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Video Game / Minecraft Adventure Maps

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The game Minecraft has spawned a number of fan-made custom Adventure Maps, in which the creator will fill the Minecraft landscape with dungeons, puzzles, towns, castles, and other interesting architecture and obstacles for players to overcome and explore.

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Survival maps:

    Survival Island 

Survival Island

One of the earliest custom maps. The idea is simple: you have to survive on a tiny desert island with one tree, on top of an extensive cave system. There is also a variety of challenges to complete. The map has since undergone countless revisions, updates, sequels, and spinoffs, mostly by other people, and has served as the inspiration for most survival maps.



One of the most famous custom maps. In it, the player is stranded on a small dirt block with one tree and a few supplies in an otherwise completely empty world. There, they must survive and complete challenges (It's not quite as ridiculous as it sounds). Like Survival Island, has had many updates and other versions.


Super Hostile series

An (in)famous series of custom survival maps. The player(s) must retrieve colored wool blocks from various dungeons across an intricately designed map in order to complete the Victory Monument. When all the blocks are on the Monument, you win. Unfortunately, the maps are also incredibly Nintendo Hard, filled to the brim with hazardous environments, monsters, and deadly traps. Vechs hates you, die in a fire.

They now have their own trope page.

There are 12 maps:

Super Docile

A spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level. Currently has 2 maps:


A series of two shorter Super Hostile maps:


Primordial Desert

A procedurally generated map taking the form of an infinite desert, littered with mountains, caves, volcanoes, pyramids and oases.


A vast land composed entirely of islands floating in the sky, Skylands boasts several dungeons to challenge players and numerous treasure huts that serve as rest stops. Watch out for loose sand and gravel!

Skylands contains examples of:

Forsaken Lands

You are dropped into the ruins of a post-zombie-apocalyptic medieval civilization that contains six dungeons of varying difficulty complete with booby traps, monster spawners, and, of course, treasure chests.

Forsaken Lands contains examples of:


Wave Survival maps:


Cake Defense

Perhaps the original map of this type. The minigame is set on top of a giant cake, where players must fight off ever increasing waves of monsters.

The sequel, Cake Defense 2, is mostly the same, but with an added shop in between waves and a powerup system.

Plants Vs. Zombies

Based on the game of the same name. The player must protect a house from hordes of Zombies with the help of Redstone-powered defense systems in the shape of flowers.

Zombie Siege

You defend against vast hordes of Zombies, what else?


Survival Horror

In this game, the player must defend a house against the armies of the undead. Notable for having a complex and dynamic environment that the player must explore as opposed to the usual static arena.

Creeper Survival

A wave survival minigame… entirely with Creepers. What happens if you fail should be obvious.

Wave Heroes

The players must survive waves of various monsters. Notably, there are two arenas, so two players can compete against each other.

The Wither's Challenge

Sort of a hybrid Wave Survival/Adventure map: The (up to) 3 players choose from 3 classes: Demon Hunter, Paladin, and Shadow Knight. Together, they climb their way through an Evil Tower of Ominousness to reach the Wither, progressing through four stages. In each one, they must fight off four waves of various enemies before progressing to the next one, stopping off at a shop in between.




Pig Powered Slot Machine

Exactly what it sounds like.

The Temple Of Notch

A short map in which the player must make an offering at the temple, and be judged by Notch. They will either be blessed or condemned.

Disco Archery

The player must shoot a series of targets in sequence (harder than it sounds).


Essentially, a recreation of Bomberman in Minecraft.

Evil Bunny Boss Fight

A boss fight against an evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.

Sonic The Hedgehog

A map based on... well, guess. Here, the player must dash through an obstacle course while being timed.

Evil Santa Boss Fight

A boss fight against a giant evil robot Santa Claus who shoots fire and summons killer Elves.

And an honorable mention to Disco's other projects which don't fit into any category. These include a music sequencer, a piano, a giant bomb, a guitar, another music sequencer, a clock, a drum kit, another giant bomb, and a calculator.

We'd list every map SethBling has made, but there's just too many (and most are self-explanatory anyway). Just check out his YouTube channel.


Dance Dance Zombie

A minigame based on Dance Dance Revolution (as if you couldn't guess). The player has to step on pressure pads at the right time to kill Zombies.

Blaze Boss Fight

A (3-phase) boss fight against a giant Blaze. And it's HARD.

Deadly Tic-Tac-Toe

A fully operational game of Tic-Tac-Toe in Minecraft! Oh, and the loser gets Creepers dumped on them.

Pig Fishing Tournament

A game with similarities to Hungry Hungry Hippos: the players must use Fishing Rods to try and pull Pigs into holes.

Snakes And Ladders

That's right. There is a fully operational game of Snakes And Ladders in Minecraft.

Nintendo Console

A minigame played using a giant NES controller: the player stands on pressure plates at the end of the D-Pad to direct a block through a maze.


Hostile Trails

A spinoff of Super Hostile, described by its creator as a cross between The Oregon Trail, Lemmings, and Railway Sim. There is currently one map, Pigget Panic.


Creeper Boss Fight

A boss fight where the player must shoot arrows at a giant Creeper while being Zerg Rushed by Creepers.

Spot The Difference

In this minigame, the player progresses through a series of rooms, each with a set of seemingly identical structures on them. 4 structures in each set have something in them different from all the others. The player must stand on pressure plates inside the unique structures to progress to the next room. As they go along, the structures become increasingly large and complex, making the differences harder to spot.


In this game, one player plays as the Terminator. Armed with a sword but slowed down, they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.

Player Vs. Player maps:


The Survival Games

The most popular Minecraft custom map ever. Inspired by The Hunger Games, the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.


Race For Wool

A series of PVP maps that use the Victory Monument mechanic from the Super Hostile series, only here the teams must race along linear obstacle courses to retrieve the Wool and try to be the first to complete their Monument.

The first two maps, Hostilities Begin and Direct Fire, were made by Vechs but other people have since made many others in the same style.

Capture The Wool

Similar to Race For Wool, but here the teams must fight each other to retrieve the Wool from each other's territories. There is currently only one map, Fields Of Glory.


Super Pirate Battle Royale

The players split into two teams, each with their own boat, and must arm and fire TNT Cannons to destroy the other teams' ship.


TNT Olympics

A recreation of Olympic Games events, but with TNT.

Super Craft Bros. Brawl

Based on Super Smash Bros., at least insofar as it has the "knocking people out of the arena" mechanic.

Team Fortress 2

Recreations of Team Fortress 2 maps as PVP maps in Minecraft. Currently Dustbowl and 2Fort have been done.



A map using SDK's Guns mod, in which the teams play as terrorists and soldiers fighting for control over a hijacked airplane.

Nether Arena

A free-for-all in which the players must fight to acquire a Lever and place it on their color-coded block.

Vampire Survival

In this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword. The others must protect Villagers from the Vampire, but if killed, they become Vampires.

Defense Of The Ancients

Inspired by the Defense Of The Ancients which is not All-Stars and therefore cannot be linked to because this website hates me, as the title suggests, with recreations of several mechanics from that game.

Obsidian Defenders

A team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier, and destroy their opponents' Beds; trading, upgrading, and capturing Control Points along the way.

The Walls

The map is separated into quarters by Sand walls. Each of the 4 teams must survive in their quarter for 15 minutes, building weapons and traps, before the walls fall allowing the teams to attack each other.

The Walls 2 makes the quarters bigger and increases the time to 35 minutes before the walls fall.

The Walls 3 is not a single map, but rather a group of user-created maps on the Hypixel server, each usually having its own theme.

Gladiator Arena

Two teams fight to the death in a giant colosseum. A class system is included.


A map based on Quake, using teleportation, along with Jump Boosts to replicate the jumping mechanics.

Death Sentence Arena

Any number of players fight off ever increasing waves of enemies in an icy arena, and try to be the first to reach Level 20 (30 on higher difficulties). The winner gets to execute the losers in a variety of amusing ways.


Cluster Chunk

The map is a totally empty void apart from two hollow spheres made of every Block in the game stuck together at random, and three Satellites around each one containing extra supplies. The teams start in a sphere and must get to the other team's sphere and destroy their Beds to win.

Skyblock Wars

A series of maps which all share the same basic concept: each team starts off on its own Skyblock (see the Skyblock map above), and must build over to the other teams' blocks to try and kill them. There will usually be Chests full of supplies located on neutral blocks.


In this map, the two teams start on opposite sides of a ring of floating islands. Scattered around the islands are pads which, if stood on for long enough, will give resources to the team of the corresponding color. The most valuable resources can be taken by either team. The objective is to reach the other team's base and enter their Machine, which will explode and lose them the game if stood in long enough.

Adventure Maps:



One of the earliest and simplest adventure maps. The player must complete a series of fairly simple challenges to escape from a prison, while their captor mocks them.


Deep Space Turtle Chase

Minecraft… IN SPACE!!! A rare science fiction-themed map, made by the VoxelBox. The player plays as Pro. Tagonist, officer of an agency called GR7 who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, a brilliant sci-fi texture pack, and the sheer effort put into it have caused some to call it the best custom map ever.

A sequel is planned.

Deep Space Turtle Chase contains examples of:


The Paladin's Quest duology

Two sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths, and even cutscenes. Just make sure you have a lot of free time before starting.


Creeper Dungeon

A sequel of sorts to Creeper Survival, a short adventure where the only enemies are Creepers. Also includes a shop system.

Star Wars

A Star Wars themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.

Herobrine's Mansion

One of the most famous (certainly one of the most Let's Played) maps ever, mainly for being the first map to exploit Command Blocks and MCEdit to their full potential. In it, the players must enter the lair of the infamous Herobrine and kill him.

Herobrine's Mansion contains examples of:

Wrath Of The Fallen

The Spiritual Successor to Herobrine's Mansion. The protagonist is sailing to the city of Grenor. Upon arriving, they discover that the city is the site of a Demonic invasion. Naturally, it's up to them to save the day.

Wrath Of The Fallen contains examples of:

  • Always Night: After you emerge from the Mines, at least.
  • An Ice Person: Lord Frozenberg.
  • Big Bad: Whatever that thing speaking in scrambled text was seems to be this. You never see it, though.
  • Big Damn Heroes: The Iron Golems who show up to save you in The Mad King fight.
  • Big Fancy Castle: Where the last part of the map is set.
  • Boss Bonanza: The castle: you fight The Mad King, Blezius, and Lord Frozenberg, and then have the very long multi-phase final battle, with either very short breaks with only a few enemies or no breaks at all in between. Luckily, there's plenty of time to grind out in the town.
  • Boss in Mook Clothing: The Elite Monsters.
  • Boss Subtitles: This map continues the tradition of labelling Boss Rooms, but only a few of them have actual titles to go with their names.
  • The Captain: Captain Elenor is a rare female example.
  • Cloud Cuckoo Lander/The Ditz: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
  • Colour-Coded for Your Convenience/Good Colours, Evil Colours: Allies' text is blue, enemies' is red.
    • The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.
  • The Corruption: It's even called exactly that.
  • Damage-Sponge Boss: Magmo, Lord Frozenberg (once you get the Sun Staff), Grobo.
  • The Dragon: Magmo to the scrambled text guy.
  • Dug Too Deep: The Corruption is coming from the Mines.
  • Dungeon Town: Grenor, not once but twice.
  • Easy Levels, Hard Bosses: You can easily mow down hordes of minions, but the bosses are all lengthy, fairly complicated affairs that will likely cause most of your deaths.
  • Eldritch Abomination: Whatever's behind the Demon invasion seems to be one of these.
  • Elite Mook: Many different types of them.
  • Final Boss: Unknown.
  • Final Boss, New Dimension: Subverted. The final battle takes you through both the Dream World and the Nightmare World, but the actual final enemy is fought in the normal Overworld.
  • Flunky Boss: All the bosses: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Blezius summons Spiders and Endermen, Lord Frozenberg summons Zombies and Skeletons.
    • Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him, he goes down in a few hits and doesn't fight back, and Unknown, where the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself.
  • Gameplay and Story Integration: A very bizarre example: to defeat Blezium, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.
  • Gangplank Galleon: The first area of the map is on ships, one being a pirate ship.
  • Giant Mook: Grobo.
  • Infinity +1 Sword: The Shadow Set, the most powerful equipment, only purchasable from the store and very expensive.
  • It's All Upstairs from Here: A large portion of the map is spent climbing to the top of the castle. However, once you reach the roof, you're transported all the way down underground, to a cave beneath it.
  • Marathon Boss: Most of them to some degree, but especially Unknown.
  • Pirates: The Starter Villains of the story.
  • Playing with Fire: Blezius.
  • Puzzle Boss: The Blezium fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically.
  • Ruins for Ruins' Sake: The temple is just sort of there, with no explanation for its existence.
  • Rule of Three: All over the place: 3 equipment sets, 3 Corruption Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle…
  • Sequential Boss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and Unknown takes this Up to Eleven by having you visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that.
  • Serial Escalation: Pretty much the whole map, but the final boss deserves special mention: you fight multiple Withers. AT ONCE.
  • Shout-Out: The special items are all named after various well-known Minecraft players.
  • Shielded Core Boss: With Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with Unknown you have to destroy 2 sets of Corrupted Crystals twice before Grobo appears.
  • Stationary Boss: Blezius.
  • Underground Level: The Mines.
  • The Very Definitely Final Dungeon: The temple.
  • The Voice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but you never see the thing itself.
  • Wakeup Call Boss: Magmo, The Nightmare Breeder. Not only is his fight long and quite difficult, but it's the first to introduce the complex sequential strategies like waves of minions and destroying objects to hurt the boss that are common to all following bosses.
  • Warmup Boss: Captain Huk. He has pitiful stats and no required strategy beyond "hit him with a sword", and can easily be wiped out in seconds.
  • Zero-Effort Boss: The Mad King, once you deal with his Army Of The Dead and attack him directly.

Zombie Apocalypse

Somewhat different from Hypixel's other Adventure Maps: This map is set in the modern day town of Riverside, during the zombie apocalypse.

Zombie Apocalypse contains examples of:

  • Absurdly Spacious Sewer: The Riverside Sewer system is friggin' huge.
  • Action Survivor: The protagonists, as well as John, Rick, and Bill.
  • Always Night: By virtue of Command Blocks.
  • Ax-Crazy: Roach.
  • Big Bad Wannabe: Roach claims that he will take over the world, but he's almost entirely reliant on Zombie minions, and you kill him fairly early in the map. For the rest, the Zombies in general serve as the main villains.
  • Body Horror: All over the place with the Zombies, especially with the other mobs retextured to look like mutant Zombies.
  • Chainsaw Good: Chainsaws are the best weapons you can get. Wait, they're not Chainsaws, they're ChainSWORDS.
  • Down the Drain: One section requires you to travel through the Sewers.
  • Elite Mooks/Elite Zombie: Anything that's not a Zombie (which is to say, the actual Minecraft Zombies).
  • Evil Is Visceral: The other mobs all look like hideously mutated Zombies, and the Industrial Sector (particularly the Power Plant) is covered with a strange fleshy substance.
  • Flunky Boss: Roach hides away behind a barricade taking potshots at you, letting his Zombie army do most of the work.
  • Gorn: There are Zombies, what did you expect? Especially the Creepers, who explode in sprays of gore.
  • Infinity +1 Sword: Armored suit pieces, Modified Chainswords, and MX2010 Enhanced Sniper Rifles are the most powerful armor, melee weapon, and ranged weapon, respectively.
  • Insistent Terminology: The items are renamed to go with the thematic texture pack: Swords are Baseball Bats, Machetes, and Chainsaws, Bows are Sniper Rifles, etc.
  • Kill It with Fire: The last area requires you to shoot stuff with a Flamethrower.
  • Mission Control: Rick.
  • Mooks but No Bosses: There is Roach, but he's fought only a short way through and is no tougher than a regular Elite Mook, with the only challenge being all the Zombies he sics on you. If you want to really stretch the definition of a boss, there's the Armored Zombie (which is just an ordinary Zombie that takes longer to kill) and the Nuclear Core, to destroy which you just shoot four weak points with no enemies or hazards to get in your way.
  • Multiple Endings: You make a Last-Second Ending Choice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way), or escape with your lives, but leave Rick behind and the city in flames.
  • Schmuck Bait: Bibi The Mouse: Do not eat.
  • Stationary Boss: Roach and the Core.
  • The Very Definitely Final Dungeon: The Nuclear Power Plant.
  • The Virus: Zombies.
  • Zerg Rush: ALL THE DAMN TIME, but especially in the Grocery Store, the Park, the Subway, and the Power Plant.
  • Zombie Apocalypse: Duh.

Herobrine's Return

The sequel to Herobrine's Mansion, although it's more of a Spiritual Successor to Wrath Of The Fallen (Kind of confusing). 3 years after the events of Herobrine's Mansion, Herobrine has returned to get revenge, and the hero(es) must travel to his new lair and kill him once and for all.

Herobrine's Return contains examples of:

  • Always Night: In the Overworld at least, in the Nether you can't tell.
  • Attack Its Weak Point: To weaken Skeletor, you have to shoot him in the eyes; to kill Koragor, you have to shoot marked points along his arms.
  • Big Bad: Herobrine.
  • Big Boo's Haunt: The Graveyard.
  • Big Damn Heroes: Thannos does this a few times.
  • Big Good: Archangel Thannos.
  • Body Horror: Dina Bone's experiments are quite twisted.
  • Bonus Boss: The Queen Slime.
  • Bonus Dungeon: The Slime caves.
  • Boss Bonanza: Most of the map after the fight with Tarov is boss battles: Dina Bone, Koragor, and the three-phase final boss, with only the occasional squad of cannon fodder in between.
  • Boss Subtitles: Each boss as a nameplate (and sometimes title) outside their Boss Room.
  • Celestial Paragons and Archangels: Thannos is one of them.
  • Chekhov's Gun: Reading Herobrine's Orders is necessary to complete Sidequest 2.
  • Co-Dragons: Maltorn, Skeletor, Dina Bone, Tarov, and Koragor to Herobrine.
  • Colour-Coded for Your Convenience/Good Colours, Evil Colours: Passive NPCs' dialogue is green, allies' is blue, and enemies' is red.
    • And the tiered equipment sets: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
  • Damage-Sponge Boss: The Queen Slime, Tarov, Herobrine's final form.
  • Developer Room: Not actually a developer room, but after you beat Herobrine, you find a cave full of Steve? Heads reskinned with the skins of famous Minecraft Let's Players.
    • However, said Heads include Hypixel and Rezzus, so it actually is (partly) a developer room.
  • Dug Too Deep: One section in the mountains is set in a mine.
  • Dungeon Town: The map begins with a village being attacked by monsters, and you having to clear it out.
  • Easy Levels, Hard Bosses: The mooks are really just there to feed you Souls and items, the boss battles are where most of the challenge is.
  • Essence Drop: Every enemy you kill gives you a varying amount of Souls, which are used to buy certain items, as well as an easy way of keeping track of each player's kills.
  • Elite Mooks: Too many different types to list.
  • Evil Sorceror: Maltorn, The Necromancer and Tarov, The Warlock.
  • Evil Tower of Ominousness: Tarov lives in one.
  • Final Boss: Herobrine.
    • Postfinal Boss: Herobrine's last form is much easier than the previous stages of the battle. While the second phase was the real final challenge, this one is just dealing the finishing blow.
  • Final Boss Preview: Herobrine appears briefly in the first area to taunt you and throw around Fireworks as a display of his power.
  • Fluffy Cloud Heaven: The Heaven Shop.
  • Flunky Boss: All the bosses except Tarov and Koragor: Maltorn summons Zombies, Skeletor summons Skeletons and Flying Creepers, Dina Bone sets her experiments on you rather than fighting in the first fight and summons Creeper Mines in the second, Herobrine summons Soul Harvesters.
  • Hero Killer: Tarov actually manages to kill Thannos. He wasn't actually dead, though.
  • Infinity -1 Sword: The Archdemon Set, which doesn't drop from enemies, meaning it can only be bought at the Heaven Shop for a hefty price.
  • Infinity +1 Sword: The Archangel Set, which is even more powerful, but can only be bought at the Heaven Shop by paying Souls rather than Gold.
  • It's All Upstairs from Here: The section where you climb Tarov's tower, although this is roughly halfway through the story rather than at the end.
  • Kill It with Fire: Herobrine sets a lot of stuff on fire during the final battle.
  • Mad Scientist: Dina Bone.
  • Mission Control: Victor and Thannos.
  • Multi-Mook Melee: Dina Bone's arena.
  • Noob Cave: The village has only a few weak monsters, being just a warmup.
  • One-Winged Angel: Tarov transforms into a Wither halfway through the fight.
  • Our Souls Are Different: You collect Souls by killing monsters and lose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.
    • In the final boss fight, you also collect Demon Souls, which Thannos can use as an energy source.
  • Planet Heck/Lethal Lava Land: Most of the map is set in the Nether.
  • Playing with Fire: Koragor, The Lair Guardian's, main abilities revolve around fire.
  • Recurring Boss: Dina Bone is fought twice, though the first time you don't directly fight her.
  • Rouge Angles of Satin: "Crimson" is frequently misspelled as "Crimeson".
  • Rule of Three: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains…
  • Scenery Porn: Never thought you would have any of this in Planet Heck? You thought wrong.
  • Sequential Boss: Maltorn and Skeletor are fought directly in sequence. Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you whose Souls you have to collect, then you finally fight him hand to hand.
  • Shielded Core Boss: With Maltorn, you have to drop 5 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
  • Shout-Out: The special items are all named after various well-known Minecraft players.
    • Dina Bone's name is a reference to Dinnerbone, the username of a Mojang member who had participated in a bunch of updates from around the time the map came out.
    • Not to mention the Zombie Centipede.
  • Stationary Boss: Skeletor and Koragor.
  • Stuff Blowing Up: A lot of explosive Fireworks get tossed around.
  • Time Skip
  • Turns Red: After you do enough damage to him, Skeletor will start summoning a new type of minion to deal with you: Flying Creepers.
  • Underground Level: The Slime caves in Sidequest 1, as well as the mountain mines.
  • Up to Eleven: Right from the beginning you can tell this map is bigger than those before it. For example, there are 8 bosses instead of the usual 6, and 4 equipment sets instead of the usual 3.
  • The Very Definitely Final Dungeon: Herobrine's Lair, the ominous giant red castle on an island in a sea of lava in the Netherworld.
  • Wakeup Call Boss: The first part of the map is rather easy, things don't start getting difficult until the fight with Maltorn.
  • Zero-Effort Boss: The Stone Guardian in Sidequest 2. You could fight it if you wanted (not recommended), but you're meant to get past it simply by giving it the right password.

    Other 1 

The Forgotten Temple

A short map in which the player must complete a series of challenges in a ruined temple.

Four Towers

An infamously difficult map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends, and escape the towers.

Four Towers contains examples of:

  • Big Bad: The Overlord, although it never actually shows up.
  • Disc-One Final Dungeon: So, you beat all 4 towers and gained access to the Central Fortress. You think this is the end? Nope, that's just Chapter 1.
  • Doomed Hometown: It was attacked before the story even begins.
  • Down the Drain: You travel through the sewers to get from the Bedrock Tower to the Obsidian Tower.
  • Early Game Hell: The early part of the game has you with only a few fragile scraps of equipment and loads of monsters trying to kill you. You'll often end up having to fight off Zombies with your bare hands or build walls to desperately try to avoid them. Once you get more equipment, things get significantly more fair, if not necessarily easier.
  • Evil Tower of Ominousness: Four of them, in fact.
  • Four Is Death
  • Great Escape: The objective of the story.
  • Happily Ever After: The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore.
  • Hell Gate: The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set. Also, the Zombies were planning to build another one to summon the Overlord.
  • It's All Upstairs from Here: Played straight with the Obsidian and Gold Towers, but inverted in the Bedrock and Ice Towers, where the objective is to climb all the way down them.
  • Lethal Lava Land/Planet Heck: Chapter 2 is set entirely in the Nether.
  • Mooks but No Bosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being… hitting a switch.
  • Nintendo Hard: One of the hardest adventure maps ever.
  • The Maze: The top floor of the Obsidian Tower is a maze which is, naturally, full of Zombies.
  • Playable Epilogue: After winning, you enter Max and his family's house, which has no enemies or challenges, but can still be explored.
  • Rule of Three: 3 Secrets in the Gold Tower.
  • Slippy-Slidey Ice World: The Ice Tower.
  • Stuff Blowing Up: Specifically, blowing up the Overlord Portal is your final objective, and doing so reveals the exit of the final level.
  • Unexpected Gameplay Change: While most of the map is straight up hack 'n' slashing with the occasional puzzle, the first half of the Obsidian Tower is composed of a series of much more complex puzzles, while the Ice Tower is entirely focused on platforming.
  • The Very Definitely Final Dungeon: The Overlord Portal.
  • Zerg Rush: All the damn time.

Professor Grizwald duology

A pair of adventure maps, responsible for creating the memetic character of Professor Grizwald.
  • In Professor Grizwald And The Adventure Of The Pyramid, the protagonist is attempting to assist the Professor in finding a lost pyramid containing a Diamond Block, while trying to avoid capture by Orcs.
  • In Professor Grizwald And The Redstone Keys, the protagonist, while going through Professor Grizwald's old belongings, finds that he discovered a way into the lost diamond mines of the Restonians. Unfortunately, getting to them isn't going the be easy...

These maps contain examples of:

  • Adventure Archaeologist: Professor Grizwald, although he's not very good at it.
  • Ascended Extra: The character of Professor Grizwald has become a meme in the Yogscast community, and has even appeared in the Yogscast Minecraft Series.
  • Dead All Along: Professor Grizwald in The Adventure Of The Pyramid. However, the ending of The Redstone Keys hints that he may not be dead after alll
  • Disc-One Final Dungeon: The Redstone Keys: Hurray! You completed all the trials and accessed the city! Only those weren't trials. They were training. Now the real trials begin.
  • Distressed Dude: Professor Grizwald in The Adventure Of The Pyramid.
  • Downer Ending: The Adventure Of The Pyramid: Grizwald dies and the Diamond Block gets incinerated by the Lava trap.
  • Gotta Catch 'Em All: There are 5 secret chests in The Adventure Of The Pyramid.
  • Hub Level: The entrance to the Restonian City is the first place you visit in The Redstone Keys. All the Trials are arranged around it, and you'll return there after each one to deposit the Key, and to rest and resupply.
  • Kaizo Trap: In The Adventure Of The Pyramid, taking the Diamond Block triggers a flood of Lava to fall from the ceiling, killing the player and incinerating the diamond.
  • Kill It with Fire: In The Adventure Of The Pyramid, you get killed with fire.
  • Lethal Lava Land: The Trial Of Strength in The Redstone Keys is inside a volcano.
  • The Lost Woods: The Trial Of Skill in The Redstone Keys.
  • Minecart Madness: The True Trial Of Fear in The Redstone Keys.
  • Mission Control: Professor Grizwald in The Adventure Of The Pyramid.
  • Mr. Exposition: Professor Grizwald.
  • The Professor: Professor Grizwald.
  • Ruins for Ruins' Sake: Just where did that Pyramid come from?
  • Rule of Three: The 3 Trials and 3 Redstone Keys in The Redstone Keys.
  • Spell My Name with an "S": The original maps spelled it "Grizwald", but in the Yogscast Minecraft Series it's been spelled "Grizwold" and "Griswold".
  • Stuff Blowing Up: The Trial Of Strength in The Redstone Keys requires you to use TNT to blow up specific obstacles.
  • Temple of Doom: The Pyramid in The Adventure Of The Pyramid, the Trials in The Redstone Keys.
  • The Very Definitely Final Dungeon: The Pyramid in The Adventure Of The Pyramid, the Restonian City in The Redstone Keys.
  • Under the Sea: The Trial Of Mind in The Redstone Keys.

The Crevice

A short and simple map. While out camping, the protagonist finds a large crevice, and decides to explore it.

The Gourd Avenger

The protagonist is shipwrecked near the city of Xingan, but finds that a mysterious curse has turned all the inhabitants into gourds on sticks. It falls to the player to find and destroy the source of the curse.

There's also a sequel, The Gourd Avenger 2, which is much less known.

The Gourd Avenger contains examples of:

The Legend Of The Flint And Steel

A short map consisting of a series of brief challenges.

The Burgmund trilogy

A series of three connected maps, regarded as some of the best of the early maps, known for being focused on exploration, and somewhat creepy. The trilogy consists of:
  • The Wizard Burgmund: The protagonist is shipwrecked in a mysterious land where everything is abandoned, and all the clues point towards the castle where the mysterious wizard Burgmund lives.
  • The Tree Of Life: The protagonist's homeland is being ravaged by drought, famine, and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.
  • The Return: While the protagonist is returning to their homeland, they are shipwrecked outside the abandoned town of Port Nunos, where they discover a sinister plot that threatens their home.

These maps contain examples of:

The Redmurk Mystery

The hero is shipwrecked (again) outside the mysteriously deserted town of Redmurk. It turns out that the people have been kidnapped and used as expendable minions by Father Hewney, who is hellbent on finding the treasure of the mysterious temple near the town. It's now up to the hero to find it before him.

The Redmurk Mystery contains examples of:


An adventure map based on Fallout. Mostly experimental, and more heavy on Scenery Porn than gameplay.

The Jackal And The Cave

A short but very scary atmospheric horror map, in which a spelunker ventures into a dark, unexplored cave to rescue his friend.

The Journey

The hero is rescued from prison by their mysterious brother, who sends them to pursue a group of villagers who abandoned their village, while completing a series of tests.

The Journey contains examples of:

The Pharaoh's Curse duology

A pair of maps set in Egypt:

  • In The Pharaoh's Curse the hero is hired by Pharaoh Ises to investigate the tomb of Pharaoh Horobus, which seems to be the cause of a curse slowly devastating Egypt.
  • In The Pharaoh's Curse 2, the hero, having learned that Horobus is still alive, and preparing to take over the world, sets out to kill him once and for all.

These maps contain examples of:

The Mountain Of Kikatchu

While taking a vacation in the mountain town of Kikatchu, the hero is hired by Professor Burben to help him with his archaeological investigation of the ancient Kikatchu civilization.

The Mountain Of Kikatchu contains examples of:

  • Gainax Ending: An absolutely massive one: The Kikatchu people regarded "Heaven" and "Hell" not as places, but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to… do something (stop the apocalypse), but it's seemingly implied that the Undead will destroy the world anyway. So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway. Confused yet?
  • Gotta Catch 'Em All: Secret chests with collectible Gold Ingots. Especially notable because there are 250 of them.
  • Kudzu Plot: Manages to develop this in the last minute.
  • Last-Second Ending Choice: Although it doesn't actually affect the ending you get.
  • MacGuffin: Glowstone.
  • Mind Screw: See Gainax Ending.
  • Mission Control: Professor Burben.
  • Plot Coupons: The 3 Levers.
  • The Professor: Professor Burben and Dr. Whitewall.
  • Rule of Three: 3 Levers to find in 3 ruins.
  • The Very Definitely Final Dungeon: The Lost City Of Kikatchu.
  • Time Master: Apparently, Glowstone can reverse time and Obsidian speeds it up.

The Curse Of Sunny Springs

While taking a vacation at the scenic town of Sunny Springs, the protagonist finds that the town is being plagued with famine and drought. In order to save the town, they must hunt down three Sacrifices stolen by Monk Vlademir in order to activate a spell to restore the land.

The Curse Of Sunny Springs contains examples of:

It's Better Together

A puzzle-based map that requires 2 players. The protagonist is trapped in the FloddyFlosh Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to Portal.

The Calmere Nightmare duology

A pair of horror maps in homage of the works of H. P. Lovecraft:

  • Calmere Nightmare is set in the small village of Calmere, Massachusetts, in 1934. The protagonist is trying to find out what happened to his friend, who went to the village to work as a teacher.
  • Calmere Nightmare 2 follows an FBI agent who is sent in to investigate the recent strange events in Calmere.

These maps contain examples of:

Infernal Enigma

A vast, open-world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.

Monarch of Madness

You are the king. You wake up one morning after 50 years of hibernation to find that an evil wizard has taken over your kingdom. Luckily, Dominic, your deceased butler, has left directions to help you take it back. Which for some reason all seem to involve solving completely unrelated and random puzzles.

Monarch of Madness contains examples of:

  • Ax-Crazy: The King.
  • Big Bad: Bogmire could count, as could the King.
  • Big Fancy Castle: The entire map is set in one. And the bonus section is set in another one.
  • Captain Obvious: A lot of the signs point out the blindingly obvious.
  • Deadpan Snarker: Dominic and Bogmire are this some of the time.
  • Death Course: These are absolutely everywhere.
  • Easter Egg: Various secret rooms.
  • Evil vs. Evil: The King vs. Bogmire.
  • Extended Gameplay: When you reach the "end", you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether.
  • Green Hill Zone: The Serene Meadow.
  • Hailfire Peaks: The Cold Hell is half full of ice, and half full of lava.
  • Hub Level: The main hall, located in the center of the castle, from which all the various areas can be reached. You return to it constantly, steadily unlocking new floors to gain access to new sets of areas.
  • I Lied: Bogmire does this all the time, even reminding you several times that he lies a lot.
  • It Amused Me: Seemingly the only reason why anyone does anything.
  • Lethal Lava Land: The Deserted Meadow. Averted with the Nether, though: Bogmire didn't like all the fire, so he magically froze it over.
  • The Lost Woods: The Wood Maze.
  • The Maze: The Wool Mirror. Multi-layered, too!
    • Also, the Wood Maze.
  • Minecart Madness: The Roller Coaster.
  • Mirror World: The Twilight Steeple.
  • Mission Control: Dominic, Bogmire, Doopliss.
    • Mission Control Is Off Its Meds: All of them are constantly snarking and making wisecracks, and Bogmire in particular is constantly berating you, lying to you, and generally screwing with you.
  • Noob Cave: After waking up, you have to go through a short obstacle course on the way to the central hall that introduces you to the kind of challenges you're in for.
  • Planet Heck: The Nether. However, Hell has frozen over.
  • Shifting Sand Land: The Dust Dorm.
  • Shout-Out: The Twilight Steeple is all one for Paper Mario: The Thousand-Year Door.
  • Slippy-Slidey Ice World: The Frigid Sprint, the caves, the entirety of the Twilight Steeple.
  • Split Personality: The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.
  • Solve the Soup Cans: Mostly avoided, but a few instances are Played for Laughs, like having to break the Red Wool with a Cake.
  • Stuff Blowing Up: Many parts have the solution involve blowing something up. The ultimate objective is to blow up the castle. Unless you choose the "far greater challenge", in which case you blow up Bogmire's castle instead.
  • Take a Third Option/Off the Rails: One puzzle is literally impossible and requires you to escape through a secret passage.
  • Tomato in the Mirror: The King is insane, and he killed everyone. He constructed the challenges and wrote the notes himself for fun.
  • Under the Sea: Explosion Reef.
  • The Very Definitely Final Dungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. If you choose to continue after reaching there, it becomes a Disc-One Final Dungeon and you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether.
  • World of Snark: Nearly every bit of dialogue and signage includes some bit of sarcasm, mockery, or absurdity.

The Tide duology

A pair of loosely connected puzzle maps.
  • Wintertide: The protagonist receives a letter from the children of the village of Wintertide, asking for help after mysterious strangers started controlling the minds of the village's adults. Upon arriving, they find the village abandoned. Mind Screw and Nightmare Fuel ensues.
  • Chronotide: The protagonist is summoned by the Chrono Keeper, whose city is under threat from a force known only as The Darkness. In order to protect the Chrono Crystal, he preserved the city outside the space-time continuum and ejected the Crystal's 8 Power Cores to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from the readable thoughts of the people frozen in those moments. Slightly less Mind Screw and a lot more Nightmare Fuel ensues.

Curse Of The Pumpkin Prince duology:

  • The Curse Of The Pumpkin Prince: The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes it on themself to bring him back to life.
  • The Pumpkin Prince 2 is the sequel, but is very different. In it, the Pumpkin Prince sends the hero(es) home through a portal, which malfunctions and strands them in Cloud Cuckoo Land. They must then find their way home.

These maps contain examples of:

  • Attack Its Weak Point: The guy in the maze in the second map is immobile, unarmed, and dies in a few hits, but hides behind defensive walls, so the actual challenge is to hit him through the small gap while fending of all the monsters that keep showing up out of nowhere.
  • Big Bad: Senros, in both maps.
  • Big Good: The Pumpkin King.
  • Breaking the Fourth Wall: Happens a few times in the second map.
  • Cloud Cuckoo Land: Wherever the hell the first part of the second map is set.
  • Cloud Cuckoo Lander: Seemingly everybody except the protagonist in the second map.
  • Denser and Wackier: The Pumpkin Prince 2, AND HOW.
  • Elemental Powers: Three of the chambers in a certain area of the first map are Fire, Water, and Earth themed.
    • Which is referenced in the second map, where you have to play through very similar themed areas. In a facility that manufactures them, no less.
  • Evil Overlord: Senros in 2.
  • Eye Scream: Father Brey seems to have an unhealthy obsession with eyes.
  • Final Boss: Senros.
  • First Town: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it and freeing it from Senros's rule.
  • Flunky Boss: Both the guy in the maze and Senros from the second map send wave upon wave of monsters to harass you while you try to kill them.
  • Fourth-Wall Observer: The protagonist in the second map, occasionally.
  • Gainax Ending: The second map: After killing Senros, the protagonist takes his place as Evil Overlord, and punches out the narrator when they claim this isn't how the story is supposed to go.
  • Genre Savvy: The protagonist demonstrates this to a certain degree in the second map.
  • Gotta Catch 'Em All: Collectable Gold Nuggets (worth 1 point) and Ghast Tears (worth 10 points).
  • He Who Fights Monsters/You Kill It, You Bought It: The ending of the second map.
  • Hub Level: The facility/factory/temple/whatever it's called serves this role for a chunk of 2, as your forced to test out the various challenges connected to it.
  • Kill It with Fire: You are required to burn through Wool barriers several times in the first map.
  • Lethal Lava Land: Many parts of the second map.
  • The Maze: Quite a large one in the second map.
  • Mind Screw: The second map is very, very weird.
  • Minigame Zone: The Carnival in 2.
  • Minecart Madness: Several sections of this.
  • Mooks but No Bosses: Only in the first instalment. The second has a grand whopping two bosses (which are both more like rushes of mooks protecting non-combatant targets).
  • Multi-Mook Melee: The Pumpkin Garden, the well, the maze, and Senros's castle all throw increasingly powerful waves of a large variety of mooks at you.
  • Noob Cave: The first map has you descend into a few very short caves during the Greenstown section as a sort of warmup for combat and puzzle solving.
  • Planet Heck: A large part of 2 is in the Nether.
  • Postmodernism: The second map is quite Postmodern: It seems to parody the cliches of Adventure Maps, including itself, revels in its utterly nonsensical plot, and breaks the fourth wall several times. And let's not forget the time you visit a facility that manufactures levels for Adventure Maps.
  • Random Events Plot: The Pumpkin Prince 2. Ostensibly the protagonist is trying to get home, but apart from that, everything that happens along the way is complete randomness.
  • Sequential Boss: Senros, the final boss of 2, has two phases, but they're both quite similar: a giant room, four targets to hit, and lots of flunkies.
  • Shielded Core Boss: Senros in the second map, in both his forms. The first has you running around pouring Water on four Lava Fountains to blow him up, the second has you shooting four targets on the walls before he becomes vulnerable.
  • Sidetracked By The Golden Saucer: The Carnival at the beginning of the second map can waste quite a bit of time.
  • Sinister Minister: Father Brey from 2.
  • Stationary Boss: The guy in the maze and Senros in the second map.
  • Temple of Doom: The Pumpkin Temple from the first map.
  • Underground Level: Most of the first map is underground.
  • The Very Definitely Final Dungeon: The Pumpkin Temple (with the Pumpkin Garden as a sub-VDFD at the end of it) in the first map, Senros' castle in the second.
  • Where It All Began: The first map starts in Greenstown, while the second has you return to it at the end for the final dungeon and boss.
  • Womb Level: One section of the second map has you drive down the throat of a giant snake.
  • Zerg Rush: There are several rooms in the first map overloaded with Monster Spawners.
    • The Pumpkin Garden Zerg Rushes you with every mob in the game at once.

The Tourist

A very unusual map: the protagonist falls asleep in a tour bus in Paris, and wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct…

The Tourist contains examples of:

Rise Of The Rebellion

A Star Wars themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve its schematics.

Rise Of The Rebellion contains examples of:

The Wizard Gandy

The protagonist is searching for a Dragon Egg. The only one who can help them get it is the wizard Gandy, but doing so will require completing several tasks first. Very, very hard tasks.

The EDEN Project

The protagonist lives in a beautiful, paradise land. One day they are sent to investigate mysterious radiation emissions coming from underneath some ancient ruins. They turn out to be coming from a portal leading 200 years in the past, where the hero must help the people of the past complete the project that will allow their home to exist.

The EDEN Project contains examples of:

  • Absurdly Spacious Sewer: The city has one, which you travel through frequently.
  • Aerith and Bob: There's a guy called Jack living in the same city as a guy called Clavicus.
  • Apocalypse How: If the Project failed, it would probably have led to a Class 5.
  • Crapsack World: The Past: the sun hasn't risen for a while now and mutants and monsters are roaming the land making it to dangerous to even go outside. Everyone can expect to be dead quite soon.
  • Down the Drain: Your main method of getting from place to place is through the sewers. Justified, since the surface is to dangerous to travel through.
  • Hub Level: The Sewers. Any area in the city can be accessed from there, and you travel through them constantly.
  • Just Before the End: The Past is in this state, you have to prevent the end from coming.
  • MacGuffin: The Apple Of Eden.
  • The Maze: A very large, very difficult one, right at the beginning. How difficult? The map actually warns you that it's meant to test your sanity.
  • Minecart Madness: The skytrain.
  • Mission Control: Dr. Testificate and Jack.
  • Mooks but No Bosses
  • Ruins for Ruins' Sake: Well, you do see them before they were ruins, but it still doesn't explain their purpose.
  • Stable Time Loop: The point of the map is to complete one.
  • Underground Level: The cave system at the start.
  • The Very Definitely Final Dungeon: The Garden.

The Dropper

A unique map designed to exploit the raising of world height: the player must solve puzzles based on dodging obstacles while falling down a huge pit, trying to land in the safe bit of water at the bottom.

Now has a sequel, The Dropper 2: Newton vs. Darwin.

The Dropper contains examples of:

  • Bonus Dungeon: Collecting all of the Diamonds in the second game opens up two of them.
  • Gimmick Level: In The Dropper 2, DNA gives you Regenerating Health and Feather Falling boots to do many long falls.
  • Guide Dang It!: Finding some of the secret chests can be very tricky, especially the one in level 2 of The Dropper 2.
  • Incredible Shrinking Man: Level 14 of The Dropper 2 ("Minecraft is huge") imposes this on the player, making them navigate a traditional Minecraft world while shrunk to 1/16th their normal size. The actual "dropper" part comes at the end, where a fall of only a few blocks for the full-sized player becomes deadly.
  • Level in Reverse: Some of the levels have a button on black wool that gives you Jump Boost for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.
  • Mooks but No Bosses: Mooks themselves are rare, only showing up in a few levels, but there are no bosses.
  • No Plot? No Problem!: Neither of the maps have a plot.
  • Not the Fall That Kills You: The primary source of the map's difficulty.
  • Shout-Out: Several of the maps are references to other works. To name only a few, The Dropper 2 has maps based on The Matrix, The Lord of the Rings, and even Windows.
  • Trial-and-Error Gameplay: In the original map, level 7 (Some holes are safe) is Exactly What It Says on the Tin; falling into some holes will kill you, and falling into other holes won't. There's no way to know which ones are safe the first time.

Archer Hero

The hero is infiltrating a military academy to hunt down the man who murdered their father. While there, they uncover a deadly conspiracy and, naturally, it's up to them to save the day.


The hero is one of the shipwrecked survivors from the S.S. Gloria. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the Gloria is part of something much bigger…

Gloria contains examples of:

The Fall Of Gondolin

A The Lord of the Rings-themed map, set during one of the stories in The Silmarillion. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within…

The Fall Of Gondolin contains examples of:

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Asteroid 5251

You are an astronaut whose rocketship crash-lands on a barren asteroid in the middle of space-nowhere. Some exploration reveals that the asteroid is far from empty — it's full of the ruins of a civilization of people who mysteriously died out after some cataclysm. This one is notable for being an adventure map that's heavy on plot.

Asteroid 5251 contains examples of:

The Swarm duology

A pair of short-but-fun maps known for comically bad grammar and spelling, and for the epic boss battles they lead up to.
  • The Swarm: The protagonist's hometown has been destroyed by a swarm of monsters called, well, The Swarm. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[sic] to keep the population under control. They then set out to destroy The Swarm once and for all.
  • The Swarm: Rebirth: The hero has deposed the tyrannical "govenment" and is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.

Dungeon Of Heroes

A series of randomly generating dungeons full of monsters and treasure. The players choose from one of four classes (The Splitter, The Swordsman, The Huntress, The Priestess), and play through four looping dungeons, visiting shops in between, and unlocking new areas, items, and Boss Rounds.

Pyramid Adventure

An Egyptian themed platforming/adventure map, in which the hero investigates a mysterious ancient pyramid.

Pyramid Adventure contains examples of:

The Flood

A short but interesting map, in which the player must save the villagers (Pumpkins, you have to break them and pick them up) from a steadily advancing flood. Some require platforming or puzzle solving to reach, so hurry up.


Another adventure map based on Fallout, what do you expect? Quite close to the games, so most of the tropes found there are here as well.

Dimension Jumper

An interesting puzzle map, that effectively uses Dual-World Gameplay as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one, they are teleported between two areas, one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.

The Trust Game

In this map, the 2 players must each pick a different route. Along the way, they require each other's help to pass various challenges. Each player can choose to help or hinder their comrade/opponent, choosing whether to share the victory or seize the prize for themselves.

Now has a sequel called Teamwork Towers.

City Of Love

What happens when you try to make a Dating Sim in Minecraft? You get this. It...No explanation will do. It needs to be seen to be believed.

Mysterious East

The protagonist is on a sightseeing vacation all across Japan and China. However, while in the city of Shenzhen, their papers are stolen, stranding them there. Now they work a menial job to try and earn enough money to get home. One night, they fall asleep, and wake up in a mysterious land, with no idea where they are or how they got there.

Mysterious East contains examples of:

  • All Just a Dream: Revealed at the end, but heavily implied beforehand.
  • Battle in the Center of the Mind: The whole map, but most evident in Chapter 5 and the battle against the Wither.
  • Big Bad: Wuqing. In both worlds.
  • Big Fancy Castle: The Imperial Palace is huge, with many different sub-areas.
  • Bilingual Bonus/Meaningful Name: Most of the names of people and locations actually do mean something significant in Chinese or Japanese.
  • Black Bug Room: The final part of Chapter 5 is in a part of your mental world that represents the "dark side" of your mind.
  • Bonus Boss: The four elemental gods, who are hidden away — one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
  • Death Course: In Chapter 3, you're forced to go through the Archway Of Nirvana and run three of these to purify you of your Greed, Hatred, and Ignorance so you can access the Sunyata Tree.
  • Disc-One Final Boss: Empress Wuqing is the cause of all the problems in the land, and there's a lot of buildup to the fight against her, but there's still a good bit to go after that.
  • Disc-One Final Dungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you to reach the Sensei. It is, but you're not done when you meet her.
  • Dungeon Town: Azuma Village in Chapter 1.
  • Elemental Powers: The four elemental gods — Diqiu, Mizu, Feng, and Kasai — are themed after the four classic elements.
  • The Emperor: Empress Wuqing.
  • The Empire: The main antagonists.
  • Far East/Interchangeable Asian Cultures/Culture Chop Suey: The setting is a seemingly random blend of elements from China and Japan, which is justified since it's All Just a Dream and protagonist's memories of their trip are getting all jumbled together.
  • Fetch Quest: Most of the sidequests.
  • Final Boss: The Wither.
  • Gangplank Galleon: The Hosho-Kin Fishing Docks in Chapter 1.
  • God Save Us from the Queen!: God save us from Empress Wuqing!
  • Gotta Catch 'Em All: The various Jade pieces to collect.
  • Happy Ending: The Mysterious East is saved, Wuqing is dead, and you defeated your inner demons. In the real world, your parents find you and get you back home, and Wuqing has been arrested.
  • Infinity -1 Sword: Imperial Armor and Kasai's Naginata are the second-best armor and weapon respectively.
  • Infinity +1 Sword: Wuqing's Metal Fan for melee weapons and Sacred Armor for armor.
  • Insistent Terminology: All the items in the Texture Pack are renamed to sound more appropriately Asian.
  • Journey to the Center of the Mind: Sort of, except it's in your mind.
  • Land of Dragons: Where the map starts.
  • Lethal Lava Land: The Tanoshi Hot Springs in Chapter 1 are volcanic. The ground is unstable. You can see where this is going...
    • There's also a few parts of the Kyohaku-Tekina Caves and the Wexian De Caves, the test to purify Hatred in Chapter 3, Kasai's home area in Chapter 4, the jade caves, and the dark side of the dream world in Chapter 5.
  • The Lost Woods: Nanyi Zhixin Forest and Utsukushi Forest in Chapter 1, the Daku Woods in Chapter 2, the Samsara Forest in Chapter 3, Hanleng Forest in Chapter 4.
  • Malevolent Architecture: More like malevolent geography. Not even mentioning the series of tiny platforms across the chasm to Xifang Village in place of a bridge, the entire land is designed to facilitate constant platforming challenges, meaning every area is trying to kill you constantly.
  • Noob Cave: Yazhou Ocean at the start of Chapter 1.
  • Ontological Mystery
  • Paper Fan of Doom: Hatsumomo's Metal Fan and Wuqing's Metal Fan, which are actually some of the best weapons.
  • Samus Is a Girl: The Sensei.
  • Schmuck Bait: If you ate the Fugu, it's probably because you didn't know what it is.
  • Shout-Out:
    • The impaled heads in Azuma Village all have the skins of popular Minecraft players.
    • Three sidequest characters are named Suki, Ty Lee, and Monk Gyatso.
  • Side Quest: Quite a few. Some reward you, others are just to be nice.
  • Temple of Doom: The ruins where Diqiu lives in Chapter 1.
  • Theme Naming: Many examples, crossing over with Bilingual Bonus.
  • Underground Level: The Kyohaku-Tekina Caves, the Wexian De Caves, the jade caves.
  • The Very Definitely Final Dungeon: It looks like it's going to be the Peak, where the Sensei lives. When you reach it in Chapter 5, it turns out that you still have to go through the "dark side" of your own mental world as the real final area.
  • The World Tree: The truly gigantic Sunyata Tree that you have to climb up at the end of Chapter 3.
  • Wrong Side of the Tracks: The protagonist is forced to live in the Pinkun District, the poorest part of Shenzhen.

Mystery Of The Pumpkin Castle

The protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house… totally deserted.

Mystery Of The Pumpkin Castle contains examples of:

A Day In Tuscarora

The protagonist is John Johnson, an office worker who gets a promotion in his company. He is sent to oversee a branch of the company based in his home town of Tuscarora. However, after spending a full day there, the next day seems oddly familiar. And the next. And the next. And the next...

The Lost Potato

The protagonists have been locked inside a massive prison complex by the evil Prince Dorleac for no good reason. After escaping, they find that the Prince has stolen the last Potato in the land, also for no good reason. Now they must go and find it.

The sequel, Lost Potato 2, begins with the protagonists having to escape yet again, and continue their search for the Potato.

In addition, Lost Potato 3 continues the protagonists' search to find the Lost Potato and defeat Prince Dorleac.

The Lost Potato contains examples of:

  • Absurdly Spacious Sewer: The castle has some truly massive sewer tunnels.
  • Big Bad: Prince Dorleac.
  • Big Labyrinthine Building: The prison where most of the first chapter is set.
  • Chekhov's Gunman: The Innocent Piglet/Porkins. Also, Random Stranger.
  • Companion Cube: The Innocent Piglet in the first map. Technically it's alive, but it serves the same purpose.
  • Down the Drain: Much of the first part of the second map is in the castle's sewer system.
  • Evil Prince: Prince Dorleac.
  • Evil Tower of Ominousness: The prison is inside one of these. Dorleac's castle could count as well.
  • For the Evulz: Seemingly the only reason Dorleac does anything.
  • Kick the Dog: Dorleac killing the Innocent Piglet.
  • Kill It with Fire: At the start of the first map, Dorleac tries to kill you with fire.
  • The Mole: Annika turns out to be this. And then it turns out she's actually not.
  • No Name Given: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, Lewis Brindley and Simon Lane from the Yogscast chose to rename the pig that name using a Name Tag.)
    • The Random Stranger, too. Yes, his name is actually Random Stranger. Except it's actually Jorren.
  • Scenery Porn: Most of the first map is in enclosed areas, but the scene when you finally go outside the prison tower is just breathtaking.
  • Underground Level: The area beneath the castle in the in both maps, as well as several shorter sections in the second.
  • The Very Definitely Final Dungeon: The castle in the first map, the Dungeon Of Dorleac in the second.

Wild West Adventure

The protagonist has been hired to hunt down and kill the notorious bandit Alonzo. For some inexplicable reason, this requires collecting a bunch of artifacts to create a magic sword.

Wild West Adventure contains examples of:

Phantom Protocol

You play as Steve, a secret agent. One day, he finds that his sister has been kidnapped by the feared criminal Edward Ender, who will only return her in exchange for the Gold Block from the High Security Vault in FBI Headquarters.

Cruise Ship Mystery

The protagonist is an agent sent on a luxury cruise held by the rich businessman Vincent Vevil and his friends. Vevil is suspected of criminal activities, and the protagonist must find evidence of this and, if possible, apprehend him. However, before they can, Vevil is murdered. Now they must figure out who is responsible.


A puzzle map that takes many queues from Portal in which two players are kept in a facility and forced to solve a series of complex puzzles.

Monster Mash

A puzzle map in which the player completes a series of challenges, each one being somehow based around one of the Minecraft mobs.

    The Easiest Adventure Map TM 

The Easiest Adventure Map TM

The Easiest Adventure Map TM is a satirical jab at the Minecraft Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes: a "Lazy" route, where you complete all the witch's challenges, and the "Real" route, where you fail all the witch's challenges, but get to escape the machine you're trapped in.

The Easiest Adventure Map TM contains examples of:

  • Abandoned Laboratory: Atilliary Facilities.
  • Addressing the Player: The player plays as… themselves. At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.
  • A Glitch in the Matrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy Minecraft features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
  • A.I. Is a Crapshoot: It is revealed that the Witch is actually part of a larger program designed you entrap you forever.
  • All There in the Manual: There is a chest behind you when you start the map telling you to fail the witch's challenges before you even meet the witch.
  • Anti-Climax Boss: Played for laughs in the lazy ending. You can even choose not to fight the witch in the lazy ending.
  • A Winner Is You: The lazy ending uses this to mock the player.
  • Backtracking: Played straight while escaping the broken matrix. You see familiar areas such as the bedroom and the first and third chamber.
  • Box-and-Stick Trap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
  • Brick Joke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
  • But Thou Must!: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. But you can choose not to via the Real route.
  • Casual Danger Dialog: The witch switches between being a Large Ham to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
  • Continue Your Mission, Dammit!: The witch does this if you refuse to press the button/kill her during the real route.
  • Continuity Nod: The real ending takes place right after the events of Atilliary Facilities 2, and shows the extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later).
  • "Could Have Avoided This!" Plot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
  • Cryptically Unhelpful Answer: "There is no milk" being written in binary in the first book.
  • Cutaway Gag: The memes contribute nothing to the story other than for laughs.
  • Death Course: Complete with Bottomless Pits and Le Parkour and The Maze. But they're all harmless, so it's really played for laughs.
  • Easter Egg: The player's wardrobe contains a secret pressure plate that lets them kill the Witch and reach the escape sequence earlier.
  • Evil Is Hammy: The Witch is very hammy, even when she's trying to keep you from going Off the Rails.
  • Exactly What It Says on the Tin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
  • Exploiting the Fourth Wall: Actually used as a game mechanic. You have to fail every test, and failing most tests requires you to jump into the void and die. You're meant to do that.
  • Expository Gameplay Limitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
  • Fate Worse than Death: The lazy ending implies that you keep reliving the same adventure again and again.
  • Final Boss: The Witch, obviously. If you're on the Lazy route.
  • Finally Found the Body: Since this map follows the events of Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat.
  • Foreshadowing: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
  • Freeze-Frame Bonus: A bunch happen when you're being teleported around after pressing the dank memes button. You get alternative views of areas you've visited and yet to visit, along with out-of-boundary views of the redstone of the map, but it happens very quickly.
  • Fridge Brilliance: Why did the witch steal your milk of all things? Because in Minecraft, it can be used to remove their harmful potion effects.
  • Harmless Villain: The witch. Even in the boss fight, she doesn't do anything to you at all. If you pass at least one of the trials and then refuse to kill the witch, she'll remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering you a ride home. Subverted in the secret Wardrobe route, where she actually tries to attack you in the maze. (She attacks like any other Minecraft witch.)
  • Hit Me, Dammit!: The witch invokes this and gets upset when you refuse, especially if you've failed every other trial beforehand.
  • Insane Troll Logic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
  • Insurmountable Waist-Height Fence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps… only to find out that you've come full circle to where you've started, except now you're on the same fence, but now you're able to progress right next to where you began.
  • Invisible Wall: Played straight and made fun of.
  • Jump Scare: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
  • Juxtaposition Gag: The witch's evil secret lair is... right under the player's house. Literally.
  • Lotus-Eater Machine: The player is trapped in one.
  • MacGuffin: Milk. Clearly an excuse plot.
  • Makes Just as Much Sense in Context: A witch stole the milk in your fridge and you have to pass her weird Minecraft challenges to get it back.
  • Memetic Mutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
  • Mind Screw: The entire adventure map depends mainly on this trope, mostly due to Ominous Visual Glitch.
  • Nice Job Breaking It, Hero!: The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. But Thou Must! to get the real ending.
  • Nightmare Retardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
  • No Fair Cheating: When finishing the lazy ending, the area that teleports to the real ending is removed. Literally.
  • Nothing Is Scarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.
  • Off the Rails: The entire real ending route.
  • Pacifist Run: You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk. You still get the same lazy ending, though.
  • Poke the Poodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
  • Railroading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths — Pass each test or fail each test, with the two endings.
  • Reading Ahead in the Script: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except… the witch hasn't even appeared yet.
  • Room Full of Crazy: The floating signs in the glitchy escape sequence.
  • Self-Parody: The Easiest Adventure Map TM is not easy at all. The first book inside the map also refers to itself.
  • Stealth Sequel: To the creator's earlier Atilliary Facilities maps.
  • The Door Slams You: An open door closes in your face in the escape route. There isn't even anything beyond that door.
  • There Is No Kill Like Overkill: Blowing up the witch.
  • Unconventional Formatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty wacky with this, going all-out Zalgo.
  • Unwinnable by Design: A gameplay mechanic example of this appears. Consider that you have to fail each test. Once you pass even one of the tests, even if you've failed all the others, all the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a Point of No Return.
  • Unwinnable by Insanity: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
  • Villainous Breakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and less funny.


How well does it match the trope?

Example of:


Media sources: