprecedented Catastrophe:

My Touhou Self-Insert Fic, where I get spirited away to Gensokyo during a "shrine tour" of Japan. Then, things are pretty screwed up.

Tropes that apply to the fic:

  • Breaking the Fourth Wall: The "Musou Notes", that are written from either my point of view as author, or as the self-insert character, or both.
    • Suika outright stole this gimmick: Soon after Musou Note n°4, which claimed how much I (author) hated writing descrptions, and a rather lengthy description following it, a "Suika Note" emerges about telling me to do more. Even though when I (author, again) tell her to go back to the story so I can continue writing (and did so using "author's almight"), she lampshades that she won't be punished in-story (but that would obviously be bad writing) due to being one of my favourite characters.
  • Establishing Character Moment
    • The Author Avatar's not-talkative attitude comes up when the first thing he does is "withhold his name to protect the innocent".
    • Nouwa's Nietzsche Wannabe tendencies are evident when she attacks everyone without thinking.
    • Luke's character introduction had him calming Reimu's Jerkass tendencies down.
  • Face Heel Turn: Everyone could. So far, we have 3 turns, all more or less shocking. Marisa, Alice, and Suika made a Face Heel Turn through chapters 4 to 6.
  • From Bad to Worse: Reimu thinks she's having a hard time with an unknown stranger arriving and earning her 2 weeks of unrest... and then Mima returns, causing the first of two simultaneous incidents. Why she intends on picking on Mima last? Because vengeance is a dish Best Served Cold.
  • Gambit Pileup: Two incidents are going on at the same time.
  • Knight of Cerebus: Nouwa. The Author Avatar could have been a Non-Action Guy if she didn't appear to kick him around. Even though, being what she is, she was planned to be in the story from the very beginning.
  • Meaningful Name: Chapter 6. It's named "Interludes", while being divided in 13 parts called interludes.
    • Chapter 7 does the same, being "Unprecedented Catastrophe - Part 2". And this time, something happens, contrary to chapter 3.
    • Chapter 8 is called "Mu". The "mu" that means "nothingness". Which is the first sentence (or not, given "Nothingness." isn't a true sentence) used in said chapter. It also reflects my intention: the plot will not really advance and nothing particular will happen, focusing instead on the character links.
  • Mind Screw: The Chapter 6 interludes are, according to one reader, a royal screwjob for understanding, because they don't happen in chronological order. Then again, the events don't help, some even spanning several interludes separated by other interludes.
  • Non-Indicative Name: Several chapters.
    • Chapter 3 is named "Unprecedented Catastrophe - Part 1". Absolutely nothing jarring happens during that chapter. (Also, it's a Title Drop only considering the English title of the fiction. Translating the original French title results in "Misadventures of a One".)
    • Chapter 4 is named "Birth of the Fourth Earth ~ A World Of Recurring Nightmare". This chapter is A Day in the Limelight for Nouwa, not the self-insert (who will use the name Yombanzuchi, meaning "fourth earth") since he doesn't even get a mention in the whole chapter.
    • Chapter 5 is named "A Bullet Curtain and Complete Darkness". Once again, what is mentioned (learning danmaku for the Author Avatar and the return of Mima) happens only later in chapter 6.
  • Protagonist-Centered Morality: So far, it appears, due to my personal lack of skill.
  • Random Events Plot: The prologue and first chapter. Nouwa kicks the plot into existence.
  • Retcon: Chapter 8's flashback dream sequences outright retcon chapter one.
  • Self-Insert Fic: Well, duh.
  • Translator Microbes: Played absolutely straight, as a Continuity Nod: This has been taken from Luke's own fiction.
  • The Unexpected: Invoked Trope with several PC-98 characters.
  • Useless Protagonist: My Author Avatar is somewhat hopeless, having never won a single fight and despite the fact that the fiction is about his inner fights (or those against Nouwa), the best he can do is running from her, and he doesn't get better behavior-wise.
  • Wave Motion Gun: Marisa and Alice get to use an impressive one by combining forces. They destroy a humongous airship in one shot.
    "Night of Demonic Puppets: Malice Spark"
  • What If? I decided to go to Japan for just traveling, and suddenly was spirited away to Gensokyo.
  • Wish Fulfillment: On my part, it was, but for the Author Avatar, it is definitely not.

Characters new to the fic:

Since there are a bunch of them, they are divided in several parts.

Insert characters:

    Self-insert 

Tropes associated to "me":

  • And I Must Scream: Undergoing spiriting away while conscious is described to be a very bad experience. Luckily there's a Time Skip that flashes forward to the time he lands in Gensokyo. It's partly covered in chapter 8's first flashback which explains his trail of thoughts. That wasn't pretty.
  • Ass Pull: Invents new spells (and derivations thereof) almost everytime mid-action, taking everyone by surprise. One thought text is, unsurprisingly:
    Time to pull a new Spell Card out of my a**! (Yes, it's censored and actually spoken censored.)
  • Badass Longcoat: Tries to play on this by wrapping vests around his waist, but in narration it's said to be a dubious taste.
  • Butt Monkey: If he's considered a Gappy Stu, he's this to the ensemble.
    First, all Gappies get gapped in by Yukari. While it is true in his case, he had thrown himself into the Hakurei Border first and got his existence torn in several pieces before getting picked up and resting in non-piece in a gap for a Time Skip of unknown length.
    Then, his surviving body can't take easily the training Reimu, Marisa and Sanae give due to literal holes causing several hemorragies, resulting in (while Gappies get all-might) learning to barely float down slower.
    And when he finally leaves, he meets very few youkai (barely Suika and then Cirno cameoing) before finding his destination - the Scarlet Devil Mansion. He doesn't defeat Meiling (most Gappies would have), but gets a ticket in by getting blood sucked from him by Remilia. And for the overkill value, he gets burned by Flandre's danmaku and bleeds to death in Voile as the end of his life.
    • Anti-Gappy-Stu? After a rethinking time, he still survived much more than should be possible for a sickly human. Two weeks of rather intense or not (according to chapter 8's first flashback) training, a skirmish with Cirno (though she played into his hands by saying she would kill him in one hit), and then getting bitten by Remilia and scorched by Flandre's danmaku. And he died by the ensuing excessive bleeding, not by the deadly danmaku that preceded it.
  • Brutal Honesty: When not abusing the Sarcasm Mode.
  • Calling Your Attacks: "Fuck It!" is up to now the only one.
  • Combat Pragmatist: Has disrespected the Spell Card Rules several times (mostly unknowingly), hoping his weakness and his being rather unknown will result in absence of punishment.
  • Crazy Sane: The craziness is more or less honest, depending on the moment. Getting in Gensokyo definitely has taken a toll on his sanity, given what he went through.
  • Drunk with Power: Even with extremely low power, he still has even more screws loose than before and goes outright outlandish.
  • Deadpan Snarker / Stepford Snarker: Your Mileage May Vary
  • Death Is Cheap: But it comes fast and rather painfully.
  • Exact Words: In Chapter 8's second flashback sequence, Reimu owns him verbally on this, when he said he'd take every single considerable risk to fly. Except she refused because she would not take those risks and therefore not train him until she found a solution for his existence-slipping.
  • Fire, Ice, Lightning: The first two are mainly visual motifs, with very low actual usage of such powers. His innate power is much more useful in using the third power, by manipulating electrical tension.
  • First-Person Smartass: First chapter only. Afterwards, the narration got switched to third person due to my incompetence with first person. He's still sarcastic as all hell.
  • Flip Flop of God: Is he truly me or not? Even I can't seem to know correctly what I want.
  • Genre Savvy: Given that he's a self-insert and I had read the Universe Compendium before the official fiction start (July 22nd, 2011), he knows much more than he shows.
  • Good Is Not Nice: Zig Zagged. Both the "good" and "not nice" parts are ambiguous.
  • Gratuitous Japanese: It's more of a tendency to spout fake Japanese which ends up not being understood.
    • Though, the Spell Cards are partly named in Japanese in-narration.
  • Heroes Prefer Swords: Somewhat: even with the ability to fire danmaku, he prefers to form a lightning bolt as a sword for several attacks.
  • She's Mine: When he gets confronted by Nouwa at the Tower, after a first exchange of blows that turns to Nouwa's advantage, he growned this to urge Komachi and Youmu to go inside.
  • I'm Having Soul Pains: Result of trying to experience a bit of craziness in order to use danmaku? Hitting a literal wall in his mind.
    • Before that, getting spirited away resulted in extreme amounts of this. Pain lasted until death. Given that he had several literal holes in his body according to chapter 8, it's only normal.
  • Ineffectual Loner: Trying to go alone in Gensokyo isn't a good idea. And even though no wild youkai came for free lunch, every single fight opportunity is an occasion to get the lower end of the stick in a Curb-Stomp Battle.
  • Izuna Drop: Landed one on Youmu as part of his last training.
  • Joke Character: During the early parts of the story. Pre-death, all he can do is pick up his Spell Card Deck and hope for the best. Post-death, despite getting some power, is not much better.
  • Kamehame Hadoken: Fired twice a big electric laser beam. Trust my Word Of God for it, it's based off Justice's Gamma Ray.
  • Leeroy Jenkins: In chapter 8's flashback, he outright mentioned to himself having had an approach akin to Leeroy in order to fly, because he needed to ignore all sorts of knowledge to do so.
  • Limit Break: Reibaku is so far his single Spell Card.
    • But a literal one was breaking Reibaku's defensive condition in using it in a derivate method. This was somewhat lampshaded by the declaration, even though, by Spell Card Rules, it's outright cheating.
    "Akuten Nishiki - Reibaku" *
  • Madness Mantra / Survival Mantra: Two of them, both covered in chapter 8's flashbacks. While both are definitely Madness Mantras, he did both in order to maintain his existence.
    "Why would gods you pray for inflict such a treatment to a new prayer? Why? Why?"
    • The second instance of it was, shortly after arriving in Gensokyo, when the training begins. When he finally elevates himself mid-air, he momentarily feels his unstable existence slipping into oblivion again and starts shouting like crazy:
    "Not again! Not again! Not again!!!"
  • Not Even Bothering with an Excuse: To not say goodbye to Marisa and Sanae, when time comes to leave the Hakurei Shrine. He says goodbye to Reimu and that's it.
  • Our Ghosts Are Different: Now we have a Deadpan Snarker Psycho Electro ghost who wears three vests, two around the waist.
  • Precision F-Strike: "Fuck it!" A Shout Out to Guilty Gear, namely Order Sol's "Rock it!". Noticeable in that it's said in straight English compared to the fic being written in French, and that like its inspiration, it's the name of an attack. First used in a (failed) attempt at a Talk to the Fist.
  • Reluctant Psycho: At least not really lucid.
  • Roses are Red, Violets are Blue: Tried to be a Warrior Poet and mused to himself (before going to maul Chiyuri) this poem:
    "Roses are red,
    Violets are blue.
    I am already dead,
    and so are you."
  • Sarcasm Mode: On-and-off.
  • Shock and Awe: Misuse of the power of using tension first manifested by sparks surrounding the body. Even while running under high tension, he looks like a shooting electric arrow.
  • Shout Out:
    • See Precision F-Strike.
    • In a bonus chapter, I mobilize most characters of Gensokyo for a harmless card game. The game itself is one to trading card games in general, especially ''Yu-Gi-Oh!'' and Magic: The Gathering, which I both played. The title of that bonus chapter? "It's just a card game."
    • When asked what if it felt weird to return to the world of the living, his answer is:
    "Meh, it's more boring than weird. Changing worlds once two weeks passes annoys me unless I end up in World 8-4, kicking some dragon's butt so all that stuff ends..."
  • Standard Status Effects: Bad Atmosphery: Reibaku inflicts paralysis, somewhat.
  • Stronger With Age: And being here for two weeks means being barely able to trade hits with Cirno.
    • Downplayed Trope in that he still traded with her Ice Cube: Great Crusher, her most powerful Spell Card from Touhou Hisoutensoku.
      • Zig Zagged: Breaking the Great Crusher by punching it only resulted in more pain, directly and indirectly.
  • Take That Me: A sort of. Musou Note n°3 has the self-insert mocking Reimu's joy over Luke's return. Me (as the author) answers "Shut up, me."
  • The One Guy: Averted. Despite the rarity of guys, given my friends' fan fics are considered canon in this one, there is actually a handful of guys existing in Gensokyo. Still, that makes 4 guys, and most PC-98 characters returning and a dozen of O Cs coming means that it's 5-on-over-100.
  • The Power of Friendship: Very very low opinion on this. Cue Eiki cutting the sentence short.
    "And the Power of Friendship is sh-." *whack*
  • The Power of Hate: He and Nouwa have real bad blood together.
  • This Is Me On Drugs: Rather, how I was on 7/22/2011 on drugs. I've changed a bit since then, especially about my unfriendly disposition.
  • Training from Hell: Two weeks with Reimu, Sanae and Marisa. It results in learning to fall slower than normally. Results in unknowingly becoming able to fly when dying and becoming a ghost, obtaining a youkai power in the process.
  • Ungrateful Bastard: His running away from the Hakurei Shrine. Reimu got the thanks, but it's quickly revealed that Marisa was the most involved one in his training.
  • Wangst: Angsts a deal. He himself notices.
    "Optimism? It's been shattered when I came here..."
  • Weak, but Skilled: Usually able to think and maintain an excuse for self-control, but too snarky to believe in the existence of his own powers. It means he can't use them to full extent since his own will acts unconsciously against it.
    • Unskilled, but Strong: Chapter 6, interlude 6. When focusing only on not thinking and using the power that he has, he can reach Power Levels way above what shown previously. But for that he has to hold back the thinking.
  • What Kind of Lame Power Is Heart, Anyway?: Could quote the trope! Also, being barely able to fly without utterly concentrating makes him a ground-based fighter, really weak in general.
  • You Can't Go Home Again: Has never displayed the flimsiest of hopes for returning, given what he went through.
     Nouwa Burensu 
"The world - no - the whole universe is turning around him, or what! Screw you all!!"
said just before attacking Reimu
A vengeful spirit that appeared in the Netherworld who knows how. She picks up several fights for no reason and bothers several characters. Her apparition is an incident in and of itself. Also, she's the Author Avatar's nemesis, though a bit less so after she came back, for reasons undisclosed.

Tropes associated with Nouwa:

     Luke Hakurei 
"Whatever Reimu wants... Reimu wants it."
Another guy in Gensokyo, whose insertion in the land of illusion predates the fiction by a couple of years. Also, he ended up with Reimu, making them an Official Couple in the story.

Tropes associated with Luke:

  • Combat Medic: He is highly skilled in medicals as a result to studying in Eientei. If he has the appropriate healing tools, of course; he doesn't use any supernatural healing gift, but ordinary medicine.
  • Extra Ore Dinary: Has the power to manipulate iron. And he can be extremely destructive with it as well.
  • Leitmotif: Ironheart, though it's not used yet because he still hasn't taken part in serious battle action.
  • Made of Iron: He survived nasty injuries, such as being shot three times, and being burned in the back by a white-hot iron marker, resulting in the kanji burnmark he has on his back that marks him as an evil spirit, thing he is not.
  • Martial Pacifist: He tries to resolve every conflict the non-violent way (because it would be unfair to count on strength for everything (Reimu's Fantasy Heaven being an instant ticket for victory), but he does take part in battles if he ever meets refusal in his non-violence offers.
  • Reckless Pacifist: In his own fiction, Luke tried extreme measures to stop some persons in their maniacal schemes. Including an extremely dangerous technique that razed everything in a one-kilometer-radius sphere.
  • The Reliable One: For Reimu's every problem, she can count on him. Whenever she does have problem, the most common one being anger management.
  • Sanity Ball: Is the one carrying it, as in "he's the only one keeping his composure in all the events that have been happening".
  • Thou Shalt Not Kill: Definitely part of his usual attitude. He only uses his Dangerous Forbidden Technique against people that force him to resort to this.
     Dondeo Izayoi 
Gensokyo's second male exposed in the fic. He arrived in Gensokyo before Luke, and is a restaurant manager in the Human Village. He is also (in this story) married to Sakuya Izayoi. His own painful story in Gensokyo is long over.

Tropes associated with Dondeo:

  • Blow You Away: The power of manipulating air.
  • Dark and Troubled Past: Arrived in Gensokyo with heavy burns and Laser-Guided Amnesia.
  • The Quiet One: Keeps his calm and self-control in every situation, even moreso than Luke.
  • Really Gets Around: Has many relations in the Scarlet Devil Mansion, the Eientei, and Youkai Mountain.
  • Weirdness Magnet: Despite him being the most serious and flat-earth character in the fic, he's this. His relationship with Sakuya lead to Remilia visiting the Human Village more frequently because she always wants to make sure he takes a great deal of care to her favourite maid, and this has not gone unnoticed.
    ??? 
The third man exposed in the fiction, and pretty much the fourth man of Gensokyo. He has not yet appeared in the fiction. I plan on having him make his first appearance in chapter 9.

Mubana Academy dropouts

The characters who rioted in Mubana Academy and managed to escape in Gensokyo.
     Maki Aoyou 
"I'm just a wandering bird, looking for a home."
A bird youkai, formerly a professor at Mubana Academy. She left on suspicion that it is actually a façade for someone else to kidnap youkai across Gensokyo, and her observations do not foreshadow much better...
     Eri Ginzan 
The director of Mubana Academy, created by Yumemi between the events of Phantasmagoria of Dim.Dream and the fiction (which is approximated to a good 15 years). She is the director of Mubana Academy. She also is under Yumemi's direct orders, and so far appeared only to tell her about six girl dropouts from Mubana Academy.

Tropes associated with Eri:

     Sae Nichizume 
A nekomata reported to have fled Mubana Academy, presumably only out of curiosity.

Tropes associated with Sae:

     Shumi Kasei 
A fiery fairy, and an easily excitable one. It's apparently her sole reason to have left Mubana Academy.

Tropes associated with Shumi:

  • Fiery Redhead
  • Irony: When Luke hit her into the Misty Lake? It was her fault, because her presence vaporized more water around her, thickening the mist and resulting in the collision.
  • Playing with Fire
    • Elemental Rock-Paper-Scissors: When Luke hits her into the Misty Lake by mistake, she gets out of water a crying mess, barely able to do anything else. She is this weak to water.
     Sayuri Ginzan 
A doll of Eri's that came to life as a tsukumogami (doll youkai). Eri is distraught over her reasons to leave the Academy, but it is not told why she left, or if Eri even knows.

Tropes associated with Sayuri:

    Mariko Yorumichi 
A vampire who expies Marisa as her means to success. As she's a vampire, she has left Mubana Academy for darker places.

Tropes associated with Mariko:

    Fumu Kogami 
A tiger youkai, formerly fourth-year at Mubana Academy. She's only recently ascended to her youkai form (four years ago).

Tropes associated with Fumu:

Operation G

Another Fighting Game fiction.
In a futuristic world, a well-known fighting tournament organizer named Ringoto Teisou is working on a secret project. He is rumored to be in the first stage, collectively called "Operation G". It's content and goals are unknown to all but his four head executives. In front of that persistent veil, several parties and private groups side against the project.

Tropes associated with the fic:

  • Bishōnen: All over the damn place.
  • Blessed with Suck: Three examples running in the series, there are several afflictions running rampant.
    • The first is a magical genetic alteration that makes one naturally strong, but also gives a One-Winged Angel Superpowered Evil Side that can be triggered consciously, but usually is used unconsciously due to excess of negative emotion; it also tends to automatically trigger when darkness magic is used. It also gives a Healing Factor, though it is mitigated by the Painful Transformation coming beforehand. Fuushi, Kiyoshi, and Natsuki have this one.
    • The second is In the Blood, and gives the mindset of a machine of destruction, making them ignore everything. This is done by reacting to a magic trigger. Setsuna, Kiyoshi and Akemi have it. The three members of Team Kokujin, Ringoto and Mashin can trigger this. Ginshi can also easily feel when said power is activated. This power is also held by Kuuki, Aoshi and Haruka, but only they can trigger it, and they are unaffected by any other trigger.
    • The third is a magical gift (or rather, a hidden dark magical energy type) that enhances power at the expense of almost everything else, making everyone affected a Blood Knight. It also make them able to sense other lifeforms with that same gift. Seino and Tsuyoshi possess it, with Tsuyoshi fully accepting it and Seino struggling against it. It has a counteracting opposite which Karyu and Hakkou have (unwittingly so for Karyu).
  • Expy: Just about every single character. Though, the roles and background change, making for extremely different relationships.
    • Divergent Character Evolution: Due to replacing and things, sometimes characters take inspiration from 2 utterly different characters, if not more than that.
  • Irony: Kiyoshi is affected by the first two afflictions (see Blessed with Suck) simultaneously, which makes his status as the leader of Team Jundou (and it means "pure path") all the harder to not make seem a sick joke.
  • Nebulous Evil Organization: To a degree, the Operation G staff.
  • Title Drop: Operation G.
  • Two Guys and a Girl: The teams.
  • Values Dissonance: My brother actually considers the Operation G staff as true heroes. We're talking about those guys who are creating a Person of Mass Destruction in utter secret, and are willing or accepting a new world where everyone is in fear of a newly-created God.
  • Villains Act, Heroes React: More exactly, Villain Protagonists Act Hero Antagonists React: The Operation G staff is the acting faction.
    • Inverted Trope: In fact, Team Ougoku itself doesn't act, except by protecting Niki from the teams intent on destroying the project.

Characters:

    Team Ougoku 
Captain: Kuuki Kishitsu
Other members: Shadou Koukyu, Honbuki Houka

Tropes associated with the team:

  • Mighty Glacier / The Brute: The whole team is composed of some of the heaviest persons, fighting-wise. Koukyu is by a good margin the least power-oriented fighter of the three.
  • Villain Protagonist: By virtue of siding with the Operation G, and being supervised by Niki. Otherwise...
    • Anti-Villain: ... they are usually nice guys, except for their crippling personal issues.

Tropes associated with Kuuki:

Tropes associated with Koukyu:

Tropes associated with Houka:

    Team Mugen 
Captain: Shiro Kokuu
Other members: Karyu Nantogan, Tenko Sanjou

Tropes associated with the team:

  • Child Prodigy: All three members were examples, to an extent. Shiro having a power-nullifying natural gift, Karyu for being so proficient at Taek Won Do, and Tenko being just a self-taught fighting prodigy who wins many fights with no actual fighting training.
  • Hero Antagonist: In contrast to Team Ougoku, they look and act the part of a hero, except that they are against Operation G.
  • The Rival: Shiro is Kuuki's, Karyu is Koukyu's and Tenko is Houka's.

Tropes associated with Shiro:

Tropes associated with Karyu:

Expy of Street Fighter's Ken Masters.
  • Bring It: He likes taunting and being flashy, but this one is his favourite.
  • But Not Too Foreign: Averted. He's born 100% American, but eventually came to live in Japan.
  • Composite Character: He had a lot of different educations. By now he has traits of his own childish bratty persona, his parents' American fighter mentality, his rival Seino's rigorousness in fighting, and his Korean master's Taekwondo For Great Justice mindset.
  • Extremity Extremist: Unless doing the "basic stuff", Karyu's fighting style is Taek Won Do, so he mostly attacks with kicks. He still can - and will - punch if he needs though.
  • The Four Gods: Notices these strange vibes when he sees Seino and Akira.
    "Okay, did you guys bring a Genbu too?"
  • Handsome Lech: Sort of since he's still young, but definitely heading into this.
  • Hot Blooded: Karyu is a name he made up. Fittingly enough.
  • Hurricane Kick: No, he doesn't fly.
  • Jerk with a Heart of Gold: Not really assholish, but his taunting and braggish attitude can tick off more than one person.
  • Lonely Rich Kid: The start of everything that happened in his life. He felt lonely, so he decided to annoy other people to get noticed. This got him sent in Korea for reeducation, where he grew his heart of gold and his fighting skills.
  • Mr. Vice Guy: In a way. He likes money, women, and getting in a good brawl.
  • Playing with Fire
  • The Rival: He has loads of them. Koukyu, Seino, name your choice.
  • Shoryuken: Has one, evidently.

Tropes associated with Tenko:

  • Badass Bookworm: Mid-Heroic BSOD, she started reading because she thought about not being able to fight at high levels anymore. Even after it, she still tries to be a Badass Bookworm, but just fails to understand books, because she has been skipping lessons all her childhood. Her failings are Played for Laughs.
    • Cute Bookworm: Same failure as a bookworm, but you can consider her cute.
  • Berserk Button: If you ever try to undermine her Smug Super boasting. Yes, even post-Heroic BSOD.
  • Dishing Out Dirt
  • Doppelgänger Attack: Her Mahouken Geneizan.
  • Dumb Blonde: Part of her hair is blonde.
  • For the Lulz: Her life with her secluded family felt so boring that she felt the need to drop out of her house.
  • Jerkass: Of sorts. Since she has been labeled a prodigy by her master, she's arrogant when it comes to fighting. Even Karyu says it's exaggerated, and of course she won't listen to anyone who can't beat her, unless Shiro and Karyu both tell her to shut up. Until her Heroic BSOD, that is.
  • Just a Kid: She behaves like a child despite being 16, for the sole reason that her parents neglected her education and left her upbringing to others. Also, she did drop out of her house several times and she has a penchant for skipping her home lessons.
  • One-Winged Angel: Has one such form, but usually refuses to use it because it's ugly.
  • Playing with Fire: Kintou has a sword of Hard Light. She has sword motifs too, but her magic sword is made of magical densified fire.
  • Smug Super: She rarely ever lost a match for a good portion of the plot, which made her Insufferable Genius attitude worse and worse with the passage of time. She gets given several attitude adjustments that greatly diminished her ego.
    Team Ranken 
Captain: Rikuto Yoshimoto
Other members: Torou Teisou, Keiko Seichi

Tropes associated with the team:

  • The Big Guy: Except Rikuto - who's no slouch in this domain either - the team is composed of the heaviest hitters in their side. Also, they are the Mighty Glacier type, except Rikuto.
  • Not So Harmless Hero Antagonist: While Gontorou and Keiko look serious, Rikuto's gests caused Team Ougoku to dismiss them as a real threat. And then, Rikuto pops up backstage and - unhindered by anything - attacks Touma directly. This leads to Touma getting punched out of the building.

Tropes associated with Rikuto:

Tropes associated with Torou:

Tropes associated with Keiko:

  • Angst: She asks herself why her brothers work for the Operation G staff, because this makes them her enemies.
  • Badass Normal: Her level in magic is abysmally low, yet she's as capable as the other girls, perhaps moreso, despite being a rookie.
  • Combat Pragmatist: Has taken this approach in order to be as strong as her brothers.
  • Cute Bruiser: This is a total opposite of her brothers. While Seino and Tsuyoshi are known for their gifts in using magic (namely fireballs), she's at her best up close and personal.
  • Determinator: She can receive far more punishment than other girls. As well, she's absurdly insistent in looking for Seino, and comes back like a boomerang when Akira and Setsuna send her buzzing off.
  • Flash Step: She aids herself with earth magic. That's pretty much the only magic stuff she can do, actually.
  • Hot Blooded
  • Martial Arts Headband
  • Perpetual Frowner: She's definitely angsty about her brothers leaving and herself never being aided in leaving her family house. She has her few smiling moments, but that's for her teammates only.
  • Rapid Fire Fisticuffs
  • Super Strength: She trained hard to have this.
  • Tomboy
    Team Konryuu 
Captain: Seino Seichi
Other members: Akira Ii, Setsuna Teisou

Tropes associated with the team:

Tropes associated with Seino:

Tropes associated with Akira:

Tropes associated with Setsuna:

    Team Kokujin 
Captain: Fuushi Zanjima
Other members: Shakurou Kokuu, Izumi Umigiri

Tropes associated with the team:

Tropes associated with Fuushi:

Tropes associated with Shakurou:

Tropes associated with Izumi:

    Team Jundou 
Captain: Kiyoshi Junrin
Other members: Aoshi Kokuu, Haruka Chinai

Tropes associated with the team:

  • Knight Templar: So much. They look like heroes in comparison to Team Kokujin. Even when they pit themselves against Natsuki, Kiyoshi's purpose in doing so is to call her out so she quits messing with the tournament because he wants to win it fair.
  • Anti Villain Protagonist: In fact, the only thing that doesn't make them outright heroes is that they work for the bad guys.
    • Teeth-Clenched Teamwork: They want Operation G to complete, and for that they need to protect their coach Natsuki, but they have a clear grudge against her for experimenting in her own tournament.

Tropes associated with Kiyoshi:

Tropes associated with Aoshi:

Tropes associated with Haruka:

    Team Kouei 
Captain: Rigan Yoshimoto
Other members: Yuuji Uramichi, Akemi Reitou

Tropes associated with the team:

Tropes associated with Rigan:

Tropes associated with Yuuji:

  • Badass Normal: Next to no magic talent, but still manages to be a contender.
  • Blow You Away
  • Boring, but Practical
  • But Not Too Foreign: Averted. He's fully American-blooded, but raised in Japan.
  • Counter Attack: Has one as part of his brawling style.
  • Fragile Speedster: Defied Trope. Even though he's a ninja, he will not fall prey to the stereotypes and adopt this lineup. Yuuji is noticeably stronger physically than Rigan.
    • Fridge Logic: He's born in the States, and his usual philosophy and fighting style are just Americanized versions of what he was taught.
  • I Did What I Had to Do: His attitude in general.
  • Lightning Bruiser: Except his ridiculously bad level in magic, he isn't weak, moves fast, and hits fast.
  • Nice Shoes: He modernized the Reitou clan notably by proving by his fighting ability how those are better than sandals. This leads to funny arguments with Rigan (voluntarily on Rigan's part since he wears boots, not sandals).
  • Spin Attack
  • The Stoic: So much.

Tropes associated with Akemi:

    Team Magou 
Captain: Kintou Teisou
Other members: Tsuyoshi Seichi, Satome Rokuendo

Tropes associated with the team:

  • Ambiguously Evil: Much like a Wild Card team. They out-gambit the Villain Protagonist teams, but they are Villain Protagonists too, and what they want isn't quite revealed...
  • Batman Gambit
  • Card-Carrying Villain: They admit being outright villainous to the other teams just so they don't meddle in their true carefully-planned goal.
  • Enigmatic Minion: To the Operation G staff. Though they are kept in the dark for most of the real thing.
  • Obfuscating Stupidity: Kintou, Tsuyoshi and Satome lead Teams Ougoku, Konryuu and Jundou to obvious failures.
  • The Power of Friendship: Kintou and Satome are friends to Ginshi. Tsuyoshi? He's even closer to her.
  • Supporting Protagonist: They brief the other teams claiming it's for Ringoto's security fairly often, but they do it wrong on purpose to Epic Fail effect, but this hides their true goals, bringing Mashin to the eyes of all to thwart his plans whatever they may be.

Tropes associated with Kintou:

Tropes associated with Tsuyoshi:

Tropes associated with Satome:

    Supporting Protagonists 
Tatsuya Zanjima, Miki Yagawa, Hakkou Seichi and Akina Chinai

Tropes associated with Tatsuya:

Tropes associated with Miki:

Tropes associated with Hakkou:

Tropes associated with Akina:

    Operation G Staff 
Natsuki Junrin, Niki Yagawa, Ginshi Kesshaku, Touma Toudo, Ringoto Teisou, Mashin Kisei, Houka-2, Eiko

Tropes associated with Natsuki:

Tropes associated with Niki:

Tropes associated with Ginshi:

Tropes associated with Touma:

  • Animal Motifs: Cats, and sometimes the phoenix.
  • Anti-Villain: Moreso than every other one. Types I and II.
  • Arrogant Kung-Fu Guy: Not this much because he admits his weaknesses due to sickness, but he doesn't understate his ability.
  • Awesomeness by Analysis: Capable of easily reading his opponent's moves.
  • Badass: To a certain degree. He can only fight short, but he can deliver quite the curbstomp as long as the fight is short-lived.
    • Handicapped Badass: Has an unknown heart sickness that could kill him in one moment of hyperactivity, despite being really potent.
  • Battle Aura: When he is serious, he has one, though this is a mark of the incoming Heroic RROD.
  • Counter Attack
  • Deadpan Snarker
  • Disability Superpower: His unknown sickness is related to magic, but augments his heart rate to dangerous levels if he gets serious.
  • Dropped a Bridge on Him: When he was about to get caught, Niki dropped a ton of sand over him before evacuating Team Ougoku, leaving Team Konryuu to try and take him out of that.
  • Everything's Better with Spinning: His Rinshuu (Circular Heel) has so many variations it alone makes around half of his movepool. And let's not get started on his Cursed Wings of Fire Ultimate, where he grows wings of fire and flings himself at the enemy while spinning like a drill.
  • Expy: If it's noted here, it's because Touma's case is strange. Originally - aka when I worked on A-Ko Project with my brother rather than this Suspiciously Similar Substitute - he was to expy Tenjou Tenge's Mitsuomi Takayanagi, due to interaction with several of my brother's characters. I had to change the expying when porting him into the very different context.
  • Heroic Resolve: Despite being a villain, Touma has the heroic motive of fighting against sickness in the world. His grandfather died of an unidentified sickness Touma has too, strengthening his will to fight it. He rarely asks for drugs despite his would-be-constant need for those.
  • Hidden Depths: Operation G worker, backstage curbstomper, Jerkass... with a heart of gold, and student in medicinal science.
  • I Did What I Had to Do: His attitude towards his "bad" business in the Operation G. He's fully willing to be jailed for what he has done, but actually he didn't do this much.
  • Ill Boy
  • Jerkass: To anyone that bothers him. It's justified since he's really high on edge, working his ass off to save his own life. Too much to bother with nuisances.
  • Kindhearted Cat Lover
  • Legacy Character: Of sorts. He took the place of his grandpa after the latter died by the same heart sickness Touma contracted.
  • Nigh Invulnerability: If he's serious, he's solid enough to receive little injury even from being punched out a window. Though, this doesn't cover the ensuing Heroic RROD.
  • Parental Abandonment: He has been raised by his grandfather, and is known to live alone now that the old man died.

Tropes associated with Ringoto:

Tropes associated with Mashin:

Tropes associated with Houka-2:

Tropes associated with Eiko:

Japan 4000

Another fictional Fighting Game. Just exists for Fighting Game theories outside Burning Rhapsody.

Tropes associated with Japan 4000:

???

A fiction designed with my brother in a setting similar to BlazBlue.

Characters inspired from BlazBlue canon:

    ???
Loke Kisaragi 

Tropes associated with Loke:

    ???
Nuna (n°13) 

Tropes associated with ???:

    ???
Adelbert 

Tropes associated with Adelbert:

  • Berserk Button: Faye's clones. And their clones. And the clones of their clones! * Needless to say, there are so many that he keeps losing count, and is more-than-unhappy about it.
  • Determinator
  • Evil Laugh: The only thing that doesn't make his deep laughters of excitement evil is that Adelbert is actually good.
  • Green Aesop: His underlying reasons.
  • Hero Antagonist: He definitely doesn't like Oden's way of solving this.
  • Mighty Glacier
  • Power Nullifier
  • Smug Super: A great deal of that he is.
    ???
Caelia Yayoi 

Tropes associated with Caelia:

    ???
Yaki 

Tropes associated with Yaki:

    ???
Regulus Camus 

Tropes associated with Regulus:

    ???
Mortimer von Abendroth 

Tropes associated with Mortimer:

    ???
Nobunaga Kui 

Tropes associated with Nobunaga:

    ???
Albus Camus 

Tropes associated with Albus:

  • Anti-Hero: Considered his mental scars and you'll understand that he rarely approaches people by himself. Though, he really is nice to those who do approach him, like Shike.
  • Badass Bookworm
  • Child Prodigy: Given how he has a rather good level in alchemy (he's faring better at it than a good part of the cast), he is this.
  • Creepy Child
  • Hyperspace Arsenal: Averted: he hides his things in his Badass Cape.
  • Sociopathic Hero: Still is one; thank Shike for averting the most negative aspects of it.
    ???
Terrie Foxtrot 

Tropes associated with Terrie:

Original characters created for a dead RP and used in the fiction:

    Two-sided Broken Heart
Majamu Tokimoe 
"Stop freaking calling me Miss!"

Tropes associated with Majamu:

    Jet-black Silent Eye
Reiei [surname unknown] 

Tropes associated with Reiei:

    Antimonic Zen-head
Mint Viridia 

Tropes associated with Mint:

    Base of the R System
R 

Tropes associated with R:

    Blind Harbringer of Cold Justice
RJ #41 

Tropes associated with #41:

    The Unknown Genius
Johnny D. Flash 
A scientist from before the Dark War, specialized in robotics, he enclosed in an anti-atomic shelter with his partners to evade the Black Beast's attack. The shelter became unsafe due to the outbreak of R Js number 38 and 41, and he escaped at some point, and spent 80 years Walking the Earth and mourning Tsutomu's supposed death. At one time, he decided to reach a Hierarchical City, and witnessed a civil war, where he was assaulted by one of his own creations, that he immediately destroyed. He vowed to destroy them all before retiring.

Tropes associated with Johnny:

    Number 6.666
Zeta 

Tropes associated with Zeta:

    Iron Fist of the Judge
Kouma Sougou 

Tropes associated with Kouma:

    ???
Noro Baratsuki 

Tropes associated with Noro:

    Dead Eastern Belle
Shibi Sekisei 

Tropes associated with Shibi:

Other original characters featured in the fiction:

    ???
Zack Reed 

Tropes associated with Zack:

    ???
RJ #38 

Tropes associated with #38:

  • Glowing Eyes of Doom: Those are neon lights.
  • Nerves of Steel: Literally.
  • Red Oni, Blue Oni: He's a notable blue to #41's Red.
  • Redheaded Hero: Yup, that metal mass still is a redhead. And he's part of a protagonist team.
  • Shock and Awe: His attacks are electrical in nature, and his weapon is a highly-conductive sword.
  • The Smart Guy: His analytical personality constrasts Kouma's hotheaded attitude and Touko's Obfuscating Stupidity.
  • The Spock: A tamer variant to Touko's Kirk and Kouma's McCoy. He has the advantage of not considering people's deaths as just, though.
  • Tin Man: Though he's a robot, his AI is developed enough to develop emotion. He doesn't seem to realize it, or thinks that since it's programmed, it's not real emotion.
    Triumphant King of the Air
Sojiro Mutsuki 

Tropes associated with Sojiro:

  • Badass Driver: He pilots a drone so well that he can do extreme acrobatics with it.
  • Brilliant, but Lazy: Given his authority, he tends to have people do things in his stead.
  • Hollywood Nerd
  • Patriotic Fervor: He's utterly devoted to the order represented by Regulus and Edge, regrdless of everything else.
  • Powered Armor: What allows him to also have a place as a melee fighter.
  • The Stoic: In fact, he hides his true allegiance. He doesn't give a thought about the Rex Regina, he just supports Edge and Regulus because of his utter awe for them.
  • Supporting Protagonist: Actually, he's an antagonist. And if he gets the Air Force involved, God bless you.
  • Wind is Green: His uniform is green as sign of his status as an air force officer.
    Leveling Rusty Blade
Engel 

Personal Status:

Almost hiatus since my computer home doesn't have Internet. I use my free time at university to get to my page. Enjoy.

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
477174
31