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"Worlds will collide. Destiny will be broken."
—Tagline

Diamond Phase is an idea for an Action RPG by Ironcommando. Part of the Metaspace series. Set on a hi-tech planet, Diamond Phase tells the story of the consequences that follow when a magical race is introduced to a hi-tech society. Later on, more mysteries about the races and even the planet itself are uncovered, eventually opening it up to a much bigger plot.

Terra 102 is a technologically advanced planet of the Galactic Federation, and is home to world President Rayfer and his daughter Calia. AC, a physically gifted child soldier from the Federation army has recently been promoted to a bodyguard of the President's daughter, in order to keep her safe. Little does he know that things aren't always as they seem, as he finds out about her, himself, as well as uncovering a war that could potentially destroy the universe...


Tropes present in this hypothetical game:

    open/close all folders 

     Gameplay Tropes 
  • Armor-Piercing Attack: Calia's diamond shards penetrate most material armor, because they are well, diamonds.
  • Attack Its Weak Point: Enemies made of Multiproof must be hit in the chinks in the armor (usually the head). Otherwise, they're Nigh-Invulnerable unless you use your own Multiproof weapons to wear their armor down.
  • Beef Gate: The freaking wildlife on the planet. The first time you go down there, you'll need Felix to help you survive the more nasty ones.
  • Bonus Dungeon: You've got three. The first is the Domain of Anti-Logic, a level were the Mooks require Insane Troll Logic to beat. The second is the Altered Realm, where you face an Optional Boss from a parallel universe. The third is Shaft 10, a crystallized cavern where Adamas retreats to after her defeat, and she fights you at full power.
  • Bottomless Magazines: Justified for Calia's guns, they run on her Mana which she constantly produces. AC's projectiles run on the Meta energy he draws from Metaspace.
  • Combos
  • Counter-Attack/Defend Command: Characters have the ability to defend/dodge/counter an incoming attack at the press of a button.
  • Decoy Protagonist: AC, sort of. He's the protagonist until he turns into a Meta and is revealed to be an Enforcer. You still get to play as him, however, and the story gets split into two sides.
  • Degraded Boss: The Delver. Once the players get Multiproof weaponry, they're a lot easier to handle as you can hit their head and break through their jaws easily.
  • Deployable Cover: Calia can create crystal walls, while AC and Rae can create energy walls. All three can block attacks at differing efficiency.
  • Dual Boss: Sinner-8 and Hell E. Copter.
  • Elemental Armor: A very useful skill for most of the characters.
  • Elemental Rock-Paper-Scissors: Each opposing element is strong against the other. Fire <-> Ice, Water <-> Lightning, Earth <-> Wind, Light <-> Darkness.
    • Each of the four main Gifted females are weak to the two elements which oppose theirs.
    • Elemental foes usually take extra damage from attacks of the opposing element.
  • Escort Mission: Parodied in one of the mission requirements, you're supposed to "escort the President's Daughter to safety". Said daughter is Calia who can hold her own very well against the enemies.
  • Flechette Storm: Quite a number of Calia's attacks produce this.
  • Guest-Star Party Member: President Rayfer, who fights in a Powered Armor and a Humongous Mecha in order to save his daughter from terrorists and an evil scientist. Felix also counts, by making the party pretty much invulnerable.
  • Guys Smash, Girls Shoot: AC uses a sword, Calia uses a gun. Female Gifted are more proficient at magic than males to the point of being destructive, but males have Super-Strength, Super-Speed and can use their powers to enhance their attacks.
  • Impaled with Extreme Prejudice: AC can do this with his blades, while Calia uses crystal spikes to do this.
  • "Instant Death" Radius: Chris can turn foes made of matter within a huge radius into crystal, instantly killing them. This even bypasses protection.
  • The Law of Power Proportionate to Effort: Most of the Gifted's thought-cast spells are weaker than those that require casting times and gestures. As the Gifted get stronger, their spells also get a cast time reduction until they become thought-cast.
  • Maximum HP Reduction: Besides turning the victim into an Empty Shell, this is the effect of having part of a soul drained by a Gifted/Arcane. The more drained, the bigger the reduction. Useful against one of the bosses, who otherwise regenerates its health to full each second.
  • One-Hit Kill: All characters have one, which does a LUDICROUS amount of damage, more than 100x the final boss' health. They are usually Awesome, but Impractical, given the startup time and ease of avoidance.
    • Disintegrator Ray: Amber's and Rae's attacks can turn most material foes into air and light respectively, instantly killing them. It becomes No Selled very quickly, when you face force-fielded troops whose energy armor is unaffected, as well as Metas and Arcane beings, which are Energy Beings and are thus immune.
    • I'm Melting!: Melanie's attacks can turn most material foes into water, instantly killing them. Like the above, the ability becomes obsolete quickly.
    • Taken for Granite: Calia's gem-based attacks do this to material foes, instantly killing them. As again, the ability becomes quickly obsolete. On the bright side, the player gets to give certain opponents that horrible Diamondized status to their enemies.
    • Felix can use his probability manipulation powers to give foes a heart attack or make their batteries blow up. It fails against Metas, but he has other ways to deal with them. He's only a Guest-Star Party Member, though.
  • No-Sell: Each character is immune to (or even absorbs) attacks of their element.
    • Felix is invulnerable to damage (as he avoids almost every attack) and grants this power to the characters in battle. Useful against Delver, who has an accurate and deadly attack that comes out extremely fast. Of course, he's only a Guest-Star Party Member as such power is clearly game breaking.
    • All Gifted, any Xenobreakers made of Multiproof, Arcanes and Metas are immune to transmutation.
  • Optional Boss:
    • Stormer Aurion and Chiharu Yamamoto, fought as a Dual Boss in a Tron-styled Japanese castle area at the end of the Metaspace's Altered Realm.
    • Adamas at full power. The first fight against her was when an Anti-Magic field was severely limiting her strength.
    • Aphotis at full power. The first fight against her was when she was starving and lying dormant..
    • ?????, a guardian of the Domain of Anti-Logic.
  • Press X to Not Die: Certain enemy attacks can be countered by pressing a button for the character to block.
  • Sheathe Your Sword: This is how you beat Chris trying to take over Calia, within Calia's mind.
  • So Last Season: The One-Hit Kill side effects that the four main girls use don't work on Energy Beings, and most do not work on mooks with force fields or Hard Light armor. After the first proper "dungeon", all enemies will have force fields. After the 2/3 point of the game, you'll be facing nothing but Energy Beings.
  • Suspiciously Similar Substitute: Averted with AC and Rae. When AC disappears for a time, Rae takes his place. However, both have different fighting styles.
  • Wall Jump: AC can do this in battle if there is a wall nearby.
  • Whack-a-Monster: The Delver boss.

     General Character Tropes 
  • Action Girl: Calia Rayfer, Amber, Melanie and Rae after the Time Skip.
  • Anti-Hero: Both AC and Calia have no qualms about killing villains (or erasing them from existence in the former, or turning their body into a crystalline Soul Jar for eternity in the latter).
  • Archnemesis Parents: The Gifted's parents want to take the planet for themselves and use the humans as soul food.
  • Artificial Human: AC is actually one, created by the Enforcers to infiltrate Terra.
  • Badass Normal: AC in the beginning. Subverted as he soon gets powers after the Time Skip.
    • Soldier B.
  • Blessed with Suck:
    • Calia's blood turns into rubies if exposed to air. Now imagine having a blood clot that's made of sharp crystal when you're wounded. Her sweat will eventually turn into crystals if it lingers on her, making it extremely uncomfortable.
    • Amber cannot take cold drinks, cold dessert or any other cold food due to her weakness to cold. Yes, she is weak to ice cream.
    • Melanie will get her skin burned if she goes out into the daylight.
    • Rae can't touch others with her skin or else they get electrocuted. As a Solaris, she's also blind and has to see via psionic light-sensing.
  • Blood Knight: Amber.
  • Bodyguard Crush: AC to Calia. She doesn't return the feelings, though, because she's in love with her childhood friend. It doesn't matter anyway because AC loses his feelings of romantic love.
  • Bodyguarding a Badass: After the Time Skip, Calia becomes a badass like her bodyguard AC himself.
  • Body to Jewel: Calia's tears and blood turn into diamonds and rubies. Too bad that it's near-impossible to make her cry after the Time Skip, and if you make her bleed, she will make you suffer A Fate Worse Than Death.
    • Unfortunately for her, her sweat turns into glass, resulting in cuts all over her body after strenous activity. Even more painful is her blood turning into sharp ruby shards in her wounds.
  • Bomb-Throwing Anarchists: Sinner-8 and his Hellion Metas.
  • The Cameo: Stormer's characters Stormer and Chiharu make an appearance as NPCs watching a battle between Xenobreakers and resistance forces.
  • Conveniently an Orphan: AC. Then he finds out that he wasn't born at all.
  • Cybernetics Eat Your Soul: Subverted. Turning into a technological Energy Being does cause AC to lose his ability to feel romantic love, but this does not tak away his capacity for niceness.
  • Daddy's Girl: Calia to President Rayfer.
  • Dark Is Not Evil: Melanie has power over both liquids and darkness, but is the second-nicest person between the four elemental maidens.
  • Deadpan Snarker: Calia. She wasn't like this when she was younger, but multiple kidnappings had broke her and made her very cynical.
  • Deceased Parents Are the Best: AC's adoptive parents were killed in a war against hostile aliens.
  • Did Not Get the Girl: AC, because he loses his ability to feel romantic love.
  • Distressed Damsel: Calia. She gets kidnapped in the prologue chapter and the next one!
  • Does Not Like Spam: Calia will never eat stingray or any other kind of ray, as it resembles Chris.
  • Doomed by Canon: Soldier B will get turned into an Enforcer by the Enforcer Leader and erased by the heroes in 31st soldier.
  • Eldritch Abomination: The Arcane Beings. To a tech-based society that runs on science and logic, these come of as very alien and unexplainable to them.
    • The Final Boss, a creation goddess who is the grandmother of Calia, Amber, Melanie, and Rae.
  • Early-Bird Cameo: Stormer Aurion and Chiharu Yamamoto from Unchained Lightning make one of their first appearances in media here as spectators to a battle between the Xenobreakers and the resistance forces. As it turns out, they're one of the game's Optional Bosses.
  • Elemental Powers:
  • Elemental Shapeshifter: Amber can transform herself into or from fire or air.
  • Flying Seafood Special: Chris resembles an eagle ray made up of crystal.
  • Glowing Eyes of Doom: Happens when a Gifted uses their souldrain ability.
  • Good Girl Gone Bad: Calia Used to Be a Sweet Kid until enough abductions broke her. She grew up to be a rather cold woman.
  • Good Parents: President Rayfer towards his daughter. Although overprotective when it comes to her interactions with men, he does show that he is proud of her and even supports her joining the army for the greater good of the Galactic Federation. In return, she shows her love back.
  • Hot-Blooded: Soldier B and Amber.
  • Hot Wings: Firewhirl, being a bird-like entity made of flames.
  • Heroes Prefer Swords: AC uses Laser Blades in combat.
  • Heroic BSoD:
    • AC gets one when he finds out that he is slowly transforming into a soulless program.
    • Calia gets one when she finds out that she and the other Gifted were born as a means for their parents to take over the planet.
  • Humanoid Abomination: Gifted are the offspring of a Terran/Solaris and an Arcane being. They resemble humans, although they have strange hair/eye colours, give off an ethereal air, can actually short electronics if they make contact while they channel Mana, and have an Arcane Guardian half. Once they reach teenagehood, they also need to consume souls to sustain their Guardian. Thankfully, most Terran/Solaris Gifted are nice people... but it's not a good idea to get them angry.
  • Fire/Ice Duo: Amber and Calia have fire and ice powers respectively, are two of the Terrans' most prominent Gifted soldiers and share a friendly rivalry with each other. Their personalities contrast and they do tend to get into arguments with each other, but are highly effective as a team when working together thanks to creative use of their fire and ice (along with air and earth) powers.
  • Inverse Law of Complexity to Power: The four main girls are very powerful as their powers are based on the manipulation/creation/transmutation of solid, liquid, gas and plasma.
  • Jerkass: Calia, but only to her comrades in the army. It gets quite bad, though- she uses her heritage and (later) her half-god status to boss the soldiers around. The Planetary Army soldiers find her man-eating Guardian Entity nicer than her and don't hesitate to tell it to her face.
  • Lady of War: Subverted by Calia and Amber, they both fight like military soldiers empowered with magic that often causes Ludicrous Gibs. Played straight with Melanie and Rae, who fight elegantly.
  • Light Is Not Good: Rae allies with the Arcane beings to help them destroy the planet and build it in their image.
  • Mage Marksman: Calia fights with magic and a Magitek gun. Amber can also fight with both, but she prefers CQC.
  • Magic Knight: AC becomes this (replace Magic with Sufficiently Advanced Technology).
  • Meaningful Name: AC is named after Alternating Current, hence his lightning powers.
    • Calia's mother is named Adamas, meaning unbreakable, and the word that Diamond is derived from.
  • Military Brat: Amber, who is Calia's Rival and foil.
  • Military Mage: Most Gifted in the army are these, sent to attack invaders or support other Terran armies. Thanks to having actual magic (and being a One-Man Army), they tend to do very well against their technologically-inclined opponents by being an Outside-Genre Foe.
  • Mundane Utility:
    • AC and Rae can act as a Living Battery and lighting
    • Calia can subconsciously cool the air around her and pay her expensive meals with gemstones.
    • Amber can subconsciously heat the air around her and create a light breeze to cool down.
  • Murder Water: Melanie's guardian entity is this.
  • Nice Guy: AC.
  • Nice to the Waiter: Despite being of the higher class, Calia is very nice towards the lower classes. She only acts as a jerk towards her army colleagues.
  • No-Sell: Metas and Gifted are naturally immune to attacks of their own element.
  • One-Man Army: AC, Calia, Amber, Melanie, , and pretty much any other Gifted.
  • One-Note Cook: Calia can only prepare cold dishes. Any food that requires heat (even microwaved food) goes badly for her.
  • O.O.C. Is Serious Business: The normally calm and nice AC brutally rips up Animus to shreds after killing her Guardian. It's also revealed that he broadcast his act of ripping her up on tv screens worldwide, mentally scarring lots of people. All this because Animus is a mind rapist.
  • President Badass: President Rayfer. Instead of worrying when his daughter is kidnapped, he goes out in a mech to kick her kidnappers' asses.
  • Personality Powers:
  • The Phoenix: Amber's Guardian, Firewhirl, looks like a bird made of flames and has shades of this. Especially after it revives Amber after she gets killed in the final battle.
  • Psychic Powers: The Solaris are a Human Alien race with photokinesis, the ability to "sense" light, telepathy, and a weak form of telekinesis. This comes with the disadvantage of being blind, however.
  • Red Baron:
  • The Rival: Amber to Calia. Her powers are based off heat, air and gases, as compared to Calia's powers over cold, earth and solids. Their personalities and outlook on life are also opposites of one other.
  • Royals Who Actually Do Something: President Rayfer, and his daughter after she grows up.
  • Shaping Your Attacks: AC and his light/electricity blades. He can also throw Hard Light spinning blade projectiles.
  • She Is All Grown Up: Calia has grown from a cute little girl in the prologue into a pretty woman after the time skip. AC grew from a cute-ish young teenager into a handsome adult.
  • Snow Means Cold: Inverted with Calia whose crystal-generation abilities generate a field of diamond dust snow around her, which causes the air around her to become cold.
  • Spider-Sense: AC and Calia have toned-down versions. Both of them are only able to detect physical action.
    • AC can see everything around him (even through walls) is a 1-kilometre radius.
    • Calia subconsciously fills the air with diamond dust within a radius of her. She senses the movement of these ice particles to detect objects and entities.
    • Amber can sense her opponent's heat signatures as well as movements in the air.
    • Melanie can sense the movement of water vapour in the air as well as the movement of shadows.
    • Rae can sense electrical impulses as well as the lighting changes in an area.
  • Spontaneous Weapon Creation: AC.
  • Supreme Chef: AC can cook very well. Unfortunately, he sometimes uses ingredients that really shouldn't be used.
    • Amber can cook hot dishes well. Any cold dish that she tries to cook ends badly.
  • Technopath: After the Time Skip, AC can control technology by hacking into them. Justified as he is turning into a Meta.
  • Took a Level in Badass: The Gifted who are daughters of nobility and were also frequent kidnap victims due to their status become Action Girls after the Time Skip.
    • Calia decided that something had to be done after too many kidnappings. This is due to not wanting to face the trauma of getting kidnapped anymore.
    • Amber took combat lessons from her father and her army unit to learn self-defence, after getting kidnapped once.
    • Melanie was locked in her house where she had her mother train her how to use her powers.
  • Victorious Childhood Friend: Calia and her Felix have Single-Target Sexuality for each other since they were kids. After ironing out the problems between them, they both get married after the game's events.
  • Why Did It Have to Be Snakes?: Each of the four main Gifted females has a fear pertaining to their element.
    • Calia has a fear of heights. (Earth's opposing element is Air, plus a lack of ground when high up)
    • Amber is is claustrophobic. (Fire dies from lack of oxygen in an enclosed space, wind cannot be easily produced in one)
    • Melanie has a Fear of Thunder. (Water conducts electricity)
    • Rae has a fear of drowning. (Electricity dissipates in water)

     Race Tropes 

Terrans

"Regular humans" of Terra 102. Aside from aging slower, being slightly stronger, and being much hardier, there's not much difference to them from a regular human.
  • Batman Can Breathe in Space: Subverted. They can last longer in space due to being low-pressure resistant and have greater lung capacity, but those will still run out.
  • Bio-Augmentation: How the first few Terrans were created- by changing the DNA of a human to be able to perform such stuff.
  • Human Subspecies: They resemble humans, except they're slightly stronger and much hardier. They can survive in low and high pressures and take slightly more damage than a normal human. They also age 2/3 as fast as a human.
  • Lightning Bruiser: They're made to be like this compared to regular humans.
  • Older Than They Look: They age 2/3 as fast as a human.

Solaris

A human-descended race that live on Terra 102. They have both psychic powers and photokinesis, but are blind and more fragile than humans. They can interbreed with Terrans, but the child will be sterile (unless the child is a Gifted).
  • Bio-Augmentation: How the first few Solaris were created- by changing the DNA of a human to be able to perform such stuff.
  • Blessed with Suck: They're naturally born blind and have to use their light-sensing powers to see stuff.
  • Elemental Absorption: They can absorb light energy.
  • Fantastic Racism: They're discriminated due to being a minority, but not to the extent of a Gifted.
  • Glass Cannon: They're less durable than humans, but have psychic powers and photokinesis that can tear stuff up. Of course, many of them are trained to project their own Deflector Shields, such as the Solaris Mooks you face.
  • Human Subspecies: They resemble humans, but have psychic powers and photokinesis. They can survive in the vacuum of space but are less suited for high-pressure areas. They age 2/3 as fast as a human.
  • Light 'em Up: They're born with light-based powers, and use it to see due to their natural blindness.
  • Light Is Good: Most of them have a nice and sunny disposition...
  • Light Is Not Good: ...of course, there are exceptions like Raina Solaris.
  • The Masquerade: In a way- they do not want the Terrans to know that they have actual powers. Thus, they wear special devices to fool people into thinking that their powers are obtained from said devices.
  • Older Than They Look: They age 2/3 as fast as a human.
  • Psychic Powers: They have psionic powers of varying degrees of strength, as well as photokinesis.
  • Species Surname: Their last name is always "Solaris".
  • Squishy Wizard: Compared to Terrans, they're much less durable, but they do have strong psychic powers to fight as well as defend themselves.
  • Weird World, Weird Food: They can feed on light and radiation. Including harmful radiation.

Gifted

  • Bond Creatures: With a twist that the bond creature is actually a half of them- the magic half. And the creature is not always controllable.
  • Comes Great Insanity/Comes Great Responsibility: Depending on the powers they receive and how they plan to use them.
  • Differently Powered Individual: They're magical beings with powers.
  • Fantastic Racism: There are heavy tech-oriented groups within the Federation who dislike them for their magical powers, their desire to "eat" sentient humanoids, and their tendency to have their other side take over and cause massive collateral damage.
  • Fantastic Slur: "Beasts", "Monsters", and the most aggravating one- "Demons". Calling a Gifted any of these, especially the last one, will probably result in the insulter getting nuked.
  • Fighting Spirit: All of them have a "Guardian" which is the eldritch magical part of their soul, has a mind and personality of its own, can be (un)summoned at will, and act autonomously.
  • Functional Magic: They're born with the ability.
  • Gigantic Adults, Tiny Babies: Partially. As a baby/child, several gifted Guardians are barely bigger than the size of a small cat. Once the Gifted grows into a teenager, a good number of them become far larger. And once the Gifted becomes an adult, their Guardian can become extremely huge in some cases. Not all cases are like this, however — Felix's Guardian stays human-sized even as an adult.
  • Guardian Entity: All of the have a guardian that's part of their soul. It gains its own sentience when they complete puberty.
  • Guys Smash, Girls Shoot: The Sons (males) are physically gifted with magically enhanced strength, reflexes and speed, while the Daughters (females) are all out potent Nukers that can cast spells with their minds.
  • Half-Human Hybrid: The offspring of a Terran/Solaris and an Arcane.
  • Human Aliens: They look Terran/Solaris despite being something else.
  • Humanoid Abomination: They're technically one, being half Terran and half Eldritch Abomination. Then there's also their soul consumption tendencies.
  • Human Outside, Alien Inside: Those who are half human/Terran. They looks like humans except for their weird hair color, but their heart contains a strange connection to the magical dimension which allows them to draw mana. Then there's also their blood properties...
  • Ideal Illness Immunity: They're immune to disease and poisons due to the Mana in their blood acting as an immune system.
  • I'm a Humanitarian/To Serve Man: One of the few ways for them to sustain their power is to feed on the souls of mortals. Many of them prefer humans. Their Guardians, on the other hand, have a taste for human flesh. The Guardian half of their soul also feeds on the human half's soul if it doesn't get to feed for long.
  • Immortality Begins at Twenty: They age slower than the normal humans, and stop aging at around 30 years of their age.
  • Magic Knight: Males, while not as strong with magic, are physiclly adept and use both their melee skills in conjunction with thier powers.
  • Magitek: Their preferred form of weaponry, due to being born, raised and trained in a technological world.
  • Mundane Utility: Generally a thing that they do with their powers for helping daily life, since a number of them don't even go into combat.
  • Our Mages Are Different: They're descended from Made of Magic Eldritch Abominations!
  • People of Mass Destruction: Many of them gain destructive powers, especially the females.
  • Superhuman Trafficking: Many of them are subjected to this, especially children. Terrorist organizations like the Chosen Order like to kidnap young female Gifted children so that they can be raised into Tyke Bombs on their side.
  • The Magic Versus Technology War: The Gifted versus the Enforcer/Defiance Metas.
  • Older Than They Look: They age 1/4 as fast as a human.
  • Regenerating Mana: They actually produce Mana due to having a link with Manaspace. Unfortunately, to maintain this link and keep their Guardian alive, they need human souls.
  • Resurrective Immortality: If their human side is killed, the Guardian will create a new body for them very quickly. If their Guardian side is killed, their human soul will regenerate it within themselves, but at slower rate than the former. In order to get a Gifted Killed Off for Real, both the human side and the Guardian must be killed in succession without either regenerating.
  • Superhuman Transfusion: Those who are "pure" (born Gifted) can inject their blood into normal Terrans to transform them into artificial Gifted. This is only temporary, though, and transfusions have to be followed up periodically if the Terran wants to keep their ability to use magic.
  • Thought-Controlled Power: Both the males and females have it, allowing them to attack with almost instant-cast spells. While this may seem like a Story-Breaker Power, the opponents they face are hard-hitting Glass Ninjas capable of fighting on par, if not better.
  • Training the Gift of Magic: Despite having the gift of magic, they are still required to learn how to use it properly if they want to be effective with their powers. Spatial recognition is usually a must.
  • Tyke Bomb: Quite a few of them are born for this purpose, it doesn't help that they are people of mass destruction.
  • Your Soul Is Mine!: Once they reach puberty, their powers increase drastically, but they need to feed on human souls to regenerate their mana.

Metamorph

Average looking Terrans/Solaris with a Meta implanted into them. This Meta will eventually take over the Terran, altering their mind and eventually destroying the physical body.

     World Tropes 
  • Applied Phlebotinum: Multiproof, a near-indestructible material found in rare amounts within the crust, and in larger quantities in the Hollow World below the crust. It's extremely resistant to pressure, bending and shearing, and the foundations of the city platform supports are made of them. Problem is, it's near-impossible to mine until the protagonists kill a Delver and use its mouthpiece (made of the same stuff) to cut it.
  • Artificial Gravity: The planet's Earth-like gravity is generated by the core whose power transcends physics. Each Space Station also has its own artificial gravity.
  • Beneath the Earth: The area below the crust is actually one huge, complex technological area filled with strange machines and Metas.
  • Constructed World
  • Death World: The reason why the cities are raised so high is because of the extremely dangerous wildlife on the planet's surface. Said wildlife is stronger than powered armor troops and many have their own naturally-generated Deflector Shields.
  • Genius Loci: Averted. There is a strange device with an AI at the center of Terra 102, responsible for the planet's magnetic field and spinning. It's not sentient, so that it has no chance of going rogue.
  • Hollow World: It's revealed that the Terra 102 is actually this.
  • Layered Metropolis: Exaggerated: All cities are raised 1-2 km off the ground, via structural stands of Multi-proof.
  • The Outside World: The Underworld, the natural land under all the cities. There's a pretty good reason why few people from the Overworld come down there (and even fewer survive).
  • Space Station: The planet is surrounded by a ring of these that orbit around the equator (similar to Saturn's Rings), known as the Circle of Hope. Should any of them start falling towards the planet, they will evacuate everyone inside, then destruct and disintegrate.
  • Underground City: The area Beneath the Earth is a hollow with strange "tubes" that head from the surface towards the core, each is populated with robots that are controlled directly by the main core, and Metas that protect it.
  • The Wall Around the World: Around 2km from the planet' surface, no less. Each of the Overworld cities (and the highways between them) projects a force field that blocks out strong wind and also prevents anything from falling down to the Underworld.

     Wildlife and Vegetation Tropes 
General:
  • Deflector Shields: Yes, some of the animals can generate their own psionic shields. Heck, even some of the plants too!
  • Everything Trying to Kill You: Even the grass!
  • Psychic Powers: A number of them have such, and a few who do are revealed to be sentient.
  • Strong Flesh, Weak Steel: Many of them have psionic ability to strengthen their flesh and claws/teeth, making even metal weapons and armor less than effective against them.

Sun Flower

Not the sunflower that's found on Earth. These are flowers with strange organs- they photosynthesize much faster than most plants, absorbing light in the day and store it as energy in a specialized root. During the night, they let out the energy by causing their flowers to shine brightly.

Jabbit

Small creatures that scamper around eating grass at the bottom of the food chain. They also have venomous claws toxic enough to kill Terrans. Yes, even the rabbit-analogues will kill you! Even still, these are kept as pets as long as they're de-clawed and neutered.
  • Killer Rabbit: They're cute but their toxic claws can kill you. Thankfully they're not aggressive unless provoked.
  • Meaningful Name: They're rabbit-esque creatures who jab you with their venom claws.

Rippers and Shredders

Wolf-like lizards that travel in packs, can leap high, and they shred metal robots and forcefields to bits. Thankfully they're only active in the night. Shredders are similar, except bigger. These are the reason why the people don't colonize the ground below- these will kill them at night.

Hemophile

Big. freaking. mosquitoes that carry many dangerous diseases.
  • Airborne Mook: Like real mosquitoes, they can fly.
  • Big Creepy-Crawlies: They're mosquitoes the size of a bird.
  • Life Drain: Their main attack.
  • Plague Master: Unlike mosquitoes who usually carry only one, these things carry a plethora of diseases. Thankfully, Gifted are immune to their disease, and AC and Max, being part-Meta, are also immune.
  • Underground Monkey: Calia, Amber and Melanie get their blood sucked by these things. The girls are okay due to disease immunity, but the Hemophiles drinking the Gifted blood magically mutate into elemental versions of themselves. Thankfully, elemental variants don't spread disease.
  • Zerg Rush: They're based off mosquitoes, it's a given.

Magisect (Forest Skippers)

Insects that very quickly adapted to use the Mana given out by Gifted. Before their adaptation, they were known as Forest Skippers.
  • Airborne Mook: They can fly, but not for long distances. They prefer jumping.
  • Big Creepy-Crawlies: They're huge grasshopper-like bugs.
  • Energy Ball: Creates them between their antennae and fires them out.
  • Functional Magic: They have the ability to cast spells.
  • In a Single Bound: They have great jumping skills.
  • Mana Drain: Can drain Mana from Gifted via physical contact. This doesn't do much harm to the Gifted (they keep producing Mana) but it does benefit the Magisect.
  • Mana Shield: They can employ one, making an otherwise Squishy Wizard rather durable.
  • Punny Name: They're named after the Magsec submachine gun.
  • Walking Techbane: Their high mana concentration inside them allows them to short the more sophisticated technology.

Skyflame

Pteranodon-like creatures that fly low and spit fireballs. Thankfully most of them don't fly to the city levels.
  • Airborne Mook: Yeah, they fly.
  • Dinosaurs Are Dragons: The fire breath is clearly inspired by mythical dragons. They do come from a different planet this time.
  • Terror-dactyl: Somewhat resembles a pteranodon, and it terrorizes the players by its fire breath and paralyzing scream.

Delver

A giant subterranean worm with psionic Deflector Shields, extremely tough armor, extremely sharp teeth, extremely fast speed, and an extremely bad temper. The reason why the terrans don't dig down past the surface.

Lectrogel

Cnidarians that live in the warmer seas of Terra 102. They have powerful shock organs and an ability to emanate an electrical pulse. One of the reasons why the Terrans don't send in machines to explore the oceans.

     Faction Tropes 

Planetary Armed Forces

The planetary army of Terra 102, led by Planetary Commander Starwind. Capable of defending the planet from threats within and threats without. Their base of operations is a cluster of Space Stations orbiting the planet's Equator. They're part of the Galactic Federation.

Xenobreakers (Knights of Planetary Science)

A group of people developed after the populace learned the existence of Gifted. They want to destroy all the Gifted and magic from the world as they feel that the Gifted are a threat to humans and the tech society. Known as the Knights of Planetary Science to the citizens.
  • Anti-Magic: Regularly uses anti-magic fields in their troops, especially Giftbreakers. This makes spells dissipate, makes Gifted and Guardians unable to cast spells while in contact, and also weakens and saps the health of Guardians and Arcane beings quickly.
  • Antimagical Faction: They hate magic as they don't want it to replace the majority's way of life.
  • Fun with Acronyms: KOPS.
  • Humongous Mecha: After seeing the planetary army use Gifted as weapons of war, they decide to one-up them by using the newly-excavated Multi-proof to mass-produce destructive mecha. They're not quite as powerful as a Gifted, but they do make good competition.
  • Mage Killer: Their main job is to fight against Gifted.
  • Mecha-Mooks: They make regular use of robots.
  • Mini-Mecha: Kriegs.
  • Powered Armor: Employed by their troops. They later on get Deflector Shields to protect against the Gifted's transmutation abilities (most of them).
  • Luckily, My Shield Will Protect Me: Soulwardens.
  • Tank Goodness: Of different sizes. They have actual ones, as well as smaller ones that resemble Metal Slugs.
  • Well-Intentioned Extremist: Given the destructive potential of the Gifted, the soul-consuming habits of a number of them, as well as their magical powers and magical technology being able to render most tech that society depends on obsolete (and destroy most of said tech), they do have a point for getting rid of the Gifted.
  • Would Hurt a Child: They're not above nipping the bud by capturing and killing the adorable Gifted children, especially the girls who grow up to gain destructive powers.

The Chosen Order

A group of Gifted who believe that it is their destiny to rule the planet and enslave the humans as soulfood. Turns out it's part of their nature passed down from their parents.
  • Boss in Mook Clothing: Chosen Gifted. Kill them and their Guardian comes out to attack you.
  • Brainwashing: They do this to Gifted to make the Gifted follow them.
  • Dress-Coded for Your Convenience: They wear mage and wizard clothing, which makes them look very out of place in the hi-tech society.
  • Mass Super-Empowering Event: One of their plans has them attempt to hypnotize masses of humans to join them, then inject them with their blood, turning the humans into artificial Gifted.
  • More than Mind Control: They just convince the Gifted that they'd be much better off with the Order, they'd be able to rule the planet w/o racism, easy supply of soulfood, etc.
  • One-Winged Angel: Most of their higher rank officers will summon their Guardian when killed or defeated. Some of them also become a Time-Limit Boss as the Guardian will revive the fallen Gifted if not killed in time.
  • Superpowered Mooks: The Gifted and artificial Gifted. It's to be expected.
  • Well-Intentioned Extremist: They hate the Terrans (especially Xenobreakers) for killing Gifted, racism towards Gifted, the treatment of Gifted as weapons (even though many of them consent to it), and the destruction of Magitech facilities.

     Storyline Tropes 
  • Alien Blood: Calia's blood turns into ruby crystals. Amber's blood is almost literally fire.
  • Alien Invasion: Both the Enforcer Metas and Arcane beings do this against Terra.
  • Background Magic Field: Gifted create one in battle due to their Mana-production abilities.
  • Beastly Bloodsports: A scenario like this happens, except it's with Gifted and their Guardians. You eventually shut down the ring and the operation.
  • Bittersweet Ending: The Golden Ending. The Arcane invasion is thwarted with the Big Bad killed and the four main girls' parents do a Heel–Face Turn. However, AC is nowhere to be found, many cities and lives were destroyed in the huge war, and Terra is under a massive invasion from both the Enforcers and Defiance.
  • Bond Creatures: Guardians to their Gifted. Even stronger bond than family, for the creature is part of the Gifted themself.
  • Boxing Lessons for Superman: Gifted in the army are required to know how to fight using tech weapons and even hand-to-hand combat, in the case of a Power Nullifier. Before that, they are trained to use their powers offensively, including those with Lethal Harmless Powers.
    • All Gifted take up mathematics and spatial reasoning to improve the precision and accuracy of their Thought-Controlled Power.
    • Calia took up chemistry at school to learn about different solids and physics in order to learn about heat and improve her ice-creating powers. She also reads up on geology in case she decides to use the planet's crust as a weapon.
  • Breath Weapon: Arcanes and Guardians that have a mouth are able to use this. Known as “Divine Breath” and varies depending on the user's powers.
    • Hand Blast: Human forms of Arcanes and the Gifted can project the same attack via their hands. The Guardian must be within the Gifted for the Gifted to use it, however.
  • Crossover: There is sorta one with Stormer series, Unchained Lightning. Stormer and Chiharu from Unchained Lightning appear as Optional Bosses in this game, and Calia and Chris are set to appear as Bonus Bosses in the hypothetical tie-in game, Unchained Lightning
  • Dangerous 16th Birthday: This is when the Guardian of a Gifted shows its true nature to take over the planet, causing them to take over the Gifted and force them to cause destruction to the native race. A Battle in the Center of the Mind is usually required to regain control.
  • Dating Catwoman: Calia and Felix, who is the son of a Mad Scientist plotting to kidnap her to use her blood to create Super Soldiers. After she kills Felix's father in self-defence, he tries to ruin her life as revenge, even though he still loves her.
  • Death Is Cheap: For Gifted and Metas.
    • A Gifted can only be truly killed if both the human and Guardian halves are destroyed. Otherwise, one will regenerate the other.
    • Metas can easily spring back into existence once Metaspace re-creates their body.
  • Did You Just Punch Out Cthulhu?: The Final Boss of the Good Ending are the Physical Gods who created the Gifted.
  • Dirty Business: As a direct order from her father, Calia turns an entire planet into lifeless crystal to prevent a viral Horde of Alien Locusts from escaping and dooming the galaxy. She feels very horrible about it later, and actually cries.
  • Disproportionate Retribution: Calia gets the authorities and her father to put a guy into jail and massive political trouble... because he drew a Calia x Chris slash fic.
    Calia *on communicator*: ...he's got political charges and 10 years imprisonment for slander? Good.
    AC: What exactly did he do?
    Calia: A comic. Involving Chris and I doing stuff we shouldn't be doing.
  • Enemy Mine: Even though he pulled a Face–Heel Turn, AC requests to fight alongside Calia to defeat the Arcane beings if you choose not to join the Enforcers or Arcanes.
  • Energy Beings: Metas and Arcane Beings.
  • Epic Fail: Amber challenges Calia to create hot water, to which Calia challenges her to make cold water. Calia's attempt to make hot water results in the tap exploding. Meanwhile, Amber's attempt to make cold water has the water catch fire. Justified as both Calia and Amber subconsciously produce an elemental field that interferes with heating and cooling of objects respectively.
  • Face–Heel Turn: AC, who finally turns into a Meta and is revealed to be an Enforcer.
  • Fantastic Measurement System: Mana, which has become an SI Unit. It is similar to the Joule, except 1 unit of Mana can be converted to many more Joules. There's also Mana Density, the amount of Mana per cubic metre of an area, and Mana Capacity, which is the maximum amount of mana a substance can hold per cubic metre.
  • Fantastic Slur: Humans who dislike the Gifted tend to call them "monsters" or even "demons". Calling them by those names, especially the latter, is a Berserk Button for most Gifted.
  • Fighting Your Friend: The Post-Final Boss has Calia and Felix versus AC and Xilus. AC turns on Xilus after a few turns and drags himself along with the latter into a Pocket Dimension.
  • Foreshadowing: When storming the lab of Felix's father in order to save Calia, you can find research tapes recording the strengths and limitations of Felix's probability powers. This information is vital to beating Felix later on, and thankfully, it also appears in Felix's lab before the battle.
  • A Form You Are Comfortable With: AC as a meta takes on a humanoid form. Calia's mother did this to romance President Rayfer and give birth to their child.
  • The Four Loves: The four main girls and AC experience them.
    • Calia's familial love (Storge) towards her father is one of her reasons for fighting on.
    • Amber's friendship (Phileo) towards her army helps to keep her brash nature in check.
    • Melanie's romantic love (Eros) towards Serion spurs her to train the Gifted to use their powers for good.
    • AC and Rae show unconditional love (Agape) towards everyone they meet (except bad guys). The former eventually uses it to break past his programming and perform a Heroic Sacrifice.
  • Friendly Enemy: AC becomes one if you refuse to side with the Enforcers.
  • Functional Magic:
    • Gifted have Inherent Gift as the result of being the offspring of a human and a godlike Pure Magic Being. Their powers can be used by thinking, although stronger powers need gestures as well, such as Energy Ball Hand Blasts.
    • Calia, Amber and Melanie have a form of Alchemy where they can create and transmute solids, gases and liquids respectively.
  • Half-Human Hybrid: Gifted are the offspring of magical god-like energy beings and humans. Instead of existing as a single being, though, they exist as two separate beings that share a soul.
  • I Have Your Wife: Having your beloved little only daughter kidnapped by crooks/mad scientists/alien slave traders is not a fun experience. Just ask President Rayfer, Planetary Commander Starwind, or CEO Irving.
  • Horror Hunger: Gifted occasionally suffer from this due to their Arcane half's liking for human souls.
  • Human Aliens: The Terrans and Solaris are actually descended from artificial humans created by Metas.
  • Human Popsicle: One of Calia's threats to her enemies or misbehaving subordinates.
    “Stop it. Unless you love being in an ice block for 1000 years.”
  • Intergenerational Friendship: Calia and Amber share one with Stormer and Chiharu from Unchained Lightning after the events of MUGEN Clash Of Universes.
  • Jerkass Gods: The Arcane beings are godly entities from another dimension who have children with noble individuals of Terra, in order for their children to enslave the population for soul food and take over. If this goes wrong (more often than not), then the Arcane beings will personally come down to the planet to take it over.
  • Light Is Good: AC's attacks do Light-elemental damage, and he's the hero.
  • Light Is Not Good: If you choose not to ally with the Enforcers, he becomes a powerful adversary.
  • Living Battery: Gifted are able to produce Mana. Thankfully, their energy is harvested by machines that collect it from the Background Magic Field they produce. AC also takes up a part-time job as one because of his electrical powers. Being the child of a researcher, Rae is used as this for a power plant (She doesn't mind).
  • Made of Magic/Pure Magic Being: Arcanes are made of Mana. They can also be defeated by draining all their Mana, which is how the Big Bad of the Good Ending is defeated.
  • Mage Species: Gifted. They're born with inherent powers as they're half-Pure Magic Being.
  • Magitek: Much of it is developed between the Time Skip.
  • The Magic Versus Technology War: The war between the Chosen Order and the Xenobreakers. And the War between Arcane beings and Enforcer Metas.
  • Magic Versus Science: Magic is capable of doing many things that science is unable to do, but science is much easier to create, use, and is more widespread.
    "How did she make all that diamond appear in seconds!?”
    ”We've got machines that can do the same...”
    ”Our machines are HUGE compared to that lady, and it takes a lot longer for them to do that!”
    • The Antimagical Faction use recently-discovered phlebotinum to mass produce durable machines capable of withstanding the Gifted's attacks as well as being able to cause wide-area destruction. Said machines are late-game enemies.
  • Mana: The scientific unit for measuring the amount of magical energy in an object.
  • Memetic Mutationinvoked: A popular meme amongst Terran society is "The X will kill you!" (where X represents anything, including and not limited to grass, rabbits, chocolate, bacon, etc), due to the Death World-like nature of the planet.
  • Missing Mom: Calia's mother left to an unknown place when she was very young. Her mother comes back along with her grandmother, who tries to destroy the planet.
  • Mons: One part of the game has the characters bust an illegal battling ring where the contestants are Gifted that use their Guardians to fight each other. It turns to be quickly lethal as many of them die after having both their Guardian and themselves killed.
  • Monster Protection Racket: You encounter a Gifted who does this with his Guardian. His monster eats a few innocent people before he “kills” it, allowing him to gain fame as well as a free meal of souls. You stop him by killing both him his “monster” for real, ending his life.
  • Mugging the Monster: After the Time Skip. Calia shows any would-be kidnappers that her Guardian loves their flesh and souls.
    • Calia even lets them do this so that Chris can get her fill.
  • Muggles Do It Better: Subverted. Magic is clearly stronger than regular technology that most Terrans use. However, creating a Gifted is much harder to do than creating technology.
  • Multiple Endings: Depending on whether you side with the Enforcers, Arcanes, or neither.
  • Named After Somebody Famous: In-story. Many of the planets, space stations and spaceships in Terra's solar system get named after Gifted children. This is done as the author's Take That! to Mega Man X5's Guns 'N Roses-inspired names.
    AC: “Whose idea was it to name cool things after cute little girls!?
  • Nice Job Breaking It, Hero: Killing the Delver and using its mouthpieces to mine Multiproof allowed the Terrans to mine Multiproof, which then becomes widely used in Xenobreaker mech construction, creating very durable and deadly troops that are almost invulnerable.
  • Nice Job Fixing It, Villain: If not for her traumatic kidnappings which made her take her own actions for her life, Calia would have remained a spoiled girl who couldn't care less for the outside world, making her perfect for taking over the world in the Arcane invasion.
  • Oh, My Gods!: After The Reveal, Gifted use phrases like "What in the name of ______!?", with the subject in question being their divine parent.
  • One Riot, One Ranger: Planetary forces' war tactic against ground troops: Send in one trained Gifted (usually Calia or Amber). Enemy forces are destroyed, Gifted gets a few years worth of soul food.
  • Our Mages Are Different: Gifted are the offspring of mortals and Arcane beings, and inherit their arcane parents' powers. They can also give Terrans/Solaris the ability to use magic via a blood transfusion, but it wears off if transfusions aren't taken for a period of time.
  • Our Souls Are Different: They're a form of sentient energy. If fully consumed, the person dies, if partially consumed, it will regenerate very slowly, although having it partially removed shortens a person's lifespan.
  • Outside-Genre Foe: Both the Arcane beings and the Metaspace beings. Both of them being extradimensional, magical/physics-warping aliens beyond the laws of time/space and physics, and even the multiverse itself, and outclassing the standard tech of Terra 102. The good guys manage to win due to being either half-Arcane or having Metaspace technology themselves.
  • Parental Abandonment: AC's mother is missing and his father is dead. Those are only his adopted parents, he is an Artificial Human.
  • Person of Mass Destruction: Gifted have the potential to nuke planets with ease. The only thing holding them back is their own morality. This is also lampshaded every time the Federation sends one of the female Gifted in place of a weapon of mass destruction.
    Soldiers: "We ordered a NUKE, not a GIRL!"
    Amber *creates a massive explosion in the sky*: "Well, here's your weapon of mass destruction"
  • Planet Terra: Terra 102 is an earth-like planet... on the outside. The inside is mechanical with a central core (with no sentient AI, lest it go berserk)
  • Plot-Mandated Friendship Failure: Happens between AC and Calia, causing AC to abandon her after a rather huge Jerkass moment from the latter. Without a bodyguard, Calia gets easily kidnapped by Felix.
  • Power at a Price: Being a Gifted is cool, what with the Guardian and those awesome physical (male) or magical (female) powers you get! Except that there's that soul hunger thing, which will force you to kill innocents and alienate you from most of the population, and if you don't succumb to it, your Guardian will kill you and cause wanton destruction!
  • Rage Against the Heavens: When Calia finds out what her mother's and the Arcanes' true intentions are, she does not take it well because she wants both Gifted and humans to exist in harmony.
  • Rank Scales with Asskicking: The Gifted born to nobility mature into people of mass destruction and can out-match even the highly-skilled tech-using Federation soldiers. Most of them even join the army and get high-ranking posts.
  • Reed Richards Is Useless: Averted. The Gifted use allow scientists to research their powers and develop better forms of technology from it. They also use their powers to help the people when not working (or sometimes, even when working, due to it being a Thought-Controlled Power).
  • Required Secondary Powers: Gifted need to have a good understanding of mathematics and spatial reasoning in order to cast a spell at the correct place or target.
    • AC is well-versed in mathematics and physics, required for his Le Parkour movements and his Light and Electrical powers. He has them due to being a Metamorph.
    • Calia has great knowledge in chemistry, physics and math, required for her ability to create any solid matter and produce the exact form she wants. However, as she did not study biology much, she is unable to transmute a crystallized human back to normal, nor is she able to use Elemental Shapeshifting without harming herself. She's also unable to manipulate plant life unlike her mother because she didn't study botany and plant life, and also because she's unable to create/manipulate water, which most plant life is made of.
  • "Save the World" Climax: The game starts out with a government agent saving the kidnapped President's daughter. It ends with stopping a planetary invasion from two different factions of extradimensional Eldritch Abominations.
  • Science Fantasy: The premise is about magical powers being introduced in a futuristic environment. We have laser guns, Hard Light, energy-to-mass converters, extradimensional Energy Beings that control the laws of physics, and then we have Functional Magic, magically-infused weapons and technology, extradimensional Made of Magic godlike beings and their powerful half-human offspring.
  • Screw Destiny: The Gifted are revealed to be part of a takeover plan for the Arcanes. The Gifted were hardwired in their nature to dispose of their parents, take over as the new rulers, and enslave the population as soulfood. However, they learned to love their Terran parents and live with the Terrans, culminating in a rebellion against their own Arcane parents:
    Calia, Amber, Melanie: " We were born to help you conquer this world. We were destined to help you conquer this world. We've chosen to save it from you instead!"
  • Shapeshifting Lover: Arcane beings take on a human form in order to marry humans, resulting in Gifted. Not long after their child's birth, they leave the planet only to come back in an invasion.
  • Shout-Out:
    • President Rayfer kicking ass in a mech is an obvious one to Metal Wolf Chaos.
    • Calia plays a Light Gun Game with a storyline similar to the first Time Crisis, with the president's daughter getting kidnapped. Even more funny because the game's Distressed Damsel IS a younger version of Calia herself!
    Calia, after beating the game easily: “Even I know how to save myself.”
    • The four main girls' elements are based on four of Nega Filgaia's spells from Wild ARMs 3: Sediment of the Styx (Water/Dark), Apocalypse's Thunderclap (Lightning/Holy), Hrimthur's Eternal Ice Wall (Ice/Earth) and Tsohanoai's Solar Wind (Fire/Wind).
    • Calia's mother is partially inspired by Antowas from Astal, being a world-creating Goddess with crystal-based powers.
    • Calia's favourite food is cold seafood, particularly fish, crustaceans, octopus and other molluscs. This is a nod to the diet of real-life eagle rays, and Calia's Guardian Chris is a giant one.
  • Single-Target Sexuality: Gifted have this- once they find a partner, they will only love and have sex with that partner until the end of their life.
  • Spring Is Late: After the time skip, President Rayfer's estate is surrounded by a perpetual magically-created winter.
    "Well, I'm sorry that it snows 24/7!"
  • Story-Breaker Power: A.C. and the Gifted after the Time Skip exhibit this. However, the Mooks they will soon fight also have story-breaking powers, making it a battle of these.
  • Sufficiently Analyzed Magic: After the revelation of the Gifted, scientists in 102 have co-operated with them in studying their powers, how they work and what is needed for them to work. The result is Magitek weapons far stronger than the technology they used to have before.
    • Mana becomes an official SI unit, similar to the Joule.
  • Superhero Speciation: Almost all Gifted tend to have different powers from each other. This is because the various Arcane parents preferred to have only one child.
  • Supernatural Elite: This is the Arcanes' plan to take over Terra- by breeding with the nobility and upper class, their Gifted children will be next in line to rule the planet.
  • Takes One to Kill One: In order to mine Multi-proof, one needs Multi-proof blades to cut it. Thankfully, the mouthpieces of a Delver are made of the same stuff...
  • Tell Me About My Father: AC asks various people in the Federation about his parents. They tell him that his dad died in a war. They're right, but they don't tell him that it was his adoptive father. Meanwhile, Calia wishes to know about her mother, who her father hides most of the details of.
  • Thought-Controlled Power: Most female Gifted have an ability to cast spells on foes via their subconscious. However, said spells are much weaker than channeled ones.
    • You even get an achievement called "Passive-aggressive" for winning a battle with only these.
  • Time Skip: Between the prologue and the first chapter, as well as the first chapter and the second.
  • To Be Lawful or Good: This hits both AC and Calia hard when they have to either glass a planet infested by a fast-spreading viral Horde of Alien Locusts and kill all the uninfected on it, or let the uninfected escape but also allow the rapidly-evolving viral creatures leave the planet. ** Calia goes with the lawful decision after her dad orders it, turning everything on the planet (including the planet itself) into lifeless crystal. AC does not take it well.
  • Tomato in the Mirror:
  • Too Dumb to Live: There are villains who try to kidnap Calia even after all the planets in Galactic Federation know that she's a Person of Mass Destruction and Action Girl. They become food for Chris.
  • To Serve Man: The Arcane beings eat sentient beings for their souls, which is why they have demanded sacrifice from their worshippers. Unfortunately, this means that the Guardian half of a Gifted gets cravings for humans.
  • Training the Gift of Magic: Gifted are innately born with powers... but young Gifted usually don't know how to use them properly yet- it actually requires great spatial recognition, math, and studies related to the power (e.g. Physics and Chemistry for matter-creation) to be effective. Thankfully, helpful mentor Serion is around.
  • Two Beings, One Body: Gifted are comprised of a Terran/Solaris human half and an Arcane half (known as a Guardian), both of which can think and act separately. The Guardian can be absorbed by or absorb the human half, or split off into two different beings.
  • Vasquez Always Dies: Amber gets killed in the Meta v.s. Arcane v.s. Terran fight. Good thing Firewhirl survived and brought her back.
  • Walking Techbane: Gifted become this when channeling their power from the Arcane realm. The sheer amount of Mana given out shorts most electronics.
  • Walking Techfix: Metas and Metamorphs have the ability to fix technology (and also make tech obey them).
  • Well-Intentioned Extremist:
    • The anti-human Gifted are tired and fearful of the humans' racism as well as the anti-gifted's actions of destroying their magitek facilities.
    • The anti-gifted humans see the Gifted as soul-eating threats (Especially those who take it whole) that can cause untold damage if they go rogue.
    • Subverted by Sinner-8, Hell E. Copter and the Defiance Hellions- they attack the planet for allying with the Enforcers not because the Enforcers are bad, but because they hate the Enforcers.
  • When She Smiles: The only time grown Calia tends to smile is when she's around her dad.
  • World of Badass: All the Metas, Arcane and Gifted can fight, as well as a number of regular humans. You know it's this when the President's daughter is an Action Girl in her own right.
    • The wildlife on the Underworld is deadlier than powered armor troops and mini-mecha. (In the latter's defence, they lack shields and are vulnerable to the Gifted's One-Hit Kill transmutation effects).
  • World of Buxom: Female Terrans and Gifted tend to have large breasts because their ancestors were created to have them.
  • Word Salad Title: The title is named after the abilities of the two main characters: Calia Rayfer's ability to produce and manipulate crystal, and AC's ability to phase.
  • You Killed My Father: Felix is not happy that his father was killed by the person he loves.
  • Your Soul Is Mine!: The Gifted have to eat the souls of sentient beings every now and then, as this is what allows them to sustain their connection to the arcane realm. If they do not do this, their Guardian Entity will feed on the human side's soul instead.

Individual character tropes. Spoilers abound.

Protagonists

     AC 
The male protagonist of the story. AC is a young male who's assigned to be Calia's bodyguard. He mixes around with her as well as the other Gifted while he's not fighting terrorists alongside them.
  • Artificial Human: He's a metamorph.
  • Beam Spam: Quite a number of his ranged attacks.
  • Beware the Nice Ones: He's a nice guy, but if you try to do anything funny to Calia he'll destroy you.
  • Blessed with Suck: As he metamorphoses, he becomes vulnerable to water as his power will dissipate in it.
  • Bodyguarding a Badass: He's a good fighter, but his protectee is just as tough in a fight.
  • Bodyguard Crush: With Calia Rayfer. It doesn't stick for the story.
  • Bolt of Divine Retribution: One of his attacks that he learns is "Smiting Bolt", which deals heavy lightining/light damage, and also deals massive damage to evil-based creatures and those who are heavy with sin.
  • Broke Your Arm Punching Out Cthulhu: He drains Aeturnus' energy from Xilus, which then starts taking control over his pocket dimension, and subsequently, AC himself...
  • Child Soldiers: He's been trained to fight since young. He did get training in social etiquette, however.
  • Conflicting Loyalty: Happens when he fully metamorphoses. His programming forces him to follow the Enforcers and Xenobreakers, but his mind is set on protecting Calia.
  • Declaration of Protection: To Calia. After the Time Skip, she doesn't really need protecting, but he still does so as that's his job.
  • Did Not Get the Girl: Calia doesn't return his romantic feelings for her, and gets hooked up with Felix instead.
  • Double Jump: Can use this in battle.
  • Dual Wielding: He wields two Laser Blades.
  • Elemental Powers: His powers are based off the electromagnetic spectrum.
  • Light 'em Up/Holy Hand Grenade: Has light-based powers which are used to fry enemies.
  • Shock and Awe: Has electrical powers.
  • Non-Elemental: He also has some non-elemental moves.
  • Elemental Absorption: Absorbs Holy and Lightning attacks.
  • Face–Heel Turn: He joins up with the Antimagical Faction after his metamorphosis completes during the late game.
  • Glass Cannon: He's fast, has powerful attacks, but he's not very durable.
  • Hack Your Enemy: One of his strategies against mechanical foes. He'll need to remove their force fields first, though.
  • Hard Light: His weapons are made of this.
  • Heroes Prefer Swords: Wields Laser Blades.
  • Heroic BSoD: Gets one after the true nature of himself, the Gifted, as well as the Arcane beings are revealed.
  • Heroic Host: Host of a meta placed inside him.
  • Heroic Sacrifice: He drags the ludicrously powered-up Xilus into his pocket dimension, where he pretty much the king of. He easily de-powers Xilus by dispersing the energy absorbed from Aeturnus, but this makes Aeturnus saturate the dimension and... change him forever.
  • Holy Burns Evil: A number of his light-element attacks deal massive damage to evil-aligned enemies. This is due to being a Metamorph created to have holy/angelic powers
  • Homefield Advantage: He's pretty much a god in his personal pocket dimension.
  • The Idealist: His view on the world is that people are good by nature, and that even the Gifted have an inherently good nature. He's wrong on the second one.
  • Intangible Man: Is able to phase.
  • Laser-Guided Amnesia: He doesn't know much of his birth or early childhood. This was induced so that he doesn't know that he's an Artificial Human.
  • Laser Blade: Weapon of Choice.
  • Light Is Good: One of the nicer characters. It doesn't last however.
  • Machine Empathy: The Meta inside him allows him to understand machines.
  • Manchurian Agent: Becomes this once the Enforcers give him the signal to betray the good guys.
  • Nice Guy: He's nice to everyone he meets.
  • Nice Job Breaking It, Hero: Just by existing on the planet! The Enforcers (and the Antimagical Faction they're helping) can track his movements because of the Meta planted inside him!
  • Ninja Pirate Zombie Robot: At the end of the game, he's turned into a half-extradimensional Pure Magic Being, half-extradimensional Sufficiently Advanced Alien Energy Being.
  • Older Than They Look: He ages slightly faster than a Gifted, due to being an Artificial Human and having a Meta inside him that controls his aging.
  • Our Angels Are Different: It's revealed that he was created as an Enforcer experiment to create a being with holy powers.
  • Parental Abandonment: His adopted parents were killed in a war.
  • Perpetual Smiler: He's always smiling.
  • Playful Hacker: Sometimes hacks forums for laughs.
  • Pocket Dimension: As a Metamorph, he comes with a pocket dimension that's actually part of Metaspace. He uses it to drag Xilus in there and disperse the godly power he obtained.
  • Reality Warper: Only in his Pocket Dimension.
  • Shaping Your Attacks: His light and electrical powers generally take the form of blades.
  • Slow Transformation: Doesn't realize it much, but he's going through a metamorphosis into an Enforcer Meta.
  • Spontaneous Weapon Creation: Creates light blades to attack.
  • Supreme Chef: He's Calia's chef and knows how to download recipes from the internet and follow them properly.
  • Super-Speed: He's much faster than a normal human.
  • Super-Reflexes: Has great dodging skills, and can even phase to avoid otherwise- Always Accurate Attacks. Comes with being a Metamorph.
  • Technopath: Courtesy of having a Meta inside him.
  • Techno Wizard: He's the main tech whiz of the good guys. He's not good with Magitek, however.
  • Thou Shalt Not Kill: Subverted- he has no qualms against killing. Justified against those who try to kidnap Calia- the punishment for attempting or even plotting on kidnapping Calia is death.
  • Throwing Your Sword Always Works: His lightblades, which can be thrown at enemies and travel at light speed.
  • Tomato in the Mirror: He soon finds out that he's a Metamorph.
  • 24-Hour Armor: As he slowly metamorphoses, he starts growing armor pieces on him. These are a part of his body now.
  • Wall Jump: Uses this in battle.
  • Weaksauce Weakness: He's becomes increasingly weaker to water as he metamorphoses. This means that he soon becomes unable to bathe. He emits ionizing radiation to clean himself after that.

     Calia Rayfer and Chris 
https://static.tvtropes.org/pmwiki/pub/images/calia_4417.png
"This is my planet. You follow my rules here."
(Image created by Anime Character Maker 2)
Theme: Blue Eyes by Cytus.

A young woman Gifted working as an officer of Terra 102's Gifted army division, and the female protagonist of the story. She joined the army to protect her planet from terrorists trying to incite strife between Humans and Gifted.

  • Action Girl
  • The Alcoholic: Drinks a lot after the events of Diamond Phase, in order to forget about her mother's treatment of her.
  • …And That Little Girl Was Me: How she tells her background story to others after the events of Diamond Phase.
  • Anti-Hero: Has no qualms about killing villains.
  • Asskicking Leads to Leadership: How she became the leader of her unit, by proving her skills against terrorists.
  • Bad Powers, Good People: Sort of, her powers include impaling an enemy on crystals, trapping an opponent in a crystal that drains away their life force and even turning an enemy from flesh into crystal. She uses these to defeat the terrorists that plague her homeworld.
  • Barrier Warrior: Creates crystals to shield herself and allies.
  • Bayonet Ya: Her standard melee attack is to hit her foes with a crystal blade on her rifle.
  • Beauty Is Never Tarnished: Zigzagged. She can regenerate her scars, however, she fights so much that she often gets new ones faster.
  • Berserk Button: She's got a number, although they're initially not evident due to her stoic nature. Successfully triggering them enough will make Calia lose her rationality and jump to conclusions, and is a good way to manipulate her.
    • Mentioning kidnapping in front of her will make her angry, due to her troubled past. Staring or touching her breasts will get you punched. Finally, like most Gifted, calling her "monster" or "demon" is not a good idea.
    • Slandering her father or her is a good way to end up in prison with an overblown life sentence. Even a "Calia X Chris" slash fic will get you in huge trouble.
    • Betraying her trust/friendship.
    • Making fun of her ability to manipulate solid matter (such as calling her a master of solid waste) will greatly piss her off.
    • The biggest one is tarnishing the reputation of the Gifted by exposing their nastier secrets, due to Calia's goal of bringing harmony between the Gifted and other races. That one will drive her to the point of Revenge Before Reason.
  • Big Eater: Calia eats a lot, as Chris "shares" her hunger by being a part of her. She needs to keep herself full because her other side loves to eat people.
  • Body to Jewel: Her tears and blood turn into crystal. Unfortunately, so does her sweat- which results in several brittle and torn army clothes. Having one's blood turn into rubies also makes getting cut very painful for her. Her kidnappers knew this fact and made her cry, so they could sell the jewels for money.
  • Bottomless Magazines: Her gun runs on her own Mana.
  • Broken Bird: After the trauma from being kidnapped due to literally being the President's daughter, her warm heart and trusting nature got closed to the world.
  • Brutal Honesty: Calia will reveal any negative sentiments about stuff, no matter how much it hurts. She believes that the truth on a matter should always be told.
  • Character Development: Calia finds out that her overblown pride and abuse of her status is not the solution to working with her current allies, and gradually becomes nicer and warms up to them. She also learns to accept that there will be inevitable tensions between the Gifted and Terrans.
  • Colony Drop: One of her stronger attacks has her summon a landmass to crush the enemy. She can also summon an asteroid that deals both earth- and fire- elemental damage.
  • Crystal Prison: One of her magical attacks traps the enemy in a Mana crystal that siphons their energy away. She uses this to interrogate enemies. A nastier variant of it turns a victim from flesh into crystal.
  • Damsel in Distress: She's kidnapped at least 10 times when she was a kid. In the game's tutorial, she gets kidnapped three times between four Time Skips! Later on, she's forcefully controlled by Chris, and also kidnapped by Felix (both justified, the first happens to all Gifted, the second was done by a probability warper).
  • Deadpan Snarker: As part of her cold attitude.
  • Death Glare: Used to keep her allies and troops in line when she's angry. It doesn't always work all the time, however.
  • Determinator: Once she is settled on a decision, it's going to be very tough to change her mind.
  • Does Not Like Spam: Calia will not eat anything spicy. If she finds chili present in her food she will order the waiter to take it out or tell the chef to cook again.
  • Elemental Armor: Can near-instantaneously create a crystal armor to defend herself in battle.
  • Elemental Powers: Her ability to create, manipulate, transmute and destroy solid, as well as transform other states of matter into solid.
    • Dishing Out Dirt: Can create rock and sand. Calia can also manipulate the ground to cause an earthquake or ground upheaval.
    • Extra-ore-dinary: Can also create and manipulate metal with ease.
    • Gemstone Assault: Her main form of attack.
    • An Ice Person: Her ability to form solids also allows her to create cold-temperature solids such as ice, dry ice, or even solid nitrogen.
  • Elemental Rivalry: With Amber. Her Ice and Earth powers oppose Amber's Fire and Wind powers.
  • Emerald Power: Word of God states that this is the reason why she has green eyes and hair, and crystal-based powers.
  • Feed It with Fire: Absorbs both cold- and earth-based attacks.
  • The Fettered: She binds herself to justice and responsibility- comes with being an officer and having a dad who signs the bills to make into laws.
  • Force and Finesse: Is the Finesse to Amber's Force.
  • Good Thing You Can Heal: This is the reason why her overprotective father allowed her to become a soldier. Not that it doesn't get exploited...
  • Half-Human Hybrid: Her mother is a goddess who creates the earth and ice of a planet.
  • Hidden Buxom: She wears a bra that has a portal to hide her large breasts in. This is so that they don't get in the way when she fights.
  • Hostage MacGuffin: At the start of the game, she's kidnapped by terrorists due to her status as President's daughter. It's up to AC and his team of bodyguards to save her.
  • Ice Queen: She's a rather cold-natured girl. Almost literally too, she's the president's daughter who can use ice powers.
  • Immortal Life Is Cheap: Like other Gifted, she can regenerate from being blown up, although it does hurt a lot. Many of her enemies have exploited this to break her.
    "When you're immortal like this, enemies will try to make sure you get as much pain as possible."
  • Immortality: A weird version. The only way to keep her and other Gifted down is to kill them and their Guardian before one can regenerate the other.
  • Impaledwith Extreme Prejudice: Kills her enemies with these.
  • Jerkass: Treats most other people very harshly, and uses her authority to push people like Steel around. Others call her a jerk behind her back.
  • Jerk with a Heart of Gold: Although she does care for her unit. They're the ones who saved her when she was a little girl, after all.
  • Lightning Bruiser: Has deadly gun skills and magic powers, and she can create Elemental Armor and barriers for defence.
    • Mighty Glacier: When compared to her other Gifted colleagues, she's the slowest of them.
  • Mage Marksman: Uses her powers in conjunction with her gun (which runs on her powers).
  • Mass Super-Empowering Event: After a villain kidnaps her (and three other girls), extracts their blood, and injects it into many other kidnapped children. Her squad makes sure the super-powered people on her planet do not cause any trouble.
  • Military Mage: A Captain in the Terran army's military who does peacekeeping on her home planet.
  • Missing Mom: Her mother disappears after the events of Diamond Phase.
  • Mundane Utility: She pays her bills with the diamonds she creates and create snowflakes around her for air conditioning. By using her subconscious mind, she can create from thin air sheets of metals, plastic, Fantasy Metals and the like for resources and shipment.
  • Murderous Thighs: She knows how to snap a Terran's neck with them.
  • Non-Idle Rich: She's the President's daughter and works as a Special Forces soldier in her planet's army. She does this as she feels that the Gifted and Terrans can live together in harmony, and seeks to stop any violence between them and the tech-using masses.
  • One of the Boys: Hangs out with her (mostly) male squad.
  • Personality Powers: Her elements are Earth and Ice, and she's studious and rational but cold and stubborn.
  • Person of Mass Destruction: Is able to cause earthquakes, create landmasses in the air and drop them, completely encase a city in ice or turn it into powder, etc. However, she's reluctant to use such destructive power as it kills innocent lives, and also makes Chris very hungry.
  • Poor Communication Kills: The reason why many good guys fight her is due to her stubbornness, insisting that her "foe" is the enemy when they really aren't.
  • Once an Episode: Every time you see her in one of Ironcommando's games, expect her to be a boss at some point.
  • Rebellious Princess: Went against her father's orders and joined the army. Subverted as her dad actually let her- he himself joined the army like his ancestors.
  • Revenge Before Reason: Get her mad enough by tarnishing her reputation to the public and she'll make the offender suffer in the worst way possible. Even if her actions cause her to get even more negative PR.
  • Semi-Divine
  • Shapeshifter: Can send out Chris and let it temporarily absorb her.
  • Slave to PR: She's very conscious about her public relations and the Gifted's reputation throughout the universe. Slandering her or wronging her is an instant Berserk Button for her. Revealing the nastier secrets of the Gifted to the public will make her so angry she drops her stoic demeanor.
  • Smoking Is Cool: Begins smoking after the events of Diamond Phase in order to forget about her mother's treatment of her.
  • The Smurfette Principle: Only in the Metaspace series. She's one of the few female characters in a cast dominated by males and genderless beings.
  • Statuesque Stunner: She's around 175 cm tall at 16 Gifted years (180cm at 22 Gifted Years), and she's rather pretty with a huge bust to boot.
  • The Stoic: She rarely shows much emotions on the outside. Even when facing threat, she keeps her cool.
  • Superhuman Transfusion: A blood transfusion from her gives the receiver powers. Her mother used this fact in an attempt to take over the technologically-advanced planet.
  • Superpowered Evil Side: She'll go into this if Chris is too hungry, causing her to slaughter humans for soul food.
  • Taken for Granite: She can turn foes into stone, crystal, or even talcum powder.
  • Telepathy: One way only- she can send mental messages to others nearby, but cannot read their minds.
  • Thought-Controlled Power/Simplified Spellcasting: Has a "subconscious" ability that skewers opponents around her with crystals. It took years of training for her to perfect this. This being a "passive" move, it is also slightly weaker than her normal spells/abilities.
  • Thou Shall Not Kill: Averted. She impales and kills most of the villains who kidnapped her as a child, without much remorse. Those that weren't killed were turned into diamond statues...
  • Tomboyish Ponytail: Although she lets it down when not fighting.
  • Took a Level in Badass: Being the President's daughter, she used to be kidnapped a lot when younger. She decided that it was enough, so she trained her inherent powers and join the army because of this.
  • Trademark Favourite Food: She loves ice cream and other cold dessert. As for proper food, she loves cold seafood, particularly fish, shrimp/prawns, and shellfish.
  • Used to Be a Sweet Kid: Until she grew up, felt that being kidnapped one too many times was enough, joined the army and became a cold-hearted, bossy Ice Queen. Her squad members actually say this out as well.
  • Weaksauce Weakness: Being part earth-elemental, she's weak to wind. A strong enough breeze will abrade at her skin and eventually cut her.
  • When She Smiles: If she's around her father.
  • Why Did It Have to Be Snakes??:
    • Has vertigo, and will hesitate to act if she sees herself 20 metres above the ground.
    • Is afraid of spiders, and usually tends to become paralyzed with fear in front of one. The Enforcers and Defiance take advantage of this and send Spider Tanks after her.
  • Women Drivers: Downplayed. Calia can't drive a car or hovercar but she can ride a hoverbike well.
  • Willfully Weak: She's reluctant to use her area-wide, super-destructive powers on everything around her because she does not want to harm the innocent, and also because using said powers will cause her soul hunger to elevate quickly.

Chris, a.k.a. Crystal

Battle Theme: Violet by Cytus

A crystalline eagle-ray like creature. She's actually the Guardian/Arcane half of Calia, and is usually absorbed inside her. Cal can also allow Chris to absorb her and transform into a larger, much stronger form of Chris, however, she doesn't have full control over it.

  • Berserk Button: Gets rather annoyed if one calls her Calia's pet. She's closer to Calia than even President Rayfer himself. Like most Guardians, harming their Gifted will also make them angry.
  • Beware My Stinger Tail: Getting struck by it will turn you into crystal.
  • Breath Weapon: Spews out crystal and ice shards. Can also spit out a laser that forms giant exploding crystals on any surface it touches, or a diamond dust-like substance that petrifies organic matter.
  • Elemental Powers: Same as Calia- earth, crystal, metal, ice.
  • Energy Beings: Made of magic.
  • Foil: To her other half Calia. She's much warmer and nicer in terms of personality, doesn't boss others around, but she's less decisive and rational.
  • Flight: She's pretty much the only means of flight for Calia, if she doesn't use a jet device.
  • Flying Seafood Special: Looks somewhat like a manta ray, except for having sharp teeth and being made of mana crystals.
  • The Gadfly: Loves to screw around with Calia in a funny manner.
  • Guardian Entity
  • Intangible Man: Physical attacks normally pass through her as she's made of Mana, but she can choose to block them as if she was tangible.
  • It Amused Me: She'll sometimes eat Chili or spicy stuff (which Calia hates) and then force Calia to taste it in her mouth. This is entirely done for harmless amusement.
  • Made of Magic: Chris is made of magical crystals, which is a crystalline form of Mana.
  • Meaningful Name: "Chris" sounds like the first syllable of Crystal. A nickname given by Calia.
    Calia's subordinates call her Cal's Ray (Calia Rayfer).
  • Nigh-Invulnerability: The Made Of Diamond type, because she is made of magic crystals tougher than diamond.
  • One-Hit Kill: Can instantly turn any targets she pleases into any solid matter she wants, with perfect accuracy. This has a long cooldown however.
  • Psychic Link: With Calia, as she is part of her. She can allow Calia to experiences her senses, like what she sees, feels, "smells", "hears", or "tastes".
  • Razor Wings: Can transform her wings into sharp crystal.
  • Telepathy: Her method of communication.
  • To Serve Man: Unfortunately, some of her favorite foods are humanoid beings, especially humans. Cal has to keep her from eating her unit, usually by discipline. Or just sic her on some terrorists/would-be kidnappers.
  • Trademark Favorite Food: The souls of sentient beings (and their flesh as well). If none are around, she goes for the nearest source of souls that isn't her "owner".
  • Your Soul Is Mine!: Chris requires soul food in order for Calia and her to exist. Failure to do so will eventually cause Chris to consume Calia's soul.

     Amber Starwind and Firewhirl 
https://static.tvtropes.org/pmwiki/pub/images/ambertvt_8653.png
"You look ready for a fight. Let's do this!"
(Image created by Anime Character Maker 2)

A young woman Gifted working as an officer of Terra 102's Gifted army division. She's the child of Planetary Commander Starwind and is trained to fight since young and is very experienced at combat.

  • Action Girl: She's a trained soldier, it's to be expected.
  • The Alcoholic: Drinks a lot.
  • Anti-Hero: Like Calia, she has no qualms about killing villains.
  • Asskicking Leads to Leadership: How she became the leader of her unit, by kicking everybody else's butt.
  • Badass Adorable: As a little girl. She was able to nuke Humongous Mecha all by herself. Yes, that's a cute little girl nuking a mecha right there.
  • Bad Powers, Good People: Her powers include burning others, boiling them, and poison gas. She uses these to defeat the terrorists that plague her homeworld.
  • Beauty Is Never Tarnished: Averted so much. She can regenerate her scars, however, she fights so much that she often gets new ones faster.
  • Berserk Button: She has multiple. And they're easy to push.
    • Calling her hot air.
    • Making fun of her inability to consume ice cream or cold drinks.
    • Telling her that her dad doesn't love her.
  • The Berserker: Her main tactic is going on all-out attack without caring about defense.
  • Best Her to Bed Her: She'll only reserve her love for the person who can beat her in a melee fight. Unfortunately for non-Gifted suitors, she's the toughest melee combatant in the army.
  • Bifauxnen: Many people mistake her for a guy due to her short hair.
  • Big Eater: Eats even more than Calia and Chris.
  • Blood Knight: Loves to fight.
  • Bottomless Magazines: Her shotgun runs on her own Mana. She doesn't use it as often, though.
  • Burning with Anger: Get her really angry in a fight and she will literally set herself on fire.
  • Character Development: Amber realizes that her selfish, reckless behaviour and indecisiveness will only get her and her men killed, and is the main reason why her father doesn't accept her. She then works to change this, eventually creating a carefully laid out plan to deal a huge blow to the Enforcers.
  • Child Soldiers: Was trained how to fight since young.
  • Cloud Cuckoo Lander: Regularly daydreams of weird stuff. Sometimes her head is literally in the clouds. She got this habit as a child because her dad neglected her, so she did this to forget about it.
  • Combat Pragmatist: Not above choking foes with gas, slashing their throats, using sneak attacks.
  • Cuteness Proximity: Put her near a baby/young child and she will be compelled to squish the kid's cheeks repeatedly.
  • Damsel in Distress: When she was young, she was kidnapped a few times due to being the planetary commander's daughter. Subverted after he trains her how to fight.
  • Disintegrator Ray: Her attacks can turn most material foes into gas or flames, instantly killing them.
  • Does Not Like Spam: She cannot take cold foods as the cold temperature harms her.
  • Duel Boss: You have to fight her one-on-one as Calia in a no-weapons melee-and-magic only fight.
    • Puzzle Boss: Chill the air to slow her down (and prevent her Elemental Shapeshifting), then trap her in a Crystal Prison and she'll give up due to claustrophobia.
    • Rush Boss: She's very fast and can easily beat Calia in a few hits, but she's not very durable either.
  • Elemental Hair Colors: Orange hair that fits with her fire powers.
  • Elemental Powers: Her ability to create, manipulate, transmute and destroy gas, as well as transform other states of matter into gas.
  • Elemental Punch: Infuses her punches with fire, air, or both.
  • Elemental Rivalry: With Calia. Her Fire and Wind powers oppose Calia's Ice and Earth powers.
  • Elemental Shapeshifter: Can turn into wind or fire to move around quickly or to avoid attacks. She can't use it if it's too cold, however.
  • Feed It with Fire: Absorbs both heat- and air-based attacks.
  • Fiery Redhead: Although her hair is red-orange.
  • Flaming Hair: If she gets angry enough.
  • Flight: Being a wind and fire elemental, she can use both air and convection to propel herself.
  • Force and Finesse: Is the Force to Calia's Finesse.
  • Friend to All Children: She finds kids really cute and will act very friendly towards them. Unless they're evil-hearted ones.
  • The General's Daughter: Anybody who tries to advance on her usually gets punished by the head of the Planetary Forces. If they're even worthy to date her...
  • Glass Cannon: She's fast, has area-wide destructive powers, but she sacrifices defense for offense.
  • Good Thing You Can Heal
  • Half-Human Hybrid: Her mother is a goddess who creates the air and magma of planets.
  • Hot-Blooded: Extremely passionate at what she does. Unfortunately for others, that usually means fighting.
  • Hidden Buxom: Like Calia, her bra hides her large breasts.
  • Immortal Life Is Cheap: She's been killed many times before. This only fuels her desire to kill stuff.
  • Immortality: Like Calia and other Gifted, you must bring down Amber and Firewhirl to truly finish her off.
  • Indy Ploy: Tends to improvise her own plans in the middle of a situation. If Amber's caught in a Fearful Symmetry situation, she'll come up with an attack so ridiculous that neither her nor her opponent would've thought up of, just to make sure her opponent can't counter it.
  • Kung-Fu Wizard: Besides being a Magic Knight, she's trained in martial arts too.
  • Leeroy Jenkins: Her main strategy is to jump right into the fight without any planning whatsoever.
  • Little Miss Badass: As a little girl. She was trained to fight and use her powers since a young age. She's first shown as a cute little girl nuking a war mecha in the news.
  • Magic Knight: Uses her powers in conjunction with physical blows and knives.
  • Mass Super-Empowering Event: Kidnapped along with Calia as a young girl and her blood is used as transfusion to create artificial Gifted.
  • Military Brat: Her dad's the leader of the planetary army.
  • Military Mage: A soldier in the Terran army's military. Unlike Calia, she often does missions on other planets as a "nuke".
  • Missing Mom: Her mother disappears after the events of Diamond Phase.
  • Mundane Utility: Uses fire powers to cook food and light her cigarettes, as well as using her wind powers to keep herself warm.
  • Murderous Thighs: She knows how to snap a Terran's neck with them.
  • My Blood Runs Hot: Her blood combusts on contact with oxygen, causing it to burn a bright white flame. This also heals the wound due to her fire absorption.
  • Non-Idle Rich: Even though she is born into an extremely rich family, she does her job as a soldier because of her passion for battle.
  • The Nicknamer: She tends to give nicknames to those she interacts with. Examples include "miss boring" for Calia, and "miss flowers" for Chiharu.
  • One of the Boys: Hangs out with her (mostly) male squad.
  • Personality Powers: Her elements are Fire and Air. She's Hot-Blooded and an energetic free spirit, but also impulsive and flighty.
  • Person of Mass Destruction: She's basically a walking firestorm/nuke. She's slightly more willing to use said destructive powers than Calia, usually as a deterrent (like lighting the sky on fire for intimidation). Lampshaded when the army sends her instead of delivering a nuke.
    Soldiers: "We ordered a NUKE, not a GIRL!"
    Amber *creates a massive explosion in the sky*: "Well, here's your weapon of mass destruction!"
  • Pyromaniac: Borderline. She goes into a battle frenzy and torches her foes during combat.
  • Rank Scales with Asskicking: Leader of her squad and has great combat ability.
  • The Rival: To Calia. She's initially unhappy when Calia joins the army because she's envious of Calia's treatment by her father as compared to her own treatment by her own dad, and that Calia doesn't deserve to be a soldier.
  • Semi-Divine
  • Scarf of Asskicking: A red one.
  • Shapeshifter: Can send out Firewhirl and let it temporarily absorb her.
  • Smoking Is Cool
  • Superpowered Evil Side: She'll go into this if Firewhirl is too hungry, causing her to slaughter humans for soul food.
  • Slasher Smile: Tends to sport one.
  • Superhuman Transfusion: A blood transfusion from her gives the receiver powers.
  • Telepathy: One way only- she can send mental messages to others nearby, but cannot read their minds.
  • Trademark Favourite Food: Amber LOVES spicy food and will often put copious amounts of chilli in it if it isn't.
  • Training from Hell: Put through this by her father, after her first kidnapping.
  • Thought-Controlled Power/Simplified Spellcasting: Has a "subconscious" ability that immolates foes or casts mini tornadoes. Like Calia, she was trained to do this.
  • Thou Shall Not Kill: Averted.
  • Tyke Bomb: A downplayed example. While she was raised to fight and kill as a child, she was also taught much social skills and interacting with others, while being treated exceptionally well. It helped that she ages 3/8 as fast as a Terran.
  • Wall Jump: Utilizes these very often in her combat style.
  • Weaksauce Weakness: Put her in an enclosed room and she'll start freaking out.
    • She's also vulnerable to cold, which means that cold drinks and cold dessert will actually hurt her (at the very least, give her bad brainfreeze and stomachache).
  • Why Did It Have to Be Snakes??: She's afraid of lizards.
  • Willfully Weak: She's reluctant to use her area-wide, super-destructive powers in areas with innocents because she does not want to harm them. She doesn't mind practicing on the sky itself as long as there's no air traffic, however.
  • Would Not Hurt A Child: Amber will never attack other children, the exception being evil-hearted ones.

Firewhirl

A swirling mass of flame that likes taking on the form of a flaming bird. She's the Guardian/Arcane half of Amber, and is usually absorbed inside her. Amber can also allow Firewhirl to absorb her and transform into a larger, much stronger form of Firewhirl, however, she also doesn't have full control over it.
  • Berserk Button: Averted. She actually doesn't get angry if Amber is harmed, because of her beatdown by Amber when Amber "tamed" her.
  • Elemental Powers: Same as Amber- fire, air, poison.
  • Flight: Via convection and movement of gas.
  • Foil: To Amber. She's much more rational and levelheaded, but also less carefree and passionate.
  • Giant Flyer: Takes the form of a huge flaming bird.
  • Guardian Entity
  • Hot Wings: They're literally made of burning gas!
  • Intangible Man: As expected of something made of gas and flames.
  • Made of Magic: An arcane being.
  • Meaningful Name: A firewhirl is a whirlwind induced by a fire. Firewhirl is composed of both the wind and fire element.
  • Nigh-Invulnerability: The Made of Air type.
  • One-Hit Kill: Can instantly turn any target she pleases into any gaseous matter she wants, with perfect accuracy. This has a long cooldown however.
  • The Phoenix: Resembles one when it takes on the form of a bird. Also has the reincarnation motif, resurrecting Amber after her Heroic Sacrifice.
  • Psychic Link: With Amber, as she is part of her.
  • Ramming Always Works: One of her preferred methods of attack is to ram her foe and engulf them, burning them with flames and shredding them with air currents.
  • Telepathy: Her method of communication.
  • Tranquil Fury: She's surprisingly calm and collected as compared to Amber.
  • To Serve Man: Like Chris, she's fond of humans and their souls.
  • Undying Loyalty: In contrast to Chris' somewhat disobedient nature, Firewhirl will follow all of Amber's command, albeit with a hint of resentment.
  • Your Soul Is Mine!: Requires soul food in order for Amber and her to exist. Failure to do so will eventually cause her to consume Amber's soul.

     Melanie Irving and Abyss 
https://static.tvtropes.org/pmwiki/pub/images/melanietvt_7794.png
Umm... Hello there.
(Image created by Anime Character Maker 2)
A young woman Gifted working whose recently deceased father was the head of Terra 102's infrastructure. She seems to live alone in her house, but it seems that she isn't really alone. She eventually signs on an officer of Terra 102's Gifted army division. Generally a nice person, but it's not advisable to push her too much lest she snap...

  • Action Mom: She has two kids with Serion between the final Time Skip. Of course, she can still kick ass after that.
  • Angst: She takes her father's recent death rather badly, but not to annoying levels.
  • Badass Bookworm: Studies at home after a few kidnapping incidents got her dad to shut her in. She uses her powers at home to drive would-be attackers and kidnappers out.
  • Bad Powers, Good People: Her skillset involves liquifying foes, drowning them with water or poison, and then there's her dark powers. She uses said powers to destroy terrorists.
  • Berserk Button: Mocking her father's death or insulting him. Hurting her friends is a bad idea too. Entering her house without permission will make her summon Abyss to throw you out.
  • Beware the Nice Ones: One of the nicest of the four girls, but get on her bad side and she'll make you wish you hadn't lived.
  • Blinded by the Light: Bright light blinds her, even with her glasses on.
  • Blind Without 'Em: She can't see in well-lit areas without her glasses. She can see in the darkness perfectly, however.
  • Character Development: After mixing with the others, Melanie realized how wonderful it is to have friends, and becomes less reclusive and more outgoing.
  • Combat Tentacles: She summons water tendrils that can grasp foes, and can also be used to hold stuff.
  • Big Fancy House: She owns one.
  • Bloody Murder: She's able to user her blood as a weapon. However this is usually a last resort. Unlike most others, she can easily regenerate her blood.
  • Damsel in Distress: When she was young, she was kidnapped a few times due to being the head of Infrastructure's daughter. Subverted after she learns to fight from her mother.
  • Dark Is Not Evil: She has dark powers and unpredictable mood, but isn't easily angered like Amber or cold like Calia and is in fact one of the nicest of the four.
  • Disappeared Dad: Her dad was killed by the Xenobreakers for having a Gifted child.
  • Does Not Like Spam: Melanie doesn't like acidic foods, due to their current-generating abilities.
  • Elemental Powers: Not only is she able to create, manipulate, transmute and destroy liquid, as well as transform other states of matter into liquid, she also has power over darkness.
    • Casting a Shadow: Has powers over shadow and dark matter.
    • Extra-ore-dinary: To a small extent- she can create Mercury, Gallium, Cesium and Francium.
    • Making a Splash: Can create liquids as well as turn other matter into liquid.
    • Playing with Fire: Courtesy of tert-butyllithium, which ignites easily in air. And Cesium/Francium+Water explosions.
    • Poisonous Person: She's also able to create liquid poison.
  • Elemental Shapeshifter: She can turn into liquid or shadow to evade attacks.
  • Feed It with Fire: Absorbs both darkness- and water-based attacks.
  • Half-Human Hybrid: Her mother is a world-creating goddess.
  • Happily Married: To Serion between the final Time Skip.
  • Hidden Buxom: She wears a bra that has a portal to hide her large breasts in. This is so that they don't get in the way when she fights.
  • How Do I Shot Web?: Her powers are potentially stronger than Calia and Amber (especially darkness), but she lacks training to use them. After she trains, she Takes A Level In Badass.
  • Immortal Life Is Cheap: Like other Gifted, she can regenerate from being blown up, although it does hurt a lot.
  • Immortality: Like Calia and other Gifted, you must bring down Melanie and Abyss to truly finish her off.
  • Life Drain: She can drain the life and/or soul from a person from her passive ability.
  • Loners Are Freaks: Due to staying shut in her mansion most of the time, many people call her a freak.Meganekko: She wears glasses.
  • May–December Romance: With Serion, who is much older than her.
  • Menstrual Menace: Don't interact with her when she's PMSing, this is when she's the opposite of the Nice Girl that she is, and she'll be in her Superpowered Evil Side.
  • Misunderstood Loner with a Heart of Gold: She's nice once you get to know her and get past her eccentric behaviour. Most other people find her creepy and rude due to the fact that she throws them out of the house.
  • Mood-Swinger: She changes her moods and emotions a lot. One moment she's happy to see her childhood friend, the next she's devastated over her father's death.
  • Mundane Utility: She can bathe herself on the spot and create fresh water with her powers over water, and can also create a shade to hide from the sun with her dark powers.
  • Nice Girl: Well mannered and polite.
  • Idle Rich: She doesn't have a job yet, but is looking forward to becoming a Gifted instructor.
  • One-Hit Kill: Her attacks can instantly turn an opponent into a liquid of her choice, often killing them.
  • Personality Powers: A loner who has mood swings. Her powers are darkness and water.
  • Person of Mass Destruction: Is able to create massive torrents of water and wide-scale shadow powers.
  • Raven Hair, Ivory Skin: She has pale skin and (mostly) black hair.
  • Sadist: Her Superpowered Evil Side.
  • Semi-Divine
  • Shrinking Violet: Is rather shy and reclusive, but friendly.
  • Superhuman Transfusion: A blood transfusion from her gives the receiver powers.
  • Superpowered Evil Side: Get her pissed enough and she'll go into a berserk mode, who has no qualms using her deadlier powers and skills or torturing others.
  • Squishy Wizard: While she does have a decent amount of health, her physical defence is low.
  • Telepathy: She can send mental messages to others nearby, as well as read their minds. She'll usually get Abyss to do this for her as Abyss is better at it.
  • Thought-Controlled Power/Simplified Spellcasting: Has a "subconscious" ability that attacks foes around her with shadow and water. It took years of training for her to perfect this. This being a "passive" move, it is also slightly weaker than her normal spells/abilities.
  • Thou Shall Not Kill: Averted.
  • Torture Technician: Her Superpowered Evil Side.
  • Trademark Favourite Food: Melanie loves seafood!
  • Weaksauce Weakness: Being part dark-elemental, she's weak to sunlight, which burns her. Being part water-elemental, electronic devices can give her a nasty shock.
  • Why Did It Have to Be Snakes?:
    • She has a Fear of Thunder and lightning. Justified due to her weakness to electricity.
    • Despite being a water-elemental, she hates jellyfish and other crinoid-like organisms. Then again, the jellyfish on Terra 102 are Electric Jellyfish.
  • Willfully Weak: She's reluctant to use her area-wide, super-destructive powers in areas with innocents because she does not want to harm them, and also because this elevates her soul hunger quickly.

Abyss

A shifting mass of dark liquid. She's actually the Guardian/Arcane half of Melanie , and is usually absorbed inside her.
  • Combat Tentacles: How she mainly fights.
  • Elemental Powers: Same as Melanie- liquids and darkness.
  • Energy Beings: Made of magic.
  • Foil: To Melanie, she's much more outspoken but has a sadistic streak.
  • Guardian Entity: Melanie's Guardian.
  • Intangible Man: Physical attacks normally pass through her as she's made of Mana.
  • It Amused Me: A lot of things that it does are for its own amusement.
  • Made of Magic: Is made of liquid mana.
  • Meaningful Name: The abyssal zone is part of the sea where it is extremely dark.
  • Murder Water: Takes on this form.
  • Nigh-Invulnerability: The Made Of Liquid type.
  • One-Hit Kill: Can instantly turn a group of targets she pleases into any liquid matter she wants, with perfect accuracy. This has a long cooldown however.
  • Psychic Link: With Melanie, as she is part of her.
  • Telepathy: She can send mental messages to others nearby, as well as read their minds. She'll usually get Corona to do this for her as Corona is better at it.
  • Token Evil Teammate: Borderline- she does like to inflict pain, but only on those who deserve it.
  • Torture Technician: Knows how to torture mooks and villains quite well.
  • To Serve Man: Like Chris, she needs to consume the souls of sentient beings.
  • Trademark Favorite Food: The souls of sentient beings (and their flesh as well).
  • Wall Crawl: Is able to creep up walls and surfaces.
  • Your Soul Is Mine!: Abyss requires soul food in order for Melanie and her to exist. Failure to do so will eventually cause Abyss to consume Melanie's soul.

     Rae Solaris and Corona 
https://static.tvtropes.org/pmwiki/pub/images/rae_6236.png
Hi there! I'd love to be your friend! =D
Daughter of the head of Terra 102's technology and innovation. Being a Solaris she has natural Psychic Powers, but is blind although she can "see" via sensing light. Her Gifted powers only enhance them even more.
  • Action Girl
  • Break the Cutie: After years of painful torture by her mother (and eventually killing her), her father's death by the Xenobreakers finally breaks her cheerfulness.
  • Disintegrator Ray: She can fire these out to instantly kill unshielded opponents.
  • Elemental Powers: Can manipulate the entire electromagnetic spectrum.
  • Emoticon: Her speech tends to have these at the end of her sentences. This is due to Rae using telepathy to transmit her emotional state.
  • Face–Heel Turn She joins the Arcane beings under her father's suggestion.
  • Feed It with Fire: Absorbs both light- and electricity-based attacks.
  • Gilded Cage: She lives in the power plant to produce energy and electricity.
  • Hair of Gold, Heart of Gold: A sunny and nice person.  She's still like this even when she joins the Arcane beings.
  • Heroic BSoD: Her father's death is the last straw for her, causing her to break down and lose hope. She even gives herself up for Xilus' Public Execution so as to end it all!
  • The Idealist: She's extremely optimistic towards everything. Except her own mother, and later her father's death.
  • Light Is Good: She's as nice as Melanie but less prone to mood swings.
  • Living Battery: She provides electricity and solar power to one of Terra 102's power plants. She doesn't seem to mind.  She does, actually.
  • Parental Abandonment She kills her own mom for using her as a battery. Her dad gets killed off by the Xenoraiders.
  • Pay Evil unto Evil: She kills her own mother for mistreating her one too many times, and also because at her father's suggestion.
  • Perpetual Smiler: She's always smiling, until her breakdown.
  • Petite Pride: She's flat compared to the other three girls, but she doesn't mind it at all.
  • Psychic Powers: As a Solaris, she has photokinesis, telepathy and weak telekinesis, making her light-based powers extremely strong.
  • Plot Tailored to the Party: She appears shortly before you face BlackTech Xenobreakers, who are invisible in the dark. Rae has a passive ability that brightens up the area.
  • The Pollyanna: She's always thinking positive and smiling. She struggles to do so after the hell that she's put through.
  • Squishy Wizard: She has very low defences but extremely powerful magic abilities. She's less durable than a regular Terran as she's a Solaris.
  • Stepford SmilerThat smile is a facade.
  • Suspiciously Similar Substitute: She joins Calia and the other girls when AC goes missing. Subverted as she's more of a mage/nuker while AC is more of a ranger/assassin-type.
  • Sunny Sunflower Disposition: She has a Terran Sunflower as her motif and is a very happy girl.
  • Telepathy: She can send mental messages to others nearby, and can read their minds to an extent.
  • Thought-Controlled Power/Simplified Spellcasting: Has a "subconscious" ability that attacks foes around her with electricity and light. She managed to achieve this via her natural psychic powers. This being a "passive" move, it is also slightly weaker than her normal spells/abilities.
  • Trademark Favourite Food: She loves citrus fruits.
  • Walking Techbane: Averted, compared to the most other Gifted. Due to being able to manipulate electricity, she can prevent her mana from causing most tech to short out.
  • Weaksauce Weakness: Being part lightning-elemental, she's weak to water, which dissipates her energy. She has to use radiation in order to "bathe".
  • Why Did It Have to Be Snakes?: Rae's terrified of the darkness. She's also afraid of water as it hurts her.

Corona

A large ball of electricity and light. She's actually the Guardian of Rae, and is usually absorbed inside her. Rae can also allow Corona to absorb her and transform into a larger, much stronger form of Corona, however, she doesn't have full control over it.

     Kaiden Masterson and Nocturnal 
https://static.tvtropes.org/pmwiki/pub/images/c2509c03f25fb86f7145978e79d21063.png
A Gifted officer in Terra 102's army and a close colleague of Amber. He has powers that allow him to analyze both entities and situations, allowing him to find the nature and purpose of anything, as well as slight Combat Clairvoyance.
  • Archaic Weapon for an Advanced Age: He wields a bow and is pretty skilled with it. This being in a setting that mainly uses guns and magic.
  • Awesomeness by Analysis: His power allows him to permeate a huge area with a magical field, allowing him to analyze anything in it and counter. It also allows him to get the exact nature and purpose of most things.
  • Battle Couple: He and Amber become one.
  • Child Hater: His initial opinion on children is that they're loud, annoying, troublesome, disobedient and generally not worth taking care of.
  • Cool Sword: He wields one for close-range combat.
  • Combat Clairvoyance: Can tell his opponent's next move with ease. He uses this to defeat Amber in their sparring match.
  • Deadpan Snarker: Knows quite a bit of sarcasm.
  • Foil: To Amber. He's cool, calm, collected and tactical, in contrast to her fiery and impulsive nature. Kaiden also finds kids annoying, while Amber finds them extremely cute.
  • Gadgeteer Genius: He's great at making his own Magitek gadgets.
  • Heart Is an Awesome Power: His main ability is to analyze stuff and find out their nature. He can analyze an opponent and situation and know how to counter them after that.
  • Official Couple: With Amber.
  • Parental Abandonment: Lost his parents when he was 12 Gifted years of age.
  • Shout-Out: Heavily inspired by Badass Normal heroes like Batman, Hawkeye, Black Widow, and Green Arrow.
  • The Straight and Arrow Path: Wields a bow in a setting that mainly uses guns.
  • The Strategist: Due to his ability to analyze, he's great at coming up with battle plans. Something that Amber is lackluster at doing.
  • Trick Arrow: He uses explosive arrows in addition to regular arrows.

Nocturnal

Kaiden's Guardian, an owl-like being. He'd functions in battle by striking at enemies with aerial attacks, as well as surveying an area and getting information.
  • The Owl-Knowing One: An owl-like Guardian that is able to store lots of information and analyze them.

    Soldier B 
"VICTORY!!!"
A human soldier in the Planetary Army. He uses a flag with a spearhead as his weapon.
  • Badass Normal: Doesn't need powers to take on Gifted and war weapons. Granted, he does have quite a bit of tech and gadgets at his arsenal.
  • Finishing Move: He stabs the fallen opponent with the base of his flag, impaling their heart. Later on, the flag gets an Anti-Magic upgrade that allows him to finish Gifted off for good,along with their Guardian.
  • Glass Cannon: He can put out lots of damage with his guns but he's got the same durability as a terran human. That's less than any of the female Gifted. Granted, he does have bothDeflector Shields and armor to protect him.
  • Improbable Weapon User: That's a war flag you're seeing.
  • Powered Armor: Tends to fight in one.
  • Shout-Out: His Finishing Move is the PvP finisher from Guild Wars 2.
  • The Team Normal: A completely normal Terran.

Parents and Allies

     President Maximilian Rayfer 
The world president of one of the planets governed by the Universal Federation. Very protective of his daughter Calia, he is reluctant to let her take on a dangerous job, but goes on with it in the end (it helps that she's immortal).

     Planetary Commander Starwind 
"You want to invade us? Then you'll have to go through me."
The military system on Terra 102 is different- there's one huge planetary army, each of which have their own divisions with their own officers. This is the guy in charge of all of them.
  • Cyborg: Again, this is how he manages to live very long.
  • Did You Just Romance Cthulhu?: His wife is Aestus.
  • Boyfriend-Blocking Dad: Advance on Amber and you'll be reassigned to another division or get demoted. Unless you have proven your worth in the past.
  • Parental Neglect: He pays more attention to his work than his child.
  • Pet the Dog: After a personal meeting to another planet, he finds a strange being of living air and flame trapped in an icy cold tundra. He tells his men to provide it with energy (via napalm!) to save it. His reward? A wife and daughter.
  • Shipper on Deck: Towards Amber and Kaiden. He fully supports a pairing between them, as he believes that Kaiden's tactical nature would compliment his daughter's powerful offenses.
  • "Well Done, Son" Guy: He believes that Amber's not using her full potential and isn't fit to inherit his position because of her reckless, indecisive behaviour.  She does get his approval at the end...

     CEO of Infrastructure Irving 
"Daughter, let me handle this. You may not see me again, but I will always be with you..."
The guy in charge of the planet's city infrastructure. He knows the truth about Melanie's mother and his daughter, and will do his best to protect them.

     CEO of Research and IT Raina Solaris 
"You are the shining Ray of hope for Terra's scientific advancement"
  • Abusive Parents: She hates the fact that she gave birth to a Gifted, and besides using Rae as a Living Battery, also performs experiments on her.
  • Affably Evil: She acts like a nice woman on the outside, but on the inside, she abuses her child.
  • Asshole Victim: Rae has enough of his actions and destroys her via a massive electric shock.
  • Did You Just Romance Cthulhu?: Her husband is Arcus.
  • I Have Your Daughter: To her own husband, no less. She'll implanted a Xenobreaker device inside her own daughter that will kill her (and her Guardian) should Arcus try to escape her. Thankfully, AC disables it.
  • Killed Off for Real: By her own daughter.
  • Light Is Not Good: Has natural light-elemental powers. Isn't a very nice person.
  • Psychic Powers: Being a Solaris, she has natural manipulation of light.

     Gifted Instructor Serion Meis 
"Let's see what you've got- I'll teach you how to make it better"
A male Gifted with the ability based around power manipulation. He acts as a trainer for Gifted to hone their powers, and usually does not fight otherwise.
  • Combo Platter Powers:
  • Eyes Always Shut: His eyes are almost always closed.
  • The Mentor: He's Calia's, Amber's and Melanie's training instructors.
  • Meaningful Name: His surname is based on Meister, the German word for Teacher.
  • May–December Romance: With Melanie, who is much younger than him.
  • Mystical White Hair: Justified as he's a magic-using Gifted.
  • Red Eyes, Take Warning: He actually has red irises under his closed eyelids. Despite this, he's a pretty nice guy... unless you happen to be a threat to him or his students.
  • Superpower Meltdown: One of his strongest, last-resort abilities causes this. It causes the target's powers to turn against themselves, causing the target to lose control of his powers, destroying any resistances gained from powers, while doing incredible damage to the target.
  • Stone Wall: Serion can avoid attacks easily and de-power his foes. His offenses, on the other hand, are very weak.
  • Technical Pacifist: See his cool set of powers? They're mainly used for defense and training, as the Gifted he trains are expected to attack him, and he'll defend or avoid. His offensive powers are non-lethal, and they're there to help Gifted use their powers to block or avoid stuff. But when push comes to shove, he'll be forced to use his powers for proper offense.
  • Tell Me How You Fight: Can deduce a person's fighting style in seconds.
  • Training the Gift of Magic: This is what he helps Gifted with- to learn how to use their innate powers efficiently.

    Tim Smith and Ul Ateblack 
"The world is my forge"
  • Attack Reflector: He can easily reflect projectiles via compression/decompression of space, forcing them back towards his opponent.
  • Crouching Moron, Hidden Badass: When he reveals himself to be a Gifted in his boss fight and puts on one hell of a fight
  • Explosive Decompression: Can induce this on targets via decompressing the air around them. It's exactly as painful as it sounds.
  • Fights Like a Normal: Initially.
  • Having a Blast: His ability to compress/expand space allows him to create explosions.
  • Lightning Bruiser: He has pretty good durability, and once he pulls his I Am Not Left-Handed mode, he's very agile AND very powerful.
  • Mundane Utility: He can create diamonds with ease by compressing carbon.
  • Punny Name: Ul Tim Ateblack Smith = Ultimate Blacksmith
  • Superboss: When you fight him as a bonus boss, he is initially easy... until his health gets low. Then the battle becomes SNK Boss levels.
  • Turns Red: During his fight, once his health gets low... he goes I Am Not Left-Handed and starts using his powers for real, summoning his Guardian, and making it much harder for you to hit him.
  • Ultimate Blacksmith: He's part of the Planetary Army and he creates some of the best weaponry and gems in there. His name is even a pun on that.
  • You Will Not Evade Me: In battle, he uses his compresison powers to pull opponents towards or away from him. This becomes a major point in his bossfight, as his attacks have to be dodged twice.

Ul Ateblack

     Felix Alter and Destin 
"As long as it can happen, I can make it happen."
Theme: The Black Case by Cytus

Calia's childhood friend. When they were both children, they had a crush on each other, and they did their First Kiss. Little did they know that one kiss would seal their love life together.

  • Brilliant, but Lazy: He's actually capable of stopping many situations (and breaking the story into tiny pieces), but his massive gambling addiction forces him to the casino every day. Calia knows that she can't stop him from doing this either, as he'll just use his powers to get away every time.
  • Car Fu: While on the Overworld or or Underworld surface, Felix can use an ability where an Flying Car crashes on the opponent. Thankfully he makes the driver eject first.
  • Childhood Friend Romance: Ever since he and Calia kissed as children. Whenever a Gifted kisses an opposite gender person with reciprocated feelings of love, he/she becomes romantically bound to the other person until either dies.
  • Did Not Die That Way: Believes that Calia had killed his benevolent father with malicious intent. The truth is that Chris killed him in self-defence as he was performing evil, painful experiments on Calia. It also doesn't help that his father's assistant also lied to him about it.
  • Do Well, But Not Perfect: He purposely makes himself lose a few times before getting a big win at the casino, so that the authorities don't suspect his powers.
  • Elemental Punch: Infuses his punches with magic to deal even greater damage.
  • Face–Heel Turn: After seeing his father die at Calia's hands without knowing the true story, he swears revenge on her and plots to kidnap her for experimentation. He manages to do so.
  • Guest-Star Party Member: He's only in your party for a short while, up until you beat the Delver. He goes back to gambling after that.
  • The Gambler: It helps that he can easily cheat the system. However, he's very hooked onto it and even leaves the party shortly after he joins so that he can gamble some more.
  • Heel–Face Turn: He eventually joins the Planetary Army in the end.
  • Meaningful Name: His name is Latin for luck.
  • No-Sell: Immune to any attack that isn't an Always Accurate Attack, due to his probability manipulation causing them to miss (or causing him to dodge in just the right way).
  • One-Hit Kill: "I'm sorry, did I just give you a heart attack? I was sure the chances of it happening were pretty low..."
    "Oops, I made your battery explode. That's a pretty rare occurrence otherwise..."
    The Delver is one of the few things he can't One-Hit Kill, however, due to an internal anti-magic ability that protects it from the inside.
  • Puzzle Boss: You cannot hit him normally as his probability manipulation makes him avoid attacks. The trick here is to attack him, the hostage Calia, and the CPU containing his father's research, all at the same time. He'll protect the CPU and Calia, forcing himself to get hit.
  • Slap-Slap-Kiss: Most of the time Calia meets him, it ends up in arguments between the both of them (and Calia dropping iron blocks on his head). They they hug and kiss each other.
  • Super-Strength/Super Speed/Super Toughness: As a male Gifted, he possesses very high strength, speed and durability.
  • Trick Boss: He isn't the real boss of the level. His father, with his soul converted into a Meta, is.
  • Winds of Destiny, Change!: He can manipulate probability in a watered-down version- he can only manipulate probability on two objects. This is how he manages to kidnap Calia with ease. The limitation on his powers is also vital to beating him.
  • Villainous BSoD: Gets one when he realizes the Awful Truth that his dad's not the good man he's thought out to be.
  • You Killed My Father: Towards Calia. He forgives her after he finds out that his dad's an evil person.

Destin

A hollow armor-like being who is actually the Guardian of Felix, and is usually absorbed inside him. Felix can summon Destin onto himself as a armor of sorts, greatly increasing his physical capabilities.

     Sara 
A cute little girl Gifted that the AC and Calia save from the Xenobreakers. She then becomes friends with them. She has two Gifted parents and a sister, and is one of the first children of such a union.
  • Damsel in Distress: She's first found being harassed by the Xenobreakers.
  • The Cutie: Aww...
  • Break the Cutie: First, the Chosen Order kidnap and brainwash her parents. Then you save them, but they need to be restrained and put into a containment cell. And the little girl wit her older sister are forced to watch. On the day her parents get better, the little girl and her sister visit them... only for Xenobreakers to attack and kill her parents and sister off.
  • Improbable Infant Survival: She's lucky to have survived. Her slightly older sister isn't as lucky as her.

Xenobreakers

     Mac 
"Hey look, it's Sparky!"
An imposing male member of the Xenobreakers. He used to bully AC when both of them were kids. He loves his big guns and mechs.
  • Artificial Human Like AC, he's a metamorph that was created in a lab, not born.
  • The Brute: Big, and strong, he generally fights on the front lines.
  • The Bully: To AC when both were in school.
  • Dumb Muscle: He's not that stupid, he just happens to be of average human intelligence in a knowledgeable society that's genetically engineered to be smarter than humans.
  • Duel Boss: In his first fight, Calia tells AC to take care of him because she's busy and also couldn't be bothered to face a weakling of an idiot. She's got a point- he's a complete pushover since he left his weapons in his mech when it blew up, and also because the mech's explosion left him wounded.
    • Later on, he isn't as easy and can actually put up a good fight with his big guns.
  • Good Old Fisticuffs: His main melee attack.
  • Heel–Face Turn: Becomes disgusted of his faction after he sees them kill an innocent, adorable little girl Gifted and her parents, forcing the girl's sister to watch. He decides to defect and join the planetary defence forces because of that.
  • Macross Missile Massacre: One of his ranged attacks.
  • No-Sell: He's immune to transmutation because the Meta inside him prevents it.
  • Out-Gambitted: Happens quite frequently.
    Mac: "Welcome to MY trap! I've got you cornered now!" (Xenobreakers surround Calia, Amber and Melanie)
    Calia: "I believe we should be saying that." (Planetary Army forces surround Mac and Xenobreakers)
  • Schoolyard Bully All Grown Up: He's AC's bully grown up.
  • Super-Strength: He's pretty strong, even moreso after he becomes a Meta.
  • Super-Toughness: His armor makes him extremely tough as well.
  • Starter Villain: He's the first boss that AC and Calia fight.
  • Top-Heavy Guy: His torso and arms are pretty big.

     (Xenobreakers' Dark Chick, codenamed AM-FEAR) 
The Xenobreakers' interrogator. A lady in a Powered Armor with a sadistic streak of using Electric Torture on Gifted to squeeze information out of them, before killing them.
  • Agony Beam: Her Signature Move has her use this on any character that doesn't absorb electricity, temporarily immobilizing them for the fight. Later on she can use this on two members at one go.
  • Anti-Magic: Her power suit has an AM field generator, which can be shorted out by water.
  • Dark Action Girl: A lady with fighting skill and a very cruel sadistic streak, fighting for the cruel Anti-Magical Faction.
  • Deflector Shields: Her powersuit has these to shield from damage.
  • Electric Torture: Her defining trait is to use this on Gifted to squeeze information out of them, and to torture them.
  • Fire, Ice, Lightning: Her powersuit can use flame, frost and electrical attacks. She prefers electricity, though.
  • Kill It with Water: Her powersuit is not waterproof and shorts out easily. It also takes increased damage from Water-elemental attacks.
  • Lightning Bruiser: She's fast and strong thanks to her armor. While her armor doesn't have much health, it does have good Deflector Shields.
  • Meaningful Name: Her codename is based on Ampere and Fear. Considering that she's greatly feared for her electric torture...
  • Powered Armor: She wears one to protect herself. It can fire electrical blasts as well as flame and ice.
  • Psycho Electro: An electricity-user with a rather sadistic streak.
  • Puzzle Boss: You need to use water to short out her Anti-Magic field, then use stronger spells to hammer away at her Deflector Shields and her low health.
  • Outside-the-Box Tactic: The second time you fight her, you can get Rae to cast her blessing spell to prevent the Agony Beam from affecting that character. Rae herself is immune to it and it won't be used against her.
  • Samus Is a Girl: Most people expected that cruel interrogator/torturer to be a guy. Nope, there's a lady when she takes off that helmet.

     Xilus the Inquisitor 
The Xenobreakers' Mysterious Employer. He's actually a Meta tasked to remove Arcanes and their Gifted "spawn".
  • Affably Evil: He acts like a nice guy, but it's actually a facade. He manages to convince President Rayfer that he's fighting for the sake of the planet. To be fair, the planet was under attack by the Arcane and Order.
  • Big Bad: On Xenobreakers' side.
  • Bad Guys Do the Dirty Work He absorbs Aeturnus, leader of the Arcane forces. Unfortunately, this gives him a massive energy boost!
  • Deity of Human Origin: He absorbs Aeturnus, who's trying to take over the planet, obtaining her powers. Thankfully, AC drags him into his pocket dimension, dispersing his power.
  • Enemy Mine: When he sees how powerful Aeturnus is, he gets the Xenobreakers to co-operate with the Terrans and Gifted to take her down.
  • Energy Absorption: He absorbs any form of energy. Including kinetic energy. Ice and Darkness are caused by a lack of energy- these two elements will greatly hurt him.
  • Karma Houdini: Escapes AC's Pocket Dimension at the end of the game.
  • Life Drain/Mana Drain: His favoured method of attack. He's also able to drain the mana from the Background Magic Field that Gifted create.
  • Magic from Technology: He supplies meta technology to the Xenobreakers.
  • Public Execution: After Aeturnus' defeat, he rounds up a huge amount of Gifted (natural and artificial) within an Anti-Magic field, ties them on stakes for the public to see, then drains them and their Guardian dead. The remnants of the Chosen Order die this way, starting with The Brute and The Evil Genius. He's about to kill Rae, Tim and Sara until the protagonists stop him.
  • Post-Final Boss: He's fought one last time, about a day after he absorbs Aeturnus.
  • Recurring Boss: He's fought a few times in the game, one being the Post-Final Boss.
  • Villain with Good Publicity: He starts out as this until his true plans are revealed.

Chosen Order

     Dominus 
The leader of the Chosen Order. He has a vision that the Gifted become the superior race, and strives to achieve that.
  • A God Am I: With great power and the ability to abuse it, he believes that he can become the god of the humans. Has power over Pure Energy.
  • Big Bad: Of the Chosen Order's side.
  • Compelling Voice: He has this against most Gifted, subtly brainwashing them. Too bad for him, it doesn't affect Metas or Metamorphs.
  • Dual Boss: You need to beat him, then he'll summon his Guardian. He'll most likely get revived by it as it has a lot of health, and you'll end up fighting both of them.
  • Evil Is Not a Toy: Aeturnus thanks him for summoning her by absorbing him and his Guardian, killing both off for real.
  • Killed Off for Real: Aeturnus finishes him off.
  • Meaningful Name: His name means "master" in Latin.
  • Non-Elemental: His attacks have no element to them but are very powerful.
  • You Have Failed Me: Tends to pull this on his subjects.

     Tim Spatius 
The second-in-command of the Chosen Order and a great planner and advisor. He has time-space powers and has an interest in Rae, hoping to turn her over to his side.
  • The Dragon: Of the Chosen Order.
  • Heel–Face Turn: Attempts to make friends with Rae in order to convert her over to his side. The truth about his leader and Aeturnus as well as Rae's tragic Face–Heel Turn due to her father's death helps him defect to the good guys' side instead.
  • Meaningful Name: He has Time powers, and his surname is space in latin.
  • Time Master/Space Master: Has time control powers as well as space control powers.

     Anima 
The brainwasher of the Chosen Order. She uses her powers to brainwash both humans and Gifted into joining the Order.

Other Foes

    Dr Alter 
Felix's dad. After working with the Gifted Children and finding out about their secrets, he kidnaps Calia, Amber, Melanie and Rae along with a group of Terran children for experimentation.
  • Affably Evil: He puts on a front in front of the public so they would not suspect his actions.
  • Brain Uploading On death, his soul is immediately transferred into a Meta technological device, allowing him to become an Energy Being.
  • Broken Pedestal When Felix finally finds the truth about him, he disowns his dad almost immediately.
  • Good Parents: In Felix's eyes. He hides his atrocities from his child so well, that when killed, he makes it look like Calia did it, making Felix plot revenge against her.
  • Impaled with Extreme Prejudice: His fate, courtesy of Chris attempting to defend Calia.
  • Killer Robot You fight an Energy Being that's controlled via his disembodied brain.
  • Mad Scientist
  • Mass Super-Empowering Event: Started the first one by kidnapping the four Gifted children, extracting their blood, then injecting it into a group of Terran kids. This results in the Terran children becoming artificial Gifted, having powers but no need for soulfood.
  • Meaningful Name: His name means "change" in latin.
  • The Unfought: As a human.  As an Energy Being controlled by his brain in a machine, not so much.

Arcane Beings (SPOILERS)

     Adamas 
"My child... let me show you your true destiny"
Calia's mother, who took on human form to marry President Rayfer before leaving him. She can manipulate solids just like her daughter.*
  • Eldritch Abomination: To the Terrans, she's a surreal, incomprehensible-to-physics alien thing.
  • Elemental Powers: Like Calia, she is able to control solids.
    • An Ice Person: Uses ice based spells.
    • Dishing Out Dirt: Uses earth based spells.
    • Functional Magic: Can cast other kinds of spells besides elemental ones, such as summoning, polymorph or charm.
    • Green Thumb: Unlike her daughter, she is also able to manipulate and create plant life.
  • Madeof Magic/Pure Magic Being: Like other Arcane beings.
  • Meaningful Name: Adamas means "unbreakable" in Latin, and the word Diamond is named after it.
  • Physical God: Besides having her elemental powers, she can use many other sorts of non-elemental magics.
  • Shapeshifting Lover: She shapeshifts into a woman to seduce President Rayfer and bear his child, before leaving him.
  • Sliding Scale of Beauty: Her human form is a Divine-level beauty. She used this to get President Rayfer to fall in love with her so she could bear his child.
  • Walking Wasteland/Instant Death Radius: Just flying over a city causes it to turn into lifeless crystal.

     Aestus 
" Husband, is that you?"Amber's mother. She can manipulate gas and flame. She met up with Planetary Commander Starwind when he saved her from an arctic tundra. The next day, she came to Starwind and offered to marry him and bear his child as thanks and also as part of her plan.

     Aphotis 
"Child, let me tell you our story and teach you what you are..."
Melanie's mother. She can manipulate liquids and darkness. Unlike the other Arcane beings, she decided to stay on Terra 102 as she didn't agree with their beliefs.
  • Advancing Wall of Doom: One of her attacks is an advancing water wall from both sides, which deals heavy damage. Get Calia to freeze Aphotis or create a wall of crystal to block both sides, or get Amber to use a tornado to blow the water from both sides away.
  • Combat Tentacles: Attacks with dark liquid tentacles.
  • Dark Is Not Evil: Out of the four girls' Arcane parents, she's the least malicious.
  • Defector from Decadence: She disliked the other Arcane's plan to take over the planet, so she decided not to leave with them.
  • Eldritch Abomination: To the Terrans, she's a surreal, incomprehensible-to-physics alien thing.
  • Elemental Powers: Like Melanie, she is able to control liquids and darkness.
  • Casting a Shadow: Uses darkness-based spells.
  • Making a Splash: Uses water-based spells.
  • Flunky Boss: The liquid tendrils that she regularly spawns.
  • Healing Factor: She heals herself and her tendrils very quickly. Nothing a little freezing from Calia won't solve.
  • Life Drain: Stepping into the dark water or getting hit by her attacks causes her to drain your health.
  • Made of Magic/Pure Magic Being: Like other Arcane beings.
  • Meaningful Name: The Aphotic zone is the portion of a lake or ocean where there is little or no sunlight. Aphotis' powers are water and darkness.
  • Murder Water: Takes the form of a black water-like liquid.
  • Physical God: Besides having her elemental powers, she can use many other sorts of non-elemental magics... if she wasn't dormant and weakened.
  • Secret Test: The reason why you face her- to determine that Calia and Amber are Gifted and whether they are worthy enough to know the truth.
  • Willfully Weak: The reason why she's easy to defeat despite essentially being a goddess is because she's dormant and weak from forced starvation.

     Arcus 
"Don't listen to your mother anymore. Let me guide you, Rae"
Rae's father. He can manipulate the electromagnetic spectrum. Unlike her mother, he is very nice and caring... enough to let Rae pull a Face-Heel Turn and join the Arcane beings.

     Aeternus 
The mother of Adamas, Aestus, Aphotis and Arcus. She plans to seed worlds with Gifted so that the Gifted will take over, and eventually shed their mortal coil and turn into more Arcane beings.
  • All Your Powers Combined: Has the powers of Adamas, Aestus, Aphotis and Arcus, and then some!
  • Corridor Cubbyhole Run: In a sense. You need to stay inside Anti-Magic fields to avoid some of her devastating attacks, but said fields will also prevent the Gifted characters from attacking her.
  • De-power: The only reason why you can beat her is because she is being affected by an Anti-Magic field... and she still manages to resist most of its effects!
  • Eldritch Abomination: An incomprehensible thing by both Terran and Gifted standards. She is one of the Arcane beings who was not created- she had always existed before the dawn of time.
  • Energy Being: Made of mana.
  • Final Boss: While not the last enemy in the game, she's the toughest end-game fight.
  • Flunky Boss: Spawns lots of weird minions.
  • Immortality: She cannot be truly destroyed- even after being absorbed by Xilus and expelled into AC's Pocket Dimension she still has her sentience and reforms quite quickly.
  • Made of Magic/Pure Magic Being: Like other Arcane beings.
  • Meaningful Name: Her name is the Latin root of the word Eternal.
  • Reality Warper: Much stronger than her children, and her mere presence literally warps the world around her.
  • Walking Spoiler
  • Your Soul Is Mine!: She eats the souls of Terrans in a huge radius around her.

Bonus Bosses (SPOILERS)

     Stormer and Chiharu 
Stormer: "Hey, you're that woman we saw at that battle! You're the President's Daughter, right?"
Chiharu: "I wouldn't have expected to see you down in a place like this. It's too dangerous here for someone like you."
A pair of the game's bonus bosses, fought at the end of The Altered Realm. They are Stormer's primary OC's and serve as the POV characters of their series, Unchained Lightning. This only covers tropes unique to their appearance in this game. For more tropes related to these characters, please see their dedicated tropes page Here.
  • Amazing Technicolor BattlefieldThe Tron Lines of the arena that you fight them in change colors as you fight.
  • Boss Remix: Their boss theme is a combined remix of their theme songs, Nocturnal Type and Future World. Depending on who you knock out first, the music will switch to a more rocking and orchestral remix of the remaining character's theme song.
  • Canon Foreigner
  • Desperation AttackThe last character standing will whip out their most powerful attack to kill you when their health is very low. Stormer will use Gigabolt Tornado, while Chiharu will use Rōzutorunēdo.
  • Dual Boss
  • Early-Bird CameoThey appear as NPCs during a battle between Xenobreakers and Resistance members. They even mention that they're not from around here...
  • Giant Space Flea from NowhereAside from a small cameo during a battle between Xenobreaker and Resistance soldiers, their bonus boss status is completely unexpected.
  • Tron LinesTheir arena is set atop a Japanese castle that's covered with them.
  • Turns RedWhen you knock out one of the duo, the remaining one will get very angry and will start using much more powerful versions of their signature attacks.
    Stormer: "NO, CHIHARU! Alright, you monster, it's time to show you the REAL power of the Lightning of Justice!! YOU WILL PAY FOR HURTING MY LOVE!!"
    Chiharu: "NO! NOT YOU, STORMER! GRRRRRRAHHHH! I'LL PUNISH THESE HEARTLESS MONSTERS FOR DOING THIS TO YOU!!"
  • Unexpected Character:Their role as the Bonus Bosses isn't even hinted at throughout the game. When you first see them, you'd think they're just unique-looking NPC's. They're not even from The Metaspace Series!
  • Walking Spoiler

     ????? 
"All ye who enter here, abandon all logic!... bacon."
The supposed Domain leader of the Domain of Anti-Logic, a place where everything runs on Insane Troll Logic and can only be defeated by such. He's also related to ??? and is implied to be a similar being.
  • Attention Deficit... Ooh, Shiny!: His mind runs away very often.
  • Brown Note: His facepalm picture. A picture that is so lame and illogical, it makes anything that looks at it face palm. With No Saving Throw.
  • Face Palm: One of his signature abilities is to display a picture. A picture that is so lame and illogical, it makes anything that looks at it face palm in a Brown Note sort of way. Even the strongest of Eldritch Abominations as well as stronger Metas like 3D and The Eternal Victor have no choice but to facepalm at it. (Thankfully, it's censored to the player)
  • Flunky Boss: He sends out minions to fight you.
  • Immortality: Like other beings in the Domain of Anti-Logic, he cannot be killed or die- the concept of death is alien to them. He can, however, get temporarily beaten up and put out of commission.
  • Insane Troll Logic: He runs on this. You're kind of required to use it to beat him.
  • My Name Is ???: His name is really ?????.
  • No Saving Throw: Anybody looking at his lame picture attack is forced to facepalm.
  • Tactical Suicide Boss: If he didn't send out :Ds, BOMBs, and crazy car things to attack you, he'd be indestructible.

Spoiler characters

    Dia Rayfer 
Calia and Felix's future daughter, who is twins with Auric.

  • Cheerful Child: Extremely happy and friendly as a kid.
  • Dissonant Serenity: One of her grown self's traits in battle. She fights with a calm and happy smile on her face, without Slasher Smile or Psychotic Smirk. While being gentle and polite towards her enemies as she cuts them to ribbons. Once the situation gets tense though, she starts fighting for real and drops this demeanour.
  • Elemental Powers: Shares her mother's powers, except weaker.
  • Little Girls Kick Shins: As a child, she does this if she's angry with others.
  • Meaningful Name: Dia is the first three letters of diamond.
  • Superpowerful Genetics: Has both her mother's and father's powers, albeit to a weaker extent. Her probability manipulation is around the same as her dad's, though.
  • Winds of Destiny, Change!: Inherits her dad's powers. It's around the same level as him, thanks to her stronger magical affinity offsetting the diluted powers.

    Auric Rayfer 
Calia and Felix's future son, who is twins with Dia.

  • Cheerful Child: Extremely happy and friendly as a kid.
  • Elemental Powers: Shares his mother's powers, except weaker.
  • I Know Mortal Kombat: A number of his fighting skills when he grows up are taken from various video games.
  • Meaningful Name: Auric refers to an ion of Gold. Gold is a solid element, as well as having luck-based connotations to it.
  • Just One More Level!: Is rather prone to this due to his videogame addiction.
  • Superpowerful Genetics: Has both his mother's and father's powers, albeit to a weaker extent.
  • Super-Toughness: Thanks to inheriting mom's powers over solid, he's naturally tougher than most male Gifted, who are already pretty tough.
  • Winds of Destiny, Change!: Inherits his dad's powers. It's weaker than his, though.


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