- This page really Needs Wiki Magic Love.
Kingdom of Heiland
Yes you, the one Hunter that the Kingdom of Heiland finds you as reliable. If there's a tough Behemoth that other Hunters can't take on, then Pamela can count on you.
- Action Girl: If you're playing as a girl at least.
- An Adventurer Is You
- Bishounen: Unless you're playing an old guy, this trope is guaranteed.
- Celibate Hero: The Player Hunter is occasionally teased with the NPC girls, but the Hunter puts down any interest in romantic love, especially since the Hunter is more concerned with fighting monsters while keeping civilian lives safe from harm.
- The Chosen One: Played With, as Linton is the character that chose you to save the Kingdom of Heiland, and the rest of the world from Tiamat's wrath.
- The Determinator: No matter how hairy things get, you never give up on any powerful opponent or obstacle that stands in your way, and even if things look hopeless, there are other hunters who will aid you.
- Fighter, Mage, Thief: This depends on your weapon class.
- Sword and Shield: Mage Fighter.
- Great Sword: Figher Mage.
- Spear: Fighter Thief.
- Dual Blades: Thief Fighter.
- Bow: Mage Thief.
- The Hero: You're the Hunter that the Kingdom of Heiland needs to save the world from Tiamat's wrath.
- Heroic Mime: Surprisingly Averted in this case, unlike other Monster Hunter-style games, including Monster Hunter itself. Your character talks in both cutscenes (text at least, but still) and after successfully clearing a mission.
- Little Bit Beastly: Some armor sets give your character some animal ears, wings, and tails (occasionally). You can even turn yourself into a Cat Girl or a Cat Boy if you have both the Cat Ears hairstyle and the cat tail accessory.note
- Magic Knight: Altair's Hunters are skilled in both physical combat and Magi-casting, as long as the Hunters are wearing their Dragon Insignia to use the latter that is.
- Virtual Paper Doll: Like Freedom Wars and Soul Sacrifice, you can change your character's face, gender, hair style/color, and name anytime you like without losing your progress, although changing your name costs 5 gems. Mix-and-matching armor pieces can work too, for looks at least. The recently added accessory items add another touch of customization.
- Weapon of Choice: The best weapons should fit your play style:
The local sweet-hearted guild girl who assigns you on missions to help the citizens of Heiland and take care of dangerous Behemoth-related threats. Thanks to her kind-hearted nature and upbeat personality, Pamela earns the affectionate nickname of the Smiling Angel. She's usually seen traveling with Linton as a companion.
- Affectionate Nickname: The Smiling Angel.
- Beware of the Nice Ones
- Meaningful Name: She's not called the Smiling Angel for nothing you know?
- Innocent Blue Eyes
- Nice Girl
- Nice Hat: Pamela has a neat-looking hat.
- Rose-Haired Sweetie
- True Blue Femininity
- Why Did It Have to Be Snakes?: Pamela has a (reasonable) fear of ghosts or anything related to them. In fact, she's been possessed by them twice, but thankfully those ghosts are benign.
The local friendly and cuddly baby orange dragon who serves as the mascot for Heiland and the game. He usually likes to say the word "hue!" as his catch phrase. However, there's something quite odd about him, as there is more than what he seems...
A shady yet still chill and loyal elf guy who assigns you with tasks more dangerous than Pamela's. He summons Behemoths for you to fight and craft strong gear from.
- Anti-Hero: Axel may be a shady guy with a bit of a mean streak, but no matter what situation he's in, the elf guy is always on your side.
- Badass Longcoat
- Black Mage: Axel uses Attack Magi as his form of combat.
- Dark Is Not Evil
- Gentleman Wizard
- Jerk with a Heart of Gold
- Mr. Fanservice
- Nice Hat
- Really 700 Years Old: In virtue of being an elf of course.
The kind and beautiful elf witch who offers invaluable knowledge for any magic-related problem. She enchants your gear and magi for you.
The local blacksmith dwarf who crafts and upgrades your gear. He is a wise and cool-headed dwarf who backs you up as an extra bodyguard on dangerous adventures.
The local greedy merchant gnome who sells loot in exchange for Pikke points.
- Bug Catching: Aside from money, his other interest and hobby is catching bugs, especially unique bugs.
- Did Not Get the Girl: In the Fairy Event, Pikke was unable to win the heart of his childhood friend, despite his efforts and promise to hatch a blue butterfly. The reason? His childhood friend is a recently-freed fairy who developed a fear of butterflies, thanks to being trapped in a butterfly-shaped cage created by an evil fairy.
- Money Fetish: He's pretty greedy about money.
- Jerk with a Heart of Gold: Aside from his greed, Pikke can be a loyal and well-meaning friend.
The local pirate girl and daughter of a rich and famous merchant. She goes on to over-the-sea adventures for treasure, accompanied by her weird yet adorable white fluffy squirrel thing that's sitting on top of her hat.
- Badass Cape: Ange wears one to reflect her pirate-themed design.
- Catchphrase: Ahoy, Matey! Just like any other Pirate Girl.
- Cool Ship: The Eldorange. The ship originally belonged to a legendary pirate named Captain Tim, who is revealed to be a direct ancestor to Ange, much to her surprise and glee. Sadly, the ship was destroyed during the Kraken Story Event, but Ange and the rest of the party finds an even bigger and stronger ship, which becomes a successor to the original Eldorange.
- Hair of Gold, Heart of Gold: Ange has blonde hair, and deep-down in her snobby manner, she's pretty good-hearted for a pirate.
- Head Pet: She carries a cute fluffy squirrel-bear as her companion.
- Jerk with a Heart of Gold: Is she arrogant and a bit cowardly? Yes. Is she bossy and demanding? Definitely. Is she caring for her friends and the well-being of the Royal Capital Altair's citizens? Absolutely!
- Ms. Fanservice
- Pirate Girl: Her aspiration is to adventure through the oceans and find treasure with her crew. The fact that she's the grand-daughter of Captain Tim further sparks her spirit.
- Pint-Sized Powerhouse: Not Ange herself or her Head Pet, but the tiny revolver she wields can pack a punch, or at least distract a Neptos so that you can deliver the final blow while the Kraken is distracted.
A quiet yet intelligent girl with great skills and knowledge with the game's Magitech. She is first found on a desert, accompanied by her Robot Buddy.
- Counter-Attack: Aside from Soul or Oracle Sword and Shields, Normal, Heat, and Burst Sword and Shields trigger one everytime the Behemoth attacks. The Burst Sword and Shield also parries Behemoth attacks.
- Difficult, but Awesome: Burst Sword and Shield demands good timing and judgement of Behemoth attacks, but if the timing is mastered, then Burst Sword and Shield offers excellent control over the Behemoth, along with near-instant magi charge.
- Luckily, My Shield Will Protect Me: Again, barring Soul or Oracle SnS, all shields reduce damage taken by 70%, and Normal SnS reduces damage further by 90% with a critical-guard.
- Shield Bash: Burst SnS parries Behemoth attacks with the shield, followed by a powerful lunging strike. The roll attack is a weaker yet faster version of this Trope, and it can hit SnS weak spots to cancel ultimate attacks.
- Stone Wall: The Sword and Shield class emphasizes survivability over damage-output, although faster magi charge helps makes up for the decent damage-output.
- Lightning Bruiser: That being said, a proper build with lots of damage-boosting passives and a couple health passives can add some oomph for the SnS. A powerful Burst SnS build will turn the player into The Juggernaut that staggers the Behemoth over and over again, while Soul and Oracle SnS users deal massive damage without the need for a Counter-Attack if they have large health pools; otherwise, they'll end up as Glass Cannons.
- Sword Beam: Heat SnS's special attack is to release a long-ranged wave whenever the Heat meter is full.
- Whip It Good: Soul SnS has a magical claw that drastically fills the fatigue meter in place of a shield, just like the Ibara Hookshot or the Demonclaw.
- BFS: The Greatsword class as a whole of course, except for Oracle Greatsword.
- Hammer Time: Despite its name, The Oracle Greatsword is a massive mallet that stuns Behemoths, giving you and your party ample time to dish out TONS of damage, or at least casting some magi in safety.
- Katanas Are Just Better: Soul Greatsword is a katana with fast attack speed and a long dash range. Sadly its moveset is pretty clunky despite being lighter in appearance, and its damage is not on-par with the other Greatswords.
- Mighty Glacier: All Greatswords are pretty cumbersome in some way, but they can offer a pack of a wallop with the right builds.
- Non-Indicative Name Again, Oracle Greatsword is a hammer, despite having the word "sword" in its title.
- Blade on a Stick: Spears as a whole of course. However, they can also get pretty diverse,.
- Double Weapon: Oracle Spear has two heads at the end of each end.
- Glass Cannon: Naturally, Spears have good damage and range, at the cost of survivability and magi-charge. However...
- Lightning Bruiser: Burst Spear has stable yet massive damage output, increased dodge distance, very long-ranged lunges, fast magi charge, and the ability to create a makeshift shield that reduces damage by 30% and nullifies Standard Status Effects by spinning the head. Aside from magi charge, Oracle Spear is a massive upgrade from Burst Spear, thanks to its very tanky nature and the ability to create energy waves that deal extra damage against Dragon Aegis. In fact, using all of the stocks makes you deal faster and stronger attacks while being invincible for a short amount of time, depending on the amount of stocks used.
- In a Single Bound: Heat Spear has a special move called Skyfall, which creates a cursor that lets you strike the Behemoth from above, dealing some burst damage while staying safe from other attacks.
- Invulnerable Attack: Both Soul Spear and Burst Spear have iframes in their respective special attacks. Oracle Spear's Super Mode makes you invincible until it wears off.
- Life Drain: Soul Spear's special attack is Rend, which allows the player to absorb the Behemoth's health, along with providing invincibility frames during the animation.
- Magikarp Power: Oracle Spear starts off with slow attack speed and weak elemental damage, and the Oracle gauge takes a while to charge up, but when you get at least 4 Stocks, your attack speed and elemental damage drastically improves, and they drastically skyrocket when you activate Warlord's Chance.
- Sinister Scythe: Soul Spears are scythes with Life Drain and iframes.
- Spin to Deflect Stuff: Burst Spear creates a makeshift shield that reduces damage by 30% and nullifies every Standard Status Effect sans death. The problem with the "shield" is that the guard animation takes a second to set up, rather than instant.
- Super Mode: Oracle Spear's specialty is using up all of the stocks to drastically increase your attack speed and elemental damage, along with invincibility. The more stocks used, the longer and stronger this effect becomes.
- This Is a Drill: Burst Spears are drill lances that Spin to Deflect Stuff.
- Armor-Piercing Attack: Oracle Dual Blades not only have extra damage against Dragon Aegis and Shields; they also ignore a Behemoth's natural damage reduction, as long as it's the right element, ex: Water against Fire.
- Beam Spam: Soul Dual Blades fires beams of light as their special attack.
- Death of a Thousand Cuts: Naturally, Dual Blades deal weak initial hits, but as soon as those hits stack, the Behemoth's health drastically drain, or at least wittle down.
- Dual Wielding/Knife Nut: It's right there in the name.
- Fragile Speedster: Dual Blade users are very mobile and can ambush Behemoths with a flurry of attacks, but they have no means to defend themselves other than using defensive Support magi.
- Wave-Motion Gun: When fully charged, Soul Dual Blades will fire a massive laser that deal damage in 5 digits per tick.
- Archer Archetype: Bows as a whole of course, although Soul Bow and Burst Bow deviate a little.
- Bows Versus Crossbows: Both Normal and Heat Bows are pretty standard Bows in terms of looks, although the former deals weak Damage Over Time while the latter paralyzes Behemoths for a set period of time. Burst Bow is a crossbow that creates massive explosions and maelstroms of arrows. Soul Bow falls under Energy Bow instead.
- Energy Bow: Soul Bow vaguely looks like a traditional Bow, if it weren't for that magical orb at the center where the player holds the weapon.
- Glass Cannon: Bow users deal excellent damage from afar and benefits from fast magi charge, but like Dual Blade users, they have no way to defend themselves other than defensive Support magi.
- Homing Lasers/Magic Missile Storm: When the Soul Meter is full, Soul Bow fires a salvo of deadly lasers that home onto the Behemoth's markers ala Panzer Dragoon.
- Rain of Arrows: Burst Bow's special roll attack is to create a cursor, similar to Heat Spear's Skyfall cursor, but instead of a massive jump, the player fires a rain of arrows that pierce the Behemoth from above.
- Robo Teching: When aimed, Soul Bow shows markers all over the Behemoth's body for the player to point at.
- Stuff Blowing Up: Burst Bow creates massive explosions that fill the Burst Meter, and when the meter is full, the explosions become even deadlier.
- Alas, Poor Villain
- Ass Kicking Equals Authority
- Attack of the 50-Foot Whatever
- Badass Cape
- Big Bad
- Cain and Abel
- Evil All Along
- Good All Along
- Good Scars, Evil Scars
- Light Is Good
- Our Giants Are Bigger
- Pet Monstrocity
- Pet the Dog
- Reasonable Authority Figure
- Social Darwinist
- Suddenly Voiced
- The Ursurper
- Walking Spoiler
- You Have Outlived Your Usefulness
- Big Bad: She's the main antagonist of the 2nd Halloween event, along with Gryllen and Grich's leader and their adopted child, until she returns to her true father.
- HeelFace Turn: After realizing that she's Human All Along, Camilla thanks Gryllen and Grich for raising her before returning to her father, stopping any future attacks.
- Human All Along
- Irony: Camilla claims that her outfit blocks 95% U.V. lights from the sun, despite the fact that not only should Vampires be sleeping during the day (pointed out by Pamela), but Camilla's outfit [[Stripperific doesn't cover her much, let alone protect her from the sun.]]
- Ms. Fanservice: She wears the female variant of the Majesty setnote throughout the event.
- The Atoner: Gustave believes that he was cursed to be a ghost for his failure to protect his king and the army, while escorting villagers to safety.
- Casting a Shadow: Gustave's dual blades are Dark-elemented.
- Creepy Good: See Dark Is Not Evil below.
- Dark Is Not Evil: Gustave may look scary as a skeleton, but he assures the party that he means well.
- Gustave: "Please... My appearance may be like this but I am no evil being."
- Dem Bones: Gustave initially appears as a skeleton.
- Dual Wielding Gustave's Weapon of Choice are a pair of dual-blades.
- Foil/Good Counterpart: Gustave is pretty much the polar-opposite Mia. They both wear dark clothing, wield a pair of Dual-Blades, play a role in Llishua's Character Development (directly or indirectly), and they're associated with their respective Behemoth Banners, but that's where their common characteristics end. Mia is Llishua's sister, while Gustave obviously has no familial relations with Llishua. Mia wants Llishua to stay out of their way, while Gustave encourages Llishua to stand up for himself and embrace his kindness and potential for strength. Mia is accompanied by a massive dragon of Light, while Gustave has no company until he visits the Royal Capital Altair and temporarily takes over the body of a Dark-elemented undead giant. Lastly, Mia is the Big Bad who is driven by revenge, while Gustave is a benevolent ghost who helps the party to bring both him, his fallen peers, and his king to rest.
- Grand Theft Me: He can take over bodies, but only recently deceased ones. He also takes over a recently defeated Belgoul to help you, Axel, and Llishua to defeat the Tyrant Immortal King.
- Knight in Shining Armor: He was this back when he was alive.
- Our Ghosts Are Different: Gustave is a disembodied spirit who can only fight when possessing a body, be it a pile of skeletons or a defeated undead Behemoth, like Belgoul, but otherwise still keeps his mind and sentience upon his death, unlike his fallen peers and king.
- Attack of the 50-Foot Whatever: A majority of Behemoths are quite large. Mercura, Valenga, Gargantus, Maximus, Belgoul, and Mesainox certainly take the cake for this trope.
- Big Bad: Some Behemoths are the main antagonist for their respective event.
- Dark Is Evil/Light Is Not Good: All Behemoths are antagonistic and menacing to a degree, regardless of their elemental affinity.
- Elemental RockPaperScissors: Aside from the unique Non-Elemental spin-off Behemoths, all Behemoths have an affinity for at least one element. In fact, two Behemoths can change their own elemental affinity: Morphose and Zaark.
- King Mook: The A-B Rank Behemoths are relatively stronger and bigger versions of the game's standard Mooks, such as the Grouton, Vaccahorn, Dofungos, Frogrid, and Galidon. They're still complete cakewalks to take on.
- Non-Malicious Monster: A majority of Behemoths are just giant animals who happen to function on animal instincts, machines that follow their programming, lost their sapience due to the Hex of Tiamat, or a combination of the three. Even if a couple Behemoths are sapient, they have at least one Pet the Dog moment. Averted for a few Behemoths who are actively malevolent, especially the ones that are made from negative emotions, like Aragami Blade.
- Our Monsters Are Different: The Behemoths are very diverse to say the least, to the point of overlapping with Our Monsters Are Weird and Ninja Pirate Zombie Robot occasionally.
- Our Dragons Are Different: Since this game is about dragons (hence its title), a majority of the dragons are very unique, except for Deus Felnarog, which is the most traditional dragon in the game.