Characters: Homestuck Kids
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The kids in general
- Action Survivor: At first, since they're normal kids. Having nearly no knowledge at all of the game they're going to play, they have to improvise and learn how to face the dangers of their session. Little by little, they gain levels and equipment, manage to adapt to their new environment, and survive (sometimes with external help, sometimes by sheer luck).
- Animal Motifs: Though nowhere near the extent of the trolls, the Kids are associated with some animals, coincidentally their pets. John is associated with bunnies through his Con Air plush, Dave's connection with crows is displayed obvious through the entire "snatched disc" fiasco when he first attempted to start playing, and Jade and Rose have ties to dogs and cats through their respective pets Bec and Jaspers. Dave and Jade take the motif to the literal extreme however, because their alternate selves (and Jade herself) literally become half-crow and half-dog.
- Anime Hair: Rose has pretty much normal hair, but John has what are best described as hair horns, Dave's hair is a bird, and Jade's hair has a prominent double cowlick. More recently Jade has literally grown dog ears.
- Ascend to a Higher Plane of Existence: Before John's birthday they were all normal kids. John, Dave, and Rose are now extremely powerful Immortal demigods and Jade is pretty much a Physical God.
- Badass Adorable: All of the kids, but especially Jade. She even gets dog ears when she reaches God Tier.
- Badass Normal: All of them are fairly typical kids, but they manage to take on foes that are strong enough to hold their own with adults.
- Empowered Badass Normal: God Tiers take this even further - John was able to kill hordes of enemies who were given attributes of a Physical God in a matter of seconds. Jade's God Tier incorporates Bec and Jadesprite, making her stronger than normal, and John developed the ability to time travel and teleport randomly throughout the entire story.
- Because Destiny Says So: Plays a heavy hand in shaping their session, more so than regular sessions, because the Trolls are also advising them and telling them what to do because they saw them do it later in the timeline.
- Their session is integral to the entire process of the creation and destruction of universes, and thus reality itself. They don't especially have a choice in the matter.
- Came Back Strong: By the end of Act 5, all of them have died and been resurrected into the God Tiers. Jade in particular, as her God Tier incorporated Bec (their universe's first guardian) and a sprite (although it's not visible, Word of God confirms the powers are still there) making her even stronger than a normal God Tiered Hero of Space.
- Color-Coded for Your Convenience: He wears blue with his God Tier. This is because...
- Character Development: As a product of Sburb preparing them to become demigods in a new universe, it challenges them to better themselves as people as part of their mythological roles.
- John's arc is about becoming a leader.
- Rose's arc is about overcoming her destructive nature and trusting in her friends.
- Dave's arc is about asserting himself as his own person.
- Jade's arc is about tempering her dream-like idealism with reality.
- Creator In-Joke: The kids and Homestuck in general are a partially recycled idea that Andrew had about magical kids, which he scrapped for being too similar to the Harry Potter series. The concept art for that series can be seen on Rose's wall.
- Death Is a Slap on the Wrist: At this point, each of the kids has died twice. Dave and Rose died the first time and were revived via their dreamselves which died and became God Tier. John's real body was killed and he ascended to his God Tier, and then he was killed again by Bec Noir but auto-revived shortly afterwards. Jade's dreamself died, was brought back as her Sprite, and then became her God Tier when her real body died on her quest bed.
- Fake Band: All of the kids can play musical instruments, and some of the songs they made prior to the start of the series are available for purchase. Dave and Jade are by far the most prolific of the four.
- Prospit & Derse, while non-canonical, is played by them as well, with accompaniment from Prospitians and Dersites.
- Four Kid Band
- The Hero / The Fool / Mighty Glacier -> Magic Knight / Lightning Bruiser: John is the Hero because he is the central protagonist of the story. However he is also quite ditzy and foolish and tends to blunder along, though post-Time Skip he's showing signs of having outgrown that. Within the context of combat, he's somewhat of a Mighty Glacier in that he takes quite a few hits but has a lot of mangrit. Post-God Tier ascension, he gets a lot faster and incorporates wind powers and Super Smoke into his fighting style, making him a Magic Knight.
- The Lancer / The Smart Guy / Squishy Wizard -> Mission Control: Rose is both the most openly intellectual and feminine of the Kids, though she is also fraught with darker impulses, being The Unfettered. Within the context of combat, she initially was a ranged fighter using magic, but currently has transitioned to a largely non-combat support role.
- The Lancer / Ineffectual Loner / Fragile Speedster -> Lightning Bruiser: Dave also serves as the Lancer in more of a direct contrast to John, feeling intense rivalry with him at times. He primarily keeps to himself due to his winding path through time, but when he works with others he is a potent force. Within the context of combat, he's very quick and highly powerful, but tends to get knocked down and beaten rather easily.
- The Big Guy / The Heart / Magic Knight: Jade is the Big Guy in that she's easily the most powerful member of the Team, but is also the Heart in that she is the focal point holding them together to a large extent. Within the context of combat, she is both physically dangerous and has potent space abilities, making her a Magic Knight.
- Four Philosophy Ensemble: John is the Realist, Rose is the Cynic, Dave is the Apathetic, and Jade is the Optimist.
- Four-Temperament Ensemble: John is Phlegmatic, Dave is Choleric, Rose is Melancholic, Jade is Sanguine
- Generation Xerox: They're all more or less identical physically and in personality to one of their parents. This is toyed with a lot however; Jade and John take after father and mother respectively, while Dave and Rose physically resemble their father and mother respectively, they have personalities more similar to their mother and father respectively.
- Glowing Eyes: Upon ascension to God Tiers, Rose and Dave's Hero symbols occasionally appear in their eyes and Jade's eyes are just plain weird; they fade away and show where she's going to teleport.
- Power Glows: All of them. During her Grimdark phase, Rose glowed black but now that she's a God Tiered Seer of Light, she'll probably have yellow. John demonstrates this most overtly.
- Guys Smash, Girls Shoot: John and Dave use melee weapons. Rose and Jade use ranged weapons. Though Rose actually started out with melee weapons.
- Half-Identical Twins: Extends to their personalities too. John and Jade are generally upbeat and positive, while Dave and Rose are more snarky and aloof.
- I Am Who?: Turns out not any regular schumck can play Sburb; only some people can, being predestined for it, and they're also destined to become demigods.
- Well, Sburb was actually a highly anticipated release, but the other sessions presumably failed miserably Because Destiny Says So.
- I Believe I Can Fly: All of them can fly as part of God Tiers, though Dave and Rose really have no explained reason why, aside from that dreamselves are kinda weird.
- In the Hood: God Tiers come with God Hoods. However, Rose's is probably the only one that would be seen as a traditional hood; John's is a giant windsock, Jade's has been compared to a pair of stockings, and Dave's is a close fitting coif.
- In Universe Nickname: In the mythos of the Post-Scratch Session, they are continually referred to as "The Gods", as at that point they have all reached their God Tiers.
- Kid Heroes: They're all 13 years old at the beginning of the story.
- Leitmotif: In addition to their actual themes listed below, each of the Kids in general is associated with an instrument, which will often show up during a [S] page, even if their themes do not. John is associated with pianos (and organs to an extent), Rose is associated with violins, Dave is associated with synths, and Jade is associated with both basses and flutes.
- Magic Feather: Tied into their powers (see below). They all make weapons and items that allow them to focus their powers, but by the time they reach the top of their echeladders they no longer need them. John skipped most of his Echeladder, and thus never made an item; based on what his consorts say, he may have made a flute to play the wind, if it were a normal session at least.
- Obfuscating Stupidity: Dave and John enjoy joking around too much to show how smart they are most of the time, and Jade willingly hides up until Sburb the full extent of her knowledge. Rose however has no real compulsions to do so and does not.
- Out of Focus: During Acts 4 and 5, the comic became much more of an ensemble piece, and the Kids faded from the sole spotlight unlike where they were in earlier acts. Though the comic can also concentrate on them for periods of time, it is just less frequent as the number of characters increased.
- Physical God: All of them as of ascending to the God Tiers, but Jade especially.
- Plot-Relevant Age-Up: From 13 to 16 as they travel to the post-scratch session; John and Jade due to spending three years traveling between windows in Hussie's study, and Dave and Rose (and the surviving Trolls) spending three years traveling between Incipispheres due to the Furthest Ring being non-linear.
- Shouldn't We Be in School Right Now?: John, Rose, and Dave are all subject to US compulsory education laws (Jade gets a pass, living on a remote Pacific island), yet none of them ever mention classes or even other friends and acquaintances. Hussie's statement on this was "They're too cool for school. And also, too fictional." Given that the story begins at 4:13PM Pacific Daylight Time and the events on Earth take place over only a few hours, it's possible that John, Rose, and Dave had attended school earlier that day and were already home for evening before SBURB started.
- Smart People Wear Glasses: Everyone but Rose, who double subverts this. She is definitely the most openly intellectual of the Kids but is also the most Genre Blind.
- Stock Super Powers: Everyone who plays Sburb is destined to become a demigod, and in addition, the Kids have reached their God Tiers, which make their powers even stronger and have Resurrective Immortality. Of them, Jade is by far the strongest.
- John is the Heir of Breath, and has strong wind powers, and some natural extensions of that, like Flight. After reaching his God Tiers and a Time Skip, he takes it far enough to become an Elemental Shapeshifter. Because of this, he is inherently extremely hard for Bec (and thus PM, Jade, and Jack) to track down.
- In Act 6, as a result of messing with Lord English's weapon, he's also developed the ability to teleport and time travel, though he still has little control over it.
- Rose is the Seer of Light and her powers manifest as pseudo-omniscience via seeing and understanding probabilities and likelihoods, in addition to various vision powers, like X-Ray Vision. However as the Seer class is a very passive one, her offensive capabilities seem fairly limited, especially upon her ascension to her God Tiers. She also has the ability to summon rain, but so far it's shown little use. Jaspersprite has said that it ties into her Myth Arc.
- Rose also had command over dark magical abilities, although how much of it was her own natural ability and how much of it was granted by the Elder Gods is unclear. It remains to be seen how her God Tiers affected her abilities, as she has yet to demonstrate them since going God Tier.
- Dave is the Knight of Time and has time manipulation powers. Part of his role in the session is to serve as the reset button if anything goes wrong. He's also worked it into his fighting style, taking his Flash Step to outright Teleport Spam, in addition to several copies of him running around for most of Act 5.
- Heroes of Time are closely tied in with Derse as well, and Dave was "half-awake" on Derse before being fully awoken by Rose note . Dave however is a bit of an exception to other Derse players (such as Aradia or Feferi) in that he outright ignores or rejects the Elder Gods.
- Jade is the Witch of Space, and as of ascending to the God Tiers is pretty much a Physical God, including reality warpingnote , mild omniscience, functional omnipresence, and Immortalitynote . Because of the unusual circumstances of her God Tier ascension, she has all the powers of a sprite, a First Guardiannote , and a God Tiered Hero of Space, making her almost literally a god. The only thing that is explicitly not within her abilities is manipulating time. Jade lampshades it by not being entirely sure how many powers she has or what they originate from.
- Heroes of Space are closely tied in with Prospit as well, and Jade has been awake on Prospit for most of her life. She also is connected with the First Guardian of Earth, Bec, who raised her. In addition, her Myth Arc is tied in with breeding frogs, as in the Homestuck-verse, Universes are literally god-like frogs, and it's the responsibility of a Hero of Space to breed a new one as part of the game.
- Teen Genius: All of them to some extent; Dave has an impressive array of blogs and websites for a 13 year old, John is Earth's foremost (and only) ectobiologist (not to mention singlehandedly figuring out the punchcard system), Jade is probably one of the youngest experimental physicists on the planet, and Rose knows enough Eldritch Forgotten Lore to fill a Necronomicon.
- Theme Table: A colour, a classical element, a Weapon of Choice, a humour, a musical instrument, a mythological title, a personal world in the Incipisphere, the remains of a deceased creature or family member, and a single guardian who seems to know something about the Ancient Conspiracy. Oh, and an African-American celebrity.
- Tomboy and Girly Girl / Sensitive Guy and Manly Man: Jade is the Tomboy to Rose's Girly Girl, although they both like wearing dresses. John is the Sensitive Guy to Dave's Manly Man, although in Act 5 that gets reversed.
- Unspoken Plan Guarantee: Played straight and averted. Rose's intricate plan to try to defeat Jack ends up creating the source of his power, while Jade's slapdash Indy Ploy goes off without a hitch. However, Rose's mission to John to cause the Scratch ended up working out.
- Unwitting Pawn: Their plan to blow up the Green Sun was a trick of Doc Scratch's from the beginning; they end up creating the Green Sun. Dave and Rose's reaction is basically Oh Crap What Have We Done?
- You Can't Fight Fate: All have differing opinions on it. John believes that it is possible, Rose doesn't but is looking for a way around it, Jade revels in it and uses it to her advantage, and it drives Dave crazy trying to manage all the timelines. Canonically however, it isn't possible as of yet, but is a main thread of Act 6.
"You have a passion for REALLY TERRIBLE MOVIES. You like to program computers but you are NOT VERY GOOD AT IT. You have a fondness for PARANORMAL LORE, and are an aspiring AMATEUR MAGICIAN. You also like to play GAMES sometimes."
A fairly average boy living in suburban Washington with his father, on whose birthday our story begins
He is the Heir of Breath
of his session, and the de facto leader. His Chumhandle is "ectoBiologist", formerly "ghostyTrickster".
He has filed a pair of STRIFE SPECIBI
in his STRIFE PORTFOLIO: HAMMERKIND ABSTRATUS
and BUNNYKIND ABSTRATUS
. He is a clone of Nanna Egbert and Grandpa Harley's paradox ghost slime, and is Jade's biological brother.
types without capitalizing letters, but uses proper punctuation!
sometimes uses emotes and emoticons, but not frequently.
after act 5, he's a bit more prone to swearing and SHOUTING.
- Action Survivor: Dave and Jade start out with weapons training, while Rose has plenty of raw badassitude to work with, but John starts out as your average 13-year-old kid. He learns pretty quick, though.
- Adorkable: As Andrew Hussie put it on Formspring:
Andrew Hussie: John is adorable because he is honest and heroic and nerdy and a good friend.
- Agent Mulder: Minorly shown through John's fondness for paranormal lore.
- And Show It to You: In a sense, Skaia does this to him after his God Tier ascension, showing him his dead self bleeding out on his Quest Bed.
- Angry Eyebrows: Shown through his glasses and on his shirt here.
- Arbitrary Skepticism: So. Very. Much. Expect him to believe anything as long as it doesn't serve his interests. If it does, be prepared for a (verbal) fight.
- Attention Deficit... Ooh, Shiny!: Has by far the worst attention span of any character in the series (save maybe Clubs Deuce), and if left to his own devices, he tends to get sidetracked constantly.
- Badass Adorable: He has potent wind powers, Dual Wields two rather impressively sized hammers, is probably the best at working the alchemy system, and is Adorkable to his very core.
- Badass in a Nice Suit: After he gets his cool suit, although he changes out of it after a while.
- Berserk Button: Cakes and baked goods in general. Especially Betty Crocker brand.
- Also, don't mock him through the same kind of letters his Dad wrote him.
- Don't try to get any of his best friends, even if they're fake variations, to make out. Especially if they're related.
- Do not reduce women (especially his friends) to fanservice characters.
- Beware the Nice Ones: Subverted. When John does get angry, it's usually played for laughs:
That is IT.
You are DEAD SERIOUS.
- Played straight as of this update however.
- Blow You Away: As the Heir of Breath, John has subconscious power over the wind. The first time we see him semi-consciously manifest his abilities, he's able to blow out a fire that's consumed half a planet. He only gets stronger after that.
- Buffy Speak: John does this a lot. Lampshaded by Rose here:
EB: i'm going upstairs to the big platformy thing.
TT: The alchemiter?
TT: Try to learn the lingo.
- Cabin Fever: In Act 6 Intermission 3, bordering on Go Mad from the Isolation.
- Celibate Hero: Decided to be for the time being while Sburb is going on. He shows some slight disdain for romance in general as well.
- Character Check: After the Time Skip in Act 6, John snaps back to his personality in Acts 1 and 2, being more openly joking and sweary, instead of simply being The Fool wandering around listening to people. He still is kind of course, it's just not his sole attribute any more. He can be somewhat abrasive though.
- Chekhov's Gunman: The alternate John who dies to Typheus ends up showing up much later.
- Chronic Hero Syndrome: His natural instinct is to throw himself in between other people and danger, despite Vriska and Karkat repeatedly pointing out that doing so would make him a very short-lived immortal.
- Commuting on a Bus: Starts off as the main viewpoint protagonist, but has reduced screen-time and plot significance in later acts.
- Costume Copycat: Unwittingly to Vriska, who makes him ditch his Junior Ectobiologist's Lab Suit for a copy of her outfit.
- Crouching Moron, Hidden Badass: He's prone to constantly goofing off and always has time to crack a joke. However, he has shown skill with the alchemiter, has the mangrit to dual-wield hammers, and was the strongest Kid for much of Act 5 after he reached his God Tiers.
- When Jade is mindcontrolled by the Condesce, he manages to evade her capture in an Offscreen Moment of Awesome and can obfuscate his location because of his windy powers.
- The Cuckoolander Was Right: Irrationally claims in early Acts that Betty Crocker is evil, and has her gnarled claws in everything. He turns out to be 100% correct.
- Cute Bruiser: In the end, John is essentially a geeky, loveable, good-natured young boy who also happens to be able to swing around two warhammers at once and have God-Tier powers over wind.
- Did We Just Have Tea with Cthulhu?: Doomed-timeline John and Typheus had a nice chat before the latter killed the former.
- Die or Fly: Staged by Vriska to trigger his powers over wind. It was an enormous success.
"DO THE WINDY THING DO THE WINDY THING DO THE WINDY THING"
- Does Not Like Spam: Any type of baked goods (cookies, birthday cake, etc) sends him into a Freak Out!. This is because of the truly ridiculous number of cakes his dad makes for him. He's been eating cake all day, so John's pretty much sick to death of baked goods at the moment. Finding out that Fruit Gushers are a Betty Crocker product was enough to almost make him flip the fuck out.
- Averted later. John's okay with cake in moderation.
- Does Not Understand Sarcasm: Often, Rose's sarcastic quips fly over his head.
- Doting Parent: The few times he acts like a father to Casey and later the infant Jade, Rose, and Mom are all rather touching.
- Drop the Hammer: Acquires the Warhammer of Zillyhoo from the Bunny.
- Dual Wielding: Does it briefly himself at the end of Act 3 with his Pogo Hammer and Wrinklefucker, but also has the Remote Ghost Gauntlets which can let him Quadruple Wield if he had a 4th hammer.
- However by the time he alchemized a fourth hammer, Fear No Anvil, he's gone back to single wielding entirely. Later he receives a fifth hammer, The Warhammer of Zillyhoo, which is also wielded singly.
- Elemental Shapeshifter: Has revealed the ability to turn into wind in order to escape Jack's grasp and reconstitute behind him for a suprise attack.
- Hinted at previously by averting Elemental Baggage as John literally creates wind from himself.
- Emotions vs. Stoicism: John's more emotional, compared to Dave's stoicism. Reversed as of Act 5 with Dave becoming more open with his emotions, while John learns to be a bit calmer.
- Expressive Shirt: Seen for one panel here.
- Eye Glasses: Due to the artstyle of Homestuck. We never saw John without his glasses on.
- Facial Dialogue: First shown when the reader attempts to name him "Zoosmell Pooplord." John and his shirt facially emote upset, commanding the reader to "Try Again, Smartass."
- The Fool: Both in terms of his naivety, and his niceness bringing him good karma: even when he dies, it works out okay for him, twice.
- Genius Ditz: John's naively optimistic, quite gullible, not too swift on the uptake, and has absolutely no taste in movies, but he was also able to work out punchcard alchemy, nailed some of Rose and Dave's psychological issues in their birthday letters, and is responsible for more time-travel-based trolling shenanigans than the trolls are. And of course, his father and sister are canonically geniuses, so that part's probably literal.
- Defied later. John wises up and becomes incredibly Genre Savvy, though he's still silly.
- Genre Savvy: Starting to get this way since Act 5 Part 2, pointing out numerous trappings of Sburb, including how every number seems to be important somehow.
- Upon reading another note from Jade's mysterious pen-pal: "Grandmother? You wonder who that could be? It's probably just Jade. What with all the time shenanigans." He's right, sort of.
EB: before i fell asleep, i was about to prototype something really ridiculous to make jack weaker. i am pretty sure that it would have made jack lose both eyes, both arms, and give him silly blue hair, and possibly also make him be a girl?
- Vriska doesn't let it happen but he tried.
- Has decided romance is a huge distraction in Sburb and is avoiding it. The Post-Scratch and Troll sessions underwent huge drama because of romance, and several people ended up dead in the Troll session because of it, though John knows nothing about any of that.
- Realizes that if he could intentionally control the canonspace jumps, he would probably make a huge mess of things.
- Good Thing You Can Heal: Good thing you have a dream self, right, John?
- Good thing you're immortal now, right, John?
- It takes him a while to get used to the idea and grasp its limitations, however. Vriska had to talk him out of several ridiculous plans because they would result in a Heroic Sacrifice, thus ending his conditional immortality.
- Got Me Doing It: He starts analyzing Con Air in intense detail, much like how Karkat dissects his romcoms.
- Vriska's tendency to repeat things 8 times rubbed off on him a for a little while.
- Guilty Pleasures: He enjoys watching terrible movies, not out of any sort of ironic appreciation or Bile Fascination, but out of incredibly poor taste. He considers each and every one of them a masterpiece. Except Mac and Me.
- Trope reversed, now that he realizes that Con Air sucks, too.
- Trope played straight once again, given his reaction to warping into Con Air itself and sobbing at the drama, and watching it with hearts in his eyes while waiting on LOMAX, John once again loves Con Air
- Chekhov's Hobby: As a result of this, Dave gives him the ironic present of the bunny from Con Air. This was then sent back in time with baby Rose, where it eventually got dilapidated and was then later repaired and given to John again as a birthday present from Rose. This version was sent back in time with baby Jade, who turned it into the Game Breaker cyborg bunny that gave Jack Noir the ability to overthrow the Black Queen, but also protected Dream John from Jack.
- Hearing Voices: WV commanded John around for a while; they've seemingly become friends through it as well. However now that John's real self is dead, he can no longer be contacted by an exile.
- The Heart: Role shared with Jade. Tries his best to stop Rose going grimdark, and pretty much the only person who got Vriska to reconsider her actions.
- Heart Is an Awesome Power: Out of his group, he has the least powerful ability granted to him by his Mythological Role. However, it becomes extremely useful in getting rid of the Special Stardust that is plaguing the session - something that Rose and Dave both have trouble with.
- Horrible Judge of Character: Subverted twice. Intially it seems like trusting Terezi, shortly after she had gotten him killed in a doomed timeline, is a bad idea and everyone readily pointed that out to him. As time went on and her character was explored more, it became apparent she wasn't evil at all. He also trusts Vriska who manipulates him into getting killed again, but does so in order to help him ascend to the God Tiers.
- How Do I Shot Web?: John has a lot of trouble at first figuring out how to work his Sylladex and play the Sburb beta. (Finally getting the hang of using the game mechanics makes him take a few levels in badass later on though.)
- On a similar note, once he grasps the various ways the trolls are, well, trolling them, he manages to counter-troll them ridiculously well.
- At one point, thanks to the trolls' time shenanigans, he managed to simultaneously troll Rose, Kanaya, and himself.
- He has no idea initially how to summon The Breeze. He gets much better at it.
- Ignorance Is Bliss: Practically everyone seems to hide information from John at some point or another (for instance, Rose not telling him that the Tumor is a bomb and that she plans to send her dream self to blow up the Green Sun with it once he retrieves it for her, and Vriska not telling him that Bec Noir was going to kill him when he slept on the Quest Bed), with the objective of making sure he isn't nervous about what will happen. Ironic for someone whose medium entry task was to bite an apple.
- Infinity+1 Sword: The Warhammer Of Zillyhoo
- Innocent Blue Eyes: According to Andrew, the kids' eyes match their text color. His eyes are pretty vividly blue and in much of Act 5 he's very innocent, but it's averted in Act 6 as he's shown himself to have matured.
- Insistent Terminology: "the windy thing", in regards to John's powers as the Heir of Breath.
- Interspecies Romance: He has some level of interest in Vriska; when Dave questions him about it though he admits he'd probably be an awkward d8. This also applies to pre-scratch John, who also shows some interest in her despite not having ever even gotten to know her, beyond a long forgotten trolling.
- Defied later. John admits it was kinda dumb to have feelings over the span of a single day and also in hindsight thinks Vriska was kind of crazy.
- Vriska has confirmed that she and dead dream bubble John dated for a time.
- Jet Pack: Alchemized one, and used it to fly through his second gate and explore LOLAR.
- Large Ham: Given any chance to act out his favorite scene, he will overact it.
- Leitmotif: Showtime (his original theme and Strife music) and Doctor (his planet's theme).
- Like Brother and Sister: With Jade; they never have the same joking sexual tension that Rose and Dave did in early chatlogs. They are brother and sister biologically, and cousins legally, although they were initially unaware of both.
- Lovable Nerd: Dave admits that he loves the guy because he's such a dork.
- Magikarp Power: Compared to Dave and Rose, John had much more trouble adjusting to fighting in The Medium. Then he develops wind powers capable of covering a planet and reaches the top of his Echeladder before either of them. However it's subverted later, as despite ascending to his God Tiers, everyone else ascends to theirs as well, with presumably equal abilities.
- Martyr Without a Cause: Upon learning that the only thing that can kill him permanently is a Heroic Sacrifice, John comes up with a bunch of plans that involve exactly that. His nature as The Fool makes him pretty much unable to comprehend NOT being heroic, and also unable to fully think out the consequences.
- Meta Guy: Since Act 5 Act 2, he's been the one mostly hanging lampshades on both the trappings of Sburb and the reader's expectations.
- Mighty Glacier: Seems to be this kind of fighter in Sburb, as he takes a lot of hits but eventually has pretty good attacking power.
- Mind Screw: He made himself in a ectobiology lab from his grandmother and Jade's grandfather's genes. This means his grandmother is actually his mother and his father is his half-brother.
- Nannasprite points out that through this he is sort of her dad through initiating this process - which if you think on it, makes him his own pseudo-grandfather.
- Missing Mom: He was raised by his Dad and never had a mother figure. This is because he is the child of Nanna and Grandpa via paradox slime.
- Morality Pet: To Vriska.
- Also to Rose here. And to Dave in a sense.
- The Movie Buff: With the twist that his taste in movies is questionable at best. His descriptions of them venture into Cloudcuckoolander territory at times.
- Nerd Glasses: Though it can be hard to tell at times if he's wearing glasses due to a lack of a bridge between the lenses, he is indeed sporting spectacles.
- Nice Guy: To messianic levels. So much so that even Doc Scratch doubts he'll die anything other than a martyr's death.
- Nice Hat: Discussed with the Bunny Sassacre Fedora, although he never wears it.
- Oblivious To Hate: Although not necessarily so much "oblivious" as "unaware of what it actually means".
- He also was blissfully unaware that Vriska is/was developing feelings for him until Karkat laid it out in a particularly explosive fashion.
- Defied later. John has clearly put some thought into romance but decides to be a Celibate Hero until Sburb is over.
- Odd Name Out: The kids' chumhandles initials are TT, TG, GG... except John's is EB. It's later revealed that the trolls' harassment caused him to change away from his original chumhandle, GT.
- According to Word of God, this retroactively became symbolic of the how the trolls managed to give his universe cancer under Karkat's leadership.
- His last name is also the only one that differs from his Generation Xerox parent's birth name, Nanna having married and passed on her married name Egbert to his dad, and by extension him.
- Plot Allergy: Averted; although John is deathly allergic to peanuts, it isn't brought up ever again shortly after it was introduced.
- Although it becomes a Brick Joke when Jake's dreamself dies from being fed peanuts.
- The Pollyanna: Relentlessly optimistic. Hilarity Ensues whenever he runs up against Karkat. Rose notes that this (and John's Arbitrary Skepticism) is a variety of Cursed with Awesome:
EB: i am still skeptical about that, though.
TT: That's why you're our leader, John.
TT: Optimism through stalwart skepticism is a defect not everyone is lucky enough to be cursed with.
- It's especially prominent when we meet the John Terezi killed. Not only does he not hold a grudge against her or the denizen, but he expresses gratitude for having helped the alpha versions of himself and Dave.
- Poster-Gallery Bedroom: Physical proof as The Movie Buff for really terrible movies.
- Power Glows: As the Heir of Breath, he shows some sky blue glow when 'doing the windy thing.' Also, when automatically resurrected following his and Rose's Curb-Stomp Battle against Jack, he gives off a rainbow glow.
- The Prankster: His main hobby outside of watching bad movies, though he shows less interest in it over time.
- Puberty Superpower: John was initially unable to lift a sledgehammer without assistance; after a few hours, he's garnered enough MANGRIT to dual wield them.
- Red Oni: To Dave's Blue Oni.
- Also, Blue to Karkat and Vriska's Red, and briefly Red to Terezi's Blue.
- Red to Rose's Blue as well.
- Replacement Love Interest: For Vriska, replacing Tavros. See her entry for more.
- Right for the Wrong Reasons: Long before he learns anything about the game or the Condesce, John has a deep hatred and suspicion of Betty Crocker, simply because he doesn't like cake very much.
- Rule of Symbolism: John's text and associated color of blue was retroactively made significant as it matches the color associated with the Troll's Universe.
- Similarly, the tendency of his God Tier hood to spiral when he does the windy thing is made significant later by Lord English and Caliborn being associated with spirals.
- Scary Shiny Glasses: Occasionally, though he still remains a nice guy. As of Act 5 it's become very commonplace, but only because just about anyone who wears glasses has this happen. John's eyes usually only appear in the standard sprite style, and that has become much rarer of late.
- Played seriously straight in this panel from Act 6 Intermission 3. Though it also doubles as an awesome moment, considering who John is about to attack.
- Sensitive Guy: As a foil to Dave's Manly Man.
- Ship Sinking: In Act 6 Intermission 2, after a year of traveling between sessions, John looks back at all the romantic shenanigans of the previous acts with a huge shrug, since that was all just stuff that happened on a single crazy day. He's more interested in adventure and games than his half-forgotten conversations with Vriska or Karkat's crazy shipping grid. He also says that he wasn't even remotely sure how to react to Vriska's flirtations, and dismisses the idea that he had feelings for her. He later tells Roxy that he sort of hated Vriska after seeing the way she treated her supposed friends in the afterlife.
- Shonen Hair: He has some pretty wild hair, but he doesn't exactly have the personality of most characters associated with the Trope.
- Shout-Out: Besides things relevant to his interests, also refers to himself as the Wind Waker in a conversation with Vriska, prior to comparing his outfit Junior Ectobiologist Labcoat to "link if zelda was about an elf scientist".
- Stage Magician: Implied as one of his dreams through aspiring to be an amateur magician, even possessing a chest filled with StageMagic gear.
- Stealth Pun: One of his weapons, Fear No Anvil, is a hammer that stops time.
- Super Smoke: As demonstrated in his first real fight against Jack.
- Timey-Wimey Ball: John was trapped in one due to sticking his arm in the treasure. He appears to have gotten out of it thanks to Cans punching him. With him showing no signs yet of being sent from Jake's land after arriving there.
- Took a Level in Badass: He takes quite a few, until in Act 5 he's the strongest Kid of all.
- Took a Level in Kindness: Not that he was ever a real jerk (although he has his moments), but his overall niceness is much more apparent in later acts. Snapped back later in Act 6 due to severe Cabin Fever; his attitude on the ship rivals Karkat's at points.
- Toothy Issue: He has quite the overbite.
- Trademark Favorite Food: John loves Fruit Gushers. Until he found out they are made by Betty Crocker.
- Trial And Error Captchaloguing: One description on how John starts his Sylladex's Fetch Modus operating.
- Trickster Archetype: In his Genius Ditz moments. You cannot hope to beat Egbert in a prank-off. He is simply the best there is. Although he's completely beaten by Nanna and Dad.
- Successfully trolls Dave in the comic's very first pesterlog regarding the apple juice. And once he gets the hang of time-travel trolling, he demolishes Karkat and Kanaya, and leaves Vriska struggling to keep pace. Only Terezi can get the better of him and she's The Empath.
- Truly Single Parent: More of a Truly Single Midwife in this case, but you get the idea.
- Unstoppable Rage: Zig-Zagged. When John is angry, it's usually played for laughs...but when he's seriously pissed, even Jack Noir seems worried.
- Unwitting Pawn: Not only is he tricked into giving Dave the codes for Rose's journals, but he also immediately trusts Terezi to lead him through the game faster, which leads to his death in an alternate future. May in turn make him a Spanner in the Works: he may have got himself killed in that timeline, but he got a sweet jetpack and hammer out of it, not to mention saving Dave from the horrors of Calsprite. And giving Dave the codes for the journals may have screwed them over, but at the same time it was essential for getting Dave's spare beta copies to Jade so that they both have the means to enter the Medium.
- He was instructed by Rose to retrieve the Tumor from the heart of the Battlefield and bring it to her - so she could use it as a bomb in her Self-Sacrifice Scheme to take out the Green Sun and Bec Noir. John wasn't happy when he found out the specifics.
- Weirdness Censor: John doesn't tend to react very much to some of the weirder issues of the comic.
- "Well Done, Son" Guy: Inverted. John's Dad seems to tell him how proud he is constantly to the extent that it's lost most of its meaning, leading to a lot of ennui and Wangst on John's part. This becomes a lot more meaningful when it's revealed that John wrote messages all over his wall in his sleep that he couldn't see, calling himself a loser and a dumb kid. His dad may have been trying to encourage him because of that.
- They are genuinely happy to see each other again, for the brief moment they meet, and John flew into one of his few moments shown of genuine anger upon finding his corpse.
- What Happened to the Mouse?: During his first alchemy binge, John creates BARBER'S BEST FRIEND, using an umbrella and straight razor, and mentions that he has an UMBRELLAKIND strife specibus lying around. Neither the weapon nor the strife specibus are ever mentioned again.
- When All You Have Is a Hammer: Both literally and with his wind powers. John's powers are relatively simple compared to his friends' but he uses them in creative ways, and the sheer level of power backing them as of ascending to the God Tiers certainly helps.
"You have a passion for RATHER OBSCURE LITERATURE. You enjoy creative writing and are SOMEWHAT SECRETIVE ABOUT IT. You have a fondness for the BESTIALLY STRANGE AND FICTITIOUS, and sometimes dabble in PSYCHOANALYSIS. You also like to KNIT, and your room is a BIT OF A MESS. And on occasion, if just the right one strikes your fancy, you like to play VIDEO GAMES with your friends."
A girl with a fondness for psychoanalysis, writing and wizards, who lives with her mother in an isolated mansion situated atop Rainbow Falls in New York.
In Sburb, she is the Seer of Light
. Her Chumhandle is "tentacleTherapist".
She has allocated her STRIFE SPECIBUS
with the NEEDLEKIND ABSTRATUS.
She can play haunting refrains on her violin. She is a clone of Mom Lalonde and Bro Strider's paradox ghost slime, and is Dave's biological sister.
Types with stringent punctuation and capitalization syntax, with a tendency toward excessive verbosity.
After Act 5, she's prone to adding in some silliness. ;)
- Action Girl: She's friendly enough, but her tastes veer toward the dark and gothic and be-tentacled. She also uses extremely painful dirty-fighting tactics in battle... when she's not simply blasting them to atoms with raw, eldritch power.
- Alcohol Hic: She has one when she brews up some booze on the way to the reset universe.
- All Girls Like Ponies: Her name is MAPLEHOOF.
- Awesomeness by Analysis: Reaching the God Tiers grants Rose a comprehensive understanding of fortune. This lets her know exactly what needs to happen to achieve the most favorable outcome for everyone.
- Back from the Dead: After being killed by Jack, she was revived by John as her Dream Self on Derse, which also had the benefit of knocking her out from her grimdark state. Technically also happens when she ascends to the God Tiers.
- Badass: Remember how long it took John to defeat his first Crude Ogre? Rose has managed to dispatch hers in a manner of seconds. With a pair of knitting needles and some yarn.
- And then of course we have this.
- Badass Adorable: See above. She then proceeded to sit cross-legged on its back to open her laptop and answer her Pesterchum. Sitting on a pillow too.
- Badass in a Nice Suit: She too, has alchemized herself some elegant clothes over the course of their game.
- Berserk Button: She straight up flips the fuck out when Jack kills John a second time.
- Big Damn Kiss: With Kanaya, complete with being a full page spread.
- Bi the Way / Lipstick Lesbian: Rose hasn't canonically expressed interest in a male yet (despite lots of Ship Tease with John and Dave), but is in a relationship with Kanaya. She's also fairly blatantly hitting on Meenah in the first Openbound flash.
- Badass Gay: Since this trope also includes a number of bisexuals, she qualifies either way.
- Black Speech: She was stuck talking in it after she went Grimdark. After her real self was killed, she's seemingly back to talking normally.
- Blind Seer: Not actually blind, but her God Tier hood is clearly designed to be evocative of this trope by being large enough to cover her eyes.
- Broken Pedestal: Minor example: Kanaya thought that Rose's session must have gone better than it did after reading her guide, and was quite disappointed when she actually found Rose and saw what actually became of her session, finding the real Rose couldn't live up to her lofty expectations.
- Played with in the "Flighty Broads and their Snarky Horseshit" sequence before being completely subverted when Kanaya learns that Rose really did blow up her first gate. Inverted later when it turns out Rose's "failed" session actually has turned out better than Kanaya's.
- Chronic Hero Syndrome: Mixed with The Unfettered and Determinator, Rose is completely dedicated to making sure her friends survive, and is a bit hasty in throwing herself into suicide missions. This gets used against her and doesn't really end well.
- Covert Pervert: Really seems to like teasing Dave about "Retracing the steps of some of our Freudian semi-blunders in conversations past", and gleefully grabs a trashy troll romance novel away from Karkat.
- Cute Witch: Usually, though not so much when Grimdark.
- Dark Feminine: To Jade's Light Feminine.
- Dark Is Not Evil/Light Is Not Good: On one hand, she's a Black Magician Girl who consults Eldritch Abominations... but she's mostly doing it to try and save her and her friends' lives. On the other, she's the 'Seer of Light' in the Kid's SBURB session, and there's evidence to suggest she's not really following her quest pathline, as she mainly spends time ripping the game apart with dark magic wands, communing with horrorterrors and Doc Scratch, and generally trying to see the game achieve victory by any means necessary.
- Bounced heavily towards legitimate evil and went Grimdark during Act 5 for a time, but with her God Tier ascension, seems to fully have settled into Light is Good.
- Rule of Symbolism: Rose's natural fashion choice tends towards purple, but her Seer of Light outfit is bright yellow. This mirrors the dichotomy between Derse and Prospit; ie Dark and Light in Sburb.
- Dark Magical Girl: For a character not in a Magical Girl series, she ticks off a surprising number of traits: cynicism, slight ruthlessness, outward creepiness, damaged family bonds, a hidden need for friendship, and her embrace of Black Magic. Unlike the most versions of the trope, she starts out a good guy and stays there, even through her descent into darkness, but her arc and character growth fit well in the genre from striking it out alone to apprenticing to the villain to revelation of how she's been played and return to the bonds of friendship.
- Deadpan Snarker: Particularly when Dave is involved.
- Determinator: Part of being The Unfettered. When Rose focuses on something, she goes all out.
- Disappeared Dad: She only has her mother taking care of her. Her dad, through genetics, is Dave's Bro.
- Dropped a Bridge on Him: In order to keep a pace "characterized by a reduction in granularity," Doc Scratch treats her thus:
Doc Scratch: The duel ends. The Seer dies. The Slayer departs.
- Drowning My Sorrows: In Davesprite's timeline.
- Dual Wielding: A pair of magic wands/knitting needles. The only one of the kids to dual wield consistently as well.
- Empathic Environment: Upon discovering her Mother's corpse, a rain cloud of black liquid sorrow appears. Justified in that it's Rose who summoned it.
- Flash Step: Demonstrates this while swiping a terribly-written Troll Romance book away. Twice. And the second time, she did this while the book was in another map entirely. She also does the same with Complacency of the Learned, albeit she was right next to it that time.
- Fling a Light into the Future: Rips her walkthrough out of the internet and puts it into a server in the Furthest Ring for other SBURB players to find. In an inversion, one of the people to find it is Kanaya, in the past.
- Glowing Eyes of Doom: After officially going grimdark.
- Go Mad from the Revelation: Rose asked Doc Scratch's omniscient cue ball if the horrorterrors were evil or not. Whatever the actual answer was, it was not healthy for her psyche.
- Hard-Drinking Party Girl: Becomes an alcoholic and presumably behaves like pre-sobriety Roxy in the last year of the meteor's voyage.
- Heroic BSOD: Jade should not have brought up her mother's death.
- Heroic RROD: Asking if the horrorterrors are evil or not to the magic cue ball does not end well for her.
- Horrible Judge of Character: She ended up seriously underestimating Doc.
- Hot-Blooded: Shows shades of this when she asks a question so hard it ends up breaking reality on a small scale, and her mind on a bigger scale.
- Humanoid Abomination: After her grimdark broodfester throes, she can only speak in Black Speech, is surrounded by Black Magic, and has dark gray skin. But, she still seems to be herself when she's with John, so it's ultimately subverted.
- Improbable Weapon User: Has the least practical Strife Specibus amongst the Kids. However it's quickly subverted when she basically uses them to create magic wands.
- Interspecies Romance: With Kanaya and the two have become inseparable since.
- Jumped at the Call: She was more than ready to become John's server player, and she was even quicker to enter the game itself.
- Jumping Off the Slippery Slope: "As is now painfully obvious to anyone with a brain, you have basically gone completely off the deep end in every way."
- Lady of Black Magic: Which eventually bites her in the ass. She's since abandoned using Horrorterror-related magic, and relies on alternative forms of sorcery instead.
- Leitmotif: Aggrieve and Endless Climb.
- Leeroy Jenkins: Considering her Hot-Blooded nature, her Genre Blindness, and her Chronic Hero Syndrome, this should not come as a surprise in the slightest.
- Magijyk Needlewands
- Ms. Exposition: The baton is passed to her for Act 6 intermissions as the Seer. In addition, she and Kanaya compile all the experiences their sessions had with all the data they find about Sburb into a Tome, which serves to inform Calliope and in turn make her the Ms. Exposition to the Post-Scratch kids.
- Nice Job Breaking It, Hero: At least according to Aradia, Rose's actions of deliberately tearing apart Sburb and listening to the dark gods beyond the Veil has (or will have) some huge consequences.
- It also turns out that her plan to destroy the Green Sun in fact created it.
- Nightmare Fetishist: Her love of the Zoologically Dubious.
- Not so Above It All: Rose: Wear the scarf. Be the Rider.
- Pet the Dog: Or rather, the cat. Looks like Rose still cares after all.
- She may have now officially gone grimdark, but she still finds time for some cute moments with John in this Flash. Even if her half of the conversation is in an eldritch tongue, it's clear that Rose is still in there somewhere.
- Power Glows: And she glows black.
- Punny Name/The Problem with Pen Island: The innuendo of her chumhandle is never mentioned in the comic. It gains a new level of significance when you consider her "love of the Zoologically dubious" and her tendency to "dabble in PSYCHOANALYSIS."
- Purple Eyes: Same as her text color. See Supernatural Is Purple.
- Purple Prose: And it's even a visual pun.
- Lampshaded by denial: "My introduction will be sparse. There will be no majestic prose blustering into the sails of a galleon as we embark on this voyage together. Nor will there by any hamfisted prose whipping its limbs under a bedsheet like a retarded ghost, for that matter."
- Roaring Rampage of Revenge: "You make a halfhearted attempt to resist the urge. Alas, one is not easily shaken from the broodfester tongues. They are stubborn throes."
- Scarf Of Ass Kicking: It's pink.
- She seemed to have ditched it after it got singed in the house fire, though, but made another one as part of her black-and-white squiddle robe and uses it as a belt.
- Screw Destiny: "I am not playing by the rules anymore. I will fly around this candy-coated rock and comb the white sand until I find answers. Nobody can tell me our fate can't be repaired.".
- Inverted, as while she thinks she's in control of her own destiny she's really playing right into the tentacles of the horrorterrors, who pretty much only have their self-preservation in mind and nothing else.
- Secret Keeper: With regards to Gamzee's kismesissitude with Terezi.
- She gets drunk and tells Kanaya a couple of pages later. Mostly she just needs to keep the secret from Dave and Karkat though.
- Self-Sacrifice Scheme: Her plan to take The Tumor and destroy The Green Sun. She knocked Dave out to ensure that she would be the one to take the fall rather than him.
- Sesquipedalian Loquaciousness: To start off with, which gradually disappears as she goes Grimdark, even going as far as to tell Kanaya to stop rambling. Once she ascends to the god-tiers she returns to her love of long words. Amusingly enough another Hero of Light admits that Sesquipedalian Loquaciousness is a habit of most Light players.
- The series likes to use the verbal construct "You [verb] all the [nouns]. All of them". Rose does it thusly: "We would come into possession of all the disasters. Exhaustive possession. Monopolization, in fact."
- She's Back: After her drinking, failure at Auspisticism and loss of faith in herself that took her in the meteor intermission, she finally sobers up after a confrontation with Kanaya. On LOFAF she forcibly tries to stop Gamzee's beating of Terezi, pulling the Quills of Echidna, not having wielded a weapon since Jack killed her in her Grimdark phase, finally showing the confidence in taking action she used to have.
- The Shrink: Her interests include psychoanalysis.
- Sophisticated as Hell: Oh fuck.
- Welcome to the party, motherfuckers.
TT: Consider me at your disposal to help craft a comeuppance of such unqualified devastation, the angels will weep pearlstrings of little urban fellows cantillating an unbroken chorus of Oh Snaps.
- Stealth Pun: Late in Act 5, she pilots the Moon of Derse into the Furthest Ring, making her the Sailor (of a) Moon.
- Her name is Rose. Her primary weapons for most of Sburb are the Thorns of Oglogoth.
- Stepford Snarker: Utilized as a way to deal with the absolute chaos that the session brought about.
- The Stoic: At first.
- Not So Stoic: She knows John means well with his word play, but sometimes his barbs are a little harsh to her. In the same log, she also confesses that she finds "flying across rainbow oceans with a couple of magic wands and a salamander in a little cowl" both practical and fun, even if it is absurd.
- Her mother's death also garnered quite a reaction. She went a bit crazy afterward, though not as bad as some were thinking.
- And then there's Drunk Rose
- The Straight Girl: Most of the time. Not so much when she got drunk.
- Sugar and Ice Personality: For all her snarkiness and "spookiness" she does care about her companions and will occasionally show Not So Stoic colors.
- Displayed heartbreakingly so in her conversation with Jade after learning of the death of Mom. After spending the series passing off her mother's affections as sarcastic Rose reveals how highly she thought of her, all while seemingly on the verge of tears. It treads a very fine line between sweet and sad.
- Supernatural Is Purple: She's associated with purple and magic, and uses purple magic for a while.
- Swiss-Army Weapon: Her magic needlewands basically can be used for anything she wants to do. Later on it's revealed it's not actually magic.
- This Is for Emphasis, Bitch!: "WELCOME TO THE PARTY, MOTHERFUCKERS."
- Too Dumb to Live: Fighting Jack against everyone's advice, and possibly to a lesser extent trusting Doc and the Elder Gods to begin with.
- The Unfettered: Turned into this in her desire to break the game. It was used against her.
- Troubling Unchildlike Behavior: Becomes an alcoholic like her Mom and Roxy in the last year of the meteor's voyage.
- Unreliable Narrator: Her mother was never challenging her passive-aggressively, but the reader is led to believe it because Rose does. She also gives the false impression that she dislikes wizards, and on a minor point, she cared more about Jaspers than she initially lets on.
DAVE: this is infuriating
DAVE: why do you even bother with this stupid charade
DAVE: you could be at like a drive in movie making out with each other
DAVE: all exchanging class rings while giving birth to each others fucking children
DAVE: and you would still be all coy like IS IT A DATE OR ISNT IT HMMMM WHO CAN REALLY SAY FOR SURE???
- Unwitting Pawn: Her attempt to destroy the Green Sun creates it. Just as Scratch planned.
- Double Subversion: She fully knows and anticipates that Doc and the Gods are using her to further their own plans, but underestimates to what extent.
- Voice with an Internet Connection / Mission Control: During Act 1 and 2 mainly. She takes a more direct role in the story later on.
- Wall of Text: Her Sburb walkthrough.
TG: oh my god
TG: so many words
TG: do you think like the pulitzer committee is secretly scouring the dregs of the gamefaq
archives or something
- What the Hell, Hero?: As of the March 30 update, Kanaya has finally gotten tired of beating about the bush about Rose's drinking. Here.
- With Great Power Comes Great Insanity: In terms of both range and firepower, the Thorns of Oglogoth are probably the most powerful item crafted by any of the kids so far. But they don't seem to be doing much for Rose's mental health either, whether directly or indirectly.
- Wrong Genre Savvy: Sure, trust the Big Bad, whose whole thing is manipulating people, with a plan that appeals to your Chronic Hero Syndrome and whose information you have no third party sources for. That sounds like a great idea.
- Genre Blind: You'd think she'd know better than to ask the infallibly accurate information-gathering device for a glimpse into the psychology of Eldritch Abominations, considering her choice of light reading material.
- Fridge Brilliance: Rose is the most Genre Blind amongst the kids because prior to Sburb, she was the most interested in apocalyptic scenarios, magic, and talking with the trolls. She's living out her fantasies.
"You have a penchant for spinning out UNBELIEVABLY ILL JAMS with your TURNTABLES AND MIXING GEAR. You like to rave about BANDS NO ONE'S EVER HEARD OF BUT YOU. You collect WEIRD DEAD THINGS PRESERVED IN VARIOUS WAYS. You are an AMATEUR PHOTOGRAPHER and operate your own MAKESHIFT DARKROOM. You maintain a number of IRONICALLY HUMOROUS BLOGS, WEBSITES, AND SOCIAL NETWORKING PROFILES. And if the inspiration strikes, you won't hesitate to drop some PHAT RHYMES on a mofo and REPRESENT."
A boy unceasingly devoted to the pursuit of (what he perceives to be) irony in all aspects of life, who lives with his Bro in an apartment in Houston, Texas.
In Sburb, he is the Knight of Time
. His Chumhandle is "turntechGodhead".
He had allocated his STRIFE SPECIBUS
with the BLADEKIND ABSTRATUS
, but an incident with Bro and a "cheap piece of shit" turns it into the 1/2BLADEKIND ABSTRATUS
. He is a clone of Mom Lalonde and Bro Strider's paradox ghost slime, and is Rose's biological brother.He is also the author
of Sweet Bro and Hella Jeff
types with no caps and no punctuation except sarcastic question marks and occasional ellipsis
- Always Someone Better: Bro, Davesprite, the Future Daves and, ultimately, John. Learning to cope with this, to stop comparing himself with others and accept himself for who he is (a pretty cool dude, when all's said and done) seems to be the goal of his character arc.
- Awesome McCoolname: His name is hella rad.
- Badass: Especially once he's in The Medium.
TG: bow down before your new king bitch
- Badass Cape: As the Knight of Time, his god-tier outfit doesn't just have a trailing god-hood, but a full-blown crimson cape.
DAVE: dude dont touch my cape
DAVE: i cant believe i seriously just said dude dont touch my cape to somebody and was serious about it
- Badass in a Nice Suit: He has at least three suits. The Puppet Felt Tux (A red tux that feels more like a pair of ACTION PAJAMAS), the Four Aces Suited (A black, stiff suit that replaces his broken record with a broken cue ball) and the Felt Duds (A lime green suit that replaces the broken record symbol with a broken 8-ball.) Also of importance is the long-sleeved broken record shirt Dave has been known to wear - while not exactly classy, it's been implied that the Dave wearing this shirt is the one furthest along his individual timeline... excluding Future Dave/Davesprite, who comes from a Bad Future where John died before he could get Jade into the game.
- Berserk Button: Loses his carefully maintained stoicness any time Rose's life is threatened.
- Or any of his friends, really. If this page is any indication, that also includes the Mayor.
- Big Ol' Eyebrows: Damn, son.
- Blue Oni: to John's Red Oni, as well as Red to Rose's Blue.
- Can't Catch Up: Dave's certainly not weak, but by Act 5 he's concerned about the growing power gap between him and John, especially after John achieves God Tier. A doomed Dave from a timeline offshoot tries to gain the God Tier levels, but Dave doesn't have the heart to kill himself. Averted in [S] Cascade, when he attains God Tier himself. Given the kind of power Aradia displayed as a God Tier Time player, he's more than caught up.
- Characterization Marches On: Before Dave was named by the readers, it's a little obvious that his personality wasn't fully determined yet. He was more likely to use punctuation and emotion, and less likely to ramble, not to mention how easily John was able to troll him. In short, he acted more like an actual kid.
- Character Check: After Act 5, he's less prone to his depressed shtick that he developed in that act and is more akin to his character in Act 3.
- Clothing Damage: It's dramatic rather than fan service; the record emblem is cut in two but his shirt is still intact from his fight with Bro.
- The Collector of the Strange: He collects preserved dead things.
- Combat Pragmatist: Dave is not above using his friend (whom their foe cannot bring himself to harm) as a human shield. AUTO-HARLEY!
- Cool Shades: They even belonged to Ben Stiller (which is also a Call Back to Problem Sleuth).
- Cutting the Knot: When he can't pull the sword in the Crocodile Statue out of its stone, he breaks it out.
- Deadpan Snarker: Particularly when Rose is involved.
- Drink Order: During Act 6, dude is really jonesing for some apple juice.
- Dual Wielding: Inverted. He uses half a sword.
- Elemental Sword: His Snoop Dogg Snow Cone Machete has freezing powers. Ironic, given that between his affinity for the color red, and his Land of Heat and Clockwork, his associated element is clearly Fire.
- On the other hand, he is a cool dude.
- He eventually ends up just going back to the Caledscratch.
- Establishing Character Moment: Chopping his name bar in half. Yeah.
- Flat Earth Atheist: Believes that "pretty much all religions are wrong," and has much fun in poking at Gamzee's beliefs especially, but only because he does not yet know the reality of the threat that Gamzee's "mirthful messiahs" pose, or that at least one of them is presumably Lord English.
- Flat "What.": Here.
DAVE: (rose whos the john looking kid)
ROSE: (I think it's young Father-Grandad Harleybert.)
- It's also the only way Dave can say "what", because he refuses to punctuate his sentences. So all of Dave's "what"s are flat.
- Flash Step: With decent proficiency, but nowhere near the level that his Bro is at.
- Fragile Speedster: Hits harder and faster than John, but doesn't take nearly as many hits to drop, either.
- Freak Out!: Despite his insistence to the contrary, Lil' Cal and the other puppets in his Bro's room send him into this.
- Genre Savvy:
EB: like monsters or something.
EB: haha I WISH.
TG: dude monsters arent real
TG: thats stupid kids stuff for stupid babies
EB: maybe. yeah you're right.
TG: what are you an idiot
TG: of course there are monsters in your house
TG: youre in some weird evil monster dimension come on
TG: fuck you mom and dad how many times are we going to watch this trope
unfold it wasnt goddamn funny the first time i saw it
TG: "OH SHIT EVERYONE IN THE MINIVAN"
TG: be fuckin dad of the year right there
- Gretzky Has the Ball : Dave doesn't know much about sports, but insists otherwise. His attempt to talk Rose out of her mission to destroy the Green Sun devolved into a fantastic series of bungled sports metaphors.
TT: I forget what we were doing exactly.
TT: Were we pursuing the hackneyed debate over who has the best claim to self sacrifice,
TT: Or seeing who can out-dumbass the other with obtuse sports lingo?
TG: there obviously stopped being a difference between those things the question is offensive
- Heroic BSOD: Pretty much constantly in Act 5 from Bro's death on. Most evident in his dream conversation with Rose, where Rose's Self-Sacrifice Scheme almost pushes him over the edge again. Since it's Dave, it's hard to tell how much is actual nervous breakdown and how much is snark but he's clearly got some lingering issues even late in Act 6.
- Hilariously Abusive Childhood: Confirmed by Word of God in this Paradox Space story. Bro decorated their apartment with pornographic puppets and swords, kicked Dave's ass regularly with a puppet to "toughen him up", and once threw infant Dave off a roof to teach him how to Flash Step. If there was any question as to how badly this has messed with Dave's head, Lil' Cal, is, due to Weird Time Shit and some meddling by Gamzee, a manifestation of Dave's nightmares from living with Lil' Cal. It gets even Harsher in Hindsight when Dirk is adamantly against ever having kids, partly because he's not into girls, and partly because he thinks he'd be a terrible parent.
- Hipster: Prior to character development, was obsessed with doing things ironically.
- Hurricane of Euphemisms: In this pesterlog, he starts with "knob" and moves on to "throbbing beef truncheon," "crotch-dachshund," and "naked spam porpoise."
- I Just Want to Be Normal:
TG: well maybe i never wanted to be a knight of time
TG: maybe id rather just be like
TG: the dave of guy
TG: you know just some dude
DAVE: like ill wonder if im being reluctant enough to cut it or if im actually just being reluctant to be reluctant
DAVE: it turns into like meta reluctance and then all i can think about is how fucking stupid the whole thing is
DAVE: i think im probably just too self aware for this hero bullshit so dont even waste your time on me #ironic self pity
- Inferiority Superiority Complex: Talks himself up a lot, but part of his Character Development revolves around learning that he doesn't need to compete with Bro or John for the limelight, but can be awesome as his own person. That most of his bragging seems to have been passed down to him from Bro is probably one of the reasons for this.
- Interspecies Romance: Confirmed to have been in a relationship with Terezi while they were on the meteor. It lasted until he learned about her being kismesis with Gamzee.
- Irony: Used to be his main drive in life. Not so much anymore.
- Then again, in a somewhat dramatic way: he couldn't muster the guts to kill himself to ascend to the God Tiers. Then, he effectively commits suicide by Jack Noir when fighting him, because Dave knew it was preordained.
- Brought up back in his Strife against Bro. He lost the Strife against Bro, who proceeded to break Dave's Sword and shirt symbol. Why is this ironic? Someone broke Dave's stride.
- Jerkass: Not to Karkat levels, but he does get quite abrasive sometimes.
- Leitmotif: Beatdown and Atomyk Ebonpyre.
- Let Us Never Speak of This Again: No one can ever know about this.
- Lightning Bruiser: Ultimately develops into this.
- Loophole Abuse: His Strife Specibus forces him to wield broken swords, but he gets around this through the creation of a time travelling sword that can cycle through various phases of its existence, including a time when it was not broken.
- Manly Man: To John's Sensitive Guy.
- Medium Awareness/Leaning on the Fourth Wall: In the opening Act 6 Intermission 3 flash this is Dave's reaction if you try to "be" him. He even says he's becoming meta.
- Me's a Crowd: Thanks to his time powers, at one point there are over 40 Daves running around. They're all however, the same individual at different points in time.
- So good at this that he turns it into a combat technique without ever causing a single paradox.
- Meta Guy: In Act 6 Intermission 3.
- Nice Job Breaking It, Hero: Accidentally managed to set Gamzee off.
- Not So Stoic: In this conversation with Rose, we can see that he definitely cares about his friends' wellbeing.
TG: but i dont want you to die
- And when Dream Dirk leaves with Dream Roxy, Dave makes this face.
- The A 6 I 3 segments have given him a smiling portrait (well, more of a smug half-smile,) which is appearing surprisingly frequently.
- He can't stand the second-hand embarrassment of watching his sister drunk. When he tries to talk her out of going on her date with Kanaya while hammered they both remark how out of character it is for him. He immediately backpedals and claims he doesn't care what they do.
- Obfuscating Stupidity: Dave is easily just as smart as Rose, not that you will ever see him act like it.
- Off Model: Dave's shades, like realistic shades, are depicted as rounded semicircles in sprite form. However, in Hero Mode, they are frequently drawn as quick ovals.
- Onion Tears: Terezi predicted that Dave would be crying. Apparently she wasn't aware of the effect onions had on humans.
- Parental Abandonment: He lives with his Bro, who is nowhere to be seen for the most part.
- Phrase Catcher / Say My Name: STRIIIIIIIIIIIDEEEEEEEEEERRR
- Pretty Fly for a White Guy: Is a textbook example, given his passion for rapping.
- Was 'pretty fly for a Íæûë€Å guy', after Andrew had to clarify that the kids are aracial, until it was changed back later.
- Though the only quasi-canonical approach to race actually shows him as a◊ Dark-Skinned Blonde, and presumably as half-black. Naturally however, this is only one piece of merchandise, and Word of God is still that Dave is aracial.
- Punny Name: (K)night of Time.
- Red Eyes, Take Warning: They match his text color; an aversion in that he isn't evil at all. Karkat claims Dave's refusal to remove his shades is due to insecurity over his eye color, though this could just be Karkat projecting.
- Rule of Symbolism: He's the Knight of Time of the Kids' Sburb Game, which involves a lot of looping back to the past. His symbol? A broken record.
- His other motif, the broken sword, evokes symbolic comparisons with a different Strider - and the fact that he (and Davesprite) had to break Caledfwlch while "maybe if john was to try with his pure heart and shit it woulda popped out like a champagne cork and fuckin hero confetti woulda blasted him in the face" leads to symbolism with Lancelot and Arthur. In fact, Caledfwlch is the Welsh name of Excalibur.
- When he finally ascends to the God Tiers, his hood makes him look like a chain-mail wearing knight.
- Save Scumming: The real purpose of Dave's time powers is to basically act as the reset button if something goes wrong with the Alpha timeline.
- One of the earliest demonstrations of this was Dave essentially New Game Plussing himself.
- Senseless Sacrifice: Karkat at least considers Dave's death at Bec Noir's hands to be this, as there was no way he didn't know it was going to happen. Dave doesn't know what to think about it, because he knew it was inevitable.
- Dave's argument with Rose over who gets to carry out a Suicide Mission ends with them both doing it, Dave having chased after Rose and joined her after she knocked him out and got a head start.
- Sir Swears-a-Lot: The most openly profane of the Kids.
- The Southpaw: Unless he's drawing Sweet Bro and Hella Jeff.
- The Stoic: His mouth is almost always flat. His sunglasses edge him into Frozen Face territory, especially since he usually lacks a mouth when drawn in hero mode. Prior to Acts 4 and 5, which saw a lot more of this art style, he made various facial expressions from time to time. Act 5 also saw him becoming more emotionally closed-off.
- The following is Dave's reaction to his own death:
- Sugar and Ice Personality: Even more so than Rose, as he puts more importance than she does on maintaining his facade in front of others. But he cares way more than he lets on, as seen in his argument with his sister over who should take the suicide mission to the Green Sun.
- Sunglasses at Night: Always wears his sunglasses, which he received as a present from John.
- Super Speed: Though not as fast as Bro, Dave is able to Flash Step. Which makes sense, given that he's the Knight of Time. One of his more impressive feats is waking up, sitting up, and putting on his spare pair of shades ''in between one animation frame and the next''.
- Surprise Incest: Happens twice. He used to hit on Rose (ironically) before learning that they were brother and sister. In Act 6, he and Rose see Roxy (who is genetically their mother) in a dream, resulting in the following conversation months later:
ROSE: You're wondering why I didn't tell you?
ROSE: You're specifically wondering why I wasn't forthcoming with an answer to your question at the time, "hey who was that choice babe in the pajamas?"
DAVE: god fucking dammit
- Talks A Metaphor: And he has something of a tendency to get lost in them.
- Timey-Wimey Ball: Dave doesn't particularly know how his time travel works, and in his words it's better that way:
TG: the thing with time travel is
TG: you cant overthink it
TG: just roll with it and see what happens
TG: and above all try not to do anything retarded
- Too Clever by Half: There's a reason he was almost named "Insufferable Prick."
- Training from Hell: Pretty much his entire life with Bro, even back when he was a baby.
- Unusual Euphemism: Throws around a lot of them here.
- Unwitting Pawn: Along with Rose, he helps create the Green Sun they were trying to destroy in the first place.
- Vitriolic Best Buds: By the time of Act 6 Intermission 5, he's developed this sort of relationship with Karkat.
- Weak-Willed: Unlike other characters, Dave immediately lapses into repeating what AR says when AR uses his terminal, much to Terezi's amusement. This is possibly because he was very emotional at the time, having just discovered his dead Bro.
- Wrecked Weapon: Circumstances contrive to leave him 1/2bladekind, starting with his original katana. He takes Caledfwlch with a mixture of Genre Savvy and Screw Destiny, knowing he's not The Hero enough to pull the sword from the stone, but determined to have it even if he has to shatter it, rendering it a LEGENDARY PIECE OF SHIT. When claiming his Bro's sword, he attempts to break it off instead of pulling it out. His ultimate weapon too is a broken sword, carried by the bunny.
- Wrestler in All of Us: Ends a fight with Karkat by randomly suplexing him into a table.
- You Can't Fight Fate: The thing that seems to haunt Dave most about SBURB is the endless hell of doomed timelines he has to navigate, knowing that every one of them involves the deaths of all his friends. He plays it off well enough but during his conversations with Rose it becomes clear this has left a mark.
- Your Cheating Heart: Zigzagged. Dave and Terezi used to date until Dave found out that she had been secretly dating Gamzee and broke it off. By troll standards she did nothing wrong (since her relationship with Gamzee was blackrom and Dave's relationship with her was redrom) but by human standards she was cheating on him, especially since she had been trying to hide it.
"You are an avid follower of CARTOON SHOWS OF CONSIDERABLE NOSTALGIC APPEAL. You have a profound zeal for marvelous and fantastical FAUNA OF AN ANTHROPOMORPHOLOGICAL PERSUASION. You have an uncanny knack for NUCLEAR PHYSICS, and not infrequently can be found dabbling in RATHER ADVANCED GADGETRY. You enjoy sporadic fits of NARCOLEPSY; your love of GARDENING transcends the glass confines of your ATRIUM; and you are at times prone to patterns of PRECOGNITIVE PROGNOSTICATION."
A quirky, upbeat girl living alone on a remote island off the northeast coast of Australia, guarded only by her "dog
" Becquerel and the taxidermied body of her late Grandpa.
In Sburb, she is the Witch of Space
. Her Chumhandle is "gardenGnostic".
She has allocated her STRIFE SPECIBUS
with the RIFLEKIND ABSTRATUS and PAPERKIND ABSTRACTUS
. She is a clone of Nanna Egbert and Grandpa Harley's paradox ghost slime, and is John's biological sister.
Additionally, Jade's dream self
spent some time as Jadesprite, her sprite prototyped with Becquerel
and the corpse of her dream self. Jadesprite was merged back into normal Jade when said normal Jade ascended to the God Tiers, so tropes for Jadesprite are folded in here as well, as they are not really separate characters.
types with no caps or periods but often overpunctuates with exclamation marks and ellipses!!!!! she also likes to use smilies and hearts <3
as jadesprite she also barks occasionally woof woof!!!!!!
since reaching god tier she has a bit of a verbal tic woof!!
- Action Girl: Somewhat less so than Rose, but she has a gun, knows how to use it, and uses it well enough that she refuses to get a bigger one.
- Affably Evil: While under control of the Condesce, she exchanges some friendly banter with her old friends.
- And I Must Scream: It's been shown that Trolls can't completely mind-control Humans, the Condesce takes control of her animal aspects. Since it has been established that Jade isn't completely in control of her animal part, it could be evident that she's completely aware of what she is being forced to do, but completely unable to do anything about it.
- It's been shown, however, that she isn't necessarily uncomfortable with this, which may be in part due to the Condesce and the Kids having a mutual enemy.
- Angst Dissonance: In-universe. Jade is... not too pleased about Jadesprite having trouble calming down, to say the least — although from Jadesprite's perspective she's been dead for thirteen years and it's realistic for her to have trouble coping with suddenly being dragged back into Sburb.
- Animal Jingoism: God Tier Jade has an uncontrollable urge to growl and bark at Jaspersprite when the latter meows the song "Happy Birthday" to John thanks to instincts inherited from Bec. She says she's not even mad at him, but she can't help it.
- Anti-Villain: Even under mind control, she isn't really evil - she just does things that she typically wouldn't do while retaining most of her personality.
- Arbitrary Skepticism: Alternate dream selves, teleporting devilbeast dog, and basically all of Sburb? Perfectly acceptable. Aliens called trolls who happen to be able to contact you at any time during your life using a chatroom? Ridiculous. Justified in that she's known all of the former (except Sburb) her entire life.
- And the trolls have been, well, trolling her for so long that she never exactly felt inclined to believe any of the things they said; she even calls Karkat out on it, and points out that maybe if they had just been a little nicer to her she might have believed them and they could have worked together to solve both of their problems.
- Badass Adorable: Once ascending to the God Tier, she's... well, essentially omnipotent. But she's still Jade.
- Being Evil Sucks: She tries to kill the Mayor, but absolutely fails because Dave comes along and swoops him away, leaving her to wonder why it's so hard for her to be evil. It doesn't help that she outright sucks at being evil, even under mind control.
- Berserk Button: Don't even think about meowing near her. However she doesn't really consciously control it either.
- Beware the Nice Ones: ...did she just use dream kung-fu to beat the tar out of Courtyard Droll?
- Delivers a hell of a verbal smackdown to both Past and Future Karkat here.
- And more recently to Jadesprite.
- Big Damn Heroes: Shows up just in time to save Jane and Jake from certain death.
- Brainwashed and Crazy: Has this inflicted upon her by the Condesce and goes Grimbark as a result.
- Break the Cutie: Averted. The death of her dreamself, the explosion of her dreambot, and her nightmare visions of Eldritch Abominations put a dent in her chipper demeanor for a little while, but she's soon back in full genki mode.
- Brought Down to Normal: With the death of her dream self and the increasing destruction of her home, Jade lost much of the advantages that she had over the other kids, and given that she didn't communicate with the trolls and had been asleep for hours, she was out of the loop entirely about Sburb. However shortly after her entry, future Dave helps her make a shitload of cool new stuff and she catches up on the info pretty quick. Averted once she became Godtier, where she's possibly the most potent kids.
- She's briefly brought down again while she travels to the new session via pocket dimension. This is Justified, since she can't use her powers without energy from the Green Sun, which is only accessable in-game.
- Came Back Wrong/Damaged Soul: Apparently normal creatures aren't too compatible with First Guardians. Among other things, Jadesprite's grief is due to being either heavily annoyed or even blinded by the ever-present light of the Green Sun, besides being pulled out of her afterlife dream bubble.
- God Tier Jade has none of these problems.
- Catapult Nightmare: Twice.
- Catch Phrase: oh nooooooo
- Jadesprite still uses Jade's "oh noooooo", but also tends to "woof" from time to time. Although her catch phrase might as well be "BOO HOO HOO" for all the times it shows up.
- Cute Witch: In her God Tier outfit.
- Daddy's Girl: Was very close with Grandpa Harley, even if he wasn't the most responsible guardian, and honored the family tradition for him by stuffing him after his death.
- Decon-Recon Switch: Starts off as a borderline Parody Sue, before getting deconstructed during the End of Act 4 flash and through the first half of Act 5-2, and reconstructed through the second half of Act 5-2, culminating in the End of Act 5 flash. This has her become probably the most powerful heroic character in the comic, with dog ears to boot, saving the day while The Hero looks on gobsmacked. And, remarkably, it makes complete sense in context.
- And then deconstructed AGAIN, when she gets mind-controlled by the Condesce.
- Despair Event Horizon/Heroic BSOD: Jadesprite has a breakdown over being brought back to life and believing that their destiny was a lie and everyone had died for nothing.
- Distaff Counterpart: Of John, at least in looks and purehearted innocence. They happen to be related.
- The Ditz: As Dave points out, she's kind of an idiot when she's asleep.
- Dynamic Entry: As seen here.
- Expressive Shirt: Unlike the other characters, the design on Jade's shirt has changed multiple times, from an atom◊ to a pumpkin to a leaf, with a total of ten different designs. Readers voted to pin it to these three: Atom, Spirograph, and Sun.
- Since her Wardrobifier was destroyed, it's been stuck on Bec's face.
- Fainting Seer: Well, narcoleptic precognitive, at any rate. Apparently, it's not really narcolepsy or precognition.
- Fallen Hero: Though not of her own volition, since she was placed under mind control.
- Fan Nickname: Before her actual name was revealed, forum members often called her "Gigi" (get it?)
- Her rise to God Tier incorporating Jadesprite and thus giving her dog ears was quickly dubbed "Dog Tier".
- And now she's both Dog Tier and Grimbark.
- Finger Framing: Does this while she's enlarging the Fourth Wall, probably just to look cool.
- Friend to All Living Things / Horrible Judge of Character: She even gives Jack fucking Noir the benefit of the doubt right after he killed Dave right in front of her. She seems to assume that he killed Dave by accident, and treats him like a misunderstood, misbehaving dog.
- Of course, since he's wearing Bec's face and gained some of his personality, it could be less of this and more that she's desperately trying to convince herself that her dog's not capable of killing her friends on purpose.
- Furry Fandom: She's a huge fan of it, but isn't into fursuits.
- Given some utterly fantastic callbacks later in that she becomes part-dog twice - once as Jadesprite, and again by merging with Jadesprite when ascending to the God Tiers.
- In A6I2, she logs into a Ghostbusters II MMORPG set up by John with a fox-headed furry character, complete with silver & blue eyes and a crown of human hair.
- Genki Girl: Mostly in the first four Acts, but still present throughout (even when Grimbark).
- Get a Hold of Yourself, Man!: She tries this on Jadesprite, who upon being revived is constantly bawling and blubbering. When it obviously isn't working, she upgrades the Bright Slap to bright-beatdown, then just starts beating her to make her shut up.
- Girls Love Stuffed Animals: She loves to play with her Squiddle toys and her Manthro Chaps.
- Green Eyes: According to Andrew, the kids' eyes match their text colors.
- The Gunslinger: She has experience in target shooting and keeps rifles in her room, though she refuses to aim at anything innocent, ANTHROPOMORPHICALLY PERSUADED OR OTHERWISE.
- Harpoon Gun: Inherited from Grandpa, and can be used as a Grappling-Hook Pistol in a pinch.
- The Heart: Role shared with John.
- Heroic Sacrifice: She tossed John out of the path of the massive meteor bearing down on them both, losing her dream self in the process.
- Hope Spot: She briefly loses her Grimbarkness when Jake bests her in a Beam-O-War... Only to be killed by Aranea moments afterward.
- Humanoid Abomination: After the Condesce turns her Grimbark.
- Hypocritical Humor: When Jade can't take any more of Jadesprite's despair she starts RANTING AND RAVING IN ALLCAPS FOR HER TO PULL HERSELF TOGETHER YOU BIG PANSY WHO CARES WHAT YOURE GOING THROUGH WEVE GOT A FUTURE TO FIGHT FOR just like a certain someone she couldn't stand talking to, who was probably about to warn her of this very situation.
- Ineffectual Sympathetic Villain: When she's possessed by the Condesce, despite being nearly omnipotent.
- Is This What Anger Feels Like?: The normally bubbly and cheerful Jade occasionally flies into a rage when someone is being uncontrollably obnoxious around her. See Hypocritical Humor and Reason You Suck Speech.
- Kubrick Stare: Jade has a fondness for plants, so witnessing a potted plant rain triggers this look.
- Leitmotif: Gardener, which is actually a remix of The Beginning of Something Really Excellent. note
- Light Feminine: To Rose's Dark Feminine.
- Little Bit Beastly: Her God Tier dog ears, a product of merging with Jadesprite. Word of God is that is the only part of her anatomy that's changed.
- When she's grimbark, she has pointed teeth and nails.
- Meaningful Name: Her name is Jade, and she's associated with the colour green.
- Medium Awareness: She lets the audience play with her memory modus for a while, but, ironically, you don't get to play.
- Meganekko: She's absolutely never seen without her glasses.
- Mind Rape: The Squiddle nightmare left her feeling seriously unsettled.
- Minion with an F in Evil: When she's under the Condesce's control. Although she does still manage to carry out her orders, so she's a bit better at the whole minioning thing that the Droll.
- Mukokuseki: Inverted. Jade, like the other kids is designed to not be any particular race and isn't in terms of the plot but fanart often portrays her as looking Asian.
- Nice Girl: She is very polite in almost all situations. She even gave Karkat the benefit of the doubt.
- Nietzsche Wannabe: Jadesprite insists everything is pointless. Probably pretty justifiable since she, well, died.
- Oracular Urchin: Jade often sees visions of the past, present and future in Skaia's clouds while dreaming on Prospit's moon. This leads her to know a lot of things before the other kids do, making her this.
- Parental Abandonment: Her grandfather is dead and taxidermied, leaving her in the care of her pet devilbeast, Bec.
- The Pollyanna: Like John. Though since it's been revealed that she saw her dreamself's corpse in her Grandpa's lab and she didn't know that dreamselves could die for most of her life, she's a bit more so as she continued to put on a smile when she assumed that she would die very young.
- And then that broke down when she couldn't take Jadesprite's constant woe and crying anymore and just flipped the fuck out.
- Precision F-Strike: "oh fuck!!!!!!"
- Cluster F-Bomb: During her brief angry shouting matches, she starts cursing a lot more.
- Raised by Wolves: She was taken care of more by Bec than by her grandfather. Mentioned here.
- Rapunzel Hair: Jade is depicted canonically with very long black hair. However, fans tend to portray her hair length as they please.
- "The Reason You Suck" Speech: After enduring a memo of almost nothing but Karkat arguing with himself, she goes off on both of them. Future Karkat approves.
- Reckless Gun Usage: A really good example of exactly why wigglers should not be allowed to dual-wield flintlock pistols...
- Rich in Dollars, Poor in Sense: Jade deciding to give Dave's apartment "a woman's touch." She starts with wetting a towel in the toilet. "This is how ordinary people clean ordinary houses, right?"
- Rummage Sale Reject: All the kids have moments of this, but Jade truly went above and beyond in turning it into an art form.
- Self-Made Orphan / Shoot the Dog: Both tropes subverted by being a goofy, carefree, non-villainous example. When she 2nd-tier prototypes Becsprite with her dreamself, she wipes his personality out of existence, and even Lampshades what's she's doing:
Becquerel comes quickly at the promise of irradiated steak. He is such a good boy, and truly the best friend a girl could ever hope for.
You're sure gonna miss him!
- Shadow Archetype: Possibly why Jadesprite's despair disturbs Jades so much: that she, who has grown up with firearms, hellhounds, and psychic powers, can become unhinged due to dying without all the facts. With help from acting-psychiatrist Karkat:
GG: so me arguing with my dead dream self
GG: and smacking her around while screaming at her
GG: makes me SANE???
CG: YES, ABSOLUTELY.
CG: IT MEANS ALL OF YOUR HIDEOUS FLAWS DISGUST YOU.
- Shout-Out: Her Witch of Space outfit has black and white striped socks and ruby slippers.
- As well as the equivalencies between her various incarnations and other Oz characters.
- Jadebot = The Tin Man
- Stuffed dream self = The Scarecrow
- Jadesprite = The Cowardly Lion
- And Becquerel, of course, is Toto.
- Slippy-Slidey Ice World -> Wild Wilderness: Her land defrosts later in the game.
- Small Girl, Big Gun: Even her normal rifle was pretty big for her, but once she's in the medium her weapons are at least the same size as her. She displays visible sadness when she's unable to make a cannon easily twice her size.
- Space Master: Upon ascension to the God Tiers, she promptly demonstrates this ability by shrinking all four Lands and the Battlefield to the size of tennis balls.
- Star-Spangled Spandex: Her Three in the Morning Dress. It's derived from Snowman, whose trenchcoat also does the same thing on occasion.
- Surveillance as the Plot Demands: Her Junior Compu-Sooth Spectagoggles allow her to see anything going on in the Incipisphere. They're also computers.
- Talking to Plants: She plays music to them. And it works.
- Undignified Death: Who would have guessed shaving cream was so flammable?
- Unusual Ears: When she reaches god tier, she gains dog ears.
- Unwanted Revival: Jadesprite was much happier in the afterlife.
- Verbal Tic: Jadesprite is part dog, and as such occasionally barks. It ended up being carried over to Jade after ascending to the God Tiers.
- Waif Prophet: She has shown impressive precognitive abilities, even predicting the player's attempt to name her. Rose and Dave are aware of this, but she tries to keep it a secret from John.
- Weak-Willed: Jade had a demonstrated weakness to Vriska's powers before merging with Bec, who was weak to Tavros. So after the Condesce masters both powers, she gained a perfect pawn the moment Jade pops into the post-scratch session.
- Wolf Man: After going Grimbark.
- What the Hell, Hero?: In Fruity Rumpus Asshole Factory, Jade tells Karkat that if he had approached her and her friends with any kind of civility instead of acting like a jackass to them she probably would have been willing to listen to them.
- The Worf Effect: Gets her butt handed to her as Grimbark Jade when she attempts to defeat awakened Jake. Even when harnessing the Green Sun's power she gets crushed and even appears to be free of the Grimbark after becoming unconscious.
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