Tropers / Wax

Welcome. You have entered the Danger Zone... I mean, my Troper Page.
I'm Wax, a 20-something years-old (just so I don't have to edit this again, found out I let "23" when nearing my 25th birthday) French troper, theorytard and occasional writer.
I like fighting games and roleplaying, but also strategy and card games (Magic: The Gathering primarily). I love creating original characters, though I am prone to expy-ing before I get to use Divergent Character Evolution. I'm sometimes a real motor-brain when it comes to useless things like creating move lists for Original characters in roleplays. I'm weird like that.

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Character entries:

Darth Wiki entries:

Tropes that I think apply to me:

Tropes that I like:

Pet Peeve Tropes:



Since I was a character editor, I have a bunch of things here:
Last patch: 2.0.2

Tropes associated with my MUGEN stuff:

  • Arrogant Kung-Fu Guy: As winquotes suggest, Ra-Ky, Musou-Ky and Nouwa-Sol.
  • Call-Back: EX Musou-Ky's movelist is one to the early-production Musou-Ky, without the attacks that he kept. The names were changed to Japanese to fit Musou more.
  • Calling Your Attacks: Most of my characters avoid this. Nouwa-Sol is particular in that a variation of the called-out attack is performed.
  • Cloning Blues: The result of Palette Swap abuse.
  • Combo Platter Powers: Musou-Ky has a copy of Sol's Dragon-Installed Gun Flame as a Force Break, meaning he also gets fire on top of lightning. Was furthered with his EX Mode attacks, a few of which involve fire.
    • Added to that, K-Lambda, with Patch 2.0.2, ripped some sprites off of Slayer.
  • Damn You, Muscle Memory!: Original Sol, despite returning to Sol's old moveset, doesn't use the old qcf+S/H as a command for Gun Flame, staying at present Sol's qcf+P (to prevent overlap with Volcanic Viper). Instead, the Gun Flame projectile's speed is determined by whether or not you hold P when the projectile comes out.
  • Dark-Skinned Blonde: K-Lambda. Literally, his skin is darkish-purple-black-something.
  • Dark-Skinned Redhead: Ra-Ky's default palette.
  • Designated Villain: By virtue of being the Final Boss, Ra-Ky. The worst he can be is a douchebag. But he's just a cheap clone. And That's Terrible.
  • Early Installment Weirdness: In the earliest patches, only K-Lambda was featured. The other characters only appeared in Patch 1.3. K-Lambda disappeared from patches 1.6 to 1.10.2, which periodically made this an Artifact Title.
  • Faux Affably Evil: Clone Ky. He keeps Ky's polite speech patterns, but uses them in contexts that make them sound a bunch more arrogant (such as saying "As expected." as a win quote instead of as a respect). His taunt is also a silent Bring It. And one of his post-battle win quotes seals the deal.
    "You provide zero interest. Begone."
  • Glass Cannon: Musou-Ky. He takes nearly as much damage as Chipp, but his clean hits can make for damaging combos.
  • Incredibly Lame Punny Name: Ra-Ky is pronounced like "racaille", a French word for "scum".
  • Invulnerable Attack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until their recovery frames.
  • Lag Cancel: Ra-Ky, during Patch 1.6, could cancel any normal into any other depending on whether he's on the ground or mid-air. Even on whiff, and at no cost whatsoever. This made him so stupid-easy to play that this was removed on the following Patch 1.7, 24 days later.
    • Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 removed it.
  • Lightning Bruiser: Ra-Ky. Nearly as hard to kill as Potemkin, big-damage combos, and is even faster than Justice, not to mention some of his Confusion Fu antics.
    • Any Gold mode character counts.
  • Mega Manning: Present within my characters' movelists. Shout-Out moves are commonplace.
  • Mechanically Unusual Fighter: Musou-Ky. His dash pops him into the air ala I-No. His standing Kick moves him forward for the attack (though he moevs back for the recovery, so only cancelling from it provides real forward movement), and his forward Hard Slash leaps. His crouching Kick slides forward, his sweep is his crouching Slash rather than crouching Dust, his crouching Hard Slash is a slow attack in the vein of a usual forward Hard Slash and his crouching Dust doesn't hit, instead setting an anti-projectile field (that replenishes Musou-Ky's meter a tiny bit if he's inside ala Robo-Ky). In general, he only has three actual low hits in his entire moveset and tons of easy overheads with his air dash, so unlike common play against other characters, you will have to more commonly block high than low against him.
  • Mighty Glacier: Musou-Ky and Clone Ky. Musou-Ky's walk and even his dashes are really slow, while Clone Ky has few movement options and slow attacks. Musou-Ky can get big-damage combos, and Clone Ky's grabs shave off a good bit of health if you do get hit.
  • Nerf: Really present as new stuff tends to be quite overpowered.
    • Patch 1.4
      • Troll Badguile gets his Gold Mode permanent Dragon Install removed, as he otherwise didn't have Dragon Install.
      • Clone Ky's damage on his Shuutenbarai projectile super was nerfed.
      • Nouwa-Sol meanwhile, got nerfs on the uppercut special and its followups.
    • Patch 1.5
      • K-Lambda's ranbus do less damage. Ebongleam Drill (his variation on the Rugalspin) becomes much slower.
      • Clone Ky's slash combo super Habakiri got a good chunk of damage cut off. Gold Clone Ky also loses the 50% damage bonus on lightning attacks.
      • Musou-Ky's dashing slash, Mudouzan, now facetanks one third of the damage and can only block one hit with its autoguard. His projectile, Musouraiba, loses a bit of damage output if it doesn't hit clean (Musou-Ky's clean hits were introduced in this patch).
    • Patch 1.6
      • K-Lambda gets his damage on supers nerfed some more, and Corrupted Jaw's Gold-Mode-exclusive finish got its damage nerfed too.
      • Musou-Ky's command grab lost its clean hit unless in Gold Mode, where he hits clean with everything that can. EX Musou-Ky started its Call-Back history by replacing his command grab with one that could infinite into itself if it wasn't techable instantly (which instead gave the opponent advantage [though no free punish] on hit).
      • Patch 1.6.1 featured a Nouwa-Sol rework that made the character worse than ever in terms of direct damage output, with damage nerfs all-around and no super, except perhaps the double Force Break followups to the slash specials.
    • Patch 1.7
      • Clone Ky changes his destroy move. Rising Force being actually okayish and Hi no Kagutsuchi being just plain horribly slow and vulnerable by comparison is actually a nerf.
      • Musou-Ky had fixed hitboxes, meaning they too lean forward at the start of Raigeki, making him more vulnerable.
    • For Patch 1.8
      • Nouwa-Sol's sidestep D followup become a Force Break, meaning it costs 25% meter to use with no modification made to the move.
      • Patch 1.8.1 also nerfed Original Sol by changing his forward Punch to a slow overhead hit.
      • EX Musou-Ky deserves his own section, as he lost most of his usual special moves to make place for the Call-Back attacks, most of them being nerfed versions of existing moves.
        Denju (Tazer) is a slower Gun Flame that stays out for a shorter time. Jokyougaeshi (Turnaround) is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and super-long recovery. Mou ii yagaru! (Had damn enough!) is Rock It!, except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter. Juuden (Electric Charge) is Action Charge, except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to Action Charge. Mudo (Motionless Move), a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown). 3.16 Dengekijuu (Stun Gun 3.16) is a slower, weaker Blockhead Buster. Uwadanken Keishiki (Upward Punch Warning), his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's Volcanic Viper, without its first hit and with pitiful horizontal range. Kiri (Drill) has been repurposed, but now it's a static version of Kongougama (Golden Sickle) that won't do much even with invincibility to throws and on his upper body because of its horrid range. Arekuruu (Flip A Lid) is a nerfed Bandit Revolver Prototype. Hebigami (Snakebite) is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean. Rando Rakudo (Shaking Earth, Falling Earth) is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a Gun Blaze carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.
    • Patch 1.9
      • Troll Badguile got his broken AC Mode Troll attack attended to. Its ground recovery has been multiplied by almost 5 (from 5 to 23).
      • Musou-Ky has his combos nerfed since the clean hit window of Hebigami was cut in half, making it harder to hit clean with.
      • Nouwa-Sol lost the invincible followups to the sidestep and power charge, to make due for the arrival of 2 supers (Nouwa-Sol had no actual super previously), one of which actually gets the followups.
      • Original Sol also got a nerfed hitbox on his dashing forward kick, and a new forward Hard Slash that has little range that Original Sol himself doesn't cover during the startup (it's easy to hit him out of it).
      • Meanwhile, Ra-Ky lost all his jumping Stun Edge variations, though these were redundant.
    • Patch 1.10
      • Musou-Ky's mobility from normal movement becomes slow, and he becomes a Mechanically Unusual Fighter who can't move safely. His EX-Mode-only guard cancel and uppercut both get a few extra frames of startup and recovery. Also, his EX Mode lost the capability to clean hit.
        He also changed instant kills for a worse one than Rising Force, despite the startup of the attack itself being one frame less. Trance Star has range too short and recovery too long for said range.
      • Original Sol's crouching Dust loses momentum carry when it is cancelled into specials. His air dust loses 5 active frames and gets 4 extra recovery frames.
      • Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air Dust so he could recover faster. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.
      • Patch 1.10.2 first tended to Nouwa-Sol's crouching Dust, as it no longer moves forward. And it also replaced crouching jab by a weaker one. Troll Badguile was also targeted: his standing kick also lost half its damage as it hits once, and he can no longer have two GURLFRIENDs on screen at the same time. Musou-Ky lost jump cancels from his crouching Hard Slash and his forward Hard Slash. The first can be comboed into a knockdown regardless and the second comboes into Kongougama, a fact that is otherwise impossible.
    • Patch 2.0
      • K-Lambda comes back, but with his number of special moves and health dropped into the ground to borderline Chipp levels. It also nerfed his air command grab as he no longer regains control until hitting the ground (patching an infinite combo made solely of air command grabs and air dashes in case he needed to reposition himself, since on top of granting a wallbounce, hitting the air grab resetted his air options). His counter special also no longer counters everything from the first frame. The only real buff he gained to compensate is that his Starpower special has an easier command.
      • Nouwa-Sol got nerfs to some normals, namely Forward Punch and Dead Angle Attack. A few moves also became slower to hit but with shorter recoveries.
      • Musou-Ky's Air Dust is much slower and prorates at the start of combos, and his dashing slash special now correctly takes 50% damage instead of 33%.
      • Also, Clone Ky has a much shorter range for one of his EX Mode specials due to a change in animation.
      • Patch 2.0.1 patched out a misbehaviour of Original Sol which caused him to keep the Dustloop. Nouwa-Sol got different modes, and the AC Mode swaps out Forward Kick and Crouching Slash attacks for new ones that are less good at what the old ones did (though the old Crouching Slash gets its hitbox nerfed too). Forward Punch once again becomes slower, and so does Standing Hard Slash (which also loses jump cancel). Crouching Hard Slash also has extra recovery. Jumping Kick lost active frames for more recovery, and Jumping Slash and Jumping Dust are overall slower. Musou-Ky's AC mode also swaps out his grounded running grab and airborne slash combo for a slow five-hit special.
      • Patch 2.0.2 nerfed Kusanagi's startup, from 5 frames to 11. EX Musou-Ky's ground recovery after aerial Juuden was also quadrupled from 3 to 12 frames. It also removed an infinite from K-Lambda by gutting both parties: his forward Hard Slash in AC Mode no longer changes, and his throw doesn't stagger anymore. The frame data for his normals also was modified heavily, most of which involved nerfs. Gold Mode Corrupted Jaw got its damage nerfed again. It also changed Gold Clone Ky's regeneration to fit with the other regenerations, like Gold Sol, instead of double. It also innovatively nerfed Ra-Ky (yes), by taking out his specific Roman Cancel, and Gold Ra-Ky's Kaizo Wave doesn't do absurd damage uncharged anymore.
  • No Ending: A MUGEN standard: Everyone just wins to a simple congratulation screen and their character doing one of their winposes.
  • One-Hit Kill: Destroy moves, like in Guilty Gear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually slow, low-priority, and easily blocked and punished for massive damage.
  • Palette Swap: My custom characters are this.
  • Power Creep:
    • With moves copypasted from different games, Shout-Out attacks can be an example of this.
    • Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only nerf he ever got was having his Lag Cancel from normal to normal taken off in Patch 1.7, and a special-feint Roman Cancel specific to him was taken off in Patch 2.0.2.
      • Patch 1.6 gave him the extreme Lag Cancel antics that were taken off in Patch 1.7.
      • Patch 1.7 replaced the patch 1.6 buffs. He gained Slayer's teleport dashes, a better hit box and a ground bounce on his Enhanced Needle Spike. His air Hard Slash had double untech time on knockdown. His Stun Edges' projectile speeds were exaggerated to fit their specific purposes better. EX Mode also got three new attacks, two being unblockables and the last being an overhead combo filler.
      • Patch 1.8 made his throws combo starters, with the ground throw gaining a wallbounce and the air throw launching the opponent.
      • Patch 1.9 gives him a quick-recovering DP and one that launches the opponent high up, but both's recovery are buffed. He also gains an air super, which highly resembles I-No's, one of the greatest in the game. He also swaps out Stun Edge for Kaizo Wave.
      • Patch 1.10 fixed the Kaizo Wave corner whiff, made his Ride the Lightning ~ Gamma Ver. faster to go forward and recover, and made his dash charge meter. His all-around movement speed was buffed. Plus, he gained three special moves: a 5-hit Charged Stun Edge, Sacred Edge (yes, Ky's super), and a dashing overhead launcher with low profile that only complements low-hitting Grand Vapor.
      • Patch 1.10.1 massively buffed his Sacred Edge, making it much faster and more damaging. It also decreased the recovery of his EX Mode overhead. His Dead Angle Attack also gained range. But the most important is his own type of Roman Cancel that appeared: he can now feint any special for free by pressing down on top of the normal RC command, it does have 8 frames of startup and 2 frames of recovery.
      • Patch 1.10.2 buffed his air jab. His walk and dash speed have increased massively. His Needle Spike's second portion also stopped hitting several times in favor of a free launching addendum that hits at the exact same frame Ra-Ky recovers. His air dust's trap stays out longer and starts faster. He also gains auto-Slashbacking attacks in AC mode. His Sacred Edge super was replaced, and his Destroy changed. Both summon Raoh, Zappa's Game-Breaker spirit.
      • Patch 2.0 changed Ra-Ky's Dead Angle by another Raoh summon, but this one recovers so fast Ra-Ky can do as he pleases. His specific Roman Cancel Feints no longer require the down button to perform.
      • Patch 2.0.1 swaps out his Ride The Lightning ~ Ver. Gamma for another "Phaze-III" version of the same move, which hits during superfreeze and moves faster.
      • Patch 2.0.2 gave him a Grim Reaper (yes, Gordeau's patented move) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.
  • Real Men Wear Pink: Musou-Ky's default palette is pink-haired.
  • The Scrappy: To almost everyone who ever heard of my MUGEN, K-Lambda. Packed fast normals, dealt high damage on supers with good utility (to the point that his damage had to be nerfed twice), and had moves for everything. Though the annoying tendency to interrupt everything was the thing that came to light with the AI, one person treated him as more of a boss than Clone Ky.
    • His use of different sound effects made him this even for me, so I took him out of my lineup in Patch 1.6. He was still available for download but wasn't part of patches until patch 2.0 came.
      • He's Back: Patch 2.0 announced his return from the heap. The nerfing of his health and special move diversity helps a little and he now fills his own niche.
  • Shoto Clones: A lot of them. Since even Chipp can be treated as one, that makes a lot. Counting the characters that are not shotos to me is easier. Which leaves just Baiken, Musou-Ky and Clone Ky (the latter two's EX Modes fit the shoto bill in their way).
  • Shout-Out: So many moves, if it's not straight Mega Manning.
  • The Smurfette Principle: Formerly played straight since, Justice excluded, there was only Baiken. Later on, I-No got added which averted it.
  • SNK Boss: The AI has been taken off of every single character, meaning that for a skilled player, only Ra-Ky (maybe Justice) can pose a challenge.
    • Gold K-Lambda isn't dangerous, save for three moves. Corrupted Jaw becomes like Rugal's Gigantic Pressure super, and the second part deals so much more damage than the first that the move alone deals around 45% damage (though this was toned down twice). Charge Stun Edge (and Ray Divider instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage attacks that can keep the opponent in place for several seconds.
    • Gold Troll fires his GURLFRIENDs 3 at a time and regenerates health.
    • Gold Musou-Ky's specials and supers hit cleanly all the time if possible, including some that couldn't hit cleanly normally. This doesn't apply to EX Mode since he cannot clean hit in EX Mode, even if Gold; but EX Mode gets its fair share of benefits, such as a faster (and hitting) version of his dash special, a duper-fast Hebigami, and other silly gimmicks.
    • Gold Nouwa-Sol gets Flame Distortion, but its only use is the constant tension regeneration since Nouwa-Sol doesn't have a Charge meter.
    • Gold Original Sol has infinite tension and is in permanent Dragon Install, like normal Sol. But he isn't as cheap as Sol in that only his Volcanic Viper is enhanced (contrary to Sol getting buffs on Gun Flame and Bandit Revolver too.), and his supers are different.
    • Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life (at double the rate of Gold Sol until a recent patch put him back in line), and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
    • Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of Charged Stun Edge (which comes out faster than Ky's and deals 5 hits instead of 3) and Sacred Edge (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the Kaiser Wave from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's Lightning Strike as a homing Unblockable Attack, his Charged Stun Edge has a hitbox that is way harder to crouch under, and his Sacred Edge was replaced by an unblockable laser, with the air version covering lots of space. His supers also boast absurdly long invincibility frames and can hit fullscreen in few frames.
      When Gold, he gains 50% damage on all hits but his EX Mode's Omnipotent Earthquake. His Charged Stun Edge also never vanishes by hitting too many times, making it a 26-hit projectile that deals 50% health when played correctly, and that's without counting whatever Ra-Ky does while the opponent is getting hit.
  • Some Dexterity Required: Most aspects are denied. Only Musou-Ky has clean hits that need some aiming, and even then it's only Musou-Ky's copypaste of Sidewinder: Musou-Ky otherwise gets clean hits from doing moves at point-blank range.
    • So defied, Patch 2.0.2 made the commands easier for the more complicated of them, Original Sol and EX Musou-Ky.
  • Talking to Himself: There are 6 Kys and 5 Sols, what do you expect?
  • Teleporters and Transporters: One of Clone Ky's standard intros involves him teleporting in. K-Lambda also teleports out in a special win pose against some other clones.
  • Troll: Troll Badguile. Some of his winquotes drive the point home. Singing "trololo", using a lot of Take That! Stock Phrases, or Trash Talking is but the tip of the iceberg.
    "Don't hate on me cause I'm awesome!"
  • 20 Minutes into the Future: Inverted with Original Sol, who has Sol's Guilty Gear moveset and mannerisms from "twenty minutes into the past". His few original attacks are "in-development" version of Sol's newer moves or even Order-Sol's attacks.
  • With My Hands Tied: Nouwa-Sol's idle animation is arms crossed at waist-height.
  • Worthy Opponent: Ra-Ky had a random chance of having this for a win quote. This was patched out in favor of narcissism in Patch 1.9:
    "I got rolling there! Good one." -> "Damn I'm good!"

Stratego Legends notes:

You have seen it on my brother's page: we both play this game and experiment with it. We created a ton of new factions.

Tropes associated with whatever we are doing:

  • Action Bomb: Electrode's trademark. Since then, its ability to move became staple for overpowered magic units.
  • Anti-Air: The Anti-Flight ability. A unit with that ability instantly kills units that fly above (or should land on) it.
  • Anti-Magic: The Dispel Magic ability allows creatures to cancel any magic effect of magic units they battle, which is a slight modification ruling-wise from the original in which it only worked on Magic units you attacked (since Magic units couldn't attack before, the text had to be fixed).
  • Auto-Revive: Several units have a Death Curse that revives the unit when the curse is over (or worse, before).
  • Boring, but Practical: The units that have never been reworked are most often a case of this, never being reworked because they're simple. Monster Reborn always revived any one unit, Chuck Norris has always been that 10-force unit with Dispel Innate, Dispel Magic, and an innate of his own that instantly destroys any unit he fights. On the other side, House of Cards has always destroyed itself upon being revealed, and Trojan Horse has always made the attacker instantly teleport into a space of their choice after beating it.
  • Game-Breaker: Almost every single created faction, the exceptions being the Hiwauz and Veelenz (being extremely plain or complicated) and the N0obz and Nübz (who too often devolve into killing themselves). And even they have Game Breakers (ones that turn the game against them for the later ones at least).
  • Gameplay and Story Segregation: Notable with the setting-inspired factions.
  • House Rules: Shitloads. New abilities and naming conventions saw the light of day.
  • Instant-Win Condition: Destroying a castle always bring instant victory, but the N0obz and Nübz have several going against their units. House of Cards notably destroys itself when revealed, giving any enemy unit that attacks it instant success, and the game. In fact, you can win the game without attacking it via use of Vision.
    • And my remix of XEH Drive's Terrorist Action can end up so since it can force the opponent to destroy their own castle.
  • Joke Character: The Nübz and N0obz.
  • Loophole Abuse: A lot. Several factions had to be remade due to loopholes.
    • A specific example is SMnK's Teruki Tomoya, who had an ability that moved him by two spaces. It was Quickness, except with unlimited use, and he could use it to attack during the opponent's turn. It caused several strict rulings: (1- This ability did have not to be used more than once per turn. 2- He had to not attack units during the opponent's turn.) And this ability was still so broken (especially since Teruki is force-9) that it was the reason SMnK (yes, the entire faction) spent months under revision and ended up scrapped.
    • Issue brought up 15/04/2014 is the status of attacks against units with innates or maluses that instantly kill them (example: The Nubz' Fake King instantly kills himself when revealed, or N0obz' Pikachu who gives himself a malus of -2 when attacked in the case this malus has him go below zero force). Discussion remains on whether an attack counts as successful when the enemies kill themselves via effects during the attack or not, for innates like Berserk.
      • Fixed: Such attacks count as successes despite the unit not counting as destroyed by battle.
  • My Rules Are Not Your Rules: XEH Drive and Blissrune do not play by the rules.
    Their magic units can move (some even have mobility abilities) and attack, and they cancel innates, meaning they're immune to Dispel Magic. Also, their Death Curses aren't cancellable by simultaneous death curse activation (their curses forcibly overwrite any other curse), and they can be ended at will. They can also be activated whenever one of their allied units fights and replace it in the battle.
    Blissrune's castle Air Fortress Pegasus can move, and also has a limited form of the Fly action. Also, my XEH Drive remix's QMR Homasubi Branch doesn't net the opponent an insta-win when it's destroyed because its Curse prevents such victories. You can also sacrifice a unit at any moment to bring it back.
  • One-Hit Kill: One moment in particular had me use Oobers' Landorus to land a first-turn-kill unwittingly. But some other examples exist, like XEH Drive's Triple Trouble, which lets you instantly kill any unit.
  • Power Creep / Serial Escalation: The epitome of it in our quick-winning overpowered factions.
    • The Power Creep has stopped with the XEH Drive and Blissrune sections due to the SMnK and Ryumaru blunders.
  • Redshirt Army: Tends to happen in gauntlet matches where factions like XEH Drive are teamed up with factions like the N0obz, who of course Can't Catch Up.
  • Set Bonus: Several units function this way. The Nübz invert this with set maluses (namely Fake-types revealing each other).
  • Switch Out Move: N0obz' Abra, a force-2 Pokemon, attempts to do this. But it can (and most often will) end up letting the opponent take out one of your more valuable units of his choice.
  • Team Killer: The Nübz, notably the Fake-type units, have a bunch of this. And there's the self-Griefer Magic Waluigi Time!.
  • There Is No Kill Like Overkill: Nübz' Choice Band gave +5 force and Berserk to the enemy that attacks it. Most often, the unit would become a hugeass juggernaut whose strength just fits this trope, enough to make some units from normal factions able to beat XEH Drive units in terms of raw strength.
  • Unstable Equilibrium: The Nübz' Fake-type units have bad effects if they're revealed, several of which involved revealing or destroying other Fake-type units, which often lead to snowballing destruction until no Fake-type was left. Now the effects are less nasty, but they still end up revealing each other very fast.
  • Uriah Gambit: Happens most often to replace Death Curses from underpowered factions.

Funny or Awesome entries:

  • May 16th, 2015: A simple gauntlet match Ubers and Oobers against XEH Drive and Blissrune. What would've been yet another match ended in slaughter when Nodoka Fumizuki single-handedly handed XEH Drive the victory with only Magic help. Only her moved and by turn 2, the three Oober factions were routed. And Nodoka took some effort in destroying quite a lot of units of each faction. When one XEH Drive unit makes the entire Oobers faction look like jobbers, you know you've got a Game-Breaker faction.
    Things took another turn when Blissrune revealed a broken loop of its own, that made Crystal-A a Game-Breaker among Gamebreakers, by simply abusing magics and using her ability to revive one magic just by using the other one, which caused a quick surrender (given how Rage Quit-inducing this could get).

RPG Maker

Downloaded VX Ace May 20th, 2015 (along with Keitaro Hirochi) and already had fun with it.


House Memes

All under this format: Meme name: Explanation 


  • "6 is the OP number": Explanation 
  • "OOOOOOOWNED!": Explanation 
  • Shielded: Explanation 
  • A house Fan Nickname convention is using derisive nicknames for broken attacks that deal fixed damage depending on something irrelevant and can be used to hit damage caps, etc. (Example: Calling Freya's Dragon's Crest (it deals damage depending on the numbers of dragons you killed) Dragon's Cheat)

Game memes:


  • I'm still waiting for my 3-frame overhead: Explanation 


  • God Arceus: Explanation 

Stratego: Legends

  • "Gonna send big boy [insert name of powerful unit] on your sorry ass!": Explanation 
  • The God-mode Yeong-Jin: Explanation 
  • Blissrune - Amano Edition Explanation 


  • The Ra-Ky FRC: Explanation 
    • The deadly full-meter 69-damage combo!: Explanation 
  • Troll Badguile: Explanation 

Specific to our games:

Please note that at the time, Chiharu, Ai and Hana were still part of Blissrune's cast. Chiharu and Hana have been revamped and Ai has been renamed since.
  • The "You're a d!ck" Award: Explanation 
  • "But I don't have a sister.": Explanation 

RPG Maker

  • Super Nova - The Game: Explanation 
    • featuring Ella Preston Explanation 
    • Maw can't handle being an important character. Explanation 
      • ... but Kelaud can! Explanation 


  • "What a bastard...": Explanation 
  • Tekken 5 - Jin Edition: Explanation 
  • FUCK YOU CROW: Explanation 
    • Yu-Gi-Oh!5DX: Explanation 

Funny entries

Blissrune X XEH Drive skit: "How well do you know your pro?" highlights:

  • Ken's area of improvement according to Alex? "Chicks & America"!
    Ken: "I'm Canadian, what the hell!?"
  • Edge being Soujirou's pro. Edge is such a douchebag, people were feeling sorry for Soujirou.
    • Edge's first sight opinion on Soujirou is... "an idiot".
    • Soujirou tried to out-guess Edge by guessing a 1 Random Power Ranking. Edge whipped out a 2 with his best "you mad?" face.
    • Soujirou also needs to improve on "his girlfriend".
  • Gouta and Haraku tryharded... and still didn't win.
  • Mint's victory celebration. She celebrates with a standard Genki Girl "Yay!", earning this reaction from her pro.
    Hetha: "You were supposed to improve on being calm..."
    • Mint is happy. That's what Hetha thought of Mint at first sight.
  • Hiyoru completely missing Su-Yeon's scientific background.
  • Akihiko and Itsuki. Akihiko delivering the most narcissistic statements with a straight face (he thought Itsuki would find him "swag as heck", gave himself a 5/5 at Random Power Ranking, thought his job would be "the Rex" and when asked what he could improve over, he answered with a base "nothing, durr") and Itsuki's straight man nature made for one of the funniest pairs.
  • Touko wants to ride Yuugou. Kouma's one-off note about how Yuugou needs to chill and cracking a sex joke just to try Yuugou's patience.
  • Miree thinking Mika would try to own her through the entire skit... and getting more owned by her own self-esteem than by Mika herself. Mika even lampshaded it at the last question!
  • Moe being Hikari's pro. Moe was so nice in her assessments about Hikari that it looked like huge overestimations.
  • Nami is "totally not Rei Ayanami". Nami's answer to the first question: "When Noa first saw you, she thought you were... ?" The fact that Noa didn't get the joke prompted this answer:
    Nami: "This is the last time I try Johnny's jokes."
    • Also her saying she needs to improve on emotional range... while her pro is Noa.
  • Fukami as Norou's rookie. She exploited Norou's Silver Fox reputation for all its worth: she said Norou would think of her as "a good one-night stand", and she thought he wanted her to be "a bit older".
  • C-Jay's "thug life". Everything R' said about Jay references something that made him look like a thug, except the Random Power Ranking assessment.
  • Yeong-Jin needs to work on getting male pals. Edge approves, leading to this:
  • Tawa and Crystal-N, being the most flat-faced pair.
    • Crystal-N rating herself 4 in Random Power Ranking. Apparently destroying the world isn't that hard.
    • Crystal-N thinking she needs more lasers. Tawa's answer, "logic", is only a Call-Back to the above.
  • Zero referencing the "You're A Dick" Award at every turn, with every other answer of his saying "dick".
  • Jaime from Accounting: Zack's choice of job for his rookie Jaime.
  • Zee and Zayinella. They got nothing right (Zee even broke the rules once) and became instant comedy gold by sheer dumbassery.

The logical following of the above: "How well do you know your rookie?"

  • Ken and Alex.
    • Ken failing to say on first sight that Alex is American.
    • Alex saying he would be a professional Michael Hearn.
  • Soujirou back-trashing Edge.
  • Gouta and Haraku tryharding again, still not winning. They even had less success than last time!
  • Mint and Hetha scoring zilch this time.
  • Su-Yeon dissing Hiyoru's looks, haircut and fashion sense.
  • Akihiko and Itsuki at their usual antics.
    • Akihiko calling Itsuki a suck-up, which extended into Akihiko's job of choice for Itsuki. Itsuki got a point out of Self-Deprecation.
    • Itsuki expected a "nothing" at the improvement question, because he said "he probably thinks I can't improve at anything". Akihiko actually wrote "manliness".
  • Kouma didn't know what to answer to the first question (what Yuugou thought of him at first sight). His answer?
    Kouma: "Total rawesome!"
    • He also needs to improve on politeness. Kouma was not pleased.
      Kouma: "BRO!"
  • Shiori and Maju, mostly comprised of Shiori dissing back Maju. Even though she technically got two points.
  • Miree and Mika. Mika guessed right about being "overconfident" (Miree's word was "arrogant"), but Miree shot on Mika's Lack of Empathy (which Mika's proud of).
  • Hikari and Moe failing at getting even one point again.
  • Noa and Nami, again...
    • Noa thinks she could make a good "cyber-nurse".
    • Noa expected Nami to want her to get more colors. Nami instead told Noa to "grow a heart", with the note "it's scary at first, but it's Worth It".
  • Norou and Fukami at their antics again. Haraku bitch-slapping Fukami because of all the Unresolved Sexual Tension. A side-commentary was that whenever Norou failed to find a sex joke, he'd lose. Fukami barely even bothered with the radars this time.
  • R' and C-Jay winning the big one, which no-one expected. They got right at the first two questions, and noone caught up to their combined score.
  • Tawa and Crystal-N being flat-faced again. Tawa was right about Crystal-N thinking she couldn't get a job. But not on the improvement part, since Crystal-N slipped a shot to Edge by saying Tawa should improve on her allegiance.
  • Cristina and Touko still not scoring one point.
    • Cristina flat-out calling Touko a pleb.
    • The Random Power Ranking got this reaction since Cristina overshot her estimation.
      Touko: "Is she sucking up to me to make up for the fact that she dissed me?"
      Kouma: "I don't even fucking know."
  • Zero and Tsutomu scoring, well, zero point. Even though Tsutomu guessed Zero wasn't trolling him, he still failed to get a point.
  • Zack kinda calling himself out on looking "gay".
    • Jaime is also the only one who respects Zack.
  • Zayinella copied her answers from the previous test, word for word. Which got them two points.
    • Saying they're cute.
    • The peripatetic gag gets re-used, much to R's consternation (and many "You fucked up, mate." from R's co-pros).
      R: "We're going to have a word about this when we get home."

The conclusion, with non-counterparts being paired. "How well do you know your pro?" highlights:

  • Noctus and Rangiku. Also, Noctus kept getting harassed by other pros for parenting the "rookies from hell".
  • Loke and Shiyu, as well as Kyo and Yukari. They kept asking to change rookies/pros, for the following reasons:
    • Loke calling Shiyu "Kyo-2".
    • Meanwhile, Kyo was calling Yukari a Tsundere.
      Yukari: "Animu stereotypes? Really!?"
      • Loke agreed with her.
    • Loke saying Shiyu would at best be a factory worker.
  • Arneth not knowing what's a job either. He then proceeds to ask fellow pros about that. What's funny is that the guys who had to provide answers were Ari and Bryni.
  • The rune golems as pros, with the weirdest choice of rookies ever. Crimeida had Nodoka, Ebonsela had Shinobu, with the less odd one being Pearelei and Gil.
  • Bryni being Koizumi's pro. Basically, disrespect went both ways.
  • Mugi and Seon-Yeong were one of the nicest pairs.
  • Mack's show of fatherly attitude to his rookie, Tomika.
  • RJ#38 and Saki, the "Justice Team". Didn't get them more than one point.
  • Michael paired with Malar.
  • Lux and Hanae, despite their poor scores, were more a heartwarming moment.
  • Lily, the "rookie from hell". Houju just got the Random Power Ranking right, by sheer luck.
  • Homura and Teru, especially about how they got much more good answers than expected.
  • Lorna, the other rookie from hell, for her pro Yeong-Su. Pairing a paragon of justice with a selfish arrogant brat like Lorna gave way for a lot of "Well, sucks to suck nerd!" followed by "JUSTICE!" Kicks.
  • Gijou and Royle. Somehow, they had the best scores through the entire ordeal!
  • Ari, who surpassed Fukami in sex joke output, or more about the number of times she said "sex" or some variation thereof.
  • Crystal-M was Takumi's rookie, which didn't look the part. Crystal-M complimented Takumi, but even despite that, they still got almost nothing right.
  • Shibi and Marlene, especially because Shibi said she could make a good babysitter.
    Marlene: "Nobody would trust you with his kid."
  • Akita was a pro. His rookie was Nami-V. The contrast was just amazing.
  • Rain was Marcus's rookie. Rain said this was probably the least weird pairing.

The same as just above, "How well do you know your rookie?"-style:

  • Kayana calling Engel old.
  • Once again, the Loke-Shiyu and Kyo-Yukari pairs were at their usual "wanna switch" antics:
    • Shiyu said Loke was wielding Soul Edge.
    • Yukari Random Power Ranking Kyo at 3, which was basically saying she'd kick his ass if she tried since she got her 4 right the preivous time. Kyo was not pleased.
    • Shiyu said Loke couldn't possibly get any job.
    • Yukari basically saying Kyo should get a new arm.
  • Chen being Chen. When asked what Ronda could improve over, it went like this.
    Chen: "How should I know? I'm the rookie!"
  • Crimeida getting called "disgusting" by Nodoka.
    • For this matter, all the runes getting fit for being "depollution agents". Given the massive firepower that they survived (not exactly in good shape though), Nodoka, Shinobu and Gil thought they would survive the New Earth's atmosphere.
    • The runes thinking they have no possible area of improvement. Nodoka, Shinobu and Gill all found one.
  • Rei snobbing Shinju by Random Power Ranking her a "solid 3+, but not a 4"
  • Lux and Hanae getting a lot of things right, including Lux almost calling Hanae "the best big sis ever".
    • "404 Not Found" is basically Lux's assessment of Hanae's possible improvements.
  • Crystal-A called Yasushi "well-dressed". Yasushi is a bit plainclothes for this kind of qualification.
  • Lily being the rookie from hell again. Houju didn't try this time around.
    Houju: "Should've played the fucking lottery."
    Merilith: "Do you even have a lottery?"
    Houju: "No."
  • Yeong-Su accurately guessing Lorna would like him to stop talking about JUSTICE!
    • She even described his would-be job as Torture Technician. She even added that technically he didn't need weapons because he just needed to talk and people would be begging for mercy because he's so boring.
  • Gijou having to say again that he isn't a flippin' ninja! Also, his answer about possible improvements:
    Gijou: "Maybe sometimes I need to stop thinking and... just do it?"
    Royle: "Did he just make a Shia LaBeouf joke?"
  • Ari piles a dose of trolling on top of her sex jokes this time around.
    • She described herself as sexiness incarnate. And she got a point!
    • Ari got the job wrong "the sexiest researcher ever" isn't quite "working in a bawdyhouse" (to her credit, Ari considered saying just that).
      Bryni: "She'd probably charge your entire ship for one night."
    • Ultimately, Wales asked her to make less sex jokes...
      Ari: "Aw, you know you like it."
  • Marlene guessing right at the hard question and falling just shy of the first perfect run because she failed at the Random Power Ranking, by underestimating herself.
  • #41 calling Youha a bitch on three separate occasions. This oddly enough got her two points.
  • Akita calling himself "Random Student C". And getting a point for it.
  • Marcus's one good answer is that he has nothing to improve on.