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General clarification on work content


* ContestedSequel: Perhaps the most divisive game in the series, in part to the game's TroubledProduction, ''4'' is held in a split between fans who consider it among the series' best alongside ''3'' and ''5'' and those who consider it one of the weakest titles alongside ''2''. Detractors don't like the title mainly due to Nero being a ReplacementScrappy for Dante at the time (before the former came into his own in ''5'') and due to the high amounts of {{Backtracking}} and {{Recurring Boss}}es. Fans, especially more advanced players, hold ''4'' in high regard thanks to the gameplay tech that's only found in this game due to the depth that mechanics such as Nero's Exceed and Dante's Style Switch and Weapon Swap provide.

to:

* ContestedSequel: Perhaps the most divisive game in the series, in part due to the results of the game's TroubledProduction, ''4'' is held in a split between fans who consider it among the series' best alongside ''3'' and ''5'' and those who consider it one of the weakest titles alongside ''2''. Detractors don't like the title mainly due to Nero being a ReplacementScrappy for Dante at the time (before the former came into his own in ''5'') and due to the high amounts of {{Backtracking}} and {{Recurring Boss}}es. Fans, especially more advanced players, hold ''4'' in high regard thanks to the gameplay tech that's only found in this game due to the depth that mechanics such as Nero's Exceed and Dante's Style Switch and Weapon Swap provide.
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None


* SugarWiki/VisualEffectsOfAwesome: ''4'' was released near the beginning of [[Platform/TheSeventhGenerationOfConsoleVideoGames the seventh gen]] but still looks really damn good, on top of running at 60 FPS in an age where people would rather ignore playability and performance for the visuals.

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* SugarWiki/VisualEffectsOfAwesome: ''4'' was released near the beginning of [[Platform/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames the seventh gen]] but still looks really damn good, on top of running at 60 FPS in an age where people would rather ignore playability and performance for the visuals.
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* SugarWiki/VisualEffectsOfAwesome: ''4'' was released near the beginning of [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames the seventh gen]] but still looks really damn good, on top of running at 60 FPS in an age where people would rather ignore playability and performance for the visuals.

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* SugarWiki/VisualEffectsOfAwesome: ''4'' was released near the beginning of [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[Platform/TheSeventhGenerationOfConsoleVideoGames the seventh gen]] but still looks really damn good, on top of running at 60 FPS in an age where people would rather ignore playability and performance for the visuals.

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* TheyChangedItNowItSucks: For [=PC=] players who are heavily used to Vanilla ''4'', the mass plethora of technical changes in ''Special Edition'' (including, but not limited to, the bloated file size, messed up gamma values, requiring a fan patch to fix that and to disable motion blur, as well as the forced upgrade from DX 9 to DX 11, which drastically reduced optimization across all Windows systems) were not well received, and not even the rebalanced gameplay and added characters was enough to salvage this release. This only got worse when Capcom removed the ability to purchase the original version of ''Devil May Cry 4'' from Steam, leaving players with ''Special Edition'' or nothing [[KeepCirculatingTheTapes unless they were willing to go to questionable means to download the original release]].



* UnnecessaryMakeover: Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so fans were surprised at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is [[AuthorsSavingThrow rectified]] in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.

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* UnnecessaryMakeover: Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. ''Trish and her Gloria disguise''. Her minimal role in the fourth game's story didn't help either, so fans were surprised at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is [[AuthorsSavingThrow rectified]] in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.

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Could've sworn this page never had badly-indented examples before.


* ScrappyMechanic:
** The Dice Game is a mini-game that you are required to play in two missions, but it becomes tedious because of the RandomNumberGod nature in rolling the dice and the length of the mini-game itself. Even if the player knows how to [[EasyLevelTrick manipulate the dice using Nero's Buster]] and force a specific number to come out, the length of the mini-game (which takes in factors such as the animations and the board size) is still a concern because the overall completion time is counted in your mission ranking. It's telling that when Creator/HidekiKamiya (the director of ''Devil May Cry 1'') used ''[=DMC4=]'' as a [[InspirationForTheWork research material]] for ''VideoGame/{{Bayonetta}}'', he Tweeted that the [[https://twitter.com/pg_kamiya/status/922081504053805056 "Dice thing is SHIT."]]

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* ScrappyMechanic:
**
ScrappyMechanic: The Dice Game is a mini-game that you are required to play in two missions, but it becomes tedious because of the RandomNumberGod nature in rolling the dice and the length of the mini-game itself. Even if the player knows how to [[EasyLevelTrick manipulate the dice using Nero's Buster]] and force a specific number to come out, the length of the mini-game (which takes in factors such as the animations and the board size) is still a concern because the overall completion time is counted in your mission ranking. It's telling that when Creator/HidekiKamiya (the director of ''Devil May Cry 1'') used ''[=DMC4=]'' as a [[InspirationForTheWork research material]] for ''VideoGame/{{Bayonetta}}'', he Tweeted that the [[https://twitter.com/pg_kamiya/status/922081504053805056 "Dice thing is SHIT."]]
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None

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** Dante's "What the hell is this?" scene from ''Devil May Cry 4'' became a popular [[MemeticMutation meme template]], though this wasn't actually the first time he said that exact same line. He also asked it as a reaction to Lady inviting him to deal with a biker gang's situation in Episode 2 of ''Anime/DevilMayCryTheAnimatedSeries''. Viewers who watched the anime [[HilariousInHindsight after being familiar with this game or the meme]] have also found out that Creator/ReubenLangdon's delivery of the line is almost the same in these two scenes!
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moved from The Cameo to subtrope


** The all-black PaletteSwap MirrorBoss of Dante fought on the 101st floor of Bloody Palace is believed to be a [[TheCameo cameo]] appearance of [[LivingShadow Doppelganger the Deathvoid]] from ''VideoGame/DevilMayCry3DantesAwakening''.

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** The all-black PaletteSwap MirrorBoss of Dante fought on the 101st floor of Bloody Palace is believed to be a [[TheCameo cameo]] ContinuityCameo appearance of [[LivingShadow Doppelganger the Deathvoid]] from ''VideoGame/DevilMayCry3DantesAwakening''.
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1) That's not how Red Orb rank works, you don't grind it, 2) Red orbs counted for ranking in every DMC game before DMC 4 and in those games you had to grind orbs


** Collecting Red Orbs now counts towards your ranking. Problem is, completion time is still a factor, meaning you have to juggle between finishing the level as quickly as possible and scrounging around to collect as many Red Orbs as possible.

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Crosswicking


* SuspiciouslySimilarSong: Nero's battle theme, [[https://www.youtube.com/watch?v=cLBAFJWbd30 "The Time Has Come"]], sounds rather similar to Music/RobZombie's [[https://www.youtube.com/watch?v=ZPuHCzSqR6U "Reload"]], which appeared on the soundtrack to ''Film/TheMatrixReloaded''. Fitting, as both franchises and the artist came into prominence in the early [=2000s=].

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* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
Nero's battle theme, [[https://www.youtube.com/watch?v=cLBAFJWbd30 "The Time Has Come"]], sounds rather similar to Music/RobZombie's [[https://www.youtube.com/watch?v=ZPuHCzSqR6U "Reload"]], which appeared on the soundtrack to ''Film/TheMatrixReloaded''. Fitting, as both franchises and the artist came into prominence in the early [=2000s=].[=2000s=].
** [[https://youtu.be/OGZ3Mip48mA?t=59 "Frozen Frog"]] uses a synth wail that is also used in [[https://youtu.be/SzGvwF2z1Gs?t=16 "Drop Out"]] from ''[[VideoGame/DanceDanceRevolution DDR Extreme]]'', and [[https://youtu.be/lQ6o4CDExzk?t=29 Chaotic Inferno Zone Act 3]] from ''[[VideoGame/SonicRivals Sonic Rivals 2]]''. It was also sampled in ''VideoGame/PokemonDiamondAndPearl'' for the cries of [[https://www.youtube.com/watch?v=_MgccNbRE2k Dialga]], [[https://www.youtube.com/watch?v=i_Z1AN-L_hw Heatran]], and the [[https://www.youtube.com/watch?v=iNwJ6clJxXs Garchomp]] evolution line.
** The latter half of [[https://www.youtube.com/watch?v=xIIYt5lcq3A "Shall Never Surrender"]] uses a drum beat that was also sampled in ''[[VideoGame/{{Bionicle}} Bionicle Heroes]]'' for the [[https://www.youtube.com/watch?v=Rw8FGiXT6ro Matoran Enclave]].
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Crosswicking

Added DiffLines:

* GoddamnedBoss: There's a terrible boss in the form of the first fight against Agnus (or rather, the glass window blocking him from you). Waves of Gladius fly out, and [[PuzzleBoss you're supposed to grab them and use them to break the glass]]. On lower difficulties, it's not too bad, but on higher ones, it's a nightmare. In theory, you're supposed to grab a Gladius before it attacks you — or just shoot it and then grab another — whilst dodging the ones you can't. In practice, your lock-on controls won't know which Gladius you want, they attack fast enough that you can only dodge so much, the floor constantly charges with electricity so you're limited by your dodging space, and it's entirely possible to be stun-locked and lose half of your health in one go.
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Per TRS, this is YMMV

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* EventObscuringCamera:
** The FixedCamera angles can be confusing depending on where they are placed, but usually, the camera faces the door where you just came from, so you have to walk several steps further when you enter a room before knowing what you're about to deal with.
** The AdvancingWallOfDoom section with Echidna has the camera facing the thing that's chasing you from behind, which makes it a bit hard to anticipate the path ahead.
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Peek A Bangs is now a disambig. Any example that doesn't fit existing tropes will be deleted


** Nero's hair is thick enough to almost cover his left eye. Dante's appearance in ''VideoGame/DevilMayCry2'' also had some PeekABangs that almost covered his right eye. That's quite a bit of a mirrored [[StrongFamilyResemblance resemblance]] considering the fact that this game mentions Nero as a [[spoiler:descendant of Sparda]]. Then in ''[=DMC5=]'', V, the new character who has a thick hair with bangs, is actually [[spoiler:Vergil's human half, while that game finally confirmed Nero as Vergil's son]]. This caused fans to [[https://www.reddit.com/r/DevilMayCry/comments/q7dam3/emotional/ retroactively compare]] V and ''[=DMC4=]'' Nero's hairstyles then realize that [[spoiler:the son looked like the father]] in a very specific way.

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** Nero's hair is thick enough to almost cover his left eye. Dante's appearance in ''VideoGame/DevilMayCry2'' also had some PeekABangs bangs that almost covered his right eye. That's quite a bit of a mirrored [[StrongFamilyResemblance resemblance]] considering the fact that this game mentions Nero as a [[spoiler:descendant of Sparda]]. Then in ''[=DMC5=]'', V, the new character who has a thick hair with bangs, is actually [[spoiler:Vergil's human half, while that game finally confirmed Nero as Vergil's son]]. This caused fans to [[https://www.reddit.com/r/DevilMayCry/comments/q7dam3/emotional/ retroactively compare]] V and ''[=DMC4=]'' Nero's hairstyles then realize that [[spoiler:the son looked like the father]] in a very specific way.
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None

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* HoYay: In a Mission 1 cutscene, Dante and Nero wrap their legs around each other in mid-air. It's primarily a RuleOfCool moment that allows them to minimize the openings of their attempted point-blank shots. However, some players saw these motions with an erotic subtext. This is [[https://youtu.be/VTpLXhE_WY8?t=287 best summarized]] by the reactions of WebVideo/{{Unskippable}}.
-->'''Unskippable:''' Uh.. Woah! Wow, that's a little.. Uh.. Woah... kind of erotic. I kinda feel like we shouldn't be watching this. / You know guys, the sexual tension is not doing anyone any good. We should really just get it over with.
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Thankfully, disambig pages now have green font, so their links are now easier to fix and point to the actual page.


** The all-black PaletteSwap MirrorBoss of Dante fought on the 101st floor of Bloody Palace is believed to be a {{cameo}} appearance of [[LivingShadow Doppelganger the Deathvoid]] from ''VideoGame/DevilMayCry3DantesAwakening''.

to:

** The all-black PaletteSwap MirrorBoss of Dante fought on the 101st floor of Bloody Palace is believed to be a {{cameo}} [[TheCameo cameo]] appearance of [[LivingShadow Doppelganger the Deathvoid]] from ''VideoGame/DevilMayCry3DantesAwakening''.
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Turns out Alternative Character Interpretation can also apply to songs (there's even a [[Alternative Character Interpretation/Music whole page dedicated to it]]). I remember seeing these kinds of interpretations regarding the main theme song, at least on YouTube comments.

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* AlternativeCharacterInterpretation: ''[=DMC4=]'' has a unique case in which a ''song'' was open for multiple interpretations by fans. The second half of the game's main theme, "Shall Never Surrender", features a male demonic voice and a female human voice talking to each other in a somber or solemn manner (their exchanges start from the line "My honored brethren"). While it's been agreed that these lines mostly talk about love, it's been argued that the male and female voices represent either Nero/Kyrie (the game's main romantic pairs), or Sparda/Eva (the franchise's root example of love between demon and human).
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* ContestedSequel: Perhaps the most divisive game in the series, ''4'' is held in a split between fans who consider it among the series' best alongside ''3'' and ''5'' and those who consider it one of the weakest titles alongside ''2''. Detractors don't like the title mainly due to Nero being a ReplacementScrappy for Dante at the time (before the former came into his own in ''5'') and due to the high amounts of {{Backtracking}} and {{Recurring Boss}}es. Fans, especially more advanced players, hold ''4'' in high regard thanks to the gameplay tech that's only found in this game due to the depth that mechanics such as Nero's Exceed and Dante's Style Switch and Weapon Swap provide.

to:

* ContestedSequel: Perhaps the most divisive game in the series, in part to the game's TroubledProduction, ''4'' is held in a split between fans who consider it among the series' best alongside ''3'' and ''5'' and those who consider it one of the weakest titles alongside ''2''. Detractors don't like the title mainly due to Nero being a ReplacementScrappy for Dante at the time (before the former came into his own in ''5'') and due to the high amounts of {{Backtracking}} and {{Recurring Boss}}es. Fans, especially more advanced players, hold ''4'' in high regard thanks to the gameplay tech that's only found in this game due to the depth that mechanics such as Nero's Exceed and Dante's Style Switch and Weapon Swap provide.

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Authors Saving Throw is now Trivia and requires Word Of God and/or Word Of Saint Paul. Trying to move these examples into other tropes/audience reactions/TLP if they can still be salvaged.


* AuthorsSavingThrow:
** The PC version of ''[=DMC3=]'' was a PortingDisaster as a result of Capcom outsourcing the porting job to another developer. Capcom learned their lesson after that, resulting into the PC version of ''[=DMC4=]'' being a PolishedPort.
** The Style System in ''[=DMC3=]'' was a ScrappyMechanic for some players because it limits options instead of having all styles available at once. Thankfully, ''[=DMC4=]'' gives Dante access to all of his styles and allows the player to swap them in real-time whenever they want, even in the middle of a combo. Lastly, the upgrades no longer require grinding for experience points. These changes make the system much more interesting to exploit, [[DifficultButAwesome even if it's tricky to master]].
** The Special Edition of this game revamped the save system so that it consolidates all your progress across the Nero/Dante, Lady/Trish, and Vergil campaigns into a single file. This is well-received because you don't have to re-obtain some collectibles, upgrades and unlockables when you switch between the characters. It's a step up over the old slot-based system in ''3:SE'' where your progress in Dante and Vergil campaigns are independent from each other. This is also seen as a response to a GameBreakingBug in ''3:SE'' where a separate Vergil save file can leak into and corrupt the data of a Dante save file.
** [[AndYourRewardIsClothes Alternate costumes]] exist in all of the previous ''DMC'' games, so fans were understandably disappointed that the original version of ''[=DMC4=]'' lacked any cosmetics (The Super Costumes for Dante and Nero only provide gameplay benefits, they don't change the two characters' outfits). The ''Special Edition'' solved this concern by giving unlockable outfits for all five playable characters.



* PolishedPort: The original PC version, which not only runs very smoothly on a wide array of systems and has some adjustable graphics options, but puts higher-end systems to the test with the "[[IdiosyncraticDifficultyLevels Legendary Dark Knight]]" mode, which [[ZergRush fills the screen with enemies]]. Unlike the PC port of ''[=DMC3=]'', this is quite the breath of fresh air for PC ''Devil May Cry'' gamers when it comes to port performance.

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* PolishedPort: The original PC version, which not only runs very smoothly on a wide array of systems and has some adjustable graphics options, but puts higher-end systems to the test with the "[[IdiosyncraticDifficultyLevels Legendary Dark Knight]]" mode, mode which [[ZergRush fills the screen with enemies]]. Unlike the PC port of ''[=DMC3=]'', ''[=DMC3=]'' which was a PortingDisaster as a result of Capcom outsourcing the porting job to another developer, this is quite the breath of fresh air for PC ''Devil May Cry'' gamers when it comes to port performance.
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None


* ContestedSequel: While not considered as bad as ''2'' and the fans are forgiving of its flaws considering the [[TroubledProduction game's development suffered from insufficient time and resources]], ''4'' isn't held in as high regard as ''3'' or ''5'', mainly due to Nero being a ReplacementScrappy for Dante at the time (before the former came into his own in ''5'') and due to the high amounts of {{Backtracking}} and {{Recurring Boss}}es. Whether these qualities are mild annoyances that don't detract too much from the experience or bring the game down is a point of debate, especially since ''4'' is still well-regarded by the more advanced players thanks to the gameplay tech that's only found in this game.

to:

* ContestedSequel: While not considered as bad as ''2'' and Perhaps the fans are forgiving of its flaws considering most divisive game in the [[TroubledProduction game's development suffered from insufficient time and resources]], series, ''4'' isn't is held in as high regard as a split between fans who consider it among the series' best alongside ''3'' or ''5'', and ''5'' and those who consider it one of the weakest titles alongside ''2''. Detractors don't like the title mainly due to Nero being a ReplacementScrappy for Dante at the time (before the former came into his own in ''5'') and due to the high amounts of {{Backtracking}} and {{Recurring Boss}}es. Whether these qualities are mild annoyances that don't detract too much from the experience or bring the game down is a point of debate, Fans, especially since more advanced players, hold ''4'' is still well-regarded by the more advanced players in high regard thanks to the gameplay tech that's only found in this game.game due to the depth that mechanics such as Nero's Exceed and Dante's Style Switch and Weapon Swap provide.
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None


** In the ''Special Edition'', Vergil's expanded moveset and mechanics actually [[MythologyGag take some cues]] from his ''[=DmC=]'' counterpart, such as his [[FlashStep "Trick"]] techniques [[TeleportationWithDrawbacks now requiring]] the target to be impaled with a Summoned Sword beforehand, and his [[SignatureMove "Judgement Cut"]] now having a stronger [[JustFrameBonus "just frame"]] variant. However, not everyone realizes this tidbit and thus assume the "Perfect Judgement Cut" originated from ''[=4:SE=]'', for instance. This is pointed out in a [[https://youtu.be/a8HgEJAQSmU?t=1712 retrospective analysis video]] of ''[=DMC4=]''; it's not an easily-known fact likely because it's from ''[=DmC=]'', a controversial entry in the franchise.

to:

** In the ''Special Edition'', Vergil's expanded moveset and mechanics actually [[MythologyGag take some cues]] from his ''[=DmC=]'' counterpart, such as his [[FlashStep "Trick"]] techniques [[TeleportationWithDrawbacks now requiring]] the target to be impaled with a Summoned Sword beforehand, and his [[SignatureMove "Judgement Cut"]] now having a stronger [[JustFrameBonus "just frame"]] variant. However, not everyone realizes this tidbit and thus assume assumes the "Perfect Judgement Cut" originated from ''[=4:SE=]'', for instance. This is pointed out in a [[https://youtu.be/a8HgEJAQSmU?t=1712 retrospective analysis video]] of ''[=DMC4=]''; it's not an easily-known fact likely because it's from ''[=DmC=]'', a controversial entry in the franchise.
Is there an issue? Send a MessageReason:
None


** In the ''Special Edition'', Vergil's expanded moveset and mechanics actually [[MythologyGag take some cues]] from his ''[=DmC=]'' counterpart, such as his [[FlashStep "Trick"]] techniques [[TeleportationWithDrawbacks now requiring]] the target to be impaled with a Summoned Sword beforehand, and his [[SignatureMove "Judgement Cut"]] now having a JustFrameBonus effect. However, not everyone realizes this tidbit and thus assume the "Perfect Judgement Cut" originated from ''[=4:SE=]'', for instance. This is pointed out in a [[https://youtu.be/a8HgEJAQSmU?t=1712 retrospective analysis video]] of ''[=DMC4=]''; it's not an easily-known fact likely because it's from ''[=DmC=]'', a controversial entry in the franchise.

to:

** In the ''Special Edition'', Vergil's expanded moveset and mechanics actually [[MythologyGag take some cues]] from his ''[=DmC=]'' counterpart, such as his [[FlashStep "Trick"]] techniques [[TeleportationWithDrawbacks now requiring]] the target to be impaled with a Summoned Sword beforehand, and his [[SignatureMove "Judgement Cut"]] now having a JustFrameBonus effect.stronger [[JustFrameBonus "just frame"]] variant. However, not everyone realizes this tidbit and thus assume the "Perfect Judgement Cut" originated from ''[=4:SE=]'', for instance. This is pointed out in a [[https://youtu.be/a8HgEJAQSmU?t=1712 retrospective analysis video]] of ''[=DMC4=]''; it's not an easily-known fact likely because it's from ''[=DmC=]'', a controversial entry in the franchise.

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* OlderThanTheyThink: Nero's stylish reloading trick with the Blue Rose is remembered as the series' "first" instance of the UnorthodoxReload trope. While it's easily memorable (likely due to it happening in Mission 1), Lady performed an UnorthodoxReload in ''[=DMC3=]'' as well, using [[https://youtu.be/QgDcaKjz9ks?t=3137 several guns and magazine clips falling from mid-air]].

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* OlderThanTheyThink: OlderThanTheyThink:
**
Nero's stylish reloading trick with the Blue Rose is remembered as the series' "first" instance of the UnorthodoxReload trope. While it's easily memorable (likely due to it happening in Mission 1), Lady performed an UnorthodoxReload in ''[=DMC3=]'' as well, using [[https://youtu.be/QgDcaKjz9ks?t=3137 several guns and magazine clips falling from mid-air]].mid-air]].
** In the ''Special Edition'', Vergil's expanded moveset and mechanics actually [[MythologyGag take some cues]] from his ''[=DmC=]'' counterpart, such as his [[FlashStep "Trick"]] techniques [[TeleportationWithDrawbacks now requiring]] the target to be impaled with a Summoned Sword beforehand, and his [[SignatureMove "Judgement Cut"]] now having a JustFrameBonus effect. However, not everyone realizes this tidbit and thus assume the "Perfect Judgement Cut" originated from ''[=4:SE=]'', for instance. This is pointed out in a [[https://youtu.be/a8HgEJAQSmU?t=1712 retrospective analysis video]] of ''[=DMC4=]''; it's not an easily-known fact likely because it's from ''[=DmC=]'', a controversial entry in the franchise.
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None


* UnnecessaryMakeover: Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so fans were surprised at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is [[AuthorsSavingThrow rectified]] in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.

to:

* UnnecessaryMakeover: Lady was changed from an appropriately moody teenager with a ''slight'' tomboyish Catholic Schoolgirl-esque moe look (due to purple spandex shorts and her 'skirt' being made of ammo for her guns) in the [[VideoGame/DevilMayCry3DantesAwakening third game]] to... just another busty woman with AbsoluteCleavage a NavelDeepNeckline and flawless skin, having her dress less modestly than ''Trish'' in the [[VideoGame/DevilMayCry4 fourth game]]. Her minimal role in the fourth game's story didn't help either, so fans were surprised at her ''[=DMC4=]'' role focusing more on {{Fanservice}} appeal. Fortunately, this is [[AuthorsSavingThrow rectified]] in ''[[VideoGame/DevilMayCry5 DMC5]]'' where her proportions and clothing style return to what they originally were in the third game.
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Should've placed this on Trivia


* WordOfSaintPaul: Before ''VideoGame/DevilMayCry5'', the question of whether or not Nero was [[spoiler:Vergil]]'s son was a matter of much debate. Prior to that game, this had been [[AllThereInTheManual confirmed by an official artbook]] (''3142 Graphic Arts''), the official ''Deadly Fortune'' novelization by the lead writer of ''[=DMC4=]'', and a statement by a translator, but [[{{Foreshadowing}} only strongly implied]] in-game. Because the ''Deadly Fortune'' novel deviates from the plot of ''[=DMC4=]'' at multiple points, it was treated semi-canon at best, and [[BrokenBase a part of the fanbase]] vehemently opposed the idea until ''[=DMC5=]'' [[TheReveal settled the matter permanently]]. Though, not all aspects are confirmed--such as exactly who [[ImpliedLoveInterest Nero's mother]] was.

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Not really hilarious and obviously the studio is going to use actors they already know. This is a trivia item more than anything


** Creator/DanSouthworth, Vergil's voice actor, provides the motion capture work for Credo in this game, and Nero is the one who canonically defeats Credo. [[spoiler:This practically foreshadows Nero and Vergil's battle in ''VideoGame/DevilMayCry5'']].

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Example is really about other games in the series


** In ''Devil May Cry 3'', Dante rides Lady's motorcycle to rapidly climb up the Temen-ni-gru tower while killing some demons along the way [[CarFu using the bike itself]]. Unfortunately, the bike explodes towards the end of the cutscene due to Dante overloading the engine. It looked like the developers were slowly making progress for a concept that mixes "motorcycle + weapon" from that point onwards, as Nero's Red Queen in this game is a sword with a handle that can be revved like a motorcycle, and ''VideoGame/DevilMayCry5'' would later return to this concept and implement it in actual gameplay with the Cavaliere Devil Arm, a motorcycle that has the added bonus of being able to [[BifurcatedWeapon split into]] [[ChainsawGood two chainsaws]].

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Fix indentation


* CommonKnowledge:
** The ranged [[SwissArmyWeapon Devil Arm that transforms into different weapons]] is officially named "Pandora", yet many players still think that it's named [[PublicDomainArtifact "Pandora's Box"]]. The weapon's default briefcase form is pointed out as the source of confusion.

to:

* CommonKnowledge:
**
CommonKnowledge: The ranged [[SwissArmyWeapon Devil Arm that transforms into different weapons]] is officially named "Pandora", yet many players still think that it's named [[PublicDomainArtifact "Pandora's Box"]]. The weapon's default briefcase form is pointed out as the source of confusion.

Removed: 593

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It's just being pedantic over something rounding up to 50%. The main point, that the second half of the game has you backtracking as Dante with old levels and bosses, is absolutely true


** The game is usually criticized for having recycled levels on all the "latter half" or "Dante's portion" of the main campaign. However, these statements are a bit inaccurate considering how out of the 20 missions, only 8 missions (Missions 12, 13, 14, 15, 16, 17, 19, 20) recycle the previous levels; Mission 18 can be considered a unique segment because Dante fights The Savior on floating platforms above the city. Another related misconception claims that Dante's levels make up exactly half of the game, but there's actually just 7 where you get to play as him (from Missions 12 to 18).

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