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Anime and Manga
- Diclonii in Elfen Lied possess several pairs of invisible hands called "vectors" that can pass through material objects but cut human flesh with ease. Their captors keep them inside steel spheres just thick enough for their vectors not to reach the outside.
- Galatea from Claymore can manipulate flows of yoki (demonic energy) around her just by thinking about it. Most of her encounters with powered enemies therefore boil down to calmly walking past them while redirecting each their hit to miss her with her mind.
- This is how Rolo's geass works in Code Geass. The rest of them usually require eye contact.
- In Bleach, the powerful arrancar Coyote Starrk usually fires cero beams from his "guns", but can fire them from his hollow hole without posing. This comes as a surprise to the opposition.
- Sorcerers in the The Belgariad and Mallorean series use the "Will and the Word." Belgarath says he's fairly sure you don't really need the Word, if your Will is strong enough and given that Poledra doesn't seem to need the Word at all, he's probably right.
- Magic in The Dresden Files is emotion shaped and directed by will, but wizards almost always use (made-up) incantations to help focus their minds, almost like mnemonics. When Harry casts a spell mentally, he's left with a headache and a wicked case of synaesthesia. In Changes, he summons the faerie Queen Mab just by imagining the ritual in perfect detail.
- Charlie's pyrokinetic powers in Firestarter. To a lesser degree, her parents' respective powers.
- Certain forms of Magyk in Septimus Heap, unlike other forms, can be used without the help of words or Charms.
- In The Imager Portfolio, the titular mages just need to imagine something and it happens. Comes with a nasty side of Power Incontinence, as daydreams or even regular dreams can trigger imaging. For this reason, no imager can sleep (literally sleep, not have sex) with anyone, including their spouse, parents, or children.
- In Mistborn: The Original Trilogy Kelsier explicitly points out while training Vin that you don't need to gesture to use Ironpulls or Steelpushes.
Live Action TV
- In Heroes, Hiro's teleportation and time dilation powers. Although, in one case, Ando was able to activate Hiro's powers by squeezing Hiro's eyes manually. It's possible this triggered some sort of reflex.
- In the Star Trek: Voyager episode "Fury", Kes returns to the Voyager with her Psychic Powers boosted Up to Eleven. She is shown walking through a hallway with the bulkheads exploding around her without even a hand wave.
- Most activatable powers in Champions and GURPS Supers are this by definition unless the character's creator gives them a disadvantage that requires some special activation technique. (Most powers affecting things beyond the character's own body will still require some appropriate sense to aim properly — so being blindfolded can still be an issue —, just not to activate in the first place.)
- In early editions of Dungeons & Dragons, innate creature spell powers and psionics were usually activated "at will" unless specifically described otherwise.
- Improvised spells in Mage: The Awakening are purely mental, powered solely by the mage's connection to the Supernal Realms and personal understanding of the magical discipline being used.
- Shadowrun mages can cast spells just by concentrating on doing so. It's possible for a mage to voluntarily use gestures or speech as a centering technique or be forced to do so because of a geas.
- Ace's reality warping powers evolve into this in the Justice League Unlimited epilogue.
- While most bending in Avatar: The Last Airbender and The Legend of Korra requires some sort of movement, Combustion Man's explosions in Last Airbender and bloodbending as used by Yakone and Noatak in Legend of Korra explicitly require only the user's focus. For the latter this is used to obfuscate that they were bending at all.