The game Minecraft has spawned a number of fan-made custom Adventure Maps, in which the creator will fill the Minecraft landscape with dungeons, puzzles, towns, castles, and other interesting architecture and obstacles for players to overcome and explore.
Survival IslandOne of the earliest custom maps. The idea is simple: you have to survive on a tiny desert island with one tree, on top of an extensive cave system. There is also a variety of challenges to complete. The map has since undergone countless revisions, updates, sequels, and spinoffs, mostly by other people, and has served as the inspiration for most survival maps.
SkyblockOne of the most famous custom maps. In it, the player is stranded on a small dirt block with one tree and a few supplies in an otherwise completely empty world. There, they must survive and complete challenges (It's not quite as ridiculous as it sounds). Like Survival Island, has had many updates and other versions.
Super Hostile seriesAn (in)famous series of custom survival maps. The player(s) must retrieve colored wool blocks from various dungeons across an intricately designed map in order to complete the Victory Monument. When all the blocks are on the Monument, you win. Unfortunately, the maps are also incredibly Nintendo Hard, filled to the brim with hazardous environments, monsters, and deadly traps. Vechs hates you, die in a fire.
They now have their own trope page.
There are 12 maps:
- Sea Of Flame
- Fallen Kingdom
- Infernal Skies
- Kaizo Caverns
- Black Desert
- Canopy Carnage
- Nightmare Realm
- Sunburn Islands
- Spellbound Caves
- Inferno Mines
Super DocileA spinoff series of Super Hostile, with the same basic premise but a much lower difficulty level. Currently has 2 maps:
Mini-HostileA series of two shorter Super Hostile maps:
Primordial DesertA procedurally generated map taking the form of an infinite desert, littered with mountains, caves, volcanoes, pyramids and oases.islands floating in the sky, Skylands boasts several dungeons to challenge players and numerous treasure huts that serve as rest stops. Watch out for loose sand and gravel!
Skylands contains examples of:
- Apocalyptic Log: Vapor Ruins contains several.
- Artifact of Doom: The golden tools of the Vapor Islands.
- Build Like an Egyptian: Celestial Wasteland contains two pyramids plus a huge Creeper sphinx made of Mossy Cobblestone.
- Continuing is Painful: Even moreso than in vanilla Minecraft the easiest way to die is to fall off the Floating Continents, and if that happens, you have no way of retrieving your items.
- Lethal Lava Land: Helldamn Islands
- The Lost Woods: Ascension Woods
- Ruins for Ruins' Sake: Celestial Wasteland contains a ruined city that has very little in it.
- Shifting Sand Land: Celestial Wasteland
- Single-Biome Planet: The Floating Continent
- Slippy-Slidey Ice World: Empyrean Mountains
- World in the Sky
Forsaken Lands contains examples of:
- After the End
- Apocalyptic Log: The fort on the hill above the Rift mine has some rather disturbing ones.
- Big Fancy Castle: To the west of the Bulwark, there's a huge castle that serves as a seventh unlabeled dungeon.
- Durable Deathtrap
- Mage Tower: The Marble Palace.
- Ruins for Ruins' Sake: In addition to the dungeons, there are remnants of houses, bridges, docks, and other dwellings dotted across the landscape. Most are there to add to the atmosphere, though some contain free goodies.
- Ship Level: The Ship of the Line.
- Zombie Apocalypse
Wave Survival maps:
Cake DefensePerhaps the original map of this type. The minigame is set on top of a giant cake, where players must fight off ever increasing waves of monsters.
The sequel, Cake Defense 2, is mostly the same, but with an added shop in between waves and a powerup system.
Plants Vs. ZombiesBased on the game of the same name. The player must protect a house from hordes of Zombies with the help of Redstone-powered defense systems in the shape of flowers.
Zombie SiegeYou defend against vast hordes of Zombies, what else?
Survival HorrorIn this game, the player must defend a house against the armies of the undead. Notable for having a complex and dynamic environment that the player must explore as opposed to the usual static arena.
Creeper SurvivalA wave survival minigame entirely with Creepers. What happens if you fail should be obvious.
Wave HeroesThe players must survive waves of various monsters. Notably, there are two arenas, so two players can compete against each other.
The Wither's ChallengeSort of a hybrid Wave Survival/Adventure map: The (up to) 3 players choose from 3 classes: Demon Hunter, Paladin, and Shadow Knight. Together, they climb their way through an Evil Tower of Ominousness to reach the Wither, progressing through four stages. In each one, they must fight off four waves of various enemies before progressing to the next one, stopping off at a shop in between.
- Floor 1: Risen Dead, Skeleton Archers, Skeleton Executioners.
- Floor 2: Frozen Dead, Frozen Skeleton Warriors, Frozen Skeleton Archers, Fallen Defenders.
- Stage 3: Fallen Knights, Baby Zombies, giant and scary Spiders, Malformed.
- Stage 4: Tomb Guardians, Dark Cultists, Fallen Lunatics, Crazy Witches.
- The Altar To The Wither: The Wither.
Pig Powered Slot MachineExactly what it sounds like.
The Temple Of NotchA short map in which the player must make an offering at the temple, and be judged by Notch. They will either be blessed or condemned.
Disco ArcheryThe player must shoot a series of targets in sequence (harder than it sounds).
BombermanEssentially, a recreation of Bomberman in Minecraft.
Evil Bunny Boss FightA boss fight against an evil bunny that shoots fire out of its feet and mouth, and must be shot in the face.
Sonic The HedgehogA map based on... well, guess. Here, the player must dash through an obstacle course while being timed.
Evil Santa Boss FightA boss fight against a giant evil robot Santa Claus who shoots fire and summons killer Elves.
And an honorable mention to Disco's other projects which don't fit into any category. These include a music sequencer, a piano, a giant bomb, a guitar, another music sequencer, a clock, a drum kit, another giant bomb, and a calculator.
Dance Dance ZombieA minigame based on DanceDanceRevolution (as if you couldn't guess). The player has to step on pressure pads at the right time to kill Zombies.
Blaze Boss FightA (3-phase) boss fight against a giant Blaze. And it's HARD.
Deadly Tic-Tac-ToeA fully operational game of Tic-Tac-Toe in Minecraft! Oh, and the loser gets Creepers dumped on them.
Pig Fishing TournamentA game with similarities to Hungry Hungry Hippos: the players must use Fishing Rods to try and pull Pigs into holes.
Snakes And LaddersThat's right. There is a fully operational game of Snakes And Ladders in Minecraft.
Nintendo ConsoleA minigame played using a giant NES controller: the player stands on pressure plates at the end of the D-Pad to direct a block through a maze.
Hostile TrailsA spinoff of Super Hostile, described by its creator as a cross between The Oregon Trail, Lemmings, and Railway Sim. There is currently one map, Pigget Panic.
The build team is now Zombocron Entertainment, and is an official partner of Minecraft.
Each map contains ten mini-maps, called branches, each of a different genre and color:
- Adventure Branch (Orange)
- Arena Branch (Yellow)
- Trivia Branch (Lime)
- Parkour Branch (Pink)
- Escape Branch (Cyan)
- Labyrinthian Branch/Elytra Branch* (Purple)
- Dropper Branch (Blue)
- Survival Branch (Brown)
- Puzzle Branch (Red)
- Boss Battle Branch (Black)
Diversity for Bedrock was announced on qmagnet's YouTube channel and Zombocron Entertainment's Twitter on June 10, 2021. A trailer released on August 2, 2021 announced the map's release date of August 24, 2021 and confirmed the map to be a remake rather than a port of the first map.
Tropes shared between maps include:
- After Action Patch Up:
- Diversity's Arena Branch includes small rooms after each arena for players to heal themselves and acquire new/better gear.
- Played with in Diversity 3's Arena Branch, where AdamDJM tells the player to leave the arena and heal up while the next round is prepared, since the player can do this any time.
- Arc Symbol:
- The 3x3 color grid, which originated in Diversity's Puzzle Branch* , recurs throughout the following maps (but especially Diversity 3).
- A more subtle example is the recurrance of the four mob heads paired with the same four colors (green for zombie, blue for skeleton, yellow for Wither skeleton, and red for creeper). It appears in Diversity's Escape Branch* , Diversity 2's Labyrinthian Branch* , and Diversity 3's intro* and finale* sequences.
- Barely Missed Cushion: Happens to the player in the Dropper Branches of Diversity 2 and Diversity 3* . Over and over and over and over and over and over and over and over...
- Brick Joke: Diversity 2's Boss Battle Branch ends with the revelation that the giant wither is controlled by the Fowl Overlord, a chicken that the player must kill before getting the black wool. In Diversity 3, the evil stone ends up to be piloted by another chicken, although this one can be spared rather than killed. And then in the finale sequence, the Boss Battle sequence features a giant chicken piloted by Stone Jr.
- The Cameo:
- Many of the people in Diversity's Adventure Branch can be seen this way, being "played" by YouTubers, Hermitcrafters, Mindcrackers, the Yogscast and even Mojang devs. Qmagnet also appears as the signmaker.
- The Arena Branches of Diversity 2 and Diversity 3 have many famous faces among their respective audiences.
- Checkpoint: All three Parkour Branches and Escape Branches feature them in some regard, as well as Diversity's Arena Branch, Trivia Branch and Labyrinthian Branch, Diversity 2's Adventure Branch, and Diversity 3's finale sequence.
- Cobweb Jungle:
- Diversity 2's Trivia Branch uses one in tandem with a soul sand over ice floor to create a very, very slow punishment.
- In Diversity 3, the Survival Branch's badlands island has one in its mineshaft.
- Cool and Unusual Punishment: All the Trivia Branches feature them for choosing an incorrect answer. While in Diversity there was a small set of punishments for all the wrong answers, Diversity 2 and Diversity 3 have unique punishments for every individual wrong answer, usually tuned to demonstrate how the answer was wrong or simply give the player an arduous task related to the wrong answer. Many players deliberately choose as many wrong answers as possible so as to see the different punishments.
- Death Course:
- Diversity's Escape Branch is a nonlinear version, with the player freely roaming throughout the complex in search of a way to leave while hidden traps abound. Due to most of the rooms' being identical (or nearly so), it's easy for players to fall for the same trap several times.
- Diversity 2's Escape Branch, being set inside an ancient pyramid, is this from beginning to end.
- Diversity 3's Escape Branch has a gauntlet section that is virtually impossible to complete without dying, featuring waves of falling blocks, magic Evoker jaws, endless barrages of arrows and anvils, and a room that rapidly fills with lava.
- Dungeon Bypass: Diversity and Diversity 2 feature Bonus rooms that allow players to bypass one branch at no cost, unless you count 2's Bonus room creating a pedestal to immortalize your failure to complete a branch.
- Diversity's Puzzle Branch has a secret method to bypass the slider puzzle at the endhint .
- Dungeon Crawling: Diversity and Diversity 2's Survival Branches feature sprawling underground locations that are filled with danger and valuables, with Diversity having a naturally generated mineshaft (which qmagnet didn't even know was there until hearing about it from happy players) and Diversity 2 having a large facility-like structure.
- Easter Egg:
- In the Adventure Branch, there is a cave by the edge of the zombies' side of the forest, wherein there is a human character and a zombie declaring their undying love for each other.
- The first maze of the Labyrinthian Branch has alternating light and dark floors with seemingly no pattern. However, going into Creative mode and viewing the maze top-down reveals that the strange coloring allows the maze's paths to spell a message: "YOU ARE NOT ALLOWED TO FLY".
- In the Survival Branch, there is a set of enchanted diamond tools hidden atop the bedrock chamber.
- Diversity 2:
- Entering the GUI of the hopper underneath the chest of the fake monument at the beginning reveals the message: "Jigarbov made me do this!". Similarly, viewing the hopper in the real monument reveals the message: "What are you looking here for?".
- Diversity 3:
- In qmagnet's house in the intro sequence, there are computers running Complex, Diversity and Diversity 2.
- In the cavern at the end of the intro sequence, there is an alternate path beginning under the wooden bridge that leads to three map pieces depicting the hub with locations circled, and ends at a secret apartment seemingly belonging to Kwa, where they can assemble the map with a fourth piece to see the locations of the Shecret Weapons. The apartment also contains a TARDIS to transport the player back to the main path.
- Several of the advancements (especially the secret ones) involve finding easter eggs or are themselves easter eggs.
- In the Adventure Branch, there is a worker at the Communication station in a locked room. Looking at their computer through the door shows that they're playing Roblox.
- The escape pods in the Launch Bay in the Adventure Branch have landing gear made of hoppers. Opening them reveals that they're named "Ship Thingy IDK"
- There is a secret underground chamber in the Arena Branch containing a secret Smash Token, the Branch of Life, which doubles the holder's health and provides a constant regeneration buff.
- In the Parkour Branch's course "Cannonball Run", all of the pirates are named after piracy softwares and websites.
- At the far left end of the island in the Escape Branch, there is a shulker box hidden behind an obelisk filled with heads of the build team and more. A secret advancement can be made by taking ColdFusion's head through the branch and wearing it during the ending scene.
- The space-themed black course in the Elytra branch features a flying saucer (piloted by an Enderman) with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
- At the bottom of the black course in the Dropper Branch, the player can find a shulker box containing heads of Batman characters on the back of the Batmobile. Wearing Adam West's head unlocks a secret advancement.
- The mushroom island in the Survival Branch has a hidden chest with diamond tools.
- Qmagnet's house in the Survival Branch has two secret rooms that unlock secret advancements: one is the attic, where there is a book that spawns Herobrine, and behind the painting in the basement is a chest with supplies.
- Unlocking the Secret Branch involves tracking down easter eggs within the hub.*
- Education Through Pyrotechnics: All three Trivia Branches incorporate fire and explosions in some of their punishments.
- End-of-Episode Silliness:
- Diversity 2:
- Adventure Branch: Professor Orange realizes in the middle of transporting the player to the original dimension that the tower they're standing on doesn't exist there.
- Boss Battle Branch: The giant Wither turns out to be an automaton controlled by the Fowl Overlord.
- Diversity 3:
- Trivia Branch: Qmagnet awards the player the lime wool while curtly telling them that they just barely passed the challege. (He does this regardless of the player's actual score)
- Parkour Branch: Adam and Adrian can't decide which of them should be the one to award the pink wool, and end up in a shouting match paired with throwing the wool at each other. It's still going on when Noodlor intervenes to help the player catch the wool.
- Escape Branch: Iron Miley Cyrus comes in like a wrecking ball (complete with music), slamming ColdFusion out of the tower and allowing the player to obtain the cyan wool.
- Elytra Branch: The player arrives at renderXR's End Ship and walks in on him using the facilities. He unceremoniously hands them the purple wool due to the situation's awkwardness.
- Dropper Branch: Qmagnet jovially tells the player to come up to his perch to collect the blue wool, only to realize after several seconds that they don't actually have a way to do that.
- Survival Branch: After the player brings qmagnet his friends' messages, he forgets his promise to reward them with the brown wool until he notices they're not leaving.
- Puzzle Branch: The player enters qmagnet's room where they are upside down and walking on the ceiling. He gives them the red wool despite his confusion.
- Boss Battle Branch: Stone is revealed to be controlled by an anthropomorphic chicken and Giant Steve is an automaton controlled by Jigarbov and Feylina, who reveal the entire battle was based on a bet between them on what the player would do.
- Diversity 2:
- Ending by Ascending:
- Inverted in Diversity, the finale sequence starts with the player climbing down a ladder and ends with them dropping into the void.
- Upon completing Diversity 2's monument, the player climbs a ladder up to the top of the building.
- Completing Diversity 3's monument activates a beacon which carries the player up into the sky.
- Everything-Is-Smashable Area: The Survival Branches.
- Fetch Quest: The monument is completed by entering various maps to complete challenges and acquire wool blocks.
- The Survival Branches are this, especially the first two.
- Fishing Minigame: The Trivia Branches of Diversity 2 and Diversity 3 feature them as punishments.
- Forced Prize Fight: The Arena Branches.
- Gladiator Games: The Arena Branches of Diversity 2 and Diversity 3.
- Le Parkour: The Parkour Branches, of course, which get progressively more awesome with each installment.
- No Fair Cheating:
- In Diversity's Arena Branch, the player leaves each arena by building a ladder up to an elevated door after killing fifteen mobs. The final arena subverts this by having a secret door open at ground level granting access to the yellow wool room. However, there is still an elevated doorway with an identical wool room visible inside. Players who don't know of the real wool room and are skipping through the arenas in Creative mode will likely go to the false wool room and press the button, which gives a message "This is what Cheaters get in Diversity!" and transporting them to the End which has been completely emptied aside from the obsidian spawning platform and a message reading "CHEATERS NEVER PROSPER". The player's spawn is set on the platform, rendering themselves permanently trapped in the End.
- In 'Diversity 3'''s intro sequence, entering the secret room while in creative mode will cause the player to instantly die and be set to adventure mode with the message "DEATH TO CHEATERS!!".
- In Diversity 3, the Boss Battle Branch is locked until all other branches are complete. If a player manages to get to the portal before doing so, a ravager named Charcoal will spawn, taunt the player, and quickly kill them.
- Point of No Return: Each branch seals itself off after its corresponding wool block is added to the monument.
- Pop Quiz: The Trivia Branches.
- Recurring Element:
- All three maps feature a character named Zombo.
- Similarly, King Steve and his castle appear in every map in some form.
- The block people in the Adventure Branch are inspired by the similar-looking people in Jigarbov's map City of Love, and as such the first character the player meets is "played" by Jigarbov.
- One of the fishermen in the Adventure Branch says "One Fish, Two Fish, Red Fish, Blue Fish".
- In the Adventure Branch, one of the block zombies in the underground tunnel says "Cranberries had a really good song. Can't remember...", referring to "Zombie".
- The Escape Branch is a modified version of qmagnet's map "Complex", which is itself based on Cube.
- The Escape Branch's code room and the design of the droppers in the Dropper Branch are taken from the map The Code by JesperTheEnd. At the bottom of each dropper is a character with a letter on the back spelling out "JesperTheEnd" as a nod to him.
- The Puzzle Branch's Life and Death Puzzle references Death of a Salesman, Book of Revelation, and The Lion King. Dummied Out rooms in the puzzle reference Star Wars and The Game of Life.
- The Puzzle Branch's riddle section is modeled after the map Who Am I? by Thalizar. The wording of the second riddle also references another of his maps, "Melody".
- Diversity 2:
- The Adventure Branch, being mostly made by ColdFusion, is littered with references to his other maps.
- The Trivia Branch's second questions asks what Minecraft consists of. The wrong answers are "Assassinating Templars", "Stealing Cars and Taking Over the City", and "Gliding Around Arkham City Ninja Style".
- Some of the drops in the Dropper Branch are shoutouts. "The Trench" is themed after the climax of A New Hope, with the player needing to dodge a TIE Fighter and the Millenium Falcon and X-Wings outside the drop. "The David Bowie" is filled with staircases in an M. C. Escher-type orientation, referencing Labyrinth. "The 2600" references the Atari 2600, with Atari's logo at the top of the drop, and the sides decorated with enemies from Space Invaders, with the ship from the game at the bottom and made of slime blocks to serve as the landing target.
- The last segment of the Puzzle Branch is inspired by Portal, complete with a working portal gun (in the form of two bows) and portals (blue and orange sheep). One of the chambers is even taken directly from the game.
- Diversity 3:
- In the Adventure Branch, Dr. Zombo enters 4 8 15 16 23 42 into a keypad.
- In the Trivia Branch, the first General question asks which food item does not exist in Minecraft. Answering "Cake" gives the response. "Cake is in Minecraft. That is not a lie."
- One room in the Trivia Branch has a shelf of Mystery Concoctions with unique descriptions, one says "You can hear whispers of tiny voices asking for someone named Horton..."
- In the recreation of Diversity's Adventure Branch within the Parkour Branch, there is one block person who says they suddenly transformed. They are "played" by Stacy Plays, and in the original map they were "played" by Cupquake. This is in reference to a popular playthrough series of the Diversity maps the two did together.
- The yellow dropper has the player drop into Bumblebee's mouth before placing the spark into his core.
- The orange dropper is based on the Nintendo Entertainment System. It's title is "The NEStalgic", and has the player drop down the console and controllers toward a game of Donkey Kong. To finish, the player needs to put in a game cartridge* into the "Nether Entertainment System" for Bigre.
- During the light blue room in the Puzzle Branch, the player gets a set of potions to sort: Terminator Upgrade 101* (Night Vision), Elixer of Gallifrey* (Regeneration), Bill & Ted's Excellent Concoction* (Instant Health), H.G. Wells' Scuba Juice* (Water Breathing), and Dr. E. Brown's Tire Defense* (Fire Resistance).
- The blue and orange portal sheep return in the Puzzle Branch and finale sequence. They still teleport the player upon walking into them, and doing so grants an advancement titled "BaaaaDOS".
- Sidetrack Bonus: The various unique wrong answer punishments in the Trivia Branches of Diversity 2 and Diversity 3.
- Soft Water: Utilized by all three Dropper Branches.
- Take That!:
- There are two to rsmalec in Diversity, both for the same reason (during his playthrough of qmagnet's map Complex, he had broken some redstone lamps thinking they hid clues. They did not.) The first is in the Adventure Branch's King path, where he is named in the guard probation list for breaking lamps. The second is in the Escape Branch which is based on Complex where one of the rooms off the first room is missing its lamps, and entering plays a message saying that rsmalec is responsible for their abscense.
- In Diversity 3's Survival Branch, a "scrapped" Survival Guide can be found in the shed behind qmagnet's house, which quickly gives up on the "guide" part and shifts to qmagnet saying how people never read the books he leaves because they hate reading in video games, especially YouTubers, and then ranting about the complaints he received on the last two maps' Survival Branches, specifically about how they were too long and too Fetch Questy.
- In Diversity's Adventure Branch, two of the block people had the heads of Generikb and BdoubleO100, with BdoubleO100 singing "I Will Always Love You". In the branch's recreation in this map's Parkour Branch, Generikb's character expresses disbelief that the two of them didn't get the song reference when they played Diversity, and BdoubleO100's character says he can't believe that they didn't finish their playthrough of Diversity 2.
- The Three Trials:
- The Adventure Branch has three "deadly" obstacles before reaching the Zombie Lord's castle, and the wool chamber has three similarly difficult trials.
- The Labyrinthian Branch has three mazes of increasing difficulty.
- Diversity 3:
- The Arena Branch has three stages.
- The Trivia Branch has three segments of different topics (General, Technical, Community)
- Violence Is the Only Option: In the Arena and Boss Battle Branches. Averted at the end of Diversity 3's Boss Battle Branch, where the player can choose to spare the chicken.
- What the Hell, Player?:
- One door in a Dummied Out room in the Escape Branch triggers a message reading "No cheating!"
- Many of the challenges in the Puzzle Branch have cheeky signs in the puzzles mechanisms that tease cheating players and offer hints:
- Outside the combination lock is "Wow! Cheating on the first puzzle? Shame!"
- Outside the second puzzle is "Hello Cheater Don't try to get all the lights on... It's about timing the lamps to get the lever".
- Under the series of chests is a series of signs: "Hey Cheater Here's a hint: ♪ wait ♪" "Another hint for the Cheater ♪ blocks♪" "Go back to Room 1 and look at the music discs" "Man, you are desperate. Notice the word in the chest?" "Okay seriously stop cheating. You can do this." "Match the carpet colour with the music disc colour"
- Cheating to get through the door at the end of the riddle section rewards the player with "Do you find it amusing to cheat?"
- Jumping off the bridge on the way to the finale sequence will let the player find a button to teleport them back up with a sign reading "Seriously? You fall off or something?"
- Diversity 3:
- There is a secret advancement "Cheater!" for going into Creative mode.
Tropes in Diversity include:
- Great Escape: The player does one in the Adventure Branch's King path.
- Not the Intended Use:
- In the Survival Branch, crafting a button and placing it near the top of the right side of the bedrock cube allows it to give the brown wool without completing any of the requirements.
- In the Boss Battle Branch, the player can get into the redstone and command block circuitry under the platform if they're careful, and from there can tamper with the Nether star collection system so it will accept any item, allowing them to quickly obtain the black wool.
- Obstacle Exposition: "Good" King Steve warns the player of the obstacles between them and the "Evil" Zombie Lord's fortress.
- Secret Underground Passage: The Adventure Branch has one, built by the zombies to reach the chamber holding the Holy Wool of Orangeosity.
- Storming the Castle: This seems to be your goal in the Adventure Branch, but all is not as it seems...
- Surprisingly Realistic Outcome: One of the fishermen in the Adventure Branch remarks that they don't catch fish because they don't have arms.
- Take It to the Bridge: The entrance to the zombies' Secret Underground Passage is hidden beneath the Rickety Bridge of Terror.
- This Way to Certain Death: The bottom of the Lake of Drowned Sorrows and the trench under the Rickety Bridge of Terror are littered with skulls. When you consider the physical capabilities of this world's denizens, it's not hard to figure out why.
Tropes in Diversity 2 include:
- Astral Finale: The finale takes place in the End.
- Climbing Climax: The second half of the Adventure branch require the players to meet Professor Orange at the top of the fifth tower, the highest point of the Fear Dimension mansion.
- Dark World: The Orange Dimension.
- Durable Deathtrap: The Escape Branch is in an ancient pyramid, complete with perfectly functional traps.
- Gone Horribly Right: Professor Orange successfully transports himself to the Orange Dimension, only to discover it's incredibly dangerous.
- The Hero Dies: The player falls to their death at the end of the Adventure Branch due to Professor Orange's miscalculation. Fortunately, you still get the Orange Wool.
- Light and Mirrors Puzzle: Required to access the second half of the Adventure Branch.
- Mad Scientist: Professor H. Orange.
- Temple of Doom: The Escape branch is a deadly ancient Egyptian-style temple this time.
Tropes in Diversity 3 include:
- Aliens Steal Cattle: The space-themed black course in the Elytra branch features a flying saucer with a cow in its tractor beam. Killing the cow unlocks a secret advancemment.
- All Just a Dream:
- The ending of the Adventure branch reveals that the whole thing was a simulation designed to see whether the player would choose saving lives or escaping with the wool.
- At the end of the finale, the player wakes up in the campsite from the beginning of the map, now accompanied by the map's build team, who briefly wonder what kind of dream you were having before sending you to meet qmagnet at the van.
- And All I Got Was This Lousy T-Shirt: Completing the Arena section of the finale sequence unlocks a "Lame Yellow Shirt" with this tag.
- Barrier-Busting Blow:
- One of the punishments in the Trivia Branch has THE HULK burst through a door and the surrounding wall to smash the player.
- The end of the Escape Branch sees Iron Miley Cyrus come in like a wrecking ball (complete with music), slamming ColdFusion out of the tower and allowing the player to obtain the cyan wool.
- Big Damn Heroes: Iron Miley Cyrus.
- Bittersweet Ending: The walk from the campsite to the van can be one.
- Bizarre and Improbable Golf Game: In the Secret Branch, wherever your pearl lands is where you take your next shot (excluding water and the void).
- Bookcase Passage: The player needs to find one in the introduction sequence.
- Bookends: The map begins and ends in a forest campsite.
- The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by ColdFusion.
- A section of the tower is decorated like the mansion in Diversity 2's Adventure Branch, complete with "Useless Flavor Items". Professor Orange is even met at one point, and can be interacted with.
- The portal sheep from Diversity 2's Puzzle Branch appear in this map's puzzle branch as part of the memory puzzle, as well as in the chapel scene in the finale sequence. In both locations they function as they did previously.
- The Escape Branch is set in "The Cyan Dimension", hearkening back to Diversity 2's Adventure Branch in which the player travels to the Orange Dimension. Both branches were made by ColdFusion.
- Calling Your Attacks: "Bacon... STOMP!"
- Casual Danger Dialog: Naor2013 doesn't seem all that upset to be hanging off a train car dangling over a chasm.
- Curtain Call: Most of the characters in the map appear in the chapel at the end of the finale sequence.
- Developers' Foresight:
- Dropping onto the bridge to the black portal instantly teleports the player to the side, dropping them into the void.
- Maybe. Subtitles reveal nothing during the sound puzzle in the Puzzle Branch.
- NPCs in the Adventure Branch can give different dialogue based on what the player has already done to avoid Sequence Breaking.
- Disc-One Nuke: If obtained early on, the Dracula Blade in the Arena Branch. It's an unbreakable Diamond Sword with Sweeping Edge X, and also heals you a bit and cures status effects on kill. The Smash Token to unlock it costs 1 Gold Block, which takes a bit of time to save up for, but it makes the first two Arena rounds very easy and still pulls its weight in the third.
- Do Not Spoil This Ending: The map creators requested that anyone who uploads videos of playing the map omit the method of unlocking the secret eleventh branch.
- Door Roulette: One of the Trivia Branch's punishment is this. The only thing is, all the doors are wrong.
- End-of-Series Awareness: In the chapel scene of the finale sequence, qmagnet congratulates the player for completing the map and asks what their favorite part was.
- Everybody's Dead, Dave: Aside from the player, Ockels is the only survivor of the plague caused by The Object.
- Fame Gate: As the player's rank increases in the Adventure Branch, they can access more areas and are given more important tasks.
- Final Boss: Unlike the previous installments, the Boss Battle Branch here is locked until all other branches are complete.
- Final Exam Finale: The finale sequence has the player complete extremely condensed versions of all the branches.
- Fishbowl Helmet: Dr. Zombo uses one while fleeing from Mr. Gagarin.
- From Zero to Hero: The basic plot of the Adventure Branch. The player goes from a lowly Maintenance employee to Dr. Zombo's personal assistant.
- Hurricane of Puns: Armoogeddon is constantly making threats filed with cow and meat puns.
- Last-Second Ending Choice: In the Adventure Branch, the player can take the escape pod or return to the space stations to rescue any survivors. Additionally, in the Boss Battle Branch, they can either kill the chicken or give it the diamond pickaxe to take down Giant Steve.
- Loot Boxes: Parodied. Pearson sells an expensive Mystery Box outside the arena, which gives the player three (usually useless) items and an advancement.
- Nice Job Fixing It, Villain: The stone's last attack in the Boss Battle Branch is to raise up large columns of ores to kill the player. Ores including diamonds. Which the player needs to make a diamond pickaxe for Giant Steve to kill the stone.
- No One Gets Left Behind: The Adventure Branch's good ending.
- Omega Ending: Due to each branch having it's own ending, the finale sequence can be seen as this.
- Pass Through the Rings: The core mechanic of the Elytra Branch.
- The Precarious Ledge: The Parkour Branch's course "Room With a View" is set on city rooftops and as such the player must walk across mile-high ledges, windowsills, and even a crane.
- Punny Name: Aporkalypse and Armoogeddon.
- Pyrrhic Victory: The bad ending in the Adventure Branch.
- Race Against the Clock: The Time Bomb puzzle in the Escape Branch.
- Raising the Steaks: Aporkalypse, a supernaturally powerful zombie pigman created by the stone from a regular pig.
- Scenery as You Go: The Orange portal in the hub world is accessed this way.
- "Simon Says" Mini-Game: The first puzzle in the Puzzle Branch.
- So Proud of You: The build team to the player at the end of the finale sequence.
- Stylistic Suck: The characters in the original Diversity's Adventure Branch were comprised of a player head atop a stained clay block, as armor stands had not yet been added. The recreation of the Branch in Diversity 3's parkour Branch kept the design for nostalgic value, which was Lampshaded by a pair of the characters during the chapel scene of the finale sequence.
- Surprise Party: Qmagnet and friends were going to have one for rsmalec's birthday, until the player gave him a cake and thwarted the "you thought everyone forgot" shtick.
- There Was a Door: But not for Iron Miley Cyrus.
- Time Bomb: ColdFusion sets one up for the player in the Escape Branch, leading to a Wire Dilemma.
- Unending End Card: Averted, unlike most Minecraft maps and the two first ones. The map resets itself after the credits, so you could play again and again without having to redownload.
- Vertebrate with Extra Limbs: Armoogeddon has wings in addition to its normal legs.
- Was It Really Worth It?: Qmagnet really pushes this on the player in the Adventure Branch's bad ending.
- Where It All Began: The campsite.
- Wire Dilemma: A whole section of the Escape Branch is dedicated to this, although only the last one is a Time Bomb.
Tropes in Diversity's Bedrock port include:
Creeper Boss FightA boss fight where the player must shoot arrows at a giant Creeper while being Zerg Rushed by Creepers.
Spot The DifferenceIn this minigame, the player progresses through a series of rooms, each with a set of seemingly identical structures on them. 4 structures in each set have something in them different from all the others. The player must stand on pressure plates inside the unique structures to progress to the next room. As they go along, the structures become increasingly large and complex, making the differences harder to spot.
TerminatorIn this game, one player plays as the Terminator. Armed with a sword but slowed down, they must hunt down and kill the other players, who must find and pull the 8 Death Switches to kill the Terminator before he kills all of them.
Player Vs. Player maps:
The Survival GamesThe most popular Minecraft custom map ever. Inspired by The Hunger Games, the players are released into a vast wilderness where they must survive and fight off the other players in a massive battle. Has many sequels.
Race For WoolA series of PVP maps that use the Victory Monument mechanic from the Super Hostile series, only here the teams must race along linear obstacle courses to retrieve the Wool and try to be the first to complete their Monument.
The first two maps, Hostilities Begin and Direct Fire, were made by Vechs but other people have since made many others in the same style.
Capture The WoolSimilar to Race For Wool, but here the teams must fight each other to retrieve the Wool from each other's territories. There is currently only one map, Fields Of Glory.
Super Pirate Battle RoyaleThe players split into two teams, each with their own boat, and must arm and fire TNT Cannons to destroy the other teams' ship.
TNT OlympicsA recreation of Olympic Games events, but with TNT.
Super Craft Bros. BrawlBased on Super Smash Bros., at least insofar as it has the "knocking people out of the arena" mechanic.
Team Fortress 2Recreations of Team Fortress 2 maps as PVP maps in Minecraft. Currently Dustbowl and 2Fort have been done.
SkyjackingA map using SDK's Guns mod, in which the teams play as terrorists and soldiers fighting for control over a hijacked airplane.
Nether ArenaA free-for-all in which the players must fight to acquire a Lever and place it on their color-coded block.
Vampire SurvivalIn this map, one player plays as the Vampire, who is fast, can jump high, and is invisible but can only use a Wooden Sword. The others must protect Villagers from the Vampire, but if killed, they become Vampires.
Defense Of The AncientsInspired by the Defense Of The Ancients which is not All-Stars and therefore cannot be linked to because this website hates me, as the title suggests, with recreations of several mechanics from that game.
Obsidian DefendersA team-based PVP map in which the players must attack the other team's base, break through an Obsidian barrier, and destroy their opponents' Beds; trading, upgrading, and capturing Control Points along the way.
The WallsThe map is separated into quarters by Sand walls. Each of the 4 teams must survive in their quarter for 15 minutes, building weapons and traps, before the walls fall allowing the teams to attack each other.
The Walls 2 makes the quarters bigger and increases the time to 35 minutes before the walls fall.
The Walls 3 is not a single map, but rather a group of user-created maps on the Hypixel server, each usually having its own theme.
Gladiator ArenaTwo teams fight to the death in a giant colosseum. A class system is included.
QuakeCraftA map based on Quake, using teleportation, along with Jump Boosts to replicate the jumping mechanics.
Death Sentence ArenaAny number of players fight off ever increasing waves of enemies in an icy arena, and try to be the first to reach Level 20 (30 on higher difficulties). The winner gets to execute the losers in a variety of amusing ways.
Cluster ChunkThe map is a totally empty void apart from two hollow spheres made of every Block in the game stuck together at random, and three Satellites around each one containing extra supplies. The teams start in a sphere and must get to the other team's sphere and destroy their Beds to win.
Skyblock WarsA series of maps which all share the same basic concept: each team starts off on its own Skyblock (see the Skyblock map above), and must build over to the other teams' blocks to try and kill them. There will usually be Chests full of supplies located on neutral blocks.
CalamityIn this map, the two teams start on opposite sides of a ring of floating islands. Scattered around the islands are pads which, if stood on for long enough, will give resources to the team of the corresponding color. The most valuable resources can be taken by either team. The objective is to reach the other team's base and enter their Machine, which will explode and lose them the game if stood in long enough.
EscapeCraftOne of the earliest and simplest adventure maps. The player must complete a series of fairly simple challenges to escape from a prison, while their captor mocks them.
Deep Space Turtle ChaseMinecraft IN SPACE!!! A rare science fiction-themed map, made by the VoxelBox. The player plays as Pro. Tagonist, officer of an agency called GR7 who has been tasked with capturing Dr. Earl S. Testudine, a renegade scientist-turned-terrorist from a mining company. Stunning landscapes, creative and detailed environments, a brilliant sci-fi texture pack, and the sheer effort put into it have caused some to call it the best custom map ever.
A sequel is planned.
Deep Space Turtle Chase contains examples of:
- Abandoned Laboratory: One of the many areas.
- Apocalyptic Log: Many of them can be found in the facilities on Tarsus III. They don't tend to make a whole lot of sense.
- Beautiful Void: Whether it's sweeping alien vistas or intricate high-tech facilities, the settings are always almost completely devoid of life.
- Big Bad: Dr. E. S. Testudine.
- Big Good: Captain John Schmidt.
- The Captain: Captain John Schmidt.
- Development Hell: This map was under construction for a loooong time. Of course, it took massive amounts of work to put together.
- Down the Drain: How you enter the secret area. Literally.
- Easter Egg: An entire area of them! See above.
- Elaborate Underground Base: The mining facility.
- Human Popsicle: Pro. Tagonist wakes up from this at the start of the map. Everyone except them, Dr. Testudine, and Captain Schmidt died while in stasis.
- Humongous Mecha: The Battle Bee Beard-O-Bot.
- Insistent Terminology: In the texture pack, every item is renamed to fit the sci-fi theme: Armor is Space Suits, Minecarts are Escape Pods, food is MedPacks, Redstone Torches are Power Cells, etc..
- Kick the Dog: Dr. Testudine's great escape had him also kill all the crew, just 'cause (Pro. Tagonist and Captain Schmidt survived, though).
- Lethal Lava Land: One of the challenges in the mine is a lake of Lava.
- The Maze/Blackout Basement: An INVISIBLE MAZE.
- Mission Control: Captain Schmidt.
- Never Trust a Title: It is a chase in deep space, but it has nothing to do with turtles.
- Numbered Homeworld: Tarsus III.
- Posthumous Character: All the other crew members. Reading their diaries that you find is actually kind of creepy.
- Raygun Gothic: A big influence on the aesthetic.
- Ridiculously Cute Critter: The Derpy Birds.
- The World Is Just Awesome: Much of the map is devoted to this, especially the Escape Pod scene.
- Scenery Porn: A huge part of the map.
- Space Station: You start on one of these.
- Stuff Blowing Up: The space station explodes when you leave it. 'Cause it's cool.
- Underground Level: Several sections, most notably the mining facility.
- The Very Definitely Final Dungeon: The mining facility.
The Paladin's Quest duologyTwo sprawling open world maps designed to simulate an RPG experience, complete with sidequests, shops, branching paths, and even cutscenes. Just make sure you have a lot of free time before starting.
Creeper DungeonA sequel of sorts to Creeper Survival, a short adventure where the only enemies are Creepers. Also includes a shop system.
Star WarsA Star Wars themed adventure map (it has no real name), set during the Battle Of Hoth. Short and simple, but notable for being one of the first maps to use Command Blocks.
Herobrine's MansionOne of the most famous (certainly one of the most Let's Played) maps ever, mainly for being the first map to exploit Command Blocks and MCEdit to their full potential. In it, the players must enter the lair of the infamous Herobrine and kill him.
Herobrine's Mansion contains examples of:
- Always Night: By virtue of Command Blocks.
- Big Boo's Haunt: The graveyard and crypt.
- Big Fancy House: Herobrine may be evil, but he does have a pretty sweet house.
- Boss in Mook Clothing: The Elite Monsters.
- Boss Rush: The fight with Herobrine becomes this when he starts to resurrect the previous bosses. Unusual in that you fight them all at once. And there's still the fight with the Wither immediately after that.
- Boss Subtitles: All the bosses have signs labelling them outside their Boss Rooms. The Acolytes also have simple titles.
- Co-Dragons: The Skeleton King, Benetha, Zatho, Areita, and the Wither to Herobrine.
- Color-Coded for Your Convenience: Tenacity is green, Angelic is blue, Demonic is red.
- Good Colours, Evil Colours: Allies' dialogue is blue, enemies' is red.
- Damage-Sponge Boss: All of them (except the Wither).
- Distressed Dude: Victor is this when you first encounter him.
- Dragon Ascendant: The Wither.
- Elite Mook: A bunch of monster variations that become more common later.
- Evil Sorceror: Zatho, The Mage.
- Final Boss: The Wither.
- Final Boss, New Dimension: The final boss is fought in the Nether.
- Flunky Boss: All the bosses: The Skeleton King summons Skeletons, Benetha summons Baby Zombies, Zatho summons floating Pumpkin things, Areita summons Cave Spiders, Herobrine summons the previous bosses, The Wither summons Wither Skeletons.
- Giant Spider: Areita, The Spider.
- Hub Level: The main hall fills this role to an extent.
- Infinity -1 Sword: The Demonic Set, which can only be bought at the store for very high prices, and contains the most powerful equipment in the map, except for...
- Infinity +1 Sword: The best melee weapon is Herobrine's Axe, dropped after you kill him, while the best ranged weapon is Heavenly Grace. It's also the most powerful weapon in the map, and you use it to kill the final boss, only being able to use it in that fight.
- King Mook: The Skeleton King and Areita, The Spider Queen, as their names suggest (the Skeleton King even has a crown).
- The Lost Woods: The area outside the mansion.
- The Maze: One section in the crypt is a maze. Full of Endermen. That you have to navigate with Blindness. Over a bottomless pit with no walls.
- Mission Control: Victor.
- Noob Cave: The woods and the graveyard only have a few very easy enemies, and are meant to get you accustomed to the gameplay style of the map.
- Planet Heck: Where the final battle takes place.
- Playing with Fire: Zatho's main ability.
- Quirky Miniboss Squad: The Acolytes.
- Rule of Three: 3 Acolytes, 3 equipment sets, 3 floors^
- The Very Definitely Final Dungeon: The Nether.
- Wakeup Call Boss: Benetha is the first boss to have special abilities, as well as much stronger attacks and minions. Her fight is the definite point where the map starts to get hard.
- Warmup Boss: The Skeleton King. He has weak attacks, few minions, not much health, and no abilities.
- Wicked Witch: Benetha, The Witch.
Wrath Of The FallenThe Spiritual Successor to Herobrine's Mansion. The protagonist is sailing to the city of Grenor. Upon arriving, they discover that the city is the site of a Demonic invasion. Naturally, it's up to them to save the day.
Wrath Of The Fallen contains examples of:
- Always Night: After you emerge from the Mines, at least.
- An Ice Person: Lord Frozenberg.
- Big Bad: Whatever that thing speaking in scrambled text was seems to be this. You never see it, though.
- Big Damn Heroes: The Iron Golems who show up to save you in The Mad King fight.
- Big Fancy Castle: Where the last part of the map is set.
- Boss Bonanza: The castle: you fight The Mad King, Blezius, and Lord Frozenberg, and then have the very long multi-phase final battle, with either very short breaks with only a few enemies or no breaks at all in between. Luckily, there's plenty of time to grind out in the town.
- Boss in Mook Clothing: The Elite Monsters.
- Boss Subtitles: This map continues the tradition of labelling Boss Rooms, but only a few of them have actual titles to go with their names.
- The Captain: Captain Elenor is a rare female example.
- Cloud Cuckoo Lander/The Ditz: Lord Frozenberg. "THE COLD IS MY FAVORITE COLOR!"
- Colour-Coded for Your Convenience/Good Colours, Evil Colours: Allies' text is blue, enemies' is red.
- The tiered equipment sets as well: Guardian is green, Runic is blue, Shadow is purple.
- The Corruption: It's even called exactly that.
- Damage-Sponge Boss: Magmo, Lord Frozenberg (once you get the Sun Staff), Grobo.
- The Dragon: Magmo to the scrambled text guy.
- Dug Too Deep: The Corruption is coming from the Mines.
- Dungeon Town: Grenor, not once but twice.
- Easy Levels, Hard Bosses: You can easily mow down hordes of minions, but the bosses are all lengthy, fairly complicated affairs that will likely cause most of your deaths.
- Eldritch Abomination: Whatever's behind the Demon invasion seems to be one of these.
- Elite Mook: Many different types of them.
- Final Boss: Unknown.
- Final Boss, New Dimension: Subverted. The final battle takes you through both the Dream World and the Nightmare World, but the actual final enemy is fought in the normal Overworld.
- Flunky Boss: All the bosses: Captain Huk summons pirates, Magmo summons Baby Zombies, Spiders, and Lava Cubes, Blezius summons Spiders and Endermen, Lord Frozenberg summons Zombies and Skeletons.
- Especially notable are The Mad King, who sends the Army Of The Dead at you while hiding, but when you get to him, he goes down in a few hits and doesn't fight back, and Unknown, where the entire (very long) fight is against flunkies until Grobo appears, and he's got flunkies of his own while still being just a flunky to the real villain himself.
- Gameplay and Story Integration: A very bizarre example: to defeat Blezium, you have to play the Record, even though playing Records to end boss fights is purely a gameplay mechanic.
- Gangplank Galleon: The first area of the map is on ships, one being a pirate ship.
- Giant Mook: Grobo.
- Infinity +1 Sword: The Shadow Set, the most powerful equipment, only purchasable from the store and very expensive.
- It's All Upstairs from Here: A large portion of the map is spent climbing to the top of the castle. However, once you reach the roof, you're transported all the way down underground, to a cave beneath it.
- Marathon Boss: Most of them to some degree, but especially Unknown.
- No Indoor Voice: LORD FROZENBERG SAYS ALL HIS DIALOGUE IN ALL CAPS!
- Pirates: The Starter Villains of the story.
- Playing with Fire: Blezius.
- Puzzle Boss: The Blezium fight never has you fight the Demon himself, just freeing the Villagers and exchanging items with them to get the item that kills him automatically.
- Ruins for Ruins' Sake: The temple is just sort of there, with no explanation for its existence.
- Rule of Three: All over the place: 3 equipment sets, 3 Corruption Crystals, 3 Prisoners, 3 Nodes, 3 floors of the castle
- Sequential Boss: Almost all of them to some extent: Magmo has you visiting three different areas to destroy the Corruption Crystals and fighting minions in the central area while you wait for each one to open, The Mad King just has waves of minions, Blezius has you free the prisoners one by one, each requiring you to complete a different platforming challenge to reach, with Lord Frozenberg you alternate between fighting him in the castle and fighting his minions in the Frozen Dream, and Unknown takes this Up to Eleven by having you visit four different locations to kill powerful enemies and destroy Corrupted Crystals, with breaks in between each where you fight minions in the Temple, and one proper boss after all that.
- Serial Escalation: Pretty much the whole map, but the final boss deserves special mention: you fight multiple Withers. AT ONCE.
- Shout-Out: The special items are all named after various well-known Minecraft players.
- Shielded Core Boss: With Magmo, you have to destroy the 3 Corruption Crystals before he appears, with Belzius you can't hurt him and have to free the 3 Villagers to get the item that kills him, with Lord Frozenberg you have to break the 3 Nodes in the Frozen Dream to get the only weapon that can hurt him, and with Unknown you have to destroy 2 sets of Corrupted Crystals twice before Grobo appears.
- Stationary Boss: Blezius.
- Underground Level: The Mines.
- The Very Definitely Final Dungeon: The temple.
- The Voice: A mysterious voice that seems to be the master of the Demons speaks to you at several points, but you never see the thing itself.
- Wakeup Call Boss: Magmo, The Nightmare Breeder. Not only is his fight long and quite difficult, but it's the first to introduce the complex sequential strategies like waves of minions and destroying objects to hurt the boss that are common to all following bosses.
- Warmup Boss: Captain Huk. He has pitiful stats and no required strategy beyond "hit him with a sword", and can easily be wiped out in seconds.
- Zero-Effort Boss: The Mad King, once you deal with his Army Of The Dead and attack him directly.
Zombie ApocalypseSomewhat different from Hypixel's other Adventure Maps: This map is set in the modern day town of Riverside, during the zombie apocalypse.
Zombie Apocalypse contains examples of:
- Absurdly Spacious Sewer: The Riverside Sewer system is friggin' huge.
- Action Survivor: The protagonists, as well as John, Rick, and Bill.
- Always Night: By virtue of Command Blocks.
- Ax-Crazy: Roach.
- Big Bad Wannabe: Roach claims that he will take over the world, but he's almost entirely reliant on Zombie minions, and you kill him fairly early in the map. For the rest, the Zombies in general serve as the main villains.
- Body Horror: All over the place with the Zombies, especially with the other mobs retextured to look like mutant Zombies.
- Chainsaw Good: Chainsaws are the best weapons you can get. Wait, they're not Chainsaws, they're ChainSWORDS.
- Down the Drain: One section requires you to travel through the Sewers.
- Elite Mooks/Elite Zombie: Anything that's not a Zombie (which is to say, the actual Minecraft Zombies).
- Evil Is Visceral: The other mobs all look like hideously mutated Zombies, and the Industrial Sector (particularly the Power Plant) is covered with a strange fleshy substance.
- Flunky Boss: Roach hides away behind a barricade taking potshots at you, letting his Zombie army do most of the work.
- Gorn: There are Zombies, what did you expect? Especially the Creepers, who explode in sprays of gore.
- Infinity +1 Sword: Armored suit pieces, Modified Chainswords, and MX2010 Enhanced Sniper Rifles are the most powerful armor, melee weapon, and ranged weapon, respectively.
- Insistent Terminology: The items are renamed to go with the thematic texture pack: Swords are Baseball Bats, Machetes, and Chainsaws, Bows are Sniper Rifles, etc.
- Kill It with Fire: The last area requires you to shoot stuff with a Flamethrower.
- Mission Control: Rick.
- Mooks but No Bosses: There is Roach, but he's fought only a short way through and is no tougher than a regular Elite Mook, with the only challenge being all the Zombies he sics on you. If you want to really stretch the definition of a boss, there's the Armored Zombie (which is just an ordinary Zombie that takes longer to kill) and the Nuclear Core, to destroy which you just shoot four weak points with no enemies or hazards to get in your way.
- Multiple Endings: You make a Last-Second Ending Choice to either sacrifice yourselves to destroy the Core Computer (which has a random chance to succeed or fail, but you die either way), or escape with your lives, but leave Rick behind and the city in flames.
- Schmuck Bait: Bibi The Mouse: Do not eat.
- Stationary Boss: Roach and the Core.
- The Very Definitely Final Dungeon: The Nuclear Power Plant.
- The Virus: Zombies.
- Zerg Rush: ALL THE DAMN TIME, but especially in the Grocery Store, the Park, the Subway, and the Power Plant.
- Zombie Apocalypse: Duh.
Herobrine's ReturnThe sequel to Herobrine's Mansion, although it's more of a Spiritual Successor to Wrath Of The Fallen (Kind of confusing). 3 years after the events of Herobrine's Mansion, Herobrine has returned to get revenge, and the hero(es) must travel to his new lair and kill him once and for all.
Herobrine's Return contains examples of:
- Always Night: In the Overworld at least, in the Nether you can't tell.
- Attack Its Weak Point: To weaken Skeletor, you have to shoot him in the eyes; to kill Koragor, you have to shoot marked points along his arms.
- Big Bad: Herobrine.
- Big Boo's Haunt: The Graveyard.
- Big Damn Heroes: Thannos does this a few times.
- Big Good: Archangel Thannos.
- Body Horror: Dina Bone's experiments are quite twisted.
- Bonus Boss: The Queen Slime.
- Bonus Dungeon: The Slime caves.
- Boss Bonanza: Most of the map after the fight with Tarov is boss battles: Dina Bone, Koragor, and the three-phase final boss, with only the occasional squad of cannon fodder in between.
- Boss Subtitles: Each boss as a nameplate (and sometimes title) outside their Boss Room.
- Celestial Paragons and Archangels: Thannos is one of them.
- Chekhov's Gun: Reading Herobrine's Orders is necessary to complete Sidequest 2.
- Co-Dragons: Maltorn, Skeletor, Dina Bone, Tarov, and Koragor to Herobrine.
- Colour-Coded for Your Convenience/Good Colours, Evil Colours: Passive NPCs' dialogue is green, allies' is blue, and enemies' is red.
- And the tiered equipment sets: Crimson Blade is green, Raven is blue, Archdemon is purple, Archangel is light blue/white.
- Damage-Sponge Boss: The Queen Slime, Tarov, Herobrine's final form.
- Developer Room: Not actually a developer room, but after you beat Herobrine, you find a cave full of Steve? Heads reskinned with the skins of famous Minecraft Let's Players.
- However, said Heads include Hypixel and Rezzus, so it actually is (partly) a developer room.
- Dug Too Deep: One section in the mountains is set in a mine.
- Dungeon Town: The map begins with a village being attacked by monsters, and you having to clear it out.
- Easy Levels, Hard Bosses: The mooks are really just there to feed you Souls and items, the boss battles are where most of the challenge is.
- Essence Drop: Every enemy you kill gives you a varying amount of Souls, which are used to buy certain items, as well as an easy way of keeping track of each player's kills.
- Elite Mooks: Too many different types to list.
- Evil Sorceror: Maltorn, The Necromancer and Tarov, The Warlock.
- Evil Tower of Ominousness: Tarov lives in one.
- Final Boss: Herobrine.
- Postfinal Boss: Herobrine's last form is much easier than the previous stages of the battle. While the second phase was the real final challenge, this one is just dealing the finishing blow.
- Final Boss Preview: Herobrine appears briefly in the first area to taunt you and throw around Fireworks as a display of his power.
- Fluffy Cloud Heaven: The Heaven Shop.
- Flunky Boss: All the bosses except Tarov and Koragor: Maltorn summons Zombies, Skeletor summons Skeletons and Flying Creepers, Dina Bone sets her experiments on you rather than fighting in the first fight and summons Creeper Mines in the second, Herobrine summons Soul Harvesters.
- Hero Killer: Tarov actually manages to kill Thannos. He wasn't actually dead, though.
- Infinity -1 Sword: The Archdemon Set, which doesn't drop from enemies, meaning it can only be bought at the Heaven Shop for a hefty price.
- Infinity +1 Sword: The Archangel Set, which is even more powerful, but can only be bought at the Heaven Shop by paying Souls rather than Gold.
- It's All Upstairs from Here: The section where you climb Tarov's tower, although this is roughly halfway through the story rather than at the end.
- Kill It with Fire: Herobrine sets a lot of stuff on fire during the final battle.
- Mad Scientist: Dina Bone.
- Mission Control: Victor and Thannos.
- Multi-Mook Melee: Dina Bone's arena.
- Noob Cave: The village has only a few weak monsters, being just a warmup.
- One-Winged Angel: Tarov transforms into a Wither halfway through the fight.
- Our Souls Are Different: You collect Souls by killing monsters and lose them when you die. They can be exchanged for Archangel Set pieces in the Heaven Shop.
- In the final boss fight, you also collect Demon Souls, which Thannos can use as an energy source.
- Planet Heck/Lethal Lava Land: Most of the map is set in the Nether.
- Playing with Fire: Koragor, The Lair Guardian's, main abilities revolve around fire.
- Recurring Boss: Dina Bone is fought twice, though the first time you don't directly fight her.
- Rouge Angles of Satin: "Crimson" is frequently misspelled as "Crimeson".
- Rule of Three: 3 years, 3 Experiments, 3 Keys, 3 Hoppers to fill with 3 Gunpowder each, 3 platforms, 3 phases in the final battle, 3 Hoppers to fill with 3 Demon Souls each to break 3 chains
- Scenery Porn: Never thought you would have any of this in Planet Heck? You thought wrong.
- Sequential Boss: Maltorn and Skeletor are fought directly in sequence. Tarov transforms into a different type of monster after you damage him enough. Then there's the fight with Herobrine: first is a mostly cinematic sequence where he flies around shooting fire everywhere, then he stands on the other side of a lake launching minions at you whose Souls you have to collect, then you finally fight him hand to hand.
- Shielded Core Boss: With Maltorn, you have to drop 5 Zombie Hearts into the Hopper before you can hurt him, with Skeletor you have to shoot him in the eyes before breaking the block that contains his soul, with Dina Bone you have to destroy the Power Cores before pushing her into the Gas Chamber, with Herobrine you have to break the chains holding his platform up before fighting him.
- Shout-Out: The special items are all named after various well-known Minecraft players.
- Dina Bone's name is a reference to Dinnerbone, the username of a Mojang member who had participated in a bunch of updates from around the time the map came out.
- Not to mention the Zombie Centipede.
- Stationary Boss: Skeletor and Koragor.
- Stuff Blowing Up: A lot of explosive Fireworks get tossed around.
- Time Skip
- Turns Red: After you do enough damage to him, Skeletor will start summoning a new type of minion to deal with you: Flying Creepers.
- Underground Level: The Slime caves in Sidequest 1, as well as the mountain mines.
- Up to Eleven: Right from the beginning you can tell this map is bigger than those before it. For example, there are 8 bosses instead of the usual 6, and 4 equipment sets instead of the usual 3.
- The Very Definitely Final Dungeon: Herobrine's Lair, the ominous giant red castle on an island in a sea of lava in the Netherworld.
- Wakeup Call Boss: The first part of the map is rather easy, things don't start getting difficult until the fight with Maltorn.
- Zero-Effort Boss: The Stone Guardian in Sidequest 2. You could fight it if you wanted (not recommended), but you're meant to get past it simply by giving it the right password.
The Forgotten TempleA short map in which the player must complete a series of challenges in a ruined temple.
Four TowersAn infamously difficult map where the player plays as Max, a man whose village has been captured by an army of Zombies and imprisoned in a fortress composed of 4 towers. He must fight his way through the Zombies, free his friends, and escape the towers.
Four Towers contains examples of:
- Big Bad: The Overlord, although it never actually shows up.
- Disc-One Final Dungeon: So, you beat all 4 towers and gained access to the Central Fortress. You think this is the end? Nope, that's just Chapter 1.
- Doomed Hometown: It was attacked before the story even begins.
- Down the Drain: You travel through the sewers to get from the Bedrock Tower to the Obsidian Tower.
- Early Game Hell: The early part of the game has you with only a few fragile scraps of equipment and loads of monsters trying to kill you. You'll often end up having to fight off Zombies with your bare hands or build walls to desperately try to avoid them. Once you get more equipment, things get significantly more fair, if not necessarily easier.
- Evil Tower of Ominousness: Four of them, in fact.
- Four Is Death
- Great Escape: The objective of the story.
- Happily Ever After: The map ends with Max freeing his village, reuniting with his wife and son, and returning to his house, which you are free to explore.
- Hell Gate: The Central Fortress contains a Nether Portal which leads to the area where Chapter 2 is set. Also, the Zombies were planning to build another one to summon the Overlord.
- It's All Upstairs from Here: Played straight with the Obsidian and Gold Towers, but inverted in the Bedrock and Ice Towers, where the objective is to climb all the way down them.
- Lethal Lava Land/Planet Heck: Chapter 2 is set entirely in the Nether.
- Mooks but No Bosses: More than enough mooks, but not a single boss in sight. Even the final confrontation is composed of platforming while under attack by Zombies, with the final challenge being hitting a switch.
- Nintendo Hard: One of the hardest adventure maps ever.
- The Maze: The top floor of the Obsidian Tower is a maze which is, naturally, full of Zombies.
- Playable Epilogue: After winning, you enter Max and his family's house, which has no enemies or challenges, but can still be explored.
- Rule of Three: 3 Secrets in the Gold Tower.
- Slippy-Slidey Ice World: The Ice Tower.
- Stuff Blowing Up: Specifically, blowing up the Overlord Portal is your final objective, and doing so reveals the exit of the final level.
- Unexpected Gameplay Change: While most of the map is straight up hack 'n' slashing with the occasional puzzle, the first half of the Obsidian Tower is composed of a series of much more complex puzzles, while the Ice Tower is entirely focused on platforming.
- The Very Definitely Final Dungeon: The Overlord Portal.
- Zerg Rush: All the damn time.
Professor Grizwald duologyA pair of adventure maps, responsible for creating the memetic character of Professor Grizwald.
- In Professor Grizwald And The Adventure Of The Pyramid, the protagonist is attempting to assist the Professor in finding a lost pyramid containing a Diamond Block, while trying to avoid capture by Orcs.
- In Professor Grizwald And The Redstone Keys, the protagonist, while going through Professor Grizwald's old belongings, finds that he discovered a way into the lost diamond mines of the Restonians. Unfortunately, getting to them isn't going the be easy...
These maps contain examples of:
- Adventure Archaeologist: Professor Grizwald, although he's not very good at it.
- Ascended Extra: The character of Professor Grizwald has become a meme in the Yogscast community, and has even appeared in the Yogscast Minecraft Series.
- Dead All Along: Professor Grizwald in The Adventure Of The Pyramid. However, the ending of The Redstone Keys hints that he may not be dead after alll
- Disc-One Final Dungeon: The Redstone Keys: Hurray! You completed all the trials and accessed the city! Only those weren't trials. They were training. Now the real trials begin.
- Distressed Dude: Professor Grizwald in The Adventure Of The Pyramid.
- Downer Ending: The Adventure Of The Pyramid: Grizwald dies and the Diamond Block gets incinerated by the Lava trap.
- Gotta Catch 'Em All: There are 5 secret chests in The Adventure Of The Pyramid.
- Hub Level: The entrance to the Restonian City is the first place you visit in The Redstone Keys. All the Trials are arranged around it, and you'll return there after each one to deposit the Key, and to rest and resupply.
- Kaizo Trap: In The Adventure Of The Pyramid, taking the Diamond Block triggers a flood of Lava to fall from the ceiling, killing the player and incinerating the diamond.
- Kill It with Fire: In The Adventure Of The Pyramid, you get killed with fire.
- Lethal Lava Land: The Trial Of Strength in The Redstone Keys is inside a volcano.
- The Lost Woods: The Trial Of Skill in The Redstone Keys.
- Minecart Madness: The True Trial Of Fear in The Redstone Keys.
- Mission Control: Professor Grizwald in The Adventure Of The Pyramid.
- Mr. Exposition: Professor Grizwald.
- The Professor: Professor Grizwald.
- Ruins for Ruins' Sake: Just where did that Pyramid come from?
- Rule of Three: The 3 Trials and 3 Redstone Keys in The Redstone Keys.
- Spell My Name with an "S": The original maps spelled it "Grizwald", but in the Yogscast Minecraft Series it's been spelled "Grizwold" and "Griswold".
- Stuff Blowing Up: The Trial Of Strength in The Redstone Keys requires you to use TNT to blow up specific obstacles.
- Temple of Doom: The Pyramid in The Adventure Of The Pyramid, the Trials in The Redstone Keys.
- The Very Definitely Final Dungeon: The Pyramid in The Adventure Of The Pyramid, the Restonian City in The Redstone Keys.
- Under the Sea: The Trial Of Mind in The Redstone Keys.
The CreviceA short and simple map. While out camping, the protagonist finds a large crevice, and decides to explore it.
The Gourd AvengerThe protagonist is shipwrecked near the city of Xingan, but finds that a mysterious curse has turned all the inhabitants into gourds on sticks. It falls to the player to find and destroy the source of the curse.
There's also a sequel, The Gourd Avenger 2, which is much less known.
The Gourd Avenger contains examples of:
- And I Must Scream: The idea of people being turned into gourds on sticks seems funny, until you think about it.
- Big Bad: The Glowstone Heart, although it never really fights you directly, and it's unknown if it's even sentient.
- The Corruption: Glowstone Energy.
- Dug Too Deep: The Xingans discovered the Glowstone Heart during a mining operation.
- Fantasy Counterpart Culture: Xingan is a counterpart to Imperial China.
- Far East: The setting in a nutshell.
- Green Rocks: Glowstone is treated as this.
- Heroic Sacrifice: The last surviving miner tried to do this, but failed.
- Interchangeable Asian Cultures: Ninja show up at one point, despite Xingan otherwise being a counterpart of China.
- Kill It with Fire: Accessing the mine requires you to burn down the palace.
- Lethal Lava Land/Planet Heck: The area of the mine around the Glowstone Heart is being turned into Nether.
- Mooks but No Bosses: Unless you count running through a handful of minions, hitting a button, and running away as a boss fight.
- Stuff Blowing Up: Specifically, blowing up the Glowstone Heart is the final challenge.
- Underground Level: The mine.
- The Very Definitely Final Dungeon: The mine.
The Legend Of The Flint And SteelA short map consisting of a series of brief challenges.
The Burgmund trilogyA series of three connected maps, regarded as some of the best of the early maps, known for being focused on exploration, and somewhat creepy. The trilogy consists of:
- The Wizard Burgmund: The protagonist is shipwrecked in a mysterious land where everything is abandoned, and all the clues point towards the castle where the mysterious wizard Burgmund lives.
- The Tree Of Life: The protagonist's homeland is being ravaged by drought, famine, and pestilence, so they are dispatched to find the legendary Tree Of Life and bring back one of its magic leaves to heal the land.
- The Return: While the protagonist is returning to their homeland, they are shipwrecked outside the abandoned town of Port Nunos, where they discover a sinister plot that threatens their home.
These maps contain examples of:
- Alien Invasion: The Pigmen's invasion of the hometown in The Return is reminiscent of this.
- Antagonist Title: The Wizard Burgmund.
- Apocalyptic Log: There are several in The Wizard Burgmund
- Battle in the Center of the Mind: The interior of the Mothership in The Return apparently displays Burgmund's thoughts. Or actually is his mind. Or something,
- Big Bad: Burgmund in The Wizard Burgmund and The Return.
- Does This Remind You of Anything?: Burgmund's records of experimentation with the Pigmen in The Wizard Burgmund are suggestive, to say the least.
- Doomed Hometown: In The Return.
- Dungeon Town: The hero's hometown after being attacked by Pigmen.
- Evil Is Visceral: The Pigman Pods from The Return have tentacles made of what looks like flesh, and the same stuff coats their interiors. The Mothership is entirely made of the stuff.
- Evil Sorcerer: Burgmund.
- Faux Symbolism: The Tree Of Life is full of this.
- Gotta Catch 'Em All: Loads of secret chests with collectable Gold Ingots.
- Genius Loci: The Temple Of Trials in The Tree Of Life. Maybe.
- Hell Gate: Burgmund uses Nether Portals to summon his Pigman armies.
- Hell Is That Noise: The Mothership in The Return makes strange screeching noises.
- The Legions of Hell: Burgmund's Pigman armies.
- Lethal Lava Land/Planet Heck: Part of The Return takes place in the Nether.
- MacGuffin: The titular Tree in Tree Of Life.
- The leaf from said Tree in The Return, to a lesser degree.
- Mind Screw: The Temple Of Trials in The Tree Of Life. The only trial is to not have your brain implode.
- Mooks but No Bosses: The closest it comes to having bosses is the Pigman Pods, which are more like brief platforming challenges and are destroyed by placing a block and flipping a switch.
- One-Winged Angel: Burgmund turns himself into the Pigman Mothership.
- Plot Coupons: The Keys in The Tree Of Life.
- Rule of Three: The 3 Keys in The Tree Of Life.
- Stuff Blowing Up: The Nether Portals in The Wizard Burgmund, The Pigman Pods in The Return. Gotta Blow 'Em All Up.
- The Very Definitely Final Dungeon: The last Portal in The Wizard Burgmund, The Temple Of Trials in The Tree Of Life, the Mothership in The Return.
- Womb Level: All of the Pigman Pods from The Return have elements of this, especially the Mothership.
- You Can't Fight Fate: In The Tree Of Life, The Temple Of Trials shows the protagonist that their ship will crash in the arctic during their return journey. This does indeed come to pass. However, it never said they would die in the crash.
The Redmurk MysteryThe hero is shipwrecked (again) outside the mysteriously deserted town of Redmurk. It turns out that the people have been kidnapped and used as expendable minions by Father Hewney, who is hellbent on finding the treasure of the mysterious temple near the town. It's now up to the hero to find it before him.
The Redmurk Mystery contains examples of:
- Big Bad: Father Hewney appears to be this at first, but then it turns out that he never succeeded in his goal and died a long time ago.
- Big Labyrinthine Building: The temple, definitely.
- Kill It with Fire: Required to end the map.
- Lethal Lava Land: One of the themed chambers.
- The Lost Woods: Another one of the themed chambers.
- Mooks but No Bosses
- Ruins for Ruins' Sake: They never did explain what that giant temple was doing there.
- Shifting Sand Land: Another one of the themed chambers.
- Sinister Minister: Father Hewney.
- Slippy-Slidey Ice World: Yep, there's a chamber with this theme, too.
- Temple of Doom
- Twist Ending: An exceptionally silly twist: the "treasure" was just a Flint And Steel that the priests locked away to prevent fires.
FalloutAn adventure map based on Fallout. Mostly experimental, and more heavy on Scenery Porn than gameplay.
The Jackal And The CaveA short but very scary atmospheric horror map, in which a spelunker ventures into a dark, unexplored cave to rescue his friend.
The JourneyThe hero is rescued from prison by their mysterious brother, who sends them to pursue a group of villagers who abandoned their village, while completing a series of tests.
The Journey contains examples of:
- Ax-Crazy: Your brother can come off as this sometimes. [[note:Which could possibly be foreshadowing for the twist at the end.]]
- Death Course: Despite wanting you to succeed, your brother puts several of these in your way "to test you". He's kind of a dick that way.
- Easter Egg: A few secrets.
- Gainax Ending: Your brother is Death and he sent you to kill the villagers that had tried to run from him. You're left with a choice to fulfill your duty and kill them or defy nature and let them live. What.
- Gotta Catch 'Em All: There are several secrets to find.
- The Grim Reaper: Your brother is revealed to be this. Which makes you Death's sibling. Somehow.
- Kill It with Fire: A whole lot of things end up getting burned down.
- Lethal Lava Land: It might not actually be the Nether, but it still counts.
- The Lost Woods: The Sacred Forest.
- The Maze: There's one in the desert, made of Cacti.
- Mind Screw: How can Death have a sibling? And how can you escape Death by physically running away from it?
- Mission Control: Your brother.
- Mission Control Is Off Its Meds: He can come off this way.
- Mr. Exposition: Your brother.
- Multiple Endings: Depending on whether you abandon your mission and join the villagers, or complete it by killing them.
- Shifting Sand Land: One of the tests happens here.
- Tomato Surprise: "They thought they could escape from me? Me, DEATH?"
- Tomato in the Mirror: The villagers were running away from you.
- Underground Level: The escape route.
- Villain Protagonist: Well, sort of. From one point of view.
The Pharaoh's Curse duologyA pair of maps set in Egypt:
- In The Pharaoh's Curse the hero is hired by Pharaoh Ises to investigate the tomb of Pharaoh Horobus, which seems to be the cause of a curse slowly devastating Egypt.
- In The Pharaoh's Curse 2, the hero, having learned that Horobus is still alive, and preparing to take over the world, sets out to kill him once and for all.
These maps contain examples of:
- Big Bad: Pharaoh Horobus.
- Big Good: Pharaoh Ises.
- Build Like an Egyptian: As you'd expect.
- Dead All Along: Pharaoh Ises.
- However, the ending of the second map reveals that he wasn't actually dead.
- Elaborate Underground Base: The pyramid in the second map contains one.
- Evil Overlord: Pharaoh Horobus.
- Final Boss: Pharaoh Horobus. Although you could easily say that it's a Dual Boss with the Resurrection Machine or that the Machine is the boss and the constantly reincarnating Horobus is/are its flunkies.
- Gotta Catch 'Em All: Secret chests with collectable Gold Ingots scattered over the map.
- Hell Gate: Horobus uses Nether Portals for various purposes.
- The Legions of Hell: Horobus is creating an army in the Afterlife in the second map.
- Lethal Lava Land: One of the challenges in the second map. The same map also has sections in the Nether.
- The Maze: The second map has several. One of which is partly underwater.
- Minecart Madness: One section in the second map.
- Mission Control: Pharaoh Ises.
- Mooks but No Bosses: Even the final battle is technically a whole bunch of enemies fought at once, while trying to destroy the object creating them.
- Multi-Mook Melee: The pyramid in the second map is effectively a long stream of enemies that slowly gain variety and strength, culminating in a final Wolfpack Boss fight against a group of Blazes.
- Planet Heck: A large part of the second map takes place in the Afterlife, i.e. the Nether.
- Resurrective Immortality: Horobus has achieved this using the Resurrection Machine, but can still be killed by destroying the Machine.
- Shifting Sand Land/Temple of Doom: The setting of the first map and much of the second. It's Egypt, what did you expect?
- Ship Level: In the second map. In the Afterlife, no less.
- Soul Jar: The Resurrection Machine.
- Stationary Boss: The Resurrection Machine.
- Take Over the World: This is Pharaoh Horobus' objective.
- The Very Definitely Final Dungeon: The Torture Chamber in the first map, the pyramid in the second.
- Zerg Rush: Happens a lot in the pyramid in the second map.
The Mountain Of KikatchuWhile taking a vacation in the mountain town of Kikatchu, the hero is hired by Professor Burben to help him with his archaeological investigation of the ancient Kikatchu civilization.
The Mountain Of Kikatchu contains examples of:
- Gainax Ending: An absolutely massive one: The Kikatchu people regarded "Heaven" and "Hell" not as places, but as time periods: Heaven was the beginning of the Universe, Hell is the apocalyptic future. So Glowstone, which reverses time, was sacred, while Obsidian, which speeds it up, was evil. The Kikatchu apparently constructed Nether Portals to release armies of Undead to do something (stop the apocalypse), but it's seemingly implied that the Undead will destroy the world anyway. So the player has the choice to do nothing and let the undead rampage across the world or destroy the Portals and "end all hope of peace in the future", but it doesn't matter because the map is over anyway. Confused yet?
- Gotta Catch 'Em All: Secret chests with collectible Gold Ingots. Especially notable because there are 250 of them.
- Kudzu Plot: Manages to develop this in the last minute.
- Last-Second Ending Choice: Although it doesn't actually affect the ending you get.
- MacGuffin: Glowstone.
- Mind Screw: See Gainax Ending.
- Mission Control: Professor Burben.
- Plot Coupons: The 3 Levers.
- The Professor: Professor Burben and Dr. Whitewall.
- Rule of Three: 3 Levers to find in 3 ruins.
- The Very Definitely Final Dungeon: The Lost City Of Kikatchu.
- Time Master: Apparently, Glowstone can reverse time and Obsidian speeds it up.
The Curse Of Sunny SpringsWhile taking a vacation at the scenic town of Sunny Springs, the protagonist finds that the town is being plagued with famine and drought. In order to save the town, they must hunt down three Sacrifices stolen by Monk Vlademir in order to activate a spell to restore the land.
The Curse Of Sunny Springs contains examples of:
- Big Bad: Monk Vlademir.
- Non-Action Big Bad: Although all he does is taunt you and he surrenders instantly.
- Big Fancy Castle: The Temple Of The Slime.
- Elaborate Underground Base: All the Temples.
- For the Evulz: The only explanation for why Vlademir stole the Sacrifices.
- Lethal Lava Land: The Temple Of The Creeper and the Temple Of The Slime.
- Minecart Madness: One of the puzzles in the Temple Of The Creeper involves moving around Minecarts.
- Plot Coupons: The Sacrifices and coordinates.
- Temple of Doom: The Temple Of The Creeper.
- Under the Sea: The Temple Of The Squid.
- Rule of Three: 3 Temples, 3 Sacrifices, 3 coordinates, 3 Shrines.
- Shifting Sand Land: The area around the Temple Of The Creeper.
- The Very Definitely Final Dungeon: The Temple Of The Slime. It's a giant trap-filled castle floating on a lake of lava inside a hollow mountain. Pretty impressive.
It's Better TogetherA puzzle-based map that requires 2 players. The protagonist is trapped in the FloddyFlosh Clone Creation Center where the facilitiy's supercomputer GLAFLOSH forces them and a clone of them to work together in order to solve difficult challenges. As you might have guessed, the whole map is a homage to Portal.
The Calmere Nightmare duologyA pair of horror maps in homage of the works of H. P. Lovecraft:
- Calmere Nightmare is set in the small village of Calmere, Massachusetts, in 1934. The protagonist is trying to find out what happened to his friend, who went to the village to work as a teacher.
- Calmere Nightmare 2 follows an FBI agent who is sent in to investigate the recent strange events in Calmere.
These maps contain examples of:
- Dream Sequence: Several of these happen over the course of the story. It's left ambiguous if they really were dreams, and if so, which parts.
- Easter Egg: A few secrets.
- Eldritch Abomination: In both maps, the villagers are trying to summon these. They're only vaguely mentioned and represented by retextured Ghasts.
- Final Boss: The Shoggoth.
- Four Is Death: Both maps are divided into 4 Chapters.
- Gainax Ending: It truly has to be seen to be believed.
- Gorn: One of the secrets is a chest full of body parts.
- Half-Human Hybrid: The villagers are implied to be this. This is yet another reference to the Cthulhu Mythos.
- Lovecraft Country: A small, mysterious Town with a Dark Secret in Massachusetts in the '30s, populated by a cult of not-quite-humans who want to summon an Eldritch Abomination.
- Mind Screw: OH YES.
- Mooks but No Bosses: There is one fight that could be considered a boss, but it goes down just as easy as a normal monster.
- Nothing Is Scarier: Extremely little of, well, anything is ever explained. This only makes it creepier.
- 2 explains things quite a lot more than the first one, which arguably makes it less scary.
- Sanity Slippage: Starts happening to the protagonist before long. According to the second map, the protagonist went insane at the end of the first map.
- Shout-Out: The whole map is one to the Cthulhu Mythos, but there are many specific examples from all over the maps.
- Town with a Dark Secret: As you could probably guess.
- Uncanny Valley: The villagers (actually retextured Snow Golems) were meant to evoke this.
- Underground Level: Several of them.
- The Very Definitely Final Dungeon: The Asylum in both maps.
Infernal EnigmaA vast, open-world map designed to simulate a fantasy RPG, complete with class system, epic storyline, shops, and sidequests.
Monarch of MadnessYou are the king. You wake up one morning after 50 years of hibernation to find that an evil wizard has taken over your kingdom. Luckily, Dominic, your deceased butler, has left directions to help you take it back. Which for some reason all seem to involve solving completely unrelated and random puzzles.
Monarch of Madness contains examples of:
- Ax-Crazy: The King.
- Big Bad: Bogmire could count, as could the King.
- Non-Action Big Bad: Bogmire.
- Big Fancy Castle: The entire map is set in one. And the bonus section is set in another one.
- Captain Obvious: A lot of the signs point out the blindingly obvious.
- Deadpan Snarker: Dominic and Bogmire are this some of the time.
- Death Course: These are absolutely everywhere.
- Easter Egg: Various secret rooms.
- Evil Versus Evil: The King vs. Bogmire.
- Extended Gameplay: When you reach the "end", you have the choice to continue with "a far greater challenge", and go destroy Bogmire's replica of your castle in the Nether.
- Green Hill Zone: The Serene Meadow.
- Hailfire Peaks: The Cold Hell is half full of ice, and half full of lava.
- Hub Level: The main hall, located in the center of the castle, from which all the various areas can be reached. You return to it constantly, steadily unlocking new floors to gain access to new sets of areas.
- I Lied: Bogmire does this all the time, even reminding you several times that he lies a lot.
- It Amused Me: Seemingly the only reason why anyone does anything.
- Lethal Lava Land: The Deserted Meadow. Averted with the Nether, though: Bogmire didn't like all the fire, so he magically froze it over.
- The Lost Woods: The Wood Maze.
- The Maze: The Wool Mirror. Multi-layered, too!
- Also, the Wood Maze.
- Minecart Madness: The Roller Coaster.
- Mirror World: The Twilight Steeple.
- Mission Control: Dominic, Bogmire, Doopliss.
- Mission Control Is Off Its Meds: All of them are constantly snarking and making wisecracks, and Bogmire in particular is constantly berating you, lying to you, and generally screwing with you.
- Noob Cave: After waking up, you have to go through a short obstacle course on the way to the central hall that introduces you to the kind of challenges you're in for.
- Planet Heck: The Nether. However, Hell has frozen over.
- Shifting Sand Land: The Dust Dorm.
- Shout-Out: The Twilight Steeple is all one for Paper Mario: The Thousand-Year Door.
- Slippy-Slidey Ice World: The Frigid Sprint, the caves, the entirety of the Twilight Steeple.
- Split Personality: The King is pretending to be everyone he killed, and has been impersonating his own butler the entire time.
- Solve the Soup Cans: Mostly avoided, but a few instances are Played for Laughs, like having to break the Red Wool with a Cake.
- Stuff Blowing Up: Many parts have the solution involve blowing something up. The ultimate objective is to blow up the castle. Unless you choose the "far greater challenge", in which case you blow up Bogmire's castle instead.
- Take a Third Option/Off the Rails: One puzzle is literally impossible and requires you to escape through a secret passage.
- Tomato in the Mirror: The King is insane, and he killed everyone. He constructed the challenges and wrote the notes himself for fun.
- Under the Sea: Explosion Reef.
- The Very Definitely Final Dungeon: The King's objective is to reach the top floor of the main hall, where he hopes to find some sort of great secret. If you choose to continue after reaching there, it becomes a Disc-One Final Dungeon and you get a more traditional final dungeon in the form of the Twilight Steeple, a replica of your castle made of ice in the Nether.
- World of Snark: Nearly every bit of dialogue and signage includes some bit of sarcasm, mockery, or absurdity.
The Tide duologyA pair of loosely connected puzzle maps.
- Wintertide: The protagonist receives a letter from the children of the village of Wintertide, asking for help after mysterious strangers started controlling the minds of the village's adults. Upon arriving, they find the village abandoned. Mind Screw and Nightmare Fuel ensues.
- Chronotide: The protagonist is summoned by the Chrono Keeper, whose city is under threat from a force known only as The Darkness. In order to protect the Chrono Crystal, he preserved the city outside the space-time continuum and ejected the Crystal's 8 Power Cores to various points in space-time. The protagonist must now retrieve them from frozen snapshots of places and times in the city, gathering clues from the readable thoughts of the people frozen in those moments. Slightly less Mind Screw and a lot more Nightmare Fuel ensues.
Curse Of The Pumpkin Prince duology:
- The Curse Of The Pumpkin Prince: The protagonist is a friend of the great wizard Senros J. Majek, who, in order to prove his superiority, has recently killed the Pumpkin Prince, a spirit keeping the land safe from evil monsters. The protagonist takes it on themself to bring him back to life.
- The Pumpkin Prince 2 is the sequel, but is very different. In it, the Pumpkin Prince sends the hero(es) home through a portal, which malfunctions and strands them in Cloud Cuckoo Land. They must then find their way home.
These maps contain examples of:
- Attack Its Weak Point: The guy in the maze in the second map is immobile, unarmed, and dies in a few hits, but hides behind defensive walls, so the actual challenge is to hit him through the small gap while fending of all the monsters that keep showing up out of nowhere.
- Big Bad: Senros, in both maps.
- Big Good: The Pumpkin King.
- Breaking the Fourth Wall: Happens a few times in the second map.
- Cloud Cuckoo Land: Wherever the hell the first part of the second map is set.
- Cloud Cuckoo Lander: Seemingly everybody except the protagonist in the second map.
- Denser and Wackier: The Pumpkin Prince 2, AND HOW.
- Elemental Powers: Three of the chambers in a certain area of the first map are Fire, Water, and Earth themed.
- Which is referenced in the second map, where you have to play through very similar themed areas. In a facility that manufactures them, no less.
- Evil Overlord: Senros in 2.
- Eye Scream: Father Brey seems to have an unhealthy obsession with eyes.
- Final Boss: Senros.
- First Town: Greenstown. You spend the beginning of the first map wandering around it and protecting it from monsters, and the second is all about getting back to it and freeing it from Senros's rule.
- Flunky Boss: Both the guy in the maze and Senros from the second map send wave upon wave of monsters to harass you while you try to kill them.
- Fourth-Wall Observer: The protagonist in the second map, occasionally.
- Gainax Ending: The second map: After killing Senros, the protagonist takes his place as Evil Overlord, and punches out the narrator when they claim this isn't how the story is supposed to go.
- Genre Savvy: The protagonist demonstrates this to a certain degree in the second map.
- Gotta Catch 'Em All: Collectable Gold Nuggets (worth 1 point) and Ghast Tears (worth 10 points).
- He Who Fights Monsters/You Kill It, You Bought It: The ending of the second map.
- Hub Level: The facility/factory/temple/whatever it's called serves this role for a chunk of 2, as your forced to test out the various challenges connected to it.
- Kill It with Fire: You are required to burn through Wool barriers several times in the first map.
- Lethal Lava Land: Many parts of the second map.
- The Maze: Quite a large one in the second map.
- Mind Screw: The second map is very, very weird.
- Minigame Zone: The Carnival in 2.
- Minecart Madness: Several sections of this.
- Mooks but No Bosses: Only in the first instalment. The second has a grand whopping two bosses (which are both more like rushes of mooks protecting non-combatant targets).
- Multi-Mook Melee: The Pumpkin Garden, the well, the maze, and Senros's castle all throw increasingly powerful waves of a large variety of mooks at you.
- Noob Cave: The first map has you descend into a few very short caves during the Greenstown section as a sort of warmup for combat and puzzle solving.
- Planet Heck: A large part of 2 is in the Nether.
- Postmodernism: The second map is quite Postmodern: It seems to parody the cliches of Adventure Maps, including itself, revels in its utterly nonsensical plot, and breaks the fourth wall several times. And let's not forget the time you visit a facility that manufactures levels for Adventure Maps.
- Random Events Plot: The Pumpkin Prince 2. Ostensibly the protagonist is trying to get home, but apart from that, everything that happens along the way is complete randomness.
- Sequential Boss: Senros, the final boss of 2, has two phases, but they're both quite similar: a giant room, four targets to hit, and lots of flunkies.
- Shielded Core Boss: Senros in the second map, in both his forms. The first has you running around pouring Water on four Lava Fountains to blow him up, the second has you shooting four targets on the walls before he becomes vulnerable.
- Sidetracked By The Golden Saucer: The Carnival at the beginning of the second map can waste quite a bit of time.
- Sinister Minister: Father Brey from 2.
- Stationary Boss: The guy in the maze and Senros in the second map.
- Temple of Doom: The Pumpkin Temple from the first map.
- Underground Level: Most of the first map is underground.
- The Very Definitely Final Dungeon: The Pumpkin Temple (with the Pumpkin Garden as a sub-VDFD at the end of it) in the first map, Senros' castle in the second.
- Where It All Began: The first map starts in Greenstown, while the second has you return to it at the end for the final dungeon and boss.
- Womb Level: One section of the second map has you drive down the throat of a giant snake.
- Zerg Rush: There are several rooms in the first map overloaded with Monster Spawners.
- The Pumpkin Garden Zerg Rushes you with every mob in the game at once.
The TouristA very unusual map: the protagonist falls asleep in a tour bus in Paris, and wakes up to find the city totally deserted. They begin to suspect that recent predictions of the end of the world were correct
The Tourist contains examples of:
- Absurdly Spacious Sewer: Not only is it nice and big, it's accessible through a giant hole in the ground.
- After the End
- Beautiful Void: Set in a deserted city full of huge empty rooms, other characters only briefly appear in voice only.
- Big Bad: The Devil.
- Big Labyrinthine Building: The basilica.
- Creepy Cathedral: Technically a basilica, but still.
- Down the Drain: One section is in the Paris Sewers.
- The End of the World as We Know It
- Final Boss: The Devil.
- Gay Paree: Where the map is set. It would fit better if it was inhabited.
- God: Makes a brief (non-physical) appearance, where he challenges you to That One Puzzle.
- Lethal Lava Land: The section set in the Nether during the race against the Devil.
- Light Is Not Good/God Is Evil: God actually works against you, although he's more generally annoyed than actually evil.
- Planet Heck: The last section of the map is in Hell.
- Satan: He also shows up.
- Scenery Porn: There was a whole lot of architectural skill going in to this map.
- Sealed Room in the Middle of Nowhere: One part of the map is an actual oubliette, although you can escape from it.
- Timed Mission: The final area.
- Unexpected Gameplay Change: The race against the Devil, where the map abruptly changes from a slow-paced puzzler to a high speed race against time through a deadly obstacle course.
- The Very Definitely Final Dungeon: Nothing other than HELL ITSELF.
- The World Is Just Awesome: Why have an aerial minecart ride through Paris? BECAUSE IT LOOKS AWESOME!
Rise Of The RebellionA Star Wars themed custom map, set just before Episode IV: the players take the role of the Rebel spies infiltrating the Death Star to retrieve its schematics.
Rise Of The Rebellion contains examples of:
- Developer's Room: Not exactly: the Cell Block contains signs referencing popular Minecraft Let's Players.
- Eternal Engine/Space Zone/Battleship Raid: The entire map is set inside the Death Star.
- Gravity Screw: One section at the end of the map requires you to use magnetic boots to walk along the underside of a parked AT-AT.
- The Maze: One section is like this.
- Minecart Madness: The escape train thing. At this point, it's pretty much mandatory.
- Mission Control: R2-D2.
- Mooks but No Bosses
- Remixed Level: You go through the hangar a second time, upside down. This also happens immediately after you completed it the first time.
- Ridiculously Cute Critter: Ewok Pigs.
- Timed Mission: Several sections require you to leave before they blow up.
The Wizard GandyThe protagonist is searching for a Dragon Egg. The only one who can help them get it is the wizard Gandy, but doing so will require completing several tasks first. Very, very hard tasks.
The EDEN ProjectThe protagonist lives in a beautiful, paradise land. One day they are sent to investigate mysterious radiation emissions coming from underneath some ancient ruins. They turn out to be coming from a portal leading 200 years in the past, where the hero must help the people of the past complete the project that will allow their home to exist.
The EDEN Project contains examples of:
- Absurdly Spacious Sewer: The city has one, which you travel through frequently.
- Aerith and Bob: There's a guy called Jack living in the same city as a guy called Clavicus.
- Apocalypse How: If the Project failed, it would probably have led to a Class 5.
- Crapsack World: The Past: the sun hasn't risen for a while now and mutants and monsters are roaming the land making it to dangerous to even go outside. Everyone can expect to be dead quite soon.
- Down the Drain: Your main method of getting from place to place is through the sewers. Justified, since the surface is to dangerous to travel through.
- Hub Level: The Sewers. Any area in the city can be accessed from there, and you travel through them constantly.
- Just Before the End: The Past is in this state, you have to prevent the end from coming.
- MacGuffin: The Apple Of Eden.
- The Maze: A very large, very difficult one, right at the beginning. How difficult? The map actually warns you that it's meant to test your sanity.
- Minecart Madness: The skytrain.
- Mission Control: Dr. Testificate and Jack.
- Mooks but No Bosses
- Ruins for Ruins' Sake: Well, you do see them before they were ruins, but it still doesn't explain their purpose.
- Stable Time Loop: The point of the map is to complete one.
- Underground Level: The cave system at the start.
- The Very Definitely Final Dungeon: The Garden.
The DropperA unique map designed to exploit the raising of world height: the player must solve puzzles based on dodging obstacles while falling down a huge pit, trying to land in the safe bit of water at the bottom.
Now has a sequel, The Dropper 2: Newton vs. Darwin.
The Dropper contains examples of:
- Bonus Dungeon: Collecting all of the Diamonds in the second game opens up two of them.
- Gimmick Level: In The Dropper 2, DNA gives you Regenerating Health and Feather Falling boots to do many long falls.
- Guide Dang It!: Finding some of the secret chests can be very tricky, especially the one in level 2 of The Dropper 2.
- Incredible Shrinking Man: Level 14 of The Dropper 2 ("Minecraft is huge") imposes this on the player, making them navigate a traditional Minecraft world while shrunk to 1/16th their normal size. The actual "dropper" part comes at the end, where a fall of only a few blocks for the full-sized player becomes deadly.
- Level in Reverse: Some of the levels have a button on black wool that gives you Jump Boost for a few seconds. Instead of going down the level, you then need to go up it to find the Diamond.
- Mooks but No Bosses: Mooks themselves are rare, only showing up in a few levels, but there are no bosses.
- No Plot? No Problem!: Neither of the maps have a plot.
- Not the Fall That Kills You : The primary source of the map's difficulty.
- Shout-Out: Several of the maps are references to other works. To name only a few, The Dropper 2 has maps based on The Matrix, The Lord of the Rings, and even Windows.
- Trial-and-Error Gameplay: In the original map, level 7 (Some holes are safe) is Exactly What It Says on the Tin; falling into some holes will kill you, and falling into other holes won't. There's no way to know which ones are safe the first time.
Archer HeroThe hero is infiltrating a military academy to hunt down the man who murdered their father. While there, they uncover a deadly conspiracy and, naturally, it's up to them to save the day.
GloriaThe hero is one of the shipwrecked survivors from the S.S. Gloria. While searching for supplies in the ship's cargo hold, they unlock a secret room and discover that the Gloria is part of something much bigger
Gloria contains examples of:
- Apocalypse How: The Corruption is causing a Class 5 at least.
- Attack Its Weak Point: To kill the Heart, you have to shoot its three Veins.
- Big Bad: The Corruption.
- Crapsack World: The wherever it is. The last Humans are being hunted down by the Corruption, hidden in various Terminals that are being destroyed one by one.
- Eternal Engine: The Gloria's reactor.
- Evil Is Visceral: The Corruption is represented by already-fleshlike Nether materials, and the final boss is a giant heart.
- Final Boss: The Heart of the Corruption.
- Flunky Boss: The Heart doesn't actually do anything except spawn monsters.
- Gotta Catch 'Em All: There is a large amount of Gold and Lapis Lazuli to find. Finding all the Lapis is necessary to get the true ending.
- Just Before the End: The world is slowly but inexorably being taken over by the Corruption. You eventually manage to destroy it and save the few surviving scraps of civilization left.
- Minecart Madness: Just like every adventure map worth its salt. (It's the train between Terminals, in case you were wondering.)
- Mission Control: Dr. M and Dr. E.
- Mooks but No Bosses: There's technically the Heart, but it's just a series of immobile targets that you shoot while fighting a horde of tough enemies.
- Multi-Mook Melee: The battle against the Heart is effectively this.
- One-Letter Name: Both of the Doctors.
- Stationary Boss: The Heart.
- Stuff Blowing Up: Specifically, Terminal C. Apparently, the Corruption taking it over wasn't enough, it had to blow it up as well.
- Underground Level: Several parts.
- The Virus: The Corruption. Apparently, Zombies are actually Corrupted people.
- Zerg Rush: The Heart Zerg Rushes you with nearly every mob in the game at once. And it only gets more insane the more damage you do.
The Fall Of GondolinA The Lord of the Rings-themed map, set during one of the stories in The Silmarillion. The protagonist is Elcarien, an Elf of from the Elven capital of Gondolin, returning from a scouting mission to learn the plans of Dark Lord Morgoth. However, when they return, they find that the real danger comes from within
The Fall Of Gondolin contains examples of:
- Big Bad: Maeglin.
- Big Good: Tuor and King Turgon both count.
- Dug Too Deep: The mine. Only fitting, considering that LOTR is the Trope Namer.
- Fantastic Racism: Maeglin greatly disapproves of Idril marrying a human.
- Fetch Quest: Several in the early parts of the map.
- Final Boss: The Balrog.
- Love Makes You Evil: It certainly made Maeglin evil.
- Minecart Madness: Inside the mine.
- Mooks but No Bosses: You could technically call the Balrog a boss, but that's stretching it a little.
- Offscreen Moment of Awesome: Tuor killing Maeglin.
- Royals Who Actually Do Something: Well, Turgon at least tried to do something.
- Scenery Porn: There are some truly amazing vistas in this map.
- Shown Their Work: The map is very well researched, and loaded with references that someone not familiar with Middle-Earth lore would miss. Given that the map was made by the people responsible for the Minecraft Middle-Earth project, you'd expect they'd know their stuff.
- Stationary Boss: The Balrog.
- Underground Level: The caves at the beginning, as well as the mine.
- The War Sequence: The city comes under siege, requiring you to fend of vast armies of monsters.
- Zerg Rush: During the siege, Gondolin is absolutely overflowing with Monster Spawners.
Asteroid 5251 contains examples of:
- Abandoned Laboratory: Alpha Hub has one where they were doing experiments on Nether materials.
- Absurdly Spacious Sewer: Gladsbury has one.
- After the End
- Apocalypse How: Class X.
- Apocalyptic Log: The story is told entirely through these, usually in the form of letters and diary entries.
- Artifact of Doom: The Crystal in the Nether fortress (actually a Diamond Block) that is what's powering the Zombie Apocalypse.
- Asteroid Thicket: This is what got you stuck on the Asteroid in the first place.
- Beneath the Earth: Gladsbury's citizens lived beneath the earth under an artificial sun for thousands of years.
- Big Fancy Castle: Lord Muford's castle.
- Colony Drop: It turns out that this is what happened to the planet Leeir it got blown apart by a meteor shower, turning it into the very Asteroid you've crash-landed on.
- Decade Dissonance: Intentional: The medieval Gladsbury folks and the futuristic Leeir people lived smack next to each other for quite a long time before they discovered one another.
- Deus ex Machina: In the end, you are rescued and handed a spaceship free of charge by a race of aliens called the Durinians.
- Elaborate Underground Base: Several.
- Evil Tower of Ominousness: The fortress in the Nether has a couple of these, all topped with Spikes of Villainy.
- FaceHeel Turn: Zandell.
- Flying Saucer: The Durinian ships are huge flying saucers.
- Fungus Humongous: One area contains a bunch of giant mushrooms made out of Glowstone. The biggest one even has a little house inside.
- Ghost Town: Gladsbury.
- It's All Upstairs from Here: Mage Zandell's tower.
- Law of Cartographical Elegance
- Lethal Lava Land: You can take a roller-coaster-esque Minecart ride through one.
- Mage Tower: Mage Zandell lived in one.
- The Maze: There's a really elaborate one under Lord Muford's castle.
- Medieval European Fantasy: Gladsbury.
- Minecart Madness: Although fortunately, there are very few obstacles, so you can mostly just enjoy the ride.
- Pipe Maze: One of the puzzles in Alpha Hub is a pipe maze.
- Ragnarök Proofing: All of the Minecart lines still work just fine, although several are dead ends due to cave-ins.
- Raygun Gothic: The futuristic civilization of Leeir has this look, being mostly constructed out of shiny iron, glass, and glowstone.
- Sealed Evil in a Can: Asgondus.
- Techno Wreckage
- Terraform: At the beginning, you're given a "Bio-Terrain Kit" that includes Grass, Saplings, Flowers, Wheat Seeds, Cacti, and Sugar Cane, allowing you to terraform the crater you crash-landed into, which then prompts Cows, Pigs, Wolves, etc to spawn in.
- Underground Level: Most of the levels are underground.
- Weird Sun: Gladsbury used to have an artificial sun.
- Zombie Apocalypse
The Swarm duologyA pair of short-but-fun maps known for comically bad grammar and spelling, and for the epic boss battles they lead up to.
- The Swarm: The protagonist's hometown has been destroyed by a swarm of monsters called, well, The Swarm. However, they discover that The Swarm is actually a living weapon created by "the evil govenment"[sic] to keep the population under control. They then set out to destroy The Swarm once and for all.
- The Swarm: Rebirth: The hero has deposed the tyrannical "govenment" and is now living peacefully in the country. However, they uncover a plot to recreate The Swarm, and must stop the villains before it's too late.
Dungeon Of HeroesA series of randomly generating dungeons full of monsters and treasure. The players choose from one of four classes (The Splitter, The Swordsman, The Huntress, The Priestess), and play through four looping dungeons, visiting shops in between, and unlocking new areas, items, and Boss Rounds.
Pyramid AdventureAn Egyptian themed platforming/adventure map, in which the hero investigates a mysterious ancient pyramid.
Pyramid Adventure contains examples of:
- Build Like an Egyptian: Of course!
- Damage-Sponge Boss: All of them, but the Pharaoh takes the cake in the unnecessarily-huge-amounts-of-health department.
- Final Boss: The Pharaoh.
- Flunky Boss: The second and third ones.
- Hard Levels, Easy Bosses: Despite the map proudly proclaiming the presence of boss battles within, they're all extremely easy fights, basically just ordinary mobs with increased attack and health. Be contrast, the rest of the map is actually pretty difficult.
- Insistent Terminology: The items are retextured and renamed: Swords are Knives, Bows are Guns, etc..
- King Mook: The Lord Of Darkness is a powered-up Spider, the Guard is a Charged Creeper.
- Noob Cave: The Tomb is very short and has easy puzzles, to prepare you for what you'll face in the Pyramid.
- Rule of Three: The three bosses.
- Shifting Sand Land/Temple of Doom: The setting, as you'd expect.
- Timed Mission: There is one timed section. It's also a maze. Of Lava.
- Warmup Boss: Even by the standards of this map, the Lord Of Darkness is pathetic.
The FloodA short but interesting map, in which the player must save the villagers (Pumpkins, you have to break them and pick them up) from a steadily advancing flood. Some require platforming or puzzle solving to reach, so hurry up.
FalloutAnother adventure map based on Fallout, what do you expect? Quite close to the games, so most of the tropes found there are here as well.
Dimension JumperAn interesting puzzle map, that effectively uses Dual-World Gameplay as the basis for a whole game. The players are given Bottles O' Enchanting, and every time they break one, they are teleported between two areas, one pair for each level, which are almost identical. Jumping between these areas is required to solve the puzzles and collect the Levers needed to complete the levels.
The Trust GameIn this map, the 2 players must each pick a different route. Along the way, they require each other's help to pass various challenges. Each player can choose to help or hinder their comrade/opponent, choosing whether to share the victory or seize the prize for themselves.
Now has a sequel called Teamwork Towers.
City Of LoveWhat happens when you try to make a Dating Sim in Minecraft? You get this. It...No explanation will do. It needs to be seen to be believed.
Mysterious EastThe protagonist is on a sightseeing vacation all across Japan and China. However, while in the city of Shenzhen, their papers are stolen, stranding them there. Now they work a menial job to try and earn enough money to get home. One night, they fall asleep, and wake up in a mysterious land, with no idea where they are or how they got there.
Mysterious East contains examples of:
- All Just a Dream: Revealed at the end, but heavily implied beforehand.
- Battle in the Center of the Mind: The whole map, but most evident in Chapter 5 and the battle against the Wither.
- Big Bad: Wuqing. In both worlds.
- Big Fancy Castle: The Imperial Palace is huge, with many different sub-areas.
- Bilingual Bonus/Meaningful Name: Most of the names of people and locations actually do mean something significant in Chinese or Japanese.
- Black Bug Room: The final part of Chapter 5 is in a part of your mental world that represents the "dark side" of your mind.
- Bonus Boss: The four elemental gods, who are hidden away one in each of the first four Chapters. Killing them gives you some extra supplies and a very good weapon or armor set.
- Death Course: In Chapter 3, you're forced to go through the Archway Of Nirvana and run three of these to purify you of your Greed, Hatred, and Ignorance so you can access the Sunyata Tree.
- Disc-One Final Boss: Empress Wuqing is the cause of all the problems in the land, and there's a lot of buildup to the fight against her, but there's still a good bit to go after that.
- Disc-One Final Dungeon: The Imperial Palace at the end of Chapter 4 is a huge, complex, difficult area that's set up to be the final challenge before a straight walk for you to reach the Sensei. It is, but you're not done when you meet her.
- Dungeon Town: Azuma Village in Chapter 1.
- Elemental Powers: The four elemental gods Diqiu, Mizu, Feng, and Kasai are themed after the four classic elements.
- The Emperor: Empress Wuqing.
- The Empire: The main antagonists.
- Far East/Interchangeable Asian Cultures/Culture Chop Suey: The setting is a seemingly random blend of elements from China and Japan, which is justified since it's All Just a Dream and protagonist's memories of their trip are getting all jumbled together.
- Fetch Quest: Most of the sidequests.
- Final Boss: The Wither.
- Gangplank Galleon: The Hosho-Kin Fishing Docks in Chapter 1.
- God Save Us from the Queen!: God save us from Empress Wuqing!
- Gotta Catch 'Em All: The various Jade pieces to collect.
- Happy Ending: The Mysterious East is saved, Wuqing is dead, and you defeated your inner demons. In the real world, your parents find you and get you back home, and Wuqing has been arrested.
- Infinity -1 Sword: Imperial Armor and Kasai's Naginata are the second-best armor and weapon respectively.
- Infinity +1 Sword: Wuqing's Metal Fan for melee weapons and Sacred Armor for armor.
- Insistent Terminology: All the items in the Texture Pack are renamed to sound more appropriately Asian.
- Journey to the Center of the Mind: Sort of, except it's in your mind.
- Land of Dragons: Where the map starts.
- Lethal Lava Land: The Tanoshi Hot Springs in Chapter 1 are volcanic. The ground is unstable. You can see where this is going...
- There's also a few parts of the Kyohaku-Tekina Caves and the Wexian De Caves, the test to purify Hatred in Chapter 3, Kasai's home area in Chapter 4, the jade caves, and the dark side of the dream world in Chapter 5.
- The Lost Woods: Nanyi Zhixin Forest and Utsukushi Forest in Chapter 1, the Daku Woods in Chapter 2, the Samsara Forest in Chapter 3, Hanleng Forest in Chapter 4.
- Malevolent Architecture: More like malevolent geography. Not even mentioning the series of tiny platforms across the chasm to Xifang Village in place of a bridge, the entire land is designed to facilitate constant platforming challenges, meaning every area is trying to kill you constantly.
- Noob Cave: Yazhou Ocean at the start of Chapter 1.
- Ontological Mystery
- Paper Fan of Doom: Hatsumomo's Metal Fan and Wuqing's Metal Fan, which are actually some of the best weapons.
- Samus Is a Girl: The Sensei.
- Schmuck Bait: If you ate the Fugu, it's probably because you didn't know what it is.
- The impaled heads in Azuma Village all have the skins of popular Minecraft players.
- Three sidequest characters are named Suki, Ty Lee, and Monk Gyatso.
- Side Quest: Quite a few. Some reward you, others are just to be nice.
- Temple of Doom: The ruins where Diqiu lives in Chapter 1.
- Theme Naming: Many examples, crossing over with Bilingual Bonus.
- Underground Level: The Kyohaku-Tekina Caves, the Wexian De Caves, the jade caves.
- The Very Definitely Final Dungeon: It looks like it's going to be the Peak, where the Sensei lives. When you reach it in Chapter 5, it turns out that you still have to go through the "dark side" of your own mental world as the real final area.
- The World Tree: The truly gigantic Sunyata Tree that you have to climb up at the end of Chapter 3.
- Wrong Side of the Tracks: The protagonist is forced to live in the Pinkun District, the poorest part of Shenzhen.
Mystery Of The Pumpkin CastleThe protagonist is a detective named Vivian Hanson, who receives a call one day from a man named Jim Dour, who wants her to investigate the people of his home, Crepuscule Town, being kidnapped and taken to the Pumpkin Castle. Agreeing to help him, she finds the town suddenly appears outside her house totally deserted.
Mystery Of The Pumpkin Castle contains examples of:
- Action Girl: Vivian Hanson.
- And Your Reward Is Clothes: There are a few collectable Masks that serve no purpose other than to look cool.
- Apocalyptic Log: A few can be found around the Town.
- Always Night: Until the Jim Reaper is vanquished, that is.
- Arson, Murder, and Jaywalking: If Jim Reaper wins, you will have your soul sucked out and be turned into an undead soldier and have your name legally changed to Jim.
- Attack Its Weak Point: To kill the Jim Reaper, you have to destroy his 4 Hearts.
- Big Bad: The Jim Reaper.
- Big Boo's Haunt: Most of the map.
- Big Fancy Castle: The Pumpkin Castle.
- Black-and-Grey Morality: At least according to Jim Reaper: "Doctor Franken kidnapped children and used them as test subjects. Doopliss sold illegal drugs. Padem stole from corpses. Darkly killed his dog."
- Cloud Cuckoo Lander: Padem, if his diary is anything to go by.
- Dungeon Town: Crepuscule Town.
- Early Game Hell: The early stages of the game when you're being constantly swarmed with enemies but have very limited supplies is definitely the hardest part. Once you get more equipment and healing items, things start easing out.
- Faux Affably Evil: The Jim Reaper.
- Final Boss: The Jim Reaper.
- Flunky Boss: The Jim Reaper sends his minions after you, but compared to the rest of the map, his arena is positively sterile.
- For the Evulz: "Because I'm the Jim Reaper, you dumb broad. That's why."
- Hard Levels, Easy Bosses: The map is extremely hard, with a confusing layout, a shortage of items, and loads and loads of powered up monsters swarming everywhere. The final (and only) boss might just be the easiest part of the whole thing.
- Mission Control Is Off Its Meds: Jim Reaper, who is constantly chatting with you, and also taunting and threatening you.
- Multiple Endings: You can either become the new Jim Reaper, or reject the role and free all the (not exactly nice) townsfolk.
- Nintendo Hard: Lots of really tough enemies, little equipment, no mercy.
- No Ontological Inertia: The town and all its people are returned to normal after the Jim Reaper dies.
- Shout-Out: There are quite a few to Soul Eater.
- Also, one of the books was apparently written by Doopliss.
- Stationary Boss: The Jim Reaper.
- Theme Naming/Significant Anagram: All the gravediggers' names were spelled using the same letters in different orders, except the last.
- The Very Definitely Final Dungeon: Jim Reaper's lair.
- Weird Moon: The Moon has a face, which constantly sports an evil-looking grin that makes it look almost identical to the one from Soul Eater.
- Weird Sun: After winning, a smiling Sun comes up.
- You Kill It, You Bought It: This happens in one of the endings.
- Zerg Rush: If you can't see an enemy at any point in the Castle, you might be hallucinating.
A Day In TuscaroraThe protagonist is John Johnson, an office worker who gets a promotion in his company. He is sent to oversee a branch of the company based in his home town of Tuscarora. However, after spending a full day there, the next day seems oddly familiar. And the next. And the next. And the next...
The Lost PotatoThe protagonists have been locked inside a massive prison complex by the evil Prince Dorleac for no good reason. After escaping, they find that the Prince has stolen the last Potato in the land, also for no good reason. Now they must go and find it.
The sequel, Lost Potato 2, begins with the protagonists having to escape yet again, and continue their search for the Potato.
In addition, Lost Potato 3 continues the protagonists' search to find the Lost Potato and defeat Prince Dorleac.
The Lost Potato contains examples of:
- Absurdly Spacious Sewer: The castle has some truly massive sewer tunnels.
- Big Bad: Prince Dorleac.
- Big Labyrinthine Building: The prison where most of the first chapter is set.
- Chekhov's Gunman: The Innocent Piglet/Porkins. Also, Random Stranger.
- Companion Cube: The Innocent Piglet in the first map. Technically it's alive, but it serves the same purpose.
- Down the Drain: Much of the first part of the second map is in the castle's sewer system.
- Evil Prince: Prince Dorleac.
- Evil Tower of Ominousness: The prison is inside one of these. Dorleac's castle could count as well.
- For the Evulz: Seemingly the only reason Dorleac does anything.
- Kick the Dog: Dorleac killing the Innocent Piglet.
- Kill It with Fire: At the start of the first map, Dorleac tries to kill you with fire.
- The Mole: Annika turns out to be this. And then it turns out she's actually not.
- No Name Given: The Innocent Piglet. You're given the chance to name him, though. And then in the second map, he's officially named Porkins (this name was presumably selected because in their playthrough of part 1, Lewis Brindley and Simon Lane from the Yogscast chose to rename the pig that name using a Name Tag.)
- The Random Stranger, too. Yes, his name is actually Random Stranger. Except it's actually Jorren.
- Scenery Porn: Most of the first map is in enclosed areas, but the scene when you finally go outside the prison tower is just breathtaking.
- Underground Level: The area beneath the castle in the in both maps, as well as several shorter sections in the second.
- The Very Definitely Final Dungeon: The castle in the first map, the Dungeon Of Dorleac in the second.
Wild West AdventureThe protagonist has been hired to hunt down and kill the notorious bandit Alonzo. For some inexplicable reason, this requires collecting a bunch of artifacts to create a magic sword.
Wild West Adventure contains examples of:
- Big Bad: Alonzo.
- Final Boss: Alonzo.
- Flunky Boss: The Spider Mother and Alonzo.
- Gratuitous Spanish: All over the place.
- Hard Levels, Easy Bosses: While the map is pretty easy as a whole, the bosses are complete pushovers. Both rely on their minions to hurt you and can be easily dispatched in mere seconds.
- Heroes Prefer Swords: Even in the Wild West.
- Insistent Terminology: Some items are renamed to fit the Wild West theme: Swords become Whips and Knives, Bows become Guns, and so on.
- MacGuffin: The Sword Of The West.
- Mission Control: Isaac.
- Plot Coupons: The various ingredients needed to make the Sword.
- Railroading: Downplayed yet semi-enforced. The map has a tendency to tell you to do things in a specific order, rather than let you do them how you like or at least make you do them in a specific order.
- Ruins for Ruins' Sake: They never do explain where those Scorpion-shaped ruins came from.
- Rule of Three: 3 Spider Eyes in 3 mines.
- Shifting Sand Land: The entire map is desert.
- Stationary Boss: The Spider Mother and Alonzo.
- Underground Level: Most of the map is set underground, in various caves and mines.
- The Wild West: Well, duh.
Phantom ProtocolYou play as Steve, a secret agent. One day, he finds that his sister has been kidnapped by the feared criminal Edward Ender, who will only return her in exchange for the Gold Block from the High Security Vault in FBI Headquarters.
Cruise Ship MysteryThe protagonist is an agent sent on a luxury cruise held by the rich businessman Vincent Vevil and his friends. Vevil is suspected of criminal activities, and the protagonist must find evidence of this and, if possible, apprehend him. However, before they can, Vevil is murdered. Now they must figure out who is responsible.
241A puzzle map that takes many queues from Portal in which two players are kept in a facility and forced to solve a series of complex puzzles.
Monster MashA puzzle map in which the player completes a series of challenges, each one being somehow based around one of the Minecraft mobs.
The Easiest Adventure Map TMThe Easiest Adventure Map TM is a satirical jab at the Minecraft Let's Play community. It makes fun of unprepared players who prefer easy, shallow adventure maps rather than deeper effort-full maps. It has two routes: a "Lazy" route, where you complete all the witch's challenges, and the "Real" route, where you fail all the witch's challenges, but get to escape the machine you're trapped in.
The Easiest Adventure Map TM contains examples of:
- Abandoned Laboratory: Atilliary Facilities.
- Addressing the Player: The player plays as themselves. At least, so they think. They actually play as a professor who got trapped in some Aperture Science facility clone, Atilliary Facilities.
- A Glitch in the Matrix: It's used throughout the Real Ending route, but the escape sequence stands out the most. Many doors that lead to nowhere, blocks stacked into (seemingly) infinity, floating blocks, blocks vanishing and reappearing, and random garbled walls of many blocks replacing normal walls, upon other things. The entire sequence is heavily based on glitchy Minecraft features, such as the since-removed Far Lands, where blocks also stacked randomly to infinity, and chunk errors to the void.
- A.I. Is a Crapshoot: It is revealed that the Witch is actually part of a larger program designed you entrap you forever.
- All There in the Manual: There is a chest behind you when you start the map telling you to fail the witch's challenges before you even meet the witch.
- Anti-Climax Boss: Played for laughs in the lazy ending. You can even choose not to fight the witch in the lazy ending.
- A Winner Is You: The lazy ending uses this to mock the player.
- Backtracking: Played straight while escaping the broken matrix. You see familiar areas such as the bedroom and the first and third chamber.
- Box-and-Stick Trap: The witch resorts to this in the boss fight, with signs next to the pressure plates saying "STEP ON THE WOOD". (Normally there is only "SHOOT" on these signs.)
- Brick Joke: One of the rooms in the glitchy escape is a copy of the ten-lever-code room, but instead every wall of the room is covered in levers, even the floor and ceiling.
- But Thou Must!: Averted and made fun of. The witch steals your milk, and the player automatically agrees to getting the milk back. But you can choose not to via the Real route.
- Casual Danger Dialog: The witch switches between being a Large Ham to being extremely awkward often, most notably in the introduction sequence. The player also responds in a similiar awkward manner, speaking in lowercase and showing complete disinterest in the whole plot.
- Continue Your Mission, Dammit!: The witch does this if you refuse to press the button/kill her during the real route.
- Continuity Nod: The real ending takes place right after the events of Atilliary Facilities 2, and shows the extent of the destruction. Some lava pits are dried up, and the dead body of Ashton Mault can be found. It also shows that SADOS was in fact covering up the dead body of Ashton Mault, which explains why it is covered up in the first map (which happens much much later).
- "Could Have Avoided This!" Plot: A removed ending was to include leaving the witch's lair and buying some milk next door, avoiding the whole scene. It was changed into a Glitch in the Matrix.
- Cryptically Unhelpful Answer: "There is no milk" being written in binary in the first book.
- Cutaway Gag: The memes contribute nothing to the story other than for laughs.
- Death Course: Complete with Bottomless Pits and Le Parkour and The Maze. But they're all harmless, so it's really played for laughs.
- Easter Egg: The player's wardrobe contains a secret pressure plate that lets them kill the Witch and reach the escape sequence earlier.
- Evil Is Hammy: The Witch is very hammy, even when she's trying to keep you from going Off the Rails.
- Exactly What It Says on the Tin: Averted or played straight depending on how you interpret "The Easiest Adventure Map Ever."
- Exploiting the Fourth Wall: Actually used as a game mechanic. You have to fail every test, and failing most tests requires you to jump into the void and die. You're meant to do that.
- Expository Gameplay Limitation: Extremely lampshaded in the intro, where the player can only walk on the light tiles towards the literal cutscene trigger. The witch teleports in front of you, just out of reach, just for the sake of exposition.
- Fate Worse than Death: The lazy ending implies that you keep reliving the same adventure again and again.
- Final Boss: The Witch, obviously. If you're on the Lazy route.
- Finally Found the Body: Since this map follows the events of Atilliary Facilities 2, the dead body of Ashton Mault can be seen in the same place where he died, complete with burnt skull and torn lab coat.
- Foreshadowing: From the start of the map, there are some hints that the map takes place in Atilliary Facilities. First, the wardrobe contains the same syntax as the many test chambers in Atilliary Facilities, and identical to the Virtual Reality rooms of the prequel. There is also a split-second scene in front of the house that shows that the house is labled with "AF". In the real route, there is the appearances of the Virtual Reality machine itself appearing twice without being explained. In the glitch escape sequence, you pass through the same virtual reality hallways from the prequel (albeit corrupted).
- Freeze-Frame Bonus: A bunch happen when you're being teleported around after pressing the dank memes button. You get alternative views of areas you've visited and yet to visit, along with out-of-boundary views of the redstone of the map, but it happens very quickly.
- Fridge Brilliance: Why did the witch steal your milk of all things? Because in Minecraft, it can be used to remove their harmful potion effects.
- Harmless Villain: The witch. Even in the boss fight, she doesn't do anything to you at all. If you pass at least one of the trials and then refuse to kill the witch, she'll remove the TNT and congratulate you for passing the other tests, giving you your milk back and even offering you a ride home. Subverted in the secret Wardrobe route, where she actually tries to attack you in the maze. (She attacks like any other Minecraft witch.)
- Hit Me, Dammit!: The witch invokes this and gets upset when you refuse, especially if you've failed every other trial beforehand.
- Insane Troll Logic: "You can push the button because I said you can not." Context: The witch wants you to push the button so that you get the lazy ending. She says this if you have failed every other trial and she is about to snap.
- Insurmountable Waist-Height Fence: Hilariously played with in the level design of the escape sequence. You pass by a fence that you can not climb and spend five minutes parkouring and perfecting slime block jumps only to find out that you've come full circle to where you've started, except now you're on the same fence, but now you're able to progress right next to where you began.
- Invisible Wall: Played straight and made fun of.
- Jump Scare: There is a scene in the real ending route where the player has failed five tests in a row, and suddenly a lot of weird garbled text shows talking about errors. Suddenly, the player gets teleported around the whole map repeatedly, even out of bounds and in the air, all the while the chatbox is getting spammed with error messages talking about chunk errors and trying to remove the player's files. The player then ends up in a room that is spazzing out and changing color constantly before the floor gives way and the player falls into the void. There is no warning for any of this.
- Juxtaposition Gag: The witch's evil secret lair is... right under the player's house. Literally.
- Lotus-Eater Machine: The player is trapped in one.
- MacGuffin: Milk. Clearly an excuse plot.
- Makes Just as Much Sense in Context: A witch stole the milk in your fridge and you have to pass her weird Minecraft challenges to get it back.
- Memetic Mutation: Hungry Pumkin and the EB Games "Copy That" guy. Also the words "Dank Memes" twice. Also re-sparked the "He needs some milk!" meme for some reason.
- Mind Screw: The entire adventure map depends mainly on this trope, mostly due to Ominous Visual Glitch.
- Nice Job Breaking It, Hero: The player has to break the whole environment by failing every test, making the environment very dangerous and unstable. But Thou Must! to get the real ending.
- Nightmare Retardant: Some parts of the map try to be frightening, but pull it off very poorly, such as the Pumkin man.
- No Fair Cheating: When finishing the lazy ending, the area that teleports to the real ending is removed. Literally.
- Nothing Is Scarier: The map starts off as very lighthearted, with the clumsy Witch guiding you throughout the way. However, the real ending causes you to glitch out the whole system, causing everything to change. The witch falls into the void, and you're stuck in large rooms of corrupted data which you're just running across. No dialogue, nothing happens. You can find signs with strange comments like "THERE IS NO MILK", "ALL PARTICIPANTS ARE TO WIN", and "DANGER", and everything generally stops making sense.
- Off the Rails: The entire real ending route.
- Pacifist Run: You can spare the witch in the lazy ending by passing at last one of the tests before refusing to kill the witch at the end. The witch will remove the TNT and offer you a ride home, and give you the milk. You still get the same lazy ending, though.
- Poke the Poodle: The witch starts off by stealing your milk. Lampshaded by the download page that purposefully exaggerates that the witch has stolen something important from you.
- Railroading: Played with. The Witch obviously railroads you to pass each trial, to the point where you can just move forwards to win the map without any effort. It is also played straight in that there are only two paths Pass each test or fail each test, with the two endings.
- Reading Ahead in the Script: An interesting player example. There is a book at the start of the map explaining to avoid the witch's trials. Except the witch hasn't even appeared yet.
- Room Full of Crazy: The floating signs in the glitchy escape sequence.
- Self-Parody: The Easiest Adventure Map TM is not easy at all. The first book inside the map also refers to itself.
- Stealth Sequel: To the creator's earlier Atilliary Facilities maps.
- The Door Slams You: An open door closes in your face in the escape route. There isn't even anything beyond that door.
- There Is No Kill Like Overkill: Blowing up the witch.
- Unconventional Formatting: The Witch uses normal white text to speak, but uses bold red text sometimes when angered. The error messages also get pretty wacky with this, going all-out Zalgo.
- Unintentionally Unwinnable: It is possible to get yourself stuck inside the hedgemaze by abusing its self-changing feature. It wasn't intended, and you have to switch to creative/survival mode to get out.
- Unwinnable by Design: A gameplay mechanic example of this appears. Consider that you have to fail each test. Once you pass even one of the tests, even if you've failed all the others, all the ways to fail are instantly removed. You're permanently set to the lazy route and you might not even realize until it's too late. Also counts as a Point of No Return.
- Villainous Breakdown: As you fail more and more of the Witch's tests, the Witch becomes increasingly aggressive and less funny.