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The characters of the Digimon fanfiction A Dragon in Shining Armour and its sequel Holy War.

Beware of unmarked spoilers.

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The Royal Knights

The Royal Knights as a whole

The Royal Knights are a group of eleven (eventually thirteen) powerful Digimon who operate as the defenders of the Digital World and its network security. It started as six Digimon who came together under Imperialdramon Paladin Mode’s request, and eventually grew as new members were recruited. It has under it a capable Order of Digimon who form a small but capable army and a variety of other roles.
  • Asskicking Leads to Leadership: The Royal Knights are the highest ranks in the Order, and they're a major power in the Digital World, but they can take on swaths of enemies in combat.
  • Back-to-Back Badasses: This happens a few times. Once, when Dynasmon, Sleipmon, Craniamon, and UlforceVeedramon are rescuing Ouryumon. It happens again in Holy War when Craniamon and Dynasmon are ambushed.
  • Badass Crew: They're all Royal Knights for a reason.
  • Bash Brothers: Most of the Royal Knights are this with each other.
  • Big Damn Heroes: This is their M.O. as well as how they're perceived by most regular Digimon.
  • The Chosen Many: The Royal Knights are all chosen (either by Imperialdramon or Alphamon) for the task of protecting the Digital World.
  • Code of Honour: The Royal Knights have a code that outlines their priorities and morals.
  • The Fettered: They consider safeguarding the rights of the Digimon under their protection to be as important as maintaining order. DarkKnightmon disagreed with this philosophy.
  • Impartial Purpose-Driven Faction: While the Royal Knights are above politics when it comes to defending Network Security, they occasionally make alliances because it makes their job of fighting lawbreakers easier.
  • Knight In Shining Armour: Being an order of knights, they all serve in this role, although how well they actually fit the image depends on the actual knight.
  • No One Gets Left Behind: Rule three of the Royal Knights' Code: a Royal Knight never leaves another Royal Knight in his time of need.
  • One-Man Army: Each of the Royal Knights can be considered this.
  • The Order: The Royal Knights are a military-religious order of holy knight Digimon, sworn to defend the Digital World and the Digimon in it from threats.
  • The Paladin: The Royal Knights are all holy knight Digimon.
  • The Team: The Royal Knights are a group of eleven (eventually thirteen) powerful Digimon who operate as the defenders of the Digital World and its network security.
  • Teeth-Clenched Teamwork: Generally speaking, they can cooperate well with each other, but personality conflicts are bound to happen.
  • True Companions: Most of the Royal Knights feel this way about the rest of the Royal Knights.

     Examon 

Examon

https://static.tvtropes.org/pmwiki/pub/images/examon_cs.jpg
Examon is the eleventh and most recently inducted member of the Royal Knights. He was the defender of the United Dramonic Coatlition, a conglomeration of Dramon-run states that unified together to benefit from Examon's protection against raiders and the like. He's extremely level-headed and is used to doing things in a solitary manner. His arrival isn't met with the warmest reception, due to the fact that he's a dragon.
  • All of the Other Reindeer: Examon gets this treatment from a few of the Royal Knights, but just as many come to his defence. Examon initially thinks that joining the Royal Knights was a bad idea because of it, but Dukemon helps him realize that the opportunity is too great for him to quit just because of naysayers, and he decides to just do his best to ignore it, though it occasionally does get under his scales.
  • Armored Dragons: Examon has chrome digizoid armour and is very much a dragon.
  • The Atoner: Examon became the warrior that he did to make up for accidentally attacking Strikedramon when he was young.
  • Beam Spam: Pendragon's Glory.
  • Being Personal Isn't Professional: Examon is this way most of the time, though he does soften up in certain situations.
  • Berserk Button: An unusual example in that his was physical rather than emotional. Touching one of the scales under his jaw caused him to go into a turbo-charged Unstoppable Rage until he trained himself to overcome it.
  • BFG: The Ambrosius.
  • Boom Stick: The Ambrosius can fire both shells and lasers from it.
  • Childhood Friends: Examon was this with Dorbickmon up until the incident.
  • Cold Sniper: He's incredibly calm and his usual method of taking out his opponents is sniping them with his Ambrosius 'lance'
  • Create Your Own Villain: Examon accidentally attacking Dorbickmon and leaving him for dead was the catalyst for Dorbickmon's revenge quest.
  • Cultural Cringe: He begins to feel this in Holy War when he realises he's not like most Dramon.
  • Cultural Rebel: Although not intentionally one, Examon is called this by both Ouryumon and Dorbickmon for being so stoic. They both say that dragon Digimon are aggressive and emotional, and that Examon either think's he's better than them or is lying about his true nature.
  • Dragon Knight: He is the "Dragon in shining armour" in question.
  • Experienced Protagonist: Examon is already a very competent fighter at the start of the story, which is why Alphamon wants him to join.
  • Fighting Your Friend: Exmaon is forced to fight Dorbickmon but he really doesn't want to.
  • Fish out of Water: Examon is definitely this upon joining the Royal Knights. He's not used to working in a team setting at all. He does start to adapt and get used to the idea, though.
  • Friendly Sniper: While cold and driven during missions, it doesn't make Examon any less friendly to the other Royal Knights.
  • The Hermit: He ran away from his hometown after hurting Strikedramon during an Unstoppable Rage and isolated himself until he was able to suppress said rage.
  • Home Sweet Home: Examon's conflict between staying in the UDC and protecting it versus joining the Royal Knights and defending the whole Digital World is something that he has trouble with throughout the two stories.
  • Humble Hero: Examon is quite humble and submissive at times, especially so when joining the Royal Knights.
  • Jousting Lance: The Ambrosius is a sort of one.
  • Kill Sat: 'Pendragon’s Glory' involves sniping targets with a laser from the stratosphere. His aim is that good.
  • Living Weapon: Not so much a weapon, but his Caledfwlch wings are sentient and can fly on their own while Examon can focus on combat.
  • Loners Are Freaks: His being unused to dealing with other digimon is due to his isolation and the fact that he does his job alone.
  • Long-Range Fighter: Examon specializes in long range attacks, mostly lasers and shells from his lance, and he typically tries to avoid close quarters combat unless he's using his Draconic Impact attack or if he can't help it.
  • Must Make Amends: Part of why he wants to make the world a better place is to make up for mortally wounding Strikedramon.
  • My Greatest Failure: Attacking Strikedramon in a berserk rage was this to him. It's why he prefers to be alone and why he's as stoic as he is.
  • My Species Doth Protest Too Much: Examon subverts the notion, in-universe, that Dramon are savage, emotional, and reckless. It's frequently discussed between him, Ouryumon and Dorbickmon.
  • Naïve Newcomer: Examon serves this role when he joins the Royal Knights. As he's spent most of his time in the United Dramonic Coalition, he isn't the most worldly digimon, so when he joins the Royal Knights, we see it from his Point of View and he occasionally serves as The Watson.
  • No Social Skills: He has a mild case of this. Nowhere near as bad as Duftmon, though. Due to his solitary lifestyle, which consisted almost solely as serving as the UDC's protector, and the fact that he's very used to doing things in his own way without having to account for other digimon, Examon's social skills and behaviour are... lacking, as we see early on. He slowly gets more sociable with time as he adapts to the new environment, but he still has a ways to go.
  • "Not So Different" Remark: To Duftmon, ironically. Several of the Royal Knights allude to this. They're both very logical, aloof, and socially inadept. However, one's a Humble Hero while the other's an Insufferable Genius.
  • Not So Stoic: Rushes off to defend his homeland against Duftmon's orders when multiple areas come under attack. Alphamon suspends him from doing missions for week as punishment.
  • Our Dragons Are Different: Bipedal but not quite humanoid.
  • Power Incontinence: His rage in response to the reverse scale being touched may have been a form of this.
  • Prodigal Hero: Examon's backstory and arc generally follows this pattern. Examon accidentally wounds his best friend when he was young, so he ran away and exiled himself to the mountains to train. When he was strong enough, he became the defender of the UDC. Later, when he joined the Royal Knights, his past (in the form of Dorbickmon) came back to haunt him and he was forced to return to the UDC to confront him.
  • Red Is Heroic: Examon is, more or less, the protagonist of the story, and he's coated with red scales.
  • Sacrificed Basic Skill for Awesome Training: He was self-trained and is very good at his job as a protector of the UDC, but very much at the cost of social skills.
  • Sidetracked by the Analogy: Examon attempts to encourage Ouryumon by making a relationship analogy involving guns. It doesn't go well.
  • The Spock: Examon is incredibly logical, calm, and, at times, cold, though it's without any malice. The aloofness stems more from the emotional distancing he developed over the years from being on his own and having an important job to do.
  • The Stoic: Examon is very in control of his emotions. The most emotion that he's ever expressed so far has been mild worry. But see Not So Stoic above.
  • Sugar-and-Ice Personality: Despite his icy demeanour, it's clear that Examon truly does care about digimon (particularly Dukemon), just not the evil ones.
  • Trick Bullet: The Ambrosius can fire different types of shells including viruses, incendiary rounds, freezing rounds, electric rounds, and Recursive Ammo.
  • Workaholic: The fact that, when Alphamon asked Examon if there was anything that he'd like to bring from home when moving to his new living quarters in the Royal Knights' headquarters, he responded with "the ammunition I've been working on" should be a clue.

     Alphamon 

Alphamon

https://static.tvtropes.org/pmwiki/pub/images/alphamon_cs.jpg
Alphamon is the leader of the Royal Knights, "The Lord of the Empty Seat", entrusted with the position by Imperialdramon Paladin Mode. He is a just, fair, and capable leader. While a natural leader, he does find it difficult dealing with all of the different personalities at times.
  • A Father to His Men: Alphamon cares deeply about the Royal Knights and the Digimon of the Order, and he takes an interest in their wellbeing.
  • Adventure Duo: Alphamon served this role with Ouryumon back before the Order was created, with Alphamon being the sensible one and Ouryumon being the high-maintenance sidekick.
  • All-Loving Hero: Perhaps a downplayed example, since it isn't as obvious as Sleipmon or Hackmon, but Alphamon is always opting for a peaceful solution rather than violence, if it can be helped. He almost always attempts to reach out to the enemy to try to convince them to surrender or stop what they're doing before attacking. He forms friendships with even the most unlikely Digimon and is often able to sway them.
  • Badass Cape: He's got a blue and white mantle.
  • Bad to the Last Drop: Alphamon's coffee is terrible at the best of times.
  • Battle Couple: He's one with his boyfriend, Ouryumon.
  • Beam Spam: His Digitalize of Soul.
  • Beneath the Mask: On the surface, Alphamon is a strong, reasonable, competent, and warm leader. However, he makes a point to hide his issues such as guilt, the burden of responsibility, and his sexuality in order to maintain this image.
  • Benevolent Boss: To the Order.
  • BFS: The Ouryuken.
    • Living Weapon: Since Ouryumon is the "sword", it qualifies as this. At one point, he, as the Ouryuken, attempts to act on his own, when DarkKnightmon is revealing what he did to him to Alphamon.
    • Shapeshifter Weapon: The Ouryuken, since Ouryumon, a dragon Digimon, can transform into it.
  • Big Brother Mentor: Alphamon often serves this role to the other Royal Knights, talking them through their problems and giving them advice, but he still sees them largely as his friends.
  • Black Knight: Inverted. He looks the part, but he's one of the protagonists.
  • Blade Spam: The Alpha InForce lets him do this by stopping time.
  • Book Smart: Alphamon is quite learned, though not as notably as Duftmon is.
  • Cannot Spit It Out: About his relationship with Ouryumon due to caring about how others perceive him. It comes back to haunt him when Omegamon finds out.
  • The Chains of Commanding: Alphamon occasionally struggles with dealing with all of the big personalities in the Order. The chains have become rather heavy lately.
  • Character Tics: He tends to stroke his chin a lot when he's thinking.
  • Childhood Friend Romance: With Ouryumon.
  • Childhood Friends: He and Ouryumon have been best friends since childhood.
  • Combat Clairvoyance: Alphamon's Alpha In Force works this way.
  • Cool Sword: The Seiken Gradalpha, which is made of light.
  • Cordon Bleugh Chef: Alphamon, who makes his tea and coffee with various exotic "additives".
  • Create Your Own Villain: Alphamon feels responsible for DarkKnightmon becoming evil since he made him feel marginalized.
  • Cultured Badass: Alphamon has a fondness for tea and is probably among the most gentlemanly of the Royal Knights.
  • Dark Is Not Evil: He's clad in black armour, but he's the heroic leader of the Order of the Royal Knights.
    • Black Knight: Subverted. Alphamon is coated in pale-black armour, however, he doesn't serve in an antagonistic role and is the leader of the Royal Knights.
  • Determinator: He has many instances of this, especially during his fight against Omegamon Zwart.
  • The Fettered: Alphamon is bound by rules of morality. This was the basis for his disagreement with DarkKnightmon.
  • Fighting Your Friend: Alphamon is forced to fight Omegamon Zwart in the final battle.
  • Fusion Dance: With OuRyumon for his Ouryuken form.
  • Guile Hero: Alphamon is one of the most charming and politically minded of the Royal Knights, and he prefers to use diplomacy to settle disputes rather than resorting to violence, when possible.
  • Guilt Complex: Alphamon tends to put a lot of guilt on himself when he feels that he did something wrong.
  • Happily Adopted: He was adopted as a child by WarGreymon X-Antibody and MetalGarurumon X-Antibody.
  • The Hermit: Alphamon is called "the Aloof Hermit" and he shares some personality traits of the Hermit such as self-imposed isolation. Specifically, Alphamon isolated himself on a mountain for his part in the Death-X Incident.
  • His Quirk Lives On: Alphamon often goes out to the parapets of the castle alone when he wants to think. This was something that DarkKnightmon often did.
  • Humble Hero: He is very insistent that, despite being the technical leader of the Royal Knights, he is no more important than any of them. This is in part due to his personality and in part due to the fact that he feels partially responsible for DarkKnightmon's rebellion.
  • Instant Runes: Alphamon creates these every time he summons the Seiken Gradalpha, jogresses, and summons attacks.
  • Internalized Categorism: Alphamon has some insecurities about his bisexuality and how it would be viewed by other Digimon if he ever came out about it.
  • The Kirk: Alphamon usually mediates between the more emotional knights like Dukemon and the more logical knights like Duftmon.
  • Laser Blade: The Seiken Grad Alpha.
  • The Leader: An example of the levelheaded variety. Rather than the leader, he's the first among equals.
  • Married to the Job: Part of the reason why Alphamon has been having relationship issues.
  • Master of the Mixed Message: He has some problems with this, particularly with Omegamon.
  • My Greatest Failure: Alphamon considers letting DarkKnightmon feeling alienated enough to rebel against him to be this. Also being the prototype for the Death-X Incident.
  • Nice Job Breaking It, Hero: His deceit and insecurity about his sexuality hurt Omegamon and ultimately lead to the events that cause Omegamon to corrupt into Omegamon Zwart, giving DarkKnightmon lots of momentum in the final third of the story.
  • Officer and a Gentleman: Alphamon is always polite, courteous, and adheres to proper etiquette.
  • Only Sane Man: He sometimes feels like this.
  • Power Crystal: He has one on each palm, from which he fires some of his attacks.
  • Power Palms: Alphamon fires beams from his palms with his Digitalize of Soul attack.
  • Reasonable Authority Figure: He serves this role in the Royal Knights, and he's pretty fair and even-handed.
  • Red Baron: "The Aloof Hermit".
  • Red Eyes, Take Warning: Zigzagged. Alphamon has gold eyes, but they turn red when he gets serious. However, his red eyes aren't indicative of evil or ill-intent.
  • Red Oni, Blue Oni: Blue to Ouryumon's red.
  • Slave to PR: This is one of Alphamon's most prominent flaws during the story. It's the reason why he won't come out as bisexual, which leads to a lot of misunderstandings with others.
  • Straight Gay: He's managed to avoid letting on that he is in a relationship with Ouryumon.
  • Summon Magic: In the final battle, Alphamon uses a variation of his Digitalize of Soul attack to summon a giant dragon-monster from another dimension, instead of his usual beam attack.
  • Technicolor Eyes: He normally has gold irises in his relaxed state, but when he's angry or intense, his eyes turn a deep crimson.
  • Time Master: Alphamon can manipulate time in battle using his Alpha inForce, but it's incredibly draining so he seems to use it only as a last resort.
  • Time Stands Still: His Alpha InForce power lets him stop time in order to dish out a huge number of attacks at once.

     Omegamon 

Omegamon

https://static.tvtropes.org/pmwiki/pub/images/omegamon_cs.jpg
Omegamon is Alphamon's second-in-command, primary adviser, and trusted friend. He is also one of the original Royal Knights trained by Imperialdramon Paladin Mode.
  • All Love Is Unrequited: Toward Alphamon, possibly. It becomes the main source of friction between them as of their mini-arc.
    • Played with. He is attracted to Alphamon and while Alphamon does have some feelings for him, he wasn't in the best of shape mentally when he admitted it, so Omegamon refused to pursue anything and Alphamon is no longer pursuing any romantic involvement as of the second book.
  • Ambiguously Gay: It's unclear whether or not Omegamon is gay or not. He may be romantically interested in Alphamon, especially during some of their interactions since Chapter 10 of A Dragon in Shining Armour, but it's never been explicitly confirmed yet.
  • Badass Cape: He has a white and red cape.
  • Badass in Distress: When Omegamon is captured by DarkKnightmon.
  • BFG: The Garuru Cannon.
    • Arm Cannon: The Garuru Cannon envelopes his right arm, though it's removable.
  • Became Their Own Antithesis: Due to his represses feelings and exposure to dark data, Omegamon is transformed into Omegamon Zwart. He goes from a loyal, caring, subservient warrior to a cold, resentful, dark knight full of hatred who won't hesitate to attack his friends.
  • Beneath the Mask: Even though Omegamon is normally calm, kind, and reliable, we learn in Chapter 28 through Omegamon Zwart, that he secretly felt taken advantage of by Alphamon's lies and Imperialdramon Paladin Mode leaving. But he was corrupted by dark data at the time, which was said to blow negative emotions out of proportion. However, Omegamon says that that meant those feelings still existed.
  • Beware the Quiet Ones: He may be reserved but when angered or Dark Evolved he can be a terrifying, one man army.
  • BFS: The Grey Sword.
  • Big Eater: Omegamon can really eat despite his unassuming appearance. He probably gets it from the Greymon side of his personality.
  • Brainwashed: DarkKnightmon uses a dark rift to do this when Omegamon refuses to help him. Aside from unquestioningly following DarkKnightmon's orders, he seems to be more or less as rational as he was before.
  • Brainwash Residue: In Holy War, Omegamon is still plagued by his brainwashing into Omegamon Zwart. He has nightmares, and he worries that the darkness of Zwart still remains inside of him.
  • Cannot Spit It Out: The various feelings that Omegamon has bottled up inside about Alphamon and Imperialdramon: Paladin Mode. It isn't until he becomes Omegamon Zwart that his negative feelings reach a breaking point and he unleashes them in a violent way.
  • Childhood Friends: Omegamon is childhood friends with Imperialdramon Paladin Mode.
  • The Consigliere: He serves this role to Alphamon, always giving him advice when he needs it.
  • The Corruption: When he gets exposed to a dark rift by DarkKnightmon for mind control purposes, he feels the dark data from the rift spreading through his body in this way.
  • Dandere: Omegamon is one of these. He's typically quiet and shy, but he speaks up a lot more around people that he's comfortable with. Particularly Alphamon.
  • Did You Think I Can't Feel?: Nearly said verbatim by Omegamon Zwart during his Motive Rant.
  • Dork Knight: Omegamon is the quintessential Knight in Shining Armor as well as a professional commander but he's a bit socially awkward and is afraid of public speaking.
  • Double Tap: Frequently as Omegamon Zwart.
  • Evil Costume Switch: The colors of his armor and eyes are inverted as Omegamon Zwart.
  • Evil Me Scares Me: In Holy War, Omegamon constantly fears losing himself to Omegamon Zwart again.
  • Extreme Doormat: Omegamon Zwart believed himself to be this before his Face–Heel Turn. He said that he was weak and passive and that people were Taking Advantage of Generosity. Now that he was "thinking for himself", Omegamon Zwart believed he was stronger because of it. However, Alphamon tells him that he was already strong and that they valued him more than just as a doormat.
  • Fighting from the Inside: Omegamon tries to do this in the final battle when he's Omegamon Zwart and has been talked down by Alphamon. He manages to get a hold of himself long enough for Alphamon to purify him.
  • "I Know You're in There Somewhere" Fight: Omegamon is on the receiving end of this as Alphamon tries to talk him down.
  • Loss of Identity: Omegamon says that this is one of his greatest fears, and it is something that bothers him due to him being a fused Digimon.
  • Nice Guy: Omegamon is understanding, empathetic, and a steadfast friend.
  • Number Two: He's unofficially the second-in-command to Alphamon.
  • The Power of Friendship: Omegamon's friends are incredibly important to him and he would do anything for them. This is due in part to his strong sense of friendship inherited from his MetalGarurumon form.
  • Red Eyes, Take Warning: As Omegamon Zwart.
  • Red Oni, Blue Oni: Blue to Dukemon's red.
  • The Reliable One: He often gives level headed advice to Alphamon and he's extremely loyal to him.
  • Secret-Keeper: He finds out that Alphamon and Ouryumon are romantically involved and promises to keep their secret.
    • He keeps said secret even after being corrupted. What this means is anyone's guess.
  • Shadow Archetype: Omegamon Zwart is this to him.
  • Socially Awkward Hero: Omegamon is one of the most skilled Royal Knights and will never hesitate to step forward in battle. However, he's afraid of public speaking and being the center of attention. He's far more comfortable speaking casually with his friends.
  • Split-Personality Merge: This happened to Omegamon when his lower forms WarGreymon and MetalGarurumon fused prior to the story.
  • Superpowered Evil Side: Omegamon Zwart.
  • Sword and Gun: The Grey Sword and the Garuru Cannon.

     Dukemon 

Dukemon

https://static.tvtropes.org/pmwiki/pub/images/dukemon_cs.jpg
Dukemon is the third-in-command of the Royal Knights and one of the original members trained by Imperialdramon Paladin Mode. He was the first digimon to befriend Examon. He has a big heart and he wears it on his sleeve.
  • Apocalypse Maiden: Dukemon fears that he is this due to the Digital Hazard that he has.
  • Badass Cape: Dukemon has a big red cape. He likes the way it looks.
  • Bad Powers, Good People: Dukemon has the potential to corrupt the stability of the Digital World, but he's a pretty nice guy.
  • Beneath the Mask: Dukemon is a light-hearted, courageous, kind and heroic Digimon. Inside of him is the Digital Hazard, a program that could cause a massive cataclysm. It's something that he's deeply ashamed of and doesn't like to broadcast it unless he feels that the Digimon deserves to know.
  • Boring Return Journey: After escaping the D-Brigade, he and Dynasmon have a pretty uneventful return trip to the Royal Knights' castle aside from an encounter with Black Pincer Company.
  • Broken Ace: Underneath Dukemon's confident exterior is a mass of insecurities about the Digital Hazard he possesses within him.
  • The Chains of Commanding: When Alphamon and Omegamon go to investigate Baromon's prophecy, Dukemon has to deal with all of their responsibilities. Duftmon doesn't make it easy for him.
  • Chest Insignia: The Digital Hazard symbol.
  • Dark and Troubled Past: Dukemon lost his hometown to bandits, and, as a result, he very nearly caused a catastrophe when the Digital Hazard activated when he evolved to Dukemon.
  • Doomed Hometown: Dukemon's hometown was destroyed by raiders, the aftermath of which was seen in a flashback. It prompted him to evolve from MegaloGrowmon to Dukemon.
  • Dragon Knight: Like Dynasmon, Magnamon, and UlforceVeedramon, he's more of a Draconic Humanoid than Examon or Ouryumon are.
  • Enemy Within: The Digital Hazard is portrayed as this during Dukemon's flashback.
  • The Heart: Outside of maybe Sleipmon, Dukemon best serves this role for the Royal Knights. He's always ready to offer emotional support to others and he always makes decisions based on morality.
  • Hellish Pupils: Dukemon was described as briefly having these during a flashback where he first evolved to Dukemon and was being taken over by the Digital Hazard.
  • Heterosexual Life-Partner: Grani is this to him.
  • Internalized Categorism: Dukemon has major insecurities about the Digital Hazard being a part of him. His self-doubt about him being a virus-type with that destructive program eats away at his self-confidence.
  • Jousting Lance: The Gram.
  • The Lancer: While Omegamon serves as Alphamon's Number Two, Dukemon serves the role of The Lancer to Alphamon and Omegamon, who are more calm and level headed, where Dukemon provides more direct and emotional perspective.
  • Luckily, My Shield Will Protect Me: The Aegis.
  • The McCoy: Dukemon is a pretty emotional guy, and he usually comes down on the side of Sleipmon when it comes to what's morally unacceptable to do.
  • No Sense of Personal Space: When Dukemon's your friend, he tends to like to sling his arm around your back or shoulders or some such. He doesn't really mind that it makes some people uncomfortable.
  • Oxymoronic Being: Dukemon is capable of destroying the Digital World with his Digital Hazard, yet he serves as its protector.
  • Person of Mass Destruction: Dukemon reveals himself to be this thanks to the Digital Hazard, a super destructive program that's a part of him.
  • Power Limiter: The Digital Hazard and Zero Unit symbols on his body help to pacify the Digital Hazard.
  • Red Oni, Blue Oni: He's the red to Grani's and Omegamon's blue.
  • Sword Beam: Lightning Joust/Royal Sabre.
  • Teeth-Clenched Teamwork: At times, the Royal Knights have trouble working with each other, though they are generally pretty cohesive.
  • Throwing Your Shield Always Works: Dukemon throws his shield like a discus occasionally. He doesn't make a habit of it though, as it's much more useful as a Wave-Motion Gun.
  • Wave-Motion Gun: Final Elysion.

     Magnamon 

Magnamon

https://static.tvtropes.org/pmwiki/pub/images/magnamon_cs.jpg
Magnamon is a small but strong Royal Knight and one of the original members trained by Imperialdramon Paladin Mode. He's quite nice and was one of the first to warm to Examon.
  • Always Second Best: Magnamon felt this way about his father, who was a renowned hero, which gave Magnamon an inferiority complex.
  • Attention Whore: Downplayed. Magnamon likes the attention that comes with being a hero.
  • Ass-Kicking Pose: Magnamon enjoys striking these before a fight.
  • Badass Adorable: Deconstructed in-universe. Magnamon is actually pretty insecure about the way he looks because he thinks that people won't take him seriously as a Royal Knight.
  • Berserk Button: Don't tease him about his size.
  • Beware the Nice Ones: Magnamon is a kind and caring Digimon, but if you hurt his friends, he will hunt you down.
  • Bling-Bling-BANG!: Magnamon wears gold digizoid armor.
  • Dragon Knight: Like Dukemon, Dynasmon, and UlforceVeedramon, he's more of a Draconic Humanoid than Examon or Ouryumon are.
  • Height Angst: While Magnamon doesn't really angst about being short, he's openly annoyed or exasperated whenever the Royal Knights tease him about his height. It comes to a head in his and UlforceVeedramon's mini-arc chapter.
  • I Am Not My Father: Magnamon reveals that he hates being compared to his father, not because he doesn't like him, but because his father was a hero and he doesn't want to live in his shadow. He wanted to forge his own identity and make a name for himself on his own merits.
  • Macross Missile Massacre: Downplayed with his Plasma Shoot/Magna Blaster attack.
  • Nice Guy: Probably one of the nicest and most supportive of the Royal Knights.
  • Pint-Sized Powerhouse: Magnamon is by far the shortest of the Royal Knights, usually just reaching the shoulders of the other knights, but he's as equally powerful as they are.
  • Red Eyes, Take Warning: Inverted as well. Magnamon's a nice guy.

     Dynasmon 

Dynasmon

https://static.tvtropes.org/pmwiki/pub/images/dynasmon_cs.jpg
Dynasmon is the physical powerhouse of the Royal Knights. He likes to take it easy in his spare time and he's willing to give everyone a chance. He's one of the original Royal Knights trained by Imperialdramon Paladin Mode.
  • All Your Powers Combined: He can use elements of the Warrior Ten's abilities.
  • Beneath the Mask: For Dynasmon's relaxed, friendly demeanour, he has a lot of trust issues.
  • Bodyguard Betrayal: Dynasmon was a bodyguard for a ruler who became increasingly paranoid. When the ruler took his oppression too far and ended up beating Dynasmon for refusing him, Dynasmon evolved to his current form and killed him. The whole event had a profound effect on Dynasmon.
  • Boisterous Bruiser: Dynasmon is one of the physically strongest of the Royal Knights and he's also one of the most fun, being an ex-mercenary who enjoys frequenting the local tavern.
  • Boring Return Journey: After escaping the D-Brigade, he and Dukemon have a pretty uneventful return trip to the Royal Knights' castle aside from an encounter with Black Pincer Company.
  • Chivalrous Pervert: Dynasmon has a soft spot for beautiful women, but he would never do anything underhanded towards them. He frequently flirts with AncientMermaidmon of the Warrior Ten.
  • Doomed Hometown: Dynasmon's hometown was destroyed by raiders, prompting him to become a bodyguard.
  • Dragon Knight: Like Dukemon, Magnamon, and UlforceVeedramon, he's more of a Draconic Humanoid than Examon or Ouryumon are.
  • Elemental Powers: He can use all of them via the gems on his hands.
  • Failure Knight: As a result of his Bodyguard Betrayal.
  • Friendly Rivalry: With Gankoomon.
  • Grew a Spine: In Dynasmon's backstory, he was a bodyguard to a TonosamaGekomon lord. As the ruler became paranoid and violent towards the populace, Dynasmon had misgivings about serving him but nonetheless remained loyal. It wasn't until TonasamaGekomon wanted him to execute the leader of a resistance group that Dynasmon (then a Perfect level) finally said no. The lord turned on him and started giving him a No-Holds-Barred Beatdown and planned to execute the leader himself. He evolved into his Dynasmon form and killed the leader before he could
  • Hand Blast: Dragon's Roar.
  • Horned Humanoid: As part of his dragon-ness.
  • Never Be Hurt Again: In Holy War, Dynasmon says to Craniamon that after he had his deep sense of loyalty taken advantage of by a TonosamaGekomon that he worked for, he closed himself off from getting close to others so that it would never happen again.
  • Mr. Vice Guy: He drinks the most out of the Royal Knights and apparently has a Porn Stash, much to Duftmon's chagrin.
  • My Master, Right or Wrong: He was always loyal to the extreme. Working for an increasingly paranoid and tyrannical TonosamaGekomon ultimately made him reconsider his attitude. He's still incredibly loyal, just not to a fault anymore.
  • Natural Weapon: Dynasmon's claws.
  • Never Be Hurt Again: After Dynasmon was treated badly by his lord TonosamaGekomon, he became incredibly distant with other Digimon because he forms deep bonds of trust and he was reluctant to put himself into a position where he would be hurt or taken advantage of again.
  • Our Dragons Are Different: The Dynasmon species are dragon-men who hold the power of the wyvern.
  • The Power of Friendship: Dynasmon fights n behalf of his friends and would do anything for them.
  • Power Crystal: One on each hand. They let him use whichever Elemental Powers that he wants.
  • Power Palms: Dynasmon fires beams from his palms with Dragon's Roar.
  • Red Eyes, Take Warning: Inverted. Dynasmon had red eyes, but he's a nice guy. However, he does have a temper and he sometimes gives into his draconic instincts during the heat of battle.
  • Summon Magic: He can summon a wyvern made of Pure Energy to attack for him.
  • Team Pet: Dynasmon's aura dragon, Wyvern, kind of serves as this role.
  • My Greatest Failure: See his Bodyguard Betrayal.
  • Undying Loyalty: Dynasmon is fiercely loyal to those he calls his friends. It's deconstructed in Holy War when he reveals his backstory.
  • Vitriolic Best Buds: With Gankoomon.

     RhodoKnightmon 

RhodoKnightmon

https://static.tvtropes.org/pmwiki/pub/images/lordknightmon_cs.jpg
RhodoKnightmon is an eccentric individual, to say the least. He's extremely flamboyant, but he's very capable. He's also the head chef in the Royal Knight's headquarters.
  • Agent Peacock: RhodoKnightmon may be eccentric and somewhat effeminate, but he's still a highly skilled warrior who can easily get the job done if he puts his mind to it.
  • Beneath the Mask: RhodoKnightmon comes off as light-hearted, playful, and lazy, but underneath he has a professional, ruthless streak.
  • Beware the Silly Ones: Although RhodoKnightmon is a frivolous, ostentatious flirt who likes to take things easy, Yggdrasil help you if he decides you're his enemy.
  • Black-and-White Morality: Although he isn't naive about shades of grey, to RhodoKnightmon, as a professional Royal Knight, there are only friends and enemies. He feels that trying to navigate shades of grey only complicates their responsibilities.
  • Blithe Spirit: RhodoKnightmon was this to the Royal Knights when he first joined, his unconventional ways forcing the Royal Knights to reflect on themselves after they were dealing with DarkKnightmon's betrayal.
  • Blue Blood: He comes from an aristocratic family.
  • Brilliant, but Lazy: RhodoKnightmon is a more than competent fighter, but he has a lazy streak where he prefers to only do jobs that he feel are worth the effort.
  • Camp Gay: RhodoKnightmon is gay. According to Ouryumon, "really, really gay".
  • Consummate Professional: When RhodoKnightmon takes a job seriously, he gets rid of his relaxed demeanor and becomes this, turning rather cold in the process.
  • The Dandy: RhodoKnightmon is this due to his emphasis on looking great and not over-exerting himself.
  • Good Is Not Soft: Although he is normally carefree and light-hearted, Rhodo becomes merciless when it comes to dealing with evil Digimon.
  • Rich Boredom: This was part of his motivation for training to become a warrior and going off to adventure.
  • Shield Bash: Attacking the enemy with his Pile Bunker, with his Urgent Fear attack.
  • Shipper on Deck: He ships Alphamon/KaiserGreymon and Alphamon/Omegamon on a few occasions. He's half right with the latter situation.
    • He ships Examon and Dorbickmon after seeing them together in the sequel.
  • Supreme Chef: RhodoKnightmon's food is pretty highly regarded in the Order.
  • Team Chef: He's the Order's head chef in his spare time. Cooking helps him to unwind.
  • Whip Sword: His flexible blade-ribbons can be considered these.

     UlforceVeedramon 

UlforceVeedramon

https://static.tvtropes.org/pmwiki/pub/images/ulforcevdramon_cs.jpg
UlforceVeedramon is the fastest of the Royal Knights. He's also very light-hearted and enjoys teasing the other knights.

     Craniamon 

Craniamon

https://static.tvtropes.org/pmwiki/pub/images/craniummon_cs.jpg
Craniamon is the most defence-oriented of the Royal Knights. He's calm, collected, and extremely competitive.
  • A Taste of Defeat: Pretty much a Berserk Button for him. Craniamon rarely lets himself lose, but when he does, he does not take it well.
  • Badass Arm-Fold: Craniamon often does this.
  • Barrier Warrior: He can create an impenetrable, omnidirectional barrier with the Avalon.
  • Beneath the Mask: The purpose of "Beneath the Barrier". Craniamon puts on an icy, confident, aloof outer exterior, but underneath, he has issues with his father and he is insecure about his worthiness of being one of the Royal Knights.
  • Blood Knight: A mild case. He loves a good fight, gets disappointed when he doesn't get to fight and he'll never say no when he's given the chance.
  • Blow You Away: Craniamon creates a mini hurricane using End Waltz.
  • Calling the Old Man Out: He is said to have done this in his past, which led to Craniamon's strained relationship with his father and his hometown.
  • Challenge Seeker: Craniamon is ambitious, determined, and always looks to better himself. Despite already being a Royal Knight, he's constantly pushing himself to seek his next challenge.
  • Combat Aestheticist: Craniamon is all about the art of combat and showing off his skills in a duel.
  • Competition Freak: To the extreme. If he even loses a contest or even a sparring match, he gets incredibly sour. It's at least partly due to his desire for independence.
  • Consummate Professional: Craniamon is practically married to the job, and he'll perform whatever orders he has to. He tends not to be very personal and it takes awhile for him to dethaw.
  • Creepy Good: Craniamon isn't somebody who you want to meet in a dark alley, but he's still one of the good guys. His intimidating appearance is discussed in universe.
  • Crossing the Burnt Bridge: Craniamon is forced to do this when he's cajoled into going back to Caer Ygg, his hometown that he left on bad terms.
  • Dark Is Not Evil: Craniamon's very demonic-looking, but he's one of the heroes.
  • Deflector Shields: The Avalon has this ability whenever he used God Breath.
  • Dislikes the New Guy: Craniamon was suspicious and cold towards Examon at the beginning, but he eventually warmed up to him.
  • Double Weapon: The Chaiohm Solais is a two-sided spear.
  • Friendly Rivalry: With Gankoomon.
  • Glowing Eyes of Doom: Craniamon's not malevolent, but these eyes definitely add to his intimidating appearance.
  • Hammerspace: Craniamon can do this thanks to his black digizoid armour.
  • Hates Small Talk: Craniamon doesn't waste his words, and he usually finds it annoying when he's expected to.
  • Ice Queen: Craniamon is incredibly aloof and terse, especially when first meeting him.
  • Ineffectual Loner: This was more the case when he first joined the Royal Knights, but he still has shades of it, like preferring to take missions alone and not letting anybody in on his duels.
  • Inferiority Superiority Complex: Craniamon always feels the need to prove that he's the best. It makes him come across as proud and arrogant. However, in Holy War, he eventually admits that he pushes himself so hard because he's insecure and often feels inadequate compared to the rest of the Royal Knights.
  • Jerk with a Heart of Gold: Craniamon comes off as pretty terse, cold, and standoffish, but once he warms up to you, he's not a bad guy.
  • Let's Fight Like Gentlemen: Craniamon has a penchant for dueling opponents one-on-one and becomes very angry if any of his enemies or even allies interfere with his dual, "dirtying" it.
  • Luckily, My Shield Will Protect Me: The Avalon.
  • The Perfectionist: Particularly when it comes to combat. One blow against him is enough to make him sour for the rest of the day.
  • Pride: This probably Craniamon's biggest flaw. He hates to accept help and to be viewed as weak. This drives many of his actions.
  • Purple Is Powerful: Craniamon is clad in a violet suit and armour and he is also a badass.
  • Red Eyes, Take Warning: Inverted. Craniamon can be a jerk at times, but that's about it.
  • Shock and Awe: Craniamon uses electricity with his End Waltz attack.
  • Sore Loser: Craniamon gets very sour whenever he loses a competition.
  • Spirited Competitor: He joined the Royal Knights because he wanted to fight with the best.
  • Sugar-and-Ice Personality: While usually cold, Craniamon has a mild degree of warmth on occasion.
  • Terse Talker: This is how Craniamon always speaks. It's rare that he has long-winded sentences.
  • Vitriolic Best Buds: With Gankoomon.
  • Workaholic: Craniamon is constantly working to better himself as a Royal Knight.

     Duftmon 

Duftmon

https://static.tvtropes.org/pmwiki/pub/images/duftmon_cs.jpg
Duftmon is the head tactician of the Royal Knights. He's very bright and his strategies are second-to-none, but his personality and social skills leave much to be desired.
  • A Taste of Defeat: Duftmon's plans rarely ever go badly. That is, until Chapter 14 of Holy War.
  • Badass Bookworm: In Duftmon's free time, he'll often have his head in a book.
  • Berserk Button: He doesn't like people messing around in the library or being confronted with failure. Especially not a shortcoming on his fault instead of someone else's.
  • Blue Blood: Duftmon is aristocratic.
  • Book Smart: Out of all of the Royal Knights, Duftmon is the smartest and the most academic.
  • Break the Haughty: Duftmon is finally taken down a few notches in Chapter 14 of Holy War. He spends the whole time underestimating Suijinmon and the D-Brigade, believing that he would handily defeat them. He dismisses the prospect of D-Brigade reinforcements, which comes back to bite him when they end up flanking the Order's troops.
  • Brutal Honesty: Duftmon doesn't believe in lying and he certainly doesn't believe in sparing peoples' feelings. Unless it's to spare his own or keep himself from being blamed for failure.
  • Cannot Tell a Lie: He's pretty much physically unable to lie. When he does it tends to be due to lying to himself well enough he believes what he's saying to others.
  • Cats Are Mean: Duftmon's a bit of a dick. While he's typically humanoid, he does have Duftmon Leopard Mode in which he's definitely a feline.
  • Cats Are Snarkers: Duftmon's one of the most prevalent snarkers of the Royal Knights, attributed to his belief that he's Surrounded by Idiots.
  • Cats Are Superior: Duftmon is very arrogant, intelligent, and cunning.
  • Celibate Eccentric Genius: Duftmon is a genius tactician with No Social Skills and he has absolutely no interest in relationships or sex.
  • Chessmaster Sidekick: Is this to Alphamon.
  • Combat Aestheticist: Duftmon is more concerned with artful tactical manoeuvres and brilliance, but there's a strong current of pragmatism in everything that he does.
  • Combat Pragmatist: This is how Duftmon fights, using tactical trickery, but he still manages to hold himself with grace.
  • The Comically Serious: Outside of dry sarcasm, Duftmon is completely serious, so he often reacts to others' nonsense as you might expect.
  • Consummate Professional: How he thinks of himself. He takes being a Royal Knight very seriously, and he's never off. The only kind of social relationship that Duftmon holds is a strictly professional one. He thinks that friendship is only an annoying distraction from their true role.
  • Control Freak: Many elements of his personality, like his obsessive organization and his strict adherence to order in all things suggest this though when Alphamon confronts him with reasons for this he didn't seem aware that he was doing it.
  • Cultured Badass: Duftmon is a literary connoisseur and an intellectual.
  • Deadpan Snarker: Duftmon's main method of communication.
  • Dishing Out Dirt: As Leopard Mode, he can create pillars of rock from the ground using "Wolkenkratzer".
  • Dislikes the New Guy: Duftmon was like this towards Examon, but he was like this towards all of the Royal Knights who joined after himself, which includes Sleipmon, Examon, and Gankoomon, all for different reasons.
  • Ditzy Genius: Duftmon is incredibly intelligent, but he's awful when it comes to anything social, to the point where he has to be told to watch what he says when he goes to visit allies so that he doesn't burn diplomatic relations by saying something offensive.
  • Emotions vs. Stoicism: The stoic to everyone else's emotional, even more so Examon, AncientGarurumon, Gaioumon and Suijinmon, who are all Spocks in their own regard. It's to the point that he doesn't even consider individual Digimon when making strategies beyond minimizing casualties.
  • Fantastic Racism: He was the most vocal against Sleipmon and Examon becoming Royal Knights due to them not being humanoid. Ironic given that he has his own beast based mode change he has no issues using in combat.
  • Fluffy the Terrible: His poofy tail is often pilloried by the other knights.
  • Friendless Background: He didn't have any friends growing up, nor did he want any.
  • Gentleman Snarker: He's a sophisticated Digimon with a sharp tongue and enjoys the Stealth Insult.
  • Hates Small Talk: Duftmon hates frivolous chatter that doesn't serve a point.
  • Heroic BSoD: Duftmon goes into one in Chapter 14 after he is made to realise that he was the one responsible for losing the battle against the D-Brigade, which caused Dukemon and Dynasmon to get taken prisoner.
  • Hypocrite: His most glaring Fatal Flaw aside from his Hubris: Beast based digimon shouldn't be allowed into the order for the sake of appearances, but clearly his own beast mode is an exception. It's not right for the leader of said order to be of any orientation aside from being straight like a "normal" digimon, but not only does said leader still have an interest in the opposite sex he's noted to be practically Asexual. He doesn't see the point in lying and won't use them to spare any feelings, but he's so incapable of accepting his own flaws and failings if he doesn't lie to himself to spare himself the blame he can't handle the truth himself.
  • Innocently Insensitive: Due to his lack of social skills, he doesn't always realize when he's being extremely offensive. Then again, he doesn't care all that much.
  • Insufferable Genius: He is an extremely competent tactician, though he's slow to forgive Examon for ditching his plan. He's also incredibly arrogant, prejudiced, and is known to actively ignore the personal preferences of those he's leading in favor of what their skills should be well suited for.
  • Intelligence Equals Isolation: Duftmon has genius intelligence, but he is unable and unwilling to relate to others on a social level outside of intellectual debates. This leads him to have virtually No Social Skills.
  • Jerkass: Through his treatment of pretty much everyone.
  • Lightning Bruiser: As Leopard Mode.
  • Long-Haired Pretty Boy: Duftmon arguably qualifies.
  • Multiform Balance: His Leopard Mode form makes up for weaknesses in his regular form and vice versa.
  • Never My Fault: A hallmark of Duftmon. He is unwilling to admit that he screwed up in sending only half of the Royal Knights to protect the World Tree. Later, in Holy War, twice, he tries to shift tactical errors that he made onto others, refusing to believe that he was the one who could have made a mistake. He finally realises in Chapter 14 that he did make a mistake, sendng him into a Heroic BSoD.
  • Noble Bigot: Duftmon seems to be one of these, as he has misgivings about beast-type Digimon (like Sleipmon and Examon) and non-heterosexuals being Royal Knights. However, he cares less about this in the lower ranks of the Order, as he believes the Royal Knights have a higher standard to uphold in the eyes of the world. This also overlaps with Innocent Bigot, as Duftmon really is quite bad socially and he doesn't always realize (though often he does) that he's being offensive.
  • No Social Skills: And he'd prefer to keep it that way. Though after this oversight cost him two battles he may be more open to learning. He's not entirely unaware of how others react to him, after all.
  • O.O.C. Is Serious Business: He shows genuine worry when Dynasmon and Dukemon escape from the D-Brigade. He does his damnedest to hide it, though.
  • Panthera Awesome: His Leopard Mode, which gets special mention for being a visual mix of a black panther and a lion instead of just being based on it's namesake.
  • Passive-Aggressive Kombat: Duftmon routinely makes passive aggressive comments at whoever he's annoyed with at the moment.
  • The Perfectionist: Anything less than perfect is unacceptable to Duftmon.
  • Pride: This is Duftmon's most defining trait and flaw. He's an arrogant individual who has an inflexible way of doing things, which he views as the right way. He's usually skilled enough that his pride is justified, but it eventually catches up with him.
  • The Proud Elite: This fits Duftmon to a tee. He comes from a rich family, is university-educated, and is cold, arrogant and intelligent.
  • Royal Rapier: The Shoumetsu/Hakai no Tsurugi.
  • Scarf of Asskicking: Though he wears it around his waist.
  • Schedule Fanatic: Duftmon is extremely precise and fixated on his schedules.
  • Sesquipedalian Loquaciousness: Duftmon is fond of using large words, as a tribute to his intellect and education
  • Slave to PR: While not so much concerned with this for himself, Duftmon is really concerned with the public image of the Order, which is a lot of the reason why he was opposed to Sleipmon and Examon joining the Order as Royal Knights and why he was bothered by Alphamon's bisexuality.
  • The Spock: Probably the most so on the team. Or anywhere else. Cold, rational logic is Duftmon's MO.
  • Stealth Insult: This is probably Duftmon's favourite kind of insult.
  • The Strategist: Duftmon's the head strategist of the Royal Knights and he's very good at his job.
  • Suicidal Overconfidence: Lapses more and more into this in Holy War. It culminates in a crushing defeat at the hands of Suijinmon.
  • Sword Beam: Duftmon's "Austerrben" and "Ernst Wehr" attacks.
  • Tempting Fate: He says before the second conflict with the D-Brigade he figures the battle's result will be based on a rookie mistake the commander makes that the other side can capitalize on. He's right, but he's unaware that he's the one making the rookie mistake of making assumptions that become the basis of his strategies.
  • This Is My Chair: Duftmon nearly throws a fit when he hears that Gankoomon is sitting in his chair in the Royal Knight meeting room.
  • Tsundere: His reaction to Dynasmon and Dukemon getting back to the castle in one piece by themselves after being captured can come across like this towards them, as he also just tried to offer going with the group to rescue them as he sees it as his fault that it happened.
  • The Unapologetic: Duftmon never apologises for anything. Even when he realises he's done something wrong, he is too proud to utter an apology.
  • Verbal Tic: He's very prone to responding with the sound/phrase "Hmph" when he seemingly can't be bothered to think of a proper reply straight away or doesn't want to answer more honestly, as per his snobby attitude.
  • Winged Humanoid: Duftmon has a humanoid appearance with two wings on his shoulders.

     Sleipmon 

Sleipmon

https://static.tvtropes.org/pmwiki/pub/images/sleipmon_cs.jpg
Sleipmon was the tenth Royal Knight inducted into the order, making him the newest member after Examon. He's incredibly nice and warm-hearted.
  • All-Loving Hero: Possibly the best example of the Royal Knights. He refuses to kill and he usually prefers peaceful solutions.
  • An Ice Person: Sleipmon uses ice attacks.
  • The Atoner: Much of the reason why Sleipmon is so committed to non-lethal methods is due to the guilt that he felt after killing a mercenary and seeing the effect that it had.
  • Curtains Match the Window: Violet hair and violet eyes, both par for his species.
  • Horse Archer: Sleipmon is both the horse and the archer.
  • Gentle Giant: One of the largest Royal Knights with one of the largest hearts.
  • The McCoy: Sleipmon probably fits the role of the emotional altruist the best.
  • My God, What Have I Done?: He has a profound moment of this in his backstory, where he killed a mercenary who was trying to support his brother.
  • Naïve Newcomer: RhodoKnightmon sees him has this due to his refusal to kill.
  • Nice Guy: Sleipmon is one of the kindest and gentlest of the Royal Knights, being one of the first to befriend Examon.
  • Our Centaurs Are Different: He's a six-legged horse with the upper body of a horse-man.
  • Pre-Asskicking One-Liner: Sleipmon slips in a couple ice related puns as he arrives to fight the Demon Lords in New Terminal.
  • Reckless Pacifist: Deconstructed in his and RhodoKnightmon's chapter. Sleipmon jas to go to great lengths not to kill Imperialdramon, who is huge, on a rampage and incredibly hard to control, and RhodoKnightmon is endangered in the process. While it works out for him in the end, RhodoKnightmon still calls him out on it.
    • Deconstructed again in Holy War, where his unwillingness to kill Suijinmon gets UlforceVeedramon led to him disabling the latter's cannons. While it does save UlforceVeedramon's life, Suijinmon simply uses another attack that badly injures him instead. If Sleipmon had gone in for the kill, Ulforce probably would have gotten away uninjured and they wouldn't have needed Tactimon's backup.
  • Technical Pacifist: As a Royal Knight, Sleipmon is aware that he has to fight in order to keep the peace, but he refuses to kill.
  • Thou Shalt Not Kill: Goes out of his way to avoid using deadly force on a rampaging Imperialdramon. And generally tries to avoid killing due to a belief that life is precious.
    • He calls Examon a hypocrite for killing BlackMetalGarurumon and Anubismon, but not Dorbickmon due to Examon's personal history with the latter.
    • The attitude comes from a time when he killed several mercenaries raiding some ruins he was responsible for guarding. The brother of one of the mercenaries showed up later on and Sleipmon had to give him the bad news.
  • Unicorn: His Tyilinmon form is very unicorn-like. He uses it when his size would otherwise get in the way.
  • Wide-Eyed Idealist: Sleipmon is considered this by some of the other knights for his refusal to kill.

     Gankoomon 

Gankoomon

https://static.tvtropes.org/pmwiki/pub/images/gankoomon_cs.jpg
A humanoid knight who has been wandering the world with the two Sistermon and his squire Hackmon. He doesn't think too highly of the Royal Knights who he sees as out of touch with the civilians they protect. He becomes a member of the Royal Knights after the Battle of the World Tree.
  • Badass Arm-Fold: Gankoomon regularly employs this.
  • Badass Longcoat: He wears it like a cape.
  • Badass Teacher: To Hackmon.
  • Bare-Fisted Monk: Gankoomon's main style of combat involves going to town on the enemy with his fists.
  • Boisterous Bruiser He's loud, crude, rough, but generally good-natured. It explains why he gets along with Dynasmon so well.
  • Coat Cape: Gankoomon has one of these.
  • 11th-Hour Ranger: Gankoomon doesn't join the Royal Knights until the last few chapters of A Dragon in Shining Armour.
  • Fiery Redhead: Gankoomon has red hair and a fiery personality.
  • Fire-Forged Friends: Gankoomon becomes this with the other Royal Knights in the Battle of the World Tree, where he begins to respect them.
  • Flipping the Table: One of his attacks. Also, something he does whenever he gets annoyed enough and there's a table nearby.
  • Friendly Rivalry: With Dynasmon and Craniamon.
  • Jerkass: He's pretty short with the Royal Knights and the Warrior Ten, particularly Dynasmon, and insists on fighting alongside them on his terms.
    • Jerk with a Heart of Gold: He's implied to be with through some of his actions and comments, particularly concerning Hackmon.
  • Hot-Blooded: He's as hotheaded and impulsive as Ouryumon, but more professional.
  • Knight Errant: Much like KaiserGreymon used to be.
  • Mentor Archetype: To Huckmon.
    • Stern Teacher: Gankoomon is this to Huckmon, with emphasis on the "stern".
  • One-Way Visor: He wears one of these. It looks pretty cool.
  • Parental Substitute: He is this to Hackmon, although he sees himself more as his mentor.
  • Street Smart: Probably the most so of the Royal Knights, except maybe Dynasmon, which was part of the reason why Alphamon asked him to join the Order.
  • Summon Magic: Hinakamui is similar to Dynasmon's Wyvern.
  • Token Human: Downplayed. Gankoomon is the only member of the Royal Knights with a relatively human appearance.
  • Unusual Eyebrows: Gankoomon has fiery eyebrows that match his Hot-Blooded nature.
  • Vitriolic Best Buds: With Dynasmon and Craniamon.

     Jesmon 

Jesmon

https://static.tvtropes.org/pmwiki/pub/images/jesmon_cs.jpg
Jesmon is the evolved form of SaviorHackmon, a comparatively young dragon Digimon who travelled the world with Gankoomon and the Sistermons before joining the Order as a recruit in the Strike Forces. SaviorHackmon evolved to Jesmon while saving a village from the wrath of Demon, and has since been offered by Alphamon to join the Royal Knights as the 13th Royal Knight.

  • All-Loving Hero: To the extent that Hackmon is willing to see the best in GrandisKuwagamon, even while he was his prisoner.
  • The Apprentice: To Gankoomon.
  • Armed Legs: He has blades on his feet in his higher forms.
  • Badass Cape: He wears a hooded cape in all of his forms.
  • Befriending the Enemy: He tries to do this with GrandisKuwagamon.
  • Beware My Stinger Tail: Hackmon has one of these as BaoHackmon and SaviorHackmon.
  • Big Damn Heroes: He tries to do this but tragically fails in Hope's Crest. He pulls it off more successfully when he and the Royal Knights come to the rescue of Shadow Retreat, where he evolves to Jesmon and saves GrandisKuwagamon
  • Blood Knight: Downplayed. When he hears a battle breaking out, he's eager to join in, but Gankoomon tells him not to.
  • Break the Cutie: Jesmon has been through a lot. He lost his parents and hometown to the Demon Lords' Colony Drop of a Sky Colony, leaving him an orphan as a Hackmon, who probably would have died had Gankoomon not come across him. In Holy War, he gets captured by Black Pincer Company, where he forms a connection with GrandisKuwagamon. Later, when Grandis is captured by the Royal Knights, Grandis befriends him and tricks him into freeing him, leaving SaviorHackmon hurt and doubting himself. Then, when he starts to regain his confidence, he rushes off to Hope's Crest when he hears that it's going to be overwhelmed by the Demon Lords, and while he mounts a resistance against it, he ultimately gets the stuffing kicked out of him by Demon and is unable to do anything but watch as the village is destroyed. While he reaches multiple low points, he is able to bounce back, and it's through his perseverence that he's able to finally evolve to Jesmon.
  • Career-Building Blunder: Alphamon allows SaviorHackmon to stay in the Order after he accidentally released GrandisKuwagamon.
  • Coat Cape: He has a sort of one of these.
  • Goggles Do Nothing: The goggles on his hood are really just there for show.
  • Hero-Worshipper: Toward the Royal Knights.
  • The Idealist: Hackmon wants to see the best in everybody, even GrandisKuwagamon. He also decides that he hates war after witnessing the Battle of Saversburg.
  • Nice Job Breaking It, Hero: SaviorHackmon wants to help GrandisKuwagamon after hearing his plight when Grandis is told that he'll still have to spend two years in prison. Grandis asks him to remove the inhibiting virus from his body so that he can retain his dignity. SaviorHackmon does so, breaking the rules in the process, and once the virus is removed, GrandisKuwagamon takes advantage of the opportunity to escape.
  • Our Dragons Are Different: A dragon Digimon.
  • Power Incontinence: Couldn't hold his BaoHackmon form at first. It is now his main form, as of Holy War.
  • Pursue the Dream Job: Hackmon wants more than anything to become a Royal Knight.
  • Skilled, but Naive: He is an adept warrior thanks to his training with Gankoomon, and he becomes progressively stronger as he evolves, but his naivety leads to him to making rash mistakes.
  • The Squire: To Gankoomon.
  • Stupid Good: Hackmon always tries to do the right thing, but he often makes bad decisions like accidentally freeing GrandisKuwagamon.
  • Technical Pacifist: After seeing the horrors and sorrow of war first hand, SaviorHackmon turns into this. He recognises that he still has to fight in order to protect, but he doesn't do so lightly.
  • Took a Level in Badass: After he gets captured by Black Pincer Company and Gankoomon takes his place, he evolves to SaviorHackmon to rescue his mentor. They fight pretty well together.
  • Wide-Eyed Idealist: GrandisKuwagamon accuses SaviorHackmon of being one of these. He later proves him right when Grandis manipulates SaviorHackmon into freeing him, only for Grandis to betray his trust and use him to escape.

Digimon of the Royal Knight's Order

The Order of the Royal Knights contains hundreds of Digimon who work under the Royal Knights in various capacities. The majority of them are military in purpose. There are several sections of the Order. There’s the Strike Forces, the Defence Forces, the Reconnaissance Forces, and the Stealth Forces. There are also smaller sections of the Order who focus on the administrative, financial, and technical side.

     Ouryumon 

Ouryumon

https://static.tvtropes.org/pmwiki/pub/images/ouryuu_2_8900.jpg
Ouryumon is a close friend of Alphamon who lives in the headquarters with them, often going out on missions with them.Ouryumon is an extremely hot-tempered digimon and he shows disdain towards Examon for taking (he thinks) his rightful place as a Royal Knight. He's also the Captain of the Royal Knights' Strike Forces.
  • Adventure Duo: Alphamon served this role with Ouryumon back before the Order was created, with Alphamon being the sensible one and Ouryumon being the high-maintenance sidekick.
  • Aggressive Submissive: Ouryumon played this role in his relationship with Alphamon. He's usually aggressive and pro-active, but when it comes to relationship roles, he's the submissive one.
  • Always Second Best: Ouryumon feels like he is this.
  • Armored Dragons: He's a dragon clad in armour.
  • Battle Couple: He's one with his boyfriend, Alphamon.
  • Big Ego, Hidden Depths: He talks a big game and he feels like he deserves to be a Royal Knight, but he has a lot of issues with insecurity and he really does love Alphamon.
  • Blood Knight: He loves to fight and to kill, to the point of laughter as he deletes Digimon. He gets called out on it by Examon during an argument.
  • Break the Haughty: His character arc turns out like this, ever since DarkKnightmon returns. DarkKnightmon reveals what Ouryumon has done to him to Alphamon. This leads to Alphamon breaking up with him, dismissing him from the Order, and his capture by DarkKnightmon. The experiences lead to some needed Character Development.
  • Can't Catch Up: Ouryumon feels his way because he isn't being made a Royal Knight, which plays heavily into his insecurities.
  • Cheshire Cat Grin: Due to his snout and his jagged teeth.
  • Childhood Friend Romance: With Alphamon.
  • Childhood Friends: He and Alphamon are these.
  • Crazy Jealous Guy: Downplayed. Ouryumon has shades of this and he's violently protective of Alphamon and often sees threats to his relationship with Alphamon that aren't there.
  • Curtains Match the Window: Violet hair and violet eyes, both par for his species.
  • Dark Secret: The fact that Ouryumon pushed DarkKnightmon off of a tower in an attempt to kill him after hearing about his planned coup. A fact that DarkKnightmon gleefully tells Alphamon when the time is right. Alphamon is sufficiently pissed.
  • Dragon Knight: Although not technically a Royal Knight.
  • Dual Wielding: His swords.
  • Emergency Transformation: When Ouryumon is dying at the end of A Dragon in Shining Armour, Alphamon jogresses with him into Alphamon Ouryuken in order to share his wounds, thereby diminishing them with his own data. The fusion is temporary.
  • Equippable Ally: To Alphamon by way of a Fusion Dance.
  • Fusion Dance: Forming Alphamon's weapon in the latter's Ouryuken form involves a lot of bright light.
  • Hair-Trigger Temper: It doesn't take very much to set this guy off.
  • Hollywood Atheist: Seems to be mostly averted. Ouryumon is described as not believing in any of the Digital World's religions. While he has a nasty personality at times, there's nothing to suggest that he's atheist for any particularly dramatic reason or that his personality stems from his atheism.
  • Hot-Blooded: More so than any of the Royal Knights. It's implied that his short temper and impulsiveness are the main reasons he hasn't been allowed to officially join them.
  • Insecure Love Interest: He is this to Alphamon. Ouryumon's jealousy towards Omegamon, DarkKnightmon, and Examon stems from the fact that Ouryumon is insecure and views Alphamon as being above him. His obsession with becoming a Royal Knight is due to him wanting to be on equal footing with Alphamon.
  • It's All About Me: Ouryumon has this mindset for most of A Dragon in Shining Armour until his character development. He constantly views events in how they affect him.
  • Make It Look Like an Accident: When he tried to kill DarkKnightmon for plotting against Alphamon, he pushed DarkKnightmon off the castle wall and threw a brick down after him in the hopes that it would hit him and make it look like he fell accidentally. Unfortunately, DarkKnightmon survived.
  • More Teeth than the Osmond Family: He's got rows of them.
  • Psycho Sidekick: Ouryumon has a mild case of this with Alphamon. They've been friends since they were kids, but Ouryumon's a lot more morally grey than Alphamon is. This is evidenced when Ouryumon tries to kill DarkKnightmon for conspiring to overthrow Alphamon. This eventually comes back to bite him in the ass when Alphamon finds this piece of information out, as Alphamon could overlook Ouryumon's other flaws, but not murder.
  • Red Oni, Blue Oni: He's the red to Alphamon's blue.
  • Refused by the Call: He desperately wants to becomes a Royal Knight, but he's seen as too impulsive and volatile, so, instead, he's relegated to be the Captain of the Strike Forces.
    • Alphamon kicked him out of the order altogether upon finding out that he tried to kill DarkKnightmon for plotting to overthrow Alphamon.
  • Sinister Scimitar: The Dual Wielding Gairyu Sadaijin and Gairyu Udaijin.
  • Sir Swears-a-Lot: He swears more than any character except for maybe Dorbickmon.
  • Slasher Smile: He generally sports one of these when his adrenaline is really pumping.
  • Spirited Competitor: Ouryumon thrives on competition. However, his competition mentality makes him feel threatened by those who he considers rivals for something, such as for Alphamon's affection or a spot as one of the Royal Knights.
  • Straight Gay: Ouryumon is gay, but he hides this from everybody else, well enough that nobody suspects his homosexuality.
  • Took a Level in Kindness: After his Character Development.
  • Tsundere: Type A. He typically has a fiery personality, but he softens up whenever he's alone with Alphamon. Whenever he has a fight with Alphamon, he goes full tsundere.
  • Unscrupulous Hero: Ouryumon has no qualms about trying to kill DarkKnightmon when he found out about his imminent betrayal, and he suggested it again when he was worried that DarkKnightmon would tell the others that he tried to kill him. Also, his Blood Knight tendencies feed into this role, although Ouryumon generally is well-intentioned.

     Zero ARMS: Grani 

Zero ARMS: Grani

https://static.tvtropes.org/pmwiki/pub/images/grani_9275.jpg
Grani is a Zero ARMS, a digital lifeform that shares a very close bond with Dukemon, to the point where he only allows Dukemon to ride him. In contrast to Dukemon's personality, Grani is cool and collected, and he often advises Dukemon with his problems. He's also the leader of the Royal Knight's Reconnaissance Squadron.

     Duskmon 

Duskmon

https://static.tvtropes.org/pmwiki/pub/images/dusk_1548.jpg
Duskmon is the head physician of the Royal Knights and always checks the Royal Knights over after their missions.
  • Dark Is Not Evil: He's a doctor, and quite a capable one, too.
  • Doctor's Orders: Once in his care, even the Royal Knights have to listen to him.
  • Extra Eyes: Examon finds it unnerving at first. So does Dynasmon, back when he first joins the Order.
  • Eyes Do Not Belong There: He has extra eyes on his shoulders, chest, knees...
  • The Medic: He's the head physician for the Royal Knights.
    • Combat Medic: During DarkKnightmon's probing attack on the Royal Knights' castle, he says that he'd fight alongside Examon, who was injured at the time and wanted to help the other Royal Knights, if the fighting got that far inside the castle.
  • Red and Black and Evil All Over: Also averted. His black and red colour scheme, doesn't mean he's evil, as he's shown to be a well-intentioned guy.
  • Red Eyes, Take Warning: Once again, averted.

     MetallifeKuwagamon 

MetallifeKuwagamon

https://static.tvtropes.org/pmwiki/pub/images/metallifekuwaga_7411.jpg
MetallifeKuwagamon is the head technician of the Royal Knights. His job is managing computers, running scans, and creating inventions and programs for the Royal Knights. He originally worked in the Metal Empire's industrial sector before leaving because his superiors were too oppressive.

     Karatenmon 

Karatenmon

https://static.tvtropes.org/pmwiki/pub/images/karatenmon_frontier.jpg
The leader of the Order's Stealth Forces.
  • Bird People: He's a humanoid crow.
  • Clever Crows: Karatenmon is an cunning spymaster for the Royal Knights.
  • Dark Is Not Evil: Despite being a black crow man, he's an affable guy.
  • Don't Sneak Up on Me Like That!: He sneaks around out of force of habit, so he's often on the receiving end of this. Dynasmon in particular is unnerved by his sneaking around.
  • Ninja: Has the skills of one.
  • The Spymaster: Serves as this for the Order.
  • Stealth Expert: Karatenmon is this for the Royal Knights, putting his ninja skills to good use and leading the Stealth Forces.
  • Stealth Hi/Bye: His main manner of entry and exit. He enjoys appearing right behind people, especially Dynasmon.

     Imperialdramon Paladin Mode 

Imperialdramon Paladin Mode

https://static.tvtropes.org/pmwiki/pub/images/imperialdramon_pm_8194.jpg
The founder of the Royal Knights.
  • BFG: The giant cannon that emerges from his chest when using Giga Death.
  • BFS: The Omega Blade
  • Big Brother Mentor: He serves this role to the original Royal Knights, in particular, Alphamon. He's kind and relaxed in his advise, but he knows how to make an impact with a few choice words. Given his relationship with them, he views them more as friends than anything else.
  • Big Good: As the founder of the Order, he served this role, although he passed the reins of leadership over to Alphamon. He's still present in the world, but it's ambiguous as to where or what he's doing.
  • Chest Blaster: His Giga Death attack.
  • Childhood Friends: With Omegamon.
  • Founder of the Kingdom: Imperialdramon was the founder of the Royal Knights and he left after doing so, leaving Alphamon and the others to build up the Order themselves. Where he is now is unknown.
  • Gold and White Are Divine: His colour-scheme reflects this.
  • Our Founder: While not a statue, he has a giant stained glass window of him in the council room of the castle.
  • The Paladin: Imperialdramon is the quintessential white, holy knight and the founder of the Order. It's also in the name "Paladin Mode".
  • Wave-Motion Gun: His Giga Death attack unleashes a massive beam that has the potential to detonate over a huge radius.

     Hackmon 

Hackmon

https://static.tvtropes.org/pmwiki/pub/images/trailer_breakdown_for_digimon_adventure_tri_determination_hackmon_884744.jpg
Gankoomon's apprentice. Doesn't do much at first, but joins the Order as BaoHackmon after Gankoomon becomes a Royal Knight. He has since evolved to SaviorHackmon.

See: Jesmon

     Sistermons Noir and Blanc 

Sistermons

A pair of human-like Digimon that look like nuns. Their job is to train Huckmon in combat. Sistermon Noir wields a pair of guns and Sistermon Blanc wields a trident.
  • Blood Knight: Sistermon Noir wanted to join the fight at the world tree.
  • Genki Girl: Sistermon Noir is pretty cheerful and outgoing, especially next to her sister.
  • Guns Akimbo: Sistermon Noir has two guns.
  • Light Feminine and Dark Feminine: Sistermon Blanc is light and Sistermon Noir is dark.
  • Sibling Yin-Yang: Sistermon Noir appears to be bubbly and confident while Sistermon Blanc is meek and soft spoken.
  • Shrinking Violet: Sistermon Blanc is incredibly shy and meek compared to her sister.

     Knightmon 

Knightmon

Knightmon is the Captain of the Defence Forces.

     Imperialdramon: Dragon Mode 

Imperialdramon: Dragon Mode

Imperialdramon (or "Peri") is a newly joined member of the Order. He joined several months after having been rescued in A Dragon in Shining Armour by Sleipmon and RhodoKnightmon, when he evolved from Paildramon and lost control of his new form. He is a member of the Reconnaissance Forces and is BaoHackmon's friend.
  • Ascended Fanboy: He was a big Royal Knight fanboy in A Dragon in Shining Armour and eventually joins the Order.
  • The Berserker: Goes into a mindless rage after evolving. Sleipmon is able to bring him out of it.
  • One-Steve Limit: Plays it straight by calling himself "Peri" in Holy War to avoid confusion with Councilor Imperialdramon and Imperialdramon: Paladin Mode.

     Paildramon 

Paildramon

Paildramon is an over-sergeant in the Aerial Strike Forces, serving as HippoGryphomon's second in command. She is originally from the Republic of Node's military, but was transferred to the Order during a military re-organization after the Battle of the World Tree. She is the daughter of Councilor Imperialdramon of the Council of Seven.
  • Action Girl: Paildramon can hold her own in battle and is the second-in-command of the Aerial Strike Forces.
  • Armored Dragons: In her Imperialdramon form.
  • Became Their Own Antithesis: After she thinks that her brother, ExVeemon, is dead, Paildramon goes from being a calm, disciplined soldier to a rampaging, chaotic beast who attacks friend and foe alike. Part of this is due to the instability of her Imperialdramon form, which holds a thin line between order and chaos, but her feeling of sorrow and rage amplify this and causes her to succumb to a dark evolution.
  • Berserker Tears: She tears up as she loses control as Black Imperialdramon.
  • Big Sister Instinct: Towards her younger brother. She is very protective of ExVeemon, particularly with regards to their father pressuring ExVeemon towards military service.
  • By-the-Book Cop: Paildramon is this in the newly formed investigative squad, having to deal with GrandisKuwagamon and Dorbickmon.
  • Cool Big Sis: She serves this role towards her younger brother ExVeemon.
  • Evil Sounds Deep: She has a very, very deep voice in her Black Imperialdramon forms, which both run on The Power of Hate.
  • The Leader: Of the squad that was formed to investigate Black Pincer Company's client.
  • The Musketeer: Wields both hip cannons and wrist blades.
  • Only Sane Man: She is this of the investigative squad which consists of GrandisKuwagamon, Dorbickmon, and VictoryGreymon.
  • Paint It Black: When she can't find her brother, she starts to think that he was killed by the Demon Lords. In her grief, she instinctively channels The Power of Hate to change her Imperialdramon form into BlackImperialdramon.
  • The Power of Hate: Her grief at her brother's apparent death becomes rage at her father for pushing him to become a soldier and at the Demon Lords for starting the war in the first place. This causes her Imperialdramon form to darken into BlackImperialdramon, sending the already naturally-unstable form on a devastating rampage. Then GrandisKuwagamon shows up and she goes into Fighter Mode.
  • Roaring Rampage of Revenge: After Paildramon believes that her brother has been killed and that her father was indirectly responsible, she has a dark evolution into Black Imperialdramon and goes on a rampage during the Siege of New Terminal.
  • The Stoic: Paildramon takes things with a pretty calm demeanor.
  • Tranquil Fury: As Black Imperialdramon: Fighter Mode.

     The Greymon Five 

VictoryGreymon

VictoryGreymon is an Order soldier who was a member of the anti-Dramon shock team, the Greymon Five. He and the Greymon Five were transferred from the Republic of Node's military to the Order after the Battle of Saversburg and in response to the Demon Lord threat.
  • Absurdly Sharp Blade: The Dramon Breaker, which is made of chrome digizoid.
  • All-Loving Hero: VictoryGreymon cares about everybody, and he even gives enemies the benefit of the doubt.
  • Apologetic Attacker: Despite being a soldier, he feels bad whenever he hurts people and he frequently apologises before hitting them.
  • Ascended Fanboy: He becomes a member of the Order after being a lifelong fan of the Royal Knights.
  • Attack Reflector: His Victory Charge attack.
  • Bear Hug: VictoryGreymon is a very affectionate guy, and he shows that affection in the form of bone-crushing bear hugs.
  • Befriending the Enemy: VictoryGreymon tries to become Grandis' friend, even after the latter betrays them, believing that he's a good guy.
  • Beware the Nice Ones: VictoryGreymon is one of the sweetest Digimon you'll meet. It's incredibly hard to make the guy mad, but if you manage to do it, as GrandisKuwagamon learned, look out.
  • BFS: The Dramon Breaker is massive.
  • Big Eater: He has a massive appetite, befitting of his species.
  • The Big Guy: One of the most physically strongest members of the Order, apparently.
  • The Ditz: By his own admission, VictoryGreymon is a bit on the dense side.
  • Dumb Is Good: He may not be the brightest, but VictoryGreymon is a really nice guy.
  • Dumb Muscle: VictoryGreymon plays this pretty straight. His main function in the Greymon Five is his ability to use his massive brawn.
  • Early-Bird Cameo: VictoryGreymon first appeared way back in A Dragon of Shining Armour before becoming more important halfway through Holy War.
  • Fanboy: He will shamelessly fanboy out over all things Royal Knight-related.
  • Genius Ditz: VictoryGreymon isn't the smartest of Digimon, but one area where he is unparalleled is Royal Knight history and lore.
  • Gentle Giant: He's described as big and muscular, but he's also a sweetheart.
  • Kindhearted Simpleton: VictoryGreymon is sometimes on the dense and naive side, but he's kind, caring, friendly and always ready to believe in other people.
  • The Klutz: VictoryGreymon has two left feet and he's always tripping, fumbling, and knocking into stuff.
  • Nice Guy: Extremely so, being incredibly kind and friendly to everyone, even GrandisKuwagamon.
  • The Pollyanna: VictoryGreymon is perennially optimistic despite the hardships he faces.
  • Thou Shalt Not Kill: Despite killing being in his job description, he's even more serious about avoiding fatal strikes than Sleipmon is. This very nearly gets him killed against BlackImperialdramon.
  • Stupid Good: He ventures into this territory at times, like when he helped SaviorHackmon remove a virus from GrandisKuwagamon.
  • Wide-Eyed Idealist: VictoryGreymon is one of these. He believes whole heartedly in the heroic ideals of the Royal Knights and he is always willing to see the good in everyone. He truly believes that GrandisKuwagamon is a misunderstood guy and that he really is nice deep down with a Hidden Heart of Gold. This comes back to bite him later when he agrees to help SaviorHackmon remove Grandis' inhibiting virus, only for Grandis to turn on them, beating them up and locking VictoryGreymon in a cell.

ShineGreymon

ShineGreymon is an Order soldier who is a member of the Greymon Five, of the Republic military.
  • Amazon Chaser: He's mostly attracted to his fellow soldiers.
  • Body-Count Competition: He has one with WarGreymon in the Battle of New Terminal.
  • Casanova Wannabe: He's an unsuccessful womanizer and nowhere near as good with pickup lines as he'd like to believe.
  • Nice Guy: He's perpetually polite and encouraging regardless of who he's talking to.
  • Odd Friendship: With TigerVespamon, who's a soft-spoken, devout, and disciplined former monk.

WarGreymon

WarGreymon is an Order soldier who is a member of the Greymon Five, formerly of the Republic military.

KaiserGreymon

KaiserGreymon is an Order shoulder with is the leader of the Greymon Five, formerly of the Republic military.
  • The Leader: He's the most senior rank of the Greymon Five and thus leads them.

BlackWarGreymon

BlackWarGreymon is an Order soldier who is a member of the Greymon Five, formerly of the Republic military.

     TigerVespamon 

TigerVespamon

TigerVespamon is an acolyte of Father Angemon, who Dukemon and Dynasmon met when they stumbled across their monastery. Since the outbreak of the Demon Lords, TigerVespamon took it upon himself to join the Order of the Royal Knights as a recruit in the Strike Forces.
  • Bee People: A humanoid hornet that evolved all the way from FanBeemon. Though it wasn't his original child-level form.
  • Black-and-White Morality: Having been raised in the Religion of Light, he has come to believe that there are good Digimon and there are bad Digimon. He has trouble reconciling the shades of grey that his long lost brother, GrandisKuwagamon, represents, even when Angemon advises him that things aren't as simple as black and white. His worldview is further complicated when his home is destroyed and Father Angemon is killed.
  • Happily Adopted: He is this by Father Angemon.
  • Laser Blade: His Royal Meister swords are these.
  • Long-Lost Relative: He is GrandisKuwagamon's brother, whom the latter thought had been killed by a missile.
  • Odd Friendship: With ShineGreymon, who's an easygoing, womanizing braggart in contrast to himself.
  • Virtuous Bees: TigerVespamon is a kind and moral hornet Digimon who grew up in a monastery run by angel Digimon.

Antagonists

Here are the antagonists of A Dragon in Shining Armour.

     The Lupolford Brothers 

Anubismon

Anubismon is the ambitious ruler of Lupolford, one of the smaller provinces in the Free Area, inherited to him by his father. His goal is invading and capturing the United Dramonic Coalition for its precious blue diamante and green malachite deposits. Not to be confused with Anubismon of the Warrior Ten.
  • Ambition Is Evil: Anubismon's main driving feature is his ambition. He wanted to rise above his role as mayor of Lupolford and take over the United Dramonic Coalition to profit off its precious gem and metal industry.
  • Belated Injury Realization: After his brother's death, he's so angry and fueled with adrenaline that he doesn't realize that he's suffered a fatal wound from Examon's stray shots.
  • Brains and Brawn: The brains to BlackMetalGarurumon's brawn.
  • Disk-One Final Boss: He and BlackMetalGarurumon served as the main antagonists for the first several chapters before being killed off.
  • Greed: He wanted to exploit the United Dramonic Coalition's mineral resources for his own benefit.
  • Good Wings, Evil Wings: Inverted. He has a pair of golden, angelic-looking wings.
  • One-Steve Limit: Averted. He shares the species name "Anubismon" with one of AncientSphinxmon's forms. BlackMetalGarurumon worries that the two will be mistaken for each other if Anubismon becomes well-known.
  • Pragmatic Villainy: Tries to avoid killing as much as possible so his attempt at taking over the coalition will be as peaceful as possible and holds his brother to the same standard.
  • Pyramid Power: He traps Examon in a barrier shaped like a pyramid during their first encounter. The ability is even called "Pyramid Power".
  • Summon Magic: His Amemit attack summons a shadow creature.

BlackMetalGarurumon

BlackMetalGarurumon is Anubismon's brother and bodyguard. He doesn't have the brains of Anubismon, but he much prefers just blowing things up anyways.

     DarkKnightmon’s Team 

DarkKnightmon

https://static.tvtropes.org/pmwiki/pub/images/darkknight_2_6928.jpg
A knight Digimon that escaped from the Dark Area. He is the object of the Baromon's prophecy. In Holy War, he is revealed to be Bagramon's younger brother.
  • Affably Evil: He's never rude, even to his enemies.
  • Badass Cape: He's a badass with a long, black cape, making him quite sinister.
  • Best Served Cold: He waits until after he escapes from prison to reveal to Alphamon what Ouryumon did to him.
  • Black Knight: He's a black knight. It's kind of in the name.
  • Blue Blood: DarkKnightmon was formerly an aristocrat, alongside his brother.
  • Break Them by Talking: DarkKnightmon is fond of this technique. He managed to forcibly break Alphamon and Ouryumon's powerful jogress evolution, Ouryuken, by making Alphamon realize that Ouryumon defenestrated him. He also used this again on Ouryumon after taking him prisoner.
  • Combat Pragmatist: DarkKnightmon isn't afraid to make a Groin Attack if it helps him to win.
  • Combining Mecha: Inverted. As in Digimon Fusion, he can split into SkullKnightmon and DeadlyAxemon at will.
  • The Cynic: He doesn't believe that the Royal Knights' Liberty Over Prosperity beliefs are realistic, so he tries to take over the order himself in order to force more strict oversight on the surrounding regions. He also believes that the Religion of Light and the Heavenly Choir are a cult and doesn't believe in gods in general. This is in stark contrast to his brother Bagramon's faith and idealism. He eventually severs all ties with the latter after a heated argument about these traits and the latter selling their home to fund the Heavenly Choir's Exodus Project.
  • Deadpan Snarker: DarkKnightmon can be exceedingly sarcastic when he's dismissive.
  • Death Equals Redemption: When he is dying at Alphamon's hands, DarkKnightmon's conversation with him shows that he still cares about Alphamon and that he wants what's best for the Digital World.
  • Despair Gambit: This was DarkKnightmon's primary tactic. Being significantly weaker compared to the well-established Royal Knights, he tried to break their spirits and destroy the purpose of their Order as a means to defeat them. He did this by causing internal divisions, kidnapping, brainwashing, and trying to destroy the World Tree, among other things.
  • Destination Defenestration: After hearing DarkKnightmon conspiring with MirageGaogamon, Ouryumon pushes him off one of the castle towers.
  • Detachment Combat: He split into SkullKnightmon and DeadlyAxemon to fight multiple targets at once.
  • Evil Former Friend: DarkKnightmon was this to Alphamon and the four other founding Royal Knights.
  • Face–Heel Turn: His suggestions that the Royal Knights should be more forceful in enforcing the law consistently fall on deaf ears, leading him to attempt to overthrow Alphamon.
  • Fallen Hero: He used to be one of the Royal Knights but he came to be disenchanted with them and their methods. He challenged Alphamon for the leadership of the Royal Knights and failed, prompting him to plot to overthrow the whole Order by force.
  • Foil: SkullKnightmon and DeadlyAxemon are foils to Alphamon and Ouryumon respectively. SkullKnightmon and Alphamon are both noble, wise, charismatic, and want the best for the Digital World, but SkullKnightmon is more ambitious and is willing to go to the lengths that Alphamon isn't. DeadlyAxemon and Ouryumon are both SkullKnightmon and Alphamon's trusted companions. They're both weapon-based Digimon who can fuse with their partners into stronger forms. They're both aggressive, brutal, and vicious Blood Knights, but DeadlyAxemon is slightly more brutal than Ouryumon and didn't undergo the same character development.
  • Friendly Enemy: DarkKnightmon is this to Alphamon. He doesn't hate Alphamon, but he's willing to do whatever it takes to achieve his ends. It's made clear by the end of A Dragon in Shining Armour that he still considers Alphamon a friend.
  • Fusion Dance: Of SkullKnightmon and DeadlyAxemon. SkullKnightmon is the dominant personality. He's also the only character thus far in either book to use DigiXros.
  • Hypocrite: He's accused of being this by Bagramon for joining the Yggdrasil-following Order despite having zero feelings towards Yggdrasil at all. He merely sees it as a means to an end.
  • I Have No Son!: He severs all ties with Bagramon over the latter selling their home to fund the Heavenly Choir's sky colonies, which he sees as a pipe dream.
  • Lightning Bruiser: Both SkullKnightmon and DeadlyAxemon.
  • Manipulative Bastard: DarkKnightmon is always manipulating someone, whether it be his enemies or his own allies.
  • Nay-Theist: DarkKnightmon believes that Yggdrasil or a god-entity does exist, but it is nothing more than a neutral, amoral AI program whose only function is that of balancing the processes of the Digital World, therefore, he refuses to worship one like the Royal Knights or Bagramon does.
  • One-Man Army: He's dangerous enough to have been confined to the Dark Area, so this goes without saying. He was strong enough to wipe the floor with the other Royal Knights. He was only defeated after several of them hit him with high-powered attacks when he thought they were down.
  • Our Demons Are Different: One of the Digimon he splits into, DeadlyAxemon, is described as having a demonic appearance.
  • Pragmatic Villainy: Aside from beating the stuffing out of Ouryumon for pushing him off that wall, he doesn't really do anything that doesn't further his plans.
  • Prophecy Twist: "Beware the black knight."
  • Rage Breaking Point: He moves against Alphamon earlier than he would have after being pushed off the castle wall by Ouryumon.
  • Rival Turned Evil: In his backstory, DarkKnightmon became increasingly alienated from the Royal Knights because they viewed his ideas to better the world as too oppressive and heavy handed. He resented the fact that the Royal Knights listened to Alphamon but not him. When fighting Imperialdramon Paladin Mode, it's suggested that DarkKnightmon was The Resenter to Alphamon, and that was part of the reason why he had a Face–Heel Turn.
  • Sibling Yin-Yang: With Bagramon. DarkKnightmon is The Cynic while Bagramon is The Idealist. They also have contrasting dark and light themes.
  • Silly Rabbit, Idealism Is for Kids!: DarkKnightmon is a firm believer in this, and he tells his brother as much.
  • Tin Tyrant: Zigzagged. He started off as a good guy but then became a Well-Intentioned Extremist.
  • Totalitarian Utilitarian: He does what he does because he ultimately wants to make the world a better place for Digimon, even if it requires heavy-handed tactics to do so.
  • Tranquil Fury: Especially during his argument with Bagramon.
  • Utopia Justifies the Means: This is DarkKnightmon's whole goal. He wants to overthrow the Royal Knights, who he deems too soft, and impose stricter authority over the Digimon of the Free Area and further, as he believes that getting rid of the bad elements will make a better world for everyone, which is worth sacrificing liberty for.
  • Villainous Friendship: With MirageGaogamon.
    • The Power of Friendship: When DarkKnightmon's group attacks the World Tree, this allows him and MirageGaogamon to bypass Valdurmon's defenses, which protect the latter from attacks motivated by malice.
  • Visionary Villain: He never loses sight of his goal to create a better system which will create a better world, and he knows exactly how he wants to achieve his goals.
  • Well-Intentioned Extremist/The Unfettered: He saw keeping the peace as being more important than safeguarding the rights of the Digimon in the Free Area. This drove a wedge between him and the other Knights.

MirageGaogamon

A captain of the Free Area's defense forces. He allied with DarkKnightmon after the latter decided to take a harsher stance against criminal activity than the rest of the Royal Knights.
  • Absurdly Sharp Claws: MirageGaogamon's claws.
  • Chest Blaster: His Full Moon Blaster attack.
  • Co-Dragons: To DarkKnightmon, with Dorbickmon.
  • Dark and Troubled Past: Half of his family was killed by marauders. This is what motivated him to join the defense forces and to join DarkKnightmon's attempt to overthrow Alphamon, who both consider to be too lenient.
  • Teeth-Clenched Teamwork: Between Dorbickmon and MirageGaogamon. MirageGaogamon makes his distrust of Dorbickmon clear.
  • Undying Loyalty: He is unwaveringly loyal to DarkKnightmon, as they understand each other the most.
  • Villainous Friendship: With DarkKnightmon.
    • The Power of Friendship: When DarkKnightmon's group attacks the World Tree, this allows the two of them to bypass Valdurmon's defenses, which protect the latter from attacks motivated by malice.

Dorbickmon

https://static.tvtropes.org/pmwiki/pub/images/dorbick_8980.jpg
A humanoid dragon Digimon responsible for freeing DarkKnightmon.
  • Affably Evil: Sort of. While not exactly gentlemanly, he's hardly rude to Omegamon when the latter is his prisoner.
  • BFS: Dorbickmon can make the Tyrant Collbrande as big as a tree, but at the cost of mobility.
  • Blood Knight: Dorbickmon is a bit of an adrenaline junky and he takes pleasure in fighting, especially against Examon.
  • The Brute: Dorbickmon serves the role of sheer muscle in DarkKnightmon's group.
  • Chest Blaster: Dorbickmon can shoot fiery beams from the disks on his chest.
  • Childhood Friends: He was this with Examon until the attack turned him against him.
  • Co-Dragons: To DarkKnightmon. with MirageGaogamon.
  • Combat Pragmatist: Dorbickmon uses several dirty tricks during his fights with Examon.
  • Dishing Out Dirt: Dorbickmon can tap into Dragon Veins to manipulate the earth.
  • Dragon with an Agenda: Dorbickmon's only real reason for working with DarkKnightmon is to get revenge on Examon.
  • Evil Former Friend: Dorbickmon is this to Examon. They were Strikedramon and Coredramon, respectively, when they were younger. The two were best friends but Strikedramon accidentally touched Coredramon's reverse scale, one day, causing Coredramon to accidentally attack Strikedramon, nearly killing him. Because of this and Coredramon's retreat, Strikedramon became embittered and held a massive grudge ever since.
  • Evil Redhead: While not having hair, his head is red and he's villainous.
  • Foil: He's this to Examon. They're both red dragon man Digimon, but Dorbickmon is a wild, savage, melee-oriented mercenary while Examon is a calm, aloof, emotionally-rigid, range-oriented Royal Knight.
  • "Get Out of Jail Free" Card: When Dorbickmon makes his Heel–Face Turn, he is generaelly forgiven by the Royal Knights despite his crimes, though he does have to help the Royal Knights in their crackdown on black and grey claw mercenary teams. GrandisKuwagamon calls him out in Chapter 35 for being Easily Forgiven, whereas he isn't.
  • Heel–Face Turn: When he realizes that fighting Examon won't satisfy him.
  • Hidden Heart of Gold: Dorbickmon starts to show this near the end of A Dragon in Shining Armour when he refuses to admit that he's softening towards Examon.
  • Hired Guns: Dorbickmon's profession is a mercenary but he's not under commission in his capacity in the story
  • Hot-Blooded: Dorbickmon gets really passionate and fired up when he's running on adrenaline. Especially when Examon's concerned.
  • I Surrender, Suckers: He pulls this on Examon in the final battle, attacking when Examon's guard was down.
  • Jerkass: Relative to the rest of DarkKnightmon's group, though he's still way more tactful than Duftmon of Ouryumon.
  • Jerk with a Heart of Gold: Dorbickmon eventually becomes one of these.
  • More Teeth than the Osmond Family: He's got a large set of draconic chompers that are frequently described when he grins, giving him an intimidating aura.
  • Opportunistic Bastard: Dorbickmon wants to get revenge on Examon and he makes no bones about letting DarkKnightmon do all of the plotting for him. He just wants an opportunity to fight Examon. When Examon isn't around, especially after their confrontation in their hometown, Dorbickmon stops caring about DarkKnightmon's plans.
  • Our Dragons Are Different: More humanoid than Examon is.
  • Playing with Fire: He has multiple fire-based attacks.
  • Personality Powers: Fiery attacks to go with his fiery nature.
  • Red Oni, Blue Oni: The red to Examon's blue. He is aggressive, savage, and emotional, whereas Examon is cold, docile, and composed.
  • Reformed Criminal: In the sequel, he hasn't stopped doing mercenary work altogether, but he does start giving the Royal Knights intelligence about other mercenary groups.
  • Revenge: He wants revenge against Examon. Eventually, he decides it's not what he wants and fights alongside the Royal Knights.
  • Slasher Smile: He sports a mean one, especially when he's evil.
  • Spikes of Villainy: Dorbickmon has no shortage of spikes on his body, and it makes him look menacing.
  • Spirited Competitor: Dorbickmon is an adrenaline junky and he loves competing.
  • Teeth-Clenched Teamwork: Between Dorbickmon and MirageGaogamon. And later GrandisKuwagamon.
  • That Man Is Dead: Dorbickmon infers this when he protests to Examon referring to him as "Strikedramon".
  • Tsundere: Type A. Dorbickmon has notable shades of this towards Examon, especially after Examon's kind actions and remorse towards him begin to affect him.

Here are the antagonists of Holy War:

     Black Pincer Company 

Black Pincer Company as a whole

A company of mercenaries introduced at the beginning of the sequel. Their members are a GrandisKuwagamon, a Blitzmon and a Bolgmon.
  • Best Served Cold: They repaid the MetalTyranomon X who destroyed their village several years later after they were able to take their ultimate/mega forms and they weren't exactly quick about it. The three followed this up by absorbing their data.
  • Cannibalism Superpower: All three of them are data absorbers, though the only Digimon they absorbed were the ones who destroyed their village, which gave them the X-Antibody. They've avoided doing it since because their bodies tried very painfully to reject the foreign data.
  • Cyborg: All of them in their default forms.
  • Doomed Hometown: Their village was destroyed by a horde of MetalTyranomon X, leaving them homeless and alone except for each other.
  • Had to Be Sharp: Discussed by GrandisKuwagamon. Since the three of them were street rats, they had to be resourceful in order to survive.
  • Hired Guns: They sell their services to paying clients, and they specialize in covert ops.
  • Japanese Beetle Brothers: Blitzmon and Bolgmon are based on Hercules beetles and Grandis is based on a stag beetle.
  • Mysterious Past: Nobody knows how they formed and they'd prefer to keep it that way. At most, there are allusions to them growing up on the streets without any parents.
  • Ninja Pirate Zombie Robot: They're all cyborg insects. Blitzmon and GrandisKuwagamon add humanoid to the mix while Bolgmon is a tank.
  • Only in It for the Money: GrandisKuwagamon and Blitzmon.
  • Professional Killer: Their jobs include assassinations.
  • Satisfied Street Rat: All three members of Black Pincer Co.
  • So Much for Stealth: Once they get the blueprints they came for and Bolgmon starts blowing thinks up, they leave in a hurry. Ironically, Bolgmon started blowing things up because he though the other two had been seen by the guards.
  • Street Smart: All of them, but GrandisKuwagamon is the most so.

GrandisKuwagamon

The unofficial leader of Black Pincer Company. He’s streetwise, deadly, cynical, and a smartass.
  • Absurdly Sharp Claws: GrandisKuwagamon can puncture most armour with his Gran Killers.
  • A Friend in Need: Grandis going back and saving VictoryGreymon seemed to be the start of Grandis' Heel–Face Turn. However...
  • Angsty Surviving Twin: GrandisKuwagamon reveals himself to be this, to his fraternal twin brother Kokuwamon, who was killed when MetalTyrannomon raided their village.
  • At Least I Admit It: He is aware of most of his immoral behaviour, but he takes pride in the fact that he's self-aware enough to admit it, and that he's not a hypocrite like the Royal Knights or hiding behind religion like the Demon Lords.
  • A Tragedy of Impulsiveness: When Alphamon tells him that he would have to go to prison for a time, GrandisKuwagamon makes the impulsive decision to escape. This leads him to becoming a fugitive, fighting against his friends, and ultimately joining Bagramon and the Demon Lords.
  • Be All My Sins Remembered: After his Heel–Face Turn, he doesn't forget his involvement in the siege of New Terminal.
  • Because I'm Good At It: GrandisKuwagamon doesn't want to stop being a covert mercenary because it's something he spent most of his life doing, so he's good at it and he enjoys being good at it, as it's one of his greatest accomplishments after picking himself off of the streets.
  • Big Creepy-Crawlies: GrandisKuwagamon's GranKuwagamon form.
  • Blood Knight: While less overt than Bolgmon, Grandis loves fighting.
  • Bookworm: He enjoys reading in his spare time.
  • Boxed Crook: After his capture, Grandis makes a deal with the Royal Knights to help him. To ensure his obedience, the Royal Knights install a restraint virus in him that keeps him from moving over fifty meters away from Paildramon. If he does, he is given an electric shock and his muscles become paralyzed until he is back in range.
  • Brutal Honesty: He doesn't pull his punches when talking to anybody.
  • Combat Pragmatist: He isn't afraid to take low blows during a fight, like throwing dirt and performing a Groin Attack.
  • Control Freak: GrandisKuwagamon has been showing signs of this in Chapter 35, after he realises that he's still going to have to spend two years in prison after helping the Royal Knighs.
  • The Cynic: He has an incredibly bleak view of the world.
  • Cynicism Catalyst: A so far unspecified event in his past, which took place several years before the story. There was apparently nobody there to protect him when it happened. He later reveals what happened in Chapter 36. A band of MetalTyrannomon X-Antibodies raided and attacked his village of Manu when he was a child. They killed everyone in sight, purely For the Evulz. In that attack, he lost his parents, his brother, and his home. Only he, Blitzmon, and Bolgmon survived. He prayed for Yggdrasil's help or for some hero to save them, but they were left to their fate. From that point, he realised that he could only rely on himself.
  • Deadpan Snarker: Sarcasm is one of his defining traits, and he usually whips it out in response to Bolgmon.
  • Dimensional Cutter: GranKuwagamon can cut through the fabric of space with his pincers, either using it for spacial portals or for cutting through an enemy's defenses. GrandisKuwagamon can also use his Gran Killers in this way.
  • Evil Redhead: Has red hair and he's a ruthless individual.
  • Fiery Redhead: He's got a hot-temper when pushed.
  • Heel–Face Revolving Door: Grandis keeps flipping back and forth between working for Bagramon and working for the Royal Knights.
  • Heel Realization: Grandis realizes that he's become no better than the raiders who destroyed his village once he opens the gates to New Terminal for the Demon Lords. VictoryGreymon pointing this out is what spurs him into his Heel–Face Turn.
  • Hollywood Atheist: GrandisKuwagamon stopped believing in Yggdrasil after his village was destroyed as a child.
  • I Just Want to Be Free: After he's taken prisoner by the Royal Knights, he'll do anything to regain his freedom. More than freedom, he wants to be in control.
  • Insult of Endearment: Grandis (itself an affectionate nickname) is fond of giving semi- Affectionate Nicknames to others, though they're tongue-in-cheek. He drops the "mon" in Blitz and Bolg. He also calls Paildramon "P" and VictoryGreymon "Vic" or "dragon", and Dorbickmon "lizard".
  • I've Come Too Far: After his Face–Heel Turn, Grandis uses this as justification for why he can't go back and turn himself in, leading to him working for Bagramon once again.
  • Jerkass: He has a rough personality and he frequently mocks people.
  • Locked in the Dungeon: After Grandis' capture, he is locked in the Royal Knights' dungeon.
  • Manipulative Bastard: GrandisKuwagamon knows how to play other Digimons' emotions, values, and perceptions in order to take advantage of them. When he realises that he is still going to jail for a couple years after helping the Royal Knights, he plays up his defeat and sorrow in front of SaviorHackmon. He tells him how hard it was growing up on the streets and all the discrimination that he faced. He plays on SaviorHackmon's sympathy and belief in him and convinces him to help him remove the virus from his body. SaviorHackmon agrees and asks VictoryGreymon for help. He is able to use their better natures against them by using the bond of trust that was forming between them. After he uses the opportunity to attack them and escape, he comes across Paildramon, who he faces down in a stand off. Knowing how much she cares about her own brother, he tells her that he had a brother as well, who died in front of him. As she is distracted by this, he attacks her and escapes.
  • Mr. Vice Guy: He regularly drinks alcohol and enjoys the occasional round of sex.
  • Never Be Hurt Again: He escapes the Royal Knights' custody because the last time his life was out of his hands, his hometown was burning to the ground around him.
  • Opportunistic Bastard: When GrandisKuwagamon realises that he's looking at a lengthy prison sentence, he'll do anything to get out of it, whether it's working for the Royal Knights or betraying their trust and manipulating SaviorHackmon in order to escape when that doesn't work as he planned. While clever in the moment, he didn't think about the long term consequences of his actions.
  • Playing the Victim Card: GrandisKuwagamon does this to manipulate SaviorHackmon and VictoryGreymon so that they take pity on him and remove the inhibitor virus.
  • Power Nullifier: Grandis is implanted with one after getting taken prisoner by the Royal Knights.
  • Power of the Void: GrandisKuwagamon can enter the void using his Zone Black Hole attack, and his other attacks also involve the void or warping space into nothingness.
  • Power Pincers: In both of his forms, his pincers are strong enough to cut through trees.
  • "The Reason You Suck" Speech: Grandis frequently gives other Digimon a verbal undressing, especially in combat.
  • Recruiting the Criminal: Alphamon does this to GrandisKuwagamon so that they can find out who is masterminding the escape of the Demon Lords. Grandis goes along with it in exchange for freedom.
  • Red Eyes, Take Warning: He has red eyes in both of his forms and they befit his ruthless skill.
  • Self-Fulfilling Prophecy: He tells a captured SaviorHackmon that he and the other members of Black Pincer Company look out for themselves first, which sets Bolgmon against him. When Bolgmon finally does betray him, Blitzmon immediately goes along with it purely to save his own hide.
  • Shock Collar: The Proximal Restraint System gives Grandis an electric shock whenever he gets too far from Paildramon.
  • Silly Rabbit, Idealism Is for Kids!: Grandis lives and breathes this trope, especially around the likes of SaviorHackmon and VictoryGreymon.
  • Space Master: As GranKuwagamon he can teleport through space and fire attacks that warp the reality of space.
  • Stealth Expert: Stealth and infiltration ops are GrandisKuwagamon's strongest point.
  • Talking Your Way Out: GrandisKuwagamon manages to manipulate SaviorHackmon and VictoryGreymon by playing into their sympathies, telling them how rough a life he had and how he feels like less than a Digimon due to his imprisonment. He gets them to remove his inhibiting virus, and as soon as it's gone, he turns on them and escapes.
  • Teeth-Clenched Teamwork: Between Dorbickmon and GrandisKuwagamon.
  • Thinking Up Portals: GrandisKuwagamon can do this in his GranKuwagamon form. He uses a portal to get himself at the others away from the Metal Empire's City Guards.
  • Tornado Move: His Grand Death Screw attack as a GranKuwagamon.
  • Trash Talk: Grandis is fond of this in a fight, partially for strategic reasons, partially because he likes insulting people.
  • Villain Teleportation: In his GranKuwagamon form with Zone Black Hole. It's less actual teleportation than it is moving through spatial rifts between places though.
  • Was It Really Worth It?: This is the point that VictoryGreymon tries to hammer in when they meet during the battle in New Terminal. GrandisKuwagamon continued working for Bagramon because he thought that he was asserting control over his own life by doing so. His Heel Realization comes when he realizes that he was just letting his emotions control him, which let the Demon Lords manipulate him into becoming just like the Digimon who destroyed his village. Escaping for the sake of his own freedom was one thing, but freedom would have been doing anything but this.
  • Win Your Freedom: GrandisKuwagamon agrees to help the Royal Knights in exchange for reducing his sentence.
  • Wolverine Claws: The Gran Killers are these.

Blitzmon

Blitzmon has the coolest head of Black Pincer Company, and he’s usually the brains behind their operations.
  • Betrayal by Inaction: Unlike Bolgmon, who was actively plotting against Grandis, Blitzmon lets Grandis carry the can when they're spotted by the Royal Knights.
  • Combat Pragmatist: Blitzmon resorts to whatever means he can to win a fight.
  • Consummate Professional: Blitzmon is always thinking about the job, and he constantly chastises Bolgmon for being unprofessional.
  • Cynicism Catalyst: Like Grandis, the destruction of their village made him very cold and cynical.
  • Deal with the Devil: Blitzmon made a deal with Bagramon, agreeing to have Bolgmon and himself work with him and the Demon Lords for money.
  • Fair-Weather Friend: When they're discovered by the Royal Knights in Saversburg, Blitzmon is perfectly happy to go along with Bolgmon's plan to let Grandis be the scapegoat.
  • Greed: This is what Blitzmon is primarily driven by.
  • Hand Blast: Blitzmon shoots lightning from his fists.
  • Lightning Bruiser: Blitzmon hits hard enough to take down Mega-level Digimon and moves quickly. The extra strength comes from him having the X-Antibody despite not it altering his appearance.
  • Miser Advisor: Blitzmon is this to Black Pincer Company. He's in charge of their finances and his angle typically revolves around how they can make the most money.
  • Only in It for the Money: He says as much to Bagramon that he's only willing to help him for money.
  • Psychotic Smirk: While he's calm and composed most of the time, Blitzmon has one of these whenever he's particularly devious.
  • Shock and Awe: All of his attacks involve electricity.
  • The Stoic: Nothing really fazes Blitzmon and he maintains a cool head all of the time.
  • Thunder Beetle: Blitzmon uses electric attacks and is a beetle.

Bolgmon

Bolgmon is a rather unhinged member of Black Pincer Company who takes glee in blowing stuff up. He’s also the main muscle of the three, and is in charge of logistics.
  • Arm Cannon: His arms are technically these, capable of firing blasts of electricity.
  • Ax-Crazy: Bolgmon is this completely. He takes lots of pleasure in blowing Digimon up.
  • Blood Knight: Bolgmon prefers blasting things to stealth.
  • Combat Pragmatist: Like Grandis, Blitzmon isn't afraid to fight dirty.
  • Evil Is Petty: Part of the reason that Bolgmon turns on Grandis is because he kept insulting Bolgmon after alerting the Royal Knights to their hideout.
  • Fixed Forward-Facing Weapon: Bolgmon's horn cannon is this since he can only aim it in the direction his head is pointing.
  • Gatling Good: His arm cannons, which generate electricity by spinning.
  • Giggling Villain: Bolgmon snickers a lot, and it's usually when he's doing something bad.
  • Hellish Pupils: He's often described as having an psychotic look like this in his eyes.
  • Hover Tank: Bolgmon's got vents on his underside that allow him to hover for limited periods of time.
  • Jerkass: Bolgmon is a major one. He's caustic, confrontational, and he loves violence.
  • Lightning Gun: His arm cannons act as these since they can discharge blasts of electricity.
  • No Honor Among Thieves: Bolgmon betrays Grandis because he's threatened by him and he doesn't trust him.
  • Psycho Electro: Bolgmon's extremely unhinged and he's an electricity user.
  • Psycho for Hire: Bolgmon is this, big-time.
  • Put the "Laughter" in "Slaughter": Bolgmon cackles a lot, especially when shooting Digimon.
  • Shock and Awe: Mainly with his Ultimate Thunder attacks.
  • The Starscream: To GrandisKuwagamon. He was ready to throw Grandis under the bus.
  • Tank Goodness: Bolgmon is a tank with insectoid features.
  • Thunder Beetle: Bolgmon, being a hybrid Digimon, also has lightning attacks.

     The Metal Empire 

The Metal Empire as a whole


  • Big Brother Is Watching: This is done to crack down on dissidents.
  • The Empire: Double-subverted. The Metal Empire is a big economic and military power, and it certainly morally dubious, but it is not nearly as powerful as The Empire should be, and it has no ambitions of taking over the Digital World. It is, instead, inward-looking and it has decided not to expand its territory if left to its own devices. At least until the whole mess with Black Pincer Company convinces Chaosdramon of the need to expand across the world.
  • Sinister Surveillance: The D-Brigade is responsible for this.
  • State Sec: The D-Brigade is this. It started out as just the military for the Metal Empire, but after a coup, they took control of the government with Chaosdramon at the head.
  • Un-person: Digimon who go against the Metal Empire become this.

Chaosdramon

Chaosdramon is the emperor of the Metal Empire. He seized the throne in a violent coup called the Rust Purge, setting himself up as a dictator and ushering in an era of development and isolationism.
  • Arm Cannon: He sports one of these.
  • Backpack Cannon: Chaosdramon's Hyper Mugen Cannons qualify as these.
  • Became Their Own Antithesis: Chaosdramon goes from a calm, methodical dictator obsessed with order to a rampaging monster who guns down his own troops in the final battle. Part of this is due to Fujinmon's coup against him as well as exposure to dark data.
  • BFG: His Hyper Mugen Cannons.
  • The Corruption: Once he starts channeling dark data, it begins turning him ever more violent.
  • The Emperor: Chaosdramon is this to the Metal Empire.
  • Evil Sounds Deep: Chaosdramon is described as having a deep, breathy voice.
  • Evil Sounds Raspy: Chaosdramon is described as having a deep, breathy voice.
  • Fixed Forward-Facing Weapon: The Hyper Mugen Cannons.
  • General Ripper: Chaosdramon becomes this in the final battle when he starts to lose control.
  • Karmic Death: He came to power by heading a military coup against JumboGamemon, and he was killed by a military coup started against him by Fujinmon, one of JumboGamemon's former supporters. Also, his rule was defined by cold, efficient, order, but thanks to the dark data corrupting him, he became a chaotic, mindless destroyer.
  • Large and in Charge: He's one of the largest Digimon in the Metal Empire and is the Emperor.
  • Machine Monotone: Chaosdramon speaks with a kind of echo-y, mechanical voice.
  • Properly Paranoid: He does not trust the commanders, particularly Fujinmon who used to work for JumboGamemon. Fujinmon is currently planning something against him and trying to get Raijinmon to join him.
  • The Purge: When he took over, the first thing he did was kill as many of his predecessor JumboGamemon's supporters as possible. He has JumboGamemon himself assassinated later on.
  • Sanity Slippage: Once a paranoid Chaosdramon starts tapping into the power of the Dark Area, he becomes more and more violent and chaotic.
  • The Stoic: He is generally this, up until Chapter 23 when paranoia and dark data creeps in.
  • Take Over the World: Following the Mamemon Kingdom receiving dome of the Empire's blueprints, he starts into some more expansionist plots with this as the end goal.
  • Unholy Nuke: During the battle for Saversburg, he starts charging his cannons with power from the dark rifts, causing them to expand.
  • Unwitting Pawn: He was this to Bagramon.
  • Villainous Breakdown: Chaosdramon experiences one of these during the chapters "Chaos" and "Dance of the Machine God". It is due to a mix of Fujinmon's betrayal, the battle turning against him, and all the dark data that he had been using for his attacks. He turns from The Stoic to a roaring killing machine.

Raijinmon

One of the three commanders of the D-Brigade. Fujinmon is known as the Thunderclap Commander and is quite the fan of the Royal Knights.
  • Anti-Villain: Raijinmon fights with the Royal Knights out of a sense of duty for the Metal Empire, but he is a generally pleasant guy.
  • Co-Dragons: With Suijinmon and Fujinmon.
  • Glory Seeker: Raijinmon's main aspiration is becoming as famous as the Royal Knights.
  • Hand Blast: He shoots beam blasts from his Blitz Arms.
  • Heel–Face Turn: Raijinmon betrays Chaosdramon in the final battle against the Metal Empire.
  • The Knights Who Say "Squee!": In every interaction Raijinmon has with the Royal Knights, he's subtly fanboying over them.
  • Most Fanfic Writers Are Girls: Subverted, his biggest issue with admitting he's written fanfiction was hearing that his work may have been the reason Duftmon spoke badly of all fanfiction on principal. It even goes the extra mile with the stereotypes in that his story did include a gay romance between Duftmon and Alphamon despite otherwise attempting to be as factually accurate as possible.
  • Red Baron: "The Thunderclap Commander".
  • Reverse Arm-Fold: Raijinmon is a fan of doing this.
  • Shipper on Deck: For Alphamon and Duftmon, which was not helped by Dukemon indicating his "ship" was canon after the fanfiction came up.
  • Shock and Awe: Most of Raijinmon's attacks are electricity-based.

Fujinmon

One of the three commanders of the D-Brigade. Fujinmon is known as the Hurricane Commander and used to serve under Chaosdramon's predecessor, JumboGamemon. This is a source of continual friction between him and Chaosdramon.
  • Anti-Villain: Fujinmon is deceitful and he fights against the Royal Knights, but he is actively working against Chaosdramon.
  • Baddie Flattery: After capturing Dukemon and Dynasmon, Dynasmon questions their Fujinmon's security measures. Fujinmon tells him not to underestimate himself.
  • Blade Below the Shoulder: His Critical Arms.
  • Blow You Away: Fujinmon can manipulate wind and attack with it using his Marut Cyclone attack.
  • Co-Dragons: With Raijinmon and Suijinmon.
  • Former Regime Personnel: Used to work for JumboGamemon until Chaosdramon overthrew him. He's still a high-ranking member of the D-Brigade, but it's a source of mutual distrust between them.
  • Heel–Face Turn: Fuujinmon betrays Chaosdramon in the final battle against the Metal Empire and convinces the other two commanders to join him.
  • Internal Reformist: Fujinmon reveals himself to be this.
  • Laser Blade: His Critical Arms are these.
  • Legacy of Service: Originally served JumboGamemon until Chaosdramon overthrew him
  • Manipulative Bastard: Fujinmon manipulates pretty much everybody that he talks to in the lead up to his betrayal of Chaosdramon.
  • Red Baron: "The Hurricane Commander".
  • The Starscream: He's planning something to bring Chaosdramon down, albeit for a good reason.

Suijinmon

One of the three commanders of the D-Brigade. Suijinmon is known as the Waterfall Commander and is the most loyal to Chaosdramon. He is also the strategist of the three. Despite this, he genuinely cares for his troops.
  • A Father to His Men: Genuinely cares for his subordinates.
  • Anti-Villain: Suijinmon is loyal to the Metal Empire and willingly fights the Royal Knights, but he is kind and he cares for his friends and subordinates.
  • Backpack Cannon: The Mugen Cannons on his back.
  • Berserk Button: If you're a stranger, never touch him, if you value your life. Also never hurt his subordinates. He eventually turns against Chaosdramon when the latter starts firing indiscriminately and hitting many of his troops.
  • The Berserker: It's hard to make him mad, but when he does...
  • BFG: His Mugen Cannons are these.
  • Blind Obedience: Towards Chaosdramon, whom he never questions until he watches Chaosdramon kill his soldiers.
  • Co-Dragons: With Raijinmon and Fujinmon.
  • Conflicting Loyalty: Suijinmon has a crisis of loyalty when is forced to choose between Fujinmon, his friend, and Chaosdramon, his emperor.
  • Defensive Feint Trap: Suijinmon employs this on the Royal Knights successfully.
  • Foil: To Duftmon. While neither of them is a people person, Suijinmon cares for his troops on a personal level while Duftmon is far less willing to consider the individuals working under him.
  • Fixed Forward-Facing Weapon: Suijinmon has two of these - the lower pair of Mugen Cannons in his shoulders. The upper pair of cannons mounted on top of his shoulders have a greater degree of mobility.
  • Genius Bruiser: Suijinmon definitely fits this role. He is extremely intelligent and logical, and is also the strongest physically.
  • Ground Punch: His Accel Arm attack involves smashing his fists into the ground and sending shockwaves through it.
  • Hates Being Touched: He hates to be touched by people be doesn't trust, to the extent that it's his Berserk Button.
  • Heel–Face Turn: Suijinmon is eventually convinced to betray Chaosdramon in the final battle against the Metal Empire when he sees him killing his troops.
  • Power Fist: The Accel Arms.
  • Red Baron: "The Waterfall Commander".
  • Shockwave Stomp: He uses his Accel Arms to tear up the ground with a massive shockwave.
  • Shoulder Cannon: Suijinmon has a total of four cannons on his shoulders.
  • The Spock: Speaks very precisely, has no sense of humor and is the D-Brigade's strategist. Unlike most examples, he genuinely cares for his subordinates.
  • The Strategist: He acts as this for the D-Brigade.
  • Undying Loyalty: To Chaosdramon.
  • Wave-Motion Gun: His Mugen Cannons.

     Bagramon 

Bagramon

DarkKnightmon's estranged brother. Also known as the Sage of Death, Bagramon was grievously wounded in a rebellion against the religion of the Heavenly Choir and now gives advice for a living. He masterminded the conflict between the Royal Knights and the Metal Empire to get the Seven Great Demon Lords out of the Dark Area.—
  • Affluent Ascetic: Bagramon was a wealthy aristocrat, but he gave up his wealth to join the Exodus. Even after his falling, he made a modest living as a fortune-reading hermit. Really, he has enough money from telling extremely accurate predictions using his Invisible Snake Eyes for wealthy Digimon that he was able to help fund his true plans.
  • Anonymous Benefactor: He is this to Black Pincer Company, Chaosdramon, and PrinceMamemon in different capacities. Really, he's playing them off each other to provoke a war.
  • Apparently Powerless Puppetmaster: Bagramon stays under the radar and pretends to be removed from the Heavenly Choir and the Demon Lords by pretending to be an ascetic hermit. In reality, he is secretly engineering the break out of the Demon Lords.
  • Became Their Own Antithesis: Bagramon started off as an idealistic, devout supporter of the Religion of Light, even going so far as to execute heretics. However, he eventually becomes disillusioned and ends up releasing the Demon Lords and rebelling against the Heavenly Choir.
  • Best Served Cold: After Bagramon's exile, he takes the role of a peaceful hermit. Really, he's biding his time to take revenge against God and the Heavenly Choir.
  • Blind Seer: Subverted. He's a seer who's blind in one eye, but he can't tell the future - his artificial eye can let him see wherever he wants in the world as long as he knows where he's looking at.
  • Blue Blood: Bagramon was an aristocrat, alongside DarkKnightmon.
  • Broken Angel: After his punishment for rebellion, half his body was destroyed.
  • Chekhov's Gunman: Bagramon was innocuously introduced early in Holy War as DarkKnightmon's brother. He is later revealed to be the driving force of the plot.
  • Crisis of Faith: Bagramon's background character arc in, you guessed it, "A Crisis of Faith". He begins to question his beliefs until he can no longer resist openly challenging God any longer.
  • Cynicism Catalyst: His belief in the Religion of Light is first shaken when an Angemon who sincerely questions the organization's dogma is executed and uses his last words to drop several Armor Piercing Questions.
  • Determinator: Despite losing half of his body, Bagramon was determined enough to drag his mangled body to the World Tree, carve himself a new body, and swear that he will rid the world of God's injustice.
  • Defiant to the End: As he awaits his punishment for partaking in the Heavenly War, Bagramon quietly challenges God to do his worst.
  • Did You Just Flip Off Cthulhu?: He as good as did this to the Being of Goodness during his rebellion, knowing his possible fate.
  • Even Evil Has Standards: Bagramon is disgusted when he witnesses the Demon Lords absorb other Digimons' data.
  • Evil Stole My Faith: The reason why Bagramon began to question his loyalty towards God is due to the constant destruction by evil Digimon that he witnessed on the Digital World.
  • Eye Scream: During Bagramon's punishment for rebelling, his right eye is destroyed by divine lightning.
  • Faith–Heel Turn: Bagramon had serious doubts about the Being of Goodness, but he ignored them and served loyalty. It wasn't until Angemon's and Lucemon's open challenges that Bagramon found himself agreeing with them. When Lucemon was to be executed for his heresy and plans for rebellion, Bagramon couldn't stand aside any longer, so he helped the Seven Demon Lords escape and aided them in their rebellion. He wanted to replace God's injustice with his own 'true' justice.
  • Fallen Angel: He was grievously wounded and cast out after rebelling against the Heavenly Choir. Chapter 33 of Holy War shows that he is still in rebellion.
  • The Grim Reaper: Bagramon served this role for the Heavenly Choir.
  • Half the Man He Used to Be: Lost the right half of his body during the rebellion. The Heavenly Choir apparently did worse to some of the other rebels.
  • The Heretic: He joined Lucemon's rebellion against the heavenly choir and lost much of the right half of his body during a failed attempt to execute him for it.
  • The Hermit: Bagramon lives a hermetic life in the Argent Mountains where he keeps a low profile, away from the Heavenly Choir.
  • Hermit Guru: He works as a mystical sage who offers fortunes and advice to those who seek him out.
  • The Idealist: In contrast to DarkKnightmon's cynicism. Bagramon threw his full support behind the Religion of Light's Exodus and he eventually joined Lucemon's rebellion due to disillusionment with the organization. He really does think he's working toward a better world, even as he frees the Seven Great Demon Lords.
  • Impoverished Patrician: Zig-zagged. He was this by choice. He was a noble, but he sold all of his property in order to fund the Exodus Project. However, since the rebellion, although he took on the life of being a mendicant hermit, he has secretly been using his Invisible Snake Eyes ability for the benefit of rich clients in order to amass large quantities of wealth.
  • The Man Behind the Man: To Chaosdramon. Bagramon masterminded the whole mess with Black Pincer Company to get Chaosdramon to open the Dark Area.
  • Psychopomp: As the Archangel of Death, Bagramon was a sort of this.
  • Rage Against the Heavens: Bagramon's goal during the Heavenly War, and during the present too. He wants to destroy God entirely.
  • Red Baron: "The Sage of Death".
  • Red Eyes, Take Warning: An eye and an eyelight in this case.
  • Red Right Hand: More like red right side, though his arm is gigantic. It's the result of him patching himself together with pieces of a holy tree.
  • The Right Hand of Doom: Bagramon's right arm is completely skeletal.
  • Sibling Yin-Yang: With DarkKnightmon. DarkKnightmon is The Cynic while Bagramon is The Idealist. They also have contrasting dark and light themes.
  • Thinking Up Portals: Bagramon can do this with his Astral Snatcher.
  • Walking Spoiler: Due to his identity being The Reveal.
  • Walking the Earth: Bagramon says that he did this after he was banished from the Sky Colonies after the failed rebellion.
  • Well-Intentioned Extremist: Bagramon's goals are to bring justice to the Digital World in, his view, the absence of God's. If it means rebelling and toppling the world order in order to do so, he's fine with that.

     The Seven Great Demon Lords 

The Seven Great Demon Lords as a whole

The Seven Great Demon Lords were originally high-ranking Digimon in the Heavenly Choir's hierarchy. Each had their own (often self-centered) reasons for disagreeing with the Heavenly Choir's policies. They all gravitated toward Lucemon, who began holding secret meetings to discuss the writings on an executed heretic whose views he shared. Their rebellion was born out of these meetings and ultimately saw them all banished to the Dark Area, which they escaped with Bagramon's help.
  • Demon Lords And Arch Devils: There is no one ruler of the Dark Area. The Seven Demon Lords represent the most powerful demons and they are at the top of the hierarchy, each with their own subordinates.
  • Dark Is Evil: Played straight.
  • Embodiment of Vice: All seven Demon Lords are the physical embodiments of the Seven Deadly Sins. After meeting Beelzebumon, GrandisKuwagamon realizes that they're able to intensify the feelings that contribute to said sins through their mere presence.
  • Fallen Angel: All seven of them are these, after having rebelled against the Heavenly Choir.
  • Greater-Scope Villain: They were this for A Dragon in Shining Armour and the first half of Holy War until they were released. The corrupted dark data that accumulated in the Dark Area is largely down to them..
  • Rage Against the Heavens: All seven of the Demon Lords picked up arms to fight against what they believed was an unjust god and the Heavenly Choir.
  • The Revolution Will Not Be Civilized: The Demon Lords give up any pretense of heroism once they achieve their demon forms, absorbing the data of Digimon and carrying out massive war crimes during the Heavenly War. And then the Colony Drop happened.
  • Sealed Evil in a Can: The Seven Demon Lords were imprisoned in the Dark Area after their defeat.
  • Seven Deadly Sins: Each of the seven represents one of the seven sins.
  • Teeth-Clenched Teamwork: It's clear that most of the Demon Lords don't really care for each other.

Lucemon: Falldown Mode

The Demon Lord of Pride. He began his rebellion out of a strong disagreement with the Heavenly Choir's dogma.
  • A God Am I: Lucemon is showing shades of this, such as openly saying that he could do a better job than God could.
  • Broken Angel: After he turns into a demon, half of his body becomes demonic.
  • Child Prodigy: He was one of these as a part of his backstory, being the curator of the Heavenly Choir's library despite being a teenager.
  • Dark Messiah: He believes himself to be the Messiah who will right the wrongs of the Heavenly Choir and bring peace to the Digital World. He will stop at nothing to achieve these ends.
  • Defiant to the End: Facing defeat at the hands of the Royal Knights and Warrior Ten in the Heavenly War, he charges head-long towards AncientGreymon and AncientGarurumon to be struck down.
  • Face of an Angel, Mind of a Demon: Lucemon may look pure, but that doesn't change the fact that he is evil and ruthless.
  • Faux Affably Evil: Lucemon always maintains a civil and dignified appearance, but he is actually evil and condescending.
  • The Heretic: He shared several views with a heretic Angemon that Bagramon was ordered to execute. The Angemon's sincerity in his beliefs lead Lucemon to look more deeply into these ideas and eventually lead him to rebel.
  • Light Is Not Good: Half of his body is associated with light, but he is not a benevolent Digimon.
  • Long-Haired Pretty Boy: As Falldown Mode, he has long, blond locks.
  • Man of Wealth and Taste: Lucemon: Falldown Mode is dressed in a nice suit.
  • Pride: Lucemon is the Demon Lord of Pride, and it shows in the way he holds himself.
  • Red Right Hand: The left half of his body is demonic compared to his angelic right half.
  • Smug Smiler: Lucemon's default expression.
  • Smug Snake: Especially during the Heavenly War.
  • Utopia Justifies the Means: Lucemon wants to make the Heavenly Choir and the Digital World a utopia beneath him, even if it means crushing everything that stands in his way.
  • Winged Humanoid: Lucemon has a ten wings on his body.

Leviamon

The Demon Lord of Envy. He was originally a Holydramon who was a commander in the Sky Colonies' Powers. He joined Lucemon's group out of envy toward those who were chosen for promotions over him.

Demon

The Demon Lord of Wrath. He was originally a Seraphimon. Like Leviamon, he was a high-ranking commander in the Powers. Contrary to the isolationist stance of the Heavenly Choir's leaders, Demon originally wanted to invade the Digital World.
  • Blunt Metaphors Trauma: Demon can't seem to get a handle on how to use metaphors
  • Church Militant: Like Leviamon, Demon was originally a high-ranking member of the Powers.
  • Cold Ham: He speaks with a calm and composed voice, but he tends to say things with the most hammy words possible.
  • Emotion Eater: While fighting Alphamon in New Terminal, he comments that he's planning to feed on the fury of Paildramon, whose grief and rage led her to go on a destructive rampage as both forms of BlackImperialdramon.
  • The Faceless: When he's in his cloaked form.
  • In the Hood: Demon uses his hooded form to disguise himself after he is released.
  • Horned Humanoid: In both forms, but especially in his robed form.
  • Mixed Metaphor: Often mixes up his metaphors.
    Demon: "They will flee like pearls before swine..."
  • Red Right Hand: His right hand in his demon form is way bigger than his left.
  • Third Eye: He has a third eye on his forehead, but it's covered by his hood when he's robed.
  • Tranquil Fury: Demon's default mode.
  • Warhawk: He originally wanted to invade the Digital World in stark contrast to the Heavenly Choir's isolationist policies, starting with the Republic of Node.
  • Winged Humanoid: Demon has a set of large wings on his back and a humanoid stature.

Barbamon

The Demon Lord of Greed. He was originally a HolyAngemon Priest Mode whose business ideas were against the Religion of Light's strictures.
  • Beard of Evil: He has a massive beard and is quite villainous.
  • Bling of War: He wears a lot of jewellery on his body.
  • Boom Stick: The Death Lure can fire huge beams.
  • Greed: Barbamon is the Demon Lord of Greed. He rebelled due to the Religion of Light's rules preventing him from turning a profit.
  • Loves Only Gold: Barbamon's first concern upon being freed from the Dark Area is scrounging through the Unhallowed Ruins for treasure that he can use to rebuild his stash of wealth.
  • Only in It for the Money: This is his primary reason for being involved in the Heavenly War in the first place.
  • Pointy Ears: Barbamon has some of these, adding to his demonic appearance.
  • The Scrooge: Barbamon is mono-maniacally obsessed with accumulating money and saving money.
  • Sinister Schnoz: And what a nose!
  • The Strategist: Barbamon serves this role for the Demon Lords, and it was he who came up with the idea to drop Empyrea on the Digital World as a last resort.
  • Wizard Beard: Barbamon has this and is an evil warlock.

Beelzebumon

The Demon Lord of Gluttony. He was originally a Baalmon who preferred the ease and freedom of running a bar to a promotion into the Powers' special forces due to how it would have required him to conduct himself.
  • Badass Biker: Beelzebumon has both a motorcycle and is badass.
  • Beelzebub: Self-explanatory. Beelzebumon is based off of the demon Beelzebub.
  • Blood Knight: Beelzebumon lives for a good fight, so much that he hates fighting Digimon that don't post a challenge to him.
  • Cool Bike: The Behemoth.
  • Cool Mask: Wears one of these over his face.
  • Depraved Bisexual: Beelzubumon is open about his enjoyment of sex, and he openly flirts with Dukemon, even while in the middle of fighting him. It's one of the vices that he enjoys that was looked down upon in the Heavenly Choir.
  • Even Evil Has Standards: Not many, but he doesn't like to fight Digimon weaker than he is.
  • Guns Akimbo: Has two shotguns that he dual wields.
  • Hellbent For Leather: Pretty much every piece of his clothing is leather.
  • Mr. Vice Guy: As the Demon Lord of Gluttony, he enjoys excess. This manifests in alcohol, sex, adrenaline, and food.
  • Red Eyes, Take Warning: He has red eyes and is a villainous demon.
  • Shotguns Are Just Better: Wields a pair of shotguns called Berenjena.
  • Third Eye: Beelzebumon's got a third eye on his forehead, similar to Demon.
  • Villainous Glutton: Beelzebumon is the Demon Lord of Gluttony.
  • Worthy Opponent: He sees Dukemon as this, and complained that he doesn't get to fight him.

Lilithmon

The Demon Lord of Lust. She was originally an Ophanimon who indulged in every vice life had to offer, much to the disapproval of her compatriots in the Heavenly Choir.

Belphemon

The Demon Lord of Sloth. He was originally a very lazy Silphymon who didn't do anything if there was nothing in it for him.
  • The Berserker: Though still sapient, he gives into his bestial instincts while in Rage Mode, which makes him a devastating combatant during the Demon Lords' rebellion.
  • Chained by Fashion: His body is clad in chains and he is able to utilize them in his attacks.
  • Lazy Bum: Belphemon is the Demon Lord of Sloth and he remains asleep in his Sleep Mode. This was the case even before he fell.
  • Sleep-Mode Size: Belphemon is this in his Sleep Mode form.
  • Super-Deformed: Belphemon's Sleep Mode form is in this style.

Allies:

     Warrior Ten 

KaiserGreymon/AncientGreymon

The leader of the Warrior Ten. As the Warrior of Fire he has the power to assume the form of AncientGreymon. He and Dynasmon are friends from their adventuring days before their two teams were founded.


  • Adventure Duo: He and Dynasmon were apparently this before their teams were founded.
  • BFS: The Ryugonken (AKA the Dragon Soul Sword) is one of these, being as long as his body.
  • Big Damn Heroes: He saves Dynasmon in Chapter 24 of Holy War in dramatic fashion.
  • Breath Weapon: He shoots flames from his mouth like a dragon.
  • Catchphrase: "Who dares, wins!"
  • Chronic Hero Syndrome: He has a strong case of this. The Warrior Ten's introductory oneshot shows that he has this to the point that he gets angry if someone beats him to helping others.
  • Cool Helmet: He wears an orange, full helm in his KaiserGreymon form and a white, horned helmet as AncientGreymon.
  • Destructive Saviour: It's mentioned that most of the fights he gets into cause a lot of property damage.
  • Dishing Out Dirt: Despite being Warrior of Flames, he has some earth-based powers too; there's some of this involved in his Gaia Tornado attack.
  • Dynamic Entry: AncientGreymon's preferred method of arrival, as evidenced in Chapter 24 of Holy War.
  • Elemental Absorption: "Gaia Tornado" is described as being created the same way that WarGreymon's "Gaia Force" is, with AncientGreymon drawing heat from the earth itself.
  • Determinator: KaiserGreymon is a thoroughly stubborn, resilient, and defiant individual who can willpower his way through most adversity.
  • Dragon Knight: KaiserGreymon is dragon man who dons a knight get-up, and he definitely plays the part.
  • Fiery Salamander: KaiserGreymon is reptilian and the Warrior of Flame.
  • Flight: As AncientGreymon.
  • Goggles Do Nothing: Averted. He uses them to keep the wind out of his eyes while flying.
  • Hot-Blooded: The most so of the Warrior Ten, most notably manifesting as Chronic Hero Syndrome.
  • Hot Wings: As AncientGreymon. His wings are often Wreathed in Flames.
  • Icy Blue Eyes: KaiserGreymon has piercing blue eyes like these.
  • Law of Chromatic Superiority: More or less made out to be the strongest of the Warrior Ten, and is very, very red.
  • The Leader: Of the Warrior Ten, of the Headstrong and Charismatic varieties.
  • Magic Pants: KaiserGreymon's goggles are proportional to his head even in his AncientGreymon form. Justified in that they have been tied to his data.
  • Magnetic Hero: He served this role for the Warrior Ten, being sociable, charismatic, and stubborn enough to pick up a variety of friends wherever he goes.
  • One-Handed Zweihänder: He can do this with his sword.
  • Playing with Fire: He's the Warrior of Flames and can control fire, as such.
  • Shoulder Cannon: He has two cannons on his shoulders as AncientGreymon.
  • Sphere of Destruction: His Omega Burst attack.
  • Tornado Move: "Gaia Tornado".
  • Troll: Seems to enjoy driving AncientGarurumon crazy.
  • Vitriolic Best Buds: With AncientGarurumon.

AncientGarurumon

The Warrior of Light. He seems to be a counterpart to Duftmon.
  • An Ice Person: Despite being the Warrior of Light, AncientGarurumon has some ice based powers too; its "Absolute Zero" attack involves him halting the movement of electrons to freeze its opponent whole.
  • BFS: The Sharpness Claymores.
  • Dual Wielding: The Sharpness Claymores are these.
  • Jerkass: He does not get along well with others. He's not as bad as Duftmon, though.
  • The Lancer: To KaiserGreymon.
  • Light 'em Up: AncientGarurumon is the Warrior of Light, and thus has powers of light manipulation.
  • Noble Wolf: He is proud, noble and intelligent.
  • Our Werewolves Are Different: He is a bipedal, werewolf knight.
  • The Spock: Very intelligent and very blunt, but not nearly as tactless as Duftmon.
  • Vitriolic Best Buds: With KaiserGreymon, whose antics frequently drive him crazy.

AncientMermaidmon

The Warrior of Water.
  • Abnormal Ammo: "Crystal Billow" involves firing crystalized water like bullets at the enemy.
  • Cleavage Window: And likewise below her collar.
  • Cool Helmet: She has a large, fish-themed helmet.
  • Giant Wall of Watery Doom: "Great Maelstrom" involves attacking with this.
  • Making a Splash: As Warrior of Water, she has water manipulation abilities.
  • Our Mermaids Are Different: She has the ability to change between her mermaid form and human form for ease of travelling on land.
  • The Medic: Her MarineAngemon form can heal other Digimon.
  • Troll: Enjoys teasing KaiserGreymon, though it's good-natured rather than antagonistic.

AtlurKabuterimon/AncientBeatmon

The Warrior of Thunder. He has the power to assume the form of AncientBeetlemon, but normally takes the form of a blue AtlurKabuterimon. He cracks jokes constantly, similar to UlforceVeedramon.

PileVolcamon/AncientVolcamon

The Warrior of Earth. He has the power to assume the form of AncientVolcamon.

AncientIrismon

The Warrior of Wind.

Shurimon/AncientTroiamon

The Warrior of Wood. He has the power to assume the form of AncientTroiamon. He's a meek individual with a knack for tactics and inventing. He and MetallifeKuwagamon have collaborated on inventions several times.
  • Chest Blaster: As AncientTroiamon, his "Surprise Cannon" fires large shells from its chest and mouth cannons.
  • Combat Pragmatist/Confusion Fu: He likely fights this way both as Shurimon and in his Ancient form, being a ninja.
  • Dramatic Stutter: Shurimon has one of these.
  • The Faceless: His face is mostly concealed except for two eyes against black.
  • Green Thumb: He's the Warrior of Wood. This extends to plants as well.
  • More Dakka: "Epeius Gimmick", which fires every single cannon on its body.
  • Ninja: Shurimon is a ninja Digimon and he has a back story of a ninja, as well.
  • Shrinking Violet: He is incredibly shy and insecure.
  • Spring Coil: His arms and legs.
  • The Strategist: He's the strategist of the Warrior Ten, much like Duftmon for the Royal Knights.
  • Trap Master: As a ninja, he also specializes in setting traps. Their base is surrounded by these traps.
  • Trojan Horse: As AncientTroiamon, though he can't transport Digimon inside of him.

Wisemon/AncientWisemon

The Warrior of Steel. He has the power to assume the form of AncientWisemon. He's the resident scientist and nutcase.

Anubismon/AncientSphinxmon

The Warrior of Darkness. He has the power to assume the form of AncientSphinxmon. Not to be confused with Anubismon, the Mayor of Lupolford and initial antagonist.
  • Breath Weapon: "Dark Blast", which involves spitting out a big ole' glob of darkness from its mouth.
  • Casting a Shadow: He's the Warrior of Darkness.
  • Dark Is Not Evil: He's the Warrior of Darkness, but is by no means evil.
  • One-Steve Limit: Averted. When in this form, he has the same name as Anubismon of Lupolford.
  • Power Crystal: On his forehead as AncientSphinxmon.
  • Psychopomp: Anubismon has this duty in the Dark Area, in terms of weighing the souls of the deleted.
  • Pyramid Power: This is one of his attacks.
  • Red Eyes, Take Warning: Subverted. While he is a very mysterious and imposing Digimon, he is actually fairly kind and reserved.
  • Summon Magic: "Ammit" can call a beast from the Dark Area as an attack.
  • Unholy Nuke: "Necro Eclipse", an attack that envelops AncientSphinxmon's foe in darkness and death.

Blizzarmon/AncientMegathuriummon

The Warrior of Ice. He has the power to assume the form of AncientMegathuriummon.

     Saversburg 

Tactimon

Duftmon's old debate partner from Saversberg University, now a tactical advisor for Saversberg.
  • Emotions vs. Stoicism: The emotional to Duftmon's stoic. Duftmon doesn't care about emotions or relationships while Tactimon does.
  • Everything's Better with Samurai: Wears samurai armor.
  • Foil: To Duftmon. While both are master strategists, Duftmon does not consider individual Digimon at all in his strategies while Tactimon tries to care for his subordinates, though apparently not to the level that Suijinmon does. Unlike Duftmon, he also realizes the importance of considering the effects that individual fighters' psychology have on small task forces.
  • The Rival: He and Duftmon debated near-constantly while they were both students.

     The Heavenly Choir 

The Heavenly Choir as a whole:


  • The Armies of Heaven: The Powers, which is the military arm of the Heavenly Choir.
  • Celestial Bureaucracy: The Heavenly Choir is very bureaucratic with highly organised hierarchies and roles.
  • Celestial Paragons and Archangels: The Three Great Angels and the Celestial Commanders.
  • Church Militant: The Powers are the Heavenly Choir's military are, though they are only used as police and self-defense forces due to Sky Colonies' isolationist policies.
  • Council of Angels: The Three Great Angels, consisting of Seraphimon, Ophanimon, and Cherubimon.
  • Floating Continent: Their Sky Colonies were built as part of their Project Exodus, as part of a schism with the church of Yggdrasil. They originally intended to only build Sky Colony: Lambent, but were able to build to smaller ones with the leftover funds.
  • Our Angels Are Different: Angel Digimon (including a rabbit angel) with a theocratic, hierarchical society.
  • Saintly Church: The Religion of Light.
  • The Theocracy: The Heavenly Choir is this for the Religion of Light.

Seraphimon

One of the Three Great Angels. He governs over God's laws.

Ophanimon

One of the Three Great Angels. She governs over God's love and mercy.

Cherubimon

One of the Three Great Angels. He governs over God's wisdom.

Angemon

The Keeper of the Light for a monastery at the edge of the Forest of Equilibrium.
  • Good Shepherd: Angemon adopted TigerVespamon after the latter lost his family as a child. He is also an all-around pleasant and understanding Digimon.
  • Nice Guy: He is extremely welcoming to Dukemon and Dynasmon when they arrive at the monastery looking for sanctuary.

Other Digimon:

     The Four Holy Beasts 
  • Chained by Fashion: Qinglongmon's body is contained by chains that run the length of his body.
  • Divine Delegation: The Four Holy Beasts can be considered to fill this role for Huanglongmon.
  • Energy Beings: Qinglongmon is made of a similar substance to Wyvern and Hinakamui.
  • The Four Gods: Each of the Four Holy Beasts is based on and nicknamed after one of them.
  • Hair-Trigger Temper: Zhuqiaomon is perpetually angry.
  • Hot-Blooded: Zhuqiaomon is the angriest and the quickest to act out of all four.
  • Multiple Head Case: Possibly with Xuanwumon. His heads can speak independently, with one elaborating on the other's point.
  • Our Dragons Are Different: Qinglongmon, who has some influence in the United Dramonic Coalition.
  • Panthera Awesome: Baihumon is a giant tiger.
  • Physical God: All four of them. Technically there are five of them, but Fanglongmon is out of action.
  • Sealed Good in a Can: Fanglongmon is sealed under the World Tree.
  • Turtle Island: Xuanwumon is large enough to have trees growing on his shell.
  • The Watcher: They prefer to avoid interfering in the Digital World's affairs, though Qinglongmon does act as an advisor and they will act of things get too badly out of control.

     The Mamemon Kingdom 

PrinceMamemon

The King of the small and relatively unimportant Mamemon Kingdom. He has delusions of grandeur, and he eventually gets the Royal Knights dragged into his follies.—-
  • Clueless Boss: He is this to the Mamemon Kingdom. He's disconnected from reality and while not evil or bad-intentioned, makes a series of poor decisions.
  • Idiot Ball: He decides to pretend that he received some blueprints the Black Pincer Company. The Metal Empire declares war. His many blunders also turn his most trusted advisor against him.
  • Pointy-Haired Boss: He's an incompetant ruler, believing the Royal Knights to be his subordinates and provoking the Metal Empire into declaring a war on his kingdom.
  • Small Name, Big Ego: PrinceMamemon has this in spades. He grossly overestimates his own importance, and he actually thinks that the Royal Knights are his subordinates. The only reason he even founded the Mamemon Kingdom in the first place was because a KingEtemon convinced him he was royalty as a joke.

Mercuremon

A mirror Digimon who is an aristocrat that serves as PrinceMamemon's royal advisor.
  • Ambition Is Evil: He wants to advance himself and sees the Metal Empire as the most viable way to do so.
  • Beleaguered Assistant: This is how he views himself. Though he does have a point.
  • Les Collaborateurs: Once the Metal Empire takes over, Mercuremon and the Mamemon Kingdom end up helping them.
  • Dude, Where's My Respect?: The reason he gives for betraying PrinceMamemon. While PrinceMamemon was an incompetent who needed to go and the Mamemon Kingdom's army stood no chance, he also had other reasons for doing so.
  • Eyeless Face: His face is a mirror with lips.
  • Pragmatic Villainy: Doesn't really want to see PrinceMamemon imprisoned as a rebellion would quickly form. When one does form anyway he decides to set up a sting operation rather than just arresting them directly.
  • Psychotic Smirk: Does this a lot.
  • Puppet King: For the Metal Empire. He sees it as a stepping stone to advance even further.
  • The Quisling: Mercuremon betrayed the Mamemon Kingdom to the Metal Empire in order to ingratiate himself into Metal Empire society and rise through the ranks.
  • Smug Snake: Smug? Yes. Treacherous? Yes.
  • The Starscream: He did have legitimate reasons for doing so such as not getting any respect for cleaning up after PrinceMamemon's many screw-ups and the fact that the Mamemon Kingdom's army would have stood no chance against the D-Brigade. He also did it for the sake of his own ambitions, as he confesses to Hagurumon.
  • Treacherous Advisor: Ultimately proves to be this. Admittedly, he has more reason than most to be one.
  • Yes-Man: To PrinceMamemon, though he clearly has his own agenda.

     Wizardmon 

Wizardmon

A researcher studying the dark rifts. He was first encountered by Examon and Craniamon while they were investigating one. He's also the middleman for Black Pincer Company's mysterious client.
  • An Offer You Can't Refuse: Bagramon funds Wizardmon's research, then threatens him into not telling anyone about the potential destructive consequences of said research.
  • For Science!: He is fascinated by the dark rifts and the Dark Area that they connect to. By the time he realizes that his research was being used by Bagramon to free the Demon Lords, Bagramon is able to threaten him into continuing his work anyway.
  • Nervous Wreck: Whenever he runs into Dorbickmon or the Royal Knights. It's not all that surprising given that he's working as a middleman for their enemies.

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