Video Game: Cytus

Cytus is a Rhythm Game developed for iOS, Android, and PS Vita by Rayark.

The game can be described as a horizontal, non-splitscreen version of DJMAX Technika: A black scan line scrolls up and down and you must hit notes as the line goes over them. Occasionally, there are "hold" notes that must be held down until the entire note passes, and "drag" notes where the note must be dragged as the line sweeps over it.

Cytus is available for 1.99 USD. All ten main chapters and the special "Symphony" chapter and are available immediately, each with 9-12 songs; you can purchase the special "Prologue", "Knight", and "Retro" chapters for 4.99 USD each. As part of the game's "Million Downloads" project, a new chapter is unlocked for free for all players every 100,000 downloads and three months, with the ultimate goal being to reach 1 million downloads. The goal was met in March 2015, with a major update on the way as a Milestone Celebration.

An arcade Cytus game, Cytus OMEGA, was announced at the Japanese arcade expo JAEPO in February 2015.

Cytus contains examples of:

  • All There in the Manual:
    • The game's official website reveals several pieces of information that aren't mentioned at all in game, including the game's storyline, and the name of the girl seen on the title screen, the app icon, and the chapter splash screens: Vanessa. This changed with the latest update which adds the manual into the hidden songs from Cytus Alive.
    • Also in the same vein, the two girls featured in Chapter K are named Rosabel (Red) and Iris (Blue).
    • The hidden songs don't have their names shown. They do have official namesnote , but you'll have to look at soundtracks or their artist's websites to learn them.
  • Apocalypse How: Class 5. The website's storyline information states in Chapter 2 that a mysterious virus wipes out all sentient life on Earth, except for robots.
  • Concept Album: The "Chapter K" album tells a story inspired by the cover art for the song "Holy Knight", while the "Alive" album gives us the main plot of the game.
  • Double Unlock: A new chapter is revealed every 100,000 downloads, but it won't be available for play unless you purchase the chapter via Microtransactions. Alternatively, you can wait out the next few download milestones and it will become available without the need to purchase it.
  • Flawless Victory: Completing a song with all Perfects, and therefore the maximum score of 1 million, earns you the "Million Master" rank. Averted with getting 100% TP, which does not get its own flashy animation.
  • Game-Breaking Bug: The game has sync issues on certain devices. Fortunately, an update allows players to calibrate timing offsets.
  • Human Popsicle: Although, as described above, most lifeforms were killed by the virus, there were a few survivors who froze themselves in cryo-pods. "Another Me" depicts the robotic Vanessa finding her human body frozen.
  • Interface Spoiler: If, after completing all listed songs in a chapter, the "cleared songs" counter does not show that you've played every song in the chapter, it means there's hidden songs in the chapter.
  • Marathon Level: The hidden songs from Cytus Alive gives us Vanessa from Chapter Five, which is seven minutes long. Disaster and Buried from Chapter Two and Nine come close at six minutes.
    • On the flipside, there's The New World in Chapter Ten, which gives us the grand total of one note after the entirety of the credits in both easy and hard.
  • Microtransactions: Currently, three chapters—Prologue, Chapter K: Knight, and Chapter R: Retro—can be unlocked for 4.99 USD each. Although Chapters K and R will be made free as part of the 8.0 update, Prologue will remain locked.
  • Number of the Beast: "Future World" on Hard has 666 notes.
  • Retraux: Chapter R: Retro, as the name suggests. It consists entirely of chiptunesnote . Each song has a pixel art eyecatch.
  • Rock Me, Amadeus!:
    • The "Symphony" chapter is comprised entirely of arranges of classical songs.
    • "The Blocks We Loved" by KillerBlood is an arrangement of Russian folk song "Korobeiniki", otherwise known as "that Tetris song".
  • Scoring Points:
    • The standard point system, which is based on your note timing and, to an extent, your combo. As there is no Life Meter, your score is used to determine whether you clear or fail a song; you need 700,000 points or better for a clear.
    • The "TP" system, which was implemented in repsonse to players complaining that the game's Perfect window is too wide. When you get a Perfect, you will get one of two different splashes: a Perfect with a green-and-orange splash, and a Perfect with a black splash; the former gives out more TP (100% of per-note TP) than the latter (70%). A Good will give out 30%, and anything less gives out 0%. TP is not combo-based, so where you make mistakes is irrelevant.
  • Secret Level:
    • Some songs on the song select screen have splash screens that can be interacted with to unlock hidden songs. Many of these will require a guide to figure out. "Entrance", "∅", "L" are notable in that their splash screens hide two hidden songs each.
    • Differing from the usual Secret Levels in Cytus, Chapter K requires you to play through the first eight songs before you unlock the ninth and tenth song respectively. And yes, you have to play the ninth before you unlock the tenth.
  • Shareware: The free version has a "cooldown" period prior to each song. The cooldown becomes longer the longer you continously play songs. Buying the full version lifts the cooldown mechanic.
    • The free version no longer exists, at least for iOS.
  • Shout-Out: "The Blocks We Loved" is none other than a remix of the original Tetris theme!
  • Zero-Effort Boss: The title track of chapter X, The New World, is very long and has all of one note at the end. Subverted, in that although you just need that one Perfect to get the Million Master rank, it is just as easy to fail by mistiming or missing that note.note