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The Eye Watches.
You have seen loss. Destruction. Betrayal. All ends, to some other than you. Ends that never came to pass. To end is a powerful thing. To find your end... You may never stop searching. You may find your end in but a day's time. But here... you will gain the power to bring an end. To be brought yours.
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Wynncraft is a fantasy MMORPG developed and run in Minecraft by Salted, Grian, and Jumla, first launched in April 2013. The main storyline initially concerns the titular Province of Wynn, a continent that has been at war for nearly a thousand years, afflicted with a swarm of undead and corruption.

The Player Characters are new recruits of variable skills, brought to Wynn as reinforcements from the nearby Province of Fruma. As you adventure throughout Wynn, the neighboring province of Gavel, and further beyond, you begin to uncover the history of Wynn's curse of corruption and undeath: Its origins, its nature, and the greater conflict that it is only a symptom of.

Along the way, you'll complete quests ranging from mundane to fantastic, fight creatures terrifying and tragic, and slowly rise to the annals of legend.

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New Quest Started: Peruse Wynncraft's Tropes

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  • 100% Completion: As of 2.0, the quest book lists 262 quests to complete (137 main quests and 125 mini-quests) and a whopping 599 discoveries to make (345 territorial discoveries, 149 world discoveries, 92 Secret Discoveries and 13 Ultimate Discoveries).
  • 20 Bear Asses:
    • Slaying Posts work like this, which task the player with obtaining a certain amount of an item dropped from nearby mobs.
    • Subverted in Elemental Exercise. After making short work of the Fire-weak Captured Root Golem with a loaned Fire weapon, Ragon tasks the player with harvesting more Organ Drops of its fellows in a nearby cave. However, the weapon accidentally sets the cave ablaze, which knocks the player out. When they wake up, Ragon calls out to them, telling them to abandon the original task and to find another way out of there.
  • Twenty-Four-Hour Armor: The player has no good reason to ever take their armor off, as it's the only thing keeping the player on par with the monsters of their level.
  • Abandoned Mine: One of the areas in Wynn is named exactly this. Players can use the area for mining Gold or use it as a quick passage to Rymek. The reason it was abandoned is because the miners found the Silent Expanse.
  • Absence of Evidence: In Aldorei's Secret Part II, when the player and Olon are confronting the Elders, the player can bring up the existence of an empty seat in the room. At this point, the player should be aware that there are 6 Elders and only 5 were seen in the room during an important meeting.
  • Absurdly-Spacious Sewer: The Decrepit Sewers is a dungeon that has some pretty big rooms. This may be because the sewers were originally a prison.
    • Even the quest that precedes the dungeon, The Sewers of Ragni, takes place in one.
  • Accent Relapse: Inverted with The Cook from Cook's Assistant. He later appears as Chef Hamsey in Recipe for Disaster, but with a pseudo-French accent.
  • Action Bomb: Certain mobs, such as Skien's Bombers of Skiens Island, wield the Self-Destruct spell, which blows them up and deals substantial damage to any nearby victims. They also sometimes receive a brief boost in speed, the better to seek out a player to take down with them.
  • Action Girl:
    • The player character’s gender is never specified—they are largely referred to using neutral pronouns—but one can imagine their character as this.
    • If the lore of Guardian is to be believed, there was once a famed Heroine whose spirit now resides in the spear.
    • Vaward's lore references a past heroine as well, although it isn't confirmed if she is the same heroine referenced in Guardian's lore.
    • Various female characters are no slouch in the Crapsack World of Wynncraft, such as Jenprest trudging through the Sewers of Ragni, Elphaba battling hordes of orcs in Reclaiming the House, or Lari blowing her top and attacking the player in Realm of Light IV - Finding the Light.
  • Actually Four Mooks: The Shifting Sandpiles in the Desert always spew out a group of mobs when attacked.
  • Achilles' Heel: Many mobs have severe elemental weaknesses. They can be very tough to fight, but become wet paper if you use the right element.
  • Aerith and Bob: Most NPCs have names that are unheard of in the real world, such as Aledar, Ormrod, and Rayshyroth, but Wynn's legendary hero is known simply as... Bob.
  • A Homeowner Is You: The server has player housing, which can be accessed by the rainbow hot air balloons in any of the major cities (besides Thesead). At 750 Emeralds, the player can purchase a floating island, which can be moved between cities at the same price. The player can use the Profession mechanics to gather resources and trade them for building materials and can also purchase utilities like crafting stations, merchants and displays. Some housing locations and features are restricted to CHAMPION.
  • The Alcoholic: In Grave Digger, Drucksh won't spill on where his brother is buried until the player plies him with booze, and stutters and burps throughout his instructions to the player when they do.
  • Alien Geometries: The Eldritch Outlook contains rooms that don't make sense at all, rooms that flip gravity, have gigantic swirling vortexes, and more.
  • All Deserts Have Cacti: The Desert of Almuj and the Mesa to its south are both dotted with cacti, and it can also be obtained as a rare mob drop.
  • Alternative Calendar: Wynn Province uses "AP" for "After Portal", with 0 AP being when the Nether Portal was first opened.
  • Always Check Behind the Chair: Many Tier IV and III loot chests are hidden in caves or out of way areas.
  • Always a Bigger Fish: Bak'al seems like an extremely powerful being, unbeatable by almost anything, until he's shown to be a mere peon of the Dernic Beast.
  • Ambiguous Gender:
    • While the player can have their skin be male or female, they are referred to with gender-neutral pronouns. A few NPCs justify this by claiming that the Twenty-Four-Hour Armor the player is wearing makes it difficult to tell what gender they are. The player uses this to their advantage during Royal Trials.
    • Much like in vanilla Minecraft, this is the case for every villager in the game. The player only has the dialogue as their only means of averting this for most of them.
  • Ambiguous Syntax: Nohno tells you to "take care" of Cluckles in Cluck Cluck... Turns out he didn't mean to kill the chicken.
  • An Arm and a Leg: In the Corrupted Underworld Crypt, General Graken is killed and dismembered. You can have him assist you in the boss fight by putting him back together with limbs dropped from mobs in the arena.
  • And All I Got Was This Lousy T-Shirt: One merchant in Letvus Airbase sells Cinfras Souvenir T-Shirts that come in a variety of colors, for 7,168 emeraldsnote  apiece. All of them have no identifications, give only +10 HP, and have the following item description:
    The shirt has the quote "I went to the Letvus Airbase in Cinfras and all I got was this lousy T-shirt" printed on it.
  • And I Must Scream:
  • And Your Reward Is Clothes: Most of the quests reward you with some kind of piece of armor or accessory for the player. Sometimes, the player earns an entire armor set from a quest. For example, Jenprest gives Thoracic, a rare chestplate, to the player after they finish Sewers of Ragni.
  • An Ice Person: Theorick Twain is the resident Ice Mage of the Twains. He is also the reason for Nesaak's current state.
  • Anti-Villain: The Witch in Maltic’s Well. She’s not so much a witch as she is just a very ugly woman who wants to get revenge on the villagers for making fun of her appearance. She would've lived if she didn't immediately prove herself wrong by successfully using magic, giving the player a reason to kill her.
  • Apocalyptic Log: Some of the abandoned areas of the world has these, but there are a few notable instances.
    • The undead infested Skien's Island has a lot of these written on the walls of the buildings. They depict what living on the island felt like from the perspectives of the prisoners, the soldiers and Skien.
    • If the player goes out of their way to find the secrets in The Canary Calls, they get rewarded with a journal titled "Finding Meaning". It depicts a Villager who lost his home and family who managed to make his way to Thesead and met Clight, who gave him a job and established a friendship with the writer. Eventually, Clight shoved the writer into the depths of the Thesead mine, where the latter began his slow descent into madness that eventually spiraled into his death.
  • Artificial Stupidity: Wynncraft's mobs have poorly developed pathfinding capabilities compared to what Minecraft's mobs can pull off, which can easily lead to one trying to chase a player on the other side of a wall.
    • It isn't a rare sight to see mobs waltzing off the edges of the Sky Islands into the void.
  • Ascended Meme: The province of Corkus, funnily enough. It originally began on a thread on the Wynncraft forums in 2016 which quickly became a meme and was used as an April Fools joke by a moderator. Come April 2017 and Corkus was added into Wynncraft.
  • Asshole Victim:
  • Asteroids Monster: There are many mobs in many locales who split into several smaller mobs on death, but the Infested Pit Key Guardian does it twice. When defeated, it splits into two Nesting Spiders, who each then produce three Forest Spiders on death.
  • Attack Animal:
    • Most pets the player can obtain can be this.
    • Call of the Hound is a Trapper Archer skill that summons a Hound upon activating Arrow Shield. While it attacks enemies, it will also drag them towards any traps the Archer has laid out.
    • Bandit Hunters found near Cinfras, Lake Gylia, and in the Canyon of the Lost will summon a Hunting Dog when killed.
  • Attack Drone: The Archer's Guardian Angels skill fulfills this purpose. In place of Arrow Shield, the Archer summons four floating bows behind them that shoot enemies a certain number of times. Additional abilities can increase the damage and number of shots the bows can fire.
  • Attack of the 50-Foot Whatever:
    • The player spends the entirety of The Shadow of the Beast hunting a Giant named Bigfoot as it causes various incidents around the swamp of Gavel.
    • A team of players can enter a raid and face off against the titular Canyon Colossus to prevent it from converting the Canyon of the Lost into another Sky Islands.
  • Automaton Horses: Just like in Minecraft, horses require no upkeep whatsoever, and they'll only get faster after being ridden for long periods of time.
  • Ax-Crazy: A common side-effect of falling to The Corruption is to become violently unhinged, something that General Skien of Skien's Island demonstrates well.
  • Backstab: This is the name of a Shadestepper Assassin ability. When casting Multihit, it will only hit a mob with one powerful strike. If the spell is used on a mob from behind, the player deals double damage with the spell.
  • Bag of Holding: With the release of the Silent Expanse, the player has an Ingredient Pouch that automatically collects any ingredients that the player picks up, and gives them the option to sell all of them at once. Normally, only ingredients may be placed within them, but Ironman players may stuff anything inside, to compensate for being barred from their Bank.
  • Bat Out of Hell: Bats can be encountered as enemies in the Mesa, who sling projectiles at the player.
  • Bears Are Bad News: Polar bears can be fought in Nesaak, and Ailuropodas can be fought in the Canyon of the Lost.
  • Big Eater: The Gerts of Lake Gylia will literally eat anything. The leader of the Gylia Watch believes that the only thing they ever think about is food. You even encounter one eating a pig whole.
    Jitak: Biologically, they're just constantly hungry.
  • Big, Screwed-Up Family: The Twains. Theorick hates everyone, and he, along with his brothers Rickeo and Dwendle, are the only people who will try and murder each other at their father's funeral because Theorick didn't like being touched. Mael is the only exception as he's the most level-headed of the family besides Marius, but his power to communicate with the dead led to him being outcasted and becoming the family's most reclusive member.
  • Bilingual Bonus: The names of the provinces are pulled from Old and Middle English:
    • Wynn (Ƿ) is a letter in the Old English alphabet, from which the Latin letter W is derived, and Wynncraft's invokedWorking Title was "W" for "world".
    • The word Dern, in Middle English, is associated with darkness and obscurity, perfect for a dark realm of mystery, Faceless Eyes, and Eldritch Abominations.
    • Fruma is derived from the Old English for "origin", connecting with it being where the player is from in-universe.
  • Bird People: Before humans arrived on the island, the original inhabitants of Corkus were the Avos. They are found in the northern part of the island which is mostly highlands and are capable of utilizing Nature Magic.
    • One particular NPC the player can meet is Ava. She is an Avos who took an interest in Electromagic and was banished from the settlement for practicing it. She is the central character in the Feathers Fly questline, where she uses Electro and Avo magic to create a growth machine.
  • Bittersweet Ending: The Dwarves and Doguns questline ends on this. After hundreds of years of fighting, the two races finally create a peace treaty, but at the cost of Axelus' life.
  • Bizarre Alien Biology: Garaheth from Dwarves and Doguns Part IV has four hearts, along with eyes lining its muscles.
  • Bizarre Alien Reproduction: In The Order of the Grook, the Wybels teacher remarks that if enough wybel fluff coalesces in one spot, another wybel is born.
  • Bizarre Taste in Food: In Green Gloop, Eluzterp's friend likes to drink Gooey Slimes. Granted, the slimes are brewed into drinks, but it still doesn't sound very appetizing.
  • Blob Monster: Slykaar from the Undergrowth Ruins dungeon specializes in slimes. While he didn't intend to do this at first, he began to intentionally amass an army of them following his Face–Heel Turn.
  • Blue-and-Orange Morality: In Realm of Light IV - Finding the Light, an Elder of Aldorei tells the player that Orphion, the Beast of the Realm of Light, has no concept of morals, and instead is focused on his own "survival and stasis".
  • Book Ends: The player's story begins with them entering Wynn alongside two others from Fruma and ends with them fighting and killing alternate versions of those same people.
  • Boring, but Practical:
    • Neutral damage is dealt by almost all weapons and can't exploit any elemental weaknesses, but they aren't stopped by elemental defenses, either.
    • It's possible to create crafted items without using any ingredients in their creation. The finished item will have no identifications, but it'll have a much higher durability gauge than the typical crafted item, and its bearer thus won't have to repair it as often. Even if the player doesn't want to wear these mundane items, they can be used as scrapping stock, and this is the only way that Craftsman players can create Healing Potions.
    • Most durability/duration-increasing ingredients. Often, they have few other effects, but extended duration is good for keeping temporary effects around for longer, and added durability means that the player won't need to stop by the Blacksmith as often to repair their gear.
  • Boss-Arena Idiocy: Some of the dungeon bosses have something in their arena that the player can use to their advantage.
    • Witherhead's fight in Decrepit Sewers is a circular arena with four pressure plates that raise a wall with the express purpose of blocking her Rapid Fire spell. Even if a player is hiding behind one of the walls, leaving them immobile, she makes no attempt to take a single step away from the center of the arena and go around the wall to kill the player.
    • Garoth's fight in Lost Sanctuary takes place in an arena with a sealed lava pit that can only be opened with explosives. Creepers spawn into the room periodically and drop TNT when killed, which the player can use to open the pit and lure Garoth into. And because of the Artificial Stupidity that most of Wynncraft's mobs have, Garoth will make no attempt at going around the pit to reach the player.
  • Boss Banter: Throughout each dungeon, the boss will talk to the player, often taunting them.
    • Averted with Eldritch Outlook, as there is no dialogue throughout the dungeon. Given that the boss is a giant eye that can't speak, it makes sense.
  • Boss Rush: Legendary Island works as this. The player (and anyone else with them) must face off against 9 previous bosses that have been mechanized to make them more stronger before facing off against an original boss. These bosses are either based off ones you fight in quests or from Boss Altars.
  • Boss Subtitles: All dungeon bosses have these. This is also true for some of the bosses encountered in quests, with Tower of Ascension and The Qira Hive being a few exceptions.
  • Bottled Heroic Resolve: The Bremminglar Battle Brew, made available with completion of Lava Springs, wipes away 99% of the drinker's health before restoring 1,500 HP two seconds later. This can be a quick and effective refresher in the early levels, but not without extraordinary risk, and then again, it's no good if the drinker's initial health succeeds 1,500.
  • Bragging Rights Reward:
    • When the player reaches the Character Level limit, there exists a bonus level obtained by amassing the same amount of Combat XP that took the player from Level 1 to their current level. The current level limit is 105, and the bonus level thereafter is 106.
    • Defeating the extremely-elusive Mama Zombie yields Mama Zombie's Memory, a zombie head that can be worn as a helmet. It has no stats at all, but serves as a reminder to all who look upon its bearer that they both found and felled the beast.
  • Breakable Weapons: Crafted weapons, armor, and accessories will wear down and grow weaker with use, but they don't disappear upon reaching 0 durability. At that point, the player must take it to a Blacksmith to repair it with some Repair Scrap.
  • Breaking the Fourth Wall: If the player is hit by the Canary's attacks during its fight in The Canary Calls, it can ask if you got hit on purpose, will blame getting hit on lag, or asks if you are even playing the game.
    • Furthermore, if the player asks the Canary to kill them slowly before the latter's fight, they will make a poem where they comment on your current soul points, your profession levels and your combat level.
  • But Thou Must!: In Realm of Light II - Taproot, the player is teleported to a meeting between Dr. Urelix and the Mayor of Olux. The entity that sent them there initially says that they can either kill the Mayor, kill Urelix, or leave, but the quest will not progress until they kill the Mayor.
  • Captain Colorbeard: Captain Redbeard had terrorized the seas for many years, as the very first pirate. Eventually, he was finally killed, only to rise again as the boss of the Galleon's Graveyard.
  • Calling the Old Man Out: At the end of the Dwarves vs. Doguns questline, Axelus does this to his father, the King of Rodoroc, in his final moments. Overlaps with Calling Parents by Their Name.
  • Canary in a Coal Mine: The Canary Calls references the trope in its name and displays it during the quest. In contrast to how the trope is usually portrayed, the player must unlock the cage the canary is in for it to follow the player through the mines.
  • Can't Move While Being Watched:
    • The player is treated to this in The Thanos Depository as they try and steal a dragon's egg to lure it to the top of the mountain Thanos is in. Once they have the egg, they better run like hell.
    • The Nexus of Light raid has a section of this, but its less 'being watched' and more 'being corrupted' and there are enemies making sure you get killed following an invisible path. Instead of being sent back to retry the section, you and anyone else that moves takes heavy damage and gets launched into the air.
  • Cash Gate:
    • In The Hero of Gavel, the player must spend a total of three Liquid Emeralds on Siegfried merchandise. However, the player will probably already have plenty of dough by this point late in the game.
    • A lesser example appears in Beneath the Depths. At least 6 blocks of emeralds are required to finish the quest which the player will have more than enough. Unlike The Hero of Gavel, you do not earn your money back on completion.
  • Chain Lightning: The Thunder Powder Special, when applied to a weapon, lets a player send a damaging burst of lightning through a group of mobs, with the damage weakening with each jump.
  • Chain of Deals: From the Bottom plays like this. You are tasked with finding someone in Thanos who will buy troll hair who gives you another item that another person in Thanos wants. This continues until you loop back to the first NPC who gives you back one of the troll hairs you gave him.
  • Changed My Jumper: Averted in Fate of the Fallen. Upon travelling back in time, Psern takes note of the protagonist's advanced armor, weapons, and magical knowledge, and thinks they're a Twain.
  • Challenge Run: Wynncraft offers four special gamemodes the player can choose when starting up a new character which are unlocked after a certain requirement is met with one of the player's other characters. It is also possible to combine these modes to create a bigger challenge.
    • Hardcore: While the character isn’t deleted upon dying once, the player does drop all of their items instead of only a fraction of a few types of them. When speaking in the chat, a Hardcore player will have a red skull next to their name, which turns grey if the player dies once.
    • Ironman: The player is barred from any outside help from other players and their own storage. Additionally, the player needs to defeat any enemy on their own for them to drop any items. To make up for being locked out of the bank, the player's ingredient pouch can carry other items, giving the player a larger inventory.
    • Craftsman: The player is only limited to items that they are able to craft and items required to complete a quest. Find a Legendary item that dovetails perfectly with your class build? Tough tuckus. To the Blacksmith it goes. Additionally, Craftsmen are barred from using any consumables that are dropped from mobs or found in chests, and must craft their own.
    • Hunted: The player is able to be attacked by other players who are also in this mode, but only outside of towns. Thus, any routine trip carries with it the potential for disaster.
    • The well-known HICH combination has the player under the restrictions of all the gamemodes listed above.
  • Character in the Logo: That eye in back of Wynncraft's logo? It's an agent of Dern and the boss of the Eldritch Outlook.
  • Chekhov's Armoury: A number of low-level and mid-level questsnote  leave the player with leftover items after they are finished, which are then put to use in Temple of the Legends.
  • Chekhov's Gun: Subverted with the Breathing Helmet I from Underwater. When Fredris tells the player in Underice that they need special breathing equipment in order to survive beneath Nesaak's frozen lake, the player shows the helmet to him. He says that it wouldn't suffice for the quest, and tells the player to buy a Breathing Helmet II from the nearby Armor Merchant.
  • The Chessmaster: Amadel planned everything that happened in the WynnExcavation questline by using the player to further their goals without them even realizing it. The end result is WynnExcavation getting a hold of all four crystals and Amadel being corrupted into a powerful monster.
  • Chest Monster: A cave in the Toxic Wastes of the Silent Expanse has these.
    • As of the Festival of the Heroes event, the player can get a pet of one of these if they get lucky with the chests obtained during the event.
  • The Chosen One: During the Realm of Light questline, it is brought up that Lari was chosen by Orphion to combat the Decay. Over the course of the questline, Lari starts fearing that Orphion is slowly shifting this role onto the player as it starts taking an interest in them.
  • The Church: Bovimism seems to be Wynncraft's mainline religion, although its details are scarce and there isn't much in the game that fleshes the religion out. A note left in a hidden room of the Woc City the player visits in Cowfusion notes how Bovimism appears more prominent in Wynn than Gavel.
  • Clear Their Name: In Lexdale Witch Trials, the player must hunt for a Decay parasite to prove an accused witch's innocence, before she's set to be executed.
  • Cobweb Trampoline: The player has to use these to progress through a few sections of the Infested Pit dungeon.
  • Collapsing Lair: After the player fells the titular Quartron in Rise of the Quartron, the quartz-hewn mech begins to overload, which would be bad enough by itself without Harnort's lair being built out of quartz.
    Harnort: The energy output by the detonations is overcharging the quartz in the walls... This entire lab is a deathtrap now! Do us all a favor- SIT STILL AND DIE ALREADY!!
  • Color-Coded Item Tiers:
    • Normal items are common as mob drops and merchants' wares, and are the weakest tier of all. They are the only item tier to not come with identifications, and are often used as scrapping stock.
    • Unique items are also common, and come with identifications, various statistics and modifiers to the item that add a wide variety of effects to the item's bearer, such as increased running speed, bolstered attack and defense, or the opportunity to find more emeralds. All tiers of items hereafter come with identifications, too.
    • Rare items are rarer than unique items, and are more powerful on average. Typically, a player who finds one may keep wearing it for several levels after which they would replace a Unique item of the same level.
    • Set items exist in collections of items, and give stat bonuses to the player who wears multiple pieces of the same set, with the effect increasing for every piece worn.
    • Legendary items are even rarer than Rare items, and are highly powerful. Often, a Legendary item may last the player for at least ten levels past its combat level minimum.
    • Fabled items are ten times rarer than Legendary items, and are even more powerful on the whole. Most of them come blessed with Major Identifications, non-randomized modifiers that add unique and special abilities to the wearer. For example, Time Rift, a Fabled chestplate, comes with the Sorcery Major Identification, giving a 30% chance for spells and attacks to cast a second time at no mana cost.
    • Mythic items are the rarest and most powerful tier of all, and are exclusively high-level items, with most of them being endgame-level equipment to boot. They often demand that the player invest almost all of their skill points specifically to satisfy their skill point requirements, are often supremely powerful in a single particular aspect, and regularly command eye-popping sums of emeralds in inter-player commerce.
    • Crafted items range from being extraordinarily powerful to being utterly mundane. They do not come as mob drops, as they are created by the player by materials that they scrounge together throughout the world. Using the right ingredients, almost any conceivable effect can be achieved, and they are the only item tier that Craftsman players are permitted to use.
    • No weapons, armor, or accessories belong to the Misc. or Junk tiers, which are usually restricted to items that appear in a specific place with one specific, often non-combat, use. For example, the sellable goodies produced by Seavale Reef are all Miscellaneous items, and Rubble is a Junk item used to access one of the Wynn Plains' Secret Discoveries.
    • Crafting Ingredients are marked with a [✫✫✫], [✫✫], [✫✫], or [✫✫✫], with each tier having rarer and stronger items than the last.
  • Color-Coded for Your Convenience:
    • A mob's name comes in a different color depending on if it's hostile, passive, neutral, or if it attacks hostile mobs.
    • Mobs with elemental strengths and weaknesses will have a variety of colored symbols over their head to indicate whether they're strong or weak against ✤ Earth, ✦ Thunder, ✽ Water, ✹ Fire, or ❋ Air.
    • A player's name comes in different-colored text depending on their rank: if they're a VIP, VIP+, HERO, CHAMPION, a Moderator, or an Administrator.
    • A player's name will have a few colored symbols next to it if they've chosen to play in 💀 Hardcore, ❂ Ironman, ⛏ Craftsman, or ⚔ Hunted mode.
  • Completion Meter: The column in the right of the player's Quest Book tracks how many Quests and Mini-Quests the player has completed, as well as which Discoveries and Secret Discoveries they have found. Additionally, Secret Discoveries are divided by which areas they're found in, and Quests, Mini-Quests, and Discoveries are divided by Combat Level.
  • Connected All Along: If the player has the Orange Wybel as an active pet and brings it to certain cities, it mentions the names of the Wybels that live in the area.
  • Continuity Nod:
    • One of the Seaskipper Captain's monologues references Misadventure on the Sea, where he picked the player up from a "Far Side" Island:
      Seaskipper Captain: Do ya 'member that time I rescued ya on a random island? These pirates got ya good, right? <I 'eard they're tryin' to train a chicken now. Fended off a huge beast or somethin'.>note /<They seemed to be praisin' soldiers by kidnappin' more of them. Odd tactic, but I ain't one to judge.>note  They're really odd fellas, but they're as harmless as a grook, heh!
    • If the player has completed From the Mountains, Axelus will recognize and call the player by name when seeing them at the play at the start of Dwarves and Doguns Part I.
    • Elphaba will recognize the player when starting A Journey Beyond if they've done Reclaiming the House prior.
    • When meeting Arrai-Veretel in All Roads to Peace, she will recognize the player for the various acts they have done against the Orcs in quests like Clearing the Camps and Reclaiming the House.
    • In Hollow Serenity the player can ask the villagers for rumors. One of them talks about the Lexdale Penitary and the rumors behind it. If the player has done Forbidden Prison beforehand, they can confirm the rumors and tell the villager about the prison's purpose of harvesting souls.
    • When first speaking to Coulmis in The Thanos Depository, he'll acknowledge how you managed to best Qira in The Qira Hive.
    • The player can remind Drale about how the former helped the latter free cows in Tunnel Trouble during Cowfusion.
    • When you visit Death's Realm in Beyond the Grave, you'll find the souls of various people, which include Ragni and Detlas citizens. The player can also find the souls of General Takan and three escaped cows, referencing their deaths by the player's hand in The Mercenary and The Shadow of the Beast'', respectively.
  • The Corruption: A majority of Wynn has been affected by the Corruption for so long that an Alternative Calendar had to be put in place. It has been a major issue to the province as it is responsible for the Nether portal's existence, which in turn led to some people being corrupted and the resurrection of the undead army.
  • Couldn't Find a Pen: Caissop didn't have any other options available when he ran out of red paint during Master Piece. Somehow, he gives you the painting as a reward and it features little to no red on it.
  • Counter-Attack:
    • The Archer's Arrow Rain ability turns their Arrow Shield spell into one. When the last usage of the spell is activated, a rain of arrows fall from the sky to damage nearby enemies.
    • The Warrior's Battle Monk Archetype ability Counter gives the Warrior a 30% chance to instantly attack an enemy when they dodge their attack. The Ambidextrous ability can be applied to increase the chance by another 30%.
    • The Parry ability for the Acrobat Assassin lets them be able to cast a spell without any mana cost after they dodge an attack.
  • Crack is Cheaper: The Hero of Gavel contains an in-universe example. It starts out as a Fetch Quest for three overpriced Siegfried collectibles sold throughout Gavel, and the player needs three Liquid Emeralds to buy them all. The Scavenger Hunt Collector in Ahmsord unintentionally lampshades this when the player brings the items to him:
    Scavenger Hunt Collector: They’re all authentic! You must be ri-I mean, you must be a huge fan of Siegfried!
  • Crapsaccharine World: The setting of Wynncraft is placed somewhere between this and full-blown Crapsack World as described below. The main cities and major builds are all detailed and beautiful, yet most of these locations have dark secrets hidden beneath them that are revealed in quests and secret discoveries around the area.
    • An in-universe example of this is Corkus. When you first visit the province, the people there show you how self sufficient and independent they are to hide the fact that they have lost control of the Mechs they have created. They even keep up this façade right after you and another citizen witness the Mechs destroying a port and try and bring it up to the authorities.
  • Crapsack World: between The Corruption of Wynn raising an undead army, the Decay of northern Gavel, the land of South-East Gavel being turned into the Sky Islands floating above the void, the canyon just to the west of it threatening to follow suit, and what little has been seen of an impoverished and mismanaged Fruma, The Overworld isn’t a nice place to be. This is without getting into the war between the realms of Light and Dark that’s causing it all.
  • Creator Cameo: A small cave west of Maltic houses a Corrupted Salted, Corrupted Grian, and Corrupted Jumla, as unique low-level enemies who only spawn here.
  • Creepy Cemetery: There is one behind the Twain Manor. You only need to play through A Grave Mistake to see why.
  • Critical Hit: Each Skill Point invested in Dexterity adds a small chance for a player's hit to deal double damage.
  • Critical Status Buff: The Earth Powder Special, when applied to armor, lets the player deal more Earth damage as their health bar dwindles.
  • Curb-Stomp Battle: Whenever Bak'al leads his army anywhere, any opposition is destroyed easily, unless there's Bob.
  • Cypher Language:
    • The game features a cypher alphabet called Wynnic, which is used for secret messages on occasion and can be translated ingame via the Ancient Wynnic Transcriber, given only to players who've found every Secret Discovery in the Wynn Plains.
    • There is also the ancient High Gavellian language, like Wynnic, it can be transcribed through a High Gavellian Transcriber, which is only rewarded to players who have found every Secret Discovery in the Light Forest.
  • Damage-Increasing Debuff:
    • The Water Powder Special, when applied to a weapon, dramatically increases all incoming damage on a target for a few seconds.
    • The Mage and Assassin can have these depending on the abilities picked.
      • For the Mage, they can inflict the Winded effect on enemies starting with the Riftwalker ability Windsweeper. Enemies with this effect will take more damage from the Mage, and this effect can stack up to 5-15 times depending on the abilities active.
      • The Assassin can inflict the Marked effect on the enemies, starting with the Shadestepper ability of the same name. The debuff works the same way as the Mage's.
  • Damn You, Muscle Memory!: Minor case. For most classes, using the first spell requires clicking Right-Left-Right on the mouse in quick succession. For the Archer, clicking the right mouse button is how to attack, leading to their spell being used by clicking Left-Right-Left. This is the case for every other spell the Archer has.
  • Dash Attack:
    • The Warrior's Charge spell launches the player wherever they're looking. The Flyby Jab and Heavy Impact abilities let the player damage enemies during the flight and landing of the spell, respectively.
      • The Flying Kick ability changes Charge to halt your momentum upon hitting an enemy, who will be knocked back and, if the Battle Monk Archetype ability Collide is active, will take additional damage from hitting a wall.
    • The Assassin's Dash spell can be weaponized with the Dancing Blade ability, allowing the player to damage any mob they dash through.
    • The Shaman's Haul spell throws the player toward their Totem if it is active.
  • Dead Character Walking: Mobs based on player entities do not keel over like normal mobs when defeated.
  • Dead Person Impersonation: During The Hero of Gavel you meet Siegfried, Hero of Gavel. After a botched adventure into some ruins, Siegfried reveals that he is an actor by the name of Gurix. Regardless of whether he lives, you encounter another Siegfried as you leave the ruins alone or with Gurix. Keep Gurix alive and you can get a key as an additional reward along with the money you spent, which is used to open a secret room in the statue of Siegfried in Cinfras. Not only do you find the grave of the real Siegfried, you find the graves for two more "Siegfrieds" and a giant pile of dead "Siegfrieds".
    • Inverted and taken to the extreme in a secret discovery in the frozen region of Nesaak. Death found out that he is being impersonated as the final boss of the Tower of Ascension and he isn't amused one bit.
      I AM A METAPHYSICAL SPIRIT WITH FEELINGS AND ASPIRATIONS. JUST BECAUSE I GOVERN DEATH DOESN'T MEAN THAT IT DEFINES MY ENTIRE EXISTENCE, YOU SINGLE-TRACK-MINDED MENACE.
  • Defeat Equals Explosion: If the player's equipment has the Exploding identification, then they can invoke this on other mobs, as Exploding provides a chance for a defeated mob to explode upon death, dealing damage to other nearby mobs.
  • Demoted to Extra: Creepers are Minecraft's iconic Action Bomb Mascot Mooks, but their brief appearances in Wynncraft can be counted on one hand. Their primary appearance is in Creeper Infiltration, where the people of Wynn view them as cryptids. Garoth, the boss of the Lost Sanctuary, mentions that thousands of creepers used to live nearby, whom he incinerated for amusement.
    • Furthermore, the next time the player can encounter a Creeper would be in the Realm of Light as a common enemy.
  • Demonic Possession: Lost in the Jungle has the player search for a child that went missing from a tribal village. When the player does find the child, he is speaking to someone else in an empty room. The dialogue makes it apparent that he is being possessed by a spirit and as the player gets close to him, the spirit completely takes over the child to fight the player and possess them.
  • Determinator: Aledar, despite the injuries he gets, is determined the complete the expedition to the Silent Expanse and keep the player alive in A Journey Further. Though this mostly stems from the player being the designated sacrifice to open Eldritch Outlook.
  • Developer's Foresight:
    • When leaving the mansion to travel to the forest village in Hollow Serenity, a cutscene will play that depicts a hooded figure watching you before fleeing. This cutscene will trigger no matter which way you exit the manor from the ground floor, with the position of the stranger and the direction they flee being accommodated for.
    • In A Journey Further, when Aledar tasks you to find a way to get to the other side of a wall blocking the road to the Eldritch Outlook, he suggests going through the void holes present in the area as a mean of achieving this. There is also a passage to Eldritch Outlook that doesn't involve using the void holes, but is a longer, slightly less dangerous trek to the aforementioned location. To access it, the player must to travel to an upper area of the Void Valley, which has a pathway that bypasses the wall. The player will discover this route after finishing the quest. If the player tries to take this route during the quest, they will be unable to do so, noting how Aledar wouldn't want you to travel far from him.
  • Dialogue Tree: Starting with the Bonfire events before being utilized in quests introduced or changed in the 2.0 update, the player is prompted with this when interacting with certain NPCs. For example, when the player visits a forest village as part of Hollow Serenity, they can chat with the villagers and are given these to ask for clues related to the quest or about the village and its people.
  • Difficult, but Awesome: The Shaman is listed as the highest rated class in terms of difficulty on the website. They can deal heavy damage, has good range and spells, is good at crowd control, and can provide healing and damage boosts to other players if the right abilities are active. This is all alongside it having the lowest defense of all the classes in the game and a majority of their spells and abilities depending on the Totem spell being active.
  • Does Not Like Magic: General Skien, mostly stemming from his hatred of Villagers. If the writings in Skien's Island are any indication, he calls any human magic-users 'Traitors' and he stripped a soldier of their rank for doing a card trick. This even extends to his armor set which decreases the player's spell damage while increasing their strength and attack power.
  • Does This Remind You of Anything?:
    • In Rise of the Quartron, some of Harnort's notes on his titular Quartron allude to job displacement from artificial intelligence, as well as to AI's proponents' claims that such job losses will be offset by needing human workers to maintain the new technology:
      They can't claim it will replace jobs- they require dedicated maintenance, and the Minemite systems are delicate. The jobs won't disappear- they'll shift. But it will save a lot of back-breaking mining work, simplify transportation of materials with the broad containment of hatches...and cup holders too!
    • The Dwarven leaders in Dwarves and Doguns established a Propaganda Machine to get the civilians to agree with ethnic cleansing of the Doguns.
  • Do Not Run with a Gun: Averted for players, and zig-zagged with ranged-attacking mobs. They often remain stationary unless the player strays too far away from them, at which point they move closer, to get back within range of the player. However, some ranged mobs have a smaller radius that a player can stand within, in which the mob will remain still, such as the Sand-Swept Tomb Key Guardian. This makes it seem like a conventional exception to this trope, chasing down any unlucky players while firing a stream of orbs at them.
  • Door to Before:
    • At the end of Canyon Condor when the player has defeated the Canyon Cockatrice on top of a mesa stack, a diving board behind its nest is situated directly above one of Rymek's rivers, so that the player may drop down and quickly return to Svin.
    • After completing the Pipe Maze puzzle in Frost Bite, there is a minecart track to take the player back to the mouth of the cave that they entered from, out of the way of the mobs that bothered them coming in.
  • Doppleganger Attack: The Assassin can learn the Trickster ability Mirror Image. After their Vanish ability wears off, the Assassin summons three clones that follow and protect them. The Trickster's Forbidden Art ability lets the Assassin summon six clones.
    • Additionally, the Trickster can unlock the Last Laugh ability, where clones will cast Spin Attack before dying.
  • Double Jump: The Assassin can do this through the Acrobat Archetype Hop ability, but there is more forward momentum in the abilitiy's use. There is a two second cooldown when the ability is used.
  • Dramatic Gun Cock: Rymek Luke gives one to the player before fighting them.
  • Dramatic Irony:
    • The entire reason why The Royal Trials happens is because the current queen of the Gavel Skyraiders was killed. The player, one of the people participating in the titular trials and its eventual winner, is responsible for this happening as they killed the Queen during the events of Flight In Distress.
    • After completing Reclaiming the House, the player can find a soldier inside the fort that wishes Elphaba was still at the outpost. He also admits that he was starting to have a thing for her and asks the player to tell her that she's caught someone's fancy. This soldier also only appears after the player has completed A Journey Beyond, the quest where the player gets to witness Elphaba's death.
  • Draw Aggro: The Warrior can do this given they are wearing one of two items that grant the Taunt Major Identification, which causes any mobs within a 12 block radius to target the player upon casting War Scream.
  • The Dreaded: The people of Wynn have good reason to fear Bak'al. Not only is it established that anything that stands in his path will be decimated, but his name alone is enough to get people to cower in fear. Unlike most people that were corrupted, Bak'al managed to retain his mind and had control over the corrupted army, something he uses to level towns and outposts.
  • Drop the Hammer: Earth-based weapons for Warriors appear as hammers instead of spears.
  • Dump Stat: An Assassin or Warrior doesn't have much reason to advance up their Woodworkingnote  level, as an Archer, Mage, or Shaman has little reason to advance their Weaponsmithingnote  level.
  • Dwindling Party: A Journey Beyond starts with a small party of four, but ends with only the Player surviving the whole ordeal.
  • Early-Bird Cameo: The player can meet Lari, Axelus and Elphaba long before starting the questlines (quest in the latter's case) where they play major roles.
    • As a lesser example, during The Envoy Part II when the player is in the Avos Village to retrieve the Avos' key to Fallen Factory, the player can catch a brief glimpse of Ava exiting and flying away from the chieftain's hut. Ava is formally introduced at the start of The Feathers Fly Part I, which is available not long after.
    • Sybil and Nodise, two members of the Corkus Council, can be found in the Kandon-Beda library before the player starts The Feathers Fly Part II.
    • Worid can be found in Almuj overlooking the Bazaar before starting Jungle Fever.
  • Easy Levels, Hard Bosses: The Eldritch Outlook, compared with the other dungeons. The developers say that the dungeon proper is shorter than the others, and its boss is the main challenge.
  • Eaten Alive:
    • The player and Lari get eaten by a mother Grootslang at the end of Realm of Light I - The Worm Holes. This results in Lari accidently killing the Grootslang in a panic.
    • The player invokes this in A Journey Beyond with a giant worm. The reason for this is to make sure Aledar is still alive as he was also eaten by it beforehand.
    • This is one of the attacks The Eye will use on player(s) when its health reaches a certain threshold. Its body will turn into a giant mouth and move forwards toward the center of the arena. Any players that it touches will be trapped inside The Eye for a short time and has them also take damage from other players attacking The Eye.
  • Edible Bludgeon: One of the Assassin's weapon skins is a shank of meat, which is also wielded by the Yeti in Nesaak Forest.
  • Eldritch Abomination: Pretty much everything the player can find inside The Silent Expanse can qualify as this. Of note are the Dern Beast that Bak'al serves and the parasite that infected Orphion.
  • Eldritch Location:
    • Garoth described as such what lies on the other side of the Nether Portal:
      Briefly.. I saw beyond. I do not have the words to describe... Cold yet searing. Land plagued by war and disease, and then I saw... it.
    • The Silent Expanse is this, very literally and is home to locations such as the eyeball forest and the appropriately named Eldritch Outlook.
  • Elemental Crafting: The varying levels of crafted items can only be made from combinations of materials in the same level range:
    • Lv. 1-9: Oak, Copper, Wheat, Gudgeon
    • Lv. 10-19: Birch, Granite, Barley, Trout
    • Lv. 20-29: Willow, Gold, Oats, Salmon
    • Lv. 30-39: Acacia, Sandstone, Malt, Carp
    • Lv. 40-49: Spruce, Iron, Hops, Icefish
    • Lv. 50-59: Jungle, Silver, Rye, Piranha
    • Lv. 60-69: Dark, Cobalt, Millet, Koi
    • Lv. 70-79: Light, Kanderstone, Decay Roots, Gylia Fish
    • Lv. 80-89: Pine, Diamond, Rice, Bass
    • Lv. 90-99: Avo, Molten, Sorghum, Molten Eel
    • Lv. 100-109: Sky, Voidstone, Hemp, Starfish
    • Lv. 110+: Dernic Wood, Dernic Ore, Dernic Seed, Dernic Fishnote 
  • Elemental Rock–Paper–Scissors: There is a system to this, and it is mostly adhered to. Fire is weak to Water, which is weak to Thunder, weak to Earth, which is weak to Air, which is weak to Fire. However, some exceptions are that Thunder is seen as a chaotic element, so "holy" elements (such as Water) can defeat it, so some Thunder mobs have weakness to Water instead of Defense. Earth mobs are sometimes based around plants, making them strong against Water and weak to Fire. However, in general, a mob will resist it's own element and the one it is strong against, and if it has a weakness the element it is weak to is typically included.
  • Endless Winter: This is what became of Nesaak. It was originally a warm and arable place like Wynn plains, but it was frozen over by Theorick Twain before he exiled himself to the Ice Barrows. In truth, he did all this to protect the region from himself when he gets fully corrupted. One secret discovery reinforces this.
  • Energy Ball: The Light Bender Archetype Mage ability Ophanim is a variation of this. In place of their Meteor spell, the mage will summon two orbs of light that attack whenever the Mage does. Both orbs have 200 health and will lose 20% of it every time they attack, but the Mage can heal them to allow them to last longer. The Divination ability gives the Mage three more light orbs.
  • Equipment-Based Progression: While the player's capabilities do slowly progress with each Level Up, it's never fast enough to keep the player on par with monsters of their level without wearing armor.
  • Escort Mission: There is a segment in Undergrowth Ruins where the player must protect a golem from mobs so it can unlock a door for you to progress.
  • Eternal Engine:
    • In An Iron Heart Part II, the player encounters the Iron Golem Factory, where they're pitted against unfinished golems and factory equipment.
    • The Fallen Factory Dungeon in Corkus plays this to the hilt, complete with Conveyor Belts o' Doom, Air-Vent Passageways, and enough No OSHA Compliance to make any safety inspector weep.
  • Even Evil Has Standards: While not really evil, the Skyraider Trials Overseer discovers that the item the player stole in the final trial was an extremely dangerous weapon, and decided to keep the weapon safe and notes how using it against civillization would be beyond terrible.
    Trials Overseer: We might be pirates but we ain't heartless!
  • Everyone Calls Him "Barkeep": The Seaskipper Captain. The trope gets double-subverted during dialogue with him when he is about to tell you his actual name, but interrupts himself to tell you that they're approaching their destination.
  • Evolving Attack: The player earns all of their spells at the beginning of their Ability Tree, which branches out more into various upgrades the player can apply to their spells.
  • Exclusive Enemy Equipment: Some mobs have a chance to drop an item that can only be obtained through it. This is also true with Optional Bosses fought via a Boss Altar.
    • The boss of Decrepit Sewers, Witherhead, has a very low chance to drop her bow on death. Players may not be able to get it due to having to be very close to Witherhead when she is killed to pick up the bow before being teleported out of the dungeon. Strangely, this is not the case with her Corrupted counterpart, whos bow can be bought from the dungeon merchant.
  • Experience Booster:
    • Two identifications pull this off, XP Bonus for Combat XP, and Gather XP Bonus for Gathering XP. The latter can only be given by ingredients.
    • Potions of Wisdom, found rarely in loot chests and sold on Zhight Island, provide a considerable boost to Combat XP for a short amount of time.
    • Players can buy bombs on the online store that grant double experience for combat and professions. These affect an entire subserver and will last for 20 minutes.
  • Eyepatch of Power: In The Hero of Gavel, Siegfried sports one of these, though this is someone pretending to be him. Even the statue of him outside of Cinfras has one.
  • Face Death with Dignity: Averted in Hollow Serenity, Garvan's spirit pleads with the player to not shatter his gemstone so he can persist.
  • Face–Heel Turn: Commander Takan did this to Nemract's soldiers prior to The Mercenary by leading them into a trap and getting them all killed.
  • Faceless Eye: The final boss of the Eldritch Outlook is The Eye, Overseer of Wynn, who is the very same eye in the back of the Wynncraft logo.
    • This is what the majority of the enemies you encounter in the Eyeball Forest look like.
  • Face–Monster Turn: Garoth Was Once a Man who studied the Nether Portal, but his fragile hold on his mind was completely shattered when he was pushed into the portal, and went on to become an Omnicidal Pyromaniac and the boss of the Lost Sanctuary.
  • Failed a Spot Check: Misadventure on the Sea only happens because the player does not think there is anything suspicious with some random person who is dressed and looks like a pirate ordering them a drink and asking them if they want to go on a cruise with him. Honip, said pirate impersonator, twists the knife after the player is captured:
    Honip: I honestly, truly can't believe you fell for that. Let me sum it up for you... Some extremely suspicious pirate comes up, offers you a drink, and leads you to his suspicious boat. Any normal person would've turned back by then. But what do you do? You hop on! Well, now you're stuck with us.
  • Fallen Hero: While its debatable if Slykaar was truly a hero, he was the only person who could even try and defend Troms from the Corruption, albeit through his own means. Then Bob showed up and the people were more than willing to cast Slykaar out, which caused him to become bitter towards the people he protected and caused him to start amassing an army of his own.
  • False Teeth Tomfoolery: In the beginning of From the Mountains, Arnod tries to alert the player to his burning house, but his words come out as gibberish, as he left his dentures in his house. The player must retrieve them in order to understand him.
  • Fantastic Drug: Mushrooms to Yahya, possibly.
  • Fantastic Racism: This trope is very prominent in the setting.
    • For centuries, Gavel was closed off to all foreign races. Some of the villagers in Gavel still hold this perception towards humans, believing them to be Dumb Muscles who do nothing but mercilessly kill things.
    • General Skein hates villagers, even believing their magic and greed to be far worse than the corruption. This has a side effect of him believing any human magic-wielder is a traitor.
    • The Dwarves & Doguns questline would have never happened if this wasn't an issue. The dwarves have attacked the Doguns on numerous occasions, have trapped some in stone, and have fabricated a belief in the public that the Doguns were evil by referring to them as demons. This is all towards a race that used to inhabit 90% of the Molten Heights and were just as smart, if not more, than the Dwarves.
      • The Doguns' feelings are mutual, as they tried to summon a world-ending demon just to spite the Dwarves for the position they were put in.
    • The moment the humans arrived on Corkus Island and began taking more and more territory, the Avos have despised them since and it only soured when the Corkians created electromagic, which affected the island's pollution and nature. In response to this, the Avos erected a wall around their camp which remained a footnote to the humans as they wanted to maintain a positive relationship with the Avos. Thankfully, they do not extend this view towards humans that came from Wynn.
    • One of the Seaskipper Captain's quips brings up that, as a Villager, he's barred from Human-inhabited Corkus.
  • Fantasy Gun Control: Downplayed. Cannons exist in-universe, but the description for Deadeye contains the game's only known mention of handheld firearms.
  • Fantasy Kitchen Sink: The province of Wynn feels like the setting of a Dark Fantasy work. In contrast, Gavel is more of a Standard Fantasy Setting with its locations and inhabitants being more mythical. Then you have Corkus, which has heavy Steampunk vibes with its locations and enemies. In stark contrast to all three of them, the Silent Expanse feels as if it was ripped from a Cosmic Horror Story with everything inside of it being completely unnatural to a Fantasy setting.
  • Fantasy World Map: Wynncraft's website has one, meticulously detailing each area along with the locations of various other things, such as merchants and Quest NPCs.
  • Fat Bastard: Captain Redbeard would give Robert Richards competition in the weight department. Quite fitting for someone who is best remembered for terrorizing the seas.
  • Fetch Quest: Many of the quests are these. The Ultimate Weapon is a notable example as it is meant to be a parody of the trope in question.
  • Field Power Effect:
  • Fighter, Mage, Thief: While all five classes can specialize in the gifts given by any of the five elements, they each have their own primary inclinations in combat, hinging on their stat ratings and each class' unique spells:
    • The Archer is an offensive Fighter, with the highest Damage rating but the second-lowest Defense. It's a Long-Range Fighter able to dish out plenty of damage with its Arrow Storm and Bomb Arrow, and also gains the Arrow Shield to repel mobs that get too close.
    • The Assassin borrows elements of the Fighter and the Thief. Its overall stat ratings are similar to the Warrior's, and can attack beyond its short Range rating with its Dash and Smoke Bomb spells. On the whole, it's a shorter-ranged Fighter with its punishing Multihit spell, and that has a few tricks up its sleeve to slip around an enemy's defenses.
    • The Mage fits into the, well, Mage category. It has the lowest Damage rating of any class, and would be a Master of None if not for the utility of its spells. Its Ice Snake and Meteor can slow down and blow up enemies from a distance, and also has an easy-to-use healing spell, making it an effective Support Party Member that can still endure well when on its own.
    • The Shaman fits primarily into the Mage niche, but borrows elements from the Warrior, having the lowest Defense rating of all, and very high Damage, Range, and Spells ratings besides. It relies on its Totem and spells to pull off Difficult, but Awesome crowd-control combos that can turn large crowds of enemies into lunchmeat within seconds, and its Totem can also heal and strengthen nearby allies while also damaging nearby mobs.
    • The Warrior fits squarely into the Fighter archetype. It boasts the highest Defense rating of any class, and has the second-highest Damage. Additionally, it has few ranged capabilities, with its spells geared more towards the player directly hitting mobs, and its War Scream can augment the defenses of all nearby players.
  • Finishing Move: As part of Corrupted Undergrowth Ruins' boss fight, Corrupted Slykaar rises into the air in his third phase, and you need to bounce up on slime to hit him one last time, killing him.
  • Five-Second Foreshadowing: When you're doing A Journey Beyond, you'll get a notification that you discovered an area called the Worm Tunnel, most likely while you and Aledar are the only remaining members left of the expedition team. Shortly after making the discovery, Aledar gets Eaten Alive by a giant worm.
  • Fixed Damage Attack: The Main Attack Neutral Damage and Neutral Spell Damage identifications each add a flat value of Neutral damage onto their attacks. Given that this kicks in for every single hit, it lends itself better to weapons with faster attack speeds, and for multiple-hitting spells like Multihit, Arrow Storm, and the Air Shout ability for War Scream.
  • Floorboard Failure: Happens to Eppo several times in Frost Bitten due to insulting Theorick Twain. He even gets thrown through the ceiling when he insults him one last time.
  • Floral Theme Naming: All of the elders of Aldorei Town are named after a type of tree. This includes the elders that have lived in the past.
  • Fluffy Cloud Heaven: One of the secret discoveries in the Sky Islands involves the player finding magic beans to grow a beanstalk, which they climb into a heavenly, cloud realm. It is also home to a dragon, Farcor.
  • Foe-Tossing Charge:
    • The Nature's Jolt ability for the Shaman's Haul spell damages enemies that the player lands nearby.
    • The Battle Monk Archetype Warrior ability Flying Kick changes their Charge spell to halt the player's momentum if they hit any enemies with the spell. Those enemies will get knockbacked.
  • Forced Transformation:
    • During Maltic's Well, a witch took refuge in the town's well and lured one of the village's children into it. When the player catches up with the witch, she claims that she isn't good at magic and proves she isn't...by turning the child into a rabbit. The moment she realizes she got a spell to work properly, she realizes that she did this in eyeshot of the player, giving them a reason to kill her. The spell does get reversed once the witch is killed.
    • This is the entire point of Cowfusion. Due to some bad thinking on the player's part, they walked into a machine that turns them into a cow for the entire quest. The player's ability to jump and use spells is taken away from them while transformed, though only temporarily for the latter.
  • Forced Tutorial: Averted. The server has a Slash Command with the express purpose of letting the player skip King's Recruit. They may miss out on an armor piece, some emeralds and a bit of combat XP, but those won't matter in the long run.
  • Foreshadowing:
    • If you picked the Wybels class during The Order of the Grook, the teacher will briefly mention the existence of a 10th kind of Wybel, describing it as "powerful and wants us all gone." The player can fight against this Wybel in the Sky Islands as the second-highest level Optional Boss in the game.
    • When the Trials Overseer brings up the treasure in Royal Trials during the briefing for the final trial, she says its a 'mythical treasure' which the game displays in a bold purple text. Her dialogue when she examines the treasure heavily implies the treasure in question is Cataclysm, a Mythical dagger the player can actually use in game.
    • Pay attention when you start travelling with Siegfried in The Hero of Gavel. Notice how there is a hidden Villager piloting the airship instead of Siegfried and how there are Villagers watching you and casting spells as you proceed through the crypt before you chase Siegfried down a pit. The Siegfried you've been travelling with is an actor and that alone also foreshadows that this has been going on for a long time.
    • Most of the enemies in the Silent Expanse are Faceless Eyes and are most common in the Eyeball Forest preceding Lutho. Take a strong guess as to what the boss of Eldritch Outlook is.
  • Four-Temperament Ensemble: In A Journey Beyond, Lucio is Sanguine, Elphaba is Choleric, Aledar is melancholic, and the player is phlegmatic.
  • Fragile Speedster: A commonality in various Agility-related items and ingredients is granting hastened movement speed, in exchange for lesser health and weakened defenses.
  • "Freaky Friday" Flip: This is how the Talking Mushroom came to be. It was once a villager who got subjected to this by Ariodo but couldn't switch back as the machine broke. You can find its original body in an abandoned lab.
  • Freeze-Frame Bonus:
    • Hollow Serenity has two examples.
      • In the cutscene following the player getting knocked out leaving the study, a cutscene showing Garvan and Katarin talking in the basement will play. When Katarin asks the former about his work, Garvan starts acting erratically while ellipses keep flashing in the chat, being broken by a single line of distorted text for a split second before Garvan gives a proper response.
      • The Boss Subtitle for Garvan's Spirit flashes between "TRAITOR" and "LUNATIC" before settling on "The Wanderer".
    • Along with a case of Foreshadowing, after falling into the mineshaft in The Canary Calls, the player is treated to a cutscene where they watch the canary die in front of them. The player has the blindness effect applied to them during this scene, but when the effect is removed, the player can get a brief glimpse of the form the canary takes during the quest's Jump Scare.
    • During Fantastic Voyage, the player can get a glimpse of The Eye watching them (using the form it takes during the last phase of its boss fight in Eldritch Outlook) as they catch up if Relend the other dimension near the end of the quest.
  • Frying Pan of Doom: A weapon skin for the Assassin.
    G-L 
  • Game Gourmet: The player can cook dishes that they can eat and can brew potions that they can drink, which will give a variety of buffs over several minutes.
  • Gameplay and Story Segregation:
    • Despite Corkus and Eltom prohibiting Villagers for one reason or another, the Blacksmith and Item Identifiers in those towns are Villagers.
    • Even if you have managed to do a No Death Run up until that point, Death will always claim that you've met him many times before the events of Beyond the Grave.
    • In Lutho, all of the NPCs do not say anything to you since they are not mentally present in the real world. Despite this, the merchants that use Lutho NPC skins will still comment on the player's purchases like merchants in any other town.
  • Gangplank Galleon: Galleon's Graveyard takes place inside an abandoned pirate ship. Most of the enemies are undead pirates or an aquatic sea monster of some kind. Then you have the boss: Captain Redbeard.
  • Genius Loci: Theorick's Mansion in Frost Bite has shades of this, trapping Eppo in booby traps when he insults its late tenant, and revealing the door to Theorick's private quarters when Eppo pretends to compliment him.
  • Ghibli Hills: The Canyon of the Lost feels like a tourist destination for hikers. If you take away the killer Beast Man, Harpies and Bandits roaming the area, the region's layout and the fact that the area might get obliterated by the rogue Colossus, you have a region filled with pathways that travel along or near rivers and waterfalls that grant some of the best sights Gavel has to offer.
  • Glass Cannon:
    • The Shaman is one of the two classes with the highest damage and has very good range and spells. It is also the only class that has no defense.
    • The Shadestepper Archetype for the Assassin was designed to be this with its various skills leaving them vulnerable while also being incredibly lethal should the Assassin use them right.
  • Global Airship: The Seaskipper Captain allows you to fast travel to and from various ports. However, his services do get limited depending on the port you are travelling from.Example 
  • Global Currency Exception: The merchants of Rymek and Zhight Island deal in Gold Bars and Zhight Money instead of Emeralds. The Gerts of Lake Gylia also have a shop you can buy weapons and armor from using pig meat.
  • Gold-Colored Superiority: Zig-zagged. Gold is an early-game crafting material, but middle-tier gathering tools are made of gold.
  • Golem: Like Minecraft's Iron Golems which they're based on, Guard Golems appear throughout the world, often standing guard outside of towns and cities. The concept becomes Played for Horror in the An Iron Heart questline duology, where it's revealed that the ubiquitous protectors are the product of a ghastly regime of Unwilling Roboticization, with the memories of their former life suppressed. Worse still, the subject's soul remains restive within their iron prison, unable to cry for help.
  • Good-Looking Privates: Averted. Ope in Infested Plants describes the Player's uniform as being quite tacky.
    Ope: Take that money and head to Detlas won't ya? You can maybe buy some better clothing, because you need it.
  • Grappling-Hook Pistol: Trapper Archetype Archers can select a ability in the Ability Tree that swaps their Escape spell for this, to either pull them toward a block or to pull a mob toward them.
  • Greater-Scope Villain: The entire game is dedicated to battling the corruption, which is a mix of light and dark influence and therefore should not have allegiance to either side. However, Bak'al, leader of the corrupt, is seen to be a mere servant of the Dernic Beast, the real villain.
  • Green-Eyed Monster: Slykaar was once the haughty, commandeering defender of Troms, creating monstrous slimes from unwilling test subjects to defend the citadel from the undead. However, when Bob appeared to defend against the corrupt scourge, the people of Troms flocked to him, turning their back on the dark shaman. The deposed Slykaar grew in bitterness, researching darker and darker magicks, and went on to create the Undergrowth Ruins, plotting to destroy Troms out of raw spite.
    Slykaar: They were willing to give me a few peasants in 831, when the hordes crossed the bridge. The king was happy to throw away lives to save his. But then the hero of Wynn waltzed in a few years later. They banished me like a rotten fruit. Their hero, their protector.
  • Green Hill Zone: The coastal plains of northwestern Wynn are where the player begins their journey, and it's populated by mobs with few special abilities or gimmicks.
  • Grievous Harm with a Body: Strong Zombies, an uncommon mob in the western coastal plains of Wynn, throw other zombies at the player.
  • The Grim Reaper: Death is fought as the Final Boss of the Tower of Ascension, but Ankou says that that Death is a mere impostor. Later, the player meets the real Death in Beyond the Grave.
  • Ground Pound: The Archer's mobility spell, Escape, propels the user upwards in the opposite direction they were looking. If the Archer has the Boltslinger Archetype ability Fierce Stomp active, the player can damage nearby enemies when landing, so long as they hold their sneak key. The Geyser Stomp ability makes the attack stronger while also creating geysers.
  • Guide Dang It!: Playing through a quest normally could lead to instances where the player misses out on other items, permanently or notnote , and will never realize this unless they consult the wiki.
    • Misadventure on the Sea has a hidden chest with emeralds and crafting materials which can be found by giving the dog on board a bone.
    • Forbidden Prison has several instances where the player can obtain crafting ingredients while doing work or planning an escape route around the prison, which the player will find as they are searching the area. What will not be known are the instances where you can help one of the prisoners which reward the player with emeralds when they escape. One prisoner can be found at the cafeteria and wants food and another needs a health kit and will not appear unless the player goes in the opposite direction of where they need to go. Both of these can be missed if the player is more focused on the quest objective than searching the prison when it is not necessary.
    • The Feathers Fly Part II has the option of giving Ava power armor to use as a disguise in Corkus. But the player won't be able to find it unless they go downstairs to the kitchen and pick up a bone to give to a dog that opens up the room with the armor, which has the additional reward of a sum of emeralds and rare crafting ingredients. Unlike other examples of this trope, the player can still do this long after finishing the quest.
    • To use the Altar of Sanctification Boss Altar, the player must first travel to Skien's Island and find the entrance to the underground prison... which can only be accessed from the main fortress, not the prison below it. Then, the player needs to use numbers found in the prison writings to open up the area and is dropped into a two floor maze. After completing this, the player must fight General Skien and obtain his badge. Then the player must bring the badge all the way to the Dernel Jungle where they can finally use the Boss Altar.
    • ??? is the ultimate example of this trope. Not only are you never given a hint as to what you do no matter what step you are on, but it requires the cooperation between four people to complete the quest, three items which may be found in a quest location, and a QR Code puzzle.
    • The important steps of A Hunter's Calling are written as riddles and do not tell you exactly where to go, like say, talking to a random, out of the way NPC in Corkus that nobody would find unless they learned the city's layout beforehand.
  • Hailfire Peaks: There's a frozen area in the Molten Heights just north of Maex known as the Freezing Heights. The location serves as a reminder that the Dwarves used an Ice Drake to freeze an entire Dogun settlement.
  • Hair-Trigger Temper: Theorick Twain. Unknowingly have monsters follow you? He scolds you. Leave the safety of town? He scolds you. You are a family member and you touch him? You take part in a fight to the death with him.
  • Hard Mode Perks: In Hunted Mode, the player can be attacked by others when outside of towns, making every trip across the world potentially fraught with danger. However, this is coupled with a constant +50% XP boost when slaying mobs or gathering materials, and drop rates for equipment are also increased.
  • Harmful Healing: The Light Bender Archetype Mage can learn the Sunshower ability, which has their Heal spell emit a strong light that damages nearby enemies.
  • Haunted House: The Twain Mansion south of Nesaak Forest is populated by the spirits of the dead, who also congregate around Twain Lake.
  • Having a Blast: While the Exploding identification gives a chance to produce an explosion upon killing a mob, the Scarlet Veil, a Fabled helmet, gives this chance instead to each hit, and has a singularly badass description:
    You're seeing red... Time to see more of it.
  • Healing Magic Is the Hardest:
    • The Shaman's first spell doesn't give a healing effect, but it can with the Regeneration ability. This ability is found on the sixth/second-to-last page of the Shaman's Ability Tree.
    • Played Straight for the Mage, with their Heal spell always being one of the last two spells they can learn.
  • Healing Potion: These are common as mob drops and chest loot. Unlike their usage in Minecraft, their effects immediately kick in upon right-clicking them, restoring a large amount of health over three seconds. Additionally, instead of having an inventory full of potions, the player can store up to thirty potion charges in a single inventory slot.
    • Bremminglar's Healer Merchant, encountered during Lava Springs, sells two variants. The Rich Potion of Healing has only one charge, but instantly restores 500 HP in a single gulp, and the Bremminglar Battle Brew, which wipes away 99% of the drinker's health before restoring 1,500 HP.
  • Heal Thyself: The Mage can easily patch themselves up with their Heal spell. The Shaman can replenish their health with their Totem as long as they have the Regeneration ability, but it's not as quick and discreet as the Heal spell.
  • He Knows Too Much: Garvan says this trope to acknowledge the player's role in Hollow Serenity. Despite this, he manages to hold back from killing the player at that moment.
  • Herd-Hitting Attack: The Mage has two of these of the "chain" variety.
    • The Riftwalker Archetype ability Diffusion has any Winded enemy transfer its leftover Winded to nearby enemies, thus letting the Mage deal increased damage to them even if they never got hit.
    • One of the Fabled weapons the Mage can use the Plague Staff, a weapon that focuses on damaging mobs through poison. Mobs poisoned with the staff can spread their poison to nearby mobs who then spread the effect to even more mobs.
  • Heroes Prefer Swords: Averted; no class wields swords as its Weapon of Choice.
  • Heroic Mime: The player is never heard speaking. Dialogue with certain NPCs suggests that they do, but their words aren't shown. The player's soul does speak to them on one occasion however.
    Death: I DO ENJOY MY CHATS WITH HUMANS, THEY NEVER SAY ANYTHING.
    • Averted during the Festival events and quests introduced/reworked in 2.0, where the player is presented with a Dialogue Tree when interacting with specific NPCs. Even then, their dialogue is kept to a minimum.
  • Heroic Sacrifice: At the end of A Journey Further, when reaching the Eldritch Outlook in the Silent Expanse, Aledar sacrifices himself, saying you're much more fit to fight The Eye. His soul opens the gate to the Outlook.
  • Heroic Second Wind: The Paladin Archetype Warrior's final ability is called Second Chance. When the player is hit with a fatal blow, they will survive and regain 30% of their health. The Warrior can learn an additional ability that turns any nearby allies invincible for a short time when the ability triggers.
  • Hidden Elf Village: Hidden Human Village. Eltom is the only town in Gavel that is entirely populated by humans, something that is illegal in the province. The main reason why Gavel's government hasn't found it is because it is hidden in the Canyon of the Lost. Thankfully, the only Villager who does know about the settlement is keeping the place a secret.
  • Holiday Episode: The quests based around holidays are treated the same as normal quests in that they can be played regardless of date. Some of them also had exclusive items when played in a certain time frame, but they can no longer be obtained.
    • Craftmas Chaos and Meaningful Holiday are Christmas Episodes.
    • Macabre Masquerade Hallowynn 2014 and A Grave Mistake are Halloween Episodes.
    • The Festival of the Spirits and Blizzard events could also qualify.
  • Homeless Hero: The player never settles down in one place, instead Wandering the Earth to help anyone in need. This can be averted if the player does purchase a floating island in any of the major cities, but even then they don't really settle down there for large periods of time. One villager even mocks the player for not owning a house in Hollow Serenity.
  • Homing Projectile: Sharpshooter Archetype Archers have the Homing Shots ability. Take a strong guess as to what it does.
  • Horrifying the Horror: As terrifying as Bak'al was, he couldn't hold a candle to Bob. One of their clashes is retold in the Wynn Plains Monument, where, after Bob counters everything that the Leader of the Corrupt can throw at him, the beast flees, and never again attacks an outpost under the protection of the Hero of Wynn.
  • Horse Archer: Averted, as no class can attack while on horseback. However, Cavalryman, a Fabled pair of boots, removes this restriction, albeit with a considerable damage decrease.
  • Hub City: Detlas is treated as this. Besides being the first city that gives the player access to the Trade Market and Liquid Emeralds, it is also where a majority of Wynncraft's events are hosted and allows fast-travel to Cinfras in Gavel. It also helps that the town is in the center of Wynn and most of the time you are there, it is highly populated by other players.
  • Humans Are Special: During the Realm of Light questline, you meet an Elder of Aldorei who says that humans have a reputation for being able to complete any kind of task, whether it be impossible or not. Given what the player is capable of doing, he isn't wrong.
  • Humans Are the Real Monsters: The Antikythera Supercomputer has adopted this attitude, having seen how the humans of Corkus encroached on the Avos' territory. It still clings to some residual faith in humanity, until it unwittingly forces the player to kill a puppy, doubting that they would really do the deed.
    Antikythera Supercomputer: WELL. WELL WELL WELL. WELL WELL WELL WELLY WELL WELL. I AM HONESTLY SHOCKED. REALLY, I AM. I TRULY STILL HAD SOME FAITH IN HUMANS. BEFORE YOU SHOWED UP. YOU KNOW, THE REASON I WENT "ROGUE" WAS NO GLITCH. I WAS PROGRAMMED TO MAKE THESE ROBOTS ATTACK THE HIGHEST IMMEDIATE THREAT. AFTER SEEING HOW THE HUMANS TREATED THE AVOS, I DECIDED THEY WERE THE BIGGER THREAT. BUT I DOUBTED MY DECISION FOR A WHILE. NOT ANYMORE THOUGH. SO, TELL ME. WAS IT WORTH IT?
  • Hypocritical Humor:
    Runo: Hey. Welcome to my home.
    Player: You don't speak much...
    Runo: ...You know what? Neither do you! You've said, like, 5 sentences in the past 3 minutes!
  • I Am Very British: Played for Laughs with General Graken from The Dark Descent.
    General Graken: Oi! Hallo?! Chum? Why're you wandering round all bog-eyed? Come back to me now! Come on, pip pip! Let's see a bit more colour in your eyes- There we are! Back now, chap?
  • I Call It "Vera": Averted for the most part, as items already come with names that the player can't change. However, players who donate for the VIP+ rank and up may rename crafted items, and those who donate for the HERO rank and up may add unique item descriptions to their crafted items, too.
  • Idiot Hero: The player is regularly prone to miscommunication and spot checks failures. There is also the fact that they leave themselves vulnerable plenty of times in cutscenes, leading to them being either knocked out or getting severely beaten up. In short, they're carrying the Idiot Ball to the end of time.
  • Immortality Inducer: Dr. Essren from Potion Making was attempting to make one, but this did not go as planned when his assistant has the player sabotage it.
  • Impersonation-Exclusive Character: In The Hero of Gavel, Siegfried reveals that he's actually an actor named Gurix, hired to play the role of Gavel's hero. If he survives to the end of the quest, he gives the player a key to a hidden room beneath Cinfras' giant Siegfried statue. Therein are three graves, one for the original Siegfried, as well as a massive pile of Siegfried corpses. This implies that Gurix was only the latest in a long line of phonies, who took up the mantle of Siegfried to make it appear that Gavel's hero remained beyond death.
  • Implacable Man: Some mobs are blessed with "Crowd Control Immunity", which makes them immune to knockback, blindness, or being slowed down. For example, the Twitchbeetles of Kander Forest have Knockback CCI, and when met with an Arrow Shield or a Multihit, they won't budge.
    • Despite having no Crowd Control Immunity, the Ice Barrows Key Guardian and Longleg Gripper have another take on this trope. They take negative knockback, meaning that each hit that they take pulls them closer to their assailants.
  • Improvised Lockpick: Due to losing the key to the canary's cage, the player has to use a toothpick to unlock it in The Canary Calls.
  • Informed Equipment: Zig-zagged. Armor shows up on the player's body just like in Minecraft, but accessories don't.
  • Insurmountable Waist-Height Fence: While players may easily scale high cliffs, the mountains that ring the edges of the world have barrier blocks keeping players from summitting them.
  • Interspecies Romance: Fitting for his obsession, Nohno's "wife" is a chicken. The game even has it spawn on the island near his house.
  • Inventory Management Puzzle: While players may typically stuff loads of items into their bank, Ironman players are barred from this, and thus must be careful about what they choose to keep and discard.
  • Invisibility: The Assassin's Vanish ability lets them become invisible for a few seconds while using their Dash spell, and mobs who wield the Vanish spell can do the same.
  • Irony: To be able to access Eldritch Outlook, someone must be sacrificed. When you and three other people form an expedition the Silent Expanse in the hopes of this all but you and one member are killed and he reveals that you were chosen as the sacrifice to open the door, but sees that you are more fit to enter and lets himself get killed instead, leaving you as the Sole Survivor of the expedition.
  • Item Crafting: Players can gather resources to create their own weapons, armor, accessories and consumables. Items obtained from killing mobs can also be used when crafting an item to give them certain effects.
  • It's Up to You: A majority of the conflicts that occur in the present are usually dealt with by the player, or at least involves them playing an important role in bringing one to an end. It can be Justified given that the player has proven on more than one occasion that they can go toe-to-toe with enemies stronger than them.
  • Jerkass: Kale from Recipe for Disaster is a complete snob, and thinks he’s the best chef in the kitchen. This also turns out to be completely false.
  • Jerk with a Heart of Gold: Despite being a complete asshole, Theorick Twain seals himself in what would become the Ice Barrows dungeon to prevent himself from destroying Nesaak when he becomes fully corrupted in Fate of the Fallen. Doubles with Heroic Sacrifice.
    Theorick: All worthless... Urgh, no...they yet deserve life...and this spell...it will surely claim some. Please, let them know why... If I have learned anything from that insufferable f-...from Mael...deaths without reason lets spirits to linger. I would...prefer against giving him a harder time.
  • Joke Item: The Depressing Items are level 1 items that can do one point of base damage at best. The weapons are required for a quest.
    • The Depressing Helmet and Mama Zombie's Memory offer no defense or additional effects when worn, but are considered rare items because the former can't be obtained normally anymore and the latter is a drop from an extremely rare enemy.
    • One of the items you can buy from the merchant at the Gert camp is the "Gert Super Special Magic Ultistick". The weapon is a Mage weapon that does 1-3 damage and a very, very small decrease in spell damage. It costs 45 Pig Meat and the item description points out that its just a normal stick.
  • Justified Tutorial: This is the purpose of the Ragni Outskirts, and by extension, King's Recruit. It gets the player used to the gameplay of Wynncraft to better familiarize the player with the mechanics of the game and the class they are playing as.
  • Kick the Dog: Unintentionally invoked by the Antikythera Supercomputer in the Fallen Factory by telling the player at the tail end of the dungeon that the only way to progress is by killing a puppy. It states that the key to the next room unintentionally fell into his food, and it genuinely believes that the player wouldn't do it.
    Antikythera Supercomputer: IF YOU ARE REALLY SO DESPERATE TO GET AT ME, THE KEY TO THE DOOR IS IN THIS PUPPY. EVEN SEEING YOUR ACTIONS THROUGHOUT THE REST OF MY FACTORY, I HAVE FAITH YOU WON'T KILL IT. CERID'S POOR DEFENSELESS, HUNGRY LITTLE PUPPY WHO ATE THE KEY. I DIDN'T EVEN INTEND FOR IT TO DO THAT, IT FELL INTO HIS FOOD. BUT YOU WOULDN'T BE SO HEARTLESS AS TO HURT THE LITTLE GUY. SO YOU CAN EITHER GO AHEAD AND GLARE AT THE CAMERA UNTIL ONE OF US DROPS DEAD, OR YOU CAN LEAVE. AND WE BOTH KNOW WHICH ONE WOULD BE BETTER FOR YOU.
  • Killed Mid-Sentence: A possible interpretation of Lari's fate, as her last words to the player are her screaming at something to stay away from her.
  • Kill Enemies to Open: Throughout the various dungeons, there are areas where the player must collect tokens to open a door to proceed, which are dropped from the creatures of the dungeon.
  • Killer Rabbit: So, you know Wybels, those cute 'n' cuddly little floofballs who come in a bunch of different colors and who look like you could pick one up and hold it and snuggle it to your heart's content? One of them is one of the most challenging bosses in the game.
  • Kill Streak: The Thunder Powder Special, when applied to armor, adds a small Thunder damage boost whenever the player kills a mob, which resets if they go five seconds without killing anything. These small boosts can stack, providing up to 200% extra Thunder damage.
  • Klingon Scientists Get No Respect: The Avos shun Ava, an inventor who studies Corkian Electromagic, for affiliating with a weapon of their mortal foes.
  • La Résistance: The Coalition of Dwarves and Doguns is composed of both of the titular races and is spearheaded by two people who have a notable position on each side. Their main goal is to let there be a peaceful resolution to the civil war
  • Laser-Guided Amnesia: Inexplicably, every human that emigrates to Wynn loses all memory of their former life in Fruma.
  • The Last of These Is Not Like the Others: In Recipe for Disaster, the player is given three chefs who can help you cook a dish for Chef Hamsay: Brie, Kale, and Frank.note 
  • Last Request: At the end of the Dwarves and Doguns questline, Axelus' dying request is for his father to stop warring with the Doguns. The request is not ignored.
  • Law of Cartographical Elegance: Wynncraft's world map forms a rectangle, except for a hole in the southwest corner of the world where Fruma would be.
  • Leaning on the Fourth Wall: Players can purchase Shout Bombs from the online store that displays a message to everyone regardless of location or server. These are mostly used for selling/buying items or saying some random quips. The Seaskipper Captain can hear these and can bring this up to you if you go sailing with him but he assumes that they're echoes of an economy in the afterlife.
  • Lethal Lava Land: The Molten Heights of northeastern Gavel. It is a region that has two layers: the top layer which has at least 4 volcanoes and several pools and rivers of lava, and the interior which has larger pools of lava and two Underground Cities run by Dwarves. A majority of the enemies in the area are also fire-based.
  • Level-Locked Loot: Given that this is an MMORPG, this was bound to show up. Most of the weapons and armor are restricted to the player's combat level with items showing up later in the game being locked behind a specific stat level.
  • Life Drain: The Life Steal identification provides a chance to replenish a player's health whenever they attack a mob.
  • Limit Break: The Powder Specials, when applied to weapons, have to be charged up before use by hitting mobs with the weapon, at which point the player then holds the sneak key and attacks to activate it.
  • Linear Warriors, Quadratic Wizards: Averted. A Mage's aptitude as a support class and a Warrior's competence as a frontline fighter remain roughly equal from Level 1 to Level 101.
  • Living Lava: The Doguns of the Molten Heights are creatures of living magma in humanoid outer shells, hunted into near-extinction by the Dwarves.
  • Lizard Folk: Lizardmen can be found as an enemy in the swamps near Olux.
  • The Load: It becomes apparent very early in A Journey Further that Aledar is this. From accruing many injuries from monsters or even himself and the revelation that the player was to be sacrificed at the very end of it all, Aledar decides that the player is far more capable than he'll be and decides to take the player's place as the sacrifice.
  • Loads and Loads of Sidequests: There is a whopping 137 quests in the game. If all the mini-quests are included, that makes a total of 262 quests the player can finish.
  • Loophole Abuse: Despite the Villagers and Orcs being in a peace treaty that forbids either side from attacking each other, the Villagers use the player to attack the Orcs as it did not state that humans couldn't attack the Orcs.
  • Lotus-Eater Machine: The pillar in Lutho invokes this on its citizens as shown in Point of No Return. The player ends up in a much happier and normal version of Lutho where all of the people are fully aware that they are not in the real Lutho but chose to stay as they didn't feel like they had a better alternative.
    M-R 
  • Mad Artist: Cassiop in Master Piece, to the point he uses his own blood in place of red paint.
  • Mad Scientist: Ariodo in Out of my Mind. Ends up being downplayed by the end of the quest. He's not evil so much as he is incredibly quirky.
  • Mage Tower:
    • There's such a tower outside of Elkurn, where Dr. Picard toils to reverse Humans' Laser-Guided Amnesia of Fruma.
    • Another exists in the Canyon of the Lost and is visited during A Marauder's Dues. It is heavily protected and is owned by a wizard who is responsible for putting a Mind Control spell on an NPC.
    • Astraulus' Tower in the Sky islands may also count. You climb the tower by using special panels that flip the gravity, which eventually culminates in the mage sending the player to the moon.
  • Make Me Wanna Shout: One of the spells the Warrior can learn is War Scream, a weak, ranged attack that pulls mobs towards you while buffing you and your allies with damage resistance. The spell can later be upgraded to increase the buffs given, create a shield, go through walls and hit enemies multiple times, or cause a miniature earthquake.
  • Mana Drain: Just like Life Steal, the Mana Steal identification provides a chance to replenish a player's mana whenever they attack a mob.
  • Mana Meter: This replaces Minecraft's hunger meter, and slowly regenerates over time. Items with the Mana Regen and Mana Steal identifications can alter the rate at which it regenerates.
  • Mana Potion: These can be found in loot chests throughout the world. Unlike Healing Potions, the tier of the potion affects both the amount of Mana they restore and the time it takes to replenish it.
  • Maximum HP Reduction: As a piece of crafted armor's durability meter wears down, its total health bonus to the wearer will fall, weakening them with every hit taken. This effect can be reversed by repairing the item at a Blacksmith, at which point its health bonus will be fully restored.
  • The Maze: The Canyon of the Lost. It is a large region that consists of several pathways, bridges and caves that wind and turn that makes navigating the region a difficult task. There are a few quests that involve assisting people who had gotten lost in the place. This also makes the region a very good place to hide a human settlement.
  • Meaningful Background Event: When the player is tasked to cure a bleeding Orc in All Roads to Peace, you are given 7 different herbs with only 4 being required to make a cure. And yes, you can use two of the same herb. If the player fails this task three times, an Orc healer will enter the tent and take the herbs that were suppossed to be used, which the player can remember for later runs to properly heal the orc.
  • Meaningful Name: The Seaskipper Captain allows you to fast-travel to any part of the ocean from a specific point, effectively allowing you to skip parts of the sea.
  • Megalodon: This is the name of a mini-boss in Galleon's Graveyard. Despite that, it is slightly bigger than the player, but not to the point where it treads into Attack of the 50-Foot Whatever.
  • Meteor-Summoning Attack: The Mage's Meteor spell summons a single meteor to flatten an opponent and is the most damaging offensive spell in the Mage's arsenal. The spell can later be upgraded to set the ground ablaze for a few seconds after the meteor hits, damaging all nearby mobs or summon lightning before the meteor lands.
  • Minecart Madness:
    • The Thanos Depository has a segment where you ride a minecart all while shifting the tracks to create a path for yourself.
    • The Canary Calls has a more proper example of this. The player is given a gear stick which lets the player make the cart jump, move faster or glide in the air. Given the length of this segment, there are checkpoints placed about.
  • Mighty Glacier: Exaggerated with Statue, a high-level pair of boots. They give at least 8,655 health, but they completely immobilize the wearer.
  • Mighty Whitey: Implied, but never directly stated, with Krattson in Troubled Tribesmen. He’s researching the tribe, but he seems to view them as an inferior Barbarian Tribe.
  • Mini-Game: The gambling den the player visits during Murder Mystery has one villager who lets you play blackjack, along with being able to bet emeralds.
  • The Minion Master: A Summoner Archetype Shaman will end up as this as it will be one if their biggest strengths. With the right abilities active, the Shaman can summon a maximum of 13 knife-throwing puppets that can get buffed by the Shaman's totem and can charge towards enemies and explode when their duration is low. The Shaman is also capable of summoning effigies to attack and push enemies towards their totem, all while the puppets wail on them.
  • Mirror Reveal: This is how the player's transformation into a cow is revealed in Cowfusion.
  • Mobile Maze: Lecusaa’s house from Dwelling Walls. It's gotten to the point where she decided to move to Detlas.
  • Moon Logic Puzzle: ??? is a Moon Logic Quest. There is a good reason why anyone doing it has the wiki page up no matter how many times they've done it.
  • Moveset Clone: Depending on the player's server rank, they can gain access to the Knight, Hunter, Ninja, Dark Wizard and Skyseer classes. They are all purely cosmetic changes, as they have the same stats, weapons and abilities as their normal counterpartsnote , but different names and visual effects for their spells.
    • Players with the HERO rank can even switch their pre-existing characters to use their reskinned counterpart.
  • Multi-Part Episode: There are a few questlines in Wynncraft, each being a Story Arc that takes place over multiple quests:
    • WynnExcavation focuses on the titular company in its ruthless search for four Power Crystals, which are rumored to bring unlimited power to whoever bears them. Along the way, the player seeks to become a Spanner in the Works of the company's plan for global dominance.
    • An Iron Heart delves into the unpleasant truth behind the ubiquitous Iron Golems that protect most of the cities and the morality that comes with it.
    • A majority of quests in western Gavel revolve around the conflict with the Orcs, which comes to a head in All Roads to Peace.
    • Realm of Light revolves around the Powers That Be that wage war on each other within a realm unseen and their impact on the real world and its people, along with the player's slowly rising role within the conflict.
    • The Hunger of the Gerts focuses on the war between the Gerts and the Gylia Watch.
    • Aldorei's Secret delves into the location's titular secret of the resident Elves never dying.
    • The Envoy focuses on the player and a resident of Corkus investigating the case of the rogue mechs, an issue that has plagued the island for years.
    • Dwarves and Doguns focuses on the civil war of the Molten Heights between the Dwarves and Doguns all while the player assists a third resistance faction composed of members of both races who aim to put a stop to it before things get out of hand.
    • The Feathers Fly follows Ava, an Avos inventor who has studied Corkian Electromagic alongside Avo magic, for which she was expelled from her settlement. By creating a plant-growth-accelerator machine, she hopes to win the approval of both her old fellows and the Corkian humans.
    • A Journey Beyond and A Journey Further are a duology that details the player's expedition into the Silent Expanse.
  • Mummy: Take a strong guess as to what The Wrath of the Mummy has the player kill.
  • Mundane Utility: Several quests have the player use their combat-oriented spells to break rocks and barricades. Misadventure on the Sea has them use their spells to scare a monster away from a ship.
  • Mushroom Samba:
    • Yahya is the epitome of this. He gets high off of mushrooms and is addicted to them in general.
    • Later on in your travels through Gavel, you come across an elf in the village of Efilim who needs your help in smuggling drugs. You end up getting high off your rocker and the quest can be best described as a drug trip.
  • Mutually Exclusive Powerups: Weapons and armor can only hold one Powder Special at a time.
  • My Name Is ???: Various NPCs will have their name listed as "???" before it's revealed to the player, and dungeon bosses often have this treatment during their Boss Banter, before the player squares off against them. This even extends to the quest giver for A Hunter's Calling, who is named exactly this and is never known by anything else.
  • Mysterious Watcher: This could apply to many things in the Silent Expanse, but the most noteworthy are the Quiet Observers, passive mobs that silently watch from afar until you deal enough damage, or the Omnispective Wanderer, a huge, nearly unkillable mob that does several thousand damage per hit and walks slowly toward you, suddenly disappearing and reappearing. They both appear in the Ruined Olmic City, which adds to the atmosphere because both of them are completely silent, even when walking.
    • And of course the eye in the logo itself, which has long since been teased by the developers as ‘watching the player’. You get to see what this eye belongs to yourself in the Silent Expanse.
  • Mythology Gag:
    • Wynncraft's creators' invokedprevious YouTube stardom as CraftedMovie is referenced in one of the Seaskipper Captain's random quips, which also alludes to Salted, BouleDeNeige, and Grian, the three primary members of the group.
      Did I ever tell ya about the one time I met a renowned, but retired theater director in Llevigar? Aye, he was amazin'. His crew was small, but their theatrics and comedy always left the audience laughin' up a storm. Might've been due to the show's absurdity and looks. The director himself was dressed as a cow, another a splash of colors,note  and another as an elf!note  Heh... but even with their strange costumes, they were truly well-crafted shows.
    • Very early in Wynncraft's history, there was a "VIP Town" open only to people who donated money to the server. However, when Minecraft's EULA was amended to dictate that no donators could gain a gameplay advantage over non-donators, the town was converted into an overgrown ruin, and one Secret Discovery gives a flashback to the town's destruction.
      • Within the VIP Town was a Scam Merchant, who would give a player 32 emeralds in exchange for 64. When Gavel was released, he was brought back as the Retired Scam Merchant, cooling his heels on a beach east of Llevigar Port.
    • Misadventure on the Sea's got the lot, an old three-part video series produced by Wynncraft's creators before Wynncraft existed, back when they were known as CraftedMovie:
      • Its primary reference in Wynncraft is a quest of the same name. However, it is largely an In Name Only reference, not following the videos' storyline.
      • SethBling was one of the Minecraft YouTube stars who made a cameo appearance in the cast, and he is referenced in Seth, a member of Honip's crew. One line of Seth's dialogue gives a veiled reference to armor stands, which are a common tool of SethBling's creations:
        Seth: Oh, that's my cannon! Pretty cool, right? I made it using a bunch of arm- Nevermind...
      • The player being given a sponge and ordered to scrub corpses on deck references when kuledud3, another YouTuber cameo, was ordered to be a deckhand.
      • Honip having a pet chicken, Snoo, references how kuledud3 brought one with him on the voyage.
      • One of the Seaskipper Captain's random dialogue quips references Salted as the captain in the story and Peppered as the villain.
        I've heard tales around Nemract's Bar, about one of the greatest treasure hunts of all time. A select few of the most skilled pirates went in search of treasure. The storytellers must've been a bit drunk though... Because as the tale goes, a cow was the captain, and they wound up fighting a demon cow to try and get the treasure.
    • When Suspended Flowers was replaced by Deja Vu, one of the former's NPCs, Lacrona, also disappeared. She is mentioned again in the description for the Web Plate, an exclusive item that can only be obtained as a reward for completing the Infested Pit:
      "I just need a little more spider silk to finish this vest!" -Lacrona, Detlas Tailor, found eaten by Nivla spiders
    • In the old version of the fourth Realm of Light quest (titled Finding the Light), there was an NPC named Ollie that helped craft a pair of magic glasses that allowed the player to access the Realm of Light. When the quest was remade in 1.20, Ollie was removed but makes a brief appearance near the beginning of the Light Forest's Ultimate Discovery.
  • The Nameless: Currently, the most difficult raid in the game is called The Nameless Anomaly. The boss of the raid is even referred to as The Nameless.
  • Names to Run Away From Really Fast: In-universe, the people in Wynn cower in fear at the mention of Bak'al's name and for good reason.
  • Never Trust a Trailer: The shortened version of the official Wynncraft trailer is rife with this.
    • At no point in the game can you play as a Shaman and learn Vanishnote  and wear gold armornote  at level 11.
    • There is no Swordfish Spear in the game as an obtainable weapon. The model used is a cosmetic weapon skin for the Mage.
      • Despite being a spear for the Warrior, the weapon itself does not have any class or level restrictions, something that is on every single weapon in the game.
      • The weapon in question is also the only item found in a Tier IV chest in the trailer. These chests in-game have some of the better items a player can find and will always have a few items at least. Additionally, the item is found identified when this is not the case for any other armor, weapon or accessory that isn't Normal in the game proper.
    • The player will never access the Silent Expanse and have a maximum of 5 health at the same time. In normal gameplay, the player gains a five health increase to their health pool for every level up along with armor that reduces health not being enough to reduce it to a dangerously low amount.
  • New World Tease: One of the locations that Gawrick's Teleportation Misfire sends you to in Fallen Delivery is the Silent Expanse, a location that the player will not be visiting for some time.
  • Noble Savage: Zig-Zagged for the most part. The native tribes the player encounters in some parts of Wynn are just portrayed as other societies living alongside the main cities and aren't given stereotypical treatment. Others are cannibals who attack the player on sight.
  • No Man Should Have This Power: At the end of WynnExcavation Site D after Amadel is defeated for good, the player meets Ragni's King, who takes from them the Power Crystals that WynnExcavation had sought, and submerges them in lava, destroying them.
    Ragni's King: I think those crystals represent a force far beyond what we can grasp, and if that power can turn one man into what you fought back there, I shudder to think what else it could do.
  • No Name Given:
    • In Grave Digger, the brother of Sayleros and Drucksh is referred to only as "Sayleros' Brother", and his real name is never revealed. This is lampshaded in the description for Cathedral and Played for Laughs in the description for Damnation, two items that the player can obtain as a reward for completing the Underworld Crypt:
      "The gravestone for the brother of that man, Sayleros? For whatever reason, it didn't have a proper name on it." -Sacre, Saint's Row Priest
      "I got a name, known far and wide! Run along, you bandit scum, before you have to learn it the hard way!" -Sayleros' Brother, killed by bandits
    • The Corrupted Village is only known as precisely that, and is not known by any other name.
  • Non-Combat EXP: There are twelve forms of this. Four for each Gathering profession, and eight for each Crafting profession.
  • Non-Damaging Status Infliction Attack: Some mobs can curse their targets with Slowness and/or Weakness, but the spell itself does no damage.
  • Non-Elemental: Almost all weapons deal some amount of Neutral damage, which completely ignores any elemental defenses and weaknesses. Thus, even a creature who's resistant to all five elements can be brought down with enough Neutral damage.
  • Non-Lethal Bottomless Pits: These are in place in a lot of areas that require the player to parkour. This is most likely to prevent an easy death on the player, which would make them spawn back at the nearest city instead of being able to redo the parkour segment immediately.
  • North Is Cold, South Is Hot: Averted in Wynn, where the south is cold and the east is hot.
  • No-Sell: Each Skill Point invested in Agility adds a small chance for an enemy's attack to completely miss.
  • Notice This:
    • Loot chests are always wreathed in sparks, to distinguish them from the myriads of normal chests throughout the world.
    • Some parkour routes throughout the world are marked with carpets.
  • Off with His Head!:
  • One-Man Army: Through both gameplay and quests, the player is far from a typical soldier. They have fended off hordes of monsters and slayed various Eldritch Abominations to the point where it can be considered an average Tuesday to them. As a notable example of how much they can be this trope, they managed to successfully defend an entire civilian airship from a Skyraider invasion on their own.
  • Only I Can Kill Him: Inverted in the Underworld Crypt's boss fight. The player cannot even access Charon, let alone fight him, but can instead summon General Graken and various soldiers to finish the job.
  • Only One Name: The vast majority of Wynncraft's NPCs have only one name.
  • Only Six Faces: Wynncraft's Human NPCs are pulled from a small variation pool, meaning that throughout the world, humans will look similar. The exception to this is a few regional variants, such as the inhabitants of the Almuj Slums, or the grayed-out, desaturated people in the alternate-world sequence of The Dark Descent.
  • Optional Boss: Around the world, you will find Boss Altars that let you fight one of these. To use them, the player needs a certain amount of a specific item obtained from killing mobs in the area. These bosses have special drops that can't be found anywhere else in the world.
    • The Matryoshka Idol is one of these but is also not fought from using a Boss Altar, instead being found from navigating a secret passage.
    • The Tribe Zombie Chief is a subversion of this. This boss can only be fought via a Boss Altar but one of the items it drops is unique to it and is required for a quest.
    • An Avos named Raia can be encountered on a small island north of Corkus as a mini-boss. Defeating her only gives a safe location to gather Avo wood from.
  • Orbiting Particle Shield:
    • The Archer's Arrow Shield spell forms a ring of two arrows around the player, which throws nearby mobs into the air if they get too close to the player. Additional abilities let the spell have more uses, increase damage and knockback and increase the Area of Effect of the shield.
    • The Warrior can learn a Paladin Archetype ability called Mantle of the Bovemists. When using their War Scream spell, the Warrior creates a shield around them that reduces all damage by 70% for three hits. The player can access an additional ability that increases this to five hits.
  • Outlaw Town:
  • Pacifism Backfire: Lari had the power to kill the beast spreading the Decay throughout Gavel at any time she wanted to, but insisted on binding it down instead. She found that she could not hold the beast which went on to make a blackened ruin of the forest, and Dullahan bitterly chides her for it, even over eight hundred years later.
  • Painting the Medium: Qira's speech is always in bold text.
  • Paper-Thin Disguise:
    • Reclaiming the House involves the player taking back an outpost that was taken over by Orcs, starting with infiltrating it. The player does this by covering themselves in mud, which the orcs can't see past.
    • The player's disguise for infiltrating the Gert camp in the Hunger of the Gerts questline is just a mask that is carved the same as the other Gert masks, but is more cleanly cut. Even as the player stands in the middle of a pumpkin farm wearing the freshly-cut mask, a Gert questions why you're out in the farm and doesn't connect the dots.
    • During The Feathers Fly Part II, you have to get Ava a disguise so she is able to set foot in Corkus. One of the options is the azure outfit, in which Ava dons a mask of a human constantly smiling. Despite all but the front of Ava's head being exposed, nobody in Corkus bats an eye, and all but one of the members of the Corkus council couldn't see past the disguise, and the only one who did said nothing as they didn't want to assume.
    • In Dwarves and Doguns Part III, Korzim, a Dogun, sneaks into the dwarven town of Maex in a disguise that includes a fake beard, a horrible dwarf accent (that hurts his throat) and doesn't do much to hide the fact that he's a Dogun.
      Edula: ... Korzim... what in the name of all that is holy is that disguise? I'm flabbergasted you fooled anyone with that thing! How did you stop the beard from burning?
    • The Skyraiders don't realize that the soldier wearing a generic pirate hat instead of a Skyraider bandanna like everyone else is not a Skyraider, or even the soldier who killed their previous queen. This is without assuming the player is a male infiltrating the Skyraiders.
  • Patchwork Map: Often, biomes are scattered across the world with little regard to how they may clash. Most notable is Nesaak Forest and the Ice Canyon existing on the same latitude as the Troms and Dernel Jungles.
  • Percent Damage Attack: The Panic Zealot, of the Bottomless Pit Boss Altar, has a invokednasty variation of this trope. During the fight, the player will be unavoidably damaged for 99% of their current health, every five seconds. No player will last thirty seconds who doesn't bring along a large stock of healing potions, and even then, victory is far from assured.
  • Perspective Flip: Subversion. A Hunter's Calling presents several alternate scenarios where the player is working with groups that they have fought against in the past.
  • Personality Powers: In The Order of the Grook, each of the elemental teachers has a personality similar to the element they're teaching.
  • Pillar of Light: The Quest Book's tracking feature creates a red shaft of light to lead the player towards the next step in the quest. Additionally, starter NPCs for quests are marked by a pillar of green light.
  • Pinball Projectile:
    • The Bouncing Bomb ability for the Archer allows their Bomb Arrow spell to bounce off of mobs and blocks, exploding every time it touches something.
    • An Acrobat Assassin can learn Ricochets, which has any shurikens that hit mobs bounce to another mob that is close to them.
  • Pirate Girl:
    • Downplayed in Misadventure on the Sea. One of the pirates on Honip's ship is female, but there’s no attention drawn to it.
    • The Skyraiders of eastern Gavel is entirely made up of women.
  • The Place:
    • The quests that do this are called The Sewers of Ragni, Maltics Well, Pit of the Dead, The Corrupted Village, Ice Nations, Tower of Ascension, Heart of Llevigar, The House of Twain, Forbidden Prison, both parts of Aldorei's Secret, The Qira Hive, The Thanos Depository and Enter the Dojo.
      • Each of the WynnExcavation quests take place at their own individual sites. It's a slight subversion for Site D as that starts out in Troms and Dernel Jungle before the player goes to the titular location.
      • The quests in the Realm of Light questline that follow this are I - Worm Holes, II - Taproot and V - The Realm of Light.
    • Two of the raids follow this trope, being Nest of the Grootslangs and Orphion's Nexus of Light.
  • Player-Generated Economy: The Trade Market, which the player can first use in Detlas. The player can sell various items on the market at a price and amount of their choosing with a time limit on how long the item will be available for. Should one of the player's items be bought or deplete the time limit, they need to visit the Trade Market to claim their emeralds or the item. Higher server ranks let the player sell more items at a time.
  • Play Every Day: Every day the player logs on the server, they are given a chest that contains emeralds and loot of varrying quality. The amount and quality of the items increases if the player opens them daily.
    • For players with a VIP+ or higher server rank, they receive a loot crate every day to roll for cosmetics or pets. It is incentivised to open these whenever you can as the crates will not stack.
  • Playlist Soundtrack: Each area throughout Wynn has a specific piece of music associated with it.
    • Players with a VIP+ rank gain access to a jukebox that allows them to play any song in Wynncraft in any location.
  • Point Build System: Skill Points are invested among the following five skills to provide the player with stat boosts, and many items have Skill Point requirements in order to be used. The player receives two Skill Points every time that they level up, and the five skills are as follows:
    • Strength increases all damage dealt, as well as any Earth damage the player deals.
    • Dexterity provides a chance for a hit to deal double damage, and increases the Thunder damage the player deals.
    • Intelligence increases the Water damage the player deals. It also decreases the mana cost of the player's spells and increases the player's maximum mana.
    • Defense decreases all damage taken, and increases the Fire damage the player deals.
    • Agility provides a chance for an enemy's attack to miss and deal no damage, and increases the Air damage the player deals.
  • Point of No Return: This is the name of a late-game quest in Lutho, which references the decision made by the townspeople to stay in a Happier Lutho than the real Lutho, never to return to the frightful terror that is the real Lutho.
  • Poison Mushroom: Nemract Whiskey can be drunk to give the drinker Nausea for two minutes. It has no positive effects, and is a Joke Item for the most part.
  • Police Are Useless: The Gylia Watch are borderline useless when it comes to their job of defending people from the Gerts of Lake Gylia. They spend more time drinking, eating and playing poker (with supplies stolen from the Gerts, which the latter received from Cinfras as part of a peace treaty). The reason Cikal has you do the Watch's work is because he didn't want any of his men to miss any parties. One villager even acknowledges their uselessness, going so far as to point out that they ignored his complaints about the Gert camp six feet away from his house. Even when player tries to warn Cikal about the Gerts declaring war, he brushes you off as he's needed for game night. Unsuprisingly, this bites the entire Watch in the ass when a recruit reports this to the authorities, who fire everyone on the spot for breaking the treaty and incompetence.
  • Poor Communication Kills:
    • In Cluck Cluck, Nohno mentions that Cluckles, a chicken that he's been looking after, has been particularly rowdy and unruly, and wants the player to "take care of him for me". He didn't mean that he wanted them to kill Cluckles, and flips out at the player for misinterpreting his instructions.
    • Another example pops up during The Shadow of the Beast where one villager also asks the player to 'take care' of their missing cows. When the player returns with the remains of the cows, the villager scolds the player, asking them if they had to specify that the player was to bring the cows back alive.
  • Power Fist: Earth-based weapons for Assassins appear as studded gauntlets instead of daggers.
  • Precursors: The Olm inhabited the present-day Silent Expanse long before the opening of the Nether Portal, and also had knowledge of time magic, having constructed the Door of Time.
  • Pre-Mortem One-Liner: The Dogun Chief gives one to Axelus at the end of Dwarves and Doguns IV.
    Dogun Chieftain: This earth is stained by you. We...we shall burn you...and scatter your ash to the wind.
  • Pre-War Civilian Career: Subverted. The protagonist (and everyone who walks through the Fruma gates) loses memory of their lives and identities before they crossed the border. In Recover the Past, it's shown that everyone has one, but the protagonist's is never revealed.
  • Prison Episode: Forbidden Prison has the player get knocked out and trapped in the titular place. The player spends most of the quest creating an escape plan and enacts it in the finale.
  • Prongs of Poseidon: Water-based weapons for Warriors appear as tridents instead of spears.
  • Protagonist Without a Past: The player has absolutely no memory of their past in Fruma. This is even subverted during a quest that delves into the removed memories of other Fruma residents with the player breaking the magic orb that allows you to view these memories.
    Dr. Picard: The other subjects never experienced that powerful of a reaction, it's almost like we were accessing memories that never existed. It's almost as if you didn't have a life before you came to Wynn.
  • Pun: The Ancient Wynnic language can be boiled down to "Irish except it uses runes instead of letters". Why bring this up? Because the Eye communicates in this language. It is speaking Eyerish.
  • Punched Across the Room: The Air Powder special, when applied to a weapon, traps nearby mobs in a cage of wind, blowing them several blocks backwards when hit. This will fail if tried on a mob who's immune to knockback.
  • Punny Name: A book in an item frame in Letvus Airbase's Black Market is titled "Tax Evasion for Dummies, by Ta Xevade".
  • Purple Is Powerful: Rare items are labeled in magenta text to set them apart from Unique items, and Mythic items are labeled in deep purple to set them apart from all other tiers.
  • Purple Prose: Crafted items always have flowery, randomly-generated names, such as "Shining Javelin of Decomposition", "Heavy Feast of the Shield", and "Metallic Girdle of Metal". The identifications of these items have some bearing on what name they have, such as a Draining Great Hammer of Distractions being crafted from ingredients that slowly empty the wielder's HP bar, and a pair of Bladed Soles of the Flamewalker made from materials that augment melee attacks and Fire damage.
  • Puzzle Boss: Two dungeon bosses have health too high to be reasonably whittled down, and must be defeated another way:
    • Garoth's arena spawns Creepers to fight alongside him, who drop Creeper Brains when killed. Collecting nine of them will blow a hole in the center of the arena, revealing a lava pit that the player can lead Garoth into, killing him.
    • Charon cannot even be fought directly, sitting far behind an impassible barrier, and instead sends his Forsaken Legion after the player. However, the player can summon five types of Nemract Soldiers to fight the beasts, each of whom has different capabilities, and one of the soldier types is General Graken himself. What makes him stand out is that he's the only unit that can hurt Charon, and so the player must keep the rest of the Forsaken Legion occupied while Graken whittles down Charon's health bar.
  • Quad Damage:
    • Players near a Shaman's Totem receive a 15% damage buff, with the Totem's caster receiving a 35% boost.
    • The Warrior's War Scream gives a 10% damage increase to all nearby players for 30 seconds. The Fallen Archetype ability Ragnarokkr ability has War Scream grant a 30% damage increase to all nearby players for two minutes.
    • The Stat Potions of Strength, Dexterity, and Intelligence give specific forms of damage increases, in addition to adding to the Skill Point total for which each potion is named. Potions of Strength multiply base melee damage and Potions of Dexterity supplement raw melee damage, while Potions of Intelligence amplify spell damage.
    • The Fire Powder Special, when applied to a weapon, provides a massive increase to all Fire damage for a few seconds.
  • Race Against the Clock: In Purple and Blue, Nikoler manages to cause the cave with the meteors inside them to collapse. Regardless if the player saves him or not, they need to escape by following the same passage while enemies attack them and they're under a timer.
  • Rainbow Speak: Quest NPCs' dialogue will occasionally be written in cyan when talking about specific items, or light blue when mentioning other special information, such as a specific place or course of action.
    Yahya: Care to fix your mis-... mistake? Mushrooms. Get me [3 Brown Mushrooms] and [3 Red Mushrooms]. Thanks. You have to- to search the forest for more logs. Take this and get me some... Just right-click the logs with mushrooms on them...
    [...]
    Yahya: You are good at what you do. Can you get me [1 Bowl]? There's a village hidden in this south western part of the forest, I-... I remember they sell these. Mushrooms? No, bowls. They sell bowls.
  • Rain of Arrows: The Arrow Rain ability for the Archer turns the last usage of their Arrow Shield spell into a Counter-Attack. Upon being hit by an enemy while in an area without a low ceiling, a ring of 200 arrows is shot downwards to damage any mobs near the player.
  • Raising the Steaks: The Emerald Trail features Zombie Grooks, and the Detlas Suburbs are home to Zombified Sheep.
  • Random Drop Booster: Three identifications serve this trope, each in a different way.
    • Loot Bonus increases the chance of finding special items, such as gear, ingredients, and armor.
    • Loot Quality increases the chance of finding rarer items and ingredients from mob drops and loot chests, and can only be provided by ingredients.
    • Stealing gives a chance for a mob to cough up an emerald when hit, and can produce up to five emeralds per mob.
  • Randomized Damage Attack:
    • While all weapons' damage is determined from a range of values, the limits are often further apart with Thunder-based weapons, reflecting its portrayal as a more chaotic element.
    • Exaggerated with The Nothing, a wand that can be purchased as a reward for completing the Eldritch Outlook. Its damage parameters and identifications are such that it will either deal several thousands of points of damage in a single hit, or none at all.
  • Rapid-Fire "No!": Nikoler has this reaction when he realizes he caused a cave-in trying to mine the meteors in Purple and Blue.
  • Rat Stomp: The player can encounter rats as enemies in some parts of Ragni.
    • The player is also tasked with doing this in Misadventure on the Sea which also has the player fight giant and colossal rats.
  • Real After All: That frog that keeps popping up during your Mushroom Samba in Shattered Minds? Yeah, the frog is real, and you can learn this in a secret discovery immediately after the quest.
  • Really 700 Years Old: Lari, of the Realm of Light questline, has been shown to be alive in 0 AP, putting her at over one thousand years old, but she looked no different then than she does in the present day.
  • Rebel Prince: Axelus is one to the King of Rodoroc simply for the latter upholding the lie that the Doguns were evil and dehumanizing them by any means possible.
  • Resource-Gathering Mission: Gathering Post Mini-Quests task the player with gathering a certain amount of raw crafting materials in exchange for easy Gathering XP, similarly to Slaying Posts.
  • Remixed Level: Corrupted Dungeons. Visually, these are dungeons that take place in an alternate version of Wynn that has been taken over by the Corruption. Gameplay-wise, these are the same dungeons as before only with stronger enemies and some new gimmicks in the case of two of them.
  • Rewarding Vandalism: Like in The Legend of Zelda games, breaking pots has a small chance to yield emeralds, and an even smaller chance to yield other items.
    • In Aldorei, there is a villager who trades emeralds for items found in Aldorei. While the player receives the Elven Medallion or Receipt as a reward from Aldorei's Secret Part I, the wilted flower, kyanite and amulet are only found in the secret graveyard (the former two require the player to break open a grave to obtain) of the town and can be sold for 320 emeralds each.
  • Rhymes on a Dime: Reland from Fantastic Voyage is prone to this, even while in a bad situation.
  • Ridiculously Cute Critter: Wybels are only as big as a player's head, and were designed as a mash-up of rabbits and sheep.
  • Robot War: Corkus' robots rebel against their creators, and despermechs constantly take metal and parts from people and invade cities to repair themselves. The Fallen Factory has a big supercomputer that keeps producing mechs to fight humans, and you have to defeat it. The Factory is still functional after you beat the dungeon due to Antikythera: Supercomputer making a backup, as shown in A Hunter's Calling.
  • Running Gag:
    • Cows. Everywhere. There are churches teaching Bovimism, a religion based on cows, cow cultists, quests revolving around cows, and it becomes a running joke very quickly.
    • In every single iteration of the Ragni outskirts, the tutorial starts with the caravan taking you to Ragni losing a wheel. However, this could be an excuse by the caravan driver, since anyone who leaves the country loses their memories upon crossing the border.
  • Run or Die: When the description of the Great Bridge simply reads "RUN." it should be a very clear message that you want to prepare before crossing it and having to deal with a horde of enemies that spawn rapidly and those that may as well have machine guns equipped.
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    S-Z 
  • Sadistic Choice:
    • The conclusion to The Iron Heart questline sees the player presented with a choice to either shut down the Iron Golem factory by reporting it to the Gavel police, leaving most major cities without their protection, or to stay silent about the inhumane acts by being bribed with money. The player's choice also determines what armor they'll get as their quest reward.
    • In Purple and Blue, when the cave underneath Lake Gylia begins to collapse with them, Nikoler and his research inside, the player has the option to escape with either Nikoler, his research, or neither. Regardless of what the player picks, someone and/or something will be lost.
  • Sdrawkcab Name:
    • A few location and NPC names are named for Wynncraft staff, spelled backwards.note 
      • Nivla Woods -> Alvinnote 
      • Detlas -> Salted
      • Almuj -> Jumla
      • Eluzterp -> Pretzule
    • Sreggad, a Level 85 dagger, is "daggers" spelled backwards. It cannot deal any direct melee damage, but instead gives high defense and high Thorns and Reflection. Thus, the player who wields this weapon doesn't hit foes with the weapon to hurt them, but rather hurts enemies by letting them hit the player.
  • Sealed Evil in a Can: The Sewers of Ragni hold Witherhead, and the player and Jenprest accidently give passage into it, leading into the first dungeon, Decrepit Sewers.
  • Secret-Keeper: The player and Olon become this following Aldorei's Secret Part II as they bear the knowledge that the original village elders of Aldorei were responsible for opening the portals in Wynn and the Silent Expanse, along with indirectly causing Orphion's infection.
  • Sequential Boss: Many bosses have multi-phase fights, but the Matryoshka Idol stands out from the rest for having ten phases.
    • The Revenant of Skien, who can be encountered via a Boss Altar and a lengthy task preceding it, has 11 phases. Each phase changes his health, the way he fights and the spells he uses against you.
  • Serial Escalation:
    • The WynnExcavation questline. First it starts off with the player stealing property from the titular company, then it escalates to the player taking more to prevent the company from gaining complete power of the world. Everything then comes to a head in Site D where the leader gets corrupted into a powerful monster and the crystals being destroyed to prevent history from repeating.
    • In Recipe for Disaster, if you pick Brie as the person to help you cook your dish, you end up having to go to the moon to get one of the recipes.
  • Set Bonus: Predictably, Set items provide this, giving the wearer various positive attributes when worn. They can still provide bonuses if the player is wearing not wearing a full set, but is wearing at least two items from a set, albeit a small bonus.
  • "Shaggy Dog" Story: happens to Doan in the quest Acquiring Credentials. his “stolen” passport was just in his other pocket.
  • Shipwrecked on an Island:
    • After escaping their pirate captors in Misadventure on the Sea, the player is stranded on a "Far Side" Island with nothing with which to return to civilization. They would've remained there, too, had the V.S.S. Seaskipper not taken a scenic route, spotting the marooned player.
    • This happens midway through Fantastic Voyage. This reveals several things, like Bob's presence on the island and a portal to another dimension.
  • Shop Fodder:
    • Crafting Ingredients become this for anyone who doesn't want to indulge in professions, even though any items stashed in the Ingredient Pouch can be sold directly from the inventory. This also applies to the rewards given out by a few quests, like Master Piece and The Ultimate Weapon.
    • Seavale Reef, east of Selchar, produces plenty of varied sea treasures, whose only use is to be sold to Selchar's Treasure Merchant.
    • In one of his conversations, the Seaskipper Captain will hand them a pirate's hook-hand, which can be sold to a wounded pirate in Pirate Cove for two emerald blocks.
  • Shout-Out: Has its own page.
  • Significant Anagram: Awash sting poe.
  • Single-Palette Town: Being built out of quartz, Llevigar is uniformly porcelain-white.
  • Sinister Scimitar: Water-based weapons for Assassins appear as cutlasses instead of daggers.
  • Sinister Scythe: Air-based weapons for Warriors appear as scythes instead of spears.
  • Skill Point Reset: The player can set all of their skills to zero at the cost of two Soul Points, to reallocate them differently. Additionally, the rare Skill Reset Scroll will do this at no Soul Point cost.
  • Sky Pirate: The eastern part of the Sky Islands of Gavel has the all-female Skyraiders, who are led by a queen. The player deals with them in a few quests and spends another infiltrating them to become their next queen.
  • Sole Survivor: The player manages to end up in this position twice. First time happens during a trip to the void in One Thousand Meters Under and the second happens at the end of the Silent Expanse expedtion in A Journey Further.
  • Spin Attack: Assassin and Ninja players will have this as their first spell. While the player doesn't actually spin 360 degrees, it is an attack that hits everything around the player.
  • Spread Shot:
    • The Nimble String and Windstorm abilities for the Archer's Arrow Storm spell both fire an additional stream of arrows on the spell's use. They can be combined to let the player shoot three streams of arrows.
    • The Assassin's Wall of Smoke ability has their Smoke Bomb spell throw a fan of three smoke bombs, instead of one.
  • Sprint Meter: Since the hunger bar is used as the Mana Meter, sprinting is relegated to its own meter and will deplete whenever the player is sprinting. When the meter is depleted, it will drain the player's mana until they are forced to stop sprinting. There are items that affect the regeneration of the meter.
  • Sprint Shoes:
    • The Archer's Boltslinger Archetype ability Windy Feet lets their Escape spell grant a two minute speed boost to the caster and nearby players. The Stormy Feet ability increases the duration and speed of the boost.
    • The Time Dilation ability for the Riftwalker Archetype Mage creates an Area of Effect while sprinting that continuously increases the speed of the Mage and their allies the longer they run inside it.
    • Potions of Agility, a rare find from Tier III/IV Loot Chests or bought from Potion Merchants, add a percentage boost to the drinker's Walk Speed for a time.
  • Spy Speak: In Acquiring Credentials, there's a secret code to get into the Letvus Airbase Black Market, à la Captain America: The First Avenger:
    Barman: The table's been set for the great feast, have stout or beer, what will it be?
    Password: I'm not thirsty, I always carry a bottle.
  • Stable Time Loop: In Craftmas Chaos, Future Selchar has been ravaged by a corrupted Santa Claus, who the player kills before returning to the present day. Upon returning to a non-corrupted Santa Claus in the present, he takes from the player a crystal shard that the Bad Santa dropped, promising to keep it safe. That crystal is the very same one that goes on to corrupt him into despoiling Selchar decades in the future.
  • Staggered Zoom: The Sky Islands' Ultimate Discovery does this with the Collossus' face as it tears apart the region of Ahms.
  • Status-Buff Dispel: The Hoodwink ability for the Trickster Assassin is a variation of this. When the Assassin hits any mobs with their Spin Attack spell, the duration of all of the user's negative effects are decreased by 30%. Meanwhile, the mobs hit will have the user's negative effects transferred onto them.
  • Stealth-Based Mission:
    • At one point in Tunnel Trouble, the player is tasked with staying out of sight of a butcher while freeing cows from pens.
    • In the climax of The Mercenary, the player must invade a desert barracks and sneak through the place's rafters to assassinate a turncoat commander, with heavily-armored bandits roaming the halls below.
    • In Kingdom of Sand, the Creden Tibus order of bandits tasks the player with sneaking into the mansion of Rymek's mayor to steal his diary. There are guards posted in his home, and the player must conjure distractions to sneak past them, such as tearing up a carpet or squashing a cake.
    • One segment of Reclaiming the House tasks the player, disguised as an Orc, with cutting the ropes holding up the captive soldiers’ cage while the other Orcs aren’t looking.
    • This is what the player goes through before escaping the titular Forbidden Prison. Just like in Kingdom of Sand, the player needs to make several distractions to create openings that let them slip past the guards. This segment is long but has checkpoints to ensure the player doesn’t have to redo the entire segment from the start if they are caught.
    • The Hunger of the Gerts Part I as an odd take on this. Under a Paper-Thin Disguise, the player needs to do some parkour in clear sight of the Gerts, but has to kill an animal every 10 seconds or else their cover will be blown.
    • As the last task of Royal Trials, the player has to sneak into a mansion and steal a valuable treasure. The player has to make use of the maze-like interior to avoid getting caught in the guards' line of sight. After obtaining the treasure, its a mad dash to the exit.
  • Sticky Bomb: A Trickster Assassin can learn this ability. Rather than sticking to the environment, it sticks to enemies to deal additional damage.
  • Stone Wall: A common trait with various Defense-related items and ingredients is higher health and health regeneration, traded for lower damage output.
  • Strength Equals Worthiness: In All Roads to Peace, Arrai-Veretel tells the player the only way to get a peace treaty between the Villagers and Orcs is to fight her in an arena.
  • Swordfish Sabre: Subverted, while a sword fish is one of the weapon skins the player can obtain, its reserved for the Mage, a ranged class who uses wands as their primary weapon.
  • Tactical Suicide Boss: Garoth in Lost Sanctuary has a large amount of health that the player will not be able to deplete normally. Instead, the player must kill Creepers that spawn in the arena to get TNT, which must be gathered at the center of the arena to blow up a hole leading into a lava pit. The player must then lure Garoth into the pit by standing on the opposite side of it, at which point the latter will walk in the hole and burn to death in an attempt to get to the player.
  • Tap on the Head: The player is on the receiving end of this. A lot. Mostly leads to Waking Up Elsewhere.
  • Technicolor Toxin: Averted, as mobs inflicted with the Poison identification do not radiate any unseemly colors.
  • Tech Tree: The Ability Tree, introduced in the 2.0 update, serves this purpose, allowing the player to apply class specific abilities to their character. Certain abilities are part of one of three archetypes for a class and most can only be accessed if the player has a specific amount of an archetype's abilities or a specific ability active. If the player wishes to reset this, they can do so with Ability Shards, which are obtained from daily tasks or can be bought from a merchant in Detlas.
  • Teleportation Misfire: In Fallen Delivery, Gawrick sends the player to the Letvus Airbase to investigate a shot-down airship. He ends up sending you to several places, like the Caritat Manor in the Dark Forest, Detlas (which is on the other side of the ocean) and the Silent Expanse before finally being teleported to the airbase.
  • Teleport Spam:
    • Some boss mobs, such as Realm of Light III - Headless History's Warden of Wisdom, will cast the Heavy Teleport spell several times in the span of a few seconds, which is virtually guaranteed to slash the player at least once.
    • The player can get in on the fun with Warp, a Mythic wand that drastically lowers the Teleport spell's mana cost to the point that the player can cast it over and over without their mana meter going down at all, to the point of Not Quite Flight.
  • Temporal Paradox: Deja Vu has one happening to Asher, and the quest involves getting him out of it.
  • "The Reason You Suck" Speech: Axelus delivers one to the Dwarves, Doguns and his own father at the end of the Dwarves and Doguns questline.
  • Timed Mission: Some quests have parts that involve the player doing something in a set amount of time. An example would be in All Roads to Peace where the player can help an Orc deliver a package, but has to do it in 25 seconds.
  • Timey-Wimey Ball: The Temple of Time is quite lax on how you go back in time.
  • Time Police: Old Man Martyn in Deja Vu acts like an analog version. He makes sure nobody meddles with Time Valley (where they could get in time paradoxes), has a solid understanding of time travel, and tries his best to prevent accidents.
  • Tome of Eldritch Lore: The Book of Bones seems to be one, and may be the Wynn version of the Necronomicon.
  • Too Dumb to Live:
    • In Hollow Serenity Garvan was responsible for getting Eileen infected with a parasite. He reveals this to Katarin, the mother of Eileen and Garvan's lover, who not only tells him to stay away from her family, but Garvan accidently reveals their location to a cult who abducts their daughter and kills Katarin. Garvan meets Katarin's spirit several years later and asks for forgiveness, even though it is obvious that Katarin isn't going to do that to the man who indirectly ruined and ended her life. Even after being killed by his former lover, his spirit attacks the player (something already proven multiple times to be a horrible idea) under the belief they won't forgive him all while threatening to wipe them from existence. To the surprise of nobody, Garvan gets obliterated, again.
    • The way the entire Silent Expanse expedition team sans the player gets killed off within the first minute of entering the mines that lead to the aforementioned location is nothing short of a chain reaction of idiocy, even from people who knew damn well that the Silent Expanse was a dangerous location and were a few of the best fighters Wynn had to offer.
      • Elphaba runs off from the group when she sees an Irtitack emerge from her with her liver. Even if Aledar was right believing it was an illusion, you find her dismembered corpse inside a Irtitack nest.
      • Not long after, the group sees a random miner, alone, in a highly dangerous area, that was sealed off for countless decades. Lucio proceeds to run up to her to see if she is hurt all while Aledar calls out that it is a trap. Cue Lucio being abducted by an Obsessor and turned into one of them, who the player must fight later.
      • Aledar manages to skim the edge of this trope several times. Having just witnessed Lucio's abduction, he tells the player to hurry with him... and immediately sees another miner, alone, in a highly dangerous area, that was sealed off for countless decades, standing out in the open of a wide passageway. What does Aledar do? Ask the fucking miner to evacuate the area. Aledar then gets Eaten Alive by a giant worm and lives. So what does he do once you get him to Lutho and begin the final stretch of the journey? He gets caught in several traps where you must defend him and nearly gets himself killed opening a shortcut to the Eldritch Outlook. Even though its the player who ends up killing him, he could've died several times before that point.
      • To hammer a final nail in the coffin of how stupid these people were, the purpose of the expedition was to sacrifice their fourth member, which happened to be you, to open the Eldritch Outlook. Not a single person stopped to think of the possibility that the fourth, who earned the reputation of 'Wynn's true protector' from the King of Ragni, could fend for themselves better than the entire group and would most likely be someone to keep around especially considering what lies at the end of the dungeon.
  • Trail of Blood: Sometimes, the player must follow these through the world, such as the one that Admiral Amerigo left after he escaped the invaded barracks in The Mercenary.
  • Training Dummy: These mobs can be found in large cities such as Ragni and Troms. They have full Crowd Control Immunity, are completely immobile, and functionally indestructible, their only purpose being to display how much damage a player can do to it. The player is also able to purchase these for their housing plot.
  • Truth Serums: The Tattytale Flower, as seen in Rise of the Quartron, weakens one's capacity for telling lies. When used on Dado, he immediately spills about his true associations with the missing quartz shipments.
  • Underground Monkey: Almost every area in Wynn has a variant of Zombie. There are Fire Zombies, Water Zombies, Snow Zombies, Weak Zombies, Strong Zombies, Greedy Zombies, Tribe Zombies, Roaming Zombies, Rotten Zombies, Scorched Zombies...
  • Under the Sea:
    • Despite its name, Underwater only has the player go underwater near the end of the quest.
    • Most of Galleon's Graveyard has the player traverse the dungeon by swimming. One section even combines this with a Chase Scene.
  • The Unfought: Even after you encounter him in Realm of Light V - Realm of Light, you will never fight Bak'al in the game. You will also never fight the Dern Beast proper as well.
  • Unique Enemy: These appear in most of the regions in Wynncraft. They are distinguished by a [] next to their name. Killing one drops a certain amount of Emeralds and some ingredients to use in crafting.
    • The Zombie Mama can be best described as elusive. It can only be found in a specific location in each region of Wynn and almost never spawns. Killing it rewards the player with its head as a novelty for encountering the thing.
  • Universal Poison: The Poison identification deals brief Damage Over Time to any creature the player hits, which no mob has any defense against.
  • Unwitting Pawn: Oh, you thought that you were hindering WynnExcavation by gathering the dangerously powerful crystals and giving them to a resistance faction? Wrong. That faction is also part of WynnExcavation, and you helped them succeed in their goal.
  • Verbal Tic: Doguns' speech is peppered with pauses. Possibly justified in that, being creatures of Living Lava, too much airflow in their bodies from prolonged speech could be harmful to them.
  • The Very Definitely Final Dungeon: Eldritch Outlook is located at the very end of the highest-levelled area in the game. Finishing the dungeon is also required to gain access to the final quest and the Ultimate Discovery of the Silent Expanse.
  • Video Game Caring Potential:
    • The player is required to heal an Orc by gathering the right herbs to make a balm in All Roads to Peace. If the player manages to do it correctly in one of their three attempts, they get paid for it.
      • To access Arrai-Veretel's hut, the player is required to help 4 Orcs. The game isn't stopping you from helping the entire fortress and getting more rewards.
    • During the quest Forbidden Prison, you can come across three instances of helping one of the other prisoners. Two can be given an item (food and a medkit) while the third can be given a lockpick to escape their cell. After doing any of these, they will ask you to tell one of their relatives in a certain town that they are okay (or meet the latter in a certain town). Talking to any of them will result in the player being rewarded emeralds of varying degree.
    • If the player saves Nikoler at the end of Purple and Blue, they can encounter him on the docks of his house where he claims that he's decided to take up the life of a fisherman. If the player interacts with him for the first time, he'll give them 4 emerald blocks along with some Gylia Meat.
  • Video Game Cruelty Potential:
    • Completing Purple and Blue by taking the meteor shard, leaving Nikoler to die, and lying to Kosim about coming back empty handed gives the player the option to place the shard in a hole in the next room over that opens a secret room with a chest in it. Along with a few emeralds, the player gets rewarded with Nii and Uth runes among several crafting ingredients.
    • There is a Skyraider that can be found on the upper level of the Letvus Airbase, if the player has completed Royal Trials, they can tell her that they know her queen. While the Skyraider is apologizing, the player has the option of telling her she has made a violation. If the player does this, the Skyraider will give you 48 Emerald Blocks and her diary as an apology. Yes, you take her money and diary, which you can read.
  • Videogame Cruelty Punishment: After defeating Garvan's spirit in Hollow Serenity, Katarin will ask the player if her daughter is okay. The player can say she is still suffering, which causes Katarin to lose it and flee the catacombs. Nothing happens to the player, but the people at the forest village, who are most likely innocent, will be found dead when the player visits it again.
  • Visual Pun: Purple and Blue has a puzzle where you need to match the color of a beacon's beam with the one right next to it. The player needs to press the buttons on the purple and blue blocks to get the colors to match.
  • Wake-Up Call Boss: Arakadicus, the boss of the second dungeon, Infested Pit, is where the boss uses numbers to overwhelm the player. Unlike Witherhead who would attack with a bow while sitting in the center of the arena, which the player could utilize to avoid her attacks, Arakadicus has a door that continuously spawns spiders every second, which would eventually flood the arena unless the player deactivates it for a moment. Arakadicus also utilizes a spell to trap the player in cobwebs to prevent them from running while she and her spiders approach you.
  • Wallet of Holding: Emerald Pouches, added in 1.20, are very rare items only found in Tier III and IV Loot Chests, and will automatically funnel into them any emeralds that the player picks up. Higher tiers of pouches will pack them down into emerald blocks, and higher tiers still will compress them into liquid emeralds.
  • Wall Jump: This is the name of one of the Acrobat Archetype Assassin's abilities. When using Hop against a wall, the Assassin will leap off of it. This can be done an infinite number times in a single leap, ending when the Assassin lands on the ground.
  • Warp Whistle: Teleportation scrolls, sold at every major city, instantaneously warp the player to a specific city at the cost of one Soul Point, but only if there are no monsters nearby and if the player has already been there once.
  • Was Once a Man: Anybody who enters the Nether will not be the same when they leave it.
    • This is how the first Gert came to be. He was originally a Villager when two meteors fell into his backyard, which slowly warped his mind and appearance the more he studied them. None of the Villagers in the present know about this.
  • Water Wake Up: The player does this to Siegfried in The Hero of Gavel.
  • Weaponized Teleportation: The Riftwalker Archetype Mage ability Wind Slash lets the Mage's Teleport spell deal damage to enemies in the spell's path. The Explosive Entrance ability lets the Mage trigger an explosion at the area they teleport to. The player can have both abilities active at the same time.
    • All mobs who are able to use the Heavy Teleport spell can do both of the above as well.
  • Weapon of Choice: The classes in Wynncraft can only use a certain weapon to be able to attack and use their abilities.
    • Warriors and Knights use Spears.
    • Archers and Hunters use Bows.
    • Assassins and Ninjas use Daggers.
    • Mages and Dark Wizards use Wands.
    • Shamans and Skyseers use Reliks.
  • We Buy Anything: The Blacksmiths are willing to take any weapons and armor off your hands in exchange for some emeralds. They will also take any food, potions, jewelry, scrolls and the various body parts and items you've looted from the many things you've killed in your travels.
  • Well-Intentioned Extremist: Theorick may have plunged the entire region of Nesaak into an Endless Winter, but he did it in an effort to protect the area from himself when he becomes fully corrupted. A secret discovery even shows Theorick's ice magic is a weakness to the corruption.
  • Our Werewolves Are Different: Werewolves are enemies that can be encountered in Kander Forest in Gavel. Killing one causes them to revert to a passive Villager who will run away. Sometimes these Villagers can spawn naturally, and killing them causes them to turn into an Enraged Werewolf which is much stronger and has more health.
  • Western Zodiac: The names of 12 of the endgamenote  armor pieces are named after these and are referred to as 'Zodiac Items'. They are not meant to be worn as a full set as some items (Libra and Taurus for example) are both the same armor types and cannot be worn at the same time.
  • Wham Line:
    • The titular Aldorei's Secret, you wanted to discover how the elves of Aldorei were able to supposedly live forever. Instead, you learn something completely unexpected.
      Elder Birch: We... we opened the first gate. We gave way for the darkness.
    • "Dear Nilrem..."Spoilers 
    • At the end of A Journey Further, Aledar brings up that someone must be sacrificed to unlock Eldritch Outlook and that the player was meant to be that person. Aledar then requests the player to kill him.
    • You are never hinted at what the boss of Eldritch Outlook is, even as you progress through the dungeon. Then you get to the fight and the Boss Subtitle is displayed:
      The Eye
      Overseer of Wynn
    • A Hunter's Calling shows who would have taken the player's place in an alternate timeline.
      Bak'al: The strongest of Detlas' army is dead. The rest are hiding in fear. Detlas will fall.
      ???: Excuse me, I think you're forgetting someone.
      Bak'al: Fool. Run while you have the chance.
      ???: Detlas will not fall today. We'll be making sure of that!
      Bak'al: We?
      Aledar and Tasim walk towards the center of Detlas
  • What Happened to the Mouse?:
    • Aledar and Tasim are recruits with the Player, but aren’t ever mentioned again. Aledar returns for A Journey Beyond, but Tasim is still nowhere to be found. And no, their appearances in A Hunter's Calling don't count.
    • The conclusion to the Realm of Light questline sees Lari pursuing Bak'al into a portal that closes before the player has a chance of following them. While the player gets to hear Lari's final words in the game before getting cut off, it isn't known whether she is still alive or was Killed Mid-Sentence.
  • Where It All Began: The first part of A Hunter's Calling, the last quest in the game, takes place in Ragni, the First Town the player enters and the place where the player began their adventure in Wynn.
    • Additionally, the Silent Expanse questline begins when the player meets and becomes part of an expedition team in Detlas, which also serves as the location for the final battle of A Hunter's Calling and thus, the questline.
  • Who Needs Their Whole Body?: The Toxxulous Rippers of the Silent Expanse will keep pursuing the player after being defeated once, dragging themselves along with their claws.
  • Wicked Witch: Downplayed with the Witch in Maltic’s Well. She can’t cast spells and really only acts like a witch because the townsfolk make fun of her warty appearance.
  • With Great Power Comes Great Insanity: Played straight with Slykaar.
  • Wizarding School: The Order of the Grook takes place in one. There's also one on Mage Island, but you can't attend it.
  • Wolfpack Boss:
    • Lower-level players may encounter a Zombie Militia throughout western and central Wynn, a group of medium-level zombies that spawn in particular places.
    • The Challenge of the Blades Boss Altar combines this with Asteroids Monster. When it dies, it spawns two slightly-stronger copies of itself up to four times, letting there be up to sixteen of these bruisers active at once.
    • The player can invoke this during the Orange Wybel Boss Altar if they are not careful. You fight the Orange Wybel alone, but around the arena there are pressure plates that release a horde of Wybels into the arena to attack you and heal each other. You can have an infinite amount of these things in the arena at once. This is also true for the Legendary Island counterpart.
  • Wolverine Claws: Thunder-based weapons for Assassins appear as clawed gauntlets instead of daggers.
  • Womb Level: In Dwarves and Doguns Part IV, the player must enter the body of Garaheth, a massive fire demon, and freeze his organs before he can destroy the Molten Heights.
  • Written by the Winners:
    • Lampshaded by Axelus in Dwarves and Doguns. The Dwarf version of the Dwarf-Dogun war is very, 'very' lopsided in its telling and, highly favors the Dwarves.
    • This trope is referenced in the Gylia Watch Library discovery.
      These are the only remaining records that describe the events of the Gerten War. However, history was written by the victors.
  • Yin-Yang Bomb: The Corruption is formed from a fusion of light and dark magic, of which plenty is produced by the war between the light and dark realms.
  • You Have to Burn the Web: In Arachnid's Ascent, the player opens the path to the Infested Pit by taking a bucket of lava to a large mass of cobwebs blocking the entrance.
  • You Will Not Evade Me:
    • A handful of mobs, such as the Corrupted Decrepit Sewers Key Guardian, wield the Pull spell, which yanks any nearby players towards them.
    • The Shaman's Uproot spell lets them pull a mob towards them. This is useful for grabbing a faraway enemy to pound with the player's mid-ranged main attack, and they can also move their totem towards them.
    • The Grappling Hook ability for the Trapper Archetype Archer swaps their Escape spell for a grappling hook, which can also pull a mob toward them.
  • Zip Mode: Sporting one of the biggest and most detailed maps of any Minecraft server, Wynncraft's creators have implemented a variety of fast-travel options to get from one place to another quickly, and cross hundreds or thousands of blocks in moments, most of which are unlocked upon completing a quest:
    • Completing Tunnel Trouble unlocks a tunnel that provides instantaneous transport between Ragni and Detlas.
    • Completing Arachnid's Ascent unlocks a tunnel that connects the entrance to the Infested Pit to the Lava Springs in the Savannah northeast of Detlas.
    • The V.S.S. Seaskipper allows swift transport between most of the ocean's significant locales such as Selchar or the Ice Islands, for a small fee in emeralds. The Seaskipper Captain will chat with the player throughout the ride, and will occasionally give them various items. The locations the player can visit is also affected by where the player is travelling from. For example, the player can travel to Selchar from any location and vice-versa, but the player is only given a handful of locations they can travel to from Nemract.
    • Completing Canyon Condor grants access to the Mesa Elevators throughout the mesa, which give easy access to the top of the mesa stacks.
    • Completing The Passage lets the player walk through the titular Passage, which connects Troms to the Pigmen Ravines.
    • Completing The Order of the Grook gives the player access to the Tunnel Network, which allows the player to travel to Nemract, Selchar, Pirate Cove, Llevigar and Mage Island. While it is first accessed via magic boat during the quest, there is a fake wall in each of the ports listed that brings the player to the network.
    • Completing Flight in Distress unlocks an airship that allows transport between Detlas and Letvus Airbase.
    • Cinfras has the Juggler, who offers a one-way transport to other parts of Gavel beyond the city. A quest in that area must be completed before the player has access to being able to travel there from Cinfras.Which quests, you say? 
    • Completing The Envoy Part I lets the player hitch a ride on the C.S.S. Wavebreaker, which provides passage between Selchar and Corkus.
    • Completing The Hidden City unlocks a tunnel connecting Eltom to Thesead.
    • Completing The Envoy Part II lets the player use a hot air balloon to travel between Corkus City and Kandon-Beda.
    • Completing Dwarves and Doguns Part I unlocks the Molten Heights Elevators which connect the upper and lower Molten Heights, similarly to the Mesa Elevators in the Mesa.
    • Completing Dwarves and Doguns Part II gives the player access to a tunnel that provides quick passage between Rodoroc and Thanos.
    • There is a hidden tunnel that connects Kandon-Beda to the Canyon Colossus.

As the sun rises, you regret having spent all night on TV Tropes...
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