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I am a student in informatics. Aged 23. I like fighting games and roleplays, but also strategy and card games (Magic: The Gathering or Yu-Gi-Oh! for example). I love creating original characters, though I am prone to expy-ing before I get to use (massive) Divergent Character Evolution. I'm sometimes a real motor-brain when it comes to useless things like creating move lists for Original characters in roleplays. I'm French but I hate it.
Also, I need a link to check out my PMs, so I suppose I might put a link here just so everyone can have access to PMs without having received a new one.

Pages started:

Character entries:

Darth Wiki entries:

  • All the entries for my non-published works below.

Fan of:

    open/close all folders 
     Professional Wrestling 

Past wrestlers:


Present superstars:

  • Kane
  • Daniel Bryan: Sad that The Miz didn't get too much of Bryan's in-ring sick skillz while he gave Bryan the pizzazz; I'd have loved to see them team up / feud.
  • The Shield: My favourite of the three being Dean Ambrose. It's funny how my 2 brothers prefer Seth Rollins and Roman Reigns respectively.
  • The Big Show
  • Wade Barrett: Troll Bad News Barrett makes me laugh so hard I want to type emoticons here.
  • Christian: WWE, do something with this guy damnit!
  • Mark Henry
  • Dolph Ziggler
  • The Wyatt Family
  • Triple H: Only in-ring and non-Evolution though, outside he has that shovel.
  • Zack Ryder: Yeah, as incredible as it sounds, I like seeing the man even though he jobs all the time.
  • Curtis Axel: Now if only he had mic skills and an actual name for his Finishing Move, he'd be incredible.
  • John Cena: With of course the usual limitations about how he's just a Kid-Appeal Character who needs to get some of his facts straight. If WWE portrayed him as a more powerhouse face instead of him getting kicked 24/7 before going into his Five Moves of Doom...


Non-wrestling personnel:


     Video Games 

Non-fighting games:

  • Advance Wars: Played the four games.
  • Final Fantasy IX: The previous ones never caught my eyes, and the later ones are just not quite as good in my opinion.

Fighting games:

  • Arcana Heart
  • BlazBlue: Doesn't apply to Chronophantasma which I could as well call a Jumping the Shark moment.
  • Guilty Gear: What made me stumble into BlazBlue, and also an old classic since I've played the first game.
  • Kantai Collection: So. Many. Characters... Must know!
  • King of Fighters: I can't believe it took so long to finally get into a fighting game that is practically perfect for me.
  • Street Fighter IV: The game that actually made me acknowledge the Street Fighter series. Yes, I waited that long.
  • Tekken: Fan since aged 6. Tekken 2 was my first fighting game experience.
  • Touhou: I played the fighting games: Immaterial and Missing Power,Scarlet Weather Rhapsody and Unthinkable Natural Law. Otherwise, I made a fanfic from it and mai waifu is there.

Tropes that I think apply to me:

Tropes that I like:

Tropes that I dislike / hate / loathe / even more. In other words, pet peeves:

Place for everyone to leave a message or a stamp here. (Note: I take insults, and greetings, everything. I just happen to take compliments better than insults.)

Sadly, vandalism has come to an end.

My works:

Touhou Musouhen ~ Unprecedented Catastrophe

Status: Advancing slowly

Burning Rhapsody

My main fictional Fighting Game. Knight Templar Villain Protagonist Yoi is on his way to a fighting tournament organized to fight demons.

Operation G

Another fighting fiction. Tournament organizer Ringoto Teisou is intent on creating God to change the world forever.

Japan 4000

Yet another fighting fiction. In year 4000, isolated Japan is prey to Youkai who have merged with human post-modern civilization. Mega Corp. R.Y.U. hastens the preparations of Burei Academy's school tournament.

Beyblade C-Square

A work with my brother, and a new page of Beyblade is turned.

Pokemon Ass Version

My Pokemon Red romhack, still under work.


A project originated from mixing up Blazblue and Terraria together as inspiration. Result is a world that is already halfway-corrupted, an oppressive government ruling over what's left of humanity, and revolutionary movements.

Speed Sounds

An original fiction, all happening within a City divided in two that progressively collapses due to wars and its selfish rulers when rebellion pops up.

Alternate Realm

A fiction which took the theories of a cataclysm the 21st December of 2012 and ran with them. All nations have been broken by private military contractors, and the Earth is now at the hands of six tyrannical corporations. The New United Nations rise to found the old world again, but even they are not so much better as the independent consortiums...

Era Engine LINXX

Status: Early theory development
In a far future with the Earth terraformed and unified under an empire, the discovery of four unknown human devices will change the regime.


Status: Lost Forever / in development
Now that I decided to remake this as a League of Legends custom champion series, the story is wiped out, with characters made to fit more into the universe. The acronym and most characters' names changed to no longer be all Japanese.

(unnamed work)

Status: unknown / over
Pokmon meets Dodgeball: A True Underdog Story. As weird as it sounds, Pokemon-likes playing Dodgeball is the trend there. Two stories take place, one with my lead character Ollias and one with my brother's lead character Fors. They're more linked by Big Bad Duumvirate Umber and Gondar, who more or less recycled the plot from the aforementioned movie and are expanding their corporate gym's domain.


M.U.G.E.N notes:

Since I am a character editor, I have a bunch of things here:

Tropes associated with my MUGEN stuff:

  • Arrogant Kung-Fu Guy: Some winquotes suggest that Ra-Ky, Musou-Ky and Nouwa-Sol are examples. Given who Musou and Nouwa are and Ra-Ky is an SNK Boss, it's not that surprising.
  • Call Back: EX Musou-Ky's movelist is full of callbacks to the early-production Musou-Ky, without the attack that he kept. The names were changed to Japanese to fit Musou more.
  • Calling Your Attacks: Most avoid this, and there are some attacks called completely wrong. Ra-Ky calling "Stun Edge" when throwing out Kaizo Wave, for example. Nouwa-Sol is particular in that a variation of the called-out attack is performed.
  • Cloning Blues: The result of Palette Swap.
  • Combo Platter Powers: Musou-Ky, has a copy of Sol's Dragon-Installed Gun Flame as a Force Break, meaning he also gets fire on top of lightning. Was furthered with EX Mode attacks, some of which involve fire.
  • Confusion Fu: K-Lambda has 9 special moves, not including the four Darklight Charge followups, and the three air specials. He has an EX movelist which also swaps a bunch of moves, and AC mode only adds an Ebonthunder Wave followup and an air special with two versions. While non-EX movelists rely on various blockability with overheads and lows, EX movelist relies on timing to land grab frame traps, both examples of this.
  • Damn You, Muscle Memory: I modified many commands for my Sol and Ky clones, but also for the originals. There was one instance of me trying to find the command I affected to Ky's Vapor Thrust, having forgotten I had changed the command to rdp+S. Oddly enough, Robo-Ky (the original XX version) changed his commands to have the reverse of Ky's on Stun Edge and Vapor Thrust. Meaning that Ky and Robo-Ky only have one of Stun Edge and Vapor Thrust that follows the command from the source material.
    • Original Sol, despite returning to Sol's old moveset, doesn't use qcf+S/H as a command for Gun Flame, staying at the present qcf+P (to prevent overlap with Volcanic Viper). Instead, the Gun Flame projectile's speed is determined by whether or not you hold P when the projectile comes out.
  • Dark-Skinned Blonde: K-Lambda. Literally, his skin is darkish-purple-black-something. And the character splash is still Ky's.
  • Dark-Skinned Redhead: Ra-Ky.
  • Designated Villain: By virtue of being the Final Boss, Ra-Ky. The worst he can be is a douchebag.
  • Early Installment Weirdness / Artifact Title: In Patch 1.1, only K-Lambda was featured. The other characters only appeared in Patch 1.3.
  • Evil Redhead: Ra-Ky's default palette is redheaded, despite the character splash being Ky's.
  • Faux Affably Evil: Clone Ky. He keeps Ky's polite speech patterns, but uses them in contexts that make them sound a bunch more arrogant. His taunt is also a silent Bring It. And one of his post-battle win quotes seals the deal.
    "You provide zero interest. Begone."
  • Glass Cannon: Musou-Ky. He takes nearly as much damage as Chipp, but his clean hits can make for damaging combos.
  • Incredibly Lame Pun: Ra-Ky is pronounced like racaille, a French word for "scum".
  • Invulnerable Attack: Here and there, especially with the already-existent.
  • Jack of All Stats: The all-rounders are Sol and Ky.
    • After a change of computers, the only characters in the build are my 6 clones, K-Lambda being out. The all-rounder would be, surprisingly, Nouwa-Sol, or Troll Badguile.
  • Lag Cancel: Ra-Ky, during Patch 1.6, could cancel any normal into any other depending on whether he's on the ground or mid-air. Even on whiff, and at no cost whatsoever. This made him so stupid to play that this was removed following on the Patch 1.7, 24 days later.
  • Lightning Bruiser: Justice, but also Ra-Ky who has defense equal to hers, has big damage on his combos, and is possibly even faster than her. The only thing he doesn't have yet is her triple airdashes.
  • Loads and Loads of Characters: Averted. There are 16 characters in the roster, including any and all clones.
    • Even more on the "new" computer, which only has 6 characters.
  • Mega Manning: Present within my characters' movelists. Shout-Out moves are commonplace.
  • Mighty Glacier: Clone Ky is the closest fit to this trope. He is no slower than Ky aside from his lack of movement specials.
  • Nerf: Really present as new stuff tends to be quite overpowered.
    • In Patch 1.4, Troll Badguile got his Gold Mode permanent Dragon Install removed; Clone Ky's Shutenbarai's damage was nerfed. Nouwa-Sol meanwhile, got most nerfs on the uppercut special and its followups.
    • Patch 1.5 saw more K-Lambda nerfs, with his ranbus doing less damage, Ebongleam Drill being much slower. Clone Ky's Habakiri got a good chunk of its damage cut off, and he stopped having 150% damage on lightning attacks while in Gold Mode. Musou-Ky's Mudouzan got its autoguard nerfed in that he still facetanks one third of the damage and it can only block one hit. Musouraiba's damage got nerfed too. This was compensated by the inclusion of his clean hits and Force Breaks.
    • Patch 1.6 nerfed K-Lambda further, nerfing his damage on supers some more (Ebonthunder Force in particular getting 1/3 of its power cut off) and Gold Corrupted Jaw. Musou-Ky's command grab lost its clean hit unless in Gold Mode, where he hits clean with everything that can. EX Musou-Ky started its Call Back history by replacing his command grab with one that could infinite into itself if it wasn't techable instantly.
      • Patch 1.6.1 featured a Nouwa-Sol rework that made the character worse than ever in terms of direct damage output, with damage nerfs all-around and no super, except perhaps the double Force Break followups to the slash specials.
      • K-Lambda has been abandoned at this point.
    • Patch 1.7 nerfed Clone Ky with his change of destroy move. Rising Force being actually okayish and Hi no Kagutsuchi being just plain horribly slow and vulnerable by comparison is treated as a nerf. Musou-Ky had fixed hitboxes, meaning they too lean forward at the start of Reverse Crescent, giving him a vulnerable window.
    • For Patch 1.8, Nouwa-Sol had the sidestep's D followup become a Force Break in exchange for the arrival of an overhead and a wallbounce on one of her attacks. Patch 1.8.1 also nerfed Original Sol by changing his forward Punch to a slow overhead hit.
      • EX Musou-Ky deserves his own section, as he lost many moves to make place for the Call Back attacks. Most of them being nerfed versions of existing moves. Denju is a slower Gun Flame that stays out for a shorter time, Jokyougaeshi is a weaker Guard Cancel than any of Baiken's own. Mou ii yagaru! is Rock It!, except the followups are Force Breaks, meaning he needs full meter to do what Order-Sol could do with an easier-to-get full Charge meter. Juuden is Action Charge, except slower and done on its own, not after specials. Mudo, a dash-through move, is worse than the normal Musou-Ky dash it replaces. 3.16 Dengekijuu is a slower, weaker Blockhead Buster, that is unsafe on hit. Uwadanken Keishiki, his uppercut, was nerfed from its original infinite material status to being barely usable since it has almost no horizontal range and invincibility shorter than its startup, it functions similarly to Sol's Volcanic Viper, except that it doesn't have a first hit and has less range. Kiri has been repurposed, but now it's a static version of Kongougama that won't do much even with invincibility to throws and his upper body. Arekuruu is a nerfed Bandit Revolver Prototype from Order Sol. It is also unsafe on hit since its recovery has been extended and the original was already neutral on hit. Hebigami is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. Rando Rakudo is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a Gun Blaze carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally it has negative priority.
    • Patch 1.9 hit Troll Badguile severely since it attended to his broken AC Mode Troll attack. Its ground recovery has been multiplied by almost 5. Also Musou-Ky has his combos nerfed since the clean hit window of Hebigami was cut in half, making it harder to hit clean with. Nouwa-Sol lost the invincible followups to the sidestep and power charge, to make due for the arrival of 2 supers (Nouwa-Sol had no true super previously), one of which actually gets the followups. Original Sol also got a nerfed hitbox on his dashing kick, and a new forward Hard Slash that has little range that Original Sol himself doesn't cover during the startup (it's easy to hit him out of it). Meanwhile, Ra-Ky lost all his Stun Edge variations, though these were redundant.
  • No Ending: Everyone just wins to a simple congratulation screen.
  • One-Hit Kill: Destroy moves, like in Guilty Gear. Nouwa-Sol, being an Order-Sol edit and being unable to use IK Mode, can use an instant-kill move with just full meter, but the move is extremely predictable (having a long startup, with almost half a second AFTER the superflash), fully blockable, easily interruptable, and doesn't hit airborne opponents.
  • Palette Swap: My characters are this.
  • Power Creep, Power Seep: Power creep made Ky one of the weakest characters in the game. With moves ported from different sources, Shout-Out special moves can be subject to this. Also, Ra-Ky goes through constant power creep each patch.
    • On extreme end of power creep, K-Lambda's Darkflash Overdrive, a Shout-Out to Brutal God Project. It dealt too much damage so, contrarily to other autocombos (especially his own), scaling was applied within the move so that the final hits would deal less damage.
    • On extreme end of power seep, Musou-Ky's Kongougama. Itself a Shout-Out to Kyo's Hikigane, the move is so slow it cannot be comboed into, had its short range kept even though Kongougama is done with a sword, and can't even be comboed from unless it hits clean, which is improbable considering the clean hit triggers when Kongougama hits someone slightly above Musou-Ky, while the move's only saving grace is evading low attacks. Even then, its clean hit deals 50% more damage, and even then it doesn't deal much damage (a base of 90 damage on clean hit).
  • Real Men Wear Pink: Musou-Ky's default palette is pink-haired.
  • The Scrappy: To almost everyone who ever heard of my MUGEN, K-Lambda. Packed overly-fast normals, dealt high damage on supers with good utility, and had moves for everything. Though the annoying tendency to interrupt everything was the thing that came to light with the AI, one person treated him as more of a boss than Clone Ky.
    • His use of different sound effects made him this even for me, so I took him out of my lineup ultimately. He's still available.
  • Shoto Clones: A lot of them. Since even Chipp can be treated as one, that makes a lot. Counting the characters that are not shotos is easier.
    • Just Baiken, Musou-Ky and Clone Ky (the latter two's EX Modes fit the shoto bill).
  • Shout-Out: So many moves, if it's not straight Mega Manning.
    • K-Lambda, having 16 special moves, is perhaps the biggest offender, extended to within the code commentaries, as his Crawling World Eater is referred to as MSS and Million Slash Stream, reference to Yashiro's Million Bash Stream which the move rips off.
    • Musou-Ky and Nouwa-Sol are name-drops from Unprecedented Catastrophe's main characters. Musou-Ky comes with EX Mode having many shout-outs to his old early-production self; but his normal mode has copies of Kyo Kusanagi's Hikigane (that hop-and-uppercut attack), Shermie's Shermie Shoot (running grab) and Orochi Shermie's Yatanagi no Muchi (the double projectile attack), Abel's Marseilles Roll, but more importantly Sol's Sidewinder (the aerial punch special), and XX Robo-Ky's Impala Hunt; the Force Breaks adding carbon copies of Sol's Dragon-Installed Gun Flame and Robo-Ky's Reverse Crescent. Nouwa-Sol has her movelist composed with different copied moves, namely Krizalid's Typhoon Rage (not as broken as it sounds), Oni's Sekisei Jiraiken and Rakan Dantojin (the latter as a Force Break), but there's also borrowed specials from Anji, Baiken, and Order-Sol himself: with Anji's Shin - Nishiki, a variation on Baiken's tatami and sidestep, and Dragon Install Sakkai ~ Incomplete Ver. which comes with Baiken's Baku followups instead of the Deadly Rave-like it is.
    • Ra-Ky's Kaizo Wave. It even comes with voluntary "Kaiser Drill" and "Death Buster". Thank you Mighty Kombat.
  • The Smurfette Principle: The only female on my MUGEN's roster, Justice excluded, is Baiken. Unless you count Nouwa-Sol as female (Nouwa being female but Sol is male).
    • Now, count Justice and Baiken out, my present computer doesn't leave place for more than 6 characters. So no female: Averted Trope.
  • SNK Boss: The AI has been taken off of every single character, meaning that for a skilled player, only Ra-Ky (maybe Justice) can pose a challenge.
    • Gold K-Lambda isn't dangerous, save for three moves. Corrupted Jaw becomes like Rugal's Gigantic Pressure super, and the second part deals so much more damage than the first, that the move alone deals around 45% damage. Charge Stun Edge (and Ray Divider instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.
    • Gold Troll has a 3-hit GURLFRIEND and regenerates.
    • Gold Musou-Ky's specials and supers hit cleanly all the time, including those that couldn't hit cleanly normally. This doesn't apply to EX-Mode-exclusive specials.
    • Gold Nouwa-Sol gets Flame Distortion, but its only use is the constant tension regeneration since Nouwa-Sol doesn't use the Charge meter (even though it's still here).
    • Gold Original Sol has infinite tension and is in permanent Dragon Install, like normal Sol. But he isn't as cheap as Sol in that only his Volcanic Viper is enhanced, and his supers are different.
    • Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life, and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups.
    • Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap. His kick specials have lengthy invulnerability windows. Plus, he forgoes Ky's Charge Stun Edge in favor of a copycat of the Kaiser Wave from Rugal himself, and he can fire it fast like the 2002 version. Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. His supers boast full-screen range and absurdly-long invincibility frames.
      When Gold, he gains 50% damage on all hits but his EX Mode's Earthquake. His Stun Edges also hit three times.
  • Some Dexterity Required: Most aspects are denied. Only Sol and Musou-Ky have clean hits that need some aiming.
  • Soundtrack Dissonance: Happens often since I have soundtracks from several games.
  • Talking to Himself: There are 6 Kys and 5 Sols, what do you expect?
  • Teleporters and Transporters: One of Clone Ky's standard intros involves him teleporting in. K-Lambda also teleports out in a special win pose against some other clones.
  • Troll: Troll Badguile. Some of his winquotes drive the point home. Singing "trololo", using a lot of Take That Stock Phrases, or Trash Talking is but the tip of the iceberg.
    "Don't hate on me cause I'm awesome!"
  • Twenty Minutes into the Future: Inverted with Original Sol, who has Sol's Guilty Gear moveset and mannerisms from "twenty minutes into the past". There is still one taunt left to remove.
  • Worthy Opponent: Ra-Ky has a random chance of having this for a win quote.
    "I got rolling there! Good one."
    • This was patched out in favor of narcissism in Patch 1.9:
    "Damn I'm good!"

Stratego Legends notes:

You have seen it on my brother's page: we both play this game and experiment with it. We created a ton of new factions.

Tropes associated with whatever we are doing:

  • Action Bomb: Overpowered magic units can be used like this.
  • Anti-Air: The Anti-Flight ability. A unit with that ability instantly kills units that fly above (or should land on) it.
  • Anti-Magic: The Dispel Magic ability allows creatures to cancel any magic effect of magic units they battle, which is a slight modification ruling-wise from the original in which it only worked on Magic units you attacked (since Magic units couldn't attack before, the text had to be fixed).
  • Auto-Revive: Several units have a Death Curse that revives the unit when the curse is over (or worse, before).
  • Boring but Practical: The units that have never been reworked are most often a case of this, never being reworked because they're simple. Monster Reborn always revived any one unit, Chuck Norris has always been that 10-force unit with Dispel Innate and an innate of his own that instantly destroys any unit he fights. On the other side, House of Cards has always destroyed itself upon being revealed, and Trojan Horse has always made the attacker instantly teleport into a space of their choice after beating it.
  • Game Breaker: Almost every single created faction, the exceptions being the Hiwauz and Veelenz (being extremely plain or complicated) and the N0obz and Nbz (who too often devolve into killing themselves). And even they have Game Breakers (ones that turn the game against them for the later ones at least).
  • Gameplay and Story Segregation: Notable with the setting-inspired factions.
  • House Rules: Shitloads. New abilities and naming conventions saw the light of day.
  • Instant-Win Condition: Destroying a castle always bring instant victory, but the Noobz and Nbz have several going against their units. Fake King and House of Cards notably destroy themselves when revealed, giving any enemy unit that fights them instant success in their attacks (or the game regarding the House of Cards).
    • And my remix of XEH Drive's Terrorist Action can end up so since it can force the opponent to destroy their own castle.
  • Joke Character: The Nbz and N0obz.
  • Loophole Abuse: A lot. Several factions had to be remade due to loopholes.
    • A specific example is SMnK's Teruki Tomoya, who had an ability that moved him by two spaces. It was Quickness, except with unlimited use, and he could use it to attack during the opponent's turn. It caused several strict rulings: (1- This ability did have not to be used more than once per turn. 2- He had to not attack units during the opponent's turn.) And this ability was still so broken (especially since Teruki is force-9) that it was the reason SMnK (yes, the entire faction) spent months under revision and ended up scrapped.
    • Issue brought up 15/04/2014 is the status of attacks against units with innates or maluses that instantly kill them (example: The Nubz' Fake King instantly kills himself when revealed, or Noobz' Pikachu who gives himself a malus of -2 when attacked in the case this malus has him go below zero force). Discussion remains on whether an attack counts as successful when the enemies kill themselves via effects during the attack or not, for innates like Berserk.
      • Fixed: Such attacks count as successes despite the unit not counting as destroyed by battle.
  • My Rules Are Not Your Rules: XEH Drive and Blissrune do not play by the rules.
    Their magic units can move (some even have mobility abilities) and attack, and they cancel innates, meaning they're immune to Dispel Magic. Also, their Death Curses aren't cancellable by simultaneous death curse activation (their curse forcibly overwrite any other curse), and they can be ended at will. They can also be activated whenever one of their allied units fights and replace it in the battle.
    Blissrune's castle Air Fortress Pegasus can move, and also has a limited form of the Fly action. Also, my XEH Drive remix's QMR Homasubi Branch doesn't net the opponent an insta-win when it's destroyed because its Curse prevents such victories. You can also sacrifice a unit at any moment to bring it back.
  • One-Hit Kill: One moment in particular had me use Oobers' Landorus to land a first-turn-kill unwittingly. But some other examples exist, like XEH Drive's Triple Trouble, which lets you instantly kill any unit.
  • Power Creep / Serial Escalation: The epitome of it in our quick-winning overpowered factions.
  • Redshirt Army: Tends to happen in gauntlet matches where factions like XEH Drive are teamed up with factions like the Noobz, who of course Can't Catch Up.
  • Set Bonus: Several units function this way. The Nbz invert this with set maluses (namely Fake-types revealing each other).
  • Switch Out Move: Nubz' Naruto Uzumaki and Noobz' Abra, respectively force-10 and force-2, attempt to do this. Naruto can be forced to cancel this move and gets a debuff for it, and Abra can (and most often will) end up letting the opponent take out one of your more valuable units of his choice.
  • Team Killer: The Nbz, notably the Fake-type units, have a bunch of this. And there's the self-Griefer Magic Waluigi Time!.
  • There Is No Kill Like Overkill: Nbz' Choice Band gives +5 force and Berserk to the enemy that attacks it. Most often, the unit will be a hugeass juggernaut whose strength just fits this trope, enough to make some units from normal factions able to beat XEH Drive units in terms of raw strength.
  • Unstable Equilibrium: The Nbz' Fake-type units have bad effects if they're revealed, several of which involving revealing or destroying other Fake-type units, often leading to snowballing destruction until no Fake-type is left.
  • Uriah Gambit: Happens most often to replace Death Curses from underpowered factions.

    Notes about Fan Fic/Unprecedented Catastrophe: Is the main character a Gappy Stu? 
WARNING: Spoilers ahead! I proceed accordingly to the DitR Analysis page.

The Notes:

The Character:

  • He is an Author Avatar, despite the fact that he remembers very little, his ethnicity is still French.
  • He isn't well-versed in Japanese mythology, except of course the knowledge that he got from Perfect Memento in Strict Sense.
  • He arrives empty-handed. He gets hosted by Reimu for two weeks, and then he dies.
  • He has a lot of different emotions, the only one mentioned not to appear is cocky since he is new.
  • He doesn't worry about his life back home because he doesn't remember it.
  • Just like me, he is single, virgin, and bad with girls.
  • He only tries violence once before dying, and it doesn't even get here.
  • He can be shallow at times, but doesn't base anything on looks, weapons or rank; he just offhandedly respects everyone but Nouwa.
  • He likes swords, but only had sword training with Youmu. He makes a sword of lightning once, as symbolism for a ranged attack.
  • He becomes a youkai, when he dies and his ghost lingers.
  • The only thing akin to an avatar he gained is a spirit born of his desire for death, wishing to kill him.
  • He is not motion sick easily, but never goes at high heights to fly. One of his attempts at flight pre-death even fails resulting in injury.

The Gapping:

  • He was in the Hakurei Shrine when he was absorbed in a fluctuation of the Hakurei Barrier, and pulled away from it by Yukari so that the barrier could be repaired. Obviously, he was not intact.
  • Yukari's excuse for saving it was to avoid a breach in the Hakurei Barrier, as well as "training" to see what she could be able to pull out of inexistence.
  • He encountered Yukari once or twice as she attempted to finish her task of managing the lost soul.
  • The fic stars three other Gappies: Luke, who is an important secondary character and assists Reimu in resolving the incident, Dondeo, a man who holds a restaurant in the Human Village and was gapped before Luke. The third hasn't appeared yet.
  • I fully acknowledge the character as a Gappy.

The Journey:

  • The first thing he does is wander into the Forest of Magic. Because he is scared of Kanako. Despite being barely recovered from his harmful "gapping".
  • He begins the story injured. The injuries never get properly treated because they are barely visible and Reimu and Marisa were more worried about anchoring his soul to Gensokyo.
  • He marvels at the sights once, when heading for the Scarlet Devil Mansion in the very beginning of Chapter 1. And he has trouble adjusting to the fact he's in a fantasy world. In about 1 month, he showed signs of adjustment as well as old habits that didn't die yet.
  • Noone walks, he gets carried around to the Hakurei Shrine, and then learns to fly by himself. Exposition is made while stationary (read: at the Hakurei Shrine, while Reimu trains him).
  • Reimu isn't ultra-nice, being aloof and at times borderline angry, Marisa doesn't say "ze" so much. Sanae assists in the training and he's a major Tsundere with an S in tsun to her.
  • He needs a book for research and goes to the Scarlet Devil Mansion. First: he tries by himself. Second: the travel isn't harmless, even a trade of blows with Cirno breaks one of his arms. He doesn't borrow a book from Patchouli, instead having gotten the right to read any books without taking them, and she took a sip of his blood first. He drinks no tea at all. Flandre appears, and he is mostly responsible for the terror he experiences, thinking she's an Omnicidal Maniac while she's being a Creepy Child whose idea of a game involves a Spell Card that burns him in several places.
  • He can't go in the Human Village or Kourindou now because he's dead. The passage involving the Human Village is seen by Remilia's eyes, and as she visits zones "far too mundane for her", most buildings are wooden.
  • The Gappy doesn't need inventions: he hasn't got time for spiffy things in his quest of mentality change and adaptation. Nitori of course doesn't have infinite resources as the Kappa face a more technologically-advanced enemy.
  • He didn't visit Sanae while alive: she did at times during his training. And while she is jealous of Reimu's incident-solving record, she isn't a villain, instead being more of a friendly rival.
  • The conflict begins way before he's met everyone, though the incident actually begins weeks after the first spark of conflict.

The Incident:

  • There are two simultaneous incidents: both throwbacks to PC-98 games. Of course, Mima and Yumemi are not Always Chaotic Evil.
  • None is Gensokyo's "most destructive incident yet". In fact, Yumemi building too much is what sparks the incident resolvers towards destroying her things.
  • Mima has nocturnal fairies, while Yumemi uses drones. The incident resolvers can beat those with ease.
  • No conflict spreads all over Gensokyo (though Yumemi has a zone of influence between the Misty Lake and the foot of Youkai Mountain), the incident resolvers are not specifically hurried, but the destruction that occurs is described.
  • Only the gappy is hesitating, the incident resolvers have plenty of time, and some characters even take seats as villains and pick fights for the lulz. The gappy even fails when he goes gung-ho by himself, disappearing twice through the story (first time being his death), and he won't stop the Big Bad, Reimu will.
  • You are spoilered: REIMU RESOLVES THE INCIDENT! NO EXCEPTIONS!: The hero is defeated, and still comatose as Reimu does the important fighting.
  • He doesn't sacrifice himself because he is already dead. He is defeated normally and remains unconscious. He was afraid to die enough when bleeding to death in the Scarlet Devil Mansion.

The Ending:

  • Since he did not sacrifice himself, he just wakes up slightly injured but with the incident over.
  • He did not make any lives better, but his.
  • By that time, he hasn't sorted out his love life yet.
  • He obviously remains in Gensokyo, or rather, his actual home would be the Netherworld.
  • Yukari might gap someone in. Who the hell knows..?
  • The outside world's fate without the main character is brushed but not extended upon, since Nouwa mentioned a killing spree of which all victims had a link to the gappy.

The Tropes:

The Character:

  • Black Hole Stu: Even though his arrival attracts the most bored individuals, the incident involves other people separatedly of him. Also, he plays little part in Chapter 4, and utterly vanishes out of the spotlight at the end of Chapter 8.
  • Designated Hero: He's in no way presented as heroic, rather being presented as crazy, odd and with warped morals.
  • Instant Expert: Most of the training is done offscreen, and he succeeds, even though he's far from being expert in anything.
  • Marty Stu: So far, he seems to be the Anti-Sue type, as he's weak and unaccustomed to Gensokyo yet.
  • Mighty Whitey: Nope. So far, he sucks at danmaku and spouts off random Japanese, as well as being misunderstood due to Gratuitous Foreign Language abuse.
  • Teen Genius: He's 22 (evidently more, but how much?), and he knows much about Gensokyo because he's an Author Avatar of someone who did read the guides before the "gapping".

The Gapping:

The Journey:

  • Aborted Arc: Averted, but the Kudzu Plot is unconcluded in all aspects.
  • Anticlimax Boss: Averted, every fight has been a Hopeless Boss Fight.
  • Arc Fatigue: The fic is one single arc, even with the Kudzu Plot.
  • Genre Shift: Averted: the fic is about the action and adventure. Nothing else.
  • Infodump: The character read the guides, so he doesn't need it. Even though he only remembers part of it and sometimes acts Too Dumb to Live.
  • Magnetic Hero: Averted. He spends his time in different groups of people, and stays permanently with no one. He's picked up by Komachi when she goes investigate the incident, but she's the leader and he's the loose cannon.
  • Narrative Filigree: Sometimes, such as the description of Heaven.
  • Padding: I try to avert it, most long paragraphs are descriptions or tell someone's thoughts.
  • Prolonged Prologue: The prologue chapter is a little part of the fiction, but the incident is started at Chapter 6.
  • Random Events Plot: Averted: most things happen for a reason.
  • Strangled by the Red String: Averted: the romance is for later. Nobody even knows who is his love interest, though he has behaved oddly around Komachi, and probably Youmu as she remarked to her.
  • Those Two Guys: Averted: Marisa appears once with Reimu, but also Luke and Remilia. And then she makes a Face-Heel Turn.
  • Walk and Talk: In fact, everyone flies, but some characters talk despite the speaking never consisting of Infodump. The main character knows several things about how Gensokyo works. It's assumed you do.

The Incident:

  • Apathetic Citizens: The youkai mostly don't care, nocturnal fairies are attracted by the artificial night, and the cast definitely doesn't stay in place.
  • Ass Pull: None so far, I think.
  • Chickification: Nobody. In fact, Komachi and Youmu leave the main character to fight Nouwa because It's Personal: they could beat her one-on-one with relative ease.
  • Complete Monster: Averted with Nouwa: she's an ikiryo, a spirit that represents Wish Fulfillment. Since she has been made of rather obscure wishes (frustration, general anger, and suicidal urges), she rises up as an antagonist to erase the main character from existence, so she comes to an end with it.
  • Complexity Addiction: Averted: Nouwa is extremely straightforward. Her plan consists in:
    1- Find a way to erase the main character from existence.
    2- Use it to erase him.
    3- Cease to be as a result.
  • Deus ex Machina: So far, one: when the main character receives a Spell Card out of nowhere during his fight against Nouwa. It really was Sanae who "gave" him this card at his side by wishing for him to survive.
  • Distress Ball: Unused, except for the main character yet.
  • Dying Like Animals: Nobody other than the main character is dead.
  • Faux Action Girl: Averted. Even though Nouwa's weaker than most canon characters, she is a threat to the main character, much more so than everybody else.
  • Go Out with a Smile: The hero becomes a ghost because he didn't.
  • Heroic Sacrifice: Averted.
  • Omnicidal Maniac: Averted: the targets of Nouwa's ire were specific. The main character is the last.
  • Put Them All Out of My Misery: It is mentioned the hero did this by proxy: Yukari mentioned that Nouwa went on a killing spree in the Outside World, as it was one of the wishes that created her.
  • Shadow Archetype: Nouwa, though much differently than the average Gappy villain. It's an Invoked Trope.
  • Smooch of Victory: The main character is on a losing streak.
  • Stupid Evil: Nouwa is much more about Pragmatic Villainy. The Chaotic Evil way, though.
  • Villain Ball: None exposed so far.

House Memes

All under this format: Meme name: Explanation 


  • "SIX IS OP": Explanation 
  • "OOOOOOOWNED!": Explanation 
  • Shielded: Explanation 

Game memes:


  • I'm still waiting for my 3-frame overhead: Explanation 

Stratego: Legends

  • "Gonna send big boy [insert name of powerful unit] on your sorry ass!": Explanation 
  • The God-mode Yeong-Jin: Explanation 


  • The Ra-Ky FRC: Explanation 
  • The deadly full-meter 69-damage combo!: Explanation 
  • Troll Badguile: Explanation 

Personal Status:

Bad: I have to keep a toaster as personal computer because the sharing got abusive an my stepfather just took the damn thing for himself.

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