History Tropers / Wax

2nd Sep '17 5:25:38 AM Wax
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I like [[FightingGame fighting games]] and [[RolePlay roleplaying]], but also strategy and card games (MagicTheGathering or TabletopGame/YuGiOh for example). I love creating original characters, though I am prone to [[{{Expy}} expy-ing]] before I get to use (often '''massive''') DivergentCharacterEvolution. I'm sometimes a real [[MotorMouth motor-brain]] when it comes to useless things like ''creating move lists for Original characters in [[RolePlay roleplays]]''. I'm weird like that.

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I like [[FightingGame fighting games]] and [[RolePlay roleplaying]], but also strategy and card games (MagicTheGathering or TabletopGame/YuGiOh for example). primarily). I love creating original characters, though I am prone to [[{{Expy}} expy-ing]] before I get to use (often '''massive''') DivergentCharacterEvolution. I'm sometimes a real [[MotorMouth motor-brain]] when it comes to useless things like ''creating move lists for Original characters in [[RolePlay roleplays]]''. I'm weird like that.



** [[GratuitousJapanese Dorima]] starting at age 15
** And more recently Musou when I started getting into Touhou at 19. I had a brief transition at age 22 where I was nicknamed "[[ShoutOut Goodbye]] [[TheKingOfFighters Musou]]".

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** [[GratuitousJapanese Dorima]] starting at age 15
15.
** And more recently Musou when I started getting into Touhou at 19. I had a brief transition at age 22 where I was nicknamed used the handle "[[ShoutOut Goodbye]] [[TheKingOfFighters Musou]]".



* {{Jerkass}}: To a degree.
** JerkassFacade: People often think me to be a straight-up {{Jerkass}}.

to:

* {{Jerkass}}: To a degree.
** JerkassFacade: People often think me to be a straight-up {{Jerkass}}.
I've been moving out of it.



* SourOutsideSadInside



* TallDarkAndSnarky: Invert the tall patr, I stand at a small 168 cm.

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* TallDarkAndSnarky: Invert the tall patr, part, I stand at a small 168 cm.



* WhatTheHellIsThatAccent: My English accent is far off my French accent. Only English teachers or English-speaking people can get what I mean, and even then...

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* WhatTheHellIsThatAccent: My English accent is far off my French accent. Only English teachers or English-speaking people can get what I mean, and even then...mean.



* BreakTheHaughty: As much as I love [[{{Jerkass}} jerkasses]], I love also when some of them get due comeuppance.

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* BreakTheHaughty: As much as I love like [[{{Jerkass}} jerkasses]], I love also when some of them get due comeuppance.



* {{Jerkass}}: Being fond of [[{{Blazblue}} Jin]] ''[[{{Pantheon/Mentalism}} "God of Assholes"]]'' [[AnIcePerson Kisaragi]] it's "normal" I try to have characters that behave like this. However, this type of characters has fallen out of flavor for me now, having done so much of them.

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* {{Jerkass}}: Being fond of [[{{Blazblue}} Jin]] ''[[{{Pantheon/Mentalism}} "God of Assholes"]]'' [[AnIcePerson Kisaragi]] it's "normal" I try to have characters that behave like this. However, this type of characters has fallen out of flavor for me now, having since I've done so much many of them.



* SNKBoss: Not that I like to beat them, I have only Justice (GuiltyGear), Jinpachi and Azazel ({{Tekken}}) on my list of beaten SNK Bosses. I prefer the DifficultySpike softer though, and no stupid gimmicks like [[VideoGame/GuiltyGear Megalomania]]

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* SNKBoss: Not that I like to beat them, I have only Justice (GuiltyGear), Jinpachi and Azazel ({{Tekken}}) on my list of beaten SNK Bosses. I prefer the DifficultySpike softer though, and no stupid gimmicks like [[VideoGame/GuiltyGear Megalomania]]Megalomania]].
19th Apr '17 10:19:59 AM Wax
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* TallDarkAndSnarky: Invert the tall patr, I stand at a small 170 cm.

to:

* TallDarkAndSnarky: Invert the tall patr, I stand at a small 170 168 cm.
28th Oct '16 10:29:33 AM Wax
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** Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe
** DarthWiki/BurningRhapsody
** DarthWiki/OperationG
** [[DarthWiki/BeybladeCSquare Beyblade C-Square]]
** DarthWiki/PokemonAssVersion
** DarthWiki/{{Blissrune}}
** DarthWiki/SpeedSounds
** DarthWiki/AlternateRealm



!My works:
!!Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe
--> [[SelfInsertFic Me]] [[XMeetsY Meets]] VideoGame/{{Touhou}}
!!DarthWiki/BurningRhapsody
--> My main fictional FightingGame. KnightTemplar VillainProtagonist Yoi is on his way to a fighting tournament organized to fight demons.
!!DarthWiki/OperationG
--> Another fighting fiction. Tournament organizer Ringoto Teisou is intent on creating God to [[TheEndOfTheWorldAsWeKnowIt change the world forever]].
!![[DarthWiki/BeybladeCSquare Beyblade C-Square]]
--> A work with my brother, and a new page of Beyblade is turned.
!!DarthWiki/PokemonAssVersion
--> My Pokemon Red romhack, still under work.
!!DarthWiki/{{Blissrune}}
--> A project originated from mixing up {{Blazblue}} and {{Terraria}} together as inspiration. Result is a world that is already halfway-corrupted, an oppressive government ruling over what's left of humanity, and revolutionary movements. Also, [[ShoutOut Shout-outs]] galore, not limited to the two aforementioned works.
!!DarthWiki/SpeedSounds
--> An original fiction, all happening within a City divided in two that progressively collapses due to wars and its selfish rulers when rebellion pops up.
!!DarthWiki/AlternateRealm
--> A fiction which took the theories of a cataclysm the 21st December of 2012 and ran with them. All nations have been broken by private military contractors, and the Earth is now at the hands of six tyrannical corporations. The New United Nations rise to found the old world again, but even they are not so much better as the independent consortiums...
!!Other:
--> Some more can be seen in [[Characters/{{Wax}} my characters' page]].
----
----
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*** Patch 2.0.2 gave him a Grim Reaper (yes, [[VideoGame/UnderNightInBirth Gordeau]]'s patented move) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.

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*** Patch 2.0.2 gave him a Grim Reaper (yes, [[VideoGame/UnderNightInBirth Gordeau]]'s [[ThatOneAttack patented move) move]]) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.



** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage (though this was toned down twice). ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.
** Gold Troll has a 3-hit ''GURLFRIEND'' and regenerates.

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** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage (though this was toned down twice). ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.
attacks that can keep the opponent in place for several seconds.
** Gold Troll has fires his ''GURLFRIEND''s 3 at a 3-hit ''GURLFRIEND'' time and regenerates.regenerates health.



** Gold Original Sol has infinite tension and is in permanent Dragon Install, like normal Sol. But he isn't as cheap as Sol in that only his ''[[{{Shoryuken}} Volcanic Viper]]'' is enhanced, and his supers are different.
** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and can quickly hit fullscreen.\\

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** Gold Original Sol has infinite tension and is in permanent Dragon Install, like normal Sol. But he isn't as cheap as Sol in that only his ''[[{{Shoryuken}} Volcanic Viper]]'' is enhanced, enhanced (contrary to Sol getting buffs on ''Gun Flame'' and ''Bandit Revolver'' too.), and his supers are different.
** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at ''(at '''double the rate of Gold Sol''', Sol''' until a recent patch put him back in line)'', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. UnblockableAttack, his ''Charged Stun Edge'' has a hitbox that is way harder to crouch under, and his ''Sacred Edge'' was replaced by an unblockable laser, with the air version covering lots of space. His supers also boast absurdly long invincibility frames and can quickly hit fullscreen.fullscreen in few frames.\\
8th Aug '16 12:01:09 AM Wax
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!! Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe

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!! Touhou !!Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe



!!DarthWiki/{{Japan 4000}}
--> Yet another fighting fiction. In year 4000, isolated Japan is prey to {{Youkai}} who have merged with human post-modern civilization. MegaCorp R.Y.U. hastens the preparations of Burei Academy's [[TournamentArc school tournament]].
7th Aug '16 11:54:52 AM Wax
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!!DarthWiki/EraEngineLINXX
--> In a far future with the Earth terraformed and unified under an empire, the discovery of four unknown human devices will change the regime.
30th Jun '16 12:32:27 PM Wax
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Added DiffLines:

** Yu-Gi-Oh!5DX: [[labelnote:Explanation]]The disrespect of Crow and the increased sass has reached the levels of a Wrestling/DGenerationX promo, which lead to the obvious pun on the show's title.[[/labelnote]]
28th Jun '16 11:29:03 AM Wax
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Added DiffLines:

* ''FUCK YOU CROW'': [[labelnote:Explanation]]A {{Tagline}} for everything [[@/KeitaroHirochi we]] don't like about YuGiOh5Ds. This also applies to things [[TheScrappy Crow]] is not directly involved with, due to how we've made him responsible for all the ExecutiveMeddling that pushed Crow to the moon.[[/labelnote]]
13th Jun '16 5:21:57 AM Wax
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* ComplexityAddiction
* DeadpanSnarker: I have a tendency to [[AccentuateTheNegative point only the flaws]] of anything I judge. This trope is when my snarking hasn't gotten too acid.

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* ComplexityAddiction
* DeadpanSnarker: I have a tendency to [[AccentuateTheNegative point only the flaws]] of anything I judge. This trope is when my snarking hasn't gotten too acid.
ComplexityAddiction: Regarding story-making and worldbuilding.



* GratuitousJapanese: Sometimes I come to talk to myself with JapaneseStockPhrases. I also like JapanesePronouns and JapaneseHonorifics. Most of my characters are named in Japanese, with sometimes [[AsLongAsItSoundsForeign horrible results]].
* GuiltyPleasure: About my snarky impulses, sometimes.



* {{Jerkass}}: To a degree, much less now that I dropped the JerkassFacade.
** JerkassFacade: People often think me to be a straight-up {{Jerkass}}. Dropped it lately.

to:

* {{Jerkass}}: To a degree, much less now that I dropped the JerkassFacade.
degree.
** JerkassFacade: People often think me to be a straight-up {{Jerkass}}. Dropped it lately.



* MoodWhiplash: [[{{Wangst}} Depression]], uncare, frustration and [[{{Jerkass}} generic jerkassery]] was the usual. Lately I've been much less unstable.



* SawStarWars27Times: On several things I won't even bother to quote. The most stunning one is watching GundamWing episodes number 1 and 24 at least hundreds of time each separately from the series as a whole, since i used to get high on {{Mook Horror Show}}s.
* SourOutsideSadInside: The sad is starting to decay.

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* SawStarWars27Times: On several things I won't even bother to quote. The most stunning one is watching GundamWing episodes number 1 and 24 at least hundreds of time each separately from the series as a whole, since i I used to get high on {{Mook Horror Show}}s.
* SourOutsideSadInside: The sad is starting to decay.SourOutsideSadInside



* TallDarkAndSnarky: Forget the tall part. Or invert it, I stand at a small 170 cm.

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* TallDarkAndSnarky: Forget Invert the tall part. Or invert it, patr, I stand at a small 170 cm.
12th Jun '16 11:04:00 AM Wax
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---> Last patch: 2.0.1

to:

---> Last patch: 2.0.12



* ComboPlatterPowers: Musou-Ky, has a copy of Sol's Dragon-Installed ''Gun Flame'' as a Force Break, meaning he also gets fire on top of lightning. Was furthered with his EX Mode attacks, a few of which involve fire.
* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. Patch 2.0.2 has to be redone from scratch.

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* ComboPlatterPowers: Musou-Ky, Musou-Ky has a copy of Sol's Dragon-Installed ''Gun Flame'' as a Force Break, meaning he also gets fire on top of lightning. Was furthered with his EX Mode attacks, a few of which involve fire.
* CriticalExistenceFailure: A viral attack before the would've-been-final ** Added to that, K-Lambda, with Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. Patch 2.0.2 has to be redone from scratch.2, ripped some sprites off of Slayer.



* DarkSkinnedRedhead: Ra-Ky's default palette, despite the splash art still being Ky's.

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* DarkSkinnedRedhead: Ra-Ky's default palette, despite the splash art still being Ky's.palette.



* InvulnerableAttack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until their recovery frames. Once his gimmicks are figured out, he's easy to dispatch though as two of his three specials cannot be comboed into, and even the last one has 18 frames of startup.

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* InvulnerableAttack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until their recovery frames. Once his gimmicks are figured out, he's easy to dispatch though as two of his three specials cannot be comboed into, and even the last one has 18 frames of startup.



** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 will remove it.

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** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 will remove removed it.



* MightyGlacier: Musou-Ky and Clone Ky. Musou-Ky's movement is really slow, while Clone Ky has few movement options and slow attacks.

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* MightyGlacier: Musou-Ky and Clone Ky. Musou-Ky's movement is walk and even his dashes are really slow, while Clone Ky has few movement options and slow attacks.attacks. Musou-Ky can get big-damage combos, and Clone Ky's grabs shave off a good bit of health if you do get hit.



*** Original Sol's crouching dust loses momentum carry when it is cancelled into specials. His air dust loses 5 active frames and gets 4 extra recovery frames.

to:

*** Original Sol's crouching dust Dust loses momentum carry when it is cancelled into specials. His air dust loses 5 active frames and gets 4 extra recovery frames.



*** Patch 2.0.2 nerfed Kusanagi's startup, from 5 frames to 11. EX Musou-Ky's ground recovery after aerial Juuden was also quadrupled from 3 to 12 frames. It also removed an infinite from K-Lambda by gutting both parties: his forward Hard Slash in AC Mode no longer changes, and his throw doesn't stagger anymore. The frame data for his normals also was modified heavily, most of which involved nerfs. Gold Mode Corrupted Jaw got its damage nerfed again. It also changed Gold Clone Ky's regeneration to fit with the other regenerations, like Gold Sol, instead of double. It also innovatively nerfed [[SNKBoss Ra-Ky]] (yes), by taking out his specific Roman Cancel, and Gold Ra-Ky's Kaizo Wave doesn't do absurd damage uncharged anymore.



* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually horrible.

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* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually horrible.slow, low-priority, and easily blocked and punished for massive damage.



** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7 (though his special-feint Roman Cancel specific to him will be taken off in Patch 2.0.2).

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** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7 (though his 7, and a special-feint Roman Cancel specific to him will be was taken off in Patch 2.0.2).2.



*** Patch 2.0.2 gave him a Grim Reaper (yes, [[VideoGame/UnderNightInBirth Gordeau]]'s patented move) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.



** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage. ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.

to:

** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage.damage (though this was toned down twice). ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.


Added DiffLines:

** So defied, Patch 2.0.2 made the commands easier for the more complicated of them, Original Sol and EX Musou-Ky.
1st Jun '16 5:30:50 AM Wax
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---> Final patch: 2.0.1

to:

---> Final Last patch: 2.0.1



* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. I'm not picking up MUGEN again.

to:

* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. I'm not picking up MUGEN again.Patch 2.0.2 has to be redone from scratch.



** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 would have removed it.
* LightningBruiser: Ra-Ky. Nearly as hard to kill as Potemkin, big-damage combos, and is even faster than her, not to mention some of his ConfusionFu antics.

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** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 would have removed will remove it.
* LightningBruiser: Ra-Ky. Nearly as hard to kill as Potemkin, big-damage combos, and is even faster than her, Justice, not to mention some of his ConfusionFu antics.



* MechanicallyUnusualFighter: Musou-Ky. His dash pops him into the air ala I-No. His standing Kick moves him forward for the attack (though he moevs back for the recovery, so only cancelling from it provides real forward movement), and his forward Hard Slash leaps. His crouching Kick slides forward, his sweep is his crouching Slash rather than crouching Dust, his crouching Hard Slash is a slow attack in the vein of a usual forward Hard Slash and his crouching Dust doesn't hit, instead setting an anti-projectile field that replenishes Musou-Ky's meter a tiny bit if he's inside ala Robo-Ky. In general, he only has three actual low hits in his entire moveset and tons of easy overheads with his air dash, so unlike common play against other characters, you will have to more commonly block high than low against him.

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* MechanicallyUnusualFighter: Musou-Ky. His dash pops him into the air ala I-No. His standing Kick moves him forward for the attack (though he moevs back for the recovery, so only cancelling from it provides real forward movement), and his forward Hard Slash leaps. His crouching Kick slides forward, his sweep is his crouching Slash rather than crouching Dust, his crouching Hard Slash is a slow attack in the vein of a usual forward Hard Slash and his crouching Dust doesn't hit, instead setting an anti-projectile field that (that replenishes Musou-Ky's meter a tiny bit if he's inside ala Robo-Ky.Robo-Ky). In general, he only has three actual low hits in his entire moveset and tons of easy overheads with his air dash, so unlike common play against other characters, you will have to more commonly block high than low against him.



''Denju'' (''Tazer'') is a slower ''Gun Flame'' that stays out for a shorter time. ''Jokyougaeshi'' (''Turnaround'') is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and super-long recovery. ''Mou ii yagaru!'' (''Had damn enough!'') is ''Rock It!'', except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter. ''Juuden'' (''Electric Charge'') is ''Action Charge'', except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to ''Action Charge''. ''Mudo'' (''Motionless Move''), a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown). ''3.16 Dengekijuu'' (''Stun Gun 3.16'') is a slower, weaker ''Blockhead Buster''. ''Uwadanken Keishiki'' (''Anti-Air Punch Warning''), his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's ''Volcanic Viper'', without its first hit and with pitiful horizontal range. ''Kiri'' (''Drill'') has been repurposed, but now it's a static version of ''Kongougama'' (''Golden Sickle'') that won't do much even with invincibility to throws and on his upper body because of its horrid range. ''Arekuruu'' (''Flip A Lid'') is a nerfed ''Bandit Revolver Prototype'' from Order Sol. ''Hebigami'' (''Snakebite'') is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean. ''Rando Rakudo'' (''Shaking Earth, Falling Earth'') is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a ''Gun Blaze'' carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.

to:

''Denju'' (''Tazer'') is a slower ''Gun Flame'' that stays out for a shorter time. ''Jokyougaeshi'' (''Turnaround'') is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and super-long recovery. ''Mou ii yagaru!'' (''Had damn enough!'') is ''Rock It!'', except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter. ''Juuden'' (''Electric Charge'') is ''Action Charge'', except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to ''Action Charge''. ''Mudo'' (''Motionless Move''), a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown). ''3.16 Dengekijuu'' (''Stun Gun 3.16'') is a slower, weaker ''Blockhead Buster''. ''Uwadanken Keishiki'' (''Anti-Air (''Upward Punch Warning''), his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's ''Volcanic Viper'', without its first hit and with pitiful horizontal range. ''Kiri'' (''Drill'') has been repurposed, but now it's a static version of ''Kongougama'' (''Golden Sickle'') that won't do much even with invincibility to throws and on his upper body because of its horrid range. ''Arekuruu'' (''Flip A Lid'') is a nerfed ''Bandit Revolver Prototype'' from Order Sol.Prototype''. ''Hebigami'' (''Snakebite'') is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean. ''Rando Rakudo'' (''Shaking Earth, Falling Earth'') is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a ''Gun Blaze'' carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.



*** Original Sol also got a nerfed hitbox on his dashing forward kick, and a new forward Hard Slash that has little range that Original Sol himself doesn't cover during the startup (it's easy to hit him out of it). Meanwhile, Ra-Ky lost all his jumping ''Stun Edge'' variations, though these were redundant.

to:

*** Original Sol also got a nerfed hitbox on his dashing forward kick, and a new forward Hard Slash that has little range that Original Sol himself doesn't cover during the startup (it's easy to hit him out of it). it).
***
Meanwhile, Ra-Ky lost all his jumping ''Stun Edge'' variations, though these were redundant.



*** Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air Dust so he could recover faster. His running grab lost 30% of its running speed. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.

to:

*** Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air Dust so he could recover faster. His running grab lost 30% of its running speed. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.



*** Nouwa-Sol got nerfs to some normals, namely Forward Punch and Dead Angle Attack. A few moves also became slower to hit but with shorter recoveries. Musou-Ky's Air Dust is much slower and prorates at the start of combos, and his dashing slash special now correctly takes 50% damage instead of 33%. Also, Clone Ky uses a much shorter range for one of his EX Mode specials.

to:

*** Nouwa-Sol got nerfs to some normals, namely Forward Punch and Dead Angle Attack. A few moves also became slower to hit but with shorter recoveries. recoveries.
***
Musou-Ky's Air Dust is much slower and prorates at the start of combos, and his dashing slash special now correctly takes 50% damage instead of 33%. 33%.
***
Also, Clone Ky uses has a much shorter range for one of his EX Mode specials.specials due to a change in animation.



* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually quite horrible.

to:

* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually quite horrible.



** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7.

to:

** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7.7 (though his special-feint Roman Cancel specific to him will be taken off in Patch 2.0.2).



*** Patch 2.0.1 will give him obscene damage on ''Kaizo Wave'', and the S version of his grounded ''Vapor Thrust''. He also swaps out ''Ride The Lightning ~ Ver. Gamma'' for another "''Phaze-III''" version of the same move, which hits during superfreeze and moves faster.

to:

*** Patch 2.0.1 will give him obscene damage on ''Kaizo Wave'', and the S version of his grounded ''Vapor Thrust''. He also swaps out his ''Ride The Lightning ~ Ver. Gamma'' for another "''Phaze-III''" version of the same move, which hits during superfreeze and moves faster.



** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and quickly hit fullscreen.\\

to:

** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and can quickly hit fullscreen.\\
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