Follow TV Tropes

Following

Characters / Spellstone The Void

Go To

Characters from the Void in Spellstone.
For the main Spellstone character page, go here.
Please note that this page contains SPOILERS, some unmarked.


    open/close all folders 

    In General 
  • Ancient Evil: The Void and its brainwashed minions have been trying to ruin Arcantica since ancient times. In fact, the Void was the Primordial Chaos from which the other factions arose.
  • Brainwashed and Crazy: If one of the characters listed here isn't native to the Void Plane in some fashion, you can bet they've been brainwashed into doing evil by something that is.
  • The Corruption: Getting brainwashed by the Void not only puts you under its sway, it permanently taints your soul, preventing outside forces like the Titans from getting in.
  • Dark Is Evil: The Void's forces take the form of evil living shadows, and the Void's monsters all have a dark and menacing appearance. Its true form is even described by Lev as a "river of darkness".
  • Equal-Opportunity Evil: The Void doesn't care if you're Aether, Chaos, Wyld, or any tribe at all. It will infect and brainwash you, whether you like it or not. Makes sense, as Bluefire is going for a grandiose plan to assimilate all of Arcantica under the Void's control.
  • The Evils of Free Will: The Void wants to unite all Arcantica into one consciousness because the three Titans are locked in a Forever War, and the Void wants to stamp all their conflicting philosophies out at the source.
  • The Heartless: Of a sort. The Void in its current state was said to manifest from a collective dream to be freed from the endless warring of factions, but there's no way on earth anyone would have asked for something even worse.
  • No-Sell: Being exposed to the Void gives you a sort of Disability Immunity, preventing you from falling prey to the three Titans' Dominion.
  • Spirit World: As shown throughout the Crimsonwings' arc of the story, the Void and the spirit world are very closely linked. The deepest reaches of the Void, "the Abyss", are located in the spirit world — one of Bluefire's most dangerous abilities is banishing souls there.
  • The Virus: Its impact and influence on Arcantica are aptly compared to a spreading infection that taints whatever it touches.
  • Walking Wasteland: The Void's taint has a bad habit of infecting the actual landscape, from polluting the water to outright turning the landmass into Unholy Ground.

Victims of the Void

    General Garrick 
https://static.tvtropes.org/pmwiki/pub/images/maniacgeneral.png
Your first real threat.
A former leader of a Chaos faction, his mind has been tainted by some foul magic that causes him to act dangerously against the other factions and his own.
Possessed by the magic of the Void, General Garrick's mind has been warped from its once-noble state and become a violent and dangerous man. A few months before the events of the game, he was Tarian's general, and he was tasked with investigating the very Void that corrupted him.
  • Ax-Crazy: The minute he sees the heroes have caught up to him in Elaria, he attacks.
  • Brainwashed and Crazy: After Aria, he's the second sapient victim of the Void's corruption.
  • Boss Subtitles: "Maniac General". Later on, "Void-Infected General".
  • Death Seeker: Implied. After he comes to his senses, he seems all too willing to follow Samael's plan to sacrifice him to prevent the Void's spread.
  • Given Name Reveal: The so-called Maniac General's real name goes hand-in-hand with the reveal that he used to be one of Tarian's most trusted men before he fell under the Void's control.
  • Heel–Face Revolving Door: His struggles see him pinballing between good and evil many, many times throughout the story.
  • Ignored Epiphany: After everything he went through with the Void, Garrick shows he has learned nothing from his experience when he willingly allies himself with Vulcanos, who uses the same sorts of methods to keep the Chaos in line.
  • Insane Admiral: As the name implies, he was once a general for the Chaos before he was tainted by the Void and went crazy. Specifically, Tarian's general.
  • It's Personal: The second time he's fought, he doesn't take kindly to having been beaten the first time.
    Garrick: What have we here? Oh, the ones that drove me from Elaria? This should be FUN.
  • Jumping Off the Slippery Slope: He struggles with his alignment throughout the game's story, but Vulcanos's revival sees him falling into the same old habits as before. Though the ending implies he recovers from this.
    Scyer: I figured it out, why my wires got crossed. You're workin' for Vulcanos, and your soul was your cost!
    Garrick: HA! I could've said no, but the Void stole my fire. Vulcanos returned it, and now there's nothing holding me back!
  • Karma Houdini: After willingly allying with Vulcanos in Return to Karthos, the ending shows him celebrating the player's victory alongside his boss, Tarian.
  • Lantern Jaw of Justice: Inverted. He has a prominent jaw line, but he's a villain through and through. Sort of.
  • Masked Villains, Unmasked Heroes: Unlike the heroes, he's wearing a helmet. Especially noticeable considering he's the first real threat and the first masked person the player will meet. He finally takes the helmet off once he's freed from the Void's influence, but Shadow Garrick wears it, and when he allies with Vulcanos, the helmet goes right back on again.
  • Recurring Boss: While not a boss, he comes back for revenge once the party is spurned from Luminis, in the level "Castle on the Rocks". He's back a third time in the Center of the Void's second expedition, where his entire skillset is stronger than before. His shadow is fought in Frigore, and the final fight against him is all the way in Return to Karthos.
  • Reports of My Death Were Greatly Exaggerated: Tarian presumed him dead after he wasn't heard from for several months. Turns out he was corrupted by the very Void he was asked to investigate.
  • Shadow Archetype: In Frigore, he faces a Persona-esque shadow of himself. The shadow reveals that Garrick partially liked being brainwashed, as joining the Void allowed him to live free from the politics between the Aether, Chaos, and Wyld. Notably, the last fight against a fully evil Garrick uses Shadow Garrick's skillset, implying he has gone the way of Mitsuo and become one and the same with his shadow.
  • Slouch of Villainy: First spotted sitting atop the fake cache thought to contain the Heart of Blue Fire.
  • Starter Villain: While not a proper boss, he's the last opponent fought in Elaria, and is the very first "Epic" rarity Hero the player will face.
  • What Happened to the Mouse?: Disappears without a trace after the second battle with him. He's finally discovered and turned to the side of good in the Center of the Void.

    Feral Scientists 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneferalscientists.png
His body seems... unnatural.
Undead scientists who once conducted research in the Center of the Void. Their bodies and minds have deteriorated from exposure to its evil.
  • Body Horror: Their noses have rotted away, and glowing blue Arcane Ore is growing out of their bodies.
  • Counter-Attack: An unusual example for this game in that it's the Hero, not their cards, who do the countering. If they are attacked directly, they have Vengeance 3 to hurt your cards back.
  • Einstein Hair: Most of it is gone by this point, but they still have a few wisps of white hair that suggest they had this trope in life.
  • Gadgeteer Genius: Responsible for building the Arcane Turrets that plague the heroes' journey into the Center of the Void.
  • Glowing Eyes of Doom: Their eyes glow bright blue.
  • Labcoat of Science and Medicine: The first scientist Tarian and Malchior run into is wearing one, but none of them are shown wearing one in their actual art.
  • Mad Scientist: As part of Oppenhinder's team, they certainly qualify.
  • Maniac Monkeys: They're accompanied by an undead monkey who shows some of the same corruption symptoms as them.
  • Status Buff: They can enhance the Fervor and Legion skills of one random card in their deck per turn
  • The Virus: Their bodies show advanced symptoms of overexposure to the Void.
  • Was Once a Man: Used to be human before they succumbed to the Void's corrupting influence, and now they are little more than feral beasts.

    Dr. Oppenhinder 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneoppenhinder.png
"Now I am become Death, the destroyer of worlds."
Leader of the undead researchers in the Center of the Void. Dr. Oppenhinder's experiments involve spellstones and specially engineered black flowers...

    Lerna 
https://static.tvtropes.org/pmwiki/pub/images/spellstonelernamutated.jpg
The Mutated Deep-Sea Horror
A monstrous Void hydra that unexpectedly appears at the end of Duskwillow's postgame campaign. It's theorized to be the result of an ordinary sea monster consuming the Void artifacts from a sunken Armada ship. It later reappears as the Lightning Boss of Duskwillow.
  • Barrier Warrior: As a Lightning Boss, Lerna casts Barrier All 7 on its deck. It doesn't do this as a Champion, however.
  • Breaking Old Trends: It's the first Lightning Boss to be from the Void faction. Most of the others (besides La Llorona) were Chaos.
  • Charm Person: As you'd expect from a Void creature, it can cast Confusion every few turns, and at the highest levels, every other turn.
  • The Computer Is a Cheating Bastard: Lightning Boss Lerna uses three copies of Venomtouch Siren, a one-time-only Legendary Reward card.
  • The Corruption: One of the more visibly affected creatures to show the Void's power over it.
  • Damage-Increasing Debuff: Among its already formidable arsenal is the much-coveted Hex All skill. As a Lightning Boss, it has a more standard debuff, Weaken All, instead.
  • Dragged Off to Hell: In its Lightning Boss mission, it is finally defeated once the player uses Remi's Void Summoner machine to send it through a portal to the Void Plane.
  • Enemy Mine: The Armada and Dragon Family abandon their rivalry just to fight it, since it attacks them both and proves to be more than a match for them individually.
  • Healing Factor: As you'd expect from a hydra, Lerna has Regenerate, giving it a good amount of longevity. The BGE where Lerna first appeared, "Revitalizing Waves", gives it even more regeneration. As a Lightning Boss, it gives this skill to all of its cards.
  • Infinity -1 Sword: It was first introduced as the reward champion for November 2022's Seafolk BGE. As a Lightning Boss, Champions in its deck include "Illu, Mirage of the Sea", "Typhoeus, Storm Father", "Kandrula, the Sly", "Royal Fighter Lairel", "Moby, the Righteous", and "Moklam, the Sea Colossus".
  • Our Goblins Are Different: Many of the cards in Lerna's Lightning Boss deck, including Venomtouch Siren, Cloudwhale Magus, Frostclaw Lancehunter, and Mischievous Morkan, are part Seafolk and part Goblin.
  • Our Hydras Are Different: Interestingly, this particular hydra may not have started out that way — Lerna was said to be an ordinary, nondescript "sea creature" before it swallowed some Void artifacts and promptly transformed into this monstrosity.
  • Meaningful Name: Lerna gets its name from the Lernaean Hydra.
  • Mutants: Implied by its title, "Lerna, the Mutated".
  • Sea Monster: A cross between the Lernaean Hydra and a regular old sea serpent, Lerna more than qualifies for the trope.
  • Status Buff: Lightning Boss Lerna grants Regenerate 7 to its entire deck, much like Nophora. Combined with the already-existing Healing Factor given to all the Seafolk cards in Lerna's event, and you have a challenging Damage-Sponge Boss.
  • Throat Light: All eight of its eyes and all four of its mouths glow bright with purple Void light. It also has glowing purple patterns all over its skin.
  • Time-Limit Boss: It was a Lightning Boss starting on November 28, 2022.
  • The Unreveal: We never see the original sea creature that transformed into Lerna, and are only told of its true origins after the fact.

Void Minions

    Voidlings 
https://static.tvtropes.org/pmwiki/pub/images/spellstonevoidlings.png
Creatures of pure corruption. They rise from the ground like shadows given life.
The most basic minions of the Void, taking the form of evil, sentient shadows.
  • Arc Villain: The primary antagonists of Aria's Fall.
  • The Bad Guy Wins: They're successful in (temporarily) turning Aria to the Void. Though, considering the Aria's Fall campaign was meant to explain how she turned evil in the first place, this was somewhat of a foregone conclusion.
  • The Corruption: Like many Void beings, the Voidlings are primary spreaders of it. These are less of a Walking Wasteland, though, more of a horde of shadow monsters that mind-control whatever they touch.
  • Evil Laugh: A rather unimpressive "hehehe".
  • Hate Plague: Those under their control are reduced to "[striking] out against everything nearby, looking to destroy anything [they] can".
  • "Join Us" Drone: They give a variation of this to Aria while they're chasing her, and they repeat it over and over and over.
  • Living Shadow: What these creatures essentially are. Aria first mistakes them for shadows cast by the monuments in the Salt Wastes until they begin to move.
  • Madness Mantra: While tempting Aria to the dark side, they repeatedly urge her to "come with us". When she's under their thrall, she says the same phrase.
  • Mind Rape: When the Voidlings finally corner Aria in a temple, they waste no time in showing her "visions of destruction" that eventually confuse her to the point where she attacks her own familiar.
  • Sadist: The Voidlings take gleeful pleasure in corrupting everything in their path, and even seem to relish their torment of Aria.
    Aria: Get out of my mind!
    Voidlings: No. Absolutely not. Hehehe.
  • Zerg Rush: While weak and easily defeated on their own, they rely on strength in numbers to overwhelm their prey.

    Corruptlings and Corruptrex 
https://static.tvtropes.org/pmwiki/pub/images/corruptlings.png
Don't wake the babies!
https://static.tvtropes.org/pmwiki/pub/images/corruptrex.png
Here comes mama.
An invasive species of dinosaur native to the Void. Responsible for poisoning the water of Dawnglow Swamp.
  • Arc Villain: Of the Dawnglow Swamp map, albeit unintentionally.
  • Artifact Mook: You can find them roaming around as regular enemies in late-game locations like Tarragon Peak, long after their relevance to the story runs out.
  • Barrier Warrior: The Corruptrex casts Barrier on her entire deck, protecting them each turn.
  • Counter-Attack: The Corruptlings have Vengeance, which means direct attacks on them will lightly damage your cards.
  • Cub Cues Protective Parent: The Corruptlings are encountered and dealt with first in "Corruption's Nest", which alerts the Corruptrex to Groc and Ursurio's presence.
  • Extra Eyes: Each of these creatures has four glowing eyes, emphasizing their alien nature.
  • Introduced Species Calamity: They're native to the Void, not Dawnglow Swamp. As such, their presence disrupts the swamp's normally peaceful environment, turning it gloomy and polluted.
  • Mini-Boss: The Corruptlings are fought towards the end of Dawnglow Swamp, during the mission "Corruption's Nest".
  • Non-Malicious Monster: They aren't actively evil, but their toxic presence makes them too dangerous to be left to their own devices.
  • Punny Name: The grown-up version is called Corruptrex.
  • Purple Is Powerful: Their scales are a deep shade of purple, and their eyes glow purple. They're also a species of incredibly dangerous Walking Wastelands.
  • Status Buff: The Corruptlings can enhance the Legion skill of one card every turn. The Corruptrex can enhance Berserk and also directly Empower her cards.
  • Walking Wasteland: As creatures of the Void, their presence in Dawnglow Swamp is inherently toxic, leaving the water unsafe to drink and generally spreading The Corruption wherever they go.

    Torching Brigade 
https://static.tvtropes.org/pmwiki/pub/images/spellstonetorchbrigade.jpg
It's the night of the flaming dead.
An army of zombies summoned by the Maleficient Commander during her attack on Duskwillow.

    Maleficient Commander 
https://static.tvtropes.org/pmwiki/pub/images/spellstonemalcommand.jpg
Burn, baby, burn!
A practitioner of fire magic who raids the town of Duskwillow, sending legions of undead to burn down whatever they see.

    Void Prototype 
https://static.tvtropes.org/pmwiki/pub/images/spellstonevoidprototype.jpg
Machines built by Remi, the Big Bad of postgame, in order to open portals to the Void.
  • Bamboo Technology: Downplayed, but admidst the metal parts and complex inner workings, the main body of the Void Prototype has a wooden look. The upgraded "Void Summoner" reinforces the leg joints with wooden "knee pads", but adds an extra layer of glass around the head.
  • Breaking Old Trends: The very first Void card, including enemy-exclusive units, to be an Epic.
  • Counter-Attack: They have Backlash, dealing a bit of damage back each time they are targeted with an enemy skill.
  • Heavily Armored Mook: They have Armor 7, the highest amount of Armor on a 2-delay Epic to date.
  • An Ice Person: Bizarrely, the Void Prototypes can use Frostbreath.
  • Robot Buddy: The Adventurer keeps one along after destroying Remi's workshop so that they'll be able to use its portals to send Void creatures back to where they came from.
  • Spider Tank: They have this look to them.
  • Thinking Up Portals: In the story, this is their main role. Viir was able to breach reality from the Void Plane using a portal created by one of these machines.
  • Tiered by Name: "Void Prototype", "Void Machine", and finally "Void Summoner".

    The Assassin 
https://static.tvtropes.org/pmwiki/pub/images/shadowassspellstone.png
"They came right through the walls." -Marr, Blacksmith
A stoic, invisible assassin who slips into Tarian's throne room in an attempt to slay the Lich Lord. He was once a humble resident of Duskwillow, but the loss of his family has twisted him into a willing servant of the Void on a never-ending quest to sate his vengeance and bloodlust. He is later fought as the boss of Beetleton Bunker.
  • Blood Knight: He may not show it on the outside, but the Assassin is a deeply passionate man who loves to fight. By the time the player defeats Scylla and Bluefire, he has no cause left, leaving him little more than an Empty Shell animated by revenge and the thrill of the fight.
  • Conspicuous Gloves: Wears a pair of black gloves, presumably used to commit murders without leaving a trace.
  • Degraded Boss: The Enraged Assassin reappears, inexplicably, as a regular enemy in the postgame of Fireshard Mine.
  • Diabolus ex Nihilo: Nothing is known about his origins, backstory, personality, or even appearance under all those bandages. He simply appears out of the shadows, attempts to kill Tarian, and is defeated as quickly as he appears. The Duskwillow Expedition gives him a backstory, explaining that he was once from Duskwillow before he lost his family to Scylla, set off in search of a way to defeat her, and was lost to the Void in only a few months.
  • Discard and Draw: As a full-fledged boss, he keeps his Weaken All skill, but discards his usual Enhance Invisibility for Bolt All and Enhance Poison. His deck is also made up of fast Insects, rather than Seafolk.
  • Empty Shell: He's deteriorated into this by the time you fight him in Beetleton Bunker. With no family left and no Void to draw his strength from, the Assassin has nothing left but his bloodlust and a misplaced grudge against the player for putting him in this position.
  • Enemy Mine: Temporarily joins you in Duskwillow as a Support Party Member, using his assassination skills to reduce enemies' maximum HP. He does this out of a personal grudge against Scylla, who killed his family.
  • From Nobody to Nightmare: After the death of his family, he went from a humble citizen of Duskwillow to a relentless and remorseless Void-powered assassin.
  • He Who Fights Monsters: He set out on his quest to find a way to defeat Scylla. In Duskwillow, he ends up fighting alongside Zolmosh, who's trying to summon her! When he realizes this, he goes silent and decides to temporarily lend his skills to the player.
  • Invisibility: His bread and butter. When they're fought in Karthos, his only skill is to enhance the Invisibility of his Invisible Assassins. He gains much stronger skills in the rematch against him.
  • Invisible Jerkass: Hard to be more of one than an invisible assassin whose first on-screen act is attempted regicide.
  • It's Personal: Has a deeply held vendetta against Scylla, who killed his family. He harnessed the power of the Void to avenge their deaths and slay her. After the player defeats Bluefire, he gains just as violent a grudge against them.
  • Knight of Cerebus: The Assassin's appearance ups the stakes of the adventure, since his assassination attempt on Tarian means the Void has become emboldened.
  • Mummy: His entire body is covered in bandages save for a pair of goggles, making him look like a mummy.
  • No-Nonsense Nemesis: Takes advantage of Decim's siege on Karthos to invade Tarian's castle, only making a bid to attack when he's too distracted by a conversation with the heroes to even think about fighting back. This is even reflected in his deck, which attempts to Speed Blitz the player with a series of extremely fast Invisible Assassins.
  • Not Brainwashed: He joined the Void willingly — not only to take his revenge on Scylla, but because he just plain enjoys fighting and killing.
  • Post-Final Boss: Well, Post-Disc-One Final Boss, anyway. He's the boss of Beetleton Bunker, hell-bent on revenge.
  • Professional Killer: Being an assassin is his job — specifically, an assassin for the Void.
  • Recurring Boss: He reappears in Duskwillow, eager for revenge against the player and given a souped-up skillset from the Void. Then he's back a third time as the boss of Beetleton Bunker, now utterly consumed by hate and rage.
  • Silent Antagonist: Never says a word until the Golden Crown Mayor attempts to cure him of the Void, which pisses him off enough to start talking.
  • Speed Blitz: His strategy in a nutshell is to overwhelm the player by spamming the Invisible Assassin card, which activates instantly, in a bid to go Straight for the Commander.
  • Status Buff: In the rematch against him in Duskwillow, he can imbue one random card with Dualstrike every few turns.
  • Suddenly Speaking: Finds his voice during the Duskwillow Expedition, explaining that he draws his powers from the Void and that he doesn't want to be cured.
  • Support Party Member: Yes, the Assassin is a member of the "Duskwillow Fellowship" alongside the Golden Crown Mayor and several others. He's only in it for revenge against Scylla, though.
  • Tragic Villain: He was once an ordinary resident of Duskwillow before Scylla killed his entire family, sending him on a quest to defeat her that ended with him willingly accepting the Void's corruption. When the player stops the Void by defeating Bluefire, he desperately tries one last attack, because without the Void, he has nothing left to return to.
  • Tranquil Fury: His final battle is called "The Enraged Assassin" for good reason. The narration explains that his demeanor is calm, but his arms are shaking with barely contained rage.
  • Upgraded Boss: His rematch in Duskwillow gives him much stronger powers of invisibility than before, the ability to debuff your deck's Attack every other turn, a powerful Status Buff in Dualstrike, and a new deck full of Seafolk, Razorwings, and Dotora Shadows. It's mentioned that the Void gave him his new abilities.
  • Villain: Exit, Stage Left: After he is defeated for the last time, he disappears into the night with little more than a vow to strike alongside all your enemies, never to be heard from again.
  • Visible Invisibility: The card based off of him, "Invisible Assassin", has an outline around his skin to distinguish his head from the rest of the background.
  • Walking Spoiler: His existence isn't a spoiler, but his personality, motives, and backstory certainly are.

The Void Plane

    Void Abomination 
https://static.tvtropes.org/pmwiki/pub/images/spellstonevoidmonster.png
"I... Have... Been... RELEASED!!!"
The ground shatters to reveal a huge anomaly made of shadows and smoke. Eyes peer out at the adventurers below as its massive form swings and crushes stone.
An enormous Void monstrosity unleashed by Samael in his attempt to take control of the Heart of Blue Fire.
  • Ambiguous Situation:
    • It reappears in the Void Plane as "the Shadow of Bluefire", and it's implied that Bluefire was able to interact with you via the first fight with it. Whether this means it's a separate entity that Bluefire can see through or some manifestation of Bluefire itself is unknown.
    • Later in the game, bosses and other commanders bearing the Void Abomination's likeness are meant to represent Void as a faction, the way the three titans represent their respective factions. If this is the case, this makes it the Greater-Scope Villain of the Void as a whole.
  • Counter-Attack: If you try to attack the Void Abomination directly, you'll take a bit of damage from its Vengeance.
  • Crystal Prison: It's found inside the crystal that contains the Heart of Blue Fire.
  • Damage-Increasing Debuff: It uses Hex All on your deck each turn in an attempt to soften you up.
  • Disc-One Final Boss: An odd non-boss example. This being is the last regular opponent fought in the Void after Samael, who freed it, but its defeat only serves to unlock the next stage of the campaign — including the first actual bosses.
  • Eldritch Abomination: An enormous, sentient monster seemingly made of shadow, the Void Abomination is your first clue just how eldritch the Void really is. It doesn't help that this thing allows Bluefire to indirectly monitor you. Worse, the end of the game uses its likeness to represent Void, rather than Bluefire. This abomination could very well be the face of Void itself.
  • The Friend Nobody Likes: In the "6th Anniversary" level, the three Titans seem quite annoyed that the Void is partying with them.
  • Giant Space Flea from Nowhere: Nothing foreshadows its existence before it's broken out of its Crystal Prison, and seemingly only exists to give you something to fight after you've defeated Samael.
  • God-Karting with Beelzebub: The "6th Anniversary" level shows it partying with the three Titans and Bluefire, though it seems the titans aren't too happy about that.
  • Greater-Scope Villain: It's ambiguous, but later revelations conflate the Void Abomination with the Void as a whole — making it an even stronger cosmic force than Bluefire himself.
  • King Mook: Resembles a huge, even darker version of one of the Voidlings.
  • Living Shadow: Just like the Voidlings, it's an enormous, sentient shadow monster. Specifically, the "shadow of Bluefire" — a sort of proxy that he uses to interact with the outside world.
  • Poke in the Third Eye: It's not explained how, but as "the Shadow of Bluefire", it's some sort of vehicle for Bluefire to interact with the outside world from the Void Plane.
  • Punctuated! For! Emphasis!: "I... Have... Been... RELEASED!!!"
  • Recurring Boss: Reappears in the Void Plane, calling itself "the Shadow of Bluefire". Though, in both cases, it's not classified as a boss.

    Viir 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneviirsubjugator.jpg
The Subjugator
A monstrous giant brought into the world from the Void Plane, courtesy of Remi.

    Aldus 
https://static.tvtropes.org/pmwiki/pub/images/aldusthewelldressedskeleton.png
Well-Dressed Skeleton
A snappily-dressed skeleton from the Void Plane. He's on the hunt for a certain artifact his master has lost.
  • Affably Evil: He's very kind and polite, but he's nevertheless in service to Bluefire, the monstrous dragon responsible for nearly everything bad that's happened up to this point.
  • Apologetic Attacker: In keeping with his kind nature, he is openly apologetic about having to kill you on the orders of his master, Bluefire.
  • Awesome Anachronistic Apparel: Dresses in a long waistcoat, a Classy Cravat, a pair of white gloves, and a feather cap that makes him look like he stepped out of Shakespearean times. The game's internal data refers to him as "Baron Skeleton".
  • Barrier Warrior: Casts a weak Barrier All every turn, protecting his deck... but only slightly.
  • Blue-and-Orange Morality: Seems genuinely confused that the player, Oda, and Elyse did not accept Bluefire's "gift" when offered it.
  • Call a Human a "Meatbag": He refers to the still-living Oda and Elyse as "flesh creatures".
  • Classy Cravat: Wears one as part of his Awesome Anachronistic Apparel.
  • Damage-Increasing Debuff: Casts Hex All on the player's deck every turn, making their cards that much more vulnerable to attack.
  • Dem Bones: He's a walking, talking skeleton.
  • The Dragon: His master is Bluefire, the ruler of the Void Plane and the Big Bad.
  • Friendly Skeleton: As friendly as you can get for a servant of Bluefire, at least.
  • Hate Plague: Can imbue one random card in his deck with Berserk each turn.
  • It Can Think: The party is shocked to discover Aldus can walk, talk, and generally act like a normal human. Most skeletons in Arcantica are merely sentient, not sapient. For his part, Aldus seems just as shocked that humans can communicate with him so well.
  • Persecution Flip: In the Void Plane, the so-called "flesh creatures" (i.e. humans) are apparently little more than monsters, much like skeletons typically are in the human world.
    Aldus: I am extremely sorry for the mishap. We have never seen such well-articulated flesh creatures. Why, normally they roar and bare their teeth! Terrifying.

    The Void's Avatar (ALL SPOILERS UNMARKED) 

Master Bluefire

https://static.tvtropes.org/pmwiki/pub/images/bluefirevoidincarnate.png
Void Incarnate
Click here to see "Bluefire, Mythic Master" 
"Chaos, Aether, Wyld. The factions claim dominion over that which liveth in Arcantica. Thou thinkest The Void be evil, yet that is the furthest from the truth. The Void is the absence of that which ties the factions. And through nothing we have unlimited potential."
The monstrous dragon chosen as the embodiment of the Void itself. The boss of The Void Plane, he temporarily combines his power with the three Titans to become the superboss of The Void.

Remi's Forces

    Remi 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneremibanished.png
The Banished
A cunning Elemental Goblin wearing a fancy suit and a pocket watch. He is a crucial ally as you travel the depths of the Abyss a third time. But while his very existence seemed to be All Just a Dream, he's secretly been working behind the scenes. He is fought as the Lightning Boss of the Void Plane.
  • Alice Allusion: He's an Expy of the White Rabbit, being a well-dressed and mysterious character who leads the main protagonist into an Eldritch Location. Later in the level, he's revealed to be more like the Cheshire Cat, spreading chaos wherever he goes and vanishing whenever things look rough for him.
  • Ax-Crazy: Remi clearly isn't all there, with a huge ego and a plan that basically amounts to lashing out at the entire world for a very petty reason. Best showcased when his Berserk Button is pressed during his Lightning Boss battle and different voices begin speaking "as if Remi was arguing with himself". Game data refers to him explicitly as "bipolar", though it's ambiguous whether he actually has bipolar disorder or whether it's referring to his Aether and Chaos sides pulling him to two different "poles" of magic. It certainly wouldn't explain all of the terrible things he does.
  • Bait the Dog: He seems like a lonely and pathetic character who's willing to protect you from more dangerous elemental enemies in exchange for a ride back home, but he was banished for very good reason. Once he's left to his own devices, he gives the postgame an actual plot by causing chaos all over the world.
  • Big Bad: He secretly orchestrates various disasters throughout the postgame in order to keep the world (and the player) busy while he prepares to open a portal to the Void.
  • Big Damn Heroes: Saves your hide from a pair of Chaos Elemental guards by freezing one and turning the other to ash. Though, as it's later revealed, he's not much of a hero.
  • Bitch in Sheep's Clothing: While Remi does save your life on one occasion, he follows it up not long after by trashing a birthday party he was not invited to. It gets worse from there. MUCH worse.
  • Chaos Is Evil: Despite being a Child of Two Worlds, he leans very heavily into his Chaos side, to the point where it supersedes his Aether side. Accordingly, he is the Big Bad, and causes all sorts of mayhem as he plots to bring back the Void. In his Lightning Boss deck, there are some phases where nearly every card is Chaos.
  • The Chessmaster: He manipulates the Adventurer into letting him back home, which sets him free from his banishment. From there, he causes various horrible events to take place, all so that the world will be too distracted to stop him as he opens a portal to the Void.
  • Child of Two Worlds: Somehow, he is tied to both the Aether and Chaos factions at once, and can switch between a harmless-looking blue Aether appearance and a more menacing red Chaos look on the fly. Fittingly, he is treated as a Chaos card in-game, but his ID is listed among the Aether champions. This is similar to Malik, Hollow Djinn and Bashira, the Half-Blooded, two champions who are listed as Chaos cards but grouped together with Wyld champions in the game's code.)
  • The Computer Is a Cheating Bastard: Downplayed compared to the other Lightning Bosses. He fights completely fairly until his last phase, where his deck has a fully upgraded "Enchanted Aether Throne". When Remi's Lightning Boss Battle was released, it was only possible to obtain the weaker "Aether Throne".
  • Damage-Increasing Debuff: As a Champion card and a Lightning Boss, he gets the ever-useful Hex All.
  • The Dog Was the Mastermind: Unless you're paying close attention to the postgame's Excuse Plot, you're not likely to remember he even exists after you finish the revisit to the Abyss. Turns out he's behind every single bad thing that happens after you set him free. It's all as part of a distraction from his true goal — opening the Void.
  • Evil Is Petty: On top of causing mayhem all across the world as an elaborate distraction so he could open up a portal to the Void, he also engages in smaller acts of petty dickery, like ruining birthday parties.
  • The Exile: He is considered "an enemy of all elementals", and had gotten himself banned from the elemental world for some unknown offense. You don't learn the reason for that until it's much too late.
  • Freudian Excuse: It's hinted that he wants to bring back the Void because he is a Child of Two Worlds and believes that Void is the combination of all the factions. The reverse is true — Void is the absence of factions.
  • Freudian Excuse Is No Excuse: However, his past is barely an afterthought in the overall narrative, which makes no attempt to present Remi as sympathetic. And it doesn't come remotely close to justifying his later attempt to wipe out all life on Arcantica.
  • Gadgeteer Genius: He can build machines capable of creating portals to the Void, as well as killer robots powered by Void artifacts. He has an entire Mecha workshop in the Salt Wastes... or, at least, he had one before the player showed up.
  • Game Face: He looks rather goofy and even cute, but this is before he unleashes his inner Chaos. In this state, Remi becomes bright red and gains a mouth full of sharp teeth.
  • Giggling Villain: Throughout his Lightning Boss battle, Remi fills the area with "mischievous laughter". He stops laughing and goes eerily quiet once you tell him that the Void is the absence of factions, not a combination of all of them. By the time his plans are waylaid and he goes full-on Omnicidal Maniac, it's safe to say this overlaps with Laughing Mad.
  • An Ice Person: He has the Frostbreath skill, and uses his abilities in the story to freeze some Elemental guards. As a Lightning Boss, he can Imbue other cards with Frostbreath.
  • Infinity -1 Sword: He was released as a Champion card on September 15, 2022 to coincide with his reveal as the Big Bad of postgame. As a Lightning Boss, he can use Foxfire, Yaritza, Gorgon, the Imprisoned, and Eira, the Electrokinetic.
  • Invisibility: As a Champion, this is one of his skills. He can use this ability in-universe too, which he uses to great effect in his Lightning Boss battle to hide, then strike, then teleport away. His voice still carries while he's invisible, though.
  • Invisible Jerkass: He can turn himself invisible, and he's thoroughly evil.
  • Knight of Cerebus: His appearance ends the postgame's Excuse Plot and begins a new arc of the story dedicated to stopping him from bringing back the Void.
  • Manipulative Bastard: He plays on your sympathy by claiming that he can't get back home alone, but the truth is that he was actually exiled from the elemental plane, and he was looking for someone who could break his banishment by coming in with him.
  • The Mirror Shows Your True Self: His artwork depicts him as a friendly-looking, smiling blue goblin, but a nearby puddle of water shows a much more demonic reflection. The Lightning Boss battle reveals he can switch between these appearances at will as a member of both Aether and Chaos.
  • More Dakka: Lightning Boss Remi can use Barrage. Coupled with his Hex All and Imbue Frostbreath, it's difficult to counter him with Invisibility alone.
  • My Name Is Inigo Montoya: How he announces himself to a band of partygoers who forgot to invite him, moments before trashing everything.
    Remi: My name is Remi! This is for not inviting me to the birthday party!
  • Narcissist: You have to be pretty self-absorbed to name a robot after yourself, like Remi does with R3-M1.
  • Nice Job Breaking It, Hero: By letting Remi tag along with them in the Abyss, the Adventurer inadvertently unleashes an unholy calamity on the entire world.
  • Omnicidal Maniac: After his minions' various defeats across Arcantica, Remi escalates to one of these, bent on overwhelming Arcantica with a horde of Void forces to destroy it and everyone in it.
  • RevengeSVP: He reveals his true colors when he totally trashes some Elemental's birthday party simply because he was not invited.
  • Teleport Spam: In his Lightning Boss battle, he attacks the player by repeatedly teleporting and attempting to strike from behind.
  • Treacherous Quest Giver: When you first meet him, he asks you to help him return home. And once you do, he's given free reign to pull strings all over the world.
  • Turns Red: Switches from a Scorch-heavy Chaos deck to a more defensive Aether deck in the second half of the battle.
  • Villainous Breakdown: After his defeat in the Void Plane, the destruction of his workshop in the Salt Wastes, the disruption of his smuggling ring in Duskwillow, and the end of his goblin minions in Golden Crown Village, Remi opens multiple portals above Skyhaven and opts to Zerg Rush the entire world to death with a horde of Void monsters.
  • Villain Teleportation: He can teleport at will, and he's the postgame's Big Bad. In his boss battle, the narration says he uses this skill very heavily.
  • Walking Spoiler: It's quite difficult to talk about him without bringing up his status as the Big Bad of the postgame.
  • Weak Boss, Strong Underlings: In a one-on-one fight, Remi needs to rely on traps, tricks, and Teleport Spam to gain the upper hand, while his Void minions have no such problems. However, this is averted with his card, "Remi, the Banished", which has a useful combination of skills and can easily stand toe-to-toe with some of the game's strongest Champions.
  • We Will Meet Again: In the final phase of his Lightning Boss battle, after his attack is blocked one final time, he whispers that "this is not over" and disappears.

    Ashanti 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneashanti.jpg
Aerial Assassin
A mysterious Avian killer who hunts the player down on their postgame revisit to Frigore. He's later fought as the level's Lightning Boss while attempting to escape from prison with his followers' help.
  • Assassin Outclassin': Both of his attempts on the player's life narrowly fail. The first time it's due to Auron's help, but the second time, the Adventurer is more wary of him, and he gets sent to prison. It doesn't last.
  • Barrier Warrior: As a Lightning Boss, he protects his deck with an obscene amount of Barrier.
  • Brutal Bird of Prey: He resembles a peregrine falcon, and is a vicious Professional Killer.
  • Cardboard Prison: He cuts a deal with the player to escape prison in exchange for giving info on his employer.
  • The Computer Is a Cheating Bastard: Due to a glitch, if Lightning Boss Ashanti's Freeze All fails to freeze a card, the counter will not reset, and he will start spamming the skill repeatedly. He also uses two copies of Frozenbolt Chosen in his fourth phase.
  • Destination Defenestration: He escapes prison through the window after giving the player key information on the one who hired him.
  • Determinator: If nothing else, he's very persistent. After Auron repels him, he tries to kill the player again by blending into a crowd of Frigore citizens and attempting to strike there.
  • Devious Daggers: As shown in his artwork, he wields a sinister curved dagger in his Feather Fingers.
  • Feather Fingers: His artwork shows that he can hold a dagger in his right wing, despite being some kind of falcon.
  • Foreshadowing: He lets slip that his attempt on the player's life is part of a much more elaborate plot, and that the person who hired him is not a frog, but merely frog-sized. Turns out it's Remi — an "innocent" little goblin you once helped in the Abyss.
  • Gathering Steam: He has the Berserk skill, increasing his Attack each time he successfully hits an enemy.
  • Gender-Blender Name: "Ashanti" is most commonly a woman's name, but he is very much male.
  • Harmless Freezing: As a Lightning Boss, he will attempt to cast Freeze All every other turn — a skill only he and the Final Boss can use. The skill is glitched so that if the Freeze fails to hit even one card, he will keep using it each turn until it freezes everybody. This effectively gives him Freeze All every turn as opposed to every few turns.
  • Hitman with a Heart: Downplayed, but he is willing to spare the player's life and willingly gives a few crumbs of info on his contractor in exchange for being allowed to leave prison.
  • Infinity -1 Sword: One of many Champions, first introduced during his debut appearance in Frigore. As a Lightning Boss, he can pull out Champions of his own, including Lechuza the Skybinder, Noctrus Flintclaw, Iphelia, Voice of Pain, Paloma, Spear Knight, Skylo, Lord of the Wings, Sgt. Clockoo, and even Tanit, Divinity's Focus.
  • Invisibility: As befits an assassin, Ashanti's Invisibility skill lets him hide from enemy skills.
  • Karma Houdini: Although he makes multiple attempts on the player's life and is a sworn assassin, he manages to evade all consequences by cutting a deal.
  • More Dakka: As a Lightning Boss, he can use Barrage to wear the player's cards down.
  • Olympus Mons: He's not one himself, but in his final phase, he uses the Mythic card, "Verus, the Galeheart".
  • Professional Killer: He's an assassin, and many of his followers are assassins too.
  • Red Is Violent: He has red eyes and wears a red hood, and he's a very dangerous assassin.
  • Shown Their Work: He's based off a falcon, and the way he attempts to kill people (leaping down from tall buildings onto his victim, then dealing the fatal blow with his dagger) is similar to "the stoop", a diving technique that real-world falcons use to hunt down prey.
  • Skeletons in the Coat Closet: He has a visible skull as a part of his outfit.
  • SNK Boss: He's nothing special as a card, but his Lightning Boss battle is among the hardest bosses in the game. Not only are his cards nearly impenetrable thanks to his Barrier All 13, he repeatedly attempts to freeze your entire deck and lock them into a Cycle of Hurting, and it's very hard to avoid him with invisibility because he also gets Barrage. The Freeze All is also programmed in such a way that he can use it every single turn, regardless of the cooldown. Oh, and you only have three days to defeat him before he's gone forever.
  • Suspiciously Similar Substitute: To the first Assassin, complete with being introduced trying to kill someone on the orders of the current Big Bad.
  • Time-Limit Boss: He's the Lightning Boss of Frigore, which is only available for three days.
  • Turns Red: As the battle goes on, he starts using more and more Champions to fight you. The sixth and last phase culminates in six fully-levelled Champions and Verus.
  • Underground Monkey: As a Lightning Boss, his "Crimsonwing's Reach" uses the same art as the Kestrel, and his "Spirit of the Free" uses the same art as the Tinkerer.

    Caesar 
https://static.tvtropes.org/pmwiki/pub/images/spellstonecaesar.jpg
A miniature menace.
The violent leader of the mercenary frogs leading an invasion of Skyhaven. He attacked Terragon at Tarragon Peak with a band of raiders after she caught wind of his plans. Though his attack is halted, he nevertheless poses a serious threat as the Lightning Boss of Skyhaven Assault. After Remi is defeated, he returns to cause more chaos in the Salt Wastes, becoming the area's second Lightning Boss.
  • Ax-Crazy: He's extremely dangerous, prone to violence, and not all there mentally. When he's interrogated during his Lightning Boss mission, he simply babbles nonsense quietly to himself until the player comes close enough to sink his teeth in. The reveal that he performs false-flag operations as a sort of hobby because he likes starting conflicts only makes him seem crazier.
  • Barrier Warrior: As a Lightning Boss, he can cast Barrier All 13 — as much as Ashanti. It's not quite as impressive when he does it, though, because you're likely to use Frogs to pierce the barrier.
  • The Berserker: Much like Alyel, he gets the Berserk skill. It's quite fitting, given his love of violence.
  • Cardboard Prison: Subverted. He attempts to escape prison with all guns blazing in his Lightning Boss mission, but he's quickly outnumbered. Then it's double-subverted with the reveal that he escaped, forcing you to fight him in a second Lightning Boss battle after Remi is gone.
  • Charm Person: In his Lightning Boss battle, he and his Confusion Champions can use Confusion to turn your cards against you.
  • The Computer Is a Cheating Bastard: In his second Lightning Boss battle, he uses two copies of "Killer Hextongue". The player can only ever obtain one copy of this card.
  • Eviler than Thou: In the second postgame visit to the Salt Wastes, Caesar one-ups Lunatic Paul by deliberately provoking his fellow Frogs into war For the Evulz, rather than to create a loyal cult of lava frogs.
  • False Flag Operation: In his second Lightning Boss battle, the player finds him stealing weapons while disguised as a Wyld frog scout, in an attempt to stoke violence against the Wyld for the hell of it. Apparently, this was the sort of thing he used to get up to before he loaned out his "services" to Remi.
  • Flaming Sword: Wields a fiery shortsword in battle, which he uses to set the Skyhaven throne room on fire.
  • For the Evulz: Out of all Spellstone's villains, most have recognizable motives — Magistrate Agni acts out of misguided concern for her people, Reks wants to Take Over the World, the Invisible Assassin fights to avenge his family, Bluefire wants to unite the factions in "harmony", the Crimsonwings want to summon their hero at all costs, the Titans seek to win the war of the three factions and dominate forever, Ashanti is an honorable bird who only kills for money, and even Remi at least has some hint of a Freudian Excuse for his actions (even though it doesn't justify anything). But Caesar has none of that. He "never stops creating problems between the factions because [he] simply loves to create chaos and destruction".
  • Harmless Freezing: When he invades the throne room, he soon finds himself on the receiving end of this, courtesy of the Throne of Skyhaven itself.
  • Infinity -1 Sword: The main Champion made obtainable during the postgame revisit to Skyhaven Assault. As a Lightning Boss, his champions include Windsage Gama, Gendra, the Blacksmith, Domhain, the Fomorian, and Kachina, the Dreamer.
  • Infraction Distraction: Caesar's invasion of Skyhaven, while undeniably a terrible thing to do, was little more than a smokescreen designed to distract from the return of the Void.
  • Invisibility: It's a bit out of place with the rest of his skillset, but Caesar has Invisibility as a Champion card.
  • Ironic Name: For someone named "Caesar", he sure wouldn't mind it if Rome burned.
  • Laughing Mad: He cackles madly as he orders his troops to attack you.
  • Logical Weakness: Cold temperatures — if he's surrounded by ice, he won't have enough juice to tap into his fiery magic.
  • Man Bites Man: He escapes his cell in mid-interrogation by biting the Adventurer. And with those chompers of his, that's gotta hurt.
  • Mister Big: He's repeatedly described as small, to the point where his portrait is called "Mini Menace" in the game's files. It doesn't stop him from being the leader of his very own group of frog raiders.
  • More Teeth than the Osmond Family: His mouth is full of many rows of misshapen teeth, both pointy and not-so-pointy. It's even nastier than Veric's.
  • Nice Job Fixing It, Villain: If he hadn't tried to kill Terragon for overhearing details of his invasion plan, the player would never have found out about it. Not that it would have mattered — Caesar's forces were outnumbered from the start.
  • Offstage Villainy: In addition to working for Remi, he apparently loves causing trouble for other Frogs in his spare time. According to Atlatl, Caesar is one of the main reasons the Frogs cannot unite as one, since he keeps causing problems between the three factions For the Evulz.
  • Playing with Fire: He can use fire magic, which he usually uses to light up his sword. In gameplay, this lets him use Scorch, and as a Lightning Boss, he extends this gift to his entire deck.
  • Psycho for Hire: If Atlatl is to be believed, Caesar joined up with Remi out of sheer sadism, not because it's his job.
  • Recurring Boss: He reappears in the Salt Wastes after Remi is defeated once and for all, staging a False Flag Operation completely unrelated to Remi's old schemes purely because he can.
  • Secret A.I. Moves: Caesar is the first enemy in the game to use Confusion, and he had access to it at a time before any obtainable cards with the skill were released.
  • A Sinister Clue: Pay close attention to his artwork — he's holding his sword in his left hand.
  • Stab the Sky: He's doing this pose in his official art, raising a Flaming Sword to the sky among the flaming remains of Skyhaven's throne room.
  • Status Buff: Imbues all of his cards with Scorch as a Lightning Boss.
  • Time-Limit Boss: He's the Lightning Boss of Skyhaven Assault and the second Lightning Boss of the Salt Wastes.
  • Turns Red: He starts the battle off with lots of fast cards in an attempt to Speed Blitz the player, but in later phases, he mixes things up with slower cards that can take a few more hits and Counter-Attack back.
  • Underground Monkey: As a Lightning Boss, he uses a special variant of the Wasteland Nomad called "Confusion Champion", which can cast Confusion on your cards.

    R3-M1 
https://static.tvtropes.org/pmwiki/pub/images/spellstoner3m1channeler.png
The Void Channeler
A Void-powered superweapon built by Remi as part of his ongoing plan to bring the Void back to Arcantica.

    Void Fighter 
https://static.tvtropes.org/pmwiki/pub/images/spellstonevoidfighter.png
Prepare to face the Pulverizer!
A goblin mercenary hired by Remi to stir up trouble in Golden Crown Village. They wield a powerful flamethrower Remi built, which shoots bolts of Void magic that can lock onto a target and track them no matter the trajectory.
  • Ambiguous Gender: The narration does not bother giving the Void Fighter much in the way of meaningful characterization, calling the Void Fighter an "it".
  • Fire-Breathing Weapon: Wields a Void-powered flamethrower Remi built. It shoots bolts of purple fire that track their target.
  • Gameplay and Story Segregation: Although the Void Fighter has Ward, which should logically make them resist magical attacks, they are killed near-instantly when they take a hit from one of their flamethrower's attacks.
  • Goggles Do Nothing: They're wearing some goggles on their head, but the story does not explain what the goggles are meant to do, even when they put them on as the stronger "Void Commando".
  • Hired Guns: Their name as a dual-fused card is "Void Mercenary", implying they were paid off to do the dirty work.
  • Hoist by His Own Petard: They are killed when the Adventurer directs one of their flamethrower's tracking projectiles back at them, completely pulverizing them.
  • Homing Projectile: Their flamethrower works this way.
  • Named Weapons: Implied by one of the mission titles featuring them, "Pulverizer". When they are killed with their own weapon, the narration describes their body as "pulverized" on impact.
  • Resistant to Magic: One of their skills as a card is Ward. This doesn't protect them from dying to their own weapon in the story proper.
  • Sadist: They're sporting an evil, open-mouthed smile in their card artwork, which shows them roasting an angel with their flamethrower.
  • Status Buff: Can Empower one random Void card by quite a lot.
  • Stop Hitting Yourself: How they die in the story — the player misdirects one of their flamethrower's projectiles so that it hits them instead.
  • Technicolor Fire: Their flamethrower shoots tracking bolts of purple fire.
  • Tiered by Name: "Void Fighter", "Void Mercenary", and the strongest, "Void Commando".

    Vig 
https://static.tvtropes.org/pmwiki/pub/images/spellstoneleapervig.png
The Leaper
A goblin wielding a Void gadget Remi built, which takes the form of a gauntlet on their hand. They're a quick, assassin-like character, and they use the portals generated by the gauntlet to great effect.

Top