History Tropers / Wax

28th Oct '16 10:29:33 AM Wax
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** Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe
** DarthWiki/BurningRhapsody
** DarthWiki/OperationG
** [[DarthWiki/BeybladeCSquare Beyblade C-Square]]
** DarthWiki/PokemonAssVersion
** DarthWiki/{{Blissrune}}
** DarthWiki/SpeedSounds
** DarthWiki/AlternateRealm



!My works:
!!Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe
--> [[SelfInsertFic Me]] [[XMeetsY Meets]] VideoGame/{{Touhou}}
!!DarthWiki/BurningRhapsody
--> My main fictional FightingGame. KnightTemplar VillainProtagonist Yoi is on his way to a fighting tournament organized to fight demons.
!!DarthWiki/OperationG
--> Another fighting fiction. Tournament organizer Ringoto Teisou is intent on creating God to [[TheEndOfTheWorldAsWeKnowIt change the world forever]].
!![[DarthWiki/BeybladeCSquare Beyblade C-Square]]
--> A work with my brother, and a new page of Beyblade is turned.
!!DarthWiki/PokemonAssVersion
--> My Pokemon Red romhack, still under work.
!!DarthWiki/{{Blissrune}}
--> A project originated from mixing up {{Blazblue}} and {{Terraria}} together as inspiration. Result is a world that is already halfway-corrupted, an oppressive government ruling over what's left of humanity, and revolutionary movements. Also, [[ShoutOut Shout-outs]] galore, not limited to the two aforementioned works.
!!DarthWiki/SpeedSounds
--> An original fiction, all happening within a City divided in two that progressively collapses due to wars and its selfish rulers when rebellion pops up.
!!DarthWiki/AlternateRealm
--> A fiction which took the theories of a cataclysm the 21st December of 2012 and ran with them. All nations have been broken by private military contractors, and the Earth is now at the hands of six tyrannical corporations. The New United Nations rise to found the old world again, but even they are not so much better as the independent consortiums...
!!Other:
--> Some more can be seen in [[Characters/{{Wax}} my characters' page]].
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*** Patch 2.0.2 gave him a Grim Reaper (yes, [[VideoGame/UnderNightInBirth Gordeau]]'s patented move) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.

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*** Patch 2.0.2 gave him a Grim Reaper (yes, [[VideoGame/UnderNightInBirth Gordeau]]'s [[ThatOneAttack patented move) move]]) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.



** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage (though this was toned down twice). ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.
** Gold Troll has a 3-hit ''GURLFRIEND'' and regenerates.

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** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage (though this was toned down twice). ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.
attacks that can keep the opponent in place for several seconds.
** Gold Troll has fires his ''GURLFRIEND''s 3 at a 3-hit ''GURLFRIEND'' time and regenerates.regenerates health.



** Gold Original Sol has infinite tension and is in permanent Dragon Install, like normal Sol. But he isn't as cheap as Sol in that only his ''[[{{Shoryuken}} Volcanic Viper]]'' is enhanced, and his supers are different.
** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and can quickly hit fullscreen.\\

to:

** Gold Original Sol has infinite tension and is in permanent Dragon Install, like normal Sol. But he isn't as cheap as Sol in that only his ''[[{{Shoryuken}} Volcanic Viper]]'' is enhanced, enhanced (contrary to Sol getting buffs on ''Gun Flame'' and ''Bandit Revolver'' too.), and his supers are different.
** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at ''(at '''double the rate of Gold Sol''', Sol''' until a recent patch put him back in line)'', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. UnblockableAttack, his ''Charged Stun Edge'' has a hitbox that is way harder to crouch under, and his ''Sacred Edge'' was replaced by an unblockable laser, with the air version covering lots of space. His supers also boast absurdly long invincibility frames and can quickly hit fullscreen.fullscreen in few frames.\\
8th Aug '16 12:01:09 AM Wax
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!! Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe

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!! Touhou !!Touhou Musouhen ~ FanFic/UnprecedentedCatastrophe



!!DarthWiki/{{Japan 4000}}
--> Yet another fighting fiction. In year 4000, isolated Japan is prey to {{Youkai}} who have merged with human post-modern civilization. MegaCorp R.Y.U. hastens the preparations of Burei Academy's [[TournamentArc school tournament]].
7th Aug '16 11:54:52 AM Wax
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!!DarthWiki/EraEngineLINXX
--> In a far future with the Earth terraformed and unified under an empire, the discovery of four unknown human devices will change the regime.
30th Jun '16 12:32:27 PM Wax
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Added DiffLines:

** Yu-Gi-Oh!5DX: [[labelnote:Explanation]]The disrespect of Crow and the increased sass has reached the levels of a Wrestling/DGenerationX promo, which lead to the obvious pun on the show's title.[[/labelnote]]
28th Jun '16 11:29:03 AM Wax
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Added DiffLines:

* ''FUCK YOU CROW'': [[labelnote:Explanation]]A {{Tagline}} for everything [[@/KeitaroHirochi we]] don't like about YuGiOh5Ds. This also applies to things [[TheScrappy Crow]] is not directly involved with, due to how we've made him responsible for all the ExecutiveMeddling that pushed Crow to the moon.[[/labelnote]]
13th Jun '16 5:21:57 AM Wax
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* ComplexityAddiction
* DeadpanSnarker: I have a tendency to [[AccentuateTheNegative point only the flaws]] of anything I judge. This trope is when my snarking hasn't gotten too acid.

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* ComplexityAddiction
* DeadpanSnarker: I have a tendency to [[AccentuateTheNegative point only the flaws]] of anything I judge. This trope is when my snarking hasn't gotten too acid.
ComplexityAddiction: Regarding story-making and worldbuilding.



* GratuitousJapanese: Sometimes I come to talk to myself with JapaneseStockPhrases. I also like JapanesePronouns and JapaneseHonorifics. Most of my characters are named in Japanese, with sometimes [[AsLongAsItSoundsForeign horrible results]].
* GuiltyPleasure: About my snarky impulses, sometimes.



* {{Jerkass}}: To a degree, much less now that I dropped the JerkassFacade.
** JerkassFacade: People often think me to be a straight-up {{Jerkass}}. Dropped it lately.

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* {{Jerkass}}: To a degree, much less now that I dropped the JerkassFacade.
degree.
** JerkassFacade: People often think me to be a straight-up {{Jerkass}}. Dropped it lately.



* MoodWhiplash: [[{{Wangst}} Depression]], uncare, frustration and [[{{Jerkass}} generic jerkassery]] was the usual. Lately I've been much less unstable.



* SawStarWars27Times: On several things I won't even bother to quote. The most stunning one is watching GundamWing episodes number 1 and 24 at least hundreds of time each separately from the series as a whole, since i used to get high on {{Mook Horror Show}}s.
* SourOutsideSadInside: The sad is starting to decay.

to:

* SawStarWars27Times: On several things I won't even bother to quote. The most stunning one is watching GundamWing episodes number 1 and 24 at least hundreds of time each separately from the series as a whole, since i I used to get high on {{Mook Horror Show}}s.
* SourOutsideSadInside: The sad is starting to decay.SourOutsideSadInside



* TallDarkAndSnarky: Forget the tall part. Or invert it, I stand at a small 170 cm.

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* TallDarkAndSnarky: Forget Invert the tall part. Or invert it, patr, I stand at a small 170 cm.
12th Jun '16 11:04:00 AM Wax
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---> Last patch: 2.0.1

to:

---> Last patch: 2.0.12



* ComboPlatterPowers: Musou-Ky, has a copy of Sol's Dragon-Installed ''Gun Flame'' as a Force Break, meaning he also gets fire on top of lightning. Was furthered with his EX Mode attacks, a few of which involve fire.
* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. Patch 2.0.2 has to be redone from scratch.

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* ComboPlatterPowers: Musou-Ky, Musou-Ky has a copy of Sol's Dragon-Installed ''Gun Flame'' as a Force Break, meaning he also gets fire on top of lightning. Was furthered with his EX Mode attacks, a few of which involve fire.
* CriticalExistenceFailure: A viral attack before the would've-been-final ** Added to that, K-Lambda, with Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. Patch 2.0.2 has to be redone from scratch.2, ripped some sprites off of Slayer.



* DarkSkinnedRedhead: Ra-Ky's default palette, despite the splash art still being Ky's.

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* DarkSkinnedRedhead: Ra-Ky's default palette, despite the splash art still being Ky's.palette.



* InvulnerableAttack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until their recovery frames. Once his gimmicks are figured out, he's easy to dispatch though as two of his three specials cannot be comboed into, and even the last one has 18 frames of startup.

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* InvulnerableAttack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until their recovery frames. Once his gimmicks are figured out, he's easy to dispatch though as two of his three specials cannot be comboed into, and even the last one has 18 frames of startup.



** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 will remove it.

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** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 will remove removed it.



* MightyGlacier: Musou-Ky and Clone Ky. Musou-Ky's movement is really slow, while Clone Ky has few movement options and slow attacks.

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* MightyGlacier: Musou-Ky and Clone Ky. Musou-Ky's movement is walk and even his dashes are really slow, while Clone Ky has few movement options and slow attacks.attacks. Musou-Ky can get big-damage combos, and Clone Ky's grabs shave off a good bit of health if you do get hit.



*** Original Sol's crouching dust loses momentum carry when it is cancelled into specials. His air dust loses 5 active frames and gets 4 extra recovery frames.

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*** Original Sol's crouching dust Dust loses momentum carry when it is cancelled into specials. His air dust loses 5 active frames and gets 4 extra recovery frames.



*** Patch 2.0.2 nerfed Kusanagi's startup, from 5 frames to 11. EX Musou-Ky's ground recovery after aerial Juuden was also quadrupled from 3 to 12 frames. It also removed an infinite from K-Lambda by gutting both parties: his forward Hard Slash in AC Mode no longer changes, and his throw doesn't stagger anymore. The frame data for his normals also was modified heavily, most of which involved nerfs. Gold Mode Corrupted Jaw got its damage nerfed again. It also changed Gold Clone Ky's regeneration to fit with the other regenerations, like Gold Sol, instead of double. It also innovatively nerfed [[SNKBoss Ra-Ky]] (yes), by taking out his specific Roman Cancel, and Gold Ra-Ky's Kaizo Wave doesn't do absurd damage uncharged anymore.



* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually horrible.

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* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually horrible.slow, low-priority, and easily blocked and punished for massive damage.



** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7 (though his special-feint Roman Cancel specific to him will be taken off in Patch 2.0.2).

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** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7 (though his 7, and a special-feint Roman Cancel specific to him will be was taken off in Patch 2.0.2).2.



*** Patch 2.0.2 gave him a Grim Reaper (yes, [[VideoGame/UnderNightInBirth Gordeau]]'s patented move) ripoff, as well as a Force Break copy of Vanishing Rush. His walkspeeds were also made faster.



** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage. ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.

to:

** Gold K-Lambda isn't dangerous, save for three moves. ''Corrupted Jaw'' becomes like Rugal's ''Gigantic Pressure'' super, and the second part deals so much more damage than the first that the move alone deals around 45% damage.damage (though this was toned down twice). ''Charge Stun Edge'' (and ''Ray Divider'' instead for EX Mode) also don't disappear after hitting 3 times, making them high-damage combo filler.


Added DiffLines:

** So defied, Patch 2.0.2 made the commands easier for the more complicated of them, Original Sol and EX Musou-Ky.
1st Jun '16 5:30:50 AM Wax
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---> Final patch: 2.0.1

to:

---> Final Last patch: 2.0.1



* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. I'm not picking up MUGEN again.

to:

* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. I'm not picking up MUGEN again.Patch 2.0.2 has to be redone from scratch.



** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 would have removed it.
* LightningBruiser: Ra-Ky. Nearly as hard to kill as Potemkin, big-damage combos, and is even faster than her, not to mention some of his ConfusionFu antics.

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** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 would have removed will remove it.
* LightningBruiser: Ra-Ky. Nearly as hard to kill as Potemkin, big-damage combos, and is even faster than her, Justice, not to mention some of his ConfusionFu antics.



* MechanicallyUnusualFighter: Musou-Ky. His dash pops him into the air ala I-No. His standing Kick moves him forward for the attack (though he moevs back for the recovery, so only cancelling from it provides real forward movement), and his forward Hard Slash leaps. His crouching Kick slides forward, his sweep is his crouching Slash rather than crouching Dust, his crouching Hard Slash is a slow attack in the vein of a usual forward Hard Slash and his crouching Dust doesn't hit, instead setting an anti-projectile field that replenishes Musou-Ky's meter a tiny bit if he's inside ala Robo-Ky. In general, he only has three actual low hits in his entire moveset and tons of easy overheads with his air dash, so unlike common play against other characters, you will have to more commonly block high than low against him.

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* MechanicallyUnusualFighter: Musou-Ky. His dash pops him into the air ala I-No. His standing Kick moves him forward for the attack (though he moevs back for the recovery, so only cancelling from it provides real forward movement), and his forward Hard Slash leaps. His crouching Kick slides forward, his sweep is his crouching Slash rather than crouching Dust, his crouching Hard Slash is a slow attack in the vein of a usual forward Hard Slash and his crouching Dust doesn't hit, instead setting an anti-projectile field that (that replenishes Musou-Ky's meter a tiny bit if he's inside ala Robo-Ky.Robo-Ky). In general, he only has three actual low hits in his entire moveset and tons of easy overheads with his air dash, so unlike common play against other characters, you will have to more commonly block high than low against him.



''Denju'' (''Tazer'') is a slower ''Gun Flame'' that stays out for a shorter time. ''Jokyougaeshi'' (''Turnaround'') is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and super-long recovery. ''Mou ii yagaru!'' (''Had damn enough!'') is ''Rock It!'', except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter. ''Juuden'' (''Electric Charge'') is ''Action Charge'', except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to ''Action Charge''. ''Mudo'' (''Motionless Move''), a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown). ''3.16 Dengekijuu'' (''Stun Gun 3.16'') is a slower, weaker ''Blockhead Buster''. ''Uwadanken Keishiki'' (''Anti-Air Punch Warning''), his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's ''Volcanic Viper'', without its first hit and with pitiful horizontal range. ''Kiri'' (''Drill'') has been repurposed, but now it's a static version of ''Kongougama'' (''Golden Sickle'') that won't do much even with invincibility to throws and on his upper body because of its horrid range. ''Arekuruu'' (''Flip A Lid'') is a nerfed ''Bandit Revolver Prototype'' from Order Sol. ''Hebigami'' (''Snakebite'') is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean. ''Rando Rakudo'' (''Shaking Earth, Falling Earth'') is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a ''Gun Blaze'' carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.

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''Denju'' (''Tazer'') is a slower ''Gun Flame'' that stays out for a shorter time. ''Jokyougaeshi'' (''Turnaround'') is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and super-long recovery. ''Mou ii yagaru!'' (''Had damn enough!'') is ''Rock It!'', except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter. ''Juuden'' (''Electric Charge'') is ''Action Charge'', except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to ''Action Charge''. ''Mudo'' (''Motionless Move''), a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown). ''3.16 Dengekijuu'' (''Stun Gun 3.16'') is a slower, weaker ''Blockhead Buster''. ''Uwadanken Keishiki'' (''Anti-Air (''Upward Punch Warning''), his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's ''Volcanic Viper'', without its first hit and with pitiful horizontal range. ''Kiri'' (''Drill'') has been repurposed, but now it's a static version of ''Kongougama'' (''Golden Sickle'') that won't do much even with invincibility to throws and on his upper body because of its horrid range. ''Arekuruu'' (''Flip A Lid'') is a nerfed ''Bandit Revolver Prototype'' from Order Sol.Prototype''. ''Hebigami'' (''Snakebite'') is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean. ''Rando Rakudo'' (''Shaking Earth, Falling Earth'') is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a ''Gun Blaze'' carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.



*** Original Sol also got a nerfed hitbox on his dashing forward kick, and a new forward Hard Slash that has little range that Original Sol himself doesn't cover during the startup (it's easy to hit him out of it). Meanwhile, Ra-Ky lost all his jumping ''Stun Edge'' variations, though these were redundant.

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*** Original Sol also got a nerfed hitbox on his dashing forward kick, and a new forward Hard Slash that has little range that Original Sol himself doesn't cover during the startup (it's easy to hit him out of it). it).
***
Meanwhile, Ra-Ky lost all his jumping ''Stun Edge'' variations, though these were redundant.



*** Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air Dust so he could recover faster. His running grab lost 30% of its running speed. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.

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*** Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air Dust so he could recover faster. His running grab lost 30% of its running speed. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.



*** Nouwa-Sol got nerfs to some normals, namely Forward Punch and Dead Angle Attack. A few moves also became slower to hit but with shorter recoveries. Musou-Ky's Air Dust is much slower and prorates at the start of combos, and his dashing slash special now correctly takes 50% damage instead of 33%. Also, Clone Ky uses a much shorter range for one of his EX Mode specials.

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*** Nouwa-Sol got nerfs to some normals, namely Forward Punch and Dead Angle Attack. A few moves also became slower to hit but with shorter recoveries. recoveries.
***
Musou-Ky's Air Dust is much slower and prorates at the start of combos, and his dashing slash special now correctly takes 50% damage instead of 33%. 33%.
***
Also, Clone Ky uses has a much shorter range for one of his EX Mode specials.specials due to a change in animation.



* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually quite horrible.

to:

* OneHitKill: Destroy moves, like in VideoGame/GuiltyGear. Nouwa-Sol's is particular in that it's just a full tension super with a simple command, but it's actually quite horrible.



** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7.

to:

** Ra-Ky goes through constant power creep each patch since his introduction in 1.5. At his early stages, defeating him was easy. Now, Gold Ra-Ky is almost unbeatable, and takes rounds off of one mistake. The only {{nerf}} he ever got was having his LagCancel from normal to normal taken off in Patch 1.7.7 (though his special-feint Roman Cancel specific to him will be taken off in Patch 2.0.2).



*** Patch 2.0.1 will give him obscene damage on ''Kaizo Wave'', and the S version of his grounded ''Vapor Thrust''. He also swaps out ''Ride The Lightning ~ Ver. Gamma'' for another "''Phaze-III''" version of the same move, which hits during superfreeze and moves faster.

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*** Patch 2.0.1 will give him obscene damage on ''Kaizo Wave'', and the S version of his grounded ''Vapor Thrust''. He also swaps out his ''Ride The Lightning ~ Ver. Gamma'' for another "''Phaze-III''" version of the same move, which hits during superfreeze and moves faster.



** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and quickly hit fullscreen.\\

to:

** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and can quickly hit fullscreen.\\
15th Mar '16 3:32:09 AM Wax
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!Fan of:
[[foldercontrol]]
[[folder: Anime/Manga]]
* GundamWing: Can out of the blue go to a streaming site to find a video of episode 1 and watch it.
* PuellaMagiMadokaMagica: One of my three great gut punches.
* ToLoveRu: The comedy is very good for my mood.
* YuruYuri: A very good heart-warmer.
[[/folder]]
[[folder: Professional Wrestling]]
!!Past wrestlers:
* Wrestling/StoneColdSteveAustin: HELL YEAH!
* Wrestling/CMPunk: Great, now a CM Punk match is a LostForever of wrestling.
* Wrestling/MickFoley
* Wrestling/BookerT
* Wrestling/{{Lita}}
* Wrestling/JohnBradshawLayfield
* Wrestling/RicFlair: [[EarWorm This theme music!]] [[IncomingHam WOO!]]
* Wrestling/BethPhoenix
* Wrestling/{{Christian}}
* [[Wrestling/BryanDanielson Daniel Bryan]]: I weeped when I learned he retired.
!!Past stables:
* Wrestling/TheShield: My favourite of the three being Dean Ambrose. It's funny how my 2 brothers prefer Seth Rollins and Roman Reigns.
* [[Wrestling/DGenerationX The New Age Outlaws]]
* Wrestling/TheNexus
* Wrestling/{{3MB}}
!!Dunno-where-they-belong:
* [[Wrestling/DwayneJohnson The Rock]]
* Wrestling/ChrisJericho
!!Present wrestlers:
* Wrestling/{{Kane}}
* Wrestling/TheBigShow
* Wrestling/WadeBarrett: {{Troll}} Bad News Barrett made me laugh so hard.
* Wrestling/MarkHenry
* Wrestling/DolphZiggler
* Wrestling/TheWyattFamily
* Wrestling/TripleH: With quite a few limitations I won't expand upon.
* Wrestling/ZackRyder: Yeah, as incredible as it sounds, I like seeing the man even though he jobs all the time.
* Wrestling/CurtisAxel: Now if only he had mic skills and an actual name for his FinishingMove, he'd be incredible.
* Wrestling/JohnCena: With of course the usual limitations about how he's just a KidAppealCharacter who needs to get some of his facts straight. If WWE portrayed him as a more powerhouse face instead of him getting kicked 24/7 before going into his FiveMovesOfDoom...
!!!Divas:
* Wrestling/NatalyaNeidhart: Too bad WWE won't do shit with her instead of sticking her in mid-card tweener territory forever.
* Wrestling/TaminaSnuka: Powerhouse Diva? Me likes.
* Wrestling/AliciaFox: Underused forever.
!!!Non-wrestling personnel:
* Wrestling/PaulHeyman: We all need a conniving bastard who you LoveToHate.
* Wrestling/MichaelCole: And another one who is in your face - in commentary - all the damn time. Even when he's face he has that bit of obnoxiousness I LoveToHate.
!!!Non-WWE:
* Wrestling/KurtAngle
[[/folder]]
[[folder: Video Games]]
!!Non-fighting games:
* VideoGame/AdvanceWars: Played the four games.
* VideoGame/FinalFantasyIX: The previous ones never caught my eyes, and the later ones are just not quite as good in my opinion.
* VideoGame/KantaiCollection: So. Many. Characters... Must know!
!!Fighting games:
* ArcanaHeart
* VideoGame/BlazBlue: Doesn't apply to ''Chronophantasma'' which I could as well call a JumpingTheShark moment.
* VideoGame/GuiltyGear: What made me stumble into BlazBlue, and also an old classic since I've played the first game.
* VideoGame/TheKingOfFighters: I can't believe it took so long to finally get into a fighting game that is practically perfect for me.
* VideoGame/StreetFighterIV: The game that actually made me acknowledge the StreetFighter series. Yes, I waited that long.
* VideoGame/{{Tekken}}: Fan since aged 6. ''Tekken 2'' was my first fighting game experience.
* VideoGame/{{Touhou}}: I played the fighting games: ''Immaterial and Missing Power'',''Scarlet Weather Rhapsody'' and ''Unthinkable Natural Law''. Otherwise, I made a fanfic from it and ''[[{{Engrish}} mai]] [[NotSoAboveItAll waifu]]'' is there.
[[/folder]]
[[folder:Fanworks]]
* FanFic/DiamondInTheRough: Contributes to help me write my own [[FanFic fan]] [[FanFic/UnprecedentedCatastrophe fic]] correctly, and to my cynical side. Yup, it's the first of my three great gut punches.
* WebAnimation/MedukaMeguca
* WebAnimation/YuGiOhTheAbridgedSeries
[[/folder]]



----



!!Tropes that I dislike / hate / loathe / even more. In other words, [[PetPeeveTrope pet peeves]]:

to:

!!Tropes that I dislike / hate / loathe / even more. In other words, [[PetPeeveTrope pet peeves]]:!![[PetPeeveTrope Pet Peeve Tropes]]:



* ReallyWasBornYesterday: I don't absolutely loathe it, except when they just get everything by virtue of being the main character, like in my brother's works.

to:

* ReallyWasBornYesterday: I don't absolutely loathe it, except when they just get everything by virtue of being the main character, like in my brother's works.works -- my [[XPacHeat legit hate]] for Mnemosyne caused [[DarthWiki/BeybladeCSquare C-Square]] to stall for long periods of time.



!!SMNK
--> Now that I decided to remake this as a VideoGame/LeagueOfLegends custom champion series, the story is wiped out, with characters made to fit more into the universe. The acronym and most characters' names changed to no longer be all Japanese.
* FunWithAcronyms: SMNK can mean anything now. Like [[TakeThatMe Super-Meaningless Nublord]] [[XtremeKoolLetterz Kustom]] ''[champion series]''.
* RetCon: Almost everything has been retconned but the roles. Even the names have drastically changed.



--> Since I am a character editor, I have a bunch of things here (note that while I mostly talk about new stuff, I will mention Guilty Gear characters as I also have quite a few of them):
---> Current patch: 2.0.1 (Final patch)

to:

--> Since I am was a character editor, I have a bunch of things here (note that while I mostly talk about new stuff, I will mention Guilty Gear characters as I also have quite a few of them):
here:
---> Current Final patch: 2.0.1 (Final patch)1



* DamnYouMuscleMemory: Many examples as I changed the commands for my Sol and Ky clones, but also for the originals and other characters.
** Ky's ''[[{{Shoryuken}} Vapor Thrust]]'' has to be executed inversely to the normal one. Conversely, Robo-Ky inverted his ''Stun Edge'''s motion. In reaction to input overlaps, the change of directions means that Ky and Robo-Ky have opposite motions for similar specials.
** Original Sol, despite returning to Sol's old moveset, doesn't use qcf+S/H as a command for ''Gun Flame'', staying at present Sol's qcf+P (to prevent overlap with ''Volcanic Viper''). Instead, the ''Gun Flame'' projectile's speed is determined by whether or not you hold P when the projectile comes out.
* DarkSkinnedBlonde: K-Lambda. Literally, his skin is darkish-purple-black-something. And the character splash is still Ky's.

to:

* DamnYouMuscleMemory: Many examples as I changed the commands for my Sol and Ky clones, but also for the originals and other characters.
** Ky's ''[[{{Shoryuken}} Vapor Thrust]]'' has to be executed inversely to the normal one. Conversely, Robo-Ky inverted his ''Stun Edge'''s motion. In reaction to input overlaps, the change of directions means that Ky and Robo-Ky have opposite motions for similar specials.
**
Original Sol, despite returning to Sol's old moveset, doesn't use the old qcf+S/H as a command for ''Gun Flame'', staying at present Sol's qcf+P (to prevent overlap with ''Volcanic Viper''). Instead, the ''Gun Flame'' projectile's speed is determined by whether or not you hold P when the projectile comes out.
* DarkSkinnedBlonde: K-Lambda. Literally, his skin is darkish-purple-black-something. And the character splash is still Ky's.



* InvulnerableAttack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until recovery. Once his gimmicks are figured out, he's easy to dispatch though.
* JackOfAllStats: Sol, as he's the character with the least issues.

to:

* InvulnerableAttack: Here and there, especially with the already-existent. It's almost the main schtick of Clone Ky's normal movelists because all his specials are invulnerable until recovery. their recovery frames. Once his gimmicks are figured out, he's easy to dispatch though.
* JackOfAllStats: Sol,
though as he's two of his three specials cannot be comboed into, and even the character with the least issues.last one has 18 frames of startup.



* LightningBruiser: Justice, but also Ra-Ky who has defense at her level, big damage on his combos, and is possibly even faster than her.
** Any Gold mode character counts. Even Potemkin.
* LoadsAndLoadsOfCharacters: Averted. There are 18 characters, natch.

to:

* LightningBruiser: Justice, but also Ra-Ky who has defense at her level, big damage on his Ra-Ky. Nearly as hard to kill as Potemkin, big-damage combos, and is possibly even faster than her.
her, not to mention some of his ConfusionFu antics.
** Any Gold mode character counts. Even Potemkin.\n* LoadsAndLoadsOfCharacters: Averted. There are 18 characters, natch.



* MechanicallyUnusualFighter: Musou-Ky. His dash pops him into the air ala I-No. His standing kick moves him forward for the attack, and his forward hard slash leaps. His crouching kick slides forward, his sweep is his crouching slash rather than crouching dust, his crouching hard slash is a slow attack in the vein of a usual forward hard slash and his crouching dust doesn't hit, instead setting an anti-projectile field that replenishes Musou-Ky's meter a tiny bit if he's inside. In general, he only has three actual low hits in his entire moveset and tons of easy overheads, so unlike common play against other characters, you will have to more commonly block high than low against him.
* MightyGlacier: Potemkin, Musou-Ky and Clone Ky.

to:

* MechanicallyUnusualFighter: Musou-Ky. His dash pops him into the air ala I-No. His standing kick Kick moves him forward for the attack, attack (though he moevs back for the recovery, so only cancelling from it provides real forward movement), and his forward hard slash Hard Slash leaps. His crouching kick Kick slides forward, his sweep is his crouching slash Slash rather than crouching dust, Dust, his crouching hard slash Hard Slash is a slow attack in the vein of a usual forward hard slash Hard Slash and his crouching dust Dust doesn't hit, instead setting an anti-projectile field that replenishes Musou-Ky's meter a tiny bit if he's inside. inside ala Robo-Ky. In general, he only has three actual low hits in his entire moveset and tons of easy overheads, overheads with his air dash, so unlike common play against other characters, you will have to more commonly block high than low against him.
* MightyGlacier: Potemkin, Musou-Ky and Clone Ky.Ky. Musou-Ky's movement is really slow, while Clone Ky has few movement options and slow attacks.



*** Troll Badguile gets his Gold Mode permanent ''Dragon Install'' removed.

to:

*** Troll Badguile gets his Gold Mode permanent ''Dragon Install'' removed.removed, as he otherwise didn't have ''Dragon Install''.



*** Nouwa-Sol's sidestep D followup become a Force Break, meaning it costs 25% meter to use with no other modification.

to:

*** Nouwa-Sol's sidestep D followup become a Force Break, meaning it costs 25% meter to use with no other modification.modification made to the move.



*** K-Lambda comes back, but with his number of special moves and health dropped into the ground to borderline Chipp levels. It also nerfed his air command grab as he no longer regains control until hitting the ground (patching an infinite combo made solely of air grabs and air dashes in case he needed to reposition himself, since on top of granting a wallbounce, hitting the air grab resetted his air options). His counter special also no longer counters everything from the first frame. The only real buff he gained to compensate is that his ''Starpower'' special has an easier command.

to:

*** K-Lambda comes back, but with his number of special moves and health dropped into the ground to borderline Chipp levels. It also nerfed his air command grab as he no longer regains control until hitting the ground (patching an infinite combo made solely of air command grabs and air dashes in case he needed to reposition himself, since on top of granting a wallbounce, hitting the air grab resetted his air options). His counter special also no longer counters everything from the first frame. The only real buff he gained to compensate is that his ''Starpower'' special has an easier command.



*** Patch 1.7 replaced the patch 1.6 buffs. He gained Slayer's teleport dashes, a better hit box and a ground bounce on his ''Enhanced Needle Spike''. His air Hard Slash had double untech time on knockdown. His Stun Edges projectile speeds were exaggerated to fit their specific purposes better. EX Mode also got three new attacks, two being [[UnblockableAttack unblockables]] and the last being an overhead combo filler.

to:

*** Patch 1.7 replaced the patch 1.6 buffs. He gained Slayer's teleport dashes, a better hit box and a ground bounce on his ''Enhanced Needle Spike''. His air Hard Slash had double untech time on knockdown. His Stun Edges Edges' projectile speeds were exaggerated to fit their specific purposes better. EX Mode also got three new attacks, two being [[UnblockableAttack unblockables]] and the last being an overhead combo filler.



* SomeDexterityRequired: Most aspects are denied. Only Sol and Musou-Ky have [[CriticalHit clean hits]] that need some aiming, and even then it's only Sol's ''Sidewinder'', and ''Fafnir'' as well as Musou-Ky's copypaste of the first: Musou-Ky otherwise gets clean hits from doing moves at point-blank range.
* SoundtrackDissonance: ZigZagged: My MUGEN sports music from VideoGame/UnderNightInBirth, but I also acquired the KOF '97 and '98 soundtracks. But ultimately I got the VideoGame/GuiltyGear soundtrack which averts the trope. There are even enough non-{{Leitmotif}} tracks for my custom characters to get their themes from.

to:

* SomeDexterityRequired: Most aspects are denied. Only Sol and Musou-Ky have has [[CriticalHit clean hits]] that need some aiming, and even then it's only Sol's ''Sidewinder'', and ''Fafnir'' as well as Musou-Ky's copypaste of the first: ''Sidewinder'': Musou-Ky otherwise gets clean hits from doing moves at point-blank range.
* SoundtrackDissonance: ZigZagged: My MUGEN sports music from VideoGame/UnderNightInBirth, but I also acquired the KOF '97 and '98 soundtracks. But ultimately I got the VideoGame/GuiltyGear soundtrack which averts the trope. There are even enough non-{{Leitmotif}} tracks for my custom characters to get their themes from.
range.



* ''Super Nova - The Game'': [[labelnote:Explanation]]@/KeitaroHirochi's nickname for DarthWiki/MaxsRecollection.[[/labelnote]]

to:

* ''Super Nova - The Game'': [[labelnote:Explanation]]@/KeitaroHirochi's derisive nickname for DarthWiki/MaxsRecollection.[[/labelnote]]



** Maw can't handle being an important character. [[labelnote:Explanation]]In the same update, ''Important Character's Cape'' was made to deal gradual damage instead of reducing defense, which made Maw nearly unusable due to him requiring heals and the cape [[ClingyCostume not being unequipable]]. This was patched out days later.[[/labelnote]]
*** ... but Kelaud can! [[labelnote:Explanation]]The EasterEgg-only edition of Kelaud gets the ''Important Character's Cape'', but has health regeneration, which negates the cape's health decay.[[/labelnote]]

to:

** Maw can't handle being an important character. [[labelnote:Explanation]]In the same update, ''Important Character's Cape'' was made to deal gradual damage instead of reducing defense, which made Maw nearly unusable due to him requiring heals and the cape [[ClingyCostume not being unequipable]]. This was patched out days later.[[/labelnote]]
*** ... but Kelaud can! [[labelnote:Explanation]]The EasterEgg-only edition of Kelaud gets the ''Important Character's Cape'', but he also has natural health regeneration, which negates the cape's health decay.[[/labelnote]]



* Arneth not knowing what's a job either. He then proceeds to ask fellow pros about that. What's funny is that the guys who provided answers were Ari and Bryni.

to:

* Arneth not knowing what's a job either. He then proceeds to ask fellow pros about that. What's funny is that the guys who provided had to provide answers were Ari and Bryni.



!! The same as just above, "How well do you know your rookie?"-style:

to:

!! The !!The same as just above, "How well do you know your rookie?"-style:
7th Mar '16 6:43:30 AM Wax
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* Wrestling/BookerT: I suppose he goes there.

to:

* Wrestling/BookerT: I suppose he goes there.Wrestling/BookerT



* [[Wrestling/BryanDanielson Daniel Bryan]]: I weeped when I learned he retired.



* Wrestling/TheNexus: I liked the stable's idea, though it didn't stay for too long.
* Wrestling/{{3MB}}: Were I the sole audience, these guys would've been faces. These guys were fun while they lasted.

to:

* Wrestling/TheNexus: I liked the stable's idea, though it didn't stay for too long.
Wrestling/TheNexus
* Wrestling/{{3MB}}: Were I the sole audience, these guys would've been faces. These guys were fun while they lasted.Wrestling/{{3MB}}



!!Present superstars:

to:

!!Present superstars:wrestlers:



* [[Wrestling/BryanDanielson Daniel Bryan]]: Sad that TheMiz didn't get too much of Bryan's in-ring sick skillz while he gave Bryan the pizzazz; I'd have loved to see them team up / feud.



* Wrestling/WadeBarrett: {{Troll}} Bad News Barrett makes me laugh so hard I want to type emoticons here.

to:

* Wrestling/WadeBarrett: {{Troll}} Bad News Barrett makes made me laugh so hard I want to type emoticons here.hard.



* Wrestling/TripleH: Only in-ring and non-Wrestling/{{Evolution}} though, outside he has that shovel.

to:

* Wrestling/TripleH: Only in-ring and non-Wrestling/{{Evolution}} though, outside he has that shovel.With quite a few limitations I won't expand upon.



* Wrestling/AliciaFox

to:

* Wrestling/AliciaFoxWrestling/AliciaFox: Underused forever.



---> Current patch: 2.0.1

to:

---> Current patch: 2.0.11 (Final patch)



* CriticalExistenceFailure: A viral attack before the would've-been-final Patch 2.0.2 forced a computer reset, causing all the changes to the characters to be lost. I'm not picking up MUGEN again.



* DarkSkinnedRedhead: Ra-Ky.

to:

* DarkSkinnedRedhead: Ra-Ky.Ra-Ky's default palette, despite the splash art still being Ky's.
** EvilRedhead



* EvilRedhead: Ra-Ky's default palette is redheaded, despite the character splash being Ky's.



* LagCancel: Ra-Ky, during Patch 1.6, could cancel '''any normal into any other''' depending on whether he's on the ground or mid-air. Even '''on whiff''', and at '''no cost''' whatsoever. This made him so stupid to play that this was removed on the following Patch 1.7, 24 days later.
** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything.

to:

* LagCancel: Ra-Ky, during Patch 1.6, could cancel '''any normal into any other''' depending on whether he's on the ground or mid-air. Even '''on whiff''', and at '''no cost''' whatsoever. This made him so stupid [[ItsEasySoItSucks stupid-easy]] to play that this was removed on the following Patch 1.7, 24 days later.
** Cue Patch 1.10.1, where Ra-Ky gets his own Roman Cancel that allows him to feint specials for free, with only a 10-frame lag for anything. Patch 2.0.2 would have removed it.



''Denju'' is a slower ''Gun Flame'' that stays out for a shorter time.\\
''Jokyougaeshi'' is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and horrendous recovery.\\
''Mou ii yagaru!'' is ''Rock It!'', except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter.\\
''Juuden'' is ''Action Charge'', except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to ''Action Charge''.\\
''Mudo'', a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown).\\
''3.16 Dengekijuu'' is a slower, weaker ''Blockhead Buster''.\\
''Uwadanken Keishiki'', his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's ''Volcanic Viper'', without its first hit and with pitiful horizontal range.\\
''Kiri'' has been repurposed, but now it's a static version of ''Kongougama'' that won't do much even with invincibility to throws and on his upper body because of its horrid range.\\
''Arekuruu'' is a nerfed ''Bandit Revolver Prototype'' from Order Sol.\\
''Hebigami'' is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean.\\
''Rando Rakudo'' is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a ''Gun Blaze'' carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.

to:

''Denju'' (''Tazer'') is a slower ''Gun Flame'' that stays out for a shorter time.\\
time. ''Jokyougaeshi'' (''Turnaround'') is a weaker Guard Cancel than any of Baiken's own, with its 14 frames of startup, no invincibility and horrendous recovery.\\
super-long recovery. ''Mou ii yagaru!'' (''Had damn enough!'') is ''Rock It!'', except the followups are Force Breaks, meaning he needs 50% meter to do what Order-Sol could do with an easier-to-get full Charge meter.\\
meter. ''Juuden'' (''Electric Charge'') is ''Action Charge'', except slower and done on its own, not after specials. Instead of giving 80% of a charge level, it gives Musou-Ky a meager 15% meter. Only later did Musou-Ky gain the ability to cancel specials into it. Patch 2.0.1 changed the special cancel into a cancel system similar to ''Action Charge''.\\
''Mudo'',
''Mudo'' (''Motionless Move''), a dash-through move, is simply worse than the normal Musou-Ky dash it replaces as its timing no longer makes for ambiguous cross-unders and it has 14 very visible and punishable recovery frames. Until Patch 2.0.1, it had nothing to make due for it, but now it has an invulnerable followup (though it can be thrown).\\
''3.16 Dengekijuu'' (''Stun Gun 3.16'') is a slower, weaker ''Blockhead Buster''.\\
Buster''. ''Uwadanken Keishiki'', Keishiki'' (''Anti-Air Punch Warning''), his uppercut, was nerfed from its original infinite material status to being barely usable since it has invincibility shorter than its startup, it functions similarly to Sol's ''Volcanic Viper'', without its first hit and with pitiful horizontal range.\\
range. ''Kiri'' (''Drill'') has been repurposed, but now it's a static version of ''Kongougama'' (''Golden Sickle'') that won't do much even with invincibility to throws and on his upper body because of its horrid range.\\
range. ''Arekuruu'' (''Flip A Lid'') is a nerfed ''Bandit Revolver Prototype'' from Order Sol.\\
Sol. ''Hebigami'' (''Snakebite'') is harder to use in EX Mode, its command being more complicated and it's only usable from the ground unless he's in Gold Mode. And EX Musou-Ky cannot hit clean.\\
''Rando Rakudo'' (''Shaking Earth, Falling Earth'') is a mixed bag from both its old iterations, one of which was a slidekick and the other of which was a ''Gun Blaze'' carbon copy. This one has a pillar consistently attached to him except its vertical range is bad and horizontally-speaking it has negative priority.



*** Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air dust so he could recover faster. His running grab lost 30% of its running speed. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.

to:

*** Patch 1.10.1 gutted the speed of Musou-Ky's dash and his running grab. He can no longer cancel from his dash immediately into an attack, which stops any possibility of a Musou-Ky Dustloop that he could do by dashing and instantly using his air dust Dust so he could recover faster. His running grab lost 30% of its running speed. Also, his double projectile changed since the first projectile is static, nerfing Musou-Ky's damage from afar.



*** K-Lambda comes back, but with his number of special moves and health dropped into the ground to borderline Chipp levels. It also nerfed his air command grab as he no longer regains control until hitting the ground (patching an infinite combo made solely of air grabs and air dashes in case he needed to reposition himself). His counter special also no longer counters everything from the first frame. The only real buff he gained to compensate is that his ''Starpower'' special has an easier command.

to:

*** K-Lambda comes back, but with his number of special moves and health dropped into the ground to borderline Chipp levels. It also nerfed his air command grab as he no longer regains control until hitting the ground (patching an infinite combo made solely of air grabs and air dashes in case he needed to reposition himself).himself, since on top of granting a wallbounce, hitting the air grab resetted his air options). His counter special also no longer counters everything from the first frame. The only real buff he gained to compensate is that his ''Starpower'' special has an easier command.



*** Patch 2.0.1 will patch out a misbehaviour of Original Sol which caused him to keep the Dustloop. Nouwa-Sol gets different modes, and the AC Mode swaps out Forward Kick and Crouching Slash attacks for new ones that are less good at what the old ones did (though the Crouching Slash gets its hitbox nerfed too). Forward Punch once again becomes slower, and so does Standing Hard Slash (which also loses jump cancel). Crouching Hard Slash also has extra recovery. Jumping Kick lost active frames for more recovery, and Jumping Slash and Jumping Dust are overall slower. Musou-Ky's AC mode also swaps out his grounded running grab and airborne slash combo for a slow five-hit special.

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*** Patch 2.0.1 will patch patched out a misbehaviour of Original Sol which caused him to keep the Dustloop. Nouwa-Sol gets got different modes, and the AC Mode swaps out Forward Kick and Crouching Slash attacks for new ones that are less good at what the old ones did (though the old Crouching Slash gets its hitbox nerfed too). Forward Punch once again becomes slower, and so does Standing Hard Slash (which also loses jump cancel). Crouching Hard Slash also has extra recovery. Jumping Kick lost active frames for more recovery, and Jumping Slash and Jumping Dust are overall slower. Musou-Ky's AC mode also swaps out his grounded running grab and airborne slash combo for a slow five-hit special.



** Gold Musou-Ky's specials and supers hit cleanly all the time if possible, including some that couldn't hit cleanly normally. This doesn't apply to EX Mode since he cannot clean hit in EX Mode, even if Gold; but EX Mode gets its fair share of benefits, such as a faster hit version of his dash special, a duper-fast ''Hebigami'', and other silly gimmicks.

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** Gold Musou-Ky's specials and supers hit cleanly all the time if possible, including some that couldn't hit cleanly normally. This doesn't apply to EX Mode since he cannot clean hit in EX Mode, even if Gold; but EX Mode gets its fair share of benefits, such as a faster hit (and hitting) version of his dash special, a duper-fast ''Hebigami'', and other silly gimmicks. gimmicks.



** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and quickly hit fullscreen.\\

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** Clone Ky is a mild example, but he has high resistance and borrows invincible and unblockable attacks from Clone Zero. Gold Clone Ky regenerates life at '''double the rate of Gold Sol''', and his unblockable specials come out in around around 20 frames rather than 45, making his pressure game much more deadly since you are much more likely to get caught in unblockable tech-into-my-invulnerable-grab trap setups.
setups. The grabs are also just fast enough to create corner infinites.
** Ra-Ky's normals have electric visual effects that give them superior range, up to a near-fullscreen far slash. His air dust lays down a trap similar to Ky's Force Break trap, a far better variation (plus it's airdash-cancellable). He has many dodgy hitboxes on his specials, many of which already have periods of invulnerability. He has unique special versions of ''Charged Stun Edge'' (which comes out faster than Ky's and deals 5 hits) hits instead of 3) and ''Sacred Edge'' (which is normally a super for Ky, Ra-Ky's version hits only once instead of 5 times but deals all the accumulated damage in that one hit, which is far more damaging on hit, but less beneficial on block). Plus, he uses a copycat of the ''Kaiser Wave'' from Rugal himself, and he can fire it fast like the 2002 version (aka it's out and fullscreen in less than 10 frames). Including the "glitches" (intentionally), except that the perma-lock is done when the fireball is fired point-blank with at least the second version. To add insult to injury, he can use it midair and FRC either version of the move. While in AC Mode, he also can use Ky's ''Lightning Strike'' as a homing UnblockableAttack. His supers also boast absurdly long invincibility frames and quickly hit fullscreen.\\
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