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For a simple browser-based Card Battle Game, Spellstone delivers on its promises of "rich lore" with an expansive cast. As a result, the characters page has been split into multiple parts.

Please note that all of these pages contain SPOILERS, some unmarked.


Groups with their own pages:
Playable Heroes
The Void
Order of Crimsonwings
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Supporting Characters

Major Allies

    Malchior 
https://static.tvtropes.org/pmwiki/pub/images/grandexcavatormalchior.png
The Grand Excavator himself.
The father of spellstone research, he is the greatest mind in his field. Even with some of it missing.
The eccentric old codger at the forefront of Spellstone research. Very knowledgeable about the magical land of Arcantica, even if his age-addled brain sometimes causes more harm than good.
  • Abandoned Laboratory: Has several. One of them is explored during Aria's Hero Upgrade mission, and Aria uses the notes she finds there to brew a potion and rid herself of the Void for good.
  • Animals Hate Him: Queen Leyla's pet dragon, Sparky, really doesn't like him — he tried to "shake" Sparky's hand when they first met, which was apparently Sparky's Berserk Button.
  • Bunny-Ears Lawyer: He may be losing his marbles, but he's still a genius who basically created the whole field of Spellstone research.
  • Cloudcuckoolander: Malchior has some bizarre thought patterns, and his dialogue is often as scatterbrained as he is.
  • Deranged Dance: Subverted. When he runs around with a piece of cloth on his head, Oda thinks he's dancing like a madman, but he's actually trying to collect the Arcane Vapor in the air.
  • Ditzy Genius: Very intelligent, but he's also eccentric as anything and his social skills are absolutely awful.
  • Establishing Character Moment: The minute he's introduced, he starts rambling that the heroes are "minions of the Void" and attacks. After one round with the heroes, he stops in his tracks and points them deeper into the Void, rambling all the while.
    Malchior: Forward, comrades! If you've come here it means there is not much cucumbers! ...I mean time!
  • For Science!: Goes with Oda to Frigore in order to study the mysterious light and Arcane Vapor that have appeared in the area. He's keen to do research no matter how much danger it gets the two into.
    Malchior: According to my calculations we only need to collect a little more to spark the catalyst.
    Oda: The catalyst... what exactly are you trying to spawn?
    Malchior: That's the exciting part. I have no idea!
  • Gadgeteer Genius: He created a "flame maker" that grants the entire deck Scorch when it is used and upgraded. It runs on Void Essence.
  • Green Aesop: Spoofed. In the main Skyhaven campaign, he has this to say on the Mystic Library of Skyhaven.
    Malchior: Somebody killed a lot of trees to make this library.
  • Hermit Guru: First encountered in the wastes of the Void, Malchior is a highly intelligent and somewhat senile old man.
  • Mad Mathematician: Implied. A brilliant "Spellstone researcher", Malchior speaks in lots of vaguely mathematical-sounding Technobabble that has no basis in real-world maths.
  • No Social Skills: Best showcased during the Skyhaven campaign, where he annoys Razi by poking and prodding at her, and later pisses her off enough to turn her into the level's boss fight by attempting to steal a book from her. Right in front of her face.
  • Poor Communication Kills: Do not ask this man to roll a diplomacy save.
    Malchior: Stand aside, Tarian, I'll handle negotiations. CEASE YOUR STRUGGLES OR PERISH IN FIRE!
  • Red Baron: "The Grand Excavator", and also "the Grand Hermit".
  • Scatterbrained Senior: He's getting on in years, and this is the main suspected reason why he acts so... off. Malchior soon proves that he has forgotten some basic survival skills, like watching out for the Tremor Wurms.
  • Straight Man and Wise Guy: The Wise Guy to Oda and Tarian's Straight Man.
  • Support Party Member: His various trinkets (including a "flame maker" that was likely created by him) give the Map BGEs in World's Center. The Flame Maker gives Scorch, the Holy Water gives healing, and the Treebark Shield gives Ward.
  • Technobabble: Uses complex terms like "Bo Turvar axis", "toligarm", and "conduit quadrant" to describe the effects of Samael and Yuriel getting their hands on the Heart of Blue Fire and spreading The Corruption.

    Keeper Kensho (ALL SPOILERS UNMARKED) 
https://static.tvtropes.org/pmwiki/pub/images/spellstonekensho.png
Oda's brother from another mother.
https://static.tvtropes.org/pmwiki/pub/images/kenshotheaeromaster.png
The Aeromaster
A senior member of the First Order, and Oda's mentor. He's the lone caretaker of the Seastone Citadel, a long-abandoned sanctuary against the Void, and the owner of its Seastone Staff. After the Crimsonwings are defeated, Kensho becomes the new leader of the Aether under a newly-awakened Solaron, and serves as a major antagonist for the last part of the story. He is fought as the boss of Stormy Seastone Citadel, and later in Gladius Scriptorium.
  • Bad Boss: Has no qualms about absorbing Elementals into himself to bolster his power... probably because he's been possessed by them.
  • Bald Mystic: Even more so than Oda, he's bald and positively full of magical powers.
  • Barrier Warrior: Casts Barrier over his entire deck as a boss. Seven of his cards have Barrier, too, and they stack.
  • Big Ol' Eyebrows: Sports a pair of huge, fluffy white eyebrows. They're so important to his design that they stay on when he becomes an Elemental.
  • Broken Pedestal: When Kensho reveals he wishes to conquer the Chaos and the Wyld with Oda at his side, Oda can scarcely believe his mentor has "fallen so far".
  • Chekhov's Gunman: He's a rather minor character until after the player defeats the Crimsonwings, when he becomes much more relevant to the plot.
  • Counter-Attack: Much like Oda, he can imbue one of his cards with Vengeance, and he also has a bit of Vengeance himself in case he is attacked directly.
  • Dangerous Forbidden Technique: According to Oda, fusing together with elementals the way Kensho did is a forbidden spell. Turns out he's been using the Seastone Staff, which combines and severs ties to the Elementals, to do it.
    Oda: No! Joining your life force with the Elementals has warped your reason!
  • Demonic Possession: Is revealed to have been possessed by elementals, which were the cause of his sudden descent into villainy. Thankfully he gets better via a Hollywood Exorcism, courtesy of Oda and the Seastone Staff.
    Kensho: I meant to master the Elementals, but they mastered me!
  • Disappears into Light: After his boss fight, he and the elementals he was controlling simply vanish.
  • The Dragon: He's known as "the Hand of Solaron".
  • Early-Bird Cameo: His Aeromaster form was first made obtainable in the second half of the Duskwillow Rebuilt campaign, more than half a year before it was seen in the story.
  • Evil Is Deathly Cold: The air notably chills as he fuses together with a wind elemental. Afterwards, he becomes an ice-slinging villain.
  • Eyes Always Shut: In his Aeromaster form, he is always shown with his eyes closed.
  • False Reassurance: Reassures Oda that it's totally fine he lost the Seastone Staff... because unbeknownst to Oda, he had it all along.
  • Fusion Dance: He combines his form with a wind elemental to transform into "Kensho, the Aeromaster".
  • Geometric Magic: Draws the magical circle that allows Oda to begin the Keeper ritual.
  • Harmless Freezing: His Aeromaster form gets Freeze as a Champion. And as a boss, about half his deck can use the skill too.
  • An Ice Person: As the Champion "Kensho, the Aeromaster", he can use both Frostbreath and Freeze.
  • Infinity -1 Sword: His Aeromaster form was introduced as a Champion during the Duskwillow Rebuilt campaign, long before it actually appeared.
  • Initiation Ceremony: Presides over Oda's ritual to become a Keeper of the First Order.
  • Levitating Lotus Position: He starts doing this when he assumes his Aeromaster form.
  • Magic Staff: Wields one that resembles a cane with an orb of bright purple light floating above it. It's not the Seastone Staff, but it still does the trick.
  • Manipulative Bastard: Kensho plays on Oda's emotions by asking him to come to the Seastone Citadel with an important missive. Then he shows him a false vision of the First Order restored, and offers him the chance to conquer the Chaos and Wyld in the name of Solaron. It almost works... until Oda dispels the glamour by reaching out to touch his "fellow monks". Later on, he's revealed to have kept the Seastone Staff all this time for his own purposes after it was lost in the chaos of Xerkahn and her crew. Ironically, it is this act that turns Solaron against him.
  • Meaningful Name: "Kensho" is one way to read the Japanese word for "palace sanctuary" (賢所), fitting for a Keeper of the Seastone Citadel. The word "kenshou" (検証) can mean "to verify or inspect", as in verifying that Oda can be a Keeper too. In Buddhism, "Kenshou" (é¡•æ­£) means "revelation of the truth", which goes hand-in-hand with The Reveal of his true nature.
  • The Medic: He heals his entire deck every turn as a boss. His "Heart of the Wyld" and "Prismarain" can heal, too.
  • Noblewoman's Laugh: He laughs with a "ho ho ho", as if he's Santa Claus.
  • Purple Is Powerful: Both his eyes and his staff glow with a light purple magic. Ironically, his most powerful form is a pale whitish-blue, with not a trace of purple on him.
  • Recurring Boss: One of the few major bosses you fight twice. He's a boss in Stormy Seastone Citadel and Gladius Scriptorium.
  • Resistant to Magic: As a Champion, his Aeromaster form gets Ward. Very fitting for the Keeper of a temple designed to resist the Void's magic.
  • Summon to Hand: His artwork shows him doing this with his Magic Staff.
  • Take Over the City: As of the Gladius Scriptorium campaign, he's plotting to take over Skyhaven.
  • Took a Level in Badass: Between the party's first and second visits to the Seastone Citadel, he went from a rather wizened old monk to a powerful sorcerer who can bend elementals to his will. Getting his hands on the Seastone Staff probably helped with that.
  • Took a Level in Jerkass: As "Kensho, the Aeromaster", he becomes an openly evil villain who wishes to conquer the other factions at Solaron's side. Subverted in Skyhaven Assault, where it's revealed he was possessed by elementals.
  • Turns Red: In a sense. He casts Enrage All over his deck, so anything that can attack his cards directly (especially through all that Barrier) will make them even stronger.
  • Underground Monkey: In his first boss fight, he uses the card "Sludge River", which uses the same art as "Lord of the River".
  • Wake Up Fighting: He's first found sleeping on the floor of the Seastone Citadel. When Oda and Elyse arrive, he immediately grabs his staff and attacks... at least, until he recognizes the beads on Oda's neck that identify him as a fellow member of the First Order.
  • Walking Shirtless Scene: Much like Oda, he's not wearing anything to cover his torso.
  • Walking Spoiler: Let's just say he becomes way more important to the plot after the Crimsonwings are defeated.
  • We Can Rule Together: Using a glamour on the elementals around him, Kensho tries to tempt Oda to his side by showing him a vision of the First Order revived and gathered in the Citadel.
    Oda: What... is this? They're not real?
    Kensho: It's a vision of what could come to pass if we were successful, Oda. Lord Solaron has been freed, and we must resume his will to conquer the Wyld and Chaos. Samael has fallen, corrupted by The Void. He is impure. We need a new leader of Aether. Oda, you have stood against the might of The Void, and triumphed. None could be better suited to lead the Aether and revive our order!
  • Wise Old Folk Façade: He's first introduced as a helpful old man who allows Oda to go through the Initiation Ceremony to become a Keeper just like him, but he's secretly a follower of Solaron and eager to carry out his god's will. Being possessed by elementals probably had something to do with that.

Elaria

    Elaria Captain 
https://static.tvtropes.org/pmwiki/pub/images/elariacaptain.png
Welcome to Arcantica.
The Elaria Captain is the first line of defense for the researchers of the Elaria encampment. Part of his responsibilities is taking new arrivals and training them.
Researcher and defender of Elaria, the Elaria Captain is your guide for much of Elaria, the very first map of the game. He shows up a few other times, using his archery skills to aid the player.
  • Anti-Armor: Gets Pierce as a Rare card, and can give your entire deck the skill as a Support Party Member in Duskwillow.
  • Back for the Finale: When the party returns to Elaria in the very last arc of the game, the Captain is there to assess the situation, and fills you and Ursurio in on what happened between your visits there. He's also the last opponent you fight in the story.
  • Everyone Calls Him "Barkeep": Is only known as "the Elaria Captain" or "the Ranger".
  • Forest Ranger: His design is based on one, complete with a green hood and a quiver on his back.
  • Funetik Aksent: Has a strange, indeterminate one rendered in his dialogue.
    Elaria Captain: This is the Elaria Expedition, the forefront a' Spellstone harvesting and the edge o' civilization as we know it! Oda, come ova' here and help me show this new kid the ropes!
  • He Knows About Timed Hits: He, Oda, and the Raven teach the player the basics of Spellstone's gameplay during the very first stage.
  • Joke Character: He's the first playable Hero, but he has absolutely no skills to his name, and only a few points of health. Once you switch to your first real Hero about halfway through the Elaria map, you can never play as him again.
  • Justified Tutorial: Spellstones are full of ancient and dangerous monsters, so his tutorial is pretty much required to learn how to survive on Arcantica.
  • Multishot: The fully upgraded Duoshot Ranger is shown nocking two arrows on his bow.
  • Post-Final Boss: At the very end of the game, he challenges the player to one last sparring match as everyone cheers their victory.
  • Status Buff: As a card, he can empower a random Wyld card each turn. As the last enemy of the story, he gets Empower and Heal, for one random card each.
  • Sudden Name Change: Starting in Duskwillow, he is off and on referred to as "the Ranger" too.
  • Support Party Member: He reappears in Duskwillow to aid the player while he researches the Mist Pearls. He grants Pierce to all the cards in your deck.
  • Tiered by Name: The "Ranger" card, which is based off of him, becomes "Swiftfoot Ranger" and "Duoshot Ranger" when fused.

    The Raven 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneraven.png
A sapient raven who follows the heroes along on their quest. He's a big part of the tutorial.
  • Exposition Fairy: Downplayed. While he doesn't really provide exposition beyond helping the player through the tutorial, he runs the quest board, and he will also pop up whenever you can't do something (e.g. you're trying to buy cards but don't have money) in place of a more standard error message.
  • Glitch Entity: Starting in February 2023, he became the face of the "11 glitch", where his dialogue portrait would unexpectedly appear on the title screen and say "11", preventing players from accessing the rest of the game. With a stability update in April 2023, this is thankfully no longer the case.
  • Goggles Do Nothing: He's wearing a pair of goggles on his head, but they're just there for style.
  • He Knows About Timed Hits: Along with Oda and the Elaria Captain, the Raven helps you through the very first stage of Elaria. Of the three, he takes the most active role, and basically tells the player how to win step-by-step.
  • Talking Animal: A raven who speaks in fluent English.

    Goblin Merchant 
A goblin caught up in the Elaria Expedition. He offers gold, Shards, and Spellstones at his shop, provided the player can spend...
  • Almighty Janitor: He might be a minor NPC, but the Merchant is the player's main source of Spellstones. If you don't spend money, he's also the only way to get premium cards.
  • Intrepid Merchant: First spotted at the Elaria Expedition, the Merchant travels the world in search of rare artifacts and Spellstones. Joining the player's entourage only helps him in his goals.
  • No Name Given: He's only known as "the merchant" in normal gameplay.
  • Our Goblins Are Different: Unlike many of the more antagonistic goblins in Arcantica, this one just wants to sell his wares in peace.
  • Skewed Priorities: When Aria's undead swarm the Elarian camp, he attempts to bargain with one of the skeletons instead of running for his life.
    Merchant: Hey there, uh... skeleton... friend? Can I interest you in a new sword? Only 23,000 gold!

    Bounty Hunter 
A bounty hunter who introduces the player to the Bounty system.

    Alyel 
https://static.tvtropes.org/pmwiki/pub/images/spellstonealyel.png
Rush of Fury
An extremely aggressive, hot-tempered angel who appears as the Lightning Boss of Return to Elaria. While she looks very fearsome, she becomes an ally after the player confronts her head-on. She is the long-lost sister of Queen Leyla, having been cast out of Skyhaven long ago thanks to her Chaos inclinations and an unspecified betrayal.
  • Amazing Technicolor Population: Unusually for an angel, her skin is a light bluish-purple.
  • Badass Boast: She gives a pretty impressive one in her boss battle, along with The Reveal that she's Leyla's sister.
    Alyel: It was my chaotic nature, together with my sister's betrayal, that made me lose my birthright. Yet it is also that same nature [that] makes me stronger than her... and you.
  • Barbarian Long Hair: A rare female example — her hair is long, dark, and wild, and it only emphasizes her berserk nature.
  • The Berserker: One of the prime examples in Spellstone. She's first encountered in the midst of battle, destroying everything she comes across, and it is very easy for her to fly into a rage. As a Champion, she has the Berserk skill, and her incredible speed means she can quickly start Gathering Steam. In-game data even refers to her as "Righteous Berserker".
  • Brainwashed and Crazy: She briefly gets coerced into joining Caesar's invasion of Skyhaven, but the player stops her before another grueling boss fight can come of it.
  • The Computer Is a Cheating Bastard: She uses multiple copies of "Herald of Apocalypse" and "Frozenbolt Chosen" as a boss. The player can only ever obtain one copy of these cards.
  • Covered in Scars: Her face is covered in dark scratches, presumably ones she gained in the heat of battle.
  • Dual Wielding: Alyel wields a pair of crimson-red swords in battle.
  • Establishing Character Moment: She is first seen among a horde of enemies in Return to Elaria, but the narration pays special attention to "an infuriated angel flying while striking down everything in its path".
  • The Exile: She was banished from Skyhaven after her sister Leyla betrayed her to take the throne.
  • Extra Turn: As a Champion, she has Dualstrike, allowing her to attack twice per turn every few turns. Given her 0-delay speed, she does this immediately when she's played.
  • Fallen Angel: If you couldn't tell from her fiery halo, she was once an heiress to the throne of Skyhaven before she was cast out.
  • Fallen Princess: She was once Princess Alyel of Skyhaven, but her sister Leyla usurped the throne from her and banished her.
  • Good Wings, Evil Wings: A pair of white angel wings with blood-soaked tips.
  • Infinity -1 Sword: The third Champion made obtainable in Return to Elaria. As a Lightning Boss, she can use Champions like "Bashira, the Half-Blooded" and "Mephisto, the Pactmaker".
  • Invisibility: Surprisingly for such an eye-popping Champion, Alyel has Invisibility as one of her skills.
  • Lightning Bruiser: Alyel is one of only a small handful (about 30) cards that is fast enough to activate with no delay whatsoever. When combined with her Berserk and Dualstrike skills, it's more than enough to quickly get Alyel to a horrifyingly high attack power. "Rush of Fury", indeed.
  • Meaningful Name: "Alyel" is "Leyla" backwards. Sure enough, she is actually Queen Leyla's sister.
  • Recurring Boss: She's fought a second time as one third of the "Uncommon Allies" Lightning Boss in the Void Plane.
  • Red Eyes, Take Warning: Has a pair of vacant red eyes, and she's a highly dangerous berserker.
  • Status Buff: As a Lightning Boss, she imbues her entire deck with Devour, a combination of Berserk and Siphon which is normally the Secret Art of the Mythic "Narix, Dragonlord".
  • Time-Limit Boss: She's the Lightning Boss of Return to Elaria.
  • Trash Talk: Uniquely, her Lightning Boss stage doesn't describe the action — instead, Alyel takes over as narrator and starts insulting you. Later on, she tells you a bit about her past life as a Skyhaven princess.
    Alyel: Look who comes around, another filthy adventurer who believes they can defeat me. I would like to see you try.
  • Turns Red: Has six distinct phases as a Lightning Boss, but one in particular stands out. In her third phase, she summons a "wall of pain", changing her deck to include six Unchained Seraphim.
    Alyel: I have had enough of you already. I have unchained a little surprise.
  • Underground Monkey: As a boss, she uses "Unfounded Revenge", a reskin of the Angelic Brawler, "Spirit of the Free", a reskin of the Tinkerer, and "Fallen Gladiator Truestrike", a reskin of Noble Truestrike.
  • Unstoppable Rage: Is said to enter a "rage frenzy" in the heat of battle, as she demonstrates on a group of mercenaries who kidnapped Terragon's baby.
  • White and Red and Eerie All Over: Her general color scheme (aside from her black hair) is white and red, as befits a berserk angel who revels in battle.
    Alyel: I know to acknowledge a good warrior when I see one.
  • Worthy Opponent: Deems you one when you defeat her in a Lightning Boss battle.
  • Would Hurt a Child: Subverted. She's not the one who abducted Terragon's hatchling, even if it seemed that way at first glance.

Tarragon Peak

    Fiona 
A dragon tamer who enlists the player's help when an unexpected earthquake drives the dragons of Tarragon Peak mad. She runs Wyvern's Way, a sanctuary for dragons.
  • Badly Battered Babysitter: Her dragons can be rather difficult to corral, and she ends up getting involved with many battles between them and other dragons on Tarragon Peak.
  • Big Damn Heroes: Her dragons, along with a force made up of nearly all the tribes of Arcantica, band together in a last stand against the evil king Reks.
  • Character Development: After finding out what Boldur is really like, she offers him the Spellstone Hammer willingly, showing she has moved past her anti-goblin prejudices.
  • Color-Coded for Your Convenience: Fiona's dragonlings. The blue "Overprotective Dragonling" grants the party Ward, the red "Hotblooded Dragonling" grants Emberhide, and the green "Gusty Dragonling" grants Siphon.
  • Dragon Tamer: First introduced on the dragon-heavy Tarragon Peak, Fiona works very closely with dragons and looks out for their well-being when an earthquake strikes and the local dragons are driven into a frenzy.
  • Fantastic Racism: After Reks's horrid treatment of her and her dragons, she has become much less trusting of goblins. She simply cannot believe Decim would visit the Goblin Rise Stronghold willingly. She finally gets a reality check in Duskwillow Rebuilt, where the goblins she's convinced are building a war machine are only trying to repair Duskwillow's ruined buildings.
  • Glowing Eyes of Doom: Her eyes glow when she calls to all the dragons in the sanctuary.
  • Hair of Gold, Heart of Gold: Has blonde hair, and is a kind-hearted young woman... at least, if you're not a Goblin.
  • Hot-Blooded: A passionate defender of dragons, and a heroine devoted to justice. She wears her emotions on her sleeve.
  • I Will Tear Your Arms Off: She threatens Reks with this after he not only steals her dragon eggs, but tries to bribe her into ignoring it.
  • Loyal Animal Companion: Her dragons are this to her, and will gladly shield her if she should ever be in harm's way.
  • Revenge Before Reason: In the Goblin Rise Stronghold campaign, she becomes incensed at the sight of Boldur holding the Spellstone Hammer, and she very nearly makes a break for it before Orgoth urges her away.
  • Shut Up, Hannibal!: Refuses to be bought off by Reks, who was willing to use bribery to get away with stealing dragon eggs from her.
  • Support Party Member: Not her, but she has three dragonlings which the player can use to grant their party extra skills as long as they're in Goblin Rise Stronghold (and, later, Duskwillow Rebuilt).
  • Sweet Tooth: Her three dragonlings will help your party out if you give them Bonbon Sparklers, an explosive candy found all around Goblin Rise Stronghold.

    Teroxis 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneteroxis.png
King of Stones
Envious creatures, we dragons sing retribution.
An ancient dragon sage who serves as the boss of Tarragon Peak. In the distant past, he befriended the Forgotten Hero, but a long time has passed since then...
  • Counter-Attack: One of his skills as a Champion is Backlash, which attacks any card that targets him with skills like Bolt, Frostbreath, or Freeze.
  • Declaration of Protection: He and Lev formed an alliance together long before the events of the story, and he's been waiting there like a martyr in the hope that she would return.
  • The Fog of Ages: He's been waiting atop Tarragon Peak for so long that he mistakes Elyse for Lev.
  • Fragile Speedster: His deck is mostly made up of fast and mid-speed cards, though those cards generally try to downplay the "fragile" part with regenerating health, Siphon, or other forms of recovery.
  • Heavily Armored Mook: The Teroxis card has Armor as one of its skills, and as a boss, he can also grant a random card in the deck Armor.
  • Infinity -1 Sword: Introduced during the main campaign's visit to Tarragon Peak, Teroxis is one of many Legendary Champions.
  • It Can Think: Most dragons In-Universe are little more than wild animals, but Teroxis is sentient, and even has lines of dialogue.
  • I Will Wait for You: He's been waiting and waiting for Lev, "the trustworthy", to return to Tarragon Peak as she promised to. He's been up there for so long that he has no idea what's become of her.
    When did he realize he was watching the changing of seasons, the green on faraway lands turn to autumn leaves, the shift to lightly frosted mist? Tarragon is scarred, dragons subjugated, the goblins have left. Teroxis remembers the promise but has forgotten the face.
  • Life Drain: One of his skills as a Champion is Siphon, making all of his attacks do this.
  • The Magnificent: As a boss, "Teroxis the Steadfast".
  • Mighty Roar: Parodied, his yawning is the mighty sound that shakes the entire volcano.
  • Mood-Swinger: He doesn't appreciate seeing visions in the heart of Tarragon Peak, and what he sees causes him to go berserk. He can go from aggressive to calm to remorseful at the drop of a hat.
  • Status Buff: The boss version of Teroxis can grant Armor to a random card in his deck, and he can also enhance the strength of one of his cards' Scorch.
  • Stronger with Age: As ancient and wise as he is powerful.
  • That's No Moon: He's an absolutely enormous dragon, about half the size of Tarragon Peak's crater. The rocks covering his body are initially mistaken for part of the volcano.
  • Underground Monkey: The one card in his deck that isn't a dragon is the Firework Explosive, which uses the same art as the Ancient Manuscript.
  • You No Take Candle: Teroxis's grasp of English is very awkward, likely as a result of being out of practice for so long.
    Teroxis: Mm... waiting. But... was for you? Familiar. I wait... long time.

    Predonyx 
https://static.tvtropes.org/pmwiki/pub/images/spellstonepredonyx.png
Jungle King
A large, swamp-dwelling dragon whom the player encounters on a postgame visit to Return to Tarragon Peak.
  • Ambiguous Gender: The narration swaps constantly between calling Predonyx "he" and "it".
  • Ambiguously Evil: After surfacing rather frighteningly from the swamp, he asks the player to "stay for a bite". It is ambiguous because the Adventurer is too frightened to give him an answer, and opts to run away instead.
  • The Dreaded: His artwork shows a pair of goblins running away from him in terror. He even frightens the Adventurer, who responds to his invitation by running away as well.
    You look at the huge dragon with its gigantic fangs and horns and can't help being slightly scared for your life.
  • Infinity -1 Sword: One of many powerful Champions, released in the second visit to Return to Tarragon Peak.
  • Invisibility: His green skin works great in the camouflage of the swamp, and he has the Invisibility skill.
  • Jump Scare: In-Universe, because due to technical limitations he can't actually jumpscare you. The stage where he first appears has him suddenly rise out of the swamp and roar in anger, and is even called "Jump Scare" for good measure.
  • Misplaced Wildlife: Despite being a swamp dragon, he lives in the swampy resort area next to a dragon hotel in Tarragon Peak rather than Dawnglow Swamp or Elaria.
  • Names to Run Away from Really Fast: "Predonyx" derives from "predator", which helps him seem much more intimidating.
  • Phlegmings: His artwork shows him drooling a nasty green poison.
  • Poisonous Person: Poisons whatever enemy he can land a hit on with his Poison skill.
  • Red Eyes, Take Warning: Has a pair of bright red eyes, and is extremely powerful and dangerous.
  • Shout-Out: When he first appears, he roars angrily and asks what you're doing in his swamp.
  • Status Buff: Can empower one random Wyld card by quite a lot each turn.
  • Technicolor Toxin: His entire body is green, and the poison he drools is green too.

    Terragon 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneterragon.png
The Terragon, valiantly defending her nest.
A motherly dragon native to Tarragon Peak. She is fiercely protective of her nest, which is frequently set upon by brigands.
  • Breath Weapon: Savage Terragon's artwork shows her breathing fire. This is most likely where she gets her Scorch skill from.
  • Damage Over Time: She has the Scorch skill, dealing increasing burn damage every turn she can apply it.
  • Elemental Embodiment: Despite her looks, she's part-Elemental, part-Dragon. Presumably, she's an earth elemental, hence the name Terragon.
  • Mama Bear: Will go to any lengths to protect her children. This is even present in her skills — she gets Valor to increase her attack whenever a card with higher Attack (i.e. one that could threaten her nest) is across from her, and she gets further boosts from Fervor when she is flanked on either side by other dragons.
  • Purple Is Powerful: "Savage Terragon" has purple scales instead of brown ones, and she's much stronger in that form.
  • She Knows Too Much: The frog raiders at Tarragon Peak tried to kill her because she'd overheard too much of their plans.
  • Spell My Name With An S: While she's native to Tarragon Peak, she herself is a Terragon, with an E.
  • Supernatural Gold Eyes: Her eyes are white normally, but the "Savage Terragon" has yellow eyes to mark her increase in power.
  • Tiered by Name: "Terragon", then "Vicious Terragon", and finally "Savage Terragon".

    Howaito and Kuroilong 
https://static.tvtropes.org/pmwiki/pub/images/spellstonehowakuro.png
Black thunder, white thunder!
A pair of dragons whom the player questions about the legendary delicacy of Tarragon Peak.
  • The Dividual: They're functionally treated as one character.
  • Dragons Up the Yin Yang: A pair of legendary black and white dragons. They're even called "Dragon_Ying_Yang" in the files.
  • Fire/Ice Duo: It isn't immediately clear from their artwork, but one of their skills is Scorch, and one of their skills is Freeze.
  • Infinity -1 Sword: Premium Champions first made obtainable on March 16, 2023 in the "Dual Dragon Chance Pack".
  • Interchangeable Asian Cultures: Their names are mostly Japanese in origin, but the "-long" in Kuroilong comes from Chinese, and you're far less likely to see the yin and yang motif in Japan.
  • Jerkass: Howaito has no reason to lie about not knowing what Tarragon Peak's delicacy is, but does so anyway. For bonus points, it's implied he was just eating it before the Adventurer arrived.
  • Knights and Knaves: When the player asks them about the Fire Fruits, Kuroilong says that he's heard of them, but Howaito tells you this is false. You ultimately end up Cutting the Knot and following them to the forest.
  • Meaningful Name: Howaito is the Japanese pronunciation of "white", while the "Kuroi" in Kuroilong means "black".
  • Remember the New Guy?: The narration calls them "two familiar dragons", but they'd never been shown or even hinted at before this moment.

    Tiendroantun 
https://static.tvtropes.org/pmwiki/pub/images/tiendroantun.jpg
Protector of Life
A forest-dwelling Wyld dragon from the tropical forests of Tarragon Peak. The player meets him on the search for Tarragon Peak's delicacy, the Fire Fruits.
  • The Bet: When the Adventurer questions him about the Fire Fruits, Tiendroantun bets that they won't be able to eat more of them than him.
  • Eating Contest: He challenges the player to one, apparently thinking they won't be able to handle the spiciness of the Fire Fruits. He's wrong, of course.
  • Infinity -1 Sword: He is a premium Champion that was first made obtainable on March 30, 2023.
  • The Medic: Once he activates, he heals all Dragons on the player's side of the field each turn.
  • Planimal: Tiendroantun is pretty much a combination of a dragon and a stately tree, with a bark-like hide and wings full of lush green foliage instead of webbed tissue.
  • Poisonous Person: Ironically for a so-called "Protector of Life", one of his skills is Poison.
  • Volcanic Veins: He has glowing blue runes that are visible through his wooden skin. The narration makes a point of mentioning when they turn red, but it's unclear what causes the color change.

Frog Kingdom

    Frog Emperor 
https://static.tvtropes.org/pmwiki/pub/images/spellstonefrogemperor.png
Supreme ruler of all frogkind.
The respected ruler of the Frog Kingdom, the Emperor calls upon the heroes' help many times throughout their journey. He owns the Guardian Stone, which summons wurms to protect unhatched tadpoles.
  • Barrier Warrior: As a card, he can cast Barrier on one Frog card once he activates. He can also do this to two Frogs as a Hero, which he weaponizes against you when Elyse and Aria want to destroy the Guardian Stone.
  • Everyone Calls Him "Barkeep": Is only ever referred to as "the Frog Emperor".
  • Heavily Armored Mook: As a card, he has the Armor skill, softening damage from direct attacks.
  • Good Smoking, Evil Smoking: In his card art, he's seen smoking what looks like a hookah full of some purple substance.
  • It's Personal: As of the Superboss battle in Dawnglow Swamp, it seems the Emperor has not forgotten the destruction of the Guardian Stone. He straight-up summons Viracocha to take you out!
    Emperor: We have lost so much to those in greater power. Protect us, protect our children, and take vengeance upon those who thought they could act with impunity.
  • Patriotic Fervor: As a Hero, he can enhance the strength of one random card's Fervor skill.
  • Protective Charm: Protects the frog kingdom's unhatched young with the Guardian Stone, which the heroes need to calm down the rampaging Celestial Vault elementals in one arc. Turns out it's actually feeding into the Void with its energy and needs to be destroyed.
  • Psychopathic Manchild: After his Guardian Stone is broken, he becomes literally hopping mad when he encounters the player in Healed Dawnglow. The narration can't help but compare him to "a child throwing a tantrum".
  • Reasonable Authority Figure: He's very receptive to help from the heroes, and even encourages them to help his people on several occasions. But he draws the line at breaking the Guardian Stone, even after learning it is dangerous. After this, he becomes a lot less reasonable.
  • Situational Sword: The card version of him can use strong Empower and Barrier skills, but they only work on other Frogs.
  • Status Buff: As a card, he can Empower every Frog card in the deck once he activates.
  • Tiered by Name: As a card, he can be upgraded to "Grand Frog Emperor" and finally "Supreme Frog Emperor", who wears more clothing and two bangles on each arm.
  • Too Important to Walk: In his card art, he rides a palanquin carried by several frog scouts.
  • Took a Level in Jerkass: Following the breaking of the Guardian Stone he becomes much more hostile towards the player, and will personally sic Viracocha on you whenever you happen to cross paths. In the Healed Dawnglow campaign, he outright badmouths Cedric, his former First Sword.
    Emperor: Cedric! You left me for some old Golden Leaf hag?! What was wrong with Dawnglow? You're coming back, even if I have to drag you back!
  • Unwitting Instigator of Doom: His Guardian Stone, which has protected Dawnglow Swamp for generations, has started feeding the Void with its power without his knowledge, causing the elementals in the Celestial Vault to go berserk.
  • Well-Intentioned Extremist: He wants what is best for his citizens, so when Elyse tells him that the Guardian Stone is actually an Artifact of Doom and must be destroyed, he flips. After all, it's been protecting his people for generations.

    Golden Crown Mayor 
https://static.tvtropes.org/pmwiki/pub/images/ssgoldencrownmayor.png
The Matriarch
The sweet, elderly leader of Golden Crown Village. There may be more to her than meets the eye, however...
  • Ambiguously Evil: A very kindly lady who is generous enough to hold an elaborate surprise banquet in Cedric's honor before he leaves for battle. But while she's certainly nice to her fellow frogs, she's said to hunt down and eat Red Feather Valley patrolmen on top of the usual feral birds. The Celestial Vault campaign eventually reveals that she did nothing wrong at all, and Magistrate Agni only had the Mayor's son kidnapped because the Void made her do it.
  • Combat Medic: She's rather slow, but she can rally the frog forces while healing them at the same time as an obtainable card.
  • Cool Old Lady: A wizened old frog who oversees Golden Crown Village. She's very nice and kind, and generally acts like a grandmother to everyone under her care.
  • Easily Forgiven: We never see her punished for her atrocities against the Red Feather avians, and when Frobert is rescued, the banquet continues as if it were never interrupted. Though, there was nothing to even forgive her for — the person who claimed this was corrupted by the Void the whole time.
  • Everyone Calls Her "Barkeep": Only ever referred to as "the mayor", "the leader", or "ma'am".
  • Gold-Colored Superiority: Wears golden feathers and strengthens the frogs under her watch with glowing gold magic.
  • Healing Hands: Her healing abilities are so powerful In-Universe that they can even cure Void exposure. In Duskwillow, this gets her targeted by Zolmosh, who considers her an obstacle.
  • Invisibility: The card version of her has the Invisibility skill, allowing her to dodge a few skills aimed at her.
  • Mama Bear: When her son is kidnapped during Cedric's banquet, she wastes no time enlisting Cedric and Ursurio to track down the avian soldiers who did it.
  • Never Mess with Granny: She may seem like an ordinary old frog, but she is still a powerful sorceress, and she'll move heaven and earth to save her children. She's strong enough to hunt and kill birds, who would normally prey on frogs in Real Life.
  • Sapient Eat Sapient: Not all the birds she serves are mindless and feral. This pisses off the soldiers of Red Feather Valley enough to kidnap her son... except for one tiny thing. Their leader, Magistrate Agni, was influenced by the Void, and her actions were due to this rather than any real casualties.
  • The Secret of Long Pork Pies: Her elaborate banquet for Cedric turns out to be serving patrolmen from Red Feather Valley, not the feral birds whose deaths would go unnoticed. Not. Magistrate Agni, who claimed this, was Brainwashed and Crazy at the time.
  • Situational Sword: Using her magic, the Mayor can heal and Empower every card in the deck... as long as that card is a Frog.
  • Support Party Member: On the Duskwillow map, she's a part of the "Duskwillow Fellowship", and heals the party for a little each turn as long as they've given her enough Mist Pearls.
  • Tiered by Name: As a card, she is known as "Gold Crown Mayor", then "Gold Crown Leader", and finally "Gold Crown Matriarch".

    Frobert 
The Golden Crown Mayor's son, who is kidnapped by Avians and taken to Red Feather Valley.

    Kachina 
See here.

    Viracocha (ALL SPOILERS UNMARKED) 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneviracocha.png
The soul transcends... the heart trembles... mortality ascends... desires constrict... boundaries liberated.
Click here to see Viracocha's earlier design
"I am Viracocha, constructed to guard life and death. For it takes a being that is neither alive nor dead to impartially judge who lives and dies. Adventurer, you will tell me. Am I strong enough to become a titan? Now come, and let us fight..."
An immensely powerful "mechanical titan" invoked by the magic of the Seastone Staff, fought as a superboss in Dawnglow Swamp and a regular boss in Healed Dawnglow. He is something of a protector for the Frog Kingdom, having been invoked in the past against the Titans.
  • A.I. Is a Crapshoot: In The Very Definitely Final Dungeon, he overloads from the raw energy in the Power Coils, turning him into a homicidal, berserk machine. That said, he does Resist the Beast long enough for the heroes to escape, and it's ultimately subverted when the player defeats the Final Boss.
    Viracocha: Insignificant beings... I shall destroy you.
  • All Your Powers Combined: Over the course of the last arc, he gets data on all three factions uploaded into him, and the Final Boss fight teaches him All Your Weaknesses Combined so that the power doesn't go to his head. As a card, his three support skills benefit Aether, Chaos, and Wyld more or less equally.
  • Apologetic Attacker: He deliberately holds back against you in his regular boss battle because he doesn't want to make the Frog Emperor even angrier by refusing to fight, and he tells you this point blank before he engages you.
  • Boss Subtitles: "Viracocha, Titan Aspirer". During the Anniversary levels, "Viracocha, the Party Host".
  • Curb-Stomp Battle: Once he reaches full power, he delivers a brutal one to the three Titans, who get clobbered into spirit essence.
  • Damage-Increasing Debuff: As a regular boss, Viracocha can use Hex All.
  • Deus est Machina: A machine "constructed to guard life and death", with powers great enough to rival the three titans.
  • God-Karting with Beelzebub: During the Anniversary level, he hosts a party consisting of himself, the three titans, and Bluefire.
  • Harmless Freezing: Gets Freeze every other turn as a superboss.
  • Heavily Armored Mook: His Imbue All Armor in his superboss fight turns every card in his deck into this.
  • Humongous Mecha: Best showcased in his Champion art, which shows that a deer is only about the size of two of his fingers.
  • Infinity -1 Sword: While treated as on par with the three Mythic Titans in-universe, Viracocha is one of many legendary Champions, just like Bluefire. As "the Party Host", he can use Champions of his own, namely Sound of Death, Umbu, Life Releaser, and Ralgan Ironpaw.
  • MacGuffin Super-Person: The final stretch of the game revolves around finding three Power Coils to grant him the power to defeat the three Titans.
  • Mighty Roar: Lets one out once the player beats the Final Boss, which lets him control all that energy in him.
  • No Man Should Have This Power: After delivering a No-Holds-Barred Beatdown to the three Titans, Viracocha concludes that "this power is greater than what the world needs" and decides to rest, having achieved his dream and having bound the factions to him.
  • Non-Elemental: The only card in the game that isn't a member of the Aether, Chaos, Wyld, or even Void.
  • Olympus Mons: While not technically a Mythic, Viracocha is essentially a mechanical Physical God by the end of the story, so he still counts. As "the Party Host", he uses the Mythic "Mortagan, Grave General".
  • Precursors: He was created by an unknown ancient civilisation, whose ruins remain in Dawnglow Swamp to this day.
  • Ragnarök Proofing: He was built by an ancient civilization and shut up in an old swamp for an untold length of time, but he still works perfectly.
  • Red Eyes, Take Warning: In the final level, Conflux Convergence, his eyes briefly turn red as he is overcome with the power from the three coils, and he goes berserk.
  • Resist the Beast: Although he cannot handle the Power Coils' energy, he very clearly doesn't wish to Kill All Humans, and visibly struggles to stave off his destructive side.
  • Sadly Mythcharacterized: The original Viracocha from Inca Mythology was a powerful creator god, rather than a Humongous Mecha meant to embody neutrality.
  • Situational Sword: As a Champion, his three skills (Barrier, Empower, and Heal) only work on Aether, Chaos, and Wyld cards, respectively.
  • Status Buff: Has a long, long variety of these, depending on the circumstances. As a superboss, he gets Imbue All Armor and Empower All, as a regular boss he gets Barrier All and Hex All, and as a Champion he gets Barrier All Aether, Empower All Chaos, and Heal All Wyld.
  • Summoning Ritual: How he's brought into the superboss battle — the Frog Emperor and several of the Dawnglow frogs perform an elaborate ritual to summon him to their aid.
  • Superboss: A secret boss battle against Viracocha opens in Dawnglow Swamp after you have defeated another superboss, "Bluefire, Mythic Master", in the Void. Defeat him and you can finally unlock the third Titan.
  • Support Party Member: Being completely factionless, Viracocha cannot take advantage of any of the skills he uses, and is best used to support a diverse party of cards from all three factions. To compensate for this, he has much higher base stats than other 2-delay cards.
  • Underground Monkey: Like all the game's bosses, the superboss battle against Viracocha has unique enemies with the art of other cards. As with Mythic Master Bluefire, this fight takes it to a new extreme — the number of cards that aren't this in Viracocha's deck can be counted on one hand. His non-superboss fight, however, doesn't use any.
  • Wrestler in All of Us: After mastering the Power Coils' data, Viracocha is able to beat the crap out of the three Titans by "flipping them over like a wrestler".

Skyhaven

    Leyla 
https://static.tvtropes.org/pmwiki/pub/images/skyhavenqueen.png
Queen of Skyhaven
Click here to see her old art as "Celestial Queen"
The fair-minded ruler of Skyhaven and queen of the Angels. Even the likes of Samael answer to her.
  • Aerith and Bob: Her followers, Yuriel and Samael, have impressive, traditionally angelic names. Hers... isn't.
  • Barrier Warrior: Casts Barrier All 4 as part of her Lightning Boss skillset.
  • Bolt of Divine Retribution: She's a powerful angel, and as the Hero "Skyhaven Queen", she can attack cards using Bolt. However, since she's shown with Sparky by her side, the Bolts may well come from him instead.
  • Cool Crown: Wears a golden circlet to indicate that she's the queen.
  • Counter-Attack: As a Champion, Leyla has two passive counter skills — Backlash, to counter skills, and Vengeance, to counter direct attacks.
  • Damage-Increasing Debuff: Casts Hex All 3 as part of her Lightning Boss skillset.
  • Et Tu, Brute?: The postgame reveals that she betrayed her sister, Alyel, in order to take over the throne of Skyhaven.
  • Gameplay and Story Segregation: She's the Aether-aligned ruler of Skyhaven, yet the Hero version of her is Chaos instead. This may be because of Sparky, who is said to be a Lavatail Dragon (a Chaos card), but what makes this even stranger is that the Champion card of Sparky is also Aether. As a Lightning Boss, her Hero profile is listed as "Wyld", despite representing the Aether among the Uncommon Allies.
  • Glowing Eyes of Doom: Her eyes glow white as the "Celestial Queen" card.
  • Gold and White Are Divine: Has white wings, dresses in a white toga-like tunic dress, and has golden accessories — bracelets, epaulettes, and crown.
  • Harmless Freezing: "Celestial Monarch" Leyla can cast Freeze every few turns.
  • Heavily Armored Mook: Like the Frog Emperor, the premium card version of Leyla has Armor to protect her from direct damage.
  • The High Queen: In spite of what her subjects are like, Leyla is a calm and wise ruler.
  • Infinity -1 Sword: She's obtainable as a legendary Champion card, separate from the premium card of her. Her two champions as a Lightning Boss are "Aeronwen, the Glider" and "Altos, the Implacable".
  • Minor Major Character: Despite being Queen of Skyhaven and arguably even higher up on the totem pole than Samael in the Aether hierarchy, she's not that important to the plot.
  • New Powers as the Plot Demands: Her skills as a Hero, premium legendary, and Champion are all very different from one another.
  • The Pardon: Offers Yuriel one of these in exchange for intelligence on Reks's next move.
  • Purple Is Powerful: The fully-upgraded "Celestial Queen" card swaps her white toga for an all-new purple one. Very fitting for Skyhaven royalty.
  • Status Buff: The Hero version of Leyla can cast Empower one card and enhance the strength of one card's Legion skill each turn. As a Champion, she can Empower every angel card in the deck. And as a Lightning Boss, she imbues every card in her deck with Corrosive.
  • Tiered by Name: The premium card version of Leyla is known first as "Celestial Monarch", then "Celestial Empress", and finally "Celestial Queen".
  • The Usurper: Is implied to have wrested the throne from her sister, Alyel, in an act of betrayal.

    Sparky 
https://static.tvtropes.org/pmwiki/pub/images/spellstonesparky.png
The Royal Pet
Click here to see him as "Spark, Sky Menace"
A Lavatail Dragon owned by Queen Leyla. He may look small and cute, but he is more than capable of defending the throne himself. As he grows up, he returns to his homeland of Tarragon Peak and becomes a leader among the dragons there.
  • All Animals Are Dogs: Fond of sleeping in Leyla's lap, just like a dog. He even barks like one. Subverted when he loses this after he grows up, which implies this behavior was due to immaturity more than anything else.
  • All There in the Manual: According to the developers, he is said to be Malchior's favourite dragonling.
  • Attack Animal: Fully capable of protecting the Skyhaven throne all on his own.
  • Barrier Warrior: Can protect the entire deck with a magical Barrier.
  • Berserk Button: Really doesn't like being made to "shake". When Malchior does this, he begins to growl at him.
  • Counter-Attack: Once he grows up, he becomes covered in spikes, which lets him learn how to use Vengeance.
  • Fire, Ice, Lightning: A Lavatail Dragon who nonetheless knows how to use Freeze and Bolt. He later learns how to use Scorch, since it's part of his skillset as the adult Spark.
  • Gameplay and Story Segregation: It's possible to have two copies of Sparky in the same deck using his child form and adult form at the same time. Additionally, despite Spark being opposed to Vulcanos both in faction (he's Aether) and because Vulcanos is responsible for discontent among all dragonkind, Vulcanos uses a copy of "Sparky, the Royal Pet" in his second Lightning Boss battle.
  • Harmless Freezing: One of his skills is the highly coveted Freeze.
  • I Got Bigger: Come the postgame, he's become an adult, growing into a much larger dragon covered in spikes.
  • Infinity -1 Sword: He's obtainable as a legendary Champion card. And so is his adult self, Spark.
  • Irony: Vulcanos is responsible for discord among the Dragon tribe, yet Spark, who is positioning himself as a leader of the Dragons, is essentially a weaker version of Vulcanos that has regular Scorch instead of Vulcanos's Scorchbreath.
  • Names to Run Away from Really Fast: Once he grows up, he becomes known as the "Sky Menace".
  • Outgrowing the Childish Name: As an adult, he drops the Y at the end of his name, becoming "Spark".
  • Suddenly Speaking: He is able to communicate at length with the Adventurer as an adult. A far cry from his childhood self, which could do little more than bark like a dog.
  • Trans Nature: Lavatail Dragons are normally aligned with the fiery Chaos, but, as Leyla's pet dragon, he is instead an Aether card. In fact, he shares none of his skills in common with normal Lavatail Dragons until he grows up, and begins to use their characteristic Scorch.

    Freya 
https://static.tvtropes.org/pmwiki/pub/images/spellstonefreya.png
The Landbinder
A Wyld angel from Leyla's high guard, who serves as the Queen's personal spy. Her allegiance to Atlas trumps her loyalty to Leyla, and she becomes the Angels' chief representative among the Wyld. She is the boss of Return to Elaria and part of the Lightning Boss Allies in the Void Plane.
  • Barrier Warrior: As a Champion, Freya can protect every Wyld card in the player's deck with her Barrier All skill.
  • Blatant Lies: Claims she's been hired as the goblins' gardener when one of them catches her spying on their plans.
  • Boss Subtitles: "Freya, Atlas's Hero".
  • Combat Medic: As a boss, she gets both Heal All and Empower All.
  • Counter-Attack: Try to attack the Champion card of Freya, and your card will suffer Corrosion, debuffing its Attack for a couple of turns.
  • Damage-Increasing Debuff: As a Champion, Freya can Hex the opponent's entire deck.
  • Dual Wielding: Her artwork shows her wielding a pair of curved daggers.
  • Face–Heel Turn: As of Atlas's revival, Freya has become a willing servant of the Wyld Titan rather than Skyhaven.
  • Fallen Hero: Rightly hailed as a hero for her cunning and bravery against Reks, her subsequent Face–Heel Turn is a shock to all and a testament to Atlas's influence.
  • I Choose to Stay: She remains the leader of the Wyld angels long after Viracocha pacifies the Titans, and does not return to Skyhaven until the final battle against Remi requires all the Angels join forces.
  • Infinity -1 Sword: Freya is one of many legendary Champion cards that the player can obtain. Her Lightning Boss deck includes "The Triad of Fortunes" and "Abbadon, the Vicious".
  • Irony: Despite having turned to the Wyld as a loyal servant of Atlas, she only has three Wyld cards in her deck, as opposed to eleven Aether cards and one Chaos card. For bonus points, one of those cards is "Celestial Queen", who was meant to represent her old employer, Leyla.
  • Master of Disguise: Manages to convincingly pose as one of Reks's goblin servants, and even gets him to forfeit the Spellstone Hammer to her.
  • Not Brainwashed: Unlike many of the other Wylds, who joined Atlas's side because of his "dominion" over them, Freya was with him from the word go.
  • Red Baron: "Freya, the Landbinder" as a Champion.
  • Sadly Mythcharacterized: One of the preeminent goddesses of Norse Mythology has been reimagined here as a powerful angel in tune with nature.
  • This Means Warpaint: Wears red warpaint across her eyes.
  • Took a Level in Jerkass: After she becomes one of Atlas's followers, she willingly leads the party to Atlas, but coldly leaves you and Ursurio to fight any monsters that cross your path.
  • Upgraded Boss: She reappears as one third of the "Uncommon Allies" Lightning Boss, where she possesses her same skillset as a regular boss but with more Empower and Heal.
  • Walking Spoiler: It's difficult to discuss Freya without bringing up certain changes of alignment.

    Sleepy Mailman 
https://static.tvtropes.org/pmwiki/pub/images/spellstonemailman.png
Neither snow nor rain nor heat nor gloom of night stays this courier's sleep schedule.
A rather bumbling mail-angel who always seems to be sleeping on the job...
  • Catching Some Z's: Yuriel and Samael first run into him while he's asleep and snoring.
  • Courier: The pilot of a mail ship, his job is to carry mail all across Arcantica.
  • Exhaustion-Induced Idiocy: Not only does he mistakenly attack Yuriel and Samael, but after the misunderstanding is cleared up, he realizes some of his cargo fell out of the airship while he was dozing.
  • Harmless Freezing: Every few turns, the Mailman can freeze one of your cards.
  • I Just Want to Be Special: When he reappears in the third Christmas level, he's overjoyed to have gotten an invitation to a party as his present, because he always wanted to be popular.
  • Implausible Deniability: When Yuriel and Samael catch him snoozing on the job, he immediately wakes up and says, "I wasn't asleep!" before attacking.
  • Overworked Sleep: Implied. He's so preoccupied with people stealing his mail that he can barely get any rest, leading to him falling asleep at work.
  • Sleepyhead: If the name "Sleepy Mailman" didn't tip you off, he's first encountered sleeping on the job. It's a Running Gag all throughout his appearances.
  • Status Buff: Gets Empower All as one of his skills, allowing him to slightly increase the attack power of his entire deck.
  • Wake Up Fighting: Attacks Yuriel and Samael the minute he wakes up, convinced they're on his ship to steal his mail.

    Royal Engineer 
https://static.tvtropes.org/pmwiki/pub/images/queenleylaengineer.png
Every time a bell rings, an angel tinkers with his wings.
The finest engineer in Skyhaven, hand-picked by Queen Leyla.
  • Brainwashed and Crazy: Briefly attacks the party after being bitten by a monster that drives him insane.
  • The Engineer: The best engineer in Skyhaven, at that.
  • Flat Character: Aside from serving as a brief obstacle, there's really not much to say about him.
  • The Medic: As an opponent, he heals every card in his deck for a little bit every turn.
  • Status Buff: Can reinforce the strength of a random card's Armor skill each turn.

Beetleton Bunker

    Dilbert 
https://static.tvtropes.org/pmwiki/pub/images/ssdilbertbug.png
At least this one doesn't have a Pointy-Haired Boss.
An architect from Beetleton Bunker, the underground city of insects. He is the original owner of the Spellstone Hammer, and a battle over its ownership forms a big part of the conflict against the Goblins.
  • The Cavalry: Builds catapults to aid the heroes in the last battle against Reks.
  • Go Through Me: Attempts to protect his house from the goblin raiders in this way. They simply overwhelm him, since he can't put up a fight at all.
  • Language Barrier: Subverted. When he first encounters Rayne and Aria on the player's airship, they can't understand his cries for help... because he is too far away to be understood. Once he is invited aboard, they can communicate with him normally.
  • The Power of Creation: His magical Spellstone Hammer can build entire buildings just by hitting a blueprint with it. Presumably, this is how he built so much of Beetleton Bunker.
  • Small Role, Big Impact: He doesn't show up too much after the first Beetleton Bunker campaign, and his portrait is used for the "Crazed Insect" commanders, but his Spellstone Hammer is the object of a recurring story arc involving the Goblins and is instrumental in reforming their ranks.
  • Watching Troy Burn: He's first seen scrambling through Beetleton, searching desperately for help before the heroes arrive. Especially sad considering he built many parts of the city himself.

    Yaritza 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneyaritza.png
Refugee Leader
The leader of a group of insect refugees from the ruins of Beetleton Bunker, currently hiding out on the Forgotten Island. The player is tasked with finding her Magic Staff, which has been stolen away by the greedy Nophora.
  • Blue Is Heroic: She wears predominantly blue, and her wings glow bright blue. She's also a helpful ally in the postgame who helps you once she gets her Magic Staff back.
  • Braids of Action: Wears her hair in a pair of braids, and she's quite powerful.
  • Character Witness: In return for her Magic Staff, she points you towards an oracle in Duskwillow.
  • Counter-Attack: When she's targeted by another skill, she uses Backlash to deal some damage back.
  • Gameplay and Story Segregation: She briefly appears as a Champion card in the Big Bad Remi's Lightning Boss deck, despite being an ally. For even more irony, she later appears in Nophora's rematch deck — yes, the very same Nophora who stole her staff!
  • Infinity -1 Sword: She's a Champion introduced in the postgame revisit to Forgotten Island.
  • Magic Staff: She's shown fending off the dragon Lok'thor with her staff, but in the story proper, she's lost it to Nophora.
  • The Magnificent: Averted. Unlike most Champions, she has no fancy title, and is known only as "Yaritza".
  • Mechanically Unusual Fighter: She has no attack power of her own, so she has to rely on Bolt All and Scorch to deal damage.
  • Our Fairies Are Different: She's the Winged Humanoid type of fairy, but she also has some insectoid traits, such as antennae.
  • Stone Wall: She can't attack directly, but as a trade-off, she has much more health than other cards of a similar speed.

    Kattoraki 
https://static.tvtropes.org/pmwiki/pub/images/spellstonekattoraki.png
The Sword Savior
An egotistical cricket warrior who runs the "Carnival of Couples". He's spoken of in rumors as a legendary hero who defeated Nophora, but his deeds don't hold up to scrutiny. In reality, he is completely full of it and will do anything to defend his reputation.
  • Anti-Armor: One of a small handful of Champions that get Pierce, allowing him to strike through Armor and Barrier.
  • Arc Villain: The main antagonist of the February 2023 Insect BGE and expedition to Beetleton Bunker.
  • Damage-Increasing Debuff: Kattoraki's Venom permanently Hexes any enemy he hits. Combined with his Bolt All, he has the potential to strike very hard.
  • Fake Ultimate Hero: He boasts that he is the hero who struck down Nophora and stole Katto's sword from the monster's hoard, but his story doesn't take long to unravel after some questioning from the Adventurer.
  • He Knows Too Much: When his heroic deeds are exposed as lies, he tries to silence both Tilly and the player.
  • Heroes Prefer Swords: Kattoraki's claim to fame is wielding the blade of Sword Saint Katto, which he stole from Nophora's hoard of weapons when he defeated it. It's not, and he didn't.
  • Infinity -1 Sword: He's the main reward Champion of February 2023's Insect BGE.
  • Informed Species: The narration calls Kattoraki a cricket, but his wings and antennae make him look a lot more like an anthropomorphic moth.
  • It Only Works Once: Once Kattoraki's pheromone-induced Hate Plague wears off, he can't use it again. When he realizes this, he throws himself on your mercy.
  • Kill It with Water: Kattoraki may be able to hypnotize his fellow bugs with powerful pheromones, but the spell wears off when they fall into the water in the caves below.
  • Meaningful Name: His name is Kattoraki, and he is said to have inherited his sword and his power from the Sword Saint Katto.
  • Pheromones: He uses a machine to collect all the pheromones given off during his Carnival of Couples, which turns into a thick, hazy cloud and feeds his power. When he's near defeat, he unleashes the pheromones from his body as a final trump card, driving all the insects in the area into a rage.
  • Self-Made Myth: It is implied that he uses pheromones to disorient people and make him believe his false boastings.
  • Stealing the Credit: It was the Adventurer who ventured into the Forgotten Island's darkest caverns, took back Yaritza's Magic Staff and got into a battle with Nophora. Kattoraki takes the credit for Nophora's "defeat", then embellishes his story by saying he stole Saint Katto's sword from Nophora's weapon hoard.
  • Uniqueness Decay: The second card to get Venom, a deadly Status Infliction Attack that combines both Hex and Poison. However, Kattoraki's Venom is notably weaker than Veric's. Presumably, this is for game balance reasons, since he gets Bolt All too.
  • Villains Want Mercy: When he's cornered and all of his resources are spent, Kattoraki bursts into tears and pathetically begs the player to spare him. Unswayed by his promises of wealth and power, they have him banished to the prisoners' cellar.

    Tilly 
https://static.tvtropes.org/pmwiki/pub/images/spellstonemuddybuddy.jpg
The Love Keeper
A ladybug who serves as a sort of receptionist for the Carnival of Couples.
  • Aerith and Bob: Compared to the other insects of Beetleton Bunker, "Tilly" is a rather ordinary name.
  • Ambiguous Gender: Although Tilly has a feminine name, the narration in the story sometimes refers to her as an "it", not a "her".
  • Cardiovascular Love: Even her spots are shaped like hearts!
  • Combat Medic: Her only skill that doesn't just affect Insects is Heal All, and she has a surprisingly high Attack stat for a card her speed.
  • Everyone Has Standards: She's excited to host Kattoraki at the Carnival of Couples, but when the Adventurer starts to Pull the Thread on his "exploits", she is just as quick to condemn him as a fake in front of everyone.
  • Infinity -1 Sword: She was made a Champion card around the tail end of February 2023's Insect BGE.
  • Magic Staff: Holds what could charitably be described as a "scepter", which is really just a stick tipped with a golden trim and a bright red heart.
  • Red and Black and Evil All Over: Inverted. In contrast to Kattoraki, Tilly has a predominantly red and black color scheme, yet is an unambiguously pleasant character.
  • Situational Sword: Although a fast and powerful supporter, her Empower All and Barrier All only work on other Insect cards.
  • Status Buff: Her entire skillset (Heal All, Empower All Insects, Barrier All Insects) consists of status buffs.
  • Sudden Name Change: She was initially called "MuddyBuddy", but the name was later retconned to "Tilly" after the developers incorporated player feedback.

Salt Wastes Allies

    Milton 
https://static.tvtropes.org/pmwiki/pub/images/ssgroundelemental.png
"Who gives Milton head scratches?!"
A ground elemental from the Salt Wastes. Rayne enlists him in the fight against Reks.
  • The Cavalry: His earth elementals form part of Fiona's reinforcements against Reks in the final battle for the Salt Wastes.
  • Dishing Out Dirt: He's a ground elemental, much like Groc.
  • Everyone Has Standards: He opposes the goblins' presence in the Salt Wastes because they're prone to leaving "smelly garbage" wherever they go.
  • Heroic Neutral: Elementals rarely intervene in mortal matters, but the goblins' general propensity for leaving garbage all over pisses Milton off enough that he joins the heroes in an effort to get Reks out of the area.
  • Third-Person Person: Speaks in the third person at all times.

    Atlatl 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneatlatl.png
Forest Hunter
Atlatl is a proud member of the ancient Lost Tribe of frogs from the mountains overlooking the desolate Salt Wastes, and the tribe's best hunter.
  • The Berserker: One of his skills as an obtainable card is Berserk, although his overall fighting style seems more like that of a stealthy ambusher.
  • Blow Gun: The other of Atlatl's weapons, held in his left. His artwork even shows him spitting a dart from it.
  • Garden Garment: He uses leaves and grasses as hats, knee pads, gauntlets, and even a loincloth.
  • Infinity -1 Sword: He's the main reward Champion of the second postgame visit to the Salt Wastes.
  • Invisibility: Despite his purplish-blue and body, Atlatl has Invisibility to dodge skills aimed at him.
  • Magikarp Power: Even more so than many other Champions, Atlatl takes a long time to become strong — his skills are actually weaker than most regular Legendaries until level 8 or so. However, he makes up for this by having very high base stats, and with a Frog BGE behind him, he becomes a frighteningly powerful Lightning Bruiser anyway.
  • Meaningful Name: "Atlatl" is a Nahuatl word for a tool used in spear and dart throwing. Appropriately, Atlatl wields both of these.
  • Shown Their Work: Between Atlatl's Aztec-inspired name, brightly coloured body, and use of a blowgun in battle, he appears to be a type of poison dart frog, which is native to Central and South America in the real world.
  • Unskilled, but Strong: In keeping with his "jungle warrior" aesthetic, Atlatl's skills don't become decently strong until a very high level, but he compensates for it with his base stats.

    B4RN4B1 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneb4rn4b1.jpg
Exo Warkid
A powerful invention dreamed up by the Salt Wastes' Tech Tribe of frogs, used to combat the evil King Worf and his army of lava frogs.
  • Ambiguously Related: B4RN4B1 is a machine held together with wooden plating in a few spots, giving it visual similarities to Goblin technology (especially Remi's Void Prototypes and Void Summoners). It's never confirmed if there is any relation.
  • Bamboo Technology: Downplayed. While it's obviously a highly advanced machine, its body appears to be held together in parts by some well-placed planks of wood.
  • Blue Is Heroic: It's a primarily bright blue mecha who joins the player in the fight against Worf.
  • Child Soldiers: If its title, "Exo Warkid", is any indication, the frog piloting this machine is quite young.
  • Hand Blast: Its artwork shows it with glowing blue energy coming out of the twin cannons on its hands, strongly indicating this trope.
  • Heavily Armored Mook: With an Armor class of 13, B4RN4B1 currently has the highest Armor of any obtainable card in the game.
  • An Ice Person: One of its skills is Frostbreath.
  • Infinity -1 Sword: It was released in the second half of the April 2023 Frog BGE as a premium Champion.
  • Letters 2 Numbers: Like R3-M1 before it. Its name is essentially "Barnaby" with the letters changed to numbers. Interestingly, its beta title had this too.
  • Mini-Mecha: It isn't a particularly large or heavy mech — it's able to cross an ordinary rope bridge.
  • Shock and Awe: B4RN4B1 uses Bolt All, presumably fired out of its cannon-hands.
  • Working Title: In the files, you can see that the machine was originally called "R1-BB1T".

Duskwillow

    Veric 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneveric.jpg
The Undying
A Frog oracle who has lived for ages, now "sleeping" within Duskwillow. He is very knowledgeable, and provides key exposition about the mysterious goings-on in the postgame.

    The Dragon Family 
https://static.tvtropes.org/pmwiki/pub/images/spellstonedragonfamily.png
Peaceful, yet fearsome-looking.
A family of dragons that lives on the cliffs of Duskwillow, and the sworn rivals of the Armada since ancient times. They're based on Dragon Family, one of the strongest player guilds in Spellstone.
  • Breath Weapon: As you'd expect from a clan of dragons, their main offensive skill is Frostbreath.
  • Dark Is Not Evil: They have a predominantly black and purple color scheme and vampiric powers, but they're nothing but helpful. However, the guild of the same name is just as likely to be an ally as an enemy, depending on what guild the player is currently in.
  • Enemy Mine: They have a long-standing rivalry with the Armada, but when Lerna suddenly shows up in the second half of the campaign, the Armada and Dragon Family join forces to take down the Void hydra.
  • Friendly Rivalry: Although they and the Armada are rivals, they'll happily agree to truces with one another and don't (normally) invade the other's territory. Later in the postgame expedition to Duskwillow, they also team up to fight Lerna, who's become a much bigger threat than either the Dragon Family or Armada can handle alone.
  • Gameplay and Story Segregation: Although the Adventurer briefly allies with the Dragon Family in order to track down the Armada, the player is in no way obligated to join the guild of the same name at any point, and may even face off against them as enemies in Guild War or other modes.
  • Gaming Clan: Out of universe, the "Dragon Family" guild is among the top-ranked guilds in Spellstone, consistently taking second place in Guild Wars and other events.
  • Infinity -1 Sword: The Dragon Family are slated to become an obtainable premium Champion card on November 24th, 2022.
  • Invisibility: It's one of their skills as a Champion.
  • Nice Job Breaking It, Hero: They sunk one of the Armada's ships when they tried to invade Dragon Family territory. Unfortunately, this caused a sea creature to eat the Void artifacts it was carrying, transforming it into the vicious Sea Monster Lerna.
  • Our Dragons Are Different: They're from a species of vampiric sea-dragons, and are treated as a Seafolk card as well as a Dragon card.
  • Uniqueness Decay: After Darkassan, they are the second card to get Vampirism, which passively damages the enemy in front while healing the Dragon Family.
  • Vampiric Draining: While it isn't shown in the story, the Dragon Family can use the rare Vampirism skill against their foes.

    The Armada 
https://static.tvtropes.org/pmwiki/pub/images/spellstonearmadacard.png
Yo-ho, yo-ho, a pirate's life for me...
A ruthless band of pirates that prowl the waters outside Duskwillow. Remi relied upon them to smuggle Void artifacts into his workshop and further his plans. The ancient rivals of the Dragon Family, they are based on the "Armada" guild alliance.
  • Ambiguously Evil: It's unknown whether they were brainwashed into attacking the Dragon Family by the Void artifacts they found, or whether they did their antagonistic actions of their own will. Further muddying the waters is their willingness to help the player fight Lerna, a Void monster, during its Lightning Boss mission. Just how evil are they?
  • Enemy Mine: Even though they and the Dragon Family don't always get along very well, they still team up and fight alongside one another when Lerna rises from the ocean to attack both groups indiscriminately. In fact, it's this moment that helps them reinstate their Friendly Rivalry.
  • Friendly Rivalry: Normally, the Armada and the Dragon Family have a truce despite their rivalry, but recently this has been subverted with the Armada's unprovoked invasion of Dragon Family territory and their dealings with Remi. And then the Armada and Dragon Family team up to fight Lerna, causing them to reconcile their differences and form the truce all over again. The narration notes that they don't even need to shake on it.
  • Gameplay and Story Segregation: Although the Adventurer briefly allies with the Dragon Family in order to track down the Armada, the player may be a member of an Armada guild themselves, causing them to oppose the Dragon Family guild.
  • Gaming Clan: Out-of-universe, the Armada is a group of related guilds with a pirate theme. Their strongest guild, the "SS Tidal Ashes", is consistently the highest-ranked guild in the game.
  • Ghost Pirate: The Armada's ranks are filled with Undead, although the two visible members of their crew in their artwork look very much alive. Doesn't stop the card from being called "The Undead Armada", though.
  • Infinity -1 Sword: A premium Champion card introduced with the Duskwillow postgame expedition on November 10, 2022.
  • More Dakka: In their card art, the Armada is shown firing lots of cannonballs. The Armada card has both Barrage and Bolt All, which translates to a lot of projectiles flying around the battlefield, particularly at higher levels.
  • Pirate: The Armada is a crew of pirates, not all of whom are among the living. The pirate branding is true for both the card and the pirate-themed player guilds in the Armada alliance.
  • Resistant to Magic: As a card, the Armada gets a high level of Ward to protect themselves from magical damage.
  • Riddle for the Ages: How did they come by Void artifacts? Why did they invade the Dragon Family's territory if they normally have a truce? Why did they do business with Remi? Who knows, who cares?
  • Seadog Beard: One of the pirates shown in the Armada's card art has an impressive green beard.

Pharos Temple

    King Proteus 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneproteus.png
King of the Sea
A powerful merman encountered by the party during the Pharos Temple campaign on a mission to provide his citizens with the backup power source in the temple.
  • Character Witness: After saving him from Xerkahn at the Pharos Temple, he later guides the party to the Forgotten Island.
  • Counter-Attack: The Champion version of King Proteus has Corrosive, which greatly decreases the Attack of any card that attacks him directly. This, combined with his Regenerating Health, makes him quite difficult to take down with physical attacks.
  • The Good King: It's clear he cares dearly for his people, as he leads an expedition to the Pharos Temple to restore power to his city.
  • Healing Factor: One of his skills as a Champion is Regenerate, which helps make up for his extremely slow speed as a 4-delay card. As a Hero, this translates to healing his entire deck for a little bit each turn.
  • Heavily Armored Mook: As a Hero, one of his skills is granting a decent amount of Armor to his deck, making every card he plays this to some degree.
  • Horny Vikings: While not a Viking, he clearly has this kind of aesthetic going on with his horned helmet and thick green beard.
  • Horrible Judge of Character: For a little while, at least, he considers Xerkahn trustworthy. (Granted, she entrusted him with the fake Seastone Staff, and she's not a total scumbag like her brother.)
  • Infinity -1 Sword: As a card, he's one of the legendary Champions.
  • Let's You and Him Fight: Xerkahn temporaily buys his loyalty by handing him the fake Seastone Staff and convincing him the heroes will make a grab for it. Fortunately, Rayne is able to explain the situation.
  • Lord of the Ocean: Introduces himself as the "King of the Sea". If he's the same Proteus from Classical Mythology, he likely inherited the title from Poseidon himself.
  • Royals Who Actually Do Something: Far from idle, he's the one who leads the charge when a freak blackout strikes his city.
  • Seadog Beard: He has quite an impressive beard, and he's ruler of the seas.
  • Status Buff: As a Hero, he Empowers, heals, and grants Armor to every card in his deck each turn. The Champion version of Proteus can still Empower the deck, but it only works on Seafolk.
  • Who Dares?: Says the trope name word-for-word when one of his men informs him that someone is attacking from the waters of Duskwillow.

    Quetees 
https://static.tvtropes.org/pmwiki/pub/images/spellstonequetee.png
D'awwww...
An endangered (and adorable) species of jellyfish. They have a monument dedicated to them in the Pharos Temple.
  • Badass Adorable: They're very, very cute, but that won't stop them from mopping the floor with you.
  • Electric Jellyfish: They resemble jellyfish, and their artwork as Quetee Que shows them lit up with electricity. Presumably, this means their Freeze skill is more of a paralysing sting.
  • Evil Poacher: In one postgame mission, "Ranger of the Cute", the player must protect them from some Seafolk who want to sell them to the Undead for... some reason or other.
  • The Farmer and the Viper: After you save them, however, they reappear in Stormy Seastone Citadel's postgame to attack you in a Zerg Rush.
  • Fragile Speedster: Although they're not very bulky, they're quite fast and have several annoying skills.
  • Harmless Freezing: One of their skills is Freeze.
  • Invisibility: It's one of their skills, letting them dodge enemy skills aimed at them.
  • Power Glows: The most powerful version of them, Quetee Que, is shown glowing brightly from the inside.
  • Punny Name: "Quetee" is pronounced "cutie", which is what they are. The stronger "Quetee Pi" is a "cutie-pie". "Quetee Que" is a pun on "cutie" and "QQ".
  • Purple Is Powerful: Their bodies are a bright pinkish-purple, and they're quite tough despite their looks.
  • Ridiculously Cute Critter: It's in the name. But in case you didn't notice, they have huge, charming, adorable eyes, and a cute little smile.
  • Status Buff: One of their skills is Empower All, buffing the entire deck's Attack.
  • Tiered by Name: From weakest to strongest, "Quetee", "Quetee Pi", and "Quetee Que".
  • Zerg Rush: An army of Quetee Ques (consisting of a 15-card deck that is nothing but Quetee Que) awaits the player at the end of Stormy Seastone Citadel's postgame.

Fireshard Mine

    Scyer 
See here.

    Mining Cydroids 
https://static.tvtropes.org/pmwiki/pub/images/fireshardcydroid.png
*Bleep, blip?*
The mechanical miners of Fireshard Mine. They've developed a semi-functional mecha society in the depths of the mine.
  • Combat Medic: The enemy Cydroids are rather frustrating Heroes that protect their decks with Barrier while granting all their cards Scorch and healing one random card for a good chunk of HP each turn.
  • Cute Machines: If their round heads and stubby limbs didn't win you over, their confused bleeping sounds will.
  • Cyber Cyclops: A whole race of mechas with one large headlamp for an eye. They're made to look like they're wearing a one-eyed goggle, sort of like the Minions.
  • Increasingly Lethal Enemy: Hostile Cydroids can imbue their entire deck with Scorch, just like Scyer. This effectively puts the battle on a timer, as your deck gets dealt an increasing amount of burn damage each turn.
  • Innocent Blue Eyes: When pacified by the player, the narration says their eyes turn blue, though this does not show on their portrait. Piss them off, however, and the eyes turn red instead.
  • Mecha-Mooks: While most of the Cydroids in the mine are benign, a few of them are encountered as enemies, too.
  • Red Eyes, Take Warning: Their eyes turn red when they initiate their "self-preservation" sequence and attack. They change to blue when they're ready to listen to reason again.
  • Robo Speak: They use common robotic phrases like "protocol", and punctuate their dialogue with beeping noises.
  • This Is a Drill: They all have big, prominent drills on their heads.

    Galya 
An acid elemental whom the party first encounters in Fireshard Mine.
  • And Call Him "George": Galya is very affectionate, but all of her partners will (literally) melt in her arms because her body is made out of Hollywood Acid.
  • Establishing Character Moment: She's first encountered when she saves Aria and the player from some undead, but her reasons are... less than ideal.
    Galya: NO! Bad zombies, very bad zombies. Do not scare away potential suitors!
  • Extreme Omnisexual: Freely admits to trying to hook up with mechas and the undead, among others. Justified, as being an acid elemental has made her really, really desperate.
  • Freudian Excuse: The reason why she's so obsessed with love and romance is because of her element, acid, making it physically impossible to find a partner without melting them away.
    Galya: It is difficult, being an Element of acid. No one to hold me... no one to care for me. I thought the Mechas and Undead might be more open-minded, but I fear I was wrong. They melt in my arms, and not in the good way.
  • Hollywood Acid: She's an Elemental Embodiment of corrosion who takes the form of a bright green Slime Girl. It's deconstructed, as being made of acid has killed any chances of her finding love.
  • Slime Girl: An acidic slime elemental with a humanoid, feminine form, similar to Rayne.
  • Title Drop: Explains that she has arrived "in search of love", which is the title of the level where you first meet her.
  • Tragic Dream: Any hope of Galya ever finding romance is dashed by the sheer melting power of her acidic body.

    Shadomeka 
https://static.tvtropes.org/pmwiki/pub/images/shadomekaspellstone.png
Fireshard's Giant
Click here to see its earlier design
The shell of a gigantic mecha lays in ruins. Its head is nowhere to be found, vegetation snaking up along its immobile limbs.
A huge, defunct Mecha slumbering deep in Fireshard Mine, which serves as its boss.
  • Antagonist Title: The name of its boss level is "Fireshard's Giant", which is the same name Shadomeka has during the boss battle.
  • Counter-Attack: As a Champion, Shadomeka has the powerful Emberhide skill, dealing burn damage to any enemy that attacks it.
  • Degraded Boss:
    • "Fireshard's Slumbering Giant", an enemy encountered toward the end of Fireshard Mine, uses the same skills as the boss version, "Fireshard's Giant", but to a lesser degree. Justified, as the "degraded" version is the boss before it fully awakens and starts the battle.
    • Both the "Slumbering Giant" variant and the actual boss, "Fireshard's Giant", are fought as normal enemies in the postgame visit to Fireshard Mine.
    • Shadomeka's Champion card shows up as one of the Mooks in Darkassan's Lightning Boss deck.
  • Faster Than They Look: The Champion card isn't, but the boss fight against Shadomeka uses mostly fast 1- and 2-delay cards, with a couple of Mighty Glaciers to round out the numbers. This fighting style from a gigantic robot that can barely stand up on its own.
  • Godzilla Threshold: Scyer only asks the Giant to fight you after it's clear that he can't do the job himself thanks to the Cydroids' thermometer, which evidently gave him some kind of virus.
  • He Was Right There All Along: Before the boss fight, the game gives you a rather innocuous description of a broken-down old mecha before introducing you to the Cydroids. It doesn't stay "broken down" for long thanks to Scyer.
  • Humongous Mecha: They don't call it "Fireshard's Giant" for nothing.
  • Infinity -1 Sword: It's fought as a boss, but you can also obtain it as one of many Legendary Champions.
  • Lone Wolf Boss: The Shadomeka isn't in league with Scyer or the rest of the Fireshard Mine mechas.
  • Losing Your Head: It's depicted without its head in its normal artwork, but the Champion card of Shadomeka shows it restored to its full fiery glory.
  • Murderous Malfunctioning Machine: Even more so than Scyer, as it's acting on his orders and seems to have little will of its own.
  • Non-Indicative Name: It's called Shadomeka, yet it doesn't have any shadow-based powers at all. Instead, it's armed with a powerful flamethrower.
  • Status Buff: One of its skills as a boss is to imbue a random card with very strong invisibility each turn.
  • Power Crystal: The Fireshards in Fireshard Mine are the only things keeping it from being totally junked.
  • Underground Monkey: It uses "Prototype Cybot Alpha" and "Rhino Cyborg", a pair of Mecha cards which are based off of the tribeless "premium legendaries" Royal Guardian and Rhino Savage.
  • Wreathed in Flames: Its "head" is little more than an enormous floating crystal covered in flames. Its Emberhide skill implies it can defend itself this way.

Forgotten Island

    In General 
  • Amnesia Danger: The seers have each forgotten about their powers, but give them enough Tropical Coconuts to drink, and they'll become a helpful Support Party Member.
  • Everyone Calls Him "Barkeep": None of their names are known, save for the Insect Seer, Agatha.
  • The Fog of Ages: Each of them has been on the island for so long that they're barely able to remember their role in instructing the hero.
  • Support Party Member: While the player is on the Forgotten Island map, they can give each Seer the Tropical Coconuts they find during missions. The Crab Seer grants extra Pierce, the Spriggan Seer grants extra healing, and the Insect Seer (Agatha) grants Emberhide.

    Crab Seer 
https://static.tvtropes.org/pmwiki/pub/images/spellstonecrabseer.png
"I must deliver a message! ... ...Now what was the message?"
The first of the three seers. Having nearly forgotten her duties to the "Champion of the Void", she asks the heroes to find the other two.
  • I'll Never Tell You What I'm Telling You!: A benevolent variant, where she tells the player she has forgotten to tell them what she's telling them.
    Crab Seer: Quiet, loud one! I cannot think! I cannot remember to tell you to find the other seers!
  • Power Pincers: Her powerful claws are presumably how she imbues your entire deck with Pierce.
  • Scatterbrained Senior: She has majorly inconvenient gaps in her memory — for instance, she knows that the player's party has made it to the Forgotten Island to "discover the truth", but hasn't the foggiest idea what she's supposed to tell them.
  • You Won't Like How I Taste: Ursurio very nearly tries to take a bite out of her before she pipes up that she's "not for eating!"

    Spriggan Seer 
https://static.tvtropes.org/pmwiki/pub/images/spellstonesprigganseer.png
"Excuse me! Please do not touch!"
The second of the three seers. He asks the player to bring his residual nectar to the third seer, in the ruins.

    Agatha 
See here.

Minor Characters

    Lantern Guardian 
https://static.tvtropes.org/pmwiki/pub/images/spellstonelanternguard.png
How illuminating.
The mechanical protector of the Celestial Vault, where the Elementals roam.
  • Animated Armor: Implied. They have no identity that we know of underneath the armor, and they're designated as a Mecha instead of anything human.
  • Barrier Warrior: The Hero version of the Lantern Guardian can cast a very weak Barrier over all Aether cards in their deck. In Duskwillow, they can use this ability on your deck, too.
  • Combat Medic: As a card, they can cast Heal and Bolt. Interestingly, their healing magic only works on other machines.
  • Gate Guardian: On the party's very first visit to the Celestial Vault, the Guardian does their duty and blocks their way to accessing Groc.
  • Gold-Colored Superiority: The upgraded Lumin Guardian has several bits of shining gold armor, including their helmet.
  • Heavily Armored Mook: Has built-in Armor as one of their skills as a card, and as a Hero they can enhance the strength of one card's Armor.
  • Magic Knight: They look like a knightly suit of armor with a lantern and a sword, but they can also cast a few spells.
  • Robot Wizard: They're a Mecha, essentially making them a suit of Animated Armor, but they can still cast damaging (likely from their lantern) and heal others of their kind.
  • Shoot the Dog: Is fully prepared to kill Decim's drake when they see it's been afflicted with the Void.
    Guardian: There is only one solution to those infected by The Void.
  • Stab the Scorpion: Seemingly attacks an innocent Decim, but it turns out they were only trying to fend off his pet dragon, who had succumbed to a Void infection. Fortunately the Golden Crown Mayor can reach the dragon before it attacks the party.
  • Support Party Member: A member of the "Duskwillow Fellowship", they can cast Barrier over your entire deck as long as you're in Duskwillow.
  • Tiered by Name: From weakest to strongest, the card version of them is known as "Lantern Guardian", "Beacon Guardian", and finally "Lumin Guardian".

    Pumpking 
https://static.tvtropes.org/pmwiki/pub/images/spellstonepumpking.png
Trick or treat!
A once-beloved king who loved treats and died because of a trick. Yet Pumpking remains, the personification of Halloween in Arcantica.
  • Arbitrary Skepticism: On the receiving end. Yes, in a Fantasy Kitchen Sink full of gods and other supernatural happenings, it's Pumpking whose existence gets called into question each and every year.
  • The Computer Is a Cheating Bastard: A rare example that cheats in the player's favor. His deck only has fourteen cards, in a game where you must use fifteen. In later Halloween Episodes, though, he stops cheating — likely because there are more cards spooky enough for the Halloween season.
  • Counter-Attack: As both a hero and a card, the Pumpking has a fair bit of Vengeance to ward off direct attacks.
  • Creepy Good: Many characters in the story are frightened of him, and he has a habit of leaving skeptics Horror Struck. But all he really wants is to give away his candy, just like he did when he was alive.
  • Dark Is Not Evil: Like many members of the Chaos, he looks spooky, but is a benevolent trickster.
  • Deadly Prank: He apparently met his end after an unspecified "trick" from one of his rivals.
  • The Dreaded: He's said to bring a curse with him in the legend, and the Goblins and Cydroids are terrified of him. This reputation isn't well-deserved.
  • Elemental Embodiment: Strangely, his card is considered an Elemental rather than Undead. This may be because he's the Anthropomorphic Personification of Halloween itself.
  • Friendly Ghost: The ghost of Pumpking is as generous as he was in life.
  • Friend to All Children: When Pumpking was alive, he was famous for giving children candy. His generosity extends to the young at heart, too, as he leaves behind a pumpkin full of candy for Decim when the two meet.
  • The Good King: He was much beloved in life, and is benevolent even after death. (When he's not fighting you, at least.)
  • Halloween Episode: Takes center stage in the various Halloween campaigns that feature him.
  • Monster Mash: His deck is full of stereotypical Halloween-ish monsters, like skeletons (Smelted Skeleton), vampires (Nocturn Emira), ogres (King Garganotos), mad scientists (Deadeye Alchemist), ghosts (Vapor Warden, Citadel Spirit), demons (Brimstone Spewer), and, of course, many copies of Pumpking himself.
  • Playing with Fire: As you might expect from Halloween incarnate, Pumpking and many of his cards have the Scorch skill. The Hero version of him can even amplify one of his cards' Scorch each turn.
  • Poisonous Person: Gets Poison as a card, and can imbue one card with Poison per turn as a hero.
  • Pumpkin Person: He's essentially a humanoid Plant Person with a pumpkin for a head.
  • Real After All: Decim dismisses the story of Pumpking as a mere Halloween legend, only to come face-to-face with the real deal and freak out.
  • Red Baron: As a hero, he's called the "Treat Trickmaster".
  • Spam Attack: He has many copies of himself in his deck.
  • Speak of the Devil: According to the legend, you can summon him by speaking his name aloud.
  • Stingy Jack: The Spellstone equivalent, being the benevolent embodiment of Halloween in the game's setting.
  • Technicolor Fire: A ghostly blue flame burns inside his jack-o-lantern head.
  • Tiered by Name: As a card, he is first known as "Pumpking", then "Pumpkhan", and finally "Pumpking Kong".

    Moklam 
https://static.tvtropes.org/pmwiki/pub/images/spellstonemoklam.png
The Sea Colossus
An enormous sea monster who guards an island near the Seastone Citadel. In the postgame, the player is briefly marooned on his island and sets out to confront him.
  • Beware the Nice Ones: He's quite nice during the story, but in gameplay, he has a rather violent skillset consisting of Siphon and Berserk. Presumably, you wouldn't like him when he's angry.
  • Brainwashed and Crazy: Implied by his card's presence in the Lightning Boss deck of Lerna, a Void hydra. He's not shown anywhere else in the fight, though.
  • Cthulhumanoid: A monstrous deep-water giant with a body covered in tentacles. Unusually for the trope, Moklam's face doesn't have any — instead, it has external gills, like an axolotl.
  • Face of a Thug: He looks horrifying, but he is surprisingly friendly and non-violent once you actually meet him.
  • Gathering Steam: It takes him 4 turns to activate, but once he does, he has Berserk to increase his Attack with each hit. Combine that with his obscenely high Siphon, and it can make Moklam very difficult to stop once he gets going.
  • Gentle Giant: For such a frightening-looking giant, Moklam does little more to antagonize you than ask you to leave.
  • Infinity -1 Sword: A Champion first made obtainable in the postgame Stormy Seastone Citadel campaign, where he was introduced.
  • Life Drain: He has bar none the strongest Siphon in the game, restoring a frightening 25 HP when he hits an enemy. If given a legendary Siphon rune, that shoots up to 44 HP — more than many 3-delay cards' entire HP pool!
  • Mighty Glacier: He is "on delay" for 4 turns before he activates, but once he does, he has Siphon and Berserk to keep himself alive.
  • Mix-and-Match Critters: He's an enormous Cthulhumanoid with axolotl-like gills and fish-like fins.
  • Our Giants Are Bigger: A massive "sea colossus" with a Cthulhumanoid physique.

    Auron 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneauron.png
The Icewall
A penguin wizard whom the player meets on a revisit to Frigore after he saves them from Ashanti.
  • Big Damn Heroes: Saves the player's life from Ashanti by shooting the falcon assassin with a blast of his magic.
  • Blue Is Heroic: He wears bright blue robes, in contrast to the villainous Ashanti, who wears red.
  • Harmless Freezing: One of his skills as a Champion is Freeze. Quite fitting for a penguin.
  • Infinity -1 Sword: Like many of the named characters in the game, Auron is a Champion, and he was introduced around the same time as his in-story debut. Unlike most of them, he is a premium card, meaning he's only available if you shell out the necessary Shards.
  • Magic Staff: Is shown wielding one in his artwork.
  • Mighty Glacier: He's rather slow, taking 3 turns to activate, but your payoff is some of the best healing magic of any card.
  • The Medic: One of his skills as a Champion is Heal All. At level 9 and 10, he has the best healing in the game.

Antagonists

Red Feather Valley

    Avian Soldiers 
https://static.tvtropes.org/pmwiki/pub/images/ssaviansoldier.png
"Nice try, old frog. The boy stays with us..."
A group of birds hailing from the Red Feather Valley. They crash Cedric's banquet to kidnap Frobert, the Golden Crown Mayor's son.
  • Affably Evil: For a group of kidnappers, they're surprisingly kind to their captive.
  • Foreshadowing: When Cedric confronts one of them, they tell him that Frobert will remain a hostage "until the Golden Crown Leader answers for her crimes." Namely, killing their fellow patrolmen and serving them at Cedric's banquet.
  • Harmless Freezing: Every few turns, the soldiers can freeze one of your cards.
  • Heavily Armored Mook: The "Red Feather Soldier", who uses the same sprite as them, can imbue all Wyld cards in their deck with Armor.
  • Mooks: They're nothing more than henchmen for the real mastermind behind the kidnapping plot.
  • Nothing Personal: The leader of the soldiers makes it clear that he has no personal grudge against Frobert — it's just to spite the Mayor, who was hunting down and serving Avian patrolmen.
  • Status Buff: They get Empower All as one of their skills, allowing them to slightly increase the attack power of their entire deck. They can also enhance the strength of one card's Legion skill.
  • Would Hurt a Child: Subverted. While they do kidnap an innocent frog boy, they make it very clear that no harm will come to him.

    Magistrate Agni 
https://static.tvtropes.org/pmwiki/pub/images/ssredfeathermagistrate.png
Her feathers seem ruffled.
The mastermind behind Frobert's kidnapping, intending to use the boy as a political bargaining chip. In the aftermath of the Void's defeat, she and her fellow Avians seek a new life in the Celestial Vault, where she becomes an ally.
  • All for Nothing: Magistrate Agni has Frobert kidnapped to protect her village from the Golden Crown Mayor, only for the Void to flat-out destroy it. To make matters worse, she only took those actions because the Void was controlling her.
  • Anti-Villain: While she does order an innocent frog child kidnapped, she refuses to harm him beyond that. She's only holding him hostage so that his mother, the mayor of Golden Crown, will stop killing her patrolmen. And it turns out that wasn't even true — she was simply deluded by the Void all along.
  • Arc Villain: Fought at the very end of the Red Feather Valley arc.
  • Brainwashed and Crazy: According to Agni herself, her actions in the Red Feather Valley arc were a result of the Void's influence. It is a sheer testament to her strength of character that she didn't attempt anything worse than a kidnapping.
  • Butt-Monkey: Poor Agni cannot catch a break. First, her patrolmen start dying because the Golden Crown Mayor wanted a banquet. Then the Void has her entire village wiped off the map, forcing her and her citizens to settle in Duskwillow. And then Scylla comes along...
  • Cartesian Karma: Her kidnapping of Frobert was done out of influence from the Void rather than anything resembling malice, but Cedric and Groc still don't trust her because of it.
  • Damage-Increasing Debuff: She can cast Hex twice per turn on a random card.
  • Doomed Hometown: After the events of the Red Feather Valley arc, the village she worked so hard to protect was destroyed offscreen. Then she tried to go to Duskwillow as a refugee, only for Scylla to appear and destroy that.
  • Glowing Eyes of Doom: Has a pair of glowing gold-yellow eyes.
  • Heel–Face Turn: In the Celestial Vault campaign, Agni joins the heroes in the fight against Yakov and his Crimsonwing cultists. She even personally hoists the player up into the core of the Celestial Vault, which you need the power of flight to access.
  • Hostage Situation: She's holding Frobert hostage so that his mother will back off and stop attacking her people.
  • Not Me This Time: When things go south at the Celestial Vault courtesy of the Crimsonwings, Cedric immediately suspects Agni is responsible. The Crimsonwings' leader Yakov rebuts him.
    Yakov: Red though we both may be, a feather's power is limited by its wing. Do not confuse royal blood with peons.
  • Obviously Evil: Given her crimes against Golden Crown, Cedric and Groc are immediately suspicious when she comes to the Celestial Vault looking for sanctuary, as she didn't show up when Duskwillow was destroyed months before. Her primary color scheme is red and black, which only makes it look worse for her.
  • Red and Black and Evil All Over: Downplayed, as she isn't really evil — just a bit extreme. Becomes an outright subversion when it's revealed she is a wholly good person whose actions were not of her right mind.
  • Reformed, but Rejected: Cedric refuses to forgive her for her misdeeds in the Red Feather Valley arc, and flat-out refuses to trust her when she reappears seeking refuge in the Celestial Vault.
  • Revenge Reveal Story: Why did she have Frobert kidnapped and brought to the Avian capital in Red Feather Valley? She intends to teach his mother a lesson, because the Mayor is hunting her patrolmen.
  • Unreliable Expositor: Agni claims at the end of the Red Feather Valley arc that she kidnapped Frobert because the Golden Crown Mayor was killing her patrolmen to serve for Cedric's banquet. Come the Celestial Vault campaign, and it turns out the Void had deluded her into believing this, and the Mayor was innocent all along.
  • Well-Intentioned Extremist: Her kidnapping of young Frobert was only done in response to the mayor of Golden Crown Village, who was hunting her patrolmen instead of feral birds. Turns out that wasn't even true — she was made paranoid by the Void the whole time.
  • We Used to Be Friends: She and Yakov were once friends and colleagues, but they went their separate ways when Agni fell to the Void and Yakov fell to the Crimsonwings.

Goblin Rise Stronghold

    Reks 
https://static.tvtropes.org/pmwiki/pub/images/ssdragonslayerreks.png
The Dragonslayer
Click here to see his earlier design
Click here to see him after the final battle (SPOILERS)
The feared, bloodthirsty leader Reks self-proclaimed himself the Goblin King. His crusade banished the Avians and Frogs from their homes, threatening the Angels and Dragons next.
A vile individual who fancies himself the king of the goblins. He invades Wyvern's Way, the dragon sanctuary of Tarragon Peak, in a bid to raise a dragon army and Take Over the World.
  • Bad Boss: Openly threatens his servants' heads if they so much as scratch his Spellstone Hammer.
  • Big Bad: Of a no-longer-available arc of expeditions that spans Tarragon Peak, Beetleton Bunker, Skyhaven, and the Salt Wastes.
  • Crazy-Prepared: Travels with a backup army of dragons just in case Orgoth betrays him, which, of course, he does.
  • Combat Medic: Can use both Heal and Bolt in battle.
  • Death from Above: Directs his goblin troops to bombard Beetleton Bunker from above while riding trained dragons.
  • Defeat Means Playable: In a roundabout sense. Since the arc where he is the villain can no longer be accessed, you technically will have already defeated him by the time you can get his Champion card or his undead self.
  • Discard and Draw: When fought in Beetleton Bunker, he stops using Heal and Imbue Nullify in favor of Hex All and Imbue Scorch. In the climactic battle at the Salt Wastes, he goes back to healing and begins using Empower and Imbue Poison.
  • A Dog Named "Dog": He's king of the goblins, and his name sounds like "rex" (Latin for "king").
  • Dragon Rider: He and many of his minions ride in on dragons when bombing Beetleton Bunker. He even gets a new portrait of himself riding a dragon to go along with it.
  • The Dragonslayer: This is his title as a Champion. Presumably, he was this before becoming king and deciding the dragons could be better used as mounts. The zombified Reks's final title is "the Dragonslain" instead.
  • The Dreaded: His cruelty knows no bounds, and he is rightly feared throughout Arcantica.
  • Early Installment Character-Design Difference: Earlier depictions of Reks showed him with dark green skin. Then Art Evolution kicked in, giving him lime-green skin and a different outfit.
  • Every Man Has His Price: At Wyvern's Way, he immediately tries to bribe Fiona into looking the other way. It doesn't work.
  • Evil Poacher: Leads an army of goblins into Wyvern's Way, Fiona's dragon sanctuary, so he can make off with dragon eggs.
  • Faux Affably Evil: Keeps a boisterous, upbeat demeanor even as he talks about destroying villages, threatens people's livelihood, and tries to dominate the earth.
  • Gameplay and Story Segregation: Reks is obtainable as a playable Champion card despite being an irredeemably evil piece of work, but what really cements this trope is the fact that it's possible to have a deck that uses both the living Champion version of Reks and the undead "Reks, the Forlorn".
  • Glowing Eyes of Doom: The undead Reks has glowing purple eyes.
  • Gosh Dang It to Heck!: His reaction to getting chased out of Tarragon Peak by angry dragons is a rather comical "oh, spit and spattle!"
  • Green and Mean: Has green skin, and is very, very evil.
  • Hate Sink: A slippery egg thief who is willing to resort to anything, even bribery, to get what he wants and turns tail at the sight of danger. He later blitzkriegs an entire city just to get at Dilbert's magic hammer. It's clear he has zero redeeming qualities.
  • Impaled with Extreme Prejudice: The undead "Reks, the Forlorn" has an enormous dragon tusk shoved through his stomach.
  • Infinity -1 Sword: Despite being a villain through and through, the player can obtain him as one of many legendary Champion cards.
  • Killed Off for Real: He canonically dies in the final battle for the Salt Wastes. The player can later obtain a resurrected, undead version of him as a legendary reward.
  • Poison Is Evil: In the climactic battle against him, he can give one of his cards Poison.
  • Punny Name: It's pronounced exactly like "rex", the Latin word for "king".
  • Rank Scales with Asskicking: He's king of the Goblins, a powerful fighter, and a cunning planner.
  • Rape, Pillage, and Burn: Leads a bombing invasion of Beetleton Bunker to burn it to a crisp, all so he can get the Spellstone Hammer. He later outright destroys several peasant villages in the Salt Wastes to make room for his new fortress, and even orders Dormic to Leave No Survivors.
  • Slimeball: Has a crude and wicked personality. He seems to assume other people have as few scruples as he does, judging by his willingness to resort to bribery at the first sign of danger.
  • The Sociopath: Greedy, ill-tempered, and rotten to the core, Reks believes it is his right to rule the world at all costs, with zero room for dissent and zero scruples about what he has to do in pursuit of his goal. He seems to believe the rest of the world is as nasty as he is, given his attempted bribery of Fiona.
  • Status Buff: In his last battle in the Salt Wastes, Reks can Empower one random card per turn. The Champion version of Reks can Empower the entire deck, and he also has Legion to strengthen cards on either side of him.
  • Status-Buff Dispel: Like Yuriel, he can imbue one card with Nullify each turn, which can prevent up to two Status Buffs with one attack.
  • Take Over the World: His ultimate goal is to raise a dragon army in the Salt Wastes and use them to conquer the world.
  • Terms of Endangerment: Calls Fiona "puddin'" when trying to, er, smooth things over with her. This only makes her even more disgusted with him. He later does this to Aria, with similar results.
  • Tiered by Name: The undead version of Reks is known as "Reks, the Forlorn", "Reks, the Fallen", and finally "Reks, the Dragonslain".
  • The Undead: After he's killed in the final battle, the player can obtain "Reks, the Forlorn", a version of Reks who's become little more than a disheartened zombie.
  • Viler New Villain: Unlike the other villains, he's not being influenced by the Void, and he doesn't have any good intentions whatsoever. All he wants to do is rule, no matter who he has to kill or conscript to do it.
  • Villain Ball: Twice. First, he entrusts the Spellstone Hammer to a servant who's actually Freya in disguise. Then, he follows Orgoth's advice and mistakenly leads his troops right to Fiona.
  • You Can't Thwart Stage One: He succeeds in training an army of dragons for his goons to ride on, and he also succeeds at getting Dilbert's Spellstone Hammer.
  • You're Just Jealous: Claims the Salt Waste peasants whose villages he and his troops destroyed in order to build their fortress were simply jealous of their new Spellstone Hammer.
  • You Will Be Spared: In the final battle, he offers to spare Fiona's life as long as she gives all her dragons to him.

    Dormic 
https://static.tvtropes.org/pmwiki/pub/images/ssdormicgoblin.png
The perfect informant.
A goblin captain who faithfully serves Reks. He's smarter than your average goblin, but not by much.
  • Artistic License – Military: His rank is only captain, but Reks later calls him "my dearest general". If he was promoted, it's never explained in-game.
  • The Dragon: To Reks.
  • Evil Is Burning Hot: Can imbue one card with Scorch each turn.
  • Explaining Your Power to the Enemy: An unintentional example. He's first shown demonstrating the powers of Dilbert's hammer, but the only reason anyone besides his troops knows about this is because Freya is spying on him in secret.
  • Hat of Authority: Wears an impressive one with a "no angels" sign on it. Ironic, as it's an angel who learns all the details of his boss's plans by eavesdropping on him.
  • Status Buff: Can Empower his entire deck a little bit each turn.
  • Surrounded by Idiots: He harshly rebukes his minions when they seem to genuinely believe Freya's obvious lie about gardening.
    Dormic: You idiot! She's not a gardener, she's a spy! Get 'em!

    Goblin Mechanic 
https://static.tvtropes.org/pmwiki/pub/images/ssgoblinmechanic.png
"What are you doing with my creations!?"
A brilliant goblin inventor responsible for creating mechanical dragonlings. Unfortunately, they went out of control, forcing him to shut them up in the dungeon of Goblin Rise Stronghold.
  • Bamboo Technology: His jet pack, mecha-dragons, and even one of his ears are cobbled together from what looks like wood barrels and scrap metal.
  • Ear Notch: Exaggerated. One of his ears is outright missing, replaced with wood.
  • Fatherly Scientist: He was asked to destroy his Wind-Up Dragons when they went out of control, but he couldn't find the heart to do it. He chose to imprison them instead.
  • Gadgeteer Genius: He's the one who built the Wind-Up Dragons that Decim intends to free.
  • Status Buff: In battle, the Mechanic can imbue one card with Vengeance and also Empower his entire deck.
  • Wrench Whack: His art shows him wielding a huge wrench, and presumably he uses it in combat.

    Xerkahn 
https://static.tvtropes.org/pmwiki/pub/images/xerkahn.png
Click here to see her after her boss fight (SPOILERS)
Reks's equally bloodthirsty sister, an infamous goblin pirate. She wants the Spellstone Hammer as much as he did, but only manages to make off with the Seastone Staff. The boss of Pharos Temple.
  • Avenging the Villain: She's introduced to the story as a thuggish goblin looking to finish what her brother Reks started. Especially poignant, as Reks himself is not even fightable anymore.
    Xerkahn: The name's Xerkahn, an' you're responsible for the death of my li'l bro Reks! Did you forget him so soon?
  • Counter-Attack: Can imbue one of the cards in her deck with Emberhide, inflicting burns on anything that attacks directly.
  • Damage-Increasing Debuff: Hexes the player's entire deck a little bit each turn. It's mostly negligible, though. (This may be why she stops doing it in her boss fight.)
  • Dark Action Girl: Evil, badass, and tough as nails.
  • Delinquent Hair: Wears hers in an aggressively spiked, bright purple mohawk. In the Pharos Temple map, this is how the main characters locate her.
  • Die Laughing: In the final phase of her boss battle, she dies when she is caught up in her submarine's cannon fire, laughing insanely all the while.
  • Emotion Bomb: One of her signature skills is Enrage All, which permanently increases her cards' Attack when they take damage.
  • False Flag Operation: Her master plan is one of these — provoke the Dawnglow frogs into attacking King Proteus so that the Seafolk will ally with her Goblin forces against the allied tribes.
  • Family Theme Naming: Like her brother Reks, her name is synonymous with royalty, namely King Xerxes and Genghis Khan.
  • Ghost Pirate: While she is canonically considered dead, the existence of "Xerkahn, the Rancor" implies she became a zombie pirate after her defeat.
  • History Repeats: Just like Reks, she winds up doing something stupid that gets her killed in a decisive battle.
  • Infinity -1 Sword: An undead version of her is obtainable as a premium Champion.
  • Killed Off for Real: She ends up killing herself when she decides to fight on the front lines while her submarine is barraging everything in sight.
  • Let's You and Him Fight: Her favored tactic, used all throughout the Pharos Temple map. Justified as she needs more time to build up her alliances with the various groups she sics on the player (i.e. Zolmosh and Proteus).
  • A Lighter Shade of Black: Downplayed. Compared to her brother, she's not as nasty — her method of getting the Spellstone Hammer from Beetleton Bunker involves fireworks, looting, and wanton violence, yes, but not bombing the entire city. Her motives, namely avenging her sibling, are much more understandable than ruling at all costs. She is also openly willing to make alliances, rather than forcefully conscripting dragons. Her methods in gaining that alliance, however, are rather underhanded and involve outright murdering King Proteus to provoke a war against the Frogs.
  • Manipulative Bitch: She might not look it, but she's actually quite cunning.
  • More Dakka: As a boss, she combines her usual Enrage All strategy with Barrage and Bolt All. It doesn't help that she uses the Cannon Bomber, a Goblin card with an absolutely ridiculous amount of Barrage. It's Deconstructed at the end of the boss battle, which reveals she was caught up in the fire and even died because of it!
  • Named After Somebody Famous: Xerkahn's name is a portmanteau of two conquering kings from history, Xerxes and Khan.
  • Ninja Pirate Zombie Robot: She's a punk rock-flavored goblin pirate with a mechanical hand. And, later, a zombie on top of that.
  • Pirate Girl: Leader of the goblin pirates, Xerkahn is also quick to ally with the creatures of the sea.
  • Playing Both Sides: She buys the Dawnglow frogs' loyalty with the real Seastone Staff so that they will attack and kill King Proteus, whom she gave the fake Seastone Staff, in an effort to get the Seafolk to join her cause.
  • Red Eyes, Take Warning: The undead "Xerkahn, the Rancor" has glowing red eyes.
  • RevengeSVP: Her first on-screen appearance has her crashing the party in Beetleton Bunker, partially out of spite at not being invited but also to get revenge for her brother.
    Xerkahn: Next time, try to invite more tribes to some celebration that's supposed to be for everyone, eh?!
  • Self-Disposing Villain: As a boss, her strategy of firing indiscriminately winds up getting her killed when her submarine's bullets cannot distinguish friend from foe. She's reduced to a shambling zombie covered in barnacles.
  • Signature Move: Enrage All. To a lesser degree, Hex All.
  • Suspiciously Similar Substitute: Since Reks is, er, "permanently retired" at the end of his arc, his sister fills the role of a nasty goblin leader to antagonize the heroes.
  • Swiss-Army Appendage: Has a Swiss Army knife instead of a left hand. Her artwork shows it with a corkscrew, a screwdriver, and a White Flag.
  • The Undead: She's Killed Off for Real at the end of her boss fight, but she apparently lives on as a shambling, zombified Champion card called "Xerkahn, the Rancor". She's in far worse a condition than her brother Reks ever was — you can even see the bones!
  • Underground Monkey: Like the other bosses, she uses special Goblin cards that use other cards' artwork. Her "Cannon Bomber" uses the same art as "Crossbomb Raider", and "Xerkahn's Crew" uses the same art as "Ba Dim Boom".
  • Villain Ball: She's more cunning and manipulative than Reks, but during her boss fight, she makes the mistake of getting her forces up close and personal while her submarine is firing at everything from above. A mistake that gets her killed in the crossfire.
  • A Villain Named Khan: Her name has "kahn" in it, and she's a major antagonist.

    Boldur 
https://static.tvtropes.org/pmwiki/pub/images/boldurbridgebuilder.png
Bridge Builder
A goblin who assumed the mantle of leader after Reks and Xerkahn. He becomes the third to wield the Spellstone Hammer, after Reks and its original builder, Dilbert. The boss of Goblin Rise Stronghold. He later reappears in Duskwillow Rebuilt, using the hammer to fix up the town.
  • Asskicking Leads to Leadership: Although Daknak is nearly twice his size and twice as fast, Boldur is capable of beating him easily In-Universe. This lets him keep his title away from Daknak.
  • Badasses Wear Bandanas: He's quite tough, and he wears a blue bandana.
  • Barrier Warrior: As both a boss and a Champion, Boldur casts Barrier All on the deck to protect them from attacks. Four of the cards in his boss deck also have the skill.
  • The Berserker: As a boss, he can grant Berserk to a random Goblin card each turn. He also has the skill himself as a card.
  • Blood Knight: Part of the reason why he starts a friendly and sanctioned boss fight is because he's new to the position of ruler of the goblins, and wants to see just how strong he truly is with the Spellstone Hammer in hand. It's clear he's having a great time in the battle itself.
    Boldur: I need to know how I stack up against such strong heroes!
  • Combat by Champion: In the Goblin Rise Stronghold campaign, he proposes this as a wager instead of simply letting Decim go, as Orgoth is travelling with two great enemies of the Goblins — Fiona, who defeated Reks, and the player, who defeated Xerkahn.
  • Defeat Means Menial Labor: In his second appearance, he ends up rebuilding Duskwillow using Dilbert's Spellstone Hammer. Unlike most examples, he does this entirely of his own volition, and even encourages his fellow goblins to pitch in and help.
  • Degraded Boss: "Boldur, the Bravest" appears as a regular enemy in Duskwillow Rebuilt, though he's not really attacking you at the time.
  • Fair-Play Villain: One big hint that he's not as evil as Reks or Xerkahn is his willingness to show mercy to the heroes and give them a proper challenge without outright threatening their lives.
  • The Gadfly: Before he launches into the boss battle, he jokingly winks at Fiona, who can only sputter in disgust.
  • Gathering Steam: As a Champion, Boldur has the Berserk skill. Each time he successfully attacks a card, his Attack goes up permanently.
  • Good Counterpart: He's this to Reks. Both are powerful goblin leaders who wield the Spellstone Hammer, but where Reks tries to buy loyalty and will ruthlessly attack anyone who poses a threat to his rule, Boldur's kindness and offers of diplomacy have no strings attached, and he treats challengers to a structured duel out of mercy and love of the fight. Reks destroys a city to get the Spellstone Hammer, while Boldur uses the Spellstone Hammer to rebuild the ruins of one.
  • Hidden Depths: He's a fan of card games, and once struck up a friendship with Orgoth over one.
  • Honor Before Reason: When Daknak attempts to stir up the Goblins with dangerous rhetoric, Boldur insists on fighting him alone. Justified because in Goblin culture, a leader must defend challenges to their title by force.
  • Infinity -1 Sword: Introduced as an obtainable Champion during the Goblin Rise Stronghold campaign.
  • Let's Fight Like Gentlemen: Before the boss battle, Boldur proposes a Combat by Champion instead of an out-and-out duel to the death.
  • A Lighter Shade of Black: Very much so compared to previous goblin leadership. About the only negative thing you can say about him is that he opposes the heroes — he's surprisingly nice.
  • The Magnificent: As a boss, his title is "Boldur, the Bravest". He's also sometimes known as "Boldur, the Unbreakable".
  • Mars Needs Women: Although he's a goblin, Boldur playfully flirts with the human Fiona on more than one occasion.
    Boldur: Oho. It's the champion an' the blond girlie. If ya got a thing for me, you could always ask, instead'a following me all silent-like.
  • Meaningful Name: His title as a Champion is the understated "Bridge Builder". Not only does he fix up Duskwillow, he wants to "build bridges" between the Goblin tribe and the rest of Arcantica, undoing all the damage Reks and Xerkahn have done to their reputation.
  • Nice Guy: By far the most moral of the Goblins, though other benevolent examples exist.
  • Not Evil, Just Misunderstood: When Fiona gets word of suspicious goblin activity in Duskwillow, she initially theorizes Boldur is trying to build some kind of war machine. Turns out the only thing he wants to do is repair. He's using the Spellstone Hammer to fix up the ruined town. He recognizes the damage Reks and Xerkahn have done to the Goblins' reputation, too, and he expresses a sincere interest in patching things up.
  • Redemption Quest: His second appearance in Duskwillow Rebuilt shows he's The Atoner on behalf of his entire tribe.
    Boldur: Us goblins been fightin' and fightin'. But we can't do that forever. Aye, it's time to build a bridge between our people.
  • Spit Shine: During his boss fight, he spits in his hands and rubs them together to clean them off before he handles the Spellstone Hammer.
  • Underground Monkey: His designated "boss variant" card is the Brittle Ragescale, a mechanical dragon based on "Aloier, Dragon Sentinel".

    Daknak 
https://static.tvtropes.org/pmwiki/pub/images/spellstonedaknak.png
"I take back land! Boldur loses, but Daknak wins!"
"Havin' a spot of trouble, Boldur? You need humans to fight for you?"
A huge and particularly vicious goblin vying for Boldur's spot on the goblin throne. Although he's tough, he can't dish it out. Daknak reappears in Return to Tarragon Peak as leader of a small subset of loyal supporters, where he functions as the level boss.
  • Arch-Enemy: He's Boldur's biggest challenge to proving himself a worthy leader to the Goblins.
  • Combat Medic: Although his primary function is using Valor and Frostbreath to hit people for quick bursts of damage, Daknak's Champion card can also heal one Goblin per turn. As a boss, he can Empower and Heal his entire deck with about equal strength.
  • Combat Pragmatist: Has little in the way of honor. In the Tarragon Peak confrontation, he sics his minions on you, then runs toward the First Order's mountain defense system so he can weaponize it.
  • Degraded Boss: His Champion card is in Solaron's "party" deck during the Anniversary levels. He also shows up in Krampus's Lightning Boss deck.
  • Dirty Coward: When you meet him again in Return to Tarragon Peak, he turns tail and runs, ordering his minions to fight for him first.
    Daknak: Keep 'em busy, Daknak have better plan!
  • Early-Bird Cameo: Daknak's Champion card was released on the tail end of the Gladius Arena campaign, 8 real-world weeks before he appeared in the story.
  • Evil Brit: Speaks in a Cockney accent, if his dialogue is any indication.
    Daknak: Oy, it's the blokes that support that weakling, Boldur!
  • Evil Is Bigger: He's about twice Boldur's size, which the narration notes is "surprisingly tall" for a goblin.
  • The Exile: Boldur notes that he's been banned from the Goblin camp at Duskwillow for good reason. That reason being, he's gunning for Boldur's job.
  • Faster Than They Look: Despite being nearly twice as tall as Boldur, he's also twice as fast, being the 1-delay Fragile Speedster to Boldur's 2-delay Barrier Warrior.
  • A House Divided: When Daknak pipes up, the other goblins become very hesitant to take a side between him and Boldur. Daknak is essentially the face of division within the Goblin tribe.
  • I Am Not Left-Handed: His most important skill as a Champion is Valor, which increases his Attack drastically whenever he's across from something stronger than him.
  • An Ice Person: One of his skills as a Champion is Frostbreath. As a boss, he grants Frostbreath to his entire deck, which can make him very dangerous to deal with.
  • Infinity -1 Sword: He's one of many Legendary Champions the player can obtain.
  • Names to Run Away from Really Fast: Daknak Darkblade.
  • Paper Tiger: Boldur sends him packing rather easily, despite Daknak having the advantage in both size and speed.
  • Purple Is Powerful: Wields a wicked-looking sword with glowing purple skull patterns on it, and he's a powerful Champion card.
  • The Starscream: Has an open disdain for Boldur's more pacifist stance, and wants to usurp him in order to impose his own ideals on the Goblin tribe.
  • Status Buff: As a boss, he gets Empower All, Heal All, and Imbue All Frostbreath as his toolkit.
  • Sword Plant: During the boss fight, he stabs his sword into the ley lines across Tarragon Peak to strengthen its power, which also causes some earthquakes all through the volcano.
  • Third-Person Person: Daknak call Daknak Daknak all the time. Notably, he's the only Goblin with this problem, which suggests it's more of a Daknak thing.
  • Virtue Is Weakness: Daknak campaigns on this, trying to sway the other goblins to his side on the grounds that Boldur is submitting to the heroes by trying to repair relations.
    Daknak: Goblins! Listen. Boldur bows to his enemies. Boldur is weak!

Salt Wastes Villains

    Darkassan 
https://static.tvtropes.org/pmwiki/pub/images/spellstonedarkassan.jpg
The Creeper
A vicious beast who roams the Salt Wastes in search of victims to devour. Recently awakening to glut itself, Darkassan's path of destruction turns it into the Lightning Boss of the Salt Wastes.
  • Ancient Evil: It's been plaguing the Salt Wastes for hundreds of years.
  • Breaking Old Trends: Surprisingly, Darkassan uses one copy of the Epic-rarity Elemental/Angel "Voidlight Corrupted" in the second half of its boss fight. This is especially odd because Lightning Bosses are meant to challenge players at the highest level, long after players abandon Epics entirely. It's probably a typo — "Voidlight Corrupted" has an ID of 2122, while "Vindicator Karna", a Legendary Mecha card that makes more sense in Darkassan's Mecha deck, has an ID of 2112.
  • Captain Ersatz: Of the Creeper from Jeepers Creepers, down to its modus operandi.
  • Combat Medic: As a Lightning Boss, Darkassan heals the whole deck by 7 each turn, but also casts Hex All and grants Scorch to all its cards.
  • The Computer Is a Cheating Bastard: Darkassan uses two copies of "Vali, the Vanquisher" in its deck once it Turns Red. Trouble is, the player can only ever obtain one copy of Vali from the map. It also runs two copies of "Astaroth, the Dark Lord", which isn't obtainable at all except for a long-forgotten promotional stunt and two previous Lightning Boss battles that aren't available anymore either. The absolute final phase averts this, though.
  • Cool, but Inefficient: On paper, Lightning Boss Darkassan's commander skillset would make it a prime candidate for That One Boss — in fact, it's pretty much a watered-down version of Formos Ebonclaw, one of the hardest Superbosses in the game. But it has the misfortune of being the boss of a Mecha BGE that gives out a good amount of Ward, which renders Darkassan's Imbue All Scorch pretty much useless. It doesn't help that the early stages of Darkassan's boss battle are full of slow, tanky enemies, which soak up lots of damage from the player before they can activate and take advantage of Darkassan's Hex. This means that all Darkassan can really do is heal its deck a little each turn to stave off the inevitable.
  • Counter-Attack: Not him, but the early stages of his boss fight use a combined Emberhide and Poisonhide focus in an effort to defeat the player's deck through counters.
  • Damage-Increasing Debuff: As a Lightning Boss, Darkassan casts Hex All on you every turn.
  • Giant Space Flea from Nowhere: The bulk of the 2022 Salt Wastes expedition has the player infiltrating Remi's hideaway and outwitting his robot. Darkassan has nothing to do with the main mission, but it steals the Lightning Boss spot nonetheless.
  • Green and Mean: It has green skin, and is evil and gluttonous.
  • Hand Blast: It's shown shooting flames from its left hand in its artwork, and this seems to be one of its preferred forms of attack.
  • Infinity -1 Sword: It was the reward Champion featured in October 2022's Mecha BGE. Its Lightning Boss battle uses the Champions Aeronwen, the Glider, Leroux, the Macabre, Shadomeka, Almet, the Ferromancer, and The Coalheart Widow.
  • Know When to Fold 'Em: At the end of the boss fight, the player scores a hit on Darkassan's wing, causing it to retreat to its lair.
  • Lone Wolf Boss: It has nothing to do with Remi or his forces — it's just evil and destructive, and has to be stopped.
  • Names to Run Away from Really Fast: "Darkassan, the Creeper" is an intimidating name for an aggressive monster.
  • Out of the Inferno: In its boss fight, it first attacks the player by jumping out of the flames and trying to strike them down with its claws.
  • Playing with Fire: Darkassan can shoot fire out of its hands, turning everything around it into a sea of flames in its Lightning Boss battle. As a card, it gets the Scorch skill, and as a commander, all of its cards get the ability to Scorch you too.
  • Resistant to Magic: One of its skills as a card is Ward. This, combined with its Vampirism, makes it quite difficult to kill.
  • Secret Art: Formerly the only card in the game that had Vampirism, outside of Undead cards during their BGE.
  • Status Buff: Imbues its entire deck with Scorch as a Lightning Boss.
  • Time-Limit Boss: The Lightning Boss of the Salt Wastes.
  • Turns Red: The second half of Darkassan's boss fight introduces a much faster deck that tries to use the Venom from the Mecha BGE to destroy the player with Venom-boosted Frostbreaths.
  • Vampiric Draining: Unique to Darkassan is the Vampirism skill, a variation of Siphon that deals passive damage to the card in front of it, then heals Darkassan by the same amount.
  • Villainous Glutton: Its primary motivation is to feast on the inhabitants of the Salt Wastes.

    Worf 
https://static.tvtropes.org/pmwiki/pub/images/spellstonevolcanoworf.jpg
Volcano King
No, not THAT Worf. This evil, draconic frog is the king of the lava frogs. He was sealed away in a volcano long ago, but it seems he's recently been released.
  • Ancient Evil: Worf's evil is spoken of in legend among the frogs of the Salt Wastes.
  • Disc-One Final Boss: Of the second postgame Salt Wastes expedition. The problems in the Salt Wastes still continue after he is defeated, and he doesn't even get to return as the Lightning Boss — that honor goes to Caesar.
  • Dragons Are Demonic: He's part-frog, part-dragon, and all nasty.
  • Evil Is Burning Hot: He's an evil king who was sealed away for good reason, and he uses both Scorch and Emberhide to burn his enemies to ash.
  • Generic Doomsday Villain: All that's known about him is that he's very evil, and was sealed away inside a mountain in ancient legend. That he gets defeated offscreen really doesn't help his case.
  • Glowing Eyes of Doom: He has glowing white eyes, making him look all the more dangerous.
  • Hated by All: Of the frogs of the Salt Wastes, both the Lost Tribe and the Tech Tribe want nothing to do with him.
  • Infinity -1 Sword: Worf is a premium Champion introduced at the start of April 2023's Frog BGE.
  • Killed Offscreen: When he starts marching down the mountain, the battle with him isn't even described — the next mission just cuts to him already being defeated.
  • Mechanically Unusual Fighter: Like Yaritza, Worf is one of a handful of cards with a base Attack stat of zero, making him unable to attack directly on his own. Instead, he relies exclusively on Scorch to deal damage.
  • Ninja Pirate Zombie Robot: He's some kind of frog-dragon-demon hybrid. In the files, he's referred to as a "fragon", a portmanteau of "frog" and "dragon".
  • Sealed Evil in a Can: He was once sealed away inside a mountain in the Salt Wastes, but he's back to wreak his havoc once again.

    Lunatic Paul 
https://static.tvtropes.org/pmwiki/pub/images/spellstonelunaticpaul.jpg
A maniacal frog who's been kidnapping various frogs throughout the Salt Wastes for use in his twisted experiments.
  • Ax-Crazy: They don't call him "Lunatic Paul" for nothing. Just look at his grin!
  • Breaking Old Trends: Unusually for modern Spellstone, Paul is the first named character in years to be a non-Champion card.
  • Cult: He was planning to create one of these, complete with thuggish enforcers, symbology, and robes.
  • Dastardly Whiplash: With his top hat and thin black moustache, Paul is a more deranged take on the trope.
  • Devious Daggers: He's violently insane, and his card art shows him brandishing a dagger in his left hand (and a hacksaw in his right!)
  • Evilutionary Biologist: His goal is to enhance his lava frog minions with genes from other tribes, upgrading them into his personal cult.
  • Meet the New Boss: A crazed, fire-wielding Chaos frog with a nasty Slasher Smile full of teeth? Lunatic Paul takes many a page out of Caesar's book.
  • Pyromaniac: In his artwork as "Maniac Paul", he's even shown with buildings burning down behind him — presumably his own handiwork.
  • Sadist: His dual-fused card name outright states he's sadistic.
  • Sharp-Dressed Man: For a bloodthirsty pyromaniac, he's quite a snappy dresser, wearing a dapper longcoat and top hat with goggles like some kind of evil Victorian gentleman.
  • Slasher Smile: His card art shows him with a huge, toothy grin, which only makes him look more deranged once you upgrade him to Maniac Paul and the artwork shows the town behind him lit on fire.
  • Tiered by Name: He begins as "Lunatic Paul", but can later upgrade to "Sadistic Paul" and finally "Maniac Paul".
  • Working Title: He was originally called "Pyro Pablo", a name you can still see if you see his card in the game's files.

Seafolk Raiders

    Zolmosh the Fist 
https://static.tvtropes.org/pmwiki/pub/images/zolmoshthefist.png
Oracle of Lady Scylla
A self-proclaimed servant of Scylla, the Lady of the Sea. Zolmosh leads a group of marauding merfolk to terrorize Duskwillow in her name.
  • Arc Villain: The biggest baddie of the Duskwillow Expedition, committing his crimes in the name of Scylla.
  • Barrier Warrior: As a Hero, all of his skills involve protecting his deck with Armor and Barrier. He can also protect Wyld cards with Barrier as an obtainable card.
  • Breaking Out the Boss: He's planning to use the Mist Pearls to summon Scylla, the Lady of the Sea.
  • Flat Character: He's not given much characterization besides being a violent thug who wants to summon Scylla out of religious fervor.
  • The Fundamentalist: A deranged worshiper of Scylla, Zolmosh calls any opposition to himself and his followers "heretics".
  • Hulk Speak: Not normally, but when the party meets him again in the Pharos Temple, he yells, "ZOLMOSH FIST... SMASH!"
  • Kneel Before Zod: As Zolmosh himself puts it right from the moment you meet him, "Bow down, or FACE MY FIST!"
  • Lone Wolf Boss: While he does target the Golden Crown Mayor for her healing abilities, he's not as deeply allied with the Void as much as he is a fanatical follower of Scylla.
  • Poison Is Evil: As a card, he applies Poison when he attacks. Fittingly, he's a villain.
  • Scary Black Man: Has dark skin, and is quite brutal and intimidating. Interestingly, the stronger versions of Zolmosh as a card eventually give him more of an albino look instead.
  • Shark Man: An evil, anthropomorphic hammerhead shark. He technically counts as a merman in the Spellstone universe.
  • Shoot the Medic First: When the player first meets him, he's trying to hunt for the Golden Crown Mayor, whose powerful healing abilities put her at odds with his plans.
  • Situational Sword: A fully-powered Zolmosh the Sledge can reach upwards of 30 Attack with his Fervor skill, which boosts his Attack as long as he is next to another Wyld card. His Barrier only works on Wyld cards, too.
  • Tiered by Name: As a card, he's known as "Zolmosh the Fist", "Zolmosh the Mace", and finally "Zolmosh the Sledge".
  • Walking Shirtless Scene: He's not wearing a shirt at all in his base card art. Strangely enough, he starts wearing one as Zolmosh the Sledge.
  • White and Red and Eerie All Over: As the stronger Zolmosh the Sledge, he has white skin and glowing red eyes.

    Scylla 
https://static.tvtropes.org/pmwiki/pub/images/scyllaspellstone.png
Scylla, Sea's Torment
The tide swells...
The waves crash...
The great sea serpent Scylla has awoken from the water's darkest depths, washing away the earth with her torrential tide.

The powerfully destructive sea goddess worshiped by Zolmosh and his raiders, and the boss of Duskwillow. One of the eight Mythic cards, Scylla is meant to build up power while on delay, before retaliating with souped-up Attack and powerful skills.


  • Armored But Frail: Her "Aegis of the Sea" has only 5 HP, but is still extremely difficult to kill thanks to having Armor stronger than Solaron and a tendency to cast multiple layers of Barrier over the entire deck.
  • Badass Adorable: Some of the cards in her deck are fast Seafolk with a cute theme, like Adorabubble and the infamous Quetee Que.
  • Barrier Warrior: Just like Zolmosh, the boss version of Scylla protects her entire deck with Barrier, as well as one random card with a second Barrier. Several of her cards can cast Barrier too, namely Koi Preserver and Aegis of the Sea.
  • The Corrupter: Her influence causes much of the chaos in Duskwillow, and even convinces some of the native Avians to join Zolmosh and his raiders in fighting for her.
  • Counter-Attack: Her Secret Art, Maelstrom's Fury, deals Vengeance damage back to an enemy that attacks her directly.
  • Damage-Increasing Debuff: As a card, Scylla uses the devastating Hex All skill. Weirdly enough, she doesn't do it as a boss — her only hexers are the King Lava Crab and Charybdis of Whirlpools.
  • Defeat Means Playable: Defeat Scylla on the highest difficulty setting, and your reward is Scylla's Pearl Focus. If you combine this item with enough Brinesouls found on the map, it will create a card of Scylla.
  • Double Unlock: You obtain Scylla's Pearl Focus by defeating the boss version of Scylla, but you can't harness her power as a card without grinding for lots of Brinesouls, which appear on the Duskwillow map and in Mythical flasks. Get enough Brinesouls, and you can upgrade the resulting card of Scylla from Epic to Legendary to Mythic.
  • Early-Installment Weirdness: Her boss battle is framed very similarly to the Mythic Titans' battles, who were basically superbosses at the time she was released. Additionally, unlike later bosses, you can only obtain her card by defeating her.
  • Generic Doomsday Villain: It's not entirely clear why summoning her is such a bad idea, as she is given little characterization. All that's really said about her is that she's highly destructive and is responsible for the death of the Assassin's family.
  • Harmless Freezing: Four of the cards in her deck can use the Freeze skill to immobilize your cards. Scylla herself uses this skill once you obtain her.
  • Heavily Armored Mook: More than half the cards in her deck have some level of Armor, which makes her defensive Barrier Warrior strategy that much more annoying.
  • Lord of the Ocean: While Proteus is the King of the Sea, Scylla is said to be even more powerful, to the point where Rayne briefly fears he is a follower of hers when they first meet.
  • Magikarp Power: All things considered, she's rather weak and forgettable as an obtainable card until the player gives her enough Brinesouls to evolve into her Mythic-rarity form, "Scylla, Sea's Torment".
  • Names to Run Away from Really Fast: A character called the "Sea's Torment" can't be very friendly.
  • Olympus Mons: One of eight Mythic-rarity cards the player can obtain. Uniquely, Scylla is the only one to be fought as a regular boss, not a superboss.
  • Power Equals Rarity: The card version of Scylla increases in rarity and power as the player feeds her more Brinesouls.
  • Red Baron: "Lady of the Sea". As a card, she gets three additional ones — "Deep Queen", "Smuggler's End", and "Sea's Torment".
  • Sadly Mythcharacterized: The original Scylla from Classical Mythology was a horrifying Shapeshifter Mashup. Here, she has been reimagined as a divine sea serpent instead.
  • Sadly Mythtaken: "Scylla and Charybdis" refers to the mythical monsters who terrorized ships that sailed between them. In Spellstone, Charybdis is just one card in Scylla's deck of powerful Seafolk creatures, and is not given equal footing with her.
  • Sea Serpents: Scylla, a classic monster from Classical Mythology, has been reimagined in Spellstone as an enormous sea serpent of godly magical power.
  • Secret Art: Maelstrom's Fury, Scylla's signature skill, works as both a Counter-Attack and a way to make her even stronger. Whenever she takes damage from a direct attack, Maelstrom's Fury will activate, dealing damage back to the attacker and permanently increasing Scylla's attack.
  • Status-Buff Dispel: As a boss, Scylla can imbue one random card in her deck with Nullify.
  • Tiered by Name: The card version of Scylla has the Epic "Scylla, Deep Queen", the Legendary "Scylla, Smuggler's End", and the Mythic "Scylla, Sea's Torment".
  • Turns Red: Her signature skill, Maelstrom's Fury, will increase her base Attack each time she gets hit.
  • Underground Monkey: "Aegis of the Sea", an extremely Heavily Armored Mook Scylla wields against the player, uses the same art as the Twilight Specular.
  • You Killed My Father: A few months before the events of the game, Scylla killed the Assassin's entire family, directly causing his descent into villainy and murder as he searched for a way to defeat her.

    Typhoeus 
https://static.tvtropes.org/pmwiki/pub/images/stormfathertyphoeus.png
Storm Father
Scylla's even nastier brother, worshipped by the Seafolk Raiders and revived from the bottom of the ocean. After his unexpected appearance, he becomes the boss of Forgotten Island.
  • Barrier Warrior: Like many of the game's bosses, Typhoeus protects his deck with Barrier All.
  • Boss Subtitles: "Typhoeus, Ship Devourer". His boss level, "Storm Lord Father", also counts, as his Champion card is called "Typhoeus, Storm Father".
  • Degraded Boss: Reappears as a Champion in one phase of Lerna's Lightning Boss deck.
  • Enemy Summoner: He's so huge that he can spit up the enemies that were swimming inside his mouth before he awakened as an attack — namely, the cards he plays against you in his boss fight.
  • Flying Seafood Special: A massive, flying Sea Monster. The Seafolk enemy cards he plays during the boss battle also count, as he spits them up onto your airship.
  • Giant Flyer: He's an enormous, sea serpent-like thing that "swims" through the skies.
  • Giant Space Flea from Nowhere: Downplayed. When you first enter the Forgotten Island, King Proteus mentions that Scylla worshipers used to congregate there. What he fails to mention is that she has a brother, who's still very much alive.
  • An Ice Person: As a Champion card, Typhoeus has Frostbreath as one of his skills. His boss version can grant this skill to one random Seafolk card per turn.
  • Infinity -1 Sword: Introduced during the Forgotten Island expedition, Typhoeus is one of many powerful Legendary Champions.
  • More Teeth than the Osmond Family: He has a massive underbite filled with rows of sharp, pointy teeth.
  • Physical God: He's revered by the Seafolk Raiders as a deity, just like his sister.
  • Resistant to Magic: As a Champion, one of his skills is Ward, which protects him from a set amount of damage from things like Bolt and Frostbreath each turn.
  • Sadly Mythcharacterized: In Classical Mythology, Typhoeus was a monstrous snake-like giant on par with Zeus himself in terms of sheer power, and the son of Gaia. Here, he is the brother of Scylla, and more of a flying Sea Serpent.
  • Shock and Awe: His roars call down lightning. As both a boss and a Champion card, he can use Bolt All as one of his skills.
  • Weather Manipulation: His awakening causes hurricane-like conditions to break out across the Forgotten Island, which gets stirred up in the level "Storm Incarnate".
  • Underground Monkey: A literal example. The only non-Seafolk card Typhoeus uses in his deck is the Carnivorous Gorillaroar, which uses the same art as the Chalirazer... a card based off of absolutely-not-a-gorilla.

    Azurtitan 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneazurtitan.png
Corrupted Merman
The boss of Duskwillow Rebuilt. A visibly Void-infected merman, the Azurtitan is a fanatical remnant of the Seafolk loyal to Xerkahn, putting him into conflict with Boldur.
  • Ambidextrous Sprite: His boss portrait flips the crystals on his right shoulder to his left shoulder instead.
  • Anti-Armor: As a boss, he imbues all of his cards with a good amount of Pierce. His cards "Undine Goddess" and "Surgebend Arcanist" have the skill by default.
  • Ax-Crazy: Subtle at first, but it's there. During the boss fight, he's clearly enjoying himself, all the while raving about continuing Scylla and the Void's will.
  • Body to Jewel: The upgraded "Azurtitan Geomancer" shows that the crystals all over his body have spread farther, replacing his hair and even teeth with more gems.
  • Counter-Attack: Aside from Nullify, both of the Azurtitan Sorcerer's skills as a card are counters. He has Backlash to counter offensive skills, as well as Corrosive to counter direct attacks. The non-boss Hero "Crystal Merman" can grant one card Emberhide and enhance another's Vengeance.
  • Damage-Increasing Debuff: The "Crystal Merman" (his non-boss Hero variant) has Hex as one of his skills. As a boss, he has three cards with Hex All, namely Nether Blackfin, King Lava Crab, and Sludge Despoiler.
  • Fat Bastard: He has a rotund stomach and is a fanatical servant of Scylla and the Void.
  • Gem Tissue: He has blue crystals growing out of his right shoulder. The art for "Azurtitan Geomancer" shows the crystals spreading further across his body, now covering his left arm, his back, and outright replacing his hair and teeth with more crystals. It also covers the talisman around his neck.
  • Glowing Eyes of Doom: The Azurtitan Geomancer has a pair of glowing whitish eyes, and he's stronger than the previous versions of the card.
  • The Medic: In his boss fight, he heals his deck by a little bit each turn, which can be a bit of a hassle.
  • Poison Is Corrosive: Implied with his particular brand of poison. As a boss, he imbues one of his cards with Poison, and as a card, he himself has Corrosion. The two cards he adds to his deck when he Turns Red are Corrosive too.
  • Poison Is Evil: His skills and his personality are both rather toxic.
  • Poisonous Person: Likely as a result of Void exposure, he has corrosive poison. As a boss, he can imbue one of his cards with Poison every turn, and his "Sludge Despoiler" and "Toxite Shellter" have Poison naturally.
  • The Remnant: Still a fanatical servant of Scylla and the Void, long after the player defeated both of them. His Seafolk followers are also this to Xerkahn, who's long dead by this point.
    Azurtitan: Xerkahn owes us a debt. If she cannot pay it, then you will in her stead.
  • Scary Black Man: Dark-skinned and evil.
  • Slasher Smile: At the start of his boss fight, he flashes a "wicked grin" at the player.
  • Signature Move: Corrosion.
  • Status Buff: As a boss, he takes a largely supportive role, healing his forces each turn while he gives them all Pierce and one random card Poison.
  • Status-Buff Dispel: The Azurtitan Sorcerer card and its stronger variants get Nullify.
  • Stone Wall: He's a slow-ish 3-delay card who relies on counterattacks to deal most of his damage, as he has no offensive skills aside from Nullify.
  • Technicolor Fire: His card art and boss portrait show him holding a glowing blue fireball.
  • Tiered by Name: "Azurtitan Sorcerer", then "Azurtitan Geomage", and finally "Azurtitan Geomancer".
  • Turns Red: In the second half of his boss battle, he replaces his Cloudwhale Magus and Frostclaw Lancehunter with the slower Toxite Shellter and Pharite Steeljaw.
  • Underground Monkey: Just like Scylla, his boss fight uses the "Aegis of the Sea", which has the same art as the Twilight Specular.

Mythic Titans

    In General 
  • 0% Approval Rating: So violent is the constant warring of the three Titans and their factions that the populace's desire for peace eventually grew strong enough to create the Void, which turned out to be even worse.
  • Absolute Xenophobe: If you're not part of their faction, you'd best beware — the Memories of Wyld, Chaos, and Aether each imagine spreading their element until it destroys the world.
  • Anthropomorphic Personification: Of the three factions.
  • Color-Coded for Your Convenience: Unlike all the other bosses in the game, levels involving the Titans are specially color-coded. Atlas's boss battle node is green, Solaron's is blue, and Vulcanos's is red. The boss missions that let you craft a second and third Titan are black and white, respectively.
  • Crutch Character: Since it's possible to add the Titans to your deck after beating them, they're likely to become mainstays in your deck early on. As you add more and more Legendary cards to your inventory, the three Titans will go from absolutely mandatory to helpful only in certain situations.
  • Defeat Means Playable: Defeating each Titan will grant the player three Titan Cores and their Spellstone. After beating all three, you can select one to add to your party by combining these items together on the crafting table.
  • Double Unlock: You can't obtain your first Titan until you defeat all three of them in battle, which lets you get your hands on both the Titan Cores and Spellstones needed for each one. You get your second Titan by beating the boss of the Void Plane, which unlocks a superboss battle that lets you get enough Titan Cores for the second of three. Beat that, and a second superboss opens in Dawnglow Swamp that allows you to finally obtain the third.
  • Early-Bird Boss: While undeniably hugely powerful compared to the weak enemies of the first three maps, their decks are still far less cohesive than those of later bosses, and they're typically fought before the player can get their hands on many Legendary cards. Justified, because you aren't seeing them at their full strength — their spirits are sealed away in the Abyss at the time you fight them.
  • Enemy Mine: Despite their great differences and mutual hatred for one another, they briefly join forces with Bluefire to battle you in a climactic superboss fight. This is an early hint that their real selves are elsewhere.
  • Fighting a Shadow: They're all spirits, so trying to defeat them is a crapshoot because they can always return.
  • Fusion Dance: After the player defeats them and Bluefire, all four of them combine to form Bluefire, Mythic Master. Beat that and you can add the second of three to your deck. Why would they go along with this? Turns out Bluefire has their souls locked in the Abyss, just like Lev!
  • God and Satan Are Both Jerks: If Bluefire is Spellstone's Satanic Archetype, then the three Titans really aren't that much better.
  • God-Karting with Beelzebub: Despite all of them hating each other, they're willing to get down and party with Viracocha and Bluefire, who are normally their bitter enemies.
  • Jerkass Gods: Essentially the gods of Aether, Chaos, and Wyld, the Titans all operate on behalf of their respective faction, to the point of killing all those they deem as enemies.
  • Knight Templar: Each of them cares only about advancing their own goals, the other two factions be damned.
  • Mighty Glacier: All of them are 3-delay cards, but once they activate, they have the potential to greatly turn the tide of battle.
  • Mirroring Factions: The titans' "dominion", a mind-controlling ability each one demonstrates once restored to full power, is really not that different from The Void's corrupting influence.
  • Olympus Mons: The Titans are three of only eight Mythic-rarity cards the player can obtain.
  • Our Titans Are Different: In Spellstone, "Titans" are creators of the magical factions, each with incredible magical power and influence over the fate of the universe.
  • Physical God: Far and away some of the most powerful beings in Arcantica, the three Titans are essentially deities to their respective factions, and can command legions of loyal and powerful followers. And that's without their spirits intact. With them, they're unfathomably powerful.
  • Pieces of God: The Titan Cores and Spellstones they drop on defeat can be combined together to create copies of them. And according to Viracocha, all mortals contain tiny "splinters" of the titans' spirits within them, making pretty much every character in the game this trope.
  • Sealed Evil in a Can: Sort of. While their bodies are active, their spirits are collectively stuck inside the Abyss.
  • Secret Art: When they're in the player's possession, each of them has a special skill that only they can use. More details are available in each Titan's folder.
  • Superboss: An unusual example. The Titans' boss fights were part of the game before any other boss battle, making them this for the first iterations of the game. But compared to the bosses added in later updates, they're far less likely to pose a threat to strong players, and it is nearly mandatory to beat them if you want a solid endgame or even midgame deck.
  • Underground Monkey: Like many bosses, the Titans use special cards that the player cannot, which are versions of normal enemies.
  • Wake-Up Call Boss: With their decks full of Legendary cards and sweeping Hero skills, the Titans are meant to show the player how a real Spellstone boss fights. Granted, they're nowhere near as tough as later bosses, but they're still a huge step up from enemies like the Assassin and Samael. As the game says, "you will need to be very well prepared for this battle".
  • Waxing Lyrical: During the "Anniversary" levels, they're having a party, and they say that you've gotta fight for your right to party!
  • Worf Had the Flu: Despite being three of the most powerful characters in the setting, they're not really that tough compared to later threats. This is because their spirits were condemned to the Abyss by Bluefire before the events of the story, leaving them pitiful shells of their former selves.

    Atlas 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneatlas.png
Atlas, the Ancient
The ground quakes...
The earth trembles...
The land shatters...
Rising from the depths...
The great Titan Atlas has ruptured the earth to emerge and slay all enemies of nature.

The legendary Titan that rules the Wyld faction, and the superboss of Elaria. One of the eight Mythic cards, Atlas is a powerful support card, with Empower and steady healing as his main draws.


  • Berserk Button: Really doesn't like it when someone can No-Sell his "dominion" over them.
  • Boss Subtitles: "Atlas, Party Titan" in the Anniversary levels.
  • Combat Medic: As both a Hero and a playable card, Atlas's main strategy is healing up the entire party while empowering them at the same time.
  • Compelling Voice: Being the Physical God of the Wyld, even heroes like Ursurio and the Ranger hang on Atlas's every word as if brainwashed... because they are. Atlas calls this his "dominion". Turns out Samael and the player are immune, however.
  • Cyclops: Has one single, glowing red eye.
  • Dishing Out Dirt: The Wyld faction represents "Earth", and this seems to be Atlas's bread and butter.
  • Frontline General: His deck as the "Party Titan" contains a copy of his card, "Atlas, the Ancient".
  • Gaia's Vengeance: His role as the god of the Wyld is essentially being this trope incarnate.
  • Green Thumb: When Atlas's spirit is freed from the Abyss, he takes up residence in Elaria and causes all the local plant life to become overgrown.
  • Heart Container: Atlas's Invigorate skill will increase the maximum health of all the player's cards for the duration of the battle.
  • Heavily Armored Mook: Many of Atlas's cards as a boss have visible armor plating (Steelplated Toad and Rhino Savage), the Armor skill (Hekaton, Sky Scraper and Supreme Frog Emperor), or the ability to protect other cards with Barrier (Genbu, the Stronghold and Mountain Dragon).
  • Infinity -1 Sword: As one of the "Party Titans", he uses three Champions — Plyn Poisontrek, Ralgan Ironpaw, and Quageye, the Masher.
  • Invisibility: One of his skills as a playable card is the highly coveted Invisibility 4, letting him avoid up to 4 skills aimed at him.
  • Orcus on His Throne: He's fairly content to leave all the hero-killing to his new follower Freya. Justified because he intends to win the war between the factions by swooping in once Solaron and Vulcanos have softened each other up, and needs to conserve as much of his strength as possible.
  • Prepare to Die: As he prepares to attack with all your Wyld friends by his side.
    Atlas: I see your soul... black, and empty; corrupted. Now perish.
  • Red Eyes, Take Warning: It's subtle, but Atlas's single, glowing eye has a red light coming off of it.
  • Sadly Mythcharacterized: In Classical Mythology, Atlas was a Titan tasked with holding up the heavens for all eternity. In Spellstone, he is instead an all-powerful Nature Spirit who commands the Wyld.
  • Secret Art: As a playable card, Atlas gets Invigorate, a skill which heals the entire party each turn and increases their maximum HP.
  • Underground Monkey: Has special cards, "Atlas's Shaman" and "Atlas's Dragon", which use the same art as the Pondfist Shaman and Essence Dragon.
  • Victory by Endurance: His plan for the grand war of the factions is to lay low and outlast Solaron and Vulcanos.
    Atlas: We will defend ourselves here in the forest. We will weather the storm between Chaos and Aether until they destroy themselves.
  • Voice of the Legion: Once restored to his full power, Atlas can somehow speak through the very trees and wildlife as though they were his own lips. And it's very difficult for your Wyld friends to tear their ears from him...
    Atlas's voice resonates in the trees and grass, the wildlife speaking into your mind.
  • Ye Olde Butcherede Englishe: Just like Bluefire.

    Solaron 
https://static.tvtropes.org/pmwiki/pub/images/spellstonesolaron.png
Solaron, the Origin
The wind stirs...
The clouds part...
The air chills...
The great Titan Solaron has descended from the heavens seeking to crush any that would oppose his Justice.

The legendary Titan that rules the Aether faction, and the superboss of Luminis. One of the eight Mythic cards, Solaron is a defensive card focused on spreading Barrier around the deck.


  • Angelic Abomination: Though not a member of the Angel tribe, Solaron resembles a suit of armor with white, angelic wings, giving it the look of an extremely powerful angelic spirit.
  • Animated Armor: Look closely, and you'll see that the real Solaron is essentially a white, wispy ghost possessing a suit of angelic armor. As a playable card, Solaron's Armor skill can block 10 damage — which used to be the highest armor class in the game until R3-M1 came along.
  • Barrier Warrior: As a boss and especially as a playable card, Solaron can cast Barrier on the entire deck. In addition, many of his cards, such as Brilliant Radiance, can themselves use Barrier.
  • Blow You Away: The Aether faction represents "Wind", and Solaron is seen stirring up the wind during his boss fight.
  • Blue-and-Orange Morality: Solaron is hell-bent on subjugating the other two factions in the name of the Aether, and his Memory implies that his goals will eventually threaten all of creation. Yet the slightest hint that Kensho came by the Seastone Staff illegitimately is enough to earn the god's scorn.
  • Boss Subtitles: "Solaron, Likes to Party" during the Anniversary levels.
  • The Computer Is a Cheating Bastard: As a boss, Solaron uses a deck of sixteen cards for half of the battle. The most the player will ever get is fifteen.
  • Frontline General: His deck as "Likes to Party" contains a copy of his card, "Solaron, the Origin".
  • Gold and White Are Divine: Clad in golden armor, has white wings, and his body even looks like a ghostly white wisp. Very fitting for one of the gods of the setting.
  • Harmless Freezing: The boss version of Solaron, along with about half his deck, can use the Freeze skill.
  • Infinity -1 Sword: As one of the "Party Titans", he uses three Champions — Sparky, the Royal Pet, Sound of Death, and Daknak Darkblade.
  • The Medic: As a boss, Solaron heals all Aether cards in his deck each turn.
  • Might Makes Right: Displeased as he is that Kensho stole the Seastone Staff, he decides to settle the disagreement by forcing Kensho and Oda to duel for its ownership.
  • Not So Above It All: Despite being the god of all things "order", Solaron gets just as down to party as the rest of the Titans during the Anniversary levels. It even seems like he gets so carried away that he forgets his job.
    Solaron: Hi! My name is Solaron. And I like to party!
    Vulcanos: No. You don't.
    Solaron: Well... you are right. But today I'll make an exception. Let's party!
  • Odd Name Out: The only Mythic Titan not to be directly based on a deity from Classical Mythology, Solaron is an original god created from the ground up.
  • Order Is Not Good: Seeks to impose "justice" on all Arcantica, but the lengths it will go to, as well as the Aether's general propensity for villainous leaders like Samael and Kensho, make it clear that Solaron is not benevolent.
  • Secret Art: As a playable card, Solaron gets Radiance, a skill that empowers cards on both sides of him like Legion, while also granting them an additional bit of Barrier.
  • Underground Monkey: "Solaron's Cyclone" and "Solaron's Gust" use the same art as the Cyclone Elemental.
  • Unique Enemy: "Solaron's Sentinel", on the other hand, uses the same art as an unused card meant to be a quad-fused version of Samael. Since this card never made it into the final product, Solaron's Sentinel has totally unique art.
  • Villainous Breakdown: After Kensho loses and forfeits the right to the Seastone Staff, Solaron lets out a mighty roar, and sends a horde of Aether creatures to invade Skyhaven. But he becomes well and truly pissed when the Wyld Power Coil is activated, and it's enough to frighten his flunkies into stopping their attack.
    Solaron: Disgusting Angels... rejecting not only me, but the very core of your soul! You are worthless to me.
  • Who Dares?: When he reappears in Gladius Scriptorium, his mighty voice shakes the very area.
    Solaron: Who dare [sic] trespass upon my domain?

    Vulcanos 
https://static.tvtropes.org/pmwiki/pub/images/spellstonevulcanos.png
Vulcanos, the Forge
The heat rises...
The lava flows...
The volcano erupts...
The great Titan Vulcanos has erupted from atop the tallest mountains, laying waste to the land under his molten presence.

The legendary Titan that rules the Chaos faction, and the superboss of Karthos. One of the eight Mythic cards, Vulcanos is the most offensively oriented of the three Titans.


  • Attack! Attack! Attack!: All of his skills as a boss (Hex All, Bolt All, and single Bolt) are offensive, and he basically works like Orgoth but better. As a card, all of his skills deal some form of damage to enemies. Lightning Boss Vulcanos is even more aggressive, with stronger Hex All and Bolt All. Additionally, his single Bolt has been upgraded to Barrage.
  • Boss Subtitles: "Vulcanos, Party Titan" in the Anniversary levels.
  • The Computer Is a Cheating Bastard: In the last "phase" of his boss battle, Vulcanos has a deck of sixteen cards, which is one more than the player's maximum of fifteen. Lightning Boss Vulcanos cheats to a somewhat lesser degree, using multiple copies of "Herald of Apocalypse" (a card the player can only obtain one copy of, ever).
  • Counter-Attack: The Vulcanos card has one of the most damaging Vengeances in the game, hitting anything that attacks it directly for a whopping 13 damage.
  • Damage-Increasing Debuff: During the boss fight, many of Vulcanos's cards (as well as Vulcanos himself) can weaponize the Hex and Hex All skills to hit the player's deck for serious damage.
  • Dragons Are Divine: While not a dragon himself, Vulcanos is still strongly associated with dragons. He's responsible for sowing discord among the dragons of Tarragon Peak, and Lightning Boss Vulcanos uses a full Dragon deck.
  • Evil Is Burning Hot: He's a rather unpleasant fire god.
  • Living Lava: Unlike Vulcan from Classical Mythology, Vulcanos looks like an enormous knight made of molten magma and volcanic rock. He apparently feeds off lava, too, since he absorbs the magma of Tarragon Peak to regain his strength after the Adventurer beats him.
  • Offstage Villainy: According to Spark, Vulcanos is responsible for creating a rift among the Dragons.
  • Playing with Fire: The Chaos faction represents "Fire". Vulcanos is no exception, being a god of Living Lava — his Scorchbreath gives him some of the most intense Scorching in the game.
  • Power at a Price: As his second Lightning Boss battle shows, he can absorb the lava around him to grow bigger for even more power, but at the cost of his speed.
  • Recurring Boss: Vulcanos reappears in the postgame as the first "Lightning Boss", fought in Return to Tarragon Peak. The Dragon BGE after that, he returns again as Tarragon Peak's Lightning Boss.
  • Red Sky, Take Warning: Lightning Boss Vulcanos turns the sky red with dragon fire as he enters his fifth phase.
  • Sadly Mythcharacterized: Downplayed. Vulcanos still has the same powers over fire and the forge as the original Vulcan from Classical Mythology, and he is just as destructive. Unlike Vulcan, Vulcanos is not humanoid, but more of a massive gout of Living Lava. Accordingly, he lacks the disability and the ugliness associated with Vulcan. He's also called a "Titan" instead of an Olympian, who were born from the Greek Titans.
  • Secret Art: As a playable card, Vulcanos gets Scorchbreath, which Scorches the three enemy cards in front of Vulcanos. It works like Frostbreath, but it inflicts burns instead of flat damage.
  • Sizeshifter: The more lava Vulcanos absorbs, the bigger (and slower) he gets.
  • Time-Limit Boss: He reappears twice as a Lightning Boss, a special event boss battle that must be cleared in three real-world days.
  • Too Spicy for Yog-Sothoth: In one of the postgame filler levels, the player drinks a cup of coffee that the narrator claims is hot enough to burn Vulcanos's tongue.
  • Turns Red: At the end of his boss battle, he uses a sixteen-card deck. Lightning Boss Vulcanos starts the Lightning Boss tradition of much more dynamic boss battles with varied phases.
  • Underground Monkey: Has special cards, "Vulcanos's Obsidian" and "Vulcanos's Skeleton", which use the same art as the Obsidiantail Dragon and Smelted Skeleton. Lightning Boss Vulcanos has even more of them, including "Winter's Spirit" (Lustrous Dragon), "Winter's Crusher" (Brine Devourer), "The C-Team" (Cress and Cindertooth), and "Lack'thor" (Lok'thor, the Reborn).
  • Upgraded Boss: Lightning Boss Vulcanos is a straight upgrade of the original, with Vulcanos's Hex All and Bolt All becoming stronger than before and his single Bolt being upgraded to Barrage.
  • Wake-Up Call Boss: His boss fight is by far the toughest of the Titans, the other two of which are this trope in their own right. Vulcanos's deck is the least affected by Power Creep, and he also employs the extremely powerful "Hexbolt" strategy against the player. In the postgame, he provides a second wake-up call — namely, that the postgame has much harder Lightning Boss battles in store.

    Memories of the Factions (ALL SPOILERS UNMARKED) 
An unclear shadow stands before you, when a memory comes unbidden into your mind.
The boss of the Abyss: the spirits of the three Mythic Titans, sealed away deep inside the Abyss. By defeating them, the player can finally advance the story to its climax.
  • Enemy Mine: Although you technically fight them as the boss(es) of the Abyss, the three Memories are also Support Party Members who help you out in the rest of the dungeon if you give them enough Pillar Souls. So, while they do need to shake off the Void's influence, their factions' differences can be set aside once they come to their senses.
  • Feathered Fiend: Aside from the Titan-exclusive cards, a couple of dragons, and the Rejuvenation Simulacrum, most of the Memories' decks are made up of powerful Legendary Avians.
  • Infinity -1 Sword: One of their most powerful Mons is an Avian Champion called Noctrus Flintclaw.
  • Pensieve Flashback: Fighting them causes you to see each of their greatest ambitions — to stamp out all opposition with an oppressive wave of their respective element.
  • Sealed Evil in a Can: The sealed spirits of the setting's three Jerkass Gods, fought together as one boss.
  • Sequential Boss: Each phase of the boss battle against them pits the player against a different Titan. The final phase is the "memory of Void" that's holding them prisoner. It's mostly cosmetic, though — each Titan has the exact same skills (Empower All, Heal All, Hex All), and aside from one Underground Monkey out of fifteen cards per phase, they're mostly the same deck each time.
  • Support Party Member: Although they're the level boss, they also provide the Abyss's "map BGE" buffs for the player. Atlas heals the party a little bit each turn, Solaron provides Ward, and Vulcanos Enrages your deck.
  • Underground Monkey: Each phase has a different one. Atlas uses "Atlas's Sage" (Pondfist Shaman), Solaron uses "Solaron's Gust" (Cyclone Elemental), Vulcanos uses "Vulcanos's Obsidian" (Obsidiantail Dragon), and the final Void phase uses "Vorpal Frostscale" (Cliffgazer Wyrm).
  • World-Wrecking Wave: Each phase shows what would happen if each of the Titans had their way — a world totally destroyed by the faction's respective element.
    Memory of Wyld: A mighty tree rises from the earth, green plants and vibrant flowers blossoming around it. The earth heaves a sigh, the land cracking as Atlas's might claims the path against fire and the sky.
    Memory of Aether: Fierce winds wearing down the tallest mountains, grinding it down through the passage of time until nothing but dust remains. Clouds swell until they burst with rain, claiming earth and fire.
    Memory of Chaos: Raging fire consumes the forests, dark smoke overtaking the white clouds. The flames claim all that they touch, scorching the earth and smoke claiming the sky.
    Memory of Void: The people caught in this maelstrom of elements cry for peace. The dream grows in their hearts, larger and larger, until the dream realizes itself. It will take away the elements. It will bring harmony...
  • You All Look Familiar: Their four phases use the arts of Atlas, Solaron, Vulcanos, and the Void Abomination, respectively. Justified, as what you're fighting is the spirits of the three Mythic Titans plus the Void's stranglehold on them.

    Dyrnwyn's Final Test (ALL SPOILERS UNMARKED) 
"You've developed a habit of expecting much from me. If you desire even more, then you must pass my trial. So far you have awakened the strengths of the three factions. But you must also awaken their weaknesses in order to control them!"
A final test for seasoned heroes, Dyrnwyn tasks the player with facing each faction's most glaring weakness in order to control a now-rampaging Viracocha.
  • Attack! Attack! Attack!: The Chaos Flaw boss attacks with three Bolts each turn, each randomly targeted. This means that in the early turns of the fight, they'll all hit the same card — resulting in what's most likely a One-Hit Kill. It doesn't stop there, because every single card in this first phase can use Hex, Bolt, or Hex and Bolt.
  • Cycle of Hurting: Fighting the Aether Flaw can be this, the way it spams the Freeze skill. Without proper preparation, it's easy to have your entire deck frozen and unable to fight back against the boss as its cards hit yours over and over again.
  • Fatal Flaw: Each phase of the boss battle represents a different one for each faction, which is explained in detail in the Flavor Text.
    • Chaos's flaw: Unfocused Power. "Power without focus is weak. Although a bundle of sticks may be impossible to break, each individual one is simple to snap in half. Without proper use, even the strongest power bends beneath order."
    • Aether's flaw: Meaningless Order. "Order without purpose is meaningless. Its stifling presence limits creativity to simpler solutions and resolutions. Men who exist to serve rules forget the foundation on why such rules were created."
    • Wyld's flaw: Untamed Growth. "Untamed growth simply becomes that which is uncontrollable. Untamed growth lacks both discipline and direction; a shadow of what it could be with proper nourishment."
    • Void's flaw: Desire for Apathy. "Filled with nothing removes desire for more. Without desire for more, nothing grows or has the potential to become greater than what it is. This apathy can control the other elements, but by itself would mean the end of everything."
  • Final Boss: The very last boss faced as part of the main story. And what a boss it is...
  • Gameplay and Story Segregation: "Untamed Growth" and "Desire for Apathy" are both designated as Aether heroes, when they're meant to represent Wyld and Void.
  • Gathering Steam: On top of its healing, the Wyld Flaw imbues its deck with Berserk, increasing its cards' Attack whenever they land a hit. Adding onto this, many of the cards in its deck either have Berserk themselves (Fatal Stonesteps, Lumberbuck Ultra, Berserking Darkmites, Banhammer, Briarblight, Manic Scarecrow), or Enrage, which buffs Attack whenever they take a hit instead (Featherwood Totem). A few standouts (Feral Baboons, Wrathstomp Irontusk) have both.
  • Harmless Freezing: The Aether Flaw's entire strategy is spamming the hell out of Freeze, with no cooldowns — even for Freeze All. Worse, every single card in its deck has Freeze too, save for "Solaron's Gust" and "Exalted Ophanim".
  • Hulk Speak: The Chaos Flaw says "I'm strongest power!" as its Pre-Asskicking One-Liner, immediately characterizing Chaos's dark side as a mindless brute who pursued strength over all else.
  • The Medic: The Wyld Flaw is bar none the most overpowered healer in the entire game, with Heal All 25 immediately followed by Invigorate All 15. Not even Formos can beat that.
  • Mighty Glacier: The Void Flaw's deck, barring "Vorpal Warpbeast" and "Sijou, Sun Embraced", is all 3-delay and 4-delay cards — the slowest of the four phases. It makes sense — of course an embodiment of nothingness that weakens your cards until they can't attack at all would also do nothing for a while as its cards wait to come off of delay.
  • Pre-Asskicking One-Liner: Each faction gets one, visible if you click on the boss's profile.
    Chaos Flaw: "I'm strongest power!"
    Aether Flaw: "You exist to serve!"
    Wyld Flaw: "Nature shall grow over you!"
    Void Flaw: "Void controls the elements!"
  • Secret A.I. Moves: There's very good reason no card in the game has "Freeze All" — yet the Aether Flaw boss can abuse this with impunity, every single turn.
  • Sequential Boss: Unlike most of the game's bosses, it has four distinct "phases" with totally different decks in each phase and totally different skills used by each Flaw.
  • Status Buff: The Wyld Flaw heals and invigorates its deck each turn, and also imbues all its cards with Berserk. The Void Flaw imbues all of its cards with Daze.
  • Underground Monkey: Each phase has a different one. Chaos's flaw has "Vulcanos's Skeleton" (Smelted Skeleton); Aether's flaw has "Solaron's Gust" (Cyclone Elemental); Wyld's flaw has "Atlas's Shaman" (Pondfist Shaman); Void's flaw has "Vorpal Warpbeast" (Nixflame Elemental).
  • Upgraded Boss: The first three Flaws could be seen as these to the three Titans' superboss fights, as each one takes the strategy to vicious levels.
  • You All Look Familiar: Each Flaw takes the form of the three Titans, with Void's flaw taking the form of the Void Abomination/Shadow of Bluefire.

Other Bosses

    Dyrnwyn 
https://static.tvtropes.org/pmwiki/pub/images/ssdyrnwynspirit.png
Wisdom, justice, temperance, courage...
Click here to see the sword on its own
Click here to see the sword's second appearance (SPOILERS)
The spirit of an angel, given physical form as a legendary sword of holy flame. Initially wielded against you by Samael, Dyrnwyn turns out to have a mind of its own. The boss of Frigore.
  • Barrier Warrior: As a boss, Dyrnwyn's Spirit casts Barrier over its entire deck. The card "Dyrnwyn's Justice" can do the same, only to a much more frustrating degree.
  • Deus ex Machina: In the Void Plane, Dyrnwyn's spirit appears to the player to help them escape the spirit world, where Bluefire has trapped them.
  • Dreaming of Things to Come: When the player first touches it, they see an ominous vision of a mysterious land, Oda and Elyse holding a staff, an eruption of Void power, and "something" emerging from an abyss.
  • Empathic Weapon: Imbued with the essence of a legendary angel, Dyrnwyn has some degree of sentience.
  • Fire Purifies: According to Samael, its holy fire can burn through the "magic fibers" used by the Void to inflict its corrupting influence.
  • Flaming Sword: The sword itself is Wreathed in Flames, and its main claim to fame is granting your cards the ability to Scorch the opponent's deck. When no one is using it, its flames go out.
  • Fusion Dance: At the end of the Frigore campaign, Malchior combines Dyrnwyn with the Duskwillow Aegis and a vial of Life Water to craft "Dyrnwyn Reborn", an even more powerful weapon.
  • Hoist by His Own Petard: It's technically possible to have upgraded Dyrnwyn to help you in Frigore before challenging it as a boss.
  • Increasingly Lethal Enemy: Part of what makes the fight against Dyrnwyn's Spirit so difficult is its Imbue All Scorch. This puts the battle on a timer, as it is impossible to survive Dyrnwyn's onslaught when your cards take more and more burn damage each turn.
  • Master of Illusion: The army of angels Dyrnwyn conjures to test the player are simply illusions. It also uses this ability to manifest its spirit as Samael during the boss fight.
  • The Medic: As a boss, Dyrnwyn heals its entire deck for a little each turn. One of its illusions, Dyrnwyn's Wisdom, can do the same, to the point where it must be taken out before it can use its powerful healing abilities or the fight will prove impossible.
  • Only the Chosen May Wield: A variation. Anyone can wield Dyrnwyn if they so choose, but only someone who has proven themselves by passing the sword's test can unlock its true power.
  • Our Angels Are Different: The angel Dyrnwyn's spirit lives on as a powerful Flaming Sword.
  • Our Ghosts Are Different: This one is the ghost of an angel, transformed into the spirit of a sword.
  • Playing with Fire: A mystical Flaming Sword that grants anyone who wields it the ability to inflict burns on their enemies. Every single iteration of Dyrnwyn or its wielders can use the Scorch skill.
  • Spirit Advisor: The artwork for Dyrnwyn's card depicts them this way, instructing a young boy to pick up their sword.
  • Status Buff: The card "Dyrnwyn's Chosen" can Empower one Angel card in the deck.
  • Support Party Member: One of the items you can obtain on the "Frigore Relic Hunt". As long as you're in Frigore, Dyrnwyn's fire will allow you to Scorch all your enemies each turn... even if that enemy is Dyrnwyn itself. Dyrnwyn Reborn returns as one of the "Reborn Relics" in the Void Plane, giving all of your cards Emberhide.
  • Tiered by Name: As a card, the spirit of Dyrnwyn is called "Dyrnwyn's Chosen", "Dyrnwyn's Promise", and finally "Dyrnwyn's Burden".
  • Underground Monkey: Four exclusive enemies used by Dyrnwyn use the same artwork as other cards. Dyrnwyn's Wisdom is a variant of Genbu, the Stronghold; Dyrnwyn's Justice is a variant of Phoenix Reborn; Dyrnwyn's Temperance is a variant of Zhulong the Wise; and Dyrnwyn's Courage is a variant of Saberjaw Magus.
  • Varying Tactics Boss: Unlike Scylla, who's a one-trick pony, Dyrnwyn's Spirit has four distinct phases, featuring a different overpowered Dyrnwyn enemy in each phase.
  • Weapon Wields You: Alluded to in the description for "Samael of White-Hilt", a Hero depicted as Samael wielding Dyrnwyn and pointing it menacingly at the camera.
    Are you fighting the angel and his sword, or the sword and its angel?

    Emerald Amarok 
https://static.tvtropes.org/pmwiki/pub/images/rifthowlamarok.png
I have no mouth, and I must howl.
The boss of Desolate Red Valley. A wolf-like beast with the ability to cross dimensions, it became lost in Arcantica after the Void Plane's sealing and went mad with pain.
  • Ambiguously Related: To the rest of the Void. The green crystals growing out of its back have the Void's essence in them, but it's classified as Wyld. This makes it somewhat unclear whether the Amarok was trying to return to its home dimension in the Void Plane or whether it, too, was infected while travelling dimensions. The Amaroks' reappearance in Distorted Beetleton, and that area's proximity to the Void, only serve to heighten the ambiguity.
  • Animalistic Abomination: It might look like a big green wolf with crystals growing out of its back, but it is really a highly dangerous, aggressive creature from another dimension. Its howls have the power to throw up huge signal flare-like lights, and its claws are said to "rip through the fabric of reality". The very act of manifesting in this world appears to cause it pain, further emphasizing it is somehow alien.
  • The Berserker: The Amarok fought in the story is a pitiful creature struggling with all its might to stay alive, and fights with all the fury of a cornered beast on its last legs. Perhaps as a result of this, the playable Amarok gets Berserk as a skill.
  • Degraded Boss: Weaker versions of the boss Amarok, called "Riftbreaker Amarok", can be found as regular enemies in Distorted Beetleton.
  • Dimensional Cutter: Its claws can cut clean through reality itself. Presumably, this is how it can travel across dimensions.
  • Dimensional Traveler: It has the power to travel other dimensions, but being stuck in this one ultimately spelled its doom.
  • Fate Worse than Death: Being trapped in Arcantica is an outright agonizing experience for this beast, to the point where it needs to use its reality-breaking claws just to stop whatever qualities this world has from snuffing it out. Its regenerative abilities do not help this situation.
  • Gem Tissue: It has green crystals growing from its body, similar to creatures infected by the Void.
  • Giant Space Flea from Nowhere: It appears at the end of the Desolate Red Valley campaign with no prior foreshadowing besides the light created by its howls.
  • Hate Plague: Its pain seems to have spread across the valley itself, stirring up aggression in all the Undead and Elementals in the area.
  • Healing Factor: As a Champion, it gets Regenerate. Its deck as a boss is centered around healing, as it heals the whole deck every turn and can even enhance the strength of one of its cards' Regenerate.
  • Howl of Sorrow: In the last phase of its boss battle, it lets out one that fills the air with the sound of other creatures that join in its expression of pain.
    The wolf arches its back and howls. A long, agonizing song of a painful journey across dimensions. The creatures mimic its scream, creating an uneven cacophony that crescendos and shatters the tranquil night air.
  • Infinity -1 Sword: Introduced in the Desolate Red Valley campaign, the Emerald Amarok is a Champion card any player can obtain. That one, at least, appears to be in much better condition.
  • Lone Wolf Boss: Pun not intended, but it isn't associated with the Crimsonwings, the Goblins, or any other villain. It is simply an angry beast that needs to be taken down for everyone's continued safety.
  • Mercy Kill: The Amarok is in a pathetic and pitiful state during its boss fight, even being called "Agonized Amarok". The last phase of the boss fight is entitled "Mercy", suggesting that it's being put it out of its misery.
  • Non-Malicious Monster: It's not really evil. It's just lashing out because it's trapped in the wrong dimension.
  • Savage Wolves: An extremely dangerous and violent wolf-themed Animalistic Abomination.
  • Status Buff: The "Agonized Amarok" boss can imbue one card with Poison and enhance another card's Regenerate each turn. As a Champion, the Emerald Amarok empowers every Elemental in the player's deck.
  • Technicolor Toxin: It's bright green, and as a boss, it can grant the Poison skill to any one of its cards.
  • Tortured Monster: The Agonized Amarok the player fights as a boss is clearly in a terrible state, both physically and psychologically. It's described as a "cornered beast" with matted fur, unable to do much of anything beyond howl in pain and try to claw its way into our dimension.
  • Underground Monkey: Just like Yakov, its boss deck uses the "Blightwind Whisper", an Undead/Elemental card based on the Sylph Drifter.
  • Wake-Up Call Boss: Not counting Tanit, the Amarok is the very first boss to use Champions against the player, namely the Undead/Elemental Foxfire.

    Power Coil Constructs (ALL SPOILERS UNMARKED) 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneaetherconstruct.png
Aether Construct
https://static.tvtropes.org/pmwiki/pub/images/spellstonechaosconstruct.png
Chaos Construct
https://static.tvtropes.org/pmwiki/pub/images/spellstonewyldconstruct.png
Wyld Construct
"Commencing initialization welcome sequence. Greetings, sentients."
A trio of AI who guard the Power Coils. Passing their tests and defeating them as bosses will "attune" them to their respective factions. This lets them send data to Viracocha, who will use that knowledge to overcome the three Titans. The Aether Construct is the boss of Return to Luminis, the Chaos Construct is the boss of Return to Karthos, and the Wyld Construct is the boss of Skyhaven Assault.
  • Artificial Intelligence: Each Construct is an artificial intelligence designed to test those who wish to use the Coils' power.
  • Combat Medic: The Chaos Construct can cast Heal All even as it grants skills like Scorch and Vengeance to its deck.
  • Counter-Attack: The Chaos Construct's Imbue All Vengeance gives every card in its deck a weak counter against direct attacks.
  • Info Dump: Most of the bosses in Spellstone have Flavor Text describing the events of their boss battle, but the three Constructs have descriptions of each faction's role in the game's cosmology.
  • Irony: The majority of cards in the Aether Construct's deck are actually Chaos; the Chaos Construct can use Heal All, which is very rare among any Chaos and is most commonly seen with Wylds; the Wyld Construct's portrait uses the blue background reserved for Aether characters.
  • MacGuffin Guardian: Each of them protects the Power Coils, which are used to transmit data to Viracocha and power him up.
  • Robo Speak: The Constructs all speak in a rather stilted and robotic fashion. Justified, as they are artificial intelligences programmed for a certain task.
  • Shock and Awe: The Aether Construct casts Bolt All on your deck each turn, and has cards like Flareye Owl, Alectryon, and Kiki Kyutoryu that can similarly Bolt the hell out of you.
  • Status Buff: The Aether Construct has Empower All and Enhance Invisibility; the Chaos Construct has Heal All, Imbue All Scorch, and Imbue all Vengeance; the Wyld Construct has Heal, Imbue Legion, and an even stronger Empower All.
  • These Questions Three...: Each Construct quizzes the heroes about their faction before they can transmit the data to Viracocha.
    • The Aether Construct asks "What two elements embody Aether?"Answer; "When it comes to making judgement, which is the most important? Mind, heart, or soul?"Answer; and "Which of these govern life: destruction, creation, or order?"Answer
    • The Chaos Construct asks "What element embodies Chaos?"Answer and "What is the most important of these three: freedom, spiritual strength, or power?"Answer
    • The Wyld Construct asks "What element embodies Wyld?"Answer and "What is the most important of these three: growth, power, or peace?"Answer
  • Underground Monkey: Averted with the Aether and Chaos Constructs, whose decks have no "boss variants" of other cards and consist entirely of ones you can own yourself. The Wyld Construct does use one, though — the "Pious Acolyte", using the same art as the Halomancer.
  • You All Look Familiar: The constructs' boss portraits are all reused from previous enemy Heroes — the Chaos Construct uses the "fire titan" portrait, and the Wyld Construct uses the "canopy hunter" portrait. Strangely, the Aether Construct uses the "windstorm elemental" portrait when it speaks, but the "wisp" portrait as a boss.

    Nophora 
https://static.tvtropes.org/pmwiki/pub/images/spellstonenophora.png
The Hoarder
A massive centipede-like beast lurking in the depths of Forgotten Island's cave system. Serving as the Lightning Boss of Forgotten Island, it has stolen Yaritza's Magic Staff to add to its hoard of weapons. It later returns as the Lightning Boss of Beetleton Bunker, where it guards the sword of Sword Saint Katto and is abruptly trapped by a falling rock when the player gets their hands on it.
  • Barrier Warrior: It can't do this as a card, but Lightning Boss Nophora protects its deck with a decent Barrier each turn.
  • Call a Smeerp a "Rabbit": Nophora is described as a "worm", but it's huge, monstrous, and has many myriapod-like limbs with which it tosses weapons at you.
  • The Computer Is a Cheating Bastard: Nophora can use multiple copies of "Firelight Legion" and "Aikido Master", both of which can only be obtained once by the player.
  • Counter-Attack: It has Vengeance to deal damage back whenever it gets hit with something.
  • Creepy Centipedes: It's an enormous centipede-like monster.
  • Dragon Hoard: While it's not a dragon, it certainly acts like one, as it keeps a huge treasure hoard of weapons, riches, and other paraphernalia deep in the caves.
  • The Dreaded: The inhabitants of Beetleton Bunker are all afraid of it, and for good reason.
  • Dropped a Bridge on Him: Almost literally. At the end of Nophora's second Lightning Boss battle, it gets permanently trapped underneath a boulder.
  • Fate Worse than Death: When the player grabs Katto's sword at the end of Nophora's rematch, a conveniently timed cave-in traps the monster underneath a boulder, seemingly forever. It's almost pitiful.
  • Healing Factor: It has Regenerate to help keep itself alive as a Champion card. In the boss fight, Nophora can grant its deck Regenerate too. In-Universe, Nophora's regenerative powers make it impossible for the player to truly defeat it, only raid its cavern and run like hell.
  • Hell Is That Noise: Lets out an ear-splitting screech when it discovers you trying to steal from its weapon hoard.
  • Hero Killer: Is mentioned to have "defeated" various Champions in the past. An eagle-eyed player might be able to spot the sword of "Sword Saint Katto" among Nophora's hoard.
  • He Was Right There All Along: In the boss battle, Nophora is first hidden among the hoard, and has to surface from within a pile of weapons.
  • Infinity -1 Sword: An Insect Champion introduced during the Forgotten Island postgame campaign where it appeared as a boss. Nophora is premium, so you can't obtain it without spending shards. In the Lightning Boss fight, Nophora can use Champions of its own, including "Wrom, the Entomancer" and "Kabuto, Samurai Myth".
  • The Juggernaut: In-Universe, you're not killing this thing. Its Healing Factor renders it nearly impervious to any attack. Not even the Adventurer, by this point a seasoned hero who's stood up to threats like the Void and the Crimsonwings, can slow Nophora down. Only by a miracle, namely a huge boulder conveniently falling on top of it, can Nophora finally be stopped.
  • Lamprey Mouth: One of many horrifying things about it is its circular maw full of sharp teeth.
  • Mighty Glacier: It may not be fast, but it has a lot of endurance thanks to its Healing Factor and ability to passively counter direct attacks.
  • Not So Invincible After All: After being built up in its previous Lightning Boss battle as an unstoppable juggernaut, Nophora is unceremoniously trapped underneath a giant rock when the Adventurer obtains Katto's sword.
  • Overly-Long Tongue: It has a long, thin, lolling tongue that's constantly drooling.
  • Phlegmings: In its artwork, it's shown drooling violently from its Overly-Long Tongue.
  • Poisonous Person: Not as a card, but Lightning Boss Nophora gives all of its cards the ability to use Venom (a mix of Poison and Hex).
  • Purple Is Powerful: Its entire body is colored a deep shade of purple, and it's both powerful and aggressive. Poisonous, too.
  • Recurring Boss: It returns as the Lightning Boss of Beetleton Bunker, but after unceremoniously getting squished by a rock, its fate afterwards remains unknown.
  • Red Eyes, Take Warning: Nophora's eyes are the exact same shade of red as its underbelly.
  • Status Buff: It imbues all of its cards with Regenerate and Venom, as well as throwing up a Barrier over the whole deck.
  • Sudden Name Change: In the second postgame expedition to Beetleton Bunker, the narration inexplicably renames Nophora "Phomora".
  • Super-Senses: As shown when the Adventurer returns to its lair to retrieve Saint Katto's sword, Nophora can instantly notice when somebody enters its cave.
  • Technicolor Toxin: Its body is purple, and it's quite toxic.
  • Throwing Your Sword Always Works: It attacks by tossing its many weapons at you.
  • Time-Limit Boss: The Lightning Boss of Forgotten Island and Beetleton Bunker.
  • Turns Red: As the battle goes on, the insects Nophora uses get slower and tankier, allowing them to take advantage of the Insect BGE's Poisonhide skill.
  • Underground Monkey: "Fear of the Vanquished" uses the same art as the Rhynio Battlecharger.

    La Llorona 
https://static.tvtropes.org/pmwiki/pub/images/spellstonellorona.png
The Weeping Woman
The Lightning Boss fought in Duskwillow Rebuilt. A foul specter who's been haunting the town of Duskwillow at night, the townsfolk task the player with defeating her and breaking her curse...

    Krampus 
https://static.tvtropes.org/pmwiki/pub/images/spellstonekrampus.jpg
The Impostor
Krampus started to wander, his heart filled with glee,
he took all the presents, leaving none for thee.
He thought to himself he was doing no wrong,
but the kids were so sad when the gifts were gone.

An unpleasant goblin who callously attempts to make off with the Christmas holiday on December 26th after he becomes lost in the swamp and sleeps through the festivities. He is fought as the Lightning Boss of Golden Crown Village, ending his reign of holiday terror.


  • Bad People Abuse Animals: Maybe. Mrs. Krampus's artwork shows her riding Krampus's sleigh, which is pulled by a pair of Max-like dogs. They don't look terribly upset about it, though.
  • Bad Santa: He dresses up like Santa Claus, rides in a sleigh, and has a lovely wife, but he's an asshole who wants nothing more than to ruin the Christmas holiday.
  • Barrier Warrior: Lightning Boss Krampus protects his deck with Barrier each turn to protect his cards from the full brunt of the Goblin BGE's Barrage.
  • Blue-and-Orange Morality: According to his Lightning Boss mission, he believes what he's doing is perfectly acceptable, though whether it's out of a Lack of Empathy or because it's his duty as The Krampus is unclear.
  • The Computer Is a Cheating Bastard: Like many Lightning Bosses, Krampus uses multiple copies of seemingly one-time-only reward legendaries, including Venomtouch Siren and Killer Redcap.
  • Evil Old Folks: If his white Santa beard is any indication, he's both getting on in years and a real piece of work.
  • Grumpy Old Man: A "mean and grumpy fellow", Krampus is aged enough to show off a Santa-like white beard. Yet another thing he and the Grinch have in common.
  • Happily Married: He's married to Mrs. Krampus, a bright purple goblin who sits in his sleigh and assists with his plans. She's essentially the evil Mrs. Claus to his Bad Santa.
  • Harmless Freezing: His icy powers get upgraded to this level as Lightning Boss Krampus, and he can cast it without a cooldown. The only other things in the entire game that can Freeze every turn are the Final Boss, a glitched Lightning Boss Ashanti, and the powerful Dungeon-exclusive commander "Aviary Feral Wing".
  • How the Character Stole Christmas: In his card art, he's shown stealing children's presents, just like the Grinch. We don't learn until his Lightning Boss node that this year, he has to attempt the trope on the day after Christmas.
  • An Ice Person: Unlike most cards, which have three different skills, "Krampus, the Impostor" has Ward and then Frostbreath twice. His powers over ice are further shown off in his Lightning Boss node, where he can cast Freeze every turn and give every card in his deck the ability to use Frostbreath just like him.
  • Infinity -1 Sword: Krampus was featured as the main reward Champion for December 2022's Goblin BGE. And, of course, his Lightning Boss deck features the champions "Zolb, Labyrinth King", "Sigblin, the Trollskin", "Crash and Zink, the Riders", "Daknak Darkblade", "Drarm, the Soulbinder", and "Nuvis, the Eye Collector".
  • Jerkass: Grinching the children isn't exactly the nicest thing to do, and he's described as "a mean and grumpy fellow" in his Lightning Boss mission.
  • The Krampus: Naturally. Interestingly, this version of Krampus takes cues from both Santa Claus and the Grinch.
  • Resistant to Magic: The "Krampus, the Impostor" card has a good amount of Ward to protect himself from magical damage.
  • Scary Teeth: Like Veric and Caesar, Krampus's teeth are a total mess, and he even has cookie crumbs caught in there.
  • Scatterbrained Senior: One possible reason why he could have gotten himself lost in the swamps and totally missed Christmas this year.
  • Sinister Sweet Tooth: Krampus is a foul, Grinchy character who not only steals Christmas presents, but gleefully eats the cookies that are traditionally left out for Santa.
  • Slasher Smile: He's sporting an impressive one in his card art as he makes off with the children's presents, showing off his nasty, crooked, yellow teeth.
  • Status Buff: All of his cards as Lightning Boss Krampus are given the ability to use Frostbreath.
  • Time-Limit Boss: As a Lightning Boss, his boss fight is only available for three real-time days.
  • Vapor Wear: Doesn't appear to be wearing anything under his Santa outfit. "Krampus, the Pantsless" jokes abound.

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