An entirely fictional Fighting Game created by Troper Wax, also named Majin Goukaroku.
In a magical feudal Japan, demons called "Majins" have invaded the wilderness and confined humanity to its cities following the downfall of the powerful bloodlines. As Japan is on its way to become Hell on Earth, the Majins are concentrating around Kyoto, threatening to raze the city. The Jiyubudoka are prompted to organize a martial arts tournament to find out about the strongest men in Japan so the Majins can be repelled... or is it for another goal?
The story is separated in two parts: Ignition (revolving around the tournament) and Ablaze (revolving around the Majin assault on Kyoto a day after).
Fighting Game mechanics are prepared. Also, it has a sequel, Burning Rhapsody Newlight.
Burning Rhapsody contains examples of:
- Anachronism Stew: It's Japan in 1861, but the foreign powers are nowhere in sight, Hokkaido (or Ezochi as it was called) is colonized and the concept of zaibatsus is already nearing its head (which only occurred after Meiji).
- Badass Family: The Kazama (formerly, since most of them are dead), the Hashiro (overlaps with Big, Screwed-Up Family since most don't get along, the Inazuma (formerly too).
- Ablaze adds the disappeared Seiga clan represented by half-breed Yasuke.
- Color-Coded Elements: Zen'i's white-and-green color base indicates his status as a light and wind user, while Kyoku's dark reds show he's a fire and darkness user. Itami and Rin as well are Red Oni, Blue Oni and use fire and water respectively.
- Downer Ending: Everyone dies obviously in their normal arcade ending, except Zen'i, Kyoku, and Yasuke. Juuma doesn't die either, but is driven away by a mysterious figure.
Rin commits suicide to exterminate the Majins, Yuun seals himself off with the tournament's prize money, Itami sacrifices herself fighting off the Majins to buy time for Kyoku to beat Zen'i, Junichi is unceremoniously killed by a flock of Majins, Asuka goes crazy and kills herself, Saki is murdered by Juuma, Noriaki is killed off by Nii, Nii is killed by Majins, and Shinku is eaten alive by a snake-like Majin that just got out of Kyoku's corpse. Also, refuse to continue against Juuma and you'll get treated to the Black Screen of Death.- Even the ending to the Ignition story has shades of this. Zen'i loses to Rage-Installed Kyoku. Yuun's arcade ending is canon, meaning he seals himself off with the prize money. Meanwhile, Nii succeeds in his objectives in everyone's back and takes over the Jiyubudoka, then flees from the scene.
- As well for Ablaze. Zen'i unseals Yuun, but they face Nii, Shinku and Junichi who briefly allied himself with them; he is only saved by Teeth-Clenched Teamwork from Yuun. Rin finds and defeats Itami, but Kyoku gives her a No-Holds-Barred Beatdown and leaves with Itami in tow. She and Asuka are left as prey to Juuma. Good things are though: Juuma is warded off by Yasuke, and he and Noriaki thwarted the Majin invasion by themselves.
- Evil Versus Evil: Almost everyone in this game is evil, or at least not as good as they think.
- Gameplay and Story Integration: In canon, Kyoku uses the Rage Install to beat Zen'i. In the Story Mode, this is put in the form of a fight with permanent-Rage-Install Kyoku against Frenzied Zen'i.
- Gender-Blender Name: Many of them, notably in main characters. Zen'i, Yuun and Nii's names ends with a kanji used for female names. Kyoku is usually read as a female name too. On the other side, Shinku's name uses gender-neutral kanji.
- The Glorious War of Sisterly Rivalry: Rin and Itami. Asuka wants to stop this, but she gets entangled in with nasty results.
- The Power of Hate: Central to the series. Lots of characters hate most of the other characters and the goals of at least half the characters involve killing the object of their hatred.
- World of Badass: It's most likely the Majins razed the least badass of the load.
Burning Rhapsody's gameplay has elements of:
- Barehanded Blade Block: Defied. Weaponry attacks can't be parried.
- Blocking Stops All Damage: Averted. Any blocked attack still deals a minimum 10% of its damage, increasing with Rage, with weapon attacks and Burns dealing even more. Rage even fills up as your attacks are blocked.
- Boss Bonanza: From Stages 7 up to 10, all fights are predetermined.
- Combos: Custom combos are discouraged. There are a few combos in your character's movelists, and those will determine how much damage you can get off of one random hit; in an attempt to emphasize counter hits (which almost guarantee followup hits) and reading over execution or Button Mashing.
- Comeback Mechanic: Rage increases damage dealt with two power levels depending on the Rage Gauge, that fills as you take damage. Though the Rage Gauge also fills by having your attacks blocked.
- Invulnerable Attack: Defied. Some attacks are invulnerable to a specific type of moves, but no attack is invulnerable to everything, only the Seething Reversal, which is a counter.
- One-Hit Kill: The Scorching Attack. Though you'll need to enter Rage Install and connect a Scorching Opener to use it.
- Playing with Fire: The Theme Naming within the series. Only the Rage Install isn't named after something related to fire. Which leads to...
- The Power of Hate: The Rage Install Comeback Mechanic is powering oneself up by sheer hate.
- Recovery Attack
- SNK Boss: Frenzied Characters. They are the Final Boss for each arcade and have increased attack and defense as well as marginal, individualized special buffs.
- Some Dexterity Required: Defied. The hardest thing to actually perform is the Scorching Attack's command, which is made of 5 button taps and you have a full second to do it, making the quarter-circle special commands arguable harder.
- Status Buff: The Rage Install, which gives permanently-full Burn Gauge until the Rage Gauge empties and access to the Scorching Attack.
Characters
Introduced in Ignition:
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Zen'i Kazama
Profile:
- Height: 191 cm
- Weight: 81 kg
- Age: 19
- From: Ezogashima
The Knight Templar Villain Protagonist. He is a loner demon hunter, out to eliminate his half-sisters for being half-breeds. Though, as a demon hunter, his eyes are attracted by the Majin menace and he goes to eradicate those, but he feels more negative forces than the Majins, and therefore investigates the tournament on his own.
Tropes associated with Zen'i:
- Antiquated Linguistics: An interpretation of his way of speech, using "Shinu ga ii." rather than Kyoku's "Shine." to tell his opponents to die.
- Badass Family: His bloodline has inherited wind affinity and teaches the secret Primitive Magics of Destruction and Creation.
- Big, Screwed-Up Family: When the last leader died without a fixed heir to the leadership, the clan degenerated into civil war and died out in less than two weeks.
- The Family That Slays Together: Even though the missions were solo, the family formed mostly assassins.
- Blow You Away: His elemental affinity.
- Child Prodigy: Was already a hierarchical superior to his parents at age 11.
- Teen Genius: He killed the rest of his family in a civil war at age 16-17.
- Fantastic Fighting Style: His style is referred to as Shirakaze Sude-ryu and Ittou-ryu. Those are the unarmed and one-sword fighting style specific to his clan, specializing in circular movements and momentum. It serves to explain Zen'i's character type, as his sweeping motions means many of his attacks are circular, making him great at countering sidesteps.
- Final Boss: He is this for Kyoku, Junichi, Saki and Nii.
- Hero with an F in Good: He becomes better as the series progresses.
- I Work Alone: After joining the Yosseidan in Edo, he continued his travelling, never to set foot in Edo again until quitting during the game.
- In Name Only: Him being a Yosseidan member.
- It Runs in the Family: He considers himself normal, hinting all of his family to be like him.
- Knight Templar: He sticks to the code of his family to the letter. Since it involves murdering bastard children for the sin of their mere existence, he's this to the nines. He also blatantly disrespects any other semblance of law.
- Light Is Not Good: He wears mostly white and uses light magic along with wind. But he is an assassin, and intent on doing his job of murdering his two half-sisters, who are presumably perfectly normal.
- Meaningful Name: Double Subversion: His name means good intent, and even though he is a Jerkass, he still thinks he's doing good due to his alien values and is more of a Well-Intentioned Extremist than a full-blown sociopath.
- Powered by a Forsaken Child: Inverted. His sword is rusty because when he tried to absorb his sister's lifeforce into the sword to empower its wind ability, her natural affinity (which was water and not wind, an oddity within the family) rotted the metal of the weapon. Despite the nigh-unusability of the weapon, Zen'i still uses it as its bloody smell reminds him of his mission.
- Power of the Void: He learned the Primitive Magic of Destruction back in his youth. His Scorching Attack disintegrates the opponent.
- Razor Wind: His Senpuken is a short-ranged tornado of Razor Wind.
- Self-Made Orphan: He killed his parents at age 13.
- The Stoic
Kyoku Hashiro
Profile:
- Height: 192 cm
- Weight: 91 kg
- Age: 19
- From: Nagoya
A professional fighter turned demon hunter, who grew bored of even this and gave himself handicaps, such as breaking his own leg before a fight. Though, during a travel in Ezochi, he lost control over the battle. He was ready to die; but Zen'i killed the thing from behind before it could deal the finishing blow. Kyoku left in shame, waiting to restore himself before taking his revenge with full strength.
Tropes associated with Kyoku:
- Arrogant Kung-Fu Guy
- Big, Screwed-Up Family: His sister Shinku is a pariah, and Kyoku is known to get along with only his adopted sister Genkai. The Hashiro clan is known for being prone to internal quarrelling much more than the bloodlines used to, making them not much of a threat to the Jiyubudoka.
- Blue-and-Orange Morality: Having fought for so long, he judges people only by how much of a Worthy Opponent they are to him.
- Demon Slaying: Has done this for a while.
- Final Boss: To Noriaki.
- Hair-Trigger Temper: Regarding his revenge. Also, he hates formalities.
- Handicapped Badass: He invoked it, by breaking his own leg before going to defeat Majins. Though, it turned bad when he tried to hunt a stronger specimen.
- It's Personal: With Zen'i, because Zen'i wounded his pride.
- I Work Alone: Mostly. He still cooperates with Itami for their mutual interest but the two of them are mostly on their own.
- Irony: Their cooperation far outlives Rin and Zen'i's, and they develop a genuine friendship.
- Pet the Dog: Subverted in his arcade, against Shinku. Sure, he doesn't want her to get killed, but only for the family's credibility.
- Pride: Wants to get his back by beating Zen'i. Also his main flaw.
- Proud Fighter Family Guy
- Smug Super: Basically, he's known as World's Strongest Man. No doubt he's arrogant, with very good reasons.
- Superpowered Evil Side: Some characters note that he has eaten Majins, and hinted that assimilating too many of them could result in Demonic Possession.
- Doubles as One-Winged Angel in Shinku's ending. Killing Kyoku frees the assimilated Majins and, fueled by his rage, they eat her alive.
- Technicolor Fire: Black flames.
- Unknown Rival: Is this to Zen'i, who didn't even see him when he saved him.
- Years Too Early: Treats Shinku as this.
Rin
Profile:
- Height: 160 cm
- Weight: 52 kg
- Age: 16
- From: Edo
An Edo-born prodigy, her intellect led to her being unemotional, and her animosity for her family (one who wanted to be recognized as a bloodline) made her throw her life aside to learn karate outside. She founded the Yosseidan, a demon-hunting group, after graduating from her karate school, her magic school and normal school. She then disappeared in her own organization's shadow to avoid fighting Itami when she returned. Though, since she cannot live like that forever, she takes up Itami's challenge.
Tropes associated with Rin:
- Alone in a Crowd: She is almost unable to feel anything after her seclusion, and has no sense of kinship with anybody.
- Aloof Ally: Zen'i is this to her. It's mutual, though he's much colder and more self-serving than her.
- Demon Slaying: Despite leading a demon-hunting organization, she doesn't do much hunting in this game.
- Final Boss: She and Itami are this to each other.
- Incorruptible Pure Pureness: She poses as this, but in truth she's just one more symbol of human egoism in the series.
- It's Personal: She's trying to defy the trope: Itami and her have been extremely bitter rivals for a long while, but Rin is trying to push her mentality behind killing Itami towards her responsibilities as a demon hunter rather than personal purposes.
- Just Business: The mask for her reasons to be here.
- Knight Templar: Of sorts. Like Zen'i, she would kill all sorts of demons, even figurative. One of her inner demons is the existence of her twin sister Itami.
- Making a Splash: Her main element is water.
- Messianic Archetype: One of the least fulfilling and unfriendliest. She isolated herself behind her banner of saving Japan from demons much like a messiah out of nowhere. She's betrayed, though non-lethally, by Zen'i; and the Yosseidan has enemies in Edo, their own city.
- Not So Stoic: When Itami is around, her bitterness comes to the fore and replaces her stoic front.
- Teen Genius: She's 16.
Yuun Inazuma
Profile:
- Height: 175 cm
- Weight: 79 kg
- Age: 20
- From: Kyushu
A child born in a bloodline that decimated itself in a civil war caused by Jiyubudoka pressure. He became an errant thief, and stole from the rich wherever he went. With the money he stole, he funded the building of an orphanage where he housed Saki, whom he found on a road. Famed for his ability as a thief, plans spring to stop him, and his increasing addiction to stealing proves to be more and more problematic over time as his plunderings become more and more difficult to hide.
Tropes associated with Yuun:
- Fighting Clown: His light-hearted attitude in battle (when not around Jiyubudoka at least) puts him as this since he's every bit of an important character.
- Friend to All Children: Why else would a robber go out of his way to build an orphanage?
- Hypocrite: Calls the Jiyubudoka this, as they don't really fight for freedom and oppose those who do.
- Ineffectual Loner: Averted. He managed to loot every single target of his, and this while acting all alone. Alluded to in that he is having increasing difficulty.
- Just Like Robin Hood: His activity, and how he built an orphanage. Though, he struggles against an addiction to stealing money.
- Misunderstood Loner with a Heart of Gold: Not so much loner as he hangs out with Saki at times; but he's definitely mistaken as a serial egotistical robber despite actually funding an orphanage.
- Spell My Name With An S: His name would normally be written Yu'un or Yu-un.
Itami
Profile:
- Height: 161 cm
- Weight: 50 kg
- Age: 16
- From: Edo
Rin's twin sister, with a fire affinity. She's also the Red Oni to her sister's blue, and she's been calling out the clan on everything she could since she was conscious. She was kicked out of the house at age 13 when the situation couldn't get worse. She then got into dirty work in assassinating for the Yakuza, and later killed her own boss to take command and grab easy life. She challenged Rin publicly several times and had henchmen look all over Edo for her. She finds out about the Majins in Kyoto, and heads there, sure Rin will be present and goading her into showing up.
Tropes associated with Itami:
- Final Boss: She and Rin are this to each other.
- Hidden Depths: She's a murderously violent and hateful Yakuza. She still cares for her "partner in crime" Kyoku and knows light magic well enough to notice that he is assimilating Majins, and she's ready to exorcise the demons off of him in case Kyoku goes out of control. She's also far more insightful regarding Rin's flaws than Zen'i, or Rin herself.
- Morality Chain: Kyoku and her are this to each other, oddly for everyone.
- The Power of Hate: She believes intense hatred gives power... like she knew the game mechanics.
- Self-Made Woman: Somewhat. Having been disinherited and kicked out at age 13, she had lost everything. She resurfaced two years later as her family and especially Rin's Arch-Enemy.
- Yakuza: Works with them since she was kicked out of her home at age 13.
Junichi Takayama
Profile:
- Height: 181 cm
- Weight: 73 kg
- Age: 18
- From: Ezochi
A rich heir to a group of businesses in Sapporo, he is the richest person in all of Ezochi. He has successful business even down in Edo. He founded the Kinma gang to attack fund conveys from his rivals by controlling clandestine activities and acquire even more money, but they got razed while he was away. Junichi takes upon himself to take revenge.
Tropes associated with Junichi:
- Anachronism Stew: A walking one, what with fireworks in feudal Japan. He even leads a zaibatsu.
- Corrupt Corporate Executive: A feudal-Japanese version.
- Enemy Mine: The ending to Ablaze: He temporarily allies with Nii and Shinku against Zen'i and Yuun.
- Fighting Clown: He's the least serious-looking character out of the entire cast.
- Greed: Though not overt, there's little he wouldn't do for money.
- Lethal Joke Character:
- Story-wise, he is rather goofy and weak for showing up at a tournament with the fate of a Japan supposedly hanging in the balance. He still is the single S-Rank threat to the Jiyubudoka because he has a personal militia and could control or shut down any backstage action at will.
- Subverted right back to Joke Character canon-wise as his threat level quickly disappears when it's known that he's here on his own with no backup at all.
- Gameplay-wise, he has weak fundamentals and punishment, relying on gimmicks to get the job done.
- Story-wise, he is rather goofy and weak for showing up at a tournament with the fate of a Japan supposedly hanging in the balance. He still is the single S-Rank threat to the Jiyubudoka because he has a personal militia and could control or shut down any backstage action at will.
- Man of Wealth and Taste: He even manages to dress like a rich European during pre-Meiji.
- Revenge: Against Zen'i, for wrecking the Kinma while he was away on a business trip.
- Teen Genius: Manages to be the single most threatening entity to the Jiyubudoka at age 18. This is more because of the fact that they're unaware of the Kinma's end.
- Shoto Clone: His normal movelist is an unusual variant since his fireball blows him back and his Shoryuken hits downwards after he's finished rising (though he does rise extremely quickly). His other movelist forgets the Dragon Punch entirely, averting the trope.
Asuka
Profile:
- Height: 165 cm
- Weight: 53 kg
- Age: 18
- From: Edo
Rin and Itami's older sister, she works to become an attorney of sorts. She was concerned when Rin's aloofness and Itami's hostility menaced to consume the family, and tried to put them apart. She agreed to kick Itami out, unaware that this caused her to plot the clan's demise. When her elder sister Kazune died, she tried to fill the vacuum, even though she has difficulty hanging in. She is in charge of the contacts of the future clan, and this resulted in her meeting and making friends with Junichi. When she hears of Rin and Itami meeting in Kyoto, she goes there to avoid bloodshed.
Tropes associated with Asuka:
- FaceāHeel Turn: In her story, she turns hostile due to the stress of fighting. In the story, she takes the helm of the Kinma as they are reborn starting in Gaiden.
- He Who Fights Monsters: Thinks this about Rin and Itami. If their battle goes on, she will resort to kill both herself.
- Only Sane Woman: Her serious personality makes her this to the other wackier characters. Then again, her sanity erodes progressively as she keeps on fighting.
- Stepford Snarker: Her older sister died, and her two younger sisters are out to kill each other, leaving her with far too much responsibility and despair, with nothing but tired sarcasm to throw at others.
Saki
Profile:
- Height: 161 cm
- Weight: 48 kg
- Age: 16
- From: Kyoto
Zen'i's half-sister, they share the same mother. Unlike Zen'i, who doesn't pay any regard to her memory, Saki regards her mother extremely highly, and wants revenge on Zen'i for having killed her. Her father having committed suicide one year later from chagrin, she's an orphan, and therefore she lived in orphanages. When she travelled to Kyoto, she became the poster girl for Yuun's orphanage, where she now lives.
Tropes associated with Saki:
- The Dreaded: Her mother tried to set her up as this for Zen'i, even announcing Saki's future coming for his life in her Last Words. She doesn't live up to them, and Zen'i doesn't even have one hint of fear for her from the moment he meets her onward.
- Idiot Hero: Except not truly The Hero, but still more heroic than any other character, and also a lot dumber and more candid (except in her story mode, where she gets more callous as time passes).
- Joke Character: Story-wise, she's treated as such, even though she isn't the weakest in the tournament. She doesn't make any apparition in any arcade past stage 4.
- Long Lost Sibling: She's Zen'i's half-sister.
- Revenge Before Reason: She's getting herself in range of Majins to kill Zen'i. Everyone who knows she's here for revenge say she's this.
- "Well Done, Daughter" Girl: She truly wants to act out her mother's wish.
Noriaki Hakamori
Profile:
- Height: 180 cm
- Weight: 113 kg
- Age: 18
- From: Kyushu
A top enforcer of the Jiyubudoka Militia, self-nicknamed "The One Who Defeats Blood" for his ability to defeat people with blood-inherited powers. Since he's from Fukuoka, he enrolled in the Jiyubudoka when their activity was there, at age 6. He's trained ever since, with awesome results. He does his best to bring down "those arrogant aristocratic dimwits", even though he's not actually malicious, just extremely zealous about his "duty as a human being".
Tropes associated with Noriaki:
- Blood Knight: Truly loves a good fight.
- Code Name: His family name has been made up by the Jiyubudoka. Not being from a bloodline, he doesn't have an actual family name.
- The Dragon: To Nii, at least for the truly-involved characters. He's actually The Brute.
- For Great Justice: Truly believes he's doing this by virtue of being with the Jiyubudoka, though this fades away with time. After Nii and Iroha leave, he becomes the official head and pushes his beliefs further.
- Noble Demon: Big time. By affirming his presence as a Jiyubudoka and brutally beating several bloodliners to say Lamarck Was NOT Right, he earned himself intense hate from several of the old clans, Yuun first. With time, he acknowledges that he's working with some bad guys, but he doesn't act on it as long as he gets to tell his motto.
- Red Baron: Introduces himself as "The One Who Defeats Blood" (Chi wo Taosu Mono). Justified in that he's one man able to beat people with blood-inherited powers, but it doesn't really sound cool.
- Skill Gate Characters: Story-wise. He's working as a guard as well as fighting in the tournament, sending people investigating background packing... most of them.
- Spirited Competitor
Nii Takara
Profile:
- Height: 189 cm
- Weight: 84 kg
- Age: 19
- From: Kyoto
The Big Bad. Chief of the Jiyubudoka Militia, Nii has been in the Jiyubudoka since his younger age. Only he knows of his own past, but his malicious zeal in destroying the bloodlines knows almost no bounds. In fact, his presence here is due to the fact that a tournament under Majin menace could draw attention from people from disappeared bloodlines, so he could kill them.
Tropes associated with Nii:
- The Chessmaster: Plays this role. He baited Yuun in too by promising a huge money reward, and getting everyone scared of Majins will take everyone's attention out of his personal plans.
- Climax Boss: In story mode, as soon as the Majins approach Kyoto, he kills his leader. Cue a series of vs. Frenzied Nii fights.
- Code Name: His real name is unknown.
- The Dragon: He's this to the Jiyubudoka leader who organized the tournament.
- Dragon with an Agenda: It's obvious that his motives are his only.
- Faux Affably Evil: Usually talks politely, but isn't above death threats or things alike.
- Final Boss: To Zen'i, Yuun and Asuka only, despite being the Big Bad.
- Manipulative Bastard: Though the idea behind him is that of a Magnificent Bastard, he can't really be coined as one.
- For his defense, he still utterly manipulated his own faction by having the tournament organized in a danger zone: so nobody's eyes would be on him while he reaps the benefits of his Batman Gambit predictions. His goal is fixed as well, though mysterious, and his determination in accomplishing it has no equal. Also, he remains polite (though he looks like he's looking down to everyone) in all circumstances, something even Asuka fails to do.
- Against him, his dog-kicking and Chronic Backstabbing Disorder, and sometimes pointless cruelty and Bad Boss habits. Also, his absence of contingency plans that don't involve him beating the tar out of someone count.
- Unsportsmanlike Gloating: Special victory quotes against Zen'i, Rin, Yuun, Itami, Asuka, Saki and Yasuke.
Introduced in Ablaze:
Shinku Hashiro
Profile:
- Height: 175 cm
- Weight: 69 kg
- Age: 17
- From: Nagoya
Kyoku's pariah little sister. Despite having been trained much like any member of her clan, she went out for her own benefits. Her refusal to use her money for the clan soon devolved into generalized egocentric demeanor and narcissism, as she - after Kyoku quit the fighting competition - won many many fighting tournaments. Out for her own gain, she sowed discord in the clan so she could discretely plunder money from the clan's treasure. This earned her ire from the clan due to the justified suspicions that she's stealing.
Tropes associated with Shinku:
- Chronic Backstabbing Disorder: Shinku has no friends because she just lives to grab an easy life. At the expense of everyone else if necessary.
- Consummate Liar: One reason she isn't trusted at all by anyone.
- Cowardly Lion: Strong enough to win tournaments much like Kyoku used to (with a bunch less ease), but she nonetheless acts weak and unassuming while on the scene.
- Elemental Powers: Uses fire and water, leading to the vapor and mist that hints at her sneaky nature.
- Greed: Really obvious, as she steals money from the clan. She's not even making this a secret and brags about it to Yuun.
- I Shall Taunt You
- Mega Manning: She copied Kyoku's fighting style and fire powers, though she strayed away from Majins' power.
- Moveset Clone: She shares some moves with Kyoku, though her variants are generally less powerful.
- Weak, but Skilled: Relatively to Kyoku, who uses overpowering but simple attacks, Shinku is only normally strong physically, but is much more diverse in her moves.
Yasuke Hibi / Seiga
Profile:
- Height: 198 cm
- Weight: 90 kg
- Age: 16
- From: Kyoto
A mysterious person nobody knows about, he is the wielder of Kusanagi no Tsurugi. He is a fervent enemy to the Jiyubudoka, but he's not walking Japan to destroy the Jiyubudoka bases. He departed from a little village only a year ago, searching for his father.
Tropes associated with Yasuke:
- Dishing Out Dirt: He draws some of his power from the earth.
- Ground Punch: His Signature Move, Kazanken.
- Hot-Blooded: He usually is laid-back, but whenever he gets serious; he does so by hamming it up.
- Kusanagi: His weapon is Kusanagi no Tsurugi.
- Long-Haired Pretty Boy
- Parental Abandonment: He is looking for his father for about one year because he has been left in his mother's care alone.
- Playing with Fire
- Superpower Lottery: A definite winner. He is able to duke it out with Rin or Zen'i without much effort.
SPOILER CHARACTER! Juuma Jinki
Profile:
- Height: Unmeasured, presumed to be around 185 cm
- Weight: Unmeasured, supposedly heavy
- Age: Unknown, looks rather old
- From: Unknown
A mysterious figure sitting behind the Majin wave that's supposed to attack Kyoto. He's supposed to either have dark powers that would hide him from the Majins, or be so much more powerful than them that they don't dare to engage him.
Tropes associated with Juuma:
- Jack of All Stats: Veering into Mighty Glacier, but he's not so slow. He just hits real hard.
- Shout-Out: His Scorching Attack is like the Shun Goku Satsu.
- SNK Boss: Planned as such, especially when fought while Frenzied as the True Final Boss.
- Social Darwinist: Attempts to kill anyone who faces him because they're much weaker than him.
- True Final Boss: The default one, for everyone else.