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Astral Sorcery is a Game Mod for Minecraft themed around drawing power from the stars and constellations. This mod adds shrines that spawn in the world, as well as two new ores that can be collected: Aquamarine, which normally spawns in sand underwater, and Rock Crystal, which spawns near bedrock in small clusters.

The mod has a focus on building large multiblock structures for a variety of purposes, and overall looks very nice.


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Astral Sorcery provides examples of:

  • Armor of Invincibility: The late-game Mantle of Stars, a chestplate with slightly worse protection than Diamond, but far better enchantability and can give a variety of other effects, such as completely blocking attacks every so often, doubling as an Elytra, refilling the player's health and hunger over time, etc.
  • Big Book Of Everything: The Astral Tome. Similarly to Botania, it is not omniscient at first, and more sections open up as the player progresses through the mod via making the different luminous crafting table upgrades.
  • Breakable Weapons: Averted with the Crystal Equipment - their stats degrade with use, but will never outright break.
  • Constellations: The mod has its own unique set of constellations, which the player can learn the looks of through constellation papers. There are actually three sets of constellations that can be learned as you progress: The bright constellations can be found by anyone, dim constellations need a telescope to be discovered and can only be found by attuned players, and faint constellations need an observatory to be found.
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  • The Corruption: A variant. The faint constellation Alcara can "corrupt" other constellations, reversing the effect of most rituals.
  • Encounter Bait: The Pelotrio ritual increases the spawn rate of all entities, including hostiles, in its radius. Earlier, you can craft Nocturnal Powder, which when used, will spawn several monsters.
  • Encounter Repellant: The Lucerna ritual prevents hostile mobs from spawning in its radius.
  • Fantasy Metals: Starmetal. Ingots made from it have a dark blue color to them, and don't spawn naturally, instead created when you direct starlight onto Iron Ore. It cannot be used in tools, however, unless if the Tinker's Construct addon Plus Tic is also installed.
  • Flight: The Vicio Ritual gives creative flight to players in its radius. A Vicio-attuned Mantle of Stars allows for Not Quite Flight similarly to the Vanilla game's Elytra, but can become full blown flight if the user has a certain perk.
  • Gemstone Assault: You can make tools out of Rock Crystal. Unlike vanilla tools, their stats depend on the stats of the crystals used to make it, and instead of losing durability, they slowly lose power and would need to eventually need to regain lost size by dipping them in starlight and re-sharpened at a grindstone.
  • Geo Effects: At night, starlight is much more available, and more starlight is available at higher altitudes. Certain places, found via a Fonic Resonator, have a lot more starlight in them, making them ideal places to build a setup.
  • Hard Light: Downplayed, you can aquire Liquid Starlight. It functions similarly to water, but going inside will give temporary night vision to the player, emits light, and creates ice on contact with water, and sand on contact with lava. It is also an important crafting ingredient, and can be used to grow rock crystals.
  • Heavenly Blue: In addition to white, blue is associated with the stars: constellations appear in blue after being discovered, and many materials are blue.
  • Light 'em Up: There are many light-themed items in the mod, though most are not offensive in nature: Illumination powder is an intangible light source, a Cave Illuminator places light sources in caves below itself, the wand of illumination can freely place light sources. The Lucerna constellation has light-themed benefits as well. For an offensive use, you can put a Damage lens on a Lens redirecting starlight to make it damage entities, or a break lens to make it break blocks.
  • Making a Splash: The Octans constellation is associated with water.
  • Magic Wand: There is the Resonating Wand that is needed to start the mod and mainly serves as a tool for dowsing for Rock Crystals and crafting things. Later on, you can make the Wand of Impulsion (which serves somewhat like a Grappling-Hook Pistol in wand form), the Wand of Formation (places many blocks at once in a line), the Wand of Conversion (same as wand of Formation but instead changes blocks into other blocks), and later the Wand of Illumination (can be used to place light sources). Even later, you can attune your Resonating wand to a constellation to give it additional properties, such as being an impromptu shield or giving a buff to your damage based on how many consecutive attacks you make. However, unlike many other fellow magic mods like Thaumcraft or Botania, there aren't any wands with a pure offensive use.
  • The Night Owl: Since starlight is most active at night, players delving into this mod would likely become this trope.
  • Power Crystal: Loads. Rock Crystals are mineable and are a key ingredient throughout the mod, Celestial crystals are upgraded versions of the former that can get better stats, Collector crystals are large floating crystals that can be placed in the world and are good sources of starlight.
  • Ritual Magic: A mechanic in the mod. By building a multiblock ritual pedestal and placing an attuned rock crystal on it, the surrounding area gains various effects. Outside of the ritual pedestal, the mod gives the vibe to this as well, since most placeable things in the mod need a multiblock structure to function.
  • RPG Elements: Once you attune yourself to a particular bright constellation, you can gain levels that can be used on various perks to passively buff yourself.
  • Ruins for Ruins' Sake: You can find shrines throughout the world that contain chests, which often have constellation papers, aquamarine, and assorted goodies like gold ingots, ender pearls, or even the occasional diamond. The larger shrines have a large collector crystal inside, and are needed to be found to begin the mod.
  • Star Power: The main theme of the mod, being based around gaining power from the stars.
  • Stone Wall: The Armara constellation is all about defense, giving defense-related perks, defensive enchantments, etc.
  • Teleporters and Transporters: The Celestial Gateway is a multiblock structure that can let the player teleport to any other celestial gateway, including those in other dimensions.
  • Time Master: The Horologrium constellation is associated with time. It can give haste and speed on potions, its ritual makes nearby machines work faster, and adds a Time Stands Still effect to the Mantle of Stars.
  • This Looks Like a Job for Aquaman: Starlight transmutation's main use is transmuting iron ore into starmetal ore, but it can change a few select blocks into other blocks, one of which being turning pumpkins into cake. While this is a fairly novel way of getting food, it isn't the most useful thing. However, [1] has a generating flower which generates Mana using cake, making using starlight in this manner incredibly powerful if both mods are installed at once.
  • Total Eclipse of the Plot: Every 36 days, a solar eclipse will appear which will darken the sky. Somewhat downplayed since this event mainly serves as a signal that the elusive Horologium constellation will appear in the next night.
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