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YMMV / Devil May Cry 4

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  • Accidental Innuendo: Namely "The Time Has Come" and "Shall Never Surrender", the first line being "The time has come and so have I!" It quickly gained memetic status.
  • Anti-Climax Boss: Sanctus is a bit of a chump both times you fight him. His attacks aren't that hard to dodge and don't really deal too much damage to Nero, and once you break through his barriers, Nero's Buster attack does a metric crap-ton of damage to him.
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  • Big-Lipped Alligator Moment: Comes right out of nowhere? Check. Has nearly nothing to do with the plot? Check. Ridiculously way over the top? Check. Never mentioned again? Check. If Dante and Agnus going Shakespeare on one another isn't a complete BLAM, what is? However, unlike many versions of this trope, this is considered one of the best parts of the game.
  • Breather Boss:
    • Baal isn't a very hard fight, probably because he comes after a long slog through the castle collecting all the Gyro Blades. He telegraphs his attacks from a mile away, they're all easy enough to dodge, and he gives you tons of opportunities to damage him. He can become a pain in Hard Mode, though.
    • Due to not hitting too hard, being easy to kill just through whittling away with guns, and easily opening up to attacks, Echidna is one on any difficulty.
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  • Broken Base: Capcom's idea to release Devil May Cry 4: Special Edition physically only in Japan and Asia. Some people were fine just so long as they got the game and encouraged others to import, while others demanded the physical release, especially considering DmC: Definitive Edition was given one. Capcom's official statement that the game was "too complicated" to get a physical release didn't help matters.
  • Catharsis Factor: Seeing Nero gut Sanctus without fear when the latter tries to hold Kyrie hostage a second time upon defeat is so satisfying.
  • Complete Monster: Sanctus, while appearing to be the benevolent head of the Order of the Sword, is in fact a vicious monster. Sanctus covets the powers of Sparda and Vergil and plans on using their swords to control the power of a giant godlike golem, The Savior. To do this he feeds Nero and Kyrie to it, and had Dante not intervened they would have both been digested alive; he also murders his own loyal servant Credo for daring to defend his sister Kyrie, even mocking Credo for his love while impaling him on Yamato, claiming that the only thing that matters "is absolute power." The demons that have been killing people throughout the game have been released on Sanctus's orders. When Nero fights Sanctus, Sanctus uses Kyrie as a Human Shield. Despite his holy trappings and grandfatherly appearance, Sanctus was an evil monster and one of the worst villains the series had to offer.
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  • Crazy Awesome: Most cutscenes qualify. Dante performs Jeet Kune Do on a demon, Nero reloads bullets by throwing them in the air and making his revolver's cartridge grab them, etc. It's hard to say if 4 successfully managed to one-up its predecessor, but if the game failed in that endeavor, it certainly wasn't for a lack of trying.
  • Demonic Spiders:
    • Blitz. They're more like Demonic Beetles, really, but most players can agree they'd rather fight an actual boss than one of these. They're fast, can teleport, deal a considerable amount of damage that can stun you, and before you can melee a Blitz, you need to take out its lightning barrier by using your firearms. Unfortunately, they're far from the only examples.
    • Chimera Assaults are especially so. To put it simply, on higher difficulties, simply trying to get near them is potential suicide. Chapter 14 puts them in the same room as Faults for extra frustration.
    • Then there's Alto Angelo. Its lesser brethren, Bianco Angelo, can't fight back if backstabbed, but Alto can and will teleport like kids on crack, is impossible to Buster unless its shield is down, and like Bianco, cannot be snatched. EVER. note 
  • Designated Hero: Trish, for giving the most powerful weapon in the game to the Order, allowing them to wreak havoc much faster than they would have originally. The only thing possibly keeping Trish a hero is that she's sided with Dante and posing as a Reverse Mole under the guise of Gloria.
  • Disappointing Last Level: Dante's share of missions feature excessive backtracking and recycled bosses, and when you switch back to Nero, you're treated to a return of the dice game from Mission 6 combined with a Boss Rush for Mission 19. The second half of the game, though not without its enjoyable moments, is generally agreed to be much weaker than the first because of the lack of originality.
  • Ear Worm: Following in the footsteps of Dante's battle music from 3, the introduction of "Shall Never Surrender" (Nero's battle theme and the main theme of the game) will get stuck in your head.
  • Game-Breaker:
    • Because Dante wasn't tested in-depth due to the game being rushed, he has several mechanics exploits that turn him, a character who already has a high execution barrier, into something that can only be likened to a death machine traveling at Mach 2. One of the cornerstones of his inhuman mobility and combo potential revolves around a mechanic referred to as "Inertia," wherein jump canceling specific moves with horizontal momentum (e.g. Sky Star, Killer Bee, Full House) in a certain way will cause Dante to drift through the air in various directions. From there, you to get to techniques Guard Flying (aka Flying Guard/Sky Running), where canceling inertia-generated movement with his Guard will cause Dante to zip around the air at the player's whim. Similar but distinct is Star Rave, which involves canceling the first hit of Swordmaster's Aerial Rave with Trickster's Sky Star, then switching back to Swordmaster and jump canceling into another Aerial Rave—all in one fluid motion—for a potentially endless loop. And this is only barely scratching the surface. Needless to say, your index fingers and thumbs will require A LOT of training.
    • Vergil in 4:SE. Carefully using the Concentration Gauge coupled with the Devil Trigger and Beowulf makes The Savior a 2-hit job.
      • From a platforming standpoint, Vergil now also has the ability to collect orbs at a distance by hitting them with his Summoned Swords. This renders the challenge of retrieving most of the hard-to-reach orbs scattered throughout the game completely moot, due to the sheer range at which the Summoned Swords are able to travel.
    • Lady is this as well, thanks to being a character designed around fighting at a distance in a game where most enemies are designed around characters fighting at close-range. Her inherent flaws are supposedly 1.) no Devil Trigger and no accompanying health regeneration making her significantly squishier than her demonic allies; and 2.) she has very limited close-range options. Those might sound like good trade-offs for her gun combat, but almost nothing in the game can deal with the fact that she just sits across the room and mows everything down, and even up close, her fully charged shotgun blasts deal ludicrous damage.
  • Goddamned Bats: The Chimera Seeds. Blady Planty thingies that just love to attach to other monsters so they can interrupt your combo. And that's just the tip of the iceberg, as on higher difficulties pretty much every mook is one.
  • Hilarious in Hindsight:
    • The first ever voice acting role of Johnny Yong Bosch (Nero's American voice actor) was Vash the Stampede in Trigun, who, like Dante, is a gunslinging hero in a red coat.
    • Gloria's physical similarities to Lady Gaga, who made her debut in 2008 not long after the release of 4, have not gone unnoticed by the fans, with many calling Gloria as such.
    • Mission 6 is That One Level, where you have to play a board game by hitting a die, with a random chance of either fighting enemies or a previous boss, which fans hated. Nine years later, Cuphead would use a similar mechanic for a boss fight, which fans really liked.
  • Memetic Mutation:
    • Is sanity the price to pay... FOR POWER?! Explanation 
    • Nero's theme from 4 managed to inspire a variation of the popular "I Came" image macros, featuring a picture of an orgasmically smug Nero with the opening lyrics of "Shall Never Surrender" ("The time has come — and so have I") as the caption.
    • The opening line of "Shall Never Surrender" itself is a meme not only for the song almost always playing during battles with Nero, but for said opening line, which is a gigantic case of Accidental Innuendo, hence the above entry.
    • The similarities between Nero and Ichigo from Bleach have not gone unnoticed, to the point the fandom jokes about this game being a ripoff of the latter. To wit, both feature a protagonist voiced by Johnny Yong Bosch who wields a superpowered katana and whose love interest is a red-headed Damsel in Distress Woman in White voiced by Stephanie Sheh.
  • Most Annoying Sound:
    • "KYRIE!!! KYRIEEEEEEE!!!!" Made even worse when Nero starts to have a reverse puberty moment similar to Dante's infamous DMC1 incident when he cries after fighting Agnus.
    • The first time you hear Nero's theme music, it's a badass introduction. But since it's the only battle music the game has for Nero, you'll be hearing that four-note sequence so frequently that after a few levels it will drive you completely nuts.
  • Polished Port: The original PC version, which not only runs very smoothly on a wide array of systems, but puts higher-end systems to the test with Legendary Dark Knight Mode, which fills the screen with enemies. Quite the breath of fresh air for PC gamers. It doesn't have a leaderboard, though.
  • Scrappy Mechanic:
    • The Proud Soul System, which works as another currency system, and the only way to purchase new skills. Some have argued it works due to allowing customizability, some have stated that it's frustrating due to only getting them at the end of every mission.
    • Collecting Red Orbs now counts towards your ranking. Problem is, completion time is still a factor, meaning you have to juggle between finishing the level as quickly as possible and scrounging around to collect as many Red Orbs as possible.
  • Spiritual Adaptation: The PC version (and 4:SE on both consoles and PC) on Legendary Dark Knight is the best Dynasty Warriors game ever made.
  • Suspiciously Similar Song: Nero's battle theme, "The Time Has Come," sounds rather similar to Rob Zombie's "Reload," which appeared on the soundtrack to The Matrix Reloaded. Fitting, seeing as both franchises and the artist came into prominence in the early 2000s.
  • Tainted by the Preview: "NERO!" For context, Nero's mere existence as a love-struck, foul-mouthed replacement for Dante got many people up in arms. And as noted in Replacement Scrappy on the main YMMV page, even though most fans warmed up to him over time, that negative first impression still remains for some.
  • That One Boss: Quite logically, Dante will kill an inexperienced player countless times. Using cheap moves, incredible combos, and with few openings to attack him, he will brutalize the player all too often.
  • That One Level: Mission 10 will make you hate lasers thanks to their difficulty in dodging. And that's just before fighting Dante, who fights like an experienced player would.
  • They Wasted a Perfectly Good Plot:
    • Nero is eventually revealed to "have the blood of Sparda." Nobody cares. Dante just ignores it, Kyrie and Nero never learn it. All anyone gets out of it is Nero acquiring Yamato and accessing his Devil Trigger.
    • Not only that, but They Wasted a Perfectly Good Character to fight against in Bloody Palace mode. When playing as Nero or Dante in the Bloody Palace, the final boss... is Dante/Shadow Dante respectively. You never get to fight an A.I.-controlled Nero as the last boss when playing as Dante.
    • Vergil's inclusion in 4:SE was likely an attempt to rectify Vergil Mode in 3:SE itself being an example of They Wasted a Perfectly Good Plot in a different way, namely giving players a look at what Vergil was up to in Fortuna prior to the events of 3. Unfortunately, it's just as woefully brief as the new story material added in 3:SE.
  • Unnecessary Makeover: Lady's new design in this game can be seen as this depending on the fan, considering she wasn't unattractive to begin with and appealed to many players in 3.
  • Visual Effects of Awesome: 4 was released near the beginning of the seventh gen. To this day, it still looks damn good (on top of running at 60 FPS in an age where people would rather ignore playability for visuals).
  • We Want Our Jerk Back: Some fans prefer Lady's original characterisation in 3 to her showing here, feeling that her new personality (essentially "female Dante") was a bit uninspired and did the character a disservice.
  • What an Idiot!: Trish. Taking a powerful sword capable of subduing the Prince of Darkness and handing it to a Corrupt Church is NOT a good idea. It may not necessarily be idiocy at play, though; judging from the way she and Dante act throughout the course of the game, it was likely a stunt she pulled without his permission because it was fun. And considering that Dante is a One-Man Army and will curbstomp the bad guys anyway, any entertainment is welcome. Yet, Dante was right to respond to that by saying things will get messy: we see human casualties in Fortuna City as a result of the villain having the necessaries to bring The Savior out, opting Agnus to release demons. It can be argued, however, that by gaining the trust of the Order, Trish was able to ascertain that they were evil far quicker than if they investigated by normal means, which may have possibly led to the Order becoming too powerful thanks to the progress of Agnus's research by the time they would've known for sure, resulting in even more deaths.
    • It should also be noted that the plan only went wrong due to Nero. Without his interruption, Yamato couldn't have been restored, which led to the aforementioned casualties, and the Order only intended to use the Sparda to power the Saviour, which they needed Dante to complete, and as shown with his battle with the fully powered Saviour, they couldn't have possibly been able to achieve such a goal. However, because Nero shares Sparda's blood, they were able to use him as a replacement, ultimately leading to the plan falling apart.
  • What Do You Mean, It's Not Political?: The Order of the Sword seems like an obvious Take That! against Christianity, but the game's director, Hideaki Itsuno, denies this is the case.
  • WTH, Costuming Department?: For this game, Dante upgrades his wardrobe to include cowboy boots and chaps. The guy's one step away from becoming the new Shawn Michaels.
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