This covers the various characters of Quest 64 as well as its Gameboy remake, Quest RPG: Brian's Journey.
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Our Protagonist. The son of Lord Bartholomy.
- Adorkable: The way he walks gives him quite a silly feel to his character.
- Apocalypse Maiden: Mammon had Shannon lead Brian on his quest because Brian was the only one who could release him from the realm he was trapped in. Exactly how is never specified but Mammon's dialogue before the final battle could be interpreted as him needing the body of a specific human. Thankfully, Brian had other ideas.
- Beware the Quiet Ones: Most bosses tend to scoff at how they're about to beat him down when he challenges them: none are left living.
- Character Customization: Depending on how you play, Brian can develop into a Squishy Wizard who specializes in a specific element, a Glass Cannon monk who uses a staff, a Stone Wall or, if you go out of your way to grind all stats equally, a Master of All.
- Cute Bruiser: Brian and that increasingly deadly staff. It's implied to be a result of his magic empowering it rather than raw strength, as the damage depends on your elemental levels.
- Featureless Protagonist: Seriously, he only ever tells inn keepers whether or not he wants to save.
- Glass Cannon: What he's likely able to develop into "normally" if you don't go out of your way to grind his HP/DEF stats. He'll be able to dish out damage but won't be able to take much damage in return.
- The Hero: He sent on a quest to find his father and a magic book to prevent global destruction. He also does a fair number of good deeds along the way, without asking for praise or reward, and so presumably for noble purposes.
- Heroic Mime: He is even more silent than normal. The only time you'll get a yes or no is when it's time to save.
- Idiot Hair: The key charm of his character design is that quail-like hair. When walking through high grass or wheat it's the only way to tell where he is.
- Magic Knight: Extremely well versed in magic, in addition to being able to dish out ridiculous amounts of damage by whacking people over the head with his staff.
- Master of All: Great in all forms of elemental magic and when it comes to physical damage. There's a reason he's treated with a great amount of respect in game despite still being a kid.
- Muscles Are Meaningless: Other than a handful of children, every character in the game is taller than him. He barely comes up to shin height to some of the bosses. However, when you're packing a library of spells in your beatin' stick, you don't need to be a bodybuilder to dismantle people.
- The Only One: Brian is the only person in the world to know such a huge variety of magic spells, making him, in theory, the most versatile magician to ever live. In practice, he only needs one more spell than anyone else: the strongest Healing he can manage, Vampire Staff, Avalanche, and the Game-Breaker Magic Barrier.
- Simple Staff: Albeit a staff that stores all his magic, which makes it hit like a mack truck.
A beautiful young woman with white hair and a slightly detached, dispassionate outlook on life. She follows Brian in his quest, weighing in with tidbits about history, the local scene, and matters philosophical. Given her continual presence, it is possible she was going to fight at Brian's side.
- Artificial Human: They're merely a puppet that was created by Mammon to guide Brian into eventually releasing him.
- Becoming the Mask: After all is said and done, it seems that humanity rubbed off a little on them.
- But Now I Must Go: The epilogue reveals Shannon goes on a journey to learn about humanity after Mammon's defeat, complete with her saying she'll meet Brian again in another land one day.
- Emotionless Girl: Her dialogue before and after the Final Boss seems to hint at this. As an Artificial Human puppet created by Mammon, she states that she doesn't really understand or comprehend what it feels like to be a human. After Brian defeats Mammon, she decides to go on her own quest to figure out how to be a human.
- Evil Mentor: They were created specifically to guide Brian on his quest, which would have ended with Mammon escasping/possessing him.
- Humanity Is Infectious: She becomes rather intrigued by humans even before Brian beats Mammon. After he does, she goes on her own quest to try and understand what it means to be human.
- Kick the Dog: Ends up beating the crap out of Brian's father to keep him from interfering with Mammon's escape. Finding out this fact is what ultimately cements them as a villain at first.
- The Lancer: To Brian. Brian is small and has peppy combat animations. Shannon is tall, stoic, and a bit of a downer.
- Recurring Traveler: She is the only person Brian sees at every inn.
- The Mole: Shannon was nothing more than a puppet created by Mammon for no other reason than to lead Brian to eventually release him. Her dialogue even after her status as such is revealed makes it seem that she doesn't bare any true ill will towards Brian, just that, as Mammon's creation, she believes firmly that Brian can't fight his own fate.
- Rei Ayanami Expy: Perhaps, given her appearence and occasionally morbid observations.
- Sexy Mentor: More knowledgeable than Brian in the ways of the world, if not of magic, and one of the more attractive members of the cast.
- The Unfought: Even after their true nature as Mammon's puppet is revealed, you never end up actually fighting them.
A fellow magician and possible party member, once upon a time.
A presumably spunky princess and a cut party member.
- The Big Guy: She's got a sword, the most dangerous weapon of the coulda-been party members.
- Everything's Better with Princesses: The ostensible love interest is the obligatory medieval fantasy princess.
- Rebellious Princess: Her father would rather she stay safe, she'd rather roll up her sleeves and get her hands dirty. Sadly, the former wins out, given the all-but-static nature of the game.
The first person to speak in the game and fill you in on the backstory. He has no relevance after he delivers the speech.
- The Watcher: Doesn't lift a finger, other than to point out the ample treasure chests full of delicious loot for Brian to pilfer on his way out.
Brian's missing father, constantly two steps ahead of him until the end where he gets defeated by Shannon. A great magician.
&&* Badass in Distress: So the other guys claim, at least.
- Bolivian Army Ending: You never get the chance to save him yourself, an unpleasant invocation of Offscreen Inertia.
- Distressed Dude: When you finally run into him, he's just gotten his ass handed to him by Shannon.
A goddess and powerful magician who helps Brian at two steps along his journey.
A mysterious magician, and the last of his kind, found in a semi-hidden desert city sealed from the rest of the world.
A hulking mountain of a man and the first boss.
- Dishing Out Dirt: He stole the Earth Orb, and seems to use it in combat. Don't get close to him, or he'll cause a powerful Earth-based explosion. Naturally, you can never learn this spell.
- Mighty Glacier: Big, strong, and hypothetically slow (given how you just trade rounds, there's no way to tell if he's actually slow or also a Lightning Bruiser). The big concern is running out of MP trying to whittle down his health, requiring you to bash his skull in at the range he's most comfortable.
- Offscreen Villainy: Stole the Earth Orb and beat the shit out of the Kennishire palace guards. Subverted in the Gameboy remake where he kidnaps Princess Flora, kills off some guards, and sends 3 powerful enemies to fight you.
- Wake-Up Call Boss: He has a very strong amount of Defense, Attack power, and a very large movement range. His beam attack if not dodged still does quite a lot of damage. His close attack is an earthquake-like explosion that does even more damage and can easily defeat a low-defense Brian.
- Warm-Up Boss: His beam-like attacks are somewhat easy to dodge by moving to the left or right in an arc-like fashion.
A twiggy wind magician getting revenge on all those who belittled him.
- The Brute: Even more brutish than Solvaring, as he's just a punk kid with a magic artifact.
- Offscreen Villainy: Stole the Wind Jade to take revenge on those who belittled him.
- Blow You Away: Attacks you with several powerful Wind-based spells that you can never learn, along with a more powerful variant of your Large Cutter spell.
A spell-slinging nymph who has it out for Brian.
- Apparently Human Merfolk: Lives underwater. Other than her sea-based accoutrements, blue hair, and funky ears, she's a dead ringer for human.
- Bubble Gun: Her nasty bubble spell is hard to dodge and hits multiple times.
- Dark Action Girl: Her balletic movements and haughty tone set her apart from Shilf.
- Offscreen Villainy: Caused storms and redirected currents. The only villain to affect you personally, as your ride can't get where it's going if you don't stop her.
- Unusual Ears: Note that three tropes of hers relate to her ears. This ain't a game heavy on characterization, people.
A buxom cultist devoted to Mammon.
- The Dark Chick: Barely moves in combat, preferring to stand still and hurtle spells at you, making her the least-active combatant among the villains.
- The Dragon: Her and Shannon are Co-Dragons to Mammon.
- Finger Poke of Doom: Fires Frickin' Laser Beams from her pointer finger. As usual, you can't learn her spells.
A renegade pyromancer currently hiding out in an active volcano.
- Dragon with an Agenda: States he has no intention to give the orbs over to King Beigis as he has been instructed.
- Macguffin Delivery Service: Was waiting on Brian to bring him the other three gems, so he could kill Brian and take them for himself. Unfortunately, Brian arrives with three gems' power worth of magic behind him...
A hideous ogre with strange, unearthly magic.
- Big Red Devil: He's probably not a demon but his skin color and horns give off this vibe.
- The Evil Genius: His experiments with magic have blasted the landscape.
- Gambit Roulette: Possibly implied. He has the least dialog of all characters but he claims he's let Brian get this far purely so he can harvest his vast array of spells. Either he's bluffing, he's behind all the thefts happening at once, or future revisions of the script would have better implied his hand in events.
- Humanoid Abomination: May or may not have always been this way.
- Non-Elemental: His magic, along with the final boss's, are without element and quite powerful.
- Power Parasite: Plans on cracking Brian open to get at his magic powers.
- Offscreen Villainy: The eternal darkness and general ominousness of the final areas are attributed to his magic.
- Shout-Out: Strongly resembles an Ogre Mage as seen in Dungeons and Dragons.
- Was Once a Man: Maybe? It's possible Guilty is meant to be a human magician turned into a hideous aberration by experiments with magic.
- White Hair, Black Heart: Though you should be able to tell this looking at him.
The penultimate enemy, a sword-swinging despot armed with black magic.
- Big Bad Wannabe: Despite being set up as the main villain he was really nothing more than a pawn for Shannon and Mammon.
- The Caligula: No one in Brannoch Town seems too fond of him, not that they are without good reason...
- Evil Overlord: As a corrupt monarch with powerful allies who seeks to conquer the realm.
- Greed: He won't be satisfied until everything in his sights belongs to him.
- The Heavy: He seems to be the mover and shaker behind the plot until the final boss shows up.
- Offscreen Villainy: Incinerated a village and its occupants to test out his newfound powers.
- With Great Power Comes Great Insanity: A guard tells the king became a very different person after Shannon gave him magical powers and has since set his sights on conquering Celtland.
MammonAn unspeakable horror from beyond time and space. He's here to finish the job he started on the Day of Grief.
- Big Bad: As Shannon and Beigis' boss, he was the one behind all the trouble.
- Demon Lords And Arch Devils: He's a monstrous being named after on of the seven Princes of Hell.
- Demonic Possession: Although vague, their dialogue just before their fight seems to imply this is why they needed Brian in order to escape their prison/realm.
- Eldritch Abomination: The final boss looks by far the least human.
- Evil Cannot Comprehend Good: Its hatred of humans is fueled by this. Lacking a human spirit, it can't comprehend what it's like for humans to feel positive emotions, a fact that angers it to no end.
- Evil Is Bigger: The most wicked enemy in the game absolutely towers over the player character.
- Evil Laugh: Literally his first line of dialogue: "......... Ha... Ha ha ha ha ha Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!"
- Final Boss: Shortly after finding out he even exists you fight him.
- Giant Space Flea from Nowhere: For the Big Bad, he sure doesn't get a lot of build up.
- Good Wings, Evil Wings: Take a guess which he sports?
- Green-Eyed Monster: Somewhat literally. Its hatred of humans stems from the fact that, lacking a human spirit itself, it is unable to understand/feel what happiness is.
- Light Is Not Good: He can hold his hands over his head and create a bright light to attack, though it's treated as Wind magic. It hits the whole battlefield, so you can't dodge it unless you have a handy Magic Barrier active.
- Hidden Villain: Mostly due to lack of foreshadowing.
- The Man Behind the Man: Gets next to no screen time or foreshadowing but he is the reason for all the chaos in the game, through the use of his followers.
- Meaningful Name: He's a demon named after one of the Princes of Hell, specifically, the one personifying greed.
- Peaceful in Death: After Brian defeats it, as it slowly dies, it says its finally at peace now that it no longer has to deal with humanity.
- Purple Is Powerful: The strongest enemy in the game is coated in this color.
- Sealed Evil in a Can: Epona locked him in Mammon's World and he's aiming to break free.
- This Cannot Be!: While he's dying, he can't comprehend how he could have been beaten, though he does recover and remarks he feels peaceful and wishes to sleep before passing.
- Walking Spoiler: As much as a character can be given the setting.
A recurring foe and one of the iconic enemies of the game, both for its relative difficulty and for its impressive Jay Leno chin.
- Boss in Mook Clothing: Wyverns are damned unpleasant to fight. On the other hand they are also perhaps the most common enemy in the game, appearing in two regions. Only Blood Gels and Termants show up more. It has 310 HP and your magic is vastly weak outside of Avalanche. The Gameboy remake significantly lowers its HP to 210 and your magic is vastly more powerful, subverting the trope.
- Degraded Boss: Since they appear in more areas than most other enemies, wyverns eventually become little more than speed bumps as a demonstration of your increase in power. Their Palette Swap Red Wyvern cousins are naturally easier to kick the ass of, oddly enough.
An assortment of oddities out to kill the hell out of Brian. A surprisingly diverse lot, even with the occasional pallet swap and model swap.
- Everything Trying to Kill You: Rabbits, hippos, sunflowers, bluebells, dogs, and animated piles of rotting meat. These are the first enemies in the game.